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-rw-r--r--.github/workflows/linux_builds.yml4
-rw-r--r--.gitignore493
-rw-r--r--core/math/color_names.inc292
-rw-r--r--core/math/quaternion.cpp19
-rw-r--r--core/math/quaternion.h2
-rw-r--r--core/variant/variant_call.cpp2
-rw-r--r--doc/classes/CPUParticles2D.xml11
-rw-r--r--doc/classes/CPUParticles3D.xml13
-rw-r--r--doc/classes/Color.xml266
-rw-r--r--doc/classes/DirectionalLight3D.xml13
-rw-r--r--doc/classes/OptionButton.xml15
-rw-r--r--doc/classes/ParticlesMaterial.xml13
-rw-r--r--doc/classes/ProjectSettings.xml7
-rw-r--r--doc/classes/Quaternion.xml10
-rw-r--r--doc/classes/RenderingServer.xml13
-rw-r--r--doc/classes/TabBar.xml2
-rw-r--r--doc/classes/TabContainer.xml2
-rw-r--r--doc/translations/ar.po197
-rw-r--r--doc/translations/ca.po178
-rw-r--r--doc/translations/classes.pot178
-rw-r--r--doc/translations/cs.po234
-rw-r--r--doc/translations/de.po320
-rw-r--r--doc/translations/el.po182
-rw-r--r--doc/translations/es.po221
-rw-r--r--doc/translations/fa.po178
-rw-r--r--doc/translations/fi.po263
-rw-r--r--doc/translations/fil.po178
-rw-r--r--doc/translations/fr.po686
-rw-r--r--doc/translations/gl.po178
-rw-r--r--doc/translations/hi.po178
-rw-r--r--doc/translations/hu.po178
-rw-r--r--doc/translations/id.po180
-rw-r--r--doc/translations/is.po178
-rw-r--r--doc/translations/it.po188
-rw-r--r--doc/translations/ja.po187
-rw-r--r--doc/translations/ko.po182
-rw-r--r--doc/translations/lv.po178
-rw-r--r--doc/translations/mr.po178
-rw-r--r--doc/translations/nb.po178
-rw-r--r--doc/translations/ne.po178
-rw-r--r--doc/translations/nl.po222
-rw-r--r--doc/translations/pl.po189
-rw-r--r--doc/translations/pt.po185
-rw-r--r--doc/translations/pt_BR.po185
-rw-r--r--doc/translations/ro.po178
-rw-r--r--doc/translations/ru.po217
-rw-r--r--doc/translations/sk.po178
-rw-r--r--doc/translations/sr_Cyrl.po178
-rw-r--r--doc/translations/sv.po178
-rw-r--r--doc/translations/th.po180
-rw-r--r--doc/translations/tl.po192
-rw-r--r--doc/translations/tr.po186
-rw-r--r--doc/translations/uk.po182
-rw-r--r--doc/translations/vi.po184
-rw-r--r--doc/translations/zh_CN.po939
-rw-r--r--doc/translations/zh_TW.po182
-rw-r--r--drivers/gles3/SCsub1
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp38
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h6
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp18
-rw-r--r--drivers/gles3/rasterizer_gles3.h9
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp1484
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h480
-rw-r--r--drivers/gles3/storage/SCsub5
-rw-r--r--drivers/gles3/storage/canvas_texture_storage.cpp96
-rw-r--r--drivers/gles3/storage/canvas_texture_storage.h87
-rw-r--r--drivers/gles3/storage/config.cpp156
-rw-r--r--drivers/gles3/storage/config.h113
-rw-r--r--drivers/gles3/storage/render_target_storage.h132
-rw-r--r--drivers/gles3/storage/texture_storage.cpp1211
-rw-r--r--drivers/gles3/storage/texture_storage.h389
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp2
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h2
-rw-r--r--editor/action_map_editor.cpp1
-rw-r--r--editor/debugger/editor_debugger_node.cpp1
-rw-r--r--editor/debugger/script_editor_debugger.cpp1
-rw-r--r--editor/editor_about.cpp1
-rw-r--r--editor/editor_inspector.cpp26
-rw-r--r--editor/editor_native_shader_source_visualizer.cpp2
-rw-r--r--editor/editor_node.cpp4
-rw-r--r--editor/editor_property_name_processor.cpp148
-rw-r--r--editor/editor_property_name_processor.h1
-rw-r--r--editor/editor_sectioned_inspector.cpp16
-rw-r--r--editor/editor_settings_dialog.cpp1
-rw-r--r--editor/import/dynamic_font_import_settings.cpp11
-rw-r--r--editor/import/resource_importer_texture.cpp4
-rw-r--r--editor/localization_editor.cpp1
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.cpp284
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.h112
-rw-r--r--editor/plugins/theme_editor_plugin.cpp4
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp1
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp1
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
-rw-r--r--editor/project_export.cpp1
-rw-r--r--editor/project_manager.cpp1
-rw-r--r--editor/project_settings_editor.cpp2
-rw-r--r--editor/rename_dialog.cpp1
-rw-r--r--editor/translations/af.po7089
-rw-r--r--editor/translations/ar.po7776
-rw-r--r--editor/translations/az.po6842
-rw-r--r--editor/translations/bg.po7293
-rw-r--r--editor/translations/bn.po7465
-rw-r--r--editor/translations/br.po6776
-rw-r--r--editor/translations/ca.po7477
-rw-r--r--editor/translations/cs.po7565
-rw-r--r--editor/translations/da.po7213
-rw-r--r--editor/translations/de.po7542
-rw-r--r--editor/translations/editor.pot6705
-rw-r--r--editor/translations/el.po7473
-rw-r--r--editor/translations/en_Shaw.po6746
-rw-r--r--editor/translations/eo.po7317
-rw-r--r--editor/translations/es.po7512
-rw-r--r--editor/translations/es_AR.po7477
-rw-r--r--editor/translations/et.po7104
-rw-r--r--editor/translations/eu.po6963
-rwxr-xr-xeditor/translations/extract.py29
-rw-r--r--editor/translations/fa.po7207
-rw-r--r--editor/translations/fi.po7964
-rw-r--r--editor/translations/fil.po6843
-rw-r--r--editor/translations/fr.po7492
-rw-r--r--editor/translations/ga.po6785
-rw-r--r--editor/translations/gl.po7306
-rw-r--r--editor/translations/he.po7334
-rw-r--r--editor/translations/hi.po7124
-rw-r--r--editor/translations/hr.po6971
-rw-r--r--editor/translations/hu.po7362
-rw-r--r--editor/translations/id.po7471
-rw-r--r--editor/translations/is.po6881
-rw-r--r--editor/translations/it.po7476
-rw-r--r--editor/translations/ja.po7475
-rw-r--r--editor/translations/ka.po7037
-rw-r--r--editor/translations/km.po6719
-rw-r--r--editor/translations/ko.po7474
-rw-r--r--editor/translations/lt.po7048
-rw-r--r--editor/translations/lv.po7173
-rw-r--r--editor/translations/mi.po6705
-rw-r--r--editor/translations/mk.po6741
-rw-r--r--editor/translations/ml.po6758
-rw-r--r--editor/translations/mr.po6765
-rw-r--r--editor/translations/ms.po7235
-rw-r--r--editor/translations/nb.po7370
-rw-r--r--editor/translations/nl.po7661
-rw-r--r--editor/translations/or.po6705
-rw-r--r--editor/translations/pl.po7477
-rw-r--r--editor/translations/pr.po7023
-rw-r--r--editor/translations/pt.po7477
-rw-r--r--editor/translations/pt_BR.po7476
-rw-r--r--editor/translations/ro.po7318
-rw-r--r--editor/translations/ru.po7529
-rw-r--r--editor/translations/si.po6862
-rw-r--r--editor/translations/sk.po7281
-rw-r--r--editor/translations/sl.po7253
-rw-r--r--editor/translations/sq.po7098
-rw-r--r--editor/translations/sr_Cyrl.po7493
-rw-r--r--editor/translations/sr_Latn.po6938
-rw-r--r--editor/translations/sv.po7269
-rw-r--r--editor/translations/ta.po6820
-rw-r--r--editor/translations/te.po6726
-rw-r--r--editor/translations/th.po7471
-rw-r--r--editor/translations/tl.po7242
-rw-r--r--editor/translations/tr.po7477
-rw-r--r--editor/translations/tt.po6707
-rw-r--r--editor/translations/tzm.po6711
-rw-r--r--editor/translations/uk.po7518
-rw-r--r--editor/translations/ur_PK.po6972
-rw-r--r--editor/translations/vi.po7415
-rw-r--r--editor/translations/zh_CN.po7513
-rw-r--r--editor/translations/zh_HK.po7197
-rw-r--r--editor/translations/zh_TW.po7474
-rw-r--r--main/main.cpp6
-rw-r--r--misc/dist/linux/org.godotengine.Godot.desktop1
-rw-r--r--platform/javascript/display_server_javascript.cpp2
-rw-r--r--platform/windows/godot.icobin110755 -> 359559 bytes
-rw-r--r--platform/windows/os_windows.cpp14
-rw-r--r--scene/2d/cpu_particles_2d.cpp10
-rw-r--r--scene/2d/cpu_particles_2d.h1
-rw-r--r--scene/3d/cpu_particles_3d.cpp12
-rw-r--r--scene/3d/cpu_particles_3d.h1
-rw-r--r--scene/3d/light_3d.cpp21
-rw-r--r--scene/3d/light_3d.h13
-rw-r--r--scene/animation/animation_blend_tree.cpp2
-rw-r--r--scene/animation/animation_tree.cpp96
-rw-r--r--scene/animation/animation_tree.h5
-rw-r--r--scene/gui/option_button.cpp10
-rw-r--r--scene/gui/option_button.h2
-rw-r--r--scene/gui/tab_bar.h2
-rw-r--r--scene/resources/particles_material.cpp15
-rw-r--r--scene/resources/particles_material.h1
-rw-r--r--scene/resources/texture.cpp2
-rw-r--r--servers/display_server_headless.h2
-rw-r--r--servers/rendering/SCsub1
-rw-r--r--servers/rendering/dummy/rasterizer_canvas_dummy.h63
-rw-r--r--servers/rendering/dummy/rasterizer_dummy.h99
-rw-r--r--servers/rendering/dummy/rasterizer_scene_dummy.h217
-rw-r--r--servers/rendering/dummy/rasterizer_storage_dummy.h (renamed from servers/rendering/rasterizer_dummy.h)354
-rw-r--r--servers/rendering/dummy/storage/canvas_texture_storage.h53
-rw-r--r--servers/rendering/dummy/storage/texture_storage.h116
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp13
-rw-r--r--servers/rendering/renderer_compositor.h4
-rw-r--r--servers/rendering/renderer_rd/SCsub1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp52
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp22
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp14
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp16
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp59
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp37
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp24
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp1618
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h224
-rw-r--r--servers/rendering/renderer_rd/storage_rd/SCsub5
-rw-r--r--servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp235
-rw-r--r--servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h90
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp1420
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h230
-rw-r--r--servers/rendering/renderer_scene_cull.cpp6
-rw-r--r--servers/rendering/renderer_scene_cull.h2
-rw-r--r--servers/rendering/renderer_storage.h60
-rw-r--r--servers/rendering/renderer_viewport.cpp2
-rw-r--r--servers/rendering/rendering_device.h2
-rw-r--r--servers/rendering/rendering_server_default.cpp2
-rw-r--r--servers/rendering/rendering_server_default.h92
-rw-r--r--servers/rendering/rendering_server_globals.cpp2
-rw-r--r--servers/rendering/rendering_server_globals.h4
-rw-r--r--servers/rendering/shader_language.cpp4
-rw-r--r--servers/rendering/storage/SCsub5
-rw-r--r--servers/rendering/storage/canvas_texture_storage.h51
-rw-r--r--servers/rendering/storage/texture_storage.h80
-rw-r--r--servers/rendering_server.cpp9
-rw-r--r--servers/rendering_server.h9
-rw-r--r--tests/core/math/test_color.h6
236 files changed, 509676 insertions, 21813 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index 4c4b1563a4..04b2452a9a 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -36,9 +36,7 @@ jobs:
tests: true
sconsflags: float=64 use_asan=yes use_ubsan=yes
proj-test: true
- # Can be turned off for PRs that intentionally break compat with godot-cpp,
- # until both the upstream PR and the matching godot-cpp changes are merged.
- godot-cpp-test: false
+ godot-cpp-test: true
bin: "./bin/godot.linuxbsd.double.tools.64.san"
build-mono: false
# Skip 2GiB artifact speeding up action.
diff --git a/.gitignore b/.gitignore
index 5a8f6aec40..9327cdde4e 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,23 +1,74 @@
-# Godot auto generated files
+# Godot .gitignore config
+#
+# Aims to encompass the most commonly found files that we don't want committed
+# to Git, such as compilation output, IDE specific files, etc.
+#
+# It doesn't cover *all* thirdparty IDE extensions under the sun so if you have
+# specific needs covered here, you can add them to:
+# .git/info/exclude
+#
+# Or contribute them to this file if they're common enough that a good number of
+# users would benefit from the shared rules.
+#
+# This file is organized by sections, with subsections ordered alphabetically.
+# - Build configuration
+# - Godot generated files
+# - General build output
+# - IDE and tool specific
+# - Visual Studio specific
+# - OS specific
+
+###########################
+### Build configuration ###
+###########################
+
+/custom.py
+
+#############################
+### Godot generated files ###
+#############################
+
+# Buildsystem
+bin/
*.gen.*
+compile_commands.json
+platform/windows/godot_res.res
+
+# Generated by Godot binary
.import/
+extension_api.json
+logs/
-# Documentation generated by doxygen or from classes.xml
-doc/_build/
+# Generated by unit tests
+tests/data/*.translation
-# Extension API dump
-extension_api.json
+############################
+### General build output ###
+############################
-# Javascript specific
-*.bc
+# C/C++ generated
+*.a
+*.ax
+*.d
+*.dll
+*.lib
+*.lo
+*.o
+*.os
+*.ox
+*.Plo
+*.so
+# Binutils tmp linker output of the form "stXXXXXX" where "X" is alphanumeric
+st[A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9]
-# CLion
-cmake-build-debug
+# Python generated
+__pycache__/
+*.pyc
-# clangd
-.clangd/
+# Documentation
+doc/_build/
-# Android specific
+# Android
.gradle
local.properties
*.iml
@@ -29,118 +80,192 @@ platform/android/java/app/libs/*
platform/android/java/lib/.cxx/*
platform/android/java/nativeSrcsConfigs/.cxx/
-# General c++ generated files
-*.lib
-*.o
-*.ox
-*.a
-*.ax
-*.d
-*.so
-*.os
-*.Plo
-*.lo
-# Binutils tmp linker output of the form "stXXXXXX" where "X" is alphanumeric
-st[A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9]
+# iOS
+*.dSYM
+
+# Javascript
+*.bc
+
+# Misc
+*.debug
-# Libs generated files
+#############################
+### IDE and tool specific ###
+#############################
+
+# Automake
.deps/*
.dirstamp
-# Gprof output
-gmon.out
+# ccls
+.ccls-cache/
-# Vim temp files
-*.swo
-*.swp
+# clangd
+.clangd/
+.cache/
-# Qt project files
-*.config
-*.creator
-*.creator.*
-*.files
-*.includes
-*.cflags
-*.cxxflags
+# CLion
+cmake-build-debug
-# Code::Blocks files
+# Code::Blocks
*.cbp
*.layout
*.depend
-# Eclipse CDT files
+# CodeLite
+*.project
+*.workspace
+.codelite/
+
+# Cppcheck
+*.cppcheck
+cppcheck-cppcheck-build-dir/
+
+# Eclipse CDT
.cproject
.settings/
*.pydevproject
*.launch
-# Geany/geany-plugins files
+# Gcov and Lcov code coverage
+*.gcno
+*.gcda
+*.gcov.html
+*.func.html
+*.func-sort-c.html
+*index-sort-f.html
+*index-sort-l.html
+*index.html
+godot.info
+amber.png
+emerald.png
+glass.png
+ruby.png
+snow.png
+updown.png
+gcov.css
+
+# Geany
*.geany
.geanyprj
+# Gprof
+gmon.out
+
# Jetbrains IDEs
.idea/
-# Misc
-.DS_Store
-__MACOSX
-logs/
+# Kate
+*.kate-swp
+
+# Kdevelop
+*.kdev4
+
+# Qt Creator
+*.config
+*.creator
+*.creator.*
+*.files
+*.includes
+*.cflags
+*.cxxflags
-# for projects that use SCons for building: https://www.scons.org/
+# SCons
.sconf_temp
.sconsign*.dblite
-*.pyc
+.scons_env.json
+.scons_node_count
+
+# Sourcetrail
+*.srctrl*
+
+# Tags
+# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
+# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
+TAGS
+!TAGS/
+tags
+*.tags
+!tags/
+gtags.files
+GTAGS
+GRTAGS
+GPATH
+cscope.files
+cscope.out
+cscope.in.out
+cscope.po.out
+
+# Vim
+*.swo
+*.swp
+
+# Visual Studio Code
+.vscode/
+*.code-workspace
+.history/
+
+# Xcode
+xcuserdata/
+*.xcscmblueprint
+*.xccheckout
+*.xcodeproj/*
+
+##############################
+### Visual Studio specific ###
+##############################
# https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
-## Ignore Visual Studio temporary files, build results, and
-## files generated by popular Visual Studio add-ons.
+# Ignore Visual Studio temporary files, build results, and
+# files generated by popular Visual Studio add-ons.
+
+# Actual VS project files we don't use
+*.sln
+*.vcxproj*
# User-specific files
+*.rsuser
*.suo
*.user
+*.userosscache
*.sln.docstates
-*.sln
-*.vcxproj*
-# Custom SCons configuration override
-/custom.py
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
+[Rr]eleases/
x64/
-build/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
-*.debug
-*.dSYM
+[Ll]og/
+[Ll]ogs/
-# Visual Studio cache/options directory
+# Visual Studio 2015/2017 cache/options directory
.vs/
-# MSTest test Results
-[Tt]est[Rr]esult*/
-[Bb]uild[Ll]og.*
-
-# Hints for improving IntelliSense, created together with VS project
-cpp.hint
-
-#NUNIT
-*.VisualState.xml
-TestResult.xml
+# Visual Studio 2017 auto generated files
+Generated\ Files/
-*.o
-*.a
+# Files built by Visual Studio
*_i.c
*_p.c
-*_i.h
+*_h.h
*.ilk
*.meta
*.obj
+*.iobj
*.pch
*.pdb
+*.ipdb
*.pgc
*.pgd
*.rsp
@@ -150,249 +275,89 @@ TestResult.xml
*.tlh
*.tmp
*.tmp_proj
-*.bak
+*_wpftmp.csproj
*.log
+*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
-*.nib
-
-# Chutzpah Test files
-_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
+*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
-*.VC.opendb
*.VC.VC.opendb
-enc_temp_folder/
# Visual Studio profiler
*.psess
*.vsp
*.vspx
+*.sap
-# CodeLite project files
-*.project
-*.workspace
-.codelite/
-
-# TFS 2012 Local Workspace
-$tf/
-
-# Guidance Automation Toolkit
-*.gpState
+# Visual Studio Trace Files
+*.e2e
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
-# JustCode is a .NET coding addin-in
-.JustCode
-
-# TeamCity is a build add-in
-_TeamCity*
-
-# DotCover is a Code Coverage Tool
-*.dotCover
-
-# NCrunch
-*.ncrunch*
-_NCrunch_*
-.*crunch*.local.xml
-
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-*.mm.*
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-
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-
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-DocProject/buildhelp/
-DocProject/Help/*.HxT
-DocProject/Help/*.HxC
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-DocProject/Help/*.hhp
-DocProject/Help/Html2
-DocProject/Help/html
-
-# Click-Once directory
-publish/
-
-# Publish Web Output
-*.[Pp]ublish.xml
-*.azurePubxml
-
-# NuGet Packages Directory
-## TODO: If you have NuGet Package Restore enabled, uncomment the next line
-#packages/*
-## TODO: If the tool you use requires repositories.config, also uncomment the next line
-#!packages/repositories.config
-
-# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
-# This line needs to be after the ignore of the build folder (and the packages folder if the line above has been uncommented)
-!packages/build/
-
-# Windows Azure Build Output
-csx/
-*.build.csdef
-
-# Windows Store app package directory
-AppPackages/
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
# Others
-sql/
-*.Cache
ClientBin/
-[Ss]tyle[Cc]op.*
~$*
-*~
*.dbmdl
*.dbproj.schemaview
+*.jfm
*.pfx
*.publishsettings
-node_modules/
-__pycache__/
-
-# KDE
-.directory
-
-# Kdevelop project files
-*.kdev4
-
-# Kate swap files
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-# Xcode
-xcuserdata/
-*.xcscmblueprint
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-*.xcodeproj/*
-
-# RIA/Silverlight projects
-Generated_Code/
+orleans.codegen.cs
-# Backup & report files from converting an old project file to a newer
-# Visual Studio version. Backup files are not needed, because we have git ;-)
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
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+ServiceFabricBackup/
+*.rptproj.bak
-# SQL Server files
-App_Data/*.mdf
-App_Data/*.ldf
+###################
+### OS specific ###
+###################
-# Business Intelligence projects
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-*.bim.layout
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-
-# Microsoft Fakes
-FakesAssemblies/
+# Linux
+*~
+.directory
-# =========================
-# Windows detritus
-# =========================
+# macOS
+.DS_Store
+__MACOSX
-# Windows image file caches
+# Windows
+# https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
[Tt]humbs.db
[Tt]humbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db
-
-# Windows stackdumps
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-# Windows shortcuts
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-# Folder config file
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-
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-logo.h
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-TAGS
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-
-projects/
-platform/windows/godot_res.res
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-compile_commands.json
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-*.gcno
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-*index-sort-f.html
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-godot.info
-amber.png
-emerald.png
-glass.png
-ruby.png
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-updown.png
-gcov.css
-
-# https://clangd.llvm.org/ cache folder
-.clangd/
-.cache/
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-tests/data/*.translation
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+*.lnk
diff --git a/core/math/color_names.inc b/core/math/color_names.inc
index 2020bdbfca..654fa83877 100644
--- a/core/math/color_names.inc
+++ b/core/math/color_names.inc
@@ -13,151 +13,151 @@ struct NamedColor {
// modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
static NamedColor named_colors[] = {
- { "ALICE_BLUE", Color(0.94, 0.97, 1.00) },
- { "ANTIQUE_WHITE", Color(0.98, 0.92, 0.84) },
- { "AQUA", Color(0.00, 1.00, 1.00) },
- { "AQUAMARINE", Color(0.50, 1.00, 0.83) },
- { "AZURE", Color(0.94, 1.00, 1.00) },
- { "BEIGE", Color(0.96, 0.96, 0.86) },
- { "BISQUE", Color(1.00, 0.89, 0.77) },
- { "BLACK", Color(0.00, 0.00, 0.00) },
- { "BLANCHED_ALMOND", Color(1.00, 0.92, 0.80) },
- { "BLUE", Color(0.00, 0.00, 1.00) },
- { "BLUE_VIOLET", Color(0.54, 0.17, 0.89) },
- { "BROWN", Color(0.65, 0.16, 0.16) },
- { "BURLYWOOD", Color(0.87, 0.72, 0.53) },
- { "CADET_BLUE", Color(0.37, 0.62, 0.63) },
- { "CHARTREUSE", Color(0.50, 1.00, 0.00) },
- { "CHOCOLATE", Color(0.82, 0.41, 0.12) },
- { "CORAL", Color(1.00, 0.50, 0.31) },
- { "CORNFLOWER_BLUE", Color(0.39, 0.58, 0.93) },
- { "CORNSILK", Color(1.00, 0.97, 0.86) },
- { "CRIMSON", Color(0.86, 0.08, 0.24) },
- { "CYAN", Color(0.00, 1.00, 1.00) },
- { "DARK_BLUE", Color(0.00, 0.00, 0.55) },
- { "DARK_CYAN", Color(0.00, 0.55, 0.55) },
- { "DARK_GOLDENROD", Color(0.72, 0.53, 0.04) },
- { "DARK_GRAY", Color(0.66, 0.66, 0.66) },
- { "DARK_GREEN", Color(0.00, 0.39, 0.00) },
- { "DARK_KHAKI", Color(0.74, 0.72, 0.42) },
- { "DARK_MAGENTA", Color(0.55, 0.00, 0.55) },
- { "DARK_OLIVE_GREEN", Color(0.33, 0.42, 0.18) },
- { "DARK_ORANGE", Color(1.00, 0.55, 0.00) },
- { "DARK_ORCHID", Color(0.60, 0.20, 0.80) },
- { "DARK_RED", Color(0.55, 0.00, 0.00) },
- { "DARK_SALMON", Color(0.91, 0.59, 0.48) },
- { "DARK_SEA_GREEN", Color(0.56, 0.74, 0.56) },
- { "DARK_SLATE_BLUE", Color(0.28, 0.24, 0.55) },
- { "DARK_SLATE_GRAY", Color(0.18, 0.31, 0.31) },
- { "DARK_TURQUOISE", Color(0.00, 0.81, 0.82) },
- { "DARK_VIOLET", Color(0.58, 0.00, 0.83) },
- { "DEEP_PINK", Color(1.00, 0.08, 0.58) },
- { "DEEP_SKY_BLUE", Color(0.00, 0.75, 1.00) },
- { "DIM_GRAY", Color(0.41, 0.41, 0.41) },
- { "DODGER_BLUE", Color(0.12, 0.56, 1.00) },
- { "FIREBRICK", Color(0.70, 0.13, 0.13) },
- { "FLORAL_WHITE", Color(1.00, 0.98, 0.94) },
- { "FOREST_GREEN", Color(0.13, 0.55, 0.13) },
- { "FUCHSIA", Color(1.00, 0.00, 1.00) },
- { "GAINSBORO", Color(0.86, 0.86, 0.86) },
- { "GHOST_WHITE", Color(0.97, 0.97, 1.00) },
- { "GOLD", Color(1.00, 0.84, 0.00) },
- { "GOLDENROD", Color(0.85, 0.65, 0.13) },
- { "GRAY", Color(0.75, 0.75, 0.75) },
- { "GREEN", Color(0.00, 1.00, 0.00) },
- { "GREEN_YELLOW", Color(0.68, 1.00, 0.18) },
- { "HONEYDEW", Color(0.94, 1.00, 0.94) },
- { "HOT_PINK", Color(1.00, 0.41, 0.71) },
- { "INDIAN_RED", Color(0.80, 0.36, 0.36) },
- { "INDIGO", Color(0.29, 0.00, 0.51) },
- { "IVORY", Color(1.00, 1.00, 0.94) },
- { "KHAKI", Color(0.94, 0.90, 0.55) },
- { "LAVENDER", Color(0.90, 0.90, 0.98) },
- { "LAVENDER_BLUSH", Color(1.00, 0.94, 0.96) },
- { "LAWN_GREEN", Color(0.49, 0.99, 0.00) },
- { "LEMON_CHIFFON", Color(1.00, 0.98, 0.80) },
- { "LIGHT_BLUE", Color(0.68, 0.85, 0.90) },
- { "LIGHT_CORAL", Color(0.94, 0.50, 0.50) },
- { "LIGHT_CYAN", Color(0.88, 1.00, 1.00) },
- { "LIGHT_GOLDENROD", Color(0.98, 0.98, 0.82) },
- { "LIGHT_GRAY", Color(0.83, 0.83, 0.83) },
- { "LIGHT_GREEN", Color(0.56, 0.93, 0.56) },
- { "LIGHT_PINK", Color(1.00, 0.71, 0.76) },
- { "LIGHT_SALMON", Color(1.00, 0.63, 0.48) },
- { "LIGHT_SEA_GREEN", Color(0.13, 0.70, 0.67) },
- { "LIGHT_SKY_BLUE", Color(0.53, 0.81, 0.98) },
- { "LIGHT_SLATE_GRAY", Color(0.47, 0.53, 0.60) },
- { "LIGHT_STEEL_BLUE", Color(0.69, 0.77, 0.87) },
- { "LIGHT_YELLOW", Color(1.00, 1.00, 0.88) },
- { "LIME", Color(0.00, 1.00, 0.00) },
- { "LIME_GREEN", Color(0.20, 0.80, 0.20) },
- { "LINEN", Color(0.98, 0.94, 0.90) },
- { "MAGENTA", Color(1.00, 0.00, 1.00) },
- { "MAROON", Color(0.69, 0.19, 0.38) },
- { "MEDIUM_AQUAMARINE", Color(0.40, 0.80, 0.67) },
- { "MEDIUM_BLUE", Color(0.00, 0.00, 0.80) },
- { "MEDIUM_ORCHID", Color(0.73, 0.33, 0.83) },
- { "MEDIUM_PURPLE", Color(0.58, 0.44, 0.86) },
- { "MEDIUM_SEA_GREEN", Color(0.24, 0.70, 0.44) },
- { "MEDIUM_SLATE_BLUE", Color(0.48, 0.41, 0.93) },
- { "MEDIUM_SPRING_GREEN", Color(0.00, 0.98, 0.60) },
- { "MEDIUM_TURQUOISE", Color(0.28, 0.82, 0.80) },
- { "MEDIUM_VIOLET_RED", Color(0.78, 0.08, 0.52) },
- { "MIDNIGHT_BLUE", Color(0.10, 0.10, 0.44) },
- { "MINT_CREAM", Color(0.96, 1.00, 0.98) },
- { "MISTY_ROSE", Color(1.00, 0.89, 0.88) },
- { "MOCCASIN", Color(1.00, 0.89, 0.71) },
- { "NAVAJO_WHITE", Color(1.00, 0.87, 0.68) },
- { "NAVY_BLUE", Color(0.00, 0.00, 0.50) },
- { "OLD_LACE", Color(0.99, 0.96, 0.90) },
- { "OLIVE", Color(0.50, 0.50, 0.00) },
- { "OLIVE_DRAB", Color(0.42, 0.56, 0.14) },
- { "ORANGE", Color(1.00, 0.65, 0.00) },
- { "ORANGE_RED", Color(1.00, 0.27, 0.00) },
- { "ORCHID", Color(0.85, 0.44, 0.84) },
- { "PALE_GOLDENROD", Color(0.93, 0.91, 0.67) },
- { "PALE_GREEN", Color(0.60, 0.98, 0.60) },
- { "PALE_TURQUOISE", Color(0.69, 0.93, 0.93) },
- { "PALE_VIOLET_RED", Color(0.86, 0.44, 0.58) },
- { "PAPAYA_WHIP", Color(1.00, 0.94, 0.84) },
- { "PEACH_PUFF", Color(1.00, 0.85, 0.73) },
- { "PERU", Color(0.80, 0.52, 0.25) },
- { "PINK", Color(1.00, 0.75, 0.80) },
- { "PLUM", Color(0.87, 0.63, 0.87) },
- { "POWDER_BLUE", Color(0.69, 0.88, 0.90) },
- { "PURPLE", Color(0.63, 0.13, 0.94) },
- { "REBECCA_PURPLE", Color(0.40, 0.20, 0.60) },
- { "RED", Color(1.00, 0.00, 0.00) },
- { "ROSY_BROWN", Color(0.74, 0.56, 0.56) },
- { "ROYAL_BLUE", Color(0.25, 0.41, 0.88) },
- { "SADDLE_BROWN", Color(0.55, 0.27, 0.07) },
- { "SALMON", Color(0.98, 0.50, 0.45) },
- { "SANDY_BROWN", Color(0.96, 0.64, 0.38) },
- { "SEA_GREEN", Color(0.18, 0.55, 0.34) },
- { "SEASHELL", Color(1.00, 0.96, 0.93) },
- { "SIENNA", Color(0.63, 0.32, 0.18) },
- { "SILVER", Color(0.75, 0.75, 0.75) },
- { "SKY_BLUE", Color(0.53, 0.81, 0.92) },
- { "SLATE_BLUE", Color(0.42, 0.35, 0.80) },
- { "SLATE_GRAY", Color(0.44, 0.50, 0.56) },
- { "SNOW", Color(1.00, 0.98, 0.98) },
- { "SPRING_GREEN", Color(0.00, 1.00, 0.50) },
- { "STEEL_BLUE", Color(0.27, 0.51, 0.71) },
- { "TAN", Color(0.82, 0.71, 0.55) },
- { "TEAL", Color(0.00, 0.50, 0.50) },
- { "THISTLE", Color(0.85, 0.75, 0.85) },
- { "TOMATO", Color(1.00, 0.39, 0.28) },
- { "TRANSPARENT", Color(1.00, 1.00, 1.00, 0.00) },
- { "TURQUOISE", Color(0.25, 0.88, 0.82) },
- { "VIOLET", Color(0.93, 0.51, 0.93) },
- { "WEB_GRAY", Color(0.50, 0.50, 0.50) },
- { "WEB_GREEN", Color(0.00, 0.50, 0.00) },
- { "WEB_MAROON", Color(0.50, 0.00, 0.00) },
- { "WEB_PURPLE", Color(0.50, 0.00, 0.50) },
- { "WHEAT", Color(0.96, 0.87, 0.70) },
- { "WHITE", Color(1.00, 1.00, 1.00) },
- { "WHITE_SMOKE", Color(0.96, 0.96, 0.96) },
- { "YELLOW", Color(1.00, 1.00, 0.00) },
- { "YELLOW_GREEN", Color(0.60, 0.80, 0.20) },
+ { "ALICE_BLUE", Color::hex(0xF0F8FFFF) },
+ { "ANTIQUE_WHITE", Color::hex(0xFAEBD7FF) },
+ { "AQUA", Color::hex(0x00FFFFFF) },
+ { "AQUAMARINE", Color::hex(0x7FFFD4FF) },
+ { "AZURE", Color::hex(0xF0FFFFFF) },
+ { "BEIGE", Color::hex(0xF5F5DCFF) },
+ { "BISQUE", Color::hex(0xFFE4C4FF) },
+ { "BLACK", Color::hex(0x000000FF) },
+ { "BLANCHED_ALMOND", Color::hex(0xFFEBCDFF) },
+ { "BLUE", Color::hex(0x0000FFFF) },
+ { "BLUE_VIOLET", Color::hex(0x8A2BE2FF) },
+ { "BROWN", Color::hex(0xA52A2AFF) },
+ { "BURLYWOOD", Color::hex(0xDEB887FF) },
+ { "CADET_BLUE", Color::hex(0x5F9EA0FF) },
+ { "CHARTREUSE", Color::hex(0x7FFF00FF) },
+ { "CHOCOLATE", Color::hex(0xD2691EFF) },
+ { "CORAL", Color::hex(0xFF7F50FF) },
+ { "CORNFLOWER_BLUE", Color::hex(0x6495EDFF) },
+ { "CORNSILK", Color::hex(0xFFF8DCFF) },
+ { "CRIMSON", Color::hex(0xDC143CFF) },
+ { "CYAN", Color::hex(0x00FFFFFF) },
+ { "DARK_BLUE", Color::hex(0x00008BFF) },
+ { "DARK_CYAN", Color::hex(0x008B8BFF) },
+ { "DARK_GOLDENROD", Color::hex(0xB8860BFF) },
+ { "DARK_GRAY", Color::hex(0xA9A9A9FF) },
+ { "DARK_GREEN", Color::hex(0x006400FF) },
+ { "DARK_KHAKI", Color::hex(0xBDB76BFF) },
+ { "DARK_MAGENTA", Color::hex(0x8B008BFF) },
+ { "DARK_OLIVE_GREEN", Color::hex(0x556B2FFF) },
+ { "DARK_ORANGE", Color::hex(0xFF8C00FF) },
+ { "DARK_ORCHID", Color::hex(0x9932CCFF) },
+ { "DARK_RED", Color::hex(0x8B0000FF) },
+ { "DARK_SALMON", Color::hex(0xE9967AFF) },
+ { "DARK_SEA_GREEN", Color::hex(0x8FBC8FFF) },
+ { "DARK_SLATE_BLUE", Color::hex(0x483D8BFF) },
+ { "DARK_SLATE_GRAY", Color::hex(0x2F4F4FFF) },
+ { "DARK_TURQUOISE", Color::hex(0x00CED1FF) },
+ { "DARK_VIOLET", Color::hex(0x9400D3FF) },
+ { "DEEP_PINK", Color::hex(0xFF1493FF) },
+ { "DEEP_SKY_BLUE", Color::hex(0x00BFFFFF) },
+ { "DIM_GRAY", Color::hex(0x696969FF) },
+ { "DODGER_BLUE", Color::hex(0x1E90FFFF) },
+ { "FIREBRICK", Color::hex(0xB22222FF) },
+ { "FLORAL_WHITE", Color::hex(0xFFFAF0FF) },
+ { "FOREST_GREEN", Color::hex(0x228B22FF) },
+ { "FUCHSIA", Color::hex(0xFF00FFFF) },
+ { "GAINSBORO", Color::hex(0xDCDCDCFF) },
+ { "GHOST_WHITE", Color::hex(0xF8F8FFFF) },
+ { "GOLD", Color::hex(0xFFD700FF) },
+ { "GOLDENROD", Color::hex(0xDAA520FF) },
+ { "GRAY", Color::hex(0xBEBEBEFF) },
+ { "GREEN", Color::hex(0x00FF00FF) },
+ { "GREEN_YELLOW", Color::hex(0xADFF2FFF) },
+ { "HONEYDEW", Color::hex(0xF0FFF0FF) },
+ { "HOT_PINK", Color::hex(0xFF69B4FF) },
+ { "INDIAN_RED", Color::hex(0xCD5C5CFF) },
+ { "INDIGO", Color::hex(0x4B0082FF) },
+ { "IVORY", Color::hex(0xFFFFF0FF) },
+ { "KHAKI", Color::hex(0xF0E68CFF) },
+ { "LAVENDER", Color::hex(0xE6E6FAFF) },
+ { "LAVENDER_BLUSH", Color::hex(0xFFF0F5FF) },
+ { "LAWN_GREEN", Color::hex(0x7CFC00FF) },
+ { "LEMON_CHIFFON", Color::hex(0xFFFACDFF) },
+ { "LIGHT_BLUE", Color::hex(0xADD8E6FF) },
+ { "LIGHT_CORAL", Color::hex(0xF08080FF) },
+ { "LIGHT_CYAN", Color::hex(0xE0FFFFFF) },
+ { "LIGHT_GOLDENROD", Color::hex(0xFAFAD2FF) },
+ { "LIGHT_GRAY", Color::hex(0xD3D3D3FF) },
+ { "LIGHT_GREEN", Color::hex(0x90EE90FF) },
+ { "LIGHT_PINK", Color::hex(0xFFB6C1FF) },
+ { "LIGHT_SALMON", Color::hex(0xFFA07AFF) },
+ { "LIGHT_SEA_GREEN", Color::hex(0x20B2AAFF) },
+ { "LIGHT_SKY_BLUE", Color::hex(0x87CEFAFF) },
+ { "LIGHT_SLATE_GRAY", Color::hex(0x778899FF) },
+ { "LIGHT_STEEL_BLUE", Color::hex(0xB0C4DEFF) },
+ { "LIGHT_YELLOW", Color::hex(0xFFFFE0FF) },
+ { "LIME", Color::hex(0x00FF00FF) },
+ { "LIME_GREEN", Color::hex(0x32CD32FF) },
+ { "LINEN", Color::hex(0xFAF0E6FF) },
+ { "MAGENTA", Color::hex(0xFF00FFFF) },
+ { "MAROON", Color::hex(0xB03060FF) },
+ { "MEDIUM_AQUAMARINE", Color::hex(0x66CDAAFF) },
+ { "MEDIUM_BLUE", Color::hex(0x0000CDFF) },
+ { "MEDIUM_ORCHID", Color::hex(0xBA55D3FF) },
+ { "MEDIUM_PURPLE", Color::hex(0x9370DBFF) },
+ { "MEDIUM_SEA_GREEN", Color::hex(0x3CB371FF) },
+ { "MEDIUM_SLATE_BLUE", Color::hex(0x7B68EEFF) },
+ { "MEDIUM_SPRING_GREEN", Color::hex(0x00FA9AFF) },
+ { "MEDIUM_TURQUOISE", Color::hex(0x48D1CCFF) },
+ { "MEDIUM_VIOLET_RED", Color::hex(0xC71585FF) },
+ { "MIDNIGHT_BLUE", Color::hex(0x191970FF) },
+ { "MINT_CREAM", Color::hex(0xF5FFFAFF) },
+ { "MISTY_ROSE", Color::hex(0xFFE4E1FF) },
+ { "MOCCASIN", Color::hex(0xFFE4B5FF) },
+ { "NAVAJO_WHITE", Color::hex(0xFFDEADFF) },
+ { "NAVY_BLUE", Color::hex(0x000080FF) },
+ { "OLD_LACE", Color::hex(0xFDF5E6FF) },
+ { "OLIVE", Color::hex(0x808000FF) },
+ { "OLIVE_DRAB", Color::hex(0x6B8E23FF) },
+ { "ORANGE", Color::hex(0xFFA500FF) },
+ { "ORANGE_RED", Color::hex(0xFF4500FF) },
+ { "ORCHID", Color::hex(0xDA70D6FF) },
+ { "PALE_GOLDENROD", Color::hex(0xEEE8AAFF) },
+ { "PALE_GREEN", Color::hex(0x98FB98FF) },
+ { "PALE_TURQUOISE", Color::hex(0xAFEEEEFF) },
+ { "PALE_VIOLET_RED", Color::hex(0xDB7093FF) },
+ { "PAPAYA_WHIP", Color::hex(0xFFEFD5FF) },
+ { "PEACH_PUFF", Color::hex(0xFFDAB9FF) },
+ { "PERU", Color::hex(0xCD853FFF) },
+ { "PINK", Color::hex(0xFFC0CBFF) },
+ { "PLUM", Color::hex(0xDDA0DDFF) },
+ { "POWDER_BLUE", Color::hex(0xB0E0E6FF) },
+ { "PURPLE", Color::hex(0xA020F0FF) },
+ { "REBECCA_PURPLE", Color::hex(0x663399FF) },
+ { "RED", Color::hex(0xFF0000FF) },
+ { "ROSY_BROWN", Color::hex(0xBC8F8FFF) },
+ { "ROYAL_BLUE", Color::hex(0x4169E1FF) },
+ { "SADDLE_BROWN", Color::hex(0x8B4513FF) },
+ { "SALMON", Color::hex(0xFA8072FF) },
+ { "SANDY_BROWN", Color::hex(0xF4A460FF) },
+ { "SEA_GREEN", Color::hex(0x2E8B57FF) },
+ { "SEASHELL", Color::hex(0xFFF5EEFF) },
+ { "SIENNA", Color::hex(0xA0522DFF) },
+ { "SILVER", Color::hex(0xC0C0C0FF) },
+ { "SKY_BLUE", Color::hex(0x87CEEBFF) },
+ { "SLATE_BLUE", Color::hex(0x6A5ACDFF) },
+ { "SLATE_GRAY", Color::hex(0x708090FF) },
+ { "SNOW", Color::hex(0xFFFAFAFF) },
+ { "SPRING_GREEN", Color::hex(0x00FF7FFF) },
+ { "STEEL_BLUE", Color::hex(0x4682B4FF) },
+ { "TAN", Color::hex(0xD2B48CFF) },
+ { "TEAL", Color::hex(0x008080FF) },
+ { "THISTLE", Color::hex(0xD8BFD8FF) },
+ { "TOMATO", Color::hex(0xFF6347FF) },
+ { "TRANSPARENT", Color::hex(0xFFFFFF00) },
+ { "TURQUOISE", Color::hex(0x40E0D0FF) },
+ { "VIOLET", Color::hex(0xEE82EEFF) },
+ { "WEB_GRAY", Color::hex(0x808080FF) },
+ { "WEB_GREEN", Color::hex(0x008000FF) },
+ { "WEB_MAROON", Color::hex(0x800000FF) },
+ { "WEB_PURPLE", Color::hex(0x800080FF) },
+ { "WHEAT", Color::hex(0xF5DEB3FF) },
+ { "WHITE", Color::hex(0xFFFFFFFF) },
+ { "WHITE_SMOKE", Color::hex(0xF5F5F5FF) },
+ { "YELLOW", Color::hex(0xFFFF00FF) },
+ { "YELLOW_GREEN", Color::hex(0x9ACD32FF) },
{ nullptr, Color() },
};
diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp
index 0a650a8578..11bfcc1a6f 100644
--- a/core/math/quaternion.cpp
+++ b/core/math/quaternion.cpp
@@ -102,6 +102,22 @@ Quaternion Quaternion::inverse() const {
return Quaternion(-x, -y, -z, w);
}
+Quaternion Quaternion::log() const {
+ Quaternion src = *this;
+ Vector3 src_v = src.get_axis() * src.get_angle();
+ return Quaternion(src_v.x, src_v.y, src_v.z, 0);
+}
+
+Quaternion Quaternion::exp() const {
+ Quaternion src = *this;
+ Vector3 src_v = Vector3(src.x, src.y, src.z);
+ float theta = src_v.length();
+ if (theta < CMP_EPSILON) {
+ return Quaternion(0, 0, 0, 1);
+ }
+ return Quaternion(src_v.normalized(), theta);
+}
+
Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
@@ -190,6 +206,9 @@ Quaternion::operator String() const {
}
Vector3 Quaternion::get_axis() const {
+ if (Math::abs(w) > 1 - CMP_EPSILON) {
+ return Vector3(x, y, z);
+ }
real_t r = ((real_t)1) / Math::sqrt(1 - w * w);
return Vector3(x * r, y * r, z * r);
}
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index 38729ac3df..9801746659 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -60,6 +60,8 @@ struct _NO_DISCARD_ Quaternion {
Quaternion normalized() const;
bool is_normalized() const;
Quaternion inverse() const;
+ Quaternion log() const;
+ Quaternion exp() const;
_FORCE_INLINE_ real_t dot(const Quaternion &p_q) const;
real_t angle_to(const Quaternion &p_to) const;
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index bc29be77fc..17be51eba6 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1626,6 +1626,8 @@ static void _register_variant_builtin_methods() {
bind_method(Quaternion, is_normalized, sarray(), varray());
bind_method(Quaternion, is_equal_approx, sarray("to"), varray());
bind_method(Quaternion, inverse, sarray(), varray());
+ bind_method(Quaternion, log, sarray(), varray());
+ bind_method(Quaternion, exp, sarray(), varray());
bind_method(Quaternion, angle_to, sarray("to"), varray());
bind_method(Quaternion, dot, sarray("with"), varray());
bind_method(Quaternion, slerp, sarray("to", "weight"), varray());
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 4a7ffe1536..dacdca1cee 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -313,18 +313,21 @@
All particles will be emitted from a single point.
</constant>
<constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
+ Particles will be emitted in the volume of a sphere flattened to two dimensions.
+ </constant>
+ <constant name="EMISSION_SHAPE_SPHERE_SURFACE" value="2" enum="EmissionShape">
Particles will be emitted on the surface of a sphere flattened to two dimensions.
</constant>
- <constant name="EMISSION_SHAPE_RECTANGLE" value="2" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_RECTANGLE" value="3" enum="EmissionShape">
Particles will be emitted in the area of a rectangle.
</constant>
- <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_POINTS" value="4" enum="EmissionShape">
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
</constant>
- <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="5" enum="EmissionShape">
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
</constant>
- <constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_MAX" value="6" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum.
</constant>
</constants>
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index 7152f67f48..f2a0040ed4 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -370,19 +370,22 @@
<constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
Particles will be emitted in the volume of a sphere.
</constant>
- <constant name="EMISSION_SHAPE_BOX" value="2" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_SPHERE_SURFACE" value="2" enum="EmissionShape">
+ Particles will be emitted on the surface of a sphere.
+ </constant>
+ <constant name="EMISSION_SHAPE_BOX" value="3" enum="EmissionShape">
Particles will be emitted in the volume of a box.
</constant>
- <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_POINTS" value="4" enum="EmissionShape">
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
</constant>
- <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="5" enum="EmissionShape">
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
</constant>
- <constant name="EMISSION_SHAPE_RING" value="5" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_RING" value="6" enum="EmissionShape">
Particles will be emitted in a ring or cylinder.
</constant>
- <constant name="EMISSION_SHAPE_MAX" value="6" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_MAX" value="7" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum.
</constant>
</constants>
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 7083157081..e30d448a27 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -473,343 +473,343 @@
</member>
</members>
<constants>
- <constant name="ALICE_BLUE" value="Color(0.94, 0.97, 1, 1)">
+ <constant name="ALICE_BLUE" value="Color(0.941176, 0.972549, 1, 1)">
Alice blue color.
</constant>
- <constant name="ANTIQUE_WHITE" value="Color(0.98, 0.92, 0.84, 1)">
+ <constant name="ANTIQUE_WHITE" value="Color(0.980392, 0.921569, 0.843137, 1)">
Antique white color.
</constant>
<constant name="AQUA" value="Color(0, 1, 1, 1)">
Aqua color.
</constant>
- <constant name="AQUAMARINE" value="Color(0.5, 1, 0.83, 1)">
+ <constant name="AQUAMARINE" value="Color(0.498039, 1, 0.831373, 1)">
Aquamarine color.
</constant>
- <constant name="AZURE" value="Color(0.94, 1, 1, 1)">
+ <constant name="AZURE" value="Color(0.941176, 1, 1, 1)">
Azure color.
</constant>
- <constant name="BEIGE" value="Color(0.96, 0.96, 0.86, 1)">
+ <constant name="BEIGE" value="Color(0.960784, 0.960784, 0.862745, 1)">
Beige color.
</constant>
- <constant name="BISQUE" value="Color(1, 0.89, 0.77, 1)">
+ <constant name="BISQUE" value="Color(1, 0.894118, 0.768627, 1)">
Bisque color.
</constant>
<constant name="BLACK" value="Color(0, 0, 0, 1)">
Black color.
</constant>
- <constant name="BLANCHED_ALMOND" value="Color(1, 0.92, 0.8, 1)">
+ <constant name="BLANCHED_ALMOND" value="Color(1, 0.921569, 0.803922, 1)">
Blanched almond color.
</constant>
<constant name="BLUE" value="Color(0, 0, 1, 1)">
Blue color.
</constant>
- <constant name="BLUE_VIOLET" value="Color(0.54, 0.17, 0.89, 1)">
+ <constant name="BLUE_VIOLET" value="Color(0.541176, 0.168627, 0.886275, 1)">
Blue violet color.
</constant>
- <constant name="BROWN" value="Color(0.65, 0.16, 0.16, 1)">
+ <constant name="BROWN" value="Color(0.647059, 0.164706, 0.164706, 1)">
Brown color.
</constant>
- <constant name="BURLYWOOD" value="Color(0.87, 0.72, 0.53, 1)">
+ <constant name="BURLYWOOD" value="Color(0.870588, 0.721569, 0.529412, 1)">
Burlywood color.
</constant>
- <constant name="CADET_BLUE" value="Color(0.37, 0.62, 0.63, 1)">
+ <constant name="CADET_BLUE" value="Color(0.372549, 0.619608, 0.627451, 1)">
Cadet blue color.
</constant>
- <constant name="CHARTREUSE" value="Color(0.5, 1, 0, 1)">
+ <constant name="CHARTREUSE" value="Color(0.498039, 1, 0, 1)">
Chartreuse color.
</constant>
- <constant name="CHOCOLATE" value="Color(0.82, 0.41, 0.12, 1)">
+ <constant name="CHOCOLATE" value="Color(0.823529, 0.411765, 0.117647, 1)">
Chocolate color.
</constant>
- <constant name="CORAL" value="Color(1, 0.5, 0.31, 1)">
+ <constant name="CORAL" value="Color(1, 0.498039, 0.313726, 1)">
Coral color.
</constant>
- <constant name="CORNFLOWER_BLUE" value="Color(0.39, 0.58, 0.93, 1)">
+ <constant name="CORNFLOWER_BLUE" value="Color(0.392157, 0.584314, 0.929412, 1)">
Cornflower blue color.
</constant>
- <constant name="CORNSILK" value="Color(1, 0.97, 0.86, 1)">
+ <constant name="CORNSILK" value="Color(1, 0.972549, 0.862745, 1)">
Cornsilk color.
</constant>
- <constant name="CRIMSON" value="Color(0.86, 0.08, 0.24, 1)">
+ <constant name="CRIMSON" value="Color(0.862745, 0.0784314, 0.235294, 1)">
Crimson color.
</constant>
<constant name="CYAN" value="Color(0, 1, 1, 1)">
Cyan color.
</constant>
- <constant name="DARK_BLUE" value="Color(0, 0, 0.55, 1)">
+ <constant name="DARK_BLUE" value="Color(0, 0, 0.545098, 1)">
Dark blue color.
</constant>
- <constant name="DARK_CYAN" value="Color(0, 0.55, 0.55, 1)">
+ <constant name="DARK_CYAN" value="Color(0, 0.545098, 0.545098, 1)">
Dark cyan color.
</constant>
- <constant name="DARK_GOLDENROD" value="Color(0.72, 0.53, 0.04, 1)">
+ <constant name="DARK_GOLDENROD" value="Color(0.721569, 0.52549, 0.0431373, 1)">
Dark goldenrod color.
</constant>
- <constant name="DARK_GRAY" value="Color(0.66, 0.66, 0.66, 1)">
+ <constant name="DARK_GRAY" value="Color(0.662745, 0.662745, 0.662745, 1)">
Dark gray color.
</constant>
- <constant name="DARK_GREEN" value="Color(0, 0.39, 0, 1)">
+ <constant name="DARK_GREEN" value="Color(0, 0.392157, 0, 1)">
Dark green color.
</constant>
- <constant name="DARK_KHAKI" value="Color(0.74, 0.72, 0.42, 1)">
+ <constant name="DARK_KHAKI" value="Color(0.741176, 0.717647, 0.419608, 1)">
Dark khaki color.
</constant>
- <constant name="DARK_MAGENTA" value="Color(0.55, 0, 0.55, 1)">
+ <constant name="DARK_MAGENTA" value="Color(0.545098, 0, 0.545098, 1)">
Dark magenta color.
</constant>
- <constant name="DARK_OLIVE_GREEN" value="Color(0.33, 0.42, 0.18, 1)">
+ <constant name="DARK_OLIVE_GREEN" value="Color(0.333333, 0.419608, 0.184314, 1)">
Dark olive green color.
</constant>
- <constant name="DARK_ORANGE" value="Color(1, 0.55, 0, 1)">
+ <constant name="DARK_ORANGE" value="Color(1, 0.54902, 0, 1)">
Dark orange color.
</constant>
- <constant name="DARK_ORCHID" value="Color(0.6, 0.2, 0.8, 1)">
+ <constant name="DARK_ORCHID" value="Color(0.6, 0.196078, 0.8, 1)">
Dark orchid color.
</constant>
- <constant name="DARK_RED" value="Color(0.55, 0, 0, 1)">
+ <constant name="DARK_RED" value="Color(0.545098, 0, 0, 1)">
Dark red color.
</constant>
- <constant name="DARK_SALMON" value="Color(0.91, 0.59, 0.48, 1)">
+ <constant name="DARK_SALMON" value="Color(0.913725, 0.588235, 0.478431, 1)">
Dark salmon color.
</constant>
- <constant name="DARK_SEA_GREEN" value="Color(0.56, 0.74, 0.56, 1)">
+ <constant name="DARK_SEA_GREEN" value="Color(0.560784, 0.737255, 0.560784, 1)">
Dark sea green color.
</constant>
- <constant name="DARK_SLATE_BLUE" value="Color(0.28, 0.24, 0.55, 1)">
+ <constant name="DARK_SLATE_BLUE" value="Color(0.282353, 0.239216, 0.545098, 1)">
Dark slate blue color.
</constant>
- <constant name="DARK_SLATE_GRAY" value="Color(0.18, 0.31, 0.31, 1)">
+ <constant name="DARK_SLATE_GRAY" value="Color(0.184314, 0.309804, 0.309804, 1)">
Dark slate gray color.
</constant>
- <constant name="DARK_TURQUOISE" value="Color(0, 0.81, 0.82, 1)">
+ <constant name="DARK_TURQUOISE" value="Color(0, 0.807843, 0.819608, 1)">
Dark turquoise color.
</constant>
- <constant name="DARK_VIOLET" value="Color(0.58, 0, 0.83, 1)">
+ <constant name="DARK_VIOLET" value="Color(0.580392, 0, 0.827451, 1)">
Dark violet color.
</constant>
- <constant name="DEEP_PINK" value="Color(1, 0.08, 0.58, 1)">
+ <constant name="DEEP_PINK" value="Color(1, 0.0784314, 0.576471, 1)">
Deep pink color.
</constant>
- <constant name="DEEP_SKY_BLUE" value="Color(0, 0.75, 1, 1)">
+ <constant name="DEEP_SKY_BLUE" value="Color(0, 0.74902, 1, 1)">
Deep sky blue color.
</constant>
- <constant name="DIM_GRAY" value="Color(0.41, 0.41, 0.41, 1)">
+ <constant name="DIM_GRAY" value="Color(0.411765, 0.411765, 0.411765, 1)">
Dim gray color.
</constant>
- <constant name="DODGER_BLUE" value="Color(0.12, 0.56, 1, 1)">
+ <constant name="DODGER_BLUE" value="Color(0.117647, 0.564706, 1, 1)">
Dodger blue color.
</constant>
- <constant name="FIREBRICK" value="Color(0.7, 0.13, 0.13, 1)">
+ <constant name="FIREBRICK" value="Color(0.698039, 0.133333, 0.133333, 1)">
Firebrick color.
</constant>
- <constant name="FLORAL_WHITE" value="Color(1, 0.98, 0.94, 1)">
+ <constant name="FLORAL_WHITE" value="Color(1, 0.980392, 0.941176, 1)">
Floral white color.
</constant>
- <constant name="FOREST_GREEN" value="Color(0.13, 0.55, 0.13, 1)">
+ <constant name="FOREST_GREEN" value="Color(0.133333, 0.545098, 0.133333, 1)">
Forest green color.
</constant>
<constant name="FUCHSIA" value="Color(1, 0, 1, 1)">
Fuchsia color.
</constant>
- <constant name="GAINSBORO" value="Color(0.86, 0.86, 0.86, 1)">
+ <constant name="GAINSBORO" value="Color(0.862745, 0.862745, 0.862745, 1)">
Gainsboro color.
</constant>
- <constant name="GHOST_WHITE" value="Color(0.97, 0.97, 1, 1)">
+ <constant name="GHOST_WHITE" value="Color(0.972549, 0.972549, 1, 1)">
Ghost white color.
</constant>
- <constant name="GOLD" value="Color(1, 0.84, 0, 1)">
+ <constant name="GOLD" value="Color(1, 0.843137, 0, 1)">
Gold color.
</constant>
- <constant name="GOLDENROD" value="Color(0.85, 0.65, 0.13, 1)">
+ <constant name="GOLDENROD" value="Color(0.854902, 0.647059, 0.12549, 1)">
Goldenrod color.
</constant>
- <constant name="GRAY" value="Color(0.75, 0.75, 0.75, 1)">
+ <constant name="GRAY" value="Color(0.745098, 0.745098, 0.745098, 1)">
Gray color.
</constant>
<constant name="GREEN" value="Color(0, 1, 0, 1)">
Green color.
</constant>
- <constant name="GREEN_YELLOW" value="Color(0.68, 1, 0.18, 1)">
+ <constant name="GREEN_YELLOW" value="Color(0.678431, 1, 0.184314, 1)">
Green yellow color.
</constant>
- <constant name="HONEYDEW" value="Color(0.94, 1, 0.94, 1)">
+ <constant name="HONEYDEW" value="Color(0.941176, 1, 0.941176, 1)">
Honeydew color.
</constant>
- <constant name="HOT_PINK" value="Color(1, 0.41, 0.71, 1)">
+ <constant name="HOT_PINK" value="Color(1, 0.411765, 0.705882, 1)">
Hot pink color.
</constant>
- <constant name="INDIAN_RED" value="Color(0.8, 0.36, 0.36, 1)">
+ <constant name="INDIAN_RED" value="Color(0.803922, 0.360784, 0.360784, 1)">
Indian red color.
</constant>
- <constant name="INDIGO" value="Color(0.29, 0, 0.51, 1)">
+ <constant name="INDIGO" value="Color(0.294118, 0, 0.509804, 1)">
Indigo color.
</constant>
- <constant name="IVORY" value="Color(1, 1, 0.94, 1)">
+ <constant name="IVORY" value="Color(1, 1, 0.941176, 1)">
Ivory color.
</constant>
- <constant name="KHAKI" value="Color(0.94, 0.9, 0.55, 1)">
+ <constant name="KHAKI" value="Color(0.941176, 0.901961, 0.54902, 1)">
Khaki color.
</constant>
- <constant name="LAVENDER" value="Color(0.9, 0.9, 0.98, 1)">
+ <constant name="LAVENDER" value="Color(0.901961, 0.901961, 0.980392, 1)">
Lavender color.
</constant>
- <constant name="LAVENDER_BLUSH" value="Color(1, 0.94, 0.96, 1)">
+ <constant name="LAVENDER_BLUSH" value="Color(1, 0.941176, 0.960784, 1)">
Lavender blush color.
</constant>
- <constant name="LAWN_GREEN" value="Color(0.49, 0.99, 0, 1)">
+ <constant name="LAWN_GREEN" value="Color(0.486275, 0.988235, 0, 1)">
Lawn green color.
</constant>
- <constant name="LEMON_CHIFFON" value="Color(1, 0.98, 0.8, 1)">
+ <constant name="LEMON_CHIFFON" value="Color(1, 0.980392, 0.803922, 1)">
Lemon chiffon color.
</constant>
- <constant name="LIGHT_BLUE" value="Color(0.68, 0.85, 0.9, 1)">
+ <constant name="LIGHT_BLUE" value="Color(0.678431, 0.847059, 0.901961, 1)">
Light blue color.
</constant>
- <constant name="LIGHT_CORAL" value="Color(0.94, 0.5, 0.5, 1)">
+ <constant name="LIGHT_CORAL" value="Color(0.941176, 0.501961, 0.501961, 1)">
Light coral color.
</constant>
- <constant name="LIGHT_CYAN" value="Color(0.88, 1, 1, 1)">
+ <constant name="LIGHT_CYAN" value="Color(0.878431, 1, 1, 1)">
Light cyan color.
</constant>
- <constant name="LIGHT_GOLDENROD" value="Color(0.98, 0.98, 0.82, 1)">
+ <constant name="LIGHT_GOLDENROD" value="Color(0.980392, 0.980392, 0.823529, 1)">
Light goldenrod color.
</constant>
- <constant name="LIGHT_GRAY" value="Color(0.83, 0.83, 0.83, 1)">
+ <constant name="LIGHT_GRAY" value="Color(0.827451, 0.827451, 0.827451, 1)">
Light gray color.
</constant>
- <constant name="LIGHT_GREEN" value="Color(0.56, 0.93, 0.56, 1)">
+ <constant name="LIGHT_GREEN" value="Color(0.564706, 0.933333, 0.564706, 1)">
Light green color.
</constant>
- <constant name="LIGHT_PINK" value="Color(1, 0.71, 0.76, 1)">
+ <constant name="LIGHT_PINK" value="Color(1, 0.713726, 0.756863, 1)">
Light pink color.
</constant>
- <constant name="LIGHT_SALMON" value="Color(1, 0.63, 0.48, 1)">
+ <constant name="LIGHT_SALMON" value="Color(1, 0.627451, 0.478431, 1)">
Light salmon color.
</constant>
- <constant name="LIGHT_SEA_GREEN" value="Color(0.13, 0.7, 0.67, 1)">
+ <constant name="LIGHT_SEA_GREEN" value="Color(0.12549, 0.698039, 0.666667, 1)">
Light sea green color.
</constant>
- <constant name="LIGHT_SKY_BLUE" value="Color(0.53, 0.81, 0.98, 1)">
+ <constant name="LIGHT_SKY_BLUE" value="Color(0.529412, 0.807843, 0.980392, 1)">
Light sky blue color.
</constant>
- <constant name="LIGHT_SLATE_GRAY" value="Color(0.47, 0.53, 0.6, 1)">
+ <constant name="LIGHT_SLATE_GRAY" value="Color(0.466667, 0.533333, 0.6, 1)">
Light slate gray color.
</constant>
- <constant name="LIGHT_STEEL_BLUE" value="Color(0.69, 0.77, 0.87, 1)">
+ <constant name="LIGHT_STEEL_BLUE" value="Color(0.690196, 0.768627, 0.870588, 1)">
Light steel blue color.
</constant>
- <constant name="LIGHT_YELLOW" value="Color(1, 1, 0.88, 1)">
+ <constant name="LIGHT_YELLOW" value="Color(1, 1, 0.878431, 1)">
Light yellow color.
</constant>
<constant name="LIME" value="Color(0, 1, 0, 1)">
Lime color.
</constant>
- <constant name="LIME_GREEN" value="Color(0.2, 0.8, 0.2, 1)">
+ <constant name="LIME_GREEN" value="Color(0.196078, 0.803922, 0.196078, 1)">
Lime green color.
</constant>
- <constant name="LINEN" value="Color(0.98, 0.94, 0.9, 1)">
+ <constant name="LINEN" value="Color(0.980392, 0.941176, 0.901961, 1)">
Linen color.
</constant>
<constant name="MAGENTA" value="Color(1, 0, 1, 1)">
Magenta color.
</constant>
- <constant name="MAROON" value="Color(0.69, 0.19, 0.38, 1)">
+ <constant name="MAROON" value="Color(0.690196, 0.188235, 0.376471, 1)">
Maroon color.
</constant>
- <constant name="MEDIUM_AQUAMARINE" value="Color(0.4, 0.8, 0.67, 1)">
+ <constant name="MEDIUM_AQUAMARINE" value="Color(0.4, 0.803922, 0.666667, 1)">
Medium aquamarine color.
</constant>
- <constant name="MEDIUM_BLUE" value="Color(0, 0, 0.8, 1)">
+ <constant name="MEDIUM_BLUE" value="Color(0, 0, 0.803922, 1)">
Medium blue color.
</constant>
- <constant name="MEDIUM_ORCHID" value="Color(0.73, 0.33, 0.83, 1)">
+ <constant name="MEDIUM_ORCHID" value="Color(0.729412, 0.333333, 0.827451, 1)">
Medium orchid color.
</constant>
- <constant name="MEDIUM_PURPLE" value="Color(0.58, 0.44, 0.86, 1)">
+ <constant name="MEDIUM_PURPLE" value="Color(0.576471, 0.439216, 0.858824, 1)">
Medium purple color.
</constant>
- <constant name="MEDIUM_SEA_GREEN" value="Color(0.24, 0.7, 0.44, 1)">
+ <constant name="MEDIUM_SEA_GREEN" value="Color(0.235294, 0.701961, 0.443137, 1)">
Medium sea green color.
</constant>
- <constant name="MEDIUM_SLATE_BLUE" value="Color(0.48, 0.41, 0.93, 1)">
+ <constant name="MEDIUM_SLATE_BLUE" value="Color(0.482353, 0.407843, 0.933333, 1)">
Medium slate blue color.
</constant>
- <constant name="MEDIUM_SPRING_GREEN" value="Color(0, 0.98, 0.6, 1)">
+ <constant name="MEDIUM_SPRING_GREEN" value="Color(0, 0.980392, 0.603922, 1)">
Medium spring green color.
</constant>
- <constant name="MEDIUM_TURQUOISE" value="Color(0.28, 0.82, 0.8, 1)">
+ <constant name="MEDIUM_TURQUOISE" value="Color(0.282353, 0.819608, 0.8, 1)">
Medium turquoise color.
</constant>
- <constant name="MEDIUM_VIOLET_RED" value="Color(0.78, 0.08, 0.52, 1)">
+ <constant name="MEDIUM_VIOLET_RED" value="Color(0.780392, 0.0823529, 0.521569, 1)">
Medium violet red color.
</constant>
- <constant name="MIDNIGHT_BLUE" value="Color(0.1, 0.1, 0.44, 1)">
+ <constant name="MIDNIGHT_BLUE" value="Color(0.0980392, 0.0980392, 0.439216, 1)">
Midnight blue color.
</constant>
- <constant name="MINT_CREAM" value="Color(0.96, 1, 0.98, 1)">
+ <constant name="MINT_CREAM" value="Color(0.960784, 1, 0.980392, 1)">
Mint cream color.
</constant>
- <constant name="MISTY_ROSE" value="Color(1, 0.89, 0.88, 1)">
+ <constant name="MISTY_ROSE" value="Color(1, 0.894118, 0.882353, 1)">
Misty rose color.
</constant>
- <constant name="MOCCASIN" value="Color(1, 0.89, 0.71, 1)">
+ <constant name="MOCCASIN" value="Color(1, 0.894118, 0.709804, 1)">
Moccasin color.
</constant>
- <constant name="NAVAJO_WHITE" value="Color(1, 0.87, 0.68, 1)">
+ <constant name="NAVAJO_WHITE" value="Color(1, 0.870588, 0.678431, 1)">
Navajo white color.
</constant>
- <constant name="NAVY_BLUE" value="Color(0, 0, 0.5, 1)">
+ <constant name="NAVY_BLUE" value="Color(0, 0, 0.501961, 1)">
Navy blue color.
</constant>
- <constant name="OLD_LACE" value="Color(0.99, 0.96, 0.9, 1)">
+ <constant name="OLD_LACE" value="Color(0.992157, 0.960784, 0.901961, 1)">
Old lace color.
</constant>
- <constant name="OLIVE" value="Color(0.5, 0.5, 0, 1)">
+ <constant name="OLIVE" value="Color(0.501961, 0.501961, 0, 1)">
Olive color.
</constant>
- <constant name="OLIVE_DRAB" value="Color(0.42, 0.56, 0.14, 1)">
+ <constant name="OLIVE_DRAB" value="Color(0.419608, 0.556863, 0.137255, 1)">
Olive drab color.
</constant>
- <constant name="ORANGE" value="Color(1, 0.65, 0, 1)">
+ <constant name="ORANGE" value="Color(1, 0.647059, 0, 1)">
Orange color.
</constant>
- <constant name="ORANGE_RED" value="Color(1, 0.27, 0, 1)">
+ <constant name="ORANGE_RED" value="Color(1, 0.270588, 0, 1)">
Orange red color.
</constant>
- <constant name="ORCHID" value="Color(0.85, 0.44, 0.84, 1)">
+ <constant name="ORCHID" value="Color(0.854902, 0.439216, 0.839216, 1)">
Orchid color.
</constant>
- <constant name="PALE_GOLDENROD" value="Color(0.93, 0.91, 0.67, 1)">
+ <constant name="PALE_GOLDENROD" value="Color(0.933333, 0.909804, 0.666667, 1)">
Pale goldenrod color.
</constant>
- <constant name="PALE_GREEN" value="Color(0.6, 0.98, 0.6, 1)">
+ <constant name="PALE_GREEN" value="Color(0.596078, 0.984314, 0.596078, 1)">
Pale green color.
</constant>
- <constant name="PALE_TURQUOISE" value="Color(0.69, 0.93, 0.93, 1)">
+ <constant name="PALE_TURQUOISE" value="Color(0.686275, 0.933333, 0.933333, 1)">
Pale turquoise color.
</constant>
- <constant name="PALE_VIOLET_RED" value="Color(0.86, 0.44, 0.58, 1)">
+ <constant name="PALE_VIOLET_RED" value="Color(0.858824, 0.439216, 0.576471, 1)">
Pale violet red color.
</constant>
- <constant name="PAPAYA_WHIP" value="Color(1, 0.94, 0.84, 1)">
+ <constant name="PAPAYA_WHIP" value="Color(1, 0.937255, 0.835294, 1)">
Papaya whip color.
</constant>
- <constant name="PEACH_PUFF" value="Color(1, 0.85, 0.73, 1)">
+ <constant name="PEACH_PUFF" value="Color(1, 0.854902, 0.72549, 1)">
Peach puff color.
</constant>
- <constant name="PERU" value="Color(0.8, 0.52, 0.25, 1)">
+ <constant name="PERU" value="Color(0.803922, 0.521569, 0.247059, 1)">
Peru color.
</constant>
- <constant name="PINK" value="Color(1, 0.75, 0.8, 1)">
+ <constant name="PINK" value="Color(1, 0.752941, 0.796078, 1)">
Pink color.
</constant>
- <constant name="PLUM" value="Color(0.87, 0.63, 0.87, 1)">
+ <constant name="PLUM" value="Color(0.866667, 0.627451, 0.866667, 1)">
Plum color.
</constant>
- <constant name="POWDER_BLUE" value="Color(0.69, 0.88, 0.9, 1)">
+ <constant name="POWDER_BLUE" value="Color(0.690196, 0.878431, 0.901961, 1)">
Powder blue color.
</constant>
- <constant name="PURPLE" value="Color(0.63, 0.13, 0.94, 1)">
+ <constant name="PURPLE" value="Color(0.627451, 0.12549, 0.941176, 1)">
Purple color.
</constant>
<constant name="REBECCA_PURPLE" value="Color(0.4, 0.2, 0.6, 1)">
@@ -818,97 +818,97 @@
<constant name="RED" value="Color(1, 0, 0, 1)">
Red color.
</constant>
- <constant name="ROSY_BROWN" value="Color(0.74, 0.56, 0.56, 1)">
+ <constant name="ROSY_BROWN" value="Color(0.737255, 0.560784, 0.560784, 1)">
Rosy brown color.
</constant>
- <constant name="ROYAL_BLUE" value="Color(0.25, 0.41, 0.88, 1)">
+ <constant name="ROYAL_BLUE" value="Color(0.254902, 0.411765, 0.882353, 1)">
Royal blue color.
</constant>
- <constant name="SADDLE_BROWN" value="Color(0.55, 0.27, 0.07, 1)">
+ <constant name="SADDLE_BROWN" value="Color(0.545098, 0.270588, 0.0745098, 1)">
Saddle brown color.
</constant>
- <constant name="SALMON" value="Color(0.98, 0.5, 0.45, 1)">
+ <constant name="SALMON" value="Color(0.980392, 0.501961, 0.447059, 1)">
Salmon color.
</constant>
- <constant name="SANDY_BROWN" value="Color(0.96, 0.64, 0.38, 1)">
+ <constant name="SANDY_BROWN" value="Color(0.956863, 0.643137, 0.376471, 1)">
Sandy brown color.
</constant>
- <constant name="SEA_GREEN" value="Color(0.18, 0.55, 0.34, 1)">
+ <constant name="SEA_GREEN" value="Color(0.180392, 0.545098, 0.341176, 1)">
Sea green color.
</constant>
- <constant name="SEASHELL" value="Color(1, 0.96, 0.93, 1)">
+ <constant name="SEASHELL" value="Color(1, 0.960784, 0.933333, 1)">
Seashell color.
</constant>
- <constant name="SIENNA" value="Color(0.63, 0.32, 0.18, 1)">
+ <constant name="SIENNA" value="Color(0.627451, 0.321569, 0.176471, 1)">
Sienna color.
</constant>
- <constant name="SILVER" value="Color(0.75, 0.75, 0.75, 1)">
+ <constant name="SILVER" value="Color(0.752941, 0.752941, 0.752941, 1)">
Silver color.
</constant>
- <constant name="SKY_BLUE" value="Color(0.53, 0.81, 0.92, 1)">
+ <constant name="SKY_BLUE" value="Color(0.529412, 0.807843, 0.921569, 1)">
Sky blue color.
</constant>
- <constant name="SLATE_BLUE" value="Color(0.42, 0.35, 0.8, 1)">
+ <constant name="SLATE_BLUE" value="Color(0.415686, 0.352941, 0.803922, 1)">
Slate blue color.
</constant>
- <constant name="SLATE_GRAY" value="Color(0.44, 0.5, 0.56, 1)">
+ <constant name="SLATE_GRAY" value="Color(0.439216, 0.501961, 0.564706, 1)">
Slate gray color.
</constant>
- <constant name="SNOW" value="Color(1, 0.98, 0.98, 1)">
+ <constant name="SNOW" value="Color(1, 0.980392, 0.980392, 1)">
Snow color.
</constant>
- <constant name="SPRING_GREEN" value="Color(0, 1, 0.5, 1)">
+ <constant name="SPRING_GREEN" value="Color(0, 1, 0.498039, 1)">
Spring green color.
</constant>
- <constant name="STEEL_BLUE" value="Color(0.27, 0.51, 0.71, 1)">
+ <constant name="STEEL_BLUE" value="Color(0.27451, 0.509804, 0.705882, 1)">
Steel blue color.
</constant>
- <constant name="TAN" value="Color(0.82, 0.71, 0.55, 1)">
+ <constant name="TAN" value="Color(0.823529, 0.705882, 0.54902, 1)">
Tan color.
</constant>
- <constant name="TEAL" value="Color(0, 0.5, 0.5, 1)">
+ <constant name="TEAL" value="Color(0, 0.501961, 0.501961, 1)">
Teal color.
</constant>
- <constant name="THISTLE" value="Color(0.85, 0.75, 0.85, 1)">
+ <constant name="THISTLE" value="Color(0.847059, 0.74902, 0.847059, 1)">
Thistle color.
</constant>
- <constant name="TOMATO" value="Color(1, 0.39, 0.28, 1)">
+ <constant name="TOMATO" value="Color(1, 0.388235, 0.278431, 1)">
Tomato color.
</constant>
<constant name="TRANSPARENT" value="Color(1, 1, 1, 0)">
Transparent color (white with zero alpha).
</constant>
- <constant name="TURQUOISE" value="Color(0.25, 0.88, 0.82, 1)">
+ <constant name="TURQUOISE" value="Color(0.25098, 0.878431, 0.815686, 1)">
Turquoise color.
</constant>
- <constant name="VIOLET" value="Color(0.93, 0.51, 0.93, 1)">
+ <constant name="VIOLET" value="Color(0.933333, 0.509804, 0.933333, 1)">
Violet color.
</constant>
- <constant name="WEB_GRAY" value="Color(0.5, 0.5, 0.5, 1)">
+ <constant name="WEB_GRAY" value="Color(0.501961, 0.501961, 0.501961, 1)">
Web gray color.
</constant>
- <constant name="WEB_GREEN" value="Color(0, 0.5, 0, 1)">
+ <constant name="WEB_GREEN" value="Color(0, 0.501961, 0, 1)">
Web green color.
</constant>
- <constant name="WEB_MAROON" value="Color(0.5, 0, 0, 1)">
+ <constant name="WEB_MAROON" value="Color(0.501961, 0, 0, 1)">
Web maroon color.
</constant>
- <constant name="WEB_PURPLE" value="Color(0.5, 0, 0.5, 1)">
+ <constant name="WEB_PURPLE" value="Color(0.501961, 0, 0.501961, 1)">
Web purple color.
</constant>
- <constant name="WHEAT" value="Color(0.96, 0.87, 0.7, 1)">
+ <constant name="WHEAT" value="Color(0.960784, 0.870588, 0.701961, 1)">
Wheat color.
</constant>
<constant name="WHITE" value="Color(1, 1, 1, 1)">
White color.
</constant>
- <constant name="WHITE_SMOKE" value="Color(0.96, 0.96, 0.96, 1)">
+ <constant name="WHITE_SMOKE" value="Color(0.960784, 0.960784, 0.960784, 1)">
White smoke color.
</constant>
<constant name="YELLOW" value="Color(1, 1, 0, 1)">
Yellow color.
</constant>
- <constant name="YELLOW_GREEN" value="Color(0.6, 0.8, 0.2, 1)">
+ <constant name="YELLOW_GREEN" value="Color(0.603922, 0.803922, 0.196078, 1)">
Yellow green color.
</constant>
</constants>
diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml
index ad2663a61b..754518239c 100644
--- a/doc/classes/DirectionalLight3D.xml
+++ b/doc/classes/DirectionalLight3D.xml
@@ -35,8 +35,8 @@
The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [constant SHADOW_PARALLEL_4_SPLITS].
</member>
<member name="shadow_bias" type="float" setter="set_param" getter="get_param" overrides="Light3D" default="0.1" />
- <member name="use_in_sky_only" type="bool" setter="set_sky_only" getter="is_sky_only" default="false">
- If [code]true[/code], this [DirectionalLight3D] will not be used for anything except sky shaders. Use this for lights that impact your sky shader that you may want to hide from affecting the rest of the scene. For example, you may want to enable this when the sun in your sky shader falls below the horizon.
+ <member name="sky_mode" type="int" setter="set_sky_mode" getter="get_sky_mode" enum="DirectionalLight3D.SkyMode" default="0">
+ Set whether this [DirectionalLight3D] is visible in the sky, in the scene, or both in the sky and in the scene. See [enum SkyMode] for options.
</member>
</members>
<constants>
@@ -49,5 +49,14 @@
<constant name="SHADOW_PARALLEL_4_SPLITS" value="2" enum="ShadowMode">
Splits the view frustum in 4 areas, each with its own shadow map. This is the slowest directional shadow mode.
</constant>
+ <constant name="SKY_MODE_LIGHT_AND_SKY" value="0" enum="SkyMode">
+ Makes the light visible in both scene lighting and sky rendering.
+ </constant>
+ <constant name="SKY_MODE_LIGHT_ONLY" value="1" enum="SkyMode">
+ Makes the light visible in scene lighting only (including direct lighting and global illumination). When using this mode, the light will not be visible from sky shaders.
+ </constant>
+ <constant name="SKY_MODE_SKY_ONLY" value="2" enum="SkyMode">
+ Makes the light visible to sky shaders only. When using this mode the light will not cast light into the scene (either through direct lighting or through global illumination), but can be accessed through sky shaders. This can be useful, for example, when you want to control sky effects without illuminating the scene (during a night cycle, for example).
+ </constant>
</constants>
</class>
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index f65925f0f6..69e6d4b74c 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -74,6 +74,13 @@
Returns the text of the item at index [code]idx[/code].
</description>
</method>
+ <method name="get_item_tooltip" qualifiers="const">
+ <return type="String" />
+ <argument index="0" name="idx" type="int" />
+ <description>
+ Returns the tooltip of the item at index [code]idx[/code].
+ </description>
+ </method>
<method name="get_popup" qualifiers="const">
<return type="PopupMenu" />
<description>
@@ -156,6 +163,14 @@
Sets the text of the item at index [code]idx[/code].
</description>
</method>
+ <method name="set_item_tooltip">
+ <return type="void" />
+ <argument index="0" name="idx" type="int" />
+ <argument index="1" name="tooltip" type="String" />
+ <description>
+ Sets the tooltip of the item at index [code]idx[/code].
+ </description>
+ </method>
</methods>
<members>
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" />
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index e05853e816..885bedbc04 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -325,19 +325,22 @@
<constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
Particles will be emitted in the volume of a sphere.
</constant>
- <constant name="EMISSION_SHAPE_BOX" value="2" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_SPHERE_SURFACE" value="2" enum="EmissionShape">
+ Particles will be emitted on the surface of a sphere.
+ </constant>
+ <constant name="EMISSION_SHAPE_BOX" value="3" enum="EmissionShape">
Particles will be emitted in the volume of a box.
</constant>
- <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_POINTS" value="4" enum="EmissionShape">
Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
</constant>
- <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="5" enum="EmissionShape">
Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
</constant>
- <constant name="EMISSION_SHAPE_RING" value="5" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_RING" value="6" enum="EmissionShape">
Particles will be emitted in a ring or cylinder.
</constant>
- <constant name="EMISSION_SHAPE_MAX" value="6" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_MAX" value="7" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum.
</constant>
<constant name="SUB_EMITTER_DISABLED" value="0" enum="SubEmitterMode">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 068b2c7757..a8b4129061 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1655,11 +1655,8 @@
<member name="rendering/environment/ssao/fadeout_to" type="float" setter="" getter="" default="300.0">
Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
</member>
- <member name="rendering/environment/ssao/half_size" type="bool" setter="" getter="" default="false">
- If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details.
- </member>
- <member name="rendering/environment/ssao/half_size.mobile" type="bool" setter="" getter="" default="true">
- Lower-end override for [member rendering/environment/ssao/half_size] on mobile devices, due to performance concerns.
+ <member name="rendering/environment/ssao/half_size" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If [code]false[/code], screen-space ambient occlusion will be rendered at full size.
</member>
<member name="rendering/environment/ssao/quality" type="int" setter="" getter="" default="2">
Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to [code]ULTRA[/code] will use the [member rendering/environment/ssao/adaptive_target] setting.
diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml
index 8a440d9024..48e6317b11 100644
--- a/doc/classes/Quaternion.xml
+++ b/doc/classes/Quaternion.xml
@@ -91,6 +91,11 @@
Returns the dot product of two quaternions.
</description>
</method>
+ <method name="exp" qualifiers="const">
+ <return type="Quaternion" />
+ <description>
+ </description>
+ </method>
<method name="get_angle" qualifiers="const">
<return type="float" />
<description>
@@ -138,6 +143,11 @@
Returns the length of the quaternion, squared.
</description>
</method>
+ <method name="log" qualifiers="const">
+ <return type="Quaternion" />
+ <description>
+ </description>
+ </method>
<method name="normalized" qualifiers="const">
<return type="Quaternion" />
<description>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 213dafa074..f1a15a08dd 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1616,10 +1616,10 @@
Sets the shadow mode for this directional light. Equivalent to [member DirectionalLight3D.directional_shadow_mode]. See [enum LightDirectionalShadowMode] for options.
</description>
</method>
- <method name="light_directional_set_sky_only">
+ <method name="light_directional_set_sky_mode">
<return type="void" />
<argument index="0" name="light" type="RID" />
- <argument index="1" name="enable" type="bool" />
+ <argument index="1" name="mode" type="int" enum="RenderingServer.LightDirectionalSkyMode" />
<description>
If [code]true[/code], this light will not be used for anything except sky shaders. Use this for lights that impact your sky shader that you may want to hide from affecting the rest of the scene. For example, you may want to enable this when the sun in your sky shader falls below the horizon.
</description>
@@ -3795,6 +3795,15 @@
<constant name="LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS" value="2" enum="LightDirectionalShadowMode">
Use 4 splits for shadow projection when using directional light.
</constant>
+ <constant name="LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY" value="0" enum="LightDirectionalSkyMode">
+ Use DirectionalLight3D in both sky rendering and scene lighting.
+ </constant>
+ <constant name="LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY" value="1" enum="LightDirectionalSkyMode">
+ Only use DirectionalLight3D in scene lighting.
+ </constant>
+ <constant name="LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY" value="2" enum="LightDirectionalSkyMode">
+ Only use DirectionalLight3D in sky rendering.
+ </constant>
<constant name="SHADOW_QUALITY_HARD" value="0" enum="ShadowQuality">
Lowest shadow filtering quality (fastest). Soft shadows are not available with this quality setting, which means the [member Light3D.shadow_blur] property is ignored if [member Light3D.light_size] and [member Light3D.light_angular_distance] is [code]0.0[/code].
[b]Note:[/b] The variable shadow blur performed by [member Light3D.light_size] and [member Light3D.light_angular_distance] is still effective when using hard shadow filtering. In this case, [member Light3D.shadow_blur] [i]is[/i] taken into account. However, the results will not be blurred, instead the blur amount is treated as a maximum radius for the penumbra.
diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml
index 698de783c0..420ab2adeb 100644
--- a/doc/classes/TabBar.xml
+++ b/doc/classes/TabBar.xml
@@ -223,7 +223,7 @@
<member name="select_with_rmb" type="bool" setter="set_select_with_rmb" getter="get_select_with_rmb" default="false">
If [code]true[/code], enables selecting a tab with the right mouse button.
</member>
- <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="1">
+ <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="0">
Sets the position at which tabs will be placed. See [enum AlignmentMode] for details.
</member>
<member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="TabBar.CloseButtonDisplayPolicy" default="0">
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index bdc73ee3c4..ec2be012e9 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -138,7 +138,7 @@
<member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false">
If [code]true[/code], tabs can be rearranged with mouse drag.
</member>
- <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="1">
+ <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="0">
Sets the position at which tabs will be placed. See [enum TabBar.AlignmentMode] for details.
</member>
<member name="tabs_rearrange_group" type="int" setter="set_tabs_rearrange_group" getter="get_tabs_rearrange_group" default="-1">
diff --git a/doc/translations/ar.po b/doc/translations/ar.po
index eb473b9275..d8fac5a193 100644
--- a/doc/translations/ar.po
+++ b/doc/translations/ar.po
@@ -17,12 +17,13 @@
# Spirit <i8bou3@gmail.com>, 2022.
# Mr.k <mineshtine28546271@gmail.com>, 2022.
# Hamza Kalash <mogo.gogo170@gmail.com>, 2022.
+# ywmaa <ywmaa.personal@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-02-28 13:54+0000\n"
-"Last-Translator: Mr.k <mineshtine28546271@gmail.com>\n"
+"PO-Revision-Date: 2022-03-13 22:12+0000\n"
+"Last-Translator: ywmaa <ywmaa.personal@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ar/>\n"
"Language: ar\n"
@@ -31,7 +32,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -59,7 +60,7 @@ msgstr "الإشارات"
#: doc/tools/make_rst.py
msgid "Enumerations"
-msgstr "التعدادات"
+msgstr "تعداد"
#: doc/tools/make_rst.py
msgid "Constants"
@@ -82,7 +83,6 @@ msgid "Inherits:"
msgstr "يرث:"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Inherited By:"
msgstr "موروث من Ù‚ÙØ¨ÙŽÙ„:"
@@ -124,7 +124,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "هذه الطريقة تستخدم لانشاء نوع/صنÙ."
#: doc/tools/make_rst.py
msgid ""
@@ -139,9 +139,8 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid "Built-in GDScript functions."
-msgstr "دوال GDScript المدمجة."
+msgstr "دوال جي دي سكريبت/GDScript المدمجة."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -15948,6 +15947,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب التمام \"cosine \" لقيمة المَعلم."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16374,8 +16378,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18719,10 +18724,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18874,6 +18879,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكسية للمَعلم."
@@ -23361,10 +23378,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26819,14 +26839,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32669,6 +32689,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32704,6 +32731,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38589,6 +38623,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38642,6 +38681,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39201,6 +39245,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45581,6 +45642,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46004,6 +46071,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46973,6 +47053,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47386,6 +47476,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48318,13 +48416,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48391,7 +48489,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55694,11 +55799,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55724,9 +55829,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55734,11 +55839,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57533,6 +57638,12 @@ msgid "Returns if the given line is wrapped."
msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية للمَعلم."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59749,6 +59860,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63414,6 +63532,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب التمام \"cosine \" لقيمة المَعلم."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/ca.po b/doc/translations/ca.po
index 6c448598c1..c024a6fd7b 100644
--- a/doc/translations/ca.po
+++ b/doc/translations/ca.po
@@ -15962,6 +15962,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16382,8 +16386,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18727,10 +18732,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18881,6 +18886,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23364,10 +23381,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26818,14 +26838,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32664,6 +32684,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32699,6 +32726,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38558,6 +38592,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38611,6 +38649,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39167,6 +39209,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45523,6 +45582,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45946,6 +46011,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46915,6 +46993,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47328,6 +47416,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48260,13 +48356,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48333,7 +48429,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55633,11 +55736,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55663,9 +55766,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55673,11 +55776,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57464,6 +57567,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59679,6 +59788,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63333,6 +63449,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index aab649c5ed..f7706efa7d 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -15842,6 +15842,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16262,8 +16266,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18607,10 +18612,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18761,6 +18766,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23241,10 +23258,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26695,14 +26715,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32541,6 +32561,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32576,6 +32603,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38435,6 +38469,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38488,6 +38526,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39044,6 +39086,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45400,6 +45459,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45823,6 +45888,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46792,6 +46870,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47205,6 +47293,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48137,13 +48233,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48210,7 +48306,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55510,11 +55613,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55540,9 +55643,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55550,11 +55653,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57341,6 +57444,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59556,6 +59665,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63210,6 +63326,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/cs.po b/doc/translations/cs.po
index b1ce4b9d20..75cc6ed7e8 100644
--- a/doc/translations/cs.po
+++ b/doc/translations/cs.po
@@ -13,12 +13,13 @@
# Daniel <dan@ger.cz>, 2021.
# DomcaSuzi <dominio122@gmail.com>, 2021.
# Tomas Dostal <tomas.dostal.cz@gmail.com>, 2021.
+# JoeMoos <josephmoose13@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-08 06:54+0000\n"
-"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
+"PO-Revision-Date: 2022-03-17 13:59+0000\n"
+"Last-Translator: JoeMoos <josephmoose13@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/cs/>\n"
"Language: cs\n"
@@ -75,11 +76,11 @@ msgstr "Popisy vlastnosti"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "Dědí z:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "Děděno:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
@@ -87,7 +88,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "Výchozí"
#: doc/tools/make_rst.py
msgid "Setter"
@@ -95,7 +96,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "hodnota"
#: doc/tools/make_rst.py
msgid "Getter"
@@ -111,15 +112,17 @@ msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Tato metoda nemá žádné vedlejší efekty. Nebude upravovat žádné Älenné "
+"proměnné instance."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
-msgstr ""
+msgstr "Tato metoda pÅ™ijímá jakýkoli poÄet argumentů hned po zde popsaných."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Tato metoda je používána k vytvoření typu."
#: doc/tools/make_rst.py
msgid ""
@@ -2523,7 +2526,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "$ key."
-msgstr ""
+msgstr "$ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "% key."
@@ -2791,19 +2794,19 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "¢ key."
-msgstr ""
+msgstr "¢ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "£ key."
-msgstr ""
+msgstr "£ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "¤ key."
-msgstr ""
+msgstr "¤ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "Â¥ key."
-msgstr ""
+msgstr "¥ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "¦ key."
@@ -4042,7 +4045,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Vector2]."
-msgstr ""
+msgstr "Proměnná je typu [Vector2]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Rect2]."
@@ -4050,7 +4053,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Vector3]."
-msgstr ""
+msgstr "Proměnná je typu [Vector3]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Transform2D]."
@@ -4118,11 +4121,11 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolVector2Array]."
-msgstr ""
+msgstr "Proměnná je typu [PoolVector2Array]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolVector3Array]."
-msgstr ""
+msgstr "Proměnná je typu [PoolVector3Array]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolColorArray]."
@@ -4259,7 +4262,7 @@ msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
msgid "Vector math"
-msgstr ""
+msgstr "Vektorová matematika"
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
@@ -16394,6 +16397,11 @@ msgstr ""
"přiblížně rovny."
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16820,8 +16828,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19165,10 +19174,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19320,6 +19329,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Vrátí arkus sinus parametru."
@@ -23814,10 +23835,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27276,14 +27300,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33128,6 +33152,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33163,6 +33195,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -39056,6 +39095,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39109,6 +39153,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39669,6 +39718,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -42145,7 +42211,7 @@ msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml
#: doc/classes/PhysicsDirectBodyState.xml
msgid "The body's transformation matrix."
-msgstr ""
+msgstr "TransformaÄní matrix tÄ›lesa."
#: doc/classes/Physics2DDirectSpaceState.xml
msgid "Direct access object to a space in the [Physics2DServer]."
@@ -42449,7 +42515,7 @@ msgstr ""
#: doc/classes/Physics2DServer.xml
msgid "Creates a physics body."
-msgstr ""
+msgstr "Vytvoří fyzické tělěso."
#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
msgid "Returns the physics layer or layers a body belongs to."
@@ -46058,6 +46124,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46481,6 +46553,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47450,6 +47535,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47863,6 +47958,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48799,13 +48902,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48872,7 +48975,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -56187,11 +56297,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56217,9 +56327,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56227,11 +56337,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -58035,6 +58145,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Vrátí tangens parametru."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60271,6 +60387,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -62958,7 +63081,7 @@ msgstr ""
#: doc/classes/Vector2.xml
msgid "Vector used for 2D math."
-msgstr ""
+msgstr "Vektor používaný pro 2D matematiku."
#: doc/classes/Vector2.xml
msgid ""
@@ -63236,6 +63359,7 @@ msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid "Zero vector, a vector with all components set to [code]0[/code]."
msgstr ""
+"Nultý vektor, vektor který má všechny komponenty nastavené na [code]0[/code]."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid "One vector, a vector with all components set to [code]1[/code]."
@@ -63258,6 +63382,7 @@ msgstr ""
#: doc/classes/Vector2.xml
msgid "Up unit vector. Y is down in 2D, so this vector points -Y."
msgstr ""
+"Nahoru - jednotkový vektor. Y je dolů ve 2D, takže tento vektor míří -Y."
#: doc/classes/Vector2.xml
msgid "Down unit vector. Y is down in 2D, so this vector points +Y."
@@ -63265,7 +63390,7 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid "Vector used for 3D math."
-msgstr ""
+msgstr "Vektor používaný pro 3D matematiku."
#: doc/classes/Vector3.xml
msgid ""
@@ -63411,7 +63536,7 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid "Up unit vector."
-msgstr ""
+msgstr "Nahoru - jednotkový vektor."
#: doc/classes/Vector3.xml
msgid "Down unit vector."
@@ -63945,6 +64070,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/de.po b/doc/translations/de.po
index 052dac7d28..c658b5ea67 100644
--- a/doc/translations/de.po
+++ b/doc/translations/de.po
@@ -43,12 +43,13 @@
# ‎ <artism90@googlemail.com>, 2022.
# Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>, 2022.
# Leon Marz <main@lmarz.org>, 2022.
+# Robin <robin.janzen@gmx.net>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-02 18:39+0000\n"
-"Last-Translator: Leon Marz <main@lmarz.org>\n"
+"PO-Revision-Date: 2022-03-13 22:11+0000\n"
+"Last-Translator: Robin <robin.janzen@gmx.net>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/de/>\n"
"Language: de\n"
@@ -56,7 +57,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -3863,13 +3864,12 @@ msgid "Gamepad right Shoulder button."
msgstr "Game-Controller SDL rechte Schultertaste."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad right trigger."
msgstr "Gamecontroller rechte Trigger-Achse."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right stick click."
-msgstr "Klick auf dem rechten Stick des Gamepads."
+msgstr "Klick des rechten Stick des Gamepads."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left stick horizontal axis."
@@ -3958,6 +3958,7 @@ msgid ""
"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
"information of how to use MIDI inputs."
msgstr ""
+"MIDI Note AUS Nachricht. Für mehr Informationen, siehe [InputEvendMIDI]."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -8311,7 +8312,6 @@ msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
-#, fuzzy
msgid ""
"Returns a list of intersecting [Area]s. The overlapping area's [member "
"CollisionObject.collision_layer] must be part of this area's [member "
@@ -8320,14 +8320,16 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
-"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
-"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
-"diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
-"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
-"Signalen."
+"Gibt zurück eine Liste der sich überschneidenden [Area]s. Das [member "
+"CollisionObject.collision_layer] des überlappenden Areas muss mit der "
+"[member CollisionObject.collision_mask] dieser Area übereinstimmen, um "
+"erkannt zu werden.\n"
+"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
+"diese Liste nur einmal während des Physikschritts geändert, nicht sofort "
+"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen "
+"erwogen werden."
#: doc/classes/Area.xml
-#, fuzzy
msgid ""
"Returns a list of intersecting [PhysicsBody]s. The overlapping body's "
"[member CollisionObject.collision_layer] must be part of this area's [member "
@@ -8336,11 +8338,14 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
-"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
-"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
-"diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
-"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
-"Signalen."
+"Gibt zurück eine Liste der sich überschneidenden [PhysicsBody2D]s. Das "
+"[member CollisionObject.collision_layer] des überlappenden Bodys muss mit "
+"der [member CollisionObject.collision_mask] dieser Area übereinstimmen, um "
+"erkannt zu werden.\n"
+"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
+"diese Liste nur einmal während des Physikschritts geändert, nicht sofort "
+"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen "
+"erwogen werden."
#: doc/classes/Area.xml
#, fuzzy
@@ -8391,25 +8396,24 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid "The name of the area's audio bus."
-msgstr "Der Name des Audiobusses des Bereichs."
+msgstr "Der Name des zugewiesenen Audio-Bus für diese Area."
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid ""
"If [code]true[/code], the area's audio bus overrides the default audio bus."
msgstr ""
-"Wenn [code]true[/code], hat der Audiobus des Bereichs Vorrang vor dem "
+"Wenn [code]true[/code], hat der Audiobus der Area Vorrang gegenüber dem "
"Standard-Audiobus."
#: doc/classes/Area.xml
-#, fuzzy
msgid ""
"The area's gravity intensity (in meters per second squared). This value "
"multiplies the gravity vector. This is useful to alter the force of gravity "
"without altering its direction."
msgstr ""
-"Die Schwerkraftintensität des Bereichs (reicht von -1024 bis 1024). Dieser "
-"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die "
-"Schwerkraft zu ändern, ohne ihre Richtung zu ändern."
+"Die Gravitationsintensität des Area (in m/s²). Dieser Wert multipliziert den "
+"Gravitationsvektor. Dies ist nützlich, um die Schwerkraft zu beeinflussen, "
+"ohne ihre Richtung zu ändern."
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid ""
@@ -8432,8 +8436,9 @@ msgid ""
"The area's gravity vector (not normalized). If gravity is a point (see "
"[member gravity_point]), this will be the point of attraction."
msgstr ""
-"Der Gravitationsvektor der Fläche (nicht normiert). Wenn die Schwerkraft ein "
-"Punkt ist (siehe [member gravity_point]), wird dies der Anziehungspunkt sein."
+"Der Gravitationsvektor der Area (nicht normalisiert). Ist Gravitation als "
+"Punkt festgelegt (siehe [member gravity_point]), wird dies der "
+"Anziehungspunkt sein."
#: doc/classes/Area.xml
#, fuzzy
@@ -8458,13 +8463,13 @@ msgid ""
"If [code]true[/code], the area detects bodies or areas entering and exiting "
"it."
msgstr ""
-"If [code]true[/code], erkennt die area ob andere Körper oder area's ihn "
+"If [code]true[/code], erkennt die Area, ob Bodys oder andere Areas ihn "
"betreten oder verlassen."
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid "The area's priority. Higher priority areas are processed first."
msgstr ""
-"Die Area Priorität. Area's mit höherer Priorität werden zuerst bearbeitet."
+"Die Priorität der Area. Areas mit höherer Priorität werden zuerst bearbeitet."
#: doc/classes/Area.xml
msgid ""
@@ -8478,13 +8483,16 @@ msgstr ""
#: doc/classes/Area.xml
msgid "The reverb bus name to use for this area's associated audio."
-msgstr ""
+msgstr "Der Name des zugewiesenen Reverb-Bus für diese Area."
#: doc/classes/Area.xml
msgid ""
"The degree to which this area's reverb is a uniform effect. Ranges from "
"[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
msgstr ""
+"Der Grad, bis zu dem der Reverb der Area gleichmäßig wirkt. Reicht von "
+"[code]0[/code] bis [code]1[/code], mit einer Schrittgenauigkeit von "
+"[code]0.1[/code]."
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid ""
@@ -8618,7 +8626,6 @@ msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
msgid ""
"Returns a list of intersecting [Area2D]s. The overlapping area's [member "
"CollisionObject2D.collision_layer] must be part of this area's [member "
@@ -8627,13 +8634,16 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
-"Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus Leistungsgründen "
-"(Kollisionen werden alle gleichzeitig verarbeitet) wird diese Liste einmal "
-"während des Physikschritts geändert, nicht sofort nach dem Verschieben von "
-"Objekten. Erwägen Sie stattdessen die Verwendung von Signalen."
+"Gibt zurück eine Liste der sich überschneidenden [Area2D]s. Das [member "
+"CollisionObject2D.collision_layer] des überlappenden Areas muss mit der "
+"[member CollisionObject2D.collision_mask] dieser Area übereinstimmen, um "
+"erkannt zu werden.\n"
+"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
+"diese Liste nur einmal während des Physikschritts geändert, nicht sofort "
+"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen "
+"erwogen werden."
#: doc/classes/Area2D.xml
-#, fuzzy
msgid ""
"Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's "
"[member CollisionObject2D.collision_layer] must be part of this area's "
@@ -8642,11 +8652,14 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
-"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
-"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
-"diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
-"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
-"Signalen."
+"Gibt zurück eine Liste der sich überschneidenden [PhysicsBody2D]s. Das "
+"[member CollisionObject2D.collision_layer] des überlappenden Areas muss mit "
+"der [member CollisionObject2D.collision_mask] dieser Area übereinstimmen, um "
+"erkannt zu werden.\n"
+"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
+"diese Liste nur einmal während des Physikschritts geändert, nicht sofort "
+"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen "
+"erwogen werden."
#: doc/classes/Area2D.xml
#, fuzzy
@@ -8696,15 +8709,14 @@ msgstr ""
"[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)."
#: doc/classes/Area2D.xml
-#, fuzzy
msgid ""
"The area's gravity intensity (in pixels per second squared). This value "
"multiplies the gravity vector. This is useful to alter the force of gravity "
"without altering its direction."
msgstr ""
-"Die Schwerkraftintensität des Bereichs (reicht von -1024 bis 1024). Dieser "
-"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die "
-"Schwerkraft zu ändern, ohne ihre Richtung zu ändern."
+"Die Gravitationsintensität des Area (in px/s²). Dieser Wert multipliziert "
+"den Gravitationsvektor. Dies ist nützlich, um die Schwerkraft zu "
+"beeinflussen, ohne ihre Richtung zu ändern."
#: doc/classes/Area2D.xml
#, fuzzy
@@ -13436,7 +13448,7 @@ msgstr ""
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
-msgstr ""
+msgstr "Die Beschriftung, die auf der Schaltfläche eingeblendet wird."
#: doc/classes/Button.xml
msgid "Align the text to the left."
@@ -18073,6 +18085,11 @@ msgstr ""
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -18499,8 +18516,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -20857,10 +20875,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -21012,6 +21030,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Liefert die Fläche des [Rect2i]."
@@ -25304,6 +25334,9 @@ msgid ""
"The bloom's intensity. If set to a value higher than [code]0[/code], this "
"will make glow visible in areas darker than the [member glow_hdr_threshold]."
msgstr ""
+"Die Intensität des Bloom-Effekts. Wenn höher eingestellt als [code]0[/code], "
+"macht es den Glow sichtbar in dunklen Bereichen, die den [member "
+"glow_hdr_threshold]-Wert unterschreiten."
#: doc/classes/Environment.xml
msgid ""
@@ -25524,10 +25557,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -29022,14 +29058,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -34899,6 +34935,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "Wenn [code]true[/code], wird die Textur zentriert."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -34934,6 +34978,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -40861,6 +40912,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -40914,6 +40970,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -41476,6 +41537,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -47977,6 +48055,13 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
@@ -48405,6 +48490,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -49374,6 +49472,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -49787,6 +49895,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -50740,13 +50856,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -50813,7 +50929,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -58208,11 +58331,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -58238,9 +58361,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -58248,11 +58371,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -60076,6 +60199,15 @@ msgid "Returns if the given line is wrapped."
msgstr "Gibt den Namen des übergebenen AnimationNode zurück."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+"Liefert [code]wahr[/code] als Ergebnis wenn [code]a[/code] und [code]b[/"
+"code] ungefähr gleich sind."
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -62334,6 +62466,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -66165,6 +66304,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
@@ -74172,7 +74316,7 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketPeer.xml
msgid "A class representing a specific WebSocket connection."
-msgstr ""
+msgstr "Eine Klasse die eine spezifische WebSocket-Verbindung repräsentiert."
#: modules/websocket/doc_classes/WebSocketPeer.xml
msgid ""
@@ -74253,7 +74397,7 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketServer.xml
msgid "A WebSocket server implementation."
-msgstr ""
+msgstr "Eine WebSocket Server Implementierung."
#: modules/websocket/doc_classes/WebSocketServer.xml
msgid ""
@@ -74275,6 +74419,8 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketServer.xml
msgid "Returns [code]true[/code] if a peer with the given ID is connected."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn ein Peer mir der angegebenen ID "
+"verbunden ist."
#: modules/websocket/doc_classes/WebSocketServer.xml
msgid ""
@@ -74494,7 +74640,7 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "How to make a VR game for WebXR with Godot"
-msgstr ""
+msgstr "Wie man ein VR-Spiel mit WebXR mit Godot erstellt"
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
@@ -74757,7 +74903,7 @@ msgstr "Die Farbe des spiegelnden Lichteffekts."
#: doc/classes/WindowDialog.xml
msgid "The horizontal offset of the close button."
-msgstr ""
+msgstr "Die horizontale Verschiebung des \"Schließen\"-Buttons."
#: doc/classes/WindowDialog.xml
msgid ""
@@ -74767,11 +74913,11 @@ msgstr ""
#: doc/classes/WindowDialog.xml
msgid "The vertical offset of the title text."
-msgstr ""
+msgstr "Die vertikale Verschiebung des Titel-Textes."
#: doc/classes/WindowDialog.xml
msgid "The font used to draw the title."
-msgstr ""
+msgstr "Die Schriftart die für den Titel verwendet wird."
#: doc/classes/WindowDialog.xml
#, fuzzy
@@ -74782,6 +74928,8 @@ msgstr "Linke Maustaste."
msgid ""
"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
+"Das Bild, das für den \"Schließen\"-Button verwendet wird, wenn mit der Maus "
+"über diesem ist."
#: doc/classes/WindowDialog.xml
msgid ""
@@ -74809,7 +74957,7 @@ msgstr ""
#: doc/classes/World.xml
msgid "The World's [Environment]."
-msgstr ""
+msgstr "Das [Environment] der Welt."
#: doc/classes/World.xml
msgid ""
@@ -74860,6 +75008,8 @@ msgid ""
"Default environment properties for the entire scene (post-processing "
"effects, lighting and background settings)."
msgstr ""
+"Standartmäßige Umwelteigenschaften für die gesamte Szene "
+"(Bildnachbearbeitungs-Effekte, Beleuchtung und Hintergrund)."
#: doc/classes/WorldEnvironment.xml
msgid ""
@@ -74883,7 +75033,7 @@ msgstr ""
#: doc/classes/X509Certificate.xml
msgid "An X509 certificate (e.g. for SSL)."
-msgstr ""
+msgstr "Ein X509-Zertifikat (z.B. für SSL)."
#: doc/classes/X509Certificate.xml
msgid ""
@@ -74898,13 +75048,15 @@ msgstr ""
#: doc/classes/X509Certificate.xml
msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
-msgstr ""
+msgstr "Lädt ein Zertifikat vom Pfad [code]path[/code] (\"*.crt\" Datei)."
#: doc/classes/X509Certificate.xml
msgid ""
"Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" "
"file)."
msgstr ""
+"Speichert ein Zertifikat am angegebenen [code]path[/code] (sollte eine \"*."
+"crt\" Datei sein)."
#: doc/classes/XMLParser.xml
msgid ""
@@ -74921,7 +75073,7 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "Gets the amount of attributes in the current element."
-msgstr ""
+msgstr "Gibt die Anzahl an Attributen des aktuellen Elements zurück."
#: doc/classes/XMLParser.xml
msgid ""
@@ -75019,7 +75171,7 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "End of element."
-msgstr ""
+msgstr "Ende des Elements."
#: doc/classes/XMLParser.xml
msgid "Text node."
diff --git a/doc/translations/el.po b/doc/translations/el.po
index 83def545e0..07ba0eeae0 100644
--- a/doc/translations/el.po
+++ b/doc/translations/el.po
@@ -15865,6 +15865,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "ΕπιστÏέφει το συνημίτονο της παÏαμέτÏου."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16291,8 +16296,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18636,10 +18642,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18791,6 +18797,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "ΕπιστÏέφει το τόξο ημιτόνου της παÏαμέτÏου."
@@ -23278,10 +23296,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26736,14 +26757,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32586,6 +32607,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32621,6 +32649,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38500,6 +38535,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38553,6 +38593,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39112,6 +39157,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45479,6 +45541,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45902,6 +45970,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46871,6 +46952,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47284,6 +47375,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48216,13 +48315,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48289,7 +48388,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55592,11 +55698,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55622,9 +55728,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55632,11 +55738,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57431,6 +57537,12 @@ msgid "Returns if the given line is wrapped."
msgstr "ΕπιστÏέφει την εφαπτομένη της παÏαμέτÏου."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59647,6 +59759,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63312,6 +63431,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "ΕπιστÏέφει το συνημίτονο της παÏαμέτÏου."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/es.po b/doc/translations/es.po
index 6ebc2af78b..e80ab772c3 100644
--- a/doc/translations/es.po
+++ b/doc/translations/es.po
@@ -20813,6 +20813,11 @@ msgstr ""
"dado tiene una sobreescritura válida en este nodo [Control]."
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Devuelve [code]true[/code] si una animacion esta reproduciendose."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -21446,10 +21451,12 @@ msgstr ""
"una textura o un nodo hijo."
#: doc/classes/Control.xml
+#, fuzzy
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
"Por defecto, el pivote del nodo es su esquina superior izquierda. Cuando "
"cambias su [member rect_scale], se escalará alrededor de este pivote. "
@@ -24432,10 +24439,11 @@ msgstr ""
"Mantiene un cacheo de puntos precalculados a lo largo de la curva, para "
"acelerar los cálculos."
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
+#, fuzzy
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -24674,6 +24682,27 @@ msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+"Añade un punto a una curva en la posición [code]position[/code], con puntos "
+"de control [code]in[/code] y [code]out[/code].\n"
+"Si se da [code]at_position[/code], el punto se inserta antes del número de "
+"punto [code]at_position[/code], desplazando ese punto (y todos los puntos "
+"posteriores) después del punto insertado. Si no se da [code]at_position[/"
+"code], o es un valor ilegal ([code]at_position <0[/code] o [code]at_position "
+">= [method get_point_count][/code]), el punto se añadirá al final de la "
+"lista de puntos."
+
+#: doc/classes/Curve3D.xml
+#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Devuelve el caché de puntos como un [PackedVector3Array]."
@@ -30851,11 +30880,15 @@ msgstr ""
"el [member tonemap_mode] no se establece en [constant TONE_MAPPER_LINEAR]."
#: doc/classes/Environment.xml
+#, fuzzy
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
"Mantiene en pantalla cada píxel dibujado en el fondo. Este es el modo de "
"fondo más rápido, pero sólo puede ser usado con seguridad en escenas de "
@@ -35430,17 +35463,19 @@ msgstr ""
"map_width] * [member map_depth] ."
#: doc/classes/HeightMapShape.xml
+#, fuzzy
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
"Los datos del mapa de la altura. Si se cambia esto, se redimensionará el "
"[member map_data]."
#: doc/classes/HeightMapShape.xml
+#, fuzzy
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
"Ancho de los datos del mapa de altura. Si se cambia esto, se redimensionará "
"el [member map_data]."
@@ -43272,6 +43307,16 @@ msgstr ""
"Si [code]true[/code], el menú contextual aparecerá al hacer clic con el "
"botón derecho del ratón."
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+"Si [code]true[/code], el elemento actualmente seleccionado puede ser "
+"seleccionado de nuevo."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -43312,6 +43357,17 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+"Devuelve [code]true[/code] si el video se está reproduciendo.\n"
+"[b]Nota:[/b] El vídeo sigue considerándose en reproducción si se interrumpe "
+"durante la reproducción."
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -51247,6 +51303,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr "Devuelve el texto del artículo en el índice [code]idx[/code]."
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Devuelve el texto del artículo en el índice [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -51315,6 +51376,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr "Establece el texto del artículo en el índice [code]idx[/code]."
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Establece el texto del artículo en el índice [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -52044,6 +52110,23 @@ msgstr ""
"[b]Nota:[/b] Este método está implementado en macOS."
#: doc/classes/OS.xml
+msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
#, fuzzy
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@@ -60553,6 +60636,15 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+"Si [code]true[/code], habilita advertencias cuando un operador ternario "
+"puede emitir valores con tipos incompatibles."
+
+#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -61118,6 +61210,19 @@ msgstr ""
"utilizará para todos los [ScrollContainer]s a menos que se sobrescriba."
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@@ -62329,6 +62434,16 @@ msgstr ""
"una alternativa."
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr "Habilita [member Viewport.physics_object_picking] en el viewport raíz."
@@ -62771,6 +62886,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -63936,8 +64059,9 @@ msgstr ""
"[i]página[/i], por ejemplo una [ScrollBar]."
#: doc/classes/Range.xml
+#, fuzzy
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
@@ -63946,7 +64070,8 @@ msgstr ""
"compartirá el nuevo valor con todos los demás rangos de su grupo."
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+#, fuzzy
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
"Para el rango, de compartir sus variables de miembros con cualquier otro."
@@ -64033,8 +64158,15 @@ msgstr ""
"[member step] cambian."
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
-msgstr "Emitido cuando cambia [member value]."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
+msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@@ -73529,17 +73661,21 @@ msgstr ""
"[code]: / \\ ? * \" | % < >[/code]"
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
+"Devuelve [code]true[/code] si esta string es un identificador válido. Un "
+"identificador válido sólo puede contener letras, dígitos y guiones bajos "
+"([code]_[/code]) y el primer carácter no puede ser un dígito."
#: doc/classes/String.xml
msgid ""
@@ -73572,9 +73708,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
"Devuelve [code]true[/code] si esta string es un identificador válido. Un "
@@ -73582,16 +73718,20 @@ msgstr ""
"([code]_[/code]) y el primer carácter no puede ser un dígito."
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
+"Devuelve [code]true[/code] si esta string es un identificador válido. Un "
+"identificador válido sólo puede contener letras, dígitos y guiones bajos "
+"([code]_[/code]) y el primer carácter no puede ser un dígito."
#: doc/classes/String.xml
msgid ""
@@ -75905,6 +76045,15 @@ msgid "Returns if the given line is wrapped."
msgstr "Devuelve un tile con una forma determinada."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+"Devuelve [code]true[/code] si [code]a[/code] y [code]b[/code] son "
+"aproximadamente iguales entre sí."
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr "Devuelve [code]true[/code] si la selección está activa."
@@ -78740,6 +78889,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -83656,6 +83812,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Devuelve [code]true[/code] si el archivo de la escena tiene nodos."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Devuelve [code]true[/code] si la selección está activa."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/fa.po b/doc/translations/fa.po
index 78429f84e0..162470f04c 100644
--- a/doc/translations/fa.po
+++ b/doc/translations/fa.po
@@ -16281,6 +16281,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16701,8 +16705,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19046,10 +19051,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19200,6 +19205,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23683,10 +23700,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27137,14 +27157,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32983,6 +33003,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33018,6 +33045,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38883,6 +38917,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38936,6 +38974,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39492,6 +39534,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45860,6 +45919,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46283,6 +46348,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47252,6 +47330,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47665,6 +47753,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48601,13 +48697,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48674,7 +48770,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55974,11 +56077,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56004,9 +56107,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56014,11 +56117,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57805,6 +57908,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60020,6 +60129,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63674,6 +63790,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/fi.po b/doc/translations/fi.po
index df7bd8a2d9..300e1dda53 100644
--- a/doc/translations/fi.po
+++ b/doc/translations/fi.po
@@ -7,12 +7,13 @@
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
# Nekromanser <ari.taitto@protonmail.com>, 2021.
# Leevi Laine <leeviervoemil@gmail.com>, 2021.
+# Tuomas Lähteenmäki <lahtis@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-10-28 22:08+0000\n"
-"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
+"PO-Revision-Date: 2022-03-17 13:59+0000\n"
+"Last-Translator: Tuomas Lähteenmäki <lahtis@gmail.com>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fi/>\n"
"Language: fi\n"
@@ -20,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -48,7 +49,7 @@ msgstr "Signaalit"
#: doc/tools/make_rst.py
msgid "Enumerations"
-msgstr "Luetteloinnit"
+msgstr "Luettelointi"
#: doc/tools/make_rst.py
msgid "Constants"
@@ -69,63 +70,73 @@ msgstr "Ominaisuuksien kuvaukset"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "Perii:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "Peritty:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
-msgstr ""
+msgstr "(ohittaa %s)"
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "Oletus"
#: doc/tools/make_rst.py
msgid "Setter"
-msgstr ""
+msgstr "Asettaja"
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "arvo"
#: doc/tools/make_rst.py
msgid "Getter"
-msgstr ""
+msgstr "Saattaja"
#: doc/tools/make_rst.py
msgid ""
"This method should typically be overridden by the user to have any effect."
msgstr ""
+"Tämän metodin pitäisi yleensä olla käyttäjän ohitettavissa, jotta sillä "
+"olisi mitään vaikutusta."
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Tällä menetelmällä ei ole sivuvaikutuksia. Se ei muuta mitään instanssin "
+"jäsenmuuttujia."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
msgstr ""
+"Tämä menetelmä hyväksyy minkä tahansa määrän argumentteja tässä kuvattujen "
+"jälkeen."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Tätä menetelmää käytetään tyypin rakentamiseen."
#: doc/tools/make_rst.py
msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
+"Tämän menetelmän kutsuminen ei edellytä esiintymän kutsumista, joten sitä "
+"voidaan kutsua suoraan luokan nimellä."
#: doc/tools/make_rst.py
msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
+"Tämä menetelmä kuvaa kelvollisen operaattorin, jota voidaan käyttää tämän "
+"tyypin kanssa vasemmanpuoleisena operaattorina."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@@ -174,6 +185,12 @@ msgid ""
"[/codeblock]\n"
"Supported color names are the same as the constants defined in [Color]."
msgstr ""
+"Palauttaa standardoidun värin [code]nimen [/code] siten, että [code]alpha[/"
+"code] vaihtelee välillä 0 -1.\n"
+"[codeblock]\n"
+"punainen = ColorN(\"punainen\", 1)\n"
+"[/codeblock]\n"
+"Tuetut värinimet ovat samat kuin [Väri] -kohdassa määritetyt vakiot."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -199,6 +216,14 @@ msgid ""
"c = acos(0.866025)\n"
"[/codeblock]"
msgstr ""
+"Palauttaa kaaren kosinuksen [code]s[/code] radiaaneina. Käytä saadaksesi "
+"kulman kosinin [code]s[/code]. [code]s[/code]:n on oltava välillä "
+"[code]-1.0[/code] ja [code]1.0[/code] (mukaan lukien), muutoin [metodi acos] "
+"palauttaa [vakion NAN].\n"
+"[codeblock]\n"
+"# c on 0.523599 tai 30 astetta, jos se muunnetaan rad2deg(s) -menetelmällä.\n"
+"c = acos(0.866025)\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -211,6 +236,14 @@ msgid ""
"s = asin(0.5)\n"
"[/codeblock]"
msgstr ""
+"Palauttaa [code]s[/code]:n kaarisinuksen radiaaneina. Käytä saadaksesi "
+"kulman sini [code]s[/code]. [code]s[/code]:n on oltava välillä [code]-1.0[/"
+"code] ja [code]1.0[/code] (mukaan lukien), muutoin [metodi asin] palauttaa "
+"[vakio NAN].\n"
+"[codeblock]\n"
+"# s on 0.523599 tai 30 astetta, jos se muunnetaan rad2deg(s) -menetelmällä.\n"
+"s = asin(0.5)\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -238,6 +271,28 @@ msgid ""
"a message with clarifying details\n"
"[/codeblock]"
msgstr ""
+"Väittää, että [code]ehto[/code] on [code]tosi[/code]. Jos [code]ehto[/code] "
+"on [code]väärä[/code], syntyy virhe. Kun sitä suoritetaan muokkaimesta, "
+"käynnissä oleva projekti myös keskeytetään, kunnes sitä jatketaan. Tätä "
+"voidaan käyttää [metodin push_error] vahvempana muotona virheiden "
+"ilmoittamiseen projektin kehittäjille tai lisäosana käyttäjille.\n"
+"[b]Huomautus:[/b] Suorituskykysyistä [method assert]:in sisällä oleva koodi "
+"suoritetaan vain debug-rakentamisessa tai kun projekti ajetaan muokkaimesta. "
+"Älä [method assert] -kutsu koodia, jolla on sivuvaikutuksia. Muuten projekti "
+"käyttäytyy eri tavalla, kun se viedään julkaisutilassa.\n"
+"Valinnainen [code]viesti[/code]-argumentti, jos se on annettu, näytetään "
+"yleisen \"Assertion failed\" -viestin lisäksi. Tämän avulla voit antaa "
+"lisätietoja siitä, miksi väite epäonnistui.\n"
+"[codeblock]\n"
+"# Kuvitellaan, että haluamme nopeuden olevan aina välillä 0-20.\n"
+"var speed = -10\n"
+"assert(speed < 20) # Totta, ohjelma jatkuu.\n"
+"assert(speed >= 0) # False, ohjelma pysähtyy.\n"
+"assert(nopeus >= 0 ja nopeus < 20) # Voit myös yhdistää kaksi ehdollista "
+"lauseketta yhdeksi tarkistukseksi.\n"
+"assert(nopeus < 20, \"nopeus = %f, mutta nopeusrajoitus on 20\" % nopeus) # "
+"Näytä viesti selventävine yksityiskohtineen.\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -15886,6 +15941,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Palauttaa parametrin kosinin."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16312,8 +16372,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18657,10 +18718,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18812,6 +18873,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Palauttaa parametrin arkussinin."
@@ -23299,10 +23372,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26764,14 +26840,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32615,6 +32691,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32650,6 +32733,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -36286,7 +36376,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
-msgstr ""
+msgstr "Solmut ja Kohtaukset"
#: doc/classes/Node.xml
msgid "All Demos"
@@ -38530,6 +38620,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38583,6 +38678,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39142,6 +39242,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45509,6 +45626,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45932,6 +46055,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46901,6 +47037,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47314,6 +47460,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48246,13 +48400,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48319,7 +48473,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55624,11 +55785,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55654,9 +55815,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55664,11 +55825,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57464,6 +57625,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Palauttaa parametrin tangentin."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59682,6 +59849,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63350,6 +63524,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Palauttaa parametrin kosinin."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/fil.po b/doc/translations/fil.po
index 7d94a0dacc..f91ed1b6b8 100644
--- a/doc/translations/fil.po
+++ b/doc/translations/fil.po
@@ -15849,6 +15849,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16269,8 +16273,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18614,10 +18619,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18768,6 +18773,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23251,10 +23268,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26705,14 +26725,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32551,6 +32571,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32586,6 +32613,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38445,6 +38479,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38498,6 +38536,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39054,6 +39096,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45410,6 +45469,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45833,6 +45898,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46802,6 +46880,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47215,6 +47303,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48147,13 +48243,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48220,7 +48316,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55520,11 +55623,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55550,9 +55653,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55560,11 +55663,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57351,6 +57454,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59566,6 +59675,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63220,6 +63336,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
index 1c485e9047..2fb51cc467 100644
--- a/doc/translations/fr.po
+++ b/doc/translations/fr.po
@@ -9,7 +9,7 @@
# Anonymous <noreply@weblate.org>, 2020.
# Nathan <bonnemainsnathan@gmail.com>, 2020.
# Fox Lahoki <alexbar@live.fr>, 2020.
-# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021.
+# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021, 2022.
# Sofiane <Sofiane-77@caramail.fr>, 2020.
# Gaya <limanegaya@gmail.com>, 2020.
# Nick B <nbourrereg@hotmail.com>, 2020.
@@ -60,8 +60,8 @@ msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-03 17:35+0000\n"
-"Last-Translator: Perrier Mathis <mathis.perrier73@gmail.com>\n"
+"PO-Revision-Date: 2022-03-17 13:59+0000\n"
+"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fr/>\n"
"Language: fr\n"
@@ -69,7 +69,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -10470,9 +10470,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
msgid "Audio Mic Record Demo"
-msgstr "Démo de spectre audio"
+msgstr "Démo d'enregistrement du microphone"
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -11323,9 +11322,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
msgid "Audio Device Changer Demo"
-msgstr "Démo de spectre audio"
+msgstr "Démo de changement de périphérique audio"
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -13986,9 +13984,8 @@ msgid "Returns the position of camera on the device."
msgstr "Renvoie le traqueur de position à l'identification donnée."
#: doc/classes/CameraFeed.xml
-#, fuzzy
msgid "If [code]true[/code], the feed is active."
-msgstr "Si [code]true[/code], la rétroaction est activée."
+msgstr "Si [code]true[/code], le flux est actif."
#: doc/classes/CameraFeed.xml
#, fuzzy
@@ -13996,9 +13993,8 @@ msgid "The transform applied to the camera's image."
msgstr "L'image de la caméra du composant CbCr."
#: doc/classes/CameraFeed.xml
-#, fuzzy
msgid "No image set for the feed."
-msgstr "Aucun indice pour la propriété en cours d'édition."
+msgstr "Aucune image définie pour le flux."
#: doc/classes/CameraFeed.xml
msgid "Feed supplies RGB images."
@@ -18066,6 +18062,11 @@ msgstr ""
"existe, [code]false[/code] autrement."
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Retourne [code]true[/code] si la sélection est active."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -18492,8 +18493,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -20538,7 +20540,7 @@ msgstr "Convertit le format de l’image. Voir les constantes [enum Format]."
#: doc/classes/CubeMap.xml
msgid "Store the [CubeMap] without any compression."
-msgstr ""
+msgstr "Enregistre le [CubeMap] sans aucune compression."
#: doc/classes/CubeMap.xml
msgid "Store the [CubeMap] with strong compression that reduces image quality."
@@ -20585,7 +20587,7 @@ msgstr ""
#: doc/classes/CubeMap.xml
msgid "Repeat (instead of clamp to edge)."
-msgstr ""
+msgstr "Répète (plutôt que s'arrête aux bords)."
#: doc/classes/CubeMap.xml
msgid "Turn on magnifying filter, to enable smooth zooming in of the texture."
@@ -20884,10 +20886,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -21039,6 +21041,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Retourne le cache de points sous forme de [PackedVector3Array]."
@@ -22493,9 +22507,8 @@ msgid "Emitted if the filesystem changed."
msgstr "Émis si le système de fichiers a changé."
#: doc/classes/EditorFileSystem.xml
-#, fuzzy
msgid "Emitted if a resource is reimported."
-msgstr "Remise si une ressource est réimportée."
+msgstr "Émis si une ressource est réimportée."
#: doc/classes/EditorFileSystem.xml
msgid ""
@@ -24266,9 +24279,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmo.xml
-#, fuzzy
msgid "Custom gizmo for editing Spatial objects."
-msgstr "Gizmo personnalisé pour l’édition d’objets Node3D."
+msgstr "Le manipulateur personnalisé pour l’édition d’objets Spatial."
#: doc/classes/EditorSpatialGizmo.xml
msgid ""
@@ -25210,9 +25222,8 @@ msgid "The background mode. See [enum BGMode] for possible values."
msgstr ""
#: doc/classes/Environment.xml
-#, fuzzy
msgid "The [Sky] resource defined as background."
-msgstr "Le style de l’arrière-plan."
+msgstr "La ressource du [Sky] définit pour l’arrière-plan."
#: doc/classes/Environment.xml
msgid "The [Sky] resource's custom field of view."
@@ -25611,10 +25622,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -25809,7 +25823,7 @@ msgstr ""
#: doc/classes/ExternalTexture.xml
msgid "Enable OpenGL ES external texture extension."
-msgstr ""
+msgstr "Active l'extension pour les textures externes OpenGL ES."
#: doc/classes/ExternalTexture.xml
msgid ""
@@ -26492,18 +26506,12 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-#, fuzzy
msgid "Wikipedia: Double-precision floating-point format"
-msgstr ""
-"https://fr.wikipedia.org/wiki/"
-"IEEE_754#Format_double_pr%C3%A9cision_%2864_bits%29"
+msgstr "Wikipédia : Le format des nombres flottants à double précision"
#: doc/classes/float.xml
-#, fuzzy
msgid "Wikipedia: Single-precision floating-point format"
-msgstr ""
-"https://fr.wikipedia.org/wiki/"
-"IEEE_754#Format_simple_pr%C3%A9cision_%2832_bits%29"
+msgstr "Wikipédia : Le format des nombres flottants à simple précision"
#: doc/classes/float.xml
msgid ""
@@ -28101,7 +28109,7 @@ msgstr ""
#: doc/classes/Gradient.xml
msgid "Returns the interpolated color specified by [code]offset[/code]."
-msgstr ""
+msgstr "Retourne la couleur interpolée spécifiée à [code]offset[/code]."
#: doc/classes/Gradient.xml
#, fuzzy
@@ -28117,14 +28125,12 @@ msgid "Sets the offset for the ramp color at index [code]point[/code]."
msgstr ""
#: doc/classes/Gradient.xml
-#, fuzzy
msgid "Gradient's colors returned as a [PoolColorArray]."
-msgstr "Les couleurs du dégradé renvoyées sous forme de [PackedColorArray]."
+msgstr "Toutes les couleurs du dégradé retournées dans un [PoolColorArray]."
#: doc/classes/Gradient.xml
-#, fuzzy
msgid "Gradient's offsets returned as a [PoolRealArray]."
-msgstr "Les couleurs du dégradé renvoyées sous forme de [PackedColorArray]."
+msgstr "Toutes les couleurs du dégradé retournées dans un [PoolRealArray]."
#: doc/classes/GradientTexture.xml
msgid "Gradient-filled texture."
@@ -28141,11 +28147,13 @@ msgstr ""
#: doc/classes/GradientTexture.xml
msgid "The [Gradient] that will be used to fill the texture."
-msgstr ""
+msgstr "Le [Gradient] qui sera utilisé pour remplir la texture."
#: doc/classes/GradientTexture.xml
msgid "The number of color samples that will be obtained from the [Gradient]."
msgstr ""
+"Le nombre d'échantillons de couleur qui seront obtenus à partir du "
+"[Gradient]."
#: doc/classes/GradientTexture2D.xml
#, fuzzy
@@ -28349,14 +28357,12 @@ msgid "Sets the specified [code]node[/code] as the one selected."
msgstr ""
#: doc/classes/GraphEdit.xml
-#, fuzzy
msgid "If [code]true[/code], the minimap is visible."
-msgstr "Si [code]true[/code], les titres des colonnes sont visibles."
+msgstr "Si [code]true[/code], la mini-carte est visible."
#: doc/classes/GraphEdit.xml
-#, fuzzy
msgid "The opacity of the minimap rectangle."
-msgstr "La racine de la scène éditée."
+msgstr "L'opacité du rectangle de la mini-carte."
#: doc/classes/GraphEdit.xml
msgid ""
@@ -28393,26 +28399,24 @@ msgid "The current zoom value."
msgstr "La valeur de zoom actuelle."
#: doc/classes/GraphEdit.xml
-#, fuzzy
msgid "The upper zoom limit."
-msgstr "La valeur de zoom actuelle."
+msgstr "La valeur maximale du zoom."
#: doc/classes/GraphEdit.xml
-#, fuzzy
msgid "The lower zoom limit."
-msgstr "Le signal à émettre."
+msgstr "La valeur minimale du zoom."
#: doc/classes/GraphEdit.xml
msgid "The step of each zoom level."
-msgstr ""
+msgstr "La différence entre chaque niveau de zoom."
#: doc/classes/GraphEdit.xml
msgid "Emitted at the beginning of a GraphNode movement."
-msgstr ""
+msgstr "Émis au début d'un mouvement d'un GraphNode."
#: doc/classes/GraphEdit.xml
msgid "Emitted at the end of a GraphNode movement."
-msgstr ""
+msgstr "Émis à la fin d'un mouvement d'un GraphNode."
#: doc/classes/GraphEdit.xml
msgid ""
@@ -28440,7 +28444,7 @@ msgstr "Émis lorsque le curseur change."
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
-msgstr ""
+msgstr "Émis quand un GraphNode serait retiré d'un GraphEdit."
#: doc/classes/GraphEdit.xml
msgid ""
@@ -28452,16 +28456,15 @@ msgstr ""
#: doc/classes/GraphEdit.xml
msgid ""
"Emitted when a GraphNode is attempted to be duplicated in the GraphEdit."
-msgstr ""
+msgstr "Émis quand un GraphNode serait dupliqué d'un GraphEdit."
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is selected."
msgstr "Émis lorsqu’un GraphNode est sélectionné."
#: doc/classes/GraphEdit.xml
-#, fuzzy
msgid "Emitted when the user presses [code]Ctrl + V[/code]."
-msgstr "Émis lorsque le curseur change."
+msgstr "Émis quand l'utilisateur presse [code]Ctrl + V[/code]."
#: doc/classes/GraphEdit.xml
msgid ""
@@ -28486,11 +28489,11 @@ msgstr "La couleur des lignes secondaires de la grille."
#: doc/classes/GraphEdit.xml
msgid "The fill color of the selection rectangle."
-msgstr ""
+msgstr "La couleur de remplissage du rectangle de sélection."
#: doc/classes/GraphEdit.xml
msgid "The outline color of the selection rectangle."
-msgstr ""
+msgstr "La couleur de la bordure du rectangle de sélection."
#: doc/classes/GraphEdit.xml
msgid ""
@@ -28503,19 +28506,19 @@ msgstr ""
#: doc/classes/GraphEdit.xml
msgid "The icon for the zoom out button."
-msgstr ""
+msgstr "L'icône pour le bouton du zoom arrière."
#: doc/classes/GraphEdit.xml
msgid "The icon for the zoom in button."
-msgstr ""
+msgstr "L'icône pour le bouton du zoom avant."
#: doc/classes/GraphEdit.xml
msgid "The icon for the zoom reset button."
-msgstr ""
+msgstr "L'icône pour le bouton du rétablissement du zoom."
#: doc/classes/GraphEdit.xml
msgid "The icon for the snap toggle button."
-msgstr ""
+msgstr "L'icône du bouton d'activation de la magnétisation."
#: doc/classes/GraphEdit.xml
msgid "The background drawn under the grid."
@@ -28557,9 +28560,8 @@ msgid "Disables input and output slot whose index is [code]idx[/code]."
msgstr ""
#: doc/classes/GraphNode.xml
-#, fuzzy
msgid "Returns the [Color] of the input connection [code]idx[/code]."
-msgstr "Retourne le nom du nœud à [code]idx[/code]."
+msgstr "Retourne la [Color] de la connexion d'entrée à [code]idx[/code]."
#: doc/classes/GraphNode.xml
msgid ""
@@ -28568,16 +28570,15 @@ msgstr ""
#: doc/classes/GraphNode.xml
msgid "Returns the position of the input connection [code]idx[/code]."
-msgstr ""
+msgstr "Retourne la position de la connexion d'entrée à [code]idx[/code]."
#: doc/classes/GraphNode.xml
msgid "Returns the type of the input connection [code]idx[/code]."
-msgstr ""
+msgstr "Retourne le type de connexion pour entrée [code]idx[/code]."
#: doc/classes/GraphNode.xml
-#, fuzzy
msgid "Returns the [Color] of the output connection [code]idx[/code]."
-msgstr "Retourne le nom du nœud à [code]idx[/code]."
+msgstr "Retourne la [Color] de la connexion de sortie à [code]idx[/code]."
#: doc/classes/GraphNode.xml
msgid ""
@@ -28586,11 +28587,11 @@ msgstr ""
#: doc/classes/GraphNode.xml
msgid "Returns the position of the output connection [code]idx[/code]."
-msgstr ""
+msgstr "Retourne la position de la connexion de sortie à [code]idx[/code]."
#: doc/classes/GraphNode.xml
msgid "Returns the type of the output connection [code]idx[/code]."
-msgstr ""
+msgstr "Retourne le type de connexion pour la sortie [code]idx[/code]."
#: doc/classes/GraphNode.xml
#, fuzzy
@@ -28694,7 +28695,7 @@ msgstr ""
#: doc/classes/GraphNode.xml
msgid "If [code]true[/code], the GraphNode is a comment node."
-msgstr ""
+msgstr "Si [code]true[/code], le GraphNode est un nœud de commentaire."
#: doc/classes/GraphNode.xml
msgid ""
@@ -28728,7 +28729,7 @@ msgstr ""
#: doc/classes/GraphNode.xml
msgid "The text displayed in the GraphNode's title bar."
-msgstr ""
+msgstr "Le texte affiché dans la barre de titre du GraphNode."
#: doc/classes/GraphNode.xml
msgid ""
@@ -28789,11 +28790,11 @@ msgstr "Couleur du texte du titre."
#: doc/classes/GraphNode.xml doc/classes/WindowDialog.xml
msgid "The vertical offset of the close button."
-msgstr ""
+msgstr "Le décalage vertical du bouton fermer."
#: doc/classes/GraphNode.xml
msgid "Horizontal offset for the ports."
-msgstr "Décalage horizontal pour les ports."
+msgstr "Le décalage horizontal pour les ports."
#: doc/classes/GraphNode.xml
msgid "The vertical distance between ports."
@@ -28801,7 +28802,7 @@ msgstr "La distance verticale entre les ports."
#: doc/classes/GraphNode.xml
msgid "Vertical offset of the title text."
-msgstr "Décalage vertical du texte du titre."
+msgstr "Le décalage vertical du texte de titre."
#: doc/classes/GraphNode.xml
msgid "Font used for the title text."
@@ -28811,6 +28812,7 @@ msgstr "Police utilisée pour le texte du titre."
msgid ""
"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
+"L'icône pour le bouton fermer, visible quand [member show_close] est activé."
#: doc/classes/GraphNode.xml
msgid "The icon used for representing ports."
@@ -28878,13 +28880,11 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
#: doc/classes/VFlowContainer.xml
-#, fuzzy
msgid "The horizontal separation of children nodes."
msgstr "La séparation horizontale des nœuds enfants."
#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
#: doc/classes/VFlowContainer.xml
-#, fuzzy
msgid "The vertical separation of children nodes."
msgstr "La séparation verticale des nœuds enfants."
@@ -29184,14 +29184,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -29200,9 +29200,8 @@ msgid "Horizontal flow container."
msgstr "Conteneur de boîte horizontale."
#: doc/classes/HFlowContainer.xml
-#, fuzzy
msgid "Horizontal version of [FlowContainer]."
-msgstr "Conteneur fractionné horizontal."
+msgstr "La version horizontale du [FlowContainer]."
#: doc/classes/HingeJoint.xml
#, fuzzy
@@ -29231,7 +29230,7 @@ msgstr "Si [code]true[/code], active le drapeau spécifié."
#: doc/classes/HingeJoint.xml doc/classes/PinJoint.xml
msgid "Sets the value of the specified parameter."
-msgstr ""
+msgstr "Définit une valeur pour le paramètre spécifié."
#: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
msgid ""
@@ -29372,11 +29371,8 @@ msgid "Displayed when the mouse cursor hovers over the decrement button."
msgstr ""
#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
-#, fuzzy
msgid "Displayed when the decrement button is being pressed."
-msgstr ""
-"Émis lorsque le dialogue est accepté, c'est-à-dire lorsque le bouton OK est "
-"enfoncé."
+msgstr "Affiché quand le bouton de reduction est appuyé."
#: doc/classes/HScrollBar.xml
#, fuzzy
@@ -29394,11 +29390,8 @@ msgstr ""
"S'affiche lorsque le curseur de la souris survole le bouton d'incrémentation."
#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
-#, fuzzy
msgid "Displayed when the increment button is being pressed."
-msgstr ""
-"Émis lorsque le dialogue est accepté, c'est-à-dire lorsque le bouton OK est "
-"enfoncé."
+msgstr "Affiché quand le bouton d'augmentation est appuyé."
#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
msgid ""
@@ -30442,9 +30435,8 @@ msgstr ""
"La demande a échoué en raison d'une erreur de connexion (lecture / écriture)."
#: doc/classes/HTTPRequest.xml
-#, fuzzy
msgid "Request failed on SSL handshake."
-msgstr "Demande échouée sur la poignée de main SSL."
+msgstr "La demande a échoué lors de la poignée de main SSL."
#: doc/classes/HTTPRequest.xml
msgid "Request does not have a response (yet)."
@@ -30601,10 +30593,8 @@ msgid "Fills the image with [code]color[/code]."
msgstr "Remplis toute l'image avec la couleur [code]color[/code]."
#: doc/classes/Image.xml
-#, fuzzy
msgid "Fills [code]rect[/code] with [code]color[/code]."
-msgstr ""
-"Renvoie [code]true[/code] si la colonne [code]column[/code] est modifiable."
+msgstr "Remplis le [code]rect[/code] avec la [code]color[/code]."
#: doc/classes/Image.xml
#, fuzzy
@@ -30633,9 +30623,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml
-#, fuzzy
msgid "Returns a copy of the image's raw data."
-msgstr "Retourne les données brutes de l’image."
+msgstr "Retourne une copie des données brutes de l’image."
#: doc/classes/Image.xml
msgid "Returns the image's format. See [enum Format] constants."
@@ -31319,21 +31308,23 @@ msgstr ""
#: doc/classes/ImageTexture.xml
msgid "The storage type (raw, lossy, or compressed)."
-msgstr ""
+msgstr "Le type de stockage (brut, avec perte, ou compressé)."
#: doc/classes/ImageTexture.xml
msgid "[Image] data is stored raw and unaltered."
-msgstr ""
+msgstr "Les données de [Image] sont stockées brutes et sans modifications."
#: doc/classes/ImageTexture.xml
msgid ""
"[Image] data is compressed with a lossy algorithm. You can set the storage "
"quality with [member lossy_quality]."
msgstr ""
+"Les données de [Image] sont compressées avec perte. Vous pouvez définir la "
+"qualité de compression avec [member lossy_quality]."
#: doc/classes/ImageTexture.xml
msgid "[Image] data is compressed with a lossless algorithm."
-msgstr ""
+msgstr "Les données de [Image] sont compressées avec un algorithme sans perte."
#: doc/classes/ImmediateGeometry.xml
msgid "Draws simple geometry from code."
@@ -32474,9 +32465,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
-#, fuzzy
msgid "Mouse and input coordinates"
-msgstr "Demi-décalage sur la coordonnée X."
+msgstr "Les coordonnées de la souris"
#: doc/classes/InputEventMouseMotion.xml
msgid ""
@@ -32625,9 +32615,8 @@ msgid "Removes all events from an action."
msgstr "Retire tous les événements d'une action."
#: doc/classes/InputMap.xml
-#, fuzzy
msgid "Returns a deadzone value for the action."
-msgstr "Renvoie la valeur absolue du paramètre."
+msgstr "Retourne la valeur de la zone morte de l'action."
#: doc/classes/InputMap.xml
msgid ""
@@ -32799,7 +32788,7 @@ msgstr ""
#: doc/classes/InterpolatedCamera.xml
msgid "[i]Deprecated.[/i] Camera which moves toward another node."
-msgstr ""
+msgstr "[i]Obsolète.[/i] La caméra qui se place devant un autre nœud."
#: doc/classes/InterpolatedCamera.xml
msgid ""
@@ -34713,26 +34702,24 @@ msgstr ""
"directional_shadow_fade_start]."
#: doc/classes/Light.xml
-#, fuzzy
msgid ""
"Constant for accessing [member DirectionalLight."
"directional_shadow_normal_bias]."
msgstr ""
-"Constante pour accéder à [member DirectionalLight3D."
-"directional_shadow_fade_start]."
+"Constante pour accéder à [member DirectionalLight."
+"directional_shadow_normal_bias]."
#: doc/classes/Light.xml
msgid "Constant for accessing [member shadow_bias]."
msgstr ""
#: doc/classes/Light.xml
-#, fuzzy
msgid ""
"Constant for accessing [member DirectionalLight."
"directional_shadow_bias_split_scale]."
msgstr ""
-"Constante pour accéder à [member DirectionalLight3D."
-"directional_shadow_fade_start]."
+"Constante pour accéder à [member DirectionalLight."
+"directional_shadow_bias_split_scale]."
#: doc/classes/Light.xml
msgid ""
@@ -35085,11 +35072,11 @@ msgstr "Ne pas dessiner les bords de la ligne."
#: doc/classes/Line2D.xml
msgid "Draws the line cap as a box."
-msgstr ""
+msgstr "Dessine le bout de la ligne avec une boîte."
#: doc/classes/Line2D.xml
msgid "Draws the line cap as a circle."
-msgstr ""
+msgstr "Dessine le bout de la ligne avec un arrondi."
#: doc/classes/Line2D.xml
msgid ""
@@ -35211,7 +35198,7 @@ msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid "If [code]true[/code], the caret (visual cursor) blinks."
-msgstr ""
+msgstr "Si [code]true[/code], le curseur de texte clignote."
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid "Duration (in seconds) of a caret's blinking cycle."
@@ -35233,6 +35220,16 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+"Si [code]true[/code], la cellule actuellement sélectionnée peut être "
+"sélectionnée à nouveau."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -35268,6 +35265,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -35307,7 +35311,7 @@ msgstr ""
#: doc/classes/LineEdit.xml
msgid "If [code]false[/code], using shortcuts will be disabled."
-msgstr ""
+msgstr "Si [code]false[/code], les raccourcis sont désactivés."
#: doc/classes/LineEdit.xml
msgid ""
@@ -35353,11 +35357,11 @@ msgstr ""
#: doc/classes/LineEdit.xml
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
-msgstr ""
+msgstr "Élargis les espaces pour s'adapter à la largeur du [LineEdit]."
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid "Cuts (copies and clears) the selected text."
-msgstr ""
+msgstr "Coupe (copie puis efface) le texte sélectionné."
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid "Copies the selected text."
@@ -35401,7 +35405,7 @@ msgstr ""
#: doc/classes/LineEdit.xml
msgid "Color of the [LineEdit]'s visual cursor (caret)."
-msgstr ""
+msgstr "La couleur du curseur de texte du [LineEdit]."
#: doc/classes/LineEdit.xml
msgid "Default font color."
@@ -35436,7 +35440,7 @@ msgstr ""
#: doc/classes/LineEdit.xml
msgid "Background used when [LineEdit] has GUI focus."
-msgstr ""
+msgstr "L'arrière-plan quand le [LineEdit] à le focus."
#: doc/classes/LineEdit.xml
msgid "Default background for the [LineEdit]."
@@ -35462,7 +35466,7 @@ msgstr ""
#: doc/classes/LineShape2D.xml
msgid "The line's distance from the origin."
-msgstr ""
+msgstr "La distance de la ligne à l'origine."
#: doc/classes/LineShape2D.xml
msgid "The line's normal."
@@ -35470,7 +35474,7 @@ msgstr "La normale de la ligne."
#: doc/classes/LinkButton.xml
msgid "Simple button used to represent a link to some resource."
-msgstr ""
+msgstr "Un simple bouton pour représente un lien vers une ressource."
#: doc/classes/LinkButton.xml
msgid ""
@@ -35539,7 +35543,7 @@ msgstr ""
#: doc/classes/Listener.xml doc/classes/Listener2D.xml
msgid "Overrides the location sounds are heard from."
-msgstr ""
+msgstr "Remplace la position d'où les sons sont entendus."
#: doc/classes/Listener.xml
msgid ""
@@ -35551,6 +35555,7 @@ msgstr ""
#: doc/classes/Listener.xml
msgid "Disables the listener to use the current camera's listener instead."
msgstr ""
+"Désactive l'écouteur pour utiliser à la place celui de la caméra actuelle."
#: doc/classes/Listener.xml
msgid "Returns the listener's global orthonormalized [Transform]."
@@ -35566,7 +35571,7 @@ msgstr ""
#: doc/classes/Listener.xml
msgid "Enables the listener. This will override the current camera's listener."
-msgstr ""
+msgstr "Active cet écouteur. Cela va remplacer celui de la caméra actuelle."
#: doc/classes/Listener2D.xml
msgid ""
@@ -35895,6 +35900,8 @@ msgstr "Transformation de données (marshalling) et assistants d'encodage."
#: doc/classes/Marshalls.xml
msgid "Provides data transformation and encoding utility functions."
msgstr ""
+"Fournis des fonctions utilitaires pour la transformation et le codage des "
+"données."
#: doc/classes/Marshalls.xml
#, fuzzy
@@ -35974,11 +35981,11 @@ msgstr ""
#: doc/classes/Material.xml
msgid "Maximum value for the [member render_priority] parameter."
-msgstr ""
+msgstr "La valeur maximale pour le paramètre [member render_priority]."
#: doc/classes/Material.xml
msgid "Minimum value for the [member render_priority] parameter."
-msgstr ""
+msgstr "La valeur minimale pour le paramètre [member render_priority]."
#: doc/classes/MenuButton.xml
msgid "Special button that brings up a [PopupMenu] when clicked."
@@ -36038,11 +36045,11 @@ msgstr ""
#: doc/classes/MenuButton.xml
msgid "Text [Color] used when the [MenuButton] is being hovered."
-msgstr ""
+msgstr "La [Color] du texte utilisée quand le [MenuButton] est survolé."
#: doc/classes/MenuButton.xml
msgid "Text [Color] used when the [MenuButton] is being pressed."
-msgstr ""
+msgstr "La [Color] du texte utilisée quand le [MenuButton] est appuyé."
#: doc/classes/MenuButton.xml
msgid "The horizontal space between [MenuButton]'s icon and text."
@@ -36054,7 +36061,7 @@ msgstr "La [Font] du texte du [MenuButton]."
#: doc/classes/MenuButton.xml
msgid "[StyleBox] used when the [MenuButton] is disabled."
-msgstr ""
+msgstr "Le [StyleBox] utilisé quand le [MenuButton] est désactivé."
#: doc/classes/MenuButton.xml
msgid ""
@@ -36065,7 +36072,7 @@ msgstr ""
#: doc/classes/MenuButton.xml
msgid "[StyleBox] used when the [MenuButton] is being hovered."
-msgstr ""
+msgstr "Le [StyleBox] utilisé quand le [MenuButton] est survolé."
#: doc/classes/MenuButton.xml
msgid "Default [StyleBox] for the [MenuButton]."
@@ -36073,11 +36080,12 @@ msgstr "Le [StyleBox] par défaut pour [MenuButton]."
#: doc/classes/MenuButton.xml
msgid "[StyleBox] used when the [MenuButton] is being pressed."
-msgstr ""
+msgstr "Le [StyleBox] utilisé quand le [MenuButton] est appuyé."
#: doc/classes/Mesh.xml
msgid "A [Resource] that contains vertex array-based geometry."
msgstr ""
+"Une [Resource] qui contient une géométrie à base d'un tableau de sommets."
#: doc/classes/Mesh.xml
msgid ""
@@ -36131,7 +36139,7 @@ msgstr ""
#: doc/classes/Mesh.xml
msgid "Returns the amount of surfaces that the [Mesh] holds."
-msgstr ""
+msgstr "Retourne le nombre de surfaces du [Mesh]."
#: doc/classes/Mesh.xml
msgid ""
@@ -36167,7 +36175,7 @@ msgstr ""
#: doc/classes/Mesh.xml
msgid "Render array as lines (every two vertices a line is created)."
-msgstr ""
+msgstr "Rend le tableau en ligne (une ligne est créée tous les deux sommets)."
#: doc/classes/Mesh.xml
msgid "Render array as line strip."
@@ -36180,15 +36188,15 @@ msgstr ""
#: doc/classes/Mesh.xml
msgid "Render array as triangles (every three vertices a triangle is created)."
msgstr ""
+"Rend le tableau en triangle (un triangle est créée tous les trois sommets)."
#: doc/classes/Mesh.xml
msgid "Render array as triangle strips."
msgstr ""
#: doc/classes/Mesh.xml
-#, fuzzy
msgid "Render array as triangle fans."
-msgstr "Retourne les faces (un tableau de triangles)."
+msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Blend shapes are normalized."
@@ -36248,9 +36256,9 @@ msgid ""
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
-#, fuzzy
msgid "Flag used to mark a compressed (half float) vertex array."
-msgstr "Drapeau utilisé pour marquer un tableau de sommets."
+msgstr ""
+"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de sommets."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) normal array."
@@ -36259,34 +36267,39 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
+"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de "
+"tangentes."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
+"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de "
+"couleurs."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) UV coordinates array."
msgstr ""
+"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de UV."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid ""
"Flag used to mark a compressed (half float) UV coordinates array for the "
"second UV coordinates."
msgstr ""
+"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de UV2."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
-#, fuzzy
msgid "Flag used to mark a compressed bone array."
-msgstr "Drapeau utilisé pour marquer un tableau de couleurs."
+msgstr "Drapeau utilisé pour marquer un tableau compressé d'os."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
-#, fuzzy
msgid "Flag used to mark a compressed (half float) weight array."
-msgstr "Drapeau utilisé pour marquer un tableau de poids."
+msgstr ""
+"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de poids."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed index array."
-msgstr ""
+msgstr "L'option pour marquer un tableau d'indices compressé."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark that the array contains 2D vertices."
@@ -38323,7 +38336,6 @@ msgid ""
msgstr ""
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
msgid "Returns the count of all polygons."
msgstr "Retourne le nombre de tous les polygones."
@@ -38420,9 +38432,8 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
-#, fuzzy
msgid "Bakes the navigation mesh."
-msgstr "Définit le maillage de l'élément."
+msgstr "Prépare le maillage de navigation."
#: doc/classes/NavigationServer.xml
msgid "Control activation of this server."
@@ -38920,7 +38931,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Base class for all [i]scene[/i] objects."
-msgstr ""
+msgstr "Classe de base pour les objets [i]scene[/i]."
#: doc/classes/Node.xml
msgid ""
@@ -39287,7 +39298,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Returns the number of child nodes."
-msgstr ""
+msgstr "Retourne le nombre de nœuds enfant."
#: doc/classes/Node.xml
msgid "Returns an array of references to node's children."
@@ -39941,19 +39952,19 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
-msgstr ""
+msgstr "Émis quand le nœud est prêt ([i]ready[/i])."
#: doc/classes/Node.xml
msgid "Emitted when the node is renamed."
-msgstr ""
+msgstr "Émis quand le nœud est renommé."
#: doc/classes/Node.xml
msgid "Emitted when the node enters the tree."
-msgstr ""
+msgstr "Émis quand le nœud entre dans l'arborescence."
#: doc/classes/Node.xml
msgid "Emitted after the node exits the tree and is no longer active."
-msgstr ""
+msgstr "Émis quand le nœud quitte l'arborescence et n'est plus actif."
#: doc/classes/Node.xml
msgid ""
@@ -41306,6 +41317,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr "Retourne le texte de l'élément à l'index [code]idx[/code]."
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Retourne le texte de l'élément à l'index [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -41361,6 +41377,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr "Définit le texte pour l'élément à l'index [code]idx[/code]."
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Définit le texte pour l'élément à l'index [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -41924,6 +41945,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -42538,9 +42576,8 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-#, fuzzy
msgid "The current screen orientation."
-msgstr "La scène actuelle."
+msgstr "L'orientation de l'écran actuel."
#: doc/classes/OS.xml
msgid "The current tablet driver in use."
@@ -42725,6 +42762,13 @@ msgid ""
"- Android: [code]jObject[/code] the main android activity (not yet "
"implemented)"
msgstr ""
+"Lien de la fenêtre:\n"
+"- Windows : [code]HWND[/code] de la fenêtre principale\n"
+"- Linux : [code]X11::Window*[/code] de la fenêtre principale\n"
+"- MacOS : [code]NSWindow*[/code] de la fenêtre principale (pas encore "
+"implémenté)\n"
+"- Android : [code]jObject[/code] de l'activité Android principale (pas "
+"encore implémenté)"
#: doc/classes/OS.xml
msgid ""
@@ -42732,6 +42776,10 @@ msgid ""
"- Windows: [code]HDC[/code] of the main window drawing context\n"
"- MacOS: [code]NSView*[/code] of the main windows view (not yet implemented)"
msgstr ""
+"Vue de la fenêtre :\n"
+"- Windows : [code]HDC[/code] du context de dessin de la fenêtre principale\n"
+"- MacOS : [code]NSView*[/code] de la vue de la fenêtre principale (pas "
+"encore implémenté)"
#: doc/classes/OS.xml
msgid ""
@@ -42740,6 +42788,10 @@ msgid ""
"- Linux: [code]X11::GLXContext[/code]\n"
"- MacOS: [code]NSOpenGLContext*[/code] (not yet implemented)"
msgstr ""
+"Contexte OpenGL :\n"
+"- Windows : [code]HGLRC[/code]\n"
+"- Linux : [code]X11::GLXContext[/code]\n"
+"- MacOS : [code]NSOpenGLContext*[/code] (pas encore implémenté)"
#: doc/classes/OS.xml
msgid "Landscape screen orientation."
@@ -42750,14 +42802,12 @@ msgid "Portrait screen orientation."
msgstr "Orientation de l'écran en mode portrait."
#: doc/classes/OS.xml
-#, fuzzy
msgid "Reverse landscape screen orientation."
-msgstr "Inverser la dernière action d'annulation."
+msgstr "Inverser l'orientation de l'écran en mode paysage."
#: doc/classes/OS.xml
-#, fuzzy
msgid "Reverse portrait screen orientation."
-msgstr "Inverser la dernière action d'annulation."
+msgstr "Inverser l'orientation de l'écran en mode portrait."
#: doc/classes/OS.xml
msgid "Uses landscape or reverse landscape based on the hardware sensor."
@@ -43362,9 +43412,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
msgid "GPU-based 3D particle emitter."
-msgstr "Émetteur de particules 3D."
+msgstr "Émetteur de particules 3D calculées par le CPU."
#: doc/classes/Particles.xml
msgid ""
@@ -43483,9 +43532,8 @@ msgid "Maximum number of draw passes supported."
msgstr "Nombre maximal de passes de tirage prises en charge."
#: doc/classes/Particles2D.xml
-#, fuzzy
msgid "GPU-based 2D particle emitter."
-msgstr "Émetteur de particules 2D."
+msgstr "Émetteur de particules 2D calculées par le CPU."
#: doc/classes/Particles2D.xml
msgid ""
@@ -44184,9 +44232,8 @@ msgid "Items or joined items drawn per frame."
msgstr "Les éléments et les éléments joins affichés par trame."
#: doc/classes/Performance.xml
-#, fuzzy
msgid "Draw calls per frame."
-msgstr "Objets 3D dessinés par image."
+msgstr "Les appels de dessin par trame."
#: doc/classes/Performance.xml doc/classes/VisualServer.xml
msgid ""
@@ -45716,9 +45763,8 @@ msgid ""
msgstr ""
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "Sets object pickable with rays."
-msgstr "Définit l'objet sélectionnable avec des rayons."
+msgstr "Définit l'objet comme sélectionnable par les rayons."
#: doc/classes/PhysicsServer.xml
msgid ""
@@ -48452,6 +48498,13 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr "Si [code]true[/code], le filtrage est activé."
+
+#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
@@ -48879,6 +48932,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -49853,6 +49919,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -50266,6 +50342,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -51223,13 +51307,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -51296,8 +51380,15 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
-msgstr "Émis lorsque [member value] change."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
+msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@@ -51658,9 +51749,8 @@ msgid ""
msgstr ""
#: doc/classes/Reference.xml
-#, fuzzy
msgid "Base class for reference-counted objects."
-msgstr "Classe de base pour les objets comptés de référence."
+msgstr "Classe de base pour les objets avec références comptées."
#: doc/classes/Reference.xml
msgid ""
@@ -52384,7 +52474,7 @@ msgstr ""
#: doc/classes/ResourceImporter.xml
msgid "Import plugins"
-msgstr ""
+msgstr "Importer des plugins"
#: doc/classes/ResourceImporter.xml
#, fuzzy
@@ -55965,14 +56055,20 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid "Rotates the local transformation around the X axis by angle in radians."
msgstr ""
+"Pivote la transformation locale autour de l'axe X à partir d'un angle en "
+"radians."
#: doc/classes/Spatial.xml
msgid "Rotates the local transformation around the Y axis by angle in radians."
msgstr ""
+"Pivote la transformation locale autour de l'axe Y à partir d'un angle en "
+"radians."
#: doc/classes/Spatial.xml
msgid "Rotates the local transformation around the Z axis by angle in radians."
msgstr ""
+"Pivote la transformation locale autour de l'axe Z à partir d'un angle en "
+"radians."
#: doc/classes/Spatial.xml
msgid ""
@@ -56925,12 +57021,10 @@ msgid "Texture specifying per-pixel normal vector."
msgstr "La texture spécifiant le vecteur de normale par pixel."
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
msgid "Texture specifying per-pixel rim value."
msgstr "La texture spécifiant la valeur du bord par pixel."
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
msgid "Texture specifying per-pixel clearcoat value."
msgstr "La texture spécifiant la valeur du vernis par pixel."
@@ -58786,11 +58880,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -58816,9 +58910,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -58826,11 +58920,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -60691,6 +60785,15 @@ msgid "Returns if the given line is wrapped."
msgstr "Renvoie le texte de la colonne donnée."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+"Renvoie [code]true[/code] (vrai) si [code]a[/code] et [code]b[/code] sont "
+"approximativement égaux l'un à l'autre."
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr "Retourne [code]true[/code] si la sélection est active."
@@ -61619,7 +61722,7 @@ msgstr ""
#: doc/classes/TextureRect.xml
msgid "If [code]true[/code], the texture scales to fit its bounding rectangle."
-msgstr ""
+msgstr "Si [code]true[/code], la texture s'adapte à la taille de l'élément."
#: doc/classes/TextureRect.xml
msgid ""
@@ -61628,9 +61731,8 @@ msgid ""
msgstr ""
#: doc/classes/TextureRect.xml
-#, fuzzy
msgid "The node's [Texture] resource."
-msgstr "La ressource [Texture2D] du nœud."
+msgstr "La ressource [Texture] du nœud."
#: doc/classes/TextureRect.xml
msgid ""
@@ -61645,6 +61747,8 @@ msgid ""
"Scale the texture to fit the node's bounding rectangle, center it and "
"maintain its aspect ratio."
msgstr ""
+"Adapte la texture à la taille de l'élément en la centrant et en maintenant "
+"ses proportions."
#: doc/classes/Theme.xml
msgid "Theme for controls."
@@ -61661,9 +61765,8 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid "Clears all values on the theme."
-msgstr "Efface toutes les valeurs sur le thème."
+msgstr "Efface toutes les valeurs de ce thème."
#: doc/classes/Theme.xml
#, fuzzy
@@ -62066,26 +62169,23 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid "Theme's [Color] item type."
-msgstr "La [Color] du brouillard."
+msgstr "Le type [Color] du thème."
#: doc/classes/Theme.xml
-#, fuzzy
msgid "Theme's constant item type."
-msgstr "Le type de la constante."
+msgstr "Le type de la constante du thème."
#: doc/classes/Theme.xml
-#, fuzzy
msgid "Theme's [Font] item type."
-msgstr "Le type de la constante."
+msgstr "Le type [Font] du thème."
#: doc/classes/Theme.xml
-#, fuzzy
msgid "Theme's icon [Texture] item type."
-msgstr "La ressource [Texture2D] du nœud."
+msgstr "Le type [Texture] de l'icône du thème."
#: doc/classes/Theme.xml
msgid "Theme's [StyleBox] item type."
-msgstr ""
+msgstr "Le type [StyleBox] du thème."
#: doc/classes/Theme.xml
#, fuzzy
@@ -62094,7 +62194,7 @@ msgstr "Valeur maximale pour le mode énumeration."
#: doc/classes/Thread.xml
msgid "A unit of execution in a process."
-msgstr ""
+msgstr "Une unité d'exécution dans un processus."
#: doc/classes/Thread.xml
msgid ""
@@ -62107,17 +62207,20 @@ msgstr ""
#: doc/classes/Thread.xml
msgid "Using multiple threads"
-msgstr "Utilisation de plusieurs threads"
+msgstr "Utiliser plusieurs fils d'exécution"
#: doc/classes/Thread.xml
msgid "Thread-safe APIs"
-msgstr ""
+msgstr "Les API sûres pour plusieurs fils d'exécution"
#: doc/classes/Thread.xml
msgid ""
"Returns the current [Thread]'s ID, uniquely identifying it among all "
"threads. If the [Thread] is not running this returns an empty string."
msgstr ""
+"Retourne l'identifiant du [Thread] actuel, qui lui est unique parmi tous les "
+"autres fils d'exécution. Si le [Thread] n'est pas actif, une chaine vide est "
+"retournée."
#: doc/classes/Thread.xml
msgid ""
@@ -62191,7 +62294,7 @@ msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
msgid "2D Hexagonal Demo"
-msgstr ""
+msgstr "Démo Hexagonale en 2D"
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -62199,7 +62302,7 @@ msgstr "Efface toutes les cellules."
#: doc/classes/TileMap.xml
msgid "Clears cells that do not exist in the tileset."
-msgstr ""
+msgstr "Efface les cellules qui n'existent plus dans le tileset."
#: doc/classes/TileMap.xml
msgid ""
@@ -62222,10 +62325,12 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid "Returns [code]true[/code] if the given collision layer bit is set."
msgstr ""
+"Retourne [code]true[/code] si le bit du calque de collision est définit."
#: doc/classes/TileMap.xml
msgid "Returns [code]true[/code] if the given collision mask bit is set."
msgstr ""
+"Retourne [code]true[/code] si le bit du masque de collision est définit."
#: doc/classes/TileMap.xml
msgid ""
@@ -62251,6 +62356,8 @@ msgid ""
"Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y "
"axes are swapped."
msgstr ""
+"Retourne [code]true[/code] si la cellule spécifiée est transposée, c'est-à-"
+"dire que les axes X et Y sont inversés."
#: doc/classes/TileMap.xml
msgid "Returns [code]true[/code] if the given cell is flipped in the X axis."
@@ -62986,6 +63093,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63234,7 +63348,7 @@ msgstr ""
#: doc/classes/Timer.xml
msgid "Update the timer during the idle time at each frame."
-msgstr ""
+msgstr "Met à jour le minuteur durant un moment inoccupé de chaque trame."
#: doc/classes/ToolButton.xml
msgid "Flat button helper class."
@@ -63249,6 +63363,12 @@ msgid ""
"btn.flat = true\n"
"[/codeblock]"
msgstr ""
+"C'est une classe d'aide pour générer des boutons plats (voir [member Button."
+"flat]), créer un [ToolButton] est équivalent à :\n"
+"[codeblock]\n"
+"var btn = Button.new()\n"
+"btn.flat = true\n"
+"[/codeblock]"
#: doc/classes/ToolButton.xml
msgid "Default text [Color] of the [ToolButton]."
@@ -63265,22 +63385,21 @@ msgid ""
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
+"La [Color] du texte quand le [ToolButton] a le focus. Ne remplace que la "
+"couleur normale du texte du bouton. Les états désactivés, survolés et "
+"appuyés sont prioritaire sur cette couleur."
#: doc/classes/ToolButton.xml
msgid "Text [Color] used when the [ToolButton] is being hovered."
-msgstr ""
+msgstr "La [Color] du texte utilisé quand un [ToolButton] est survolé."
#: doc/classes/ToolButton.xml
-#, fuzzy
msgid "Text [Color] used when the [ToolButton] is being pressed."
-msgstr ""
-"Le [StyleBox] qui s'affiche en arrière-plan lorsque l'on appuie sur le "
-"[CheckButton]."
+msgstr "La [Color] du texte utilisé quand un [ToolButton] est appuyé."
#: doc/classes/ToolButton.xml
-#, fuzzy
msgid "The horizontal space between [ToolButton]'s icon and text."
-msgstr "L'espacement entre l'icône de l'élément et le texte."
+msgstr "L'espacement horizontal entre l'icône et le texte du [ToolButton]."
#: doc/classes/ToolButton.xml
msgid "[Font] of the [ToolButton]'s text."
@@ -63302,18 +63421,15 @@ msgstr ""
#: doc/classes/ToolButton.xml
msgid "[StyleBox] used when the [ToolButton] is being hovered."
-msgstr ""
+msgstr "Le [StyleBox] utilisé quand le [CheckButton] est survolé."
#: doc/classes/ToolButton.xml
msgid "Default [StyleBox] for the [ToolButton]."
msgstr "Le [StyleBox] par défaut pour le [ToolButton]."
#: doc/classes/ToolButton.xml
-#, fuzzy
msgid "[StyleBox] used when the [ToolButton] is being pressed."
-msgstr ""
-"Le [StyleBox] qui s'affiche en arrière-plan lorsque l'on appuie sur le "
-"[CheckButton]."
+msgstr "Le [StyleBox] utilisé quand le [CheckButton] est appuyé."
#: doc/classes/TouchScreenButton.xml
msgid "Button for touch screen devices for gameplay use."
@@ -63341,6 +63457,8 @@ msgstr "Retourne [code]true[/code] si le bouton est actuelle pressé."
#: doc/classes/TouchScreenButton.xml
msgid "The button's action. Actions can be handled with [InputEventAction]."
msgstr ""
+"L'action du bouton. Les actions peuvent être interceptées avec "
+"[InputEventAction]."
#: doc/classes/TouchScreenButton.xml
#, fuzzy
@@ -63381,6 +63499,8 @@ msgstr ""
msgid ""
"The button's visibility mode. See [enum VisibilityMode] for possible values."
msgstr ""
+"Le mode de visibilité du bouton. Voir [enum VisibilityMode] pour les valeurs "
+"possibles."
#: doc/classes/TouchScreenButton.xml
msgid "Emitted when the button is pressed (down)."
@@ -63740,6 +63860,9 @@ msgid ""
"See also [method OS.get_locale] and [method OS.get_locale_language] to query "
"the locale of the user system."
msgstr ""
+"Retourne le langage actuel du projet.\n"
+"Voir aussi [method OS.get_locale] et [method OS.get_locale_language] pour "
+"récupérer le langage du système de l'utilisateur."
#: doc/classes/TranslationServer.xml
msgid ""
@@ -63762,7 +63885,7 @@ msgstr ""
#: doc/classes/TranslationServer.xml
msgid "Returns the current locale's translation for the given message (key)."
-msgstr ""
+msgstr "Retourne la traduction du langage actuel pour le message (clé) donnée."
#: doc/classes/Tree.xml
msgid "Control to show a tree of items."
@@ -63959,10 +64082,14 @@ msgstr "Définit le titre d’une colonne."
msgid ""
"If [code]true[/code], the currently selected cell may be selected again."
msgstr ""
+"Si [code]true[/code], la cellule actuellement sélectionnée peut être "
+"sélectionnée à nouveau."
#: doc/classes/Tree.xml
msgid "If [code]true[/code], a right mouse button click can select items."
msgstr ""
+"Si [code]true[/code], une clic droit de la souris peut sélectionner des "
+"éléments."
#: doc/classes/Tree.xml
msgid "If [code]true[/code], column titles are visible."
@@ -63993,6 +64120,8 @@ msgstr ""
msgid ""
"Allows single or multiple selection. See the [enum SelectMode] constants."
msgstr ""
+"Permet de sélectionner un seul ou plusieurs éléments. Voir les constantes "
+"[enum SelectMode]."
#: doc/classes/Tree.xml
msgid ""
@@ -64202,7 +64331,7 @@ msgstr ""
#: doc/classes/Tree.xml
msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
+msgstr "L'icône de la flèche utilisée quand les éléments sont réduits."
#: doc/classes/Tree.xml
msgid ""
@@ -64240,7 +64369,7 @@ msgstr "Le [StyleBox] utilisé quand le [Tree] a actuellement le focus."
#: doc/classes/Tree.xml
msgid "[StyleBox] used when a button in the tree is pressed."
-msgstr ""
+msgstr "Le [StyleBox] utilisé quand un bouton dans l'arborescence est appuyé."
#: doc/classes/Tree.xml
msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
@@ -64260,12 +64389,16 @@ msgid ""
"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
"hovered."
msgstr ""
+"Le [StyleBox] pour une cellule avec le mode [constant TreeItem."
+"CELL_MODE_CUSTOM] quand survolée."
#: doc/classes/Tree.xml
msgid ""
"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
"pressed."
msgstr ""
+"Le [StyleBox] pour une cellule avec le mode [constant TreeItem."
+"CELL_MODE_CUSTOM] quand appuyée."
#: doc/classes/Tree.xml
msgid ""
@@ -64317,7 +64450,7 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid "Resets the background color for the given column to default."
-msgstr ""
+msgstr "Rétablit la couleur d'arrière-plan par défaut de la colonne spécifiée."
#: doc/classes/TreeItem.xml
msgid "Resets the color for the given column to default."
@@ -64607,7 +64740,7 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid "If [code]true[/code], the given column is selectable."
-msgstr ""
+msgstr "Si [code]true[/code], la colonne spécifiée est sélectionnable."
#: doc/classes/TreeItem.xml
msgid ""
@@ -64631,7 +64764,7 @@ msgstr "Définit le texte de l’info-bulle de la colonne donnée."
#: doc/classes/TreeItem.xml
msgid "If [code]true[/code], the TreeItem is collapsed."
-msgstr ""
+msgstr "Si [code]true[/code], le TreeItem est développé."
#: doc/classes/TreeItem.xml
msgid "The custom minimum height."
@@ -64646,13 +64779,12 @@ msgid "Cell contains a string."
msgstr "La cellule contient une chaîne de caractères."
#: doc/classes/TreeItem.xml
-#, fuzzy
msgid "Cell contains a checkbox."
-msgstr "La cellule contient une icône."
+msgstr "La cellule contient une checkbox."
#: doc/classes/TreeItem.xml
msgid "Cell contains a range."
-msgstr ""
+msgstr "La cellule contient un intervalle."
#: doc/classes/TreeItem.xml
msgid "Cell contains an icon."
@@ -64660,15 +64792,15 @@ msgstr "La cellule contient une icône."
#: doc/classes/TreeItem.xml
msgid "Align text to the left. See [code]set_text_align()[/code]."
-msgstr ""
+msgstr "Aligne le texte à gauche. Voir [code]set_text_align()[/code]."
#: doc/classes/TreeItem.xml
msgid "Center text. See [code]set_text_align()[/code]."
-msgstr "Centre du texte. Voir [code]set_text_align()[/code]."
+msgstr "Centre le texte. Voir [code]set_text_align()[/code]."
#: doc/classes/TreeItem.xml
msgid "Align text to the right. See [code]set_text_align()[/code]."
-msgstr ""
+msgstr "Aligne le texte à droite. Voir [code]set_text_align()[/code]."
#: doc/classes/TriangleMesh.xml
msgid "Internal mesh type."
@@ -64855,7 +64987,7 @@ msgstr ""
#: doc/classes/Tween.xml
msgid "Stops animating all tweens."
-msgstr ""
+msgstr "Arrête l'animation de tous les tweens."
#: doc/classes/Tween.xml
msgid ""
@@ -66415,7 +66547,7 @@ msgstr ""
#: doc/classes/VehicleWheel.xml
msgid "The radius of the wheel in meters."
-msgstr ""
+msgstr "La rayon de la roue en mètres."
#: doc/classes/VehicleWheel.xml
msgid ""
@@ -66439,9 +66571,8 @@ msgid "Vertical flow container."
msgstr "Conteneur vertical."
#: doc/classes/VFlowContainer.xml
-#, fuzzy
msgid "Vertical version of [FlowContainer]."
-msgstr "La version verticale de [Separator]."
+msgstr "La version verticale du [FlowContainer]."
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
@@ -66504,7 +66635,7 @@ msgstr ""
#: doc/classes/VideoPlayer.xml
msgid "Audio bus to use for sound playback."
-msgstr ""
+msgstr "Le bus audio pour la lecture de sons."
#: doc/classes/VideoPlayer.xml
msgid ""
@@ -66660,7 +66791,7 @@ msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
msgid "3D in 2D Demo"
-msgstr ""
+msgstr "Démo pour la 3D dans la 2D"
#: doc/classes/Viewport.xml
msgid "Screen Capture Demo"
@@ -66668,11 +66799,11 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid "Dynamic Split Screen Demo"
-msgstr ""
+msgstr "Démo de l'écran partagé dynamique"
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
msgid "3D Viewport Scaling Demo"
-msgstr ""
+msgstr "Démo de mise à l'échelle d'un fenêtre d'affichage 3D"
#: doc/classes/Viewport.xml
msgid ""
@@ -66692,7 +66823,7 @@ msgstr "Retourne la caméra 3D active."
#: doc/classes/Viewport.xml
msgid "Returns the total transform of the viewport."
-msgstr ""
+msgstr "Retourne la transformation totale de la fenêtre d'affichage."
#: doc/classes/Viewport.xml
#, fuzzy
@@ -66753,6 +66884,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Retourne [code]true[/code] si la colonne donnée est cochée."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Retourne [code]true[/code] si la sélection est active."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
@@ -66944,6 +67080,10 @@ msgid ""
"Since Viewports in Godot 3.x render upside-down, it's recommended to set "
"this to [code]true[/code] in most situations."
msgstr ""
+"Si [code]true[/code], le rendu final sera inversé verticalement. Comme les "
+"fenêtres d'affichage dans Godot 3.x font des rendus à l'envers, il est "
+"recommandé de mettre cette valeur à [code]true[/code] dans la plupart des "
+"cas."
#: doc/classes/Viewport.xml
msgid "The subdivision amount of the first quadrant on the shadow atlas."
@@ -67208,9 +67348,8 @@ msgid ""
msgstr ""
#: doc/classes/ViewportContainer.xml
-#, fuzzy
msgid "Control for holding [Viewport]s."
-msgstr "Contrôle pour maintenir les [SubViewport]s."
+msgstr "Le contrôle pour contenir les [Viewport]."
#: doc/classes/ViewportContainer.xml
msgid ""
@@ -67295,7 +67434,7 @@ msgstr "Si [code]true[/code], les nœuds [RigidBody3D] seront mis en pause."
#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused."
-msgstr ""
+msgstr "Si [code]true[/code], les nœuds [AnimationPlayer] seront mis en pause."
#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will pause [AnimationPlayer] nodes."
@@ -67326,7 +67465,7 @@ msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "If [code]true[/code], [RigidBody2D] nodes will be paused."
-msgstr ""
+msgstr "Si [code]true[/code], les nœuds [RigidBody2D] seront mis en pause."
#: doc/classes/VisibilityEnabler2D.xml
#, fuzzy
@@ -67408,9 +67547,8 @@ msgstr ""
"l’écran dans le passage de tirage."
#: doc/classes/VisibilityNotifier.xml
-#, fuzzy
msgid "The VisibilityNotifier's bounding box."
-msgstr "Rectangle englobant de VisibilityNotifier2D."
+msgstr "Le rectangle du VisibilityNotifier."
#: doc/classes/VisibilityNotifier.xml
#, fuzzy
@@ -67462,7 +67600,7 @@ msgstr "Rectangle englobant de VisibilityNotifier2D."
#: doc/classes/VisibilityNotifier2D.xml
msgid "Emitted when the VisibilityNotifier2D enters the screen."
-msgstr "Émis lorsque le VisibilityNotifier2D entre dans l'écran."
+msgstr "Émis lorsque le VisibilityNotifier2D apparait à l'écran."
#: doc/classes/VisibilityNotifier2D.xml
msgid "Emitted when the VisibilityNotifier2D exits the screen."
@@ -68608,9 +68746,8 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
-#, fuzzy
msgid "Name of the action."
-msgstr "Refaire la dernière action."
+msgstr "Le nom de l'action."
#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
#, fuzzy
@@ -68782,6 +68919,8 @@ msgid ""
"Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/"
"code]."
msgstr ""
+"La constante mathématique [code]e[/code], la base du logarithme népérien : "
+"[code]2.718282[/code]."
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
msgid "Square root of two: [code]1.414214[/code]."
@@ -68797,11 +68936,11 @@ msgstr "Pas un nombre : [code]nan[/code]."
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
msgid "Represents the size of the [enum MathConstant] enum."
-msgstr ""
+msgstr "Représente la taille de l'énumération [enum MathConstant]."
#: modules/visual_script/doc_classes/VisualScriptNode.xml
msgid "A node which is part of a [VisualScript]."
-msgstr ""
+msgstr "Un nœud qui appartient à un [VisualScript]."
#: modules/visual_script/doc_classes/VisualScriptNode.xml
msgid ""
@@ -69629,9 +69768,8 @@ msgid "Sets if [CanvasItem]'s children should be sorted by y-position."
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Sets the [CanvasItem]'s [Transform2D]."
-msgstr "Retourne le [Transform2D] du propriétaire de la forme."
+msgstr "Définit la [Transform2D] du [CanvasItem]."
#: doc/classes/VisualServer.xml
msgid "Sets if the [CanvasItem] uses its parent's material."
@@ -69699,12 +69837,10 @@ msgstr ""
"utilisant la [method instance_set_base] utilisant le RID retourné."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Enables or disables light occluder."
msgstr "Active ou désactive l'obturateur de lumière."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Sets a light occluder's polygon."
msgstr "Définit le polygone d'un occluseur de lumière."
@@ -70783,9 +70919,8 @@ msgid "Returns a mesh's number of surfaces."
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Removes a mesh's surface."
-msgstr "Supprime un sous-nœud."
+msgstr "Supprime la surface d'un maillage."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -71390,7 +71525,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Returns the parameters of a shader."
-msgstr ""
+msgstr "Retourne les paramètres d'un shader."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -71460,9 +71595,8 @@ msgstr ""
"utilisant la [method instance_set_base] utilisant le RID retourné."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Sets a sky's texture."
-msgstr "Retourne la texture de la tuile."
+msgstr "Définit la texture du ciel."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -71542,14 +71676,12 @@ msgid "Returns the format of the texture's image."
msgstr "Renvoie le reste de deux vecteurs."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Returns the texture's height."
-msgstr "Retourne la hauteur de texture."
+msgstr "Retourne la hauteur de la texture."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Returns the texture's path."
-msgstr "Renvoie la largeur de texture."
+msgstr "Retourne le chemin de la texture."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -71562,9 +71694,8 @@ msgid "Returns the type of the texture, can be any of the [enum TextureType]."
msgstr "Retourne le type du nœud à [code]idx[/code]."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Returns the texture's width."
-msgstr "Renvoie la largeur de texture."
+msgstr "Retourne la largeur de la texture."
#: doc/classes/VisualServer.xml
msgid ""
@@ -71584,9 +71715,8 @@ msgid "Sets the texture's flags. See [enum TextureFlags] for options."
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Sets the texture's path."
-msgstr "Renvoie la largeur de texture."
+msgstr "Définit le chemin de la texture."
#: doc/classes/VisualServer.xml
msgid ""
@@ -71663,7 +71793,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Returns the viewport's last rendered frame."
-msgstr ""
+msgstr "Retourne la dernière trame de rendu de la fenêtre d'affichage."
#: doc/classes/VisualServer.xml
msgid "Detaches a viewport from a canvas and vice versa."
@@ -71708,6 +71838,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Sets the viewport's global transformation matrix."
msgstr ""
+"Définit la matrice de transformation globale de la fenêtre d'affichage."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -71725,6 +71856,8 @@ msgstr "Actuellement non implémenté dans Godot 3.x."
#: doc/classes/VisualServer.xml
msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."
msgstr ""
+"Définit le mode d'anticrénelage. Voir [enum ViewportMSAA] pour les "
+"possibilités."
#: doc/classes/VisualServer.xml
msgid "Sets the viewport's parent to another viewport."
@@ -71775,12 +71908,14 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Sets the viewport's width and height."
-msgstr ""
+msgstr "Définit la largeur et la hauteur de la fenêtre d'affichage."
#: doc/classes/VisualServer.xml
msgid ""
"If [code]true[/code], the viewport renders its background as transparent."
msgstr ""
+"Si [code]true[/code], la fenêtre d'affichage rend son arrière-plan de "
+"manière transparente."
#: doc/classes/VisualServer.xml
msgid ""
@@ -72125,9 +72260,8 @@ msgid "The spotlight's attenuation."
msgstr "L'atténuation du projecteur."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Scales the shadow color."
-msgstr "Définit la police [Color]."
+msgstr "Met à l'échelle la couleur de l'ombre."
#: doc/classes/VisualServer.xml
msgid "Max distance that shadows will be rendered."
@@ -73683,7 +73817,7 @@ msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
msgid "The comparison function. See [enum Function] for options."
-msgstr ""
+msgstr "La fonction de comparaison. Voir [enum Function] pour les options."
#: doc/classes/VisualShaderNodeIs.xml
msgid "Comparison with [code]INF[/code] (Infinity)."
diff --git a/doc/translations/gl.po b/doc/translations/gl.po
index a62aba930d..20605af75c 100644
--- a/doc/translations/gl.po
+++ b/doc/translations/gl.po
@@ -15850,6 +15850,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16270,8 +16274,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18615,10 +18620,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18769,6 +18774,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23249,10 +23266,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26703,14 +26723,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32549,6 +32569,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32584,6 +32611,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38443,6 +38477,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38496,6 +38534,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39052,6 +39094,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45408,6 +45467,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45831,6 +45896,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46800,6 +46878,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47213,6 +47301,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48145,13 +48241,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48218,7 +48314,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55518,11 +55621,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55548,9 +55651,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55558,11 +55661,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57349,6 +57452,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59564,6 +59673,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63218,6 +63334,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/hi.po b/doc/translations/hi.po
index fee4b208a2..8e526e6594 100644
--- a/doc/translations/hi.po
+++ b/doc/translations/hi.po
@@ -15849,6 +15849,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16269,8 +16273,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18614,10 +18619,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18768,6 +18773,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23248,10 +23265,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26702,14 +26722,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32548,6 +32568,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32583,6 +32610,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38442,6 +38476,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38495,6 +38533,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39051,6 +39093,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45407,6 +45466,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45830,6 +45895,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46799,6 +46877,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47212,6 +47300,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48144,13 +48240,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48217,7 +48313,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55517,11 +55620,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55547,9 +55650,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55557,11 +55660,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57348,6 +57451,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59563,6 +59672,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63217,6 +63333,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/hu.po b/doc/translations/hu.po
index b0e78ab725..7c93fcd2ba 100644
--- a/doc/translations/hu.po
+++ b/doc/translations/hu.po
@@ -15867,6 +15867,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16287,8 +16291,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18632,10 +18637,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18786,6 +18791,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23266,10 +23283,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26720,14 +26740,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32566,6 +32586,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32601,6 +32628,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38460,6 +38494,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38513,6 +38551,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39069,6 +39111,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45425,6 +45484,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45848,6 +45913,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46817,6 +46895,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47230,6 +47318,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48162,13 +48258,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48235,7 +48331,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55535,11 +55638,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55565,9 +55668,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55575,11 +55678,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57366,6 +57469,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59581,6 +59690,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63235,6 +63351,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/id.po b/doc/translations/id.po
index dcc5c28d89..fc6b486005 100644
--- a/doc/translations/id.po
+++ b/doc/translations/id.po
@@ -16057,6 +16057,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16477,8 +16481,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18822,10 +18827,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18976,6 +18981,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23460,10 +23477,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26917,14 +26937,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32763,6 +32783,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32798,6 +32825,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38671,6 +38705,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38724,6 +38763,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39280,6 +39324,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45653,6 +45714,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46076,6 +46143,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47045,6 +47125,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47458,6 +47548,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48390,13 +48488,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48463,7 +48561,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55765,11 +55870,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55795,9 +55900,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55805,11 +55910,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57600,6 +57705,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59815,6 +59926,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63470,6 +63588,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/is.po b/doc/translations/is.po
index 80c026c0f8..704ccfa6bf 100644
--- a/doc/translations/is.po
+++ b/doc/translations/is.po
@@ -15849,6 +15849,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16269,8 +16273,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18614,10 +18619,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18768,6 +18773,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23248,10 +23265,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26702,14 +26722,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32548,6 +32568,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32583,6 +32610,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38442,6 +38476,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38495,6 +38533,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39051,6 +39093,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45407,6 +45466,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45830,6 +45895,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46799,6 +46877,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47212,6 +47300,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48144,13 +48240,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48217,7 +48313,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55517,11 +55620,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55547,9 +55650,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55557,11 +55660,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57348,6 +57451,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59563,6 +59672,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63217,6 +63333,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/it.po b/doc/translations/it.po
index dcafac6cc5..5953035ec5 100644
--- a/doc/translations/it.po
+++ b/doc/translations/it.po
@@ -16918,6 +16918,11 @@ msgstr ""
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -17344,8 +17349,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19689,10 +19695,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19844,6 +19850,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Restituisce l'arco-seno del parametro."
@@ -24340,10 +24358,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27820,14 +27841,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33680,6 +33701,16 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
+"è disabilitato."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33715,6 +33746,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -39619,6 +39657,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39672,6 +39715,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -40232,6 +40280,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -46631,6 +46696,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -47054,6 +47125,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -48023,6 +48107,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -48436,6 +48530,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -49371,13 +49473,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -49444,7 +49546,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -56763,11 +56872,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56793,9 +56902,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56803,11 +56912,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -58611,6 +58720,15 @@ msgid "Returns if the given line is wrapped."
msgstr "Restituisce la tangente del parametro."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+"Restituisce [code]true[/code] se [code]a[/code] e [code]b[/code] sono "
+"approssimativamente uguali tra di loro."
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60849,6 +60967,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -64542,6 +64667,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/ja.po b/doc/translations/ja.po
index ddb9eb6efe..64c0815640 100644
--- a/doc/translations/ja.po
+++ b/doc/translations/ja.po
@@ -18941,6 +18941,11 @@ msgstr ""
"code]ã€ãã†ã§ãªã„å ´åˆã¯ [code]false[/code] ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "アニメーションãŒå†ç”Ÿä¸­ã§ã‚れ㰠[code]true[/code] ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -19367,8 +19372,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -21763,10 +21769,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -21918,6 +21924,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "ブレンド軸上ã®ãƒã‚¤ãƒ³ãƒˆã®æ•°ã‚’è¿”ã—ã¾ã™ã€‚"
@@ -26439,10 +26457,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -29944,14 +29965,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -35847,6 +35868,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "[code]true[/code] ã§ã‚れã°ã€ãƒ†ã‚¯ã‚¹ãƒãƒ£ã¯ä¸­å¤®ã«ãªã‚Šã¾ã™ã€‚"
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -35882,6 +35911,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -41818,6 +41854,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "インデックス [code]bus_idx[/code] ã®ãƒã‚¹ã®éŸ³é‡ã‚’ dB ã§è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -41871,6 +41912,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "インデックス [code]bus_idx[/code] ã®ãƒã‚¹ã®éŸ³é‡ã‚’ dB ã§è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -42433,6 +42479,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -48875,6 +48938,13 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr "[code]true[/code]ã®å ´åˆã€æ³•ç·šãƒžãƒƒãƒ”ãƒ³ã‚°ãŒæœ‰åйã«ãªã‚Šã¾ã™ã€‚"
+
+#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -49304,6 +49374,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -50273,6 +50356,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -50686,6 +50779,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -51624,13 +51725,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -51697,7 +51798,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -59342,11 +59450,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -59372,9 +59480,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -59382,11 +59490,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -61207,6 +61315,15 @@ msgid "Returns if the given line is wrapped."
msgstr "指定ã•れãŸã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒŽãƒ¼ãƒ‰ã®åå‰ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+"ã‚‚ã— [code]a[/code] 㨠[code]b[/code] ãŒã»ã¨ã‚“ã©ç­‰ã—ã„ãªã‚‰ã° [code]true[/"
+"code] ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -63463,6 +63580,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -67163,6 +67287,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "é…列ãŒç©ºã®å ´åˆã¯[code]true[/code]ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "é…列ãŒç©ºã®å ´åˆã¯[code]true[/code]ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/ko.po b/doc/translations/ko.po
index d4b782b0c0..7a5bfa260b 100644
--- a/doc/translations/ko.po
+++ b/doc/translations/ko.po
@@ -16015,6 +16015,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16441,8 +16446,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18786,10 +18792,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18941,6 +18947,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
@@ -23489,10 +23507,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26948,14 +26969,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32805,6 +32826,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32840,6 +32868,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38851,6 +38886,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38904,6 +38944,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39463,6 +39508,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45842,6 +45904,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46265,6 +46333,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47234,6 +47315,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47647,6 +47738,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48579,13 +48678,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48652,7 +48751,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55955,11 +56061,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55985,9 +56091,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55995,11 +56101,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57794,6 +57900,12 @@ msgid "Returns if the given line is wrapped."
msgstr "ë§¤ê°œë³€ìˆ˜ì˜ íƒ„ì  íŠ¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60010,6 +60122,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63687,6 +63806,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/lv.po b/doc/translations/lv.po
index 97a0990d75..6b7ee2aeb8 100644
--- a/doc/translations/lv.po
+++ b/doc/translations/lv.po
@@ -15864,6 +15864,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16284,8 +16288,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18629,10 +18634,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18783,6 +18788,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23266,10 +23283,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26720,14 +26740,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32566,6 +32586,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32601,6 +32628,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38460,6 +38494,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38513,6 +38551,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39069,6 +39111,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45425,6 +45484,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45848,6 +45913,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46817,6 +46895,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47230,6 +47318,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48162,13 +48258,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48235,7 +48331,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55535,11 +55638,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55565,9 +55668,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55575,11 +55678,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57366,6 +57469,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59581,6 +59690,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63235,6 +63351,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/mr.po b/doc/translations/mr.po
index 81a14f7e5a..e001339b39 100644
--- a/doc/translations/mr.po
+++ b/doc/translations/mr.po
@@ -15847,6 +15847,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16267,8 +16271,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18612,10 +18617,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18766,6 +18771,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23246,10 +23263,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26700,14 +26720,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32546,6 +32566,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32581,6 +32608,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38440,6 +38474,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38493,6 +38531,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39049,6 +39091,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45405,6 +45464,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45828,6 +45893,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46797,6 +46875,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47210,6 +47298,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48142,13 +48238,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48215,7 +48311,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55515,11 +55618,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55545,9 +55648,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55555,11 +55658,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57346,6 +57449,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59561,6 +59670,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63215,6 +63331,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/nb.po b/doc/translations/nb.po
index 8cd83ba148..4d54bdee6e 100644
--- a/doc/translations/nb.po
+++ b/doc/translations/nb.po
@@ -15859,6 +15859,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16279,8 +16283,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18624,10 +18629,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18778,6 +18783,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23258,10 +23275,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26712,14 +26732,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32558,6 +32578,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32593,6 +32620,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38452,6 +38486,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38505,6 +38543,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39061,6 +39103,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45417,6 +45476,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45840,6 +45905,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46809,6 +46887,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47222,6 +47310,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48154,13 +48250,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48227,7 +48323,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55527,11 +55630,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55557,9 +55660,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55567,11 +55670,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57358,6 +57461,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59573,6 +59682,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63227,6 +63343,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/ne.po b/doc/translations/ne.po
index dcc8e21951..b3231caf4d 100644
--- a/doc/translations/ne.po
+++ b/doc/translations/ne.po
@@ -15847,6 +15847,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16267,8 +16271,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18612,10 +18617,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18766,6 +18771,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23246,10 +23263,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26700,14 +26720,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32546,6 +32566,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32581,6 +32608,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38440,6 +38474,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38493,6 +38531,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39049,6 +39091,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45405,6 +45464,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45828,6 +45893,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46797,6 +46875,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47210,6 +47298,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48142,13 +48238,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48215,7 +48311,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55515,11 +55618,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55545,9 +55648,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55555,11 +55658,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57346,6 +57449,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59561,6 +59670,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63215,6 +63331,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/nl.po b/doc/translations/nl.po
index 7095944510..7af8cd1303 100644
--- a/doc/translations/nl.po
+++ b/doc/translations/nl.po
@@ -7,12 +7,13 @@
# marnicq van loon <marnicqvanloon@gmail.com>, 2020.
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
# Daan van Luijk <daanvl@outlook.be>, 2021.
+# voylin <0voylin0@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-07 22:24+0000\n"
-"Last-Translator: Daan van Luijk <daanvl@outlook.be>\n"
+"PO-Revision-Date: 2022-03-15 01:57+0000\n"
+"Last-Translator: voylin <0voylin0@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/nl/>\n"
"Language: nl\n"
@@ -20,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -63,69 +64,78 @@ msgid "Method Descriptions"
msgstr "Methodebeschrijvingen"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Theme Property Descriptions"
-msgstr "Eigenschapbeschrijvingen"
+msgstr "Thema Eigenschap Beschrijvingen"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "Erven:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "Geërft door:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
-msgstr ""
+msgstr "(overschrijft %s)"
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "Standaard"
#: doc/tools/make_rst.py
msgid "Setter"
-msgstr ""
+msgstr "Setter"
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "waarde"
#: doc/tools/make_rst.py
msgid "Getter"
-msgstr ""
+msgstr "Getter"
#: doc/tools/make_rst.py
msgid ""
"This method should typically be overridden by the user to have any effect."
msgstr ""
+"Deze methode hoort overschreven te worden door de gebruiker om effect te "
+"hebben."
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Deze methode heeft geen bijwerkingen. Hij wijzigt geen variabelen van de "
+"instantie."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
msgstr ""
+"Deze methode accepteert elke hoeveelheid argumenten na degenen die hier "
+"beschreven zijn."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Deze methode word gebruikt om een type aan te maken."
#: doc/tools/make_rst.py
msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
+"Deze methode heeft geen instantie nodig om te worden aangeroepen, hij kan "
+"aangeroepen worden door middel van de naam van de klasse."
#: doc/tools/make_rst.py
msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
+"Deze methode beschrijft een geldige operator die dit type als linker-operand "
+"gebruikt."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@@ -207,6 +217,14 @@ msgid ""
"c = acos(0.866025)\n"
"[/codeblock]"
msgstr ""
+"Geeft de arc cosine van [code]s[/code] in radialen terug. Dit word gebruikt "
+"om de hoek van de cosine [code]s[/code] te krijgen. [code]s[/code] moet "
+"tussen [code]-1.0[/code] en [code]1.0[/code] (inclusief), anders zal [method "
+"acos] [constant NAN] terug geven.\n"
+"[codeblock]\n"
+"# c is 0.523599 of 30 graden als we dit omzetten aan de hand van rad2deg(s)\n"
+"c = acos(0.866025)\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -15898,6 +15916,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16318,8 +16340,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18663,10 +18686,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18817,6 +18840,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23300,10 +23335,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26754,14 +26792,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32600,6 +32638,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32635,6 +32680,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38494,6 +38546,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38547,6 +38603,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39103,6 +39163,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45459,6 +45536,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45882,6 +45965,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46851,6 +46947,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47264,6 +47370,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48196,13 +48310,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48269,7 +48383,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55570,11 +55691,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55600,9 +55721,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55610,11 +55731,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57401,6 +57522,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59616,6 +59743,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63270,6 +63404,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/pl.po b/doc/translations/pl.po
index 615d1ff53f..45e9c8d39c 100644
--- a/doc/translations/pl.po
+++ b/doc/translations/pl.po
@@ -16352,6 +16352,13 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
+"wyłączone."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16778,8 +16785,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19123,10 +19131,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19278,6 +19286,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Zwraca arcus sinus parametru."
@@ -23771,10 +23791,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27242,14 +27265,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33104,6 +33127,16 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
+"wyłączone."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33139,6 +33172,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -39041,6 +39081,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39094,6 +39139,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39656,6 +39706,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -46054,6 +46121,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46477,6 +46550,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47446,6 +47532,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47859,6 +47955,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48796,13 +48900,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48869,7 +48973,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -56182,11 +56293,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56212,9 +56323,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56222,11 +56333,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -58022,6 +58133,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Zwraca tangens parametru."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60248,6 +60365,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63914,6 +64038,13 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
+"wyłączone."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/pt.po b/doc/translations/pt.po
index eb2e648038..42b3a739f1 100644
--- a/doc/translations/pt.po
+++ b/doc/translations/pt.po
@@ -16672,6 +16672,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -17100,8 +17105,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19449,10 +19455,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19603,6 +19609,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -24091,10 +24109,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27548,14 +27569,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33398,6 +33419,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "Se [code]true[/code], a texture será centralizada."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33433,6 +33462,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -39315,6 +39351,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Retorna o tipo do nó em at [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39368,6 +39409,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Retorna o tipo do nó em at [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39924,6 +39970,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -46284,6 +46347,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46707,6 +46776,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47676,6 +47758,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -48089,6 +48181,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -49021,13 +49121,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -49094,8 +49194,15 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
-msgstr "Emitido quando [member value] muda."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
+msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@@ -56418,11 +56525,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56448,9 +56555,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56458,11 +56565,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -58253,6 +58360,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60473,6 +60586,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -64138,6 +64258,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po
index fbf4dbeaa6..b324ecff06 100644
--- a/doc/translations/pt_BR.po
+++ b/doc/translations/pt_BR.po
@@ -16989,6 +16989,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -17417,8 +17422,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19766,10 +19772,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19921,6 +19927,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Retorna o arco-seno do parâmetro."
@@ -24420,10 +24438,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27902,14 +27923,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33767,6 +33788,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33802,6 +33831,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -39705,6 +39741,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Retorna o tipo do nó em at [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39758,6 +39799,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Retorna o tipo do nó em at [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -40319,6 +40365,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -46722,6 +46785,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -47145,6 +47214,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -48114,6 +48196,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -48527,6 +48619,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -49463,13 +49563,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -49536,8 +49636,15 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
-msgstr "Emitido quando [member value] muda."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
+msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@@ -56872,11 +56979,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56902,9 +57009,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56912,11 +57019,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -58722,6 +58829,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Retorna a tangente do parâmetro."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60950,6 +61063,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -64625,6 +64745,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/ro.po b/doc/translations/ro.po
index e80f0ba009..5d80a1018e 100644
--- a/doc/translations/ro.po
+++ b/doc/translations/ro.po
@@ -15867,6 +15867,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16287,8 +16291,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18632,10 +18637,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18786,6 +18791,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23269,10 +23286,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26723,14 +26743,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32569,6 +32589,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32604,6 +32631,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38463,6 +38497,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38516,6 +38554,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39072,6 +39114,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45428,6 +45487,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45851,6 +45916,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46820,6 +46898,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47233,6 +47321,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48165,13 +48261,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48238,7 +48334,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55538,11 +55641,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55568,9 +55671,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55578,11 +55681,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57369,6 +57472,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59584,6 +59693,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63238,6 +63354,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/ru.po b/doc/translations/ru.po
index 419a3bf547..57001546f3 100644
--- a/doc/translations/ru.po
+++ b/doc/translations/ru.po
@@ -39,12 +39,14 @@
# Russkikh Michail <summersay415@gmail.com>, 2022.
# Kirill Slesarenok <s.k.s.10.09.2001@gmail.com>, 2022.
# Иван Гай <yfrde615@gmail.com>, 2022.
+# Bebihindra <denisk.chebotarev@mail.ru>, 2022.
+# Alex_Faction <creeponedead@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-02 18:39+0000\n"
-"Last-Translator: Rustam Alieskerov <rustam.aleskerov7@gmail.com>\n"
+"PO-Revision-Date: 2022-03-13 22:11+0000\n"
+"Last-Translator: Alex_Faction <creeponedead@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ru/>\n"
"Language: ru\n"
@@ -53,7 +55,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -164,8 +166,8 @@ msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
-"Этот метод опиÑывает подходÑщий оператор, который необходимо иÑпользовать Ñ "
-"Ñтим типом, как левый операнд."
+"Этот метод опиÑывает допуÑтимый оператор Ð´Ð»Ñ Ð¸ÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ñ Ñтим типом в "
+"качеÑтве левого операнда."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@@ -438,12 +440,12 @@ msgid ""
"a = clamp(15, 1, 20) # a is 15\n"
"[/codeblock]"
msgstr ""
-"Ограничивает [code]value[/code], и возвращает значение не меньше [code]min[/"
+"Ограничивает [code]value[/code], Ð²Ð¾Ð·Ð²Ñ€Ð°Ñ‰Ð°Ñ Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ðµ не меньше [code]min[/"
"code] и не больше [code]max[/code].\n"
"[codeblock]\n"
"a = clamp(1000, 1, 20) # a будет 20\n"
-"a = clamp(-10, 1, 20) # a будет 1\n"
-"a = clamp(15, 1, 20) # a будет 15\n"
+"a = clamp(-10, 1, 20) # a будет 1\n"
+"a = clamp(15, 1, 20) # a будет 15\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -485,18 +487,15 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
"[codeblock]\n"
"print(cosh(1)) # Prints 1.543081\n"
"[/codeblock]"
msgstr ""
-"Возвращает гиперболичеÑкий коÑÐ¸Ð½ÑƒÑ ÑƒÐ³Ð»Ð° [code]s[/code], заданного в "
-"радианах.\n"
+"Возвращает гиперболичеÑкий коÑÐ¸Ð½ÑƒÑ ÑƒÐ³Ð»Ð° [code]s[/code] в радианах.\n"
"[codeblock]\n"
-"# Печатает 1.543081\n"
-"print(cosh(1))\n"
+"print(cosh(1)) # Выведет 1.543081\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -671,7 +670,6 @@ msgstr ""
"напрÑмую."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
"of [code]a[/code].\n"
@@ -683,8 +681,7 @@ msgstr ""
"Возвращает значение Ñ Ð¿Ð»Ð°Ð²Ð°ÑŽÑ‰ÐµÐ¹ точкой оÑтатка от Ð´ÐµÐ»ÐµÐ½Ð¸Ñ [code]a/b[/code], "
"ÑохранÑÑ Ð·Ð½Ð°Ðº [code]a[/code].\n"
"[codeblock]\n"
-"# remainder равно 1.5\n"
-"var remainder = fmod(7, 5.5)\n"
+"var remainder = fmod(7, 5.5) # remainder равно 1.5\n"
"[/codeblock]\n"
"Ð”Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ñ†ÐµÐ»Ð¾Ñ‡Ð¸Ñленного оÑтатка иÑпользуйте оператор %."
@@ -17628,6 +17625,11 @@ msgstr ""
"приблизительно равны друг другу."
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Возвращает [code]true[/code] еÑли маÑÑив пуÑтой."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -18054,8 +18056,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -20403,10 +20406,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -20558,6 +20561,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Возвращает аркÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
@@ -25069,10 +25084,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -28543,14 +28561,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -34426,6 +34444,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "ЕÑли [code]true[/code], текÑтура будет центрирована."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -34461,6 +34487,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38121,7 +38154,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
-msgstr ""
+msgstr "Узлы и Сцены"
#: doc/classes/Node.xml
msgid "All Demos"
@@ -40373,6 +40406,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Возвращает ÑкалÑрное произведение Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð¾Ð¼ [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -40426,6 +40464,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Возвращает ÑкалÑрное произведение Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð¾Ð¼ [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -40991,6 +41034,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -47417,6 +47477,15 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+"ЕÑли [code]true[/code], Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ [member animation] воÑпроизводитÑÑ Ð² данный "
+"момент."
+
+#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
@@ -47845,6 +47914,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -48814,6 +48896,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -49227,6 +49319,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -50206,13 +50306,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -50279,7 +50379,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -57631,11 +57738,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -57661,9 +57768,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -57671,11 +57778,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -59482,6 +59589,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Возвращает [Texture2D] заданного кадра."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -61727,6 +61840,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -65534,6 +65654,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Возвращает [code]true[/code] еÑли маÑÑив пуÑтой."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Возвращает [code]true[/code] еÑли маÑÑив пуÑтой."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/sk.po b/doc/translations/sk.po
index 7f5375076e..607fa7197e 100644
--- a/doc/translations/sk.po
+++ b/doc/translations/sk.po
@@ -15850,6 +15850,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16270,8 +16274,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18615,10 +18620,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18769,6 +18774,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23252,10 +23269,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26706,14 +26726,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32552,6 +32572,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32587,6 +32614,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38446,6 +38480,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38499,6 +38537,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39055,6 +39097,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45411,6 +45470,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45834,6 +45899,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46803,6 +46881,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47216,6 +47304,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48148,13 +48244,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48221,7 +48317,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55521,11 +55624,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55551,9 +55654,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55561,11 +55664,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57352,6 +57455,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59567,6 +59676,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63221,6 +63337,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po
index fb2ee3eda8..620a2f5b47 100644
--- a/doc/translations/sr_Cyrl.po
+++ b/doc/translations/sr_Cyrl.po
@@ -15861,6 +15861,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16281,8 +16285,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18626,10 +18631,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18780,6 +18785,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23263,10 +23280,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26717,14 +26737,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32563,6 +32583,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32598,6 +32625,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38457,6 +38491,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38510,6 +38548,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39066,6 +39108,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45422,6 +45481,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45845,6 +45910,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46814,6 +46892,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47227,6 +47315,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48159,13 +48255,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48232,7 +48328,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55532,11 +55635,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55562,9 +55665,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55572,11 +55675,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57363,6 +57466,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59578,6 +59687,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63232,6 +63348,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/sv.po b/doc/translations/sv.po
index 708b006742..f6e68b0231 100644
--- a/doc/translations/sv.po
+++ b/doc/translations/sv.po
@@ -15850,6 +15850,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16270,8 +16274,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18615,10 +18620,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18769,6 +18774,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23249,10 +23266,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26703,14 +26723,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32549,6 +32569,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32584,6 +32611,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38443,6 +38477,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38496,6 +38534,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39052,6 +39094,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45408,6 +45467,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45831,6 +45896,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46800,6 +46878,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47213,6 +47301,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48145,13 +48241,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48218,7 +48314,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55518,11 +55621,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55548,9 +55651,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55558,11 +55661,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57349,6 +57452,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59564,6 +59673,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63218,6 +63334,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/th.po b/doc/translations/th.po
index 684a6a0bc6..ca2ce020a6 100644
--- a/doc/translations/th.po
+++ b/doc/translations/th.po
@@ -15958,6 +15958,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16378,8 +16382,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18723,10 +18728,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18877,6 +18882,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23361,10 +23378,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26817,14 +26837,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32685,6 +32705,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32720,6 +32747,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38639,6 +38673,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "คืนค่าà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าของลำโพง"
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38692,6 +38731,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "คืนค่าà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าของลำโพง"
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39249,6 +39293,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45612,6 +45673,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46035,6 +46102,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47009,6 +47089,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47422,6 +47512,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48354,13 +48452,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48427,7 +48525,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55731,11 +55836,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55761,9 +55866,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55771,11 +55876,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57566,6 +57671,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59781,6 +59892,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63448,6 +63566,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/tl.po b/doc/translations/tl.po
index 7a9fb2b1f7..385070cca2 100644
--- a/doc/translations/tl.po
+++ b/doc/translations/tl.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-02-26 10:27+0000\n"
+"PO-Revision-Date: 2022-03-17 13:59+0000\n"
"Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n"
"Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/tl/>\n"
@@ -18,7 +18,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -573,6 +573,10 @@ msgid ""
"print(hash(\"a\")) # Prints 177670\n"
"[/codeblock]"
msgstr ""
+"Binabalik ang integer hash ng variable na ipinasa.\n"
+"[codeblock]\n"
+"print(hash(\"a\")) #Prints 177670\n"
+"[code/block]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -15929,6 +15933,13 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
+"so-sort ay hindi pinapagana."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16349,8 +16360,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18694,10 +18706,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18848,6 +18860,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23328,10 +23352,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26782,14 +26809,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32628,6 +32655,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32663,6 +32697,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38528,6 +38569,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38581,6 +38626,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39137,6 +39186,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45496,6 +45562,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45919,6 +45991,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46888,6 +46973,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47301,6 +47396,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48233,13 +48336,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48306,7 +48409,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55606,11 +55716,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55636,9 +55746,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55646,11 +55756,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57437,6 +57547,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59655,6 +59771,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63309,6 +63432,13 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
+"so-sort ay hindi pinapagana."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/tr.po b/doc/translations/tr.po
index 39cd3b64ef..f2eaa55c6c 100644
--- a/doc/translations/tr.po
+++ b/doc/translations/tr.po
@@ -16639,6 +16639,12 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -17065,8 +17071,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19410,10 +19417,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19565,6 +19572,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Verilen bir değerin ark-sinüsünü döndürür."
@@ -24054,10 +24073,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27520,14 +27542,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33372,6 +33394,15 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33407,6 +33438,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -39298,6 +39336,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39351,6 +39394,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39910,6 +39958,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -46300,6 +46365,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46723,6 +46794,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47692,6 +47776,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -48105,6 +48199,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -49042,13 +49144,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -49115,7 +49217,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -56422,11 +56531,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56452,9 +56561,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56462,11 +56571,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -58261,6 +58370,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Verilen değerin tanjantını döndürür."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60479,6 +60594,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -64144,6 +64266,12 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/uk.po b/doc/translations/uk.po
index 9f268b548f..dc2e7969b1 100644
--- a/doc/translations/uk.po
+++ b/doc/translations/uk.po
@@ -16016,6 +16016,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Повертає коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16442,8 +16447,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18787,10 +18793,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18942,6 +18948,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Повертає аркÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
@@ -23429,10 +23447,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26894,14 +26915,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32745,6 +32766,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32780,6 +32808,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38667,6 +38702,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "ОбчиÑлює векторний добуток цього вектора Ñ– [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38720,6 +38760,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "ОбчиÑлює векторний добуток цього вектора Ñ– [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39279,6 +39324,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45660,6 +45722,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46083,6 +46151,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47052,6 +47133,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47465,6 +47556,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48397,13 +48496,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48470,7 +48569,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55775,11 +55881,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55805,9 +55911,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55815,11 +55921,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57615,6 +57721,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Повертає Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59833,6 +59945,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63499,6 +63618,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Повертає коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/vi.po b/doc/translations/vi.po
index 94b26a92d6..1a98c49ac8 100644
--- a/doc/translations/vi.po
+++ b/doc/translations/vi.po
@@ -16316,6 +16316,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Nếu [code]true[/code], há»a tiết sẽ được căn ở trung tâm."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16742,8 +16747,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19088,10 +19094,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19243,6 +19249,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Trả vỠsin nghịch đảo của tham số."
@@ -23730,10 +23748,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27189,14 +27210,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33041,6 +33062,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "Nếu [code]true[/code], há»a tiết sẽ được căn ở trung tâm."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33076,6 +33105,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38965,6 +39001,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Trả vỠsin của tham số."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39018,6 +39059,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Trả vỠsin của tham số."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39577,6 +39623,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45966,6 +46029,13 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr "Nếu [code]true[/code], há»a tiết sẽ được căn ở trung tâm."
+
+#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
@@ -46392,6 +46462,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47361,6 +47444,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47774,6 +47867,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48709,13 +48810,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48782,7 +48883,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -56091,11 +56199,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56121,9 +56229,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56131,11 +56239,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57930,6 +58038,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Trả vỠ[Texture2D] của khung hình được cho."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60148,6 +60262,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63817,6 +63938,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Nếu [code]true[/code], há»a tiết sẽ được căn ở trung tâm."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po
index 43706eb180..b902af288f 100644
--- a/doc/translations/zh_CN.po
+++ b/doc/translations/zh_CN.po
@@ -62,7 +62,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-08 06:54+0000\n"
+"PO-Revision-Date: 2022-03-17 18:46+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot-class-reference/zh_Hans/>\n"
@@ -4177,8 +4177,8 @@ msgid ""
"pick in a list specified via a hint string such as [code]\"Hello,Something,"
"Else\"[/code]."
msgstr ""
-"通过一个æç¤ºä¸²ï¼Œæç¤ºä¸€ä¸ªæ•´æ•°ã€æµ®ç‚¹æˆ–字符串属性是枚举值,枚举值å–值æ¥è‡ªäºŽå½¢å¦‚"
-"[code]\"Hello,Something,Else\"[/code]çš„æç¤ºä¸²ã€‚"
+"æç¤ºæ•´æ•°ã€æµ®ç‚¹æ•°æˆ–字符串属性为枚举值,å¯é€‰å€¼åˆ—表通过æç¤ºå­—符串指定,例如 "
+"[code]\"Hello,Something,Else\"[/code]。"
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4188,6 +4188,10 @@ msgid ""
"arbitrary values and can be empty. The list of values serves to suggest "
"possible values."
msgstr ""
+"æç¤ºå­—符串属性为枚举值,å¯é€‰å€¼åˆ—表通过æç¤ºå­—符串指定,例如 [code]\"Hello,"
+"Something,Else\"[/code]。\n"
+"与 [constant PROPERTY_HINT_ENUM] ä¸åŒï¼Œå…·æœ‰è¿™ä¸ªæç¤ºçš„属性ä»èƒ½å¤ŸæŽ¥å—ä»»æ„值,而"
+"且å¯ä»¥ä¸ºç©ºã€‚å¯é€‰å€¼åˆ—表用于æç¤ºå¯èƒ½çš„值。"
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -5069,7 +5073,7 @@ msgstr "模å¼åˆ—举的最大值。"
#: doc/classes/AnimatedSprite.xml
msgid "Sprite node that can use multiple textures for animation."
-msgstr "å¯ä»¥ä½¿ç”¨å¤šä¸ªçº¹ç†è¿›è¡ŒåŠ¨ç”»å¤„ç†çš„ Sprite 节点。"
+msgstr "å¯ä»¥ä½¿ç”¨å¤šä¸ªçº¹ç†è¿›è¡ŒåŠ¨ç”»å¤„ç†çš„ç²¾çµèŠ‚ç‚¹ã€‚"
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -5176,7 +5180,7 @@ msgstr "当[member frame]更改时å‘出。"
#: doc/classes/AnimatedSprite3D.xml
msgid ""
"2D sprite node in 3D world, that can use multiple 2D textures for animation."
-msgstr "3D世界中的2Dç²¾çµèŠ‚ç‚¹ï¼Œå¯ä»¥ä½¿ç”¨å¤šä¸ª2D纹ç†è¿›è¡ŒåŠ¨ç”»å¤„ç†ã€‚"
+msgstr "3D 世界中的 2D ç²¾çµèŠ‚ç‚¹ï¼Œå¯ä»¥ä½¿ç”¨å¤šä¸ª 2D 纹ç†è¿›è¡ŒåŠ¨ç”»å¤„ç†ã€‚"
#: doc/classes/AnimatedSprite3D.xml
msgid ""
@@ -5704,7 +5708,7 @@ msgid ""
"Sets the transition curve (easing) for a specific key (see the built-in math "
"function [method @GDScript.ease])."
msgstr ""
-"设置特定键的过渡曲线(缓动)(å‚阅内置数学函数[method @GDScript.ease])。"
+"设置特定键的过渡曲线(缓动)(å‚阅内置数学函数 [method @GDScript.ease])。"
#: doc/classes/Animation.xml
msgid "Sets the value of an existing key."
@@ -5837,15 +5841,15 @@ msgstr "动画曲目在其他 [AnimationPlayer] 节点中播放动画。"
#: doc/classes/Animation.xml
msgid "No interpolation (nearest value)."
-msgstr "无内æ’(最近值)。"
+msgstr "æ— æ’值(最近值)。"
#: doc/classes/Animation.xml
msgid "Linear interpolation."
-msgstr "线性æ’值."
+msgstr "线性æ’值。"
#: doc/classes/Animation.xml
msgid "Cubic interpolation."
-msgstr "三次æ’值."
+msgstr "三次æ’值。"
#: doc/classes/Animation.xml
msgid "Update between keyframes."
@@ -5864,8 +5868,8 @@ msgid ""
"Same as linear interpolation, but also interpolates from the current value "
"(i.e. dynamically at runtime) if the first key isn't at 0 seconds."
msgstr ""
-"与线性æ’值相åŒï¼Œä½†å¦‚æžœç¬¬ä¸€ä¸ªé”®ä¸æ˜¯åœ¨0秒时,也会从当å‰å€¼è¿›è¡Œæ’值(å³åœ¨è¿è¡Œæ—¶åЍ"
-"æ€æ’值)。"
+"与线性æ’值相åŒï¼Œä½†å¦‚果第一个关键帧ä¸åœ¨ç¬¬ 0 秒,则会从当å‰å€¼è¿›è¡Œæ’值(å³åœ¨è¿è¡Œ"
+"æ—¶åŠ¨æ€æ’值)。"
#: doc/classes/AnimationNode.xml
msgid "Base resource for [AnimationTree] nodes."
@@ -5955,7 +5959,7 @@ msgid ""
"Gets the value of a parameter. Parameters are custom local memory used for "
"your nodes, given a resource can be reused in multiple trees."
msgstr ""
-"获å–ä¸€ä¸ªå‚æ•°çš„å€¼ã€‚å‚æ•°æ˜¯ä½ çš„节点使用的自定义本地存储,给定的资æºå¯ä»¥åœ¨å¤šä¸ªæ ‘"
+"获å–ä¸€ä¸ªå‚æ•°çš„å€¼ã€‚å‚æ•°æ˜¯ä½ çš„节点使用的自定义本地内存,给定的资æºå¯ä»¥åœ¨å¤šä¸ªæ ‘"
"中é‡å¤ä½¿ç”¨ã€‚"
#: doc/classes/AnimationNode.xml
@@ -5972,7 +5976,7 @@ msgid ""
"memory used for your nodes, given a resource can be reused in multiple "
"trees. Format is similar to [method Object.get_property_list]."
msgstr ""
-"获å–傿•°çš„属性信æ¯ã€‚傿•°æ˜¯ä½ çš„节点使用的自定义本地存储,给定的资æºå¯ä»¥åœ¨å¤šä¸ª"
+"获å–傿•°çš„属性信æ¯ã€‚傿•°æ˜¯ä½ çš„节点使用的自定义本地内存,给定的资æºå¯ä»¥åœ¨å¤šä¸ª"
"树中é‡å¤ä½¿ç”¨ã€‚æ ¼å¼ç±»ä¼¼äºŽ[method Object.get_property_list]。"
#: doc/classes/AnimationNode.xml
@@ -5982,9 +5986,8 @@ msgid ""
msgstr "返回[code]true[/code],是å¦å¸Œæœ›æ··åˆæ ‘编辑器在此节点上显示过滤器编辑。"
#: doc/classes/AnimationNode.xml
-#, fuzzy
msgid "Returns whether the given path is filtered."
-msgstr "返回[code]true[/code]是å¦å¯¹æŒ‡å®šè·¯å¾„进行过滤。"
+msgstr "返回是å¦å¯¹ç»™å®šçš„路径进行过滤。"
#: doc/classes/AnimationNode.xml
msgid ""
@@ -6001,7 +6004,7 @@ msgstr ""
"对的增é‡ï¼Œé™¤éž [code]seek[/code] 是 [code]true[/code],此时它是ç»å¯¹çš„æ—¶é—´ã€‚\n"
"请在这里调用 [method blend_input]ã€[method blend_node] 或 [method "
"blend_animation] 函数。你也å¯ä»¥ä½¿ç”¨ [method get_parameter] å’Œ [method "
-"set_parameter] æ¥ä¿®æ”¹æœ¬åœ°å­˜å‚¨ã€‚\n"
+"set_parameter] æ¥ä¿®æ”¹æœ¬åœ°å†…存。\n"
"这个函数应该返回当å‰åŠ¨ç”»å®Œæˆçš„剩余时间(如果ä¸ç¡®å®šï¼Œè¯·ä¼ é€’被调用的主混åˆ"
"值)。"
@@ -6014,12 +6017,11 @@ msgid "Adds or removes a path for the filter."
msgstr "添加或删除筛选器的路径。"
#: doc/classes/AnimationNode.xml
-#, fuzzy
msgid ""
"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
-"è®¾ç½®ä¸€ä¸ªè‡ªå®šä¹‰å‚æ•°ã€‚è¿™äº›å‚æ•°è¢«ç”¨ä½œæœ¬åœ°å­˜å‚¨ï¼Œå› ä¸ºèµ„æºå¯ä»¥åœ¨æ ‘或场景中é‡å¤ä½¿"
+"è®¾ç½®ä¸€ä¸ªè‡ªå®šä¹‰å‚æ•°ã€‚è¿™äº›å‚æ•°è¢«ç”¨ä½œæœ¬åœ°å†…存,因为资æºå¯ä»¥åœ¨æ ‘或场景中é‡å¤ä½¿"
"用。"
#: doc/classes/AnimationNode.xml
@@ -6027,9 +6029,8 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr "如果为 [code]true[/code],则å¯ç”¨ç­›é€‰åŠŸèƒ½ã€‚"
#: doc/classes/AnimationNode.xml
-#, fuzzy
msgid "Emitted when the node was removed from the graph."
-msgstr "当该节点从图中删除时调用。"
+msgstr "当该节点从图中删除时触å‘。"
#: doc/classes/AnimationNode.xml
msgid ""
@@ -6986,8 +6987,8 @@ msgid ""
"Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] "
"with key [code]name[/code]."
msgstr ""
-"如果[AnimationPlayer]存储了带有[code]name[/code]with key[Animation],返回"
-"[code]true[/code]。"
+"如果该 [AnimationPlayer] 存储了键å为 [code]name[/code] çš„ [Animation],则返"
+"回 [code]true[/code]。"
#: doc/classes/AnimationPlayer.xml
msgid "Returns [code]true[/code] if playing an animation."
@@ -7331,8 +7332,7 @@ msgid ""
"[i]Deprecated.[/i] Animation player that uses a node graph for blending "
"animations. Superseded by [AnimationTree]."
msgstr ""
-"[i]已弃用。[/i] 使用节点图(node graph)æ¥æ··åˆåŠ¨ç”»çš„åŠ¨ç”»æ’­æ”¾å™¨ã€‚ç”± "
-"[AnimationTree] å–代。"
+"[i]已弃用。[/i]ä½¿ç”¨èŠ‚ç‚¹å›¾æ¥æ··åˆåŠ¨ç”»çš„åŠ¨ç”»æ’­æ”¾å™¨ã€‚ç”± [AnimationTree] å–代。"
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -11960,7 +11960,6 @@ msgid "Number of available audio buses."
msgstr "å¯ç”¨éŸ³é¢‘总线的数é‡ã€‚"
#: doc/classes/AudioServer.xml
-#, fuzzy
msgid ""
"Name of the current device for audio input (see [method get_device_list]). "
"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
@@ -11969,9 +11968,9 @@ msgid ""
"input. If an invalid device name is set, the value will be reverted back to "
"[code]\"Default\"[/code]."
msgstr ""
-"当å‰éŸ³é¢‘输出设备åç§°ï¼ˆè§ [method get_device_list])。在具有多个音频输出的系统"
-"中(例如模拟ã€USBã€HDMI 音频),å¯ç”¨äºŽé€‰æ‹©éŸ³é¢‘输出设备。将值设为 "
-"[code]\"Default\"[/code] 则会从系统默认的音频输出播放音频。如果设置了无效的设"
+"当å‰éŸ³é¢‘输出设备的åç§°ï¼ˆè§ [method get_device_list])。在具有多个音频输出的系"
+"统中(例如模拟ã€USBã€HDMI 音频),å¯ç”¨äºŽé€‰æ‹©éŸ³é¢‘输出设备。为 "
+"[code]\"Default\"[/code] 时会从系统默认的音频输出播放音频。如果设置了无效的设"
"备å称,该值会被æ¢å¤ä¸º [code]\"Default\"[/code]。"
#: doc/classes/AudioServer.xml
@@ -12194,7 +12193,7 @@ msgstr ""
#: doc/classes/AudioStreamPlayer.xml
msgid "Plays back audio non-positionally."
-msgstr "éžå®šä½åœ°æ’­æ”¾éŸ³é¢‘。"
+msgstr "播放音频,ä¸è€ƒè™‘所处ä½ç½®ã€‚"
#: doc/classes/AudioStreamPlayer.xml
msgid ""
@@ -12218,7 +12217,7 @@ msgstr "返回与此 [AudioStreamPlayer] å…³è”çš„ [AudioStreamPlayback] 对象ã
#: doc/classes/AudioStreamPlayer.xml
msgid "Plays the audio from the given [code]from_position[/code], in seconds."
-msgstr "从给定的 [code]from_position[/code] 播放音频,以秒为å•ä½ã€‚"
+msgstr "从给定的ä½ç½® [code]from_position[/code] 播放音频,以秒为å•ä½ã€‚"
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
#: doc/classes/AudioStreamPlayer3D.xml
@@ -12280,20 +12279,20 @@ msgstr "å½“éŸ³é¢‘åœæ­¢æ’­æ”¾æ—¶å‘出。"
#: doc/classes/AudioStreamPlayer.xml
msgid "The audio will be played only on the first channel."
-msgstr "音频将åªåœ¨ç¬¬ä¸€ä¸ªé¢‘铿’­æ”¾ã€‚"
+msgstr "音频将åªåœ¨ç¬¬ä¸€ä¸ªå£°é“中播放。"
#: doc/classes/AudioStreamPlayer.xml
msgid "The audio will be played on all surround channels."
-msgstr "éŸ³é¢‘å°†åœ¨æ‰€æœ‰çŽ¯ç»•å£°é¢‘é“æ’­æ”¾ã€‚"
+msgstr "音频将在所有环绕声声é“中播放。"
#: doc/classes/AudioStreamPlayer.xml
msgid ""
"The audio will be played on the second channel, which is usually the center."
-msgstr "音频将在第二通é“,也就是通常的中央播放。"
+msgstr "音频将在第二个声é“中播放,通常ä½äºŽä¸­å¤®ã€‚"
#: doc/classes/AudioStreamPlayer2D.xml
msgid "Plays positional sound in 2D space."
-msgstr "在 2D 空间中播放ä½ç½®å£°éŸ³ã€‚"
+msgstr "在 2D 空间中播放与ä½ç½®ç›¸å…³çš„声音。"
#: doc/classes/AudioStreamPlayer2D.xml
msgid ""
@@ -12312,19 +12311,19 @@ msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
msgid "Returns the position in the [AudioStream]."
-msgstr "返回[AudioStream]中的ä½ç½®ã€‚"
+msgstr "返回 [AudioStream] 中的ä½ç½®ã€‚"
#: doc/classes/AudioStreamPlayer2D.xml
msgid ""
"Returns the [AudioStreamPlayback] object associated with this "
"[AudioStreamPlayer2D]."
-msgstr "返回与该[AudioStreamPlayer2D]相关è”çš„[AudioStreamPlayback]对象。"
+msgstr "返回与该 [AudioStreamPlayer2D] 相关è”çš„ [AudioStreamPlayback] 对象。"
#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
msgid ""
"Plays the audio from the given position [code]from_position[/code], in "
"seconds."
-msgstr "从给定的ä½ç½®[code]from_position[/code]播放音频,以秒为å•ä½ã€‚"
+msgstr "从给定的ä½ç½® [code]from_position[/code] 播放音频,以秒为å•ä½ã€‚"
#: doc/classes/AudioStreamPlayer2D.xml
msgid ""
@@ -12352,7 +12351,7 @@ msgstr "基础音é‡ï¼Œæ— è¡°å‡ã€‚"
#: doc/classes/AudioStreamPlayer3D.xml
msgid "Plays positional sound in 3D space."
-msgstr "在 3D 空间中播放ä½ç½®å£°éŸ³ã€‚"
+msgstr "在 3D 空间中播放与ä½ç½®ç›¸å…³çš„声音。"
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
@@ -14244,8 +14243,8 @@ msgid ""
"description). If the camera node is outside the scene tree, it will attempt "
"to become current once it's added."
msgstr ""
-"使此相机æˆä¸º[Viewport]的当å‰ç›¸æœºï¼ˆè§ç±»çš„说明)。如果相机节点在场景树之外,一"
-"旦添加,它将å°è¯•æˆä¸ºå½“å‰ç›¸æœºã€‚"
+"使此相机æˆä¸º [Viewport] 的当å‰ç›¸æœºï¼ˆè§ç±»çš„说明)。如果相机节点在场景树之外,"
+"一旦添加,它将å°è¯•æˆä¸ºå½“å‰ç›¸æœºã€‚"
#: doc/classes/Camera.xml
msgid ""
@@ -14537,7 +14536,7 @@ msgstr ""
#: doc/classes/Camera2D.xml
msgid "Camera node for 2D scenes."
-msgstr "二维场景的相机节点。"
+msgstr "2D 场景的相机节点。"
#: doc/classes/Camera2D.xml
msgid ""
@@ -15710,22 +15709,20 @@ msgid "Returns the RID of the canvas used by this layer."
msgstr "返回此层使用的画布的 RID。"
#: doc/classes/CanvasLayer.xml
-#, fuzzy
msgid ""
"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
"setting [member visible] to [code]false[/code]."
msgstr ""
-"如果该 [CanvasItem] ç›®å‰æ˜¯å¯è§çš„,则将其éšè—。等价于将 [member visible] 设为 "
+"éšè—该 [CanvasLayer] 下的所有 [CanvasItem]。等价于将 [member visible] 设为 "
"[code]false[/code]。"
#: doc/classes/CanvasLayer.xml
-#, fuzzy
msgid ""
"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
"setting [member visible] to [code]true[/code]."
msgstr ""
-"如果该 [CanvasItem] ç›®å‰æ˜¯å¯è§çš„,则将其éšè—。等价于将 [member visible] 设为 "
-"[code]false[/code]。"
+"显示该 [CanvasLayer] 下的所有 [CanvasItem]。等价于将 [member visible] 设为 "
+"[code]true[/code]。"
#: doc/classes/CanvasLayer.xml
msgid ""
@@ -19198,7 +19195,6 @@ msgstr ""
"rect_position]。"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
@@ -19223,7 +19219,8 @@ msgid ""
msgstr ""
"如果该 [Theme] 具有指定 [code]name[/code] 和 [code]theme_type[/code] 的颜色"
"项,则从树中第一个匹é…çš„ [Theme] 返回 [Color]。如果çœç•¥ [code]theme_type[/"
-"code]ï¼Œåˆ™ä½¿ç”¨å½“å‰æŽ§ä»¶çš„ç±»å作为类型。如果类型是类åï¼Œåˆ™è¿˜ä¼šæŒ‰ç»§æ‰¿é¡ºåºæ£€æŸ¥å…¶çˆ¶"
+"code]ï¼Œåˆ™ä½¿ç”¨å½“å‰æŽ§ä»¶çš„ç±»å作为类型,如果定义了 [member "
+"theme_type_variation] 则也会使用。如果类型是类åï¼Œåˆ™è¿˜ä¼šæŒ‰ç»§æ‰¿é¡ºåºæ£€æŸ¥å…¶çˆ¶"
"类。\n"
"å¯¹äºŽå½“å‰æŽ§ä»¶ï¼Œé¦–å…ˆè€ƒè™‘å…¶æœ¬åœ°è¦†ç›–é¡¹ï¼Œå‚阅 [method add_color_override]ï¼Œç„¶åŽæ˜¯"
"其分é…çš„ [member theme]ã€‚åœ¨å½“å‰æŽ§ä»¶ä¹‹åŽï¼Œè€ƒè™‘æ¯ä¸ªçˆ¶æŽ§ä»¶åŠå…¶åˆ†é…çš„ [member "
@@ -19565,6 +19562,11 @@ msgstr ""
"å‚阅 [method add_stylebox_override]。"
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "如果正在播放动画,返回[code]true[/code]。"
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -20153,10 +20155,12 @@ msgstr ""
"内容,无论是纹ç†è¿˜æ˜¯å­èŠ‚ç‚¹ã€‚"
#: doc/classes/Control.xml
+#, fuzzy
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
"默认情况下,该节点的轴心ä½äºŽå…¶å·¦ä¸Šè§’。当您更改其 [member rect_scale] 时,它将"
"围绕此轴心进行缩放。将此属性设置为 [member rect_size] / 2,以将轴心在节点的矩"
@@ -20268,6 +20272,17 @@ msgid ""
"The earliest match against any type/class name is returned. The project-"
"level Theme and the default Theme are checked last."
msgstr ""
+"主题类型å˜ç§çš„å称,这个 [Control] ç”¨å®ƒæ¥æŸ¥è¯¢è‡ªèº«çš„主题项目。为空时,会使用该"
+"节点的类å(例如 [Button] 控件使用 [code]Button[/code])与所有父类的类å(按"
+"照继承的顺åºï¼‰ã€‚\n"
+"设值åŽï¼Œè¿™ä¸ªå±žæ€§ä¼šä¸ºå…¶æŒ‡å®šçš„å称赋予最高优先级。这个类型å¯ä»¥æ‰©å±•å¦ä¸€ä¸ªç±»åž‹ï¼Œ"
+"å½¢æˆä¾èµ–链。请å‚阅 [method Theme.set_type_variation]。如果无法使用这个类型或"
+"者其基础类型找到主题项目,会使用类å进行查询。\n"
+"[b]注æ„:[/b]è¦æŸ¥è¯¢ [Control] 自身的项目,请勿在使用å„ç§ [code]get_*[/code] "
+"方法时指定 [code]theme_type[/code]。\n"
+"[b]注æ„:[/b]主题项目的查询是按照树顺åºè¿›è¡Œçš„,从æžåˆ°æ ¹ï¼Œä¼šæ£€æŸ¥å„个 "
+"[Control] 节点的 [member theme] å±žæ€§ã€‚è¿”å›žçš„æ˜¯æœ€æ—©ç¬¦åˆæ¡ä»¶çš„类型/ç±»å。项目级"
+"åˆ«çš„ä¸»é¢˜å’Œé»˜è®¤ä¸»é¢˜ä¼šåœ¨æœ€åŽæ£€æŸ¥ã€‚"
#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
@@ -20889,7 +20904,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml
msgid "CPU-based 3D particle emitter."
-msgstr "基于CPUçš„3Dç²’å­å‘射器。"
+msgstr "基于 CPU çš„ 3D ç²’å­å‘射器。"
#: doc/classes/CPUParticles.xml
msgid ""
@@ -20900,9 +20915,9 @@ msgid ""
"[b]Note:[/b] Unlike [Particles], the visibility rect is generated on-the-fly "
"and doesn't need to be configured by the user."
msgstr ""
-"基于CPUçš„3Dç²’å­èŠ‚ç‚¹ï¼Œç”¨äºŽåˆ›å»ºå„ç§ç²’å­ç³»ç»Ÿå’Œæ•ˆæžœã€‚\n"
-"å‚阅[Particles],它是以硬件加速æä¾›ç›¸åŒçš„功能,但å¯èƒ½æ— æ³•在旧设备上è¿è¡Œã€‚\n"
-"[b]注æ„:[/b] 与[Particles]ä¸åŒï¼Œå…¶å¯è§æ€§çŸ©å½¢æ˜¯å³æ—¶ç”Ÿæˆçš„,ä¸éœ€è¦ç”¨æˆ·é…置。"
+"基于 CPU çš„ 3D ç²’å­èŠ‚ç‚¹ï¼Œç”¨äºŽåˆ›å»ºå„ç§ç²’å­ç³»ç»Ÿå’Œæ•ˆæžœã€‚\n"
+"å‚阅 [Particles],它是以硬件加速æä¾›ç›¸åŒçš„功能,但å¯èƒ½æ— æ³•在旧设备上è¿è¡Œã€‚\n"
+"[b]注æ„:[/b]与 [Particles] ä¸åŒï¼Œå…¶å¯è§æ€§çŸ©å½¢æ˜¯å³æ—¶ç”Ÿæˆçš„,ä¸éœ€è¦ç”¨æˆ·é…置。"
#: doc/classes/CPUParticles.xml
msgid ""
@@ -21541,7 +21556,7 @@ msgstr "表示[enum EmissionShape]枚举的大å°ã€‚"
#: doc/classes/CPUParticles2D.xml
msgid "CPU-based 2D particle emitter."
-msgstr "基于CPUçš„2Dç²’å­å‘射器。"
+msgstr "基于 CPU çš„ 2D ç²’å­å‘射器。"
#: doc/classes/CPUParticles2D.xml
msgid ""
@@ -21552,9 +21567,11 @@ msgid ""
"[b]Note:[/b] Unlike [Particles2D], the visibility rect is generated on-the-"
"fly and doesn't need to be configured by the user."
msgstr ""
-"基于CPUçš„2Dç²’å­èŠ‚ç‚¹ï¼Œç”¨äºŽåˆ›å»ºå„ç§ç²’å­ç³»ç»Ÿå’Œæ•ˆæžœã€‚\n"
-"å‚阅[Particles2D],它通过硬件加速æä¾›ç›¸åŒçš„功能,但å¯èƒ½æ— æ³•在旧设备上è¿è¡Œã€‚\n"
-"[b]注æ„:[/b] 其与[Particles2D]ä¸åŒï¼Œå¯è§æ€§çŸ©å½¢æ˜¯å³æ—¶ç”Ÿæˆçš„,ä¸éœ€è¦ç”¨æˆ·é…置。"
+"基于 CPU çš„ 2D ç²’å­èŠ‚ç‚¹ï¼Œç”¨äºŽåˆ›å»ºå„ç§ç²’å­ç³»ç»Ÿå’Œæ•ˆæžœã€‚\n"
+"å‚阅 [Particles2D],它通过硬件加速æä¾›ç›¸åŒçš„功能,但å¯èƒ½æ— æ³•在旧设备上è¿"
+"行。\n"
+"[b]注æ„:[/b]其与 [Particles2D] ä¸åŒï¼Œå¯è§æ€§çŸ©å½¢æ˜¯å³æ—¶ç”Ÿæˆçš„,ä¸éœ€è¦ç”¨æˆ·é…"
+"置。"
#: doc/classes/CPUParticles2D.xml
msgid ""
@@ -23002,10 +23019,11 @@ msgstr ""
"采样用于其他目的。\n"
"它ä¿ç•™äº†æ²¿æ›²çº¿çš„预计算点的缓存,以加快进一步的计算。"
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
+#, fuzzy
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -23216,6 +23234,26 @@ msgstr ""
"它沿曲线ä¿ç•™äº†ä¸€ä¸ªé¢„先计算好的点缓存,以加快进一步的计算。"
#: doc/classes/Curve3D.xml
+#, fuzzy
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+"在曲线的 [code]position[/code] 上添加一个点,控制点 [code]in[/code] 和 "
+"[code]out[/code]。\n"
+"如果给定了 [code]at_position[/code],这个点会被æ’å…¥åˆ°ç‚¹å· [code]at_position[/"
+"code] 之å‰ï¼Œå¹¶å°†è¿™ä¸ªç‚¹ï¼ˆä»¥åŠä¹‹åŽçš„æ¯ä¸€ä¸ªç‚¹ï¼‰ç§»åˆ°è¢«æ’入点之åŽã€‚如果"
+"[code]at_position[/code]æ²¡æœ‰ç»™å®šï¼Œæˆ–è€…æ˜¯ä¸€ä¸ªéžæ³•值([code]at_position <0[/"
+"code]或[code]at_position >= [method get_point_count][/code]),该点将被追加在"
+"点列表的最åŽã€‚"
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "以 [PoolVector3Array] 的形å¼è¿”回缓存的点。"
@@ -28244,7 +28282,7 @@ msgid ""
"Returns the fraction through the current physics tick we are at the time of "
"rendering the frame. This can be used to implement fixed timestep "
"interpolation."
-msgstr "返回渲染框架时当å‰ç‰©ç†æ»´æ ‡è®°ä¸­çš„分数。这å¯ç”¨äºŽå®žçŽ°å›ºå®šçš„æ—¶é—´æ­¥æ’值。"
+msgstr "返回渲染帧时当å‰ç‰©ç†å‘¨æœŸä¸­çš„分数。å¯ç”¨äºŽå®žçŽ°å›ºå®šçš„æ—¶é—´æ­¥æ’值。"
#: doc/classes/Engine.xml
msgid ""
@@ -28385,8 +28423,8 @@ msgstr ""
"å¯ä»¥è®©è¾“å…¥å˜å¾—æ›´åŠ çµæ•ã€ä¹Ÿå¯ä»¥ç»•过碰撞隧é“问题,但请记得这么åšä¹Ÿä¼šæå‡ CPU çš„"
"å ç”¨çŽ‡ã€‚å¦è¯·å‚阅 [member target_fps] å’Œ [member ProjectSettings.physics/"
"common/physics_fps]。\n"
-"[b]注æ„:[/b]æ¯ä¸ªæ¸²æŸ“帧最多åªèƒ½æ¨¡æ‹Ÿ 8 次物ç†è¿­ä»£ã€‚如果为了追赶渲染,需è¦åœ¨æ¯"
-"个渲染帧中模拟多于 8 次物ç†è¿­ä»£ï¼Œæ¸¸æˆçœ‹ä¸ŠåŽ»ä¼šæ˜¯é™é€Ÿçš„(å³ä¾¿åœ¨ç‰©ç†è®¡ç®—中始终使"
+"[b]注æ„:[/b]æ¯ä¸ªæ¸²æŸ“帧最多åªèƒ½æ¨¡æ‹Ÿ 8 个物ç†å‘¨æœŸã€‚如果为了追赶渲染,需è¦åœ¨æ¯"
+"个渲染帧中模拟多于 8 个物ç†å‘¨æœŸï¼Œæ¸¸æˆçœ‹ä¸ŠåŽ»ä¼šæ˜¯é™é€Ÿçš„(å³ä¾¿åœ¨ç‰©ç†è®¡ç®—中始终使"
"用 [code]delta[/code])。因此,建议ä¸è¦å°† [member Engine."
"iterations_per_second] 设为大于 240 的值。å¦åˆ™ï¼Œæ¸²æŸ“帧率低于 30 FPS 时游æˆå°±"
"会低速è¿è¡Œã€‚"
@@ -28404,10 +28442,10 @@ msgid ""
"solution, the physics jitter fix should be disabled by setting [member "
"physics_jitter_fix] to [code]0[/code]."
msgstr ""
-"æŽ§åˆ¶ç‰©ç†æ—¶é’Ÿä¸Žå®žæ—¶åŒæ­¥ç¨‹åº¦ã€‚如果是0æˆ–æ›´å°‘ï¼Œæ—¶é’Ÿæ˜¯åŒæ­¥çš„。这样的值建议用于网络"
-"游æˆï¼Œå› ä¸ºæ—¶é’Ÿçš„åŒæ­¥æ€§å¾ˆé‡è¦ã€‚较高的值会导致游æˆä¸­çš„æ—¶é’Ÿå’ŒçœŸå®žæ—¶é’Ÿä¹‹é—´çš„åå·®"
-"较大,但å¯ä»¥å¹³æ»‘帧速率的抖动。默认值0.5对大多数人æ¥è¯´åº”该是良好的;超过2的值"
-"å¯èƒ½å¯¼è‡´æ¸¸æˆå¯¹æŽ‰å¸§çš„ååº”æœ‰æ˜Žæ˜¾çš„å»¶è¿Ÿï¼Œå› æ­¤ä¸æŽ¨è使用。\n"
+"控制物ç†å‘¨æœŸä¸Žå®žé™…æ—¶é—´çš„åŒæ­¥ç¨‹åº¦ã€‚如果å°äºŽç­‰äºŽ 0ï¼Œåˆ™å‘¨æœŸæ˜¯åŒæ­¥çš„。这样的值建"
+"议用于网络游æˆï¼Œå› ä¸ºæ—¶é’Ÿçš„åŒæ­¥æ€§å¾ˆé‡è¦ã€‚较高的值会导致游æˆä¸­çš„æ—¶é’Ÿå’ŒçœŸå®žæ—¶é’Ÿ"
+"之间的å差较大,但å¯ä»¥å¹³æ»‘帧速率的抖动。默认值0.5对大多数人æ¥è¯´åº”该是良好的;"
+"超过2的值å¯èƒ½å¯¼è‡´æ¸¸æˆå¯¹æŽ‰å¸§çš„ååº”æœ‰æ˜Žæ˜¾çš„å»¶è¿Ÿï¼Œå› æ­¤ä¸æŽ¨è使用。\n"
"[b]注æ„:[/b]ä¸ºäº†èŽ·å¾—æœ€ä½³æ•ˆæžœï¼Œå½“ä½¿ç”¨è‡ªå®šä¹‰ç‰©ç†æ’值这ç§è§£å†³æ–¹æ¡ˆæ—¶ï¼Œåº”通过将 "
"[member physics_jitter_fix] 设置为 [code]0[/code] æ¥ç¦ç”¨ç‰©ç†æŠ–动修å¤ã€‚"
@@ -28448,8 +28486,8 @@ msgid ""
"real life, whilst a value of 0.5 means the game moves at half the regular "
"speed."
msgstr ""
-"控制游æˆä¸­çš„æ—¶é’Ÿä¸ŽçŽ°å®žç”Ÿæ´»ä¸­çš„æ—¶é’Ÿçš„å¿«æ…¢ã€‚é»˜è®¤å€¼ä¸º1.0。值为2.0æ„å‘³ç€æ¸¸æˆçš„ç§»"
-"动速度是现实生活的两å€ï¼Œè€Œå€¼ä¸º0.5æ„å‘³ç€æ¸¸æˆçš„移动速度是常规速度的一åŠã€‚"
+"控制游æˆä¸­çš„æ—¶é’Ÿä¸ŽçŽ°å®žç”Ÿæ´»ä¸­çš„æ—¶é’Ÿçš„å¿«æ…¢ã€‚é»˜è®¤å€¼ä¸º 1.0。值为 2.0 æ„å‘³ç€æ¸¸æˆçš„"
+"移动速度是现实生活的两å€ï¼Œè€Œå€¼ä¸º 0.5 æ„å‘³ç€æ¸¸æˆçš„移动速度是常规速度的一åŠã€‚"
#: doc/classes/Environment.xml
msgid ""
@@ -28870,6 +28908,18 @@ msgid ""
"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
"override."
msgstr ""
+"为 [code]true[/code] 时,å¯ç”¨å‘光效果。\n"
+"[b]注æ„:[/b]仅在 [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] 为 [b]3D[/b]([i]䏿˜¯[/i] [b]3D Without Effects[/b])"
+"时有效。在移动平å°ï¼Œ[member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] 默认为 [b]3D Without Effects[/b],因此需è¦å°† [code]."
+"mobile[/code] 覆盖项改为 [b]3D[/b]。\n"
+"[b]注æ„:[/b]在移动平å°ä¸Šä½¿ç”¨ GLES3 时,因为性能原因默认ç¦ç”¨äº† HDR 渲染。也就"
+"是说å‘光效果åªä¼šåœ¨ [member glow_hdr_threshold] 低于 [code]1.0[/code] 或者 "
+"[member glow_bloom] 大于 [code]0.0[/code] æ—¶å¯è§ã€‚也å¯ä»¥è€ƒè™‘å°† [member "
+"glow_intensity] 增加到 [code]1.5[/code]。如果想è¦è®©ç§»åЍ平å°ä¸Šçš„å‘光效果与桌é¢"
+"å¹³å°ä¸€è‡´ï¼ˆä»¥ç‰ºç‰²æ€§èƒ½ä¸ºä»£ä»·ï¼‰ï¼Œå¯ä»¥å¯ç”¨ [member ProjectSettings.rendering/"
+"quality/depth/hdr] 的 [code].mobile[/code] 覆盖项。"
#: doc/classes/Environment.xml
msgid ""
@@ -28888,8 +28938,8 @@ msgid ""
"doesn't support HDR), this needs to be below [code]1.0[/code] for glow to be "
"visible. A value of [code]0.9[/code] works well in this case."
msgstr ""
-"HDR glow的下é™ã€‚当使用GLES2æ¸²æŸ“å™¨ï¼ˆä¸æ”¯æŒHDR)时,需è¦ä½ŽäºŽ[code]1.0[/code]æ‰"
-"能看到glowã€‚åœ¨è¿™ç§æƒ…况下,值[code]0.9[/code]的效果很好。"
+"HDR å‘光的下é™ã€‚å½“ä½¿ç”¨ï¼ˆä¸æ”¯æŒ HDR 的)GLES2 渲染器时,需è¦ä½ŽäºŽ [code]1.0[/"
+"code] æ‰èƒ½çœ‹åˆ°å‘å…‰ã€‚åœ¨è¿™ç§æƒ…况下,值 [code]0.9[/code] 的效果很好。"
#: doc/classes/Environment.xml
msgid ""
@@ -28906,48 +28956,49 @@ msgstr ""
msgid ""
"The glow intensity. When using the GLES2 renderer, this should be increased "
"to 1.5 to compensate for the lack of HDR rendering."
-msgstr "å‘光强度。使用GLES2渲染器时,应将其增加到1.5以弥补HDR渲染的ä¸è¶³ã€‚"
+msgstr ""
+"å‘光强度。使用 GLES2 渲染器时,应将其增加到 1.5 以弥补 HDR 渲染的ä¸è¶³ã€‚"
#: doc/classes/Environment.xml
msgid ""
"If [code]true[/code], the 1st level of glow is enabled. This is the most "
"\"local\" level (least blurry)."
msgstr ""
-"如果为[code]true[/code],则å¯ç”¨ç¬¬1级glow。这是最 \"局部 \"çš„çº§åˆ«ï¼ˆæœ€ä¸æ¨¡"
-"糊)。"
+"如果为 [code]true[/code],则å¯ç”¨ç¬¬ 1 级å‘光。这是最“局部â€çš„çº§åˆ«ï¼ˆæœ€ä¸æ¨¡ç³Šï¼‰ã€‚"
#: doc/classes/Environment.xml
msgid "If [code]true[/code], the 2th level of glow is enabled."
-msgstr "如果为[code]true[/code],则å¯ç”¨ç¬¬2级glow。"
+msgstr "如果为 [code]true[/code],则å¯ç”¨ç¬¬ 2 级å‘光。"
#: doc/classes/Environment.xml
msgid "If [code]true[/code], the 3th level of glow is enabled."
-msgstr "如果[code]true[/code],则å¯ç”¨ç¬¬3几glow。"
+msgstr "如果为 [code]true[/code],则å¯ç”¨ç¬¬ 3 级å‘光。"
#: doc/classes/Environment.xml
msgid "If [code]true[/code], the 4th level of glow is enabled."
-msgstr "如果[code]true[/code],则å¯ç”¨ç¬¬å››çº§glow。"
+msgstr "如果为 [code]true[/code],则å¯ç”¨ç¬¬ 4 级å‘光。"
#: doc/classes/Environment.xml
msgid "If [code]true[/code], the 5th level of glow is enabled."
-msgstr "如果[code]true[/code],则å¯ç”¨ç¬¬äº”级glow。"
+msgstr "如果为 [code]true[/code],则å¯ç”¨ç¬¬ 5 级å‘光。"
#: doc/classes/Environment.xml
msgid "If [code]true[/code], the 6th level of glow is enabled."
-msgstr "如果[code]true[/code],则å¯ç”¨ç¬¬å…­çº§glow。"
+msgstr "如果为 [code]true[/code],则å¯ç”¨ç¬¬ 6 级å‘光。"
#: doc/classes/Environment.xml
msgid ""
"If [code]true[/code], the 7th level of glow is enabled. This is the most "
"\"global\" level (blurriest)."
msgstr ""
-"如果[code]true[/code],则å¯ç”¨ç¬¬ä¸ƒçº§glow。这是最 \"全局 \"的级别(最模糊)。"
+"如果为 [code]true[/code],则å¯ç”¨ç¬¬ 7 级å‘光。这是最“全局â€çš„级别(最模糊)。"
#: doc/classes/Environment.xml
msgid ""
"The glow strength. When using the GLES2 renderer, this should be increased "
"to 1.3 to compensate for the lack of HDR rendering."
-msgstr "辉光强度。当使用GLES2渲染器时,应将其æé«˜åˆ°1.3,以弥补HDR渲染的ä¸è¶³ã€‚"
+msgstr ""
+"辉光强度。当使用 GLES2 渲染器时,应将其æé«˜åˆ° 1.3,以弥补 HDR 渲染的ä¸è¶³ã€‚"
#: doc/classes/Environment.xml
msgid "The depth tolerance for screen-space reflections."
@@ -28960,8 +29011,9 @@ msgid ""
"[ReflectionProbe]s, but are slower and can't reflect surfaces occluded by "
"others."
msgstr ""
-"如果[code]true[/code],å¯ç”¨å±å¹•空间å射。å±å¹•空间å射比[GIProbe]或"
-"[ReflectionProbe]çš„å射更精确,但速度较慢,而且ä¸èƒ½åå°„è¢«å…¶ä»–ç‰©ä½“é®æŒ¡çš„表é¢ã€‚"
+"如果为 [code]true[/code],则å¯ç”¨å±å¹•空间å射。å±å¹•空间å射比 [GIProbe] 或 "
+"[ReflectionProbe] çš„å射更精确,但速度较慢,而且ä¸èƒ½åå°„è¢«å…¶ä»–ç‰©ä½“é®æŒ¡çš„表"
+"é¢ã€‚"
#: doc/classes/Environment.xml
msgid ""
@@ -28973,7 +29025,7 @@ msgstr "å±å¹•空间å射的淡入è·ç¦»ã€‚å½±å“从åå°„æè´¨åˆ°å±å¹•空间
msgid ""
"The fade-out distance for screen-space reflections. Affects the area from "
"the screen-space reflection to the \"global\" reflection."
-msgstr "å±å¹•空间å射的淡出è·ç¦»ã€‚å½±å“从å±å¹•空间å射到 \"全局 \"å射的区域。"
+msgstr "å±å¹•空间å射的淡出è·ç¦»ã€‚å½±å“从å±å¹•空间å射到“全局â€å射的区域。"
#: doc/classes/Environment.xml
msgid ""
@@ -29001,14 +29053,14 @@ msgid ""
"The screen-space ambient occlusion bias. This should be kept high enough to "
"prevent \"smooth\" curves from being affected by ambient occlusion."
msgstr ""
-"å±å¹•ç©ºé—´çš„çŽ¯å¢ƒé®æŒ¡åå·®ã€‚è¯¥å€¼åº”ä¿æŒåœ¨è¶³å¤Ÿé«˜çš„æ°´å¹³ï¼Œä»¥é˜²æ­¢ \"平滑 \"曲线å—到环"
-"å¢ƒé®æŒ¡çš„å½±å“。"
+"å±å¹•空间环境光é®è”½åå·®ã€‚è¯¥å€¼åº”ä¿æŒåœ¨è¶³å¤Ÿé«˜çš„æ°´å¹³ï¼Œä»¥é˜²æ­¢â€œå¹³æ»‘â€æ›²çº¿å—到环境光"
+"é®è”½çš„å½±å“。"
#: doc/classes/Environment.xml
msgid ""
"The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for "
"possible values."
-msgstr "å±å¹•ç©ºé—´çŽ¯å¢ƒé®æŒ¡è´¨é‡ã€‚å¯èƒ½çš„值请å‚阅[enum SSAOBlur]。"
+msgstr "å±å¹•空间环境光é®è”½è´¨é‡ã€‚å¯èƒ½çš„值请å‚阅 [enum SSAOBlur]。"
#: doc/classes/Environment.xml
msgid "The screen-space ambient occlusion color."
@@ -29016,7 +29068,7 @@ msgstr "å±å¹•空间环境光é®è”½é¢œè‰²ã€‚"
#: doc/classes/Environment.xml
msgid "The screen-space ambient occlusion edge sharpness."
-msgstr "å±å¹•ç©ºé—´çŽ¯å¢ƒé®æŒ¡è¾¹ç¼˜é”度。"
+msgstr "å±å¹•空间环境光é®è”½è¾¹ç¼˜é”度。"
#: doc/classes/Environment.xml
msgid ""
@@ -29028,22 +29080,22 @@ msgid ""
"a costly effect and should be disabled first when running into performance "
"issues."
msgstr ""
-"如果[code]true[/code],å¯ç”¨å±å¹•ç©ºé—´çŽ¯å¢ƒé®æŒ¡æ•ˆæžœã€‚这将使物体的角è½å’Œç©ºæ´žå˜æš—,"
-"以模拟现实生活中环境光无法到达整个物体。这对于å°åž‹çš„动æ€ç‰©ä½“æ¥è¯´æ•ˆæžœå¾ˆå¥½ï¼Œä½†"
-"åœ¨å¤§åž‹é™æ€ç‰©ä½“ä¸Šï¼Œçƒ˜ç„™çš„ç…§æ˜Žæˆ–çŽ¯å¢ƒé®æŒ¡çº¹ç†ä¼šæ›´å¥½åœ°æ˜¾ç¤ºçŽ¯å¢ƒé®æŒ¡ã€‚这是一个昂贵"
-"的效果,当é‡åˆ°æ€§èƒ½é—®é¢˜æ—¶ï¼Œåº”该首先ç¦ç”¨ã€‚"
+"如果[code]true[/code],å¯ç”¨å±å¹•空间环境光é®è”½æ•ˆæžœã€‚这将使物体的角è½å’Œç©ºæ´žå˜"
+"暗,以模拟现实生活中环境光无法到达整个物体。这对于å°åž‹çš„动æ€ç‰©ä½“æ¥è¯´æ•ˆæžœå¾ˆ"
+"å¥½ï¼Œä½†åœ¨å¤§åž‹é™æ€ç‰©ä½“上,烘焙的照明或环境光é®è”½çº¹ç†ä¼šæ›´å¥½åœ°æ˜¾ç¤ºçŽ¯å¢ƒå…‰é®è”½ã€‚è¿™"
+"是一个昂贵的效果,当é‡åˆ°æ€§èƒ½é—®é¢˜æ—¶ï¼Œåº”该首先ç¦ç”¨ã€‚"
#: doc/classes/Environment.xml
msgid ""
"The primary screen-space ambient occlusion intensity. See also [member "
"ssao_radius]."
-msgstr "主è¦çš„å±å¹•ç©ºé—´çŽ¯å¢ƒé®æŒ¡å¼ºåº¦ã€‚å‚阅[member ssao_radius]。"
+msgstr "主è¦çš„å±å¹•空间环境光é®è”½å¼ºåº¦ã€‚å‚阅[member ssao_radius]。"
#: doc/classes/Environment.xml
msgid ""
"The secondary screen-space ambient occlusion intensity. See also [member "
"ssao_radius2]."
-msgstr "主è¦çš„å±å¹•ç©ºé—´çŽ¯å¢ƒå…‰é®æŒ¡å¼ºåº¦ã€‚å‚阅 [member ssao_radius]。"
+msgstr "主è¦çš„å±å¹•空间环境光é®è”½å¼ºåº¦ã€‚å‚阅 [member ssao_radius]。"
#: doc/classes/Environment.xml
msgid ""
@@ -29052,21 +29104,21 @@ msgid ""
"can't be seen in direct light. Values higher than [code]0[/code] will make "
"the SSAO effect visible in direct light."
msgstr ""
-"直射光下的å±å¹•ç©ºé—´çŽ¯å¢ƒé®æŒ¡å¼ºåº¦ã€‚åœ¨çŽ°å®žç”Ÿæ´»ä¸­ï¼ŒçŽ¯å¢ƒé®æŒ¡åªé€‚用于间接光,也就是"
-"说在直射光下无法看到其效果。高于[code]0[/code]的数值将使SSAO效果在直射光下å¯"
-"è§ã€‚"
+"直射光下的å±å¹•空间环境光é®è”½å¼ºåº¦ã€‚åœ¨çŽ°å®žç”Ÿæ´»ä¸­ï¼ŒçŽ¯å¢ƒé®æŒ¡åªé€‚用于间接光,也就"
+"是说在直射光下无法看到其效果。高于[code]0[/code]的数值将使SSAO效果在直射光下"
+"å¯è§ã€‚"
#: doc/classes/Environment.xml
msgid ""
"The screen-space ambient occlusion quality. Higher qualities will make "
"better use of small objects for ambient occlusion, but are slower."
msgstr ""
-"å±å¹•空间的环境é®è”½è´¨é‡ã€‚更高的质é‡å°†æ›´å¥½åœ°åˆ©ç”¨å°ç‰©ä½“进行环境é®è”½ï¼Œä½†é€Ÿåº¦è¾ƒ"
-"慢。"
+"å±å¹•空间的环境光é®è”½è´¨é‡ã€‚更高的质é‡å°†æ›´å¥½åœ°åˆ©ç”¨å°ç‰©ä½“进行环境光é®è”½ï¼Œä½†é€Ÿåº¦"
+"较慢。"
#: doc/classes/Environment.xml
msgid "The primary screen-space ambient occlusion radius."
-msgstr "主å±ç©ºé—´çŽ¯å¢ƒé®æŒ¡åŠå¾„。"
+msgstr "主å±ç©ºé—´çŽ¯å¢ƒå…‰é®è”½åŠå¾„。"
#: doc/classes/Environment.xml
msgid ""
@@ -29075,8 +29127,8 @@ msgid ""
"occlusion effect which can be used to improve the effect's appearance (at "
"the cost of performance)."
msgstr ""
-"次è¦å±å¹•空间环境é®è”½åŠå¾„。如果设置为高于[code]0[/code]的值,则å¯ç”¨æ¬¡è¦å±å¹•空"
-"间的环境é®è”½æ•ˆæžœï¼Œå¯ä»¥ç”¨æ¥æ”¹å–„效果表现,但以性能为代价。"
+"次è¦å±å¹•空间环境光é®è”½åŠå¾„。如果设置为高于[code]0[/code]的值,则å¯ç”¨æ¬¡è¦å±å¹•"
+"空间的环境光é®è”½æ•ˆæžœï¼Œå¯ä»¥ç”¨æ¥æ”¹å–„效果表现,但以性能为代价。"
#: doc/classes/Environment.xml
msgid "The default exposure used for tonemapping."
@@ -29088,23 +29140,27 @@ msgid ""
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
"support rendering on HDR displays yet.)"
msgstr ""
-"è¦ä½¿ç”¨çš„色调映射模å¼ã€‚色调映射是“转æ¢â€ HDR值以适åˆåœ¨LDR显示器上呈现的过程。 "
-"(Godotå°šä¸æ”¯æŒåœ¨HDR显示器上进行渲染。)"
+"è¦ä½¿ç”¨çš„色调映射模å¼ã€‚色调映射是“转æ¢â€HDR 值以适åˆåœ¨ LDR 显示器上呈现的过程。"
+"(Godot å°šä¸æ”¯æŒåœ¨ HDR 显示器上进行渲染。)"
#: doc/classes/Environment.xml
msgid ""
"The white reference value for tonemapping. Only effective if the [member "
"tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."
msgstr ""
-"调色映射的白色å‚è€ƒå€¼ã€‚åªæœ‰å½“[member tonemap_mode]没有设置为[constant "
-"TONE_MAPPER_LINEAR]æ—¶æ‰æœ‰æ•ˆã€‚"
+"调色映射的白色å‚è€ƒå€¼ã€‚åªæœ‰å½“ [member tonemap_mode] 没有设置为 [constant "
+"TONE_MAPPER_LINEAR] æ—¶æ‰æœ‰æ•ˆã€‚"
#: doc/classes/Environment.xml
+#, fuzzy
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
"在å±å¹•上ä¿ç•™èƒŒæ™¯ä¸­ç»˜åˆ¶çš„æ¯ä¸ªåƒç´ ã€‚这是最快的背景模å¼ï¼Œä½†å®ƒåªèƒ½åœ¨å®Œå…¨å®¤å†…场景"
"(没有å¯è§çš„天空或天空å射)中安全使用。如果在背景å¯è§çš„场景中å¯ç”¨ï¼Œå½“移动相"
@@ -31482,7 +31538,6 @@ msgstr ""
"一个空的 [PoolIntArray]。"
#: doc/classes/Geometry.xml
-#, fuzzy
msgid ""
"Triangulates the polygon specified by the points in [code]polygon[/code]. "
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
@@ -31495,7 +31550,8 @@ msgstr ""
"对多边形 [code]polygon[/code] 中的点指定的多边形进行三角化。返回一个 "
"[PoolIntArray],其中æ¯ä¸ªä¸‰è§’形由 [code]polygon[/code] 中三个连续的点索引组æˆ"
"(å³è¿”回的数组将有 [code]n * 3[/code] 个元素,[code]n[/code] 是找到的三角形的"
-"æ•°é‡ï¼‰ã€‚如果三角化没有æˆåŠŸï¼Œå°†è¿”å›žä¸€ä¸ªç©ºçš„ [PoolIntArray]。"
+"æ•°é‡ï¼‰ã€‚输出的三角始终是逆时针的,如果为顺时针则会将轮廓翻转。如果三角化没有"
+"æˆåŠŸï¼Œå°†è¿”å›žä¸€ä¸ªç©ºçš„ [PoolIntArray]。"
#: doc/classes/Geometry.xml
msgid ""
@@ -31803,7 +31859,6 @@ msgid "GI probes"
msgstr "GI 探针"
#: doc/classes/GIProbe.xml
-#, fuzzy
msgid ""
"Bakes the effect from all [GeometryInstance]s marked with [member "
"GeometryInstance.use_in_baked_light] and [Light]s marked with either "
@@ -31829,9 +31884,12 @@ msgstr ""
"[code]true[/code],在烘焙光线åŽï¼Œè¿™å°†ç”Ÿæˆä¸€ä¸ª[MultiMesh],其中有一个立方体代"
"表æ¯ä¸ªå®žä½“å•元,æ¯ä¸ªç«‹æ–¹ä½“的颜色与该å•元的å照率颜色一致。这å¯ä»¥ç”¨æ¥å¯è§†åŒ– "
"[GIProbe] 的数æ®ï¼Œä»¥è°ƒè¯•任何å¯èƒ½å‘生的问题。\n"
-"[b]注æ„:[/b] [method bake] 在编辑器和导出åŽçš„项目中都是有效的。因此适用于程"
-"åºåŒ–ç”Ÿæˆæˆ–者用户构建的关å¡ã€‚在多数场景中,烘焙 [GIProbe] 通常需è¦èŠ±è´¹ 5 到 "
-"20 秒。å‡å°‘ [member subdiv] å¯ä»¥åŠ é€Ÿçƒ˜ç„™ã€‚"
+"[b]注æ„:[/b][method bake] 在编辑器和导出åŽçš„项目中都是有效的。因此适用于程åº"
+"åŒ–ç”Ÿæˆæˆ–者用户构建的关å¡ã€‚在多数场景中,烘焙 [GIProbe] 通常需è¦èŠ±è´¹ 5 到 20 "
+"秒。å‡å°‘ [member subdiv] å¯ä»¥åŠ é€Ÿçƒ˜ç„™ã€‚\n"
+"[b]注æ„:[/b]调用 [method bake] å‰ [GeometryInstance] å’Œ [Light] 必须完全就"
+"绪。如果这些是使用程åºåˆ›å»ºçš„,并且烘焙åŽçš„ [GIProbe] 中缺少æŸäº›ç½‘格和ç¯å…‰ï¼Œè¯·"
+"使用 [code]call_deferred(\"bake\")[/code],ä¸è¦ç›´æŽ¥è°ƒç”¨ [method bake]。"
#: doc/classes/GIProbe.xml
msgid "Calls [method bake] with [code]create_visual_debug[/code] enabled."
@@ -32588,8 +32646,8 @@ msgid ""
"allowing connections between GraphNodes. Slots can have different, "
"incompatible types."
msgstr ""
-"图形节点GraphNode是一个å…许多个图形节点GraphNode之间连接的输入和输出槽容器。"
-"æ§½ä½å¯ä»¥æœ‰ä¸åŒçš„ã€ä¸å…¼å®¹çš„类型。"
+"GraphNode 是一ç§å¯èƒ½åŒ…å«è‹¥å¹²è¾“入输出槽的容器,GraphNode 之间能够通过槽ä½ç›¸"
+"连。槽ä½çš„类型å¯ä»¥äº’ä¸ç›¸åŒã€äº’ä¸å…¼å®¹ã€‚"
#: doc/classes/GraphNode.xml
msgid ""
@@ -32610,59 +32668,58 @@ msgid ""
"are on the right side of GraphNode. Only enabled slots are counted as "
"connections."
msgstr ""
-"图形节点GraphNode是一个容器。æ¯ä¸ªå›¾å½¢èŠ‚ç‚¹GraphNodeå¯ä»¥æœ‰å‡ ä¸ªè¾“入和输出槽,有"
-"时被称为端å£ï¼Œå…许图形节点GraphNode之间的连接。è¦åœ¨å›¾å½¢èŠ‚ç‚¹GraphNode上添加一"
-"个槽,需è¦å‘它添加任何控件[Control]派生的å­èŠ‚ç‚¹ã€‚\n"
-"在为图形节点GraphNode添加至少一个å­èŠ‚ç‚¹åŽï¼Œå°†åœ¨æ£€æŸ¥å™¨ä¸­è‡ªåŠ¨åˆ›å»ºå为 \"æ’æ§½"
-"Slot \"的新部分。当 \"æ’æ§½\"被展开时,你会看到带有æ¯ä¸ªæ§½ç´¢å¼•å·çš„列表。你å¯ä»¥"
-"点击它们æ¥è¿›ä¸€æ­¥å±•开。\n"
+"GraphNode 是一ç§å®¹å™¨ã€‚æ¯ä¸ª GraphNode 都å¯ä»¥æœ‰è‹¥å¹²ä¸ªè¾“入和输出槽,有时被称为端"
+"å£ï¼Œèƒ½å¤Ÿè®© GraphNode ä¹‹é—´ç›¸è¿žã€‚å‘ GraphNode 添加任何派生自 [Control] çš„å­èŠ‚ç‚¹"
+"åŽï¼Œæ‰èƒ½æ·»åŠ æ§½ä½ã€‚\n"
+"在为 GraphNode 添加至少一个å­èŠ‚ç‚¹åŽï¼Œå°†åœ¨æ£€æŸ¥å™¨ä¸­è‡ªåŠ¨åˆ›å»ºå为“Slotâ€çš„æ–°éƒ¨åˆ†ã€‚"
+"展开“Slotâ€åŽï¼Œä½ ä¼šçœ‹åˆ°å¸¦æœ‰æ¯ä¸ªæ§½ç´¢å¼•å·çš„列表。你å¯ä»¥ç‚¹å‡»å®ƒä»¬æ¥è¿›ä¸€æ­¥å±•开。\n"
"在检查器中,你å¯ä»¥å¯ç”¨ï¼ˆæ˜¾ç¤ºï¼‰æˆ–ç¦ç”¨ï¼ˆéšè—ï¼‰æ’æ§½ã€‚默认情况下,所有槽都是ç¦ç”¨"
-"的,所以你最åˆå¯èƒ½çœ‹ä¸åˆ°å›¾å½¢èŠ‚ç‚¹GraphNode上的任何槽。你å¯ä»¥ç»™æ¯ä¸ªæ’槽指定一个"
-"ç±»åž‹ã€‚åªæœ‰ç›¸åŒç±»åž‹çš„æ’æ§½æ‰èƒ½å¤Ÿç›¸äº’连接。你还å¯ä»¥ç»™æ’槽指定颜色。为图形节点"
-"GraphNode中的æ¯ä¸ªGUI元素定义了一个输入和输出槽的元组。输入连接在图形节点"
-"GraphNode的左边,输出连接在å³è¾¹ã€‚åªæœ‰å¯ç”¨çš„æ’æ§½æ‰è¢«ç®—作连接。"
+"的,所以你最åˆå¯èƒ½çœ‹ä¸åˆ° GraphNode 上的任何槽。你å¯ä»¥ç»™æ¯ä¸ªæ’槽指定一个类型。"
+"åªæœ‰ç›¸åŒç±»åž‹çš„æ’æ§½æ‰èƒ½å¤Ÿç›¸äº’连接。你还å¯ä»¥ç»™æ’槽指定颜色。为 GraphNode 中的æ¯"
+"个 GUI 元素定义了一个输入和输出槽的元组。输入连接在 GraphNode 的左边,输出连"
+"接在å³è¾¹ã€‚åªæœ‰å¯ç”¨çš„æ’æ§½æ‰è¢«ç®—作连接。"
#: doc/classes/GraphNode.xml
msgid "Disables all input and output slots of the GraphNode."
-msgstr "ç¦ç”¨GraphNode的所有输入和输出槽。"
+msgstr "ç¦ç”¨ GraphNode 的所有输入和输出槽。"
#: doc/classes/GraphNode.xml
msgid "Disables input and output slot whose index is [code]idx[/code]."
-msgstr "ç¦ç”¨ç´¢å¼•为[code]idx[/code]的输入和输出槽。"
+msgstr "ç¦ç”¨ç´¢å¼•为 [code]idx[/code] 的输入和输出槽。"
#: doc/classes/GraphNode.xml
msgid "Returns the [Color] of the input connection [code]idx[/code]."
-msgstr "返回输入连接[code]idx[/code]的颜色[Color]。"
+msgstr "返回输入连接 [code]idx[/code] 的颜色 [Color]。"
#: doc/classes/GraphNode.xml
msgid ""
"Returns the number of enabled input slots (connections) to the GraphNode."
-msgstr "返回图形节点GraphNodeçš„å¯ç”¨è¾“入槽(连接)的数é‡ã€‚"
+msgstr "返回 GraphNode çš„å¯ç”¨è¾“入槽(连接)的数é‡ã€‚"
#: doc/classes/GraphNode.xml
msgid "Returns the position of the input connection [code]idx[/code]."
-msgstr "返回输入连接[code]idx[/code]çš„ä½ç½®ã€‚"
+msgstr "返回输入连接 [code]idx[/code] çš„ä½ç½®ã€‚"
#: doc/classes/GraphNode.xml
msgid "Returns the type of the input connection [code]idx[/code]."
-msgstr "返回输入连接的类型[code]idx[/code]。"
+msgstr "返回输入连接的类型 [code]idx[/code]。"
#: doc/classes/GraphNode.xml
msgid "Returns the [Color] of the output connection [code]idx[/code]."
-msgstr "返回输出连接[code]idx[/code]的颜色[Color]。"
+msgstr "返回输出连接 [code]idx[/code] 的颜色 [Color]。"
#: doc/classes/GraphNode.xml
msgid ""
"Returns the number of enabled output slots (connections) of the GraphNode."
-msgstr "返回图形节点GraphNodeçš„å¯ç”¨è¾“出槽(连接)的数é‡ã€‚"
+msgstr "返回 GraphNode çš„å¯ç”¨è¾“出槽(连接)的数é‡ã€‚"
#: doc/classes/GraphNode.xml
msgid "Returns the position of the output connection [code]idx[/code]."
-msgstr "返回输出连接[code]idx[/code]çš„ä½ç½®ã€‚"
+msgstr "返回输出连接 [code]idx[/code] çš„ä½ç½®ã€‚"
#: doc/classes/GraphNode.xml
msgid "Returns the type of the output connection [code]idx[/code]."
-msgstr "返回输出连接的类型[code]idx[/code]。"
+msgstr "返回输出连接的类型 [code]idx[/code]。"
#: doc/classes/GraphNode.xml
msgid "Returns the left (input) [Color] of the slot [code]idx[/code]."
@@ -32923,23 +32980,23 @@ msgstr "当[member comment]被å¯ç”¨ï¼Œä¸”[GraphNode]获得焦点时使用的[St
#: doc/classes/GraphNode.xml
msgid "The default background for [GraphNode]."
-msgstr "[GraphNode]的默认背景。"
+msgstr "[GraphNode] 的默认背景。"
#: doc/classes/GraphNode.xml
msgid ""
"The background used when [member overlay] is set to [constant "
"OVERLAY_POSITION]."
-msgstr "当[member overlay]设置为[constant OVERLAY_POSITION]时使用的背景。"
+msgstr "当 [member overlay] 设置为 [constant OVERLAY_POSITION] 时使用的背景。"
#: doc/classes/GraphNode.xml
msgid "The background used when the [GraphNode] is selected."
-msgstr "[GraphNode]被选中时使用的背景。"
+msgstr "[GraphNode] 被选中时使用的背景。"
#: doc/classes/GridContainer.xml
msgid ""
"Grid container used to arrange Control-derived children in a grid like "
"layout."
-msgstr "网格容器,用于在类似网格的布局中排列Control派生的å­é¡¹ã€‚"
+msgstr "网格容器,用于将派生自 Control çš„å­èŠ‚ç‚¹æŒ‰ç…§ç±»ä¼¼ç½‘æ ¼çš„å½¢å¼æŽ’åˆ—ã€‚"
#: doc/classes/GridContainer.xml
msgid ""
@@ -32954,20 +33011,20 @@ msgid ""
"[b]Note:[/b] GridContainer only works with child nodes inheriting from "
"Control. It won't rearrange child nodes inheriting from Node2D."
msgstr ""
-"GridContainer将把它的Control派生的å­çº§æŽ’布在一个类似网格的结构中,网格列是"
-"[member columns]属性指定,行的数é‡ç­‰äºŽå®¹å™¨ä¸­å­çº§çš„æ•°é‡é™¤ä»¥åˆ—的数é‡ã€‚例如,如"
-"果容器有5个å­çº§ï¼Œ2个列,容器中就会有3行。\n"
+"GridContainer 将把它的 Control 派生的å­èŠ‚ç‚¹æŽ’å¸ƒåœ¨ä¸€ä¸ªç±»ä¼¼ç½‘æ ¼çš„ç»“æž„ä¸­ï¼Œç½‘æ ¼çš„"
+"列数由 [member columns] 属性指定,行数等于容器中å­èŠ‚ç‚¹çš„æ•°é‡é™¤ä»¥åˆ—数。例如,"
+"如果容器有 5 个å­èŠ‚ç‚¹ã€2 列,那么容器中就会有 3 行。\n"
"请注æ„,网格布局将ä¿ç•™æ¯ä¸ªå¤§å°çš„容器的列和行,并且空列将自动扩展。\n"
-"[b]注æ„:[/b] GridContaineråªå¯¹ç»§æ‰¿è‡ªControlçš„å­èŠ‚ç‚¹ç”Ÿæ•ˆã€‚å®ƒä¸ä¼šé‡æ–°æŽ’列继承"
-"自Node2Dçš„å­èŠ‚ç‚¹ã€‚"
+"[b]注æ„:[/b]GridContainer åªå¯¹ç»§æ‰¿è‡ª Control çš„å­èŠ‚ç‚¹ç”Ÿæ•ˆã€‚å®ƒä¸ä¼šé‡æ–°æŽ’列继"
+"承自 Node2D çš„å­èŠ‚ç‚¹ã€‚"
#: doc/classes/GridContainer.xml
msgid ""
"The number of columns in the [GridContainer]. If modified, [GridContainer] "
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-"在[GridContainer]中的列的数é‡ã€‚如果修改,[GridContainer]ä¼šé‡æ–°æŽ’列其Controlæ´¾"
-"生的å­ä»£ï¼Œä»¥é€‚应新的布局。"
+"[GridContainer] 中的列数。修改åŽï¼Œ[GridContainer] ä¼šé‡æ–°æŽ’列其派生自 Control "
+"çš„å­èŠ‚ç‚¹ï¼Œä»¥é€‚åº”æ–°çš„å¸ƒå±€ã€‚"
#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
#: doc/classes/VFlowContainer.xml
@@ -33334,15 +33391,17 @@ msgstr ""
"高度图数æ®ï¼Œæ± æ•°ç»„的大å°å¿…须是 [member map_width] * [member map_depth]。"
#: doc/classes/HeightMapShape.xml
+#, fuzzy
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr "高度图数æ®çš„æ·±åº¦ã€‚更改此设置将调整 [member map_data] 的大å°ã€‚"
#: doc/classes/HeightMapShape.xml
+#, fuzzy
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr "高度图数æ®çš„宽度。更改此设置将调整 [member map_data] 的大å°ã€‚"
#: doc/classes/HFlowContainer.xml
@@ -33672,7 +33731,7 @@ msgstr "抓å–器获得焦点时的æè´¨ã€‚"
msgid ""
"The texture for the ticks, visible when [member Slider.tick_count] is "
"greater than 0."
-msgstr "刻度的纹ç†ã€‚当[member Slider.tick_count]大于0æ—¶å¯è§ã€‚"
+msgstr "刻度的纹ç†ã€‚当 [member Slider.tick_count] 大于 0 æ—¶å¯è§ã€‚"
#: doc/classes/HSlider.xml
msgid "The background of the area to the left of the grabber."
@@ -40120,6 +40179,10 @@ msgid ""
"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
"[code]0.0[/code] is recommended."
msgstr ""
+"通过渲染å±å¹•空间的接触阴影,å°è¯•å‡å° [member shadow_bias] 带æ¥çš„空隙。会影å“"
+"性能,尤其是å–值较高时。\n"
+"[b]注æ„:[/b]接触阴影å¯èƒ½ä¼šç ´åè§†è§‰æ•ˆæžœï¼Œæ‰€ä»¥å»ºè®®å°†è¿™ä¸ªå±žæ€§ä¿æŒä¸º [code]0.0[/"
+"code]。"
#: doc/classes/Light.xml
msgid "If [code]true[/code], the light will cast shadows."
@@ -40544,6 +40607,10 @@ msgid ""
"width]. For thin lines, this value should be reduced to a number between "
"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
+"连接点åŠç«¯ç‚¹çš„圆角平滑度。å–值越高,边角越平滑,ä¸è¿‡æ¸²æŸ“和更新的消耗也越大。"
+"åªä¼šåœ¨ç«¯ç‚¹æˆ–连接点被设为圆角时使用。\n"
+"[b]注æ„:[/b]默认值针对的是使用默认 [member width] 的线æ¡ã€‚针对更细的线æ¡ï¼Œåº”"
+"该将这个值å‡å°åˆ° [code]2[/code] å’Œ [code]4[/code] 之间,æå‡æ€§èƒ½ã€‚"
#: doc/classes/Line2D.xml
msgid ""
@@ -40785,6 +40852,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr "如果为[code]true[/code],å³é”®å•击将出现上下文èœå•。"
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "如果为[code]true[/code],则å¯ä»¥å†æ¬¡é€‰æ‹©å½“å‰é€‰ä¸­çš„项目。"
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -40837,6 +40912,16 @@ msgstr ""
"# `text_change_rejected` is emitted with \"bye\" as parameter.\n"
"[/codeblock]"
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+"如果本地视频正在播放,返回[code]true[/code]。\n"
+"[b]注æ„:[/b] 这个方法åªåœ¨iOS上实现。"
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -41602,7 +41687,7 @@ msgid ""
"Returns a decoded string corresponding to the Base64-encoded string "
"[code]base64_str[/code]."
msgstr ""
-"返回一个与Base64ç¼–ç çš„字符串[code]base64_str[/code]相对应的解ç å­—符串。"
+"返回与 Base64 ç¼–ç çš„字符串 [code]base64_str[/code] 相对应的解ç å­—符串。"
#: doc/classes/Marshalls.xml
msgid ""
@@ -41633,13 +41718,13 @@ msgid ""
"[code]full_objects[/code] is [code]true[/code], encoding objects is allowed "
"(and can potentially include code)."
msgstr ""
-"返回一个Base64ç¼–ç çš„[Variant][code]variant[/code]的字符串。如果"
-"[code]full_objects[/code]是[code]true[/code],å…许对对象进行编ç ï¼ˆæœ‰å¯èƒ½åŒ…括"
-"代ç ï¼‰ã€‚"
+"返回ç»è¿‡ Base64 ç¼–ç çš„ [Variant] [code]variant[/code] 的字符串。如果 "
+"[code]full_objects[/code] 为 [code]true[/code],则å…许将对象进行编ç ï¼ˆæœ‰å¯èƒ½"
+"包括代ç ï¼‰ã€‚"
#: doc/classes/Material.xml
msgid "Abstract base [Resource] for coloring and shading geometry."
-msgstr "用于为几何体上色(Coloring)å’Œç€è‰²(Shading)çš„[Resource]抽象å­ç±»ã€‚"
+msgstr "用于为几何体上色(Coloring)和ç€è‰²ï¼ˆShading)的 [Resource] 抽象基类。"
#: doc/classes/Material.xml
msgid ""
@@ -41648,9 +41733,9 @@ msgid ""
"carry a Material. A few flags and parameters are shared between all material "
"types and are configured here."
msgstr ""
-"æè´¨æ˜¯åŸºæœ¬[Resource],用于几何体ç€è‰²å™¨å’Œä¸Šè‰²ã€‚所有的æè´¨éƒ½ç»§æ‰¿è‡ªå®ƒï¼Œå‡ ä¹Žæ‰€æœ‰"
-"çš„[VisualInstance]派生节点都带有æè´¨ã€‚æœ‰å‡ ä¸ªæ ‡å¿—å’Œå‚æ•°åœ¨æ‰€æœ‰æè´¨ç±»åž‹ä¹‹é—´æ˜¯å…±"
-"享的,并在这里进行é…置。"
+"Material 是用于为几何体上色和ç€è‰²çš„ [Resource] 基类。所有的æè´¨éƒ½ç»§æ‰¿è‡ªå®ƒï¼Œå‡ "
+"乎所有的 [VisualInstance] 派生节点都带有æè´¨ã€‚æœ‰å‡ ä¸ªæ ‡å¿—å’Œå‚æ•°åœ¨æ‰€æœ‰æè´¨ç±»åž‹"
+"之间是共享的,并在这里进行é…置。"
#: doc/classes/Material.xml
msgid ""
@@ -42763,6 +42848,9 @@ msgid ""
"used when initially placing an instance such as a bullet to prevent "
"graphical glitches."
msgstr ""
+"使用[i]ç‰©ç†æ’值[/i]时,这个函数å¯ä»¥è®©ä½ åœ¨å½“å‰ç‰©ç†å‘¨æœŸä¸­é˜»æ­¢å®žä¾‹çš„æ’å€¼ã€‚\n"
+"这样你就å¯ä»¥å¯¹å®žä¾‹è¿›è¡Œå³æ—¶ç§»åŠ¨ï¼Œå¯¹å­å¼¹ç­‰å®žä¾‹è¿›è¡Œåˆå§‹å®šä½æ—¶åº”该使用这个函数,"
+"å¯ä»¥é˜²æ­¢å›¾åƒé—®é¢˜ã€‚"
#: doc/classes/MultiMesh.xml
msgid ""
@@ -42795,6 +42883,12 @@ msgid ""
"When the order of instances is coherent, the simpler [method MultiMesh."
"set_as_bulk_array] can still be used with interpolation."
msgstr ""
+"[method MultiMesh.set_as_bulk_array] 的备选版本,å¯ç”¨äºŽ[i]ç‰©ç†æ’值[/i]。这个"
+"方法接å—两个数组,能够一次性设置当å‰å‘¨æœŸå’Œä¸Šä¸€å‘¨æœŸçš„æ•°æ®ã€‚渲染器会自动在æ¯ä¸€"
+"帧进行æ’值。\n"
+"å¯ç”¨äºŽå®žä¾‹çš„é¡ºåºæ¯ä¸ªç‰©ç†å‘¨æœŸéƒ½ä¼šå‘生å˜åŒ–的情况,例如粒å­ç³»ç»Ÿã€‚\n"
+"å¦‚æžœå®žä¾‹çš„é¡ºåºæ˜¯è¿žè´¯çš„ï¼Œä»æ—§å¯ä»¥ä½¿ç”¨æ›´ç®€å•çš„ [method MultiMesh."
+"set_as_bulk_array] 也å¯ä»¥è¿›è¡Œæ’值。"
#: doc/classes/MultiMesh.xml
msgid ""
@@ -42856,6 +42950,11 @@ msgid ""
"special cases mentioned above, the quality should be comparable to high "
"quality."
msgstr ""
+"选择所使用的æ’值方法倾å‘于速度还是质é‡ã€‚\n"
+"使用较低的物ç†å‘¨æœŸçŽ‡ï¼ˆä¸€èˆ¬ä½ŽäºŽ 20)或较高的对象旋转率时,使用高质é‡è®¾ç½®å¯èƒ½å¸¦"
+"æ¥æ›´å¥½çš„æ•ˆæžœã€‚\n"
+"[b]注æ„:[/b]å¿«é€Ÿå¹¶ä¸æ„味ç€ä½Žè´¨ã€‚é™¤äº†ä¸Šé¢æåˆ°çš„ç‰¹æ®Šæƒ…å†µå¤–ï¼Œè´¨é‡åº”该与高质é‡é€‰"
+"项相当。"
#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
@@ -42923,13 +43022,13 @@ msgstr ""
msgid ""
"Always interpolate using Basis lerping, which can produce warping artifacts "
"in some situations."
-msgstr ""
+msgstr "总是使用 Basis 线性æ’值,æŸäº›æƒ…况下å¯èƒ½é€ æˆå˜å½¢é—®é¢˜ã€‚"
#: doc/classes/MultiMesh.xml
msgid ""
"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
"where possible, otherwise fall back to lerping."
-msgstr ""
+msgstr "å°½å¯èƒ½å°è¯•使用 Basis çƒé¢çº¿æ€§æ’值,å¦åˆ™ä½¿ç”¨çº¿æ€§æ’值。"
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
@@ -45888,6 +45987,10 @@ msgid ""
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
+"如果这个 Node è®¾ç½®äº†ç‰©ç†æ’值标志,则返回 [code]true[/code]ï¼ˆè§ [method "
+"set_physics_interpolated])。\n"
+"[b]注æ„:[/b]åªæœ‰åœ¨è®¾ç½®äº†æ ‡å¿—[b]并且[/b]该 [SceneTree] å¯ç”¨äº†ç‰©ç†æ’值时,æ‰ä¼š"
+"å¯ç”¨æ’值。å¯ä»¥ä½¿ç”¨ [method is_physics_interpolated_and_enabled] 进行检查。"
#: doc/classes/Node.xml
msgid ""
@@ -45898,6 +46001,12 @@ msgid ""
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
"physics/common/physics_interpolation]."
msgstr ""
+"如果å¯ç”¨äº†ç‰©ç†æ’å€¼ï¼ˆè§ [method set_physics_interpolated])[b]并且[/b]该 "
+"[SceneTree] 也å¯ç”¨äº†ç‰©ç†æ’值,则返回 [code]true[/code]。\n"
+"这是 [method is_physics_interpolated] 的简便版本,还会检查是å¦å…¨å±€å¯ç”¨äº†ç‰©ç†"
+"æ’值。\n"
+"è§ [member SceneTree.physics_interpolation] å’Œ [member ProjectSettings."
+"physics/common/physics_interpolation]。"
#: doc/classes/Node.xml
msgid ""
@@ -46149,6 +46258,13 @@ msgid ""
"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
"rather than before."
msgstr ""
+"å¯ç”¨ç‰©ç†æ’值时,将节点移动到显著ä¸åŒçš„å˜æ¢ï¼ˆä¾‹å¦‚在关å¡ä¸­è¿›è¡Œæ”¾ç½®ï¼‰å¯èƒ½é€ æˆå¯"
+"è§çš„问题,因为渲染出的效果就是在该物ç†å‘¨æœŸå†…从旧ä½ç½®ç§»åŠ¨åˆ°äº†æ–°ä½ç½®ã€‚\n"
+"这个问题å¯ä»¥é€šè¿‡è°ƒç”¨ [code]reset_physics_interpolation[/code] 解决,会在该物"
+"ç†å‘¨æœŸå®Œæˆå‰æš‚时关闭æ’值。\n"
+"该节点åŠå…¶å­é¡¹ä¼šé€’归地接收到 [constant "
+"NOTIFICATION_RESET_PHYSICS_INTERPOLATION]。\n"
+"[b]注æ„:[/b]这个函数应该在移动节点[b]之åŽ[/b]è°ƒç”¨ï¼Œè€Œä¸æ˜¯ä¹‹å‰ã€‚"
#: doc/classes/Node.xml
msgid ""
@@ -46295,6 +46411,8 @@ msgid ""
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
"interpolation can sometimes give superior results."
msgstr ""
+"å¯ç”¨æˆ–ç¦ç”¨è¯¥èŠ‚ç‚¹çš„ç‰©ç†æ’值,å¯ä»¥åœ¨å¼€å…³å…¨å±€ç‰©ç†æ’值的基础上进行微调。\n"
+"[b]注æ„:[/b]对 [Camera] 尤其有用,自定义æ’å€¼æœ‰æ—¶ä¼šå¸¦æ¥æ›´å¥½çš„æ•ˆæžœã€‚"
#: doc/classes/Node.xml
msgid ""
@@ -46612,11 +46730,12 @@ msgstr ""
"åŒï¼Œå®ƒæ¯æ¬¡èŠ‚ç‚¹è¿›å…¥æ ‘æ—¶éƒ½ä¼šå‘é€ï¼Œè€Œä¸æ˜¯åªå‘é€ä¸€æ¬¡ã€‚"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Notification received when [method reset_physics_interpolation] is called on "
"the node or parent nodes."
-msgstr "在父节点中移动节点时收到该通知。"
+msgstr ""
+"在该节点或其父节点上调用 [method reset_physics_interpolation] 时会收到该通"
+"知。"
#: doc/classes/Node.xml
msgid ""
@@ -47200,9 +47319,9 @@ msgstr ""
"[b]注æ„:[/b]与对 [Reference] 的引用ä¸åŒï¼Œå¯¹å­˜å‚¨åœ¨å˜é‡ä¸­çš„对象的引用å¯èƒ½ä¼šåœ¨"
"没有警告的情况下å˜å¾—无效。因此,建议对数æ®ç±»ä½¿ç”¨ [Reference] è€Œä¸æ˜¯ "
"[Object]。\n"
-"[b]注æ„:[/b]由于一个 bug,你无法使用 [code]Object.new()[/code] 创建“普通†"
-"Object 对象。请æ¢ç”¨ [code]ClassDB.instance(\"Object\")[/code]。这个 bug ä»…é™"
-"于 Object 本身,[Reference] 等派生类ä¸å—å½±å“。"
+"[b]注æ„:[/b]由于一个 bug,你无法使用 [code]Object.new()[/code] 创建“普"
+"通â€Object 对象。请æ¢ç”¨ [code]ClassDB.instance(\"Object\")[/code]。这个 bug ä»…"
+"é™äºŽ Object 本身,[Reference] 等派生类ä¸å—å½±å“。"
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
msgid "When and how to avoid using nodes for everything"
@@ -47534,9 +47653,9 @@ msgid ""
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-"返回对象的唯一实例ID。\n"
-"这个IDå¯ä»¥ä¿å­˜åœ¨[EncodedObjectAsID]中,并且å¯ä»¥ç”¨[method @GDScript."
-"instance_from_id]æ¥æ£€ç´¢å¯¹è±¡å®žä¾‹ã€‚"
+"返回该对象的唯一实例 ID。\n"
+"这个 ID å¯ä»¥ä¿å­˜åœ¨ [EncodedObjectAsID] 中,并且å¯ä»¥ç”¨ [method @GDScript."
+"instance_from_id] æ¥æ£€ç´¢å¯¹è±¡å®žä¾‹ã€‚"
#: doc/classes/Object.xml
msgid "Returns the object's metadata entry for the given [code]name[/code]."
@@ -47569,11 +47688,11 @@ msgstr ""
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
-msgstr "返回该对象的[Script]实例,如果没有指定,则返回[code]null[/code]。"
+msgstr "返回该对象的 [Script] 实例,如果没有指定,则返回 [code]null[/code]。"
#: doc/classes/Object.xml
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
-msgstr "返回给定[code]signal[/code]的连接的[Array]。"
+msgstr "è¿”å›žç»™å®šä¿¡å· [code]signal[/code] 的连接的 [Array]。"
#: doc/classes/Object.xml
msgid "Returns the list of signals as an [Array] of dictionaries."
@@ -47584,17 +47703,18 @@ msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-"如果找到一个具有给定[code]name[/code]çš„å…ƒæ•°æ®æ¡ç›®ï¼Œåˆ™è¿”回[code]true[/code]。"
+"如果能够找到具有给定åç§° [code]name[/code] çš„å…ƒæ•°æ®æ¡ç›®ï¼Œåˆ™è¿”回 [code]true[/"
+"code]。"
#: doc/classes/Object.xml
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
-msgstr "如果对象包å«ç»™å®šçš„[code]method[/code],返回[code]true[/code]。"
+msgstr "如果对象包å«ç»™å®šçš„æ–¹æ³• [code]method[/code],则返回 [code]true[/code]。"
#: doc/classes/Object.xml
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
-msgstr "如果给定的[code]signal[/code]存在,返回[code]true[/code]。"
+msgstr "å¦‚æžœç»™å®šçš„ä¿¡å· [code]signal[/code] 存在,则返回 [code]true[/code]。"
#: doc/classes/Object.xml
msgid ""
@@ -47602,12 +47722,12 @@ msgid ""
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-"如果给定的用户定义的[code]signal[/code]存在,返回[code]true[/code]ã€‚åªæœ‰ä½¿ç”¨"
-"[method add_user_signal]æ·»åŠ çš„ä¿¡å·æ‰è¢«è€ƒè™‘在内。"
+"å¦‚æžœç»™å®šçš„ç”¨æˆ·å®šä¹‰çš„ä¿¡å· [code]signal[/code] 存在,则返回 [code]true[/code]。"
+"åªæœ‰ä½¿ç”¨ [method add_user_signal] æ·»åŠ çš„ä¿¡å·æ‰è¢«è€ƒè™‘在内。"
#: doc/classes/Object.xml
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
-msgstr "如果å¯ç”¨äº†ä¿¡å·å‘射阻断,则返回[code]true[/code]。"
+msgstr "如果å¯ç”¨äº†ä¿¡å·å‘射阻断,则返回 [code]true[/code]。"
#: doc/classes/Object.xml
msgid ""
@@ -47628,15 +47748,15 @@ msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-"如果给定 [code]ä¿¡å·[/code]ã€[code]目标[/code] å’Œ [code]方法[/code] 存在连接,"
-"则返回 [code]true[/code]。"
+"å¦‚æžœç»™å®šçš„ä¿¡å· [code]signal[/code]ã€ç›®æ ‡ [code]target[/code]ã€æ–¹æ³• "
+"[code]method[/code] 存在连接,则返回 [code]true[/code]。"
#: doc/classes/Object.xml
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-"如果为该对象调用了[method Node.queue_free]方法,返回[code]true[/code]。"
+"如果为该对象调用了 [method Node.queue_free] 方法,则返回 [code]true[/code]。"
#: doc/classes/Object.xml
msgid ""
@@ -47649,12 +47769,12 @@ msgid ""
"_notification] is called first on the highest ancestor ([Object] itself), "
"and then down to its successive inheriting classes."
msgstr ""
-"å‘对象å‘é€ä¸€ä¸ªç»™å®šçš„通知,这也将触å‘对该对象继承的所有类的[method "
-"_notification]方法的调用。\n"
-"如果[code]reversed[/code]是[code]true[/code],[method _notification]首先在对"
-"象自己的类上被调用,然åŽå†åˆ°å…¶è¿žç»­çš„父类上。如果[code]reversed[/code]是"
-"[code]false[/code],[method _notification]首先在最高的祖先([Object]本身)上"
-"被调用,然åŽå‘下到其连续的继承类。"
+"å‘对象å‘é€ç»™å®šçš„通知,这也将触å‘对该对象继承的所有类的 [method "
+"_notification] 方法的调用。\n"
+"如果 [code]reversed[/code] 是 [code]true[/code],[method _notification] 首先"
+"在对象自己的类上被调用,然åŽå†åˆ°å…¶è¿žç»­çš„父类上。如果 [code]reversed[/code] "
+"是 [code]false[/code],[method _notification] 首先在最高的祖先([Object] 本"
+"身)上被调用,然åŽå‘下到其åŽç»­çš„继承类。"
#: doc/classes/Object.xml
msgid ""
@@ -47716,8 +47836,8 @@ msgid ""
"print(position) # (42, -10)\n"
"[/codeblock]"
msgstr ""
-"为[NodePath]标识的属性分é…一个新值。节点路径应该相对于当å‰å¯¹è±¡ï¼Œå¯ä»¥ä½¿ç”¨å†’å·"
-"([code]:[/code])访问嵌套属性。举例如下:\n"
+"为 [NodePath] æ ‡è¯†çš„å±žæ€§åˆ†é…æ–°å€¼ã€‚节点路径应该相对于当å‰å¯¹è±¡ï¼Œå¯ä»¥ä½¿ç”¨å†’å·"
+"([code]:[/code])访问嵌套属性。示例:\n"
"[codeblock]\n"
"set_indexed(\"position\", Vector2(42, 0))\n"
"set_indexed(\"position:y\", -10)\n"
@@ -47764,7 +47884,7 @@ msgid ""
"Override the method [method _to_string] to customize the [String] "
"representation."
msgstr ""
-"返回一个表示对象的 [String]。如果没有覆盖,默认为 [code]\"[ClassName:RID]\"[/"
+"返回表示对象的 [String]。如果没有覆盖,默认为 [code]\"[ClassName:RID]\"[/"
"code]。\n"
"å¯ä»¥é€šè¿‡é‡å†™ [method _to_string] 方法æ¥è‡ªå®šä¹‰ [String] 表示。"
@@ -47797,16 +47917,15 @@ msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-"在延迟模å¼ä¸‹è¿žæŽ¥ä¸€ä¸ªä¿¡å·ã€‚这样,信å·å‘射被储存在一个队列中,然åŽåœ¨ç©ºé—²æ—¶é—´å‘"
-"出。"
+"以延迟模å¼è¿žæŽ¥ä¿¡å·ã€‚这样,信å·å‘射会被储存在一个队列中,然åŽåœ¨ç©ºé—²æ—¶é—´å‘出。"
#: doc/classes/Object.xml
msgid "Persisting connections are saved when the object is serialized to file."
-msgstr "当对象åºåˆ—化为文件时,将ä¿å­˜æŒä¹…连接。"
+msgstr "æŒä¹…化连接,会在该对象åºåˆ—化为文件时ä¿å­˜ã€‚"
#: doc/classes/Object.xml
msgid "One-shot connections disconnect themselves after emission."
-msgstr "ä¿¡å·è§¦å‘åŽæ–­å¼€ä¸€æ¬¡æ€§è¿žæŽ¥ã€‚"
+msgstr "一次性连接,会在触å‘åŽè‡ªè¡Œæ–­å¼€ã€‚"
#: doc/classes/Object.xml
msgid ""
@@ -47814,8 +47933,8 @@ msgid ""
"connected several times to the same target, and will only be fully "
"disconnected once no references are left."
msgstr ""
-"连接一个信å·ä½œä¸ºå¼•用计数。这æ„味ç€ä¸€ä¸ªç»™å®šçš„ä¿¡å·å¯ä»¥å¤šæ¬¡è¿žæŽ¥åˆ°åŒä¸€ä¸ªç›®æ ‡ï¼Œå¹¶"
-"ä¸”åªæœ‰åœ¨æ²¡æœ‰å¼•用时æ‰ä¼šå®Œå…¨æ–­å¼€è¿žæŽ¥ã€‚"
+"以引用计数形å¼è¿žæŽ¥ä¿¡å·ã€‚è¿™æ„味ç€ä¸€ä¸ªç»™å®šçš„ä¿¡å·å¯ä»¥å¤šæ¬¡è¿žæŽ¥åˆ°åŒä¸€ä¸ªç›®æ ‡ï¼Œå¹¶ä¸”"
+"åªæœ‰åœ¨æ²¡æœ‰å¼•用时æ‰ä¼šå®Œå…¨æ–­å¼€è¿žæŽ¥ã€‚"
#: doc/classes/Occluder.xml
msgid "Allows [OccluderShape]s to be used for occlusion culling."
@@ -47959,11 +48078,10 @@ msgid "Allows changing the polygon geometry from code."
msgstr "å…许通过代ç ä¿®æ”¹å¤šè¾¹å½¢å½¢çŠ¶ã€‚"
#: doc/classes/OccluderShapePolygon.xml
-#, fuzzy
msgid ""
"Specifies whether the occluder should operate from both sides. If "
"[code]false[/code], the occluder will operate one way only."
-msgstr "æŒ‡å®šè¯¥é®æŒ¡å™¨æ˜¯åº”该为å•å‘还是åŒå‘。"
+msgstr "æŒ‡å®šè¯¥é®æŒ¡å™¨æ˜¯å¦ä¸ºåŒå‘。为 [code]false[/code] æ—¶ï¼Œé®æŒ¡å™¨ä¸ºå•å‘。"
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
@@ -48277,6 +48395,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr "返回索引[code]idx[/code]处项目的文本。"
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "返回索引[code]idx[/code]处项目的文本。"
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -48335,6 +48458,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr "在索引[code]idx[/code]处设置项的文本。"
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "在索引[code]idx[/code]处设置项的文本。"
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -48433,7 +48561,7 @@ msgid ""
"driver, date and time, timers, environment variables, execution of binaries, "
"command line, etc."
msgstr ""
-"æ“作系统的功能。OS包装了与主机æ“作系统通信的最常è§åŠŸèƒ½ï¼Œå¦‚å‰ªè´´æ¿ã€è§†é¢‘驱动程"
+"æ“作系统的功能。OS 包装了与主机æ“作系统通信的最常è§åŠŸèƒ½ï¼Œå¦‚å‰ªè´´æ¿ã€è§†é¢‘驱动程"
"åºã€æ—¥æœŸå’Œæ—¶é—´ã€è®¡æ—¶å™¨ã€çŽ¯å¢ƒå˜é‡ã€äºŒè¿›åˆ¶æ–‡ä»¶çš„æ‰§è¡Œã€å‘½ä»¤è¡Œç­‰ã€‚"
#: doc/classes/OS.xml
@@ -49019,6 +49147,8 @@ msgid ""
"machine. On CPUs with HyperThreading enabled, this number will be greater "
"than the number of [i]physical[/i] CPU cores."
msgstr ""
+"返回主机的[i]逻辑[/i] CPU 核心数。对于å¯ç”¨äº†è¶…线程的 CPU,这个数会比[i]物ç†[/"
+"i] CPU 核心数大。"
#: doc/classes/OS.xml
msgid ""
@@ -49028,6 +49158,9 @@ msgid ""
"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
"string."
msgstr ""
+"返回主机的 CPU åž‹å·å称(例如“Intel(R) Core(TM) i7-6700K CPU @ 4.00GHzâ€ï¼‰ã€‚\n"
+"[b]注æ„:[/b]这个方法仅在 Windowsã€macOSã€Linux å’Œ iOS 上实现。在 Androidã€"
+"HTML5 和 UWP 上,[method get_processor_name] 返回的是空字符串。"
#: doc/classes/OS.xml
msgid "Returns the window size including decorations like window borders."
@@ -49047,7 +49180,7 @@ msgstr ""
#: doc/classes/OS.xml
msgid "Returns the number of displays attached to the host machine."
-msgstr "返回连接到宿主机的显示器数é‡ã€‚"
+msgstr "返回连接到主机的显示器数é‡ã€‚"
#: doc/classes/OS.xml
msgid ""
@@ -49108,6 +49241,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -49847,7 +49997,7 @@ msgstr ""
#: doc/classes/OS.xml
msgid "The clipboard from the host OS. Might be unavailable on some platforms."
-msgstr "宿主æ“作系统的剪贴æ¿ã€‚在æŸäº›å¹³å°ä¸Šå¯èƒ½ä¸å¯ç”¨ã€‚"
+msgstr "主机æ“作系统的剪贴æ¿ã€‚在æŸäº›å¹³å°ä¸Šå¯èƒ½ä¸å¯ç”¨ã€‚"
#: doc/classes/OS.xml
msgid "The current screen index (starting from 0)."
@@ -56518,7 +56668,7 @@ msgstr "项目的æè¿°ï¼Œåœ¨é¡¹ç›®ç®¡ç†å™¨ä¸­æ‚¬åœæ—¶æ˜¾ç¤ºä¸ºå·¥å…·æç¤ºã€‚
msgid ""
"Icon used for the project, set when project loads. Exporters will also use "
"this icon when possible."
-msgstr "用于项目的图标,在项目加载时设置。导出时也将尽å¯èƒ½ä½¿ç”¨æ­¤å›¾æ ‡ã€‚"
+msgstr "项目所使用的图标,在项目加载时设置。导出时也将尽å¯èƒ½ä½¿ç”¨æ­¤å›¾æ ‡ã€‚"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -56790,9 +56940,9 @@ msgstr ""
"指定å好的音频输出延迟,å•ä½ä¸ºæ¯«ç§’。值越低,音频延迟越å°ï¼Œä»£ä»·æ˜¯ CPU å ç”¨çŽ‡ä¼š"
"更高。在较慢的硬件上,使用较低的值å¯èƒ½äº§ç”Ÿçˆ†è£‚声。\n"
"音频输出延迟å¯èƒ½å—到宿主的æ“作系统和音频硬件驱动的é™åˆ¶ã€‚如果宿主无法æä¾›æŒ‡å®š"
-"的音频输出延迟,Godot 会å°è¯•使用宿主所å…许范围内与其最接近的值。因此你应当始"
+"的音频输出延迟,Godot 会å°è¯•使用主机所å…许范围内与其最接近的值。因此你应当始"
"终使用 [method AudioServer.get_output_latency] 获å–实际的音频输出延迟。\n"
-"[b]注æ„:[/b] 此设置在 Windows 上会被忽略。"
+"[b]注æ„:[/b]此设置在 Windows 上会被忽略。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -56904,6 +57054,14 @@ msgstr ""
"警告。"
#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+"如果[code]true[/code],则当三元è¿ç®—符å¯èƒ½å‘出类型ä¸å…¼å®¹çš„值时,将å¯ç”¨è­¦å‘Šã€‚"
+
+#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
@@ -57432,6 +57590,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -57443,14 +57614,14 @@ msgid ""
"Path to a custom [Theme] resource file to use for the project ([code]theme[/"
"code] or generic [code]tres[/code]/[code]res[/code] extension)."
msgstr ""
-"用于项目的自定义[Theme]èµ„æºæ–‡ä»¶çš„路径([code]theme[/code]或通用[code]tres[/"
-"code]/[code]res[/code]扩展å)。"
+"用于项目的自定义 [Theme] èµ„æºæ–‡ä»¶çš„路径([code]theme[/code] 或通用 "
+"[code]tres[/code]/[code]res[/code] 扩展å)。"
#: doc/classes/ProjectSettings.xml
msgid ""
"Path to a custom [Font] resource to use as default for all GUI elements of "
"the project."
-msgstr "自定义[Font]资æºçš„路径,用于项目的所有GUI元素的默认字体。"
+msgstr "自定义 [Font] 资æºçš„路径,用于项目的所有 GUI 元素的默认字体。"
#: doc/classes/ProjectSettings.xml
msgid "If [code]true[/code], makes sure the theme used works with HiDPI."
@@ -58590,6 +58761,16 @@ msgstr ""
"支æŒ\"GodotPhysics\"引擎作为替代。"
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr "在根视图上å¯ç”¨ [member Viewport.physics_object_picking]。"
@@ -58634,8 +58815,8 @@ msgstr ""
"执行频率。å¦è¯·å‚è§ [member debug/settings/fps/force_fps]。\n"
"[b]注æ„:[/b]本属性在程åºå¼€å§‹è¿è¡Œæ—¶æ˜¯åªè¯»çš„。è¦åœ¨è¿è¡Œæ—¶ä¿®æ”¹ç‰©ç† FPS,请设置 "
"[member Engine.iterations_per_second]。\n"
-"[b]注æ„:[/b]æ¯ä¸ªæ¸²æŸ“帧最多åªèƒ½æ¨¡æ‹Ÿ 8 次物ç†è¿­ä»£ã€‚如果为了追赶渲染,需è¦åœ¨æ¯"
-"个渲染帧中模拟多于 8 次物ç†è¿­ä»£ï¼Œæ¸¸æˆçœ‹ä¸ŠåŽ»ä¼šæ˜¯é™é€Ÿçš„(å³ä¾¿åœ¨ç‰©ç†è®¡ç®—中始终使"
+"[b]注æ„:[/b]æ¯ä¸ªæ¸²æŸ“帧最多åªèƒ½æ¨¡æ‹Ÿ 8 个物ç†å‘¨æœŸã€‚如果为了追赶渲染,需è¦åœ¨æ¯"
+"个渲染帧中模拟多于 8 个物ç†å‘¨æœŸï¼Œæ¸¸æˆçœ‹ä¸ŠåŽ»ä¼šæ˜¯é™é€Ÿçš„(å³ä¾¿åœ¨ç‰©ç†è®¡ç®—中始终使"
"用 [code]delta[/code])。因此,建议ä¸è¦å°† [member physics/common/"
"physics_fps] 设为大于 240 的值。å¦åˆ™ï¼Œæ¸²æŸ“帧率低于 30 FPS 时游æˆå°±ä¼šä½Žé€Ÿè¿"
"行。"
@@ -58650,9 +58831,13 @@ msgid ""
"prevent a visible glitch. You can do this using the [method Node."
"reset_physics_interpolation] function."
msgstr ""
+"为 [code]true[/code] 时,渲染器会根æ®ç‰©ç†å¯¹è±¡æœ€è¿‘ä¸¤æ¬¡çš„å˜æ¢å¯¹å…¶å˜æ¢è¿›è¡Œæ’值,"
+"从而在物ç†å‘¨æœŸä¸Žæ¸²æŸ“帧ä¸ä¸€è‡´æ—¶å¾—到平滑的è¿åŠ¨ã€‚\n"
+"[b]注æ„:[/b]将对象移动到新ä½ç½®æ—¶ï¼ˆå¹¶éžä¸€èˆ¬çš„物ç†è¿åŠ¨ï¼‰ä½ å¯èƒ½ä¼šæƒ³è¦ä¸´æ—¶å…³é—­æ’"
+"值,é¿å…显示问题。你å¯ä»¥ä½¿ç”¨ [method Node.reset_physics_interpolation] 函数实"
+"现。"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -58669,14 +58854,16 @@ msgid ""
"[b]Note:[/b] This property is only read when the project starts. To change "
"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-"æŽ§åˆ¶ç‰©ç†æ—¶é’Ÿå®žæ—¶åŒæ­¥çš„程度。如果是0æˆ–æ›´å°‘ï¼Œæ—¶é’Ÿæ˜¯åŒæ­¥çš„。这样的值建议用于网络"
-"游æˆï¼Œå› ä¸ºæ—¶é’Ÿçš„åŒæ­¥æ€§å¾ˆé‡è¦ã€‚较高的值会导致游æˆä¸­çš„æ—¶é’Ÿå’ŒçœŸå®žæ—¶é’Ÿçš„å差较"
-"大,但å¯ä»¥å¹³æ»‘帧速率的抖动。默认值0.5对大多数人æ¥è¯´åº”是ä¸é”™çš„;超过2的值å¯èƒ½"
-"会导致游æˆå¯¹æŽ‰å¸§çš„å应有明显的延迟,因此ä¸å»ºè®®ä½¿ç”¨ã€‚\n"
-"[b]注æ„:[/b]ä¸ºäº†èŽ·å¾—æœ€ä½³æ•ˆæžœï¼Œå½“ä½¿ç”¨è‡ªå®šä¹‰ç‰©ç†æ’值解决方案时,应该通过将"
-"[member physics/common/physics_jitter_fix]设置为[code]0[/code]æ¥ç¦ç”¨ç‰©ç†æŠ–动"
-"ä¿®å¤ã€‚\n"
-"[b]注æ„:[/b] 这个属性åªåœ¨é¡¹ç›®å¯åŠ¨æ—¶è¢«è¯»å–。è¦åœ¨è¿è¡Œæ—¶æ”¹å˜ç‰©ç†FPS,请设置"
+"控制物ç†å‘¨æœŸä¸Žå®žé™…æ—¶é—´çš„åŒæ­¥ç¨‹åº¦ã€‚如果å°äºŽç­‰äºŽ 0ï¼Œåˆ™å‘¨æœŸæ˜¯åŒæ­¥çš„。这样的值建"
+"议用于网络游æˆï¼Œå› ä¸ºæ—¶é’Ÿçš„åŒæ­¥æ€§å¾ˆé‡è¦ã€‚较高的值会导致游æˆä¸­çš„æ—¶é’Ÿå’ŒçœŸå®žæ—¶é’Ÿ"
+"çš„å差较大,但å¯ä»¥å¹³æ»‘帧速率的抖动。默认值 0.5 对大多数人æ¥è¯´åº”是ä¸é”™çš„;超"
+"过 2 的值å¯èƒ½ä¼šå¯¼è‡´æ¸¸æˆå¯¹æŽ‰å¸§çš„å应有明显的延迟,因此ä¸å»ºè®®ä½¿ç”¨ã€‚\n"
+"[b]注æ„:[/b]ä¸ºäº†èŽ·å¾—æœ€ä½³æ•ˆæžœï¼Œå½“ä½¿ç”¨è‡ªå®šä¹‰ç‰©ç†æ’值解决方案时,应该通过将 "
+"[member physics/common/physics_jitter_fix] 设置为 [code]0[/code] æ¥ç¦ç”¨ç‰©ç†æŠ–"
+"动修å¤ã€‚\n"
+"[b]注æ„:[/b]如果å¯ç”¨äº† [member physics/common/physics_interpolation],è¿è¡Œæ—¶"
+"会自动ç¦ç”¨æŠ–动修å¤ã€‚\n"
+"[b]注æ„:[/b]这个属性åªåœ¨é¡¹ç›®å¯åŠ¨æ—¶è¢«è¯»å–。è¦åœ¨è¿è¡Œæ—¶æ”¹å˜ç‰©ç† FPS,请设置 "
"[member Engine.physics_jitter_fix]。"
#: doc/classes/ProjectSettings.xml
@@ -59162,6 +59349,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr "æ··åˆå½¢çŠ¶çš„æœ€å¤§ç¼“å†²åŒºå¤§å°ã€‚任何比这更大的混åˆå½¢çŠ¶éƒ½ä¸èµ·ä½œç”¨ã€‚"
@@ -59368,7 +59563,6 @@ msgstr ""
"时,æ‰åº”该使用该选项。"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
@@ -59378,7 +59572,9 @@ msgid ""
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
"如果为 [code]true[/code]ï¼Œåˆ†é…æ ¹ [Viewport] 的帧缓冲时将使用高动æ€èŒƒå›´ã€‚高动"
-"æ€èŒƒå›´å…许使用大于 1 çš„ [Color] 值。\n"
+"æ€èŒƒå›´å…许使用大于 1 çš„ [Color] 值。如果 [member Environment."
+"glow_hdr_threshold] 大于等于 [code]1.0[/code],那么就必须将其设为 "
+"[code]true[/code],å‘光渲染æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚\n"
"[b]注æ„:[/b]仅在 GLES3 åŽç«¯ä¸­å¯ç”¨ã€‚"
#: doc/classes/ProjectSettings.xml
@@ -59389,6 +59585,11 @@ msgid ""
"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
+"[member rendering/quality/depth/hdr] 在移动设备上的低端的覆盖项,为的是性能考"
+"釿ˆ–驱动支æŒã€‚如果 [member Environment.glow_hdr_threshold] 大于等于 "
+"[code]1.0[/code],那么就必须将其设为 [code]true[/code],å‘光渲染æ‰èƒ½æ­£å¸¸å·¥"
+"作。\n"
+"[b]注æ„:[/b]仅在 GLES3 åŽç«¯ä¸­å¯ç”¨ã€‚"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -59560,7 +59761,6 @@ msgstr ""
"称为“三线性过滤â€ï¼‰ã€‚"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -59572,7 +59772,7 @@ msgstr ""
"用于帧缓冲区的分é…策略。它越简å•,使用的资æºå°±è¶Šå°‘(但支æŒçš„功能也越少)。如"
"果设置为“2D Without Samplingâ€ï¼ˆ2D 无采样)或“3D Without Effectsâ€ï¼ˆ3D 无特"
"效),将ä¸åˆ†é…采样缓冲区。这æ„å‘³ç€ [code]SCREEN_TEXTURE[/code] å’Œ "
-"[code]DEPTH_TEXTURE[/code] å°†ä¸èƒ½åœ¨ç€è‰²å™¨ä¸­ä½¿ç”¨ï¼ŒåŽæœŸå¤„ç†ç‰¹æ•ˆå°†ä¸èƒ½åœ¨ "
+"[code]DEPTH_TEXTURE[/code] å°†ä¸èƒ½åœ¨ç€è‰²å™¨ä¸­ä½¿ç”¨ï¼Œå‘å…‰ç­‰åŽæœŸå¤„ç†ç‰¹æ•ˆå°†ä¸èƒ½åœ¨ "
"[Environment] 中使用。"
#: doc/classes/ProjectSettings.xml
@@ -60397,8 +60597,9 @@ msgstr ""
"一个浮点[i]值[/i],用于[i]步进[/i]å’Œ[i]页é¢[/i],例如[ScrollBar]。"
#: doc/classes/Range.xml
+#, fuzzy
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
@@ -60406,7 +60607,8 @@ msgstr ""
"员å˜é‡æ”¹å˜æ—¶ï¼Œå®ƒå°†ä¸Žå®ƒçš„组中的所有其他范围共享新的值。"
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+#, fuzzy
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr "åœæ­¢ä¸Žä»»ä½•å…¶ä»–æˆå‘˜å˜é‡å…±äº«å…¶æˆå‘˜å˜é‡çš„范围。"
#: doc/classes/Range.xml
@@ -60485,8 +60687,15 @@ msgstr ""
"å˜æ—¶é‡Šæ”¾ä¿¡å·ã€‚"
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
-msgstr "在 [member value] æ”¹å˜æ—¶é‡Šæ”¾ä¿¡å·ã€‚"
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
+msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@@ -61648,8 +61857,8 @@ msgid ""
"from a [PackedScene] instantiation, returns the local scene where this "
"resource's unique copy is in use. Otherwise, returns [code]null[/code]."
msgstr ""
-"如果[member resource_local_to_scene]被å¯ç”¨ï¼Œå¹¶ä¸”è¯¥èµ„æºæ˜¯ä»Žä¸€ä¸ª[PackedScene]实"
-"例中加载的,则返回该资æºçš„唯一副本正在使用的本地场景。å¦åˆ™ï¼Œè¿”回[code]null[/"
+"如果å¯ç”¨äº† [member resource_local_to_scene]ï¼Œå¹¶ä¸”è¯¥èµ„æºæ˜¯ä»Ž [PackedScene] 实"
+"例中加载的,则返回该资æºçš„唯一副本正在使用的本地场景。å¦åˆ™è¿”回 [code]null[/"
"code]。"
#: doc/classes/Resource.xml
@@ -61658,8 +61867,8 @@ msgid ""
"[Texture], [Mesh], etc) are high-level abstractions of resources stored in a "
"server, so this function will return the original RID."
msgstr ""
-"返回资æºçš„RID(或者一个空的RID)。许多资æºï¼ˆå¦‚[Texture]ã€[Mesh]等)是存储在æœ"
-"务器server中的资æºçš„高级抽象,所以这个函数将返回原始的RID。"
+"返回该资æºçš„ RID(或者空的 RID)。许多资æºï¼ˆå¦‚ [Texture]ã€[Mesh] 等)是存储在"
+"æœåŠ¡å™¨ä¸­çš„èµ„æºçš„高级抽象,所以这个函数将返回原始的 RID。"
#: doc/classes/Resource.xml
msgid ""
@@ -61683,8 +61892,8 @@ msgid ""
"the latter would error out if another resource was already cached for the "
"given path."
msgstr ""
-"设置资æºçš„路径,å¯èƒ½ä¼šè¦†ç›–这个路径的现有缓存æ¡ç›®ã€‚这与设置[member "
-"resource_path]ä¸åŒï¼Œå› ä¸ºåŽè€…会在其他资æºå·²ç»è¢«ç¼“存在给定的路径上时出错。"
+"设置资æºçš„路径,å¯èƒ½ä¼šè¦†ç›–这个路径的现有缓存æ¡ç›®ã€‚这与设置 [member "
+"resource_path] ä¸åŒï¼Œå› ä¸ºåŽè€…会在其他资æºå·²ç»è¢«ç¼“存在给定的路径上时出错。"
#: doc/classes/Resource.xml
msgid ""
@@ -61702,9 +61911,9 @@ msgid ""
"current resource in the editor inspector. For built-in scripts, the [member "
"resource_name] will be displayed as the tab name in the script editor."
msgstr ""
-"资æºå称。这是一个å¯é€‰çš„æ ‡è¯†ç¬¦ã€‚如果 [member resource_name] 资æºå䏿˜¯ç©ºçš„,"
-"则将显示其值,以表示编辑器检查器中的当å‰èµ„æºã€‚对于内置脚本,[member "
-"resource_name]将作为脚本编辑器中的选项å¡å称显示。"
+"资æºçš„å称,是å¯é€‰çš„æ ‡è¯†ç¬¦ã€‚如果 [member resource_name] ä¸ä¸ºç©ºï¼Œåˆ™ç¼–辑器检查"
+"器中将用这个值æ¥è¡¨ç¤ºå½“å‰çš„资æºã€‚对于内置脚本,[member resource_name] 将作为脚"
+"本编辑器中的选项å¡å称显示。"
#: doc/classes/Resource.xml
msgid ""
@@ -61721,9 +61930,9 @@ msgid ""
"[b]Note:[/b] This signal is not emitted automatically for custom resources, "
"which means that you need to create a setter and emit the signal yourself."
msgstr ""
-"æ¯å½“资æºå‘生å˜åŒ–时就会å‘射。\n"
-"[b]注æ„:[/b]对于自定义资æºï¼Œè¿™ä¸ªä¿¡å·ä¸ä¼šè‡ªåЍå‘射,这æ„味ç€ä½ éœ€è¦è‡ªå·±åˆ›å»ºä¸€ä¸ª"
-"设置器setterå¹¶å‘å°„ä¿¡å·ã€‚"
+"æ¯å½“资æºå‘生å˜åŒ–时就会触å‘。\n"
+"[b]注æ„:[/b]自定义资æºä¸ä¼šè‡ªåŠ¨è§¦å‘这个信å·ï¼Œè¿™æ„味ç€ä½ éœ€è¦è‡ªå·±åˆ›å»ºä¸€ä¸ª "
+"Setter 并触å‘ä¿¡å·ã€‚"
#: doc/classes/ResourceFormatLoader.xml
msgid "Loads a specific resource type from a file."
@@ -62229,14 +62438,14 @@ msgid ""
"[RichTextEffect], it will continuously process the effect unless the project "
"is paused. This may impact battery life negatively."
msgstr ""
-"一个用于[RichTextLabel]的自定义效果。\n"
-"[b]注æ„:[/b] 为了使[RichTextEffect]能够使用,必须在脚本中定义一个å为"
-"[code]bbcode[/code]çš„BBCode标签作为æˆå‘˜å˜é‡ã€‚\n"
+"用于 [RichTextLabel] 的自定义效果。\n"
+"[b]注æ„:[/b] 为了使 [RichTextEffect] 能够使用,必须在脚本中定义一个å为 "
+"[code]bbcode[/code] çš„ BBCode 标签作为æˆå‘˜å˜é‡ã€‚\n"
"[codeblock]\n"
-"# RichTextEffectå°†å¯ä»¥åƒè¿™æ ·ä½¿ç”¨:`[example]一些文本[/example]`.\n"
+"# 这个 RichTextEffect 的用法就会是:`[example]一些文本[/example]`.\n"
"var bbcode = \"example\"\n"
"[/codeblock]\n"
-"[b]注æ„:[/b]åªè¦ä¸€ä¸ª[RichTextLabel]包å«è‡³å°‘一个[RichTextEffect],它就会æŒç»­"
+"[b]注æ„:[/b]åªè¦ [RichTextLabel] 中包å«è‡³å°‘一个 [RichTextEffect],它就会æŒç»­"
"处ç†è¿™ä¸ªæ•ˆæžœï¼Œé™¤éžé¡¹ç›®æš‚åœã€‚è¿™å¯èƒ½ä¼šå¯¹ç”µæ± å¯¿å‘½äº§ç”Ÿè´Ÿé¢å½±å“。"
#: doc/classes/RichTextEffect.xml
@@ -63264,7 +63473,7 @@ msgstr ""
#: doc/classes/RigidBody2D.xml
msgid "A body that is controlled by the 2D physics engine."
-msgstr "ç”±2D物ç†å¼•擎控制的实体。"
+msgstr "ç”± 2D 物ç†å¼•擎控制的实体。"
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -64749,6 +64958,8 @@ msgid ""
"using [member ProjectSettings.physics/common/physics_interpolation], this "
"property allows control over interpolation at runtime."
msgstr ""
+"尽管一般是使用 [member ProjectSettings.physics/common/physics_interpolation] "
+"æ¥å…¨å±€å¼€å…³ç‰©ç†æ’值的,这个属性å¯ä»¥åœ¨è¿è¡Œæ—¶æŽ§åˆ¶æ’值。"
#: doc/classes/SceneTree.xml
msgid ""
@@ -65794,8 +66005,8 @@ msgid ""
"SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a "
"certain point in 3D by rotating all bones in the chain accordingly."
msgstr ""
-"SkeletonIK用于将[Skeleton]骨链的末端骨骼置于3D中的æŸä¸€ç‚¹ï¼Œå¹¶ç›¸åº”地旋转骨链中"
-"的所有骨骼。"
+"SkeletonIK å¯ç”¨äºŽå°† [Skeleton] 骨链的末端骨骼置于 3D 中的æŸä¸€ç‚¹ï¼Œå¹¶ç›¸åº”地旋转"
+"骨链中的所有骨骼。"
#: doc/classes/SkeletonIK.xml
msgid ""
@@ -66299,6 +66510,11 @@ msgid ""
"include [Camera]s focusing on a node, or finding where to fire lasers from "
"on a frame rather than physics tick."
msgstr ""
+"ä½¿ç”¨ç‰©ç†æ’值时,你å¯èƒ½ä¼šæƒ³è¦çŸ¥é“节点在æ’值åŽï¼ˆæ˜¾ç¤ºï¼‰çš„å˜æ¢ï¼Œè€Œä¸æ˜¯æ ‡å‡†çš„å˜æ¢"
+"ï¼ˆåªæœ‰å¯¹æœ€è¿‘的一次物ç†å‘¨æœŸè€Œè¨€æ‰å‡†ç¡®ï¼‰ã€‚\n"
+"这对于基于帧的æ“作而言尤为é‡è¦ï¼Œè¿™äº›æ“作是在 [method Node._process] 中进行"
+"çš„ï¼Œè€Œä¸æ˜¯ [method Node._physics_process]。例如让 [Camera] èšç„¦åˆ°æŸä¸ªèŠ‚ç‚¹ä¸Šï¼Œ"
+"在æŸä¸€å¸§ä¸­æŸ¥æ‰¾åº”该从哪里å‘å°„æ¿€å…‰ï¼Œè€Œä¸æ˜¯ç‰©ç†å¸§ã€‚"
#: doc/classes/Spatial.xml
msgid ""
@@ -68477,7 +68693,6 @@ msgstr ""
"则从åŽé¢çœ‹å®ƒæ˜¯ä¸å¯è§çš„。"
#: doc/classes/SpriteBase3D.xml
-#, fuzzy
msgid ""
"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
"mood-coloring or to simulate the color of light.\n"
@@ -68495,10 +68710,9 @@ msgstr ""
"色。å¦åˆ™ä¼šå¿½ç•¥ [member modulate] 中所定义的颜色。对于 [SpatialMaterial],必须"
"让 [member SpatialMaterial.vertex_color_use_as_albedo] 为 [code]true[/code]。"
"对于 [ShaderMaterial],ç€è‰²å™¨çš„ [code]fragment()[/code] 函数中必须æ’å…¥ "
-"[code]ALBEDO *= COLOR.rgb;[/color]。"
+"[code]ALBEDO *= COLOR.rgb;[/code]。"
#: doc/classes/SpriteBase3D.xml
-#, fuzzy
msgid ""
"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
@@ -68518,7 +68732,7 @@ msgstr ""
"色。å¦åˆ™ä¼šå¿½ç•¥ [member opacity] 中所定义的ä¸é€æ˜Žåº¦ã€‚对于 [SpatialMaterial],"
"必须让 [member SpatialMaterial.vertex_color_use_as_albedo] 为 [code]true[/"
"code]。对于 [ShaderMaterial],ç€è‰²å™¨çš„ [code]fragment()[/code] 函数中必须æ’"
-"入 [code]ALPHA *= COLOR.a;[/color]。"
+"入 [code]ALPHA *= COLOR.a;[/code]。"
#: doc/classes/SpriteBase3D.xml
msgid "The size of one pixel's width on the sprite to scale it in 3D."
@@ -69293,6 +69507,10 @@ msgid ""
"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
"[/codeblock]"
msgstr ""
+"返回包å«è¯¥å­—符串的åŒå­—æ¯ç»„(连续字æ¯çš„组åˆï¼‰çš„æ•°ç»„。\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # 输出“[Bi, ig, gr, ra, am, ms]â€\n"
+"[/codeblock]"
#: doc/classes/String.xml
msgid ""
@@ -69658,17 +69876,27 @@ msgstr ""
"[code]: / \\ ? * \" | % < >[/code]"
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
+"å¦‚æžœè¯¥å­—ç¬¦ä¸²åŒ…å«æœ‰æ•ˆçš„æµ®ç‚¹æ•°ï¼Œåˆ™è¿”回 [code]true[/code]ã€‚åŒ…å«æ•´æ•°ï¼Œä¹Ÿæ”¯æŒæŒ‡æ•°"
+"幂:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # 输出“trueâ€\n"
+"print(\"24\".is_valid_float()) # 输出“trueâ€\n"
+"print(\"7e3\".is_valid_float()) # 输出“trueâ€\n"
+"print(\"24\".is_valid_float()) # 输出“trueâ€\n"
+"print(\"Hello\".is_valid_float()) # 输出“falseâ€\n"
+"[/codeblock]"
#: doc/classes/String.xml
msgid ""
@@ -69699,25 +69927,39 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
"该字符串为有效标识符时,返回 [code]true[/code]。有效标识符仅能够包å«å­—æ¯ã€æ•°"
-"å­—ã€ä¸‹åˆ’线([code]_[/code]),并且ä¸èƒ½ä»¥æ•°å­—开头。"
+"å­—ã€ä¸‹åˆ’线([code]_[/code]),并且ä¸èƒ½ä»¥æ•°å­—开头。\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # 输出“trueâ€\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # 输出“falseâ€\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # 输出“falseâ€\n"
+"[/codeblock]"
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
+"å¦‚æžœè¯¥å­—ç¬¦ä¸²åŒ…å«æœ‰æ•ˆçš„æ•´æ•°ï¼Œåˆ™è¿”回 [code]true[/code]\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # 输出“trueâ€\n"
+"print(\"14.6\".is_valid_int()) # 输出“falseâ€\n"
+"print(\"L\".is_valid_int()) # 输出“falseâ€\n"
+"print(\"+3\".is_valid_int()) # 输出“trueâ€\n"
+"print(\"-12\".is_valid_int()) # 输出“trueâ€\n"
+"[/codeblock]"
#: doc/classes/String.xml
msgid ""
@@ -69775,34 +70017,34 @@ msgstr ""
"一的å‰ç¼€å­—符串,请å‚阅 [method trim_prefix]。"
#: doc/classes/String.xml
-#, fuzzy
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
"single character except a period ([code]\".\"[/code]). An empty string or "
"empty expression always evaluates to [code]false[/code]."
msgstr ""
-"åˆ¤æ–­è¡¨è¾¾å¼æ˜¯å¦åŒ¹é…(区分大å°å†™),其中 [code]\"*\"[/code] 匹é…零个或多个任æ„å­—"
-"符并且 [code]\"?\"[/code] 匹é…除å¥ç‚¹( [code]\".\"[/code] )外的任æ„字符。"
+"åˆ¤æ–­è¡¨è¾¾å¼æ˜¯å¦åŒ¹é…,区分大å°å†™ï¼Œå…¶ä¸­ [code]\"*\"[/code] 匹é…零个或多个任æ„å­—"
+"符并且 [code]\"?\"[/code] 匹é…除å¥ç‚¹( [code]\".\"[/code] )外的任æ„字符。如果"
+"字符串或表达å¼ä¸ºç©ºï¼Œåˆ™å§‹ç»ˆè¿”回 [code]false[/code]。"
#: doc/classes/String.xml
-#, fuzzy
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
"single character except a period ([code]\".\"[/code]). An empty string or "
"empty expression always evaluates to [code]false[/code]."
msgstr ""
-"åˆ¤æ–­è¡¨è¾¾å¼æ˜¯å¦åŒ¹é…(ä¸åŒºåˆ†å¤§å°å†™),其中 [code]\"*\"[/code] 匹é…零个或多个任æ„"
-"字符并且 [code]\"?\"[/code] 匹é…除å¥ç‚¹( [code]\".\"[/code] )外的任æ„字符。"
+"åˆ¤æ–­è¡¨è¾¾å¼æ˜¯å¦åŒ¹é…,ä¸åŒºåˆ†å¤§å°å†™ï¼Œå…¶ä¸­ [code]\"*\"[/code] 匹é…零个或多个任æ„"
+"字符并且 [code]\"?\"[/code] 匹é…除å¥ç‚¹( [code]\".\"[/code] )外的任æ„字符。如"
+"果字符串或表达å¼ä¸ºç©ºï¼Œåˆ™å§‹ç»ˆè¿”回 [code]false[/code]。"
#: doc/classes/String.xml
msgid "Returns the MD5 hash of the string as an array of bytes."
-msgstr "以一个字节数组的形å¼è¿”回字符串的MD5哈希值。"
+msgstr "以字节数组的形å¼è¿”回该字符串的 MD5 哈希值。"
#: doc/classes/String.xml
msgid "Returns the MD5 hash of the string as a string."
-msgstr "以一个字符串的形å¼è¿”回字符串的MD5哈希值。"
+msgstr "以字符串的形å¼è¿”回该字符串的 MD5 哈希值。"
#: doc/classes/String.xml
msgid ""
@@ -70025,6 +70267,15 @@ msgid ""
"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
"[/codeblock]"
msgstr ""
+"返回该字符串与å¦ä¸€ä¸ªå­—符串的相似指数([url=https://zh.wikipedia.org/wiki/"
+"Dice%E7%B3%BB%E6%95%B0]索伦森-骰å­ç³»æ•°[/url])。1.0 表示完全相似,0.0 表示完"
+"å…¨ä¸ç›¸ä¼¼ã€‚\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # 输出“1â€\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # 输出“0â€\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # 输出“0.8â€\n"
+"print(\"ABC123\".similarity(\"abc123\")) # 输出“0.4â€\n"
+"[/codeblock]"
#: doc/classes/String.xml
msgid "Returns a simplified canonical path."
@@ -71841,14 +72092,12 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "返回所有æ ä½åŠå†…部边è·çš„æ€»å®½åº¦ã€‚"
#: doc/classes/TextEdit.xml
-#, fuzzy
msgid "Returns the total amount of lines that could be drawn."
-msgstr "返回该 Label 的文本行数。"
+msgstr "返回å¯ç»˜åˆ¶çš„æ€»è¡Œæ•°ã€‚"
#: doc/classes/TextEdit.xml
-#, fuzzy
msgid "Returns the number of visible lines, including wrapped text."
-msgstr "返回å¯è§è¡Œæ•°ã€‚"
+msgstr "返回å¯è§è¡Œæ•°ï¼ŒåŒ…括自动æ¢è¡Œã€‚"
#: doc/classes/TextEdit.xml
msgid ""
@@ -71903,6 +72152,13 @@ msgid "Returns if the given line is wrapped."
msgstr "è¿”å›žç»™å®šçš„è¡Œæ˜¯å¦æ¢è¡Œã€‚"
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr "返回节点[code]id[/code]å’Œ[code]dst_id[/code]是å¦åœ¨æŒ‡å®šçš„æ’æ§½ä¸Šè¿žæŽ¥ã€‚"
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr "如果选择处于活动状æ€ï¼Œåˆ™è¿”回 [code]true[/code]。"
@@ -73089,6 +73345,8 @@ msgid ""
"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
"See [method set_type_variation]."
msgstr ""
+"å–æ¶ˆå°†ä¸»é¢˜ç±»åž‹ [code]theme_type[/code] 标记为任何主题类型的å˜ç§ã€‚è§ [method "
+"set_type_variation]。"
#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
@@ -73274,17 +73532,17 @@ msgstr ""
"[b]注æ„:[/b][code]node_type[/code]没有生效,在未æ¥çš„版本中会被删除。"
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the name of the base theme type if [code]theme_type[/code] is a "
"valid variation type. Returns an empty string otherwise."
-msgstr "返回正在播放的场景åç§°ã€‚å¦‚æžœå½“å‰æ²¡æœ‰åœºæ™¯æ­£åœ¨æ’­æ”¾ï¼Œè¿”回一个空字符串。"
+msgstr ""
+"如果主题类型 [code]theme_type[/code] 为有效的å˜ç§ç±»åž‹ï¼Œåˆ™è¿”回其基础主题类型的"
+"å称。å¦åˆ™è¿”回空字符串。"
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns a list of all type variations for the given [code]base_type[/code]."
-msgstr "返回给定[code]signal[/code]的连接的[Array]。"
+msgstr "返回给定的基础类型 [code]base_type[/code] 的所有类型å˜ç§ã€‚"
#: doc/classes/Theme.xml
msgid ""
@@ -73354,12 +73612,12 @@ msgstr ""
"如果该主题没有[code]node_type[/code],则返回[code]false[/code]。"
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
"variation of [code]base_type[/code]."
msgstr ""
-"如果预加载器包å«ä¸€ä¸ªä¸Ž[code]name[/code]相关的资æºï¼Œåˆ™è¿”回[code]true[/code]。"
+"如果主题类型 [code]theme_type[/code] 被标记为基础类型 [code]base_type[/code] "
+"çš„å˜ç§ï¼Œåˆ™è¿”回 [code]true[/code]。"
#: doc/classes/Theme.xml
msgid ""
@@ -73504,6 +73762,15 @@ msgid ""
"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
"project default theme. See [member ProjectSettings.gui/theme/custom]."
msgstr ""
+"将主题类型 [code]theme_type[/code] 标记为基础类型 [code]base_type[/code] çš„å˜"
+"ç§ã€‚\n"
+"这会将 [code]theme_type[/code] 添加为 [code]base_type[/code] 类的 [Control] "
+"的 [member Control.theme_type_variation] 的建议选项。\n"
+"å˜ç§å¯ä»¥åµŒå¥—ï¼Œå³ [code]base_type[/code] 也å¯ä»¥æ˜¯å˜ç§ã€‚如果 [code]base_type[/"
+"code] 与该 [Control] 相匹é…,且存在以它结尾的å˜ç§é“¾ï¼Œåˆ™æ•´æ¡é“¾ä¸Šçš„å˜ç§éƒ½ä¼šä½œä¸º"
+"建议选项。\n"
+"[b]注æ„:[/b]åªæœ‰è¯¥ä¸»é¢˜èµ„æºè¢«è®¾ä¸ºé¡¹ç›®é»˜è®¤ä¸»é¢˜æ—¶æ‰ä¼šå‡ºçŽ°å»ºè®®ã€‚è§ [member "
+"ProjectSettings.gui/theme/custom]。"
#: doc/classes/Theme.xml
msgid ""
@@ -74094,9 +74361,9 @@ msgid ""
"[b]Note:[/b] [code]neighbor_id[/code] will be [code]-1[/code] ([constant "
"TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile."
msgstr ""
-"确定什么时候自动图å—器应该考虑将两个ä¸åŒçš„自动图å—器ID绑定在一起。\n"
-"[b]注æ„:[/b] [code]neighbour_id[/code]当检查一个图å—ä¸Žä¸€ä¸ªç©ºçš„ç›¸é‚»å›¾å—æ—¶ï¼Œå°†"
-"是[code]-1[/code],å³[constant TileMap.INVALID_CELL]。"
+"确定什么时候自动图å—器应该考虑将两个ä¸åŒçš„自动图å—器 ID 绑定在一起。\n"
+"[b]注æ„:[/b]当检查一个图å—ä¸Žä¸€ä¸ªç©ºçš„ç›¸é‚»å›¾å—æ—¶ï¼Œ[code]neighbour_id[/code] å°†"
+"是 [code]-1[/code]ï¼Œå³ [constant TileMap.INVALID_CELL]。"
#: doc/classes/TileSet.xml
msgid "Clears all bitmask information of the autotile."
@@ -74614,6 +74881,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -75996,7 +76270,7 @@ msgstr "æ¯ä¸ªé¡¹å†…的垂直填充,å³é¡¹å†…容与上或下边框之间的è·
#: doc/classes/Tree.xml
msgid "[Font] of the title button's text."
-msgstr "标题按钮文本的[Font]字体。"
+msgstr "标题按钮文本的 [Font] 字体。"
#: doc/classes/Tree.xml
msgid "The arrow icon used when a foldable item is not collapsed."
@@ -76011,89 +76285,90 @@ msgid ""
"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
"cell is checked."
msgstr ""
-"当[constant TreeItem.CELL_MODE_CHECK]模å¼å•元格被选中时,显示的选中图标。"
+"当 [constant TreeItem.CELL_MODE_CHECK] 模å¼å•元格被选中时,显示的选中图标。"
#: doc/classes/Tree.xml
msgid ""
"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
"cell."
-msgstr "为[constant TreeItem.CELL_MODE_RANGE]模å¼å•元显示的箭头图标。"
+msgstr "为 [constant TreeItem.CELL_MODE_RANGE] 模å¼å•元显示的箭头图标。"
#: doc/classes/Tree.xml
msgid ""
"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
"cell is unchecked."
msgstr ""
-"当[constant TreeItem.CELL_MODE_CHECK]模å¼å•å…ƒæœªè¢«é€‰ä¸­æ—¶ï¼Œè¦æ˜¾ç¤ºçš„选中图标。"
+"当 [constant TreeItem.CELL_MODE_CHECK] 模å¼å•å…ƒæœªè¢«é€‰ä¸­æ—¶ï¼Œè¦æ˜¾ç¤ºçš„选中图标。"
#: doc/classes/Tree.xml
msgid ""
"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
"mode cell."
-msgstr "为[constant TreeItem.CELL_MODE_RANGE]模å¼å•元显示的å‘下箭头图标。"
+msgstr "为 [constant TreeItem.CELL_MODE_RANGE] 模å¼å•元显示的å‘下箭头图标。"
#: doc/classes/Tree.xml
msgid ""
"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
"focused."
-msgstr "[Tree]的默认[StyleBox],å³åœ¨æŽ§ä»¶æ²¡æœ‰èŽ·å¾—ç„¦ç‚¹æ—¶ä½¿ç”¨ã€‚"
+msgstr "[Tree] 的默认 [StyleBox],å³åœ¨æŽ§ä»¶æ²¡æœ‰èŽ·å¾—ç„¦ç‚¹æ—¶ä½¿ç”¨ã€‚"
#: doc/classes/Tree.xml
msgid "[StyleBox] used when the [Tree] is being focused."
-msgstr "当[Tree]获得焦点时使用的[StyleBox]。"
+msgstr "当 [Tree] 获得焦点时使用的 [StyleBox]。"
#: doc/classes/Tree.xml
msgid "[StyleBox] used when a button in the tree is pressed."
-msgstr "当树中的按钮被按下时使用的[StyleBox]。"
+msgstr "当树中的按钮被按下时使用的 [StyleBox]。"
#: doc/classes/Tree.xml
msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
-msgstr "当[Tree]获得焦点时,用于光标的[StyleBox]。"
+msgstr "当 [Tree] 获得焦点时,用于光标的 [StyleBox]。"
#: doc/classes/Tree.xml
msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
-msgstr "当[Tree]未获èšç„¦æ—¶ï¼Œç”¨äºŽå…‰æ ‡çš„[StyleBox]。"
+msgstr "当 [Tree] 未获èšç„¦æ—¶ï¼Œç”¨äºŽå…‰æ ‡çš„ [StyleBox]。"
#: doc/classes/Tree.xml
msgid ""
"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
-msgstr "为[constant TreeItem.CELL_MODE_CUSTOM]模å¼çš„å•元格默认的[StyleBox]。"
+msgstr ""
+"为 [constant TreeItem.CELL_MODE_CUSTOM] 模å¼çš„å•元格默认的 [StyleBox]。"
#: doc/classes/Tree.xml
msgid ""
"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
"hovered."
msgstr ""
-"当[constant TreeItem.CELL_MODE_CUSTOM]模å¼çš„å•å…ƒæ ¼è¢«æ‚¬åœæ—¶çš„[StyleBox]。"
+"当 [constant TreeItem.CELL_MODE_CUSTOM] 模å¼çš„å•å…ƒæ ¼è¢«æ‚¬åœæ—¶çš„ [StyleBox]。"
#: doc/classes/Tree.xml
msgid ""
"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
"pressed."
msgstr ""
-"当[constant TreeItem.CELL_MODE_CUSTOM]模å¼çš„å•元格被按下时的[StyleBox]。"
+"当 [constant TreeItem.CELL_MODE_CUSTOM] 模å¼çš„å•元格被按下时的 [StyleBox]。"
#: doc/classes/Tree.xml
msgid ""
"[StyleBox] for the selected items, used when the [Tree] is not being focused."
-msgstr "所选项的[StyleBox],当[Tree]没有获得焦点时使用。"
+msgstr "所选项目的 [StyleBox],当 [Tree] 没有获得焦点时使用。"
#: doc/classes/Tree.xml
msgid ""
"[StyleBox] for the selected items, used when the [Tree] is being focused."
-msgstr "所选项目的[StyleBox],在[Tree]获得焦点时使用。"
+msgstr "所选项目的 [StyleBox],在 [Tree] 获得焦点时使用。"
#: doc/classes/Tree.xml
msgid "[StyleBox] used when the title button is being hovered."
-msgstr "å½“æ ‡é¢˜æŒ‰é’®è¢«æ‚¬åœæ—¶ä½¿ç”¨çš„[StyleBox]。"
+msgstr "å½“æ ‡é¢˜æŒ‰é’®è¢«æ‚¬åœæ—¶ä½¿ç”¨çš„ [StyleBox]。"
#: doc/classes/Tree.xml
msgid "Default [StyleBox] for the title button."
-msgstr "标题按钮的默认[StyleBox]。"
+msgstr "标题按钮的默认 [StyleBox]。"
#: doc/classes/Tree.xml
msgid "[StyleBox] used when the title button is being pressed."
-msgstr "当标题按钮被按下时使用的[StyleBox]。"
+msgstr "当标题按钮被按下时使用的 [StyleBox]。"
#: doc/classes/TreeItem.xml
msgid "Control for a single item inside a [Tree]."
@@ -76105,11 +76380,10 @@ msgid ""
"styled as well as contain buttons.\n"
"You can remove a [TreeItem] by using [method Object.free]."
msgstr ""
-"控件[Tree]中的å•个项目。å¯ä»¥æœ‰å­çº§[TreeItem], æ ·å¼ï¼Œ 以åŠåŒ…嫿Œ‰é’®ã€‚\n"
-"您å¯ä»¥ä½¿ç”¨[method Object.free]删除[TreeItem]。"
+"控件 [Tree] 中的å•个项目。å¯ä»¥æœ‰å­çº§ [TreeItem], æ ·å¼ï¼Œ 以åŠåŒ…嫿Œ‰é’®ã€‚\n"
+"您å¯ä»¥ä½¿ç”¨ [method Object.free] 删除 [TreeItem]。"
#: doc/classes/TreeItem.xml
-#, fuzzy
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
@@ -76118,9 +76392,9 @@ msgid ""
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
"在 [code]column[/code] 列添加一个带有 [Texture] [code]button[/code] 的按钮。 "
-"[code]id[/code] 用于标识按钮。如果未指定,则使用下一个å¯ç”¨ç´¢å¼•,å¯ä»¥é€šè¿‡åœ¨æ­¤"
-"方法之åŽè°ƒç”¨ [method get_button_count] æ¥æ£€ç´¢è¯¥ç´¢å¼•。å¯é€‰ï¼Œè¯¥æŒ‰é’®å¯ä»¥ "
-"[code]disabled[/code] 和具有 [code]tooltip[/code]。"
+"[code]id[/code] 用于标识按钮。如果未指定,则使用下一个å¯ç”¨ç´¢å¼•,å¯ä»¥åœ¨æ­¤æ–¹æ³•"
+"之å‰è°ƒç”¨ [method get_button_count] æ¥èŽ·å–该索引。å¦å¤–,该按钮还å¯ä»¥é€šè¿‡ "
+"[code]disabled[/code] ç¦ç”¨ã€é€šè¿‡ [code]tooltip[/code] 设置工具æç¤ºã€‚"
#: doc/classes/TreeItem.xml
msgid ""
@@ -76165,9 +76439,8 @@ msgstr ""
"引å·ï¼Œå¦åˆ™è¿”回 -1。"
#: doc/classes/TreeItem.xml
-#, fuzzy
msgid "Returns the number of buttons in column [code]column[/code]."
-msgstr "返回列[code]column[/code]的自定义颜色。"
+msgstr "返回在 [code]column[/code] 列中按钮的数é‡ã€‚"
#: doc/classes/TreeItem.xml
msgid ""
@@ -78973,26 +79246,26 @@ msgstr ""
"org/]WebM[/url] 视频格å¼çš„ [VideoStream] 资æºã€‚æ”¯æŒ VP8 å’Œ VP9 ç¼–è§£ç å™¨ã€‚VP8 "
"å’Œ VP9 ç¼–è§£ç å™¨æ¯” [VideoStreamTheora] æ›´é«˜æ•ˆï¼Œä½†å…¶éœ€è¦æ›´å¤šçš„ CPU èµ„æºæ¥è§£ç ï¼Œ"
"尤其是 VP9。VP8 å’Œ VP9 ç¼–è§£ç å™¨æ˜¯åœ¨ CPU 上解ç çš„。\n"
-"[b]注æ„:[/b] 䏿”¯æŒ Alpha 通é“(也称为ä¸é€æ˜Žåº¦ï¼‰ã€‚视频将始终显示为黑色背景,"
+"[b]注æ„:[/b]䏿”¯æŒ Alpha 通é“(也称为ä¸é€æ˜Žåº¦ï¼‰ã€‚视频将始终显示为黑色背景,"
"å³ä½¿å®ƒæœ€åˆåŒ…å« Alpha 通é“。\n"
-"[b]注æ„:[/b] Godot 中的 WebM 视频播放存在已知的错误和性能问题。如果你é‡åˆ°é—®"
+"[b]注æ„:[/b]Godot 中的 WebM 视频播放存在已知的错误和性能问题。如果你é‡åˆ°é—®"
"题,å¯ä»¥å°è¯•用 Ogg Theora æ ¼å¼ä»£æ›¿ï¼š[VideoStreamTheora]"
#: modules/webm/doc_classes/VideoStreamWebm.xml
msgid "Returns the WebM video file handled by this [VideoStreamWebm]."
-msgstr "返回由这个[VideoStreamWebm]处ç†çš„WebM视频文件。"
+msgstr "返回由这个 [VideoStreamWebm] 处ç†çš„ WebM 视频文件。"
#: modules/webm/doc_classes/VideoStreamWebm.xml
msgid ""
"Sets the WebM video file that this [VideoStreamWebm] resource handles. The "
"[code]file[/code] name should have the [code].webm[/code] extension."
msgstr ""
-"设置这个[VideoStreamWebm]资æºå¤„ç†çš„WebM视频文件。[code]file[/code]å称具有"
-"[code].webm[/code]扩展å。"
+"设置这个 [VideoStreamWebm] 资æºå¤„ç†çš„ WebM 视频文件。文件å [code]file[/"
+"code] 具有 [code].webm[/code] 扩展å。"
#: doc/classes/Viewport.xml
msgid "Creates a sub-view into the screen."
-msgstr "在å±å¹•中创建一个å­è§†å›¾ã€‚"
+msgstr "在å±å¹•中创建å­è§†å›¾ã€‚"
#: doc/classes/Viewport.xml
msgid ""
@@ -79133,6 +79406,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "如果å±å¹•上有å¯è§çš„æ¨¡åž‹ï¼Œè¿”回[code]true[/code]。"
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "如果选择处于活动状æ€ï¼Œåˆ™è¿”回 [code]true[/code]。"
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
@@ -89382,13 +89660,13 @@ msgstr "获å–当å‰å…ƒç´ ä¸­çš„属性数é‡ã€‚"
msgid ""
"Gets the name of the attribute specified by the index in [code]idx[/code] "
"argument."
-msgstr "获å–ç”±[code]idx[/code]傿•°ä¸­çš„索引指定的属性å称。"
+msgstr "获å–ç”± [code]idx[/code] 傿•°ä¸­çš„索引指定的属性å称。"
#: doc/classes/XMLParser.xml
msgid ""
"Gets the value of the attribute specified by the index in [code]idx[/code] "
"argument."
-msgstr "获å–ç”±[code]idx[/code]傿•°ä¸­çš„索引指定的属性值。"
+msgstr "获å–ç”± [code]idx[/code] 傿•°ä¸­çš„索引指定的属性值。"
#: doc/classes/XMLParser.xml
msgid "Gets the current line in the parsed file (currently not implemented)."
@@ -89398,21 +89676,20 @@ msgstr "获å–è¢«è§£æžæ–‡ä»¶ä¸­çš„当å‰è¡Œï¼ˆç›®å‰æœªå®žçŽ°ï¼‰ã€‚"
msgid ""
"Gets the value of a certain attribute of the current element by name. This "
"will raise an error if the element has no such attribute."
-msgstr ""
-"通过å称获å–当å‰å…ƒç´ çš„æŸä¸ªå±žæ€§çš„å€¼ã€‚å¦‚æžœè¯¥å…ƒç´ æ²¡æœ‰è¯¥å±žæ€§ï¼Œå°†å¼•å‘一个错误。"
+msgstr "通过å称获å–当å‰å…ƒç´ çš„æŸä¸ªå±žæ€§çš„å€¼ã€‚å¦‚æžœè¯¥å…ƒç´ æ²¡æœ‰è¯¥å±žæ€§ï¼Œå°†å¼•å‘错误。"
#: doc/classes/XMLParser.xml
msgid ""
"Gets the value of a certain attribute of the current element by name. This "
"will return an empty [String] if the attribute is not found."
msgstr ""
-"通过å称获å–当å‰å…ƒç´ çš„æŸä¸ªå±žæ€§å€¼ã€‚å¦‚æžœæ²¡æœ‰æ‰¾åˆ°è¯¥å±žæ€§ï¼Œå°†è¿”å›žç©ºçš„[String]。"
+"通过å称获å–当å‰å…ƒç´ çš„æŸä¸ªå±žæ€§å€¼ã€‚å¦‚æžœæ²¡æœ‰æ‰¾åˆ°è¯¥å±žæ€§ï¼Œå°†è¿”å›žç©ºçš„ [String]。"
#: doc/classes/XMLParser.xml
msgid ""
"Gets the contents of a text node. This will raise an error in any other type "
"of node."
-msgstr "èŽ·å–æ–‡æœ¬èŠ‚ç‚¹çš„å†…å®¹ã€‚è‹¥åœ¨ä»»ä½•å…¶ä»–ç±»åž‹çš„èŠ‚ç‚¹ä¸­ï¼Œè¿™å°†å¼•å‘一个错误。"
+msgstr "èŽ·å–æ–‡æœ¬èŠ‚ç‚¹çš„å†…å®¹ã€‚è‹¥åœ¨ä»»ä½•å…¶ä»–ç±»åž‹çš„èŠ‚ç‚¹ä¸­ï¼Œå°†å¼•å‘错误。"
#: doc/classes/XMLParser.xml
msgid ""
@@ -89447,23 +89724,23 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "Opens an XML file for parsing. This returns an error code."
-msgstr "打开一个 XML 文件进行解æžã€‚这将返回一个错误代ç ã€‚"
+msgstr "打开一个 XML 文件进行解æžã€‚返回的是错误ç ã€‚"
#: doc/classes/XMLParser.xml
msgid "Opens an XML raw buffer for parsing. This returns an error code."
-msgstr "打开一个 XML 原始缓冲区进行解æžã€‚这将返回一个错误代ç ã€‚"
+msgstr "打开一个 XML 原始缓冲区进行解æžã€‚返回的是错误ç ã€‚"
#: doc/classes/XMLParser.xml
msgid "Reads the next node of the file. This returns an error code."
-msgstr "è¯»å–æ–‡ä»¶çš„下一个节点。这将返回一个错误代ç ã€‚"
+msgstr "è¯»å–æ–‡ä»¶çš„下一个节点。返回的是错误ç ã€‚"
#: doc/classes/XMLParser.xml
msgid ""
"Moves the buffer cursor to a certain offset (since the beginning) and read "
"the next node there. This returns an error code."
msgstr ""
-"将缓冲区光标移动到æŸä¸€åç§»é‡ï¼ˆç›¸å¯¹äºŽå¼€å§‹ä½ç½®ï¼‰å¹¶åœ¨é‚£é‡Œè¯»å–下一个节点。这将返"
-"回一个错误代ç ã€‚"
+"将缓冲区光标移动到æŸä¸€åç§»é‡ï¼ˆç›¸å¯¹äºŽå¼€å§‹ä½ç½®ï¼‰å¹¶åœ¨é‚£é‡Œè¯»å–下一个节点。返回的"
+"是错误ç ã€‚"
#: doc/classes/XMLParser.xml
msgid ""
diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po
index 9a4f44af62..633dc45410 100644
--- a/doc/translations/zh_TW.po
+++ b/doc/translations/zh_TW.po
@@ -15970,6 +15970,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "å›žå‚³åƒæ•¸çš„餘弦值。"
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16396,8 +16401,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18741,10 +18747,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18896,6 +18902,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "å›žå‚³åƒæ•¸çš„åæ­£å¼¦å€¼ã€‚"
@@ -23383,10 +23401,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26848,14 +26869,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32699,6 +32720,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32734,6 +32762,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38620,6 +38655,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38673,6 +38713,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39232,6 +39277,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45611,6 +45673,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46034,6 +46102,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47003,6 +47084,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47416,6 +47507,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48348,13 +48447,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48421,7 +48520,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55726,11 +55832,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55756,9 +55862,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55766,11 +55872,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57566,6 +57672,12 @@ msgid "Returns if the given line is wrapped."
msgstr "å›žå‚³åƒæ•¸çš„æ­£åˆ‡å€¼ã€‚"
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59784,6 +59896,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63452,6 +63571,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "å›žå‚³åƒæ•¸çš„餘弦值。"
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/drivers/gles3/SCsub b/drivers/gles3/SCsub
index 987ddcd16e..fcb05a988d 100644
--- a/drivers/gles3/SCsub
+++ b/drivers/gles3/SCsub
@@ -5,3 +5,4 @@ Import("env")
env.add_source_files(env.drivers_sources, "*.cpp")
SConscript("shaders/SCsub")
+SConscript("storage/SCsub")
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index f25b7047d5..b47d2e08f1 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -38,6 +38,8 @@
#include "core/config/project_settings.h"
#include "servers/rendering/rendering_server_default.h"
+#include "storage/canvas_texture_storage.h"
+#include "storage/config.h"
#ifndef GLES_OVER_GL
#define glClearDepth glClearDepthf
@@ -260,7 +262,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
for (int ti = 0; ti < tc; i++) {
glActiveTexture(GL_TEXTURE0 + ti);
- RasterizerStorageGLES3::Texture *t = storage->texture_owner.get_or_null(textures[ti].second);
+ GLES3::Texture *t = texture_storage->get_texture(textures[ti].second);
if (!t) {
switch (texture_uniforms[i].hint) {
@@ -915,20 +917,20 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
state.end_batch = true;
_render_batch(r_index);
- RasterizerStorageGLES3::CanvasTexture *ct = nullptr;
+ GLES3::CanvasTexture *ct = nullptr;
- RasterizerStorageGLES3::Texture *t = storage->texture_owner.get_or_null(p_texture);
+ GLES3::Texture *t = texture_storage->get_texture(p_texture);
if (t) {
//regular texture
if (!t->canvas_texture) {
- t->canvas_texture = memnew(RasterizerStorageGLES3::CanvasTexture);
+ t->canvas_texture = memnew(GLES3::CanvasTexture);
t->canvas_texture->diffuse = p_texture;
}
ct = t->canvas_texture;
} else {
- ct = storage->canvas_texture_owner.get_or_null(p_texture);
+ ct = GLES3::CanvasTextureStorage::get_singleton()->get_canvas_texture(p_texture);
}
if (!ct) {
@@ -943,7 +945,7 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
ERR_FAIL_COND(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
- RasterizerStorageGLES3::Texture *texture = storage->texture_owner.get_or_null(ct->diffuse);
+ GLES3::Texture *texture = texture_storage->get_texture(ct->diffuse);
if (!texture) {
state.current_tex = RID();
@@ -967,18 +969,18 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
texture->GLSetRepeat(GL_TEXTURE_2D, repeat);
}
- RasterizerStorageGLES3::Texture *normal_map = storage->texture_owner.get_or_null(ct->normal_map);
+ GLES3::Texture *normal_map = texture_storage->get_texture(ct->normal_map);
if (!normal_map) {
state.current_normal = RID();
ct->use_normal_cache = false;
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 6);
+ glActiveTexture(GL_TEXTURE0 + GLES3::Config::get_singleton()->max_texture_image_units - 6);
glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex);
} else {
normal_map = normal_map->get_ptr();
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 6);
+ glActiveTexture(GL_TEXTURE0 + storage->config->max_texture_image_units - 6);
glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
state.current_normal = ct->normal_map;
ct->use_normal_cache = true;
@@ -986,18 +988,18 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
texture->GLSetRepeat(GL_TEXTURE_2D, repeat);
}
- RasterizerStorageGLES3::Texture *specular_map = storage->texture_owner.get_or_null(ct->specular);
+ GLES3::Texture *specular_map = texture_storage->get_texture(ct->specular);
if (!specular_map) {
state.current_specular = RID();
ct->use_specular_cache = false;
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 7);
+ glActiveTexture(GL_TEXTURE0 + storage->config->max_texture_image_units - 7);
glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
} else {
specular_map = specular_map->get_ptr();
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 7);
+ glActiveTexture(GL_TEXTURE0 + storage->config->max_texture_image_units - 7);
glBindTexture(GL_TEXTURE_2D, specular_map->tex_id);
state.current_specular = ct->specular;
ct->use_specular_cache = true;
@@ -1249,6 +1251,10 @@ void RasterizerCanvasGLES3::_allocate_instance_data_buffer() {
}
void RasterizerCanvasGLES3::initialize() {
+ // !BAS! shouldn't we be obtaining storage here as well?
+ canvas_texture_storage = GLES3::CanvasTextureStorage::get_singleton();
+ texture_storage = GLES3::TextureStorage::get_singleton();
+
// quad buffer
{
glGenBuffers(1, &data.canvas_quad_vertices);
@@ -1408,7 +1414,7 @@ void RasterizerCanvasGLES3::initialize() {
state.canvas_shader_default_version = state.canvas_shader.version_create();
state.canvas_shader.version_bind_shader(state.canvas_shader_default_version, CanvasShaderGLES3::MODE_QUAD);
- //state.canvas_shader.set_conditional(CanvasOldShaderGLES3::USE_RGBA_SHADOWS, storage->config.use_rgba_2d_shadows);
+ //state.canvas_shader.set_conditional(CanvasOldShaderGLES3::USE_RGBA_SHADOWS, storage->config->use_rgba_2d_shadows);
//state.canvas_shader.bind();
@@ -1441,8 +1447,8 @@ void fragment() {
storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader);
}
- default_canvas_texture = storage->canvas_texture_allocate();
- storage->canvas_texture_initialize(default_canvas_texture);
+ default_canvas_texture = canvas_texture_storage->canvas_texture_allocate();
+ canvas_texture_storage->canvas_texture_initialize(default_canvas_texture);
state.using_light = nullptr;
state.using_transparent_rt = false;
@@ -1456,7 +1462,7 @@ RasterizerCanvasGLES3::~RasterizerCanvasGLES3() {
state.canvas_shader.version_free(state.canvas_shader_default_version);
storage->free(default_canvas_group_material);
storage->free(default_canvas_group_shader);
- storage->free(default_canvas_texture);
+ canvas_texture_storage->canvas_texture_free(default_canvas_texture);
}
void RasterizerCanvasGLES3::finalize() {
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 908d79f9f8..1f57c2b5ea 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -37,6 +37,8 @@
#include "rasterizer_storage_gles3.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_compositor.h"
+#include "storage/canvas_texture_storage.h"
+#include "storage/texture_storage.h"
#include "shaders/canvas.glsl.gen.h"
@@ -184,7 +186,7 @@ public:
RID current_tex = RID();
RID current_normal = RID();
RID current_specular = RID();
- RasterizerStorageGLES3::Texture *current_tex_ptr;
+ GLES3::Texture *current_tex_ptr;
RID current_shader_version = RID();
RS::PrimitiveType current_primitive = RS::PRIMITIVE_MAX;
uint32_t current_primitive_points = 0;
@@ -217,6 +219,8 @@ public:
RasterizerSceneGLES3 *scene_render;
+ GLES3::CanvasTextureStorage *canvas_texture_storage;
+ GLES3::TextureStorage *texture_storage;
RasterizerStorageGLES3 *storage;
void _set_uniforms();
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 087bf36473..faadb2a4ed 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -195,7 +195,7 @@ typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userP
void RasterizerGLES3::initialize() {
print_verbose("Using OpenGL video driver");
- storage._main_thread_id = Thread::get_caller_id();
+ texture_storage.set_main_thread_id(Thread::get_caller_id());
#ifdef GLAD_ENABLED
if (!gladLoadGL()) {
@@ -271,7 +271,7 @@ void RasterizerGLES3::prepare_for_blitting_render_targets() {
void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect) {
ERR_FAIL_COND(storage.frame.current_rt);
- RasterizerStorageGLES3::RenderTarget *rt = storage.render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = storage.render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
// TODO: do we need a keep 3d linear option?
@@ -324,10 +324,10 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
canvas.canvas_begin();
- RID texture = storage.texture_create();
- //storage.texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0);
- storage._texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D);
- storage.texture_set_data(texture, p_image);
+ RID texture = texture_storage.texture_create();
+ //texture_storage.texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0);
+ texture_storage._texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D);
+ texture_storage.texture_set_data(texture, p_image);
Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
Rect2 screenrect;
@@ -349,13 +349,13 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor();
}
- RasterizerStorageGLES3::Texture *t = storage.texture_owner.get_or_null(texture);
- glActiveTexture(GL_TEXTURE0 + storage.config.max_texture_image_units - 1);
+ GLES3::Texture *t = texture_storage.get_texture(texture);
+ glActiveTexture(GL_TEXTURE0 + config.max_texture_image_units - 1);
glBindTexture(GL_TEXTURE_2D, t->tex_id);
glBindTexture(GL_TEXTURE_2D, 0);
canvas.canvas_end();
- storage.free(texture);
+ texture_storage.texture_free(texture);
end_frame(true);
}
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index a641e189c5..93c58a8d9d 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -37,6 +37,10 @@
#include "rasterizer_scene_gles3.h"
#include "rasterizer_storage_gles3.h"
#include "servers/rendering/renderer_compositor.h"
+#include "storage/canvas_texture_storage.h"
+#include "storage/config.h"
+#include "storage/render_target_storage.h"
+#include "storage/texture_storage.h"
class RasterizerGLES3 : public RendererCompositor {
private:
@@ -46,6 +50,9 @@ private:
double time_total = 0.0;
protected:
+ GLES3::Config config;
+ GLES3::CanvasTextureStorage canvas_texture_storage;
+ GLES3::TextureStorage texture_storage;
RasterizerStorageGLES3 storage;
RasterizerCanvasGLES3 canvas;
RasterizerSceneGLES3 scene;
@@ -53,6 +60,8 @@ protected:
void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect);
public:
+ RendererCanvasTextureStorage *get_canvas_texture_storage() { return &canvas_texture_storage; }
+ RendererTextureStorage *get_texture_storage() { return &texture_storage; }
RendererStorage *get_storage() { return &storage; }
RendererCanvasRender *get_canvas() { return &canvas; }
RendererSceneRender *get_scene() { return &scene; }
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index dce515a96d..e28a40ba9b 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -40,45 +40,6 @@
GLuint RasterizerStorageGLES3::system_fbo = 0;
-/* TEXTURE API */
-
-#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-
-#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
-#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
-#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-#define _EXT_ETC1_RGB8_OES 0x8D64
-
-#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
-#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
-#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
-#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
-
-#define _GL_TEXTURE_EXTERNAL_OES 0x8D65
-
-#ifdef GLES_OVER_GL
-#define _GL_HALF_FLOAT_OES 0x140B
-#else
-#define _GL_HALF_FLOAT_OES 0x8D61
-#endif
-
-#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-
-#define _RED_OES 0x1903
-
-#define _DEPTH_COMPONENT24_OES 0x81A6
-
-#ifndef GLES_OVER_GL
-#define glClearDepth glClearDepthf
-#endif //!GLES_OVER_GL
-
void RasterizerStorageGLES3::bind_quad_array() const {
//glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
//glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
@@ -88,1180 +49,6 @@ void RasterizerStorageGLES3::bind_quad_array() const {
//glEnableVertexAttribArray(RS::ARRAY_TEX_UV);
}
-bool RasterizerStorageGLES3::can_create_resources_async() const {
- return false;
-}
-
-Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const {
- r_gl_format = 0;
- Ref<Image> image = p_image;
- r_compressed = false;
- r_real_format = p_format;
-
- bool need_decompress = false;
-
- switch (p_format) {
- case Image::FORMAT_L8: {
-#ifdef GLES_OVER_GL
- r_gl_internal_format = GL_R8;
- r_gl_format = GL_RED;
- r_gl_type = GL_UNSIGNED_BYTE;
-#else
- r_gl_internal_format = GL_LUMINANCE;
- r_gl_format = GL_LUMINANCE;
- r_gl_type = GL_UNSIGNED_BYTE;
-#endif
- } break;
- case Image::FORMAT_LA8: {
-#ifdef GLES_OVER_GL
- r_gl_internal_format = GL_RG8;
- r_gl_format = GL_RG;
- r_gl_type = GL_UNSIGNED_BYTE;
-#else
- r_gl_internal_format = GL_LUMINANCE_ALPHA;
- r_gl_format = GL_LUMINANCE_ALPHA;
- r_gl_type = GL_UNSIGNED_BYTE;
-#endif
- } break;
- case Image::FORMAT_R8: {
- r_gl_internal_format = GL_R8;
- r_gl_format = GL_RED;
- r_gl_type = GL_UNSIGNED_BYTE;
-
- } break;
- case Image::FORMAT_RG8: {
- r_gl_internal_format = GL_RG8;
- r_gl_format = GL_RG;
- r_gl_type = GL_UNSIGNED_BYTE;
-
- } break;
- case Image::FORMAT_RGB8: {
- r_gl_internal_format = GL_RGB8;
- r_gl_format = GL_RGB;
- r_gl_type = GL_UNSIGNED_BYTE;
- //r_srgb = true;
-
- } break;
- case Image::FORMAT_RGBA8: {
- r_gl_format = GL_RGBA;
- r_gl_internal_format = GL_RGBA8;
- r_gl_type = GL_UNSIGNED_BYTE;
- //r_srgb = true;
-
- } break;
- case Image::FORMAT_RGBA4444: {
- r_gl_internal_format = GL_RGBA4;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
-
- } break;
- //case Image::FORMAT_RGBA5551: {
- // r_gl_internal_format = GL_RGB5_A1;
- // r_gl_format = GL_RGBA;
- // r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
- //
- //} break;
- case Image::FORMAT_RF: {
- r_gl_internal_format = GL_R32F;
- r_gl_format = GL_RED;
- r_gl_type = GL_FLOAT;
-
- } break;
- case Image::FORMAT_RGF: {
- r_gl_internal_format = GL_RG32F;
- r_gl_format = GL_RG;
- r_gl_type = GL_FLOAT;
-
- } break;
- case Image::FORMAT_RGBF: {
- r_gl_internal_format = GL_RGB32F;
- r_gl_format = GL_RGB;
- r_gl_type = GL_FLOAT;
-
- } break;
- case Image::FORMAT_RGBAF: {
- r_gl_internal_format = GL_RGBA32F;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_FLOAT;
-
- } break;
- case Image::FORMAT_RH: {
- r_gl_internal_format = GL_R16F;
- r_gl_format = GL_RED;
- r_gl_type = GL_HALF_FLOAT;
- } break;
- case Image::FORMAT_RGH: {
- r_gl_internal_format = GL_RG16F;
- r_gl_format = GL_RG;
- r_gl_type = GL_HALF_FLOAT;
-
- } break;
- case Image::FORMAT_RGBH: {
- r_gl_internal_format = GL_RGB16F;
- r_gl_format = GL_RGB;
- r_gl_type = GL_HALF_FLOAT;
-
- } break;
- case Image::FORMAT_RGBAH: {
- r_gl_internal_format = GL_RGBA16F;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_HALF_FLOAT;
-
- } break;
- case Image::FORMAT_RGBE9995: {
- r_gl_internal_format = GL_RGB9_E5;
- r_gl_format = GL_RGB;
- r_gl_type = GL_UNSIGNED_INT_5_9_9_9_REV;
-
- } break;
- case Image::FORMAT_DXT1: {
- if (config.s3tc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_DXT3: {
- if (config.s3tc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_DXT5: {
- if (config.s3tc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_RGTC_R: {
- if (config.rgtc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_RGTC_RG: {
- if (config.rgtc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_BPTC_RGBA: {
- if (config.bptc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_BPTC_RGBF: {
- if (config.bptc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
- r_gl_format = GL_RGB;
- r_gl_type = GL_FLOAT;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_BPTC_RGBFU: {
- if (config.bptc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
- r_gl_format = GL_RGB;
- r_gl_type = GL_FLOAT;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC: {
- if (config.etc_supported) {
- r_gl_internal_format = _EXT_ETC1_RGB8_OES;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
-
- } else {
- need_decompress = true;
- }
-
- } break;
- /*
- case Image::FORMAT_ETC2_R11: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_R11_EAC;
- r_gl_format = GL_RED;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_R11S: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_SIGNED_R11_EAC;
- r_gl_format = GL_RED;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RG11: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RG11_EAC;
- r_gl_format = GL_RG;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RG11S: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_SIGNED_RG11_EAC;
- r_gl_format = GL_RG;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RGB8: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGB8_ETC2;
- r_gl_format = GL_RGB;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RGBA8: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RGB8A1: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- */
- default: {
- ERR_FAIL_V(Ref<Image>());
- }
- }
-
- if (need_decompress || p_force_decompress) {
- if (!image.is_null()) {
- image = image->duplicate();
- image->decompress();
- ERR_FAIL_COND_V(image->is_compressed(), image);
- switch (image->get_format()) {
- case Image::FORMAT_RGB8: {
- r_gl_format = GL_RGB;
- r_gl_internal_format = GL_RGB;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_real_format = Image::FORMAT_RGB8;
- r_compressed = false;
- } break;
- case Image::FORMAT_RGBA8: {
- r_gl_format = GL_RGBA;
- r_gl_internal_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_real_format = Image::FORMAT_RGBA8;
- r_compressed = false;
- } break;
- default: {
- image->convert(Image::FORMAT_RGBA8);
- r_gl_format = GL_RGBA;
- r_gl_internal_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_real_format = Image::FORMAT_RGBA8;
- r_compressed = false;
-
- } break;
- }
- }
-
- return image;
- }
-
- return p_image;
-}
-
-static const GLenum _cube_side_enum[6] = {
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
- GL_TEXTURE_CUBE_MAP_POSITIVE_X,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
-};
-
-RID RasterizerStorageGLES3::texture_allocate() {
- RID id = texture_create();
- ERR_FAIL_COND_V(id == RID(), id);
- return id;
-}
-
-void RasterizerStorageGLES3::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
-
- int w = p_image->get_width();
- int h = p_image->get_height();
-
- _texture_allocate_internal(p_texture, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0);
- texture_set_data(p_texture, p_image);
-}
-
-void RasterizerStorageGLES3::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
-}
-
-void RasterizerStorageGLES3::texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
-}
-
-void RasterizerStorageGLES3::texture_proxy_initialize(RID p_texture, RID p_base) {
- texture_set_proxy(p_texture, p_base);
-}
-
-//RID RasterizerStorageGLES3::texture_2d_create(const Ref<Image> &p_image) {
-// RID id = texture_create();
-// ERR_FAIL_COND_V(id == RID(), id);
-
-// int w = p_image->get_width();
-// int h = p_image->get_height();
-
-// texture_allocate(id, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0);
-
-// texture_set_data(id, p_image);
-
-// return id;
-//}
-
-//RID RasterizerStorageGLES3::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
-// return RID();
-//}
-
-//void RasterizerStorageGLES3::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
-// // only 1 layer so far
-// texture_set_data(p_texture, p_image);
-//}
-void RasterizerStorageGLES3::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
- // only 1 layer so far
- texture_set_data(p_texture, p_image);
-}
-
-void RasterizerStorageGLES3::texture_2d_placeholder_initialize(RID p_texture) {
-}
-
-void RasterizerStorageGLES3::texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) {
-}
-
-void RasterizerStorageGLES3::texture_3d_placeholder_initialize(RID p_texture) {
-}
-
-Ref<Image> RasterizerStorageGLES3::texture_2d_get(RID p_texture) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Ref<Image>());
-
- /*
-#ifdef TOOLS_ENABLED
- if (tex->image_cache_2d.is_valid()) {
- return tex->image_cache_2d;
- }
-#endif
- Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
- Ref<Image> image;
- image.instance();
- image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
- ERR_FAIL_COND_V(image->empty(), Ref<Image>());
- if (tex->format != tex->validated_format) {
- image->convert(tex->format);
- }
-
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- tex->image_cache_2d = image;
- }
-#endif
-*/
- ERR_FAIL_COND_V(!tex->images.size(), Ref<Image>());
-
- return tex->images[0];
-
- // return image;
-
- // return Ref<Image>();
-}
-
-void RasterizerStorageGLES3::texture_replace(RID p_texture, RID p_by_texture) {
- Texture *tex_to = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex_to);
- Texture *tex_from = texture_owner.get_or_null(p_by_texture);
- ERR_FAIL_COND(!tex_from);
-
- tex_to->destroy();
- tex_to->copy_from(*tex_from);
-
- // copy image data and upload to GL
- tex_to->images.resize(tex_from->images.size());
-
- for (int n = 0; n < tex_from->images.size(); n++) {
- texture_set_data(p_texture, tex_from->images[n], n);
- }
-
- free(p_by_texture);
-}
-
-bool RasterizerStorageGLES3::_is_main_thread() {
- //#if defined DEBUG_ENABLED && defined TOOLS_ENABLED
- // must be called from main thread in OpenGL
- bool is_main_thread = _main_thread_id == Thread::get_caller_id();
- //#endif
- return is_main_thread;
-}
-
-RID RasterizerStorageGLES3::texture_create() {
- ERR_FAIL_COND_V(!_is_main_thread(), RID());
-
- Texture *texture = memnew(Texture);
- ERR_FAIL_COND_V(!texture, RID());
- glGenTextures(1, &texture->tex_id);
- texture->active = false;
- texture->total_data_size = 0;
-
- return texture_owner.make_rid(texture);
-}
-
-void RasterizerStorageGLES3::_texture_allocate_internal(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags) {
- // GLenum format;
- // GLenum internal_format;
- // GLenum type;
-
- // bool compressed = false;
-
- if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) {
- p_flags &= ~TEXTURE_FLAG_MIPMAPS; // no mipies for video
- }
-
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
- texture->width = p_width;
- texture->height = p_height;
- texture->format = p_format;
- texture->flags = p_flags;
- texture->stored_cube_sides = 0;
- texture->type = p_type;
-
- switch (p_type) {
- case RenderingDevice::TEXTURE_TYPE_2D: {
- texture->target = GL_TEXTURE_2D;
- texture->images.resize(1);
- } break;
- // case RenderingDevice::TEXTURE_TYPE_EXTERNAL: {
- //#ifdef ANDROID_ENABLED
- // texture->target = _GL_TEXTURE_EXTERNAL_OES;
- //#else
- // texture->target = GL_TEXTURE_2D;
- //#endif
- // texture->images.resize(0);
- // } break;
- case RenderingDevice::TEXTURE_TYPE_CUBE: {
- texture->target = GL_TEXTURE_CUBE_MAP;
- texture->images.resize(6);
- } break;
- case RenderingDevice::TEXTURE_TYPE_2D_ARRAY:
- case RenderingDevice::TEXTURE_TYPE_3D: {
- texture->target = GL_TEXTURE_3D;
- ERR_PRINT("3D textures and Texture Arrays are not supported in OpenGL. Please switch to the Vulkan backend.");
- return;
- } break;
- default: {
- ERR_PRINT("Unknown texture type!");
- return;
- }
- }
-
-#if 0
- // if (p_type != RS::TEXTURE_TYPE_EXTERNAL) {
- if (p_type == RenderingDevice::TEXTURE_TYPE_2D) {
- texture->alloc_width = texture->width;
- texture->alloc_height = texture->height;
- texture->resize_to_po2 = false;
- if (!config.support_npot_repeat_mipmap) {
- int po2_width = next_power_of_2(p_width);
- int po2_height = next_power_of_2(p_height);
-
- bool is_po2 = p_width == po2_width && p_height == po2_height;
-
- if (!is_po2 && (p_flags & TEXTURE_FLAG_REPEAT || p_flags & TEXTURE_FLAG_MIPMAPS)) {
- if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) {
- //not supported
- ERR_PRINT("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled.");
- texture->flags &= ~(TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS);
- } else {
- texture->alloc_height = po2_height;
- texture->alloc_width = po2_width;
- texture->resize_to_po2 = true;
- }
- }
- }
-
- GLenum format;
- GLenum internal_format;
- GLenum type;
- bool compressed = false;
-
- Image::Format real_format;
- _get_gl_image_and_format(Ref<Image>(),
- texture->format,
- texture->flags,
- real_format,
- format,
- internal_format,
- type,
- compressed,
- texture->resize_to_po2);
-
- texture->gl_format_cache = format;
- texture->gl_type_cache = type;
- texture->gl_internal_format_cache = internal_format;
- texture->data_size = 0;
- texture->mipmaps = 1;
-
- texture->compressed = compressed;
- }
-#endif
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
-
- // if (p_type == RS::TEXTURE_TYPE_EXTERNAL) {
- // glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- // glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- // glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- // glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- // } else if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) {
- // //prealloc if video
- // glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, NULL);
- // }
-
- texture->active = true;
-}
-
-void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND(!_is_main_thread());
-
- ERR_FAIL_COND(!texture);
- if (texture->target == GL_TEXTURE_3D) {
- // Target is set to a 3D texture or array texture, exit early to avoid spamming errors
- return;
- }
- ERR_FAIL_COND(!texture->active);
- ERR_FAIL_COND(texture->render_target);
- ERR_FAIL_COND(p_image.is_null());
- ERR_FAIL_COND(texture->format != p_image->get_format());
-
- ERR_FAIL_COND(!p_image->get_width());
- ERR_FAIL_COND(!p_image->get_height());
-
- // ERR_FAIL_COND(texture->type == RS::TEXTURE_TYPE_EXTERNAL);
-
- GLenum type;
- GLenum format;
- GLenum internal_format;
- bool compressed = false;
-
- if (config.keep_original_textures && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) {
- texture->images.write[p_layer] = p_image;
- }
-
- // print_line("texture_set_data width " + itos (p_image->get_width()) + " height " + itos(p_image->get_height()));
-
- Image::Format real_format;
- Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2);
-
- if (texture->resize_to_po2) {
- if (p_image->is_compressed()) {
- ERR_PRINT("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage.");
- }
-
- if (img == p_image) {
- img = img->duplicate();
- }
- img->resize_to_po2(false);
- }
-
- if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) {
- texture->alloc_height = MAX(1, texture->alloc_height / 2);
- texture->alloc_width = MAX(1, texture->alloc_width / 2);
-
- if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) {
- img->shrink_x2();
- } else if (img->get_format() <= Image::FORMAT_RGBA8) {
- img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
- }
- }
-
- GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D;
-
- texture->data_size = img->get_data().size();
- Vector<uint8_t> read = img->get_data();
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
-
- texture->ignore_mipmaps = compressed && !img->has_mipmaps();
-
- // set filtering and repeat state
- _texture_set_state_from_flags(texture);
-
- //set swizle for older format compatibility
-#ifdef GLES_OVER_GL
- switch (texture->format) {
- case Image::FORMAT_L8: {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
-
- } break;
- case Image::FORMAT_LA8: {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
- } break;
- default: {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
-
- } break;
- }
-#endif
-
- int mipmaps = ((texture->flags & TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
-
- int w = img->get_width();
- int h = img->get_height();
-
- int tsize = 0;
-
- for (int i = 0; i < mipmaps; i++) {
- int size, ofs;
- img->get_mipmap_offset_and_size(i, ofs, size);
-
- if (compressed) {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
-
- int bw = w;
- int bh = h;
-
- glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
- } else {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING) {
- glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
- } else {
- glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
- }
- }
-
- tsize += size;
-
- w = MAX(1, w >> 1);
- h = MAX(1, h >> 1);
- }
-
- info.texture_mem -= texture->total_data_size;
- texture->total_data_size = tsize;
- info.texture_mem += texture->total_data_size;
-
- // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem);
-
- texture->stored_cube_sides |= (1 << p_layer);
-
- if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != RenderingDevice::TEXTURE_TYPE_CUBE || texture->stored_cube_sides == (1 << 6) - 1)) {
- //generate mipmaps if they were requested and the image does not contain them
- glGenerateMipmap(texture->target);
- }
-
- texture->mipmaps = mipmaps;
-}
-
-void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) {
- // TODO
- ERR_PRINT("Not implemented (ask Karroffel to do it :p)");
-}
-
-/*
-Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, Ref<Image>());
- ERR_FAIL_COND_V(!texture->active, Ref<Image>());
- ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>());
-
- if (texture->type == RS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) {
- return texture->images[p_layer];
- }
-
-#ifdef GLES_OVER_GL
-
- Image::Format real_format;
- GLenum gl_format;
- GLenum gl_internal_format;
- GLenum gl_type;
- bool compressed;
- _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, false);
-
- PoolVector<uint8_t> data;
-
- int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1);
-
- data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
- PoolVector<uint8_t>::Write wb = data.write();
-
- glActiveTexture(GL_TEXTURE0);
-
- glBindTexture(texture->target, texture->tex_id);
-
- glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
-
- for (int i = 0; i < texture->mipmaps; i++) {
- int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i);
-
- if (texture->compressed) {
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
- glGetCompressedTexImage(texture->target, i, &wb[ofs]);
- } else {
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]);
- }
- }
-
- wb.release();
-
- data.resize(data_size);
-
- Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1, real_format, data));
-
- return Ref<Image>(img);
-#else
-
- Image::Format real_format;
- GLenum gl_format;
- GLenum gl_internal_format;
- GLenum gl_type;
- bool compressed;
- _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, texture->resize_to_po2);
-
- PoolVector<uint8_t> data;
-
- int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
-
- data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
- PoolVector<uint8_t>::Write wb = data.write();
-
- GLuint temp_framebuffer;
- glGenFramebuffers(1, &temp_framebuffer);
-
- GLuint temp_color_texture;
- glGenTextures(1, &temp_color_texture);
-
- glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
-
- glBindTexture(GL_TEXTURE_2D, temp_color_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
-
- glDepthMask(GL_FALSE);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glDisable(GL_BLEND);
- glDepthFunc(GL_LEQUAL);
- glColorMask(1, 1, 1, 1);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture->tex_id);
-
- glViewport(0, 0, texture->alloc_width, texture->alloc_height);
-
- shaders.copy.bind();
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- bind_quad_array();
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]);
-
- glDeleteTextures(1, &temp_color_texture);
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glDeleteFramebuffers(1, &temp_framebuffer);
-
- wb.release();
-
- data.resize(data_size);
-
- Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data));
- if (!texture->compressed) {
- img->convert(real_format);
- }
-
- return Ref<Image>(img);
-
-#endif
-}
-*/
-
-void RasterizerStorageGLES3::_texture_set_state_from_flags(Texture *p_tex) {
- if ((p_tex->flags & TEXTURE_FLAG_MIPMAPS) && !p_tex->ignore_mipmaps) {
- if (p_tex->flags & TEXTURE_FLAG_FILTER) {
- // these do not exactly correspond ...
- p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
- //texture->glTexParam_MinFilter(texture->target, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
- } else {
- p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
- //texture->glTexParam_MinFilter(texture->target, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR);
- }
- } else {
- if (p_tex->flags & TEXTURE_FLAG_FILTER) {
- p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
- //texture->glTexParam_MinFilter(texture->target, GL_LINEAR);
- } else {
- p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
- // texture->glTexParam_MinFilter(texture->target, GL_NEAREST);
- }
- }
-
- if (((p_tex->flags & TEXTURE_FLAG_REPEAT) || (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT)) && p_tex->target != GL_TEXTURE_CUBE_MAP) {
- if (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT) {
- p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
- } else {
- p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- }
- } else {
- p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- }
-}
-
-void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- bool had_mipmaps = texture->flags & TEXTURE_FLAG_MIPMAPS;
-
- texture->flags = p_flags;
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
-
- // set filtering and repeat state
- _texture_set_state_from_flags(texture);
-
- if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) {
- if (!had_mipmaps && texture->mipmaps == 1) {
- glGenerateMipmap(texture->target);
- }
- }
-}
-
-uint32_t RasterizerStorageGLES3::texture_get_flags(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->flags;
-}
-
-Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, Image::FORMAT_L8);
-
- return texture->format;
-}
-
-RenderingDevice::TextureType RasterizerStorageGLES3::texture_get_type(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, RenderingDevice::TEXTURE_TYPE_2D);
-
- return texture->type;
-}
-
-uint32_t RasterizerStorageGLES3::texture_get_texid(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->tex_id;
-}
-
-void RasterizerStorageGLES3::texture_bind(RID p_texture, uint32_t p_texture_no) {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND(!texture);
-
- glActiveTexture(GL_TEXTURE0 + p_texture_no);
- glBindTexture(texture->target, texture->tex_id);
-}
-
-uint32_t RasterizerStorageGLES3::texture_get_width(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->width;
-}
-
-uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->height;
-}
-
-uint32_t RasterizerStorageGLES3::texture_get_depth(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->depth;
-}
-
-void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height) {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND(!texture);
- ERR_FAIL_COND(texture->render_target);
-
- ERR_FAIL_COND(p_width <= 0 || p_width > 16384);
- ERR_FAIL_COND(p_height <= 0 || p_height > 16384);
- //real texture size is in alloc width and height
- texture->width = p_width;
- texture->height = p_height;
-}
-
-void RasterizerStorageGLES3::texture_set_path(RID p_texture, const String &p_path) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- texture->path = p_path;
-}
-
-String RasterizerStorageGLES3::texture_get_path(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!texture, "");
-
- return texture->path;
-}
-
-void RasterizerStorageGLES3::texture_debug_usage(List<RS::TextureInfo> *r_info) {
- List<RID> textures;
- texture_owner.get_owned_list(&textures);
-
- for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
- Texture *t = texture_owner.get_or_null(E->get());
- if (!t) {
- continue;
- }
- RS::TextureInfo tinfo;
- tinfo.path = t->path;
- tinfo.format = t->format;
- tinfo.width = t->alloc_width;
- tinfo.height = t->alloc_height;
- tinfo.depth = 0;
- tinfo.bytes = t->total_data_size;
- r_info->push_back(tinfo);
- }
-}
-
-void RasterizerStorageGLES3::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
- config.shrink_textures_x2 = p_enable;
-}
-
-void RasterizerStorageGLES3::textures_keep_original(bool p_enable) {
- config.keep_original_textures = p_enable;
-}
-
-Size2 RasterizerStorageGLES3::texture_size_with_proxy(RID p_texture) {
- const Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!texture, Size2());
- if (texture->proxy) {
- return Size2(texture->proxy->width, texture->proxy->height);
- } else {
- return Size2(texture->width, texture->height);
- }
-}
-
-// example use in 3.2
-// VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid);
-
-// p_proxy is the source (pre-existing) texture?
-// and p_texture is the one that is being made into a proxy?
-//This naming is confusing. Comments!!!
-
-// The naming of the parameters seemed to be reversed?
-// The p_proxy is the source texture
-// and p_texture is actually the proxy????
-
-void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- if (texture->proxy) {
- texture->proxy->proxy_owners.erase(texture);
- texture->proxy = nullptr;
- }
-
- if (p_proxy.is_valid()) {
- Texture *proxy = texture_owner.get_or_null(p_proxy);
- ERR_FAIL_COND(!proxy);
- ERR_FAIL_COND(proxy == texture);
- proxy->proxy_owners.insert(texture);
- texture->proxy = proxy;
- }
-}
-
-void RasterizerStorageGLES3::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- texture->redraw_if_visible = p_enable;
-}
-
-void RasterizerStorageGLES3::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- texture->detect_3d = p_callback;
- texture->detect_3d_ud = p_userdata;
-}
-
-void RasterizerStorageGLES3::texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- texture->detect_srgb = p_callback;
- texture->detect_srgb_ud = p_userdata;
-}
-
-void RasterizerStorageGLES3::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- texture->detect_normal = p_callback;
- texture->detect_normal_ud = p_userdata;
-}
-
-RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_resolution) const {
- return RID();
-}
-
-RID RasterizerStorageGLES3::canvas_texture_allocate() {
- return canvas_texture_owner.allocate_rid();
-}
-
-void RasterizerStorageGLES3::canvas_texture_initialize(RID p_rid) {
- canvas_texture_owner.initialize_rid(p_rid);
-}
-
-void RasterizerStorageGLES3::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- switch (p_channel) {
- case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
- ct->diffuse = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
- ct->normal_map = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
- ct->specular = p_texture;
- } break;
- }
-}
-
-void RasterizerStorageGLES3::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->specular_color.r = p_specular_color.r;
- ct->specular_color.g = p_specular_color.g;
- ct->specular_color.b = p_specular_color.b;
- ct->specular_color.a = p_shininess;
-}
-
-void RasterizerStorageGLES3::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_filter = p_filter;
-}
-void RasterizerStorageGLES3::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_repeat = p_repeat;
-}
-
RID RasterizerStorageGLES3::sky_create() {
Sky *sky = memnew(Sky);
sky->radiance = 0;
@@ -1666,7 +453,7 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn
void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
- ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
+ ERR_FAIL_COND(p_texture.is_valid() && !GLES3::TextureStorage::get_singleton()->owns_texture(p_texture));
if (!p_texture.is_valid()) {
if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) {
@@ -2289,11 +1076,11 @@ bool RasterizerStorageGLES3::light_directional_get_blend_splits(RID p_light) con
return false;
}
-void RasterizerStorageGLES3::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
+void RasterizerStorageGLES3::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
}
-bool RasterizerStorageGLES3::light_directional_is_sky_only(RID p_light) const {
- return false;
+RS::LightDirectionalSkyMode RasterizerStorageGLES3::light_directional_get_sky_mode(RID p_light) const {
+ return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
}
RS::LightDirectionalShadowMode RasterizerStorageGLES3::light_directional_get_shadow_mode(RID p_light) {
@@ -2897,7 +1684,7 @@ bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const {
/* RENDER TARGET */
void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
if (rt) {
if (rt->allocate_is_dirty) {
@@ -2923,7 +1710,7 @@ void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) {
}
}
-void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
+void RasterizerStorageGLES3::_render_target_allocate(GLES3::RenderTarget *rt) {
// do not allocate a render target with no size
if (rt->width <= 0 || rt->height <= 0) {
return;
@@ -2964,7 +1751,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
{
/* Front FBO */
- Texture *texture = texture_owner.get_or_null(rt->texture);
+ GLES3::Texture *texture = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture);
ERR_FAIL_COND(!texture);
// framebuffer
@@ -2977,7 +1764,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr);
- if (texture->flags & TEXTURE_FLAG_FILTER) {
+ if (texture->flags & GLES3::TEXTURE_FLAG_FILTER) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
@@ -2992,10 +1779,10 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
// depth
- if (config.support_depth_texture) {
+ if (config->support_depth_texture) {
glGenTextures(1, &rt->depth);
glBindTexture(GL_TEXTURE_2D, rt->depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -3007,7 +1794,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenRenderbuffers(1, &rt->depth);
glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
- glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, rt->width, rt->height);
+ glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, rt->width, rt->height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
}
@@ -3016,7 +1803,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
if (status != GL_FRAMEBUFFER_COMPLETE) {
glDeleteFramebuffers(1, &rt->fbo);
- if (config.support_depth_texture) {
+ if (config->support_depth_texture) {
glDeleteTextures(1, &rt->depth);
} else {
glDeleteRenderbuffers(1, &rt->depth);
@@ -3045,7 +1832,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
texture->alloc_height = rt->height;
texture->active = true;
- texture_set_flags(rt->texture, texture->flags);
+ GLES3::TextureStorage::get_singleton()->texture_set_flags(rt->texture, texture->flags);
}
/* BACK FBO */
@@ -3071,7 +1858,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenRenderbuffers(1, &rt->multisample_depth);
glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_buffer_internalformat, rt->width, rt->height);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config->depth_buffer_internalformat, rt->width, rt->height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth);
@@ -3160,7 +1947,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
int fb_h = h;
while (true) {
- RenderTarget::MipMaps::Size mm;
+ GLES3::RenderTarget::MipMaps::Size mm;
mm.width = w;
mm.height = h;
rt->mip_maps[i].sizes.push_back(mm);
@@ -3178,7 +1965,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
GLsizei width = fb_w;
GLsizei height = fb_h;
- if (config.render_to_mipmap_supported) {
+ if (config->render_to_mipmap_supported) {
glGenTextures(1, &rt->mip_maps[i].color);
glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color);
@@ -3211,12 +1998,12 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glDepthMask(GL_TRUE);
for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) {
- RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j];
+ GLES3::RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j];
glGenFramebuffers(1, &mm.fbo);
bind_framebuffer(mm.fbo);
- if (config.render_to_mipmap_supported) {
+ if (config->render_to_mipmap_supported) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j);
} else {
glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color);
@@ -3225,7 +2012,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
bool used_depth = false;
if (j == 0 && i == 0) { //use always
- if (config.support_depth_texture) {
+ if (config->support_depth_texture) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
} else {
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
@@ -3250,7 +2037,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
rt->mip_maps[i].levels = level;
- if (config.render_to_mipmap_supported) {
+ if (config->render_to_mipmap_supported) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -3263,7 +2050,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
bind_framebuffer_system();
}
-void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
+void RasterizerStorageGLES3::_render_target_clear(GLES3::RenderTarget *rt) {
// there is nothing to clear when DIRECT_TO_SCREEN is used
if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
return;
@@ -3280,20 +2067,20 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
glDeleteFramebuffers(1, &rt->external.fbo);
// clean up our texture
- Texture *t = texture_owner.get_or_null(rt->external.texture);
+ GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture);
t->alloc_height = 0;
t->alloc_width = 0;
t->width = 0;
t->height = 0;
t->active = false;
- texture_owner.free(rt->external.texture);
+ GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture);
memdelete(t);
rt->external.fbo = 0;
}
if (rt->depth) {
- if (config.support_depth_texture) {
+ if (config->support_depth_texture) {
glDeleteTextures(1, &rt->depth);
} else {
glDeleteRenderbuffers(1, &rt->depth);
@@ -3302,7 +2089,7 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
rt->depth = 0;
}
- Texture *tex = texture_owner.get_or_null(rt->texture);
+ GLES3::Texture *tex = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture);
tex->alloc_height = 0;
tex->alloc_width = 0;
tex->width = 0;
@@ -3345,8 +2132,8 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
}
RID RasterizerStorageGLES3::render_target_create() {
- RenderTarget *rt = memnew(RenderTarget);
- Texture *t = memnew(Texture);
+ GLES3::RenderTarget *rt = memnew(GLES3::RenderTarget);
+ GLES3::Texture *t = memnew(GLES3::Texture);
t->type = RenderingDevice::TEXTURE_TYPE_2D;
t->flags = 0;
@@ -3368,12 +2155,12 @@ RID RasterizerStorageGLES3::render_target_create() {
t->tex_id = 0;
t->render_target = rt;
- rt->texture = texture_owner.make_rid(t);
+ rt->texture = GLES3::TextureStorage::get_singleton()->make_rid(t);
return render_target_owner.make_rid(rt);
}
void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int p_x, int p_y) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->x = p_x;
@@ -3381,7 +2168,7 @@ void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int
}
void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (p_width == rt->width && p_height == rt->height) {
@@ -3401,14 +2188,14 @@ void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_w
// TODO: convert to Size2i internally
Size2i RasterizerStorageGLES3::render_target_get_size(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, Size2());
return Size2i(rt->width, rt->height);
}
RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
if (rt->external.fbo == 0) {
@@ -3419,7 +2206,7 @@ RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) {
}
void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (p_texture_id == 0) {
@@ -3433,13 +2220,13 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
}
// clean up our texture
- Texture *t = texture_owner.get_or_null(rt->external.texture);
+ GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture);
t->alloc_height = 0;
t->alloc_width = 0;
t->width = 0;
t->height = 0;
t->active = false;
- texture_owner.free(rt->external.texture);
+ GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture);
memdelete(t);
rt->external.fbo = 0;
@@ -3447,7 +2234,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
rt->external.depth = 0;
}
} else {
- Texture *t;
+ GLES3::Texture *t;
if (rt->external.fbo == 0) {
// create our fbo
@@ -3455,7 +2242,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
bind_framebuffer(rt->external.fbo);
// allocate a texture
- t = memnew(Texture);
+ t = memnew(GLES3::Texture);
t->type = RenderingDevice::TEXTURE_TYPE_2D;
t->flags = 0;
@@ -3478,14 +2265,14 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
t->tex_id = 0;
t->render_target = rt;
- rt->external.texture = texture_owner.make_rid(t);
+ rt->external.texture = GLES3::TextureStorage::get_singleton()->make_rid(t);
} else {
// bind our frame buffer
bind_framebuffer(rt->external.fbo);
// find our texture
- t = texture_owner.get_or_null(rt->external.texture);
+ t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture);
}
// set our texture
@@ -3504,7 +2291,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0);
// seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :)
- if (config.support_depth_texture) {
+ if (config->support_depth_texture) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
} else {
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
@@ -3524,7 +2311,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
}
void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
// When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as
@@ -3556,21 +2343,21 @@ void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderT
}
bool RasterizerStorageGLES3::render_target_was_used(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->used_in_frame;
}
void RasterizerStorageGLES3::render_target_clear_used(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->used_in_frame = false;
}
void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (rt->msaa == p_msaa) {
@@ -3582,20 +2369,20 @@ void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::Vie
_render_target_allocate(rt);
}
-//RasterizerStorageGLES3::RenderTarget * RasterizerStorageGLES3::render_target_get(RID p_render_target)
+//RasterizerStorageGLES3::GLES3::RenderTarget * RasterizerStorageGLES3::render_target_get(RID p_render_target)
//{
// return render_target_owner.get_or_null(p_render_target);
//}
void RasterizerStorageGLES3::render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->use_fxaa = p_fxaa;
}
void RasterizerStorageGLES3::render_target_set_use_debanding(RID p_render_target, bool p_debanding) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (p_debanding) {
@@ -3606,7 +2393,7 @@ void RasterizerStorageGLES3::render_target_set_use_debanding(RID p_render_target
}
void RasterizerStorageGLES3::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = true;
rt->clear_color = p_clear_color;
@@ -3617,18 +2404,18 @@ void RasterizerStorageGLES3::render_target_request_clear(RID p_render_target, co
}
bool RasterizerStorageGLES3::render_target_is_clear_requested(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->clear_requested;
}
Color RasterizerStorageGLES3::render_target_get_clear_request_color(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, Color());
return rt->clear_color;
}
void RasterizerStorageGLES3::render_target_disable_clear_request(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = false;
}
@@ -3651,8 +2438,8 @@ void RasterizerStorageGLES3::render_target_mark_sdf_enabled(RID p_render_target,
RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
CanvasLightShadow *cls = memnew(CanvasLightShadow);
- if (p_width > config.max_texture_size) {
- p_width = config.max_texture_size;
+ if (p_width > config->max_texture_size) {
+ p_width = config->max_texture_size;
}
cls->size = p_width;
@@ -3665,12 +2452,12 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
glGenRenderbuffers(1, &cls->depth);
glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
- glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, cls->size, cls->height);
+ glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, cls->size, cls->height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
glGenTextures(1, &cls->distance);
glBindTexture(GL_TEXTURE_2D, cls->distance);
- if (config.use_rgba_2d_shadows) {
+ if (config->use_rgba_2d_shadows) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
} else {
#ifdef GLES_OVER_GL
@@ -3822,33 +2609,23 @@ RS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
bool RasterizerStorageGLES3::free(RID p_rid) {
if (render_target_owner.owns(p_rid)) {
- RenderTarget *rt = render_target_owner.get_or_null(p_rid);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_rid);
_render_target_clear(rt);
- Texture *t = texture_owner.get_or_null(rt->texture);
+ GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture);
if (t) {
- texture_owner.free(rt->texture);
+ GLES3::TextureStorage::get_singleton()->texture_free(rt->texture);
memdelete(t);
}
render_target_owner.free(p_rid);
memdelete(rt);
return true;
- } else if (texture_owner.owns(p_rid)) {
- Texture *t = texture_owner.get_or_null(p_rid);
- // can't free a render target texture
- ERR_FAIL_COND_V(t->render_target, true);
- if (t->canvas_texture) {
- memdelete(t->canvas_texture);
- }
-
- info.texture_mem -= t->total_data_size;
- texture_owner.free(p_rid);
- memdelete(t);
-
+ } else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) {
+ GLES3::TextureStorage::get_singleton()->texture_free(p_rid);
return true;
- } else if (canvas_texture_owner.owns(p_rid)) {
- canvas_texture_owner.free(p_rid);
+ } else if (GLES3::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
+ GLES3::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid);
return true;
} else if (sky_owner.owns(p_rid)) {
Sky *sky = sky_owner.get_or_null(p_rid);
@@ -4042,15 +2819,15 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
bool RasterizerStorageGLES3::has_os_feature(const String &p_feature) const {
if (p_feature == "s3tc") {
- return config.s3tc_supported;
+ return config->s3tc_supported;
}
if (p_feature == "etc") {
- return config.etc_supported;
+ return config->etc_supported;
}
if (p_feature == "skinning_fallback") {
- return config.use_skeleton_software;
+ return config->use_skeleton_software;
}
return false;
@@ -4157,105 +2934,11 @@ RenderingDevice::DeviceType RasterizerStorageGLES3::get_video_adapter_type() con
void RasterizerStorageGLES3::initialize() {
RasterizerStorageGLES3::system_fbo = 0;
+ config = GLES3::Config::get_singleton();
+ config->initialize();
- {
- const GLubyte *extension_string = glGetString(GL_EXTENSIONS);
-
- Vector<String> extensions = String((const char *)extension_string).split(" ");
-
- for (int i = 0; i < extensions.size(); i++) {
- config.extensions.insert(extensions[i]);
- }
- }
-
- config.keep_original_textures = true; // false
- config.shrink_textures_x2 = false;
- config.depth_internalformat = GL_DEPTH_COMPONENT;
- config.depth_type = GL_UNSIGNED_INT;
-
-#ifdef GLES_OVER_GL
- config.float_texture_supported = true;
- config.s3tc_supported = true;
- config.etc_supported = false;
- config.support_npot_repeat_mipmap = true;
- config.depth_buffer_internalformat = GL_DEPTH_COMPONENT24;
-#else
- config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
- config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
- config.etc_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1");
- config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
-
-#ifdef JAVASCRIPT_ENABLED
- // RenderBuffer internal format must be 16 bits in WebGL,
- // but depth_texture should default to 32 always
- // if the implementation doesn't support 32, it should just quietly use 16 instead
- // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
- config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16;
- config.depth_type = GL_UNSIGNED_INT;
-#else
- // on mobile check for 24 bit depth support for RenderBufferStorage
- if (config.extensions.has("GL_OES_depth24")) {
- config.depth_buffer_internalformat = _DEPTH_COMPONENT24_OES;
- config.depth_type = GL_UNSIGNED_INT;
- } else {
- config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16;
- config.depth_type = GL_UNSIGNED_SHORT;
- }
-#endif
-#endif
-
-#ifdef GLES_OVER_GL
- //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps
- config.render_to_mipmap_supported = false;
-#else
- //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms
- config.render_to_mipmap_supported = config.extensions.has("GL_OES_fbo_render_mipmap") && config.extensions.has("GL_EXT_texture_lod");
-#endif
-
-#ifdef GLES_OVER_GL
- config.use_rgba_2d_shadows = false;
- config.support_depth_texture = true;
- config.use_rgba_3d_shadows = false;
- config.support_depth_cubemaps = true;
-#else
- config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg"));
- config.support_depth_texture = config.extensions.has("GL_OES_depth_texture") || config.extensions.has("WEBGL_depth_texture");
- config.use_rgba_3d_shadows = !config.support_depth_texture;
- config.support_depth_cubemaps = config.extensions.has("GL_OES_depth_texture_cube_map");
-#endif
-
-#ifdef GLES_OVER_GL
- config.support_32_bits_indices = true;
-#else
- config.support_32_bits_indices = config.extensions.has("GL_OES_element_index_uint");
-#endif
-
-#ifdef GLES_OVER_GL
- config.support_write_depth = true;
-#elif defined(JAVASCRIPT_ENABLED)
- config.support_write_depth = false;
-#else
- config.support_write_depth = config.extensions.has("GL_EXT_frag_depth");
-#endif
-
- config.support_half_float_vertices = true;
-//every platform should support this except web, iOS has issues with their support, so add option to disable
-#ifdef JAVASCRIPT_ENABLED
- config.support_half_float_vertices = false;
-#endif
- bool disable_half_float = false; //GLOBAL_GET("rendering/opengl/compatibility/disable_half_float");
- if (disable_half_float) {
- config.support_half_float_vertices = false;
- }
-
- config.etc_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
- config.latc_supported = config.extensions.has("GL_EXT_texture_compression_latc");
- config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc");
- config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc");
- config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc") || config.extensions.has("EXT_texture_compression_bptc");
- config.srgb_decode_supported = config.extensions.has("GL_EXT_texture_sRGB_decode");
//determine formats for depth textures (or renderbuffers)
- if (config.support_depth_texture) {
+ if (config->support_depth_texture) {
// Will use texture for depth
// have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT,
// as there is no extension to test for this.
@@ -4265,7 +2948,7 @@ void RasterizerStorageGLES3::initialize() {
GLuint depth;
glGenTextures(1, &depth);
glBindTexture(GL_TEXTURE_2D, depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -4285,19 +2968,19 @@ void RasterizerStorageGLES3::initialize() {
// If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT
// This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT
#ifdef GLES_OVER_GL
- config.depth_internalformat = GL_DEPTH_COMPONENT16;
+ config->depth_internalformat = GL_DEPTH_COMPONENT16;
#else
// OES_depth_texture extension only specifies GL_DEPTH_COMPONENT.
- config.depth_internalformat = GL_DEPTH_COMPONENT;
+ config->depth_internalformat = GL_DEPTH_COMPONENT;
#endif
- config.depth_type = GL_UNSIGNED_SHORT;
+ config->depth_type = GL_UNSIGNED_SHORT;
glGenFramebuffers(1, &fbo);
bind_framebuffer(fbo);
glGenTextures(1, &depth);
glBindTexture(GL_TEXTURE_2D, depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -4309,8 +2992,8 @@ void RasterizerStorageGLES3::initialize() {
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
//if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth
- config.support_depth_texture = false;
- config.use_rgba_3d_shadows = true;
+ config->support_depth_texture = false;
+ config->use_rgba_3d_shadows = true;
}
bind_framebuffer_system();
@@ -4321,20 +3004,16 @@ void RasterizerStorageGLES3::initialize() {
}
//picky requirements for these
- config.support_shadow_cubemaps = config.support_depth_texture && config.support_write_depth && config.support_depth_cubemaps;
+ config->support_shadow_cubemaps = config->support_depth_texture && config->support_write_depth && config->support_depth_cubemaps;
frame.count = 0;
frame.delta = 0;
frame.current_rt = nullptr;
frame.clear_request = false;
- glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &config.max_vertex_texture_image_units);
- glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size);
-
// the use skeleton software path should be used if either float texture is not supported,
// OR max_vertex_texture_image_units is zero
- config.use_skeleton_software = (config.float_texture_supported == false) || (config.max_vertex_texture_image_units == 0);
+ config->use_skeleton_software = (config->float_texture_supported == false) || (config->max_vertex_texture_image_units == 0);
shaders.copy.initialize();
shaders.copy_version = shaders.copy.version_create(); //TODO
@@ -4438,7 +3117,7 @@ void RasterizerStorageGLES3::initialize() {
// radical inverse vdc cache texture
// used for cubemap filtering
- if (true /*||config.float_texture_supported*/) { //uint8 is similar and works everywhere
+ if (true /*||config->float_texture_supported*/) { //uint8 is similar and works everywhere
glGenTextures(1, &resources.radical_inverse_vdc_cache_tex);
glActiveTexture(GL_TEXTURE0);
@@ -4476,16 +3155,12 @@ void RasterizerStorageGLES3::initialize() {
#ifdef GLES_OVER_GL
//this needs to be enabled manually in OpenGL 2.1
- if (config.extensions.has("GL_ARB_seamless_cube_map")) {
+ if (config->extensions.has("GL_ARB_seamless_cube_map")) {
glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
}
glEnable(GL_POINT_SPRITE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
#endif
-
- config.force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
- config.use_fast_texture_filter = false; //GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
- //config.should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers");
}
void RasterizerStorageGLES3::finalize() {
@@ -4512,7 +3187,6 @@ void RasterizerStorageGLES3::update_dirty_resources() {
RasterizerStorageGLES3::RasterizerStorageGLES3() {
RasterizerStorageGLES3::system_fbo = 0;
- config.should_orphan = true;
}
RasterizerStorageGLES3::~RasterizerStorageGLES3() {
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index de984fa8df..96daed581b 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -40,6 +40,10 @@
#include "servers/rendering/renderer_storage.h"
#include "servers/rendering/shader_compiler.h"
#include "servers/rendering/shader_language.h"
+#include "storage/canvas_texture_storage.h"
+#include "storage/config.h"
+#include "storage/render_target_storage.h"
+#include "storage/texture_storage.h"
#include "shaders/copy.glsl.gen.h"
@@ -47,66 +51,13 @@ class RasterizerCanvasGLES3;
class RasterizerSceneGLES3;
class RasterizerStorageGLES3 : public RendererStorage {
- friend class RasterizerGLES3;
-
- Thread::ID _main_thread_id = 0;
- bool _is_main_thread();
-
public:
RasterizerCanvasGLES3 *canvas;
RasterizerSceneGLES3 *scene;
static GLuint system_fbo;
- struct Config {
- bool shrink_textures_x2;
- bool use_fast_texture_filter;
- bool use_skeleton_software;
-
- int max_vertex_texture_image_units;
- int max_texture_image_units;
- int max_texture_size;
-
- // TODO implement wireframe in OpenGL
- // bool generate_wireframes;
-
- Set<String> extensions;
-
- bool float_texture_supported;
- bool s3tc_supported;
- bool latc_supported;
- bool rgtc_supported;
- bool bptc_supported;
- bool etc_supported;
- bool etc2_supported;
- bool srgb_decode_supported;
-
- bool keep_original_textures;
-
- bool force_vertex_shading;
-
- bool use_rgba_2d_shadows;
- bool use_rgba_3d_shadows;
-
- bool support_32_bits_indices;
- bool support_write_depth;
- bool support_half_float_vertices;
- bool support_npot_repeat_mipmap;
- bool support_depth_texture;
- bool support_depth_cubemaps;
-
- bool support_shadow_cubemaps;
-
- bool render_to_mipmap_supported;
-
- GLuint depth_internalformat;
- GLuint depth_type;
- GLuint depth_buffer_internalformat;
-
- // in some cases the legacy render didn't orphan. We will mark these
- // so the user can switch orphaning off for them.
- bool should_orphan;
- } config;
+ GLES3::Config *config;
struct Resources {
GLuint white_tex;
@@ -180,334 +131,7 @@ public:
//////////////////////////////////API////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////
- bool can_create_resources_async() const override;
-
- // TEXTURE API
-
- enum OpenGLTextureFlags {
- TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available
- TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping
- TEXTURE_FLAG_FILTER = 4, /// Create texture with linear (or available) filter
- TEXTURE_FLAG_ANISOTROPIC_FILTER = 8,
- TEXTURE_FLAG_CONVERT_TO_LINEAR = 16,
- TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored
- TEXTURE_FLAG_USED_FOR_STREAMING = 2048,
- TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER
- };
-
- /* CANVAS TEXTURE API (2D) */
-
- struct CanvasTexture {
- RID diffuse;
- RID normal_map;
- RID specular;
- Color specular_color = Color(1, 1, 1, 1);
- float shininess = 1.0;
-
- RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
- RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
-
- Size2i size_cache = Size2i(1, 1);
- bool use_normal_cache = false;
- bool use_specular_cache = false;
- bool cleared_cache = true;
- };
-
- RID_Owner<CanvasTexture, true> canvas_texture_owner;
-
- struct RenderTarget;
-
- struct Texture {
- RID self;
-
- Texture *proxy;
- Set<Texture *> proxy_owners;
-
- String path;
- uint32_t flags;
- int width, height, depth;
- int alloc_width, alloc_height;
- Image::Format format;
- RenderingDevice::TextureType type;
-
- GLenum target;
- GLenum gl_format_cache;
- GLenum gl_internal_format_cache;
- GLenum gl_type_cache;
-
- int data_size;
- int total_data_size;
- bool ignore_mipmaps;
-
- bool compressed;
-
- bool srgb;
-
- int mipmaps;
-
- bool resize_to_po2;
-
- bool active;
- GLenum tex_id;
-
- uint16_t stored_cube_sides;
-
- RenderTarget *render_target;
-
- Vector<Ref<Image>> images;
-
- bool redraw_if_visible;
-
- RS::TextureDetectCallback detect_3d;
- void *detect_3d_ud;
-
- RS::TextureDetectCallback detect_srgb;
- void *detect_srgb_ud;
-
- RS::TextureDetectCallback detect_normal;
- void *detect_normal_ud;
-
- CanvasTexture *canvas_texture = nullptr;
-
- // some silly opengl shenanigans where
- // texture coords start from bottom left, means we need to draw render target textures upside down
- // to be compatible with vulkan etc.
- bool is_upside_down() const {
- if (proxy) {
- return proxy->is_upside_down();
- }
-
- return render_target != nullptr;
- }
-
- Texture() {
- create();
- }
-
- _ALWAYS_INLINE_ Texture *get_ptr() {
- if (proxy) {
- return proxy; //->get_ptr(); only one level of indirection, else not inlining possible.
- } else {
- return this;
- }
- }
-
- ~Texture() {
- destroy();
-
- if (tex_id != 0) {
- glDeleteTextures(1, &tex_id);
- }
- }
-
- void copy_from(const Texture &o) {
- proxy = o.proxy;
- flags = o.flags;
- width = o.width;
- height = o.height;
- alloc_width = o.alloc_width;
- alloc_height = o.alloc_height;
- format = o.format;
- type = o.type;
- target = o.target;
- data_size = o.data_size;
- total_data_size = o.total_data_size;
- ignore_mipmaps = o.ignore_mipmaps;
- compressed = o.compressed;
- mipmaps = o.mipmaps;
- resize_to_po2 = o.resize_to_po2;
- active = o.active;
- tex_id = o.tex_id;
- stored_cube_sides = o.stored_cube_sides;
- render_target = o.render_target;
- redraw_if_visible = o.redraw_if_visible;
- detect_3d = o.detect_3d;
- detect_3d_ud = o.detect_3d_ud;
- detect_srgb = o.detect_srgb;
- detect_srgb_ud = o.detect_srgb_ud;
- detect_normal = o.detect_normal;
- detect_normal_ud = o.detect_normal_ud;
-
- images.clear();
- }
-
- void create() {
- proxy = nullptr;
- flags = 0;
- width = 0;
- height = 0;
- alloc_width = 0;
- alloc_height = 0;
- format = Image::FORMAT_L8;
- type = RenderingDevice::TEXTURE_TYPE_2D;
- target = 0;
- data_size = 0;
- total_data_size = 0;
- ignore_mipmaps = false;
- compressed = false;
- mipmaps = 0;
- resize_to_po2 = false;
- active = false;
- tex_id = 0;
- stored_cube_sides = 0;
- render_target = nullptr;
- redraw_if_visible = false;
- detect_3d = nullptr;
- detect_3d_ud = nullptr;
- detect_srgb = nullptr;
- detect_srgb_ud = nullptr;
- detect_normal = nullptr;
- detect_normal_ud = nullptr;
- }
- void destroy() {
- images.clear();
-
- for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) {
- E->get()->proxy = nullptr;
- }
-
- if (proxy) {
- proxy->proxy_owners.erase(this);
- }
- }
-
- // texture state
- void GLSetFilter(GLenum p_target, RS::CanvasItemTextureFilter p_filter) {
- if (p_filter == state_filter) {
- return;
- }
- state_filter = p_filter;
- GLint pmin = GL_LINEAR; // param min
- GLint pmag = GL_LINEAR; // param mag
- switch (state_filter) {
- default: {
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
- pmin = GL_LINEAR_MIPMAP_LINEAR;
- pmag = GL_LINEAR;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
- pmin = GL_NEAREST;
- pmag = GL_NEAREST;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
- pmin = GL_NEAREST_MIPMAP_NEAREST;
- pmag = GL_NEAREST;
- } break;
- }
- glTexParameteri(p_target, GL_TEXTURE_MIN_FILTER, pmin);
- glTexParameteri(p_target, GL_TEXTURE_MAG_FILTER, pmag);
- }
- void GLSetRepeat(GLenum p_target, RS::CanvasItemTextureRepeat p_repeat) {
- if (p_repeat == state_repeat) {
- return;
- }
- state_repeat = p_repeat;
- GLint prep = GL_CLAMP_TO_EDGE; // parameter repeat
- switch (state_repeat) {
- default: {
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
- prep = GL_REPEAT;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
- prep = GL_MIRRORED_REPEAT;
- } break;
- }
- glTexParameteri(p_target, GL_TEXTURE_WRAP_S, prep);
- glTexParameteri(p_target, GL_TEXTURE_WRAP_T, prep);
- }
-
- private:
- RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
- RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
- };
-
- mutable RID_PtrOwner<Texture> texture_owner;
-
- Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const;
-
- void _texture_set_state_from_flags(Texture *p_tex);
-
- // new
- RID texture_allocate() override;
- void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
- void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
- void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
- void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
-
- void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
- void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
- void texture_proxy_update(RID p_proxy, RID p_base) override {}
-
- void texture_2d_placeholder_initialize(RID p_texture) override;
- void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
- void texture_3d_placeholder_initialize(RID p_texture) override;
-
- Ref<Image> texture_2d_get(RID p_texture) const override;
- Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
- Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
-
- void texture_replace(RID p_texture, RID p_by_texture) override;
- //void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
-
- void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
-
- // old
- uint32_t texture_get_width(RID p_texture) const;
- uint32_t texture_get_height(RID p_texture) const;
-
-private:
- RID texture_create();
-
- //void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT);
- void _texture_allocate_internal(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT);
-
- void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
- void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0);
- //Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const;
- void texture_set_flags(RID p_texture, uint32_t p_flags);
- uint32_t texture_get_flags(RID p_texture) const;
- Image::Format texture_get_format(RID p_texture) const;
- RenderingDevice::TextureType texture_get_type(RID p_texture) const;
- uint32_t texture_get_texid(RID p_texture) const;
- uint32_t texture_get_depth(RID p_texture) const;
- void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
-
- void texture_bind(RID p_texture, uint32_t p_texture_no);
-
- void texture_set_path(RID p_texture, const String &p_path) override;
- String texture_get_path(RID p_texture) const override;
-
- void texture_set_shrink_all_x2_on_set_data(bool p_enable);
-
- void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
-
- RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const;
-
- void textures_keep_original(bool p_enable);
-
- void texture_set_proxy(RID p_texture, RID p_proxy);
- Size2 texture_size_with_proxy(RID p_texture) override;
-
- void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
- void texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
- void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
- void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {}
-
- void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
-
public:
- RID canvas_texture_allocate() override;
- void canvas_texture_initialize(RID p_rid) override;
-
- void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
- void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) override;
-
- void canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) override;
- void canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) override;
-
/* SKY API */
// not sure if used in godot 4?
struct Sky {
@@ -911,8 +535,8 @@ public:
void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
bool light_directional_get_blend_splits(RID p_light) const override;
- void light_directional_set_sky_only(RID p_light, bool p_sky_only) override;
- bool light_directional_is_sky_only(RID p_light) const override;
+ void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override;
+ RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override;
RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
@@ -971,6 +595,9 @@ public:
AABB decal_get_aabb(RID p_decal) const override;
+ void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+
/* VOXEL GI API */
RID voxel_gi_allocate() override;
@@ -1151,85 +778,10 @@ public:
// RENDER TARGET
- struct RenderTarget {
- RID self;
- GLuint fbo = 0;
- GLuint color = 0;
- GLuint depth = 0;
-
- GLuint multisample_fbo = 0;
- GLuint multisample_color = 0;
- GLuint multisample_depth = 0;
- bool multisample_active = false;
-
- struct Effect {
- GLuint fbo = 0;
- int width = 0;
- int height = 0;
-
- GLuint color = 0;
- };
-
- Effect copy_screen_effect;
-
- struct MipMaps {
- struct Size {
- GLuint fbo = 0;
- GLuint color = 0;
- int width = 0;
- int height = 0;
- };
-
- Vector<Size> sizes;
- GLuint color = 0;
- int levels = 0;
- };
-
- MipMaps mip_maps[2];
-
- struct External {
- GLuint fbo = 0;
- GLuint color = 0;
- GLuint depth = 0;
- RID texture;
- } external;
-
- int x = 0;
- int y = 0;
- int width = 0;
- int height = 0;
-
- bool flags[RENDER_TARGET_FLAG_MAX] = {};
-
- // instead of allocating sized render targets immediately,
- // defer this for faster startup
- bool allocate_is_dirty = false;
- bool used_in_frame = false;
- RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
-
- bool use_fxaa = false;
- bool use_debanding = false;
-
- RID texture;
-
- bool used_dof_blur_near = false;
- bool mip_maps_allocated = false;
-
- Color clear_color = Color(1, 1, 1, 1);
- bool clear_requested = false;
-
- RenderTarget() {
- for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) {
- flags[i] = false;
- }
- external.fbo = 0;
- }
- };
-
- mutable RID_PtrOwner<RenderTarget> render_target_owner;
+ mutable RID_PtrOwner<GLES3::RenderTarget> render_target_owner;
- void _render_target_clear(RenderTarget *rt);
- void _render_target_allocate(RenderTarget *rt);
+ void _render_target_clear(GLES3::RenderTarget *rt);
+ void _render_target_allocate(GLES3::RenderTarget *rt);
void _set_current_render_target(RID p_render_target);
RID render_target_create() override;
@@ -1262,7 +814,7 @@ public:
void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
// access from canvas
- // RenderTarget * render_target_get(RID p_render_target);
+ // GLES3::RenderTarget * render_target_get(RID p_render_target);
/* CANVAS SHADOW */
@@ -1301,7 +853,7 @@ public:
bool free(RID p_rid) override;
struct Frame {
- RenderTarget *current_rt;
+ GLES3::RenderTarget *current_rt;
// these 2 may have been superseded by the equivalents in the render target.
// these may be able to be removed.
@@ -1408,7 +960,7 @@ inline bool RasterizerStorageGLES3::safe_buffer_sub_data(unsigned int p_total_bu
inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target, GLenum p_usage, bool p_optional_orphan) const {
// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
// Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other)
- if (!p_optional_orphan || (config.should_orphan)) {
+ if (!p_optional_orphan || (config->should_orphan)) {
glBufferData(p_target, p_buffer_size, nullptr, p_usage);
#ifdef RASTERIZER_EXTRA_CHECKS
// fill with garbage off the end of the array
diff --git a/drivers/gles3/storage/SCsub b/drivers/gles3/storage/SCsub
new file mode 100644
index 0000000000..91e1140b75
--- /dev/null
+++ b/drivers/gles3/storage/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.drivers_sources, "*.cpp")
diff --git a/drivers/gles3/storage/canvas_texture_storage.cpp b/drivers/gles3/storage/canvas_texture_storage.cpp
new file mode 100644
index 0000000000..fe12700c21
--- /dev/null
+++ b/drivers/gles3/storage/canvas_texture_storage.cpp
@@ -0,0 +1,96 @@
+/*************************************************************************/
+/* canvas_texture_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "canvas_texture_storage.h"
+
+using namespace GLES3;
+
+CanvasTextureStorage *CanvasTextureStorage::singleton = nullptr;
+
+CanvasTextureStorage *CanvasTextureStorage::get_singleton() {
+ return singleton;
+}
+
+CanvasTextureStorage::CanvasTextureStorage() {
+ singleton = this;
+}
+
+CanvasTextureStorage::~CanvasTextureStorage() {
+ singleton = nullptr;
+}
+
+RID CanvasTextureStorage::canvas_texture_allocate() {
+ return canvas_texture_owner.allocate_rid();
+}
+
+void CanvasTextureStorage::canvas_texture_initialize(RID p_rid) {
+ canvas_texture_owner.initialize_rid(p_rid);
+}
+
+void CanvasTextureStorage::canvas_texture_free(RID p_rid) {
+ canvas_texture_owner.free(p_rid);
+}
+
+void CanvasTextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ switch (p_channel) {
+ case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
+ ct->diffuse = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
+ ct->normal_map = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
+ ct->specular = p_texture;
+ } break;
+ }
+}
+
+void CanvasTextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ct->specular_color.r = p_specular_color.r;
+ ct->specular_color.g = p_specular_color.g;
+ ct->specular_color.b = p_specular_color.b;
+ ct->specular_color.a = p_shininess;
+}
+
+void CanvasTextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ct->texture_filter = p_filter;
+}
+
+void CanvasTextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ct->texture_repeat = p_repeat;
+}
+
+#endif // !GLES3_ENABLED
diff --git a/drivers/gles3/storage/canvas_texture_storage.h b/drivers/gles3/storage/canvas_texture_storage.h
new file mode 100644
index 0000000000..5930e927fe
--- /dev/null
+++ b/drivers/gles3/storage/canvas_texture_storage.h
@@ -0,0 +1,87 @@
+/*************************************************************************/
+/* canvas_texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CANVAS_TEXTURE_STORAGE_GLES3_H
+#define CANVAS_TEXTURE_STORAGE_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/storage/canvas_texture_storage.h"
+
+namespace GLES3 {
+
+struct CanvasTexture {
+ RID diffuse;
+ RID normal_map;
+ RID specular;
+ Color specular_color = Color(1, 1, 1, 1);
+ float shininess = 1.0;
+
+ RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
+ RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
+
+ Size2i size_cache = Size2i(1, 1);
+ bool use_normal_cache = false;
+ bool use_specular_cache = false;
+ bool cleared_cache = true;
+};
+
+class CanvasTextureStorage : public RendererCanvasTextureStorage {
+private:
+ static CanvasTextureStorage *singleton;
+
+ RID_Owner<CanvasTexture, true> canvas_texture_owner;
+
+public:
+ static CanvasTextureStorage *get_singleton();
+
+ CanvasTextureStorage();
+ virtual ~CanvasTextureStorage();
+
+ CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); };
+ bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); };
+
+ virtual RID canvas_texture_allocate() override;
+ virtual void canvas_texture_initialize(RID p_rid) override;
+ virtual void canvas_texture_free(RID p_rid) override;
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
+};
+
+} // namespace GLES3
+
+#endif // !GLES3_ENABLED
+
+#endif // !CANVAS_TEXTURE_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
new file mode 100644
index 0000000000..1f66401427
--- /dev/null
+++ b/drivers/gles3/storage/config.cpp
@@ -0,0 +1,156 @@
+/*************************************************************************/
+/* config.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "config.h"
+#include "core/templates/vector.h"
+
+using namespace GLES3;
+
+Config *Config::singleton = nullptr;
+
+Config::Config() {
+ singleton = this;
+ should_orphan = true;
+}
+
+Config::~Config() {
+ singleton = nullptr;
+}
+
+void Config::initialize() {
+ {
+ const GLubyte *extension_string = glGetString(GL_EXTENSIONS);
+
+ Vector<String> exts = String((const char *)extension_string).split(" ");
+
+ for (int i = 0; i < exts.size(); i++) {
+ extensions.insert(exts[i]);
+ }
+ }
+
+ keep_original_textures = true; // false
+ shrink_textures_x2 = false;
+ depth_internalformat = GL_DEPTH_COMPONENT;
+ depth_type = GL_UNSIGNED_INT;
+
+#ifdef GLES_OVER_GL
+ float_texture_supported = true;
+ s3tc_supported = true;
+ etc_supported = false;
+ support_npot_repeat_mipmap = true;
+ depth_buffer_internalformat = GL_DEPTH_COMPONENT24;
+#else
+ float_texture_supported = extensions.has("GL_ARB_texture_float") || extensions.has("GL_OES_texture_float");
+ s3tc_supported = extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
+ etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || extensions.has("WEBGL_compressed_texture_etc1");
+ support_npot_repeat_mipmap = extensions.has("GL_OES_texture_npot");
+
+#ifdef JAVASCRIPT_ENABLED
+ // RenderBuffer internal format must be 16 bits in WebGL,
+ // but depth_texture should default to 32 always
+ // if the implementation doesn't support 32, it should just quietly use 16 instead
+ // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
+ depth_buffer_internalformat = GL_DEPTH_COMPONENT16;
+ depth_type = GL_UNSIGNED_INT;
+#else
+ // on mobile check for 24 bit depth support for RenderBufferStorage
+ if (extensions.has("GL_OES_depth24")) {
+ depth_buffer_internalformat = _DEPTH_COMPONENT24_OES;
+ depth_type = GL_UNSIGNED_INT;
+ } else {
+ depth_buffer_internalformat = GL_DEPTH_COMPONENT16;
+ depth_type = GL_UNSIGNED_SHORT;
+ }
+#endif
+#endif
+
+#ifdef GLES_OVER_GL
+ //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps
+ render_to_mipmap_supported = false;
+#else
+ //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms
+ render_to_mipmap_supported = extensions.has("GL_OES_fbo_render_mipmap") && extensions.has("GL_EXT_texture_lod");
+#endif
+
+#ifdef GLES_OVER_GL
+ use_rgba_2d_shadows = false;
+ support_depth_texture = true;
+ use_rgba_3d_shadows = false;
+ support_depth_cubemaps = true;
+#else
+ use_rgba_2d_shadows = !(float_texture_supported && extensions.has("GL_EXT_texture_rg"));
+ support_depth_texture = extensions.has("GL_OES_depth_texture") || extensions.has("WEBGL_depth_texture");
+ use_rgba_3d_shadows = !support_depth_texture;
+ support_depth_cubemaps = extensions.has("GL_OES_depth_texture_cube_map");
+#endif
+
+#ifdef GLES_OVER_GL
+ support_32_bits_indices = true;
+#else
+ support_32_bits_indices = extensions.has("GL_OES_element_index_uint");
+#endif
+
+#ifdef GLES_OVER_GL
+ support_write_depth = true;
+#elif defined(JAVASCRIPT_ENABLED)
+ support_write_depth = false;
+#else
+ support_write_depth = extensions.has("GL_EXT_frag_depth");
+#endif
+
+ support_half_float_vertices = true;
+//every platform should support this except web, iOS has issues with their support, so add option to disable
+#ifdef JAVASCRIPT_ENABLED
+ support_half_float_vertices = false;
+#endif
+ bool disable_half_float = false; //GLOBAL_GET("rendering/opengl/compatibility/disable_half_float");
+ if (disable_half_float) {
+ support_half_float_vertices = false;
+ }
+
+ etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
+ latc_supported = extensions.has("GL_EXT_texture_compression_latc");
+ bptc_supported = extensions.has("GL_ARB_texture_compression_bptc");
+ rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
+ bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc");
+ srgb_decode_supported = extensions.has("GL_EXT_texture_sRGB_decode");
+
+ glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
+
+ force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
+ use_fast_texture_filter = false; //GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
+ // should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers");
+}
+
+#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h
new file mode 100644
index 0000000000..25bd3fd9a1
--- /dev/null
+++ b/drivers/gles3/storage/config.h
@@ -0,0 +1,113 @@
+/*************************************************************************/
+/* config.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CONFIG_GLES3_H
+#define CONFIG_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/string/ustring.h"
+#include "core/templates/set.h"
+
+// This must come first to avoid windows.h mess
+#include "platform_config.h"
+#ifndef OPENGL_INCLUDE_H
+#include <GLES3/gl3.h>
+#else
+#include OPENGL_INCLUDE_H
+#endif
+
+namespace GLES3 {
+
+class Config {
+private:
+ static Config *singleton;
+
+public:
+ bool shrink_textures_x2;
+ bool use_fast_texture_filter;
+ bool use_skeleton_software;
+
+ int max_vertex_texture_image_units;
+ int max_texture_image_units;
+ int max_texture_size;
+
+ // TODO implement wireframe in OpenGL
+ // bool generate_wireframes;
+
+ Set<String> extensions;
+
+ bool float_texture_supported;
+ bool s3tc_supported;
+ bool latc_supported;
+ bool rgtc_supported;
+ bool bptc_supported;
+ bool etc_supported;
+ bool etc2_supported;
+ bool srgb_decode_supported;
+
+ bool keep_original_textures;
+
+ bool force_vertex_shading;
+
+ bool use_rgba_2d_shadows;
+ bool use_rgba_3d_shadows;
+
+ bool support_32_bits_indices;
+ bool support_write_depth;
+ bool support_half_float_vertices;
+ bool support_npot_repeat_mipmap;
+ bool support_depth_texture;
+ bool support_depth_cubemaps;
+
+ bool support_shadow_cubemaps;
+
+ bool render_to_mipmap_supported;
+
+ GLuint depth_internalformat;
+ GLuint depth_type;
+ GLuint depth_buffer_internalformat;
+
+ // in some cases the legacy render didn't orphan. We will mark these
+ // so the user can switch orphaning off for them.
+ bool should_orphan = true;
+
+ static Config *get_singleton() { return singleton; };
+
+ Config();
+ ~Config();
+ void initialize();
+};
+
+} // namespace GLES3
+
+#endif // GLES3_ENABLED
+
+#endif // !CONFIG_GLES3_H
diff --git a/drivers/gles3/storage/render_target_storage.h b/drivers/gles3/storage/render_target_storage.h
new file mode 100644
index 0000000000..816cc76e40
--- /dev/null
+++ b/drivers/gles3/storage/render_target_storage.h
@@ -0,0 +1,132 @@
+/*************************************************************************/
+/* render_target_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDER_TARGET_STORAGE_GLES3_H
+#define RENDER_TARGET_STORAGE_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering/renderer_storage.h" // included until we move stuff into storage/render_target_storage.h
+// #include "servers/rendering/storage/render_target_storage.h"
+
+// This must come first to avoid windows.h mess
+#include "platform_config.h"
+#ifndef OPENGL_INCLUDE_H
+#include <GLES3/gl3.h>
+#else
+#include OPENGL_INCLUDE_H
+#endif
+
+namespace GLES3 {
+
+// NOTE, this class currently is just a container for the the RenderTarget struct and is not yet implemented further, we'll do that next after we finish with TextureStorage
+
+struct RenderTarget {
+ RID self;
+ GLuint fbo = 0;
+ GLuint color = 0;
+ GLuint depth = 0;
+
+ GLuint multisample_fbo = 0;
+ GLuint multisample_color = 0;
+ GLuint multisample_depth = 0;
+ bool multisample_active = false;
+
+ struct Effect {
+ GLuint fbo = 0;
+ int width = 0;
+ int height = 0;
+
+ GLuint color = 0;
+ };
+
+ Effect copy_screen_effect;
+
+ struct MipMaps {
+ struct Size {
+ GLuint fbo = 0;
+ GLuint color = 0;
+ int width = 0;
+ int height = 0;
+ };
+
+ Vector<Size> sizes;
+ GLuint color = 0;
+ int levels = 0;
+ };
+
+ MipMaps mip_maps[2];
+
+ struct External {
+ GLuint fbo = 0;
+ GLuint color = 0;
+ GLuint depth = 0;
+ RID texture;
+ } external;
+
+ int x = 0;
+ int y = 0;
+ int width = 0;
+ int height = 0;
+
+ bool flags[RendererStorage::RENDER_TARGET_FLAG_MAX] = {};
+
+ // instead of allocating sized render targets immediately,
+ // defer this for faster startup
+ bool allocate_is_dirty = false;
+ bool used_in_frame = false;
+ RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
+
+ bool use_fxaa = false;
+ bool use_debanding = false;
+
+ RID texture;
+
+ bool used_dof_blur_near = false;
+ bool mip_maps_allocated = false;
+
+ Color clear_color = Color(1, 1, 1, 1);
+ bool clear_requested = false;
+
+ RenderTarget() {
+ for (int i = 0; i < RendererStorage::RENDER_TARGET_FLAG_MAX; ++i) {
+ flags[i] = false;
+ }
+ external.fbo = 0;
+ }
+};
+
+} // namespace GLES3
+
+#endif // !GLES3_ENABLED
+
+#endif // !RENDER_TARGET_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
new file mode 100644
index 0000000000..d199b1032e
--- /dev/null
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -0,0 +1,1211 @@
+/*************************************************************************/
+/* texture_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "texture_storage.h"
+#include "config.h"
+
+using namespace GLES3;
+
+TextureStorage *TextureStorage::singleton = nullptr;
+
+TextureStorage *TextureStorage::get_singleton() {
+ return singleton;
+}
+
+TextureStorage::TextureStorage() {
+ singleton = this;
+}
+
+TextureStorage::~TextureStorage() {
+ singleton = nullptr;
+}
+
+void TextureStorage::set_main_thread_id(Thread::ID p_id) {
+ _main_thread_id = p_id;
+}
+
+bool TextureStorage::_is_main_thread() {
+ //#if defined DEBUG_ENABLED && defined TOOLS_ENABLED
+ // must be called from main thread in OpenGL
+ bool is_main_thread = _main_thread_id == Thread::get_caller_id();
+ //#endif
+ return is_main_thread;
+}
+
+bool TextureStorage::can_create_resources_async() const {
+ return false;
+}
+
+static const GLenum _cube_side_enum[6] = {
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+};
+
+Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const {
+ Config *config = Config::get_singleton();
+ r_gl_format = 0;
+ Ref<Image> image = p_image;
+ r_compressed = false;
+ r_real_format = p_format;
+
+ bool need_decompress = false;
+
+ switch (p_format) {
+ case Image::FORMAT_L8: {
+#ifdef GLES_OVER_GL
+ r_gl_internal_format = GL_R8;
+ r_gl_format = GL_RED;
+ r_gl_type = GL_UNSIGNED_BYTE;
+#else
+ r_gl_internal_format = GL_LUMINANCE;
+ r_gl_format = GL_LUMINANCE;
+ r_gl_type = GL_UNSIGNED_BYTE;
+#endif
+ } break;
+ case Image::FORMAT_LA8: {
+#ifdef GLES_OVER_GL
+ r_gl_internal_format = GL_RG8;
+ r_gl_format = GL_RG;
+ r_gl_type = GL_UNSIGNED_BYTE;
+#else
+ r_gl_internal_format = GL_LUMINANCE_ALPHA;
+ r_gl_format = GL_LUMINANCE_ALPHA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+#endif
+ } break;
+ case Image::FORMAT_R8: {
+ r_gl_internal_format = GL_R8;
+ r_gl_format = GL_RED;
+ r_gl_type = GL_UNSIGNED_BYTE;
+
+ } break;
+ case Image::FORMAT_RG8: {
+ r_gl_internal_format = GL_RG8;
+ r_gl_format = GL_RG;
+ r_gl_type = GL_UNSIGNED_BYTE;
+
+ } break;
+ case Image::FORMAT_RGB8: {
+ r_gl_internal_format = GL_RGB8;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ //r_srgb = true;
+
+ } break;
+ case Image::FORMAT_RGBA8: {
+ r_gl_format = GL_RGBA;
+ r_gl_internal_format = GL_RGBA8;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ //r_srgb = true;
+
+ } break;
+ case Image::FORMAT_RGBA4444: {
+ r_gl_internal_format = GL_RGBA4;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
+
+ } break;
+ //case Image::FORMAT_RGBA5551: {
+ // r_gl_internal_format = GL_RGB5_A1;
+ // r_gl_format = GL_RGBA;
+ // r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
+ //
+ //} break;
+ case Image::FORMAT_RF: {
+ r_gl_internal_format = GL_R32F;
+ r_gl_format = GL_RED;
+ r_gl_type = GL_FLOAT;
+
+ } break;
+ case Image::FORMAT_RGF: {
+ r_gl_internal_format = GL_RG32F;
+ r_gl_format = GL_RG;
+ r_gl_type = GL_FLOAT;
+
+ } break;
+ case Image::FORMAT_RGBF: {
+ r_gl_internal_format = GL_RGB32F;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_FLOAT;
+
+ } break;
+ case Image::FORMAT_RGBAF: {
+ r_gl_internal_format = GL_RGBA32F;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_FLOAT;
+
+ } break;
+ case Image::FORMAT_RH: {
+ r_gl_internal_format = GL_R16F;
+ r_gl_format = GL_RED;
+ r_gl_type = GL_HALF_FLOAT;
+ } break;
+ case Image::FORMAT_RGH: {
+ r_gl_internal_format = GL_RG16F;
+ r_gl_format = GL_RG;
+ r_gl_type = GL_HALF_FLOAT;
+
+ } break;
+ case Image::FORMAT_RGBH: {
+ r_gl_internal_format = GL_RGB16F;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_HALF_FLOAT;
+
+ } break;
+ case Image::FORMAT_RGBAH: {
+ r_gl_internal_format = GL_RGBA16F;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_HALF_FLOAT;
+
+ } break;
+ case Image::FORMAT_RGBE9995: {
+ r_gl_internal_format = GL_RGB9_E5;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_INT_5_9_9_9_REV;
+
+ } break;
+ case Image::FORMAT_DXT1: {
+ if (config->s3tc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ //r_srgb = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_DXT3: {
+ if (config->s3tc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ //r_srgb = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_DXT5: {
+ if (config->s3tc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ //r_srgb = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_RGTC_R: {
+ if (config->rgtc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_RGTC_RG: {
+ if (config->rgtc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_BPTC_RGBA: {
+ if (config->bptc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ //r_srgb = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_BPTC_RGBF: {
+ if (config->bptc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_FLOAT;
+ r_compressed = true;
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_BPTC_RGBFU: {
+ if (config->bptc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_FLOAT;
+ r_compressed = true;
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_ETC: {
+ if (config->etc_supported) {
+ r_gl_internal_format = _EXT_ETC1_RGB8_OES;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+ need_decompress = true;
+ }
+
+ } break;
+ /*
+ case Image::FORMAT_ETC2_R11: {
+ if (config->etc2_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_R11_EAC;
+ r_gl_format = GL_RED;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_ETC2_R11S: {
+ if (config->etc2_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_SIGNED_R11_EAC;
+ r_gl_format = GL_RED;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_ETC2_RG11: {
+ if (config->etc2_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RG11_EAC;
+ r_gl_format = GL_RG;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_ETC2_RG11S: {
+ if (config->etc2_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_SIGNED_RG11_EAC;
+ r_gl_format = GL_RG;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_ETC2_RGB8: {
+ if (config->etc2_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGB8_ETC2;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ //r_srgb = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_ETC2_RGBA8: {
+ if (config->etc2_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ //r_srgb = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_ETC2_RGB8A1: {
+ if (config->etc2_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ //r_srgb = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ */
+ default: {
+ ERR_FAIL_V(Ref<Image>());
+ }
+ }
+
+ if (need_decompress || p_force_decompress) {
+ if (!image.is_null()) {
+ image = image->duplicate();
+ image->decompress();
+ ERR_FAIL_COND_V(image->is_compressed(), image);
+ switch (image->get_format()) {
+ case Image::FORMAT_RGB8: {
+ r_gl_format = GL_RGB;
+ r_gl_internal_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_real_format = Image::FORMAT_RGB8;
+ r_compressed = false;
+ } break;
+ case Image::FORMAT_RGBA8: {
+ r_gl_format = GL_RGBA;
+ r_gl_internal_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_real_format = Image::FORMAT_RGBA8;
+ r_compressed = false;
+ } break;
+ default: {
+ image->convert(Image::FORMAT_RGBA8);
+ r_gl_format = GL_RGBA;
+ r_gl_internal_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_real_format = Image::FORMAT_RGBA8;
+ r_compressed = false;
+
+ } break;
+ }
+ }
+
+ return image;
+ }
+
+ return p_image;
+}
+
+void TextureStorage::_texture_set_state_from_flags(Texture *p_tex) {
+ // Config *config = Config::get_singleton();
+
+ if ((p_tex->flags & TEXTURE_FLAG_MIPMAPS) && !p_tex->ignore_mipmaps) {
+ if (p_tex->flags & TEXTURE_FLAG_FILTER) {
+ // these do not exactly correspond ...
+ p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
+ //texture->glTexParam_MinFilter(texture->target, config->use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
+ } else {
+ p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
+ //texture->glTexParam_MinFilter(texture->target, config->use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR);
+ }
+ } else {
+ if (p_tex->flags & TEXTURE_FLAG_FILTER) {
+ p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
+ //texture->glTexParam_MinFilter(texture->target, GL_LINEAR);
+ } else {
+ p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
+ //texture->glTexParam_MinFilter(texture->target, GL_NEAREST);
+ }
+ }
+
+ if (((p_tex->flags & TEXTURE_FLAG_REPEAT) || (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT)) && p_tex->target != GL_TEXTURE_CUBE_MAP) {
+ if (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT) {
+ p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
+ } else {
+ p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ }
+ } else {
+ p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ }
+}
+
+void TextureStorage::_texture_allocate_internal(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags) {
+ // GLenum format;
+ // GLenum internal_format;
+ // GLenum type;
+
+ // bool compressed = false;
+
+ // Config *config = Config::get_singleton();
+
+ if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) {
+ p_flags &= ~TEXTURE_FLAG_MIPMAPS; // no mipies for video
+ }
+
+ Texture *texture = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!texture);
+ texture->width = p_width;
+ texture->height = p_height;
+ texture->format = p_format;
+ texture->flags = p_flags;
+ texture->stored_cube_sides = 0;
+ texture->type = p_type;
+
+ switch (p_type) {
+ case RenderingDevice::TEXTURE_TYPE_2D: {
+ texture->target = GL_TEXTURE_2D;
+ texture->images.resize(1);
+ } break;
+ // case RenderingDevice::TEXTURE_TYPE_EXTERNAL: {
+ //#ifdef ANDROID_ENABLED
+ // texture->target = _GL_TEXTURE_EXTERNAL_OES;
+ //#else
+ // texture->target = GL_TEXTURE_2D;
+ //#endif
+ // texture->images.resize(0);
+ // } break;
+ case RenderingDevice::TEXTURE_TYPE_CUBE: {
+ texture->target = GL_TEXTURE_CUBE_MAP;
+ texture->images.resize(6);
+ } break;
+ case RenderingDevice::TEXTURE_TYPE_2D_ARRAY:
+ case RenderingDevice::TEXTURE_TYPE_3D: {
+ texture->target = GL_TEXTURE_3D;
+ ERR_PRINT("3D textures and Texture Arrays are not supported in OpenGL. Please switch to the Vulkan backend.");
+ return;
+ } break;
+ default: {
+ ERR_PRINT("Unknown texture type!");
+ return;
+ }
+ }
+
+#if 0
+ // if (p_type != RS::TEXTURE_TYPE_EXTERNAL) {
+ if (p_type == RenderingDevice::TEXTURE_TYPE_2D) {
+ texture->alloc_width = texture->width;
+ texture->alloc_height = texture->height;
+ texture->resize_to_po2 = false;
+ if (!config->support_npot_repeat_mipmap) {
+ int po2_width = next_power_of_2(p_width);
+ int po2_height = next_power_of_2(p_height);
+
+ bool is_po2 = p_width == po2_width && p_height == po2_height;
+
+ if (!is_po2 && (p_flags & TEXTURE_FLAG_REPEAT || p_flags & TEXTURE_FLAG_MIPMAPS)) {
+ if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) {
+ //not supported
+ ERR_PRINT("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled.");
+ texture->flags &= ~(TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS);
+ } else {
+ texture->alloc_height = po2_height;
+ texture->alloc_width = po2_width;
+ texture->resize_to_po2 = true;
+ }
+ }
+ }
+
+ GLenum format;
+ GLenum internal_format;
+ GLenum type;
+ bool compressed = false;
+
+ Image::Format real_format;
+ _get_gl_image_and_format(Ref<Image>(),
+ texture->format,
+ texture->flags,
+ real_format,
+ format,
+ internal_format,
+ type,
+ compressed,
+ texture->resize_to_po2);
+
+ texture->gl_format_cache = format;
+ texture->gl_type_cache = type;
+ texture->gl_internal_format_cache = internal_format;
+ texture->data_size = 0;
+ texture->mipmaps = 1;
+
+ texture->compressed = compressed;
+ }
+#endif
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+
+ // if (p_type == RS::TEXTURE_TYPE_EXTERNAL) {
+ // glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ // glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ // glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ // glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ // } else if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) {
+ // //prealloc if video
+ // glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, NULL);
+ // }
+
+ texture->active = true;
+}
+
+RID TextureStorage::texture_create() {
+ ERR_FAIL_COND_V(!_is_main_thread(), RID());
+
+ Texture *texture = memnew(Texture);
+ ERR_FAIL_COND_V(!texture, RID());
+ glGenTextures(1, &texture->tex_id);
+ texture->active = false;
+ texture->total_data_size = 0;
+
+ return texture_owner.make_rid(texture);
+}
+
+RID TextureStorage::texture_allocate() {
+ RID id = texture_create();
+ ERR_FAIL_COND_V(id == RID(), id);
+ return id;
+}
+
+void TextureStorage::texture_free(RID p_rid) {
+ Texture *t = texture_owner.get_or_null(p_rid);
+
+ // can't free a render target texture
+ ERR_FAIL_COND(t->render_target);
+ if (t->canvas_texture) {
+ memdelete(t->canvas_texture);
+ }
+
+ // info.texture_mem -= t->total_data_size; // TODO make this work again!!
+ texture_owner.free(p_rid);
+ memdelete(t);
+}
+
+void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ int w = p_image->get_width();
+ int h = p_image->get_height();
+
+ _texture_allocate_internal(p_texture, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0);
+ texture_set_data(p_texture, p_image);
+}
+
+void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
+}
+
+void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
+}
+
+void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
+ texture_set_proxy(p_texture, p_base);
+}
+
+//RID TextureStorage::texture_2d_create(const Ref<Image> &p_image) {
+// RID id = texture_create();
+// ERR_FAIL_COND_V(id == RID(), id);
+
+// int w = p_image->get_width();
+// int h = p_image->get_height();
+
+// texture_allocate(id, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0);
+
+// texture_set_data(id, p_image);
+
+// return id;
+//}
+
+//RID TextureStorage::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
+// return RID();
+//}
+
+//void TextureStorage::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
+// // only 1 layer so far
+// texture_set_data(p_texture, p_image);
+//}
+
+void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
+ // only 1 layer so far
+ texture_set_data(p_texture, p_image);
+}
+
+void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
+}
+
+void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) {
+}
+
+void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
+}
+
+Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Ref<Image>());
+
+ /*
+#ifdef TOOLS_ENABLED
+ if (tex->image_cache_2d.is_valid()) {
+ return tex->image_cache_2d;
+ }
+#endif
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
+ ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ Ref<Image> image;
+ image.instance();
+ image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
+ ERR_FAIL_COND_V(image->empty(), Ref<Image>());
+ if (tex->format != tex->validated_format) {
+ image->convert(tex->format);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ tex->image_cache_2d = image;
+ }
+#endif
+*/
+ ERR_FAIL_COND_V(!tex->images.size(), Ref<Image>());
+
+ return tex->images[0];
+
+ // return image;
+
+ // return Ref<Image>();
+}
+
+void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
+ Texture *tex_to = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex_to);
+ Texture *tex_from = texture_owner.get_or_null(p_by_texture);
+ ERR_FAIL_COND(!tex_from);
+
+ tex_to->destroy();
+ tex_to->copy_from(*tex_from);
+
+ // copy image data and upload to GL
+ tex_to->images.resize(tex_from->images.size());
+
+ for (int n = 0; n < tex_from->images.size(); n++) {
+ texture_set_data(p_texture, tex_from->images[n], n);
+ }
+
+ texture_free(p_by_texture);
+}
+
+void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+
+ ERR_FAIL_COND(!texture);
+ ERR_FAIL_COND(texture->render_target);
+
+ ERR_FAIL_COND(p_width <= 0 || p_width > 16384);
+ ERR_FAIL_COND(p_height <= 0 || p_height > 16384);
+ //real texture size is in alloc width and height
+ texture->width = p_width;
+ texture->height = p_height;
+}
+
+void TextureStorage::texture_set_path(RID p_texture, const String &p_path) {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!texture);
+
+ texture->path = p_path;
+}
+
+String TextureStorage::texture_get_path(RID p_texture) const {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!texture, "");
+
+ return texture->path;
+}
+
+void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!texture);
+
+ texture->detect_3d = p_callback;
+ texture->detect_3d_ud = p_userdata;
+}
+
+void TextureStorage::texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!texture);
+
+ texture->detect_srgb = p_callback;
+ texture->detect_srgb_ud = p_userdata;
+}
+
+void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!texture);
+
+ texture->detect_normal = p_callback;
+ texture->detect_normal_ud = p_userdata;
+}
+
+void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
+ List<RID> textures;
+ texture_owner.get_owned_list(&textures);
+
+ for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
+ Texture *t = texture_owner.get_or_null(E->get());
+ if (!t) {
+ continue;
+ }
+ RS::TextureInfo tinfo;
+ tinfo.path = t->path;
+ tinfo.format = t->format;
+ tinfo.width = t->alloc_width;
+ tinfo.height = t->alloc_height;
+ tinfo.depth = 0;
+ tinfo.bytes = t->total_data_size;
+ r_info->push_back(tinfo);
+ }
+}
+
+void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!texture);
+
+ texture->redraw_if_visible = p_enable;
+}
+
+Size2 TextureStorage::texture_size_with_proxy(RID p_texture) {
+ const Texture *texture = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!texture, Size2());
+ if (texture->proxy) {
+ return Size2(texture->proxy->width, texture->proxy->height);
+ } else {
+ return Size2(texture->width, texture->height);
+ }
+}
+
+// example use in 3.2
+// VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid);
+
+// p_proxy is the source (pre-existing) texture?
+// and p_texture is the one that is being made into a proxy?
+//This naming is confusing. Comments!!!
+
+// The naming of the parameters seemed to be reversed?
+// The p_proxy is the source texture
+// and p_texture is actually the proxy????
+
+void TextureStorage::texture_set_proxy(RID p_texture, RID p_proxy) {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!texture);
+
+ if (texture->proxy) {
+ texture->proxy->proxy_owners.erase(texture);
+ texture->proxy = nullptr;
+ }
+
+ if (p_proxy.is_valid()) {
+ Texture *proxy = texture_owner.get_or_null(p_proxy);
+ ERR_FAIL_COND(!proxy);
+ ERR_FAIL_COND(proxy == texture);
+ proxy->proxy_owners.insert(texture);
+ texture->proxy = proxy;
+ }
+}
+
+void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
+ Config *config = Config::get_singleton();
+ Texture *texture = texture_owner.get_or_null(p_texture);
+
+ ERR_FAIL_COND(!_is_main_thread());
+
+ ERR_FAIL_COND(!texture);
+ if (texture->target == GL_TEXTURE_3D) {
+ // Target is set to a 3D texture or array texture, exit early to avoid spamming errors
+ return;
+ }
+ ERR_FAIL_COND(!texture->active);
+ ERR_FAIL_COND(texture->render_target);
+ ERR_FAIL_COND(p_image.is_null());
+ ERR_FAIL_COND(texture->format != p_image->get_format());
+
+ ERR_FAIL_COND(!p_image->get_width());
+ ERR_FAIL_COND(!p_image->get_height());
+
+ // ERR_FAIL_COND(texture->type == RS::TEXTURE_TYPE_EXTERNAL);
+
+ GLenum type;
+ GLenum format;
+ GLenum internal_format;
+ bool compressed = false;
+
+ if (config->keep_original_textures && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) {
+ texture->images.write[p_layer] = p_image;
+ }
+
+ // print_line("texture_set_data width " + itos (p_image->get_width()) + " height " + itos(p_image->get_height()));
+
+ Image::Format real_format;
+ Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2);
+
+ if (texture->resize_to_po2) {
+ if (p_image->is_compressed()) {
+ ERR_PRINT("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage.");
+ }
+
+ if (img == p_image) {
+ img = img->duplicate();
+ }
+ img->resize_to_po2(false);
+ }
+
+ if (config->shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) {
+ texture->alloc_height = MAX(1, texture->alloc_height / 2);
+ texture->alloc_width = MAX(1, texture->alloc_width / 2);
+
+ if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) {
+ img->shrink_x2();
+ } else if (img->get_format() <= Image::FORMAT_RGBA8) {
+ img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
+ }
+ }
+
+ GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D;
+
+ texture->data_size = img->get_data().size();
+ Vector<uint8_t> read = img->get_data();
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+
+ texture->ignore_mipmaps = compressed && !img->has_mipmaps();
+
+ // set filtering and repeat state
+ _texture_set_state_from_flags(texture);
+
+ //set swizle for older format compatibility
+#ifdef GLES_OVER_GL
+ switch (texture->format) {
+ case Image::FORMAT_L8: {
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
+
+ } break;
+ case Image::FORMAT_LA8: {
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
+ } break;
+ default: {
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
+
+ } break;
+ }
+#endif
+
+ int mipmaps = ((texture->flags & TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
+
+ int w = img->get_width();
+ int h = img->get_height();
+
+ int tsize = 0;
+
+ for (int i = 0; i < mipmaps; i++) {
+ int size, ofs;
+ img->get_mipmap_offset_and_size(i, ofs, size);
+
+ if (compressed) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+
+ int bw = w;
+ int bh = h;
+
+ glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
+ } else {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ if (texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING) {
+ glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
+ } else {
+ glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
+ }
+ }
+
+ tsize += size;
+
+ w = MAX(1, w >> 1);
+ h = MAX(1, h >> 1);
+ }
+
+ // info.texture_mem -= texture->total_data_size; // TODO make this work again!!
+ texture->total_data_size = tsize;
+ // info.texture_mem += texture->total_data_size; // TODO make this work again!!
+
+ // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem);
+
+ texture->stored_cube_sides |= (1 << p_layer);
+
+ if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != RenderingDevice::TEXTURE_TYPE_CUBE || texture->stored_cube_sides == (1 << 6) - 1)) {
+ //generate mipmaps if they were requested and the image does not contain them
+ glGenerateMipmap(texture->target);
+ }
+
+ texture->mipmaps = mipmaps;
+}
+
+void TextureStorage::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) {
+ // TODO
+ ERR_PRINT("Not implemented (ask Karroffel to do it :p)");
+}
+
+/*
+Ref<Image> TextureStorage::texture_get_data(RID p_texture, int p_layer) const {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+
+ ERR_FAIL_COND_V(!texture, Ref<Image>());
+ ERR_FAIL_COND_V(!texture->active, Ref<Image>());
+ ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>());
+
+ if (texture->type == RS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) {
+ return texture->images[p_layer];
+ }
+
+#ifdef GLES_OVER_GL
+
+ Image::Format real_format;
+ GLenum gl_format;
+ GLenum gl_internal_format;
+ GLenum gl_type;
+ bool compressed;
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, false);
+
+ PoolVector<uint8_t> data;
+
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1);
+
+ data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
+ PoolVector<uint8_t>::Write wb = data.write();
+
+ glActiveTexture(GL_TEXTURE0);
+
+ glBindTexture(texture->target, texture->tex_id);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ for (int i = 0; i < texture->mipmaps; i++) {
+ int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i);
+
+ if (texture->compressed) {
+ glPixelStorei(GL_PACK_ALIGNMENT, 4);
+ glGetCompressedTexImage(texture->target, i, &wb[ofs]);
+ } else {
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]);
+ }
+ }
+
+ wb.release();
+
+ data.resize(data_size);
+
+ Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1, real_format, data));
+
+ return Ref<Image>(img);
+#else
+
+ Image::Format real_format;
+ GLenum gl_format;
+ GLenum gl_internal_format;
+ GLenum gl_type;
+ bool compressed;
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, texture->resize_to_po2);
+
+ PoolVector<uint8_t> data;
+
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
+
+ data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
+ PoolVector<uint8_t>::Write wb = data.write();
+
+ GLuint temp_framebuffer;
+ glGenFramebuffers(1, &temp_framebuffer);
+
+ GLuint temp_color_texture;
+ glGenTextures(1, &temp_color_texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
+
+ glBindTexture(GL_TEXTURE_2D, temp_color_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
+
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glDepthFunc(GL_LEQUAL);
+ glColorMask(1, 1, 1, 1);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+
+ glViewport(0, 0, texture->alloc_width, texture->alloc_height);
+
+ shaders.copy.bind();
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ bind_quad_array();
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]);
+
+ glDeleteTextures(1, &temp_color_texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDeleteFramebuffers(1, &temp_framebuffer);
+
+ wb.release();
+
+ data.resize(data_size);
+
+ Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data));
+ if (!texture->compressed) {
+ img->convert(real_format);
+ }
+
+ return Ref<Image>(img);
+
+#endif
+}
+*/
+
+void TextureStorage::texture_set_flags(RID p_texture, uint32_t p_flags) {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!texture);
+
+ bool had_mipmaps = texture->flags & TEXTURE_FLAG_MIPMAPS;
+
+ texture->flags = p_flags;
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+
+ // set filtering and repeat state
+ _texture_set_state_from_flags(texture);
+
+ if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) {
+ if (!had_mipmaps && texture->mipmaps == 1) {
+ glGenerateMipmap(texture->target);
+ }
+ }
+}
+
+uint32_t TextureStorage::texture_get_flags(RID p_texture) const {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->flags;
+}
+
+Image::Format TextureStorage::texture_get_format(RID p_texture) const {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+
+ ERR_FAIL_COND_V(!texture, Image::FORMAT_L8);
+
+ return texture->format;
+}
+
+RenderingDevice::TextureType TextureStorage::texture_get_type(RID p_texture) const {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+
+ ERR_FAIL_COND_V(!texture, RenderingDevice::TEXTURE_TYPE_2D);
+
+ return texture->type;
+}
+
+uint32_t TextureStorage::texture_get_texid(RID p_texture) const {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->tex_id;
+}
+
+uint32_t TextureStorage::texture_get_width(RID p_texture) const {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->width;
+}
+
+uint32_t TextureStorage::texture_get_height(RID p_texture) const {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->height;
+}
+
+uint32_t TextureStorage::texture_get_depth(RID p_texture) const {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->depth;
+}
+
+void TextureStorage::texture_bind(RID p_texture, uint32_t p_texture_no) {
+ Texture *texture = texture_owner.get_or_null(p_texture);
+
+ ERR_FAIL_COND(!texture);
+
+ glActiveTexture(GL_TEXTURE0 + p_texture_no);
+ glBindTexture(texture->target, texture->tex_id);
+}
+
+void TextureStorage::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
+ Config::get_singleton()->shrink_textures_x2 = p_enable;
+}
+
+RID TextureStorage::texture_create_radiance_cubemap(RID p_source, int p_resolution) const {
+ return RID();
+}
+
+void TextureStorage::textures_keep_original(bool p_enable) {
+ Config::get_singleton()->keep_original_textures = p_enable;
+}
+
+#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
new file mode 100644
index 0000000000..8a921fbe10
--- /dev/null
+++ b/drivers/gles3/storage/texture_storage.h
@@ -0,0 +1,389 @@
+/*************************************************************************/
+/* texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_STORAGE_GLES3_H
+#define TEXTURE_STORAGE_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "canvas_texture_storage.h"
+#include "config.h"
+#include "core/os/os.h"
+#include "core/templates/rid_owner.h"
+#include "render_target_storage.h"
+#include "servers/rendering/storage/texture_storage.h"
+
+namespace GLES3 {
+
+#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
+#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
+#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#define _EXT_ETC1_RGB8_OES 0x8D64
+
+#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+
+#define _GL_TEXTURE_EXTERNAL_OES 0x8D65
+
+#ifdef GLES_OVER_GL
+#define _GL_HALF_FLOAT_OES 0x140B
+#else
+#define _GL_HALF_FLOAT_OES 0x8D61
+#endif
+
+#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define _RED_OES 0x1903
+
+#define _DEPTH_COMPONENT24_OES 0x81A6
+
+#ifndef GLES_OVER_GL
+#define glClearDepth glClearDepthf
+#endif //!GLES_OVER_GL
+
+enum OpenGLTextureFlags {
+ TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available
+ TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping
+ TEXTURE_FLAG_FILTER = 4, /// Create texture with linear (or available) filter
+ TEXTURE_FLAG_ANISOTROPIC_FILTER = 8,
+ TEXTURE_FLAG_CONVERT_TO_LINEAR = 16,
+ TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored
+ TEXTURE_FLAG_USED_FOR_STREAMING = 2048,
+ TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER
+};
+
+struct Texture {
+ RID self;
+
+ Texture *proxy;
+ Set<Texture *> proxy_owners;
+
+ String path;
+ uint32_t flags;
+ int width, height, depth;
+ int alloc_width, alloc_height;
+ Image::Format format;
+ RenderingDevice::TextureType type;
+
+ GLenum target;
+ GLenum gl_format_cache;
+ GLenum gl_internal_format_cache;
+ GLenum gl_type_cache;
+
+ int data_size;
+ int total_data_size;
+ bool ignore_mipmaps;
+
+ bool compressed;
+
+ bool srgb;
+
+ int mipmaps;
+
+ bool resize_to_po2;
+
+ bool active;
+ GLenum tex_id;
+
+ uint16_t stored_cube_sides;
+
+ RenderTarget *render_target;
+
+ Vector<Ref<Image>> images;
+
+ bool redraw_if_visible;
+
+ RS::TextureDetectCallback detect_3d;
+ void *detect_3d_ud;
+
+ RS::TextureDetectCallback detect_srgb;
+ void *detect_srgb_ud;
+
+ RS::TextureDetectCallback detect_normal;
+ void *detect_normal_ud;
+
+ CanvasTexture *canvas_texture = nullptr;
+
+ // some silly opengl shenanigans where
+ // texture coords start from bottom left, means we need to draw render target textures upside down
+ // to be compatible with vulkan etc.
+ bool is_upside_down() const {
+ if (proxy) {
+ return proxy->is_upside_down();
+ }
+
+ return render_target != nullptr;
+ }
+
+ Texture() {
+ create();
+ }
+
+ _ALWAYS_INLINE_ Texture *get_ptr() {
+ if (proxy) {
+ return proxy; //->get_ptr(); only one level of indirection, else not inlining possible.
+ } else {
+ return this;
+ }
+ }
+
+ ~Texture() {
+ destroy();
+
+ if (tex_id != 0) {
+ glDeleteTextures(1, &tex_id);
+ }
+ }
+
+ void copy_from(const Texture &o) {
+ proxy = o.proxy;
+ flags = o.flags;
+ width = o.width;
+ height = o.height;
+ alloc_width = o.alloc_width;
+ alloc_height = o.alloc_height;
+ format = o.format;
+ type = o.type;
+ target = o.target;
+ data_size = o.data_size;
+ total_data_size = o.total_data_size;
+ ignore_mipmaps = o.ignore_mipmaps;
+ compressed = o.compressed;
+ mipmaps = o.mipmaps;
+ resize_to_po2 = o.resize_to_po2;
+ active = o.active;
+ tex_id = o.tex_id;
+ stored_cube_sides = o.stored_cube_sides;
+ render_target = o.render_target;
+ redraw_if_visible = o.redraw_if_visible;
+ detect_3d = o.detect_3d;
+ detect_3d_ud = o.detect_3d_ud;
+ detect_srgb = o.detect_srgb;
+ detect_srgb_ud = o.detect_srgb_ud;
+ detect_normal = o.detect_normal;
+ detect_normal_ud = o.detect_normal_ud;
+
+ images.clear();
+ }
+
+ void create() {
+ proxy = nullptr;
+ flags = 0;
+ width = 0;
+ height = 0;
+ alloc_width = 0;
+ alloc_height = 0;
+ format = Image::FORMAT_L8;
+ type = RenderingDevice::TEXTURE_TYPE_2D;
+ target = 0;
+ data_size = 0;
+ total_data_size = 0;
+ ignore_mipmaps = false;
+ compressed = false;
+ mipmaps = 0;
+ resize_to_po2 = false;
+ active = false;
+ tex_id = 0;
+ stored_cube_sides = 0;
+ render_target = nullptr;
+ redraw_if_visible = false;
+ detect_3d = nullptr;
+ detect_3d_ud = nullptr;
+ detect_srgb = nullptr;
+ detect_srgb_ud = nullptr;
+ detect_normal = nullptr;
+ detect_normal_ud = nullptr;
+ }
+ void destroy() {
+ images.clear();
+
+ for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) {
+ E->get()->proxy = nullptr;
+ }
+
+ if (proxy) {
+ proxy->proxy_owners.erase(this);
+ }
+ }
+
+ // texture state
+ void GLSetFilter(GLenum p_target, RS::CanvasItemTextureFilter p_filter) {
+ if (p_filter == state_filter) {
+ return;
+ }
+ state_filter = p_filter;
+ GLint pmin = GL_LINEAR; // param min
+ GLint pmag = GL_LINEAR; // param mag
+ switch (state_filter) {
+ default: {
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
+ pmin = GL_LINEAR_MIPMAP_LINEAR;
+ pmag = GL_LINEAR;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
+ pmin = GL_NEAREST;
+ pmag = GL_NEAREST;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
+ pmin = GL_NEAREST_MIPMAP_NEAREST;
+ pmag = GL_NEAREST;
+ } break;
+ }
+ glTexParameteri(p_target, GL_TEXTURE_MIN_FILTER, pmin);
+ glTexParameteri(p_target, GL_TEXTURE_MAG_FILTER, pmag);
+ }
+ void GLSetRepeat(GLenum p_target, RS::CanvasItemTextureRepeat p_repeat) {
+ if (p_repeat == state_repeat) {
+ return;
+ }
+ state_repeat = p_repeat;
+ GLint prep = GL_CLAMP_TO_EDGE; // parameter repeat
+ switch (state_repeat) {
+ default: {
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
+ prep = GL_REPEAT;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
+ prep = GL_MIRRORED_REPEAT;
+ } break;
+ }
+ glTexParameteri(p_target, GL_TEXTURE_WRAP_S, prep);
+ glTexParameteri(p_target, GL_TEXTURE_WRAP_T, prep);
+ }
+
+private:
+ RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
+ RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
+};
+
+class TextureStorage : public RendererTextureStorage {
+private:
+ static TextureStorage *singleton;
+
+ Thread::ID _main_thread_id = 0;
+ bool _is_main_thread();
+
+ mutable RID_PtrOwner<Texture> texture_owner;
+
+ Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const;
+ void _texture_set_state_from_flags(Texture *p_tex);
+
+ void texture_set_proxy(RID p_texture, RID p_proxy);
+
+public:
+ static TextureStorage *get_singleton();
+
+ TextureStorage();
+ virtual ~TextureStorage();
+
+ Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
+ bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
+ RID make_rid(Texture *p_texture) { return texture_owner.make_rid(p_texture); };
+
+ void set_main_thread_id(Thread::ID p_id);
+
+ virtual bool can_create_resources_async() const override;
+
+ RID texture_create();
+ void _texture_allocate_internal(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT);
+
+ virtual RID texture_allocate() override;
+ virtual void texture_free(RID p_rid) override;
+
+ virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
+ virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
+ virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
+ virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
+
+ virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{};
+ virtual void texture_proxy_update(RID p_proxy, RID p_base) override{};
+
+ //these two APIs can be used together or in combination with the others.
+ virtual void texture_2d_placeholder_initialize(RID p_texture) override;
+ virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
+ virtual void texture_3d_placeholder_initialize(RID p_texture) override;
+
+ virtual Ref<Image> texture_2d_get(RID p_texture) const override;
+ virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); };
+ virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); };
+
+ virtual void texture_replace(RID p_texture, RID p_by_texture) override;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
+
+ virtual void texture_set_path(RID p_texture, const String &p_path) override;
+ virtual String texture_get_path(RID p_texture) const override;
+
+ virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
+ void texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
+ virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
+ virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override{};
+
+ virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
+
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
+
+ virtual Size2 texture_size_with_proxy(RID p_proxy) override;
+
+ void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
+ void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0);
+ //Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const;
+ void texture_set_flags(RID p_texture, uint32_t p_flags);
+ uint32_t texture_get_flags(RID p_texture) const;
+ Image::Format texture_get_format(RID p_texture) const;
+ RenderingDevice::TextureType texture_get_type(RID p_texture) const;
+ uint32_t texture_get_texid(RID p_texture) const;
+ uint32_t texture_get_width(RID p_texture) const;
+ uint32_t texture_get_height(RID p_texture) const;
+ uint32_t texture_get_depth(RID p_texture) const;
+ void texture_bind(RID p_texture, uint32_t p_texture_no);
+ void texture_set_shrink_all_x2_on_set_data(bool p_enable);
+ RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const;
+ void textures_keep_original(bool p_enable);
+};
+
+} // namespace GLES3
+
+#endif // !GLES3_ENABLED
+
+#endif // !TEXTURE_STORAGE_GLES3_H
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index a7e3ed95e5..62de01e8bb 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -9295,7 +9295,7 @@ String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) cons
return frames[frame].timestamp_result_names[p_index];
}
-int RenderingDeviceVulkan::limit_get(Limit p_limit) {
+uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) {
switch (p_limit) {
case LIMIT_MAX_BOUND_UNIFORM_SETS:
return limits.maxBoundDescriptorSets;
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 126f6f8ad0..a4d5af91a4 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -1203,7 +1203,7 @@ public:
/**** Limits ****/
/****************/
- virtual int limit_get(Limit p_limit);
+ virtual uint64_t limit_get(Limit p_limit);
virtual void prepare_screen_for_drawing();
void initialize(VulkanContext *p_context, bool p_local_device = false);
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index aab9743c43..ea51e1f399 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -611,7 +611,6 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
add_child(main_vbox);
tab_container = memnew(TabContainer);
- tab_container->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
tab_container->set_use_hidden_tabs_for_min_size(true);
tab_container->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tab_container->connect("tab_selected", callable_mp(this, &InputEventConfigurationDialog::_tab_selected));
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index 1a7b11d888..d294858ff8 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -61,7 +61,6 @@ EditorDebuggerNode::EditorDebuggerNode() {
add_theme_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles"))->get_margin(SIDE_RIGHT));
tabs = memnew(TabContainer);
- tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
tabs->set_tabs_visible(false);
tabs->connect("tab_changed", callable_mp(this, &EditorDebuggerNode::_debugger_changed));
add_child(tabs);
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index f6fdd5fc57..bb6428cdf0 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -1658,7 +1658,6 @@ bool ScriptEditorDebugger::has_capture(const StringName &p_name) {
ScriptEditorDebugger::ScriptEditorDebugger() {
tabs = memnew(TabContainer);
- tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("DebuggerPanel"), SNAME("EditorStyles")));
tabs->connect("tab_changed", callable_mp(this, &ScriptEditorDebugger::_tab_changed));
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 4ba30eaa0e..767e531338 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -159,6 +159,7 @@ EditorAbout::EditorAbout() {
hbc->add_child(version_info_vbc);
TabContainer *tc = memnew(TabContainer);
+ tc->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
tc->set_custom_minimum_size(Size2(950, 400) * EDSCALE);
tc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbc->add_child(tc);
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 9efd942a51..9601eaf5f5 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -43,6 +43,20 @@
#include "scene/property_utils.h"
#include "scene/resources/packed_scene.h"
+static bool _property_path_matches(const String &p_property_path, const String &p_filter) {
+ if (p_property_path.findn(p_filter) != -1) {
+ return true;
+ }
+
+ const Vector<String> sections = p_property_path.split("/");
+ for (int i = 0; i < sections.size(); i++) {
+ if (p_filter.is_subsequence_ofn(EditorPropertyNameProcessor::get_singleton()->process_name(sections[i]))) {
+ return true;
+ }
+ }
+ return false;
+}
+
Size2 EditorProperty::get_minimum_size() const {
Size2 ms;
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
@@ -2657,15 +2671,14 @@ void EditorInspector::update_tree() {
}
// Get the property label's string.
- String property_label_string = (path.contains("/")) ? path.substr(path.rfind("/") + 1) : path;
+ String name_override = (path.contains("/")) ? path.substr(path.rfind("/") + 1) : path;
+ String property_label_string = name_override;
if (capitalize_paths) {
// Capitalize paths.
int dot = property_label_string.find(".");
if (dot != -1) {
- String ov = property_label_string.substr(dot);
- property_label_string = property_label_string.substr(0, dot);
- property_label_string = EditorPropertyNameProcessor::get_singleton()->process_name(property_label_string);
- property_label_string += ov;
+ name_override = name_override.substr(0, dot);
+ property_label_string = EditorPropertyNameProcessor::get_singleton()->process_name(name_override) + property_label_string.substr(dot);
} else {
property_label_string = EditorPropertyNameProcessor::get_singleton()->process_name(property_label_string);
}
@@ -2681,7 +2694,8 @@ void EditorInspector::update_tree() {
// Ignore properties that do not fit the filter.
if (use_filter && !filter.is_empty()) {
- if (!filter.is_subsequence_ofn(path) && !filter.is_subsequence_ofn(property_label_string) && !property_prefix.to_lower().contains(filter.to_lower())) {
+ const String property_path = property_prefix + (path.is_empty() ? "" : path + "/") + name_override;
+ if (!_property_path_matches(property_path, filter)) {
continue;
}
}
diff --git a/editor/editor_native_shader_source_visualizer.cpp b/editor/editor_native_shader_source_visualizer.cpp
index 1813963f6f..e048f4b9f9 100644
--- a/editor/editor_native_shader_source_visualizer.cpp
+++ b/editor/editor_native_shader_source_visualizer.cpp
@@ -41,11 +41,13 @@ void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
RS::ShaderNativeSourceCode nsc = RS::get_singleton()->shader_get_native_source_code(p_shader);
versions = memnew(TabContainer);
+ versions->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
versions->set_v_size_flags(Control::SIZE_EXPAND_FILL);
versions->set_h_size_flags(Control::SIZE_EXPAND_FILL);
for (int i = 0; i < nsc.versions.size(); i++) {
TabContainer *vtab = memnew(TabContainer);
vtab->set_name("Version " + itos(i));
+ vtab->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
vtab->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vtab->set_h_size_flags(Control::SIZE_EXPAND_FILL);
versions->add_child(vtab);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index b6a7e51807..d01dfb5361 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -151,6 +151,7 @@
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
#include "editor/plugins/gradient_editor_plugin.h"
+#include "editor/plugins/gradient_texture_2d_editor_plugin.h"
#include "editor/plugins/input_event_editor_plugin.h"
#include "editor/plugins/light_occluder_2d_editor_plugin.h"
#include "editor/plugins/lightmap_gi_editor_plugin.h"
@@ -6198,7 +6199,6 @@ EditorNode::EditorNode() {
dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_slot[i]->set_popup(dock_select_popup);
dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup), varray(i));
- dock_slot[i]->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
dock_slot[i]->set_drag_to_rearrange_enabled(true);
dock_slot[i]->set_tabs_rearrange_group(1);
dock_slot[i]->connect("tab_changed", callable_mp(this, &EditorNode::_dock_tab_changed));
@@ -6241,7 +6241,6 @@ EditorNode::EditorNode() {
scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox(SNAME("SceneTabBG"), SNAME("EditorStyles")));
scene_tabs->set_select_with_rmb(true);
scene_tabs->add_tab("unsaved");
- scene_tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
@@ -7025,6 +7024,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(SubViewportPreviewEditorPlugin));
add_editor_plugin(memnew(TextControlEditorPlugin));
add_editor_plugin(memnew(ControlEditorPlugin));
+ add_editor_plugin(memnew(GradientTexture2DEditorPlugin));
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
add_editor_plugin(EditorPlugins::create(i));
diff --git a/editor/editor_property_name_processor.cpp b/editor/editor_property_name_processor.cpp
index 20327cb867..7c31008768 100644
--- a/editor/editor_property_name_processor.cpp
+++ b/editor/editor_property_name_processor.cpp
@@ -35,14 +35,24 @@
EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr;
String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const {
- String capitalized_string = p_name.capitalize();
+ const Map<String, String>::Element *cached = capitalize_string_cache.find(p_name);
+ if (cached) {
+ return cached->value();
+ }
- // Fix the casing of a few strings commonly found in editor property/setting names.
- for (Map<String, String>::Element *E = capitalize_string_remaps.front(); E; E = E->next()) {
- capitalized_string = capitalized_string.replace(E->key(), E->value());
+ Vector<String> parts = p_name.split("_", false);
+ for (int i = 0; i < parts.size(); i++) {
+ const Map<String, String>::Element *remap = capitalize_string_remaps.find(parts[i]);
+ if (remap) {
+ parts.write[i] = remap->get();
+ } else {
+ parts.write[i] = parts[i].capitalize();
+ }
}
+ const String capitalized = String(" ").join(parts);
- return capitalized_string;
+ capitalize_string_cache[p_name] = capitalized;
+ return capitalized;
}
String EditorPropertyNameProcessor::process_name(const String &p_name) const {
@@ -69,66 +79,74 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
// The map name and value definition format should be kept synced with the regex.
capitalize_string_remaps["2d"] = "2D";
capitalize_string_remaps["3d"] = "3D";
- capitalize_string_remaps["Aa"] = "AA";
- capitalize_string_remaps["Adb"] = "ADB";
- capitalize_string_remaps["Ao"] = "AO";
- capitalize_string_remaps["Bptc"] = "BPTC";
- capitalize_string_remaps["Bvh"] = "BVH";
- capitalize_string_remaps["Csg"] = "CSG";
- capitalize_string_remaps["Cpu"] = "CPU";
- capitalize_string_remaps["Db"] = "dB";
- capitalize_string_remaps["Dof"] = "DoF";
- capitalize_string_remaps["Dpi"] = "DPI";
- capitalize_string_remaps["Etc"] = "ETC";
- capitalize_string_remaps["Fbx"] = "FBX";
- capitalize_string_remaps["Fps"] = "FPS";
- capitalize_string_remaps["Fov"] = "FOV";
- capitalize_string_remaps["Fsr"] = "FSR";
- capitalize_string_remaps["Fs"] = "FS";
- capitalize_string_remaps["Fxaa"] = "FXAA";
- capitalize_string_remaps["Ggx"] = "GGX";
- capitalize_string_remaps["Gi"] = "GI";
- capitalize_string_remaps["Gdscript"] = "GDScript";
- capitalize_string_remaps["Gles 2"] = "GLES2";
- capitalize_string_remaps["Gles 3"] = "GLES3";
- capitalize_string_remaps["Gpu"] = "GPU";
- capitalize_string_remaps["Gui"] = "GUI";
- capitalize_string_remaps["Hdr"] = "HDR";
- capitalize_string_remaps["Hidpi"] = "hiDPI";
- capitalize_string_remaps["Http"] = "HTTP";
- capitalize_string_remaps["Ik"] = "IK";
- capitalize_string_remaps["Ios"] = "iOS";
- capitalize_string_remaps["Kb"] = "KB";
- capitalize_string_remaps["Lod"] = "LOD";
- capitalize_string_remaps["Msaa"] = "MSAA";
- capitalize_string_remaps["Macos"] = "macOS";
- capitalize_string_remaps["Opentype"] = "OpenType";
- capitalize_string_remaps["Openxr"] = "OpenXR";
- capitalize_string_remaps["Png"] = "PNG";
- capitalize_string_remaps["Pvs"] = "PVS";
- capitalize_string_remaps["Pvrtc"] = "PVRTC";
- capitalize_string_remaps["S 3 Tc"] = "S3TC";
- capitalize_string_remaps["Sdfgi"] = "SDFGI";
- capitalize_string_remaps["Srgb"] = "sRGB";
- capitalize_string_remaps["Ssao"] = "SSAO";
- capitalize_string_remaps["Ssl"] = "SSL";
- capitalize_string_remaps["Ssil"] = "SSIL";
- capitalize_string_remaps["Ssh"] = "SSH";
- capitalize_string_remaps["Sdf"] = "SDF";
- capitalize_string_remaps["Sdk"] = "SDK";
- capitalize_string_remaps["Tcp"] = "TCP";
- capitalize_string_remaps["Url"] = "URL";
- capitalize_string_remaps["Uv 1"] = "UV1";
- capitalize_string_remaps["Uv 2"] = "UV2";
- capitalize_string_remaps["Uv"] = "UV";
- capitalize_string_remaps["Uwp"] = "UWP";
- capitalize_string_remaps["Vram"] = "VRAM";
- capitalize_string_remaps["Vsync"] = "V-Sync";
- capitalize_string_remaps["Vector 2"] = "Vector2";
- capitalize_string_remaps["Webp"] = "WebP";
- capitalize_string_remaps["Webrtc"] = "WebRTC";
- capitalize_string_remaps["Websocket"] = "WebSocket";
- capitalize_string_remaps["Xr"] = "XR";
+ capitalize_string_remaps["aa"] = "AA";
+ capitalize_string_remaps["aabb"] = "AABB";
+ capitalize_string_remaps["adb"] = "ADB";
+ capitalize_string_remaps["ao"] = "AO";
+ capitalize_string_remaps["bptc"] = "BPTC";
+ capitalize_string_remaps["bvh"] = "BVH";
+ capitalize_string_remaps["cpu"] = "CPU";
+ capitalize_string_remaps["csg"] = "CSG";
+ capitalize_string_remaps["db"] = "dB";
+ capitalize_string_remaps["dof"] = "DoF";
+ capitalize_string_remaps["dpi"] = "DPI";
+ capitalize_string_remaps["etc"] = "ETC";
+ capitalize_string_remaps["etc2"] = "ETC2";
+ capitalize_string_remaps["fov"] = "FOV";
+ capitalize_string_remaps["fps"] = "FPS";
+ capitalize_string_remaps["fs"] = "FS";
+ capitalize_string_remaps["fsr"] = "FSR";
+ capitalize_string_remaps["fxaa"] = "FXAA";
+ capitalize_string_remaps["gdscript"] = "GDScript";
+ capitalize_string_remaps["ggx"] = "GGX";
+ capitalize_string_remaps["gi"] = "GI";
+ capitalize_string_remaps["gles2"] = "GLES2";
+ capitalize_string_remaps["gles3"] = "GLES3";
+ capitalize_string_remaps["gpu"] = "GPU";
+ capitalize_string_remaps["gui"] = "GUI";
+ capitalize_string_remaps["hdr"] = "HDR";
+ capitalize_string_remaps["hidpi"] = "hiDPI";
+ capitalize_string_remaps["http"] = "HTTP";
+ capitalize_string_remaps["ik"] = "IK";
+ capitalize_string_remaps["ios"] = "iOS";
+ capitalize_string_remaps["kb"] = "(KB)"; // Unit.
+ capitalize_string_remaps["lod"] = "LOD";
+ capitalize_string_remaps["macos"] = "macOS";
+ capitalize_string_remaps["msaa"] = "MSAA";
+ capitalize_string_remaps["opentype"] = "OpenType";
+ capitalize_string_remaps["openxr"] = "OpenXR";
+ capitalize_string_remaps["png"] = "PNG";
+ capitalize_string_remaps["po2"] = "(Power of 2)"; // Unit.
+ capitalize_string_remaps["pvs"] = "PVS";
+ capitalize_string_remaps["pvrtc"] = "PVRTC";
+ capitalize_string_remaps["s3tc"] = "S3TC";
+ capitalize_string_remaps["sdf"] = "SDF";
+ capitalize_string_remaps["sdfgi"] = "SDFGI";
+ capitalize_string_remaps["sdk"] = "SDK";
+ capitalize_string_remaps["ssao"] = "SSAO";
+ capitalize_string_remaps["ssh"] = "SSH";
+ capitalize_string_remaps["ssil"] = "SSIL";
+ capitalize_string_remaps["ssl"] = "SSL";
+ capitalize_string_remaps["stderr"] = "stderr";
+ capitalize_string_remaps["stdout"] = "stdout";
+ capitalize_string_remaps["tcp"] = "TCP";
+ capitalize_string_remaps["ui"] = "UI";
+ capitalize_string_remaps["url"] = "URL";
+ capitalize_string_remaps["urls"] = "URLs";
+ capitalize_string_remaps["usec"] = "(µsec)"; // Unit.
+ capitalize_string_remaps["uv"] = "UV";
+ capitalize_string_remaps["uv1"] = "UV1";
+ capitalize_string_remaps["uv2"] = "UV2";
+ capitalize_string_remaps["uwp"] = "UWP";
+ capitalize_string_remaps["vector2"] = "Vector2";
+ capitalize_string_remaps["vram"] = "VRAM";
+ capitalize_string_remaps["vsync"] = "V-Sync";
+ capitalize_string_remaps["webp"] = "WebP";
+ capitalize_string_remaps["webrtc"] = "WebRTC";
+ capitalize_string_remaps["websocket"] = "WebSocket";
+ capitalize_string_remaps["xr"] = "XR";
+ capitalize_string_remaps["xy"] = "XY";
+ capitalize_string_remaps["xz"] = "XZ";
}
EditorPropertyNameProcessor::~EditorPropertyNameProcessor() {
diff --git a/editor/editor_property_name_processor.h b/editor/editor_property_name_processor.h
index efd7abced3..616c4cac46 100644
--- a/editor/editor_property_name_processor.h
+++ b/editor/editor_property_name_processor.h
@@ -38,6 +38,7 @@ class EditorPropertyNameProcessor : public Node {
static EditorPropertyNameProcessor *singleton;
+ mutable Map<String, String> capitalize_string_cache;
Map<String, String> capitalize_string_remaps;
String _capitalize_name(const String &p_name) const;
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index a44cf20771..627fa0eb35 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -33,6 +33,20 @@
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
+static bool _property_path_matches(const String &p_property_path, const String &p_filter) {
+ if (p_property_path.findn(p_filter) != -1) {
+ return true;
+ }
+
+ const Vector<String> sections = p_property_path.split("/");
+ for (int i = 0; i < sections.size(); i++) {
+ if (p_filter.is_subsequence_ofn(EditorPropertyNameProcessor::get_singleton()->process_name(sections[i]))) {
+ return true;
+ }
+ }
+ return false;
+}
+
class SectionedInspectorFilter : public Object {
GDCLASS(SectionedInspectorFilter, Object);
@@ -232,7 +246,7 @@ void SectionedInspector::update_category_list() {
continue;
}
- if (!filter.is_empty() && pi.name.findn(filter) == -1 && pi.name.replace("/", " ").capitalize().findn(filter) == -1) {
+ if (!filter.is_empty() && !_property_path_matches(pi.name, filter)) {
continue;
}
diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp
index eb3cf08578..63b5b5b803 100644
--- a/editor/editor_settings_dialog.cpp
+++ b/editor/editor_settings_dialog.cpp
@@ -674,7 +674,6 @@ EditorSettingsDialog::EditorSettingsDialog() {
undo_redo = memnew(UndoRedo);
tabs = memnew(TabContainer);
- tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
tabs->connect("tab_changed", callable_mp(this, &EditorSettingsDialog::_tabs_tab_changed));
add_child(tabs);
diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp
index 2ecc483938..5d8f14a978 100644
--- a/editor/import/dynamic_font_import_settings.cpp
+++ b/editor/import/dynamic_font_import_settings.cpp
@@ -1393,6 +1393,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
add_child(root_vb);
main_pages = memnew(TabContainer);
+ main_pages->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
main_pages->set_v_size_flags(Control::SIZE_EXPAND_FILL);
main_pages->set_h_size_flags(Control::SIZE_EXPAND_FILL);
root_vb->add_child(main_pages);
@@ -1407,7 +1408,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 1 layout: Rendering Options
VBoxContainer *page1_vb = memnew(VBoxContainer);
- page1_vb->set_meta("_tab_name", TTR("Rendering options"));
+ page1_vb->set_name(TTR("Rendering Options"));
main_pages->add_child(page1_vb);
page1_description = memnew(Label);
@@ -1438,7 +1439,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 2 layout: Configurations
VBoxContainer *page2_vb = memnew(VBoxContainer);
- page2_vb->set_meta("_tab_name", TTR("Sizes and variations"));
+ page2_vb->set_name(TTR("Sizes and Variations"));
main_pages->add_child(page2_vb);
page2_description = memnew(Label);
@@ -1490,7 +1491,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 3 layout: Text to select glyphs
VBoxContainer *page3_vb = memnew(VBoxContainer);
- page3_vb->set_meta("_tab_name", TTR("Glyphs from the text"));
+ page3_vb->set_name(TTR("Glyphs from the Text"));
main_pages->add_child(page3_vb);
page3_description = memnew(Label);
@@ -1547,7 +1548,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 4 layout: Character map
VBoxContainer *page4_vb = memnew(VBoxContainer);
- page4_vb->set_meta("_tab_name", TTR("Glyphs from the character map"));
+ page4_vb->set_name(TTR("Glyphs from the Character Map"));
main_pages->add_child(page4_vb);
page4_description = memnew(Label);
@@ -1598,7 +1599,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 4 layout: Metadata override
VBoxContainer *page5_vb = memnew(VBoxContainer);
- page5_vb->set_meta("_tab_name", TTR("Metadata override"));
+ page5_vb->set_name(TTR("Metadata Override"));
main_pages->add_child(page5_vb);
page5_description = memnew(Label);
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 1dec4b00bb..8d6db7d1e0 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -208,7 +208,6 @@ void ResourceImporterTexture::get_import_options(const String &p_path, List<Impo
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Disabled,Enabled,RGBA Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/streamed"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), (p_preset == PRESET_3D ? true : false)));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "roughness/mode", PROPERTY_HINT_ENUM, "Detect,Disabled,Red,Green,Blue,Alpha,Gray"), 0));
@@ -408,7 +407,8 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
const bool fix_alpha_border = p_options["process/fix_alpha_border"];
const bool premult_alpha = p_options["process/premult_alpha"];
const bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
- const bool stream = p_options["compress/streamed"];
+ // Support for texture streaming is not implemented yet.
+ const bool stream = false;
const int size_limit = p_options["process/size_limit"];
const bool hdr_as_srgb = p_options["process/hdr_as_srgb"];
const int normal = p_options["compress/normal_map"];
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index 77594dde78..c31c3f4519 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -476,7 +476,6 @@ LocalizationEditor::LocalizationEditor() {
localization_changed = "localization_changed";
TabContainer *translations = memnew(TabContainer);
- translations->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
translations->set_v_size_flags(Control::SIZE_EXPAND_FILL);
add_child(translations);
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
new file mode 100644
index 0000000000..e97c611e96
--- /dev/null
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -0,0 +1,284 @@
+/*************************************************************************/
+/* gradient_texture_2d_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gradient_texture_2d_editor_plugin.h"
+
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/flow_container.h"
+#include "scene/gui/separator.h"
+
+Point2 GradientTexture2DEditorRect::_get_handle_position(const Handle p_handle) {
+ // Get the handle's mouse position in pixels relative to offset.
+ return (p_handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to()).clamp(Vector2(), Vector2(1, 1)) * size;
+}
+
+void GradientTexture2DEditorRect::_update_fill_position() {
+ if (handle == HANDLE_NONE) {
+ return;
+ }
+
+ // Update the texture's fill_from/fill_to property based on mouse input.
+ Vector2 percent = ((get_local_mouse_position() - offset) / size).clamp(Vector2(), Vector2(1, 1));
+ if (snap_enabled) {
+ percent = (percent - Vector2(0.5, 0.5)).snapped(Vector2(snap_size, snap_size)) + Vector2(0.5, 0.5);
+ }
+
+ String property_name = handle == HANDLE_FILL_FROM ? "fill_from" : "fill_to";
+
+ undo_redo->create_action(vformat(TTR("Set %s"), property_name), UndoRedo::MERGE_ENDS);
+ undo_redo->add_do_property(texture.ptr(), property_name, percent);
+ undo_redo->add_undo_property(texture.ptr(), property_name, handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to());
+ undo_redo->commit_action();
+}
+
+void GradientTexture2DEditorRect::gui_input(const Ref<InputEvent> &p_event) {
+ // Grab/release handle.
+ const Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
+ if (mb->is_pressed()) {
+ Point2 mouse_position = mb->get_position() - offset;
+ if (Rect2(_get_handle_position(HANDLE_FILL_FROM).round() - handle_size / 2, handle_size).has_point(mouse_position)) {
+ handle = HANDLE_FILL_FROM;
+ } else if (Rect2(_get_handle_position(HANDLE_FILL_TO).round() - handle_size / 2, handle_size).has_point(mouse_position)) {
+ handle = HANDLE_FILL_TO;
+ } else {
+ handle = HANDLE_NONE;
+ }
+ } else {
+ _update_fill_position();
+ handle = HANDLE_NONE;
+ }
+ }
+
+ // Move handle.
+ const Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ _update_fill_position();
+ }
+}
+
+void GradientTexture2DEditorRect::set_texture(Ref<GradientTexture2D> &p_texture) {
+ texture = p_texture;
+ texture->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
+}
+
+void GradientTexture2DEditorRect::set_snap_enabled(bool p_snap_enabled) {
+ snap_enabled = p_snap_enabled;
+ update();
+}
+
+void GradientTexture2DEditorRect::set_snap_size(float p_snap_size) {
+ snap_size = p_snap_size;
+ update();
+}
+
+void GradientTexture2DEditorRect::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ checkerboard->set_texture(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")));
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ if (texture.is_null()) {
+ return;
+ }
+
+ const Ref<Texture2D> fill_from_icon = get_theme_icon(SNAME("EditorPathSmoothHandle"), SNAME("EditorIcons"));
+ const Ref<Texture2D> fill_to_icon = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
+ handle_size = fill_from_icon->get_size();
+
+ const int MAX_HEIGHT = 250 * EDSCALE;
+ Size2 rect_size = get_size();
+
+ // Get the size and position to draw the texture and handles at.
+ size = Size2(texture->get_width() * MAX_HEIGHT / texture->get_height(), MAX_HEIGHT);
+ if (size.width > rect_size.width) {
+ size.width = rect_size.width;
+ size.height = texture->get_height() * rect_size.width / texture->get_width();
+ }
+ offset = Point2(Math::round((rect_size.width - size.width) / 2), 0) + handle_size / 2;
+ set_custom_minimum_size(Size2(0, size.height));
+ size -= handle_size;
+ checkerboard->set_rect(Rect2(offset, size));
+
+ draw_set_transform(offset);
+ draw_texture_rect(texture, Rect2(Point2(), size));
+
+ // Draw grid snap lines.
+ if (snap_enabled) {
+ const Color primary_line_color = Color(0.5, 0.5, 0.5, 0.9);
+ const Color line_color = Color(0.5, 0.5, 0.5, 0.5);
+
+ // Draw border and centered axis lines.
+ draw_rect(Rect2(Point2(), size), primary_line_color, false);
+ draw_line(Point2(size.width / 2, 0), Point2(size.width / 2, size.height), primary_line_color);
+ draw_line(Point2(0, size.height / 2), Point2(size.width, size.height / 2), primary_line_color);
+
+ // Draw vertical lines.
+ int prev_idx = 0;
+ for (int x = 0; x < size.width; x++) {
+ int idx = int((x / size.width - 0.5) / snap_size);
+
+ if (x > 0 && prev_idx != idx) {
+ draw_line(Point2(x, 0), Point2(x, size.height), line_color);
+ }
+
+ prev_idx = idx;
+ }
+
+ // Draw horizontal lines.
+ prev_idx = 0;
+ for (int y = 0; y < size.height; y++) {
+ int idx = int((y / size.height - 0.5) / snap_size);
+
+ if (y > 0 && prev_idx != idx) {
+ draw_line(Point2(0, y), Point2(size.width, y), line_color);
+ }
+
+ prev_idx = idx;
+ }
+ }
+
+ // Draw handles.
+ draw_texture(fill_from_icon, (_get_handle_position(HANDLE_FILL_FROM) - handle_size / 2).round());
+ draw_texture(fill_to_icon, (_get_handle_position(HANDLE_FILL_TO) - handle_size / 2).round());
+ } break;
+ }
+}
+
+GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ checkerboard = memnew(TextureRect);
+ checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
+ checkerboard->set_draw_behind_parent(true);
+ add_child(checkerboard);
+}
+
+///////////////////////
+
+void GradientTexture2DEditor::_reverse_button_pressed() {
+ undo_redo->create_action(TTR("Swap GradientTexture2D Fill Points"));
+ undo_redo->add_do_property(texture.ptr(), "fill_from", texture->get_fill_to());
+ undo_redo->add_do_property(texture.ptr(), "fill_to", texture->get_fill_from());
+ undo_redo->add_undo_property(texture.ptr(), "fill_from", texture->get_fill_from());
+ undo_redo->add_undo_property(texture.ptr(), "fill_to", texture->get_fill_to());
+ undo_redo->commit_action();
+}
+
+void GradientTexture2DEditor::_set_snap_enabled(bool p_enabled) {
+ texture_editor_rect->set_snap_enabled(p_enabled);
+
+ snap_size_edit->set_visible(p_enabled);
+}
+
+void GradientTexture2DEditor::_set_snap_size(float p_snap_size) {
+ texture_editor_rect->set_snap_size(MAX(p_snap_size, 0.01));
+}
+
+void GradientTexture2DEditor::set_texture(Ref<GradientTexture2D> &p_texture) {
+ texture = p_texture;
+ texture_editor_rect->set_texture(p_texture);
+}
+
+void GradientTexture2DEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ reverse_button->set_icon(get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons")));
+ snap_button->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
+ } break;
+ }
+}
+
+GradientTexture2DEditor::GradientTexture2DEditor() {
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ HFlowContainer *toolbar = memnew(HFlowContainer);
+ add_child(toolbar);
+
+ reverse_button = memnew(Button);
+ reverse_button->set_tooltip(TTR("Swap Gradient Fill Points"));
+ toolbar->add_child(reverse_button);
+ reverse_button->connect("pressed", callable_mp(this, &GradientTexture2DEditor::_reverse_button_pressed));
+
+ toolbar->add_child(memnew(VSeparator));
+
+ snap_button = memnew(Button);
+ snap_button->set_tooltip(TTR("Toggle Grid Snap"));
+ snap_button->set_toggle_mode(true);
+ toolbar->add_child(snap_button);
+ snap_button->connect("toggled", callable_mp(this, &GradientTexture2DEditor::_set_snap_enabled));
+
+ snap_size_edit = memnew(EditorSpinSlider);
+ snap_size_edit->set_min(0.01);
+ snap_size_edit->set_max(0.5);
+ snap_size_edit->set_step(0.01);
+ snap_size_edit->set_value(0.1);
+ snap_size_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
+ toolbar->add_child(snap_size_edit);
+ snap_size_edit->connect("value_changed", callable_mp(this, &GradientTexture2DEditor::_set_snap_size));
+
+ texture_editor_rect = memnew(GradientTexture2DEditorRect);
+ add_child(texture_editor_rect);
+
+ set_mouse_filter(MOUSE_FILTER_STOP);
+ _set_snap_enabled(snap_button->is_pressed());
+ _set_snap_size(snap_size_edit->get_value());
+}
+
+///////////////////////
+
+bool EditorInspectorPluginGradientTexture2D::can_handle(Object *p_object) {
+ return Object::cast_to<GradientTexture2D>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginGradientTexture2D::parse_begin(Object *p_object) {
+ GradientTexture2D *texture = Object::cast_to<GradientTexture2D>(p_object);
+ if (!texture) {
+ return;
+ }
+ Ref<GradientTexture2D> t(texture);
+
+ GradientTexture2DEditor *editor = memnew(GradientTexture2DEditor);
+ editor->set_texture(t);
+ add_custom_control(editor);
+}
+
+///////////////////////
+
+GradientTexture2DEditorPlugin::GradientTexture2DEditorPlugin() {
+ Ref<EditorInspectorPluginGradientTexture2D> plugin;
+ plugin.instantiate();
+ add_inspector_plugin(plugin);
+}
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.h b/editor/plugins/gradient_texture_2d_editor_plugin.h
new file mode 100644
index 0000000000..4ce64ce1dc
--- /dev/null
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.h
@@ -0,0 +1,112 @@
+/*************************************************************************/
+/* gradient_texture_2d_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GRADIENT_TEXTURE_2D_EDITOR
+#define GRADIENT_TEXTURE_2D_EDITOR
+
+#include "editor/editor_plugin.h"
+#include "editor/editor_spin_slider.h"
+
+class GradientTexture2DEditorRect : public Control {
+ GDCLASS(GradientTexture2DEditorRect, Control);
+
+ enum Handle {
+ HANDLE_NONE,
+ HANDLE_FILL_FROM,
+ HANDLE_FILL_TO
+ };
+
+ Ref<GradientTexture2D> texture;
+ UndoRedo *undo_redo = nullptr;
+ bool snap_enabled = false;
+ float snap_size = 0;
+
+ TextureRect *checkerboard = nullptr;
+
+ Handle handle = HANDLE_NONE;
+ Size2 handle_size;
+ Point2 offset;
+ Size2 size;
+
+ Point2 _get_handle_position(const Handle p_handle);
+ void _update_fill_position();
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
+
+protected:
+ void _notification(int p_what);
+
+public:
+ void set_texture(Ref<GradientTexture2D> &p_texture);
+ void set_snap_enabled(bool p_snap_enabled);
+ void set_snap_size(float p_snap_size);
+
+ GradientTexture2DEditorRect();
+};
+
+class GradientTexture2DEditor : public VBoxContainer {
+ GDCLASS(GradientTexture2DEditor, VBoxContainer);
+
+ Ref<GradientTexture2D> texture;
+ UndoRedo *undo_redo = nullptr;
+
+ Button *reverse_button = nullptr;
+ Button *snap_button = nullptr;
+ EditorSpinSlider *snap_size_edit = nullptr;
+ GradientTexture2DEditorRect *texture_editor_rect = nullptr;
+
+ void _reverse_button_pressed();
+ void _set_snap_enabled(bool p_enabled);
+ void _set_snap_size(float p_snap_size);
+
+protected:
+ void _notification(int p_what);
+
+public:
+ void set_texture(Ref<GradientTexture2D> &p_texture);
+
+ GradientTexture2DEditor();
+};
+
+class EditorInspectorPluginGradientTexture2D : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginGradientTexture2D, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+
+class GradientTexture2DEditorPlugin : public EditorPlugin {
+ GDCLASS(GradientTexture2DEditorPlugin, EditorPlugin);
+
+public:
+ GradientTexture2DEditorPlugin();
+};
+
+#endif
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index d313b98a7f..e17bea0f2a 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -1887,7 +1887,6 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito
theme_type_editor = p_theme_type_editor;
tc = memnew(TabContainer);
- tc->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
add_child(tc);
// Edit Items tab.
@@ -2046,6 +2045,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito
// Import Items tab.
TabContainer *import_tc = memnew(TabContainer);
+ import_tc->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
tc->add_child(import_tc);
tc->set_tab_title(1, TTR("Import Items"));
@@ -3393,6 +3393,7 @@ ThemeTypeEditor::ThemeTypeEditor() {
add_default_items_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_add_default_type_items));
data_type_tabs = memnew(TabContainer);
+ data_type_tabs->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
main_vb->add_child(data_type_tabs);
data_type_tabs->set_v_size_flags(SIZE_EXPAND_FILL);
data_type_tabs->set_use_hidden_tabs_for_min_size(true);
@@ -3640,7 +3641,6 @@ ThemeEditor::ThemeEditor() {
preview_tabs_vb->add_child(preview_tabs_content);
preview_tabs = memnew(TabBar);
- preview_tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
preview_tabs->set_h_size_flags(SIZE_EXPAND_FILL);
preview_tabbar_hb->add_child(preview_tabs);
preview_tabs->connect("tab_changed", callable_mp(this, &ThemeEditor::_change_preview_tab));
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 8d8c65f2c4..c1a95c11f6 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -3989,6 +3989,7 @@ TileMapEditor::TileMapEditor() {
// TabBar.
tabs_bar = memnew(TabBar);
+ tabs_bar->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
tabs_bar->set_clip_tabs(false);
for (int plugin_index = 0; plugin_index < tile_map_editor_plugins.size(); plugin_index++) {
Vector<TileMapEditorPlugin::TabData> tabs_vector = tile_map_editor_plugins[plugin_index]->get_tabs();
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index 8b0b184f54..fb4a563992 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -664,6 +664,7 @@ TileSetEditor::TileSetEditor() {
// TabBar.
tabs_bar = memnew(TabBar);
+ tabs_bar->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
tabs_bar->set_clip_tabs(false);
tabs_bar->add_tab(TTR("Tiles"));
tabs_bar->add_tab(TTR("Patterns"));
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 7f30dd91e5..d83cf17048 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1773,8 +1773,6 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p
undo_redo->create_action(TTR("Change Input Port Name"));
undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
- undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
- undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
@@ -1801,8 +1799,6 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
undo_redo->create_action(TTR("Change Output Port Name"));
undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, prev_name);
- undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
- undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 9963ac0232..cd9aef1e99 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -1056,7 +1056,6 @@ ProjectExportDialog::ProjectExportDialog() {
// Subsections.
sections = memnew(TabContainer);
- sections->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
sections->set_use_hidden_tabs_for_min_size(true);
settings_vb->add_child(sections);
sections->set_v_size_flags(Control::SIZE_EXPAND_FILL);
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index d32f935b54..25e3079a2c 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -2560,7 +2560,6 @@ ProjectManager::ProjectManager() {
tabs = memnew(TabContainer);
center_box->add_child(tabs);
tabs->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
- tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed));
HBoxContainer *projects_hb = memnew(HBoxContainer);
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index c4019bc22d..1318287dc8 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -559,7 +559,6 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
data = p_data;
tab_container = memnew(TabContainer);
- tab_container->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
tab_container->set_use_hidden_tabs_for_min_size(true);
add_child(tab_container);
@@ -617,6 +616,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
general_settings_inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
general_settings_inspector->register_search_box(search_box);
+ general_settings_inspector->get_inspector()->set_use_filter(true);
general_settings_inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected));
general_settings_inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited));
general_settings_inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 93c5b9ad4c..1d9e799a30 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -114,7 +114,6 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
vbc->add_child(cbut_collapse_features);
tabc_features = memnew(TabContainer);
- tabc_features->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
tabc_features->set_use_hidden_tabs_for_min_size(true);
vbc->add_child(tabc_features);
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 86ed70ec3a..c9d3170cab 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -23,6 +23,107 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.6-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Opnoemings"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Deursoek Hulp"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Skep Vouer"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Verwyder"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Koppel"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Skep Vouer"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Skep Vouer"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Wissel Modus"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Wysig Seleksie Kurwe"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -67,6 +168,386 @@ msgstr "Ongeldige argument om '%s' te genereer"
msgid "On call to '%s':"
msgstr "Aan roep tot '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Afhanklikheid Bewerker"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Verwyder Seleksie"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Alle Seleksie"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Projek Bestuurder"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Naam"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Description"
+msgstr "Beskrywing:"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Afgeskaskel"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Afgeskaskel"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Laai die verstek Bus Uitleg."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nodus Naam:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Verwyder Seleksie"
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Fokus Pad"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Fokus Pad"
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Eienskappe"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Oorgange"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Maak Funksie"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Skep Intekening"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Koppel aan Nodus:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Eienskappe"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Hulpbron"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Hulpbron"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -95,6 +576,106 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Tree (s):"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Wissel Modus"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Bevry / Verniet"
@@ -295,7 +876,7 @@ msgstr "Diskrete"
msgid "Trigger"
msgstr "Sneller"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -304,7 +885,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineêr"
@@ -358,6 +940,30 @@ msgstr "Verander Anim Herspeel"
msgid "Remove Anim Track"
msgstr "Verwyder Anim Baan"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Afhanklikheid Bewerker"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim Voeg Baan & Sleutel By"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -491,6 +1097,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr "Anim Skuif Sleutels"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metodes"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -560,7 +1180,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -657,7 +1278,8 @@ msgstr "Max. Hoekige Fout:"
msgid "Max Optimizable Angle:"
msgstr "Max Optimaliseerbare Hoek:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimaliseer"
@@ -798,7 +1420,7 @@ msgstr "Zoem Uit"
msgid "Reset Zoom"
msgstr "Herset Zoem"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -873,7 +1495,8 @@ msgstr "Ekstra Roep Argumente:"
msgid "Receiver Method:"
msgstr "Eienskappe"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1068,12 +1691,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Afhanklikhede"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Hulpbron"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Pad"
@@ -1433,10 +2054,6 @@ msgid "Delete Effect"
msgstr "Skrap Effek"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Voeg Oudio-Bus By"
@@ -1588,6 +2205,7 @@ msgid "Remove Autoload"
msgstr "Hernoem AutoLaai"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktiveer"
@@ -1623,12 +2241,6 @@ msgstr "Pad:"
msgid "Node Name:"
msgstr "Nodus Naam:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Naam"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1765,6 +2377,10 @@ msgstr "Sjabloon lêer nie gevind nie:\n"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1776,6 +2392,7 @@ msgid "Script Editor"
msgstr "Afhanklikheid Bewerker"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1938,6 +2555,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1976,6 +2596,11 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Skep Vouer"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select Current Folder"
@@ -2050,6 +2675,40 @@ msgstr "Stoor"
msgid "Save a File"
msgstr "Stoor 'n Lêer"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Sukses!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Pad na Nodus:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Wissel Modus"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Skep Vouer"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Skep Vouer"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Skep Vouer"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Gaan Terug"
@@ -2152,6 +2811,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Her)Invoer van Bates"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Bo"
@@ -2170,11 +2833,6 @@ msgid "Inherited by:"
msgstr "Geërf deur:"
#: editor/editor_help.cpp
-#, fuzzy
-msgid "Description"
-msgstr "Beskrywing:"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2192,10 +2850,6 @@ msgid "default:"
msgstr "Laai Verstek"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metodes"
-
-#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr "Eienskappe"
@@ -2254,6 +2908,15 @@ msgstr ""
"Daar is tans geen beskrywing vir hierdie metode nie. Help ons asseblief deur "
"[color=$color][url=$url]een by te dra[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2434,6 +3097,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2943,6 +3607,164 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Afvoer:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Stoor"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Optimaliseer Animasie"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "Deurlopend"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Plaaslike veranderinge word gebêre..."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Eienskappe"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Skrap"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Eienskappe"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Afgeskaskel"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Open 'n Gids"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Open 'n Gids"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Nodus Naam:"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2958,10 +3780,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -3034,7 +3852,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -3043,10 +3861,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -3067,7 +3881,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "Projek Stigters"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -3085,11 +3900,6 @@ msgstr "Skep Vouer"
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3176,10 +3986,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
@@ -3221,10 +4027,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3305,11 +4107,6 @@ msgstr ""
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Continuously"
-msgstr "Deurlopend"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
msgstr "Plaaslike veranderinge word gebêre..."
@@ -3327,18 +4124,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3497,6 +4286,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3557,7 +4347,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3565,6 +4357,20 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Skep Nuwe"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3574,7 +4380,7 @@ msgstr "Lede"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3679,6 +4485,11 @@ msgstr "Hernoem AutoLaai"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Hulpbron"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3687,6 +4498,11 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Afhanklikheid Bewerker"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3718,6 +4534,932 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Vervang Alles"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Skuif Gunsteling Op"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Skep Intekening"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+#, fuzzy
+msgid "Preset"
+msgstr "Herset Zoem"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animasie Zoem."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Lede"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Deursoek Klasse"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Beskrywing"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Projek Stigters"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Voorskou:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Stoor"
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Wissel Versteekte Lêers"
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Skep Vouer"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Afhanklikheid Bewerker"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Hulpbron"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Lede"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Beskrywing"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Skep Intekening"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Deursoek Klasse"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Reël Nommer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Reël Nommer:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Skep"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Afhanklikheid Bewerker"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Lêer:"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Anim Voeg Baan By"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Afhanklikhede"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Slegs Seleksie"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Voorskou:"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Skep Intekening"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Hernoem AutoLaai"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Hernoem AutoLaai"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Zoem Uit"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Pad na Nodus:"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Skep Intekening"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Oorgang"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Zoem In"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Bevry / Verniet"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Hernoem AutoLaai"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Hernoem AutoLaai"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Skep Vouer"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Afhanklikheid Bewerker"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Gaan na Vorige Stap"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Verwyder Anim Baan"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Afhanklikheid Bewerker"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Hernoem AutoLaai"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Verwyder"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Skuif Gunsteling Op"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Projek Bestuurder"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Skep Vouer"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Leêr word gebêre:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Ongeldige naam."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Ongeldige naam."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Verwyder Seleksie"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Reël Nommer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Reël Nommer:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Ongeldige naam."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Skrap gekose lêers?"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Slegs Seleksie"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Maak Funksie"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Skep"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Deursoek Hulp"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Deursoek Hulp"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3765,6 +5507,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "Fout terwyl laai:"
@@ -4009,6 +5767,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
@@ -4399,6 +6166,14 @@ msgstr "Afhanklikheid Bewerker"
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4480,6 +6255,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4529,11 +6310,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Preset"
-msgstr "Herset Zoem"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4741,6 +6517,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -5113,10 +6897,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -5160,7 +6940,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5351,6 +7133,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5466,6 +7249,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5592,6 +7379,11 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Eienskappe"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -6038,7 +7830,8 @@ msgid "Zoom Reset"
msgstr "Zoem Uit"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6248,7 +8041,25 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Wissel Modus"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6403,11 +8214,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6472,7 +8278,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6611,7 +8417,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6716,7 +8524,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6822,7 +8633,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6846,6 +8657,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Anim Verander Transformasie"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Anim Verander Transformasie"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Voorskou:"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7006,7 +8834,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -7107,6 +8935,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7156,6 +8985,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7242,12 +9083,13 @@ msgstr ""
msgid "Points"
msgstr "Skuif Gunsteling Op"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Skep Intekening"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7327,7 +9169,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7336,10 +9179,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7463,6 +9302,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "Leêr word gebêre:"
@@ -7549,6 +9393,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7572,7 +9420,7 @@ msgstr ""
msgid "Filter methods"
msgstr "Eienskappe"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7599,6 +9447,8 @@ msgid "Previous Script"
msgstr "Voorskou:"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7634,11 +9484,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "Ek sien..."
@@ -7659,10 +9504,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7728,16 +9569,66 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search Results"
+msgstr "Deursoek Hulp"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
-msgid "Search Results"
+msgid "Use External Editor"
+msgstr "Afhanklikheid Bewerker"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Fokus Pad"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Skep Vouer"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Ongeldige naam."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Verwyder Seleksie"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
msgstr "Deursoek Hulp"
#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr ""
@@ -7747,6 +9638,7 @@ msgid "Connections to method:"
msgstr "Koppel aan Nodus:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "Hulpbron"
@@ -7887,10 +9779,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Vind"
@@ -7959,7 +9847,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7993,7 +9881,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Skeleton"
msgstr "EnkelHouer"
@@ -8109,11 +9998,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Wissel Modus"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8260,7 +10144,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8450,11 +10334,6 @@ msgid "Reset Field of View to Default"
msgstr "Laai Verstek"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8573,6 +10452,23 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Installeer"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9297,6 +11193,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Verander Skikking Waarde-Soort"
@@ -9552,6 +11452,52 @@ msgstr ""
msgid "Clear Transform"
msgstr "Anim Verander Transform"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Open 'n Lêer"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Deursoek Klasse"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Lede"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Vervang Alles"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9597,11 +11543,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Skep Intekening"
@@ -9611,24 +11563,22 @@ msgstr "Skep Intekening"
msgid "Occlusion"
msgstr "Skep Intekening"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Skep Intekening"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9659,7 +11609,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "Wissel Modus"
@@ -9907,10 +11857,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9972,27 +11918,10 @@ msgid "Remote Login"
msgstr "Skuif Gunsteling Op"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Nodus Naam:"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10249,7 +12178,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -11024,7 +12953,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -11080,7 +13009,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -11101,6 +13031,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11395,11 +13335,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Projek Bestuurder"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11602,7 +13537,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11795,10 +13730,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11953,7 +13884,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
#, fuzzy
msgid "Step"
msgstr "Tree (s):"
@@ -12038,15 +13969,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12378,6 +14305,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
@@ -12691,7 +14630,15 @@ msgid "Filter stack variables"
msgstr "Eienskappe"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12704,6 +14651,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12727,24 +14675,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12797,10 +14737,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12808,6 +14756,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Skuif Gunsteling Op"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12817,9 +14781,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Slegs Seleksie"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12849,14 +14826,77 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Skep Intekening"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Skep Intekening"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Skep Intekening"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Skep Intekening"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Gaan Terug"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Skep Intekening"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12872,6 +14912,471 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Skep Intekening"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Skep Intekening"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Verander Anim Lente"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Fokus Pad"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Vervang Alles"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Lineêr"
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Aktiveer"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Fout terwyl laai:"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Wissel Modus"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Opnoemings"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Skuif Gunsteling Op"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Eienskappe"
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Anim Dupliseer Sleutels"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Gaan Terug"
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12888,6 +15393,111 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opnoemings:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Skep Intekening"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Skep Intekening"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Konstant"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Skep Intekening"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Leêr word gebêre:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12934,17 +15544,51 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Deursoek Hulp"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12981,6 +15625,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12990,6 +15650,104 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Ek sien..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Skrap"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Anim Dupliseer Sleutels"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Verwyder Seleksie"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Animasie Zoem."
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "EnkelHouer"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "EnkelHouer"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animasie Zoem."
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -13038,10 +15796,6 @@ msgid "GridMap Selection"
msgstr "Alle Seleksie"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13157,6 +15911,56 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Vervang Alles"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Vervang Alles"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13166,6 +15970,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Alle Seleksie"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Projek Stigters"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13235,6 +16044,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13265,6 +16110,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Deursoek Hulp"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Maak Funksie"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13608,6 +16465,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Lede"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Animasie Zoem."
@@ -13653,6 +16516,11 @@ msgid "in order:"
msgstr "Skep Vouer"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Tree (s):"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13668,6 +16536,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Deursoek Hulp"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13677,6 +16551,27 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Wissel Modus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Wissel Modus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Geldige karakters:"
@@ -13714,12 +16609,29 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Wissel Modus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13741,15 +16653,15 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Maak Funksie"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Herskaleer Skikking"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13844,6 +16756,11 @@ msgid "Construct %s"
msgstr "Konstantes"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Konstantes"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13860,6 +16777,10 @@ msgstr "Alle Seleksie"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -13900,6 +16821,80 @@ msgstr "Seine"
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Wissel Modus"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Skep Intekening"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14275,6 +17270,26 @@ msgstr "Kon nie vouer skep nie."
msgid "Error starting HTTP server:"
msgstr "Leêr word gebêre:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14537,6 +17552,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14595,6 +17618,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Seine"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14616,12 +17660,202 @@ msgstr "Moet 'n geldige uitbreiding gebruik."
msgid "Invalid product version:"
msgstr "Ongeldige naam."
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Skuif Byvoeg Sleutel"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineêr"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Voeg Oudio-Bus By"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Oop Oudio-Bus Uitleg"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Wissel Modus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animasie Zoem."
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Voeg Bus By"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Verwyder Seleksie"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Wissel Modus"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Wissel Modus"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Wissel Modus"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Lineêr"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14654,6 +17888,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Wissel Modus"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Skep Intekening"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14679,6 +17923,163 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Wissel Modus"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Verwyder Seleksie"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Beskrywing"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineêr"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Opnoemings:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14699,12 +18100,103 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Verander Anim Lente"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Wissel Modus"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14714,6 +18206,83 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Wysig Nodus Kurwe"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Wissel Modus"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Wissel Modus"
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Skep Vouer"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14725,6 +18294,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14736,11 +18309,41 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konstant"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Alle Seleksie"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14769,10 +18372,52 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Wysig Nodus Kurwe"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Maak Funksie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Voorskou:"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14780,11 +18425,104 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Deurlopend"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Skaal Verhouding:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Skep Vouer"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Skep Intekening"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14797,6 +18535,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14804,17 +18550,96 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Skep Intekening"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Skep Intekening"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Skep Intekening"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Anim Verander Transform"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Herset Zoem"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Herstel Bus Volume"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Herstel Bus Volume"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14825,6 +18650,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14838,6 +18667,78 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Skep Intekening"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Verander Anim Lente"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Anim Verander Transform"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Projek Stigters"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14862,6 +18763,110 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Beskrywing"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14914,6 +18919,66 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Pad na Nodus:"
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Skep Intekening"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponente"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14935,10 +19000,72 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Beskrywing"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Laai Verstek"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14949,6 +19076,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14989,6 +19120,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14999,6 +19134,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Skep Intekening"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15006,6 +19146,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15026,6 +19174,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15038,6 +19230,39 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Wissel Modus"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15062,6 +19287,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15085,6 +19322,28 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Pad na Nodus:"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Lêer:"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15121,6 +19380,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -15131,6 +19422,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Anim Verander Transform"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15143,6 +19463,84 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Skep Vouer"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Ekstra Roep Argumente:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15160,6 +19558,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Wissel AutoLaai Globale"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15169,10 +19592,105 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "Animasie lengte (in sekondes)."
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Tree (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Anim Voeg Sleutel by"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Gunstelinge:"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Wissel Modus"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Optimaliseer Animasie"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Optimaliseer Animasie"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Verander Animasie Lente"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Animasie Zoem."
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Beskrywing:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15187,6 +19705,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Koppel '%s' aan '%s'"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Eienskappe"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15204,10 +19727,82 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Skep Vouer"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Opnoemings"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Wissel Modus"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Skep Vouer"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Wissel Modus"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Verwyder Seleksie"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15248,6 +19843,94 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Beskrywing"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Skep Vouer"
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Optimaliseer Animasie"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Fokus Pad"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Skep Intekening"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Verander Anim Lente"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Eienskappe"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Verwyder Seleksie"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -15261,9 +19944,117 @@ msgid "Must use a valid extension."
msgstr "Moet 'n geldige uitbreiding gebruik."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zoem In"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Tyd:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Geldige karakters:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Lineêr"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Skep Nuwe"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Skep Vouer"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15273,16 +20064,57 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Onlangse:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skaal Verhouding:"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Verwyder Seleksie"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Skuif Bus Effek"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Anim Dupliseer Sleutels"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15290,16 +20122,295 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Maak Funksie"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "Afgeskaskel"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Eienskappe"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Pad na Nodus:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Anim Voeg Baan By"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Tyd:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Beskrywing:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Wissel Modus"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Vervang Alles"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Nodus Naam:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Eienaars van:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Afgeskaskel"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Beskrywing"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Voorskou:"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15308,6 +20419,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15322,10 +20445,977 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Verander Woordeboek Waarde"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Anim Dupliseer Sleutels"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Anim Dupliseer Sleutels"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Wissel Modus"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Waarde:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Waarde:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Maak Funksie"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Fokus Pad"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Beskrywing:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Koppel aan Nodus:"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Wissel Modus"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Wysig Nodus Kurwe"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Wissel Modus"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Skaal Seleksie"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Slegs Seleksie"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Wissel Modus"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Onlangse:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Vee uit"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Vee uit"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Skep Intekening"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Wissel Modus"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Oorgang"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Opnoemings:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Wissel Modus"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Wissel Modus"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Anim Verander Transform"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Skep Intekening"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Voeg Sleutel Hier"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Afhanklikheid Bewerker"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Fout terwyl laai:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Skep Intekening"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Wysig Nodus Kurwe"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Verwyder Seleksie"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Wysig Nodus Kurwe"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Leêr word gebêre:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Laai Verstek"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Verwyder Seleksie"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Wissel Modus"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15341,9 +21431,294 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Laai Verstek"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Voorskou:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Lineêr"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Verpak"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Omseil"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Hulpbron"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Pad na Nodus:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Omseil"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Hernoem Oudio-Bus"
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15371,3 +21746,309 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Projek Stigters"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Verwyder Seleksie"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Ek sien..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Ek sien..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Projek Stigters"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Wissel Modus"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Wysig Nodus Kurwe"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Skep Intekening"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Oop"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Pas Letterkas"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Soek"
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Toneel word Opgedateer"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Seine"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Verwyder"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Skep Intekening"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Skep Intekening"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Skep Intekening"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 4bccc25d91..7177231198 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -61,12 +61,13 @@
# zeyad majed <zmajd62@gmail.com>, 2022.
# Whales State <whalesstate@gmail.com>, 2022.
# Mr.k <mineshtine28546271@gmail.com>, 2022.
+# ywmaa <ywmaa.personal@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-28 15:48+0000\n"
+"PO-Revision-Date: 2022-03-17 13:58+0000\n"
"Last-Translator: Mr.k <mineshtine28546271@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
@@ -76,7 +77,112 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Ù…ÙØ´ØºÙ„ الشاشة."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Ù†Ø§ÙØ°Ø© جديدة"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "خطأ"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "نتائج البحث"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: استدارة"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "مع البيانات"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "مل٠تعري٠الشبكة Network Profiler"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "من بعد "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Ø§Ù„ØµÙØ­Ø©: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "وصل"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "مل٠تعري٠الشبكة Network Profiler"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "اسم العÙقدة الرئيسة (الجذر)"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "نوع التحوّل"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "تعديل الإتصال:"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -103,7 +209,7 @@ msgstr "لا يمكن استخدام self لأن النموذج ÙØ§Ø±Øº (لم Ù
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "معاملات غير صالحة للمشغل %s, %s و %s."
+msgstr "معامل غير صالحة للمشغل ٪s و٪s و٪s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
@@ -121,6 +227,400 @@ msgstr "معامل غير صالح لإنشاء '%s'"
msgid "On call to '%s':"
msgstr "عند استدعاء '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "ÙØªØ­ Ø§Ù„Ù…ÙØ­Ø±Ø± ثنائي الأبعاد 2D"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "نسخ Ø§Ù„Ù…ÙØ­Ø¯Ø¯"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "بلاطة Ù…ÙÙØ±Ø¯Ø© جديدة"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "إجراء"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "تعديل اللقطة"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "إعدادات المشروع..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "الأسم"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "الوصÙ"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "تشغيل"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "المشهد الرئيس"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "تعطيل البلاط التلقائي Autotile"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "عنصر معطّل"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "الصوت"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "تحميل نسق المسار Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "المحرّر"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "معاملات المشهد الرئيس:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "إدارة الإصدارات (Version Control)"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "اسم Ø§Ù„Ø¥Ø¶Ø§ÙØ©:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "أض٠مدخله"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "حدد"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "إلغاء"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "مسار التركيز"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "مسار التركيز"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "ÙÙŠ الأعلى يساراً"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "ÙÙŠ الأعلى يميناً"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "أسÙÙ„"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Ø§Ù„ØµÙØ­Ø©: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "ÙÙŠ النهاية"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (Ùيزيائي)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "إنشاء متصادم تراميش قريب"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Ù…ÙØ­Ø±Ùƒ الإخراج البصري:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "مرشحات:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "تصحيح الأخطاء"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "الإعدادات:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Ù…Ùنشئ Ø§Ù„Ù…Ù„ÙØ§Øª التعريÙية Profiler"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "عمل دالة"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "تحديد التعبير"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "البنية (اللاحقة)"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "الاتصالات لدالة:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "القمم:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "مورد"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "مسار المورد"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "مصدر"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "محلي"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "أختبار"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "بايت"
@@ -149,6 +649,109 @@ msgstr "بيبي بايت (PiB)"
msgid "EiB"
msgstr "إكسي بايت (EiB)"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "المحاذاة الذكية"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "إستخدام كبس البكسل"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "طبخ (إعداد) خرائط الضوء"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Ù†ØµÙ Ø§Ù„Ù…ÙØ­Ø¯Ø¯"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "المقياس"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "تزويد السطح"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "ÙØ§Ø±Øº"
@@ -302,7 +905,7 @@ msgstr "مقاطع الرسوم المتحركة:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Track Path"
-msgstr "تغيير مسار الطريق"
+msgstr "تغيير مسار الطريق/المقطع"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
@@ -317,9 +920,8 @@ msgid "Interpolation Mode"
msgstr "وضعية Ø§Ù„Ø£Ø³ØªÙŠÙØ§Ø¡"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr "وضع Ø§Ù„ØªÙØ§Ù الحلقة (نهاية العشوائية مع بداية الحلقة)"
+msgstr "وضع Ø§Ù„ØªÙØ§Ù الحلقة (استكمال النهاية مع البداية ÙÙŠ الحلقة)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
@@ -345,7 +947,7 @@ msgstr "متقطع"
msgid "Trigger"
msgstr "ØªÙØ¹ÙŠÙ„/أطلاق"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "التقاط"
@@ -354,7 +956,8 @@ msgid "Nearest"
msgstr "أقرب"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "خطي"
@@ -403,6 +1006,30 @@ msgstr "تغيير وضع عقدة الرسم المتحرك"
msgid "Remove Anim Track"
msgstr "إزالة مسار التحريك"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "المحرّر"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "رسوم متحركة"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim أضÙÙ’ مسار حركة Ùˆ Ù…ÙØªØ§Ø­"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -533,6 +1160,20 @@ msgstr "دالة لم توجد ÙÙŠ الكائن: "
msgid "Anim Move Keys"
msgstr "Anim تحريك Ø§Ù„Ù…ÙØ§ØªÙŠØ­"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "التحوّل"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "دوال"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -585,7 +1226,6 @@ msgid "Select an AnimationPlayer node to create and edit animations."
msgstr "اختر مشغل الرسم المتحرك من شجرة المشهد لكي تنشئ أو تعدل الحركة."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Only show tracks from nodes selected in tree."
msgstr "Ùقط قم بتبين المقاطع من العقد (Nodes) المحددة ÙÙŠ الشجرة."
@@ -606,7 +1246,8 @@ msgid "Seconds"
msgstr "ثواني"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "إطار خلال ثانية"
@@ -698,7 +1339,8 @@ msgstr "أقصي أخطاء زواية:"
msgid "Max Optimizable Angle:"
msgstr "أقصي زواية تحسين:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "تحسين"
@@ -834,7 +1476,7 @@ msgstr "تصغير"
msgid "Reset Zoom"
msgstr "إرجاع التكبير"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "تحذيرات"
@@ -900,9 +1542,10 @@ msgstr "وسائط إستدعاء إضاÙية :"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
-msgstr "الدالة Ø§Ù„Ù…ÙØªÙ„قنة:"
+msgstr "الدالة Ø§Ù„Ù…ÙØªÙ„قية:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "إعدادات متقدمة"
@@ -1084,12 +1727,10 @@ msgstr ""
msgid "Dependencies"
msgstr "التبعيات"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "مورد"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "المسار"
@@ -1339,7 +1980,7 @@ msgstr "ÙØ´Ù„ استخراج Ø§Ù„Ù…Ù„ÙØ§Øª التالية من الحزمة \"
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
-msgstr "(Ùˆ ÙÙŽØ´ÙŽÙ„ÙŽ %s من Ø§Ù„Ù…Ù„ÙØ§Øª)"
+msgstr "(Ùˆ %s Ù…Ù„ÙØ§Øª اكثر)"
#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
@@ -1436,10 +2077,6 @@ msgid "Delete Effect"
msgstr "إمسح التأثير"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "الصوت"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "أض٠مسار الصوت"
@@ -1530,7 +2167,6 @@ msgid "Create a new Bus Layout."
msgstr "أنشئ نسق مسار جديد."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
msgstr "Ø¥ÙØªØ­ نسق مسار الصوت"
@@ -1583,6 +2219,7 @@ msgid "Remove Autoload"
msgstr "ازالة التحميل التلقائي"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "ØªÙØ¹ÙŠÙ„"
@@ -1617,12 +2254,6 @@ msgstr "المسار:"
msgid "Node Name:"
msgstr "إسم العقدة:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "الأسم"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Ù…ÙØªØºÙŠÙ‘ر عام (Global Variable)"
@@ -1772,6 +2403,10 @@ msgstr "مل٠النموذج غير موجود:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "لا يمكن Ù„Ù…ÙØµØ¯Ø±Ø§Øª 32-bit التي تتضمن PCK أن تكون أكبر من 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "محرر تلاثي الأبعاد"
@@ -1781,6 +2416,7 @@ msgid "Script Editor"
msgstr "محرر النص البرمجي"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "مكتبة المÙلحقات"
@@ -1930,6 +2566,9 @@ msgid "Import"
msgstr "استيراد"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "تصدير"
@@ -1965,6 +2604,11 @@ msgstr "تصدير الملÙ"
msgid "Manage Editor Feature Profiles"
msgstr "تدبير محرر Ø§Ù„Ù…Ù„ÙØ§Øª Ø§Ù„Ù…ÙØ±Ø´Ø­Ø©"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Ù…Ù„ÙØ§Øª غودوت Ø§Ù„Ù…ÙØ±Ø´Ù‘حة"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "تحديد المجلد الحالي"
@@ -2034,6 +2678,40 @@ msgstr "Ø­ÙØ¸"
msgid "Save a File"
msgstr "Ø­ÙØ¸ ملÙ"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "تم بشكل ناجح!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "وضع التشغيل:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "وضع السحب"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "الحالي:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "المل٠(النسخة) الحالية:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "الحالي:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "الرجوع للخلÙ"
@@ -2130,6 +2808,10 @@ msgstr "هناك عدة مستوردات مخصوصة لعدة أنواع حدد
msgid "(Re)Importing Assets"
msgstr "إعادة إستيراد الأصول"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Ùوق"
@@ -2148,10 +2830,6 @@ msgid "Inherited by:"
msgstr "مورث بواسطة:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "الوصÙ"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "التعليمات على الإنترنت"
@@ -2168,10 +2846,6 @@ msgid "default:"
msgstr "Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠ:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "دوال"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "خصائص الثÙمة"
@@ -2192,13 +2866,12 @@ msgid "Icons"
msgstr "الأيقونات"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Styles"
-msgstr "الأنماط"
+msgstr "مظاهر"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "التعدادات"
+msgstr "تعداد"
#: editor/editor_help.cpp
msgid "Property Descriptions"
@@ -2213,8 +2886,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"لا يوجد حاليا وص٠لهذه الخاصية. الرجاء المساعدة من خلال [color=$color]"
-"[url=$url]المساهمة واحد [/url][/color]!"
+"لا يوجد حاليا وص٠لهذه الخاصية. الرجاء مساعدتنا عن طريق [color=$color]"
+"[url=$url]المساهمة Ùيها [/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2228,6 +2901,15 @@ msgstr ""
"لا يوجد حاليا وص٠لهذه الطريقة. الرجاء المساعدة من خلال [color=$color]"
"[url=$url]المساهمة واحد[/url][/color] !"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "مساعدة"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2390,6 +3072,7 @@ msgid "Up"
msgstr "أعلى"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "وحدة"
@@ -2499,7 +3182,7 @@ msgstr "ينشئ الصورة المصغرة"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr "هذه العميلة لا يمكن إجرائها من غير جذر رئيسي."
+msgstr "هذه العميلة لا يمكن إجرائها من غير جذر/اساس رئيسي للشجرة."
#: editor/editor_node.cpp
msgid ""
@@ -2944,6 +3627,170 @@ msgid "%d more files"
msgstr "%d مزيد من Ø§Ù„Ù…Ù„ÙØ§Øª"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "مشهد"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "المسار للمشهد:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "واجهة المستخدم"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "تبديل بين Ù†ÙˆØ§ÙØ° المشهد"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "إظهار الشبكة دوماً"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "المخرجات"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "مسح Ø§Ù„Ù…ÙØ®Ø±Ø¬Ø§Øª"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "الاقتطاع التلقائي"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Ø§Ø­ÙØ¸ المشهد قبل التشغيل..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Ø­ÙØ¸ Ø§Ù„ÙØ±Ø¹ كمشهد"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "إظهار المعلومات"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Ø¥Ø®ÙØ§Ø¡ دوران التحديث"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "تحديث متواصل"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "تحديث التغيرات المهمة"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "إلصق الخاصيات"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "عقدة التنقل الزمني"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Ù…ÙØªÙحص"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "إلصق الخاصيات"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "زر معطّل"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Ø§ÙØªØ­ ÙÙŠ Ø§Ù„Ù…ÙØªØµÙØ­"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Ø§ÙØªØ­ ÙÙŠ Ø§Ù„Ù…ÙØªØµÙØ­"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "إعادة التسمية"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "مسار Ø§Ù„Ù…ÙØªØ§Ø­ العام Ù„SSH"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "مسار Ø§Ù„Ù…ÙØªØ§Ø­ الخاص Ù„SSH"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "مكان الرصيÙ"
@@ -2959,10 +3806,6 @@ msgstr "تمكين/إيقا٠الوضع الخالي من الإلهاء."
msgid "Add a new scene."
msgstr "Ø¥Ø¶Ø§ÙØ© مشهد جديد."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "مشهد"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "اذهب الي المشهد Ø§Ù„Ù…ÙØªÙˆØ­ مسبقا."
@@ -3034,7 +3877,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "أدوات مشروع أو مشهد متنوعة."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "مشروع"
@@ -3043,10 +3886,6 @@ msgid "Project Settings..."
msgstr "إعدادات المشروع..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "إدارة الإصدارات (Version Control)"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "إعداد إدارة الإصدارات (Version Control)"
@@ -3066,7 +3905,8 @@ msgstr "تحميل قالب البناء للأندرويد..."
msgid "Open User Data Folder"
msgstr "Ø¥ÙØªØ­ مجلّد بيانات المستخدم"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "أدوات"
@@ -3082,11 +3922,6 @@ msgstr "إعادة تحميل/تشغيل المشروع الحالي"
msgid "Quit to Project List"
msgstr "العودة إلى قائمة المشاريع"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "تصحيح الأخطاء"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "نشر مع تصحيح الأخطاء عن بعد"
@@ -3152,7 +3987,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
-msgstr ""
+msgstr "اجبار ارتداد(احتياط) التظليل"
#: editor/editor_node.cpp
msgid ""
@@ -3163,6 +3998,11 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
+"عندما يتم ØªÙØ¹ÙŠÙ„ هذا الخيار ØŒ سيتم استخدام التظليل ÙÙŠ وضعه الارتدادي (اما "
+"ظاهر عن طريق تظليل اوبر او مخÙÙŠ ) اثناء كل وقت التشغيل.\n"
+"هذا Ù…Ùيد للتأكد من المظهر Ùˆ الاداء الخاص بالارتدادات، Ùˆ يتم عرضهم سريعا.\n"
+"التظليل الغير متزامن يجب ØªÙØ¹ÙŠÙ„Ù‡ ÙÙŠ اعدادات المشروع حتى يتم ملاحظة ÙØ±Ù‚ ÙÙŠ هذا "
+"الخيار."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -3196,10 +4036,6 @@ msgstr ""
"حينما يتم إستخدامه عن Ø¨ÙØ¹Ø¯ على جهاز، سيكون أكثر ÙƒÙØ§Ø¡ØªØ§Ù‹ عند ØªÙØ¹ÙŠÙ„ إعداد نظام "
"Ù…Ù„ÙØ§Øª الشبكة."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "المحرّر"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "إعدادات المحرّر…"
@@ -3240,10 +4076,6 @@ msgstr "إدارة ميّزات المحرّر…"
msgid "Manage Export Templates..."
msgstr "إدارة قوالب التصدير..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "مساعدة"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "الوثائق الإلكترونية"
@@ -3322,18 +4154,12 @@ msgid "Save & Restart"
msgstr "Ø­ÙØ¸ Ùˆ إعادة تشغيل"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "تحديث متواصل"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "تحديث عند التغيير"
+msgstr "تحديث كل التغيرات"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "تغيرات المادة"
+msgstr "تحديث التغيرات المهمة"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -3344,18 +4170,10 @@ msgid "FileSystem"
msgstr "نظام Ø§Ù„Ù…Ù„ÙØ§Øª"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Ù…ÙØªÙحص"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "توسيع التبويب السÙلي"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "المخرجات"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "لا ØªØ­ÙØ¸"
@@ -3421,9 +4239,8 @@ msgid "Merge With Existing"
msgstr "دمج مع الموجود"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Apply MeshInstance Transforms"
-msgstr "تطبيق التحويلات ل MeshInstance"
+msgstr "تطبيق الهيئة ل MeshInstance"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
@@ -3521,6 +4338,7 @@ msgid "Installed Plugins:"
msgstr "Ø§Ù„Ø¥Ø¶Ø§ÙØ§Øª Ø§Ù„Ù…ÙØ«Ø¨ØªØ©:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "تحديث"
@@ -3579,7 +4397,9 @@ msgstr ""
msgid "Frame #:"
msgstr "إطار #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "الوقت"
@@ -3587,6 +4407,20 @@ msgstr "الوقت"
msgid "Calls"
msgstr "إستدعاءات"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Ù…Ùنقح الأخطاء"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "إعادة تسمية Ø§Ù„ÙˆØ¸ÙŠÙØ© البرمجية"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "تحرير النص:"
@@ -3595,7 +4429,7 @@ msgstr "تحرير النص:"
msgid "On"
msgstr "ÙØ¹Ù‘ال"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "طبقة"
@@ -3705,6 +4539,11 @@ msgstr "حوّلْ إلى %s"
msgid "New %s"
msgstr "%s جديدة"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Ø¥Ø¶Ø§ÙØ© مورد"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "نص برمجي جديد"
@@ -3713,15 +4552,20 @@ msgstr "نص برمجي جديد"
msgid "Extend Script"
msgstr "ÙØªØ­ الكود البرمجي"
-#: editor/editor_run_native.cpp
+#: editor/editor_resource_picker.cpp
#, fuzzy
+msgid "Script Owner"
+msgstr "اسم النص البرمجي:"
+
+#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
-"لا يوجد إعداد تصدير مسبق عامل لهذه المنصة.\n"
-"من ÙØ¶Ù„Ùƒ أضÙÙ’ إعداد تصدير عامل ÙÙŠ قائمة التصدير أو عر٠إعداد تصدير موجود كعامل."
+"لا يوجد إعداد تصدير مسبق لهذه المنصة.\n"
+"من ÙØ¶Ù„Ùƒ أضÙÙ’ إعداد تصدير ÙÙŠ قائمة التصدير أو عر٠إعداد تصدير موجود كقابل "
+"للتشغيل(عامل)."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -3747,6 +4591,980 @@ msgstr "لم نستطع تشغيل الكود:"
msgid "Did you forget the '_run' method?"
msgstr "هل نسيت الطريقة '_run' ؟"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "تنسيق المحرّر"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "إظهار الكل"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "المشهد الرئيس"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Ø¥Ø¶Ø§ÙØ© نقطة العقدة"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "وضع خالي من الإلهاء"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "الموضوع"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "إعداد Ù…ÙØ³Ø¨Ù‚"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "الألوان"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "اختر لوناً"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "انشاء خارطة الضوء"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "البكسلات المحيطية (الحدودية)"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "تكرار الرسوم المتحركة"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "مظهر المحرر/برنامج-جودوه"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "زر العجلة يميناً"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "نظام Ø§Ù„Ù…Ù„ÙØ§Øª"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "الاتجاهات"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "مسار المشروع:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "مسار المشروع:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Ø­ÙØ¸"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "نسخ الموارد"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Ù†Ø§ÙØ°Ø© XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "أظهر Ø§Ù„Ù…Ù„ÙØ§Øª المخÙية"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "الصورة المصغرة..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "تعديل شجرة المشهد"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "إظهار الشبكة دوماً"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "محرر المجموعات"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "مورد ÙØ±Ø¹ÙŠ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "مظهر المحرر/برنامج-جودوه"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "الاتجاهات"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Ù…ÙØ¹Ù„ّم التركيب Syntax"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Ø§Ù„Ù…Ø³Ø§ÙØ© البادئة يساراً"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "النوع"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "الحجم:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Ù…Ø³Ø§ÙØ© بادئة تلقائية"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "تحويل Ø§Ù„Ù…Ø³Ø§ÙØ© البادئة إلى Ù…Ø³Ø§ÙØ§Øª"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "استدعاءات الرسم:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "استدعاءات الرسم:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "تنقل"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "إظهار المركز"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "رقم الخط:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "رقم الخط:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "تخطي نقاط التكسّر"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "محرر النص البرمجي"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "ملÙ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "تشذيب Ø§Ù„ÙØ±Ø§ØºØ§Øª البيضاء الزائدة"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "اجبار ارتداد(احتياط) التظليل"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "اضغط بالزر الأيمن Ù„Ø¥Ø¶Ø§ÙØ© نقطة"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "نسخ مسار العÙقدة"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Ø¥Ø¶Ø§ÙØ© نوع"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "أظهر المساعدات"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "خريطة الشبكة"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "اختر Ø§Ù„Ù…Ø³Ø§ÙØ©:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "المحدد Ùقط"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "خطوة الشبكة:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "خطوة الشبكة:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "تلوين (طلاء) خريطة الشبكة GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "تلوين (طلاء) خريطة الشبكة GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "تلوين (طلاء) خريطة الشبكة GridMap"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Ø§ÙØªØ±Ø§Ø¶ÙŠ"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "المظهر الكلي الاساسي"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Ø§ÙØªØ±Ø§Ø¶ÙŠ"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "وضع التنقل"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "تعديل المحور Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "تعديل المحور X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "تصغير"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "رتب من أول ما تم تعديله"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "وضع السحب"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Ù…ÙØ¹Ø¯Ù‘Ù„"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "وضع التنقل"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "الترجمات"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "تكبير"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "الرؤية Ø§Ù„Ø­ÙØ±Ø© Freelook للأعلى"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "أنشئ سطح Mesh التنقل"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "الرؤية Ø§Ù„Ø­ÙØ±Ø© Freelook يساراً"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "الرؤية Ø§Ù„Ø­ÙØ±Ø© Freelook يساراً"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Ù…ÙØ¹Ø¯Ù‘Ù„ سرعة الرؤية Ø§Ù„Ø­ÙØ±Ø©"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Ù…ÙØ¹Ø¯Ù‘Ù„ تباطؤ الرؤية Ø§Ù„Ø­ÙØ±Ø©"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Ù…ÙØ¹Ø¯Ù‘Ù„ سرعة الرؤية Ø§Ù„Ø­ÙØ±Ø©"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "اختر لوناً"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "اختر لوناً"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "المحاذاة الذكية"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "إعادة تسمية عنصر اللون"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "إعادة تسمية عنصر اللون"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "عدل على الحساب الحالي:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "حجم الخطوط:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "السرعة:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Ù…ÙØ­Ø±Ø± UV الخاص Ø¨Ø§Ù„Ù…ÙØ¶Ù„عات ثنائية Ø§Ù„Ø¨ÙØ¹Ø¯"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "التبويب السابق"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "إعادة تسمية الرسم المتحرك"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "إنشاء مسار(ات) إعادة التعيين (RESET)"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "محرر المجموعات"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "على كامل المستطيل"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "حدد موقع خروج الإنحناء"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "الواجهة View الأمامية"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "من بعد "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "مسح النقطة"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "إعدادات Ø§Ù„Ù…ÙØ¹Ø¯Ù„"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "مدير المشروع"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "إعادة تسمية مجلد:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "النوع الأساسي"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "تخزين الملÙ:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "لون خلÙية غير صالح."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "لون خلÙية غير صالح."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "إستيراد المحدد"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "الطابق التالي"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "رقم الخط:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "رقم الخط:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "لون خلÙية غير صالح."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Ø­Ø°Ù Ø§Ù„Ù…ÙØ®ØªØ§Ø±"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "المحدد Ùقط"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "المشهد الحالي"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Ù…ÙØ¹Ù„ّم التركيب Syntax"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "الوظائ٠البرمجية"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "إعادة تسمية Ø§Ù„Ù…ÙØªØºÙŠÙ‘ر"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "اختر لوناً"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "المحÙوظات"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "نقاط التكسّر"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "نتائج البحث"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "نتائج البحث"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3795,6 +5613,22 @@ msgid "Starting the download..."
msgstr "الشروع بالتنزيل..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "خطأ ÙÙŠ طلب الرابط:"
@@ -3848,11 +5682,10 @@ msgid "Error getting the list of mirrors."
msgstr "هناك خطأ ÙÙŠ جلب قائمة المرايا mirrors."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr ""
-"حدث خطأ ÙÙŠ ØªÙØ³ÙŠØ±/تحليل (parsing) مل٠JSON الخاص بقائمة المرايا. من ÙØ¶Ù„Ùƒ بلّغ "
-"عن هذه المشكلة!"
+"حدث خطأ ÙÙŠ ØªÙØ³ÙŠØ±/تحليل مل٠JSON الخاص بقائمة المرايا. من ÙØ¶Ù„Ùƒ بلّغ عن هذه "
+"المشكلة!"
#: editor/export_template_manager.cpp
msgid "Best available mirror"
@@ -3909,7 +5742,6 @@ msgid "SSL Handshake Error"
msgstr "خطأ مطابقة ssl"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't open the export templates file."
msgstr "لا نستطيع ÙØªØ­ مل٠القوالب."
@@ -3918,12 +5750,10 @@ msgid "Invalid version.txt format inside the export templates file: %s."
msgstr "صيغة غير صالحة ل version.txt داخل مل٠القالب: %s."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "No version.txt found inside the export templates file."
msgstr "لم يتم إيجاد مل٠version.txt ÙÙŠ داخل مل٠القالب."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for extracting templates:"
msgstr "خطأ ÙÙŠ إنشاء المسار لاستخراج القوالب:"
@@ -3980,9 +5810,8 @@ msgid "Download from:"
msgstr "التحميل من:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Open in Web Browser"
-msgstr "Ø£ÙØªØ­Ù‡Ù ÙÙŠ Ø§Ù„Ù…ØªØµÙØ­"
+msgstr "Ø¥ÙØªØ­Ù‡Ù ÙÙŠ Ø§Ù„Ù…ØªØµÙØ­"
#: editor/export_template_manager.cpp
msgid "Copy Mirror URL"
@@ -4003,7 +5832,6 @@ msgid "Official export templates aren't available for development builds."
msgstr "قوالب التصدير الرسمية غير مدعومة لأجل البناء الخاص بالتطوير."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Install from File"
msgstr "تثبيت من ملÙ"
@@ -4044,6 +5872,15 @@ msgstr ""
"ستستمر القوالب بالتحميل.\n"
"ربما تلاحظ تجمداً بسيطاً بالمحرر عندما ينتهي تحميلهم."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "كلمة المرور"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Ø§Ù„Ù…ÙØ¶Ù„ات"
@@ -4303,9 +6140,8 @@ msgid "Folder:"
msgstr "مجلد:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "تنقيات:"
+msgstr "مرشحات:"
#: editor/find_in_files.cpp
msgid ""
@@ -4409,6 +6245,14 @@ msgstr "محرر المجموعات"
msgid "Manage Groups"
msgstr "إدارة المجموعات"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "إستيراد كمشهد واحد"
@@ -4490,6 +6334,12 @@ msgstr "هل قمت بإرجاع كائن مشتق من العقدة ÙÙŠ دال
msgid "Saving..."
msgstr "جاري Ø§Ù„Ø­ÙØ¸..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "حدد المستورد"
@@ -4539,10 +6389,6 @@ msgid "Import As:"
msgstr "إستيراد ك:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "إعداد Ù…ÙØ³Ø¨Ù‚"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Ø§Ø­ÙØ¸ المشاهد، إعادة-الإستيراد، وإعادة التشغيل"
@@ -4600,7 +6446,6 @@ msgid "Extra resource options."
msgstr "أختيارات اضاÙية للمورد."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource from Clipboard"
msgstr "تحرير المورد من Ø§Ù„Ø­Ø§ÙØ¸Ø© (Clipboard)"
@@ -4742,6 +6587,14 @@ msgstr "أض٠حركة"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "أضÙÙ’ %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4855,10 +6708,9 @@ msgid "Remove BlendSpace2D Triangle"
msgstr "إزالة مثلث الدمج Ø§Ù„ÙØ¶Ø§Ø¦ÙŠ Ø«Ù†Ø§Ø¦ÙŠ Ø§Ù„Ø¨ÙØ¹Ø¯ BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
-"إن BlendSpace2D لا ينتمي إلى عÙقدة شجرة الرسومات المتحركة AnimationTree."
+"إن BlendSpace2D لا ينتمي إلى شبكة/node شجرة الرسومات المتحركة AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
@@ -5101,10 +6953,6 @@ msgid "Animation Tools"
msgstr "أدوات الرسم المتحرك"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "رسوم متحركة"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "جديد"
@@ -5145,7 +6993,9 @@ msgstr "الماضي"
msgid "Future"
msgstr "المستقبل"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "العمق"
@@ -5329,6 +7179,7 @@ msgid "Blend"
msgstr "دمج"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "خلط"
@@ -5444,6 +7295,10 @@ msgid "Filters..."
msgstr "الÙلترة..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "المحتويات:"
@@ -5568,6 +7423,11 @@ msgid "Download Error"
msgstr "خطأ ÙÙŠ التحميل"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Ø§Ù„Ù…Ù„ÙØ§Øª Ø§Ù„Ù…ØªÙˆØ§ÙØ±Ø©:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "تحميل هذا الأصل قيد التنÙيذ أصلاً!"
@@ -5676,12 +7536,11 @@ msgstr ""
"Ø§Ø­ÙØ¸ مشهدك ثم حاول مجدداً."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
-"لا يوجد ميش ليتم تجهيزهÙ. تأكد أنه٠يحتوي على Ù…Ù†ÙØ° UV2 Ùˆ أن علامتا 'الأستخدام "
+"لا يوجد mesh ليتم تجهيزهÙ. تأكد أنه٠يحتوي على Ù…Ù†ÙØ° UV2 Ùˆ أن علامتا 'الاستخدام "
"ÙÙŠ الضوء المخبوز ' Ùˆ 'أنتج خريطة ضوئية' Ù…ÙØ¹Ù„تان."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -5708,11 +7567,11 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
-msgstr "إعداد خرائط الضوء"
+msgstr "طبخ (إعداد) خرائط الضوء"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
-msgstr ""
+msgstr "طبخ/تجهيز-خريطة-الاضاءة"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -5825,13 +7684,11 @@ msgstr "تحريك عنصر-اللوحة \"%s\" الى (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Locked"
-msgstr "Ø­ÙØ¯Ø¯ القÙÙ„"
+msgstr "Ù…ÙÙ‚ÙÙ„"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Grouped"
msgstr "Ù…ÙØ¬ÙŽÙ…عَ"
@@ -6011,7 +7868,8 @@ msgid "Zoom Reset"
msgstr "إعادة تعيين التكبير"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "تحديد الوضع"
@@ -6159,7 +8017,6 @@ msgstr "Ù‚ÙÙ„ العنصر المحدد ÙÙŠ هذا المكان (لا يمكن
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
msgstr "Ø¥Ù‚ÙØ§Ù„ الوحدة(الوحدات) المحددة"
@@ -6170,7 +8027,6 @@ msgstr "إلغاء القÙÙ„ عن هذا العنصر (يمكن تحريكه ا
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected Node(s)"
msgstr "إلغاء Ùقل الوحدة(الوحدات) المحددة"
@@ -6181,7 +8037,6 @@ msgstr "تأكد من أن الطÙÙ„ للعنصر غير قابل للتحديØ
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected Node(s)"
msgstr "إجمعْ الوحدة(الوحدات) المحددة"
@@ -6192,7 +8047,6 @@ msgstr "إرجاع مقدرة تحديد الطÙÙ„ للعنصر."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected Node(s)"
msgstr "إلغاء جمعْ الوحدة(الوحدات) المحددة"
@@ -6218,8 +8072,28 @@ msgid "View"
msgstr "أظهر"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "إظهار الشبكة دوماً"
+#, fuzzy
+msgid "Show"
+msgstr "إظهار الشبكة"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "المحاذاة الذكية"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "أظهر المود"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "شبكة"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6310,9 +8184,8 @@ msgid "Add Node Here"
msgstr "أضÙÙ’ وحدة هنا"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Instance Scene Here"
-msgstr "نمذجة المشهد(المشاهد)"
+msgstr "نسخ المشهد هنا"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
@@ -6367,11 +8240,6 @@ msgid "Zoom to 1600%"
msgstr "التكبير إلى 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "أضÙÙ’ %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "يتم Ø¥Ø¶Ø§ÙØ© %s..."
@@ -6436,7 +8304,7 @@ msgstr "امسح قناع الانبعاث"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "جسيمات"
@@ -6452,7 +8320,6 @@ msgstr "قناع الانبعاث"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Solid Pixels"
msgstr "البكسيلات الأساسية (Solid Pixels)"
@@ -6570,7 +8437,9 @@ msgstr "التدرج Ø§Ù„Ù…ÙØ­Ø±Ø±"
msgid "Item %d"
msgstr "العنصر %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "العناصر"
@@ -6670,7 +8539,10 @@ msgstr "لا يمكن إنشاء الحد!"
msgid "Create Outline"
msgstr "أنشئ الحد"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "مجسّم"
@@ -6790,7 +8662,7 @@ msgstr ""
"التحديث من المشهد المتواجد؟:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "مكتبة المجسم"
@@ -6814,6 +8686,23 @@ msgstr "إستيراد من المشهد (مع وضع التحويلات)"
msgid "Update from Scene"
msgstr "تحديث من المشهد"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "تطبيق الهيئة ل MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "تطبيق الهيئة ل MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "عرض"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "لا مصدر ميش تم تحديده (Ùˆ لا ميش متعدد تم تحديده ÙÙŠ العقدة)."
@@ -6925,6 +8814,7 @@ msgid "Generate Visibility Rect"
msgstr "توليد Rect الرؤية"
#: editor/plugins/particles_2d_editor_plugin.cpp
+#, fuzzy
msgid "Can only set point into a ParticlesMaterial process material"
msgstr "لا يمكن إنشاء سوى نقطة وحيدة داخل معالج المواد لـ ParticlesMaterial"
@@ -6973,7 +8863,7 @@ msgstr "نقاط المساحة"
msgid "Surface Points+Normal (Directed)"
msgstr "نقاط السطح + طبيعي (Ù…Ùوجّه)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "حجم"
@@ -7073,6 +8963,7 @@ msgstr "إغلاق المنحنى"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "الإعدادات"
@@ -7122,6 +9013,20 @@ msgstr "إزالة النÙقطة داخلية التحكم In-Control"
msgid "Split Segment (in curve)"
msgstr "ÙØµÙ„ القطعة (من المÙنحنى)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "الأدوات Gizmos"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "الوان الإنبعاث"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "تحريك النÙقطة"
@@ -7209,11 +9114,12 @@ msgstr "ال UV"
msgid "Points"
msgstr "النقاط"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Ø§Ù„Ù…ÙØ¶Ù„عات"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "العظام"
@@ -7292,7 +9198,8 @@ msgstr "إزالة UV"
msgid "Grid Settings"
msgstr "إعدادات الشبكة"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "محاذاة"
@@ -7301,10 +9208,6 @@ msgid "Enable Snap"
msgstr "تمكين المحاذاة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "شبكة"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "إظهار الشبكة"
@@ -7423,6 +9326,11 @@ msgid "Close and save changes?"
msgstr "الإغلاق مع Ø­ÙØ¸ التعديلات؟"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "خطأ ÙÙŠ كتابة المل٠النصي TextFile:"
@@ -7502,6 +9410,10 @@ msgid "%s Class Reference"
msgstr "%s مرجعية الص٠Class"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "إيجاد التالي"
@@ -7523,7 +9435,7 @@ msgstr "ØªÙØ¹ÙŠÙ„ الترتيب Ø§Ù„Ø£Ù„ÙØ¨Ø§Ø¦ÙŠ Ù„Ù‚Ø§Ø¦Ù…Ø© الدوال."
msgid "Filter methods"
msgstr "ترشيح الدوال"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "ترتيب"
@@ -7540,16 +9452,16 @@ msgid "Move Down"
msgstr "تحريك لأسÙÙ„"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Next Script"
msgstr "النص البرمجي التالي"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Previous Script"
msgstr "النص البرمجي السابق"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "ملÙ"
@@ -7582,11 +9494,6 @@ msgid "History Next"
msgstr "التاريخ التالي"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "الموضوع"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "استيراد الموضوع…"
@@ -7606,10 +9513,6 @@ msgstr "إغلاق الكل"
msgid "Close Docs"
msgstr "إغلاق المستندات"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "تشغيل"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7676,15 +9579,66 @@ msgstr ""
"Ø§Ù„Ù…Ù„ÙØ§Øª التالية أحدث على القرص.\n"
"ما الإجراء الذي ينبغي اتخاذه؟:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Ù…Ùنقح الأخطاء"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "نتائج البحث"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "تنقيح الأخطاء ÙÙŠ محرر خارجي"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "مسار التصدير"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "حدد مل٠القالب"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "لون خلÙية غير صالح."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Ø­ÙØ¯Ø¯ التجميع"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "إنشاء نص برمجي"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "اسم النص البرمجي:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "إخلاء النصوص البرمجية الحديثة"
@@ -7693,6 +9647,7 @@ msgid "Connections to method:"
msgstr "الاتصالات لدالة:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "مصدر"
@@ -7828,10 +9783,6 @@ msgid "Convert Indent to Tabs"
msgstr "تحويل Ø§Ù„Ù…Ø³Ø§ÙØ© البادئة إلى تبويبات"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Ù…Ø³Ø§ÙØ© بادئة تلقائية"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Ø¬ÙØ¯ ÙÙŠ Ø§Ù„Ù…Ù„ÙØ§Øª..."
@@ -7892,7 +9843,7 @@ msgstr ""
"لقد تم تعديل هذا Ø§Ù„Ù…ÙØ¸Ù„Ù„ على القرص.\n"
"ما الإجراء الذي ينبغي اتخاذه؟"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Ù…ÙØ¸Ù„Ù„"
@@ -7924,7 +9875,8 @@ msgstr "الكتابة Ùوق الوضعية Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠØ© (Rest Pose)"
msgid "Create physical bones"
msgstr "إنشاء عظام مادية"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "الهيكل"
@@ -7938,7 +9890,7 @@ msgstr "تشغيل IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
-msgstr "متعامد"
+msgstr "متعامد Orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
@@ -7950,59 +9902,48 @@ msgid "Top Orthogonal"
msgstr "متعامد"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Top Perspective"
-msgstr "منظوري"
+msgstr "نظر من Ùوق"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Orthogonal"
-msgstr "متعامد"
+msgstr "نظر من الاسÙÙ„ (متعامد)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Perspective"
-msgstr "منظوري"
+msgstr "نظر من الاسÙÙ„"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Left Orthogonal"
-msgstr "متعامد"
+msgstr "نظر من الشمال (متعامد/ليس له بعد ثالث)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Left Perspective"
-msgstr "منظوري"
+msgstr "نظر من الشمال"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Right Orthogonal"
-msgstr "متعامد"
+msgstr "نظر من اليمين (متعامد/ليس له بعد ثالث)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Right Perspective"
-msgstr "منظوري"
+msgstr "نظر من اليمين"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Front Orthogonal"
-msgstr "متعامد"
+msgstr "نظر من الامام (متعامد/ليس له بعد ثالث)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Front Perspective"
-msgstr "منظوري"
+msgstr "نظر من الامام"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rear Orthogonal"
-msgstr "متعامد"
+msgstr "نظر من الخل٠(متعامد/ليس له بعد ثالث)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rear Perspective"
-msgstr "منظوري"
+msgstr "نظر من الخلÙ"
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8011,7 +9952,6 @@ msgstr " [auto]"
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid " [portals active]"
msgstr " [البوابات Ù…ÙØ¹Ù„Ø©]"
@@ -8042,19 +9982,13 @@ msgid "None"
msgstr "لا شيء"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rotate"
-msgstr "وضع التدوير"
+msgstr "تدوير"
#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Translate"
-msgstr "الترجمة"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "المقياس"
+msgstr "ترجم"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
@@ -8097,7 +10031,6 @@ msgid "Material Changes:"
msgstr "تغيرات المادة:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Shader Changes:"
msgstr "تغيرات Ø§Ù„Ù…ÙØ¸Ù„Ù„:"
@@ -8201,7 +10134,7 @@ msgstr "إظهار عدد الإطارات بالثانية"
msgid "Half Resolution"
msgstr "نص٠دقة الشاشة"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "المستمع الصوتي"
@@ -8215,13 +10148,12 @@ msgstr "معاينة سينمائية"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
-msgstr ""
+msgstr "غير متاح ÙÙŠ ريندر GLES2"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "غير Ù…ØªÙˆØ§ÙØ± عند استخدام الخرج البصري GLES2 ."
+msgstr "وضع رسومات الاختبار متاح ÙÙŠ ريندر GLES3 Ùقط Ùˆ ليس ريندر GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -8279,9 +10211,8 @@ msgstr ""
"لا يمكن الاعتماد على تلك القيمة كمؤشر لأداء اللعبة."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Convert Rooms"
-msgstr "تحويل إلي %s"
+msgstr "تحويل الغرÙ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -8359,9 +10290,8 @@ msgid "Orbit View Right"
msgstr "تحريك المسار لليمين"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Orbit View Up"
-msgstr "الواجهة View الأمامية"
+msgstr "المنظر View الأمامي"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
@@ -8400,11 +10330,6 @@ msgid "Reset Field of View to Default"
msgstr "إعادة تعيين مجال الرؤية إلى Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠ"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "التحوّل"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "محاذاة الشيء إلى الأرض"
@@ -8449,14 +10374,14 @@ msgid "View Grid"
msgstr "إظهار الشبكة"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Portal Culling"
-msgstr "إعدادات إطار العرض"
+msgstr "إعدادات بوابات Ø§Ù„Ø§Ø®ÙØ§Ø¡ (الاشياء الغير ظاهرة للكاميرا)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Occlusion Culling"
-msgstr "إعدادات إطار العرض"
+msgstr ""
+"إعدادات Ø§Ù„Ø§Ø®ÙØ§Ø¡ بتقنية الاصطدام (طريقة برمجية Ù„Ø§Ø®ÙØ§Ø¡ الاشياء التي لا تراها "
+"الكاميرا)"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -8524,9 +10449,26 @@ msgid "Post"
msgstr "لاحق"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Ù‚ÙÙ„ تدوير الواجهة"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "كائن"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
-msgstr "مشروع غير مسمى"
+msgstr "اداة غير مسمى"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
@@ -8779,37 +10721,32 @@ msgid "TextureRegion"
msgstr "منطقة النقش TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
-msgstr "الأسلوب"
+msgstr "مربعات الشكل"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
msgstr "{num} لون (ألوان)"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No colors found."
-msgstr "لا مصدر للسطح تم تحديده."
+msgstr "لم يتم العثور على الوان."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "{num} constant(s)"
-msgstr "الثوابت"
+msgstr "‘الثابت(الثوابت)"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No constants found."
-msgstr "ثابت اللون."
+msgstr "لم يتم العثور على الثوابت."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
msgstr "{num} خط (خطوط)"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No fonts found."
-msgstr "لم يوجد."
+msgstr "لم يتم العثور على الخطوط."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
@@ -8824,9 +10761,8 @@ msgid "{num} stylebox(es)"
msgstr "{num} ستايلبوكس"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No styleboxes found."
-msgstr "لا مصدر للسطح تم تحديده."
+msgstr "لم يتم العثور على مربعات الشكل."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
@@ -8837,9 +10773,8 @@ msgid "Nothing was selected for the import."
msgstr "لم يتم اختيار شيء لأجل عملية الاستيراد."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Importing Theme Items"
-msgstr "استيراد الموضوع Theme"
+msgstr "استيراد مجموعة التنسيق"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
@@ -8850,9 +10785,8 @@ msgid "Updating the editor"
msgstr "تحديث المحرر"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Finalizing"
-msgstr "جاري إنهاء الاستيراد"
+msgstr "ÙÙŠ المراحل النهائية"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter:"
@@ -8943,7 +10877,6 @@ msgid "Expand types."
msgstr "توسيع كل الأنواع."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all Theme items."
msgstr "حدد مل٠القالب."
@@ -8990,29 +10923,24 @@ msgid "Remove All Color Items"
msgstr "إزالة جميع عناصر الالوان"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Item"
-msgstr "إزالة عنصر"
+msgstr "اعادة تسمية العنصر"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Constant Items"
-msgstr "إزالة جميع العناصر"
+msgstr "إزالة جميع العناصر الثابتة"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Font Items"
-msgstr "إزالة جميع العناصر"
+msgstr "إزالة جميع عناصر الخط"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Icon Items"
-msgstr "إزالة جميع العناصر"
+msgstr "إزالة جميع عناصر العلامة/الايقونة"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All StyleBox Items"
-msgstr "إزالة جميع العناصر"
+msgstr "إزالة جميع عناصر مربعات الشكل"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -9027,61 +10955,52 @@ msgid "Add Color Item"
msgstr "Ø¥Ø¶Ø§ÙØ© عنصر اللون"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Constant Item"
-msgstr "Ø¥Ø¶Ø§ÙØ© بنود للصنÙ"
+msgstr "Ø¥Ø¶Ø§ÙØ© عنصر ثابت"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Font Item"
-msgstr "Ø¥Ø¶Ø§ÙØ© عنصر"
+msgstr "Ø¥Ø¶Ø§ÙØ© عنصر الخط"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Icon Item"
-msgstr "Ø¥Ø¶Ø§ÙØ© عنصر"
+msgstr "Ø¥Ø¶Ø§ÙØ© عنصر العلامة/الايقونة"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Stylebox Item"
-msgstr "Ø¥Ø¶Ø§ÙØ© جميع العناصر"
+msgstr "Ø¥Ø¶Ø§ÙØ© عنصر مربع المظهر"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Color Item"
msgstr "إعادة تسمية عنصر اللون"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Constant Item"
-msgstr "حذ٠بنود من الصنÙ"
+msgstr "اعادة تسمية عنصر ثابت"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Font Item"
-msgstr "إعادة تسمية العÙقدة"
+msgstr "إعادة تسمية عنصر الخط"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Icon Item"
msgstr "إعادة تسمية عنصر الأيقونة"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Stylebox Item"
-msgstr "مسح العنصر المحدد"
+msgstr "اعادة تسمية عنصر مربع المظهر"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Invalid file, not a Theme resource."
-msgstr "مل٠خطأ، ليس مل٠نسق مسار الصوت."
+msgstr "المل٠خطأ، ليس مل٠مورد المظهر الكلي."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
msgstr "مل٠غير صالح، مماثل لمصدر الثيم المحرر."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Manage Theme Items"
-msgstr "إدارة القوالب"
+msgstr "إدارة عناصر المظاهر الكلية"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit Items"
@@ -9100,9 +11019,8 @@ msgid "Add Item:"
msgstr "Ø¥Ø¶Ø§ÙØ© عنصر:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add StyleBox Item"
-msgstr "Ø¥Ø¶Ø§ÙØ© جميع العناصر"
+msgstr "Ø¥Ø¶Ø§ÙØ© عنصر مربع المظهر"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Items:"
@@ -9113,18 +11031,16 @@ msgid "Remove Class Items"
msgstr "حذ٠بنود من الصنÙ"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Items"
-msgstr "حذ٠بنود من الصنÙ"
+msgstr "حذ٠عناصر مخصصة"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "إزالة جميع العناصر"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Theme Item"
-msgstr "عناصر ثيم واجهة المستخدم"
+msgstr "Ø¥Ø¶Ø§ÙØ© عنصر مظهر واجهة المستخدم"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Old Name:"
@@ -9135,29 +11051,24 @@ msgid "Import Items"
msgstr "إستَردْ العناصر"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Default Theme"
-msgstr "Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ"
+msgstr "المظهر الكلي الاساسي"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Editor Theme"
-msgstr "تحرير الموضوع"
+msgstr "مظهر المحرر/برنامج-جودوه"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select Another Theme Resource:"
-msgstr "حذ٠المورد:"
+msgstr "إختر مورد مظهر كلي أخر:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme Resource"
-msgstr "إعادة تسمية المورد"
+msgstr "مورد المظهر الكلي"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Another Theme"
-msgstr "استيراد الموضوع Theme"
+msgstr "مظهر كلي أخر"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type"
@@ -9208,14 +11119,12 @@ msgid "Add Item Type"
msgstr "Ø¥Ø¶Ø§ÙØ© نوع للعنصر"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Variation Base Type"
-msgstr "تحيد نوع المتغير"
+msgstr "حدد نوع المتغير"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Base Type"
-msgstr "تعديل النوع الأساس"
+msgstr "تعديل النوع الأساسي"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
@@ -9234,9 +11143,12 @@ msgid "Override all default type items."
msgstr "تجاوز جميع أنواع العناصر Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠØ©."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
-msgstr "تعديل النوع الأساس"
+msgstr "النوع الأساسي"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
@@ -9249,9 +11161,8 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme:"
-msgstr "الموضوع:"
+msgstr "المظهر الكلي:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Items..."
@@ -9488,6 +11399,56 @@ msgstr "القلب عموديًا"
msgid "Clear Transform"
msgstr "محو التَحَوّل"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "طلاء خريطة البلاط TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "إظهار جميع المَحليّات Locales"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "أظهر المساطر"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "رتبْ Ø§Ù„Ù…Ù„ÙØ§Øª"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "وعاء التعبئة"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "المحرّر"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "عرض تراكبات الرسم Overdraw"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "اختر لوناً"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Ø¥Ø¶Ø§ÙØ© نقش(نقوش) إلى Ù…ÙØ­Ø¯Ø¯ البلاط TileSet."
@@ -9532,11 +11493,17 @@ msgstr "الإحداثيات السابقة"
msgid "Select the previous shape, subtile, or Tile."
msgstr "اختر الشكل أو البلاط Ø§Ù„ÙØ±Ø¹ÙŠ Ø£Ùˆ البلاط، السابق."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "الإقليم"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "التصادم"
@@ -9544,23 +11511,22 @@ msgstr "التصادم"
msgid "Occlusion"
msgstr "الإطباق Occlusion"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "تنقل"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "قناع-Ø§Ù„Ø¨ÙØª"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "الأولية"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "الأيقونة"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "ترتيبية المحور Z"
@@ -9588,7 +11554,7 @@ msgstr "وضع قناع-Ø§Ù„Ø¨ÙØª"
msgid "Priority Mode"
msgstr "وضع الأولية"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "وضع الأيقونة"
@@ -9833,10 +11799,6 @@ msgid "No VCS plugins are available."
msgstr "لا يوجد Ø¥Ø¶Ø§ÙØ§Øª VCS Ù…ØªÙˆØ§ÙØ±Ø©."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "خطأ"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr "الإعدادت عن Ø¨ÙØ¹Ø¯ ÙØ§Ø±ØºØ©. يمكن أنْ لا تعمل خصائص VCS التي تستخدم الشبكة."
@@ -9861,18 +11823,16 @@ msgid "Unstaged Changes"
msgstr "تغيرات Ø§Ù„Ù…ÙØ¸Ù„Ù„"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "ارتكاب:"
+msgstr "تسجيل/تجهيز:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr "تاريخ:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "العنوان:"
+msgstr "عنوان جانبي:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
@@ -9902,27 +11862,10 @@ msgid "Remote Login"
msgstr "مسح النقطة"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "إعادة التسمية"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "كلمة المرور"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "مسار Ø§Ù„Ù…ÙØªØ§Ø­ العام Ù„SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "أختر مسار Ø§Ù„Ù…ÙØªØ§Ø­ العام Ù„SSH"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "مسار Ø§Ù„Ù…ÙØªØ§Ø­ الخاص Ù„SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "أختر مسار Ø§Ù„Ù…ÙØªØ§Ø­ الخاص Ù„SSH"
@@ -9935,12 +11878,10 @@ msgid "Detect new changes"
msgstr "الكش٠عن التغيرات الجديدة"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
msgstr "إلغاء جميع التعديلات"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
msgstr "تحضير جميع التغيرات"
@@ -10003,9 +11944,8 @@ msgid "Remote Name"
msgstr "من Ø¨ÙØ¹Ø¯"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "من بعد"
+msgstr "لينك/مسار اونلاين عن بعد"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
@@ -10020,7 +11960,6 @@ msgid "Push"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
msgstr "أنشر بإجبار"
@@ -10045,7 +11984,6 @@ msgid "Unmerged"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
msgstr "أظهر:"
@@ -10170,7 +12108,7 @@ msgstr "رأس"
msgid "Fragment"
msgstr "شظايا"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "ضوء"
@@ -10945,7 +12883,6 @@ msgid "VisualShader"
msgstr "Ø§Ù„Ù…ÙØ¸Ù„Ù„ البصري"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Edit Visual Property:"
msgstr "تحرير الخاصية البصرية:"
@@ -11015,7 +12952,7 @@ msgstr ""
msgid "Export Path"
msgstr "مسار التصدير"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "الموراد"
@@ -11076,7 +13013,8 @@ msgstr "النص البرمجي"
msgid "GDScript Export Mode:"
msgstr "وضع تصدير النص البرمجي:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "نص"
@@ -11099,6 +13037,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Ù…ÙØªØ§Ø­ تشÙير النص البرمجي (256-bits Ùƒ hex ):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "تحريك إلي..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "تصدير PCK/ مل٠مضغوط Zip"
@@ -11420,11 +13369,6 @@ msgstr ""
"هل أنت متأكد من ÙØ­Øµ %s من المجلدات بحثاً عن مشاريع غودوت Ù…ØªÙˆØ§ÙØ±Ø©ØŸ\n"
"قد يستغرق وقتاً."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "مدير المشروع"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11633,7 +13577,7 @@ msgstr "زر X 2"
msgid "Joypad Axis Index:"
msgstr "مؤشر محور القبضة Joypad :"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "محاور"
@@ -11829,10 +13773,6 @@ msgid "Remaps by Locale:"
msgstr "إعادة تعيين الخرائط محلياً:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "محلي"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Ù…ÙØ±Ø´Ø­ المحليّات Locales"
@@ -11985,7 +13925,7 @@ msgstr "إذا تم تحديده ÙØ¥Ù† العداد سيعيد البدء لكÙ
msgid "Initial value for the counter"
msgstr "القيمة المبدئية للعداد"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "الخطوة"
@@ -11995,7 +13935,7 @@ msgstr "مقدار الزيادة للعداد لكل عÙقدة"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr "الحدود Ø§Ù„Ù…ÙØ¨Ø·Ù†Ø© Padding"
+msgstr "الحوا٠Padding"
#: editor/rename_dialog.cpp
msgid ""
@@ -12069,15 +14009,11 @@ msgstr "إعادة اختيار الأبوة"
msgid "Run Mode:"
msgstr "وضع التشغيل:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "المشهد الحالي"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "المشهد الرئيس"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "معاملات المشهد الرئيس:"
@@ -12420,6 +14356,20 @@ msgstr "محلي"
msgid "Clear Inheritance? (No Undo!)"
msgstr "مسح الموروث؟ (لا تراجع!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Ù†ØµÙ Ø§Ù„Ù…ÙØ­Ø¯Ø¯"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "تحديد الإطار"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "تشغيل/Ø¥Ø·ÙØ§Ø¡ الوضوحية"
@@ -12730,8 +14680,16 @@ msgid "Filter stack variables"
msgstr "تنقية البلاطات"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Ù…Ùنشئ Ø§Ù„Ù…Ù„ÙØ§Øª التعريÙية Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12742,6 +14700,7 @@ msgid "Monitor"
msgstr "المراقب Monitor"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "القيمة"
@@ -12765,24 +14724,16 @@ msgstr "المجموع الكلي:"
msgid "Export list to a CSV file"
msgstr "تصدير القائمة إلى مل٠CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "مسار المورد"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "النوع"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "البنية (اللاحقة)"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "الاستخدام"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "المتنوعات Misc"
@@ -12835,11 +14786,19 @@ msgid "Change Light Radius"
msgstr "تغيير نص٠قطر الإنارة"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
"تعديل زاوية انبعاث (إصدار) Ù…ÙØ´ØºÙ„ الصوت ثلاثي الأبعاد AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "تعديل حقل رؤية الكاميرا Camera FOV"
@@ -12847,6 +14806,22 @@ msgstr "تعديل حقل رؤية الكاميرا Camera FOV"
msgid "Change Camera Size"
msgstr "غيّر حجم الكاميرا"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "نقطة"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "تعديل Notifier AABB"
@@ -12856,9 +14831,24 @@ msgid "Change Particles AABB"
msgstr "تعديل Ø¬ÙØ²ÙŠØ¦Ø§Øª AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "انتقاء الخاصية"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "تعديل نطاقات المسبر Probe Extents"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "طبخ مجس GI"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Ø§Ù„Ù…Ø³Ø§ÙØ© البادئة يميناً"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "تعديل نص٠قطر الشكل الكروي"
@@ -12889,15 +14879,79 @@ msgstr "تعديل طول الشكل الشعاعي"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "وضع التنقل"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "وضع التنقل"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "وضع التنقل"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "وضع التنقل"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "حدد موقع نقطة الإنحناء"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "تحديد الهامش"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "حدد موقع نقطة الإنحناء"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "الرجوع للخلÙ"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "وضع الإطباق"
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "تعديل نص٠قطر الشكل الأسطواني"
@@ -12917,6 +14971,504 @@ msgstr "حدد موقع نقطة الإنحناء"
msgid "Set Occluder Hole Point Position"
msgstr "حدد موقع نقطة الإنحناء"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "أنشئ شكل Ù…ÙØ·Ø¨Ù‚"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "أنشئ شكل Ù…ÙØ·Ø¨Ù‚"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "أنشئ شكل Ù…ÙØ·Ø¨Ù‚"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "وضع التصادم"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "حدد المعامل"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "اقترا٠التعديلا"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "تحديد عقد متعددة"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Ù…Ùنقح الأخطاء"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "تمكين الترشيح Filtering"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "نسخ المسار"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "اسم النص البرمجي:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "إظهار الكل"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "ضوء"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "البكسلات المحيطية (الحدودية)"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "ØªÙØ¹ÙŠÙ„/إلغاء وضع الشاشة الكاملة"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "بالعرض يساراً"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "أختبار"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "مزامنة"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "استخدام المحاذاة"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "ØªÙØ¹ÙŠÙ„"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "تحديد الإطار"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "خطأ ÙÙŠ Ø§Ù„Ø­ÙØ¸"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "إبقاء منÙقتح الأخطاء البرمجية Ù…ÙØªÙˆØ­Ø§Ù‹"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "أظهر المود"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "الوثائق الإلكترونية"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "المجتمع"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "نسبة الإطار الÙيزيائي %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "نسبة الإطار الÙيزيائي %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "أنشر بإجبار"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "تحديد الإطار"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "جميع الأجهزة"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "نقطة"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Ù…ÙØ¸Ù„Ù„"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "اجبار ارتداد(احتياط) التظليل"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "عرض البيئة"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "إظهار العظام"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "تصÙية:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "الألوان"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "تحديد أيقونة البلاط"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "زر Ø§Ù„ÙØ£Ø±Ø©"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "قص العÙقد"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "مقدار إزاحة الدوران:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Ù…Ùنقح الأخطاء"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Ù…Ùنقح الأخطاء"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "انتهت المهلة."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "إيجاد نوع العÙقدة"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Ù…ÙØªÙحص"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "الرجوع للخلÙ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "حاذي إلي جوانب العقدة"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "تغيير نص٠قطر الاسطوانة"
@@ -12933,6 +15485,120 @@ msgstr "تغيير نص٠قطر الدائرة الداخلي"
msgid "Change Torus Outer Radius"
msgstr "تعديل نص٠القطر الخارجي للطارة Torus Outer Radius"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "الإعدادات"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "وضع التصادم"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "وضع التصادم"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "تغيرات المادة:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "نص٠القطر:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "معاملات المشهد الرئيس:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "تحذيرات"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "أظهر الموجهات"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "تغيير نص٠قطر الدائرة الداخلي"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "تعديل نص٠القطر الخارجي للطارة Torus Outer Radius"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "إنشاء رأس داخلي"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "دوران عشوائي:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "اختر Ø§Ù„Ù…Ø³Ø§ÙØ©:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "وضع التصادم"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "تخزين الملÙ:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "مكتبة"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "اختر المكتبة المطاوعة (الديناميكية) لأجل هذا الإدخال"
@@ -12978,17 +15644,53 @@ msgid "Disabled GDNative Singleton"
msgstr "تعطيل نمط البرمجة Singleton ل GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "مكتبة"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "مكتبات: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "اسم النص البرمجي:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "لغة البرمجة GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "النص البرمجي"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "نسخ مسار العÙقدة"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "معامل الخطوة تساوي ØµÙØ±!"
@@ -13025,6 +15727,24 @@ msgstr "نموذج القاموس غير صالح (Ø£ØµÙ†Ø§Ù ÙØ±Ø¹ÙŠØ© غير
msgid "Object can't provide a length."
msgstr "لا يمكن للكائن أن يمنح طولاً."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "اللغة:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "لا يمكن الحل"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13035,6 +15755,109 @@ msgstr "تصدير مكتبة الميش"
msgid "Export GLTF..."
msgstr "تصدير..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "عقدة التنقل الزمني"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "وحدة"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "الواجهة View الخلÙية"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "مجسّم"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "تغيرات المادة:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "المزايا"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "ضوء"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "إسم رسم المتحرك جديد:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "الهيكل"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "اختر عÙقدة"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "الرسومات المتحركة:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "نسبة الإطار الÙيزيائي %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "التبويب التالي"
@@ -13081,10 +15904,6 @@ msgid "GridMap Selection"
msgstr "تحديد الملئ خريطة-الشبكة"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "خريطة الشبكة"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "مظهر المحاذاة"
@@ -13202,6 +16021,57 @@ msgstr "المعالجة-اللاحقة Post-Process"
msgid "Plotting lightmaps"
msgstr "تخطيط الإضاءات"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "طبخ (إعداد) خرائط الضوء"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "عرض Ø§Ù„Ù…ÙØ®Ø·Ø· Wireframe"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "عرض من غير ظلال"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "لا يمكن أن يكون اسم الص٠كلمة محجوزة"
@@ -13211,6 +16081,11 @@ msgstr "لا يمكن أن يكون اسم الص٠كلمة محجوزة"
msgid "Build Solution"
msgstr "تعبئة Ø§Ù„Ù…ÙØ­Ø¯Ø¯"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "مشروع غير مسمى"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "نهاية تتبع مكدس الاستثناء الداخلي"
@@ -13281,6 +16156,45 @@ msgstr "توزيع الأشكال الهندسية..."
msgid "Done!"
msgstr "تم!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "منظوري"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "الحالة"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "تعديل قيمة الإدخال"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13314,6 +16228,18 @@ msgstr "عثر على تسلسل بت ولكن ليس العقدة ÙÙŠ المك
msgid "Stack overflow with stack depth: "
msgstr "حدوث تجاوز للتكدس ( Stack overflow) مع عمق التكدس: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "بحث VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "الوظائ٠البرمجية"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "تعديل معاملات الإشارات"
@@ -13645,6 +16571,12 @@ msgid "Return"
msgstr "أرجعْ"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "أرجعْ"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "شرط"
@@ -13691,6 +16623,11 @@ msgstr "إعادة تسمية مجلد:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "الخطوة"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "حدّة"
@@ -13699,14 +16636,19 @@ msgid "'input' is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "نوع"
+msgstr "تحويل النوع"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "نص برمجي جديد"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13717,6 +16659,28 @@ msgid "On Self"
msgstr "ذاتي"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "وضع التحجيم"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "النوع الأساسي"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "تعديل اسم المعامل"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "وضع التحجيم"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "عند الحر٠%s"
@@ -13757,12 +16721,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "تحديد الوضع"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "تحويل النوع"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "ألحق"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "جلب %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "الÙهرس:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "اسم خاصية المؤشر index property غير صالح."
@@ -13785,13 +16769,14 @@ msgstr "تحديد %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "الوظائ٠البرمجية"
+msgid "Compose Array"
+msgstr "تغيير حجم المصÙÙˆÙØ©"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "تغيير حجم المصÙÙˆÙØ©"
+msgid "Operator"
+msgstr "Ù…ÙØ´ØºÙ„ التراكم."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13897,6 +16882,11 @@ msgstr "ثوابت"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "ثوابت"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "استخدام الحيّز المحلي"
@@ -13914,13 +16904,17 @@ msgstr "إجراء"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "بحث VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "انتظر حتى"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
@@ -13955,6 +16949,86 @@ msgstr "الإشاراة"
msgid "WaitInstanceSignal"
msgstr "كائن"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "وضع الأولية"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "مسار Ø§Ù„Ù…ÙØªØ§Ø­ الخاص Ù„SSH"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "إخلاء سلسلة IK"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "وضع الأقليم"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "المزايا الرئيسية:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "المزايا الرئيسية:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "تشغيل/Ø¥Ø·ÙØ§Ø¡ الوضوحية Visibility"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Ù…Ùنقح الأخطاء"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "اسم Ø§Ù„Ø±ÙØ²Ù…Ø© Ù…Ùقود."
@@ -14175,9 +17249,8 @@ msgid "Signing release %s..."
msgstr "التوقيع-الرقمي للاصدار %s..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not find keystore, unable to export."
-msgstr "لا يمكن ÙØªØ­ القالب, من أجل التصدير."
+msgstr "لا يمكن العثور على Ù…ÙØªØ§Ø­ المتجر، لا يمكن التصدير."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
@@ -14244,9 +17317,8 @@ msgid "Could not export project files to gradle project\n"
msgstr "لم يتمكن من تصدير Ù…Ù„ÙØ§Øª المشروع إلى مشروع gradle\n"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not write expansion package file!"
-msgstr "لا يمكن كتابة الملÙ!"
+msgstr "لا يمكن كتابة مل٠الحزمة الإضاÙية!"
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
@@ -14369,14 +17441,34 @@ msgid "Could not read HTML shell:"
msgstr "لا يمكن قراءة مل٠HTML مخصص:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not create HTTP server directory:"
-msgstr "لا يمكن إنشاء المجلد:"
+msgstr "لا يمكن إنشاء مجلد خادم ال HTTP:"
#: platform/javascript/export/export.cpp
msgid "Error starting HTTP server:"
msgstr "خطأ ÙÙŠ بدء تشغيل خادم HTTP:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "استخدام المحاذاة"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14486,9 +17578,8 @@ msgid "Creating app bundle"
msgstr "ينشئ الصورة المصغرة"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export:"
-msgstr "لم يتم إيجاد تطبيق القالب (Template app) للتصدير:"
+msgstr "لم يتم إيجاد قالب التطبيق (Template app) للتصدير:"
#: platform/osx/export/export.cpp
msgid ""
@@ -14645,6 +17736,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "اسم Ø§Ù„Ø±ÙØ²Ù…Ø© القصير غير صالح."
@@ -14697,6 +17796,29 @@ msgstr "أبعاد صورة الشعار المربع 310x150 غير صالحة
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "أبعاد شاشة البداية غير صالحة (ينبغي أن تكون 620×300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "الإشاراة"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "كلمة المرور"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Ù…Ùنقح الأخطاء"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14715,6 +17837,29 @@ msgstr "إصدار المل٠غير صالح:"
msgid "Invalid product version:"
msgstr "Ù…ÙØ¹Ø±Ù GUID (Ø§Ù„Ù…ÙØ¹Ø±Ù‘Ù Ø§Ù„ÙØ±ÙŠØ¯ العالمي) للمنتج غير صالح:"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Ù†Ø§ÙØ°Ø© جديدة"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "نسبة الإطار %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14723,6 +17868,190 @@ msgstr ""
"ليتم إظهار الإطارات ÙÙŠ الAnimatedSprite (النقوش المتحركة), يجب تكوين مصدر "
"لها من نوع SpriteFrames و ضبط خاصية الFrames (الأطر) بها."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "يتجاوز"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "يتجاوز"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "كائن"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "خطي"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "أض٠مسار الصوت"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Ø¥ÙØªØ­ نسق مسار الصوت"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "حجم"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "المقياس"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "تشغيل"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "اختر Ø§Ù„Ù…Ø³Ø§ÙØ©:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "رسوم متحركة"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "أض٠مسار"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "نسخ العÙقد"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "وضع الأيقونة"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "ساحة رؤية واحدة"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "وضع التحريك"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "تحديد الهامش"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "خطوة ناعمة"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Ø§Ù„Ù…ÙØ¹Ø§Ø¯Ù„:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Ø§Ù„Ù…ÙØ¹Ø§Ø¯Ù„:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Ø§Ù„Ù…ÙØ¹Ø§Ø¯Ù„:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "تحديد الهامش"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "عقدة الدمج2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "بالعرض يميناً"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "تشغيل/Ø¥Ø·ÙØ§Ø¡ الوضوحية Visibility"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "إظهار المركز"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "طبخ/تجهيز-خريطة-الاضاءة"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14773,6 +18102,16 @@ msgstr ""
"مضلع غير صالح. يتطلب الأمر على الأقل نقطتين ÙÙŠ نمط البناء \"المتجزئ "
"Segments\"."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "وضع المسطرة"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "إنشاء Ù…ÙØ¶Ù„ع التصادم"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14812,6 +18151,173 @@ msgstr ""
"(CPUParticles2D) استخدام لوحة-مادة-العنصر (CanvasItemMaterial) مع "
"ØªÙØ¹ÙŠÙ„\"الرسوم المتحركة للجزيئات\"."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "الكمية:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "المعالجة-اللاحقة Post-Process"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "المقياس"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "إعادة تشغيل عشوائية (ثواني):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "إظهار عدد الإطارات بالثانية"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "نص"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "قناع الانبعاث"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "مصدر الانبعاث: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "الاتجاهات"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "الشروع"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "تحريك المسار لليمين"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "خطي"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "الألوان"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "الألوان"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Ø§Ù„ØªØ¨Ø§Ø¹ÙØ¯Ø§Øª:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14835,12 +18341,109 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "على العقدة A وكذلك العقدة B أن يكونا PhysicsBody2Ds مختلÙين"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "الشروع"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "يجب توريد نقش بهيئة الضوء لخاصية \"النقش\"."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "منطقة النقش TextureRegion"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "تغير"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "تدوير لليمين"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "غيّر حجم الكاميرا"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Ù…ÙØ¸Ù„Ù„"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "تغيير Ø§Ù„Ù…ÙØ±Ø´Ø­ Filter"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "وضع المسطرة"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14851,6 +18454,89 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Ø§Ù„Ù…ÙØ¶Ù„ع Ø§Ù„Ù…ÙØºÙ„Ù‚ لهذا الغَلق ÙØ§Ø±Øº. الرجاء رسم Ù…ÙØ¶Ù„ع."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "تقسيم المنحنى"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "التدرج Ø§Ù„Ù…ÙØ­Ø±Ø±"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "منطقة النقش TextureRegion"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "وضع الأيقونة"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "وضع الأقليم"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "وضع المحاذاة:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "إعادة تسمية مجلد:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "القلب Ø£Ùقياً"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "السرعة:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "اختر Ø§Ù„Ù…Ø³Ø§ÙØ©:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14862,6 +18548,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "حجم الخطوط:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14877,6 +18568,34 @@ msgstr ""
"يجب أن يكون نموذج-المضلع-المتنقل (NavigationPolygonInstance) تابعًا أو Ø­Ùيدًا "
"لعقدة التنقل-ثنائي-الأبعاد (Navigation2D). انه Ùقط ÙŠÙˆÙØ± بيانات التنقل."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "خطوة الدوران:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "ÙŠÙØ¯ÙŠØ± %s من الدرجات."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "ثابت"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "ÙŠÙØ¯ÙŠØ± %s من الدرجات."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14884,6 +18603,11 @@ msgstr ""
"تعمل عقدة طبقة-المنظهر (ParallaxLayer) Ùقط عند تعيينها كعقدة تابعة لعقدة "
"خلÙية-المنظر ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "إجراء"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -14920,12 +18644,56 @@ msgstr ""
"تتطلب الرسوم المتحركة للجسيمات-ثنائية-Ø§Ù„Ø¨ÙØ¹Ø¯ (Particles2D) استخدام لوحة-مادة-"
"العنصر (CanvasItemMaterial) مع تمكين \"الرسوم المتحركة للجسيمات\"."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "تقسيم المنحنى"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"لا يعمل اتباع-المسار-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (PathFollow2D) إلا عند جعل عقدة مسار-ثنائي-"
"Ø§Ù„Ø¨ÙØ¹Ø¯ (Path2D) تابعًا له."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "طبقة"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "الوظائ٠البرمجية"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "تحديث Ø§Ù„Ù…ÙØ¹Ø§ÙŠÙ†Ø©"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14936,12 +18704,112 @@ msgstr ""
"الأوضاع الصلبة) سيتم تجاوزها بواسطة محرك الÙيزياء عند التشغيل.\n"
"قم بتغيير الحجم ÙÙŠ أشكال تصادم التابعين له بدلاً من ذلك."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "شاقولياً:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "ضوء"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "متواصل"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "تحديد الهامش"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "نقل المخرجات"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "ÙŠÙØ¯ÙŠØ± %s من الدرجات."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "منطقة النقش TextureRegion"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "إعادة تسمية مجلد:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "إنشاء رأس داخلي"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "الأدوات Gizmos"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "وضع التصادم"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"يجب أن تشير خاصية المسار إلى عÙقدة-ثنائية-Ø§Ù„Ø¨ÙØ¹Ø¯ (Node2D) صالحة لكي تعمل."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "المظهر الكلي الاساسي"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
"سلسلة العظم ثنائي Ø§Ù„Ø¨ÙØ¹Ø¯ Bone2D هذه، ينبغي أن تنتهي ÙÙŠ عÙقدة هيكل ثنائي Ø§Ù„Ø¨ÙØ¹Ø¯ "
@@ -14960,6 +18828,14 @@ msgstr ""
"هذا العظم ÙŠÙØªÙ‚ر إلى وضع الراحة المناسب. انتقل إلى عقدة هيكلية ثنائية "
"Ø§Ù„Ø¨ÙØ¹Ø¯(Skeleton2D) وقم بتعيين واحدة."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14972,6 +18848,64 @@ msgstr ""
"(StaticBody2D)ØŒ جسم-صلب-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (RigidBody2D)ØŒ أو جسم-متحرك-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ "
"(KinematicBody2D)، وما إلى ذلك لمنحهم شكلاً."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Ù…ÙØ­Ø¯Ø¯ البلاط"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "غيّر حجم الكاميرا"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "إظهار الأصل (المصدر)"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "وضع التصادم"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "وضع التصادم"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "وضع التصادم"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "تم تغيير تحويل ال Occluder"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "البنية (اللاحقة)"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "إعداد Ù…ÙØ³Ø¨Ù‚"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "وضع الأولية"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -14980,11 +18914,37 @@ msgstr ""
"يعمل Ù…ÙÙ…ÙŽÙƒÙÙ†-الرؤية-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (VisibilityEnabler2D) بشكل Ø£ÙØ¶Ù„ عند استخدامه مع "
"المشهد الرئيس الذي تم تحريره مباشرةً باعتباره الأصل."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "إرجاع صوت المسار"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "إرجاع صوت المسار"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "يجب أن تحتوي ARVRCamera على عقدة ARVROrigin كأصل لها."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "يجب أن تحتوي ARVRController على عقدة ARVROrigin كأصل لها."
@@ -14997,6 +18957,11 @@ msgstr ""
"تحكم ÙØ¹Ù„ية."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "المرتكزات Ùقط"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "يجب أن يحتوي ARVRController على عقدة ARVROrigin كأصل له."
@@ -15017,6 +18982,81 @@ msgstr ""
"(StaticBody2D)ØŒ جسم-صلب-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (RigidBody2D)ØŒ أو جسم-متحرك-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ "
"(KinematicBody2D)، وما إلى ذلك لمنحهم شكلاً."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "عقدة الحركة"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "الوان الإنبعاث"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "الوان الإنبعاث"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "ØªÙØ¹ÙŠÙ„ دوبلر"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "مسار خاصية"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "محو التَحَوّل"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "واجهة المستخدم"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "إيجاد السطوح meshes والأضواء"
@@ -15044,6 +19084,119 @@ msgstr "انشاء خارطة الضوء"
msgid "Done"
msgstr "تم"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "المظهر الكلي الاساسي"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "أطلس جديد"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "عرض البيئة"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "التقط من البيكسل"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "التقاط"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "مع البيانات"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "مشروع"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "أقرب"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "تحديد الهامش"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "القص Clip أعلاه"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "إقلبْ البوابات"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15115,6 +19268,71 @@ msgstr ""
"مادة مكانية (SpatialMaterial) التي تم ضبط وضع اللوحة (Billboard Mode) الخاص "
"بها على \"لوحة الجسيمات\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "قناع الانبعاث"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "نقاط الانبعاث:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "إقلبْ البوابات"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "وضع الأولية"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "تمكين الأولوية"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "مكتبة مطاوعة (ديناميكية)"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "تنقل"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "مكونات"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "تخطيط المجسمات"
@@ -15140,10 +19358,75 @@ msgstr ""
"تم إيقا٠خاصية GIProbe Compress بسبب أخطاء Ù…Ø¹Ø±ÙˆÙØ© ولم يعد لها أي تأثير.\n"
"لإزالة هذا التحذير عطّل خاصية GIProbe's Compress."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "اختر لوناً"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "طبخ/تجهيز-خريطة-الاضاءة"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "الاتجاهات"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "وضع خالي من الإلهاء"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "أظهر Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "بقعة الضوء بزاوية أكبر من 90 درجة لا يمكنها إلقاء الظلال."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15156,6 +19439,10 @@ msgstr ""
"يجب أن يكون نموذج-مجسم-التنقل (NavigationMeshInstance) تابعًا أو Ø­Ùيدًا لعقدة "
"التنقل (Navigation node). انه ÙŠÙˆÙØ± Ùقط بيانات التنقل."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15203,6 +19490,11 @@ msgstr ""
"تتطلب الرسوم المتحركة للجسيمات استخدام مادة مكانية (SpatialMaterial) التي تم "
"ضبط وضع اللوحة (Billboard Mode) الخاص بها على \"لوحة الجسيمات\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "استدعاءات الرسم:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "يعمل تتبع المسار PathFollow Ùقط عندما يكون ابناً لعÙقدة مسار Path."
@@ -15215,6 +19507,11 @@ msgstr ""
"يتطلب ROTATION_ORIENTED الخاص بأتباع-المسار (PathFollow) تمكين \"Up Vector\" "
"ÙÙŠ مصدر منحنى مسار الأصل (Parent Path's)."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "وضع التدوير"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15225,6 +19522,16 @@ msgstr ""
"بواسطة محرك الÙيزياء عند التشغيل.\n"
"قم بتغيير الحجم ÙÙŠ أشكال تصادم الأتباع (Children) بدلاً من ذلك."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "محاور"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "طلاء البلاط"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15245,6 +19552,55 @@ msgstr "Ø§Ù„Ù…ÙØµÙ„ غير متصل لأي الاجسام الÙيزيائية
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "الأحر٠الكبيرة (Uppercase)"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "الأحر٠الصغيرة (Lowercase)"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "الأحر٠الكبيرة (Uppercase)"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "الأحر٠الصغيرة (Lowercase)"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Ø­ÙØ¸ المشهد"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15257,6 +19613,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Ù…Ùنقح الأخطاء"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "وضع التدوير"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15283,6 +19673,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "الأولية"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15306,6 +19709,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "يجب ØªÙˆØ§ÙØ± مدير-غر٠(RoomManager) واحد Ùقط ÙÙŠ شجرة المشهد."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "إطار خلال ثانية"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "وضع السحب"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "المل٠المضغوط ZIP File"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15342,6 +19768,40 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "شجرة التحريك غير صالحة."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "المجموع الكلي:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "سيتم تجاهل هذا الجسم حتى تضع تحدد له مجسمًا."
@@ -15355,6 +19815,37 @@ msgstr ""
"التشغيل.\n"
"قم بتغيير الحجم ÙÙŠ أشكال تصادم الأتباع (Children) بدلاً من ذلك."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Ø§Ù„Ø§Ø­ØªÙØ§Ø¸ بالتحوّل الشمولي Global"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "الأدوات Gizmos"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "محاذاة البكسل"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15372,6 +19863,95 @@ msgstr ""
"تعمل عجلة المركبة (VehicleWheel) على توÙير نظام عجلات لجسم "
"المركبة(VehicleBody). يرجى استخدامه كتابع لجسم المركبة."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "زر العجلة للأسÙÙ„"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "مستندات الإنترنت"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "العجلة نحو الأقصى."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "تحديد التعبير"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "إعادة المحاولة"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "يتجاوز"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "تغيرات المادة:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "إنشاء عÙقدة تظليل"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "وسائط إستدعاء إضاÙية :"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "طبخ (إعداد) خرائط الضوء"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Lightmap Scale"
+msgstr "طبخ/تجهيز-خريطة-الاضاءة"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "اختر Ø§Ù„Ù…Ø³Ø§ÙØ©:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "اختر Ø§Ù„Ù…Ø³Ø§ÙØ©:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15393,21 +19973,148 @@ msgstr ""
"يتم تجاهل هذه البيئة العالمية. إما أن تضي٠كاميرا (للمشاهد ثلاثية Ø§Ù„Ø¨ÙØ¹Ø¯) أو "
"اضبط وضع الخلÙية لهذه البيئة على لوحة (Canvas) (للمشاهد ثنائية Ø§Ù„Ø¨ÙØ¹Ø¯)."
-#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "المشهد الرئيس"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "القيمة"
+
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
+msgid "Auto Triangles"
+msgstr "ØªÙØ¹ÙŠÙ„ المثلثات التلقائية"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
-"ÙÙŠ عقدة خليط-الشجرة (BlendTree) '%s'ØŒ لم يتم العثور على الرسوم المتحركة: '%s "
-"'"
+"ÙÙŠ عقدة/شبكة خليط-الشجرة (BlendTree) '%s'ØŒ لم يتم العثور على الرسوم "
+"المتحركة: '%s '"
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "لم يتم إيجاد الرسم المتحرك: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "عقدة الخلط"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "وقت التلاشي X (ثواني):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "وقت التلاشي X (ثواني):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "إعادة تشغيل تلقائية:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "إعادة تشغيل تلقائية:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Ø£Ø¶Ù Ù…Ù†ÙØ° أدخال"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "وقت التلاشي X (ثواني):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "حدّة"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "تحديد الرسومية المتحركة"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "أض٠حركة"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ التشغيل التلقائي"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "تعديل مدة الرسم المتحرك"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Ø£Ø¶ÙØ© نقطة الرسوم المتحركة"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "إعدادات الص٠(Class):"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "تشغيل المشهد"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "ÙÙŠ العÙقدة '%s'ØŒ رسومية متحركة غير صالحة: '%s'."
@@ -15421,6 +20128,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "ليس هناك وصل بين أي من Ù…ÙØ¯Ø®Ù„ات '%s' للعÙقدة '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "تنقية الإشارات"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "لم يتم تحديد عÙقدة رئيسة لعÙقدة الرسومات المتحركة لأجل الرسم graph."
@@ -15437,12 +20149,89 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "العÙقدة الرئيسة Ù„Ù…ÙØ´ØºÙ„ الرسومات المتحركة ليست عÙقدة صالحة."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "إنشاء العÙقدة الرئيسة (الجذر):"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
"لقد تم إهمال هذه الوحدة, أستخدم شجرة الرسومات المتحركة (AnimationTree) بدلاً "
"عنها."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "تشغيل"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "وضعية Ø§Ù„Ø£Ø³ØªÙŠÙØ§Ø¡"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "الهدÙ"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "تحديد الوضع"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "القلب Ø£Ùقياً"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "القلب عموديًا"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "وضع الأيقونة"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "زر"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "الاختصارات"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "المجموعات"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15493,6 +20282,100 @@ msgstr ""
"وضعه على \"تجاهل\". لحل هذه المشكلة ØŒ اضبط تصÙية Ø§Ù„ÙØ£Ø±Ù‡ على \"إيقاÙ\" أو "
"\"تمرير\"."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "المرتكزات Ùقط"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "الاتجاهات"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "عَرضياً:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "شاقولياً:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "دوران عشوائي:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "مسار التركيز"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "وضع الإطباق"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Ù…ÙØ±Ø´Ø­ المحليّات Locales"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "الحجم: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "القلب Ø£Ùقياً"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "القلب عموديًا"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "خصائص الثÙمة"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Ù†Ø§ÙØ°Ø© XForm"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "نسخ النص"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "تنبيه!"
@@ -15506,9 +20389,121 @@ msgid "Must use a valid extension."
msgstr "يجب أن يستخدم صيغة صحيحة."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "تكبير"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "ØªÙØ¹ÙŠÙ„ الخريطة المصغرة للشبكة."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "حجم"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "الوقت"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "الأحر٠الصالحة:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "تشغيل/Ø¥Ø·ÙØ§Ø¡ الوضوحية"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "الزر الأيمن"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "تحميله كعنصر نائب"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "تحميله كعنصر نائب"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "حدد موقع خروج الإنحناء"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "تحديد الهامش"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "إنشاء موجه Ø£Ùقي جديد"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15518,6 +20513,11 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "تكثير/تزويد"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15526,10 +20526,49 @@ msgstr ""
"ستختÙÙŠ Ø§Ù„Ù†ÙˆØ§ÙØ° المنبثقة Ø§ÙØªØ±Ø§Ø¶ÙŠÙ‹Ø§ ما لم تقم باستدعاء popup() أو أي من وظائ٠"
"popup(). من الجيد جعلها مرئية للتحرير ØŒ لكنها ستختÙÙŠ عند التشغيل."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "الحالي:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "إذا تم ØªÙØ¹ÙŠÙ„ ال\"Exp Edit\" يجب على ان يكون \"Min Value\" اعلى من ØµÙØ±."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "نسبة التكبير"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "البكسلات المحيطية (الحدودية)"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "نسخ النص"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "الحجم:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "حرك ثأثير مسار الصوت"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "قص العÙقد"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15540,10 +20579,303 @@ msgstr ""
"استخدم حاوية كتابع (VBox ، HBox ، إلخ) ، أو عنصر تحكم واضبط الحد الأدنى "
"المخصص للحجم يدويًا."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "اختر لوناً"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "تشغيل/Ø¥Ø·ÙØ§Ø¡ الوضوحية Visibility"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "الحالي:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "منطقة النقش TextureRegion"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Ø§Ù„Ù…ÙØ­Ø±Ø± Ù…ÙØ¹Ø·Ù‘Ù„)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "توسيع الكل"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "منطقة النقش TextureRegion"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "اخط خطوة متجاوزة"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "خصائص الثÙمة"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "وضع التشغيل:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(آخر)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Ø¥Ø¶Ø§ÙØ© مسار"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "ضع الإنحناء ÙÙŠ الموقع"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "أظهر الشاشة"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "أظهر الشاشة"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "تنزيل"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "جاري التنزيل"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "انتهت المهلة."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "ÙØ§ØµÙ„ Ù…ÙØ³Ù…ّى"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "الوصÙ"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "وضع السحب"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "عرض من غير ظلال"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "إعادة التسمية"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "ملاك:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "تحديد التكرار:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "تحديد التكرار:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "مشهد رئيس (جذر) جديد"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "اختر لوناً"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "عنصر معطّل"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "أنشئ الحد"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "وضعية Ø§Ù„Ø£Ø³ØªÙŠÙØ§Ø¡"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "الاتجاهات"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "حجم الخطوط:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "عرض البيئة"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15552,6 +20884,11 @@ msgstr ""
"تعذر تحميل البيئة Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠØ© كما هو محدد ÙÙŠ إعدادات المشروع (التقديم -> "
"البيئة -> البيئة Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠØ©)."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "ØªÙØ¹ÙŠÙ„ تقشير البصل"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15560,6 +20897,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "طلاء البلاط"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "ÙÙŠ الأعلى يساراً"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15578,10 +20929,1031 @@ msgid ""
"dimensions to render anything."
msgstr "ينبغي أن يكون حجم إطار العرض أكبر من 0 ليتم الإخراج البصري لأي شيء."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "تصحيح الأخطاء"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Ù…ÙØ­Ø±Ùƒ الإخراج البصري:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "تغيير وضع التحديث للرسم المتحرك"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "أطلس جديد"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "قص العÙقد"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "قص العÙقد"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "وضع التحريك"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "القيمة المثبتة"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "القيمة"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "نص٠دقة الشاشة"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Ù…ÙØªØ¬Ù‡"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "مسار التركيز"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "حجم الخطوط:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "خيارات إضاÙية:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "الخطوط"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "مع البيانات"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "وضع الأيقونة"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Ø§Ù„Ù…Ø³Ø§ÙØ© البادئة يميناً"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "تقسيم المنحنى"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "إعادة تعيين الخرائط"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "وضع المحاذاة:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "تكبير المحدد"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "المحدد Ùقط"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "نص٠القطر:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "نص٠القطر:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "الألوان"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "عقدة الدمج2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "الحالي:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "العمق"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "تمكين الأولوية"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "التبويب التالي"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "رأس"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "لقد تم تغيير المَعلم:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "عقدة الدمج2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "جسيمات"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "قناع الانبعاث"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "الوان الإنبعاث"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "الوان الإنبعاث"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "حجم عشوائي:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "إمالة عشوائية:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "مسح"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "إخلاء الوضع"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "الإطباق Occlusion"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "العمق"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "الانتقال: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Ø§Ù„ØªØ¨Ø§Ø¹ÙØ¯Ø§Øª:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "حجم عشوائي:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "عقدة الدمج2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "ال UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "ال UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "وضع الأولية"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "وضع خالي من الإلهاء"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "وضع السحب"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "عقدة الدمج2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Ù…ÙØ´ØºÙ‘Ù„ اللون."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "أجهض التحول."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "كائن"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "حدد نوع المتغير"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "توزيع الأشكال الهندسية..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "حجم الخطوط:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "دمج من المشهد"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "خطأ"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Ø§Ù„Ù…ÙØ¶Ù„عات"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "اختر Ø§Ù„Ù…Ø³Ø§ÙØ©:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "عينات (صوتية)"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Ù…ÙØ¹Ø¯Ù‘Ù„ سرعة الرؤية Ø§Ù„Ø­ÙØ±Ø©"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Ù…ÙØ¹Ø¯Ù‘Ù„ تباطؤ الرؤية Ø§Ù„Ø­ÙØ±Ø©"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "نقاط الانبعاث:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "مصدر الانبعاث: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "الوان الإنبعاث"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "نقاط الانبعاث:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "نص٠القطر:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "ÙÙŠ الأسÙÙ„ يميناً"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "ÙÙŠ الأعلى يميناً"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "تشغيل المشهد المخصص"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "حجم الخطوط:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "تقسيم المنحنى"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Ù…ÙØ¬ÙŽÙ…عَ"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "إغلاق المنحنى"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "تشغيل"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "استبدال"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "تقسيم المنحنى"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "منطقة النقش TextureRegion"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "تحديد الهامش"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "توسيع الكل"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "تكثير/تزويد"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "تغيير نص٠قطر الدائرة الداخلي"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "تخزين الملÙ:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "تحميل إعداد مسبق"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "إزالة النقش"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "وضع التحجيم"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "النوع الأساسي"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "اسم المشهد الحالي"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Ø§ÙØªØ±Ø§Ø¶ÙŠ"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "الشروع"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "خريطة الإدخال"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "تحديد اسم موحد"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15597,9 +21969,305 @@ msgid "Invalid source for shader."
msgstr "مصدر غير صالح لتظليل."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "منطقة النقش TextureRegion"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "تحميل Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "ÙˆØ¸ÙŠÙØ© برمجية Ù…ÙقارÙنة غير صالحة لأجل ذلك النوع."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "عرض البيئة"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "تحديث Ø§Ù„Ù…ÙØ¹Ø§ÙŠÙ†Ø©"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "الخط اليساري"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "عنصر Ø®Ùيار"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "إمالة عشوائية:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "الإصدار"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "التبويت:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "إرسال مستندات التغذية الراجعة Feedback"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "تخطي"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "لاحق"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "مورد"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "بايت"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "الحجم:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "وضع التشغيل:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "إرسال مستندات التغذية الراجعة Feedback"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "تخطي"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "انتهت المهلة."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "عقدة الخلط"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "إعادة تسمية مسار الصوت"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "المخرجات"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "تغيير وقت الدمج"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
@@ -15628,3 +22296,323 @@ msgstr "التعين للإنتظام."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "لا يمكن تعديل الثوابت."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "تجزئة..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "تحديد التعبير"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "استيراد"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "استيراد"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "استيراد"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "استيراد"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "استيراد الموضوع Theme"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "أنشر بإجبار"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "غيّر حجم الكاميرا"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Ù…ÙØ¸Ù„Ù„"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "تصÙية العÙقد"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Ù†ØµÙ Ø§Ù„Ù…ÙØ­Ø¯Ø¯"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "الحوا٠Padding"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "تقسيم المنحنى"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "وضعية Ø§Ù„Ø£Ø³ØªÙŠÙØ§Ø¡"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Ø¥ÙØªØ­"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "إعادة تسمية Ø§Ù„Ø¯ÙØ¹Ø©"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "جاري البحث..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "تحديث المحرر"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "إدارة العناصر..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "الصق إطاراً"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "تحديد التعبير"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "استخدام محاذاة التحجيم"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "الإشارات"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "إزالة البلاط"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "إقلبْ البوابات"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr ""
+"إعدادات Ø§Ù„Ø§Ø®ÙØ§Ø¡ بتقنية الاصطدام (طريقة برمجية Ù„Ø§Ø®ÙØ§Ø¡ الاشياء التي لا تراها "
+"الكاميرا)"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "تحريك Ø§Ù„Ù…ÙØ¶Ù„ع"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "وضعية Ø§Ù„Ø£Ø³ØªÙŠÙØ§Ø¡"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "غيّر حجم الكاميرا"
diff --git a/editor/translations/az.po b/editor/translations/az.po
index c958bc1f45..aac4d3c92c 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -19,6 +19,101 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.9-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Sil"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "QoÅŸ"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+msgid "Root Node"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "ÆlaqÉ™ni redaktÉ™ edin:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -69,6 +164,372 @@ msgstr "'%s' qurmaq üçün etibarsız arqumentlər"
msgid "On call to '%s':"
msgstr "'%s'-ə çağırış zamanı:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Animasiyanı Təmizləmə"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Seçiləni Çoxalt"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Siqnalları filtirlə"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Funksiyalar:"
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Düyünə qoşulun:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Mənbə"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -97,6 +558,105 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Yapışdır(Snap):"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Free"
@@ -306,7 +866,7 @@ msgstr "Ayrı"
msgid "Trigger"
msgstr "Tətikləyici"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Tutmaq"
@@ -315,7 +875,8 @@ msgid "Nearest"
msgstr "Æn yaxın"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Xətti"
@@ -364,6 +925,30 @@ msgstr "Animasya Döngü Rejimini Dəyiş"
msgid "Remove Anim Track"
msgstr "Animasya İzini Sil"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "RedaktÉ™ et"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Animasya izi və açarı əlavə edin"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -502,6 +1087,20 @@ msgstr "Metod obyektdə tapılmadı: "
msgid "Anim Move Keys"
msgstr "Animasya Köçürmə Açarları"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -580,7 +1179,8 @@ msgid "Seconds"
msgstr "SaniyÉ™"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -673,7 +1273,8 @@ msgstr "Maks.Bucaqlı Xəta:"
msgid "Max Optimizable Angle:"
msgstr "Maks Optimize Edilə Bilən Bucaq:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimallaşdır"
@@ -812,7 +1413,7 @@ msgstr "Uzaqlaşdır"
msgid "Reset Zoom"
msgstr "Yaxınlaşdırmanı Sıfırla"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Xəbərdarlıqlar"
@@ -880,7 +1481,8 @@ msgstr "Ekstra Çağırış Arqumentləri:"
msgid "Receiver Method:"
msgstr "Alıcı metod:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Qabaqcıl"
@@ -1067,12 +1669,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Asılılıqlar"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Mənbə"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Yol"
@@ -1426,10 +2026,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1572,6 +2168,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1606,12 +2203,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1745,6 +2336,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1754,6 +2349,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1903,6 +2499,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1938,6 +2537,11 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Yarat"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -2007,6 +2611,36 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "UÄŸur!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Animasiya xüsusiyyətləri."
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2103,6 +2737,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2121,10 +2759,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2141,10 +2775,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2196,6 +2826,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2361,6 +3000,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2862,6 +3502,155 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Animasiyanı Təmizləmə"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Animasiya xüsusiyyətləri."
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Animasiya xüsusiyyətləri."
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2877,10 +3666,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2952,7 +3737,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2961,10 +3746,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2984,7 +3765,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -3000,11 +3782,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3091,10 +3868,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3135,10 +3908,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3217,10 +3986,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Dəyişdir"
@@ -3238,18 +4003,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3403,6 +4160,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3463,7 +4221,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3471,6 +4231,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3479,7 +4252,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3583,6 +4356,11 @@ msgstr "'%s' ilÉ™ '%s' qoÅŸ"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Mənbə"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3591,6 +4369,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3622,6 +4404,896 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "İnterpolasiya rejimi"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animasiya Döngüsü"
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Animasiya xüsusiyyətləri."
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Asılılıqları göstər"
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Açar sözü buraya daxil edin"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "XassÉ™"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Sətir Nömrəsi:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Sətir Nömrəsi:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Bezier Nöqtəsi əlavə edin"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Asılılıqları göstər"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Yalnız Seçim"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "'%s' ilÉ™ '%s' qoÅŸ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "'%s' ilÉ™ '%s' qoÅŸ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Uzaqlaşdır"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Yaxınlaşdır"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Sərbəst"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Seçili açar(lar)-ı çoxalt"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "ÆvvÉ™lki addıma keç"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Animasya İzini Sil"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "İzləri yapışdır"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Sil"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Sil"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "%s növünü dəyişdirin"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Sətir Nömrəsi:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Sətir Nömrəsi:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Yalnız Seçim"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funksiyalar:"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Bunun üçün Dəyişdirmə Axtar:"
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3668,6 +5340,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3903,6 +5591,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4257,6 +5954,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4338,6 +6043,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4383,10 +6094,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4585,6 +6292,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4933,10 +6648,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4977,7 +6688,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5155,6 +6868,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5270,6 +6984,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5394,6 +7112,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5820,7 +7542,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6023,7 +7746,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6174,11 +7914,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6241,7 +7976,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6374,7 +8109,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6474,7 +8211,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6577,7 +8317,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6601,6 +8341,22 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Animasya transformasiyasını dəyiş"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Animasya transformasiyasını dəyiş"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6760,7 +8516,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6860,6 +8616,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6909,6 +8666,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6990,11 +8759,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7072,7 +8842,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7081,10 +8852,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7205,6 +8972,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7282,6 +9054,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7303,7 +9079,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7330,6 +9106,8 @@ msgid "Previous Script"
msgstr "ÆvvÉ™lki addıma keç"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7362,11 +9140,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7386,10 +9159,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7454,12 +9223,58 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Yol"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "SkriptÉ™ qoÅŸulun:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7471,6 +9286,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7605,10 +9421,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7668,7 +9480,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7700,7 +9512,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7814,10 +9627,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7961,7 +9770,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8147,11 +9956,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8269,6 +10073,23 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Quraşdır"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8939,6 +10760,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "%s növünü dəyişdirin"
@@ -9180,6 +11005,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9224,11 +11091,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9236,23 +11109,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9280,7 +11152,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9505,10 +11377,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9570,26 +11438,10 @@ msgid "Remote Login"
msgstr "Səhv açarları sil"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9829,7 +11681,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10590,7 +12442,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10646,7 +12498,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10667,6 +12520,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10951,11 +12814,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11149,7 +13007,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11340,10 +13198,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11493,7 +13347,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11575,15 +13429,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11903,6 +13753,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12197,7 +14059,15 @@ msgid "Filter stack variables"
msgstr "Siqnalları filtirlə"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12209,6 +14079,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12232,24 +14103,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12302,10 +14165,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12313,6 +14184,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12322,9 +14208,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Yalnız Seçim"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12354,14 +14253,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12377,6 +14333,458 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Yol"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Animasiyanı Optimallaşdırma"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "%s növünü dəyişdirin"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12393,6 +14801,107 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "İzah:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Xəbərdarlıqlar"
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12438,17 +14947,51 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "SkriptÉ™ qoÅŸulun:"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12485,6 +15028,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12493,6 +15052,99 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Nodes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Animasiya Addımını Dəyişdirin"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animasiyanı Təmizləmə"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12539,10 +15191,6 @@ msgid "GridMap Selection"
msgstr "Ölçmə seçimi"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12654,6 +15302,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12662,6 +15358,11 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "ÆlaqÉ™ni redaktÉ™ edin:"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12731,6 +15432,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12761,6 +15498,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "ÆvvÉ™lki addıma keç"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funksiyalar:"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13083,6 +15832,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "%s növünü dəyişdirin"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Animasiyanı Təmizləmə"
@@ -13127,6 +15882,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13142,6 +15901,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "SkriptÉ™ qoÅŸulun:"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13151,6 +15916,26 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Metod çağırma izi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "%s növünü dəyişdirin"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13187,12 +15972,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13214,15 +16015,15 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funksiyalar:"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Massiv Ölçüsünü Dəyiş"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13310,6 +16111,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13326,6 +16131,10 @@ msgstr "Funksiyalar:"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13363,6 +16172,79 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "İnterpolasiya rejimi"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13720,6 +16602,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13973,6 +16875,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14025,6 +16935,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Siqnal:"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14043,12 +16974,194 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Xətti"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Audio kliplər:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Animasiya xüsusiyyətləri."
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14081,6 +17194,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14106,6 +17227,161 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "İzah:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Xətti"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "İzah:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14126,12 +17402,102 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Dəyişdir"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14141,6 +17507,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14152,6 +17591,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14163,11 +17606,40 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Animasiyanı Təmizləmə"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14196,10 +17668,50 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funksiyalar:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14207,11 +17719,101 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Davamlı"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Açar daxil et"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14224,6 +17826,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14231,17 +17841,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14252,6 +17934,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14265,6 +17951,77 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "İnterpolasiya rejimi"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "XassÉ™"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Animasya transformasiyasını dəyiş"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14289,6 +18046,111 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Tutmaq"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Layihə Qurucuları"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Æn yaxın"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14341,6 +18203,65 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "İzah:"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponentlər"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14362,10 +18283,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14376,6 +18357,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14416,6 +18401,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14426,6 +18415,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "İnterpolasiya rejimi"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14433,6 +18427,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14453,6 +18455,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14465,6 +18511,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14489,6 +18567,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14512,6 +18602,27 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14548,6 +18659,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14558,6 +18701,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14570,6 +18741,83 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Ekstra Çağırış Arqumentləri:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14587,6 +18835,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14595,10 +18867,101 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Vaxt (sn): "
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Animasiyanı Optimallaşdırma"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Animasya Uzunluğunu Dəyiş"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Animasya Döngüsünü Dəyiş"
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14612,6 +18975,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14627,10 +18995,78 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "İnterpolasiya rejimi"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Funksiyalar:"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14671,6 +19107,86 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14684,9 +19200,113 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Yaxınlaşdır"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Vaxt:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14696,16 +19316,53 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Son:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14713,16 +19370,286 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "İz əlavə et"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Vaxt:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "İzah:"
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Bunların Sahibləri:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "İnterpolasiya rejimi"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Yalnız Seçim"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14731,6 +19658,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14745,10 +19684,949 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Animasya Yeniləmə Rejimini Dəyiş"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Dəyər:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Dəyər:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Ölçmə seçimi"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Yol"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Ölçmə seçimi"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Yalnız Seçim"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Son:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "İzah:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "3D Transformasya izi"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Açar sözü buraya daxil edin"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Maks. Xətti Xəta:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Yol"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14764,9 +20642,284 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Mənbə"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14794,3 +20947,296 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import S3TC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "İnterpolasiya rejimi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Aç"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Siqnallar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Səhv açarları sil"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "İnterpolasiya rejimi"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index a91ee554b6..df3841b81e 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -30,6 +30,108 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.11-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "ОтварÑне на документациÑта"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Резултати от търÑенето"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: завъртане"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Профилиране на мрежата"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Отдалечено "
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Свързване"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Профилиране на мрежата"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Име на ÐºÐ¾Ñ€ÐµÐ½Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Панорамен режим"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Редактиране на Връзката:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -76,6 +178,389 @@ msgstr "Ðеправилни аргументи за изграждане на â
msgid "On call to '%s':"
msgstr "При извикване на „%s“:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "ОтварÑне на редактора"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Копиране на избраното"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "ДейÑтвие"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "ÐаÑтройване на прилепването"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "ÐаÑтройки на проекта..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Име"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "ОпиÑание"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "ПуÑкане"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Заключен бутон"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Заключен елемент"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Контрол на верÑиите"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Име на приÑтавката:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "ВнаÑÑне на избраното"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Отказ"
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Горе влÑво"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Горе вдÑÑно"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Ðадолу"
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Ðа краÑ"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Филтри:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Дебъгване"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "ÐаÑтройки:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Преобразуване във функциÑ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Израз"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Връзки към метода:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "ВертекÑи:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "РеÑурÑ"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Източник за полигонна мрежа:"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "ТеÑтово"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "Б"
@@ -104,6 +589,108 @@ msgstr "ПиБ"
msgid "EiB"
msgstr "ЕиБ"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "ÐаÑтройки за прилепването"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Прилепване към пикÑелите"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Изпичане на карти на оÑветеноÑÑ‚"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Центриране върху избраното"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Скалиране"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Свободно"
@@ -299,7 +886,7 @@ msgstr "ДиÑкретно"
msgid "Trigger"
msgstr "СпуÑък"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -308,7 +895,8 @@ msgid "Nearest"
msgstr "Без интерполиране"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Линейно"
@@ -358,6 +946,30 @@ msgstr "ПромÑна на режима на повтарÑне на анима
msgid "Remove Anim Track"
msgstr "Премахване на анимационната пътечка"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "3-измерен редактор"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "ÐнимациÑ"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Вмъкване на пиÑта и ключ за анимациÑ"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -490,6 +1102,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "ТранÑформиране"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Методи"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -554,7 +1180,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -646,7 +1273,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Оптимизиране"
@@ -782,7 +1410,7 @@ msgstr "Отдалечаване"
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -848,7 +1476,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr "Метод-получател:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1030,12 +1659,10 @@ msgstr ""
msgid "Dependencies"
msgstr "ЗавиÑимоÑти"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "РеÑурÑ"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Път"
@@ -1378,10 +2005,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1524,6 +2147,7 @@ msgid "Remove Autoload"
msgstr "Премахване на автозареждането"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Включване"
@@ -1559,12 +2183,6 @@ msgstr "Път:"
msgid "Node Name:"
msgstr "Име на обекта:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Име"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Глобална променлива"
@@ -1698,6 +2316,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3-измерен редактор"
@@ -1707,6 +2329,7 @@ msgid "Script Editor"
msgstr "Редактор на Ñкриптове"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Библиотека Ñ Ñ€ÐµÑурÑи"
@@ -1854,6 +2477,9 @@ msgid "Import"
msgstr "ВнаÑÑне"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "ИзнаÑÑне"
@@ -1889,6 +2515,11 @@ msgstr "ИзнаÑÑне на профила"
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Създаване на профил"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Избиране на текущата папка"
@@ -1958,6 +2589,40 @@ msgstr "Запазване"
msgid "Save a File"
msgstr "Запазване на файл"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Готово!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Режим на възпроизвеждане:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Панорамен режим"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Текущ профил:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Текущ профил:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Текущ профил:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2054,6 +2719,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Повторно) внаÑÑне на реÑурÑите"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2072,10 +2741,6 @@ msgid "Inherited by:"
msgstr "ÐаÑледÑва Ñе от:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "ОпиÑание"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2092,10 +2757,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Методи"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "СвойÑтва на темата"
@@ -2147,6 +2808,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2309,6 +2979,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Обект"
@@ -2832,6 +3503,166 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Сцена"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Път на Ñцената:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Път на Ñцената:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Винаги да Ñе показва решетката"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "ИзчиÑтване на изхода"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Ðвтоматично отрÑзване"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Запазване на Ñцената"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Показване на информациÑ"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Промени в материала:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "ПоÑтавÑне на ÑвойÑтвата"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Вземане на обект от Ñцената"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "ИнÑпектор"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "ПоÑтавÑне на ÑвойÑтвата"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Заключен бутон"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "ОтварÑне в инÑпектора"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "ОтварÑне в инÑпектора"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "ПотребителÑко име"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "Път до Ð¿ÑƒÐ±Ð»Ð¸Ñ‡Ð½Ð¸Ñ SSH ключ"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "Път до чаÑÑ‚Ð½Ð¸Ñ SSH ключ"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2847,10 +3678,6 @@ msgstr ""
msgid "Add a new scene."
msgstr "ДобавÑне на нови нова Ñцена."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Сцена"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2922,7 +3749,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Проект"
@@ -2931,10 +3758,6 @@ msgid "Project Settings..."
msgstr "ÐаÑтройки на проекта..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Контрол на верÑиите"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2954,7 +3777,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "ОтварÑне на папката Ñ Ð´Ð°Ð½Ð½Ð¸ на потребителÑ"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "ИнÑтрументи"
@@ -2970,11 +3794,6 @@ msgstr "Презареждане на Ñ‚ÐµÐºÑƒÑ‰Ð¸Ñ Ð¿Ñ€Ð¾ÐµÐºÑ‚"
msgid "Quit to Project List"
msgstr "Изход към ÑпиÑъка Ñ Ð¿Ñ€Ð¾ÐµÐºÑ‚Ð¸"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Дебъгване"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3069,10 +3888,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "ÐаÑтройки на редактора..."
@@ -3113,10 +3928,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr "Управление на шаблоните за изнаÑÑне..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Ð”Ð¾ÐºÑƒÐ¼ÐµÐ½Ñ‚Ð°Ñ†Ð¸Ñ Ð² Интернет"
@@ -3195,10 +4006,6 @@ msgid "Save & Restart"
msgstr "Запазване и реÑтартиране"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Премахване на вÑички промени от индекÑа за подаване"
@@ -3217,18 +4024,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "ИнÑпектор"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "РазширÑване на Ð´Ð¾Ð»Ð½Ð¸Ñ Ð¿Ð°Ð½ÐµÐ»"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Без запазване"
@@ -3391,6 +4190,7 @@ msgid "Installed Plugins:"
msgstr "ИнÑталирани приÑтавки:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3449,7 +4249,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3457,6 +4259,20 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Дебъгер"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Преименуване на функциÑта"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Редактиране на текÑта:"
@@ -3465,7 +4281,7 @@ msgstr "Редактиране на текÑта:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3568,6 +4384,11 @@ msgstr "Преобразуване в %s"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "РеÑурÑ"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Ðов Ñкрипт"
@@ -3576,6 +4397,11 @@ msgstr "Ðов Ñкрипт"
msgid "Extend Script"
msgstr "РазширÑване на Ñкрипта"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Име на Ñкрипта:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3607,6 +4433,961 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Език:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Показване на вÑичко"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "ДобавÑне на точка за обект"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Режим на интерполациÑ"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Тема"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Цветове"
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "ПовтарÑне на анимациÑта"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Тема на редактора"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "ДеÑен бутон на колелцето"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Панел за файловата ÑиÑтема"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "ÐаправлениÑ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Път до проекта:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Път до проекта:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Запазване"
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Диалогов прозорец XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Превключване на Ñкритите файлове"
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Вземане на дървото на Ñцената"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Винаги да Ñе показва решетката"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Редактор на групи"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Тема на редактора"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Директно оÑветÑване"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Ð˜Ð½Ð´ÐµÐºÑ Ð¿Ð¾ Z"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Размер:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Ð˜Ð·Ð²Ð¸ÐºÐ²Ð°Ð½Ð¸Ñ Ð·Ð° изчертаване:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Ð˜Ð·Ð²Ð¸ÐºÐ²Ð°Ð½Ð¸Ñ Ð·Ð° изчертаване:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "ÐавигациÑ"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Показване във файловата ÑиÑтема"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Ðомер на реда:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Ðомер на реда:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "ПропуÑкане на точките на прекъÑване"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Редактор на Ñкриптове"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Файл"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Премахване на празните меÑта в ÐºÑ€Ð°Ñ Ð½Ð° редовете"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "ДобавÑне на тип"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Задаване на индекÑ"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Изберете главна Ñцена"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Само избраното"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Стъпка на мрежата:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Стъпка на мрежата:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "ÐаÑтройки"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "ÐаÑтройки"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "ÐаÑтройки"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Тема по подразбиране"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Тема по подразбиране"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Стандартен предварителен преглед"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Режим на навигациÑ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Редактиране на оÑта Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Редактиране на оÑта X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Отдалечаване"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Променен"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Панорамен режим"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Променен"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Режим на навигациÑ"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "ТранÑлиране: "
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Приближаване"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Свободен изглед отгоре"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Създаване на навигационна полигонна мрежа"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Свободен изглед отлÑво"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Свободен изглед отлÑво"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Модификатор за ÑкороÑтта на ÑÐ²Ð¾Ð±Ð¾Ð´Ð½Ð¸Ñ Ð¸Ð·Ð³Ð»ÐµÐ´"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Модификатор за забавÑне на ÑÐ²Ð¾Ð±Ð¾Ð´Ð½Ð¸Ñ Ð¸Ð·Ð³Ð»ÐµÐ´"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Модификатор за ÑкороÑтта на ÑÐ²Ð¾Ð±Ð¾Ð´Ð½Ð¸Ñ Ð¸Ð·Ð³Ð»ÐµÐ´"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Цветове"
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Преименуване на елемента – цвÑÑ‚"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Преименуване на елемента – цвÑÑ‚"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "ÐаÑтройка на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¿Ñ€Ð¾Ñ„Ð¸Ð»:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Размер на контура:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "СкороÑÑ‚:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "3-измерен редактор"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Предходна равнина"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Преименуване на анимациÑта"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Създаване на пътечка/и за ÐУЛИРÐÐЕ"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Редактор на групи"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Премахване на перÑÐ¾Ð½Ð°Ð»Ð¸Ð·Ð¸Ñ€Ð°Ð½Ð¸Ñ Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Изглед отпред"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Отдалечено "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Премахване на точката"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "ÐаÑтройки на редактора"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Управление на проектите"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "в ред:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Ðеправилен фонов цвÑÑ‚."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Ðеправилен фонов цвÑÑ‚."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "ВнаÑÑне на избраното"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Следващ под"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Ðомер на реда:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Ðомер на реда:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Ðеправилен фонов цвÑÑ‚."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Изтриване на избраната форма"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Само избраното"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Текущо име на Ñцената"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "ФункциÑ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Преименуване на променливата"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Цветове"
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Точки на прекъÑване"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Резултати от търÑенето"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Резултати от търÑенето"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3653,6 +5434,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Грешка при заÑвката за адреÑ:"
@@ -3888,6 +5685,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "Парола"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Любими"
@@ -4240,6 +6046,14 @@ msgstr "Редактор на групи"
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "ВнаÑÑне като ÑамоÑтоÑтелна Ñцена"
@@ -4321,6 +6135,12 @@ msgstr ""
msgid "Saving..."
msgstr "Запазване..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Изберете вид внаÑÑне"
@@ -4366,10 +6186,6 @@ msgid "Import As:"
msgstr "ВнаÑÑне като:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4568,6 +6384,14 @@ msgstr "ДобавÑне не анимациÑ"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "ДобавÑне на %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4924,10 +6748,6 @@ msgid "Animation Tools"
msgstr "ИнÑтрументи за анимациите"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "ÐнимациÑ"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Ðова"
@@ -4968,7 +6788,9 @@ msgstr "Минало"
msgid "Future"
msgstr "Бъдеще"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Дълбочина"
@@ -5146,6 +6968,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5261,6 +7084,10 @@ msgid "Filters..."
msgstr "Филтри..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Съдържание:"
@@ -5385,6 +7212,11 @@ msgid "Download Error"
msgstr "Грешка при ÑвалÑнето"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Ðалични профили:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Този реÑÑƒÑ€Ñ Ð²ÐµÑ‡Ðµ Ñе ÑвалÑ!"
@@ -5825,7 +7657,8 @@ msgid "Zoom Reset"
msgstr "Връщане на Ð¾Ñ€Ð¸Ð³Ð¸Ð½Ð°Ð»Ð½Ð¸Ñ Ð¼Ð°Ñ‰Ð°Ð±"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Режим на избиране"
@@ -6028,8 +7861,26 @@ msgid "View"
msgstr "Преглед"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Винаги да Ñе показва решетката"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Превключване на любимите"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6172,11 +8023,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "ДобавÑне на %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "ДобавÑне на %s..."
@@ -6239,7 +8085,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6372,7 +8218,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6475,7 +8323,10 @@ msgstr "Контурът не може да бъде Ñъздаден!"
msgid "Create Outline"
msgstr "Създаване на контур"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Полигонна мрежа"
@@ -6587,7 +8438,7 @@ msgstr ""
"ОбновÑване от ÑъщеÑтвуващата Ñцена?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Библиотека Ñ Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð½Ð¸ мрежи"
@@ -6611,6 +8462,23 @@ msgstr "ВнаÑÑне от Ñцена (прилагане на транÑфор
msgid "Update from Scene"
msgstr "ОбновÑване от Ñцена"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Прилагане на транÑформациите на MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Прилагане на транÑформациите на MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Преглед"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "ÐÑма поÑочен източник за полигонна мрежа (и в обекта нÑма MultiMesh)."
@@ -6774,7 +8642,7 @@ msgstr "Точки на повърхноÑтта"
msgid "Surface Points+Normal (Directed)"
msgstr "Точки на повърхноÑтта + нормали (наÑочени)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Обем"
@@ -6874,6 +8742,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6923,6 +8792,20 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Гизмота"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Цветове"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "ПремеÑтване на Ñтавата"
@@ -7004,11 +8887,12 @@ msgstr ""
msgid "Points"
msgstr "Точки"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Полигони"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7086,7 +8970,8 @@ msgstr "ИзчиÑтване на UV"
msgid "Grid Settings"
msgstr "ÐаÑтройки на решетката"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7095,10 +8980,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7218,6 +9099,11 @@ msgid "Close and save changes?"
msgstr "ЗатвÑране и запазване на промените?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Грешка при запиÑването:"
@@ -7295,6 +9181,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "ТърÑене напред"
@@ -7316,7 +9206,7 @@ msgstr ""
msgid "Filter methods"
msgstr "Филтриране на методите"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Сортиране"
@@ -7341,6 +9231,8 @@ msgid "Previous Script"
msgstr "Предишен Ñкрипт"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Файл"
@@ -7373,11 +9265,6 @@ msgid "History Next"
msgstr "Ðапред в иÑториÑта"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Тема"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "ВнаÑÑне на тема…"
@@ -7397,10 +9284,6 @@ msgstr "ЗатварÑне на вÑичко"
msgid "Close Docs"
msgstr "ЗатварÑне на документациÑта"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "ПуÑкане"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7467,15 +9350,66 @@ msgstr ""
"Следните файлове Ñа по-нови на диÑка.\n"
"Кое дейÑтвие трÑбва да Ñе предприеме?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Дебъгер"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Резултати от търÑенето"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "ОтварÑне на редактора"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Път за изнаÑÑне"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Избор на шаблонен файл"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Ðеправилен фонов цвÑÑ‚."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Групиране на избраното"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Следващ Ñкрипт"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Име на Ñкрипта:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "ИзчиÑтване на поÑледните Ñкриптове"
@@ -7484,6 +9418,7 @@ msgid "Connections to method:"
msgstr "Връзки към метода:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7618,10 +9553,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "ТърÑене във файловете…"
@@ -7682,7 +9613,7 @@ msgstr ""
"Този шеъдър е бил променен на диÑка.\n"
"Какво да Ñе предприеме?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7714,7 +9645,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7832,10 +9764,6 @@ msgid "Translate"
msgstr "ТранÑлиране"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Скалиране"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Скалиране: "
@@ -7979,7 +9907,7 @@ msgstr "Показване на кадри/Ñек"
msgid "Half Resolution"
msgstr "Половин резолюциÑ"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8177,11 +10105,6 @@ msgid "Reset Field of View to Default"
msgstr "Връщане на Ñтандартното поле на видимоÑÑ‚"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "ТранÑформиране"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "ПрилепÑне на обекта към пода"
@@ -8300,6 +10223,24 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Заключване на въртенето на изгледа"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "ИнÑталиране"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8965,6 +10906,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9205,6 +11150,55 @@ msgstr ""
msgid "Clear Transform"
msgstr "ИзчиÑтване на транÑформациÑта"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Показване на вÑички езици"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Показване на линиите"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Сортиране на файлове"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "КинематографÑки предварителен преглед"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Тема на редактора"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Показване на вÑичко"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Цветове"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9249,11 +11243,17 @@ msgstr "Предходна координата"
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Регион"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "КолизиÑ"
@@ -9261,23 +11261,22 @@ msgstr "КолизиÑ"
msgid "Occlusion"
msgstr "Прикриване"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "ÐавигациÑ"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Побитова маÑка"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Приоритет"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Иконка"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Ð˜Ð½Ð´ÐµÐºÑ Ð¿Ð¾ Z"
@@ -9305,7 +11304,7 @@ msgstr "Режим на побитова маÑка"
msgid "Priority Mode"
msgstr "Режим на приоритет"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Режим на иконки"
@@ -9540,10 +11539,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9601,26 +11596,10 @@ msgid "Remote Login"
msgstr "Отдалечен вход"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "ПотребителÑко име"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "Парола"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "Път до Ð¿ÑƒÐ±Ð»Ð¸Ñ‡Ð½Ð¸Ñ SSH ключ"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "Задайте Ð¿ÑŠÑ‚Ñ Ð´Ð¾ Ð¿ÑƒÐ±Ð»Ð¸Ñ‡Ð½Ð¸Ñ SSH ключ"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "Път до чаÑÑ‚Ð½Ð¸Ñ SSH ключ"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "Задайте Ð¿ÑŠÑ‚Ñ Ð´Ð¾ чаÑÑ‚Ð½Ð¸Ñ SSH ключ"
@@ -9853,7 +11832,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10614,7 +12593,7 @@ msgstr ""
msgid "Export Path"
msgstr "Път за изнаÑÑне"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "РеÑурÑи"
@@ -10674,7 +12653,8 @@ msgstr "Скрипт"
msgid "GDScript Export Mode:"
msgstr "Режим на изнаÑÑне на файловете Ñ ÐºÐ¾Ð´ на GDScript:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Като текÑÑ‚"
@@ -10697,6 +12677,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Ключ за шифроване на GDScript (256 бита, в шеÑтнадеÑетичен формат):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "ИзнаÑÑне на PCK/Zip"
@@ -10984,11 +12974,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Управление на проектите"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Локални проекти"
@@ -11180,7 +13165,7 @@ msgstr "Бутон X 2"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "ОÑ"
@@ -11371,10 +13356,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11526,7 +13507,7 @@ msgstr "Ðко е зададено, броÑчът Ñе подновÑва за
msgid "Initial value for the counter"
msgstr "Ðачална ÑтойноÑÑ‚ на броÑча"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Стъпка"
@@ -11610,15 +13591,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11938,6 +13915,20 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Центриране върху избраното"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Мащабиране до побиране на избраното в изгледа"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12232,7 +14223,15 @@ msgid "Filter stack variables"
msgstr "Филтриране на плочките"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12244,6 +14243,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "СтойноÑÑ‚"
@@ -12267,24 +14267,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "ИзнаÑÑне на ÑпиÑъка като файл CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Разни"
@@ -12337,10 +14329,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12348,6 +14348,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Точка"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12357,9 +14373,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Избиране на ÑвойÑтво"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12389,14 +14418,77 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Режим на навигациÑ"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Режим на навигациÑ"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Режим на навигациÑ"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Режим на навигациÑ"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Задаване на отÑтъп"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Режим на прикриване"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12412,6 +14504,490 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Мащабиране на полигона"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Мащабиране на полигона"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Режим на колизии"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Съобщение за подаването"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Дебъгер"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Включване на филтрирането"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Път"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Име на Ñкрипта:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Показване на вÑичко"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "ТеÑтово"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Синхронизиране"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Използване на прилепването"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Включване"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Мащабиране до побиране на избраното в изгледа"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Грешка при запазване"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Дебъгерът да оÑтане отворен"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Панорамен режим"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Ð”Ð¾ÐºÑƒÐ¼ÐµÐ½Ñ‚Ð°Ñ†Ð¸Ñ Ð² Интернет"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Следващ кадър на физичната ÑиÑтема"
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Принудително изпращане"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Мащабиране до побиране на избраното в изгледа"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Ð’Ñички уÑтройÑтва"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Точка"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Промени в шейдъра:"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Показване на обкръжението"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Филтриране:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Цветове"
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "ПерÑонализиран обект"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "ОтмеÑтване при завъртане:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Дебъгер"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Дебъгер"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "ПромÑна на типа на порта"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "Извличане"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "ИнÑпектор"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Прилепване към Ñтраните на обекта"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12428,6 +15004,117 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Разделение:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Режим на колизии"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Режим на колизии"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Промени в материала:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "РадиуÑ:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Показване на водачите"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "РадиуÑ:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "РадиуÑ:"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Създаване на вътрешен вертекÑ"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "ПоÑтавÑне на анимациÑ"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Режим на колизии"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "ПромÑна на филтъра"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Библиотека"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12473,17 +15160,52 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Библиотека"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Име на Ñкрипта:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Скрипт"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Ðргументът за Ñтъпката е нула!"
@@ -12523,6 +15245,23 @@ msgstr "Ðеправилен формат в речника на инÑтанцÐ
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Език:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "ИзнаÑÑне на полигонна мрежа като GLTF2"
@@ -12531,6 +15270,108 @@ msgstr "ИзнаÑÑне на полигонна мрежа като GLTF2"
msgid "Export GLTF..."
msgstr "ИзнаÑÑне на GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Вземане на обект от Ñцената"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Обект"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Изглед отзад"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Полигонна мрежа"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Промени в материала:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "ТекÑтурна облаÑÑ‚"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Изпичане на карти на оÑветеноÑÑ‚"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Ðово име на анимациÑта:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Опции на Ñкелета"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Избиране на обект"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Ðнимации:"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Следваща равнина"
@@ -12580,10 +15421,6 @@ msgid "GridMap Selection"
msgstr "ÐаÑтройки"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12697,6 +15534,57 @@ msgstr "ПоÑтобработка"
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Изпичане на карти на оÑветеноÑÑ‚"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Показване на вÑичко"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Показване на вÑичко"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12706,6 +15594,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Запълване на избраното"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Редактиране на проекта"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Край на Ð²ÑŠÑ‚Ñ€ÐµÑˆÐ½Ð¸Ñ Ñтек на проÑледÑване за изключението"
@@ -12777,6 +15670,42 @@ msgstr ""
msgid "Done!"
msgstr "Готово!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12807,6 +15736,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "ТърÑене във VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "ФункциÑ"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13126,6 +16066,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "УÑловие"
@@ -13170,6 +16115,11 @@ msgid "in order:"
msgstr "в ред:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Стъпка"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13185,6 +16135,12 @@ msgstr "Преобразуване на типа"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Ðов Ñкрипт"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13194,6 +16150,26 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Режим на Ñкалиране"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Режим на Ñкалиране"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13230,12 +16206,32 @@ msgid "BitXor %s"
msgstr "Побитолво Изключващо ИЛИ %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Режим на избиране"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Преобразуване на типа"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Задаване"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Ð˜Ð½Ð´ÐµÐºÑ Ð¿Ð¾ Z"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13256,14 +16252,15 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
-msgstr "ФункциÑ"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr "Създаване на маÑив"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13350,6 +16347,11 @@ msgid "Construct %s"
msgstr "Създаване на %s"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Създаване на %s"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Вземане на локална променлива"
@@ -13365,6 +16367,10 @@ msgstr "ДейÑтвие %s"
msgid "Deconstruct %s"
msgstr "ДеконÑтруиране на %s"
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "ТърÑене във VisualScript"
@@ -13401,6 +16407,83 @@ msgstr "Изчакване на Ñигнал от обект"
msgid "WaitInstanceSignal"
msgstr "Изчакване на Ñигнал от инÑтанциÑ"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Режим на приоритет"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "Път до чаÑÑ‚Ð½Ð¸Ñ SSH ключ"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "ИзчиÑтване на веригата за IK"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Режим на регион"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Дебъгер"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "ЛипÑва име на пакета."
@@ -13790,6 +16873,27 @@ msgstr "Папката на HTTP-Ñървъра не може да бъде ÑÑŠ
msgid "Error starting HTTP server:"
msgstr "Грешка при Ñтартирането на HTTP-Ñървър:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Използване на прилепването"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14056,6 +17160,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Ðеправилно кратко име на пакет."
@@ -14108,6 +17220,29 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Сигнал"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "Парола"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Дебъгер"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14129,6 +17264,28 @@ msgstr "Ðеправилно разширение."
msgid "Invalid product version:"
msgstr "Ðеправилен продуктов GUID."
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "ДобавÑне на кадър"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14137,6 +17294,182 @@ msgstr ""
"За да може AnimatedSprite да показва кадри, първо трÑбва Ñе Ñъздаде или "
"зададе реÑÑƒÑ€Ñ Ð¾Ñ‚ тип SpriteFrames в ÑвойÑтвото „Frames“."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "ЗамÑна на вÑичко"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Изчакване на Ñигнал от инÑтанциÑ"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Линейно"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Изтриване на звуковата шина"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Изтриване на звуковата шина"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Обем"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Скалиране"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "ÐнимациÑ"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Копиране на текÑта"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Режим на иконки"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 прозорец за изглед"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Режим на премеÑтване"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Задаване на отÑтъп"
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "ОтмеÑтване:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "ОтмеÑтване:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "ОтмеÑтване:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Задаване на отÑтъп"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Режим на Ñкалиране"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Режим на навигациÑ"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14176,6 +17509,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Режим на линиÑта"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Създаване на полигон за колизии"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14207,6 +17550,171 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "ПоÑтобработка"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Скалиране"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Показване на кадри/Ñек"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Като текÑÑ‚"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Източник на излъчването: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Източник на излъчването: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "ÐаправлениÑ"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Инициализиране"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Орбитален изглед отдÑÑно"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Линейно"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Цветове"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Цветове"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Разделение:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14227,6 +17735,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Инициализиране"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14235,6 +17769,74 @@ msgstr ""
"Ð’ ÑвойÑтвото „Texture“ трÑбва да бъде зададена текÑтура Ñ Ñ„Ð¾Ñ€Ð¼Ð°Ñ‚Ð° на "
"Ñветлината."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "ТекÑтурна облаÑÑ‚"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Завъртане надÑÑно"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "ПромÑна на филтъра"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Режим на линиÑта"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14248,6 +17850,86 @@ msgstr ""
"ПрикриващиÑÑ‚ полигон за този прикриващ обект е празен. МолÑ, нариÑувайте "
"полигон."
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "ТекÑтурна облаÑÑ‚"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Режим на иконки"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Режим на регион"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Режим на прилепване:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "в ред:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Хоризонтала:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "СкороÑÑ‚:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14259,6 +17941,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Размер на контура:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14274,6 +17961,34 @@ msgstr ""
"NavigationPolygonInstance трÑбва да бъде дъщерен или под-дъщерен на обект от "
"тип Navigation2D. Той дава Ñамо навигационна информациÑ."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Стъпка при завъртане:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Завъртане на %s градуÑа."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Глобална конÑтанта"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Завъртане на %s градуÑа."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14281,6 +17996,11 @@ msgstr ""
"ParallaxLayer работи Ñамо, когато е дъщерен на обект от тип "
"ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "ДейÑтвие"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14309,10 +18029,52 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D работи Ñамо, когато е дъщерен на обект от тип Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "ОтмеÑтване на мрежата:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "ФункциÑ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Стандартен предварителен преглед"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14320,6 +18082,100 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Вертикала:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Плавно"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Задаване на отÑтъп"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "ПремеÑтване на изходÑщите данни"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Завъртане на %s градуÑа."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "ТекÑтурна облаÑÑ‚"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "в ред:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Създаване на вътрешен вертекÑ"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Гизмота"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Режим на колизии"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
@@ -14327,6 +18183,11 @@ msgstr ""
"работи."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Тема по подразбиране"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14339,6 +18200,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14350,17 +18219,98 @@ msgstr ""
"използвайте го Ñамо като дъщерен елемент на Area2D, StaticBody2D, "
"RigidBody2D, KinematicBody2D и т.н., за да им придадете форма."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Плочен набор"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Показване на отправната точка"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Режим на колизии"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Режим на колизии"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Режим на колизии"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "ИзчиÑтване на транÑформациÑта"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "КонфигурациÑ…"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Режим на приоритет"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Име на отдалеченото хранилище"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14371,6 +18321,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14384,6 +18338,80 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Ðнимационен обект"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Излъчващи точки:"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Включване на Ð´Ð¾Ð¿Ð»ÐµÑ€Ð¾Ð²Ð¸Ñ ÐµÑ„ÐµÐºÑ‚"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Пътечка за ÑвойÑтво"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "ИзчиÑтване на транÑформациÑта"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "ОтварÑне на папката Ñ Ð´Ð°Ð½Ð½Ð¸ на потребителÑ"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "ТърÑене на полигонни мрежи и Ñветлини"
@@ -14408,6 +18436,115 @@ msgstr ""
msgid "Done"
msgstr "Готово"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Тема по подразбиране"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Показване на обкръжението"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Проект"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Без интерполиране"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Задаване на отÑтъп"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "ОтрÑзване над"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "ОтрÑзване над"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14462,6 +18599,70 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Излъчващи точки:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Излъчващи точки:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Режим на приоритет"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Включване на приоритета"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Динамична библиотека"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "ÐавигациÑ"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Компоненти"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "ПоÑтроÑване на полигонните мрежи"
@@ -14483,10 +18684,73 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Режим на побитова маÑка"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "ÐаправлениÑ"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Показване на Ñтандартните"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14499,6 +18763,10 @@ msgstr ""
"NavigationMeshInstance трÑбва да бъде дъщерен или под-дъщерен на обект от "
"тип Navigation. Той Ñамо предоÑÑ‚Ð°Ð²Ñ Ð´Ð°Ð½Ð½Ð¸Ñ‚Ðµ за навигирането."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14541,6 +18809,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Ð˜Ð·Ð²Ð¸ÐºÐ²Ð°Ð½Ð¸Ñ Ð·Ð° изчертаване:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow работи Ñамо когато е дъщерен обект на обект от тип Path."
@@ -14551,6 +18824,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Режим на завъртане"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14558,6 +18836,15 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "ОÑ"
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14578,6 +18865,55 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Главни букви"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Малки букви"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Главни букви"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Малки букви"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Запазване на Ñцената"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14590,6 +18926,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Дебъгер"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Режим на завъртане"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14616,6 +18986,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Приоритет"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14639,6 +19022,28 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Панорамен режим"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Файл ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14675,6 +19080,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Това Ñ‚Ñло ще бъде игнорирано, докато не зададете полигонна мрежа."
@@ -14685,6 +19122,37 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "ИзчиÑтване на транÑформациÑта"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Гизмота"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Прилепване към пикÑелите"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14699,6 +19167,89 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Колелце надолу"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Колелцето нагоре."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Израз"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Повторен опит"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Промени в материала:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Създаване на обект Ñ ÑˆÐµÐ¹Ð´ÑŠÑ€"
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Изпичане на карти на оÑветеноÑÑ‚"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14716,6 +19267,32 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "СтойноÑÑ‚"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Превключване на автоматичните триъгълници"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14724,10 +19301,109 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Режим на премеÑтване"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "ПродължителноÑÑ‚ на кадъра (мÑек)"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Ðвтоматично реÑтартиране:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Ðвтоматично реÑтартиране:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "ДобавÑне на входÑщ порт"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Режим на Ñкалиране"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Задаване на анимациÑ"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "ДобавÑне не анимациÑ"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Превключване на авт. възпроизвеждане"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "ПромÑна на продължителноÑтта на анимациÑта"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "ДобавÑне на точки за анимациÑ"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "ÐаÑтройки на клаÑа:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "ПуÑкане на Ñцената"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14741,6 +19417,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Филтриране на Ñигналите"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14756,10 +19437,83 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Създаване на коренен обект:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Режим на интерполациÑ"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Режим на избиране"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Хоризонтала:"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Режим на иконки"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Бутон"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Групи"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14800,6 +19554,96 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "ÐаправлениÑ"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Хоризонтала:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Вертикала:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Заключване на въртенето на изгледа"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Режим на прикриване"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "ПромÑна на филтъра"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Хоризонтала:"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "СвойÑтва на темата"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Диалогов прозорец XForm"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Копиране на текÑта"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Тревога!"
@@ -14813,9 +19657,119 @@ msgid "Must use a valid extension."
msgstr "ТрÑбва да Ñе използва правилно разширение."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Приближаване"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Обем"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Време:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Позволени знаци:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "ИзчиÑтване на поÑледните файлове"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "ДеÑен бутон"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Създаване на функциÑ"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Задаване на отÑтъп"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Създаване на нов хоризонтален водач"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14825,16 +19779,56 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "ПоÑледни:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Копиране на текÑта"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Размер:"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "ПерÑонализиран обект"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14842,16 +19836,306 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Текущо име на Ñцената"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "ТекÑтурна облаÑÑ‚"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Редакторът е заключен)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "ТекÑтурна облаÑÑ‚"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "ТекÑтурна облаÑÑ‚"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "СвойÑтва на темата"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Режим на възпроизвеждане:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Други)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "ДобавÑне на пътечка"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "1 прозорец за изглед"
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "ИзтеглÑне"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "ИзтеглÑне"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Време:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Именуван разделител"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "ОпиÑание"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Панорамен режим"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Показване на вÑичко"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Преименуван"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "СобÑтвеници на:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Ðов корен на Ñцената"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Заключен елемент"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Създаване на контур"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Режим на интерполациÑ"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "ÐаправлениÑ"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Размер на контура:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Показване на обкръжението"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Показване на избледнÑващи кадри"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14860,6 +20144,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Изчакване"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Горе влÑво"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14874,10 +20172,1008 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Дебъгване"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "ПромÑна на режима на обновÑване на анимациÑта"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Показване на вÑички езици"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "ПерÑонализиран обект"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "ПерÑонализиран обект"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Режим на премеÑтване"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Закачане на ÑтойноÑтта"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "СтойноÑÑ‚"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Половин резолюциÑ"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Вектор"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Път за изнаÑÑне"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Размер на контура:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Допълнителни наÑтройки:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Шрифтове"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Свързване на данните на обекта"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Режим на иконки"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "По Ñредата вдÑÑно"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Режим на прилепване:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "ИзрÑзване на избраното"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Само избраното"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "РадиуÑ:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "РадиуÑ:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Цветове"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "ПоÑледни:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Дълбочина"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Включване на приоритета"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Следваща равнина"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Параметърът е променен:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Панорамен режим"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "ПоÑтавÑне на анимациÑ"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Излъчващи точки:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Излъчващи точки:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Източник на излъчването: "
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "ИзчиÑтване"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "ИзчиÑтване на коÑтите"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Прикриване"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Дълбочина"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Преход: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Разделение:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Стъпка при завъртане:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Режим на приоритет"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Панорамен режим"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Режим на Ñкалиране"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Uniform за цвÑÑ‚."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "КонÑтанта за транÑформациÑ."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "ИнÑтанциране на Ñцена тук"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Размер на контура:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Грешка от %s"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Полигони"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Модификатор за ÑкороÑтта на ÑÐ²Ð¾Ð±Ð¾Ð´Ð½Ð¸Ñ Ð¸Ð·Ð³Ð»ÐµÐ´"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Модификатор за забавÑне на ÑÐ²Ð¾Ð±Ð¾Ð´Ð½Ð¸Ñ Ð¸Ð·Ð³Ð»ÐµÐ´"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Излъчващи точки:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Източник на излъчването: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Източник на излъчването: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Излъчващи точки:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "РадиуÑ:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Долу вдÑÑно"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Горе вдÑÑно"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "ПуÑкане на перÑонализирана Ñцена"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Размер на контура:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Групирано"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "ПуÑкане"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "ЗамеÑтване"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "ТекÑтурна облаÑÑ‚"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Задаване на отÑтъп"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Задаване на отÑтъп"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "РадиуÑ:"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Път"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Премахване на текÑтурата"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Режим на Ñкалиране"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Текущо име на Ñцената"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Тема по подразбиране"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Инициализиране"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Име на Ñкрипта:"
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14893,9 +21189,294 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "ТекÑтурна облаÑÑ‚"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Показване на Ñтандартните"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Показване на обкръжението"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Стандартен предварителен преглед"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Линейно отлÑво"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Равнина:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "РеÑурÑ"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "Б"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Размер:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Режим на възпроизвеждане:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Включване на приоритета"
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "ПромÑна на времето на ÑмеÑване"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14923,3 +21504,315 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "КонÑтантите не могат да бъдат променени."
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Израз"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "ВнаÑÑне"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "ВнаÑÑне"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "ВнаÑÑне"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "ВнаÑÑне"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "ВнаÑÑне на тема"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Принудително изпращане"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Филтриране на обектите"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Центриране върху избраното"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "ОтÑтъп"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Режим на интерполациÑ"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "ОтварÑне"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "МаÑово преименуване"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "ТърÑене..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "ОбновÑване на редактора"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Управление на елементите..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "ПоÑтавÑне на кадър"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Израз"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Сигнали:"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Премахване на плочката"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "ВнеÑен проект"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Редактиране на полигона за прикриване"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "ПремеÑтване на полигона"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Режим на интерполациÑ"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 514a488c1f..8ee17f2434 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -27,6 +27,110 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Weblate 4.8-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "রেফারেনà§à¦¸à§‡à¦° ডকà§à¦®à§‡à¦¨à§à¦Ÿà§‡à¦¶à¦¨à§‡ খà§à¦à¦œà§à¦¨à¥¤"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "উইনà§à¦¡à§‹"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "সমসà§à¦¯à¦¾/ভà§à¦²"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "সাহাযà§à¦¯ অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "টান: ঘূরà§à¦£à¦¨"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "পà§à¦°à¦•লà§à¦ª à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "অপসারণ করà§à¦¨"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "পাতা: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "সংযোগ"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "পà§à¦°à¦•লà§à¦ª à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "মূল নোডের নাম:"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°à§‡à¦° ধরণ"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "সংযোগসমূহ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -70,6 +174,400 @@ msgstr "'%s' নিরà§à¦®à¦¾à¦£à§‡ à¦à¦•াধিক অবৈধ আরà§à
msgid "On call to '%s':"
msgstr "কল করà§à¦¨ '%s'"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾/অà§à¦¯à¦¾à¦•শন"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª কনফিগার করà§à¦¨"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° সেটিংস"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "নাম"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Description"
+msgstr "বরà§à¦£à¦¨à¦¾:"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "চালান"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "পà§à¦°à¦§à¦¾à¦¨ দৃশà§à¦¯"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿ টà§à¦•রো"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "অসমরà§à¦¥"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "শবà§à¦¦"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "ডিফলà§à¦Ÿ বাস লেআউট লোড করà§à¦¨à¥¤"
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+#, fuzzy
+msgid "Editor"
+msgstr "সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨ (Edit)"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "পà§à¦°à¦§à¦¾à¦¨ দৃশà§à¦¯à§‡à¦° মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ-সমূহ:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Version Control"
+msgstr "সংসà§à¦•রণ:"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "পà§à¦²à¦¾à¦—ইন-সমূহ"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "ইনপà§à¦Ÿ যোগ করà§à¦¨"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "বাতিল"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "পথের উপর ফোকাস করà§à¦¨"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "পথের উপর ফোকাস করà§à¦¨"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "বাম"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "ডান"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "নিচে"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "পাতা: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "সà§à¦¥à¦¿à¦°/বদà§à¦§ ফà§à¦°à§‡à¦® %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "টà§à¦°à¦¾à¦‡à¦®à§‡à¦¸ কলিশ়ন সহোদর তৈরি করà§à¦¨"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "ডিবাগ"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "সেটিংস"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "পà§à¦°à§‹à¦«à¦¾à¦‡à¦²à¦¾à¦°"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "ফাংশনের (Function) নতà§à¦¨ নামকরণ করà§à¦¨"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "অভিবà§à¦¯à¦•à§à¦¤à¦¿ (Expression) পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "ফরমà§à¦¯à¦¾à¦Ÿ"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "নোডের সাথে সংযà§à¦•à§à¦¤ করà§à¦¨:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "ভারটেকà§à¦¸"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "রিসোরà§à¦¸"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "রিসোরà§à¦¸-à¦à¦° পথ"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "উৎস:"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "ঘটনাসà§à¦¥à¦²"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "পরীকà§à¦·à¦¾à¦®à§‚লক উৎস"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -98,6 +596,110 @@ msgstr "পেটা বাইট"
msgid "EiB"
msgstr "à¦à¦•à§à¦¸à¦¿ বাইট"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "সà§à¦®à¦¾à¦°à§à¦Ÿ সà§à¦¨à§à¦¯à¦¾à¦ªà¦¿à¦‚ বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করà§à¦¨"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "পিকà§à¦¸à§‡à¦² সà§à¦¨à§à¦¯à¦¾à¦ª বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "লাইটà§à¦®à§à¦¯à¦¾à¦ªà§‡ হসà§à¦¤à¦¾à¦¨à§à¦¤à¦° করà§à¦¨:"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¨à¦•ে কেনà§à¦¦à§à¦°à§€à¦­à§‚ত করà§à¦¨"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "সà§à¦•েল/মাপ:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "পৃষà§à¦ à¦¤à¦² পপà§à¦²à§‡à¦Ÿ করà§à¦¨"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "মà§à¦•à§à¦¤ করে দিন"
@@ -292,7 +894,7 @@ msgstr "সà§à¦¬à¦¤à¦¨à§à¦¤à§à¦°/পৃথকà§"
msgid "Trigger"
msgstr "টà§à¦°à¦¿à¦—ার/চালনা করà§à¦¨"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "কà§à¦¯à¦¾à¦ªà¦šà¦¾à¦°"
@@ -301,7 +903,8 @@ msgid "Nearest"
msgstr "নিকটতম"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "রৈখিক/লিনিয়ার"
@@ -351,6 +954,30 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° লà§à¦ª মোড পরিবর
msgid "Remove Anim Track"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• রিমà§à¦­ করà§à¦¨"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨ (Edit)"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ à¦à¦¬à¦‚ চাবি যোগ করà§à¦¨"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -484,6 +1111,21 @@ msgstr "Object ঠMethod পাওয়া যায় নি: "
msgid "Anim Move Keys"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) চাবি/কী-সমà§à¦¹ সরান"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+#, fuzzy
+msgid "Methods"
+msgstr "মেথডের তালিকা:"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -560,7 +1202,8 @@ msgid "Seconds"
msgstr "সেকেনà§à¦¡"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "à¦à¦«à¦ªà¦¿à¦à¦¸"
@@ -654,7 +1297,8 @@ msgstr "সরà§à¦¬à§‡à¦¾à¦šà§à¦š কৌণিক ভà§à¦²/সমসà§à¦¯à¦¾
msgid "Max Optimizable Angle:"
msgstr "সরà§à¦¬à§‹à¦šà§à¦š পরিশোধনযোগà§à¦¯ কোণ:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "পরিমারà§à¦œà¦¨ করà§à¦¨"
@@ -790,7 +1434,7 @@ msgstr "সংকà§à¦šà¦¿à¦¤ করà§à¦¨ (জà§à¦®à§ আউট)"
msgid "Reset Zoom"
msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¨/সংকোচন অপসারণ করà§à¦¨ (রিসেট জà§à¦®à§)"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "সতরà§à¦•তা"
@@ -866,7 +1510,8 @@ msgstr "ডাকযোগà§à¦¯ অতিরিকà§à¦¤ মান/আরà§à¦—
msgid "Receiver Method:"
msgstr "মেথড/পদà§à¦§à¦¤à¦¿ বাছাই করà§à¦¨"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Advanced"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° সিদà§à¦§à¦¾à¦¨à§à¦¤à¦¸à¦®à§‚হ"
@@ -1064,12 +1709,10 @@ msgstr ""
msgid "Dependencies"
msgstr "নিরà§à¦­à¦°à¦¤à¦¾-সমূহ"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "রিসোরà§à¦¸"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "পথ"
@@ -1430,10 +2073,6 @@ msgid "Delete Effect"
msgstr "ইফেকà§à¦Ÿ ডিলিট করà§à¦¨"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "শবà§à¦¦"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "অডিও বাস যোগ করà§à¦¨"
@@ -1587,6 +2226,7 @@ msgid "Remove Autoload"
msgstr "Autoload অপসারণ করà§à¦¨"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "সকà§à¦°à¦¿à¦¯à¦¼ করà§à¦¨"
@@ -1622,12 +2262,6 @@ msgstr "পথ:"
msgid "Node Name:"
msgstr "নোডের নাম:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "নাম"
-
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Global Variable"
@@ -1770,6 +2404,10 @@ msgstr "টেমপà§à¦²à§‡à¦Ÿ ফাইল পাওয়া যায়ন
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1781,6 +2419,7 @@ msgid "Script Editor"
msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Asset Library"
msgstr "লাইবà§à¦°à§‡à¦°à¦¿ à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
@@ -1949,6 +2588,9 @@ msgid "Import"
msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ"
@@ -1991,6 +2633,11 @@ msgstr "পà§à¦°à¦•লà§à¦ª à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
msgid "Manage Editor Feature Profiles"
msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦¸à¦®à§‚হ লোড হচà§à¦›à§‡"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦¸à¦®à§‚হ লোড হচà§à¦›à§‡"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select Current Folder"
@@ -2066,6 +2713,40 @@ msgstr "সংরকà§à¦·à¦¨ করà§à¦¨"
msgid "Save a File"
msgstr "ফাইল সংরকà§à¦·à¦¨ করà§à¦¨"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "সমà§à¦ªà¦¨à§à¦¨ হয়েছে!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "পà§à¦¯à¦¾à¦¨ মোড"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "পà§à¦¯à¦¾à¦¨ মোড"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "বরà§à¦¤à¦®à¦¾à¦¨:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "বরà§à¦¤à¦®à¦¾à¦¨ দৃশà§à¦¯"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "বরà§à¦¤à¦®à¦¾à¦¨:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "পিছনের দিকে যান"
@@ -2171,6 +2852,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "পà§à¦¨à¦°à¦¾à§Ÿ ইমà§à¦ªà§‹à¦°à§à¦Ÿ হচà§à¦›à§‡"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "শীরà§à¦·"
@@ -2190,11 +2875,6 @@ msgstr "গৃহীত হয়েছে:"
#: editor/editor_help.cpp
#, fuzzy
-msgid "Description"
-msgstr "বরà§à¦£à¦¨à¦¾:"
-
-#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials"
msgstr "টিউটোরিয়ালসমূহ"
@@ -2215,11 +2895,6 @@ msgstr "সাধারণ/ডিফলà§à¦Ÿ"
#: editor/editor_help.cpp
#, fuzzy
-msgid "Methods"
-msgstr "মেথডের তালিকা:"
-
-#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:"
@@ -2286,6 +2961,15 @@ msgstr ""
"সহায়তা করà§à¦¨à¥¤ তথà§à¦¯ পà§à¦°à¦¦à¦¾à¦¨à§‡à¦° জনà§à¦¯ [color=$color][url=$url], [/url][/color] ফরমà§à¦¯à¦¾à¦Ÿ "
"বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করà§à¦¨ !"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "হেলà§à¦ª"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2469,6 +3153,7 @@ msgid "Up"
msgstr "উপরে"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "শাখা"
@@ -3038,6 +3723,170 @@ msgid "%d more files"
msgstr "%d টি অধিক ফাইল(সমূহ)"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "দৃশà§à¦¯"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "দৃশà§à¦¯à§‡à¦° পথ:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "উতà§à¦¤à¦°à¦¾à¦§à¦¿à¦•ারতà§à¦¬ পরিসà§à¦•ার করà§à¦¨"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "দৃশà§à¦¯à§‡à¦° টà§à¦¯à¦¾à¦¬ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "গà§à¦°à¦¿à¦¡ দেখান"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "আউটপà§à¦Ÿ/ফলাফল"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "আউটপà§à¦Ÿ/ফলাফল"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿ টà§à¦•রো"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "পà§à¦°à¦¶à¦¾à¦–াকে দৃশà§à¦¯ হিসেবে সংরকà§à¦·à¦£ করà§à¦¨"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "তথà§à¦¯ দেখà§à¦¨"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "হাল-নাগাদকারী ঘূরà§à¦£à¦• নিষà§à¦•à§à¦°à¦¿à§Ÿ করà§à¦¨"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "অবিচà§à¦›à¦¿à¦¨à§à¦¨/নিরবচà§à¦›à¦¿à¦¨à§à¦¨"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ হাল-নাগাদ করà§à¦¨"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "টাইম-সীকà§â€Œ নোড"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "পরিদরà§à¦¶à¦•/পরীকà§à¦·à¦•"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "মধà§à¦¯ বোতাম"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "ডà§à¦• পজিশন"
@@ -3055,10 +3904,6 @@ msgstr "বিকà§à¦·à§‡à¦ª-হীন মোড"
msgid "Add a new scene."
msgstr "নতà§à¦¨ টà§à¦°à§à¦¯à¦¾à¦•/পথ-সমূহ যোগ করà§à¦¨à¥¤"
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "দৃশà§à¦¯"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "পূরà§à¦¬à§‡ খোলা দৃশà§à¦¯à§‡ যান।"
@@ -3132,7 +3977,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "পà§à¦°à¦•লà§à¦ª অথবা দৃশà§à¦¯à§‡-বà§à¦¯à¦¾à¦ªà§€ বিবিধ সরঞà§à¦œà¦¾à¦®-সমূহ।"
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
#, fuzzy
msgid "Project"
msgstr "নতà§à¦¨ পà§à¦°à¦•লà§à¦ª"
@@ -3143,11 +3988,6 @@ msgid "Project Settings..."
msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° সেটিংস"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Version Control"
-msgstr "সংসà§à¦•রণ:"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -3168,7 +4008,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "পà§à¦°à¦•লà§à¦ª মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦°"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "সরঞà§à¦œà¦¾à¦®-সমূহ"
@@ -3186,11 +4027,6 @@ msgstr "নামহীন পà§à¦°à¦•লà§à¦ª"
msgid "Quit to Project List"
msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° তালিকায় পà§à¦°à¦¸à§à¦¥à¦¾à¦¨ করà§à¦¨"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "ডিবাগ"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "দূরবরà§à¦¤à§€ ডিবাগের সহিত ডিপà§à¦²à§Ÿ করà§à¦¨"
@@ -3303,11 +4139,6 @@ msgstr ""
"রিমোট ডিভাইসে বà§à¦¯à¦¬à¦¹à¦¾à¦°à§‡à¦° সময়, নেটওয়ারà§à¦• ফাইল-সিসà§à¦Ÿà§‡à¦® (filesystem) à¦à¦Ÿà¦¿à¦•ে আরো "
"কারà§à¦¯à¦•র করবে।"
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Editor"
-msgstr "সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨ (Edit)"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
@@ -3355,10 +4186,6 @@ msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦¸à¦®à§‚হ লোà
msgid "Manage Export Templates..."
msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦¸à¦®à§‚হ লোড হচà§à¦›à§‡"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "হেলà§à¦ª"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3444,11 +4271,6 @@ msgstr "সংরকà§à¦·à¦£ à¦à¦¬à¦‚ পà§à¦¨-ইমà§à¦ªà§‹à¦°à§à¦Ÿ কà¦
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Continuously"
-msgstr "অবিচà§à¦›à¦¿à¦¨à§à¦¨/নিরবচà§à¦›à¦¿à¦¨à§à¦¨"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
msgstr "পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ হাল-নাগাদ করà§à¦¨"
@@ -3467,19 +4289,11 @@ msgid "FileSystem"
msgstr "ফাইলসিসà§à¦Ÿà§‡à¦®"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "পরিদরà§à¦¶à¦•/পরীকà§à¦·à¦•"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Expand Bottom Panel"
msgstr "ধারক/বাহক পরà§à¦¯à¦¨à§à¦¤ বিসà§à¦¤à§ƒà¦¤ করà§à¦¨"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "আউটপà§à¦Ÿ/ফলাফল"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "সংরকà§à¦·à¦£ করবেন না"
@@ -3653,6 +4467,7 @@ msgid "Installed Plugins:"
msgstr "ইনà§à¦¸à¦Ÿà¦²-কৃত পà§à¦²à¦¾à¦—ইন-সমূহ:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "হালনাগাদ"
@@ -3717,7 +4532,9 @@ msgstr ""
msgid "Frame #:"
msgstr "ফà§à¦°à§‡à¦® #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Time"
msgstr "সময়:"
@@ -3727,6 +4544,20 @@ msgstr "সময়:"
msgid "Calls"
msgstr "ডাকà§à¦¨ (Call)"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "ডিবাগার"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "ফাংশনের (Function) নতà§à¦¨ নামকরণ করà§à¦¨"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3736,7 +4567,7 @@ msgstr "থিম à¦à¦¡à¦¿à¦Ÿ করà§à¦¨..."
msgid "On"
msgstr "চালà§"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "সà§à¦¤à¦°"
@@ -3850,6 +4681,11 @@ msgstr "à¦à¦¤à§‡ রূপানà§à¦¤à¦° করà§à¦¨..."
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "রিসোরà§à¦¸ যোগ করà§à¦¨"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
@@ -3859,6 +4695,11 @@ msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
msgid "Extend Script"
msgstr "পরবরà§à¦¤à§€ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
+
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
@@ -3893,6 +4734,978 @@ msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ চালানো সমà§à¦­à¦¬ হয়ন
msgid "Did you forget the '_run' method?"
msgstr "আপনি কি '_run' মেথডটি দিতে ভà§à¦²à§‡à¦›à§‡à¦¨?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡à¦° লেআউট/নকশা"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Normal পà§à¦°à¦¦à¦°à§à¦¶à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "পà§à¦°à¦§à¦¾à¦¨ দৃশà§à¦¯"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "নোড সংযোজন করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "বিকà§à¦·à§‡à¦ª-হীন মোড"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "থিম"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+#, fuzzy
+msgid "Preset"
+msgstr "পà§à¦°à¦¿à¦¸à§‡à¦Ÿ..."
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "রঙ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "রঙ পছনà§à¦¦ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "লাইটà§à¦®à§à¦¯à¦¾à¦ªà§‡ হসà§à¦¤à¦¾à¦¨à§à¦¤à¦° করà§à¦¨:"
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Animation) লà§à¦ªà¦¿à¦‚"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "থিম à¦à¦¡à¦¿à¦Ÿ করà§à¦¨..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "ডান বোতাম"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "ফাইলসিসà§à¦Ÿà§‡à¦®"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "অংশাদি:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° পথ:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° পথ:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "সংরকà§à¦·à¦¨ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "রিসোরà§à¦¸ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "XForm à¦à¦° সংলাপ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "অদৃশà§à¦¯ ফাইলসমূহ অদলবদল/টগল করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "থামà§à¦¬à¦¨à§‡à¦‡à¦²..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "দৃশà§à¦¯à§‡à¦° শাখা (নোডসমূহ):"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "গà§à¦°à¦¿à¦¡ দেখান"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "রিসোরà§à¦¸à¦¸à¦®à§‚হ:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "থিম à¦à¦¡à¦¿à¦Ÿ করà§à¦¨..."
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "অংশাদি:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "ডানে মাতà§à¦°à¦¾ দিন"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "বামে মাতà§à¦°à¦¾ দিন"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "ধরণ"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "সেল (Cell)-à¦à¦° আকার:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿà¦­à¦¾à¦¬à§‡ মাতà§à¦°à¦¾ দিন"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "সà§à¦ªà§‡à¦¸à¦—à§à¦²à¦¿ ইনà§à¦¡à§‡à¦¨à§à¦Ÿà§‡ রূপানà§à¦¤à¦° করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "ডà§à¦° কলস"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "ডà§à¦° কলস"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Navigation Mesh তৈরি করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "অরিজিন দেখà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "লাইন নামà§à¦¬à¦¾à¦°:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "লাইন নামà§à¦¬à¦¾à¦°:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "বিনà§à¦¦à§ অপসারণ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "ফাইল"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "শেষের হোয়াইটসà§à¦ªà§‡à¦¸ ছেà¦à¦Ÿà§‡ ফেলà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "ডান কà§à¦²à¦¿à¦•: বিনà§à¦¦à§ অপসারণ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "পথ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "ধরণ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "বোনà§â€Œ/হাড় দেখান"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Map"
+msgstr "গà§à¦°à¦¿à¦¡ সà§à¦¨à§à¦¯à¦¾à¦ª"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "শà§à¦§à§à¦®à¦¾à¦¤à§à¦° নিরà§à¦¬à¦¾à¦šà¦¿à¦¤à¦¸à¦®à§‚হ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "গà§à¦°à¦¿à¦¡à§‡à¦° পদকà§à¦·à§‡à¦ª:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "গà§à¦°à¦¿à¦¡à§‡à¦° পদকà§à¦·à§‡à¦ª:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সেটিংস"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সেটিংস"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সেটিংস"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "সাধারণ/ডিফলà§à¦Ÿ"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "সাধারণ/ডিফলà§à¦Ÿ"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "সাধারণ/ডিফলà§à¦Ÿ"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Navigation Mesh তৈরি করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "à¦à¦¤à§‡ রূপানà§à¦¤à¦° করà§à¦¨..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "à¦à¦¤à§‡ রূপানà§à¦¤à¦° করà§à¦¨..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "সংকà§à¦šà¦¿à¦¤ করà§à¦¨ (জà§à¦®à§ আউট)"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "পà§à¦¯à¦¾à¦¨ মোড"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "ফà§à¦°à¦¿ লà§à¦• সà§à¦ªà¦¿à¦¡ মডিফায়ার"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Navigation Mesh তৈরি করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "অনà§à¦¬à¦¾à¦¦à¦¸à¦®à§‚হ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¿à¦¤ করà§à¦¨ (জà§à¦®à§ ইন)"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "উপরে ফà§à¦°à¦¿à¦²à§à¦• করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Navigation Mesh তৈরি করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "বাম দিকে ফà§à¦°à¦¿à¦²à§à¦• করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "বাম দিকে ফà§à¦°à¦¿à¦²à§à¦• করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "ফà§à¦°à¦¿ লà§à¦• সà§à¦ªà¦¿à¦¡ মডিফায়ার"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "ফà§à¦°à¦¿ লà§à¦• সà§à¦ªà¦¿à¦¡ মডিফায়ার"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "ফà§à¦°à¦¿ লà§à¦• সà§à¦ªà¦¿à¦¡ মডিফায়ার"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "রঙ পছনà§à¦¦ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "রঙ পছনà§à¦¦ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "সà§à¦®à¦¾à¦°à§à¦Ÿ সà§à¦¨à§à¦¯à¦¾à¦ªà¦¿à¦‚ বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "কà§à¦²à¦¾à¦¸à§‡à¦° আইটেম অপসারণ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "কà§à¦²à¦¾à¦¸à§‡à¦° আইটেম অপসারণ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "বরà§à¦¤à¦®à¦¾à¦¨ দৃশà§à¦¯"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–ার আকার:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "গতি (FPS):"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Polygon 2D UV à¦à¦¡à¦¿à¦Ÿà¦°"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "পূরà§à¦¬à§‡à¦° টà§à¦¯à¦¾à¦¬"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "পূরà§à¦£ নাম"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "বহিঃ-বকà§à¦°à¦°à§‡à¦–ার সà§à¦¥à¦¾à¦¨ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "সনà§à¦®à§à¦– দরà§à¦¶à¦¨"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "অপসারণ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡à¦° সেটিংস"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "পà§à¦°à¦œà§‡à¦•à§à¦Ÿ মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦°"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "নোড পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "ধরণ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "সংরকà§à¦·à¦¿à¦¤ ফাইল:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "পটভূমির (background) অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ রঙ।"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "পটভূমির (background) অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ রঙ।"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "দৃশà§à¦¯ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "পরবরà§à¦¤à§€ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "লাইন নামà§à¦¬à¦¾à¦°:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "লাইন নামà§à¦¬à¦¾à¦°:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "পটভূমির (background) অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ রঙ।"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "শà§à¦§à§à¦®à¦¾à¦¤à§à¦° নিরà§à¦¬à¦¾à¦šà¦¿à¦¤à¦¸à¦®à§‚হ"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "বরà§à¦¤à¦®à¦¾à¦¨ দৃশà§à¦¯"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "ফাংশনগà§à¦²à¦¿:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "চলক/ভেরিয়েবল-à¦à¦° নামানà§à¦¤à¦° করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "রঙ পছনà§à¦¦ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "বিনà§à¦¦à§ অপসারণ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "সাহাযà§à¦¯ অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "সাহাযà§à¦¯ অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3944,6 +5757,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€ সংরকà§à¦·à¦£à§‡ সমসà§à¦¯à¦¾ হয়েছে:"
@@ -4220,6 +6049,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
@@ -4632,6 +6470,14 @@ msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
msgid "Manage Groups"
msgstr "ছবির গà§à¦°à§à¦ªà¦¸à¦®à§‚হ"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Single Scene"
@@ -4718,6 +6564,12 @@ msgstr ""
msgid "Saving..."
msgstr "সংরকà§à¦·à¦¿à¦¤ হচà§à¦›à§‡..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4769,11 +6621,6 @@ msgid "Import As:"
msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Preset"
-msgstr "পà§à¦°à¦¿à¦¸à§‡à¦Ÿ..."
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4997,6 +6844,14 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ যà§à¦•à§à¦¤ করà§à¦¨"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "%s সংযà§à¦•à§à¦¤ করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -5385,10 +7240,6 @@ msgid "Animation Tools"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° সরঞà§à¦œà¦¾à¦®à¦¸à¦®à§‚হ"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "নতà§à¦¨"
@@ -5435,7 +7286,9 @@ msgstr "পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨"
msgid "Future"
msgstr "গঠনবিনà§à¦¯à¦¾à¦¸"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "গভীরতা"
@@ -5627,6 +7480,7 @@ msgid "Blend"
msgstr "বà§à¦²à§‡à¦¨à§à¦¡/মিশà§à¦°à¦£"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "মিশà§à¦°à¦¿à¦¤ করà§à¦¨"
@@ -5742,6 +7596,10 @@ msgid "Filters..."
msgstr "ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Contents:"
msgstr "ধà§à¦°à§à¦¬à¦•সমূহ:"
@@ -5883,6 +7741,11 @@ msgid "Download Error"
msgstr "নীচে"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "উপসà§à¦¥à¦¿à¦¤ নোডসমূহ:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "à¦à¦‡ অà§à¦¯à¦¾à¦¸à§‡à¦Ÿà¦Ÿà¦¿ ইতমধà§à¦¯à§‡ ডাউনলোড হচà§à¦›à§‡!"
@@ -6359,7 +8222,8 @@ msgid "Zoom Reset"
msgstr "জà§à¦®à§ পà§à¦¨:সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "মোড (Mode) বাছাই করà§à¦¨"
@@ -6590,11 +8454,30 @@ msgstr "দৃশà§à¦¯/পরিদরà§à¦¶à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Always Show Grid"
+msgid "Show"
msgstr "গà§à¦°à¦¿à¦¡ দেখান"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Show When Snapping"
+msgstr "সà§à¦®à¦¾à¦°à§à¦Ÿ সà§à¦¨à§à¦¯à¦¾à¦ªà¦¿à¦‚ বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করà§à¦¨"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "মোড অদলবদল/টগল করà§à¦¨"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "গà§à¦°à¦¿à¦¡"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Show Helpers"
msgstr "বোনà§â€Œ/হাড় দেখান"
@@ -6752,11 +8635,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "%s সংযà§à¦•à§à¦¤ করà§à¦¨"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "%s সংযà§à¦•à§à¦¤ হচà§à¦›à§‡..."
@@ -6824,7 +8702,7 @@ msgstr "Emission Mask পরিসà§à¦•ার করà§à¦¨"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Particles"
msgstr "ভারটেকà§à¦¸"
@@ -6978,7 +8856,9 @@ msgstr ""
msgid "Item %d"
msgstr "বসà§à¦¤à§ %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "বসà§à¦¤à§à¦¸à¦®à§‚হ"
@@ -7084,7 +8964,10 @@ msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–া তৈরি করা সমà§à¦­à¦¬
msgid "Create Outline"
msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–া তৈরি করà§à¦¨"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "মেস"
@@ -7193,7 +9076,7 @@ msgid ""
"%s"
msgstr "দৃশà§à¦¯ হতে হালনাগাদ করà§à¦¨"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "MeshLibrary (মেস-লাইবà§à¦°à§‡à¦°à¦¿)..."
@@ -7220,6 +9103,23 @@ msgstr "দৃশà§à¦¯ হতে ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
msgid "Update from Scene"
msgstr "দৃশà§à¦¯ হতে হালনাগাদ করà§à¦¨"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à¦¾à¦¨à§à¦¸à¦«à¦°à§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à¦¾à¦¨à§à¦¸à¦«à¦°à§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "পà§à¦°à¦¿à¦­à¦¿à¦‰"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "মেসের কোনো উৎস নিরà§à¦¦à¦¿à¦·à§à¦Ÿ করা নেই (à¦à¦¬à¦‚ নোডে কোনো মালà§à¦Ÿà¦¿à¦®à§‡à¦¸ সà§à¦¥à¦¾à¦ªà¦¨ করা নেই)।"
@@ -7388,7 +9288,7 @@ msgstr "পৃষà§à¦ à¦¤à¦² %d"
msgid "Surface Points+Normal (Directed)"
msgstr "সারফেস পয়েনà§à¦Ÿ + নরমাল (নিরà§à¦¦à§‡à¦¶à¦¿à¦¤)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "আয়তন"
@@ -7495,6 +9395,7 @@ msgstr "বকà§à¦°à¦°à§‡à¦–া বনà§à¦§ করà§à¦¨"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "সিদà§à¦§à¦¾à¦¨à§à¦¤à¦¸à¦®à§‚হ"
@@ -7549,6 +9450,20 @@ msgstr "বকà§à¦°à¦°à§‡à¦–া আনà§à¦¤-নিয়নà§à¦¤à§à¦°à¦£à§‡
msgid "Split Segment (in curve)"
msgstr "অংশ বিভকà§à¦¤ করà§à¦¨ (বকà§à¦°à¦°à§‡à¦–ায়)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "গিজমোস"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emission-à¦à¦° সà§à¦¥à¦¾à¦¨à¦¸à¦®à§‚হ:"
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7640,12 +9555,13 @@ msgstr "অতিবেগà§à¦¨à§€"
msgid "Points"
msgstr "বিনà§à¦¦à§ সরান"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "পলিগন->UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Bones"
msgstr "বোনà§â€Œ/হাড় তৈরি করà§à¦¨"
@@ -7730,7 +9646,8 @@ msgstr "UV পরিসà§à¦•ার করà§à¦¨"
msgid "Grid Settings"
msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সেটিংস"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª"
@@ -7739,10 +9656,6 @@ msgid "Enable Snap"
msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সকà§à¦°à¦¿à§Ÿ করà§à¦¨"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "গà§à¦°à¦¿à¦¡"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "গà§à¦°à¦¿à¦¡ দেখান"
@@ -7874,6 +9787,11 @@ msgid "Close and save changes?"
msgstr "বনà§à¦§ à¦à¦¬à¦‚ পরিবরà§à¦¤à¦¨ সংরকà§à¦·à¦£ করবেন?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "ছবি লোডে সমসà§à¦¯à¦¾ হয়েছে:"
@@ -7962,6 +9880,10 @@ msgid "%s Class Reference"
msgstr " কà§à¦²à¦¾à¦¸ রেফারেনà§à¦¸"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "পরবরà§à¦¤à§€ খà§à¦à¦œà§à¦¨"
@@ -7985,7 +9907,7 @@ msgstr ""
msgid "Filter methods"
msgstr "ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
#, fuzzy
msgid "Sort"
msgstr "সাজান:"
@@ -8013,6 +9935,8 @@ msgid "Previous Script"
msgstr "পূরà§à¦¬à¦¬à¦°à§à¦¤à§€ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "ফাইল"
@@ -8049,11 +9973,6 @@ msgid "History Next"
msgstr "পরের ইতিহাস"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "থিম"
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "থিম ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
@@ -8074,10 +9993,6 @@ msgstr "সবগà§à¦²à¦¿ বনà§à¦§ করà§à¦¨"
msgid "Close Docs"
msgstr "ডকà§à¦®à§‡à¦¨à§à¦Ÿà¦¸à¦®à§‚হ বনà§à¦§ করà§à¦¨"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "চালান"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -8148,16 +10063,67 @@ msgstr ""
"নিমà§à¦¨à§‹à¦•à§à¦¤ ফাইলসমূহ ডিসà§à¦•ে নতà§à¦¨à¦¤à¦°à¥¤\n"
"কোন সিধানà§à¦¤à¦Ÿà¦¿ নেয়া উচিত হবে?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "ডিবাগার"
-
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "সাহাযà§à¦¯ অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿà§‡à¦° পà§à¦°à¦¿à¦¸à§‡à¦Ÿ:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "টেমপà§à¦²à§‡à¦Ÿ ফাইল নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "পটভূমির (background) অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ রঙ।"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ তৈরি করà§à¦¨"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "বোনà§â€Œ/হাড় পরিষà§à¦•ার করà§à¦¨"
@@ -8168,6 +10134,7 @@ msgid "Connections to method:"
msgstr "নোডের সাথে সংযà§à¦•à§à¦¤ করà§à¦¨:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "উৎস:"
@@ -8314,10 +10281,6 @@ msgid "Convert Indent to Tabs"
msgstr "ইনà§à¦¡à§‡à¦¨à§à¦Ÿà¦—à§à¦²à¦¿ টà§à¦¯à¦¾à¦¬à§‡ রূপানà§à¦¤à¦° করà§à¦¨"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿà¦­à¦¾à¦¬à§‡ মাতà§à¦°à¦¾ দিন"
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "দà§à¦°à§à¦¤ ফাইলসমূহ ফিলà§à¦Ÿà¦¾à¦° করà§à¦¨..."
@@ -8388,7 +10351,7 @@ msgstr ""
"নিমà§à¦¨à§‹à¦•à§à¦¤ ফাইলসমূহ ডিসà§à¦•ে নতà§à¦¨à¦¤à¦°à¥¤\n"
"কোন সিধানà§à¦¤à¦Ÿà¦¿ নেয়া উচিত হবে?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "শেডার"
@@ -8425,7 +10388,8 @@ msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨"
msgid "Create physical bones"
msgstr "Navigation Mesh তৈরি করà§à¦¨"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Skeleton"
msgstr "সà§à¦•েলেটন/কাঠাম..."
@@ -8558,11 +10522,6 @@ msgstr "সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦° (Translate):"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Scale"
-msgstr "সà§à¦•েল/মাপ:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scaling: "
msgstr "সà§à¦•েল/মাপ:"
@@ -8724,7 +10683,7 @@ msgstr "ফাইল"
msgid "Half Resolution"
msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহের আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "অডিও শà§à¦°à§‹à¦¤à¦¾"
@@ -8925,11 +10884,6 @@ msgid "Reset Field of View to Default"
msgstr "পà§à¦°à¦¾à¦¥à¦®à¦¿à¦• sRGB বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°"
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Object to Floor"
msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª মোড:"
@@ -9052,6 +11006,24 @@ msgid "Post"
msgstr "পরবরà§à¦¤à§€ (Post)"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "তথà§à¦¯ দেখà§à¦¨"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "ইনসà§à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "নামহীন পà§à¦°à¦•লà§à¦ª"
@@ -9822,6 +11794,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "ধরণ পরিবরà§à¦¤à¦¨ করà§à¦¨"
@@ -10093,6 +12069,56 @@ msgstr ""
msgid "Clear Transform"
msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "TileMap আà¦à¦•à§à¦¨"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "বোনà§â€Œ/হাড় দেখান"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "বোনà§â€Œ/হাড় দেখান"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "কà§à¦²à¦¾à¦¸à§‡à¦° অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "বাকেটà§â€Œ"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨ (Edit)"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Overdraw পà§à¦°à¦¦à¦°à§à¦¶à¦¨"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "রঙ পছনà§à¦¦ করà§à¦¨"
+
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
@@ -10143,12 +12169,18 @@ msgstr "পূরà§à¦¬à§‡à¦° টà§à¦¯à¦¾à¦¬"
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "চালানোর মোড:"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
@@ -10158,26 +12190,24 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
msgid "Occlusion"
msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Navigation Mesh তৈরি করà§à¦¨"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Bitmask"
msgstr "ঘূরà§à¦£à¦¾à§Ÿà¦¨ মোড"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ মোড:"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "আইকন"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
msgstr "ইনà§à¦¡à§‡à¦•à§à¦¸:"
@@ -10212,7 +12242,7 @@ msgstr "ঘূরà§à¦£à¦¾à§Ÿà¦¨ মোড"
msgid "Priority Mode"
msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ মোড:"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "পà§à¦¯à¦¾à¦¨ মোড"
@@ -10473,10 +12503,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "সমসà§à¦¯à¦¾/ভà§à¦²"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10543,27 +12569,10 @@ msgid "Remote Login"
msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10837,7 +12846,7 @@ msgstr "ভারটেকà§à¦¸"
msgid "Fragment"
msgstr "ফà§à¦°à¦¾à¦—মেনà§à¦Ÿ"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
#, fuzzy
msgid "Light"
msgstr "ডান"
@@ -11635,7 +13644,7 @@ msgstr ""
msgid "Export Path"
msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿà§‡à¦° পà§à¦°à¦¿à¦¸à§‡à¦Ÿ:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "রিসোরà§à¦¸à¦¸à¦®à§‚হ"
@@ -11704,7 +13713,8 @@ msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
msgid "GDScript Export Mode:"
msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ মোড:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "টেকà§à¦¸à¦Ÿ"
@@ -11726,6 +13736,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ à¦à¦¨à¦•à§à¦°à¦¿à¦ªà¦¶à¦¨ কী/চাবি (২৫৬-বিটস হেকà§à¦¸):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "à¦à¦–ানে সরান..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ PCK/Zip"
@@ -12050,11 +14071,6 @@ msgstr ""
"বিদà§à¦¯à¦®à¦¾à¦¨ Godot পà§à¦°à¦œà§‡à¦•à§à¦Ÿà§‡à¦° খোà¦à¦œà§‡ আপনি %s ফোলà§à¦¡à¦¾à¦°à¦¸à¦®à§‚হ সà§à¦•à§à¦¯à¦¾à¦¨ করতে যাচà§à¦›à§‡à¦¨à¥¤ আপনি কি "
"সà§à¦¨à¦¿à¦¶à§à¦šà¦¿à¦¤?"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "পà§à¦°à¦œà§‡à¦•à§à¦Ÿ মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦°"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -12268,7 +14284,7 @@ msgstr "বোতাম ৬"
msgid "Joypad Axis Index:"
msgstr "জয়সà§à¦Ÿà¦¿à¦• অকà§à¦· ইনà§à¦¡à§‡à¦•à§à¦¸:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "অকà§à¦·"
@@ -12471,10 +14487,6 @@ msgid "Remaps by Locale:"
msgstr "ঘটনাসà§à¦¥à¦² দà§à¦¬à¦¾à¦°à¦¾ পà§à¦¨à¦ƒà¦¨à¦•শা:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "ঘটনাসà§à¦¥à¦²"
-
-#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Locales Filter"
msgstr "ছবির ফিলà§à¦Ÿà¦¾à¦°:"
@@ -12640,7 +14652,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
#, fuzzy
msgid "Step"
msgstr "পদকà§à¦·à§‡à¦ª:"
@@ -12729,15 +14741,11 @@ msgstr "নতà§à¦¨ অভিভাবক দান করà§à¦¨"
msgid "Run Mode:"
msgstr "চালানোর মোড:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "বরà§à¦¤à¦®à¦¾à¦¨ দৃশà§à¦¯"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "পà§à¦°à¦§à¦¾à¦¨ দৃশà§à¦¯"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "পà§à¦°à¦§à¦¾à¦¨ দৃশà§à¦¯à§‡à¦° মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ-সমূহ:"
@@ -13090,6 +15098,20 @@ msgstr "ঘটনাসà§à¦¥à¦²"
msgid "Clear Inheritance? (No Undo!)"
msgstr "উতà§à¦¤à¦°à¦¾à¦§à¦¿à¦•ারতà§à¦¬ পরিসà§à¦•ার করবেন? (ফেরৎ পাবেন না!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¨à¦•ে কেনà§à¦¦à§à¦°à§€à¦­à§‚ত করà§à¦¨"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¨à¦•ে ফà§à¦°à§‡à¦®à¦­à§‚কà§à¦¤ করà§à¦¨"
+
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
@@ -13442,8 +15464,16 @@ msgid "Filter stack variables"
msgstr "দà§à¦°à§à¦¤ ফাইলসমূহ ফিলà§à¦Ÿà¦¾à¦° করà§à¦¨..."
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "পà§à¦°à§‹à¦«à¦¾à¦‡à¦²à¦¾à¦°"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -13455,6 +15485,7 @@ msgid "Monitor"
msgstr "মনিটর"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "মান"
@@ -13479,24 +15510,16 @@ msgstr "সরà§à¦¬à¦®à§‹à¦Ÿ:"
msgid "Export list to a CSV file"
msgstr "পà§à¦°à¦•লà§à¦ª à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "রিসোরà§à¦¸-à¦à¦° পথ"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "ধরণ"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "ফরমà§à¦¯à¦¾à¦Ÿ"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "বà§à¦¯à¦¬à¦¹à¦¾à¦°"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "বিবিধ"
@@ -13552,10 +15575,18 @@ msgid "Change Light Radius"
msgstr "Light à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "অডিওসà§à¦Ÿà§à¦°à¦¿à¦® পà§à¦²à§‡à¦¯à¦¼à¦¾à¦° 3 ডি ইমিশন à¦à¦™à§à¦—েল পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Camera à¦à¦° ভিউ (FOV) পরিবরà§à¦¤à¦¨ করà§à¦¨"
@@ -13563,6 +15594,22 @@ msgstr "Camera à¦à¦° ভিউ (FOV) পরিবরà§à¦¤à¦¨ করà§à¦¨"
msgid "Change Camera Size"
msgstr "Camera à¦à¦° আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "বিনà§à¦¦à§ সরান"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Notifier AABB"
@@ -13573,9 +15620,24 @@ msgid "Change Particles AABB"
msgstr "পারà§à¦Ÿà¦¿à¦•ল পরিবরà§à¦¤à¦¨ করà§à¦¨ AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "গà§à¦£à¦¾à¦—à§à¦£/বৈশিষà§à¦Ÿà§à¦¯ বাছাই করà§à¦¨"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "পà§à¦°à§‹à¦¬à§‡à¦° (Probe) পরিবà§à¦¯à¦¾à¦ªà§à¦¤à¦¿ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "জি আই পà§à¦°à§‹à¦¬ বেক করà§à¦¨"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "ডানে মাতà§à¦°à¦¾ দিন"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Sphere Shape à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
@@ -13608,15 +15670,79 @@ msgstr "Ray Shape à¦à¦° দৈরà§à¦˜à§à¦¯ পরিবরà§à¦¤à¦¨ করà§
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "Navigation Mesh তৈরি করà§à¦¨"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Navigation Mesh তৈরি করà§à¦¨"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Navigation Mesh তৈরি করà§à¦¨"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Navigation Mesh তৈরি করà§à¦¨"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "বকà§à¦°à¦°à§‡à¦–ার বিনà§à¦¦à§à¦° সà§à¦¥à¦¾à¦¨ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "হà§à¦¯à¦¾à¦¨à§à¦¡à§‡à¦² সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "বকà§à¦°à¦°à§‡à¦–ার বিনà§à¦¦à§à¦° সà§à¦¥à¦¾à¦¨ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "পিছনের দিকে যান"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "Capsule Shape à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
@@ -13636,6 +15762,501 @@ msgstr "বকà§à¦°à¦°à§‡à¦–ার বিনà§à¦¦à§à¦° সà§à¦¥à¦¾à¦¨ নি
msgid "Set Occluder Hole Point Position"
msgstr "বকà§à¦°à¦°à§‡à¦–ার বিনà§à¦¦à§à¦° সà§à¦¥à¦¾à¦¨ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "অকলà§à¦¡à¦¾à¦° (occluder) পলিগন তৈরি করà§à¦¨"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "অকলà§à¦¡à¦¾à¦° (occluder) পলিগন তৈরি করà§à¦¨"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "অকলà§à¦¡à¦¾à¦° (occluder) পলিগন তৈরি করà§à¦¨"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "হà§à¦¯à¦¾à¦¨à§à¦¡à§‡à¦² সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿà§‡à¦° পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ সà§à¦¸à¦‚গত/সমনà§à¦¬à§Ÿ করà§à¦¨"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "মালà§à¦Ÿà¦¿-নোড সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "ডিবাগার"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "সমà§à¦ªà¦¾à¦¦à¦¨à¦¯à§‹à¦—à§à¦¯ অংশীদারীসমূহ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "পথ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Normal পà§à¦°à¦¦à¦°à§à¦¶à¦¨"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "ডান"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "পূরà§à¦£-পরà§à¦¦à¦¾ অদলবদল/টগল করà§à¦¨"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "বাম দরà§à¦¶à¦¨"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "পরীকà§à¦·à¦¾à¦®à§‚লক উৎস"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "সিঙà§à¦•"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "সকà§à¦°à¦¿à¦¯à¦¼ করà§à¦¨"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¨à¦•ে ফà§à¦°à§‡à¦®à¦­à§‚কà§à¦¤ করà§à¦¨"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "সংরকà§à¦·à¦£à§‡ সমসà§à¦¯à¦¾ হয়েছে"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "ডিবাগার খোলা রাখà§à¦¨"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "মোড অদলবদল/টগল করà§à¦¨"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "রেফারেনà§à¦¸à§‡à¦° ডকà§à¦®à§‡à¦¨à§à¦Ÿà§‡à¦¶à¦¨à§‡ খà§à¦à¦œà§à¦¨à¥¤"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "সমà§à¦ªà§à¦°à¦¦à¦¾à§Ÿ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "সà§à¦¥à¦¿à¦°/বদà§à¦§ ফà§à¦°à§‡à¦® %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "সà§à¦¥à¦¿à¦°/বদà§à¦§ ফà§à¦°à§‡à¦® %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "উৎস Mesh:"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¨à¦•ে ফà§à¦°à§‡à¦®à¦­à§‚কà§à¦¤ করà§à¦¨"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "ডিভাইস/যনà§à¦¤à§à¦°"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "বিনà§à¦¦à§ সরান"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "শেডার"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "পরিবেশ (Environment)"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "বোনà§â€Œ/হাড় দেখান"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "ফিলà§à¦Ÿà¦¾à¦°:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "রঙ"
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "মাউসের বোতাম"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "নোড-সমূহ করà§à¦¤à¦¨/কাট করà§à¦¨"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "ঘূরà§à¦£à¦¾à§Ÿà¦¨à§‡à¦° অফসেট/ভারসামà§à¦¯:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "ডিবাগার"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "ডিবাগার"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "সময়:"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "নোডের ধরণ সনà§à¦§à¦¾à¦¨ করà§à¦¨"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "পরিদরà§à¦¶à¦•/পরীকà§à¦·à¦•"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "পিছনের দিকে যান"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "নোড সাইডের সাথে সà§à¦¨à§à¦¯à¦¾à¦ª করà§à¦¨"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
@@ -13656,6 +16277,121 @@ msgstr "Sphere Shape à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦¨
msgid "Change Torus Outer Radius"
msgstr "Light à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "সিদà§à¦§à¦¾à¦¨à§à¦¤à¦¸à¦®à§‚হ"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ হাল-নাগাদ করà§à¦¨"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "পà§à¦°à¦§à¦¾à¦¨ দৃশà§à¦¯à§‡à¦° মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ-সমূহ:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "সতরà§à¦•তা"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "বোনà§â€Œ/হাড় দেখান"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Sphere Shape à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Light à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ তৈরি করà§à¦¨"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "যথেচà§à¦› ঘূরà§à¦£à¦¾à§Ÿà¦¨:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "সংরকà§à¦·à¦¿à¦¤ ফাইল:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Library"
+msgstr "MeshLibrary (মেস-লাইবà§à¦°à§‡à¦°à¦¿)..."
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -13706,18 +16442,53 @@ msgid "Disabled GDNative Singleton"
msgstr "হাল-নাগাদকারী ঘূরà§à¦£à¦• নিষà§à¦•à§à¦°à¦¿à§Ÿ করà§à¦¨"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
-msgid "Library"
-msgstr "MeshLibrary (মেস-লাইবà§à¦°à§‡à¦°à¦¿)..."
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "লাইবà§à¦°à§‡à¦°à¦¿: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "জিডিনà§à¦¯à¦¾à¦Ÿà¦¿à¦­"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "পথ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
@@ -13755,6 +16526,24 @@ msgstr "ভà§à¦² dictionary ফরমà§à¦¯à¦¾à¦Ÿ (ভà§à¦² subclasses)"
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "ভাষা"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "কাংখিত সমাধানে বà§à¦¯à¦°à§à¦¥"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13765,6 +16554,109 @@ msgstr "Mesh Library à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
msgid "Export GLTF..."
msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "টাইম-সীকà§â€Œ নোড"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "শাখা"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "পশà§à¦šà¦¾à§Ž দরà§à¦¶à¦¨"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "মেস"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ হাল-নাগাদ করà§à¦¨"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "গঠনবিনà§à¦¯à¦¾à¦¸"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "ডান"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "নতà§à¦¨ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নাম:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "সà§à¦•েলেটন/কাঠাম..."
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "à¦à¦•টি নোড নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "সà§à¦¥à¦¿à¦°/বদà§à¦§ ফà§à¦°à§‡à¦® %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -13819,11 +16711,6 @@ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Grid Map"
-msgstr "গà§à¦°à¦¿à¦¡ সà§à¦¨à§à¦¯à¦¾à¦ª"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Snap View"
msgstr "শীরà§à¦· দরà§à¦¶à¦¨"
@@ -13950,6 +16837,57 @@ msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾-পরবরà§à¦¤à§€ সà§à¦•à§à¦°à¦¿à
msgid "Plotting lightmaps"
msgstr "ছবিসমূহ বà§à¦²à¦¿à¦Ÿà¦¿à¦‚ (Blitting) করা হচà§à¦›à§‡"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "লাইটà§à¦®à§à¦¯à¦¾à¦ªà§‡ হসà§à¦¤à¦¾à¦¨à§à¦¤à¦° করà§à¦¨:"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Wireframe পà§à¦°à¦¦à¦°à§à¦¶à¦¨"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Shadeless পà§à¦°à¦¦à¦°à§à¦¶à¦¨"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13959,6 +16897,11 @@ msgstr ""
msgid "Build Solution"
msgstr "সব সিলেকà§à¦Ÿ করà§à¦¨"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "নামহীন পà§à¦°à¦•লà§à¦ª"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -14038,6 +16981,45 @@ msgstr "জà§à¦¯à¦¾à¦®à¦¿à¦¤à¦¿à¦•-আকার বিশà§à¦²à§‡à¦·à¦£ কর
msgid "Done!"
msgstr "সমà§à¦ªà¦¨à§à¦¨ হয়েছে!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "পরিপà§à¦°à§‡à¦•à§à¦·à¦¿à¦¤ (Perspective)"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "অবসà§à¦¥à¦¾:"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "ইনপà§à¦Ÿ নাম পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -14074,6 +17056,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "সà§à¦Ÿà§à¦¯à¦¾à¦•/তাক-à¦à¦° গভীরতায় সà§à¦Ÿà§à¦¯à¦¾à¦•/তাক অধিপà§à¦°à¦¬à¦¾à¦¹à¦¿à¦¤/পà§à¦²à¦¾à¦¬à¦¿à¦¤ হয়েছে: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Shader Graph Node অপসারণ করà§à¦¨"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "ফাংশনগà§à¦²à¦¿:"
+
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -14448,6 +17442,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "সদসà§à¦¯à¦—ণ (Members):"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
@@ -14494,6 +17494,11 @@ msgstr "নোড পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "পদকà§à¦·à§‡à¦ª:"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "পিচà§â€Œ"
@@ -14510,6 +17515,12 @@ msgstr "ধরণ:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -14520,6 +17531,28 @@ msgid "On Self"
msgstr "সà§à¦¬à§€à¦¯à¦¼"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "মাপের মোড করà§à¦¨ (R)"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "ধরণ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "ইনপà§à¦Ÿ নাম পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "মাপের মোড করà§à¦¨ (R)"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "গà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ অকà§à¦·à¦°à¦¸à¦®à§‚হ:"
@@ -14559,12 +17592,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "মোড (Mode) বাছাই করà§à¦¨"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "ধরণ:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "নিযà§à¦•à§à¦¤"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "ইনà§à¦¡à§‡à¦•à§à¦¸:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "সূচক/ইনডেকà§à¦¸ মানের অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ নাম।"
@@ -14586,15 +17639,15 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "ফাংশনগà§à¦²à¦¿:"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "শà§à¦°à§‡à¦£à§€à¦¬à¦¿à¦¨à§à¦¯à¦¾à¦¸/সারি পà§à¦¨à¦°à§à¦®à¦¾à¦ªà¦¨ করà§à¦¨"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ-à¦à¦° ধরণ: "
@@ -14697,6 +17750,11 @@ msgstr "ধà§à¦°à§à¦¬à¦•সমূহ:"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "ধà§à¦°à§à¦¬à¦•সমূহ:"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "মাপের মোড করà§à¦¨ (R)"
@@ -14714,6 +17772,10 @@ msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾/অà§à¦¯à¦¾à¦•শন"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -14756,6 +17818,85 @@ msgstr "সংকেতসমূহ"
msgid "WaitInstanceSignal"
msgstr "ইনসà§à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ মোড:"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "IK চেইন পরিষà§à¦•ার করà§à¦¨"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "চালানোর মোড:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "গঠনবিনà§à¦¯à¦¾à¦¸"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "গঠনবিনà§à¦¯à¦¾à¦¸"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Spatial দৃশà§à¦¯à¦®à¦¾à¦¨à¦¤à¦¾ টগল করà§à¦¨"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "ডিবাগার"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -15143,6 +18284,27 @@ msgstr "ফোলà§à¦¡à¦¾à¦° তৈরী করা সমà§à¦­à¦¬ হয়নà¦
msgid "Error starting HTTP server:"
msgstr "দৃশà§à¦¯ সংরকà§à¦·à¦£à§‡ সমসà§à¦¯à¦¾ হয়েছে।"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -15407,6 +18569,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -15462,6 +18632,28 @@ msgstr "৩১০x১৫০ পà§à¦°à¦¶à¦¸à§à¦¤ লোগোর (logo) ছবà
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "সà§à¦ªà§à¦²à§à¦¯à¦¾à¦¶ পরà§à¦¦à¦¾à¦° (splash screen) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৬২০x৩০০ হতে হবে)।"
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "সংকেতসমূহ"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "ডিবাগার"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -15483,6 +18675,29 @@ msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ à¦à¦•à§à¦¸à¦Ÿà§‡à¦¨à¦¶à¦¨"
msgid "Invalid product version:"
msgstr "পণà§à¦¯à§‡à¦° অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ GUID।"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "উইনà§à¦¡à§‹"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "ফà§à¦°à§‡à¦® %"
+
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
@@ -15492,6 +18707,190 @@ msgstr ""
"AnimatedSprite দà§à¦¬à¦¾à¦°à¦¾ ফà§à¦°à§‡à¦® দেখাতে SpriteFrames রিসোরà§à¦¸ অবশà§à¦¯à¦‡ তৈরি করতে হবে "
"অথবা 'Frames' à¦à¦° মান-ঠনিরà§à¦§à¦¾à¦°à¦¨ করে দিতে হবে।"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "ওভাররাইড..."
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "ওভাররাইড..."
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "ইনসà§à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "অডিও বাস যোগ করà§à¦¨"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "অডিও বাস লেআউট ওপেন করà§à¦¨"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "আয়তন"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "সà§à¦•েল/মাপ:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "চালান"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "বাস যোগ করà§à¦¨"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "নোড-সমূহ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "পà§à¦¯à¦¾à¦¨ মোড"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "১ টি Viewport"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "মোড (Mode) সরান"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "হà§à¦¯à¦¾à¦¨à§à¦¡à§‡à¦² সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "সà§à¦®à§à¦¥ সà§à¦Ÿà§‡à¦ª"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "অফসেট/ভারসামà§à¦¯:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "অফসেট/ভারসামà§à¦¯:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "অফসেট/ভারসামà§à¦¯:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "হà§à¦¯à¦¾à¦¨à§à¦¡à§‡à¦² সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "বà§à¦²à§‡à¦¨à§à¦¡à§¨ নোড"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "ডান দরà§à¦¶à¦¨"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Spatial দৃশà§à¦¯à¦®à¦¾à¦¨à¦¤à¦¾ টগল করà§à¦¨"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "অরিজিন দেখà§à¦¨"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "ডান"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -15529,6 +18928,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "চালানোর মোড:"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Navigation Polygon তৈরি করà§à¦¨"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -15559,6 +18968,172 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "পরিমাণ:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾-পরবরà§à¦¤à§€ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "সà§à¦•েল/মাপ:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "যথেচà§à¦› পà§à¦¨à¦°à¦¾à¦°à¦®à§à¦­ (সেঃ):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "ফাইল"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "টেকà§à¦¸à¦Ÿ"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Emission Mask সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Emission পূরণ:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "অংশাদি:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "বড় হাতের অকà§à¦·à¦°à§‡ পরিবরà§à¦¤à¦¨à§‡ করà§à¦¨"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "রঙ"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "রঙ"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "বিচà§à¦›à§‡à¦¦:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -15579,6 +19154,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "বড় হাতের অকà§à¦·à¦°à§‡ পরিবরà§à¦¤à¦¨à§‡ করà§à¦¨"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
@@ -15587,6 +19188,77 @@ msgid ""
msgstr ""
"অবশà§à¦¯à¦‡ লাইটের আকৃতি সহ à¦à¦•টি গঠন 'texture' à¦à¦° বৈশিষà§à¦Ÿà§à¦¯à§‡ হিসেবে পà§à¦°à¦¦à¦¾à¦¨ করতে হবে।"
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° à¦à¦²à¦¾à¦•া"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "ডানে সরান"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Camera à¦à¦° আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "শেডার"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "চালানোর মোড:"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -15598,6 +19270,87 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "à¦à¦‡ occluder à¦à¦° জনà§à¦¯ occluder পলিগনটি খালি। অনà§à¦—à§à¦°à¦¹ করে à¦à¦•টি পলিগন আà¦à¦•à§à¦¨!"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "বকà§à¦°à¦°à§‡à¦–া বনà§à¦§ করà§à¦¨"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° à¦à¦²à¦¾à¦•া"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "পà§à¦¯à¦¾à¦¨ মোড"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "চালানোর মোড:"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª মোড:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "নোড পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "গতি (FPS):"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -15609,6 +19362,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–ার আকার:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -15624,12 +19382,45 @@ msgstr ""
"NavigationPolygonInstance-কে অবশà§à¦¯à¦‡ Navigation2D-à¦à¦° অংশ অথবা অংশের অংশ হতে "
"হবে। à¦à¦Ÿà¦¾ শà§à¦§à§à¦®à¦¾à¦¤à§à¦° নà§à¦¯à¦¾à¦­à¦¿à¦—েশনের তথà§à¦¯ পà§à¦°à¦¦à¦¾à¦¨ করে।"
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "ঘূরà§à¦£à¦¾à§Ÿà¦¨à§‡à¦° পদকà§à¦·à§‡à¦ª:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "%s ডিগà§à¦°à¦¿ ঘূরà§à¦£à¦¿à¦¤ হচà§à¦›à§‡à¥¤"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "ধà§à¦°à§à¦¬à¦•/কনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦Ÿ"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "%s ডিগà§à¦°à¦¿ ঘূরà§à¦£à¦¿à¦¤ হচà§à¦›à§‡à¥¤"
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer à¦à¦•মাতà§à¦° ParallaxBackground à¦à¦° অংশ হিসেবে নিরà§à¦§à¦¾à¦°à¦¨ করলেই কাজ করে।"
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾/অà§à¦¯à¦¾à¦•শন"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -15658,10 +19449,54 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "বকà§à¦°à¦°à§‡à¦–া বনà§à¦§ করà§à¦¨"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D à¦à¦•মাতà§à¦° Path2D à¦à¦° অংশ হিসেবে নিরà§à¦§à¦¾à¦°à¦¨ করালেই কাজ করে।"
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "গà§à¦°à¦¿à¦¡à§‡à¦° অফসেট/ভারসামà§à¦¯:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "সà§à¦¤à¦°"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "ফাংশনগà§à¦²à¦¿:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€ পà§à¦°à¦¿à¦­à¦¿à¦‰"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -15669,11 +19504,111 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "ভারটেকà§à¦¸"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "ডান"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "অবিচà§à¦›à¦¿à¦¨à§à¦¨/নিরবচà§à¦›à¦¿à¦¨à§à¦¨"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "হà§à¦¯à¦¾à¦¨à§à¦¡à§‡à¦² সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "পà§à¦²à¦¾à¦Ÿà¦«à¦°à§à¦®à§‡ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨..."
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "%s ডিগà§à¦°à¦¿ ঘূরà§à¦£à¦¿à¦¤ হচà§à¦›à§‡à¥¤"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° à¦à¦²à¦¾à¦•া"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "নোড পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ তৈরি করà§à¦¨"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "গিজমোস"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path à¦à¦° দিক অবশà§à¦¯à¦‡ à¦à¦•টি কারà§à¦¯à¦•র Node2D à¦à¦° দিকে নিরà§à¦¦à§‡à¦¶ করাতে হবে।"
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "সাধারণ/ডিফলà§à¦Ÿ"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -15686,6 +19621,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -15697,6 +19640,64 @@ msgstr ""
"করে। Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, ইতà§à¦¯à¦¾à¦¦à¦¿à¦•ে আকার দিতে "
"অনà§à¦—à§à¦°à¦¹ করে তা শà§à¦§à§à¦®à¦¾à¦¤à§à¦° তাদের অংশ হিসেবে বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨à¥¤"
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet (টাইল-সেট)..."
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Camera à¦à¦° আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "অরিজিন দেখà§à¦¨"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "ফরমà§à¦¯à¦¾à¦Ÿ"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "পà§à¦°à¦¿à¦¸à§‡à¦Ÿ..."
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ মোড:"
+
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid ""
@@ -15706,11 +19707,37 @@ msgstr ""
"VisibilityEnable2D সরà§à¦¬à§‹à¦¤à§à¦¤à¦® কারà§à¦¯à¦•র হয় যখন সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ দৃশà§à¦¯ মূল দৃশà§à¦¯ হিসেবে সরাসরি "
"বà§à¦¯à¦¬à¦¹à§ƒà¦¤ হয়।"
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "বাস ভলিউম রিসেট করà§à¦¨"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "বাস ভলিউম রিসেট করà§à¦¨"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -15721,6 +19748,11 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "অà§à¦¯à¦¾à¦‚কর"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -15734,6 +19766,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Emission-à¦à¦° সà§à¦¥à¦¾à¦¨à¦¸à¦®à§‚হ:"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Emission-à¦à¦° সà§à¦¥à¦¾à¦¨à¦¸à¦®à§‚হ:"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "সমà§à¦ªà¦¾à¦¦à¦¨à¦¯à§‹à¦—à§à¦¯ অংশীদারীসমূহ"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "বৈশিষà§à¦Ÿà§à¦¯ টà§à¦°à§à¦¯à¦¾à¦•"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "উতà§à¦¤à¦°à¦¾à¦§à¦¿à¦•ারতà§à¦¬ পরিসà§à¦•ার করà§à¦¨"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -15763,6 +19870,117 @@ msgstr "লাইটà§à¦®à§à¦¯à¦¾à¦ªà§‡ হসà§à¦¤à¦¾à¦¨à§à¦¤à¦° করà§à
msgid "Done"
msgstr "সমà§à¦ªà¦¨à§à¦¨ হয়েছে!"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "সাধারণ/ডিফলà§à¦Ÿ"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€:"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "পরিবেশ (Environment)"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "দৃশà§à¦¯ হতে তৈরি করবেন"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "কà§à¦¯à¦¾à¦ªà¦šà¦¾à¦°"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "ডান"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "নতà§à¦¨ পà§à¦°à¦•লà§à¦ª"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "নিকটতম"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "হà§à¦¯à¦¾à¦¨à§à¦¡à§‡à¦² সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15824,6 +20042,70 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Emission Mask সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Emission-à¦à¦° সà§à¦¥à¦¾à¦¨à¦¸à¦®à§‚হ:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ মোড:"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "নোড ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "MeshLibrary (মেস-লাইবà§à¦°à§‡à¦°à¦¿)..."
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigation Mesh তৈরি করà§à¦¨"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "কমà§à¦ªà¦¨à§‡à¦¨à§à¦Ÿà¦¸"
+
#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Plotting Meshes"
@@ -15846,10 +20128,75 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "রঙ পছনà§à¦¦ করà§à¦¨"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "ঘূরà§à¦£à¦¾à§Ÿà¦¨ মোড"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "অংশাদি:"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "বিকà§à¦·à§‡à¦ª-হীন মোড"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "লোড ডিফলà§à¦Ÿ"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15862,6 +20209,10 @@ msgstr ""
"NavigationMeshInstance-কে অবশà§à¦¯à¦‡ Navigation-à¦à¦° অংশ অথবা অংশের অংশ হতে হবে। "
"à¦à¦Ÿà¦¾ শà§à¦§à§à¦®à¦¾à¦¤à§à¦° নà§à¦¯à¦¾à¦­à¦¿à¦—েশনের তথà§à¦¯ পà§à¦°à¦¦à¦¾à¦¨ করে।"
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15902,6 +20253,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "ডà§à¦° কলস"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -15913,6 +20269,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "ঘূরà§à¦£à¦¾à§Ÿà¦¨ মোড"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15920,6 +20281,16 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "অকà§à¦·"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "TileMap আà¦à¦•à§à¦¨"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15940,6 +20311,55 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "বড় হাতের অকà§à¦·à¦°"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "ছোট হাতের অকà§à¦·à¦°"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "বড় হাতের অকà§à¦·à¦°"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "ছোট হাতের অকà§à¦·à¦°"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "দৃশà§à¦¯ সংরকà§à¦·à¦¿à¦¤ হচà§à¦›à§‡"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15952,6 +20372,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "ডিবাগার"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "ঘূরà§à¦£à¦¾à§Ÿà¦¨ মোড"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
@@ -15977,6 +20431,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ মোড:"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -16000,6 +20467,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "à¦à¦«à¦ªà¦¿à¦à¦¸"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "পà§à¦¯à¦¾à¦¨ মোড"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ফাইল"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -16036,6 +20526,40 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° তালিকাটি অকারà§à¦¯à¦•র।"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "সরà§à¦¬à¦®à§‹à¦Ÿ:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -16046,6 +20570,37 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "সারà§à¦¬à¦œà¦¨à§€à¦¨ রূপানà§à¦¤à¦° রাখà§à¦¨"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "গিজমোস"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "পিকà§à¦¸à§‡à¦² সà§à¦¨à§à¦¯à¦¾à¦ª"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid ""
@@ -16061,6 +20616,94 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "চাকা নিচে নামানোর বোতাম"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "ডকà§à¦®à§‡à¦¨à§à¦Ÿà¦¸à¦®à§‚হ বনà§à¦§ করà§à¦¨"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "মাউসের চাকা উপরের দিকে চকà§à¦•র।"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "অভিবà§à¦¯à¦•à§à¦¤à¦¿ (Expression) পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "পà§à¦¨à¦°à¦¾à¦¯à¦¼ চেষà§à¦Ÿà¦¾ করà§à¦¨"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "ওভাররাইড..."
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ হাল-নাগাদ করà§à¦¨"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "নোড তৈরি করà§à¦¨"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "ডাকযোগà§à¦¯ অতিরিকà§à¦¤ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ-সমূহ:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "লাইটà§à¦®à§à¦¯à¦¾à¦ªà§‡ হসà§à¦¤à¦¾à¦¨à§à¦¤à¦° করà§à¦¨:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -16080,6 +20723,33 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "পà§à¦°à¦§à¦¾à¦¨ দৃশà§à¦¯"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "মান"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "AutoLoad à¦à¦° সারà§à¦¬à¦œà¦¨à§€à¦¨ মানসমূহ অদলবদল/টগল করà§à¦¨"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -16089,10 +20759,111 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° সরঞà§à¦œà¦¾à¦®à¦¸à¦®à§‚হ"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "মিশà§à¦° নোড"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "X-ফেড/বিলীন সময় (সেঃ):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "X-ফেড/বিলীন সময় (সেঃ):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿà¦­à¦¾à¦¬à§‡ পà§à¦¨à¦°à¦¾à¦°à¦®à§à¦­ করà§à¦¨:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿà¦­à¦¾à¦¬à§‡ পà§à¦¨à¦°à¦¾à¦°à¦®à§à¦­ করà§à¦¨:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "ইনপà§à¦Ÿ যোগ করà§à¦¨"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "X-ফেড/বিলীন সময় (সেঃ):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "পিচà§â€Œ"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ যà§à¦•à§à¦¤ করà§à¦¨"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿà¦­à¦¾à¦¬à§‡ চালানো টগল করà§à¦¨"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° বà§à¦¯à¦¾à¦ªà§à¦¤à¦¿à¦•াল পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ যà§à¦•à§à¦¤ করà§à¦¨"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "বরà§à¦£à¦¨à¦¾:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "দৃশà§à¦¯ চালান"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -16108,6 +20879,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "'%s' à¦à¦° সাথে '%s' সংযà§à¦•à§à¦¤ করà§à¦¨"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "দà§à¦°à§à¦¤ ফাইলসমূহ ফিলà§à¦Ÿà¦¾à¦° করà§à¦¨..."
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -16126,10 +20902,86 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° তালিকাটি অকারà§à¦¯à¦•র।"
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "নোড তৈরি করà§à¦¨"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "চালান"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "ইনà§à¦Ÿà¦¾à¦°à¦ªà§‹à¦²à§‡à¦¶à¦¨ মোড"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "টারà§à¦—েট"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "মোড (Mode) বাছাই করà§à¦¨"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ তৈরি করà§à¦¨"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "পà§à¦¯à¦¾à¦¨ মোড"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "বাটন/বোতাম"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "শরà§à¦Ÿà¦•াটসমূহ"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "দলসমূহ"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -16170,6 +21022,98 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "অà§à¦¯à¦¾à¦‚কর"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "অংশাদি:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "বকà§à¦°à¦°à§‡à¦–ায় বিনà§à¦¦à§ সরান"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "ভারটেকà§à¦¸"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "যথেচà§à¦› ঘূরà§à¦£à¦¾à§Ÿà¦¨:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "পথের উপর ফোকাস করà§à¦¨"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "ছবির ফিলà§à¦Ÿà¦¾à¦°:"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "সেল (Cell)-à¦à¦° আকার:"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "XForm à¦à¦° সংলাপ"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "পথ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "সতরà§à¦•তা!"
@@ -16184,9 +21128,121 @@ msgstr "à¦à¦•টি কারà§à¦¯à¦•র à¦à¦•à§à¦¸à¦Ÿà§‡à¦¨à¦¶à¦¨ বà§à¦¯
#: scene/gui/graph_edit.cpp
#, fuzzy
+msgid "Zoom"
+msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¿à¦¤ করà§à¦¨ (জà§à¦®à§ ইন)"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
msgid "Enable grid minimap."
msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সকà§à¦°à¦¿à§Ÿ করà§à¦¨"
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "আয়তন"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "সময়:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "গà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ অকà§à¦·à¦°à¦¸à¦®à§‚হ:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Spatial দৃশà§à¦¯à¦®à¦¾à¦¨à¦¤à¦¾ টগল করà§à¦¨"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "ডান বোতাম"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "পà§à¦²à§‡à¦¸à¦¹à§‹à¦²à§à¦¡à¦¾à¦° হিসেবে লোড করà§à¦¨"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "পà§à¦²à§‡à¦¸à¦¹à§‹à¦²à§à¦¡à¦¾à¦° হিসেবে লোড করà§à¦¨"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "বহিঃ-বকà§à¦°à¦°à§‡à¦–ার সà§à¦¥à¦¾à¦¨ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "হà§à¦¯à¦¾à¦¨à§à¦¡à§‡à¦² সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ তৈরি করà§à¦¨"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -16197,6 +21253,11 @@ msgstr ""
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Popup"
+msgstr "পপà§à¦²à§‡à¦Ÿ"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -16206,10 +21267,48 @@ msgstr ""
"বà§à¦¯à¦¬à¦¹à¦¾à¦° না করেন। যদিও সমà§à¦ªà¦¾à¦¦à¦¨à§‡à¦° কাজে তা গà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯, কিনà§à¦¤à§ চালনার সময় তা লà§à¦•িয়ে "
"যাবে।"
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "সামà§à¦ªà§à¦°à¦¤à¦¿à¦•:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "সà§à¦•েল/মাপের অনà§à¦ªà¦¾à¦¤:"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "পথ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "সেল (Cell)-à¦à¦° আকার:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "বাস ইফেকà§à¦Ÿ মà§à¦­ করà§à¦¨"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "নোড-সমূহ করà§à¦¤à¦¨/কাট করà§à¦¨"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -16217,16 +21316,311 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "রঙ পছনà§à¦¦ করà§à¦¨"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Spatial দৃশà§à¦¯à¦®à¦¾à¦¨à¦¤à¦¾ টগল করà§à¦¨"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "বরà§à¦¤à¦®à¦¾à¦¨:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° à¦à¦²à¦¾à¦•া"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "অসমরà§à¦¥/অকà§à¦·à¦®"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "ধারক/বাহক পরà§à¦¯à¦¨à§à¦¤ বিসà§à¦¤à§ƒà¦¤ করà§à¦¨"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° à¦à¦²à¦¾à¦•া"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "ধাপ লাফিয়ে যান"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "পà§à¦¯à¦¾à¦¨ মোড"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(অনà§à¦¯à¦¾à¦¨à§à¦¯)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "টà§à¦°à§à¦¯à¦¾à¦• যোগ করà§à¦¨"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "আনà§à¦¤-বকà§à¦°à¦°à§‡à¦–ার সà§à¦¥à¦¾à¦¨ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "১ টি Viewport"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "১ টি Viewport"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "নীচে"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "নীচে"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "সময়:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "বিচà§à¦›à§‡à¦¦:"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "বরà§à¦£à¦¨à¦¾:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "পà§à¦¯à¦¾à¦¨ মোড"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Shadeless পà§à¦°à¦¦à¦°à§à¦¶à¦¨"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "সà§à¦¬à¦¤à§à¦¬à¦¾à¦§à¦¿à¦•ারীসমূহ:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "অরà§à¦¥à¦ªà§‚রà§à¦¨!"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "রঙ পছনà§à¦¦ করà§à¦¨"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "অসমরà§à¦¥"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–া তৈরি করà§à¦¨"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "ইনà§à¦Ÿà¦¾à¦°à¦ªà§‹à¦²à§‡à¦¶à¦¨ মোড"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "অংশাদি:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–ার আকার:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "পরিবেশ (Environment)"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -16235,6 +21629,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "TileMap আà¦à¦•à§à¦¨"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "বাম"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -16253,10 +21661,1031 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "ডিবাগ"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "টারà§à¦—েট"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ আপডেট মোড পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€:"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "নোড-সমূহ করà§à¦¤à¦¨/কাট করà§à¦¨"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "নোড-সমূহ করà§à¦¤à¦¨/কাট করà§à¦¨"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "মোড (Mode) সরান"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "মান"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "মান"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহের আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "পরিদরà§à¦¶à¦•/পরীকà§à¦·à¦•"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "পথের উপর ফোকাস করà§à¦¨"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–ার আকার:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° সিদà§à¦§à¦¾à¦¨à§à¦¤ (অপশন)-সমূহ"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "ফনà§à¦Ÿ"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "নোডের সাথে সংযà§à¦•à§à¦¤ করà§à¦¨:"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "পà§à¦¯à¦¾à¦¨ মোড"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "ডানে মাতà§à¦°à¦¾ দিন"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "বকà§à¦°à¦°à§‡à¦–া বনà§à¦§ করà§à¦¨"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "পà§à¦¨à¦ƒà¦¨à¦•শাসমূহ"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª মোড:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহের আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "শà§à¦§à§à¦®à¦¾à¦¤à§à¦° নিরà§à¦¬à¦¾à¦šà¦¿à¦¤à¦¸à¦®à§‚হ"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "রঙ"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "বà§à¦²à§‡à¦¨à§à¦¡à§¨ নোড"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "সামà§à¦ªà§à¦°à¦¤à¦¿à¦•:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "গভীরতা"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "নোড ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "পরের টà§à¦¯à¦¾à¦¬"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "ভারটেকà§à¦¸"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ হাল-নাগাদ করà§à¦¨"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "বà§à¦²à§‡à¦¨à§à¦¡à§¨ নোড"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "ভারটেকà§à¦¸"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Emission Mask সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Emission-à¦à¦° সà§à¦¥à¦¾à¦¨à¦¸à¦®à§‚হ:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Emission-à¦à¦° সà§à¦¥à¦¾à¦¨à¦¸à¦®à§‚হ:"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "যথেচà§à¦› মাপ:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "যথেচà§à¦› ঢাল:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "পরিসà§à¦•ার করà§à¦¨/কà§à¦²à§€à§Ÿà¦¾à¦°"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "ভঙà§à¦—ি পরিষà§à¦•ার করà§à¦¨"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "গভীরতা"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "টà§à¦°à§à¦¯à¦¾à¦¨à¦œà¦¿à¦¶à¦¨/সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦°à¦£"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "বিচà§à¦›à§‡à¦¦:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "যথেচà§à¦› মাপ:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "বà§à¦²à§‡à¦¨à§à¦¡à§¨ নোড"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "অতিবেগà§à¦¨à§€"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "অতিবেগà§à¦¨à§€"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ মোড:"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "বিকà§à¦·à§‡à¦ª-হীন মোড"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "পà§à¦¯à¦¾à¦¨ মোড"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "বà§à¦²à§‡à¦¨à§à¦¡à§¨ নোড"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦° নিষà§à¦«à¦²à¦¾ করা হয়েছে।"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "ইনসà§à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "চলক/ভেরিয়েবল সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "জà§à¦¯à¦¾à¦®à¦¿à¦¤à¦¿à¦•-আকার বিশà§à¦²à§‡à¦·à¦£ করা হচà§à¦›à§‡"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–ার আকার:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "দৃশà§à¦¯ হতে à¦à¦•তà§à¦°à¦¿à¦¤ করবেন"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "সমসà§à¦¯à¦¾/ভà§à¦²"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "পলিগন->UV"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "নমà§à¦¨à¦¾à¦¸à¦®à§‚হ"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "ফà§à¦°à¦¿ লà§à¦• সà§à¦ªà¦¿à¦¡ মডিফায়ার"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "ফà§à¦°à¦¿ লà§à¦• সà§à¦ªà¦¿à¦¡ মডিফায়ার"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Emission-à¦à¦° সà§à¦¥à¦¾à¦¨à¦¸à¦®à§‚হ:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Emission পূরণ:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Emission-à¦à¦° সà§à¦¥à¦¾à¦¨à¦¸à¦®à§‚হ:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Emission-à¦à¦° সà§à¦¥à¦¾à¦¨à¦¸à¦®à§‚হ:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "ডানে সরান"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "ডান"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "সà§à¦¬à¦¨à¦¿à¦°à§à¦¬à¦¾à¦šà¦¿à¦¤ দৃশà§à¦¯ চালান"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–ার আকার:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "বকà§à¦°à¦°à§‡à¦–া বনà§à¦§ করà§à¦¨"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "গà§à¦°à§à¦ª"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "বকà§à¦°à¦°à§‡à¦–া বনà§à¦§ করà§à¦¨"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "চালান"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "বকà§à¦°à¦°à§‡à¦–া বনà§à¦§ করà§à¦¨"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° à¦à¦²à¦¾à¦•া"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "হà§à¦¯à¦¾à¦¨à§à¦¡à§‡à¦² সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "ধারক/বাহক পরà§à¦¯à¦¨à§à¦¤ বিসà§à¦¤à§ƒà¦¤ করà§à¦¨"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "পপà§à¦²à§‡à¦Ÿ"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Sphere Shape à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "সংরকà§à¦·à¦¿à¦¤ ফাইল:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "রিসোরà§à¦¸ লোড করà§à¦¨"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "বসà§à¦¤à§ অপসারণ করà§à¦¨"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "মাপের মোড করà§à¦¨ (R)"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "ধরণ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "বরà§à¦¤à¦®à¦¾à¦¨ দৃশà§à¦¯"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "সাধারণ/ডিফলà§à¦Ÿ"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "বড় হাতের অকà§à¦·à¦°à§‡ পরিবরà§à¦¤à¦¨à§‡ করà§à¦¨"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "ইনপà§à¦Ÿ মà§à¦¯à¦¾à¦ª/নকশা"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°à§‡à¦° পরিবরà§à¦¤à¦¨"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -16275,9 +22704,303 @@ msgstr "অকারà§à¦¯à¦•র উৎস!"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Texture Type"
+msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° à¦à¦²à¦¾à¦•া"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "লোড ডিফলà§à¦Ÿ"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "অকারà§à¦¯à¦•র উৎস!"
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "পরিবেশ (Environment)"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€ পà§à¦°à¦¿à¦­à¦¿à¦‰"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "বসà§à¦¤à§ যোগ করà§à¦¨"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "যথেচà§à¦› ঢাল:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "à¦à¦‡à¦®à¦¾à¦¤à§à¦° অবà§à¦¯à¦¾à¦¹à¦¿à¦¤/মà§à¦•à§à¦¤"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "সমতল:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "বাইপাস"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "পরবরà§à¦¤à§€ (Post)"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "রিসোরà§à¦¸"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "সেল (Cell)-à¦à¦° আকার:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "পà§à¦¯à¦¾à¦¨ মোড"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "বাইপাস"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "সময়:"
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "মিশà§à¦° নোড"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "অডিও বাস পà§à¦¨à¦°à¦¾à¦¯à¦¼ নামকরণ করà§à¦¨"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "আউটপà§à¦Ÿ/ফলাফল"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -16305,3 +23028,321 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "সতরà§à¦•তা"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "অভিবà§à¦¯à¦•à§à¦¤à¦¿ (Expression) পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "থিম ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "উৎস Mesh:"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Camera à¦à¦° আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "শেডার"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¨à¦•ে কেনà§à¦¦à§à¦°à§€à¦­à§‚ত করà§à¦¨"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "শেডার"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "বকà§à¦°à¦°à§‡à¦–া বনà§à¦§ করà§à¦¨"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "ইনà§à¦Ÿà¦¾à¦°à¦ªà§‹à¦²à§‡à¦¶à¦¨ মোড"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "খà§à¦²à§à¦¨"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "সংরকà§à¦·à¦¿à¦¤ হচà§à¦›à§‡..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦° হতে পà§à¦°à¦¸à§à¦¥à¦¾à¦¨ করবেন?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦¸à¦®à§‚হ লোড হচà§à¦›à§‡"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "ফà§à¦°à§‡à¦® পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨ করà§à¦¨"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "অভিবà§à¦¯à¦•à§à¦¤à¦¿ (Expression) পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "সংকেতসমূহ"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "বসà§à¦¤à§ অপসারণ করà§à¦¨"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "পà§à¦°à¦•লà§à¦ª ইমà§à¦ªà§‹à¦°à§à¦Ÿ করা হয়েছে"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Viewport সেটিংস"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "পলিগন সরান"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "ইনà§à¦Ÿà¦¾à¦°à¦ªà§‹à¦²à§‡à¦¶à¦¨ মোড"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Camera à¦à¦° আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 325635fe0e..7a03f082c4 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -22,6 +22,99 @@ msgstr ""
"< 90 || n % 100 > 99)) ? 2 : ((n != 0 && n % 1000000 == 0) ? 3 : 4)));\n"
"X-Generator: Weblate 4.4.1-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Remote FS"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Tro Fiñvskeudenn"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+msgid "Root Node"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -65,6 +158,370 @@ msgstr "Argumant fall evit sevel '%s'"
msgid "On call to '%s':"
msgstr "O gervel '%s' :"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Tro Fiñvskeudenn"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Tro Fiñvskeudenn"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Fonksionoù :"
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -93,6 +550,104 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Dieub"
@@ -287,7 +842,7 @@ msgstr "Diskretel"
msgid "Trigger"
msgstr "Deraouer"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Tapout"
@@ -296,7 +851,8 @@ msgid "Nearest"
msgstr "Tostañ"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineel"
@@ -345,6 +901,29 @@ msgstr "Cheñch Mod Treiñ ar Fiñvskeudenn"
msgid "Remove Anim Track"
msgstr "Dilemel ar Roudenn Fiñvskeudenn"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Enlakaat Roudenn & Alc'hwez er Fiñvskeudenn"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -480,6 +1059,20 @@ msgstr "N'eus ket deus ar metodenn en objed : "
msgid "Anim Move Keys"
msgstr "Fiñval Alc'hwezioù Fiñvskeudenn"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -547,7 +1140,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -640,7 +1234,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -776,7 +1371,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -842,7 +1437,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1020,12 +1616,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1361,10 +1955,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1507,6 +2097,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1541,12 +2132,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1680,6 +2265,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1689,6 +2278,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1837,6 +2427,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1872,6 +2465,11 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Krouiñ"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1941,6 +2539,35 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Roudenn Perzhioù"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2037,6 +2664,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2055,10 +2686,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2075,10 +2702,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2130,6 +2753,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2293,6 +2925,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2794,6 +3427,153 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Tro Fiñvskeudenn"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Translate Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Capitalize Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2809,10 +3589,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2884,7 +3660,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2893,10 +3669,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2916,7 +3688,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2932,11 +3705,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3023,10 +3791,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3067,10 +3831,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3149,10 +3909,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3169,18 +3925,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3334,6 +4082,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3393,7 +4142,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3401,6 +4152,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3409,7 +4173,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3512,6 +4276,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3520,6 +4288,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3551,6 +4323,880 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Mod Interpoladur"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Tro Fiñvskeudenn"
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Roudenn Perzhioù"
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Roudenn Perzhioù"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Ouzhpenn ur Poent Bezier"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Enlakaat Fiñvskeudenn"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Dieub"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Dilemel ar Roudenn Fiñvskeudenn"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Pegañ ar Roudennoù"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Host"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Port"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Fonksionoù :"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3597,6 +5243,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3832,6 +5494,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4184,6 +5855,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4265,6 +5944,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4310,10 +5995,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4509,6 +6190,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4857,10 +6546,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4901,7 +6586,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5079,6 +6766,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5194,6 +6882,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5318,6 +7010,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5744,7 +7440,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5947,7 +7644,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6092,11 +7806,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6159,7 +7868,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6292,7 +8001,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6392,7 +8103,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6495,7 +8209,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6519,6 +8233,22 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6678,7 +8408,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6778,6 +8508,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6827,6 +8558,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6908,11 +8651,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6990,7 +8734,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -6999,10 +8744,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7123,6 +8864,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7200,6 +8946,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7221,7 +8971,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7246,6 +8996,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7278,11 +9030,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7302,10 +9049,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7370,12 +9113,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7387,6 +9174,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7521,10 +9309,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7583,7 +9367,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7615,7 +9399,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7729,10 +9514,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7876,7 +9657,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8062,11 +9843,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8184,6 +9960,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8847,6 +10639,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9087,6 +10883,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9131,11 +10969,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9143,23 +10987,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9187,7 +11030,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9412,10 +11255,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9473,26 +11312,10 @@ msgid "Remote Login"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9726,7 +11549,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10487,7 +12310,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10543,7 +12366,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10564,6 +12388,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10848,11 +12682,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11044,7 +12873,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11235,10 +13064,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11388,7 +13213,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11470,15 +13295,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11798,6 +13619,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12091,7 +13924,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12103,6 +13944,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12126,24 +13968,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12196,10 +14030,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12207,6 +14049,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12216,9 +14073,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12248,14 +14117,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12271,6 +14197,456 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Tro Fiñvskeudenn"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12287,6 +14663,105 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Operation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12332,17 +14807,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12379,6 +14887,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12387,6 +14911,99 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Nodes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Cheñch Pazenn ar Fiñvskeudenn"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Tro Fiñvskeudenn"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12432,10 +15049,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12547,6 +15160,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12555,6 +15216,10 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12624,6 +15289,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12654,6 +15355,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Fonksionoù :"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -12974,6 +15686,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "Tro Fiñvskeudenn"
@@ -13019,6 +15736,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13034,6 +15755,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13043,6 +15769,25 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Roudenn Galv Metodenn"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13079,12 +15824,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13105,12 +15866,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Fonksionoù :"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13201,6 +15962,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13217,6 +15982,10 @@ msgstr "Fonksionoù :"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13253,6 +16022,79 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Mod Interpoladur"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13610,6 +16452,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13863,6 +16725,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13915,6 +16785,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13933,12 +16823,193 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineel"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Lodenn Audio :"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+msgid "Copy Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -13971,6 +17042,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13996,6 +17075,160 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineel"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Tro Fiñvskeudenn"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14016,12 +17249,101 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14031,6 +17353,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14042,6 +17437,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14053,11 +17452,40 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Tro Fiñvskeudenn"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14086,10 +17514,50 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Fonksionoù :"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14097,11 +17565,101 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Kendalc'hus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Enlakaat Alc'hwez"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14114,6 +17672,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14121,17 +17687,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14142,6 +17780,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14155,6 +17797,77 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Mod Interpoladur"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Roudenn Perzhioù"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14179,6 +17892,110 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Tapout"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Tostañ"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14231,6 +18048,64 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14252,10 +18127,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14266,6 +18201,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14306,6 +18245,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14316,6 +18259,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Mod Interpoladur"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14323,6 +18271,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14343,6 +18299,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14355,6 +18355,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14379,6 +18411,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14402,6 +18446,26 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14438,6 +18502,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14448,6 +18544,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14460,6 +18584,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14477,6 +18677,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14485,10 +18709,101 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Amzer (s) : "
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Cheñch Tro ar Fiñvskeudenn"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Cheñch Tro ar Fiñvskeudenn"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Cheñch Hirder ar Fiñvskeudenn"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Cheñch Tro ar Fiñvskeudenn"
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14502,6 +18817,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14517,10 +18837,78 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Mod Interpoladur"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Fonksionoù :"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14561,6 +18949,86 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14574,9 +19042,112 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Amzer :"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14586,16 +19157,52 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14603,16 +19210,284 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Ouzhpenn Roudenn"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Amzer :"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mod Interpoladur"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Fonksionoù :"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14621,6 +19496,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14635,10 +19522,940 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Cheñch Mod Bremenadur ar Fiñvskeudenn"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Talvoud :"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Talvoud :"
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Roudenn Treuzfurmadur 3D"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Melezour"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14654,9 +20471,283 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14684,3 +20775,294 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import S3TC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Mod Interpoladur"
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Dilemel ar Roudenn Fiñvskeudenn"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Mod Interpoladur"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index c4208b23c4..87bd27e6a4 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -32,6 +32,110 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.10.1\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Operador Screen (trama)."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Finestra nova"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Error"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Resultats de cerca"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Arrossega: gira"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Perfilador de Xarxa"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Remot "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Pàgina: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Connectar"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Perfilador de Xarxa"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Nom del node arrel"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Tipus de Transformació"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Editar Connexió:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -75,6 +179,400 @@ msgstr "Els arguments per a construir '%s' no són vàlids"
msgid "On call to '%s':"
msgstr "En la crida a '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Obre l'Editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copiar Selecció"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nova peça individual"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Acció"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Configurar Ajustament"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Configuració del Projecte..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nom"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Descripció"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Executar"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Escena Principal"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "AutoTiles"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Element Desactivat"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Àudio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Carrega el disseny del Bus predeterminat."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Arguments de l'Escena Principal:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Control de Versions"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nom del Connector:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Afegeix una Entrada"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Selecciona"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Cancel·la"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Enfoca Camí"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Enfoca Camí"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Esquerra"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Dreta"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Avall"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Pàgina: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Al Final"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Fotograma de Física %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Crea una Col·lisió entre malles de triangles germanes"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Renderitzador:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtres:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Depurar"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Configuració:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Perfilador"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Reanomena Funció"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Canviar Expressió"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Format"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Connexions al mètode:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Vèrtexs:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Recurs"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Camí de Recursos"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Font"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Idioma"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Provant"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -103,6 +601,110 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Ajustament Intel·ligent"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Utilitzar ajustament amb els Píxels"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Precalcular Lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Centra la Selecció"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Escala"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Omple la Superfície"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Allibera"
@@ -297,7 +899,7 @@ msgstr "Discret"
msgid "Trigger"
msgstr "Activador"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Captura"
@@ -306,7 +908,8 @@ msgid "Nearest"
msgstr "Més proper"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineal"
@@ -356,6 +959,30 @@ msgstr "Canviar Mode de bucle d'Animació"
msgid "Remove Anim Track"
msgstr "Treu la Pista"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animació"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Insereix una Pista i una Clau"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -488,6 +1115,20 @@ msgstr "No s'ha trobat el mètode en l'objecte: "
msgid "Anim Move Keys"
msgstr "Mou les Claus"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transformar"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Mètodes"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -563,7 +1204,8 @@ msgid "Seconds"
msgstr "Segons"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -657,7 +1299,8 @@ msgstr "Error Angular Max.:"
msgid "Max Optimizable Angle:"
msgstr "Max. Angle Optimitzable:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimitza"
@@ -793,7 +1436,7 @@ msgstr "Allunya"
msgid "Reset Zoom"
msgstr "Reinicia el Zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Avisos"
@@ -861,7 +1504,8 @@ msgstr "Arguments de Crida addicionals:"
msgid "Receiver Method:"
msgstr "Mètode Receptor:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Avançat"
@@ -1047,12 +1691,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependències"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Recurs"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Camí"
@@ -1412,10 +2054,6 @@ msgid "Delete Effect"
msgstr "Elimina l'Efecte"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Àudio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Afegeix un Bus d'Àudio"
@@ -1559,6 +2197,7 @@ msgid "Remove Autoload"
msgstr "Treu Autocàrrega"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activar"
@@ -1594,12 +2233,6 @@ msgstr "Camí:"
msgid "Node Name:"
msgstr "Nom del node:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nom"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Variable Global"
@@ -1753,6 +2386,10 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"En les exportacions de 32 bits, el PCK incrustat no pot ser superior a 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Editor 3D"
@@ -1762,6 +2399,7 @@ msgid "Script Editor"
msgstr "Editor de scripts"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Biblioteca d'Actius"
@@ -1920,6 +2558,9 @@ msgid "Import"
msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportar"
@@ -1957,6 +2598,11 @@ msgstr "Exportar Perfil"
msgid "Manage Editor Feature Profiles"
msgstr "Administra els Perfils de Característiques de l'Editor"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Perfil de les funcionalitats del Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Selecciona el Directori Actual"
@@ -2027,6 +2673,40 @@ msgstr "Desa"
msgid "Save a File"
msgstr "Desa un Fitxer"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Èxit!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Mode de Reproducció:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Mode d'Escombratge lateral"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Actual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Perfil Actual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Actual:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Enrere"
@@ -2125,6 +2805,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Re)Important Recursos"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Dalt"
@@ -2143,10 +2827,6 @@ msgid "Inherited by:"
msgstr "Heretat per:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Descripció"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Tutorials en línia"
@@ -2164,10 +2844,6 @@ msgid "default:"
msgstr "predeterminat:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Mètodes"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Propietats del tema"
@@ -2227,6 +2903,15 @@ msgstr ""
"Aquest mètode no disposa de cap descripció. Podeu contribuir [color=$color]"
"[url=$url] tot aportant-ne una[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Ajuda"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2393,6 +3078,7 @@ msgid "Up"
msgstr "Amunt"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Node"
@@ -2960,6 +3646,170 @@ msgid "%d more files"
msgstr "%d fitxer(s) més"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Escena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Camí de l'Escena:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Interfície d'usuari"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Mou-te entre les pestanyes d'Escena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Mostra la Quadrícula Sempre"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Sortida"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Buida la Sortida"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Auto Tall"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Desar l'escena abans de executar-la..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Desa la Branca com un Escena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Mostra la Informació"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Amaga l'Indicador d'Actualització"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Actualitzar contínuament"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Canvis de Material:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Propietats"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Node cercaTemps"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspector"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Propietats"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Botó Desactivat"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Obre en l'Inspector"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Obre en l'Inspector"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Reanomena"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Posició de l'Acoblador"
@@ -2975,10 +3825,6 @@ msgstr "Commutar el Mode Lliure de Distraccions."
msgid "Add a new scene."
msgstr "Afegeix una escena nova."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Escena"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Vés a l'escena oberta anteriorment."
@@ -3050,7 +3896,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Eines vàries o d'escena."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projecte"
@@ -3059,10 +3905,6 @@ msgid "Project Settings..."
msgstr "Configuració del Projecte..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Control de Versions"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Configurar Control de Versions"
@@ -3083,7 +3925,8 @@ msgstr "Instal·lar Plantilla de Compilació d'Android..."
msgid "Open User Data Folder"
msgstr "Obre el directori de Dades de l'Editor"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Eines"
@@ -3099,11 +3942,6 @@ msgstr "Recarregar Projecte Actual"
msgid "Quit to Project List"
msgstr "Sortir a la Llista de Projectes"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Depurar"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Desplegar amb Depuració Remota"
@@ -3218,10 +4056,6 @@ msgstr ""
"En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en "
"millora el rendiment."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Configuració de l'Editor..."
@@ -3264,10 +4098,6 @@ msgstr "Administrar Característiques de l'Editor..."
msgid "Manage Export Templates..."
msgstr "Administrar Plantilles d'Exportació..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Ajuda"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Documentació en Línia"
@@ -3346,10 +4176,6 @@ msgid "Save & Restart"
msgstr "Desa i Reinicia"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Actualitzar contínuament"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Actualitzar quan es canvia"
@@ -3368,18 +4194,10 @@ msgid "FileSystem"
msgstr "Sistema de Fitxers"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspector"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Desplega el Tauler Inferior"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Sortida"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "No Desis"
@@ -3549,6 +4367,7 @@ msgid "Installed Plugins:"
msgstr "Connectors Instal·lats:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Actualitza"
@@ -3610,7 +4429,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Fotograma núm.:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Temps"
@@ -3618,6 +4439,20 @@ msgstr "Temps"
msgid "Calls"
msgstr "Crides"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Depurador"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Reanomena Funció"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Editar Text:"
@@ -3626,7 +4461,7 @@ msgstr "Editar Text:"
msgid "On"
msgstr "Activat"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Capa"
@@ -3738,6 +4573,11 @@ msgstr "Converteix a %s"
msgid "New %s"
msgstr "Nou %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Afegeix un Recurs"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Script Nou"
@@ -3746,6 +4586,11 @@ msgstr "Script Nou"
msgid "Extend Script"
msgstr "Estendre l'script"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Nom de l'script:"
+
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
@@ -3780,6 +4625,981 @@ msgstr "No s'ha pogut executar l'Script:"
msgid "Did you forget the '_run' method?"
msgstr "Podria mancar el mètode '_run'?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Disseny de l'Editor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Mostra-ho tot"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Escena Principal"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Afegir Punt de Node"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Mode Lliure de Distraccions"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+#, fuzzy
+msgid "Preset"
+msgstr "Configuracions prestablertes"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Tria un Color"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "S'estan generant els Lightmaps"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Píxels de la Vora"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Bucle de l'Animació"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Editar Tema"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Botó Dret"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Sistema de Fitxers"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Direccions"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Camí del Projecte:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Camí del Projecte:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Desa"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Copia el Recurs"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Diàleg XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Commuta Fitxers Ocults"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniatura..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Edició de l'arbre d'escenes"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Mostra la Quadrícula Sempre"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor de scripts"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Sub-Recursos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Editar Tema"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Direccions"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Ressaltador de sintaxi"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Sagnia Esquerra"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipus"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Mida:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Sagnat Automàtic"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Converteix la Sagnia en Espais"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Crides de Dibuix:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Crides de Dibuix:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Mode Navegació"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Mostra l'Origen"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Línia:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Línia:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Saltar Punts de Parada"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Editor de scripts"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Fitxer"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Retalla els espais en blanc al final"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Clic Dret: Elimina el Punt"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Copia el Camí del Node"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Tipus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Mostrar els Ajudants"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Mapa de Graella"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Trieu la distància:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Selecció Només"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Pas de la Quadrícula:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Pas de la Quadrícula:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "Configuració del GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "Configuració del GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "Configuració del GridMap"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Predeterminat"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Predeterminat"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Predeterminat"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Mode Navegació"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Edita l'Eix Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Edita l'Eix X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Allunya"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Ordenar per Primera Modificació"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Mode d'Escombratge lateral"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Modificat"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Mode Navegació"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Traduccions"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Apropa"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Vista Lliura Amunt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Crea un malla de Navegació"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Vista Lliure Esquerra"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Vista Lliure Esquerra"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Modificador de la Velocitat de la Vista Lliure"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Modificador de la Velocitat de la Vista Lliure"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Modificador de la Velocitat de la Vista Lliure"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Tria un Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Tria un Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Ajustament Intel·ligent"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Elimina Elements de Classe"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Elimina Elements de Classe"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Perfil Actual:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Mida del Contorn:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Velocitat (FPS):"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor d'UVs de Polígons 2D"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Pla anterior"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Reanomena l'Animació"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Enganxa les Pistes"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editor de scripts"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Rect. Complet"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Estableix la Posició de Sortida de la Corba"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Vista Frontal"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Remot "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Elimina Punt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Configuració de l'Editor"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Gestor del Projecte"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Reanomenant directori:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Modifica el Tipus de Base"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Emmagatzemant Fitxer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Color de fons no vàlid."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Color de fons no vàlid."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importa Escena"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Planta Següent"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Línia:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Línia:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Color de fons no vàlid."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Elimina Seleccionats"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Selecció Només"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Escena Actual"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Ressaltador de sintaxi"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funcions"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Reanomena Variable"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Tria un Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Marcadors"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Punts d’interrupció"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Resultats de cerca"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Resultats de cerca"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3834,6 +5654,22 @@ msgid "Starting the download..."
msgstr "Començant la descarrega..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Error en sol·licitar l'URL:"
@@ -4107,6 +5943,15 @@ msgstr ""
"Les plantilles continuaran descarregant-se.\n"
"Es possible que experimenteu una breu congelació de l'editor quan acabin."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Preferits"
@@ -4482,6 +6327,14 @@ msgstr "Editor de scripts"
msgid "Manage Groups"
msgstr "Gestiona Grups"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar com a Única Escena"
@@ -4563,6 +6416,12 @@ msgstr ""
msgid "Saving..."
msgstr "Desant..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4611,11 +6470,6 @@ msgstr "Importar com a:"
#: editor/import_dock.cpp
#, fuzzy
-msgid "Preset"
-msgstr "Configuracions prestablertes"
-
-#: editor/import_dock.cpp
-#, fuzzy
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Guardar escenes, reimportar i reiniciar"
@@ -4822,6 +6676,14 @@ msgstr "Afegeix una Animació"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Afegeix %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5185,10 +7047,6 @@ msgid "Animation Tools"
msgstr "Eines d'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animació"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nou"
@@ -5229,7 +7087,9 @@ msgstr "Passat"
msgid "Future"
msgstr "Futur"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profunditat"
@@ -5412,6 +7272,7 @@ msgid "Blend"
msgstr "Mescla"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mesclar"
@@ -5527,6 +7388,10 @@ msgid "Filters..."
msgstr "Filtres..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Continguts:"
@@ -5654,6 +7519,11 @@ msgid "Download Error"
msgstr "Error en la Baixada"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Perfils Disponibles:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Ja s'està baixant aquest actiu!"
@@ -6126,7 +7996,8 @@ msgid "Zoom Reset"
msgstr "Restablir zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Mode de selecció"
@@ -6337,8 +8208,28 @@ msgid "View"
msgstr "Vista"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Mostra la Quadrícula Sempre"
+#, fuzzy
+msgid "Show"
+msgstr "Mostra la Quadrícula"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Ajustament Intel·ligent"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Commuta Mode"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Quadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6496,11 +8387,6 @@ msgid "Zoom to 1600%"
msgstr "Zoom a 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Afegeix %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Afegint %s..."
@@ -6566,7 +8452,7 @@ msgstr "Esborra la Màscara d'Emissió"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partícules"
@@ -6701,7 +8587,9 @@ msgstr "Degradat Editat"
msgid "Item %d"
msgstr "Element %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Elements"
@@ -6810,7 +8698,10 @@ msgstr "No es pot crear el contorn!"
msgid "Create Outline"
msgstr "Crea el Contorn"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Malla"
@@ -6918,7 +8809,7 @@ msgstr ""
"Actualitzar des de l'Escena existent?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Biblioteca de Malles"
@@ -6944,6 +8835,23 @@ msgstr "Importa des de l'Escena"
msgid "Update from Scene"
msgstr "Actualitza des de l'Escena"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Apliqueu Transformacions de MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Apliqueu Transformacions de MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Previsualització"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Manca una malla d'origen (ni s'ha establert cap MultiMesh en el node)."
@@ -7107,7 +9015,7 @@ msgstr "Punts de la Superfície"
msgid "Surface Points+Normal (Directed)"
msgstr "Punts + Normal (Dirigida)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volum"
@@ -7207,6 +9115,7 @@ msgstr "Tanca la Corba"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Opcions"
@@ -7256,6 +9165,20 @@ msgstr "Elimina el Punt In-Control"
msgid "Split Segment (in curve)"
msgstr "Parteix el Segment (de la Corba)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmos"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Colors d'Emissió"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Moure Unió"
@@ -7341,11 +9264,12 @@ msgstr "UV"
msgid "Points"
msgstr "Punts"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígons"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Ossos"
@@ -7431,7 +9355,8 @@ msgstr "Esborra UVs"
msgid "Grid Settings"
msgstr "Configuració de la Quadrícula"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Ajustar"
@@ -7440,10 +9365,6 @@ msgid "Enable Snap"
msgstr "Activar Ajustament"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Quadrícula"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Mostra la Quadrícula"
@@ -7568,6 +9489,11 @@ msgid "Close and save changes?"
msgstr "Tancar i desar els canvis?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Error en escriure el Fitxer de Text:"
@@ -7648,6 +9574,10 @@ msgid "%s Class Reference"
msgstr "Referència de Classe %s"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Cerca el Següent"
@@ -7670,7 +9600,7 @@ msgstr "Alterna l'ordenació alfabètica de la llista de mètodes."
msgid "Filter methods"
msgstr "Filtrar mètodes"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Ordena"
@@ -7697,6 +9627,8 @@ msgid "Previous Script"
msgstr "Script Anterior"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Fitxer"
@@ -7729,11 +9661,6 @@ msgid "History Next"
msgstr "Següent en l'Historial"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importar Tema..."
@@ -7753,10 +9680,6 @@ msgstr "Tanca-ho Tot"
msgid "Close Docs"
msgstr "Tanca la Documentació"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Executar"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7823,15 +9746,66 @@ msgstr ""
"El disc conté versions més recents dels fitxer següents. \n"
"Quina acció voleu seguir?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Depurador"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Resultats de cerca"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Depurar amb un Editor Extern"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Camí d'exportació"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Seleccioneu un Fitxer de Plantilla"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Color de fons no vàlid."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Agrupar Seleccionat"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Crea un Script"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Nom de l'script:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "Buida les Escenes Recents"
@@ -7841,6 +9815,7 @@ msgid "Connections to method:"
msgstr "Connexions al mètode:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Font"
@@ -7979,10 +9954,6 @@ msgid "Convert Indent to Tabs"
msgstr "Convertir Sagnia en Tabulacions"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Sagnat Automàtic"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Cercar en Fitxers..."
@@ -8044,7 +10015,7 @@ msgstr ""
"Aquest Shader s'ha modificat en el disc.\n"
"Quina acció s'ha de prendre?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -8079,7 +10050,8 @@ msgstr "Sobreescriu"
msgid "Create physical bones"
msgstr "Crear ossos físics"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Esquelet"
@@ -8206,11 +10178,6 @@ msgid "Translate"
msgstr "Translació"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Escala"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Escala: "
@@ -8360,7 +10327,7 @@ msgstr "Visualitza FPS"
msgid "Half Resolution"
msgstr "Mitja Resolució"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Receptor d'Àudio"
@@ -8557,11 +10524,6 @@ msgid "Reset Field of View to Default"
msgstr "Carrega Valors predeterminats"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transformar"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Ajustar Objecte al Terra"
@@ -8681,6 +10643,24 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Bloquejar Rotació de la Vista"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instància"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Projecte sense nom"
@@ -9417,6 +11397,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Modifica el Tipus de Base"
@@ -9673,6 +11657,56 @@ msgstr "Volteja Verticalment"
msgid "Clear Transform"
msgstr "Restablir Transformació"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Pintar Mapa de Rajoles"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Mostrar tots els idiomes"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Mostra els regles"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Ordenar fitxers"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Cubell de Farcit"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Mostra les superposicions"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Tria un Color"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Afegir Textura(es) al TileSet."
@@ -9719,12 +11753,18 @@ msgstr "Coordenada Anterior"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Seleccioneu la forma, el subtile o el Tile anterior."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "Mode Regió"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Mode Col·lisió"
@@ -9734,26 +11774,24 @@ msgstr "Mode Col·lisió"
msgid "Occlusion"
msgstr "Mode Oclusió"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Mode Navegació"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Bitmask"
msgstr "Mode màscara de bits"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "Mode Prioritat"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Icona"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
msgstr "Ãndex"
@@ -9782,7 +11820,7 @@ msgstr "Mode màscara de bits"
msgid "Priority Mode"
msgstr "Mode Prioritat"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Mode Icona"
@@ -10042,10 +12080,6 @@ msgid "No VCS plugins are available."
msgstr "No hi ha addons VCS disponibles."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Error"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10113,27 +12147,10 @@ msgid "Remote Login"
msgstr "Elimina Punt"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Reanomena"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10404,7 +12421,7 @@ msgstr "Vèrtex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Llum"
@@ -11266,7 +13283,7 @@ msgstr ""
msgid "Export Path"
msgstr "Camí d'exportació"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -11327,7 +13344,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Mode d'Exportació de Scripts:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Text"
@@ -11351,6 +13369,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Clau de Xifratge de Scripts (256-bits com hexadecimal):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Mou cap a..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exporta PCK/Zip"
@@ -11691,11 +13720,6 @@ msgstr ""
"existents?\n"
"Això pot trigar una estona."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Gestor del Projecte"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Projectes Locals"
@@ -11904,7 +13928,7 @@ msgstr "Botó 6"
msgid "Joypad Axis Index:"
msgstr "Ãndex de l'eix de la maneta:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Eix"
@@ -12101,10 +14125,6 @@ msgid "Remaps by Locale:"
msgstr "Remapatges per Llengua:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Idioma"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtre de Localitzacions"
@@ -12260,7 +14280,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valor inicial per al comptador"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Pas"
@@ -12347,15 +14367,11 @@ msgstr "Canvia el Parentatge"
msgid "Run Mode:"
msgstr "Mode d'Execució:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Escena Actual"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Escena Principal"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Arguments de l'Escena Principal:"
@@ -12708,6 +14724,20 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Elimina l'Herència (No es pot desfer!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Centra la Selecció"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Enquadra la Selecció"
+
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
@@ -13029,8 +15059,16 @@ msgid "Filter stack variables"
msgstr "Filtrar tiles"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Perfilador"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -13041,6 +15079,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Valor"
@@ -13065,24 +15104,16 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar Perfil"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Camí de Recursos"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Tipus"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Format"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Ús"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Miscel·lània"
@@ -13135,10 +15166,18 @@ msgid "Change Light Radius"
msgstr "Modifica el Radi de Llum"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Modifica l'angle d'emissió de l'AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Modifica el Camp de Visió de la Càmera"
@@ -13146,6 +15185,22 @@ msgstr "Modifica el Camp de Visió de la Càmera"
msgid "Change Camera Size"
msgstr "Modifica la Mida de la Càmera"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punt"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Canviar Notificador AABB"
@@ -13155,9 +15210,24 @@ msgid "Change Particles AABB"
msgstr "Modifica les Partícules AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Selecciona una Propietat"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Modifica l'abast de la Sonda"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Precalcula la Sonda d'IG"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Sagnia Dreta"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Modifica el Radi d'un Forma Esfèrica"
@@ -13190,15 +15260,79 @@ msgstr "Modifica la longitud de la Forma Raig"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "Mode Navegació"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Mode Navegació"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Mode Navegació"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Mode Navegació"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "Estableix la Posició del Punt de la Corba"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Establir Marge"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Estableix la Posició del Punt de la Corba"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Enrere"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Mode Oclusió"
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "Modifica el radi d'una Forma Càpsula"
@@ -13218,6 +15352,503 @@ msgstr "Estableix la Posició del Punt de la Corba"
msgid "Set Occluder Hole Point Position"
msgstr "Estableix la Posició del Punt de la Corba"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Crea un Polígon Oclusor"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Crea un Polígon Oclusor"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Crea un Polígon Oclusor"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Mode Col·lisió"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Estableix la Nansa"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Sincronitzar Canvis en Scripts"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Establir MultiNode"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Depurador"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Habilitar Filtració"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Copia Camí"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Nom de l'script:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Mostra-ho tot"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Llum"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Píxels de la Vora"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Mode Pantalla Completa"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Vista Esquerra"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Provant"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Sincronitzar"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Utilitzar Ajustament"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Activar"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Enquadra la Selecció"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Error en Desar"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Manté el Depurador Obert"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Commuta Mode"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Documentació en Línia"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Comunitat"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fotograma de Física %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fotograma de Física %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Malla d'Origen:"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Enquadra la Selecció"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Tots els Dispositius"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Punt"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Mostra l'Entorn"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Mostra els Ossos"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtre:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Color"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Establir icona de la Rajola"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Botó del ratolí"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Talla els Nodes"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "òfset de la Rotació:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Depurador"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Depurador"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Temps d'espera esgotat."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Troba el Tipus de Node"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspector"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Enrere"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Ajustar als costats del node"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Canviar Radi del Cilindre"
@@ -13236,6 +15867,120 @@ msgstr "Modifica el Radi d'un Forma Esfèrica"
msgid "Change Torus Outer Radius"
msgstr "Modifica el Radi de Llum"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opcions"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Mode Col·lisió"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Mode Col·lisió"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Canvis de Material:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Radi:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Arguments de l'Escena Principal:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Avisos"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Mostra les guies"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Modifica el Radi d'un Forma Esfèrica"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Modifica el Radi de Llum"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Crear Vèrtex Intern"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Rotació aleatòria:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Trieu la distància:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Mode Col·lisió"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Emmagatzemant Fitxer:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Biblioteca"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Selecciona una biblioteca dinàmica per l'entrada"
@@ -13283,17 +16028,53 @@ msgid "Disabled GDNative Singleton"
msgstr "Desactiva l'Indicador d'Actualització"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Biblioteca"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Biblioteques: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Nom de l'script:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Script"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Copia el Camí del Node"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
@@ -13335,6 +16116,24 @@ msgstr "El Diccionari d'instàncies no és vàlid (subclasses no vàlides)"
msgid "Object can't provide a length."
msgstr "L'objecte no pot proporcionar una longitud."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Llengua:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "No es pot resoldre"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "Exportar Malla GLTF2"
@@ -13343,6 +16142,109 @@ msgstr "Exportar Malla GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Node cercaTemps"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Node"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Vista Posterior"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Malla"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Canvis de Material:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Característiques"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Llum"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nom de la Nova Animació:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Esquelet"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Selecciona un Node"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animacions:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fotograma de Física %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Pla següent"
@@ -13392,10 +16294,6 @@ msgid "GridMap Selection"
msgstr "Elimina la Selecció del GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Mapa de Graella"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Alinea la Vista"
@@ -13514,6 +16412,57 @@ msgstr "Post-Processat"
msgid "Plotting lightmaps"
msgstr "S'està traçant l'Il·luminació"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Precalcular Lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Traça les arestes"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Mostra sense Ombreig"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "El nom de la classe no pot ser una paraula clau reservada"
@@ -13523,6 +16472,11 @@ msgstr "El nom de la classe no pot ser una paraula clau reservada"
msgid "Build Solution"
msgstr "Omplir la Selecció"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Projecte sense nom"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Final de la traça de la pila d'excepció interna"
@@ -13594,6 +16548,45 @@ msgstr "Analitzant la Geometria..."
msgid "Done!"
msgstr "Fet!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspectiva"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Estat"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Modifica el Valor de l'Entrada"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13632,6 +16625,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Elimina el Node de VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funcions"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Modifica els Arguments del Senyal"
@@ -13986,6 +16991,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Tipus de Membre"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "animació"
@@ -14032,6 +17043,11 @@ msgstr "Reanomenant directori:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "Pas"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "commutador:"
@@ -14048,6 +17064,12 @@ msgstr "Tipus:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Script Nou"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -14058,6 +17080,28 @@ msgid "On Self"
msgstr "Propi"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Mode d'Escalat"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Modifica el Tipus de Base"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Modifica el nom de l'Argument"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Mode d'Escalat"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Al caràcter %s"
@@ -14098,12 +17142,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Mode de selecció"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Tipus:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Assigna"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Obtenir %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Ãndex:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "El Nom de la propietat índex no és vàlid."
@@ -14126,13 +17190,14 @@ msgstr "Definir %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funcions"
+msgid "Compose Array"
+msgstr "Redimensiona la Matriu"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "Redimensiona la Matriu"
+msgid "Operator"
+msgstr "Operador de superposició."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -14239,6 +17304,11 @@ msgstr "Constants"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Constants"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Utilitzar Espai Local"
@@ -14256,6 +17326,10 @@ msgstr "Acció"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -14298,6 +17372,85 @@ msgstr "Senyal"
msgid "WaitInstanceSignal"
msgstr "Instància"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Mode Prioritat"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Esborra la cadena CI"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Mode Regió"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Característiques Principals:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Característiques Principals:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Visibilitat"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Depurador"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "El nom del paquet falta."
@@ -14703,6 +17856,27 @@ msgstr "No s'ha pogut crear el directori:"
msgid "Error starting HTTP server:"
msgstr "Error en desar l'escena:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Utilitzar Ajustament"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14970,6 +18144,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -15026,6 +18208,28 @@ msgstr ""
"Imatge de la pantalla de presentació no vàlida. La mida hauria de ser "
"620x300."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Senyal"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Depurador"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -15047,6 +18251,29 @@ msgstr "L'extensió no és vàlida."
msgid "Invalid product version:"
msgstr "GUID del producte no vàlid."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Finestra nova"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "% del Fotograma"
+
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
@@ -15057,6 +18284,190 @@ msgstr ""
"propietat \"Fotogrames (Frames)\" perquè AnimatedSprite pugui mostrar els "
"quadres."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Sobreescriu"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Sobreescriu"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Instància"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineal"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Afegeix un Bus d'Àudio"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Obre un Disseny de Bus d'Àudio"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volum"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Escala"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Reprodueix"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Trieu la distància:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animació"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Afegeix Bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Copia Nodes"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Mode Icona"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Vista"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Mode de moviment"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Establir Marge"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Progressió Suau (SmoothStep)"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "òfset:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "òfset:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "òfset:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Establir Marge"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Node Mescla2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Vista Dreta"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Visibilitat"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Mostra l'Origen"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Llum"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -15099,6 +18510,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Mode Regla"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Crear Polígon de Col·lisió"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -15129,6 +18550,172 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Quantitat:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Post-Processat"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Reinici aleatori (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Visualitza FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Text"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Màscara d'Emissió"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Font d'Emissió: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Direccions"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Converteix a Majúscules"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineal"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Color"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Color"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Separació:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -15149,6 +18736,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Converteix a Majúscules"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
@@ -15158,6 +18771,77 @@ msgstr ""
"S'ha de proveir la propietat 'textura' amb una textura amb la forma de la "
"llum."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "Regió de Textura"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Modifica"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Gira cap a la Dreta"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Modifica la Mida de la Càmera"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Canviar Filtre"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Mode Regla"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -15170,6 +18854,89 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"El polígon oclusor d'aquest oclusor és buit. Si us plau, dibuixeu un polígon."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Partir Corba"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Degradat Editat"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Regió de Textura"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Mode Icona"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Mode Regió"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Mode d'ajustament:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Reanomenant directori:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Volteja Horitzontalment"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Velocitat (FPS):"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Trieu la distància:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -15181,6 +18948,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Mida del Contorn:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -15197,6 +18969,34 @@ msgstr ""
"NavigationPolygonInstance ha de ser fill o nét d'un node Navigation2D. Només "
"proporciona dades de navegació."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pas de la Rotació:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Rotació de %s graus."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Constant"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Rotació de %s graus."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -15204,6 +19004,11 @@ msgstr ""
"Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node "
"ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Acció"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -15234,11 +19039,55 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Partir Corba"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "òfset de la quadrícula:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Capa"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funcions"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Actualitzar Previsualització"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -15249,11 +19098,111 @@ msgstr ""
"RigidBody2D (Caràcter o Rígid). \n"
"Modifica la mida de les Formes de Col·lisió Filles."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Vertical:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Llum"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Continu"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Establir Marge"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Plataforma"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Rotació de %s graus."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Regió de Textura"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Reanomenant directori:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Crear Vèrtex Intern"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Gizmos"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Mode Col·lisió"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Cal que la propietat Camí (Path) assenyali un Node2D vàlid."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Predeterminat"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -15269,6 +19218,14 @@ msgstr ""
"Aquest OS no té una postura de descans adequada. Aneu al node Skeleton2D i "
"definiu-ne una."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -15280,6 +19237,64 @@ msgstr ""
"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com "
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Conjunt de rajoles"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Modifica la Mida de la Càmera"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Mostra l'Origen"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Mode Col·lisió"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Mode Col·lisió"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Mode Col·lisió"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Restablir Transformació"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Configuracions prestablertes"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Mode Prioritat"
+
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid ""
@@ -15289,12 +19304,38 @@ msgstr ""
"Un node VisibilityEnable2D funcionarà millor en ser emparentat directament "
"amb l'arrel de l'escena."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Restableix el Volum del Bus"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Restableix el Volum del Bus"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "El node ARVRCamera requereix un Pare del tipus ARVROrigin."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "El node ARVRController requereix un Pare del tipus ARVROrigin."
@@ -15309,6 +19350,11 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
+msgid "Anchor Id"
+msgstr "Només Ancoratges"
+
+#: scene/3d/arvr_nodes.cpp
+#, fuzzy
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "El node ARVRAnchor requereix un Pare del tipus ARVROrigin."
@@ -15325,6 +19371,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "El node ARVROrigin requreix un node Fill del tipus ARVRCamera."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Node d'Animació"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Colors d'Emissió"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Colors d'Emissió"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Habilitar Filtració"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propietats"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Restablir Transformació"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Interfície d'usuari"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -15352,6 +19473,119 @@ msgstr "S'estan generant els Lightmaps"
msgid "Done"
msgstr "Fet"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Predeterminat"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Nou %s"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Mostra l'Entorn"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Captura des de Píxel"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Captura"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Llum"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projecte"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Més proper"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Establir Marge"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Clip Damunt"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Invertir Horitzontalment"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
#, fuzzy
msgid ""
@@ -15420,6 +19654,71 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Màscara d'Emissió"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Punts d'Emissió:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Invertir Horitzontalment"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Mode Prioritat"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Habilitar Prioritat"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinàmica"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Mode Navegació"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Components"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "S'estàn traçant les Malles"
@@ -15444,12 +19743,77 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Tria un Color"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Mode màscara de bits"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Direccions"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Mode Lliure de Distraccions"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Carrega Valors predeterminats"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Un SpotLight amb un angle més ample que 90 graus no pot projectar ombres."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15462,6 +19826,10 @@ msgstr ""
"NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només "
"proporciona dades de navegació."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15502,6 +19870,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Crides de Dibuix:"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -15514,6 +19887,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Mode de Rotació"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15524,6 +19902,16 @@ msgstr ""
"RigidBody(Caràcter o Rígid). \n"
"Modifica la mida de les Formes de Col. lisió Filles."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Eix"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Pinta Rajola"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Node A i Node B han de ser PhysicsBodies"
@@ -15544,6 +19932,55 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "El Node A i el Node B han de ser PhysicsBodies diferents"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Majúscules"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Minúscula"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Majúscules"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Minúscula"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "S'està desant l'Escena"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15556,6 +19993,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Depurador"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Mode de Rotació"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
@@ -15581,6 +20052,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Mode Prioritat"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15604,6 +20088,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Mode d'Escombratge lateral"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Fitxer ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15641,6 +20148,40 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Simulation Precision"
+msgstr "L'arbre d'animació no és vàlid."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Total:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "This body will be ignored until you set a mesh."
msgstr "Aquest cos s'ignorarà fins que l'hi establiu una malla."
@@ -15655,6 +20196,37 @@ msgstr ""
"RigidBody(Caràcter o Rígid). \n"
"Modifica la mida de les Formes de Col. lisió Filles."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Manté la Transformació Global"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Gizmos"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Ajustament de Píxels"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid ""
@@ -15672,6 +20244,94 @@ msgstr ""
"VehicleWheel serveix per a proporcionar un sistema de rodes a un "
"VehicleBody. Utilitzeu-lo com a fill d'un VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Botó Roda Avall"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Documentació en línia"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Roda Amunt."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Canviar Expressió"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Torneu a provar"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Sobreescriu"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Canvis de Material:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Crear node Shader"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Arguments de Crida addicionals:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Precalcular Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Trieu la distància:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Trieu la distància:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15693,6 +20353,33 @@ msgstr ""
"Aquest WorldEnvironment s'ignora. Afegiu una càmera (per a escenes 3D) o "
"configureu el Background Mode a Canvas (per a escenes 2D)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Escena Principal"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Valor"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Commutar Auto Triangles"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15701,10 +20388,111 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "Animació no trobada: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Node de Mescla"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Durada de la fosa (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Durada de la fosa (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Reinici automàtic :"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Reinici automàtic :"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Afegeix una Entrada"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Durada de la fosa (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "commutador:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Establir Animació"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Afegeix una Animació"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Reproducció Automàtica"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Canviar la durada de l'Animació"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Afegir Punt d'Animació"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Opcions de Classe:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Reprodueix Escena"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "En el node '%s', l'animació no és valida: '%s'."
@@ -15719,6 +20507,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Desconnecta '%s' de '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtrat de senyals"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15737,10 +20530,87 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "L'arbre d'animació no és vàlid."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Crear Node Arrel:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Aquest node està en desús. Fes servir AnimationTree."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Reprodueix"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Mode d'Interpolació"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Objectiu"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Mode de selecció"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Volteja Horitzontalment"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Volteja Verticalment"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Mode Icona"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botó"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Dreceres"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grups"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15787,6 +20657,100 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Només Ancoratges"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Direccions"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Horitzontal:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Rotació aleatòria:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Enfoca Camí"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Mode Oclusió"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtre de Localitzacions"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Mida: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Volteja Horitzontalment"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Volteja Verticalment"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Propietats del tema"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Diàleg XForm"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Copiar text"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Ep!"
@@ -15800,9 +20764,121 @@ msgid "Must use a valid extension."
msgstr "Cal utilitzar una extensió vàlida."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Apropa"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Activa el minimapa de quadrícula."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volum"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Temps"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Caràcters vàlids:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Visibilitat"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Botó Dret"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Carrega com a Contenidor Temporal"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Carrega com a Contenidor Temporal"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Estableix la Posició de Sortida de la Corba"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Establir Marge"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Crear guia horitzontal"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15813,6 +20889,11 @@ msgstr ""
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Popup"
+msgstr "Omple"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15822,11 +20903,50 @@ msgstr ""
"qualsevol de les funcions popup*(). És possible fer-les visibles mentre "
"s'edita, però s'ocultaran durant l'execució."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Recents:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Si l'opció \"Exp Edit\" està habilitada, \"Min Value\" ha de ser major que 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Mantenir Proporcions"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Píxels de la Vora"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Copiar text"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Mida:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Mou l'Efecte de Bus"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Talla els Nodes"
+
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid ""
@@ -15838,10 +20958,303 @@ msgstr ""
"Utilitzeu un contenidor (VBox, HBox, ...) com a fill, o un utilitzeu Control "
"i personalitzeu-hi la mida mínima manualment."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Tria un Color"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Visibilitat"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Actual:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "Regió de Textura"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor Desactivat)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir tot"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "Regió de Textura"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Pas a Pas (per Procediments)"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Propietats del tema"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Mode de Reproducció:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Altres)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Afegeix una Pista"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Estableix la Posició d'Entrada de la Corba"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Mostra el Viewport"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Mostra el Viewport"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Baixa"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "S'esta descarrengant"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Temps d'espera esgotat."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Separador amb Nom"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Descripció"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Mode d'Escombratge lateral"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Mostra sense Ombreig"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Reanomena"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Propietaris de:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Estableix Múltiples:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Estableix Múltiples:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Nova Arrel d'Escena"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Tria un Color"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Element Desactivat"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Crea el Contorn"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mode d'Interpolació"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Direccions"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Mida del Contorn:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Mostra l'Entorn"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15850,6 +21263,11 @@ msgstr ""
"No es pot carregar l'Entorn per Defecte especificat en la Configuració del "
"Projecte (Renderització->Entorn->Entorn Per Defecte)."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Activa l'Efecte Paper Ceba"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15858,6 +21276,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Pinta Rajola"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Esquerra"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15876,10 +21308,1031 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Depurar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Renderitzador:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Canviar el Mode d'Actualització de l'Animació"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Nou %s"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Talla els Nodes"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Talla els Nodes"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Mode de moviment"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(valor)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Mitja Resolució"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Enfoca Camí"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Mida del Contorn:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Opcions Extra:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Lletra"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Connecta els Nodes"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Mode Icona"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Sagnia Dreta"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Partir Corba"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapatges"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Mode d'ajustament:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Escala la Selecció"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Selecció Només"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Radi:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Radi:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Color"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Node Mescla2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Recents:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Profunditat"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Habilitar Prioritat"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Pla següent"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Vèrtex"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Paràmetre Canviat:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Node Mescla2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Partícules"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Màscara d'Emissió"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Colors d'Emissió"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Colors d'Emissió"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Escala aleatòria:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Inclinació aleatòria:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Neteja"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Reestableix la Postura"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Mode Oclusió"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Profunditat"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Transició: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Separació:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Escala aleatòria:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Node Mescla2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Mode Prioritat"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Mode Lliure de Distraccions"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Mode d'Escombratge lateral"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Node Mescla2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Operador Color."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "S'ha interromput la Transformació ."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instància"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Estableix el Tipus de Variable"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Analitzant la Geometria..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Mida del Contorn:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Combina-ho a partir de l'Escena"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Error"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígons"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Trieu la distància:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Mostra d'Àudio"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Modificador de la Velocitat de la Vista Lliure"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Modificador de la Velocitat de la Vista Lliure"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Punts d'Emissió:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Font d'Emissió: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Colors d'Emissió"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Punts d'Emissió:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Radi:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Girar a la Dreta"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Dreta"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Reprodueix Escena Personalitzada"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Mida del Contorn:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Partir Corba"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Grups"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Tanca la Corba"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Executar"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Substitut"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Partir Corba"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "Regió de Textura"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Establir Marge"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Expandir tot"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Omple"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Modifica el Radi d'un Forma Esfèrica"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Emmagatzemant Fitxer:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Carrega un ajustament"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Eliminar Textura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Mode d'Escalat"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Modifica el Tipus de Base"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Nom de l'escena actual"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Predeterminat"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Converteix a Majúscules"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Mapa d'Entrades"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Definir nom uniforme"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15897,9 +22350,305 @@ msgstr "Font no vàlida pel Shader."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Texture Type"
+msgstr "Regió de Textura"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Carrega Valors predeterminats"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "Font no vàlida pel Shader."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Mostra l'Entorn"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Actualitzar Previsualització"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Lineal Esquerra"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Element de ràdio"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Inclinació aleatòria:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "alliberat"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Pla:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Enviar suggeriments sobre la Documentació"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Derivació"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Post"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Recurs"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Mida:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Mode de Reproducció:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Enviar suggeriments sobre la Documentació"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Derivació"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Temps d'espera esgotat."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Node de Mescla"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Reanomena Bus d'Àudio"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Sortida"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Modifica el Temps de Mescla"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15927,3 +22676,321 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Les constants no es poden modificar."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Establint Particions..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Canviar Expressió"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importa un Tema"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Malla d'Origen:"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Modifica la Mida de la Càmera"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtre els Nodes"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Centra la Selecció"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Farciment"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Partir Corba"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Mode d'Interpolació"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Obre"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Reanomena en lot"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Cercant..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "S'està actualitzant l'editor"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Administrar Plantilles d'Exportació..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Enganxa el Fotograma"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Canviar Expressió"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Utilitzar Ajustament d'Escalat"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Senyals"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Eliminar Rajola"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Invertir Horitzontalment"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Configuració de la Vista"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Mou el Polígon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Mode d'Interpolació"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Modifica la Mida de la Càmera"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 9094006744..6b73b3c046 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -29,13 +29,14 @@
# Daniel <dan@ger.cz>, 2021.
# Jakub Janšta <jansta.ja@gmail.com>, 2021.
# Petr Voparil <voparil.petr96@gmail.com>, 2022.
+# JoeMoos <josephmoose13@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-08 08:59+0000\n"
-"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
+"PO-Revision-Date: 2022-03-17 13:58+0000\n"
+"Last-Translator: JoeMoos <josephmoose13@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -45,6 +46,111 @@ msgstr ""
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
"X-Generator: Weblate 4.12-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Operátor screen."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nové okno"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Chyba"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Výsledky hledání"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Příkaz: OtoÄit"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "S daty"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Síťový profiler"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Vzdálený "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Strana: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Připojit"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Síťový profiler"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Název kořenového uzlu"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Typ transformace"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Upravit spojení:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -89,6 +195,400 @@ msgstr "Neplatné argumenty pro zkonstruování '%s'"
msgid "On call to '%s':"
msgstr "Při volání '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Otevřít editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopírovat výběr"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nová dlaždice"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Akce"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Nastavení přichycení"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Nastavení projektu..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Název"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Popis"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Spustit"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Hlavní scéna"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Deaktivovat Autotile"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Deaktivovaná položka"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Zvuk"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "NaÄíst výchozí rozvržení sbÄ›rnice."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Argumenty hlavní scény:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Správa verzí"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Název pluginu:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Přidat vstup"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Vybrat"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Zrušit"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Zvýraznit cestu"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Zvýraznit cestu"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Vlevo nahoře"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Vpravo nahoře"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Dolů"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Strana: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Na konci"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Fyzikální snímek %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Vytvořit sourozence Trimesh kolize"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "VykreslovaÄ:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtry:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Ladění"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Nastavení:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Profiler"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Vytvořit funkci"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Nastavit výraz"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Formát"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Připojení k metodě:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Vrcholy:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Zdroj"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Cesta ke zdroji"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Zdroj"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Jazyky"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Testované"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -117,6 +617,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Chytré přichcování"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Přichytávat na pixely"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Zapéct lightmapy"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Vycentrovat výběr"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Měřítko"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Zaplnit povrch"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Volný"
@@ -312,7 +915,7 @@ msgstr "Diskrétní"
msgid "Trigger"
msgstr "SpouÅ¡tÄ›Ä"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Snímat"
@@ -321,7 +924,8 @@ msgid "Nearest"
msgstr "Nejbližší"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineární"
@@ -372,6 +976,30 @@ msgstr "ZmÄ›nit mód smyÄky animace"
msgid "Remove Anim Track"
msgstr "Odstranit stopu animace"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animace"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Animace: Vložit stopu a klíÄ"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -501,6 +1129,20 @@ msgstr "Tato metoda nebyla v objektu nalezena: "
msgid "Anim Move Keys"
msgstr "Animace: pÅ™esunout klíÄe"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transformace"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metody"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -578,7 +1220,8 @@ msgid "Seconds"
msgstr "Sekundy"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -670,7 +1313,8 @@ msgstr "Maximální úhlová chyba:"
msgid "Max Optimizable Angle:"
msgstr "Maximální optimalizovatelný úhel:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimalizuj"
@@ -806,7 +1450,7 @@ msgstr "Zmenšit"
msgid "Reset Zoom"
msgstr "Obnovit původní přiblížení"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Varování"
@@ -874,7 +1518,8 @@ msgstr "Další argumenty volání:"
msgid "Receiver Method:"
msgstr "Metoda příjemce:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "PokroÄilé"
@@ -1057,12 +1702,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Závislosti"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Zdroj"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Cesta"
@@ -1410,10 +2053,6 @@ msgid "Delete Effect"
msgstr "Smazat efekt"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Zvuk"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Přidat audio sběrnici"
@@ -1514,7 +2153,7 @@ msgstr "Neplatný název."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "Nemůže zaÄínat Äíslicí."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -1557,6 +2196,7 @@ msgid "Remove Autoload"
msgstr "Odstranit Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Povolit"
@@ -1591,12 +2231,6 @@ msgstr "Cesta:"
msgid "Node Name:"
msgstr "Název uzlu:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Název"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Globální proměnná"
@@ -1746,6 +2380,10 @@ msgstr "Soubor šablony nenalezen:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Při 32-bitovým exportu vestavěné PCK nemůže být větší než 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D Editor"
@@ -1755,6 +2393,7 @@ msgid "Script Editor"
msgstr "Editor skriptů"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Knihovna zdrojů (AssetLib)"
@@ -1905,6 +2544,9 @@ msgid "Import"
msgstr "Import"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Export"
@@ -1940,6 +2582,11 @@ msgstr "Exportovat profil"
msgid "Manage Editor Feature Profiles"
msgstr "Spravovat profily funkcí editoru"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot feature profil"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Vybrat stávající složku"
@@ -2009,6 +2656,40 @@ msgstr "Uložit"
msgid "Save a File"
msgstr "Uložit soubor"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Úspěch!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Režim přehrávání:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Režim posouvání"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Aktuální:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Aktuální profil:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Aktuální:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Jít zpět"
@@ -2107,6 +2788,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Re)Importování assetů"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Horní"
@@ -2125,10 +2810,6 @@ msgid "Inherited by:"
msgstr "Děděná z:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Popis"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Online návody"
@@ -2146,10 +2827,6 @@ msgid "default:"
msgstr "výchozí:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metody"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Vlastnosti motivu"
@@ -2205,6 +2882,15 @@ msgstr ""
"V souÄasné dobÄ› neexistuje žádný popis pro tuto metodu. Prosím pomozte nám "
"tím, že ho [color=$color][url=$url]vytvoříte[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Nápověda"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2371,6 +3057,7 @@ msgid "Up"
msgstr "Nahoru"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Uzel"
@@ -2926,6 +3613,170 @@ msgid "%d more files"
msgstr "%d více souborů"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scéna"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Cesta ke scéně:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Uživatelské rozhraní"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Přepnout záložku scény"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Vždy zobrazit mřížku"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Výstup"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Vymazat výstup"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Automatický řez"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Uložit scénu před spuštěním..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Uložit větev jako scénu"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Zobrazit informace"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Schovat aktualizaÄní koleÄko"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Aktualizovat průběžně"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Změny materiálu:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Vložit vlastnosti"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Uzel TimeSeek"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspektor"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Vložit vlastnosti"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Deaktivované tlaÄítko"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Otevřít v inspektoru"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Otevřít v inspektoru"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Přejmenovat"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Pozice doku"
@@ -2941,10 +3792,6 @@ msgstr "Zapnout nerozptylující režim."
msgid "Add a new scene."
msgstr "Přidat novou scénu."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scéna"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Přejít na předchozí scénu."
@@ -3016,7 +3863,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Různé nástroje pro projekt nebo scény."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekt"
@@ -3025,10 +3872,6 @@ msgid "Project Settings..."
msgstr "Nastavení projektu..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Správa verzí"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Nastavit správu verzí"
@@ -3049,7 +3892,8 @@ msgstr "Nainstalovat kompilaÄní Å¡ablonu pro Android..."
msgid "Open User Data Folder"
msgstr "Otevřít složku s daty editoru"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Nástroje"
@@ -3065,11 +3909,6 @@ msgstr "Znovu naÄíst aktuální projekt"
msgid "Quit to Project List"
msgstr "UkonÄit do seznamu projektů"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Ladění"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Nasazení se vzdáleným laděním"
@@ -3178,10 +4017,6 @@ msgstr ""
"Při vzdáleném použití na zařízení je tato možnost efektivnější, když je "
"povolen síťový souborový systém."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Nastavení editoru..."
@@ -3222,10 +4057,6 @@ msgstr "Spravovat funkce editoru..."
msgid "Manage Export Templates..."
msgstr "Spravovat šablony exportu..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Nápověda"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Online dokumentace"
@@ -3304,10 +4135,6 @@ msgid "Save & Restart"
msgstr "Uložit a restartovat"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Aktualizovat průběžně"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Akualizovat při změně"
@@ -3326,18 +4153,10 @@ msgid "FileSystem"
msgstr "Souborový systém"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspektor"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Rozšířit spodní panel"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Výstup"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Neukládat"
@@ -3503,6 +4322,7 @@ msgid "Installed Plugins:"
msgstr "Nainstalované pluginy:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Aktualizovat"
@@ -3567,7 +4387,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Snímek Ä.:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "ÄŒas"
@@ -3575,6 +4397,20 @@ msgstr "ÄŒas"
msgid "Calls"
msgstr "Volání"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Ladicí program"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Přejmenovat funkci"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Editovat text:"
@@ -3583,7 +4419,7 @@ msgstr "Editovat text:"
msgid "On"
msgstr "Zapnout"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Vrstva"
@@ -3694,6 +4530,11 @@ msgstr "Převést na %s"
msgid "New %s"
msgstr "Nový %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Přidat zdroj"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nový skript"
@@ -3702,6 +4543,11 @@ msgstr "Nový skript"
msgid "Extend Script"
msgstr "Rozšířit skript"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Název skriptu:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3737,6 +4583,979 @@ msgstr "Nelze spustit skript:"
msgid "Did you forget the '_run' method?"
msgstr "Nezapoměl jste metodu '_run'?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Rozložení editoru"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Zobrazit všechny"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Hlavní scéna"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Přidat bod uzlu"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Nerozptylující režitm"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Téma"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Profil"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Barvy"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Vyberte barvu"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Ukládám světelné mapy"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "HraniÄní pixely"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Opakování animace"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Motiv editoru"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Pravé tlaÄítko koleÄka"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Souborový systém"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Směry"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Cesta k projektu:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Cesta k projektu:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Uložit"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Kopírovat zdroj"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "XForm dialog"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Zobrazit skryté soubory"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Náhled..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Úpravy stromu scény"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Vždy zobrazit mřížku"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor skupin"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "DílÄí zdroje"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Motiv editoru"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Přímé osvětlení"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "ZvýrazňovaÄ syntaxe"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Odsadit zleva"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Typ"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Velikost:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Automatické odsazení"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Převést odsazení na mezery"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Vykreslovací volání:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Vykreslovací volání:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navigace"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Zobrazit poÄátek"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Číslo řádku:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Číslo řádku:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "PÅ™eskoÄit breakpointy"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Editor skriptů"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Soubor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Osekat koncové mezery"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Pravý klik pro přidání bodu"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Kopírovat cestu k uzlu"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Přidat typ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Zobrazit pomocníky"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Mřížková mapa"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Vybrat vzdálenost:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Pouze výběr"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Krok mřížky:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Krok mřížky:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "Vykreslit GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "Vykreslit GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "Vykreslit GridMap"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Výchozí"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Výchozí motiv"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Výchozí"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "NavigaÄní režim"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Editovat osu Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Editovat osu X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Zmenšit"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Seřadit podle první změny"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Režim posouvání"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Úpravy"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "NavigaÄní režim"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Překlady"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Zvětšit"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Volný pohled nahoru"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Vytvořit Navigation Mesh"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Volný pohled doleva"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Volný pohled doleva"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Rychlost volného pohledu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Zpomalení volného pohledu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Rychlost volného pohledu"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Vyberte barvu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Vyberte barvu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Chytré přichcování"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Odstranit položky třídy"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Odstranit položky třídy"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Konfigurace vybraného profilu:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Velikost obrysu:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Rychlost:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Polygon 2D UV Editor"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Předchozí rovina"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Přejmenovat animaci"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Vytvořit RESET stopu/stopy"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editor skupin"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Celý obdélník"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Nastavit bod z křivky"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Pohled zepředu"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Vzdálený "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Odstranit bod"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Nastavení editoru"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Správce projektů"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Přejmenování složky:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Změnit základní typ"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Ukládám soubor:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Neplatná barva pozadí."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Neplatná barva pozadí."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importovat vybrané"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Další patro"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Číslo řádku:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Číslo řádku:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Neplatná barva pozadí."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Smazat vybraný"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Pouze výběr"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Aktuální scéna"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "ZvýrazňovaÄ syntaxe"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funkce"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Přejmenovat proměnnou"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Vyberte barvu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Záložky"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Breakpointy"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Výsledky hledání"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Výsledky hledání"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3785,6 +5604,22 @@ msgid "Starting the download..."
msgstr "Zahájení stahování..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Chyba žádosti o URL:"
@@ -4029,6 +5864,15 @@ msgstr ""
"Šablony se budou stahovat i nadále.\n"
"Po dokonÄení může dojít ke krátkému zamrznutí editoru."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Oblíbené"
@@ -4088,6 +5932,10 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"Tato přípona není editorem rozpoznána.\n"
+"Pokud chcete soubor přejmenovat, použijte průzkumník souborů vašeho "
+"operaÄního systému.\n"
+"Po přejmenování na neznámou příponu, soubor už nebude vidět v editoru."
#: editor/filesystem_dock.cpp
msgid ""
@@ -4396,6 +6244,14 @@ msgstr "Editor skupin"
msgid "Manage Groups"
msgstr "Spravovat skupiny"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importovat jako jednu scénu"
@@ -4477,6 +6333,12 @@ msgstr "Vrátili jste objekt, který dědí z Node metodou `post_import()`?"
msgid "Saving..."
msgstr "Ukládání..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Vybrat Importér"
@@ -4526,10 +6388,6 @@ msgid "Import As:"
msgstr "Importovat jako:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Profil"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Uložit scény, znovu importovat a restartovat"
@@ -4730,6 +6588,14 @@ msgstr "Přidání animace"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Přidat %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5083,10 +6949,6 @@ msgid "Animation Tools"
msgstr "Nástroje pro animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animace"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nový"
@@ -5127,7 +6989,9 @@ msgstr "Předcházející"
msgid "Future"
msgstr "Budoucí"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Hloubka"
@@ -5310,6 +7174,7 @@ msgid "Blend"
msgstr "Prolnutí"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mix"
@@ -5425,6 +7290,10 @@ msgid "Filters..."
msgstr "Filtry..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Obsah:"
@@ -5549,6 +7418,11 @@ msgid "Download Error"
msgstr "Chyba při stahování"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Dostupné profily:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Stahování tohoto assetu právě probíhá!"
@@ -5997,7 +7871,8 @@ msgid "Zoom Reset"
msgstr "Obnovení lupy"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Režim výběru"
@@ -6204,8 +8079,28 @@ msgid "View"
msgstr "Zobrazení"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Vždy zobrazit mřížku"
+#, fuzzy
+msgid "Show"
+msgstr "Zobrazit mřížku"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Chytré přichcování"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Přepnout režim"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Mřížka"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6353,11 +8248,6 @@ msgid "Zoom to 1600%"
msgstr "Přiblížení na 1600 %"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Přidat %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Přidávám %s..."
@@ -6422,7 +8312,7 @@ msgstr "VyÄistit emisní masku"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Částice"
@@ -6555,7 +8445,9 @@ msgstr "Gradient upraven"
msgid "Item %d"
msgstr "Položka %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Položky"
@@ -6655,7 +8547,10 @@ msgstr "Nelze vytvořit obrys!"
msgid "Create Outline"
msgstr "Vytvořit obrys"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Sítě (Mesh)"
@@ -6777,7 +8672,7 @@ msgstr ""
"Aktualizovat z existující scény?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Knihovna modelů"
@@ -6801,6 +8696,23 @@ msgstr "Importovat ze scény (aplikovat transformace)"
msgid "Update from Scene"
msgstr "Aktualizovat ze scény"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Použít transformace MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Použít transformace MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Náhled"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6961,7 +8873,7 @@ msgstr "Povrchové body"
msgid "Surface Points+Normal (Directed)"
msgstr "Povrchové body+Normály (orientované)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Hlasitost"
@@ -7061,6 +8973,7 @@ msgstr "Uzavřít křivku"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Možnosti"
@@ -7110,6 +9023,20 @@ msgstr "Odebrat vstupní kontrolní body"
msgid "Split Segment (in curve)"
msgstr "Rozdělit segment (v křivce)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizma"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emisní barvy"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Přesunout kloub"
@@ -7193,11 +9120,12 @@ msgstr "UV"
msgid "Points"
msgstr "Body"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygony"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Kosti"
@@ -7277,7 +9205,8 @@ msgstr "Vymazat UV"
msgid "Grid Settings"
msgstr "Nastavení mřížky"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Přichytit"
@@ -7286,10 +9215,6 @@ msgid "Enable Snap"
msgstr "Povolit přichytávání"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Mřížka"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Zobrazit mřížku"
@@ -7409,6 +9334,11 @@ msgid "Close and save changes?"
msgstr "Zavřít a uložit změny?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Chyba při zápisu textového souboru:"
@@ -7488,6 +9418,10 @@ msgid "%s Class Reference"
msgstr "Reference třídy %s"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Najít další"
@@ -7509,7 +9443,7 @@ msgstr "Přepnout abecední řazení seznamu metod."
msgid "Filter methods"
msgstr "Filtrovat metody"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Seřadit"
@@ -7534,6 +9468,8 @@ msgid "Previous Script"
msgstr "Předchozí skript"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Soubor"
@@ -7566,11 +9502,6 @@ msgid "History Next"
msgstr "Historie další"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Téma"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importovat motiv..."
@@ -7590,10 +9521,6 @@ msgstr "Zavřít vše"
msgid "Close Docs"
msgstr "Zavřít dokumentaci"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Spustit"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7660,15 +9587,66 @@ msgstr ""
"Následující soubory mají novější verzi na disku.\n"
"Jaká akce se má vykonat?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Ladicí program"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Výsledky hledání"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Debugovat v externím editoru"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Exportovat cestu"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Vybrat soubor šablony"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Neplatná barva pozadí."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Seskupit vybrané"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Vytvořit skript"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Název skriptu:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Vymazat nedávné skripty"
@@ -7677,6 +9655,7 @@ msgid "Connections to method:"
msgstr "Připojení k metodě:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Zdroj"
@@ -7811,10 +9790,6 @@ msgid "Convert Indent to Tabs"
msgstr "Převést odsazení na taby"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Automatické odsazení"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Najít v souborech..."
@@ -7876,7 +9851,7 @@ msgstr ""
"Tento shader byl na disku upraven.\n"
"Jaká akce se má vykonat?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -7909,7 +9884,8 @@ msgstr "Přepsat klidovou pózu"
msgid "Create physical bones"
msgstr "Vytvořit fyzické kosti"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Kostra"
@@ -8035,10 +10011,6 @@ msgid "Translate"
msgstr "Posunout"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Měřítko"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Škálování: "
@@ -8182,7 +10154,7 @@ msgstr "Zobrazit FPS"
msgid "Half Resolution"
msgstr "PoloviÄní rozliÅ¡ení"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "PosluchaÄ zvuku"
@@ -8196,7 +10168,7 @@ msgstr "Filmový náhled"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(Není ve GLES2)"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -8380,11 +10352,6 @@ msgid "Reset Field of View to Default"
msgstr "Obnovit výchozí"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transformace"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Přichytit objekt k podlaze"
@@ -8504,6 +10471,24 @@ msgid "Post"
msgstr "Po"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Uzamknout rotaci pohledu"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instance"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Nepojmenované gizmo"
@@ -8761,8 +10746,9 @@ msgid "Styleboxes"
msgstr "Styl"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "{num} color(s)"
-msgstr ""
+msgstr "{num} barev"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No colors found."
@@ -8778,16 +10764,18 @@ msgid "No constants found."
msgstr "Nebyly nalezeny žádné konstanty."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "{num} font(s)"
-msgstr ""
+msgstr "{num} font(ů)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No fonts found."
msgstr "Nebyla nalezena žádná písma."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "{num} icon(s)"
-msgstr ""
+msgstr "{num} ikon(a)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No icons found."
@@ -8803,12 +10791,13 @@ msgid "No styleboxes found."
msgstr "Nebyly nalezeny žádné dílÄí zdroje."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "{num} currently selected"
-msgstr ""
+msgstr "{num} právě vybráno"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
-msgstr ""
+msgstr "Nic nebylo vybráno pro import."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8817,7 +10806,7 @@ msgstr "Importovat motiv"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
-msgstr ""
+msgstr "Importování položek {n}/{n}"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Updating the editor"
@@ -8834,7 +10823,7 @@ msgstr "Filtr:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
-msgstr ""
+msgstr "S daty"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select by data type:"
@@ -9141,9 +11130,8 @@ msgid "Available Node-based types:"
msgstr "Dostupné profily:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "Název souboru je prázdný."
+msgstr "Název typu je prázdný!"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9206,6 +11194,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Změnit základní typ"
@@ -9454,6 +11446,56 @@ msgstr "Převrátit vertikálně"
msgid "Clear Transform"
msgstr "Promazat transformaci"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Nakreslit TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Zobrazit všechny jazyky"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Zobrazit pravítka"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Seřadit soubory"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Vyplnit barvou"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Rentgen pohled"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Vyberte barvu"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Přidat textury do TileSet."
@@ -9498,11 +11540,17 @@ msgstr "Předchozí koordináta"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Vybrat pÅ™edchozí tvar, dílÄí dlaždici nebo dlaždici."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Oblast"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Kolize"
@@ -9510,23 +11558,22 @@ msgstr "Kolize"
msgid "Occlusion"
msgstr "Okluze"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navigace"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmaska"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Priorita"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Ikona"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z-Index"
@@ -9554,7 +11601,7 @@ msgstr "Režim bitové masky"
msgid "Priority Mode"
msgstr "Prioritní mód"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Režim ikony"
@@ -9799,10 +11846,6 @@ msgid "No VCS plugins are available."
msgstr "K dispozici nejsou žádná VCS rozšíření."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Chyba"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9827,9 +11870,8 @@ msgid "Unstaged Changes"
msgstr "Změny shaderu:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Commit"
+msgstr "Commit:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
@@ -9868,27 +11910,10 @@ msgid "Remote Login"
msgstr "Odstranit bod"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Přejmenovat"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9901,9 +11926,8 @@ msgid "Detect new changes"
msgstr "Detekovat nové změny"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "Zavřít a uložit změny?"
+msgstr "Zrušit všechny změny"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -9934,9 +11958,8 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Shody:"
+msgstr "Větve"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -9950,7 +11973,7 @@ msgstr "Odstranit stopu animace"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Název větve"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -9968,14 +11991,12 @@ msgid "Remove Remote"
msgstr "Odstranit položku"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Vzdálený "
+msgstr "Vzdálené Jméno"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Vzdálený "
+msgstr "Vzdálená URL"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
@@ -9992,7 +12013,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Force Push"
-msgstr "Zdrojová mesh:"
+msgstr "Vnutit nahrátí"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -10012,12 +12033,11 @@ msgstr "Změnit typ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "Nespojeno"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Zobrazení"
+msgstr "Zobrazení:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -10138,7 +12158,7 @@ msgstr "Vrchol"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Světlo"
@@ -10969,7 +12989,7 @@ msgstr ""
msgid "Export Path"
msgstr "Exportovat cestu"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Zdroje"
@@ -11030,7 +13050,8 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr "Režim exportu skriptů:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Text"
@@ -11053,6 +13074,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Å ifrovací klÃ­Ä skriptu (256 bitový hexadecimální):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Přesunout do..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportovat PCK/Zip"
@@ -11376,11 +13408,6 @@ msgstr ""
"Opravdu hledat projekty Godot ve složce %s?\n"
"Může to chvíli trvat."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Správce projektů"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Místní projekty"
@@ -11481,7 +13508,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Physical Key"
-msgstr ""
+msgstr "Fyzická Klávesa"
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -11583,7 +13610,7 @@ msgstr "TlaÄítko X 2"
msgid "Joypad Axis Index:"
msgstr "Index osy Joypadu:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Osa"
@@ -11778,10 +13805,6 @@ msgid "Remaps by Locale:"
msgstr "Mapování na základě jazyku:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Jazyky"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtr jazyků"
@@ -11933,7 +13956,7 @@ msgstr "Když je zapnuté, poÄítadlo se resetuje pro každou skupinu potomků.
msgid "Initial value for the counter"
msgstr "PoÄáteÄní hodnota pro poÄítadlo"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Krok"
@@ -12017,15 +14040,11 @@ msgstr "Upravit rodiÄe"
msgid "Run Mode:"
msgstr "Režim spouštění:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Aktuální scéna"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Hlavní scéna"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumenty hlavní scény:"
@@ -12128,13 +14147,15 @@ msgstr "Smazat uzel \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
-msgstr ""
+msgstr "Uložení větve jako scénu vyžaduje mít scénu otevřenou v editoru."
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""
+"Uložení větve jako scénu vyžaduje vybrání jednoho uzlu, vy ale máte "
+"vybraných %d uzlů."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12358,6 +14379,20 @@ msgstr "Místní"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Vymazat dÄ›diÄnost? (Nelze vrátit zpÄ›t!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Vycentrovat výběr"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Výběr snímku"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Přepnout viditelnost"
@@ -12666,8 +14701,16 @@ msgid "Filter stack variables"
msgstr "Filtrovat dlaždice"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12678,6 +14721,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Hodnota"
@@ -12701,24 +14745,16 @@ msgstr "Celkem:"
msgid "Export list to a CSV file"
msgstr "Exportovat seznam do CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Cesta ke zdroji"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Typ"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Formát"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Používání"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Různé"
@@ -12771,10 +14807,18 @@ msgid "Change Light Radius"
msgstr "Změnit rádius světla"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Změnit úhel vysílání uzlu AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Změnit zorné pole kamery"
@@ -12782,6 +14826,22 @@ msgstr "Změnit zorné pole kamery"
msgid "Change Camera Size"
msgstr "Změnit velikost kamery"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Bod"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Změnit AABB Notifier"
@@ -12791,9 +14851,24 @@ msgid "Change Particles AABB"
msgstr "ZmÄ›nit Äástice AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Vybrat vlastnost"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Změnit rozsahy Probe"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Zapéct GI probe"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Nepřímé osvětlení"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Změnit poloměr Sphere Shape"
@@ -12824,15 +14899,79 @@ msgstr "Změnit délku Ray Shape"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "NavigaÄní režim"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "NavigaÄní režim"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "NavigaÄní režim"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "NavigaÄní režim"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "Nastavit pozici bodu křivky"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Nastavit okraj"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Nastavit pozici bodu křivky"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Jít zpět"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Režim okluze"
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "Změnit poloměr Cylinder Shape"
@@ -12852,6 +14991,503 @@ msgstr "Nastavit pozici bodu křivky"
msgid "Set Occluder Hole Point Position"
msgstr "Nastavit pozici bodu křivky"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Vytvořit Occluder Polygon"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Vytvořit Occluder Polygon"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Vytvořit Occluder Polygon"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Kolizní režim"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Nastavit úchyt"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Commitnout změny"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "MultiNode sada"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Ladicí program"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Povolit filtrování"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Kopírovat cestu"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Název skriptu:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Zobrazit všechny"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Světlo"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "HraniÄní pixely"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Přepnout celou obrazovku"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Vlevo po celé výšce"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testované"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Synchronizovat"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Použít přichycení"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Povolit"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Výběr snímku"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Chyba ukládání"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Nechat ladící program otevřený"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Přepnout režim"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Online dokumentace"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Komunita"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fyzikální snímek %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fyzikální snímek %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Vnutit nahrátí"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Výběr snímku"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Všechna zařízení"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Bod"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Zobrazit prostředí"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Zobrazit kosti"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtr:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Barvy"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Nastavit ikonu dlaždice"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "TlaÄítko myÅ¡i"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Vyjmout uzly"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Offset rotace:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Ladicí program"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Ladicí program"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Čas vypršel."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Vyhledat typ uzlu"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspektor"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Jít zpět"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Přichytit ke stranám uzlu"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Změnit poloměr Cylinder"
@@ -12868,6 +15504,120 @@ msgstr "Změnit vnitřní poloměr Torus"
msgid "Change Torus Outer Radius"
msgstr "Změnit vnější poloměr Torus"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Možnosti"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Kolizní režim"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Kolizní režim"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Změny materiálu:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Poloměr:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Argumenty hlavní scény:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Varování"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Zobrazit vodítka"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Změnit vnitřní poloměr Torus"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Změnit vnější poloměr Torus"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Vytvořit vnitřní vrchol"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Náhodná rotace:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Vybrat vzdálenost:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Kolizní režim"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Ukládám soubor:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Knihovna"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Vybrat dynamickou knihovnu pro tento záznam"
@@ -12913,17 +15663,53 @@ msgid "Disabled GDNative Singleton"
msgstr "Vypnutý GDNative Singleton"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Knihovna"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Knihovny: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Název skriptu:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Skript"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Kopírovat cestu k uzlu"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Argument kroku je nula!"
@@ -12960,6 +15746,24 @@ msgstr "Neplatná instance slovníku (neplatné podtřídy)"
msgid "Object can't provide a length."
msgstr "Objekt nemůže poskytnout délku."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Jazyk:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Nelze vyřešit"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -12969,6 +15773,109 @@ msgstr "Exportovat Mesh Library"
msgid "Export GLTF..."
msgstr "Exportovat GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Uzel TimeSeek"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Uzel"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Pohled zezadu"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Sítě (Mesh)"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Změny materiálu:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Vlastnosti"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Světlo"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nový název animace:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Kostra"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Vybrat uzel"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animace:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fyzikální snímek %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Další rovina"
@@ -13015,10 +15922,6 @@ msgid "GridMap Selection"
msgstr "GridMap Vyplnit výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Mřížková mapa"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Přichytit pohled"
@@ -13130,6 +16033,57 @@ msgstr "Následné zpracování"
msgid "Plotting lightmaps"
msgstr "Vykreslování světelných map"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Zapéct lightmapy"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Drátový pohled"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Bezestínový pohled"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Název třídy nemůže být rezervované klíÄové slovo"
@@ -13139,6 +16093,11 @@ msgstr "Název třídy nemůže být rezervované klíÄové slovo"
msgid "Build Solution"
msgstr "Vyplnit výběr"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Nepojmenovaný projekt"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Konec zásobníku trasování vnitřní výjimky"
@@ -13210,6 +16169,45 @@ msgstr "Parsuji geometrii..."
msgid "Done!"
msgstr "Hotovo!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspektivní"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Status"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Změnit vstupní hodnotu"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13244,6 +16242,18 @@ msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!"
msgid "Stack overflow with stack depth: "
msgstr "PÅ™eteÄení zásobníku s hloubkou: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Hledat VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkce"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Upravit argumenty signálu"
@@ -13572,6 +16582,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Typ Älena"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "animace"
@@ -13617,6 +16633,11 @@ msgid "in order:"
msgstr "Přejmenování složky:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Krok"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13631,11 +16652,17 @@ msgstr "Typy:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "Je %s?"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Nový skript"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "Na %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -13643,17 +16670,39 @@ msgid "On Self"
msgstr "Tento objekt"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Režim škálování"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Změnit základní typ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Změnit název argumentu"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Režim škálování"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Na znaku %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "Vynásobit %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "Vydělit %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -13683,12 +16732,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Režim výběru"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Typy:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Přiřadit"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Přijmi %d"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Neplatné jméno vlastnosti."
@@ -13711,13 +16780,14 @@ msgstr "Nastav %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funkce"
+msgid "Compose Array"
+msgstr "Změnit velikost pole"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "Změnit velikost pole"
+msgid "Operator"
+msgstr "Operátor překrytí."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13823,6 +16893,11 @@ msgstr "Konstanty"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Konstanty"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Použít místní prostor"
@@ -13840,6 +16915,10 @@ msgstr "Akce"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Hledat VisualScript"
@@ -13850,7 +16929,7 @@ msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "PoÄkat"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -13864,7 +16943,7 @@ msgstr "Fyzikální snímek %"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s vteřin(y)"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -13881,6 +16960,86 @@ msgstr "Signál"
msgid "WaitInstanceSignal"
msgstr "Instance"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Prioritní mód"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "Fyzická Klávesa"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Zrušit IK řetěz"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Režim oblasti"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Hlavní funkce:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Hlavní funkce:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Přepnout viditelnost"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Ladicí program"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Chybí jméno balíÄku."
@@ -13911,7 +17070,7 @@ msgstr "Vyberte zařízení ze seznamu"
#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
-msgstr ""
+msgstr "Běží na %s"
#: platform/android/export/export_plugin.cpp
msgid "Exporting APK..."
@@ -14118,7 +17277,7 @@ msgstr "Neplatné jméno souboru! Android APK vyžaduje příponu *.apk."
#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!\n"
-msgstr ""
+msgstr "Nepodporovaný formát exportu!\n"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -14275,6 +17434,27 @@ msgstr "Nepodařilo se vytvořit adresář serveru HTTP:"
msgid "Error starting HTTP server:"
msgstr "Chyba při spuštění serveru HTTP:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Použít přichycení"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14384,11 +17564,8 @@ msgid "Creating app bundle"
msgstr "Vytvářím náhled"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export:"
-msgstr ""
-"Nepodařilo se najít šablonu APK pro export:\n"
-"%s"
+msgstr "Nepodařilo se najít šablonu APK pro export:"
#: platform/osx/export/export.cpp
msgid ""
@@ -14542,6 +17719,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Neplatné krátké jméno balíÄku."
@@ -14594,6 +17779,28 @@ msgstr "Neplatné rozměry Square 310x150 Logo obrázku (měly by být 310x150).
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Neplatné rozměry obrázku uvítací obrazovky (měly by být 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signál"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Ladicí program"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14601,20 +17808,41 @@ msgid ""
msgstr ""
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "Neplatná cesta."
+msgstr "Neplatná cesta ikony:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "Neplatná přípona."
+msgstr "Neplatná verze souboru:"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid product version:"
msgstr "Neplatné GUID produktu."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nové okno"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Snímek %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14623,6 +17851,190 @@ msgstr ""
"Aby AnimatedSprite mohl zobrazovat snímky, zdroj SpriteFrames musí být "
"vytvořen nebo nastaven v vlastnosti \"Frames\"."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Přepisuje"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Přepisuje"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Instance"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineární"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Přidat audio sběrnici"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Otevřít rozložení audio sběrnice"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Hlasitost"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Měřítko"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Hrát"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Vybrat vzdálenost:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animace"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Přidat sběrnici"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Zkopírovat uzly"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Režim ikony"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 výřez"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Režim přesouvání"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Nastavit okraj"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Plynulý krok"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset(Posun):"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Offset(Posun):"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Offset(Posun):"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Nastavit okraj"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Uzel Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Vpravo po celé výšce"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Přepnout viditelnost"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Zobrazit poÄátek"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Světlo"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14666,6 +18078,16 @@ msgstr "Chybný polygon. Alespoň 3 body jsou potřeba v 'Solids' build módu."
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "Chybný polygon. Alespoň 2 body jsou potřeba v 'Segments' build módu."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Režim pravítka"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Vytvořit kolizní polygon"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14700,6 +18122,172 @@ msgstr ""
"Animace CPUParticles2D vyžaduje použití CanvasItemMaterial se zapnutým "
"\"Particles Animation\"."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Množství:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Následné zpracování"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Měřítko"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Náhodný Restart (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Zobrazit FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Text"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Emisní maska"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Zdroje emisí: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Směry"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Inicializovat"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineární"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Barvy"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Barvy"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Oddělení:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Uzel A a uzel B musí být PhysicsBody2D"
@@ -14720,12 +18308,109 @@ msgstr "Kloub není připojen ke dvěma PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Uzel A a uzel B musí být různé PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Inicializovat"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "Textura tvaru světla musí být nastavena vlastností 'texture'."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "Oblast textury"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Změnit"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "OtoÄit doprava"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Změnit velikost kamery"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Změnit filtr"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Režim pravítka"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14736,6 +18421,90 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Stínový polygon pro toto stínítko je prázdný. Nakreslete polygon."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Rozdělit křivku"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Gradient upraven"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Oblast textury"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Režim ikony"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Režim oblasti"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Režim přichycení:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Přejmenování složky:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+#, fuzzy
+msgid "Multimesh"
+msgstr "Vynásobit %s"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Převrátit horizontálně"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Rychlost:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Vybrat vzdálenost:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14747,6 +18516,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Velikost obrysu:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14762,12 +18536,45 @@ msgstr ""
"NavigationPolygonInstance musí být dítÄ›tem nebo vnouÄetem uzlu Navigation2D. "
"Poskytuje pouze data pro navigaci."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok rotace:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Rotuji %s stupňů."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konstantní"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Rotuji %s stupňů."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Akce"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -14803,10 +18610,54 @@ msgstr ""
"Animace Particles2D vyžaduje použití CanvasItemMaterial se zapnutou funkcí "
"\"Animace Äástic\"."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Rozdělit křivku"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Offset mřížky:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Vrstva"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funkce"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Výchozí náhled"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14817,12 +18668,112 @@ msgstr ""
"běhu přepsány fyzikálním enginem.\n"
"Změňte velikost kolizních tvarů v uzlech potomků."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Vertikálně:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Světlo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Spojité"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Nastavit okraj"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Přesunout výstup"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Rotuji %s stupňů."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Oblast textury"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Přejmenování složky:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Vytvořit vnitřní vrchol"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Gizma"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Kolizní režim"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Pro zajiÅ¡tÄ›ní funkÄnosti musí vlastnost path ukazovat na platný uzel Node2D."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Výchozí motiv"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Tento Bone2D Å™etÄ›z by mÄ›l konÄit uzlem Skeleton2D."
@@ -14838,6 +18789,14 @@ msgstr ""
"Této kosti chybí správná klidová póza. Přejděte na uzel Skeleton2D a "
"nastavte jej."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14848,6 +18807,64 @@ msgstr ""
"ho pouze jako potomka Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a "
"dalších, pro urÄení jejich tvaru."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet (Sada dlaždic)"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Změnit velikost kamery"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Zobrazit poÄátek"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Kolizní režim"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Kolizní režim"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Kolizní režim"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Promazat transformaci"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formát"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Profil"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Prioritní mód"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -14856,11 +18873,37 @@ msgstr ""
"VisibilityEnable2D funguje nejlépe, když je přímo pod kořenem aktuálně "
"upravované scény."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Obnovit hlasitost sběrnice"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Obnovit hlasitost sběrnice"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera musí mít uzel ARVROrigin jako rodiÄe."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController musí mít uzel ARVROrigin jako rodiÄe."
@@ -14873,6 +18916,11 @@ msgstr ""
"ovladaÄi."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Pouze kotvy"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor musí mít uzel ARVROrigin jako rodiÄe."
@@ -14887,6 +18935,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin musí mít uzel ARVRCamera jako potomka."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Uzel Animation"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Emisní barvy"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Emisní barvy"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Povolit Doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Stopa vlastnosti"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Promazat transformaci"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Uživatelské rozhraní"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Hledat mřížky a světla"
@@ -14911,6 +19034,119 @@ msgstr "Ukládám světelné mapy"
msgid "Done"
msgstr "Hotovo"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Výchozí motiv"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Nový Atlas"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Zobrazit prostředí"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Snímání z pixelu"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Snímat"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "S daty"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projekt"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Nejbližší"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Nastavit okraj"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Oříznout nahoře"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Převrátit portály"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14979,6 +19215,71 @@ msgstr ""
"Animace CPUParticles vyžaduje použití SpatialMaterial, jehož režim Billboard "
"je nastaven na \"Particle Billboard\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Emisní maska"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Emisní body:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Převrátit portály"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Prioritní mód"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Zapnout priority"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Dynamická knihovna"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigace"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponenty"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Vykreslení sítí"
@@ -15002,10 +19303,75 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Vyberte barvu"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Režim bitové masky"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Směry"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Nerozptylující režitm"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Zobrazit výchozí"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight s úhlem širším než 90 stupňů nemůže vrhat stíny."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15018,6 +19384,10 @@ msgstr ""
"NavigationMeshInstance musí být dítÄ›tem nebo vnouÄetem uzlu Navigation. "
"Poskytuje pouze data pro navigaci."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15065,6 +19435,11 @@ msgstr ""
"Animace Äástic vyžaduje použití SpatialMaterial, kde režim Billboard je "
"nastaven na \"Částicový billboard\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Vykreslovací volání:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow funguje pouze, když je dítětem uzlu Path."
@@ -15077,6 +19452,11 @@ msgstr ""
"Vlastnost ROTATION_ORIENTED uzlu PathFollow vyžaduje povolení \"Up Vector\" "
"ve zdroji Curve nadřazeného uzlu Path."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Režim otáÄení"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15087,6 +19467,16 @@ msgstr ""
"přepsány fyzikálním enginem.\n"
"Změňte velikost kolizních tvarů v uzlech potomků."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Osa"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Nakreslit dlaždici"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Uzel A a uzel B musí být PhysicsBody"
@@ -15107,6 +19497,55 @@ msgstr "Kloub není připojen k PhysicsBody"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Uzel A a uzel B musí být odlišné PhysicsBody"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Velká písmena"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Malá písmena"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Velká písmena"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Malá písmena"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Ukládám scénu"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15119,6 +19558,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Ladicí program"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Režim otáÄení"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15145,6 +19618,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Priorita"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15168,6 +19654,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Režim posouvání"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Soubor ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15204,6 +19713,40 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Strom animace je neplatný."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Celkem:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Toto těleso bude ignorováno, dokud nenastavíte model."
@@ -15216,6 +19759,37 @@ msgstr ""
"Změny velikosti v SoftBody budou za běhu přepsány fyzikálním enginem.\n"
"Změňte velikost kolizních tvarů v uzlech potomků."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Zachovat globální transformaci"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Gizma"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Přichycení na pixely"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15232,6 +19806,94 @@ msgstr ""
"VehicleWheel slouží jako systém kol pro VehicleBody. Použijte ho prosím jako "
"potomka VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "KoleÄko dolů"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Online dokumentace"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "KoleÄko nahoru."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Nastavit výraz"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Opakovat"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Přepisuje"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Změny materiálu:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Vytvořit shader uzel"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Další argumenty volání:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Zapéct lightmapy"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Vybrat vzdálenost:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Vybrat vzdálenost:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15255,6 +19917,33 @@ msgstr ""
"Tento WorldEnvironment je ignorován. BuÄ pÅ™idejte kameru (pro 3D scény) nebo "
"nastavte plátnu tohoto prostředí Režim pozadí (pro 2D scény)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Hlavní scéna"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Hodnota"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Zapnout/Vypnout automatické trojúhelníky"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Na uzlu BlendTree \"%s\" nebyla nalezena animace: \"%s\""
@@ -15263,10 +19952,111 @@ msgstr "Na uzlu BlendTree \"%s\" nebyla nalezena animace: \"%s\""
msgid "Animation not found: '%s'"
msgstr "Animace nenalezena: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Uzel Mix"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "X-Fade Äas (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "X-Fade Äas (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Auto-restart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Auto-restart:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Přidat vstupní port"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "X-Fade Äas (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Režim škálování"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Nastavit animaci"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Přidání animace"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Zapnout Autoplay"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Změnit délku animace"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Přidat bod animace"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Možnosti třídy:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Přehrát scénu"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "V uzlu '%s', neplatná animace: '%s'."
@@ -15280,6 +20070,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nic není připojeno do vstupu '%s' uzlu '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtrovat signály"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Není nastaven žádný kořen grafu AnimationNode."
@@ -15295,10 +20090,87 @@ msgstr "Cesta k AnimationPlayer nevede k uzlu AnimationPlayer."
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Kořenový uzel AnimationPlayer není platný uzel."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Vytvořit kořenový uzel:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Podpora tohoto uzlu byla ukonÄena. Použijte místo nÄ›ho AnimationTree."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Hrát"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "InterpolaÄní režim"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Cíl"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Režim výběru"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Převrátit horizontálně"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Převrátit vertikálně"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Režim ikony"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "TlaÄítko"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Zkratky"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Skupiny"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15349,6 +20221,100 @@ msgstr ""
"Chcete-li tento problém vyřešit, nastavte filtr myši na \"Stop\" nebo "
"\"Pass\"."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Pouze kotvy"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Směry"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Horizonálně:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Vertikálně:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Náhodná rotace:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Zvýraznit cestu"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Režim okluze"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtr jazyků"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Velikost: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Převrátit horizontálně"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Převrátit vertikálně"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Vlastnosti motivu"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "XForm dialog"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Kopírovat text"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Pozor!"
@@ -15362,9 +20328,121 @@ msgid "Must use a valid extension."
msgstr "Je nutné použít platnou příponu."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zvětšit"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Povolit minimapu mřížky."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Hlasitost"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "ÄŒas"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Platné znaky:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Přepnout viditelnost"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Pravé tlaÄítko"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "NaÄíst jako placeholder"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "NaÄíst jako placeholder"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Nastavit bod z křivky"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Nastavit okraj"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Vytvořit vodorovné vodítko"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15374,6 +20452,11 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Naplnit"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15383,11 +20466,50 @@ msgstr ""
"popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu "
"budou skryty."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Nedávné:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Pokud má \"Exp Edit\" hodnotu true, pak \"Min Value\" musí být větší než 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Zachovat poměr"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "HraniÄní pixely"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Kopírovat text"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Velikost:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Přesunout efekt zvukové sběrnice"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Vyjmout uzly"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15398,10 +20520,303 @@ msgstr ""
"Použijte kontejner (VBox, HBox atd.) nebo uzel Control jako potomka a "
"nastavte minimální velikost ruÄnÄ›."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Vyberte barvu"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Přepnout viditelnost"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Aktuální:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "Oblast textury"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor deaktivován)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Rozbalit vše"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "Oblast textury"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "PÅ™eskoÄit"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Vlastnosti motivu"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Režim přehrávání:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Ostatní)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Přidat stopu"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Nastavit bod do křivky"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Zobrazit Viewport"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Zobrazit Viewport"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Stáhnout"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Stahuji"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Čas vypršel."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Nazvaný oddÄ›lovaÄ"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Popis"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Režim posouvání"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Bezestínový pohled"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Přejmenovat"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Vlastníci:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Vynásobit %s"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Nastavit více:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Nový kořen scény"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Vyberte barvu"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Deaktivovaná položka"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Vytvořit obrys"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "InterpolaÄní režim"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Směry"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Velikost obrysu:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Zobrazit prostředí"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15410,6 +20825,11 @@ msgstr ""
"Výchozí prostředí specifikované v nastavení projektu (Vykreslování -> "
"Zobrazovací výřez -> Výchozí prostÅ™edí) se nepodaÅ™ilo naÄíst."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Povolit Onion Skinning"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15418,6 +20838,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Nakreslit dlaždici"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Vlevo nahoře"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15438,10 +20872,1031 @@ msgid ""
msgstr ""
"Velikost pohledu musí být větší než 0, aby bylo možné cokoliv renderovat."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Ladění"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "VykreslovaÄ:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Změnit režim aktualizace animace"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Nový Atlas"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Vyjmout uzly"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Vyjmout uzly"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Režim přesouvání"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(hodnota)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Hodnota"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "PoloviÄní rozliÅ¡ení"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Zvýraznit cestu"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Velikost obrysu:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Další možnosti:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fonty"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "S daty"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Režim ikony"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Odsadit zprava"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Rozdělit křivku"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Přemapování"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Režim přichycení:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Změnit měřítko výběru"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Pouze výběr"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Poloměr:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Poloměr:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Barvy"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Uzel Blend2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Nedávné:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Hloubka"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Zapnout priority"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Další rovina"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Vrchol"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Změněný parametr:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Uzel Blend2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Částice"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Emisní maska"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Emisní barvy"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Emisní barvy"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Náhodné měřítko:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Náhodné naklonění:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Promazat"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Vymazat pózu"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Okluze"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Hloubka"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Přechod: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Oddělení:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Náhodné měřítko:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Uzel Blend2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Prioritní mód"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Nerozptylující režitm"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Režim posouvání"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Uzel Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Operátor barvy."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformace zrušena."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instance"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Nastavit typ proměnné"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Parsuji geometrii..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Velikost obrysu:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "SlouÄit ze scény"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Chyba"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygony"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Vybrat vzdálenost:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "VzorkovaÄ"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Rychlost volného pohledu"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Zpomalení volného pohledu"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Emisní body:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Zdroje emisí: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Emisní barvy"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Emisní body:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Poloměr:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Vpravo dole"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Vpravo nahoře"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Přehrát upravenou scénu"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Velikost obrysu:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Rozdělit křivku"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Seskupené"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Uzavřít křivku"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Spustit"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Nahradit"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Rozdělit křivku"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "Oblast textury"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Nastavit okraj"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Rozbalit vše"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Naplnit"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Změnit vnitřní poloměr Torus"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Ukládám soubor:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "NaÄíst pÅ™ednastavení"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Odstranit texturu"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Režim škálování"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Změnit základní typ"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Název aktuální scény"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Výchozí"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Inicializovat"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Mapování vstupů"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Nastavit uniformní jméno"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15459,9 +21914,305 @@ msgid "Invalid source for shader."
msgstr "Neplatný zdroj pro shader."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Oblast textury"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "NaÄíst výchozí"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Neplatná funkce pro porovnání tohoto typu."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Zobrazit prostředí"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Výchozí náhled"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Levé lineární"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Položka volby"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Náhodné naklonění:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Vydání"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Rovina:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Odeslat zpětnou vazbu dokumentace"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Obejít"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Po"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Zdroj"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Velikost:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Režim přehrávání:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Odeslat zpětnou vazbu dokumentace"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Obejít"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Čas vypršel."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Uzel Mix"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Přejmenovat zvukovou sběrnici"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Výstup"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Změnit Blend Time"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
@@ -15490,3 +22241,321 @@ msgstr "Přiřazeno uniformu."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanty není možné upravovat."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Rozděluji..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Nastavit výraz"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Import"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Import"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Import"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Import"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importovat motiv"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Vnutit nahrátí"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Změnit velikost kamery"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtrovat uzly"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Vycentrovat výběr"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Zarovnávání"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Rozdělit křivku"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "InterpolaÄní režim"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Otevřít"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Dávkové přejmenování"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Hledám..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Aktualizace editoru"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Spravovat šablony exportu..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Vložit snímek"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Nastavit výraz"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Použít škálovací přichytávání"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signály"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Odstranit dlaždici"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Převrátit portály"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Nastavení viewportu"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Přesunout polygon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "InterpolaÄní režim"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Změnit velikost kamery"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index fa49368276..ff7692313d 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -34,6 +34,107 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.9-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Ã…ben Seneste"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Søg i Hjælp"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Eksporter Projekt"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Fjern"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Forbind"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Eksporter Projekt"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Omdøb"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Overgangs Node"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Redigér Forbindelse:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -77,6 +178,392 @@ msgstr "Ugyldige argumenter til at konstruere '%s'"
msgid "On call to '%s':"
msgstr "Ved kald til '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Åbn redaktør"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Fjern Markering"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Tilføj Funktion"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Projekt Indstillinger"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Navn"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Beskrivelse"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Deaktiveret"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Deaktiveret"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Lyd"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Indlæs standard Bus Layout."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Redaktør"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Version Control"
+msgstr "Versionskontrol"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Node Navn:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Tilføj Input"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Vælg"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Annuller"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Fokus Sti"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Fokus Sti"
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Download"
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "I Slutningen"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Fysik Frame %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filter:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Fejlfinde"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Tester"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Omdøb Funktion"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Skift udtryk"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Forbind Til Node:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Egenskaber"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Ressource"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Ressource"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Tester"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -105,6 +592,107 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Trin:"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "GridMap Slet Markerede"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Skalér:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Fri"
@@ -305,7 +893,7 @@ msgstr "Diskret"
msgid "Trigger"
msgstr "Udløser"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Optag"
@@ -314,7 +902,8 @@ msgid "Nearest"
msgstr "Nærmest"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineær"
@@ -366,6 +955,30 @@ msgstr "Ændre Anim Løkke"
msgid "Remove Anim Track"
msgstr "Fjern Anim Spor"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Redaktør"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animation"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim Indsæt Spor & Nøgle"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -503,6 +1116,20 @@ msgstr "Metode ikke fundet i objekt: "
msgid "Anim Move Keys"
msgstr "Anim Flyt Nøgle"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metoder"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -583,7 +1210,8 @@ msgid "Seconds"
msgstr "Sekunder"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -677,7 +1305,8 @@ msgstr "Max. Azimutal fejl:"
msgid "Max Optimizable Angle:"
msgstr "Max optimerbar vinkel:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimér"
@@ -818,7 +1447,7 @@ msgstr "Zoom Ud"
msgid "Reset Zoom"
msgstr "Nulstil Zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Advarsler"
@@ -893,7 +1522,8 @@ msgstr "Ekstra Call Argumenter:"
msgid "Receiver Method:"
msgstr "Modtager Metode:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Advanced"
msgstr "Balanceret"
@@ -1085,12 +1715,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Afhængigheder"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Ressource"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Sti"
@@ -1449,10 +2077,6 @@ msgid "Delete Effect"
msgstr "Slet Effect"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Lyd"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Tilføj Audio Bus"
@@ -1606,6 +2230,7 @@ msgid "Remove Autoload"
msgstr "Fjern Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktivér"
@@ -1641,12 +2266,6 @@ msgstr "Sti:"
msgid "Node Name:"
msgstr "Node Navn:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Navn"
-
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Global Variable"
@@ -1796,6 +2415,10 @@ msgstr "Skabelonfil ikke fundet:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Den indlejrede PCK kan ikke overstige 4 GiB ved 32-bit eksport."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1807,6 +2430,7 @@ msgid "Script Editor"
msgstr "Ã…bn Script Editor"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Asset Library"
msgstr "Ã…ben Bibliotek over Aktiver"
@@ -1974,6 +2598,9 @@ msgid "Import"
msgstr "Importer"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksport"
@@ -2016,6 +2643,11 @@ msgstr "Eksporter Projekt"
msgid "Manage Editor Feature Profiles"
msgstr "Organiser Eksport Skabeloner"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Organiser Eksport Skabeloner"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Vælg nurværende mappe"
@@ -2086,6 +2718,40 @@ msgstr "Gem"
msgid "Save a File"
msgstr "Gem en Fil"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Succes!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Afspil Mode:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Skifter Modus"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Nuværende:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Nuværende version:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Nuværende:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "GÃ¥ Tilbage"
@@ -2190,6 +2856,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Gen)Importér Aktiver"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Top"
@@ -2208,10 +2878,6 @@ msgid "Inherited by:"
msgstr "Arvet af:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Beskrivelse"
-
-#: editor/editor_help.cpp
#, fuzzy
msgid "Online Tutorials"
msgstr "Online Vejledninger"
@@ -2229,10 +2895,6 @@ msgid "default:"
msgstr "standardindstilling:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metoder"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Tema Egenskaber"
@@ -2289,6 +2951,15 @@ msgstr ""
"hjælp, hvis du kan [color=$color][url=$url]bidrage[/url][/color] med en "
"beskrivelse!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Hjælp"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2462,6 +3133,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Node"
@@ -3017,6 +3689,168 @@ msgid "%d more files"
msgstr "%d flere filer"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scene"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Scene Sti:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Skift Scene Fane"
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Output"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Ryd Output"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Gem Ikke"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Gem Scene"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Ny Animation Navn:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Slå Opdaterings Snurrer Fra"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "Kontinuerlig"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Skift Shader"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Egenskaber"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Tidssøgning Node"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspektør"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Egenskaber"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Deaktiveret"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Ã…ben i Inspector"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Ã…ben i Inspector"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Omdøb"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Dok Position"
@@ -3032,10 +3866,6 @@ msgstr "Skift distraktions-fri modus."
msgid "Add a new scene."
msgstr "Tilføj en ny scene."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scene"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gå til den forrige åbnede scene."
@@ -3108,7 +3938,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Diverse projekt eller scene redskaber."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekt"
@@ -3118,11 +3948,6 @@ msgid "Project Settings..."
msgstr "Projekt Indstillinger"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Version Control"
-msgstr "Versionskontrol"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -3144,7 +3969,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "Ã…bn Projekt datamappe"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Værktøjer"
@@ -3162,11 +3988,6 @@ msgstr "Omdøb Projekt"
msgid "Quit to Project List"
msgstr "Afslut til Projekt Listen"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Fejlfinde"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Indsætte med Fjern Fejlfind"
@@ -3278,10 +4099,6 @@ msgstr ""
"Når det bruges eksternt på en enhed, er dette mere effektivt med "
"netværksfilsystem."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Redaktør"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
@@ -3327,10 +4144,6 @@ msgstr "Organiser Eksport Skabeloner"
msgid "Manage Export Templates..."
msgstr "Organiser Eksport Skabeloner"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Hjælp"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3413,11 +4226,6 @@ msgstr "Gem & genstart"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Continuously"
-msgstr "Kontinuerlig"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
msgstr "Opdater Ændringer"
@@ -3436,18 +4244,10 @@ msgid "FileSystem"
msgstr "Fil System"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspektør"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Udvid nederste panel"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Output"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Gem Ikke"
@@ -3611,6 +4411,7 @@ msgid "Installed Plugins:"
msgstr "Installerede Plugins:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Opdater"
@@ -3673,7 +4474,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Ramme #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Tid"
@@ -3681,6 +4484,20 @@ msgstr "Tid"
msgid "Calls"
msgstr "Kald"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Omdøb Funktion"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3690,7 +4507,7 @@ msgstr "Medlemmer"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3795,6 +4612,11 @@ msgstr "Konverter Til %s"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Indsæt Ressource"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3804,6 +4626,11 @@ msgstr ""
msgid "Extend Script"
msgstr "Ã…ben script"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Kør Script"
+
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
@@ -3838,6 +4665,948 @@ msgstr "Kunne ikke køre script:"
msgid "Did you forget the '_run' method?"
msgstr "Glemte du '_run' metoden?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Redaktør opsætning"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Vis alle"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Funktions Liste:"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Tilføj Node"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Distraktions Fri Modus"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+#, fuzzy
+msgid "Preset"
+msgstr "Forudindstillet..."
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Generering af lightmaps"
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animationsløkke"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Medlemmer"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Højre knap."
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Fil System"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Retninger"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Projekt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Forhåndsvisning:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Gem"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Kopier Ressource"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Skifter Skjulte Filer"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniature..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Gem Scene"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Ã…bn Script Editor"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Sub-Ressourcer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Medlemmer"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Beskrivelse"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Skrifttype Størrelse:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Konverter Til %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Kald"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Kald"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Rediger Poly"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Vis i Filsystem"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Linjenummer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Linjenummer:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Slet points"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Ã…bn Script Editor"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Fil:"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Find Node Type"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Afhængigheder"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Vælg en Main Scene"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Kun Valgte"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Editor Indstillinger"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Standard"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Standard"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Standard"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Rediger Poly"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Konverter Til %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Konverter Til %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Zoom Ud"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Afspil Mode:"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Rediger Poly"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Oversætter: "
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Zoom Ind"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Fri"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Fjern Alt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Fjern Alt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Nuværende version:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Redaktør"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Forrige fane"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Omdøb animation"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Indsæt Spor"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Ã…bn Script Editor"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Fjern Signal"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Fjern"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Fjern punkt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Editor Indstillinger"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Projekt Manager"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Omdøber mappe:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Skift Base Type"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Lagrings Fil:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Ugyldigt navn."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Ugyldigt navn."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importer Scene"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Linjenummer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Linjenummer:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Ugyldigt navn."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Slet Valgte"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Kun Valgte"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Nuværende scene er ikke gemt. Åbn alligevel?"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funktioner:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Omdøbe variablen"
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Slet points"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Søg i Hjælp"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Søg i Hjælp"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3887,6 +5656,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "Fejl ved anmodning af url: "
@@ -4148,6 +5933,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoritter"
@@ -4549,6 +6343,14 @@ msgstr "Ã…bn Script Editor"
msgid "Manage Groups"
msgstr "Grupper"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importer som Enkelt Scene"
@@ -4630,6 +6432,12 @@ msgstr ""
msgid "Saving..."
msgstr "Gemmer..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4678,11 +6486,6 @@ msgid "Import As:"
msgstr "Importer Som:"
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Preset"
-msgstr "Forudindstillet..."
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4901,6 +6704,14 @@ msgstr "Tilføj animation"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -5281,10 +7092,6 @@ msgid "Animation Tools"
msgstr "Animations Værktøjer"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Ny"
@@ -5326,7 +7133,9 @@ msgstr "Indsæt"
msgid "Future"
msgstr "Fremtid"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
#, fuzzy
msgid "Depth"
msgstr "Dybde"
@@ -5510,6 +7319,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5632,6 +7442,10 @@ msgid "Filters..."
msgstr "Filtre..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Indhold:"
@@ -5761,6 +7575,11 @@ msgid "Download Error"
msgstr "Fejl i Download"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Tilgængelige Noder:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Download for dette asset er allerede i gang!"
@@ -6215,7 +8034,8 @@ msgid "Zoom Reset"
msgstr "Zoom Ud"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6431,7 +8251,25 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Skifter Modus"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6586,11 +8424,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6656,7 +8489,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6795,7 +8628,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6900,7 +8735,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -7008,7 +8846,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "MaskeBibliotek..."
@@ -7033,6 +8871,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Anim Skift Transformering"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Anim Skift Transformering"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Forhåndsvisning:"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7194,7 +9049,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -7295,6 +9150,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7348,6 +9204,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7438,12 +9306,13 @@ msgstr ""
msgid "Points"
msgstr "Fjern punkt"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Rediger Poly"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7525,7 +9394,8 @@ msgstr ""
msgid "Grid Settings"
msgstr "Editor Indstillinger"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7534,10 +9404,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7661,6 +9527,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "Error loading skrifttype."
@@ -7748,6 +9619,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7771,7 +9646,7 @@ msgstr ""
msgid "Filter methods"
msgstr "Filter mode:"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Sorter"
@@ -7798,6 +9673,8 @@ msgid "Previous Script"
msgstr "Forrige fane"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7834,11 +9711,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "Importerer Scene..."
@@ -7859,10 +9731,6 @@ msgstr "Luk alt"
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7929,16 +9797,66 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "Søg i Hjælp"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Debug med ekstern editor"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Eksporter Projekt"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Vælg template fil"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Ugyldigt navn."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Fjern Markering"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Ã…ben script"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "Ryd Seneste Scener"
@@ -7949,6 +9867,7 @@ msgid "Connections to method:"
msgstr "Forbind Til Node:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "Ressource"
@@ -8092,10 +10011,6 @@ msgid "Convert Indent to Tabs"
msgstr "Konverter Til %s"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Filtrer filer..."
@@ -8164,7 +10079,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -8199,7 +10114,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Skeleton"
msgstr "Singleton"
@@ -8318,11 +10234,6 @@ msgid "Translate"
msgstr "Oversætter: "
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Skalér:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8472,7 +10383,7 @@ msgstr "Vis FPS"
msgid "Half Resolution"
msgstr "Halv opløsning"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8664,11 +10575,6 @@ msgid "Reset Field of View to Default"
msgstr "Indlæs Default"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8788,6 +10694,23 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instans"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9530,6 +11453,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Skift Base Type"
@@ -9788,6 +11715,53 @@ msgstr ""
msgid "Clear Transform"
msgstr "Anim Skift Transformering"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Vis i Filhåndtering"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Søg Classes"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Opretter Maske Forhåndsvisninger"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Redaktør"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Vis alle"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
@@ -9836,12 +11810,18 @@ msgstr "Forrige fane"
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "Interpolationsmetode"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Interpolationsmetode"
@@ -9851,25 +11831,23 @@ msgstr "Interpolationsmetode"
msgid "Occlusion"
msgstr "Rediger Poly"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Rediger Poly"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "Eksporter Projekt"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9902,7 +11880,7 @@ msgstr ""
msgid "Priority Mode"
msgstr "Eksporter Projekt"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "Skifter Modus"
@@ -10160,10 +12138,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10229,27 +12203,10 @@ msgid "Remote Login"
msgstr "Fjern punkt"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Omdøb"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10519,7 +12476,7 @@ msgstr ""
msgid "Fragment"
msgstr "Argumenter:"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -11297,7 +13254,7 @@ msgstr ""
msgid "Export Path"
msgstr "Eksporter Projekt"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -11355,7 +13312,8 @@ msgstr "Kør Script"
msgid "GDScript Export Mode:"
msgstr "Eksporter Projekt"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -11376,6 +13334,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Flyt Til..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11677,11 +13646,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Projekt Manager"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11890,7 +13854,7 @@ msgstr "Knap"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Akse"
@@ -12085,10 +14049,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -12246,7 +14206,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
#, fuzzy
msgid "Step"
msgstr "Trin:"
@@ -12333,15 +14293,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12680,6 +14636,19 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Ryd Markerede"
+
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
@@ -13009,7 +14978,15 @@ msgid "Filter stack variables"
msgstr "Filtrer filer..."
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -13022,6 +14999,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -13046,24 +15024,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Eksporter Projekt"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -13117,10 +15087,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -13128,6 +15106,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Fjern punkt"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -13137,9 +15131,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Vælg Property"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -13170,15 +15177,78 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "Rediger Poly"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Rediger Poly"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Rediger Poly"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Rediger Poly"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "Fjern Kurve Punktets Position"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Fjern Kurve Punktets Position"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "GÃ¥ Tilbage"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Rediger Poly"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -13197,6 +15267,484 @@ msgstr "Fjern Kurve Punktets Position"
msgid "Set Occluder Hole Point Position"
msgstr "Fjern Kurve Punktets Position"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Fjern Kurve Punktets Position"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Fjern Kurve Punktets Position"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Interpolationsmetode"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Synkroniser Script Ændringer"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "MultiNode Sæt"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Ændret Lokalfilter"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Kopier Sti"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Vis alle"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Skifter fuldskærm"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Lineær"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Tester"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Synkroniser"
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Aktivér"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Fejl i flytning:\n"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Skifter Modus"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Ã…ben Seneste"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Fællesskab"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fysik Frame %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fysik Frame %"
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Enhed"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Fjern punkt"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Skift Shader"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filter:"
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Indsæt Node"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Tiden udløb."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Find Node Type"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspektør"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "GÃ¥ Tilbage"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Vælg Mode (Q)\n"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13213,6 +15761,114 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Tællinger:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Interpolationsmetode"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Interpolationsmetode"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Skift Shader"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Advarsler"
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Opret ny horisontal guide"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Konstant"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Interpolationsmetode"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Lagrings Fil:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -13260,17 +15916,52 @@ msgid "Disabled GDNative Singleton"
msgstr "Slå Opdaterings Snurrer Fra"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Kør Script"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Kør Script"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
@@ -13308,6 +15999,23 @@ msgstr "Ugyldig forekomst ordbog (ugyldige underklasser)"
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Kan ikke løses"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13318,6 +16026,106 @@ msgstr "Eksporter Maske Bibliotek"
msgid "Export GLTF..."
msgstr "Eksport"
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Tidssøgning Node"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Node"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Skift Shader"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Fjern Template"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Ny Animation Navn:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Singleton"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Vælg Node"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Tilføj animation"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fysik Frame %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -13369,10 +16177,6 @@ msgid "GridMap Selection"
msgstr "GridMap Slet Markerede"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13490,6 +16294,56 @@ msgstr "Skift udtryk"
msgid "Plotting lightmaps"
msgstr "Generering af lightmaps"
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Vis alle"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Vis alle"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13499,6 +16353,11 @@ msgstr ""
msgid "Build Solution"
msgstr "All selection"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Eksporter Projekt"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13570,6 +16429,43 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Ændre Input Værdi"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13606,6 +16502,18 @@ msgstr "Fundet sekvens bit men ikke noden i stakken, reporter bug!"
msgid "Stack overflow with stack depth: "
msgstr "Stakoverløb med stak dybde: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Fjern VisualScript Node"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funktioner:"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Rediger Signal argumenter"
@@ -13955,6 +16863,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Medlemstype"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Animation"
@@ -14000,6 +16914,11 @@ msgid "in order:"
msgstr "Omdøber mappe:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Trin:"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -14016,6 +16935,12 @@ msgstr "Basis Type:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Ã…ben script"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -14026,6 +16951,28 @@ msgid "On Self"
msgstr "Selv"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Skifter Modus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Skift Base Type"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Ændre Argument navn"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Skifter Modus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Gyldige karakterer:"
@@ -14063,12 +17010,30 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Skifter Modus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Basis Type:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ugyldigt index egenskabsnavn."
@@ -14090,15 +17055,15 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funktioner:"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Ændre størrelsen på Array"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Ugyldigt argument af typen: "
@@ -14199,6 +17164,11 @@ msgid "Construct %s"
msgstr "Konstanter"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Konstanter"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -14215,6 +17185,10 @@ msgstr "Tilføj Funktion"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -14257,6 +17231,82 @@ msgstr "Signaler"
msgid "WaitInstanceSignal"
msgstr "Instans"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Eksporter Projekt"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Interpolationsmetode"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Funktions Liste:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Funktions Liste:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14642,6 +17692,26 @@ msgstr "Kunne ikke oprette mappe."
msgid "Error starting HTTP server:"
msgstr "Error loading skrifttype."
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14906,6 +17976,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14964,6 +18042,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signaler"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14985,6 +18084,28 @@ msgstr "Du skal bruge en gyldig udvidelse."
msgid "Invalid product version:"
msgstr "Ugyldig skriftstørrelse."
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Ramme %"
+
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
@@ -14994,6 +18115,178 @@ msgstr ""
"En SpriteFrames ressource skal oprettes eller angives i egenskaben 'Frames' "
"for at AnimatedSprite kan vise frames."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Fysik Frame %"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Instans"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineær"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Tilføj Audio Bus"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Ã…ben Audio Bus Layout"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Skalér:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Spil"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Instans"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animation"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Tilføj Bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Kopier Sti"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Skifter Modus"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Eksporter Projekt"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Skifter Modus"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Lineær"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -15032,6 +18325,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Skifter Modus"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Opret Poly"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -15062,6 +18365,167 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Mængde:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Skift udtryk"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skalér:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Vis FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Fjern Template"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Synlig Kollisionsformer"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Retninger"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineær"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Tællinger:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -15082,6 +18546,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
@@ -15089,6 +18578,73 @@ msgid ""
"property."
msgstr "En tekstur med formen på lyset skal gives til egenskaben 'teksture'."
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Skift"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Ændret Lokalfilter"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Skifter Modus"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -15101,6 +18657,84 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Occluder polygon for denne occluder er tom. Tegn venligst en polygon!"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Rediger Node Kurve"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Skifter Modus"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Skifter Modus"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Interpolationsmetode"
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Omdøber mappe:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -15112,6 +18746,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Online Dokumentation"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -15127,6 +18766,31 @@ msgstr ""
"NavigationPolygonInstance skal være et barn eller barnebarn til en "
"Navigation2D node. Det giver kun navigationsdata."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konstant"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -15134,6 +18798,11 @@ msgstr ""
"ParallaxLayer node virker kun, når den angives som barn af en "
"ParallaxBackground node."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Tilføj Funktion"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -15162,11 +18831,53 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Rediger Node Kurve"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D virker kun, når den angives som et barn af en Path2D node."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funktioner:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Forhåndsvisning:"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -15174,11 +18885,105 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Kontinuerlig"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Skalaforhold:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Omdøber mappe:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Opret ny horisontal guide"
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Interpolationsmetode"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Egenskaben Path skal pege på en gyldig Node2D node for at virke."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Standard"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -15191,6 +18996,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -15202,6 +19015,61 @@ msgstr ""
"CollisionObject2D afledte node. Du skal kun bruge det som et barn af Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. til at give dem en form."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Interpolationsmetode"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Interpolationsmetode"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Interpolationsmetode"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Anim Skift Transformering"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Forudindstillet..."
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Eksporter Projekt"
+
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid ""
@@ -15211,11 +19079,37 @@ msgstr ""
"VisibilityEnable2D fungerer bedst, når det bruges med den redigerede "
"scenerod direkte som parent."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Nulstil Bus Volume"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Nulstil Bus Volume"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -15226,6 +19120,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -15239,6 +19137,79 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Animations Node"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Ændret Lokalfilter"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Egenskabsbane"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Anim Skift Transformering"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Ã…bn Projekt datamappe"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -15265,6 +19236,112 @@ msgstr "Generering af lightmaps"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Standard"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Optag"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projekt"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Nærmest"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15326,6 +19403,67 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Eksporter Projekt"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Rediger filtre"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Rediger Poly"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponenter"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -15347,10 +19485,73 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Retninger"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Distraktions Fri Modus"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Indlæs Default"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15363,6 +19564,10 @@ msgstr ""
"NavigationMeshInstance skal være et barn eller barnebarn til en Navigation "
"node. Det giver kun navigationsdata."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15403,6 +19608,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Kald"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -15415,6 +19625,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Interpolationsmetode"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15422,6 +19637,15 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Akse"
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15442,6 +19666,51 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Gemmer Scene"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15454,6 +19723,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Fejlfinde"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Opdater"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
@@ -15479,6 +19782,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Eksporter Projekt"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15502,6 +19818,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Afspil Mode:"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ZIP-Fil"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15538,6 +19877,39 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Animationstræ er ugyldigt."
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -15548,6 +19920,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Anim Skift Transformering"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid ""
@@ -15563,6 +19964,89 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Online Dokumentation"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Hjulet op."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Skift udtryk"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Prøv igen"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Skift Shader"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Opret Mappe"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Ekstra Call Argumenter:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15582,6 +20066,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Skift AutoIndlæs Globalt"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15591,10 +20100,109 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "Animations Længde (i sekunder)."
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Interpolationsmetode"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Frame Tid (sek)"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Auto Genstart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Auto Genstart:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Tilføj punkt"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Skifter Modus"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Ny Animation Navn:"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Tilføj animation"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Skift Autoplay"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Ændre Animationslængde"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Tilføj animation"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Klasse beskrivelse:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spil Scenen"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15610,6 +20218,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Afbryd '%s' fra '%s'"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtrer filer..."
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15627,10 +20240,85 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Opret Mappe"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Spil"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Interpolationsmetode"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Skifter Modus"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Opret ny horisontal guide"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Skifter Modus"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Knap"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Slet valgte"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupper"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15671,6 +20359,95 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Retninger"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Fjern horisontal guide"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Fjern vertikal guide"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Ny Animation Navn:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Fokus Sti"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Rediger Poly"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Ændret Lokalfilter"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Tema Egenskaber"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Kopier Sti"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Advarsel!"
@@ -15684,9 +20461,117 @@ msgid "Must use a valid extension."
msgstr "Du skal bruge en gyldig udvidelse."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zoom Ind"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Tid"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Gyldige karakterer:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Skifter Skjulte Filer"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Højre knap."
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Fjern Signal"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Opret ny horisontal guide"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15696,6 +20581,10 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -15706,10 +20595,48 @@ msgstr ""
"popup*() funktionerne. At gøre dem synlige for redigering er fint, men de "
"bliver skjult under afvikling."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Seneste:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skalaforhold:"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Kopier Sti"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Skrifttype Størrelse:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Flyt Bus Effect"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Indsæt Node"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15717,16 +20644,302 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Skifter Skjulte Filer"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Nuværende:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "Clip Deaktiveret"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Udvid alle"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Tema Egenskaber"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Afspil Mode:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Tilføj Spor"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Fjern Signal"
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Download"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Indlæser"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Tiden udløb."
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Beskrivelse"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Skifter Modus"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Vis alle"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Omdøb"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Ejere af:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Gem Scene"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Deaktiveret"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolationsmetode"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Retninger"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Forhåndsvisning:"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Aktivér Onion Skin"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15735,6 +20948,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tid"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Tid"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15753,10 +20980,989 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Fejlfinde"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Ændre Animation Navn:"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Indsæt Node"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Indsæt Node"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Skifter Modus"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(værdi)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Værdi:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Halv opløsning"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inspektør"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Fokus Sti"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Klasse beskrivelse:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Forbind Nodes"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Skifter Modus"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Rediger Node Kurve"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Skifter Modus"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Skalér Valgte"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Kun Valgte"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Skifter Modus"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Seneste:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Dybde"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Rediger filtre"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Næste fane"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Skift Shader"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Skift udtryk"
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Clear"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Spil Brugerdefineret Scene"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Rediger Poly"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Dybde"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Overgang: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Tællinger:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Eksporter Projekt"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Distraktions Fri Modus"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Skifter Modus"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Skifter Modus"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Anim Skift Transformering"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Opret Poly"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instans"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Sæt Variabel Type"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Skrifttype Størrelse:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Fejl!"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Rediger Poly"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Spil Brugerdefineret Scene"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Rediger Node Kurve"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Grupper"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Rediger Node Kurve"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Indhold:"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Udvid alle"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Lagrings Fil:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Indlæs Fejl"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Fjern Template"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Skifter Modus"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Skift Base Type"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Nuværende scene er ikke gemt. Åbn alligevel?"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Standard"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Skift Shader"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15775,9 +21981,297 @@ msgstr "Ugyldig skriftstørrelse."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Texture Type"
+msgstr "Skift Base Type"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Indlæs Default"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "Ugyldig skriftstørrelse."
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Forhåndsvisning:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Lineær"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Pakker"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Spring Over"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Ressource"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Skrifttype Størrelse:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Afspil Mode:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Spring Over"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Tiden udløb."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Omdøb Audio Bus"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Output"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Ændre standard typen"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15805,3 +22299,312 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke ændres."
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Skift udtryk"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importer"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importer"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importer"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importer"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importer"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtrer noder"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Rediger Node Kurve"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Interpolationsmetode"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Ã…ben"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Omdøb"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Gemmer..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Forlad editor?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Organiser Eksport Skabeloner"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Flyt Node(s)"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Skift udtryk"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signaler"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Fjern Template"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Rediger Poly"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Opret Poly"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Interpolationsmetode"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/de.po b/editor/translations/de.po
index aeb8000e85..df6b59c913 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -82,8 +82,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-02 18:39+0000\n"
-"Last-Translator: Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>\n"
+"PO-Revision-Date: 2022-03-11 18:47+0000\n"
+"Last-Translator: ‎ <artism90@googlemail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -91,7 +91,112 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Bildschirm-Opertor."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Neues Fenster"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Fehler"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Suchergebnisse"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Strg: Rotieren"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "Mit Daten"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Netzwerk-Profiler"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Fern "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Seite: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Verbinden"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Netzwerk-Profiler"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Name des Wurzel-Nodes"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Typ der Transformation"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Verbindung bearbeiten:"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -137,6 +242,400 @@ msgstr "Ungültige Parameter für die Konstruktion von ‚%s‘"
msgid "On call to '%s':"
msgstr "Im Aufruf von ‚%s‘:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Editor öffnen"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Auswahl kopieren"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Neue Einzel-Kachel"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Aktion"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Einrasten konfigurieren"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Projekteinstellungen..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Name"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Beschreibung"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Ausführen"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Hauptszene"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Autokacheln deaktivieren"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Deaktiviertes Objekt"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Audio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Standard Bus-Layout laden."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Hauptszenen Parameter:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Versionsverwaltung"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Pluginname:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Eingang hinzufügen"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Auswählen"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Abbrechen"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Zu Pfad springen"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Zu Pfad springen"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Oben links"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Oben rechts"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Runter"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Seite: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Am Ende"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (physisch)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Trimesh-Kollisionselement erzeugen"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Renderer:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filter:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Debuggen"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Einstellungen:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Profiler"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Funktion erstellen"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Ausdruck"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Format"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Verbindungen mit Methode:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Eckpunkte:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Ressource"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ressourcenpfad"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Quelle"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Gebietsschema"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Testphase"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -165,6 +664,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Intelligentes Einrasten"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Pixelraster benutzen"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Lightmaps vorrendern"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Auswahl zentrieren"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Skalierung"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Oberfläche füllen"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Kostenlos"
@@ -359,7 +961,7 @@ msgstr "Einzeln"
msgid "Trigger"
msgstr "Auslöser"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Aufnahme"
@@ -368,7 +970,8 @@ msgid "Nearest"
msgstr "Nächste"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linear"
@@ -417,6 +1020,30 @@ msgstr "Animationswiederholungsmodus ändern"
msgid "Remove Anim Track"
msgstr "Spur entfernen"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animation"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Spur & Schlüsselbild einfügen"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -548,6 +1175,20 @@ msgstr "Methode nicht im Objekt gefunden: "
msgid "Anim Move Keys"
msgstr "Schlüsselbilder bewegen"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transformation"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Methoden"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -625,7 +1266,8 @@ msgid "Seconds"
msgstr "Sekunden"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -717,7 +1359,8 @@ msgstr "Max. Winkel-Fehler:"
msgid "Max Optimizable Angle:"
msgstr "Maximaler optimierbarer Winkel:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimieren"
@@ -853,7 +1496,7 @@ msgstr "Verkleinern"
msgid "Reset Zoom"
msgstr "Vergrößerung zurücksetzen"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Warnungen"
@@ -921,7 +1564,8 @@ msgstr "Zusätzliche Aufrufparameter:"
msgid "Receiver Method:"
msgstr "Empfängermethode:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Erweitert"
@@ -1105,12 +1749,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Abhängigkeiten"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Ressource"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Pfad"
@@ -1464,10 +2106,6 @@ msgid "Delete Effect"
msgstr "Effekt löschen"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Audio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Audiobus hinzufügen"
@@ -1558,9 +2196,8 @@ msgid "Create a new Bus Layout."
msgstr "Neues Audiobus-Layout erstellen."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "Öffne Audiobus-Layout"
+msgstr "Audiobus-Layout"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1611,6 +2248,7 @@ msgid "Remove Autoload"
msgstr "Autoload entfernen"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktivieren"
@@ -1645,12 +2283,6 @@ msgstr "Pfad:"
msgid "Node Name:"
msgstr "Node-Name:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Name"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Globale Variable"
@@ -1802,6 +2434,10 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"In 32-bit-Exporten kann das eingebettete PCK nicht größer als 4 GiB sein."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D-Editor"
@@ -1811,6 +2447,7 @@ msgid "Script Editor"
msgstr "Skript Editor"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Bestandsbibliothek (AssetLib)"
@@ -1970,6 +2607,9 @@ msgid "Import"
msgstr "Importieren"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportieren"
@@ -2007,6 +2647,11 @@ msgstr "Profil exportieren"
msgid "Manage Editor Feature Profiles"
msgstr "Verwalte Editorfunktionenprofile"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot-Funktionsprofil"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Gegenwärtigen Ordner auswählen"
@@ -2076,6 +2721,40 @@ msgstr "Speichern"
msgid "Save a File"
msgstr "Datei speichern"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Geschafft!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Abspielmodus:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Schwenkmodus"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Laufend:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Aktuelles Profil:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Laufend:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Zurück"
@@ -2174,6 +2853,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Importiere Nutzerinhalte erneut"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Oben"
@@ -2192,10 +2875,6 @@ msgid "Inherited by:"
msgstr "Vererbt an:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Beschreibung"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Anleitungen im Netz"
@@ -2212,10 +2891,6 @@ msgid "default:"
msgstr "Standard:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Methoden"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Theme-Eigenschaften"
@@ -2273,6 +2948,15 @@ msgstr ""
"[url=$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr "
"erwünscht!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Hilfe"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2437,6 +3121,7 @@ msgid "Up"
msgstr "Hoch"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Node"
@@ -3011,6 +3696,169 @@ msgid "%d more files"
msgstr "%d weitere Datei(en)"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Szene"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Szenenpfad:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Benutzerschnittstelle"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Szenentab wechseln"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Raster immer anzeigen"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Ausgabe"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Ausgabe löschen"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Autoschnitt"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Szene vor dem Abspielen speichern..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Speichere Verzweigung als Szene"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Sicht-Informationen"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Aktualisierungsanzeigerad ausblenden"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Fortlaufend aktualisieren"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Nur bei wichtigen Änderungen aktualisieren"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Eigenschaften einfügen"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Szenen-Node erhalten"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspektor"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Eigenschaften einfügen"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Deaktivierter Knopf"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Im Inspektor öffnen"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Im Inspektor öffnen"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "Nutzername"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "Pfad des öffentlichen SSH-Schlüssels"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "Pfad des privaten SSH-Schlüssels"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Leistenanordnung"
@@ -3026,10 +3874,6 @@ msgstr "Ablenkungsfreien Modus umschalten."
msgid "Add a new scene."
msgstr "Eine neue Szene hinzufügen."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Szene"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gehe zu vorher geöffneter Szene."
@@ -3101,7 +3945,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Sonstiges Projekt oder szenenübergreifende Werkzeuge."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekt"
@@ -3110,10 +3954,6 @@ msgid "Project Settings..."
msgstr "Projekteinstellungen..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Versionsverwaltung"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Versionsverwaltung einrichten"
@@ -3133,7 +3973,8 @@ msgstr "Android-Build-Vorlage installieren..."
msgid "Open User Data Folder"
msgstr "Datei-Ordner des Nutzers öffnen"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Werkzeuge"
@@ -3149,11 +3990,6 @@ msgstr "Aktuelles Projekt neu laden"
msgid "Quit to Project List"
msgstr "Zur Projektverwaltung zurückkehren"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Debuggen"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Mit Fern-Fehlerbehebung starten"
@@ -3271,10 +4107,6 @@ msgstr ""
"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am "
"effizientesten, das Netzwerk-Dateisystem zu aktivieren."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Editoreinstellungen…"
@@ -3316,10 +4148,6 @@ msgstr "Editorfunktionen verwalten…"
msgid "Manage Export Templates..."
msgstr "Exportvorlagen verwalten…"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Hilfe"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Internet-Dokumentation"
@@ -3398,10 +4226,6 @@ msgid "Save & Restart"
msgstr "Speichern & Neu starten"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Fortlaufend aktualisieren"
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr "Bei allen Änderungen aktualisieren"
@@ -3418,18 +4242,10 @@ msgid "FileSystem"
msgstr "Dateisystem"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspektor"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Unteres Panel vergrößern"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Ausgabe"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Nicht speichern"
@@ -3596,6 +4412,7 @@ msgid "Installed Plugins:"
msgstr "Installierte Erweiterungen:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Update"
@@ -3661,7 +4478,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Bild #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Zeit"
@@ -3669,6 +4488,20 @@ msgstr "Zeit"
msgid "Calls"
msgstr "Aufrufe"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Debugger"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Funktion umbenennen"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Text bearbeiten:"
@@ -3677,7 +4510,7 @@ msgstr "Text bearbeiten:"
msgid "On"
msgstr "An"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Schicht"
@@ -3789,6 +4622,11 @@ msgstr "Umwandeln zu %s"
msgid "New %s"
msgstr "Neues %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Ressource hinzufügen"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Neues Skript"
@@ -3797,6 +4635,11 @@ msgstr "Neues Skript"
msgid "Extend Script"
msgstr "Skript erweitern"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Skriptname:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3830,6 +4673,980 @@ msgstr "Skript konnte nicht ausgeführt werden:"
msgid "Did you forget the '_run' method?"
msgstr "Hast du die '_run' Methode vergessen?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Editorlayout"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Alles anzeigen"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Hauptszene"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Node-Punkt hinzufügen"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Ablenkungsfreier Modus"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Designvorlagen (Thema)"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Vorlage"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Farben"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Farbe auswählen"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Am Speichern der Lightmaps"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Rand-Pixel"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animationswiederholung"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Editor-Motiv"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Mausrad rechts"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Dateisystem"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Richtungen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Projektpfad:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Projektpfad:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Speichern"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Ressource kopieren"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Transformationsdialog"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Versteckte Dateien ein- und ausblenden"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Vorschau..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Szenenbaum erhalten"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Raster immer anzeigen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Gruppeneditor"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Unter-Ressourcen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Editor-Motiv"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Direct-Lighting"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Syntaxhervorhebung"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Nach links einrücken"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Art"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Größe:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Automatische Einrückung"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Konvertiere Einrückung zu Leerzeichen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Zeichenaufrufe:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Zeichenaufrufe:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navigation"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Zeige Ursprung"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Zeilennummer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Zeilennummer:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Haltepunkte auslassen"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Skript Editor"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Datei"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Kürze Leerraum am Zeilenende"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "Shader-Fallbacks forcieren"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Rechtsklicken um Punkt hinzuzufügen"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Node-Pfad kopieren"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Typ hinzufügen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Helfer anzeigen"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Gitterkarte"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Auswahlradius:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Nur Auswahl"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Gitterabstand:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Gitterabstand:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "GridMap zeichnen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "GridMap zeichnen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "GridMap zeichnen"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Standard"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Standard-Thema"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Standard"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Navigationsmodus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Y-Achse bearbeiten"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "X-Achse bearbeiten"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Verkleinern"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Nach Bearbeitungszeit sortieren (Aktuelles zuletzt)"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Schwenkmodus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Bearbeitet"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Navigationsmodus"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Übersetzungen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Vergrößern"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Freisicht Hoch"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Navigations-Mesh erzeugen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Freisicht Links"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Freisicht Links"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Freisicht Geschwindigkeitsregler"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Freisicht Trägheitsregler"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Freisicht Geschwindigkeitsregler"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Farbe auswählen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Farbe auswählen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Intelligentes Einrasten"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Farbelement umbenennen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Farbelement umbenennen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Ausgewähltes Profil bearbeiten:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Umrissgröße:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Geschwindigkeit:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Polygon2D-UV-Editor"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Vorherige Ebene"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Animation umbenennen"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "RESET Spur(en) erstellen"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Gruppeneditor"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Vollständiges Rechteck"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Kurven-Ausgangsposition festlegen"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Sicht von vorne"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Fern "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Punkt entfernen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Editoreinstellungen"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Projektverwaltung"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "in Reihenfolge:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Basistyp"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Speichere Datei:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Ungültige Hintergrundfarbe."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Ungültige Hintergrundfarbe."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Ausgewähltes importieren"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Nächste Ebene"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Zeilennummer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Zeilennummer:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Ungültige Hintergrundfarbe."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Auswahl löschen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Nur Auswahl"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Aktuelle Szene"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Syntaxhervorhebung"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funktion"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Variable umbenennen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Farbe auswählen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Lesezeichen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Haltepunkte"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Suchergebnisse"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Suchergebnisse"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3878,6 +5695,22 @@ msgid "Starting the download..."
msgstr "Download wird begonnen…"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Fehler beim Abrufen der URL:"
@@ -4126,6 +5959,15 @@ msgstr ""
"Download der Exportvorlage wird fortgesetzt.\n"
"Der Editor kann nach Ende des Downloads kurzfristig stocken."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "Passwort"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoriten"
@@ -4496,6 +6338,14 @@ msgstr "Gruppeneditor"
msgid "Manage Groups"
msgstr "Gruppen verwalten"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Als einzelne Szene importieren"
@@ -4579,6 +6429,12 @@ msgstr ""
msgid "Saving..."
msgstr "Speichere..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Importer auswählen"
@@ -4630,10 +6486,6 @@ msgid "Import As:"
msgstr "Importiere als:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Vorlage"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Szenen speichern, reimportieren und neu starten"
@@ -4839,6 +6691,14 @@ msgstr "Animation hinzufügen"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "%s hinzufügen"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5197,10 +7057,6 @@ msgid "Animation Tools"
msgstr "Animationswerkzeuge"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Neu"
@@ -5241,7 +7097,9 @@ msgstr "Vergangenheit"
msgid "Future"
msgstr "Zukunft"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Tiefe"
@@ -5424,6 +7282,7 @@ msgid "Blend"
msgstr "Blenden"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mischen"
@@ -5539,6 +7398,10 @@ msgid "Filters..."
msgstr "Filter..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Inhalt:"
@@ -5663,6 +7526,11 @@ msgid "Download Error"
msgstr "Downloadfehler"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Verfügbare Profile:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Dieser Nutzerinhalt wird bereits herunter geladen!"
@@ -5812,7 +7680,7 @@ msgstr "Lightmaps vorrendern"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
-msgstr ""
+msgstr "LightMap-Bake"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -6114,7 +7982,8 @@ msgid "Zoom Reset"
msgstr "Zoom zurücksetzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Auswahlmodus"
@@ -6319,8 +8188,28 @@ msgid "View"
msgstr "Ansicht"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Raster immer anzeigen"
+#, fuzzy
+msgid "Show"
+msgstr "Raster anzeigen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Intelligentes Einrasten"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Modus umschalten"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Gitter"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6468,11 +8357,6 @@ msgid "Zoom to 1600%"
msgstr "Auf 1600% vergrößern"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "%s hinzufügen"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "%s hinzufügen…"
@@ -6537,7 +8421,7 @@ msgstr "Emissionsmaske leeren"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partikel"
@@ -6670,7 +8554,9 @@ msgstr "Gradient bearbeitet"
msgid "Item %d"
msgstr "Element %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Elemente"
@@ -6775,7 +8661,10 @@ msgstr "Konnte keinen Umriss erzeugen!"
msgid "Create Outline"
msgstr "Umriss erzeugen"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -6897,7 +8786,7 @@ msgstr ""
"Aus bestehender Szene aktualisieren?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Mesh-Bibliothek"
@@ -6921,6 +8810,23 @@ msgstr "Aus Szene importieren (Transforms anwenden)"
msgid "Update from Scene"
msgstr "Aus Szene aktualisieren"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "MeshInstance-Transforms anwenden"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "MeshInstance-Transforms anwenden"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Vorschau"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7083,7 +8989,7 @@ msgstr "Oberflächenpunkte"
msgid "Surface Points+Normal (Directed)"
msgstr "Oberflächenpunkte + Normale (gerichtet)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volumen"
@@ -7183,6 +9089,7 @@ msgstr "Kurve schließen"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Optionen"
@@ -7232,6 +9139,20 @@ msgstr "Eingangskontrollpunkt löschen"
msgid "Split Segment (in curve)"
msgstr "Segment aufteilen (in Kurve)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Manipulator"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emissionsfarben"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Gelenk verschieben"
@@ -7318,11 +9239,12 @@ msgstr "UV"
msgid "Points"
msgstr "Punkte"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygone"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Knochen"
@@ -7402,7 +9324,8 @@ msgstr "Leere UV-Map"
msgid "Grid Settings"
msgstr "Gittereinstellungen"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Einrasten"
@@ -7411,10 +9334,6 @@ msgid "Enable Snap"
msgstr "Einrasten aktivieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Gitter"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Raster anzeigen"
@@ -7534,6 +9453,11 @@ msgid "Close and save changes?"
msgstr "Schließen und Änderungen speichern?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Fehler beim Schreiben von Textdatei:"
@@ -7613,6 +9537,10 @@ msgid "%s Class Reference"
msgstr "%s Klassenreferenz"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Finde Nächstes"
@@ -7634,7 +9562,7 @@ msgstr "Alphabetische Sortierung der Methodenliste umschalten."
msgid "Filter methods"
msgstr "Methoden filtern"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Sortiere"
@@ -7659,6 +9587,8 @@ msgid "Previous Script"
msgstr "Vorheriges Skript"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Datei"
@@ -7691,11 +9621,6 @@ msgid "History Next"
msgstr "Vorwärts im Verlauf"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Designvorlagen (Thema)"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Thema importieren..."
@@ -7715,10 +9640,6 @@ msgstr "Alle schließen"
msgid "Close Docs"
msgstr "Dokumentation schließen"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Ausführen"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7785,15 +9706,66 @@ msgstr ""
"Die folgenden Dateien wurden im Dateisystem verändert.\n"
"Wie soll weiter vorgegangen werden?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Debugger"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Suchergebnisse"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Mit externem Editor debuggen"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Exportpfad"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Vorlagendatei auswählen"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Ungültige Hintergrundfarbe."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Auswahl gruppieren"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Erstelle Skript"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Skriptname:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Skript-Verlauf leeren"
@@ -7802,6 +9774,7 @@ msgid "Connections to method:"
msgstr "Verbindungen mit Methode:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Quelle"
@@ -7939,10 +9912,6 @@ msgid "Convert Indent to Tabs"
msgstr "Konvertiere Einrückung zu Tabulatoren"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Automatische Einrückung"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "In Dateien suchen..."
@@ -8003,7 +9972,7 @@ msgstr ""
"Dieser Shader wurde im Dateisystem verändert.\n"
"Wie soll weiter vorgegangen werden?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -8037,7 +10006,8 @@ msgstr "Ruhepose überschreiben"
msgid "Create physical bones"
msgstr "Physikalische Knochen erstellen"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Skelett"
@@ -8151,10 +10121,6 @@ msgid "Translate"
msgstr "Verschiebung"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Skalierung"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Skalierung: "
@@ -8299,7 +10265,7 @@ msgstr "FPS anzeigen"
msgid "Half Resolution"
msgstr "Halbe Auflösung"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Audiosenke"
@@ -8313,13 +10279,14 @@ msgstr "Cinematische Vorschau"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(Nicht mit GLES2)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "Nicht verfügbar wenn der GLES2–Renderer genutzt wird."
+msgstr ""
+"Debug-Zeichenmodi sind nur verfügbar wenn der GLES3-Renderer genutzt wird, "
+"nicht beim GLES2-Renderer."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -8498,11 +10465,6 @@ msgid "Reset Field of View to Default"
msgstr "Sichtfeld auf Standardwert zurücksetzen"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transformation"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Objekt am Boden einrasten"
@@ -8620,6 +10582,24 @@ msgid "Post"
msgstr "Nachher"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Sichtrotation sperren"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instanz"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Unbenannter Griff"
@@ -9218,9 +11198,8 @@ msgid "Select Another Theme Resource:"
msgstr "Andere Thema-Ressource auswählen:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme Resource"
-msgstr "Ressource umbenennen"
+msgstr "Themen-Ressource"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
@@ -9275,14 +11254,12 @@ msgid "Add Item Type"
msgstr "Elementtyp hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Variation Base Type"
-msgstr "Variablentyp festlegen"
+msgstr "Variationsbasistyp festlegen"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Base Type"
-msgstr "Basistyp ändern"
+msgstr "Basistyp festlegen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
@@ -9301,19 +11278,25 @@ msgid "Override all default type items."
msgstr "Alle Standard-Typelemente überbrücken."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
-msgstr "Basistyp ändern"
+msgstr "Basistyp"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
+"Den Variationsbasistyp aus einer Liste von verfügbaren Typen auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
+"Ein Typ, der mit einer eingebauten Klasse verbunden ist, kann nicht als "
+"Variation eines anderen Typs dienen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9552,6 +11535,56 @@ msgstr "Vertikal umdrehen"
msgid "Clear Transform"
msgstr "Transform leeren"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Zeichne TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Alle Sprachen anzeigen"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Lineale anzeigen"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Dateien sortieren"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Fülleimer"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Overdraw-Ansicht"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Farbe auswählen"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Textur(en) zu TileSet hinzufügen."
@@ -9566,7 +11599,7 @@ msgstr "Von Szene erstellen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
-msgstr "Aus Szene zusammenführen"
+msgstr "Node-Zweig aus anderer Szene hier einbinden"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
@@ -9596,11 +11629,17 @@ msgstr "Vorherige Koordinate"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Die vorherige Form oder (Unter-)Kachel auswählen."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Bereich"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Kollision"
@@ -9608,23 +11647,22 @@ msgstr "Kollision"
msgid "Occlusion"
msgstr "Verdeckung"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navigation"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmaske"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Priorität"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Symbol"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z-Index"
@@ -9652,7 +11690,7 @@ msgstr "Bitmaskenmodus"
msgid "Priority Mode"
msgstr "Prioritätsmodus"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Symbolmodus"
@@ -9898,10 +11936,6 @@ msgid "No VCS plugins are available."
msgstr "Keine Versionsverwaltungserweiterungen verfügbar."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Fehler"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9961,26 +11995,10 @@ msgid "Remote Login"
msgstr "Remote-Logininformationen"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "Nutzername"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "Passwort"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "Pfad des öffentlichen SSH-Schlüssels"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "Pfad zum öffentlichen SSH-Schlüssel auswählen"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "Pfad des privaten SSH-Schlüssels"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "Pfad des privaten SSH-Schlüssels auswählen"
@@ -10213,7 +12231,7 @@ msgstr "Vertex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Licht"
@@ -11053,7 +13071,7 @@ msgstr ""
msgid "Export Path"
msgstr "Exportpfad"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ressourcen"
@@ -11113,7 +13131,8 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr "GDScript-Exportmodus:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Text"
@@ -11136,6 +13155,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Schlüssel zur GDScript-Verschlüsselung (256 bit, hexadezimal):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Verschiebe zu..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportiere PCK/Zip"
@@ -11466,11 +13496,6 @@ msgstr ""
"Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?\n"
"Dies kann eine Weile dauern."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Projektverwaltung"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Lokale Projekte"
@@ -11671,7 +13696,7 @@ msgstr "X-Knopf 2"
msgid "Joypad Axis Index:"
msgstr "Joystickachsen-Index:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Achse"
@@ -11865,10 +13890,6 @@ msgid "Remaps by Locale:"
msgstr "Umleitungen nach Lokalisierung:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Gebietsschema"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Sprachfilter"
@@ -12021,7 +14042,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Anfangswert für Zähler"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Schritt"
@@ -12105,15 +14126,11 @@ msgstr "Umhängen"
msgid "Run Mode:"
msgstr "Ausführungsmodus:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Aktuelle Szene"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Hauptszene"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Hauptszenen Parameter:"
@@ -12419,7 +14436,7 @@ msgstr "Als Szenen-Wurzel festlegen"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr "Aus Szene zusammenführen"
+msgstr "Node-Zweig aus anderer Szene hier einbinden"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
@@ -12476,6 +14493,20 @@ msgstr "Lokal"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Vererbung wirklich lösen? (Lässt sich nicht rückgängig machen!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Auswahl zentrieren"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Auswahl einrahmen"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Sichtbarkeit umschalten"
@@ -12782,13 +14813,20 @@ msgid "Stack Frames"
msgstr "Aufrufsverlauf"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Filter stack variables"
-msgstr "Kacheln filtern"
+msgstr "Stack-Variablen filtern"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12799,6 +14837,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Wert"
@@ -12822,24 +14861,16 @@ msgstr "Insgesamt:"
msgid "Export list to a CSV file"
msgstr "Liste als CSV-Datei exportieren"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ressourcenpfad"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Art"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Format"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Nutzung"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Verschiedenes"
@@ -12892,10 +14923,18 @@ msgid "Change Light Radius"
msgstr "Ändere Lichtradius"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Emissionswinkel für AudioStreamPlayer3D ändern"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Ändere FOV der Kamera"
@@ -12903,6 +14942,22 @@ msgstr "Ändere FOV der Kamera"
msgid "Change Camera Size"
msgstr "Ändere Kameragröße"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punkt"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Benachrichtigendes AABB ändern"
@@ -12912,9 +14967,24 @@ msgid "Change Particles AABB"
msgstr "Ändere Partikel AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Eigenschaft auswählen"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Sondenausmaße ändern"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "GI Sonde vorrendern"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Indirect-Lighting"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Kugelformradius ändern"
@@ -12944,14 +15014,78 @@ msgid "Change Ray Shape Length"
msgstr "Ändere Länge der Strahlenform"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Navigationsmodus"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Navigationsmodus"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Navigationsmodus"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Navigationsmodus"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Room-Point-Position festlegen"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Rand einstellen"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Portal-Point-Position festlegen"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Zurück"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Verdeckungsmodus"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Occluder-Sphärenradius festlegen"
@@ -12967,6 +15101,505 @@ msgstr "Position von Occluder-Polygon-Punkt festlegen"
msgid "Set Occluder Hole Point Position"
msgstr "Position von Occluder-Loch-Punkt festlegen"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Occluder-Polygon erzeugen"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Occluder-Polygon erzeugen"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Occluder-Polygon erzeugen"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Kollisionsmodus"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Wähle Griff"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Commit-Nachricht"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "MultiNode setzen"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Debugger"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Filtern aktivieren"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Pfad kopieren"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Skriptname:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Alles anzeigen"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Licht"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Rand-Pixel"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Vollbildmodus umschalten"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Links groß"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testphase"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Synchronisieren"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Einrasten aktivieren"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Aktivieren"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Auswahl einrahmen"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Fehler beim Speichern"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Debugger offen halten"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Modus umschalten"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Internet-Dokumentation"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Community"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Physik-relative Renderzeit %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Physik-relative Renderzeit %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Force Push"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Auswahl einrahmen"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Alle Geräte"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Punkt"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "Shader-Fallbacks forcieren"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Umgebung anzeigen"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Knochen anzeigen"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filter:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Farben"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Kachel Icon zuweisen"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Maustaste"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Benutzerdefiniertes Node"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Rotationsversatz:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Debugger"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Debugger"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Zeitüberschreitung."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Node-Typ finden"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "Fetch"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspektor"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Zurück"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "An Node-Seiten einrasten"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Zylinderradius ändern"
@@ -12983,6 +15616,120 @@ msgstr "Inneren Torusradius ändern"
msgid "Change Torus Outer Radius"
msgstr "Äußeren Torusradius ändern"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Optionen"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Kollisionsmodus"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Kollisionsmodus"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Materialänderungen:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Radius:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Hauptszenen Parameter:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Warnungen"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Hilfslinien anzeigen"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Inneren Torusradius ändern"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Äußeren Torusradius ändern"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Internen Vertex erstellen"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Zufälliges Drehen:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Auswahlradius:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Kollisionsmodus"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Speichere Datei:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Bibliothek"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Dynamische Bibliothek für diesen Eintrag auswählen"
@@ -13028,17 +15775,53 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton wurde deaktiviert"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Bibliothek"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliotheken: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Skriptname:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNativ"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Skript"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Node-Pfad kopieren"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Schrittargument ist null!"
@@ -13077,6 +15860,24 @@ msgstr "Ungültiges Instanz-Verzeichnisformat (ungültige Unterklasse)"
msgid "Object can't provide a length."
msgstr "Objekt kann keine Länge vorweisen."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Sprache:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Kann nicht aufgelöst werden"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "GLTF2-Mesh exportieren"
@@ -13085,6 +15886,109 @@ msgstr "GLTF2-Mesh exportieren"
msgid "Export GLTF..."
msgstr "GLTF exportieren..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Szenen-Node erhalten"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Node"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Sicht von hinten"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Mesh"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Materialänderungen:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Eigenschaften und Merkmale"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Licht"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Neuer Animationsname:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Skelett"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Node auswählen"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animationen:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Physik-relative Renderzeit %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Nächste Ebene"
@@ -13130,10 +16034,6 @@ msgid "GridMap Selection"
msgstr "GridMap-Auswahl"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Gitterkarte"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Sicht einrasten"
@@ -13245,6 +16145,57 @@ msgstr "Nachbearbeitung"
msgid "Plotting lightmaps"
msgstr "Lightmaps auftragen"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Lightmaps vorrendern"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Wireframe-Ansicht"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Nicht Schattiertes anzeigen"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Der Klassenname kann nicht ein reserviertes Schlüsselwort sein"
@@ -13253,6 +16204,11 @@ msgstr "Der Klassenname kann nicht ein reserviertes Schlüsselwort sein"
msgid "Build Solution"
msgstr "Solution bauen"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Unbenanntes Projekt"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Ende des inneren Exception-Stack-Traces"
@@ -13324,6 +16280,45 @@ msgstr "Parse Geometrie…"
msgid "Done!"
msgstr "Abgeschlossen!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspektivisch"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Status"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Eingabewert ändern"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13362,6 +16357,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "Stack-Overflow mit Stack-Tiefe: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "VisualScript suchen"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Funktion"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Signalparameter ändern"
@@ -13691,6 +16697,12 @@ msgid "Return"
msgstr "Rückgabewert"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "Rückgabewert"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Bedingung"
@@ -13735,6 +16747,11 @@ msgid "in order:"
msgstr "in Reihenfolge:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Schritt"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "Durchwechseln"
@@ -13750,6 +16767,12 @@ msgstr "Typkonvertierung"
msgid "Is %s?"
msgstr "Ist %s?"
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Neues Skript"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr "auf %s"
@@ -13759,6 +16782,28 @@ msgid "On Self"
msgstr "Auf selbst"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Skalierungsmodus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Basistyp"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Parametername ändern"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Skalierungsmodus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr "%s abziehen"
@@ -13795,12 +16840,32 @@ msgid "BitXor %s"
msgstr "Bitweises Exklusivoder %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Auswahlmodus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Typkonvertierung"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Zuweisen"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "%s abrufen"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ungültiger Name der Index-Eigenschaft."
@@ -13821,14 +16886,16 @@ msgid "Emit %s"
msgstr "%s emittieren"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
-msgstr "Funktion"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr "Array zusammenstellen"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Operator"
+msgstr "Iterator"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Ungültiger Parameter vom Typ: "
@@ -13919,6 +16986,11 @@ msgid "Construct %s"
msgstr "%s konstruieren"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "%s konstruieren"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Lokale Variable erhalten"
@@ -13934,6 +17006,10 @@ msgstr "Aktion %s"
msgid "Deconstruct %s"
msgstr "Zerlege %s"
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "VisualScript suchen"
@@ -13970,6 +17046,86 @@ msgstr "Node-Wartesignal"
msgid "WaitInstanceSignal"
msgstr "Instanz-Wartesignal"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Prioritätsmodus"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "Pfad des privaten SSH-Schlüssels"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "IK-Kette zurücksetzen"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Bereichsmodus"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Wichtigste Funktionen:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Wichtigste Funktionen:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Sichtbarkeit umschalten"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Debugger"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Paketname fehlt."
@@ -14116,6 +17272,12 @@ msgid ""
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
+"Ungültiges „GodotPaymentV3“-Modul in den Projekteinstellungen „android/"
+"modules“ vorhanden (wurde mit Godot 3.2.2 geändert).\n"
+"Es muss durch das Erstanbieter-Plugin „GodotGooglePlayBilling“ ersetzt "
+"werden.\n"
+"Hinweis: Das Singleton „GodotPayments“ wurde ebenfalls umbenannt in "
+"„GodotGooglePlayBilling“."
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14380,6 +17542,27 @@ msgstr "Konnte HTTP-Server-Verzeichnis nicht erstellen:"
msgid "Error starting HTTP server:"
msgstr "Fehler beim Starten des HTTP-Servers:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Einrasten aktivieren"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr "Dateisystemzugriff fehlgeschlagen."
@@ -14679,6 +17862,14 @@ msgstr ""
"Privatsphäre: Photobibliothekszugriff ist aktiviert, aber keine "
"Nutzungsbeschreibung angegeben."
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Ungültiger Paket-Kurzname."
@@ -14731,6 +17922,29 @@ msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)."
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Ereignis"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "Passwort"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Debugger"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14752,6 +17966,29 @@ msgstr "Ungültige Dateiversion:"
msgid "Invalid product version:"
msgstr "Ungültige Produktversion:"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Neues Fenster"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Relative Renderzeit %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14760,6 +17997,190 @@ msgstr ""
"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erstellt oder "
"gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Überschreibungen"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Überschreibungen"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Instanz-Wartesignal"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Linear"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Audiobus hinzufügen"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Audiobus-Layout"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volumen"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Skalierung"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Abspielen"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Auswahlradius:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animation"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Audiobus hinzufügen"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Nodes kopieren"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Symbolmodus"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "Eine Ansicht"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Bewegungsmodus"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Rand einstellen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Sanft-Stufig"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Versatz:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Versatz:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Versatz:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Rand einstellen"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Blend2-Node"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Rechts groß"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Zeige Ursprung"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "LightMap-Bake"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14775,10 +18196,10 @@ msgid ""
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
+"Dieser Node besitzt keine untergeordneten Formen, er kann deshalb nicht mit "
"anderen Objekten kollidieren oder interagieren.\n"
-"Es wird empfohlen CollisionShape2D- oder CollisionPolygon2D-Unterobjekte "
-"hinzuzufügen um seine Form festzulegen."
+"Es wird empfohlen, CollisionShape2D- oder CollisionPolygon2D-Unterobjekte "
+"hinzuzufügen, um seine Form festzulegen."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -14807,6 +18228,16 @@ msgstr ""
"Ungültiges Polygon. Mindestens zwei Punkte werden im ‚Segment‘-Baumodus "
"benötigt."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Linealmodus"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Kollisionspolygon erzeugen"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14843,6 +18274,173 @@ msgstr ""
"CPUParticles2D-Animationen benötigen ein CanvasItemMaterial mit der "
"Eigenschaft „Particles Animation“ aktiviert."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Menge:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Nachbearbeitung"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skalierung"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Zufällig neu starten (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "FPS anzeigen"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Text"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Emissionsmaske"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Emissionsquelle: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Richtungen"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Initialisieren"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Orbitsicht rechts"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Linear"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Farben"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Farben"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Trennung:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Node A und Node B müssen PhysicsBody2D-Nodes sein"
@@ -14863,6 +18461,32 @@ msgstr "Das Gelenk ist nicht mit zwei PhysicsBody2D-Nodes verbunden"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A und Node B müssen unterschiedliche PhysicsBody2D-Nodes sein"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Initialisieren"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14871,6 +18495,77 @@ msgstr ""
"Eine Textur mit der Form des Lichtkegels muss in der „Texture“-Eigenschaft "
"angegeben werden."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "Texturbereich"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ändern"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Nach rechts rotieren"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Ändere Kameragröße"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Filter ändern"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Linealmodus"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14884,6 +18579,90 @@ msgstr ""
"Das Occluder-Polygon für diesen Occluder ist leer. Zum Fortfahren Polygon "
"zeichnen."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Kurve Teilen"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Gradient bearbeitet"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Texturbereich"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Symbolmodus"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Bereichsmodus"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Einrastmodus:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "in Reihenfolge:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+#, fuzzy
+msgid "Multimesh"
+msgstr "%s multiplizieren"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Horizontal umdrehen"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Geschwindigkeit:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Auswahlradius:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D kann nur unter einem Node2D-Node genutzt werden."
@@ -14897,13 +18676,18 @@ msgstr ""
"für ein Node2D-Objekt bereitzustellen."
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Umrissgröße:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"Eine NavigationPolygon-Ressource muss für dieses Node erstellt oder ihm "
-"zugewiesen. Bitte trage die entsprechende Eigenschaft ein oder zeichne ein "
-"Polygon."
+"Eine NavigationPolygon-Ressource muss für diesen Node zugewiesen oder "
+"erzeugt werden. Bitte die entsprechende Eigenschaft eintragen oder ein neues "
+"Polygon zeichnen."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -14914,6 +18698,34 @@ msgstr ""
"unterhalb eines Navigation2D-Node sein. Es liefert nur "
"Navigationsinformationen."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotationsabstand:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Rotiere %s Grad."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Globale Konstante"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Rotiere %s Grad."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14921,6 +18733,11 @@ msgstr ""
"Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines "
"ParallaxBackground-Node verwenden."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Aktion"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14962,12 +18779,56 @@ msgstr ""
"Particles2D-Animationen benötigen ein CanvasItemMaterial mit der Eigenschaft "
"„Particles Animation“ aktiviert."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Kurve Teilen"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes "
"gesetzt wird."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Gitterversatz:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Schicht"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funktion"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Standard-Vorschau"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14979,6 +18840,101 @@ msgstr ""
"Die Größe der entsprechenden Collision-Shape-Unterobjekte sollte stattdessen "
"geändert werden."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Vertikal:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Licht"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Fortlaufend"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Rand einstellen"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Verschiebe Ausgabe"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Rotiere %s Grad."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Texturbereich"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "in Reihenfolge:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Internen Vertex erstellen"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Manipulator"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Kollisionsmodus"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
@@ -14986,6 +18942,11 @@ msgstr ""
"funktionieren."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Standard-Thema"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Diese Bone2D-Kette sollte an einem Skeleton2D-Node enden."
@@ -15002,6 +18963,14 @@ msgstr ""
"Dieser Knochen hat keine korrekte Ruhe-Pose. Diese kann am Skeleton2D-Node "
"festgelegt werden."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -15013,6 +18982,64 @@ msgstr ""
"sollte als Unterobjekt von Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, usw. verwendet werden, um diesen eine Form zu geben."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Kachelsatz"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Ändere Kameragröße"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Zeige Ursprung"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Kollisionsmodus"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Kollisionsmodus"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Kollisionsmodus"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Occluder-Set-Transform"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Vorlage"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Prioritätsmodus"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -15021,11 +19048,37 @@ msgstr ""
"VisibilityEnabler2D funktioniert am besten, wenn es hierarchisch direkt "
"unter dem Wurzelobjekt der bearbeiteten Szene liegt."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Bus-Lautstärke zurücksetzen"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Bus-Lautstärke zurücksetzen"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera braucht ein ARVROrigin-Node als Überobjekt."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController braucht ein ARVROrigin-Node als Überobjekt."
@@ -15038,6 +19091,11 @@ msgstr ""
"einen echten Controller gebunden."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "nur Anker"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor braucht ein ARVROrigin-Node als Überobjekt."
@@ -15053,6 +19111,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Animations-Node"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Emissionsfarben"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Emissionsfarben"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Dopplereffekt aktivieren"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Eigenschaftenspur"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Transform leeren"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Benutzerschnittstelle"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Am Suchen nach Meshes und Lichtern"
@@ -15077,16 +19210,129 @@ msgstr "Am Speichern der Lightmaps"
msgid "Done"
msgstr "Fertig"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Standard-Thema"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Neuer Atlas"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Umgebung anzeigen"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Von Pixel aufnehmen"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Aufnahme"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Mit Daten"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projekt"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Nächste"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Rand einstellen"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Oben einrasten"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Portale umdrehen"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
+"Dieser Node besitzt keine untergeordneten Formen, er kann deshalb nicht mit "
"anderen Objekten kollidieren oder interagieren.\n"
-"Es wird empfohlen CollisionShape- oder CollisionPolygon-Unterobjekte "
-"hinzuzufügen um seine Form festzulegen."
+"Es wird empfohlen, CollisionShape- oder CollisionPolygon-Unterobjekte "
+"hinzuzufügen, um seine Form festzulegen."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -15147,6 +19393,71 @@ msgstr ""
"CPUParticles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft "
"„Billboard Mode“ gesetzt zu „Particle Billboard“."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Emissionsmaske"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Emissionspunkte:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Portale umdrehen"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Prioritätsmodus"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Priorität aktivieren"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Dynamische Bibliothek"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigation"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponenten"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Plotte Mesh"
@@ -15173,12 +19484,77 @@ msgstr ""
"und hat keinen Effekt mehr.\n"
"Um diese Warnung zu deaktivieren, muss die Option deaktiviert werden."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Farbe auswählen"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "LightMap-Bake"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Richtungen"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Ablenkungsfreier Modus"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Standard anzeigen"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Ein SpotLight mit einem Winkel von mehr als 90 Grad kann keine Schatten "
"werfen."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent kann nur unter einem Spatial-Node genutzt werden."
@@ -15191,6 +19567,10 @@ msgstr ""
"NavigationMeshInstance muss ein Unterobjekt erster oder zweiter Ordnung "
"eines Navigation-Nodes sein. Es liefert nur Navigationsinformationen."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15245,6 +19625,11 @@ msgstr ""
"Particles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft "
"„Billboard Mode“ gesetzt zu „Particle Billboard“."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Zeichenaufrufe:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -15259,6 +19644,11 @@ msgstr ""
"PathFollow mit aktiviertem ROTATION_ORIENTED erfordert die Aktivierung von "
"„Up Vector“ in der Curve-Ressource des übergeordneten Pfades."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Rotationsmodus"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15270,6 +19660,16 @@ msgstr ""
"Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen "
"geändert werden."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Achse"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Kachel zeichnen"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Node A und Node B müssen PhysicsBody-Nodes sein"
@@ -15290,6 +19690,55 @@ msgstr "Gelenk ist nicht mit einem PhysicsBody-Node verbunden"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Node A und Node B müssen unterschiedliche PhysicsBody-Nodes sein"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Großbuchstaben"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Kleinbuchstaben"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Großbuchstaben"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Kleinbuchstaben"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Speichere Szene"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15304,6 +19753,40 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
"RoomGroup darf kein direktes oder indirektes Unterelement von Portal sein."
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Debugger"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Rotationsmodus"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15334,6 +19817,19 @@ msgstr ""
"Die konvexe Hülle von Room enthält viele Ebenen.\n"
"Es bietet sich an Room-Hülle zu vereinfachen um die Leistung zu steigern."
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Priorität"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "RoomManager darf nicht in einer RoomGroup platziert werden."
@@ -15361,6 +19857,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "Es darf nur ein RoomManager im Szenenbaum vorhanden sein."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Schwenkmodus"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ZIP-Datei"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15408,6 +19927,40 @@ msgstr ""
"enthalten."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Animationsbaum ist ungültig."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Insgesamt:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Diese Körper wird ignoriert werden bis ein Mesh zugewiesen wurde."
@@ -15422,6 +19975,37 @@ msgstr ""
"Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen "
"geändert werden."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Behalte globale Transformation"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Manipulator"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Pixel-Einrasten"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15439,6 +20023,95 @@ msgstr ""
"implementieren. Es kann ausschließlich als Unterobjekt von VehicleBody "
"verwendet werden."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Mausrad herunter"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Internetdokumentation"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Mausrad hoch."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Ausdruck"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Erneut versuchen"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Überschreibungen"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Materialänderungen:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Shader-Node erzeugen"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Zusätzliche Aufrufparameter:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Lightmaps vorrendern"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Lightmap Scale"
+msgstr "LightMap-Bake"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Auswahlradius:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Auswahlradius:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15463,6 +20136,33 @@ msgstr ""
"einfügen oder Hintergrundmodus der Environment-Instanz umstellen auf Canvas "
"(für 2D-Szenen)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Hauptszene"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Wert"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Automatische Dreiecke umschalten"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "In BlendTree-Node ‚%s‘, Animation nicht gefunden: ‚%s‘"
@@ -15471,10 +20171,111 @@ msgstr "In BlendTree-Node ‚%s‘, Animation nicht gefunden: ‚%s‘"
msgid "Animation not found: '%s'"
msgstr "Animation nicht gefunden: ‚%s‘"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Misch-Node"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Überblendungszeit (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Überblendungszeit (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Automatisch neu starten:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Automatisch neu starten:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Eingangsschnittstelle hinzufügen"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Überblendungszeit (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Durchwechseln"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Anim Reset anwenden"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Animation setzen"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Animation hinzufügen"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Automatisches Abspielen umschalten"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Animationslänge ändern"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Animationspunkt hinzufügen"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Klassen-Optionen:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Szene abspielen"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "In Node ‚%s‘, ungültige Animation: ‚%s‘."
@@ -15488,6 +20289,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nichts ist mit dem Eingang ‚%s‘ von Node ‚%s‘ verbunden."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Signale filtern"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Für diesen Graphen wurde kein Wurzel-AnimationNode festgelegt."
@@ -15507,12 +20313,89 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Die Wurzel des Animationsspielers ist kein gültiges Node."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Erzeuge Wurzel-Node:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
"Dieser Knoten wurde als veraltet markiert. Verwenden Sie stattdessen "
"AnimationTree."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Abspielen"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Interpolationsmodus"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Ziel"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Auswahlmodus"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Horizontal umdrehen"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Vertikal umdrehen"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Symbolmodus"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Tastenkürzel"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Gruppen"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15563,6 +20446,100 @@ msgstr ""
"als „Ignore“ festgelegt wurde. Zum Beheben muss der Mausfilter als „Stop“ "
"oder „Pass“ festgelegt werden."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "nur Anker"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Richtungen"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Vertikal:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Zufälliges Drehen:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Zu Pfad springen"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Verdeckungsmodus"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Sprachfilter"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Größe: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Horizontal umdrehen"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Vertikal umdrehen"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Theme-Eigenschaften"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Transformationsdialog"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Text kopieren"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Warnung!"
@@ -15576,9 +20553,121 @@ msgid "Must use a valid extension."
msgstr "Eine gültige Datei-Endung muss verwendet werden."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Vergrößern"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Gitterübersichtskarte aktivieren."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volumen"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Zeit"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Gültige Zeichen:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Rechte Taste"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Als Platzhalter laden"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Als Platzhalter laden"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Kurven-Ausgangsposition festlegen"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Rand einstellen"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Horizontale Hilfslinie erstellen"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15592,6 +20681,11 @@ msgstr ""
"wie „Stretch“."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Füllen"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15602,10 +20696,49 @@ msgstr ""
"markieren kann für die Bearbeitung nützlich sein, zur Laufzeit werden sie "
"allerdings nicht automatisch angezeigt."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Kürzlich:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Wenn „Exp Edit“ aktiviert ist muss „Min Value“ größer als null sein."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skalierungsverhältnis beibehalten"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Rand-Pixel"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Text kopieren"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Größe:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Audiobuseffekt verschieben"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Benutzerdefiniertes Node"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15618,10 +20751,303 @@ msgstr ""
"ein Control als Unterobjekt verwendet und dessen Minimalgröße eingestellt "
"werden."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Farbe auswählen"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Laufend:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "Texturbereich"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor deaktiviert)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Alle ausklappen"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "Texturbereich"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Überspringen"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Theme-Eigenschaften"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Abspielmodus:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Andere)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Spur hinzufügen"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Kurven-Eingangsposition festlegen"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Zeige Ansichtsfenster (Viewport)"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Zeige Ansichtsfenster (Viewport)"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Herunterladen"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Wird heruntergeladen"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Zeitüberschreitung."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Benannter Trenner"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Beschreibung"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Schwenkmodus"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Nicht Schattiertes anzeigen"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Umbenennen"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Besitzer von:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "%s multiplizieren"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Mehrfach festlegen:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Neue Szenenwurzel"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Farbe auswählen"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Deaktiviertes Objekt"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Umriss erzeugen"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolationsmodus"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Richtungen"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Umrissgröße:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Umgebung anzeigen"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15630,6 +21056,11 @@ msgstr ""
"Das Standard-Environment wie festgelegt in den Projekteinstellungen "
"(Rendering→Environment→Standard-Environment) konnte nicht geladen werden."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Zwiebelhaut aktivieren"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15642,6 +21073,20 @@ msgstr ""
"Für sehr kurze Schaltzeiten wird empfohlen, statt eines Timers, die "
"›process‹-Schleife eines Skripts zu benutzen."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Kachel zeichnen"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Oben links"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15663,10 +21108,1031 @@ msgstr ""
"Die Größe des Viewports muss mindestens 2 Pixel in beiden Dimensionen "
"betragen um überhaupt irgendetwas rendern zu können."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Debuggen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Renderer:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Animationsaktualisierungsmoduls ändern"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Neuer Atlas"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Benutzerdefiniertes Node"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Benutzerdefiniertes Node"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Bewegungsmodus"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Wert anheften"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Wert"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Halbe Auflösung"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Zu Pfad springen"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Umrissgröße:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Zusatzoptionen:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Schriftarten"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Mit Daten"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Symbolmodus"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Nach rechts einrücken"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Kurve Teilen"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Neu zuweisen"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Einrastmodus:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Auswahl skalieren"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Nur Auswahl"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Radius:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Radius:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Farben"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Blend2-Node"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Kürzlich:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Tiefe"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Priorität aktivieren"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Nächste Ebene"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Vertex"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parameter geändert:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Blend2-Node"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Partikel"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Emissionsmaske"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Emissionsfarben"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Emissionsfarben"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Zufälliges Skalieren:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Zufälliges Kippen:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Löschen"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Pose/Stellung löschen"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Verdeckung"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Tiefe"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Übergang: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Trennung:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Zufälliges Skalieren:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Blend2-Node"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Prioritätsmodus"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Ablenkungsfreier Modus"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Schwenkmodus"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Blend2-Node"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Farboperator."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformation abgebrochen."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instanz"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Variationsbasistyp festlegen"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Parse Geometrie…"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Umrissgröße:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Node-Zweig aus anderer Szene hier einbinden"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Fehler"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygone"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Auswahlradius:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Abtaster"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere-Spheres festlegen"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Freisicht Geschwindigkeitsregler"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Freisicht Trägheitsregler"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Emissionspunkte:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Emissionsquelle: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Emissionsfarben"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Emissionspunkte:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Radius:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Unten rechts"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Oben rechts"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Angepasste Szene abspielen"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Umrissgröße:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Kurve Teilen"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Gruppiert"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Kurve schließen"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Ausführen"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Ersatz"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Kurve Teilen"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "Texturbereich"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Rand einstellen"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Alle ausklappen"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Füllen"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Inneren Torusradius ändern"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Speichere Datei:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Vorlage laden"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Textur entfernen"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Skalierungsmodus"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Basistyp"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Aktueller Szenenname"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Standard"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Initialisieren"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Eingabe-Zuordnung"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Uniform-Name festlegen"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15684,9 +22150,305 @@ msgid "Invalid source for shader."
msgstr "Ungültige Quelle für Shader."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Texturbereich"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Standard laden"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Ungültige Vergleichsfunktion für diesen Typ."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Umgebung anzeigen"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Standard-Vorschau"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Links linear"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Element der Auswahl"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Zufälliges Kippen:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Veröffentlichung"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Ebene:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Dokumentationsvorschläge senden"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Überbrückung"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Nachher"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Ressource"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Größe:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Abspielmodus:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Dokumentationsvorschläge senden"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Überbrückung"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Zeitüberschreitung."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Misch-Node"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Audiobus umbenennen"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Ausgabe"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Überblendungszeit ändern"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Varyings dürfen nicht in Funktion ‚%s‘ zugewiesen werden."
@@ -15718,3 +22480,321 @@ msgstr "Zuweisung an Uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Einteilen..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Ausdruck"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importieren"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importieren"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importieren"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importieren"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Theme importieren"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Force Push"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Ändere Kameragröße"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Nodes filtern"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Auswahl zentrieren"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Versatz"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Kurve Teilen"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Interpolationsmodus"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Öffnen"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Stapelweise Umbenennung"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Am suchen..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Am Aktualisieren des Editors"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Elemente verwalten…"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Frame einfügen"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Ausdruck"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Einrasten verwenden"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signale"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Kachel entfernen"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Portale umdrehen"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Occlusion-Culling anzeigen"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Polygon verschieben"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Interpolationsmodus"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Ändere Kameragröße"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index ae2e0321ff..7184992da2 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -14,6 +14,98 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Remote FS"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Connection"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+msgid "Root Node"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -57,6 +149,367 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Completion"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+msgid "Application"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Max Functions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -85,6 +538,104 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -279,7 +830,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -288,7 +839,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -337,6 +889,28 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -462,6 +1036,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -526,7 +1114,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -618,7 +1207,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -754,7 +1344,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -820,7 +1410,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -998,12 +1589,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1339,10 +1928,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1485,6 +2070,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1519,12 +2105,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1658,6 +2238,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1667,6 +2251,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1814,6 +2399,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1849,6 +2437,10 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+msgid "Default Feature Profile"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1918,6 +2510,34 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2014,6 +2634,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2032,10 +2656,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2052,10 +2672,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2107,6 +2723,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2269,6 +2894,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2770,6 +3396,152 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Quit Confirmation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Translate Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Capitalize Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2785,10 +3557,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2860,7 +3628,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2869,10 +3637,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2892,7 +3656,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2908,11 +3673,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -2999,10 +3759,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3043,10 +3799,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3125,10 +3877,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3145,18 +3893,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3309,6 +4049,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3367,7 +4108,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3375,6 +4118,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3383,7 +4139,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3486,6 +4242,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3494,6 +4254,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3525,6 +4289,868 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autoscan Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scene Tree"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Property Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+msgid "Add Type Hints"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Host"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Port"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Function Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3571,6 +5197,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3806,6 +5448,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4158,6 +5809,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4239,6 +5898,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4284,10 +5949,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4483,6 +6144,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4831,10 +6500,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4875,7 +6540,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5053,6 +6720,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5168,6 +6836,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5292,6 +6964,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5718,7 +7394,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5917,7 +7594,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6061,11 +7755,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6128,7 +7817,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6261,7 +7950,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6361,7 +8052,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6464,7 +8158,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6488,6 +8182,20 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply with Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6647,7 +8355,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6747,6 +8455,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6796,6 +8505,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6877,11 +8598,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6959,7 +8681,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -6968,10 +8691,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7090,6 +8809,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7167,6 +8891,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7188,7 +8916,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7213,6 +8941,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7245,11 +8975,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7269,10 +8994,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7337,12 +9058,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7354,6 +9119,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7488,10 +9254,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7550,7 +9312,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7582,7 +9344,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7696,10 +9459,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7843,7 +9602,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8029,11 +9788,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8151,6 +9905,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8814,6 +10584,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9054,6 +10828,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9098,11 +10914,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9110,23 +10932,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9154,7 +10975,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9379,10 +11200,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9440,26 +11257,10 @@ msgid "Remote Login"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9692,7 +11493,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10453,7 +12254,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10509,7 +12310,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10530,6 +12332,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10814,11 +12626,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11010,7 +12817,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11201,10 +13008,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11354,7 +13157,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11436,15 +13239,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11764,6 +13563,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12057,7 +13868,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12069,6 +13888,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12092,24 +13912,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12162,10 +13974,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12173,6 +13993,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12182,9 +14017,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12214,14 +14061,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12237,6 +14141,455 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+msgid "Orientation"
+msgstr ""
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12253,6 +14606,105 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Operation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12298,17 +14750,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12345,6 +14830,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12353,6 +14854,97 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Nodes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Unique Animation Names"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+msgid "Animations"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12398,10 +14990,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12513,6 +15101,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12521,6 +15157,10 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12590,6 +15230,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12620,6 +15296,16 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -12939,6 +15625,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr ""
@@ -12983,6 +15674,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -12998,6 +15693,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13007,6 +15707,24 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13043,12 +15761,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13069,11 +15803,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
+msgid "Compose Array"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13163,6 +15898,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13178,6 +15917,10 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13214,6 +15957,78 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13571,6 +16386,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13824,6 +16659,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13876,6 +16719,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13894,12 +16757,190 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+msgid "Attenuation"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+msgid "Copy Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -13932,6 +16973,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13957,6 +17006,158 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Hue Variation"
+msgstr ""
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -13977,12 +17178,101 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -13992,6 +17282,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14003,6 +17366,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14014,11 +17381,39 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+msgid "Motion"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14047,10 +17442,49 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Friction"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14058,11 +17492,99 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14075,6 +17597,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14082,17 +17612,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14103,6 +17705,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14116,6 +17722,74 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Model"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Space Transform"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14140,6 +17814,108 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14192,6 +17968,63 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Propagation"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14213,10 +18046,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14227,6 +18120,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14267,6 +18164,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14277,6 +18178,10 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+msgid "Rotation Mode"
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14284,6 +18189,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14304,6 +18217,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14316,6 +18273,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14340,6 +18329,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14363,6 +18364,26 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14399,6 +18420,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14409,6 +18462,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14421,6 +18502,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14438,6 +18595,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14446,10 +18627,96 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+msgid "Current Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Assigned Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Length"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Position"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14463,6 +18730,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14478,10 +18749,76 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Action Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14522,6 +18859,86 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14535,9 +18952,110 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+msgid "Timers"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Caret Position"
+msgstr ""
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14547,16 +19065,52 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14564,16 +19118,280 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Audio Track"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Timeout"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Reflections"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14582,6 +19400,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14596,10 +19426,934 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Error"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14615,9 +20369,282 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14645,3 +20672,291 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import S3TC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Remove Danglers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index ebfb007a9d..81e56d9bb9 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -31,6 +31,110 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.11-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Τελεστής οθόνης."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Îέο ΠαÏάθυÏο"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Σφάλμα"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Αποτελέσματα Αναζήτησης"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "ΣÏÏσιμο: ΠεÏιστÏοφή"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "ΠÏόγÏαμμα ΔημιουÏγίας Î”Î¹ÎºÏ„Ï…Î±ÎºÎ¿Ï Î Ïοφίλ"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "ΑπομακÏυσμένο "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Σελίδα: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "ΣÏνδεση"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "ΠÏόγÏαμμα ΔημιουÏγίας Î”Î¹ÎºÏ„Ï…Î±ÎºÎ¿Ï Î Ïοφίλ"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Όνομα ÏÎ¹Î¶Î¹ÎºÎ¿Ï ÎºÏŒÎ¼Î²Î¿Ï…"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Είδος μετασχηματισμοÏ"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "ΕπεξεÏγασία ΣÏνδεσης:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -77,6 +181,400 @@ msgstr "ΆκυÏα οÏίσματα στην κατασκευή του '%s'"
msgid "On call to '%s':"
msgstr "Στην κλήση στο '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Άνοιγμα επεξεÏγαστή"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "ΑντιγÏαφή Επιλογής"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Îέο Μοναδικό Πλακίδιο"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "ΕνέÏγεια"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "ΠÏοσαÏμογή ΠÏοσκόλλησης"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Ρυθμίσεις ΈÏγου..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Όνομα"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "ΠεÏιγÏαφή"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Εκτέλεση"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "ΚÏÏια σκηνή"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "ΑπενεÏγοποίηση Αυτόματων Πλακιδίων"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "ΑπενεÏγοποιημένο Στοιχείο"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Ήχος"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "ΦόÏτωση Ï€Ïοεπιλεγμένης διάταξης διαÏλων ήχου."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "ΕπεξεÏγαστής"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "ΟÏίσματα κÏÏιας σκηνής:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "ΔιαχείÏιση Εκδόσεων (VCS)"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Όνομα Ï€Ïοσθέτου:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "ΠÏοσθήκη εισόδου"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Επιλογή"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "ΆκυÏο"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Εστίαση στη διαδÏομή"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Εστίαση στη διαδÏομή"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Πάνω ΑÏιστεÏά"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Πάνω Δεξιά"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Κάτω"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Σελίδα: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Στο τέλος"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "KαÏέ φυσικής %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "ΔημιουÏγία Î±Î´ÎµÎ»Ï†Î¿Ï ÏƒÏγκÏουσης πλέγατος Ï„Ïιγώνων"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Μέθοδος Απόδοσης:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "ΦίλτÏα:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Αποσφαλμάτωση"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Ρυθμίσεις:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "ΠÏόγÏαμμα ΔημιουÏγίας ΠÏοφίλ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Κάνε ΣυνάÏτηση"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "ΟÏισμός έκφÏασης"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "ΜοÏφή"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "ΣÏνδεση σε μέθοδο:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "ΚοÏυφές"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "ΠόÏος"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "ΔιαδÏομή πόÏου"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Πηγή"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "ΠεÏιοχή"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Δοκιμαστικά"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -105,6 +603,110 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Έξυπνη ΠÏοσκόλληση"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "ΧÏήση ΠÏοσκόλλησης Εικονοστοιχείου"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "ΠÏοετοιμασία Lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "ΚεντÏάÏισμα Επιλογής"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Κλιμάκωση:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "ΣυμπλήÏωση επιφάνειας"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "ΕλεÏθεÏο"
@@ -299,7 +901,7 @@ msgstr "ΔιακÏιτή"
msgid "Trigger"
msgstr "Σκανδαλιστική"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "ΚαταγÏαφή"
@@ -308,7 +910,8 @@ msgid "Nearest"
msgstr "ΠλησιέστεÏη"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "ΓÏαμμική"
@@ -358,6 +961,30 @@ msgstr "Αλλαγή λειτουÏγίας επανάληψης κίνησης"
msgid "Remove Anim Track"
msgstr "ΑφαίÏεση ÎšÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï ÎšÎ¯Î½Î·ÏƒÎ·Ï‚"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "ΕπεξεÏγαστής"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Κίνηση"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Εισαγωγή ÎšÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï & ÎšÎ»ÎµÎ¹Î´Î¹Î¿Ï ÎšÎ¯Î½Î·ÏƒÎ·Ï‚"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -493,6 +1120,20 @@ msgstr "Δεν βÏέθηκε η μέθοδος στο αντικείμενο: "
msgid "Anim Move Keys"
msgstr "Μετακίνηση Κλειδιών Κίνησης"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Μετασχηματισμός"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "ΣυναÏτήσεις"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -570,7 +1211,8 @@ msgid "Seconds"
msgstr "ΔευτεÏόλεπτα"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -664,7 +1306,8 @@ msgstr "Μέγιστο γωνιώδες σφάλμα:"
msgid "Max Optimizable Angle:"
msgstr "Μέγιστη βελτιστοποίησιμη γωνία:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Βελτιστοποίησε"
@@ -800,7 +1443,7 @@ msgstr "ΣμίκÏυνση"
msgid "Reset Zoom"
msgstr "ΕπαναφοÏά μεγένθυνσης"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "ΠÏοειδοποιήσεις"
@@ -868,7 +1511,8 @@ msgstr "Επιπλέον παÏάμετÏοι κλήσης:"
msgid "Receiver Method:"
msgstr "Μέθοδος Δέκτη:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Για Ï€ÏοχωÏημένους"
@@ -1055,12 +1699,10 @@ msgstr ""
msgid "Dependencies"
msgstr "ΕξαÏτήσεις"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "ΠόÏος"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "ΔιαδÏομή"
@@ -1418,10 +2060,6 @@ msgid "Delete Effect"
msgstr "ΔιαγÏαφή εφέ"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Ήχος"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "ΠÏοσθήκη διαÏλου ήχου"
@@ -1566,6 +2204,7 @@ msgid "Remove Autoload"
msgstr "ΑφαίÏεση AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "ΕνεÏγοποίηση"
@@ -1601,12 +2240,6 @@ msgstr "ΔιαδÏομή:"
msgid "Node Name:"
msgstr "Όνομα κόμβου:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Όνομα"
-
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Global Variable"
@@ -1758,6 +2391,10 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"Σε εξαγωγές 32-bit, το ενσωματωμένο PCK δεν μποÏεί να υπεÏβαίνει τα 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D ΕπεξεÏγαστής"
@@ -1767,6 +2404,7 @@ msgid "Script Editor"
msgstr "ΕπεξεÏγαστής Δεσμών ΕνεÏγειών"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Βιβλιοθήκη ΠόÏων"
@@ -1922,6 +2560,9 @@ msgid "Import"
msgstr "Εισαγωγή"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Εξαγωγή"
@@ -1959,6 +2600,11 @@ msgstr "Εξαγωγή ΠÏοφίλ"
msgid "Manage Editor Feature Profiles"
msgstr "ΔιαχείÏιση ΠÏοφίλ Δυνατοτήτων ΕπεξεÏγαστή"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "ΠÏοφίλ ΧαÏακτηÏιστικών του Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Επιλογή Ï„Ïέχοντα φακέλου"
@@ -2029,6 +2675,40 @@ msgstr "Αποθήκευση"
msgid "Save a File"
msgstr "Αποθήκευση αÏχείου"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Επιτυχία!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "ΛειτουÏγία ΑναπαÏαγωγής:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "ΛειτουÏγία Μετακίνησης ΚάμεÏας"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "ΤÏέχων:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "ΤÏέχων ΠÏοφίλ:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "ΤÏέχων:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "ΕπιστÏοφή"
@@ -2127,6 +2807,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Επαν)εισαγωγή"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "ΚοÏυφή"
@@ -2145,10 +2829,6 @@ msgid "Inherited by:"
msgstr "ΚληÏονομείται από:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "ΠεÏιγÏαφή"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Διαδικτυακή Εκμάθηση"
@@ -2166,10 +2846,6 @@ msgid "default:"
msgstr "Ï€Ïοεπιλογή:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "ΣυναÏτήσεις"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Ιδιότητες θέματος"
@@ -2229,6 +2905,15 @@ msgstr ""
"Δεν υπάÏχει ακόμη πεÏιγÏαφή για αυτήν την μέθοδο. ΠαÏακαλοÏμε βοηθήστε μας "
"[color=$color][url=$url]γÏάφοντας μία[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Βοήθεια"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2395,6 +3080,7 @@ msgid "Up"
msgstr "Πάνω"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Κόμβος"
@@ -2966,6 +3652,170 @@ msgid "%d more files"
msgstr "%d πεÏισσότεÏα αÏχεία"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Σκηνή"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "ΔιαδÏομή σκηνής:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "ΠεÏιβάλλον χÏήστη"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Εναλλαγή καÏτέλας σκηνής"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Πάντα Εμφάνιση Πλέγματος"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Έξοδος"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "ΕκκαθάÏιση εξόδου"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Αυτόματο κόψιμο"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Αποθήκευση σκηνής Ï€Ïιν την εκτέλεση..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Αποθήκευση Κλάδου ως Σκηνή"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Εμφάνιση πληÏοφοÏιών"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "ΑπόκÏυψη Δείκτη ΕνημέÏωσης"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Συνεχόμενη Ανανέωση"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Αλλαγές υλικοÏ"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Ιδιότητες"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Κόμβος εÏÏεσης χÏόνου"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "ΕπιθεωÏητής"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Ιδιότητες"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "ΑπενεÏγοποιημένο Κουμπί"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Άνοιγμα για επιθεώÏηση"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Άνοιγμα για επιθεώÏηση"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Μετονομασία"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Θέση αγκÏÏωσης"
@@ -2981,10 +3831,6 @@ msgstr "Εναλλαγή λειτουÏγίας χωÏίς πεÏισπασμοÏ
msgid "Add a new scene."
msgstr "ΠÏοσθήκη νέας σκηνής."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Σκηνή"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "ΕπιστÏοφή στην Ï€Ïοηγουμένως ανοιγμένη σκηνή."
@@ -3056,7 +3902,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Λοιπά έÏγα ή εÏγαλεία για όλη τη σκηνή."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "ΈÏγο"
@@ -3065,10 +3911,6 @@ msgid "Project Settings..."
msgstr "Ρυθμίσεις ΈÏγου..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "ΔιαχείÏιση Εκδόσεων (VCS)"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "ΡÏθμιση ΔιαχείÏισης Εκδόσεων"
@@ -3089,7 +3931,8 @@ msgstr "Εγκατάσταση ΠÏοτÏπου Δόμησης Android..."
msgid "Open User Data Folder"
msgstr "Άνοιγμα φακέλου δεδομένων επεξεÏγαστή"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "ΕÏγαλεία"
@@ -3106,11 +3949,6 @@ msgstr "Μετονομασία έÏγου"
msgid "Quit to Project List"
msgstr "Έξοδος στη λίστα έÏγων"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Αποσφαλμάτωση"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Ανέπτυξε με απομακÏυσμένο εντοπισμό σφαλμάτων"
@@ -3222,10 +4060,6 @@ msgstr ""
"Σε απομακÏυσμένες συσκευές, η επιλογή είναι ποιο αποδοτική με δικτυωμένο "
"σÏστημα αÏχείων."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "ΕπεξεÏγαστής"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Ρυθμίσεις ΕπεξεÏγαστή..."
@@ -3268,10 +4102,6 @@ msgstr "ΔιαχείÏιση Δυνατοτήτων ΕπεξεÏγαστή..."
msgid "Manage Export Templates..."
msgstr "ΔιαχείÏιση ΠÏοτÏπων Εξαγωγής..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Βοήθεια"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3354,10 +4184,6 @@ msgid "Save & Restart"
msgstr "Αποθήκευση & Επανεκκίνηση"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Συνεχόμενη Ανανέωση"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Ανανέωση στην Αλλαγή"
@@ -3376,18 +4202,10 @@ msgid "FileSystem"
msgstr "ΣÏστημα αÏχείων"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "ΕπιθεωÏητής"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Ανάπτυξη κάτω πλαισίου"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Έξοδος"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "ΧωÏις αποθήκευση"
@@ -3561,6 +4379,7 @@ msgid "Installed Plugins:"
msgstr "Εγκατεστημένα Ï€Ïόσθετα:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "ΕνημέÏωση"
@@ -3623,7 +4442,9 @@ msgstr ""
msgid "Frame #:"
msgstr "ΚαÏέ #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "ΧÏόνος"
@@ -3631,6 +4452,20 @@ msgstr "ΧÏόνος"
msgid "Calls"
msgstr "Κλήσεις"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Αποσφαλματωτής"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Μετονομασία συνάÏτησης"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "ΕπεξεÏγασία Κειμένου:"
@@ -3639,7 +4474,7 @@ msgstr "ΕπεξεÏγασία Κειμένου:"
msgid "On"
msgstr "Îαι"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "ΣτÏώμα"
@@ -3751,6 +4586,11 @@ msgstr "ΜετατÏοπή σε %s"
msgid "New %s"
msgstr "Îέο %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "ΠÏοσθήκη πόÏου"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Îέα Δέσμη ΕνεÏγειών"
@@ -3759,6 +4599,11 @@ msgstr "Îέα Δέσμη ΕνεÏγειών"
msgid "Extend Script"
msgstr "Επέκταση Δέσμης ΕνεÏγειών"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Όνομα Δέσμης ΕνεÏγειών:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3792,6 +4637,979 @@ msgstr "Αδυναμία εκτέλεσης δέσμης ενεÏγειών:"
msgid "Did you forget the '_run' method?"
msgstr "Μήπως ξεχάσατε τη μέθοδο '_run';"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Διάταξη επεξεÏγαστή"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Εμφάνιση όλων"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "ΚÏÏια σκηνή"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "ΠÏοσθήκη Σημείου Κόμβου"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "ΛειτουÏγία χωÏίς διάσπαση Ï€Ïοσοχής"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Θέμα"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "ΠÏοÏÏθμιση"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "ΧÏώμα"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Επιλογή χÏώματος"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "ΔημιουÏγία χαÏτών φωτός"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Εικονοστοιχεία ΠεÏιγÏάμματος"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Επανάληψη κίνησης"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "ΕπεξεÏγασία Θέματος"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Δεξί Κουμπί Ροδέλας"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "ΣÏστημα αÏχείων"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Κατευθήνσεις"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "ΔιαδÏομή έÏγου:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "ΔιαδÏομή έÏγου:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Αποθήκευση"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "ΑντιγÏαφή πόÏου"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Διάλογος XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Εναλλαγή κÏυμμένων αÏχείων"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "ΜικÏογÏαφία..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "ΕπεξεÏγασία ΔέντÏου Σκηνής"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Πάντα Εμφάνιση Πλέγματος"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "ΕπεξεÏγαστής Ομάδας"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Yπο-ΠόÏοι"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "ΕπεξεÏγασία Θέματος"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Κατευθήνσεις"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Επισημαντής ΣÏνταξης"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Στοιχειοθέτηση ΑÏιστεÏά"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "ΤÏπος"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Μέγεθος: "
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Αυτόματη Στοιχειοθέτηση"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "ΜετατÏοπή Εσοχών σε Κενά"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Κλήσεις σχεδίασης"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Κλήσεις σχεδίασης"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Πλοήγηση"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "ΠÏοβολή ΠÏοέλευσης"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "ΑÏ. γÏαμμής:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "ΑÏ. γÏαμμής:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "ΠαÏάλειψη Σημείων Διακοπής"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "ΕπεξεÏγαστής Δεσμών ΕνεÏγειών"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "ΑÏχείο"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "ΠεÏικοπή ÎºÎ±Ï„Î±Î»Î·ÎºÏ„Î¹ÎºÎ¿Ï ÎºÎµÎ½Î¿Ï Î´Î¹Î±ÏƒÏ„Î®Î¼Î±Ï„Î¿Ï‚"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Δεξί κλικ για Ï€Ïόσθεση σημείου"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "ΑντιγÏαφή διαδÏομής κόμβου"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "ΤÏπος"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Εμφάνιση Βοηθών"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "ΧάÏτης δικτÏου"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Επιλογή απόστασης:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Μόνο στην επιλογή"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Βήμα Πλέγματος:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Βήμα Πλέγματος:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "GridMap ΖωγÏαφική"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "GridMap ΖωγÏαφική"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "GridMap ΖωγÏαφική"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "ΠÏοεπιλεγμένο"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "ΠÏοεπιλογή"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "ΠÏοεπιλεγμένο"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "ΔημιουÏγία Πλοήγησης"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "ΕπεξεÏγασία άξονα Î¥"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "ΕπεξεÏγασία άξονα Χ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "ΣμίκÏυνση"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Τελευταία ΤÏοποποιημένα"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "ΛειτουÏγία Μετακίνησης ΚάμεÏας"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "ΤÏοποποιήθηκε"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "ΔημιουÏγία Πλοήγησης"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "ΜεταφÏάσεις"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Μεγέθυνση"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "ΕλεÏθεÏο κοίταγμα πάνω"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "ΔημιουÏγία πλέγματος πλοήγησης"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "ΕλεÏθεÏο κοίταγμα αÏιστεÏά"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "ΕλεÏθεÏο κοίταγμα αÏιστεÏά"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "ΤαχÏτητα ελεÏθεÏου κοιτάγματος"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "ΑÏγός ΤÏοποποιητής ΕλεÏθεÏου Κοιτάγματος"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "ΤαχÏτητα ελεÏθεÏου κοιτάγματος"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Επιλογή χÏώματος"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Επιλογή χÏώματος"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Έξυπνη ΠÏοσκόλληση"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "ΑφαίÏεση στοιχείων κλάσης"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "ΑφαίÏεση στοιχείων κλάσης"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "ΤÏέχων ΠÏοφίλ:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Μέγεθος πεÏιγÏάμματος:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "ΤαχÏτητα:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "ΕπεξεÏγαστής δισδιάστατου πολυγώνου"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "ΠÏοηγοÏμενο επίπεδο"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Μετονομασία κίνησης"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Επικόλληση κομματιών"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "ΕπεξεÏγαστής Ομάδας"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Γεμάτο ΟÏθογώνιο ΠαÏαλληλόγÏαμμο"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "ΟÏισμός θέσης εξόδου καμπÏλης"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "ΕμπÏόσθια όψη"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "ΑπομακÏυσμένο "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "ΑφαίÏεση Σημείου"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Ρυθμίσεις επεξεÏγαστή"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "ΔιαχειÏιστής"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Μετονομασία καταλόγου:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Αλλαγή Î²Î±ÏƒÎ¹ÎºÎ¿Ï Ï„Ïπου"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "ΑÏχείο αποθήκευσης:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "ΆκυÏο χÏώμα παÏασκηνίου."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "ΆκυÏο χÏώμα παÏασκηνίου."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Εισαγωγή σκηνής"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Επόμενο πάτωμα"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "ΑÏ. γÏαμμής:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "ΑÏ. γÏαμμής:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "ΆκυÏο χÏώμα παÏασκηνίου."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "ΔιαγÏαφή επιλεγμένου"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Μόνο στην επιλογή"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "ΤÏέχουσα σκηνή"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Επισημαντής ΣÏνταξης"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "ΣυναÏτήσεις"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Μετονομασία μεταβλητής"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Επιλογή χÏώματος"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Αγαπημένα"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Σημεία Διακοπής"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Αποτελέσματα Αναζήτησης"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Αποτελέσματα Αναζήτησης"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3844,6 +5662,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Σφάλμα αίτησης URL:"
@@ -4108,6 +5942,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Αγαπημένα"
@@ -4480,6 +6323,14 @@ msgstr "ΕπεξεÏγαστής Ομάδας"
msgid "Manage Groups"
msgstr "ΔιαχείÏηση ομάδων"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Εισαγωγή ως μονή σκηνή"
@@ -4564,6 +6415,12 @@ msgstr ""
msgid "Saving..."
msgstr "Αποθήκευση..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Επιλογή Εισαγωγέα"
@@ -4609,10 +6466,6 @@ msgid "Import As:"
msgstr "Εισαγωγή ώς:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "ΠÏοÏÏθμιση"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Αποθήκευση Σκηνών, Επανεισαγωγή και Επανεκκίνηση"
@@ -4821,6 +6674,14 @@ msgstr "ΠÏοσθήκη κίνησης"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "ΠÏόσθεσε %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5181,10 +7042,6 @@ msgid "Animation Tools"
msgstr "ΕÏγαλεία κινήσεων"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Κίνηση"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Îέο"
@@ -5225,7 +7082,9 @@ msgstr "ΠαÏελθόν"
msgid "Future"
msgstr "Μέλλον"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Βάθος"
@@ -5408,6 +7267,7 @@ msgid "Blend"
msgstr "Ανάμειξη"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Μείξη"
@@ -5523,6 +7383,10 @@ msgid "Filters..."
msgstr "ΦίλτÏα..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "ΠεÏιεχόμενα:"
@@ -5648,6 +7512,11 @@ msgid "Download Error"
msgstr "Σφάλμα λήψης"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Διαθέσιμα ΠÏοφίλ:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Η λήψη για αυτό το στοιχείο είναι ήδη σε εξέλιξη!"
@@ -6104,7 +7973,8 @@ msgid "Zoom Reset"
msgstr "ΕπαναφοÏά Μεγέθυνσης"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Επιλογή ΛειτουÏγίας"
@@ -6318,8 +8188,28 @@ msgid "View"
msgstr "Θέα"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Πάντα Εμφάνιση Πλέγματος"
+#, fuzzy
+msgid "Show"
+msgstr "Εμφάνιση πλέγματος"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Έξυπνη ΠÏοσκόλληση"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Εναλλαγή λειτουÏγίας"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Πλέγμα"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6475,11 +8365,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "ΠÏόσθεσε %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "ΠÏοσθήκη %s..."
@@ -6544,7 +8429,7 @@ msgstr "ΕκκαθάÏιση μάσκας εκπομπής"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Σωματίδια"
@@ -6677,7 +8562,9 @@ msgstr "ΕπεξεÏγασία Διαβάθμισης"
msgid "Item %d"
msgstr "Στοιχείο %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Στοιχεία"
@@ -6783,7 +8670,10 @@ msgstr "Δεν ήταν δυνατή η δημιουÏγία πεÏιγÏάμμÎ
msgid "Create Outline"
msgstr "ΔημιουÏγία πεÏιγÏάμματος"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Πλέγμα..."
@@ -6903,7 +8793,7 @@ msgstr ""
"Ανανέωση από υπαÏκτό δέντÏο; :\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Βιβλιοθήκη Πλεγμάτων"
@@ -6929,6 +8819,23 @@ msgstr "Εισαγωγή από την σκηνή"
msgid "Update from Scene"
msgstr "ΑναπÏοσαÏμογή από την σκηνή"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Αλλαγή ÎœÎµÏ„Î±ÏƒÏ‡Î·Î¼Î±Ï„Î¹ÏƒÎ¼Î¿Ï ÎšÎ¯Î½Î·ÏƒÎ·Ï‚"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Αλλαγή ÎœÎµÏ„Î±ÏƒÏ‡Î·Î¼Î±Ï„Î¹ÏƒÎ¼Î¿Ï ÎšÎ¯Î½Î·ÏƒÎ·Ï‚"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "ΠÏοεπισκόπηση"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Δεν οÏίστικε πηγαίο πλέγμα (οÏτε πολλαπλό πλέγμα στον κόμβο)."
@@ -7093,7 +9000,7 @@ msgstr "Σημεία επιφάνειας"
msgid "Surface Points+Normal (Directed)"
msgstr "Σημεία επιφάνειας + Κανονικό δίανυσμα (Κατευθηνόμενο)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Ένταση"
@@ -7193,6 +9100,7 @@ msgstr "κλείσιμο καμπÏλης"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Επιλογές"
@@ -7242,6 +9150,20 @@ msgstr "ΑφαίÏεση σημείου ελέγχου εισόδου"
msgid "Split Segment (in curve)"
msgstr "ΔιαχωÏισμός τμήματος (στην καμπÏλη)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "ΜαÏαφέτια"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "ΧÏώματα εκπομπής"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Μετακίνηση ΆÏθÏωσης"
@@ -7327,11 +9249,12 @@ msgstr "UV"
msgid "Points"
msgstr "Σημεία"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "ΠολÏγωνα"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Οστά"
@@ -7417,7 +9340,8 @@ msgstr "ΕκκαθάÏιση UV"
msgid "Grid Settings"
msgstr "Ρυθμίσεις Πλέγματος"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "ΚοÏμπωμα"
@@ -7426,10 +9350,6 @@ msgid "Enable Snap"
msgstr "ΕνεÏγοποίηση κουμπώματος"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Πλέγμα"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Εμφάνιση πλέγματος"
@@ -7554,6 +9474,11 @@ msgid "Close and save changes?"
msgstr "Κλείσιμο και αποθήκευση αλλαγών;"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Σφάλμα εγγÏαφής TextFile:"
@@ -7637,6 +9562,10 @@ msgid "%s Class Reference"
msgstr "ΑναφοÏά Κλάσης %s"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "ΕÏÏεση επόμενου"
@@ -7658,7 +9587,7 @@ msgstr "Εναλλαγή αλφαβητικής ταξινόμησης λίστÎ
msgid "Filter methods"
msgstr "ΦιλτÏάÏισμα μεθόδων"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Ταξινόμηση"
@@ -7685,6 +9614,8 @@ msgid "Previous Script"
msgstr "ΠÏοηγοÏμενη Δέσμη ΕνεÏγειών"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "ΑÏχείο"
@@ -7717,11 +9648,6 @@ msgid "History Next"
msgstr "Επόμενο ΙστοÏικοÏ"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Θέμα"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Εισαγωγή θέματος..."
@@ -7741,10 +9667,6 @@ msgstr "Κλείσιμο όλων"
msgid "Close Docs"
msgstr "Κλείσιμο ΤεκμηÏίωσης"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Εκτέλεση"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7811,15 +9733,66 @@ msgstr ""
"Τα ακόλουθα αÏχεία είναι νεότεÏα στον δίσκο.\n"
"Τι δÏάση να ληφθεί;:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Αποσφαλματωτής"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Αποτελέσματα Αναζήτησης"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Αποσφαλμάτωση με ΕξωτεÏικό ΕπεξεÏγαστή"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "ΔιαδÏομή Εξαγωγής"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Επιλογή ΑÏχείου ΠÏοτÏπων"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "ΆκυÏο χÏώμα παÏασκηνίου."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Ομαδοποίησε το Επιλεγμένο"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "ΔημιουÏγία δέσμης ΕνεÏγειών"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Όνομα Δέσμης ΕνεÏγειών:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "ΕκκαθάÏιση ΠÏόσφατων Δεσμών ΕνεÏγειών"
@@ -7828,6 +9801,7 @@ msgid "Connections to method:"
msgstr "ΣÏνδεση σε μέθοδο:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Πηγή"
@@ -7966,10 +9940,6 @@ msgid "Convert Indent to Tabs"
msgstr "ΜετατÏοπή Εσοχών σε Στηλοθέτες"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Αυτόματη Στοιχειοθέτηση"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "ΕÏÏεση σε ΑÏχεία..."
@@ -8031,7 +10001,7 @@ msgstr ""
"Αυτό το Ï€ÏόγÏαμμα σκίασης έχει αλλάξει στον δίσκο.\n"
"Τι δÏάση να ληφθεί;"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "ΠÏόγÏαμμα Σκίασης"
@@ -8066,7 +10036,8 @@ msgstr "Αντικατάσταση"
msgid "Create physical bones"
msgstr "ΔημιουÏγία φυσικών οστών"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Σκελετός"
@@ -8194,11 +10165,6 @@ msgid "Translate"
msgstr "Μετατόπιση:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Κλιμάκωση:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Κλιμάκωση: "
@@ -8352,7 +10318,7 @@ msgstr "Εμφάνιση FPS"
msgid "Half Resolution"
msgstr "Μισή ανάλυση"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "ΑκÏοατής ήχου"
@@ -8553,11 +10519,6 @@ msgid "Reset Field of View to Default"
msgstr "ΕπαναφοÏά Ï€Ïοεπιλογών"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Μετασχηματισμός"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "ΚοÏμπωμα Αντικειμένου στο Δάπεδο"
@@ -8677,6 +10638,24 @@ msgid "Post"
msgstr "Μετά"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Κλείδωμα ΠεÏιστÏοφής ΠÏοβολής"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Στιγμιότυπο"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Ανώνυμο έÏγο"
@@ -9410,6 +11389,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Αλλαγή Î²Î±ÏƒÎ¹ÎºÎ¿Ï Ï„Ïπου"
@@ -9665,6 +11648,56 @@ msgstr "ΑναστÏοφή Κάθετα"
msgid "Clear Transform"
msgstr "ΕκκαθάÏιση ΜετασχηματισμοÏ"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Βάψιμο TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Εμφάνιση Όλων των Τοπικών Ρυθμίσεων"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Εμφάνιση ΧαÏάκων"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Αναζήτηση αÏχείων"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Γέμισμα κουβά"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "ΕπεξεÏγαστής"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Εμφάνιση Ï€ÏÎ¿ÏƒÎ¸ÎµÏ„Î¹ÎºÎ¿Ï ÏƒÏ‡ÎµÎ´Î¹Î±ÏƒÎ¼Î¿Ï"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Επιλογή χÏώματος"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "ΠÏοσθήκη Υφών σε TileSet."
@@ -9709,11 +11742,17 @@ msgstr "ΠÏοηγοÏμενη Συντεταγμένη"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Επιλογή Ï€ÏοηγοÏμενου σχήματος, υπό-πλακιδίου, ή πλακιδίου."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "ΠεÏιοχή"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "ΣÏγκÏουση"
@@ -9721,23 +11760,22 @@ msgstr "ΣÏγκÏουση"
msgid "Occlusion"
msgstr "ΈμφÏαξη"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Πλοήγηση"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Μάσκα Bit"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "ΠÏοτεÏαιότητα"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Εικονίδιο"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Δείκτης Z"
@@ -9765,7 +11803,7 @@ msgstr "ΛειτουÏγία Μάσκας Bit"
msgid "Priority Mode"
msgstr "ΛειτουÏγία ΠÏοτεÏαιότητας"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "ΛειτουÏγία Εικονιδίων"
@@ -10015,10 +12053,6 @@ msgid "No VCS plugins are available."
msgstr "Κανένα Ï€Ïόσθετο VCS δεν είναι διαθέσιμο."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Σφάλμα"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10084,27 +12118,10 @@ msgid "Remote Login"
msgstr "ΑφαίÏεση Σημείου"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Μετονομασία"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10356,7 +12373,7 @@ msgstr "ΚοÏυφή"
msgid "Fragment"
msgstr "Τμήμα"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Φως"
@@ -11196,7 +13213,7 @@ msgstr ""
msgid "Export Path"
msgstr "ΔιαδÏομή Εξαγωγής"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "ΠόÏοι"
@@ -11257,7 +13274,8 @@ msgstr "Δέσμες ΕνεÏγειών"
msgid "GDScript Export Mode:"
msgstr "ΛειτουÏγία Εξαγωγής Δεσμών ΕνεÏγειών:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Κείμενο"
@@ -11280,6 +13298,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Κλειδί ΚÏυπτογÏάφησης Δεσμών ΕνεÏγειών (256-bit σε δεκαεξαδικό):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Μετακίνηση σε..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Εξαγωγή PCK/ZIP"
@@ -11611,11 +13640,6 @@ msgstr ""
"Θέλετε να σαÏώσετε %s φακέλους για υπαÏκτά έÏγα Godot;\n"
"Αυτό μποÏεί να πάÏει κάποια ÏŽÏα."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "ΔιαχειÏιστής"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11825,7 +13849,7 @@ msgstr "Κουμπί Χ 2"
msgid "Joypad Axis Index:"
msgstr "ΑÏιθμός άξονα Joypad:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Άξονας"
@@ -12021,10 +14045,6 @@ msgid "Remaps by Locale:"
msgstr "ΑνακατευθÏνσεις ανά πεÏιοχή:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "ΠεÏιοχή"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "ΦίλτÏο τοπικών Ïυθμίσεων"
@@ -12177,7 +14197,7 @@ msgstr "Εάν οÏιστεί, ο μετÏητής επανεκκινείται
msgid "Initial value for the counter"
msgstr "ΑÏχική τιμή μετÏητή"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Βήμα"
@@ -12261,15 +14281,11 @@ msgstr "ΕπαναπÏοσδιοÏισμός Γονέα"
msgid "Run Mode:"
msgstr "ΛειτουÏγία εκτέλεσης:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "ΤÏέχουσα σκηνή"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "ΚÏÏια σκηνή"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "ΟÏίσματα κÏÏιας σκηνής:"
@@ -12612,6 +14628,20 @@ msgstr "Τοπικό"
msgid "Clear Inheritance? (No Undo!)"
msgstr "ΕκκαθάÏιση κληÏονομικότητας; (Δεν γίνεται ανέÏαιση!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "ΚεντÏάÏισμα Επιλογής"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "ΚαÏέ Επιλογής"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Εναλλαγή ΟÏατότητας"
@@ -12920,8 +14950,16 @@ msgid "Filter stack variables"
msgstr "ΦιλτÏάÏισμα πλακιδίων"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "ΠÏόγÏαμμα ΔημιουÏγίας ΠÏοφίλ"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12932,6 +14970,7 @@ msgid "Monitor"
msgstr "Κλειδί"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Τιμή"
@@ -12957,24 +14996,16 @@ msgstr "Συνολικά:"
msgid "Export list to a CSV file"
msgstr "Εξαγωγή λίστας σε αÏχείο CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "ΔιαδÏομή πόÏου"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "ΤÏπος"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "ΜοÏφή"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "ΧÏήση"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "ΔιάφοÏα"
@@ -13027,10 +15058,18 @@ msgid "Change Light Radius"
msgstr "Αλλαγή διαμέτÏου φωτός"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Αλλαγή γωνίας εκπομπής του AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Αλλαγή εÏÏους πεδίου κάμεÏας"
@@ -13038,6 +15077,22 @@ msgstr "Αλλαγή εÏÏους πεδίου κάμεÏας"
msgid "Change Camera Size"
msgstr "Αλλαγή μεγέθους κάμεÏας"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Σημείο"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Ειδοποιητής Αλλαγής AABB"
@@ -13047,9 +15102,24 @@ msgid "Change Particles AABB"
msgstr "Αλλαγή AABB σωματιδίων"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Επιλογή ιδιότητας"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Αλλαγή διαστάσεων αισθητήÏα"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "ΠÏοετοιμασία διεÏεÏνησης GI"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Στοιχειοθέτηση Δεξιά"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Αλλαγή ακτίνας σφαιÏÎ¹ÎºÎ¿Ï ÏƒÏ‡Î®Î¼Î±Ï„Î¿Ï‚"
@@ -13080,15 +15150,79 @@ msgstr "Αλλαγή μήκους ακτίνας"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "ΔημιουÏγία Πλοήγησης"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "ΔημιουÏγία Πλοήγησης"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "ΔημιουÏγία Πλοήγησης"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "ΔημιουÏγία Πλοήγησης"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "ΟÏισμός θέσης σημείου καμπÏλης"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "ΟÏισμός ΠεÏιθωÏίου"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "ΟÏισμός θέσης σημείου καμπÏλης"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "ΕπιστÏοφή"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "ΛειτουÏγία Εμποδίου"
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "Αλλαγή Ακτίνας Σχήματος ΚυλίνδÏου"
@@ -13108,6 +15242,503 @@ msgstr "ΟÏισμός θέσης σημείου καμπÏλης"
msgid "Set Occluder Hole Point Position"
msgstr "ΟÏισμός θέσης σημείου καμπÏλης"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "ΔημιουÏγία πολυγώνου εμποδίου"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "ΔημιουÏγία πολυγώνου εμποδίου"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "ΔημιουÏγία πολυγώνου εμποδίου"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "ΛειτουÏγία ΣÏγκÏουσης"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "ΟÏισμός λαβής"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Αλλαγές Δέσμευσης"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Σετ πολλαπλών κόμβων"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Αποσφαλματωτής"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "ΕνεÏγοποίηση ΦίλτÏου"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "ΑντιγÏαφή διαδÏομής"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Όνομα Δέσμης ΕνεÏγειών:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Εμφάνιση όλων"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Φως"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Εικονοστοιχεία ΠεÏιγÏάμματος"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Εναλλαγή πλήÏους οθόνης"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "ΕυÏεία ΑÏιστεÏά"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Δοκιμαστικά"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "ΣυγχÏωνισμένη"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "ΧÏήση κουμπώματος"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "ΕνεÏγοποίηση"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "ΚαÏέ Επιλογής"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Σφάλμα αποθήκευσης"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "ΔιατήÏησε τον αποσφαλματωτή ανοιχτό"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Εναλλαγή λειτουÏγίας"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Άνοιγμα ΤεκμηÏίωσης"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Κοινότητα"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "KαÏέ φυσικής %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "KαÏέ φυσικής %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Πηγαίο πλέγμα:"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "ΚαÏέ Επιλογής"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Όλες οι Συσκευές"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Σημείο"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "ΠÏόγÏαμμα Σκίασης"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Εμφάνιση πεÏιβάλλοντος"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Εμφάνιση Οστών"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "ΦίλτÏο: "
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "ΧÏώμα"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "ΟÏισμός Εικονιδίου Πλακιδίου"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Κουμπί ποντικιοÏ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Αποκοπή κόμβων"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Μετατόπιση ΠεÏιστÏοφής:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Αποσφαλματωτής"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Αποσφαλματωτής"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Λήξη χÏÎ¿Î½Î¹ÎºÎ¿Ï Î¿Ïίου."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "ΕÏÏεση είδους κόμβου"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "ΕπιθεωÏητής"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "ΕπιστÏοφή"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "ΠÏοσκόλληση σε ΠλευÏές Κόμβου"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Αλλαγή Ακτίνας ΚυλίνδÏου"
@@ -13124,6 +15755,120 @@ msgstr "Αλλαγή ΕσωτεÏική Ακτίνας ΤόÏου"
msgid "Change Torus Outer Radius"
msgstr "Αλλαγή ΕξωτεÏικής Ακτίνας ΤόÏου"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Επιλογές"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "ΛειτουÏγία ΣÏγκÏουσης"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "ΛειτουÏγία ΣÏγκÏουσης"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Αλλαγές υλικοÏ"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Ακτίνα:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "ΟÏίσματα κÏÏιας σκηνής:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "ΠÏοειδοποιήσεις"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Εμφάνιση Οδηγιών"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Αλλαγή ΕσωτεÏική Ακτίνας ΤόÏου"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Αλλαγή ΕξωτεÏικής Ακτίνας ΤόÏου"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "ΔημιουÏγία ΕσωτεÏικής ΚοÏυφής"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Τυχαία πεÏιστÏοφή:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Επιλογή απόστασης:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "ΛειτουÏγία ΣÏγκÏουσης"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "ΑÏχείο αποθήκευσης:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Βιβλιοθήκη"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Επιλέξτε μία δυναμική βιβλιοθήκη για αυτή την εγγÏαφή"
@@ -13169,17 +15914,53 @@ msgid "Disabled GDNative Singleton"
msgstr "ΑπενεÏγοποίηση Μονοσυνόλου GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Βιβλιοθήκη"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Βιβλιοθήκες: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Όνομα Δέσμης ΕνεÏγειών:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Δέσμες ΕνεÏγειών"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "ΑντιγÏαφή διαδÏομής κόμβου"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Μηδενική παÏάμετÏος step!"
@@ -13218,6 +15999,24 @@ msgstr "ΆκυÏη μοÏφή Î»ÎµÎ¾Î¹ÎºÎ¿Ï ÏƒÏ„Î¹Î³Î¼Î¹Î¿Ï„Ïπων (άκυÏÎ
msgid "Object can't provide a length."
msgstr "Το αντικείμενο δεν έχει μήκος."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Γλώσσα:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Δεν είναι δυνατή η επίλυση"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13228,6 +16027,109 @@ msgstr "Εξαγωγή βιβλιοθήκης πλεγμάτων"
msgid "Export GLTF..."
msgstr "Εξαγωγή..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Κόμβος εÏÏεσης χÏόνου"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Κόμβος"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Πίσω όψη"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Πλέγμα..."
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Αλλαγές υλικοÏ"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Δυνατότητες"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Φως"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Όνομα νέας κίνησης:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Σκελετός"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Επιλέξτε έναν κόμβο"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Κινήσεις:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "KαÏέ φυσικής %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Επόμενο επίπεδο"
@@ -13274,10 +16176,6 @@ msgid "GridMap Selection"
msgstr "GridMap Γέμισμα Επιλογής"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "ΧάÏτης δικτÏου"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "ΚοÏμπωμα όψης"
@@ -13394,6 +16292,57 @@ msgstr "ΜετεπεξεÏγασία"
msgid "Plotting lightmaps"
msgstr "Τοποθέτηση φώτων:"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "ΠÏοετοιμασία Lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Εμφάνιση πεÏιγÏάμματος επιφάνειας"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Εμφάνιση χωÏίς σκιές"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Το όνομα της κλάσης δεν μποÏεί να είναι λέξη-κλειδί"
@@ -13403,6 +16352,11 @@ msgstr "Το όνομα της κλάσης δεν μποÏεί να είναι
msgid "Build Solution"
msgstr "Γέμισμα Επιλογής"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Ανώνυμο έÏγο"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Τέλος ιχνηλάτησης στοίβας εσωτεÏικής εξαίÏεσης"
@@ -13474,6 +16428,45 @@ msgstr "Ανάλυση γεωμετÏίας..."
msgid "Done!"
msgstr "Τέλος!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "ΠÏοοπτική"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Κατάσταση"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Αλλαγή τιμής εισόδου"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13512,6 +16505,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "ΥπεÏχείλιση στοίβας με βάθος στοίβας: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Αναζήτηση VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "ΣυναÏτήσεις"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Αλλαγή παÏαμέτÏων σήματος"
@@ -13847,6 +16852,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Είδος μέλους"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Κίνηση"
@@ -13893,6 +16904,11 @@ msgstr "Μετονομασία καταλόγου:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "Βήμα"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "Τόνος"
@@ -13909,6 +16925,12 @@ msgstr "ΤÏπος:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Îέα Δέσμη ΕνεÏγειών"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13919,6 +16941,28 @@ msgid "On Self"
msgstr "Εαυτός"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "ΛειτουÏγία Κλιμάκωσης"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Αλλαγή Î²Î±ÏƒÎ¹ÎºÎ¿Ï Ï„Ïπου"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Αλλαγή ονόματος παÏαμέτÏου"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "ΛειτουÏγία Κλιμάκωσης"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Στον χαÏακτήÏα %s"
@@ -13959,12 +17003,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Επιλογή ΛειτουÏγίας"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "ΤÏπος:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Ανάθεση"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Διάβασε %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Δείκτης:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "ΆκυÏο όνομα ιδιότητας δείκτη."
@@ -13987,13 +17051,14 @@ msgstr "Θέσε %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "ΣυναÏτήσεις"
+msgid "Compose Array"
+msgstr "Αλλαγή μεγέθους πίνακα"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "Αλλαγή μεγέθους πίνακα"
+msgid "Operator"
+msgstr "Τελεστής επικάλυψης."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -14100,6 +17165,11 @@ msgstr "ΣταθεÏές"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "ΣταθεÏές"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "ΧÏησιμοποιείστε Τοπικό ΧώÏο"
@@ -14117,6 +17187,10 @@ msgstr "ΕνέÏγεια"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Αναζήτηση VisualScript"
@@ -14158,6 +17232,85 @@ msgstr "Σήμα"
msgid "WaitInstanceSignal"
msgstr "Στιγμιότυπο"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "ΛειτουÏγία ΠÏοτεÏαιότητας"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "ΕκκαθάÏιση Αλυσίδας IK"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "ΛειτουÏγία ΠεÏιοχής"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Δυνατότητες"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Δυνατότητες"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Εναλλαγή οÏατότητας"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Αποσφαλματωτής"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Το όνομα του πακέτου λείπει."
@@ -14575,6 +17728,27 @@ msgstr "ΑδÏνατη η δημιουÏγία φακέλου."
msgid "Error starting HTTP server:"
msgstr "Σφάλμα κατά την αποθήκευση σκηνής."
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "ΧÏήση κουμπώματος"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14840,6 +18014,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "ΆκυÏο σÏντομο όνομα πακέτου."
@@ -14892,6 +18074,28 @@ msgstr "ΆκυÏη εικόνα ευÏÏ Î»Î¿Î³ÏŒÏ„Ï…Ï€Î¿Ï… 310x150 (Ï€ÏέπεÎ
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "ΆκυÏες διαστάσεις εικόνας οθόνης εκκίνησης (Ï€Ïέπει να είναι 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Σήμα"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Αποσφαλματωτής"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14913,6 +18117,29 @@ msgstr "ΆκυÏη επέκταση."
msgid "Invalid product version:"
msgstr "ΆκυÏο GUID Ï€Ïοϊόντος."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Îέο ΠαÏάθυÏο"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "ΚαÏέ %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14921,6 +18148,190 @@ msgstr ""
"Απαιτείται ο οÏισμός ενός πόÏου SpriteFrames στην ιδιότητα «Frames» για την "
"εμφάνιση καÏέ από το AnimatedSprite."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "ΠαÏακάμπτει"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "ΠαÏακάμπτει"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Στιγμιότυπο"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "ΓÏαμμική"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "ΠÏοσθήκη διαÏλου ήχου"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Άνοιγμα διάταξης διαÏλων ήχου"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Ένταση"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Κλιμάκωση:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "ΑναπαÏαγωγή"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Επιλογή απόστασης:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Κίνηση"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "ΠÏοσθήκη διαÏλου"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "ΑντιγÏαφή κόμβων"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "ΛειτουÏγία Εικονιδίων"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Οπτική γωνία"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "ΛειτουÏγία Μετακίνησης"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "ΟÏισμός ΠεÏιθωÏίου"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Ομαλό βήμα"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Μετατόπιση:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Μετατόπιση:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Μετατόπιση:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "ΟÏισμός ΠεÏιθωÏίου"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Κόμβος Ανάμειξης 2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "ΕυÏεία Δεξιά"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Εναλλαγή οÏατότητας"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "ΠÏοβολή ΠÏοέλευσης"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Φως"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14964,6 +18375,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "ΛειτουÏγία ΧάÏακα"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "ΔημιουÏγία Πολυγώνου ΣÏγκÏουσης"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14999,6 +18420,172 @@ msgstr ""
"Η κίνηση CPUParticles2D απαιτεί την χÏήση CanvasItemMaterial με το "
"«Particles Animation» ενεÏγό."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Ποσότητα:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "ΜετεπεξεÏγασία"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Κλιμάκωση:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Τυχαία επανεκκίνηση (δευτεÏόλεπτα):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Εμφάνιση FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Κείμενο"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Μάσκα εκπομπής"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Πηγή εκπομπής: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Κατευθήνσεις"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "ΑÏχικοποιήστε"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "ΓÏαμμική"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "ΧÏώμα"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "ΧÏώμα"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "ΔιαχωÏισμός:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -15019,12 +18606,109 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "ΑÏχικοποιήστε"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "Μία υφή με το σχήμα του φωτός Ï€Ïέπει να τεθεί στην ιδιότητα «Texture»."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "TextureRegion"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Αλλαγή"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "ΠεÏιστÏοφή Δεξιά"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Αλλαγή μεγέθους κάμεÏας"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "ΠÏόγÏαμμα Σκίασης"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Αλλαγή ΦίλτÏου"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "ΛειτουÏγία ΧάÏακα"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -15038,6 +18722,89 @@ msgstr ""
"Το πολÏγωνο εμποδίου για αυτό το εμπόδιο είναι άδειο. ΠαÏακαλοÏμε ζωγÏαφίστε "
"ένα πολÏγωνο."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "ΔιαίÏεση ΚαμπÏλης"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "ΕπεξεÏγασία Διαβάθμισης"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "TextureRegion"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "ΛειτουÏγία Εικονιδίων"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "ΛειτουÏγία ΠεÏιοχής"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "ΛειτουÏγία κουμπώματος:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Μετονομασία καταλόγου:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "ΑναστÏοφή ΟÏιζόντια"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "ΤαχÏτητα:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Επιλογή απόστασης:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -15049,6 +18816,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Μέγεθος πεÏιγÏάμματος:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -15064,6 +18836,34 @@ msgstr ""
"Το NavigationPolygonInstance Ï€Ïέπει να κληÏονομεί έναν κόμβο Ï„Ïπου "
"Navigation2D, διότι διαθέτει μόνο δεδομένα πλοήγησης."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Βήμα ΠεÏιστÏοφής:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "ΠεÏιστÏοφή %s μοίÏες."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "ΣταθεÏή"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "ΠεÏιστÏοφή %s μοίÏες."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -15071,6 +18871,11 @@ msgstr ""
"Ένας κόμβος ParallaxLayer δουλεÏει μόνο όταν κληÏονομεί έναν κόμβο Ï„Ïπου "
"ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "ΕνέÏγεια"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -15107,10 +18912,54 @@ msgstr ""
"Η κίνηση Particles2D απαιτεί την χÏήση ενός CanvasItemMaterial με το "
"«Particles Animation» ενεÏγό."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "ΔιαίÏεση ΚαμπÏλης"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "Το PathFollow2D δουλεÏει μόνο όταν κληÏονομεί έναν κόμβο Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "ΣτÏώμα"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "ΣυναÏτήσεις"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Ανανέωση ΠÏοεπισκόπησης"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -15121,6 +18970,101 @@ msgstr ""
"αντικατασταθοÏνε από την μηχανή φυσικής κατά την εκτέλεση.\n"
"Αλλάξτε μέγεθος στα σχήματα σÏγκÏουσης των παιδιών."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Κάθετα:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Φως"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Συνεχόμενη"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "ΟÏισμός ΠεÏιθωÏίου"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "ΠλατφόÏμα"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "ΠεÏιστÏοφή %s μοίÏες."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "TextureRegion"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Μετονομασία καταλόγου:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "ΔημιουÏγία ΕσωτεÏικής ΚοÏυφής"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "ΜαÏαφέτια"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "ΛειτουÏγία ΣÏγκÏουσης"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
@@ -15128,6 +19072,11 @@ msgstr ""
"δουλέψει."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "ΠÏοεπιλογή"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Αυτή η αλυσίδα Bone2D Ï€Ïέπει να τελειώνει σε έναν κόμβο Skeleton2D."
@@ -15144,6 +19093,14 @@ msgstr ""
"Αυτό το κόκαλο δεν έχει θέση REST. Πηγαίνετε στον κόμβο Skeleton2D και "
"οÏίστε την."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -15155,6 +19112,64 @@ msgstr ""
"StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για να τους δώσετε ένα "
"σχήμα."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Αλλαγή μεγέθους κάμεÏας"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "ΠÏοβολή ΑÏχής"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "ΛειτουÏγία ΣÏγκÏουσης"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "ΛειτουÏγία ΣÏγκÏουσης"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "ΛειτουÏγία ΣÏγκÏουσης"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "ΕκκαθάÏιση ΜετασχηματισμοÏ"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "ΜοÏφή"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "ΠÏοÏÏθμιση"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "ΛειτουÏγία ΠÏοτεÏαιότητας"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -15163,11 +19178,37 @@ msgstr ""
"Το VisibilityEnabler2D δουλεÏει καλÏτεÏα όταν η Ïίζα της Ï„Ïέχουσας σκηνής "
"είναι ο άμεσος γονέας του."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "ΕπαναφοÏά Έντασης ΔιαÏλου"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "ΕπαναφοÏά Έντασης ΔιαÏλου"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "Η ARVRCamera απαιτεί γονικό κόμβο ARVROrigin."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "Ο ARVRController απαιτεί γονικό κόμβο ARVROrigin."
@@ -15180,6 +19221,11 @@ msgstr ""
"Ï€Ïαγματικό χειÏιστήÏιο."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Μόνο ΆγκυÏες"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "Η ARVRAnchor απαιτεί γονικό κόμβο ARVROrigin."
@@ -15195,6 +19241,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "Το ARVROrigin απαιτεί γονικό κόμβο ARVRCamera."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Κόμβος κίνησης"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "ΧÏώματα εκπομπής"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "ΧÏώματα εκπομπής"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "ΕνεÏγοποίηση Doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Κομμάτι Ιδιότητας"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "ΕκκαθάÏιση ΜετασχηματισμοÏ"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "ΠεÏιβάλλον χÏήστη"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -15222,6 +19343,119 @@ msgstr "ΔημιουÏγία χαÏτών φωτός"
msgid "Done"
msgstr "Τέλος"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "ΠÏοεπιλογή"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Îέος Άτλαντας"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Εμφάνιση πεÏιβάλλοντος"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "ΚαταγÏαφή από εικονοστοιχείο"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "ΚαταγÏαφή"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Φως"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "ΈÏγο"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "ΠλησιέστεÏη"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "ΟÏισμός ΠεÏιθωÏίου"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "ΠεÏικοπή πάνω"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "ΑναστÏοφή ΟÏιζόντια"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15294,6 +19528,71 @@ msgstr ""
"Η κίνηση CPUParticles απαιτεί την χÏήση ενός SpatialMaterial με το Billboard "
"Mode ίσο με «Particle Billboard»."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Μάσκα εκπομπής"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Σημεία εκπομπής:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "ΑναστÏοφή ΟÏιζόντια"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "ΛειτουÏγία ΠÏοτεÏαιότητας"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "ΕπεξεÏγασία ΠÏοτεÏαιότητας"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Δυναμική Βιβλιοθήκη"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Πλοήγηση"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Συστατικά"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Τοποθέτηση πλεγμάτων"
@@ -15317,12 +19616,77 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Επιλογή χÏώματος"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "ΛειτουÏγία Μάσκας Bit"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Κατευθήνσεις"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "ΛειτουÏγία χωÏίς διάσπαση Ï€Ïοσοχής"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "ΦόÏτωση Ï€Ïοεπιλογής"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Οι Ï€Ïοβολείς (SpotLight) με γωνία ευÏÏτεÏη των 90 μοιÏών δεν μποÏοÏν να "
"δημιουÏγήσουν σκιές."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15335,6 +19699,10 @@ msgstr ""
"Ένας κόμβος Ï„Ïπου στιγμιοτÏπου πλέγματος πλοήγησης Ï€Ïέπει να κληÏονομεί έναν "
"κόμβο Ï„Ïπου πλοήγηση, διότι διαθέτει μόνο δεδομένα πλοήγησης."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15382,6 +19750,11 @@ msgstr ""
"Η κίνηση Particles απαιτεί την χÏήση ενός SpatialMaterial με το Billboard "
"Mode ίσο με «Particle Billboard»."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Κλήσεις σχεδίασης"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "Το PathFollow δουλεÏει μόνο ως παιδί ενός κόμβου Path."
@@ -15394,6 +19767,11 @@ msgstr ""
"Το ROTATION_ORIENTED του PathFollow απαιτεί το «Up Vector» να είναι ενεÏγό "
"στον πόÏο Curve του Î³Î¿Î½Î¹ÎºÎ¿Ï Path."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "ΛειτουÏγία ΠεÏιστÏοφής"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15404,6 +19782,16 @@ msgstr ""
"αντικατασταθοÏνε από την μηχανή φυσικής κατά την εκτέλεση.\n"
"Αλλάξτε μέγεθος στα σχήματα σÏγκÏουσης των παιδιών."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Άξονας"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Βάψιμο πλακιδίου"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15424,6 +19812,55 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Κεφαλαία"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Πεζά"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Κεφαλαία"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Πεζά"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Αποθήκευση σκηνής"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15436,6 +19873,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Αποσφαλματωτής"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "ΛειτουÏγία ΠεÏιστÏοφής"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15462,6 +19933,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "ΠÏοτεÏαιότητα"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15485,6 +19969,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "ΛειτουÏγία Μετακίνησης ΚάμεÏας"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ΑÏχείο ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15521,6 +20028,40 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Το δέντÏο κίνησης δεν είναι έγκυÏο."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Συνολικά:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Το σώμα αυτό δε θα ληφθεί υπόψιν μέχÏι να οÏίσετε ένα πλέγμα (mesh)."
@@ -15534,6 +20075,37 @@ msgstr ""
"την εκτέλεση.\n"
"Αλλάξτε μέγεθος στα σχήματα σÏγκÏουσης των παιδιών."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "ΔιατήÏηση παγκόσμιου μετασχηματισμοÏ"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "ΜαÏαφέτια"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "ΚοÏμπωμα στα εικονοστοιχεία"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15550,6 +20122,94 @@ msgstr ""
"Το VehicleWheel δίνει ένα σÏστημα Ï„Ïοχών για το VehicleBody. ΠαÏακαλοÏμε "
"χÏησιμοποιήστε το ως παιδί του VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Ροδέλα κάτω"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "ΗλεκτÏονική τεκμηÏίωση"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Ροδέλα πάνω."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "ΟÏισμός έκφÏασης"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Ξαναδοκίμασε"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "ΠαÏακάμπτει"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Αλλαγές υλικοÏ"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "ΔημιουÏγία Κόμβου Σκίασης"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Επιπλέον παÏάμετÏοι κλήσης:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "ΠÏοετοιμασία Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Επιλογή απόστασης:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Επιλογή απόστασης:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15573,6 +20233,33 @@ msgstr ""
"Αυτό το WorldEnvironment θα αγνοηθεί. ΠÏοσθέστε μια κάμεÏα (για 3d) ή οÏίστε "
"το Background Mode Î±Ï…Ï„Î¿Ï Ï„Î¿Ï… πεÏιβάλλοντος σε Canvas (για 2d)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "ΚÏÏια σκηνή"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Τιμή"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Εναλλαγή Αυτόματων ΤÏιγώνων"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Στον κόμβο BlendTree «%s», δεν βÏέθηκε η κίνηση: «%s»"
@@ -15581,10 +20268,111 @@ msgstr "Στον κόμβο BlendTree «%s», δεν βÏέθηκε η κίνηÏ
msgid "Animation not found: '%s'"
msgstr "Δεν βÏέθηκε η κίνηση: «%s»"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Κόμβος μείξης"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "ΧÏόνος ÏƒÏ…Î½Î´Î¹Î±ÏƒÎ¼Î¿Ï (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "ΧÏόνος ÏƒÏ…Î½Î´Î¹Î±ÏƒÎ¼Î¿Ï (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Αυτόματη επανεκκίνηση:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Αυτόματη επανεκκίνηση:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "ΠÏοσθήκη ΘÏÏας Εισόδου"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "ΧÏόνος ÏƒÏ…Î½Î´Î¹Î±ÏƒÎ¼Î¿Ï (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Τόνος"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "ΟÏισμός Κίνησης"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "ΠÏοσθήκη κίνησης"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Εναλλαγή αυτόματης αναπαÏαγωγής"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Αλλαγή Μήκους Κίνησης"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "ΠÏοσθήκη Σημείου Κίνησης"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Επιλογές Κλάσης:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "ΑναπαÏαγωγή σκηνής"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "Στον κόμβο «%s», άκυÏη κίνηση: «%s»."
@@ -15598,6 +20386,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Τίποτα δεν είναι συνδεδεμένο στην είσοδο «%s» του κόμβου «%s»."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "ΦιλτÏάÏισμα σημάτων"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Δεν έχει οÏιστεί Ïιζικό AnimationNode για το γÏάφημα."
@@ -15614,11 +20407,88 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Ο Ïιζικός κόμβος AnimationPlayer δεν είναι έγκυÏος."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "ΔημιουÏγία Î¡Î¹Î¶Î¹ÎºÎ¿Ï ÎšÏŒÎ¼Î²Î¿Ï…:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
"Αυτός ο κόμβος έχει καταÏγηθεί. ΧÏησιμοποιήστε το AnimationTree αντ 'αυτοÏ."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "ΑναπαÏαγωγή"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Μέθοδος παÏεμβολής"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Στόχος"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Επιλογή ΛειτουÏγίας"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "ΑναστÏοφή ΟÏιζόντια"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "ΑναστÏοφή Κάθετα"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "ΛειτουÏγία Εικονιδίων"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Κουμπί"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "ΣυντομεÏσεις"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Ομάδες"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15670,6 +20540,100 @@ msgstr ""
"«Ignore». Για επίλυση του Ï€Ïοβλήματος, θέστε το Mouse Filter σε «Stop» ή "
"«Pass»."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Μόνο ΆγκυÏες"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Κατευθήνσεις"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "ΟÏιζόντια:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Κάθετα:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Τυχαία πεÏιστÏοφή:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Εστίαση στη διαδÏομή"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "ΛειτουÏγία Εμποδίου"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "ΦίλτÏο τοπικών Ïυθμίσεων"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Μέγεθος: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "ΑναστÏοφή ΟÏιζόντια"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "ΑναστÏοφή Κάθετα"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Ιδιότητες θέματος"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Διάλογος XForm"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "ΑντιγÏαφή Κειμένου"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Ειδοποίηση!"
@@ -15684,9 +20648,121 @@ msgstr "Απαιτείται η χÏήση έγκυÏης επέκτασης."
#: scene/gui/graph_edit.cpp
#, fuzzy
+msgid "Zoom"
+msgstr "Μεγέθυνση"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
msgid "Enable grid minimap."
msgstr "ΕνεÏγοποίηση κουμπώματος"
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Ένταση"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "ΧÏόνος"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "ΈγκυÏοι χαÏακτήÏες:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Εναλλαγή ΟÏατότητας"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Δεξί κουμπί"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "ΦόÏτωση ως μέσο κÏάτησης"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "ΦόÏτωση ως μέσο κÏάτησης"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "ΟÏισμός θέσης εξόδου καμπÏλης"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "ΟÏισμός ΠεÏιθωÏίου"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "ΔημιουÏγία ΟÏιζόντιου ΟδηγοÏ"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15696,6 +20772,11 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "ΣυμπλήÏωση"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15705,12 +20786,51 @@ msgstr ""
"τις συναÏτήσεις popup*(). Η εμφάνιση τους για επεξεÏγασία είναι αποδεκτή, "
"αλλά θα εξαφανιστοÏν κατά την εκτέλεση."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "ΠÏόσφατα:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Εάν το «Exp Edit» είναι ενεÏγό, το «Min Value» Ï€Ïέπει να είναι μεγαλÏτεÏο "
"του 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Λόγος Μεγέθυνσης"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Εικονοστοιχεία ΠεÏιγÏάμματος"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "ΑντιγÏαφή Κειμένου"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Μέγεθος: "
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Μετακίνηση εφέ διαÏλου ήχου"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Αποκοπή κόμβων"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15722,10 +20842,303 @@ msgstr ""
"ΧÏησιμοποιήστε ένα Container ως παιδί (VBox, HBox, κτλ), ή ένα Control με "
"Ï€ÏοσαÏμοσμένο ελάχιστο μέγεθος."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Επιλογή χÏώματος"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Εναλλαγή οÏατότητας"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "ΤÏέχων:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "TextureRegion"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(ΑπενεÏγοποίηση ΕπεξεÏγαστή)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Ανάπτυξη Όλων"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "TextureRegion"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Βήμα πάνω"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Ιδιότητες θέματος"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "ΛειτουÏγία ΑναπαÏαγωγής:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Άλλο)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "ΠÏοσθήκη κομματιοÏ"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "ΟÏισμός θέσης εισόδου καμπÏλης"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Εμφάνιση Οπτικής Γωνίας"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Εμφάνιση Οπτικής Γωνίας"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Λήψη"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Λήψη"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Λήξη χÏÎ¿Î½Î¹ÎºÎ¿Ï Î¿Ïίου."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Ονομασμένο ΔιαχωÏιστικό"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "ΠεÏιγÏαφή"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "ΛειτουÏγία Μετακίνησης ΚάμεÏας"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Εμφάνιση χωÏίς σκιές"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Μετονομασία"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Ιδιοκτήτες του:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "ΟÏισμός πολλών:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "ΟÏισμός πολλών:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Îέα Ρίζα Σκηνής"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Επιλογή χÏώματος"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "ΑπενεÏγοποιημένο Στοιχείο"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "ΔημιουÏγία πεÏιγÏάμματος"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Μέθοδος παÏεμβολής"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Κατευθήνσεις"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Μέγεθος πεÏιγÏάμματος:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Εμφάνιση πεÏιβάλλοντος"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15734,6 +21147,11 @@ msgstr ""
"Το Ï€Ïοεπιλεγμένο πεÏιβάλλον, όπως έχει οÏισθεί στις Ïυθμίσεις έÏγου "
"(Rendering -> Environment -> Default Environment) δεν μποÏοÏσε να φοÏτωθεί."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "ΕνεÏγοποίηση ξεφλουδίσματος κÏεμμυδιοÏ"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15742,6 +21160,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Βάψιμο πλακιδίου"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Πάνω ΑÏιστεÏά"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15763,10 +21195,1031 @@ msgstr ""
"Το μέγεθος της οπτικής γωνίας Ï€Ïέπει να είναι μεγαλÏτεÏο του 0 για να γίνει "
"απόδοση."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Αποσφαλμάτωση"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Μέθοδος Απόδοσης:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Αλλαγή ΛειτουÏγίας ΕνημέÏωσης Κίνησης"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Îέος Άτλαντας"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Αποκοπή κόμβων"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Αποκοπή κόμβων"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "ΛειτουÏγία Μετακίνησης"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(τιμή)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Τιμή"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Μισή ανάλυση"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Διάνυσμα"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Εστίαση στη διαδÏομή"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Μέγεθος πεÏιγÏάμματος:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Επιλογές υφής"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "ΓÏαμματοσειÏά"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "ΣÏνδεση Δεδομένων Κόμβων"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "ΛειτουÏγία Εικονιδίων"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Στοιχειοθέτηση Δεξιά"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "ΔιαίÏεση ΚαμπÏλης"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "ΑνακατευθÏνσεις"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "ΛειτουÏγία κουμπώματος:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Μεγέθυνση επιλογής"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Μόνο στην επιλογή"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Ακτίνα:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Ακτίνα:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "ΧÏώμα"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Κόμβος Ανάμειξης 2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "ΠÏόσφατα:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Βάθος"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "ΕπεξεÏγασία ΠÏοτεÏαιότητας"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Επόμενο επίπεδο"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "ΚοÏυφή"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Αλλαγη ΠαÏαμέτÏου"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Κόμβος Ανάμειξης 2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Σωματίδια"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Μάσκα εκπομπής"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "ΧÏώματα εκπομπής"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "ΧÏώματα εκπομπής"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Τυχαία κλιμάκωση:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Τυχαία κλίση:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "ΕκκαθάÏιση"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "ΕκκαθάÏιση Στάσης"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "ΈμφÏαξη"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Βάθος"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Μετάβαση: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "ΔιαχωÏισμός:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Τυχαία κλιμάκωση:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Κόμβος Ανάμειξης 2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "ΛειτουÏγία ΠÏοτεÏαιότητας"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "ΛειτουÏγία χωÏίς διάσπαση Ï€Ïοσοχής"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "ΛειτουÏγία Μετακίνησης ΚάμεÏας"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Κόμβος Ανάμειξης 2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Τελεστής χÏώματος."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Ο μετασχηματισμός ματαιώθηκε."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Στιγμιότυπο"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "ΟÏισμός Ï„Ïπου μεταβλητής"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Ανάλυση γεωμετÏίας..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Μέγεθος πεÏιγÏάμματος:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Συγχώνευση από σκηνή"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Σφάλμα"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "ΠολÏγωνα"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Επιλογή απόστασης:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Δειγματολήπτης"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "ΤαχÏτητα ελεÏθεÏου κοιτάγματος"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "ΑÏγός ΤÏοποποιητής ΕλεÏθεÏου Κοιτάγματος"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Σημεία εκπομπής:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Πηγή εκπομπής: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "ΧÏώματα εκπομπής"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Σημεία εκπομπής:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Ακτίνα:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Κάτω Δεξιά"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Πάνω Δεξιά"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "ΑναπαÏαγωγή Ï€ÏοσαÏμοσμένης σκηνής"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Μέγεθος πεÏιγÏάμματος:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "ΔιαίÏεση ΚαμπÏλης"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Ομάδες"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "κλείσιμο καμπÏλης"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Εκτέλεση"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Αντικατάσταση"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "ΔιαίÏεση ΚαμπÏλης"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "TextureRegion"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "ΟÏισμός ΠεÏιθωÏίου"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Ανάπτυξη Όλων"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "ΣυμπλήÏωση"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Αλλαγή ΕσωτεÏική Ακτίνας ΤόÏου"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "ΑÏχείο αποθήκευσης:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "ΦόÏτωση ΔιαμόÏφωσης"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "ΑφαίÏεση Υφής"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "ΛειτουÏγία Κλιμάκωσης"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Αλλαγή Î²Î±ÏƒÎ¹ÎºÎ¿Ï Ï„Ïπου"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Όνομα Ï„Ïέχουσας σκηνής"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "ΠÏοεπιλεγμένο"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "ΑÏχικοποιήστε"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "ΧάÏτης εισόδου"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Αλλαγή Ονόματος Ενιαίας Μεταβλητής"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15782,9 +22235,305 @@ msgid "Invalid source for shader."
msgstr "ΆκυÏη πηγή Ï€ÏογÏάμματος σκίασης."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "TextureRegion"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "ΦόÏτωση Ï€Ïοεπιλογής"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "ΆκυÏη συνάÏτηση σÏγκÏισης για αυτόν τον Ï„Ïπο."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Εμφάνιση πεÏιβάλλοντος"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Ανανέωση ΠÏοεπισκόπησης"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "ΑÏιστεÏή ΓÏαμμική"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Στοιχείο επιλογής"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Τυχαία κλίση:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Διανομή"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Επίπεδο:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Αποστολή Σχολίων ΤεκμηÏίωσης"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "ΠαÏάκαμψη"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Μετά"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "ΠόÏος"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Μέγεθος: "
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "ΛειτουÏγία ΑναπαÏαγωγής:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Αποστολή Σχολίων ΤεκμηÏίωσης"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "ΠαÏάκαμψη"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Λήξη χÏÎ¿Î½Î¹ÎºÎ¿Ï Î¿Ïίου."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Κόμβος μείξης"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Μετονομασία διαÏλου ήχου"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Έξοδος"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Αλλαγή χÏόνου ανάμειξης"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
@@ -15813,3 +22562,321 @@ msgstr "Ανάθεση σε ενιαία μεταβλητή."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Οι σταθεÏές δεν μποÏοÏν να Ï„ÏοποποιηθοÏν."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "ΔιαμεÏισμός..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "ΟÏισμός έκφÏασης"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Εισαγωγή"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Εισαγωγή"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Εισαγωγή"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Εισαγωγή"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Εισαγωγή θέματος"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Πηγαίο πλέγμα:"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Αλλαγή μεγέθους κάμεÏας"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "ΠÏόγÏαμμα Σκίασης"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "ΦιλτÏάÏισμα κόμβων"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "ΚεντÏάÏισμα Επιλογής"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "ΑναπλήÏωση"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "ΔιαίÏεση ΚαμπÏλης"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Μέθοδος παÏεμβολής"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Άνοιγμα"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Ομαδική Μετονομασία"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Αναζήτηση..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "ΤεÏματισμός του Ï€ÏογÏάμματος επεξεÏγασίας;"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "ΔιαχείÏιση ΠÏοτÏπων Εξαγωγής..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Επικόλληση καÏέ"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "ΟÏισμός έκφÏασης"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "ΧÏήση Κλιμακωτής ΠÏοσκόλλησης"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Σήματα"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "ΑφαίÏεση Πλακιδίου"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "ΑναστÏοφή ΟÏιζόντια"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Ρυθμίσεις οπτικής γωνίας"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Μετακίνηση πολυγώνου"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Μέθοδος παÏεμβολής"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Αλλαγή μεγέθους κάμεÏας"
diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po
index 1251476928..dfccbdc8ea 100644
--- a/editor/translations/en_Shaw.po
+++ b/editor/translations/en_Shaw.po
@@ -19,6 +19,99 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.11.1-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Remote FS"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "ð‘“ð‘³ð‘™ð‘’ð‘–ð‘©ð‘¯ð‘Ÿ:"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+msgid "Root Node"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -62,6 +155,368 @@ msgstr "ð‘¦ð‘¯ð‘ð‘¨ð‘¤ð‘¦ð‘› ð‘¸ð‘œð‘˜ð‘©ð‘¥ð‘©ð‘¯ð‘‘ð‘• ð‘‘ ð
msgid "On call to '%s':"
msgstr "ð‘ªð‘¯ ð‘’ð‘·ð‘¤ ð‘‘ '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Completion"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+msgid "Application"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "ð‘“ð‘³ð‘™ð‘’ð‘–ð‘©ð‘¯ð‘Ÿ:"
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -90,6 +545,104 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "ð‘“ð‘®ð‘°"
@@ -284,7 +837,7 @@ msgstr "ð‘›ð‘¦ð‘•ð‘’ð‘®ð‘°ð‘‘"
msgid "Trigger"
msgstr "ð‘‘ð‘®ð‘¦ð‘œð‘¼"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "ð‘’ð‘¨ð‘ð‘—ð‘¼"
@@ -293,7 +846,8 @@ msgid "Nearest"
msgstr "ð‘¯ð‘½ð‘©ð‘•ð‘‘"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "ð‘¤ð‘¦ð‘¯ð‘½"
@@ -342,6 +896,28 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -467,6 +1043,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -531,7 +1121,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -623,7 +1214,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -759,7 +1351,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -825,7 +1417,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1003,12 +1596,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1344,10 +1935,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1490,6 +2077,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1524,12 +2112,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1663,6 +2245,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1672,6 +2258,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1819,6 +2406,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1854,6 +2444,10 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+msgid "Default Feature Profile"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1923,6 +2517,34 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2019,6 +2641,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2037,10 +2663,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2057,10 +2679,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2112,6 +2730,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2274,6 +2901,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2775,6 +3403,152 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Quit Confirmation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Translate Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Capitalize Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2790,10 +3564,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2865,7 +3635,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2874,10 +3644,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2897,7 +3663,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2913,11 +3680,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3004,10 +3766,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3048,10 +3806,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3130,10 +3884,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3150,18 +3900,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3314,6 +4056,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3372,7 +4115,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3380,6 +4125,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3388,7 +4146,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3491,6 +4249,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3499,6 +4261,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3530,6 +4296,874 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "ð‘¦ð‘¯ð‘‘ð‘»ð‘ð‘©ð‘¤ð‘±ð‘–ð‘©ð‘¯ ð‘¥ð‘´ð‘›"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "ð‘¨ð‘¯ð‘¦ð‘¥ð‘±ð‘–ð‘©ð‘¯ ð‘¤ð‘µð‘ð‘¦ð‘™"
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autoscan Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scene Tree"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "ð‘ð‘®ð‘ªð‘ð‘¼ð‘‘𑦠ð‘‘ð‘®ð‘¨ð‘’"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "ð‘¨ð‘› ð‘šð‘§ð‘Ÿð‘¦ð‘± ð‘ð‘¶ð‘¯ð‘‘"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "ð‘“ð‘®ð‘°"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Host"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Port"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "ð‘“ð‘³ð‘™ð‘’ð‘–ð‘©ð‘¯ð‘Ÿ:"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3576,6 +5210,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3811,6 +5461,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4163,6 +5822,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4244,6 +5911,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4289,10 +5962,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4488,6 +6157,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4836,10 +6513,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4880,7 +6553,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5058,6 +6733,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5173,6 +6849,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5297,6 +6977,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5723,7 +7407,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5922,7 +7607,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6066,11 +7768,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6133,7 +7830,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6266,7 +7963,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6366,7 +8065,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6469,7 +8171,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6493,6 +8195,21 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "ð‘—ð‘±ð‘¯ð‘¡ ð‘¨ð‘¯ð‘¦ð‘¥ð‘±ð‘–ð‘©ð‘¯ ð‘‘ð‘®ð‘¨ð‘¯ð‘•ð‘“ð‘¹ð‘¥"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6652,7 +8369,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6752,6 +8469,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6801,6 +8519,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6882,11 +8612,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6964,7 +8695,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -6973,10 +8705,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7095,6 +8823,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7172,6 +8905,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7193,7 +8930,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7218,6 +8955,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7250,11 +8989,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7274,10 +9008,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7342,12 +9072,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7359,6 +9133,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7493,10 +9268,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7555,7 +9326,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7587,7 +9358,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7701,10 +9473,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7848,7 +9616,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8034,11 +9802,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8156,6 +9919,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8819,6 +10598,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9059,6 +10842,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9103,11 +10928,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9115,23 +10946,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9159,7 +10989,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9384,10 +11214,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9445,26 +11271,10 @@ msgid "Remote Login"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9697,7 +11507,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10458,7 +12268,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10514,7 +12324,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10535,6 +12346,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10819,11 +12640,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11015,7 +12831,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11206,10 +13022,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11359,7 +13171,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11441,15 +13253,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11769,6 +13577,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12062,7 +13882,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12074,6 +13902,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12097,24 +13926,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12167,10 +13988,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12178,6 +14007,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12187,9 +14031,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12219,14 +14075,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12242,6 +14155,455 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+msgid "Orientation"
+msgstr ""
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12258,6 +14620,105 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Operation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12303,17 +14764,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12350,6 +14844,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12358,6 +14868,99 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Nodes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "ð‘—ð‘±ð‘¯ð‘¡ ð‘¨ð‘¯ð‘¦ð‘¥ð‘±ð‘–ð‘©ð‘¯ ð‘¤ð‘§ð‘™ð‘’ð‘”"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "ð‘¨ð‘¯ð‘¦ð‘¥ð‘±ð‘–ð‘©ð‘¯ ð‘¤ð‘µð‘ð‘¦ð‘™"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12403,10 +15006,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12518,6 +15117,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12526,6 +15173,10 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12595,6 +15246,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12625,6 +15312,16 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -12944,6 +15641,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr ""
@@ -12988,6 +15690,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13003,6 +15709,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13012,6 +15723,25 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "ð‘’ð‘·ð‘¤ ð‘¥ð‘§ð‘”ð‘©ð‘› ð‘‘ð‘®ð‘¨ð‘’"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13048,12 +15778,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13074,11 +15820,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
+msgid "Compose Array"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13168,6 +15915,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13183,6 +15934,10 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13219,6 +15974,79 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "ð‘¦ð‘¯ð‘‘ð‘»ð‘ð‘©ð‘¤ð‘±ð‘–ð‘©ð‘¯ ð‘¥ð‘´ð‘›"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13576,6 +16404,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13829,6 +16677,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13881,6 +16737,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13899,12 +16775,192 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "ð‘¤ð‘¦ð‘¯ð‘½"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "ð‘·ð‘›ð‘¦ð‘´ ð‘’ð‘¤ð‘¦ð‘ð‘•:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+msgid "Attenuation"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+msgid "Copy Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -13937,6 +16993,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13962,6 +17026,159 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "ð‘¤ð‘¦ð‘¯ð‘½"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Hue Variation"
+msgstr ""
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -13982,12 +17199,101 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -13997,6 +17303,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14008,6 +17387,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14019,11 +17402,39 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+msgid "Motion"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14052,10 +17463,50 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "ð‘“ð‘³ð‘™ð‘’ð‘–ð‘©ð‘¯ð‘Ÿ:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14063,11 +17514,100 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "ð‘’ð‘©ð‘¯ð‘‘ð‘¦ð‘¯ð‘˜ð‘«ð‘©ð‘•"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14080,6 +17620,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14087,17 +17635,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14108,6 +17728,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14121,6 +17745,77 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "ð‘¦ð‘¯ð‘‘ð‘»ð‘ð‘©ð‘¤ð‘±ð‘–ð‘©ð‘¯ ð‘¥ð‘´ð‘›"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "ð‘ð‘®ð‘ªð‘ð‘¼ð‘‘𑦠ð‘‘ð‘®ð‘¨ð‘’"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "ð‘—ð‘±ð‘¯ð‘¡ ð‘¨ð‘¯ð‘¦ð‘¥ð‘±ð‘–ð‘©ð‘¯ ð‘‘ð‘®ð‘¨ð‘¯ð‘•ð‘“ð‘¹ð‘¥"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14145,6 +17840,110 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "ð‘’ð‘¨ð‘ð‘—ð‘¼"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "ð‘¯ð‘½ð‘©ð‘•ð‘‘"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14197,6 +17996,63 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Propagation"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14218,10 +18074,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14232,6 +18148,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14272,6 +18192,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14282,6 +18206,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "ð‘¦ð‘¯ð‘‘ð‘»ð‘ð‘©ð‘¤ð‘±ð‘–ð‘©ð‘¯ ð‘¥ð‘´ð‘›"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14289,6 +18218,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14309,6 +18246,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14321,6 +18302,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14345,6 +18358,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14368,6 +18393,26 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14404,6 +18449,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14414,6 +18491,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14426,6 +18531,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14443,6 +18624,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14451,10 +18656,100 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "ð‘—ð‘±ð‘¯ð‘¡ ð‘¨ð‘¯ð‘¦ð‘¥ð‘±ð‘–ð‘©ð‘¯ ð‘¤ð‘µð‘"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "ð‘—ð‘±ð‘¯ð‘¡ ð‘¨ð‘¯ð‘¦ð‘¥ð‘±ð‘–ð‘©ð‘¯ ð‘¤ð‘µð‘"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "ð‘—ð‘±ð‘¯ð‘¡ ð‘¨ð‘¯ð‘¦ð‘¥ð‘±ð‘–ð‘©ð‘¯ ð‘¤ð‘§ð‘™ð‘’ð‘”"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "ð‘—ð‘±ð‘¯ð‘¡ ð‘¨ð‘¯ð‘¦ð‘¥ð‘±ð‘–ð‘©ð‘¯ ð‘¤ð‘µð‘"
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14468,6 +18763,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "ð‘‘ð‘ªð‘œð‘©ð‘¤ ð‘‘ð‘®ð‘¨ð‘’ ð‘¦ð‘¯ð‘±ð‘šð‘©ð‘¤ð‘›"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14483,10 +18783,78 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "ð‘¦ð‘¯ð‘‘ð‘»ð‘ð‘©ð‘¤ð‘±ð‘–ð‘©ð‘¯ ð‘¥ð‘´ð‘›"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "ð‘¦ð‘¯ð‘‘ð‘»ð‘ð‘©ð‘¤ð‘±ð‘–ð‘©ð‘¯ ð‘¥ð‘´ð‘›"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14527,6 +18895,86 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14540,9 +18988,111 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "ð‘‘ð‘²ð‘¥:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Caret Position"
+msgstr ""
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14552,16 +19102,52 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14569,16 +19155,283 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "ð‘¨ð‘› ð‘‘ð‘®ð‘¨ð‘’"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "ð‘‘ð‘²ð‘¥:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "ð‘¦ð‘¯ð‘‘ð‘»ð‘ð‘©ð‘¤ð‘±ð‘–ð‘©ð‘¯ ð‘¥ð‘´ð‘›"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Reflections"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14587,6 +19440,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14601,10 +19466,938 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "ð‘ð‘¨ð‘¤ð‘¿:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "ð‘ð‘¨ð‘¤ð‘¿:"
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "3-ð‘› ð‘‘ð‘®ð‘¨ð‘¯ð‘•ð‘“ð‘¹ð‘¥ ð‘‘ð‘®ð‘¨ð‘’"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "ð‘¥ð‘¦ð‘®ð‘¼"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14620,9 +20413,282 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14650,3 +20716,293 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import S3TC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "ð‘¦ð‘¯ð‘‘ð‘»ð‘ð‘©ð‘¤ð‘±ð‘–ð‘©ð‘¯ ð‘¥ð‘´ð‘›"
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Remove Danglers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "ð‘¦ð‘¯ð‘‘ð‘»ð‘ð‘©ð‘¤ð‘±ð‘–ð‘©ð‘¯ ð‘¥ð‘´ð‘›"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index f77d1da645..510a868ede 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -28,6 +28,109 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.9-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Malfermi dokumentaron"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nova Fenestro"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Rezultoj de serĉo"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Reta Profililo"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Fora "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "PaÄo: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Konekti"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Reta Profililo"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Krei radikan nodon:"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Panoramada reÄimo"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Redakti Konekton:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -71,6 +174,397 @@ msgstr "Malvalidaj argumentoj por konstrui '%s'"
msgid "On call to '%s':"
msgstr "En voko al '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Malfermi la redaktilon"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopii elektaron"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Faro"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Agordi kapton"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Projektaj agordoj..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nomo"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Priskribo"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Ruli"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Ĉefa sceno"
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "AÅ­dio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Åœargi la defaÅ­lta busaranÄo."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Redaktilo"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Parametroj de ĉefa sceno:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Versikontrolo"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nomo de kromprogramon:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Eniga mapo"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Elekti"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Rezigni"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Fokusi al dosierindiko"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Fokusi al dosierindiko"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Supre maldekstre"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Supre dekstre"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "ElÅuta"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "PaÄo: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Je la fino"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Fiziko-kadro %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Krei fratan triangulo-maÅan kolizifiguron"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Bildigilo:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtriloj:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Sencimigi"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Testada"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Profililo"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Renomi funkcion"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Uzi regulesprimojn"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Formo"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Konektoj al metodo:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Partikloj"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Rimedo"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Risurca Vojo"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Fonto"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Lokaĵaro"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Testada"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -99,6 +593,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Inteligenta kaptado"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Uzi kaptadon per rastrumero"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Baki lummapojn"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Centrigi elekton"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Skalo:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Senkosta"
@@ -293,7 +890,7 @@ msgstr "Diskreta"
msgid "Trigger"
msgstr "Startigilo"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Kapti"
@@ -302,7 +899,8 @@ msgid "Nearest"
msgstr "Plej apuda"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineara"
@@ -351,6 +949,30 @@ msgstr "Aliigi Animadon Iteracion Modon"
msgid "Remove Anim Track"
msgstr "Forigi animacian trakon"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Redaktilo"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animacio"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Animacio enmeti trakon kaj Ålosilon"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -480,6 +1102,20 @@ msgstr "Metodon ne trovis en objekto: "
msgid "Anim Move Keys"
msgstr "Animado Movi Åœlosilojn"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transformo"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metodoj"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -556,7 +1192,8 @@ msgid "Seconds"
msgstr "Sekundoj"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -648,7 +1285,8 @@ msgstr "Maks. Angula Eraro:"
msgid "Max Optimizable Angle:"
msgstr "Maks. Optimigebla Angulo:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimigi"
@@ -784,7 +1422,7 @@ msgstr "Malzomi"
msgid "Reset Zoom"
msgstr "Rekomencigi Zomon"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Avertoj"
@@ -852,7 +1490,8 @@ msgstr "Aldona argumentoj de alvoko:"
msgid "Receiver Method:"
msgstr "Ricevila metodo:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Altnivela"
@@ -1036,12 +1675,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependecoj"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Rimedo"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Dosierindiko"
@@ -1391,10 +2028,6 @@ msgid "Delete Effect"
msgstr "Forigi la efekton"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "AÅ­dio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Aldoni aÅ­dian buson"
@@ -1538,6 +2171,7 @@ msgid "Remove Autoload"
msgstr "Forigi aÅ­toÅargon"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Åœaltita"
@@ -1573,12 +2207,6 @@ msgstr "Vojo:"
msgid "Node Name:"
msgstr "Nomo de nodo:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nomo"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Malloka variablo"
@@ -1729,6 +2357,10 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"Sur 32-bita eksportoj la enigita PCK ne eblas esti pli granda ol 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D redaktilo"
@@ -1738,6 +2370,7 @@ msgid "Script Editor"
msgstr "Skriptredaktilo"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Biblioteko de havaĵoj"
@@ -1889,6 +2522,9 @@ msgid "Import"
msgstr "Enporti"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksporti"
@@ -1925,6 +2561,11 @@ msgstr "Eksporti profilo(j)n"
msgid "Manage Editor Feature Profiles"
msgstr "Administri profilojn de funkciaro de redaktilo"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Profilo de funkciaro de Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Elekti aktualan dosierujon"
@@ -1994,6 +2635,40 @@ msgstr "Konservi"
msgid "Save a File"
msgstr "Konservi dosieron"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Sukceso!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "ReÄimo de ludado:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Panoramada reÄimo"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Aktuala profilo:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Aktuala profilo:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Aktuala profilo:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Posteniri"
@@ -2092,6 +2767,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Re)enportas havaĵoj"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Supro"
@@ -2110,10 +2789,6 @@ msgid "Inherited by:"
msgstr "Heredadas de:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Priskribo"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Retaj instruiloj"
@@ -2131,10 +2806,6 @@ msgid "default:"
msgstr "defaÅ­lto:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metodoj"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Etosaj atributoj"
@@ -2191,6 +2862,15 @@ msgstr ""
"Estas aktuale ne priskribo por ĉi tiu metodo. Bonvolu helpi nin per "
"[color=$color][url=$url]kontribui unu[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Helpo"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2357,6 +3037,7 @@ msgid "Up"
msgstr "AlÅuta"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nodo"
@@ -2917,6 +3598,170 @@ msgid "%d more files"
msgstr "%d plu dosiero(j)"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Sceno"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Scena dosierindiko:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Uzanta Interfaco"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "InterÅanÄi langeton de sceno"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Ĉiam montri kradon"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Eligo"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Vakigi eligon"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Ne konservi"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Konservu scenon antaÅ­ ruloto..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Konservi la branĉon kiel sceno"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Difini animacion"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "KaÅi la Äisdatan indikilon"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Äœisdatigi kontinue"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Parametro ÅanÄiÄis"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Atributoj"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Nova radiko de sceno"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspektoro"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Atributoj"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Åœalti filtradon"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Malfermi en la Inspektoro"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Malfermi en la Inspektoro"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Renomi"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Pozicio de doko"
@@ -2932,10 +3777,6 @@ msgstr "Baskuli sendistran reÄimon."
msgid "Add a new scene."
msgstr "Aldoni novan scenon."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Sceno"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Iri al antaÅ­e malfermitan scenon."
@@ -3007,7 +3848,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Diversa projekto aÅ­ tut-scenaj iloj."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekto"
@@ -3016,10 +3857,6 @@ msgid "Project Settings..."
msgstr "Projektaj agordoj..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Versikontrolo"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Agordi versikontrolon"
@@ -3040,7 +3877,8 @@ msgstr "Instali Androidan muntadan Åablonon..."
msgid "Open User Data Folder"
msgstr "Malfermi datumajn dosierujon de la redaktilo"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Iloj"
@@ -3056,11 +3894,6 @@ msgstr "Renomi aktualan projekton"
msgid "Quit to Project List"
msgstr "Foriri al projekta listo"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Sencimigi"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Disponigii kun defora sencimigo"
@@ -3169,10 +4002,6 @@ msgstr ""
"reÅarÄita en la rulas ludo.\n"
"Kiam uzantis malproksime en aparato, estas pli efika kun reta dosiersistemo."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Redaktilo"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Agordoj de la redaktilo..."
@@ -3215,10 +4044,6 @@ msgstr "Mastrumi eblecojn de la redaktilo..."
msgid "Manage Export Templates..."
msgstr "Mastrumi eksportaj Åablonoj..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Helpo"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3300,10 +4125,6 @@ msgid "Save & Restart"
msgstr "Konservi kaj rekomenci"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Äœisdatigi kontinue"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Äœisdatigi kiam ÅanÄitis"
@@ -3322,18 +4143,10 @@ msgid "FileSystem"
msgstr "Dosiersistemo"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspektoro"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Etendi suban panelon"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Eligo"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Ne konservi"
@@ -3494,6 +4307,7 @@ msgid "Installed Plugins:"
msgstr "Instalitaj kromprogramoj:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Äœisdatigi"
@@ -3556,7 +4370,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Kadro #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Tempo"
@@ -3564,6 +4380,20 @@ msgstr "Tempo"
msgid "Calls"
msgstr "Alvokoj"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Sencimigilo"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Renomi funkcion"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Redakti tekston:"
@@ -3572,7 +4402,7 @@ msgstr "Redakti tekston:"
msgid "On"
msgstr "Åœaltita"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Tavolo"
@@ -3684,6 +4514,11 @@ msgstr "Konverti al %s"
msgid "New %s"
msgstr "Nova %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Rimedo"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nova skripto"
@@ -3692,6 +4527,11 @@ msgstr "Nova skripto"
msgid "Extend Script"
msgstr "Etendi skripton"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Nomo de skripto:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3726,6 +4566,963 @@ msgstr "Ne povis ruli skripto:"
msgid "Did you forget the '_run' method?"
msgstr "Ĉu vi forgesis la '_run' metodo?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "AranÄo de la redaktilo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Vidigi tutan"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Ĉefa sceno"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Aldoni punkton de nodo"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Sendistra reÄimo"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "AntaÅ­agordo"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Elekti koloron"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Elekti koloron"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Rastumeroj de bordero"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animado Iteracianti"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Redaktilo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Radeto dekstren"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Dosiersistemo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Direktoj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Projekta vojo:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Projekta vojo:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Konservi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Kopii risurcon"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Baskuli kaÅitaj dosieroj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Bildeto..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Redaktado de scenoarbo"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Ĉiam montri kradon"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Grupredaktilo"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Subrisurcoj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Redaktilo"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Sintaksa markilo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Sintaksa markilo"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "KrommarÄeni maldekstren"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Grando: "
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Konverti krommarÄenon al spacoj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Alvokoj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Alvokoj"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Videbla navigacio"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Montri originon"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Lineo-Numeron:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Lineo-Numeron:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Pasi preter paÅ­zpunktojn"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Skriptredaktilo"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Dosiero"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Maldekstra-alklaku por aldoni punkton"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Tipo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Montri helpantoj"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Elektu ĉefan scenon"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Nur Elektaro"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Krada paÅo:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Krada paÅo:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "DefaÅ­lto"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "DefaÅ­lto"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "DefaÅ­lto"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Videbla navigacio"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Konverti al %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Konverti al %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Malzomi"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Lastaj modifitaj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Panoramada reÄimo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Modifita"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Videbla navigacio"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Tradukoj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Zomi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Senkosta"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Krei navigan maÅon"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Elekti koloron"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Elekti koloron"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Inteligenta kaptado"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Renomi nodon"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Renomi nodon"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Agordi elektitan profilon:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Grando de konturo:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Redaktilo"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Iri al AntaÅ­a PaÅo"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Renomi animaĵon"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Krei RESET-trako(j)n"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Grupredaktilo"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Plene rektangula"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Pozicio de doko"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Fora "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Forigi punkton"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Mastrumilo de Projektoj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Renomas dosierujon:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "ÅœanÄi tipon"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Memoras dosieron:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Elekti koloron"
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Enporti scenon"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Elekti koloron"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Lineo-Numeron:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Lineo-Numeron:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Forigi Elektita(j)n Åœlosilo(j)n"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Nur Elektaro"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Aktuala sceno"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Sintaksa markilo"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funkcioj:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Renomi variablon"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Elekti koloron"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "PaÄosignoj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "PaÅ­zpunktoj"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Rezultoj de serĉo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Rezultoj de serĉo"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3779,6 +5576,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Eraro dum demandi la URL:"
@@ -4041,6 +5854,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoritaj"
@@ -4413,6 +6235,14 @@ msgstr "Grupredaktilo"
msgid "Manage Groups"
msgstr "Agordi grupojn"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Enporti kiel unuopa sceno"
@@ -4494,6 +6324,12 @@ msgstr "Ĉu vi revenis Nodo-devenitan objekton en la metodo `post_import()`?"
msgid "Saving..."
msgstr "Konservas..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Elektu enportilon"
@@ -4540,10 +6376,6 @@ msgid "Import As:"
msgstr "Enporti kiel:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "AntaÅ­agordo"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Konservi scenojn, reenporti, kaj rekomenci"
@@ -4751,6 +6583,14 @@ msgstr "Aldoni animacion"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Aldoni %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5112,10 +6952,6 @@ msgid "Animation Tools"
msgstr "Iloj de animacio"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animacio"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nova"
@@ -5156,7 +6992,9 @@ msgstr "Pasinteco"
msgid "Future"
msgstr "Estonteco"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundo"
@@ -5340,6 +7178,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5455,6 +7294,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Enhavo:"
@@ -5579,6 +7422,11 @@ msgid "Download Error"
msgstr "ElÅuta eraro"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Disponeblaj profiloj:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "ElÅutado de ĉi tiu havaĵo estas jam farata!"
@@ -6019,7 +7867,8 @@ msgid "Zoom Reset"
msgstr "Rekomencigi zomon"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Elektada reÄimo"
@@ -6231,8 +8080,27 @@ msgid "View"
msgstr "Vido"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Ĉiam montri kradon"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Inteligenta kaptado"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Baskuli reÄimon"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6387,11 +8255,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Aldoni %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Aldonas %s..."
@@ -6456,7 +8319,7 @@ msgstr "Vakigi emisian maskon"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partikloj"
@@ -6589,7 +8452,9 @@ msgstr "Gradienton redaktis"
msgid "Item %d"
msgstr "Elemento %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Elementoj"
@@ -6692,7 +8557,10 @@ msgstr "Ne eblis krei konturon!"
msgid "Create Outline"
msgstr "Krei konturon"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "MaÅo"
@@ -6810,7 +8678,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "MaÅo biblioteko..."
@@ -6835,6 +8703,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Aliigi Transformon de Animado"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Aliigi Transformon de Animado"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "AntaÅ­rigardo:"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6995,7 +8880,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -7095,6 +8980,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7144,6 +9030,19 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emisiaj koloroj"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -7225,11 +9124,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7307,7 +9207,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7316,10 +9217,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7442,6 +9339,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7519,6 +9421,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7540,7 +9446,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7567,6 +9473,8 @@ msgid "Previous Script"
msgstr "AntaÅ­a tabo"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Dosiero"
@@ -7599,11 +9507,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7623,10 +9526,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Ruli"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7692,15 +9591,65 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Sencimigilo"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Rezultoj de serĉo"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Malfermi la postan redaktilon"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Projekta vojo:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Elekti Åablonan dosieron"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Grupigi elektiton"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Krei skripton"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Nomo de skripto:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Vakigi lastajn skriptojn"
@@ -7709,6 +9658,7 @@ msgid "Connections to method:"
msgstr "Konektoj al metodo:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Fonto"
@@ -7844,10 +9794,6 @@ msgid "Convert Indent to Tabs"
msgstr "Konverti krommarÄenon al taboj"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7907,7 +9853,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7941,7 +9887,8 @@ msgstr "Superskribi"
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -8061,11 +10008,6 @@ msgid "Translate"
msgstr "Tradukoj"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Skalo:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8215,7 +10157,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8411,11 +10353,6 @@ msgid "Reset Field of View to Default"
msgstr "Rekomencigi al defaÅ­ltoj"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transformo"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8533,6 +10470,24 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Montri vidujon"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Ekzemplodoni"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Sennoma projekto"
@@ -9253,6 +11208,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "ÅœanÄi tipon"
@@ -9499,6 +11458,54 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Vidigi ĉiajn lokaĵarojn"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Montri mezurilojn"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Serĉi dosierojn"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Redaktilo"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Vidigi tutan"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Elekti koloron"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9543,11 +11550,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9555,24 +11568,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Videbla navigacio"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9600,7 +11611,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9828,10 +11839,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9896,27 +11903,10 @@ msgid "Remote Login"
msgstr "Forigi punkton"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Renomi"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10168,7 +12158,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10930,7 +12920,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10986,7 +12976,8 @@ msgstr "Skripto"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -11007,6 +12998,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Movi al..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11323,11 +13325,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Mastrumilo de Projektoj"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11532,7 +13529,7 @@ msgstr "X-butono 2"
msgid "Joypad Axis Index:"
msgstr "Indekso de la stirstanga akso:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Akso"
@@ -11724,10 +13721,6 @@ msgid "Remaps by Locale:"
msgstr "Remapoj per lokaĵaro:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Lokaĵaro"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtro de lokaĵaroj"
@@ -11877,7 +13870,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11959,15 +13952,11 @@ msgstr ""
msgid "Run Mode:"
msgstr "ReÄimo de rulo:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Aktuala sceno"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Ĉefa sceno"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Parametroj de ĉefa sceno:"
@@ -12298,6 +14287,20 @@ msgstr "Loka"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Vakigi heredadon? (Ne malfaro!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Centrigi elekton"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Enkadrigi elekton"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Baskuli videblon"
@@ -12607,8 +14610,16 @@ msgid "Filter stack variables"
msgstr "Filtri signalojn"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Profililo"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12619,6 +14630,7 @@ msgid "Monitor"
msgstr "Monitoro"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Valoro"
@@ -12642,24 +14654,16 @@ msgstr "Totalo:"
msgid "Export list to a CSV file"
msgstr "Eksporti liston al CSV dosiero"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Risurca Vojo"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Tipo"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Formo"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Uzo"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Diversa"
@@ -12713,10 +14717,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12724,6 +14736,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punkto"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12733,9 +14761,24 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Elekti atributon"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Baki malloka-iluminada (GI) sondilon"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "KrommarÄeni dekstren"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12765,14 +14808,74 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Videbla navigacio"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Videbla navigacio"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Posteniri"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12791,6 +14894,497 @@ msgstr "Krei okludan plurlateron"
msgid "Set Occluder Hole Point Position"
msgstr "Krei okludan plurlateron"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Krei okludan plurlateron"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Krei okludan plurlateron"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Krei okludan plurlateron"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Defini stirilon"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "ÅœanÄu"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Aro de plur-nodo"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Sencimigilo"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Åœalti filtradon"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Kopii dosierindikon"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Nomo de skripto:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Vidigi tutan"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Rastumeroj de bordero"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Baskuli plenekranon"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Maldekstre vaste"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testada"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Sinkrona"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Uzi kapton krade"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Åœaltita"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Enkadrigi elekton"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Baskuli reÄimon"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Malfermi dokumentaron"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Komunumo"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fiziko-kadro %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fiziko-kadro %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Risurca Vojo"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Enkadrigi elekton"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Ĉiuj aparatoj"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Punkto"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "ÅœanÄu"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Montri ostojn"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtriloj:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Elekti koloron"
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Musbutono"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Eltondi nodo(j)n"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Rotacia deÅovo:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Sencimigilo"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Sencimigilo"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Tempolimo."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "ÅœanÄi tipon"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspektoro"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Posteniri"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Kapti al flankoj de nodo"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12807,6 +15401,115 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Versio:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Videblaj koliziaj formoj"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Emisia masko"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Parametro ÅanÄiÄis"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Parametroj de ĉefa sceno:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Avertoj"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Montri gvidilojn"
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Alglui animacion"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Uzi regulesprimojn"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Memoras dosieron:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12852,17 +15555,52 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Nomo de skripto:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Skripto"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12899,6 +15637,24 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Lingvo:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Ne eblas adrestrovi"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -12909,6 +15665,107 @@ msgstr "Eksporti maÅajn bibliotekon"
msgid "Export GLTF..."
msgstr "Eksporti..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Nova radiko de sceno"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nodo"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "MaÅo"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Parametro ÅanÄiÄis"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Baki lummapojn"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nomo de nova animacio:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Opcioj de ostaro"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Elektu nodon"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animacio"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fiziko-kadro %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12955,10 +15812,6 @@ msgid "GridMap Selection"
msgstr "Enkadrigi elekton"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13071,6 +15924,57 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Baki lummapojn"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Vidigi tutan"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Vidigi tutan"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13079,6 +15983,11 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Sennoma projekto"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13148,6 +16057,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13178,6 +16123,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "AntaÅ­a tabo"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcioj:"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13512,6 +16469,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Tipo de membro"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "animacio"
@@ -13557,6 +16520,11 @@ msgid "in order:"
msgstr "Renomas dosierujon:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "paÅoj"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13573,6 +16541,12 @@ msgstr "Tipo"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Nova skripto"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13583,6 +16557,27 @@ msgid "On Self"
msgstr "Memo"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Skalada reÄimo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "ÅœanÄi tipon"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Skalada reÄimo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13622,12 +16617,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Elektada reÄimo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Tipo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Valorizi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indekso:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13650,15 +16665,15 @@ msgstr "Agordis %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funkcioj:"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Regrandigi Vicon"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13759,6 +16774,11 @@ msgstr "Konstantoj"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Konstantoj"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Uzi lokan spacon"
@@ -13776,6 +16796,10 @@ msgstr "Faro"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13817,6 +16841,85 @@ msgstr "Signalo"
msgid "WaitInstanceSignal"
msgstr "Ekzemplodoni"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Rotaciada reÄimo"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Vakigi IK-an ĉenon"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Skalada reÄimo"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Ĉefa eblaĵoj:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Ĉefa eblaĵoj:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Baskuli videblon"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Sencimigilo"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14193,6 +17296,27 @@ msgstr "Ne povis krei dosierujon."
msgid "Error starting HTTP server:"
msgstr "Eraras konservi TileSet!"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Uzi kapton krade"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14455,6 +17579,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14508,6 +17640,28 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signalo"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Sencimigilo"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14529,12 +17683,215 @@ msgstr "Nevalida kromprogramo."
msgid "Invalid product version:"
msgstr "Nevalida nomo de projekto."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nova Fenestro"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Kadro %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Redifinoj"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Redifinoj"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Ekzemplodoni"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineara"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Aldoni aÅ­dian buson"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Malfermi aranÄon de aÅ­dia buso"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Skalo:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Ludi"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Ekzemplodoni"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animacio"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Aldoni Buson"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Kopii la pozon"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Nur ankroj"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "Montri vidujon"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Movada reÄimo"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Glat-paÅe"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Krada deÅovo:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Krada deÅovo:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Krada deÅovo:"
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Skalada reÄimo"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Dekstre vaste"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Baskuli videblon"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Montri originon"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14567,6 +17924,15 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Mezurado reÄimo"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14592,6 +17958,167 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skalo:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Estonteco"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Emisia masko"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Emisia masko"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Direktoj"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineara"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Elekti koloron"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Elekti koloron"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Versio:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14612,12 +18139,105 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Krada deÅovo:"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "ÅœanÄu"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "ÅœanÄi filtron"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Mezurado reÄimo"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14627,6 +18247,84 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Gradienton redaktis"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Mezurado reÄimo"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Rotaciada reÄimo"
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Panoramada reÄimo"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Renomas dosierujon:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14638,6 +18336,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Grando de konturo:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14649,11 +18352,43 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotacia paÅo:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Rotacia paÅo:"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konstanto"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Faro"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14682,10 +18417,53 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Krada deÅovo:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Tavolo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funkcioj:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "DefaÅ­lto"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14693,11 +18471,103 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Seninterrompa"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Skali RejÅo:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Renomas dosierujon:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "DefaÅ­lto"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14710,6 +18580,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14717,17 +18595,95 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formo"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "AntaÅ­agordo"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Baskuli videblon"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Rekomencigi la laÅ­tecon de buso"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Rekomencigi la laÅ­tecon de buso"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14738,6 +18694,11 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Nur ankroj"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14751,6 +18712,80 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Interpolado Modo"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Emisiaj koloroj"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Emisiaj koloroj"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Atributa trako"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Aliigi Transformon de Animado"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Uzanta Interfaco"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14775,6 +18810,113 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "DefaÅ­lto"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Kapti el rastumero"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Kapti"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projekto"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Plej apuda"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14827,6 +18969,67 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Emisia masko"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Panoramada reÄimo"
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Videbla navigacio"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponantoj"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14848,10 +19051,75 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Elekti koloron"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Rotaciada reÄimo"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Direktoj"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Sendistra reÄimo"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Åœargi defaÅ­lton"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14862,6 +19130,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14902,6 +19174,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Alvokoj"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14912,6 +19189,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Rotaciada reÄimo"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14919,6 +19201,15 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Akso"
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14939,6 +19230,55 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Majuskla"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Minuskla"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Majuskla"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Minuskla"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Konservas scenon"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14951,6 +19291,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Sencimigilo"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Rotaciada reÄimo"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14975,6 +19349,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14998,6 +19384,28 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Panoramada reÄimo"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15034,6 +19442,39 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Totalo:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -15044,6 +19485,36 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Transformo"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Grando de konturo:"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15056,6 +19527,91 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Radeto malsupren"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Enreta dokumentaro"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Radeto supren."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Uzi regulesprimojn"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Reprovi"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Redifinoj"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Parametro ÅanÄiÄis"
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Aldona argumentoj de alvoko:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Baki lummapojn"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15073,6 +19629,33 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Ĉefa sceno"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Valoro"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Baskuli aÅ­tomatajn triangulojn"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15081,10 +19664,109 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Movada reÄimo"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Tempo kadre (sekundoj)"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Rekomencigi"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "AÅ­tomate enmeti Ålosilon"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Eniga mapo"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Skalada reÄimo"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Difini animacion"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Aldoni animacion"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Baskuli aÅ­toludadon"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Aliigi Animadon Longecon"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Aldoni punkton de animacio"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Agordoj de klaso:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Ludi scenon"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15098,6 +19780,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtri signalojn"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15113,10 +19800,85 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Krei radikan nodon:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Ludi"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Interpolado Modo"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Celo"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Elektada reÄimo"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Krei horizontalan gvidilon"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Faro"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Butono"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupoj"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15157,6 +19919,97 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Nur ankroj"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Direktoj"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Movi horizontalan gvidilon"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Movi vertikalan gvidilon"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Uzi rotacian kaptadon"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Fokusi al dosierindiko"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Movada reÄimo"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtro de lokaĵaroj"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Grando: "
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Etosaj atributoj"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Kopii la tekston"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -15170,9 +20023,119 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zomi"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Tempo"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Validaj signoj:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Baskuli videblon"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Dekstra butono"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Åœargi kiel lokokupilo"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Åœargi kiel lokokupilo"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Pozicio de doko"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Krei horizontalan gvidilon"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15182,16 +20145,59 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Lastatempe:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skali RejÅo:"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Rastumeroj de bordero"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Kopii la tekston"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Grando: "
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Movi busan efekton"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Eltondi nodo(j)n"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15199,16 +20205,310 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Elekti koloron"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Baskuli videblon"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Aktuala sceno"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Redaktilo malÅaltita)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Etendi tuton"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "PaÅi poste"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Etosaj atributoj"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "ReÄimo de ludado:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Alia)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Aldoni trakon"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Pozicio de doko"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Montri vidujon"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Montri vidujon"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "ElÅuti"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "ElÅutas"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Tempolimo."
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Priskribo"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Panoramada reÄimo"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Vidigi tutan"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Renomi"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Proprietuloj de:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Agordi pluroblan:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Agordi pluroblan:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Nova radiko de sceno"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Elekti koloron"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Krei konturon"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolado Modo"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Direktoj"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Grando de konturo:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "DefaÅ­lto"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Åœalti cepo-haÅ­tadon"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15217,6 +20517,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tempo"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Supre maldekstre"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15231,10 +20545,1005 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Sencimigi"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Bildigilo:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Aliigi Animadon Aktualigon Modon"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Vidigi ĉiajn lokaĵarojn"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Eltondi nodo(j)n"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Eltondi nodo(j)n"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Movada reÄimo"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(valoro)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valoro"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Renomi funkcion"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inspektoro"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Fokusi al dosierindiko"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Grando de konturo:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Pli agordoj:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Panoramada reÄimo"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "KrommarÄeni dekstren"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapoj"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Baskuli reÄimon"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Skali Elektaron"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Nur Elektaro"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Elekti koloron"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Baskuli reÄimon"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Lastatempe:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Profundo"
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Posta tabo"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parametro ÅanÄiÄis"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Panoramada reÄimo"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Partikloj"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Emisia masko"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Emisiaj koloroj"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Emisiaj koloroj"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Vakigi"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Vakigi la pozon"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Profundo"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Transpaso: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Versio:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Rotacia paÅo:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Sendistra reÄimo"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Panoramada reÄimo"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Skalada reÄimo"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Formo"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformo"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Ekzemplodoni"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "ÅœanÄu la tipon de %s"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Grando de konturo:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Kunigi el sceno"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Eraro!"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Redakti plurlateron"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Krei emisiajn punktojn el la maÅo"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Emisiaj koloroj"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Emisiaj koloroj"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Emisiaj koloroj"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Supre dekstre"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Malsupre dekstre"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Supre dekstre"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Ludi laÅ­mendan scenon"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Grando de konturo:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Grupoj"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Ruli"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "AnstatÅ­igi"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Enhavo:"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Etendi tuton"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Memoras dosieron:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Åœargi antaÅ­agordon"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "ÅœanÄi tipon"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Skalada reÄimo"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "ÅœanÄi tipon"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Posta tabo"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "DefaÅ­lto"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Kapitaligi"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Eniga mapo"
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15252,9 +21561,299 @@ msgstr "Nevalida fonto por ombrigilo."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Texture Type"
+msgstr "ÅœanÄu la tipon de %s"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Åœargi defaÅ­lton"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "Nevalida fonto por ombrigilo."
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "DefaÅ­lto"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Lineara maldekstro"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Pakas"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Sendi rimarkojn pri la dokumentaro"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Preterpase"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Rimedo"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Grando: "
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "ReÄimo de ludado:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Sendi rimarkojn pri la dokumentaro"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Preterpase"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Tempolimo."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Renomi aÅ­dia buso"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Eligo"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "ÅœanÄi tempon de mikso"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15282,3 +21881,313 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstantoj ne povas esti modifitaj."
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Uzi regulesprimojn"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Enporti"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Enporti"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Enporti"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Enporti"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Enporti"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Risurca Vojo"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtri nodojn"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Centrigi elekton"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Interpolado Modo"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Malfermi"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Renomi staple"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Serĉas..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Eliri la editilo?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Mastrumi eksportaj Åablonoj..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Uzi regulesprimojn"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Uzi skalan kaptadon"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signaloj"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Forigi Nevalidajn Åœlosilojn"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Enportita projekto"
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Krei plurlateron"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Interpolado Modo"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 218eee6470..f52de1309d 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -74,13 +74,14 @@
# Manuel Cantón Guillén <manuelcanton8@gmail.com>, 2021.
# Alfonso V <alfonsov96@gmail.com>, 2022.
# Cristhian Pineda Castro <kurgancpc@hotmail.com>, 2022.
+# flamenco687 <flamenco687@protonmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-20 00:54+0000\n"
-"Last-Translator: Cristhian Pineda Castro <kurgancpc@hotmail.com>\n"
+"PO-Revision-Date: 2022-03-10 22:01+0000\n"
+"Last-Translator: flamenco687 <flamenco687@protonmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -88,7 +89,112 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Operador Screen."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nueva Ventana"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Error"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Resultados de la Búsqueda"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: Rotar"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "Con Datos"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Profiler de Red"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Remoto "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Página: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Conectar"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Profiler de Red"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Nombre del nodo raíz"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Tipo de Transformación"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Editar Conexión:"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -136,6 +242,400 @@ msgstr "Argumentos inválidos para construir '%s'"
msgid "On call to '%s':"
msgstr "En llamada a '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Abrir Editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copiar Selección"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nuevo Tile Individual"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Acción"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Configurar Ajuste"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Configuración del Proyecto..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nombre"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Descripción"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Ejecutar"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Escena Principal"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Desactivar Autotile"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Desactivar Elemento"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Audio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Cargar el Bus Layout predeterminado."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Argumentos de Escena Principal:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Control de Versiones"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nombre del Plugin:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Añadir Entrada"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Seleccionar"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Cancelar"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Foco en Ruta"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Foco en Ruta"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Superior Izquierda"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Superior Derecha"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Abajo"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Página: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Al Final"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (Física)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Crear Collider Triangular Hermano"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Renderizador:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtros:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Depurar"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Configuración:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Perfilador"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Crear Función"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Expresión"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Formato"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Conexiones al método:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Vértices:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Recursos"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ruta de Recursos"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Fuente"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Idioma"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Prueba"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -164,6 +664,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Ajuste Inteligente"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Usar Ajuste de Píxeles"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Calcular Lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Centrar Selección"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Escala"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Llenar superficie"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -358,7 +961,7 @@ msgstr "Discreto"
msgid "Trigger"
msgstr "Trigger"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Captura"
@@ -367,7 +970,8 @@ msgid "Nearest"
msgstr "Más Cercano"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineal"
@@ -416,6 +1020,30 @@ msgstr "Cambiar Modo Loop de Animación"
msgid "Remove Anim Track"
msgstr "Eliminar Pista de Animación"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animación"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Insertar Pista y Clave de Animación"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -549,6 +1177,20 @@ msgstr "Método no encontrado en el objeto: "
msgid "Anim Move Keys"
msgstr "Mover Claves de Animación"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transformar"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Métodos"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -624,7 +1266,8 @@ msgid "Seconds"
msgstr "Segundos"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -716,7 +1359,8 @@ msgstr "Error Angular Máximo:"
msgid "Max Optimizable Angle:"
msgstr "Ãngulo Optimizable Máximo:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimizar"
@@ -852,7 +1496,7 @@ msgstr "Alejar Zoom"
msgid "Reset Zoom"
msgstr "Restablecer Zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Advertencias"
@@ -920,7 +1564,8 @@ msgstr "Argumentos extras de llamada:"
msgid "Receiver Method:"
msgstr "Método Receptor:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Avanzado"
@@ -1106,12 +1751,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependencias"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Recursos"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Ruta"
@@ -1461,10 +2104,6 @@ msgid "Delete Effect"
msgstr "Eliminar Efecto"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Audio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Añadir Bus de Audio"
@@ -1555,9 +2194,8 @@ msgid "Create a new Bus Layout."
msgstr "Crear un nuevo Bus Layout."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "Abrir Layout de Bus de Audio"
+msgstr "Layout de Bus de Audio"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1608,6 +2246,7 @@ msgid "Remove Autoload"
msgstr "Eliminar Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activar"
@@ -1642,12 +2281,6 @@ msgstr "Ruta:"
msgid "Node Name:"
msgstr "Nombre del Nodo:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nombre"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Variable"
@@ -1800,6 +2433,10 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"En la exportación de 32 bits el PCK embebido no puede ser mayor de 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D Editor"
@@ -1809,6 +2446,7 @@ msgid "Script Editor"
msgstr "Editor de Script"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Librería de Assets"
@@ -1967,6 +2605,9 @@ msgid "Import"
msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportar"
@@ -2003,6 +2644,11 @@ msgstr "Exportar Perfil"
msgid "Manage Editor Feature Profiles"
msgstr "Administrar Perfiles de Características del Editor"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Perfil de Características de Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Seleccionar Carpeta Actual"
@@ -2072,6 +2718,40 @@ msgstr "Guardar"
msgid "Save a File"
msgstr "Guardar un Archivo"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "¡Éxito!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Modo de Reproducción:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Modo desplazamiento lateral"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Actual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Perfil Actual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Actual:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retroceder"
@@ -2170,6 +2850,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Re)Importación de Assets"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Superior"
@@ -2188,10 +2872,6 @@ msgid "Inherited by:"
msgstr "Heredado de:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Descripción"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Tutoriales en línea"
@@ -2208,10 +2888,6 @@ msgid "default:"
msgstr "predeterminado:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Métodos"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Propiedades del Theme"
@@ -2267,6 +2943,15 @@ msgstr ""
"Actualmente no existe descripción para este método. Por favor ¡ayúdanos con "
"[color=$color][url=$url] contribuyendo con una[ /url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Ayuda"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2429,6 +3114,7 @@ msgid "Up"
msgstr "Arriba"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nodos"
@@ -2999,6 +3685,169 @@ msgid "%d more files"
msgstr "%d más archivos"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Escena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Ruta de la Escena:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Interfaz de usuario"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Cambiar Pestaña de Escena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Mostrar Siempre la Cuadrícula"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Salida"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Limpiar Salida"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Corte Automático"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Guarda escena antes de ejecutar..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Guardar Rama como Escena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Ver Información"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Ocultar Spinner de Actualización"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Actualizar Continuamente"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Actualizar cambios vitales"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Pegar Propiedades"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Obtener Nodo de Escena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspector"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Pegar Propiedades"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Botón Desactivado"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Abrir en el Inspector"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Abrir en el Inspector"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "Nombre de usuario"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "Ruta de la clave pública SSH"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "Ruta de la Clave Privada SSH"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Posición del Dock"
@@ -3014,10 +3863,6 @@ msgstr "Act./Desact. modo sin distracciones."
msgid "Add a new scene."
msgstr "Añadir nueva escena."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Escena"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir a la escena abierta previamente."
@@ -3089,7 +3934,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Herramientas variadas de proyecto o escena."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Proyecto"
@@ -3098,10 +3943,6 @@ msgid "Project Settings..."
msgstr "Configuración del Proyecto..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Control de Versiones"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Configurar Control de Versiones"
@@ -3121,7 +3962,8 @@ msgstr "Instalar plantilla de compilación de Android..."
msgid "Open User Data Folder"
msgstr "Abrir Carpeta de Datos del Usuario"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Herramientas"
@@ -3137,11 +3979,6 @@ msgstr "Recargar proyecto actual"
msgid "Quit to Project List"
msgstr "Salir al Listado de Proyectos"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Depurar"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Exportar con Depuración Remota"
@@ -3259,10 +4096,6 @@ msgstr ""
"Cuando se utiliza de forma remota en un dispositivo, esto es más eficiente "
"cuando la opción de sistema de archivos en red está activada."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Configuración del Editor..."
@@ -3305,10 +4138,6 @@ msgstr "Administrar Características del Editor..."
msgid "Manage Export Templates..."
msgstr "Administrar Plantillas de Exportación..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Ayuda"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Documentación en línea"
@@ -3387,10 +4216,6 @@ msgid "Save & Restart"
msgstr "Guardar y Reiniciar"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Actualizar Continuamente"
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr "Actualizar todos los cambios"
@@ -3407,18 +4232,10 @@ msgid "FileSystem"
msgstr "Sistema de Archivos"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspector"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Expandir Panel Inferior"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Salida"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "No Guardar"
@@ -3587,6 +4404,7 @@ msgid "Installed Plugins:"
msgstr "Plugins Instalados:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Actualizar"
@@ -3651,7 +4469,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Fotograma #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Tiempo"
@@ -3659,6 +4479,20 @@ msgstr "Tiempo"
msgid "Calls"
msgstr "Llamadas"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Depurador"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Cambiar nombre de función"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Editar Texto:"
@@ -3667,7 +4501,7 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "Activado"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Capa"
@@ -3779,6 +4613,11 @@ msgstr "Convertir a %s"
msgid "New %s"
msgstr "Nuevo %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Añadir Recurso"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nuevo Script"
@@ -3787,6 +4626,11 @@ msgstr "Nuevo Script"
msgid "Extend Script"
msgstr "Extender Script"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Nombre del Script:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3822,6 +4666,980 @@ msgstr "No se pudo ejecutar el script:"
msgid "Did you forget the '_run' method?"
msgstr "Te olvidaste del método '_run'?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Layout del Editor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Mostrar Todos"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Escena Principal"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Añadir Punto de Nodo"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Modo Sin Distracciones"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Theme"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Preajuste"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Colores"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Seleccionar Color"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Guardar lightmaps"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Píxeles del Borde"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Loop de Animación"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Editor de Themes"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Botón Rueda Derecha"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Sistema de Archivos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Direcciones"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Ruta del Proyecto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Ruta del Proyecto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Guardar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Copiar Recurso"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Diálogo XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Act./Desact. Archivos Ocultos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniatura..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Obtener Ãrbol de Escenas"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Mostrar Siempre la Cuadrícula"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor de Grupos"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Sub-Recursos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Editor de Themes"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Iluminación directa"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Resaltador de Sintaxis"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Indentar a la Izquierda"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamaño:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Auto Sangría"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Convertir Sangría en Espacios"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Llamadas de Dibujado:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Llamadas de Dibujado:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navegación"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Mostrar Origen"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Número de Línea:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Número de Línea:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Saltar Breakpoints"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Editor de Script"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Archivo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Eliminar Espacios Sobrantes al Final"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "Forzar Shader Fallbacks"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Clic derecho para añadir punto"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Copiar Ruta del Nodo"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Añadir Tipo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Mostrar Ayudantes"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Mapeo de Cuadrícula"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Seleccionar Distancia:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Sólo selección"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Paso de Cuadrícula:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Paso de Cuadrícula:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "Pintar GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "Pintar GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "Pintar GridMap"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Por defecto"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Theme Predeterminado"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Por defecto"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Modo de Navegación"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Editar Eje Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Editar Eje X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Alejar Zoom"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Ordenar por Primera Modificación"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Modo desplazamiento lateral"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Modificado/s"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Modo de Navegación"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Traducciones"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Acercar Zoom"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Vista Libre Arriba"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Crear Malla de Navegación"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Vista Libre Izquierda"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Vista Libre Izquierda"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Modificador de Velocidad de Vista Libre"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Modificador de Velocidad de Vista Libre"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Modificador de Velocidad de Vista Libre"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Seleccionar Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Seleccionar Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Ajuste Inteligente"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Cambiar Nombre del Elemento Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Cambiar Nombre del Elemento Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Configurar el perfil seleccionado:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Tamaño del Outline:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Velocidad:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor UV de polígonos en 2D"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Anterior Plano"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Renombrar Animación"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Crear pista(s) RESET"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editor de Grupos"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Completo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Establecer Posición de Salida de Curva"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Vista Frontal"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Remoto "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Eliminar Punto"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Configuración del Editor"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Administrador de Proyectos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "en orden:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Tipo Base"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Archivo de Almacenamiento:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Color de fondo inválido."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Color de fondo inválido."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importar Seleccionado"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Siguiente Plano"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Número de Línea:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Número de Línea:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Color de fondo inválido."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Eliminar Seleccionados"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Sólo selección"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Escena Actual"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Resaltador de Sintaxis"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Función"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Cambiar nombre de variable"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Seleccionar Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Marcadores"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Puntos de interrupción"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Resultados de la Búsqueda"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Resultados de la Búsqueda"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3870,6 +5688,22 @@ msgid "Starting the download..."
msgstr "Comenzando la descarga..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Error al solicitar la URL:"
@@ -4122,6 +5956,15 @@ msgstr ""
"Las plantillas seguirán descargándose.\n"
"Es posible que experimente una breve congelación del editor cuando terminen."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "Contraseña"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoritos"
@@ -4493,6 +6336,14 @@ msgstr "Editor de Grupos"
msgid "Manage Groups"
msgstr "Administrar Grupos"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar como Escena Individual"
@@ -4575,6 +6426,12 @@ msgstr "¿Devolviste un objeto derivado de Node en el método `post_import()`?"
msgid "Saving..."
msgstr "Guardando..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Seleccionar Importador"
@@ -4625,10 +6482,6 @@ msgid "Import As:"
msgstr "Importar como:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Preajuste"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Guardar Escenas, Reimportar y Reiniciar"
@@ -4831,6 +6684,14 @@ msgstr "Añadir Animación"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Añadir %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5194,10 +7055,6 @@ msgid "Animation Tools"
msgstr "Herramientas de Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nuevo"
@@ -5238,7 +7095,9 @@ msgstr "Anterior"
msgid "Future"
msgstr "Posterior"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidad"
@@ -5421,6 +7280,7 @@ msgid "Blend"
msgstr "Mezcla"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mix"
@@ -5536,6 +7396,10 @@ msgid "Filters..."
msgstr "Filtros..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenido:"
@@ -5660,6 +7524,11 @@ msgid "Download Error"
msgstr "Error de descarga"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Perfiles Disponibles:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "¡La descarga de este asset ya está en proceso!"
@@ -6111,7 +7980,8 @@ msgid "Zoom Reset"
msgstr "Resetear Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Modo de Selección"
@@ -6315,8 +8185,28 @@ msgid "View"
msgstr "Ver"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Mostrar Siempre la Cuadrícula"
+#, fuzzy
+msgid "Show"
+msgstr "Ver Cuadrícula"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Ajuste Inteligente"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Cambiar Modo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Cuadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6464,11 +8354,6 @@ msgid "Zoom to 1600%"
msgstr "Zoom al 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Añadir %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Añadiendo %s..."
@@ -6533,7 +8418,7 @@ msgstr "Borrar máscara de emisión"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partículas"
@@ -6666,7 +8551,9 @@ msgstr "Degradado Editado"
msgid "Item %d"
msgstr "Elemento %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Elementos"
@@ -6770,7 +8657,10 @@ msgstr "¡No se pudo crear el outline!"
msgid "Create Outline"
msgstr "Crear Outline"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Malla"
@@ -6892,7 +8782,7 @@ msgstr ""
"¿Actualizar desde la escena existente?\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Librería de Mallas"
@@ -6916,6 +8806,23 @@ msgstr "Importar desde Escena (Aplicar Transformaciones)"
msgid "Update from Scene"
msgstr "Actualizar desde escena"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Aplicar Transformaciones al MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Aplicar Transformaciones al MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Vista Previa"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7081,7 +8988,7 @@ msgstr "Puntos de Superficie"
msgid "Surface Points+Normal (Directed)"
msgstr "Puntos de la superficie + Normal (Dirección)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volumen"
@@ -7181,6 +9088,7 @@ msgstr "Cerrar Curva"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Opciones"
@@ -7230,6 +9138,20 @@ msgstr "Eliminar Punto In-Control"
msgid "Split Segment (in curve)"
msgstr "Dividir Segmento (en curva)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmos"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Colores de Emisión"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Mover Unión"
@@ -7315,11 +9237,12 @@ msgstr "UV"
msgid "Points"
msgstr "Puntos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Huesos"
@@ -7401,7 +9324,8 @@ msgstr "Limpiar UV"
msgid "Grid Settings"
msgstr "Configuración de la Cuadrícula"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Ajuste"
@@ -7410,10 +9334,6 @@ msgid "Enable Snap"
msgstr "Activar Ajuste"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Cuadrícula"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Ver Cuadrícula"
@@ -7532,6 +9452,11 @@ msgid "Close and save changes?"
msgstr "¿Cerrar y guardar cambios?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Error al escribir el TextFile:"
@@ -7611,6 +9536,10 @@ msgid "%s Class Reference"
msgstr "%s Referencia de Clase"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Buscar Siguiente"
@@ -7632,7 +9561,7 @@ msgstr "Alternar la ordenación alfabética de la lista de métodos."
msgid "Filter methods"
msgstr "Filtrar métodos"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Ordenar"
@@ -7657,6 +9586,8 @@ msgid "Previous Script"
msgstr "Script Anterior"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Archivo"
@@ -7689,11 +9620,6 @@ msgid "History Next"
msgstr "Siguiente en el Historial"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Theme"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importar Theme..."
@@ -7713,10 +9639,6 @@ msgstr "Cerrar Todo"
msgid "Close Docs"
msgstr "Cerrar Documentación"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Ejecutar"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7783,15 +9705,66 @@ msgstr ""
"Los siguientes archivos son nuevos en disco.\n"
"¿Qué es lo que quieres hacer?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Depurador"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Resultados de la Búsqueda"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Depurar con Editor Externo"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Ruta de Exportación"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Seleccionar el archivo de la plantilla"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Color de fondo inválido."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Agrupar Seleccionados"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Crear Script"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Nombre del Script:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Limpiar Scripts Recientes"
@@ -7800,6 +9773,7 @@ msgid "Connections to method:"
msgstr "Conexiones al método:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Fuente"
@@ -7937,10 +9911,6 @@ msgid "Convert Indent to Tabs"
msgstr "Convertir Sangría en Tabulaciones"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Auto Sangría"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Buscar en Archivos..."
@@ -8001,7 +9971,7 @@ msgstr ""
"Este shader ha sido modificado en disco.\n"
"¿Qué acciones deben tomarse?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -8033,7 +10003,8 @@ msgstr "Sobrescribir la Pose de Reposo"
msgid "Create physical bones"
msgstr "Crear huesos físicos"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -8147,10 +10118,6 @@ msgid "Translate"
msgstr "Mover"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Escala"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Escalado: "
@@ -8294,7 +10261,7 @@ msgstr "Ver FPS"
msgid "Half Resolution"
msgstr "Media Resolución"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Oyente de Audio"
@@ -8308,13 +10275,14 @@ msgstr "Vista Previa Cinemática"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(No en GLES2)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "No disponible al utilizar el renderizador GLES2."
+msgstr ""
+"Los modos de dibujo de depurado sólo están disponibles cuando se utiliza la "
+"API de renderización GLES3, no GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -8491,11 +10459,6 @@ msgid "Reset Field of View to Default"
msgstr "Restablecer el Campo de Visión por Defecto"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transformar"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Ajustar Objeto al Suelo"
@@ -8613,6 +10576,24 @@ msgid "Post"
msgstr "Posterior"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Bloquear Rotación de Vista"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instanciar"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Gizmo Sin Nombre"
@@ -9209,9 +11190,8 @@ msgid "Select Another Theme Resource:"
msgstr "Seleccionar Otro Recurso del Theme:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme Resource"
-msgstr "Renombrar Recurso"
+msgstr "Recurso temático"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
@@ -9267,14 +11247,12 @@ msgid "Add Item Type"
msgstr "Añadir Tipo de Elemento"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Variation Base Type"
-msgstr "Establecer Tipo de la Variable"
+msgstr "Establecer tipo de base de variación"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Base Type"
-msgstr "Cambiar Tipo Base"
+msgstr "Establer tipo de base"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
@@ -9295,19 +11273,26 @@ msgid "Override all default type items."
msgstr "Anular todos los elementos de tipo por defecto."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
-msgstr "Cambiar Tipo Base"
+msgstr "Tipo Base"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
+"Selecciona el tipo de base de variación de una lista con los tipos "
+"disponibles."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
+"Un tipo asociado a una clase integrada no puede ser marcado como una "
+"variación de otro tipo."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9543,6 +11528,56 @@ msgstr "Voltear Verticalmente"
msgid "Clear Transform"
msgstr "Reestablecer Transformación"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Dibujar TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Mostrar Todos los Idiomas"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Mostrar Reglas"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Ordenar archivos"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Bote de Relleno"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Mostrar Overdraw"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Seleccionar Color"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Agregar Textura(s) al TileSet."
@@ -9587,11 +11622,17 @@ msgstr "Anterior Coordenada"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Seleccionar la anterior forma, subtile, o Tile."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Región"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisión"
@@ -9599,23 +11640,22 @@ msgstr "Colisión"
msgid "Occlusion"
msgstr "Oclusión"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navegación"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmask"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Prioridad"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Icono"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Ãndice Z"
@@ -9643,7 +11683,7 @@ msgstr "Modo de Bitmask"
msgid "Priority Mode"
msgstr "Modo de Prioridad"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Modo de Icono"
@@ -9888,10 +11928,6 @@ msgid "No VCS plugins are available."
msgstr "No hay plugins VCS disponibles."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Error"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9951,26 +11987,10 @@ msgid "Remote Login"
msgstr "Inicio de Sesión Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "Nombre de usuario"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "Contraseña"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "Ruta de la clave pública SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "Selecciona la ruta de la clave pública SSH"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "Ruta de la Clave Privada SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "Selecciona la ruta de la clave privada SSH"
@@ -10203,7 +12223,7 @@ msgstr "Vértice"
msgid "Fragment"
msgstr "Fragmento"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Luz"
@@ -11046,7 +13066,7 @@ msgstr ""
msgid "Export Path"
msgstr "Ruta de Exportación"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -11106,7 +13126,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportación GDScript:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -11128,6 +13149,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Llave de Encriptación GDScript (256-bits en hexadecimal):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Mover a..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
@@ -11458,11 +13490,6 @@ msgstr ""
"existentes?\n"
"Esto puede tardar un poco."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Administrador de Proyectos"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Proyectos Locales"
@@ -11662,7 +13689,7 @@ msgstr "Botón X 2"
msgid "Joypad Axis Index:"
msgstr "Ãndice de Ejes del Mando:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Eje"
@@ -11855,10 +13882,6 @@ msgid "Remaps by Locale:"
msgstr "Remapeos por idioma:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Idioma"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtro de Idioma"
@@ -12011,7 +14034,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valor inicial para el contador"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Paso"
@@ -12095,15 +14118,11 @@ msgstr "Reemparentar"
msgid "Run Mode:"
msgstr "Modo de ejecución:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Escena Actual"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Escena Principal"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumentos de Escena Principal:"
@@ -12463,6 +14482,20 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr "¿Quieres limpiar la herencia? (No se puede deshacer)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Centrar Selección"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Seleccionar Fotogramas"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Act./Desact. Visible"
@@ -12774,8 +14807,16 @@ msgid "Filter stack variables"
msgstr "Filtrar tiles"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Perfilador"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12786,6 +14827,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Valor"
@@ -12809,24 +14851,16 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar lista a un archivo CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ruta de Recursos"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Tipo"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Formato"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Uso"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Otros"
@@ -12879,10 +14913,18 @@ msgid "Change Light Radius"
msgstr "Cambiar Radio de Luces"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Cambiar Ãngulo de Emisión de AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Cambiar FOV de Cámara"
@@ -12890,6 +14932,22 @@ msgstr "Cambiar FOV de Cámara"
msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punto"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Cambiar Notificador AABB"
@@ -12899,9 +14957,24 @@ msgid "Change Particles AABB"
msgstr "Cambiar partículas AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Seleccionar Propiedad"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Cambiar Alcance de la Sonda"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Calcular GI Probe"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Iluminación indirecta"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Cambiar Radio de la Forma Esférica"
@@ -12931,14 +15004,78 @@ msgid "Change Ray Shape Length"
msgstr "Cambiar Longitud de la Forma del Rayo"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Modo de Navegación"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Modo de Navegación"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Modo de Navegación"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Modo de Navegación"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Establecer Posición del Room Point"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Asignar Margen"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Establecer Posición del Portal Point"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Retroceder"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Modo de Oclusión"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Establecer Radio de la Esfera de Oclusión"
@@ -12954,6 +15091,505 @@ msgstr "Establecer posición del polígono oclusor"
msgid "Set Occluder Hole Point Position"
msgstr "Establecer posición del orificio del oclusor"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Crear Polígono Oclusor"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Crear Polígono Oclusor"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Crear Polígono Oclusor"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Modo de Colisión"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Establecer Manipulador"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Mensaje de Confirmación"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Establecer multinodo"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Depurador"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Habilitar Filtrado"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Copiar Ruta"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Nombre del Script:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Mostrar Todos"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Luz"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Píxeles del Borde"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Cambiar a Pantalla Completa"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Ancho Izquierda"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Prueba"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Sincronizar"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Usar Snap"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Activar"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Seleccionar Fotogramas"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Error al Guardar"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Mantener el Depurador Abierto"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Cambiar Modo"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Documentación en línea"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Comunidad"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fotogramas de Física %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fotogramas de Física %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Forzar Push"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Seleccionar Fotogramas"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Todos los Dispositivos"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Punto"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "Forzar Shader Fallbacks"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Ver Entorno"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Mostrar Huesos"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtro:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Colores"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Establecer Icono de Tile"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Botón del Mouse"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "CustomNode"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Offset de Rotación:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Depurador"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Depurador"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Tiempo de espera."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Buscar Tipo de Nodo"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "Buscar"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspector"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Retroceder"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Ajustar a los Lados del Nodo"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Cambiar Radio de Cylinder"
@@ -12970,6 +15606,120 @@ msgstr "Cambiar Radio Interno de Torus"
msgid "Change Torus Outer Radius"
msgstr "Cambiar Radio Externo de Torus"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opciones"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Modo de Colisión"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Modo de Colisión"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Cambios del Material:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Radio:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Argumentos de Escena Principal:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Advertencias"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Mostrar Guías"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Cambiar Radio Interno de Torus"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Cambiar Radio Externo de Torus"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Crear Vértice Interno"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Rotación al azar:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Seleccionar Distancia:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Modo de Colisión"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Archivo de Almacenamiento:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Biblioteca"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Selecciona la librería dinámica para esta entrada"
@@ -13015,17 +15765,53 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton desactivado"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Biblioteca"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliotecas: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Nombre del Script:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Script"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Copiar Ruta del Nodo"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "¡El argumento step es cero!"
@@ -13066,6 +15852,24 @@ msgstr "El diccionario de instancias no es correcto (subclases erróneas)"
msgid "Object can't provide a length."
msgstr "El objeto no puede proporcionar una longitud."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Lenguaje:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "No se puede resolver"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "Exportar Malla GLTF2"
@@ -13074,6 +15878,109 @@ msgstr "Exportar Malla GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Obtener Nodo de Escena"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nodos"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Vista Trasera"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Malla"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Cambios del Material:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Características"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Luz"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nombre de Animación Nueva:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Esqueleto"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Selecciona un Nodo"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animaciones:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fotogramas de Física %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Siguiente Plano"
@@ -13119,10 +16026,6 @@ msgid "GridMap Selection"
msgstr "Seleccionar GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Mapeo de Cuadrícula"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Ajustar Vista"
@@ -13235,6 +16138,57 @@ msgstr "Post procesado"
msgid "Plotting lightmaps"
msgstr "Trazar lightmaps"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Calcular Lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Mostrar Wireframe"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Mostrar Sin Sombreado"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "El nombre de la clase no puede ser una palabra reservada"
@@ -13243,6 +16197,11 @@ msgstr "El nombre de la clase no puede ser una palabra reservada"
msgid "Build Solution"
msgstr "Crear Solución"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Proyecto Sin Nombre"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Fin del reporte de la pila de excepciones"
@@ -13314,6 +16273,45 @@ msgstr "Analizando geometría..."
msgid "Done!"
msgstr "¡Hecho!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspectiva"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Estado"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Cambiar Valor de Entrada"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13352,6 +16350,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "Desbordamiento de pila en el nivel: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Buscar en VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Función"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Cambiar Argumentos de la Señal"
@@ -13679,6 +16688,12 @@ msgid "Return"
msgstr "Regresar"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "Regresar"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Condición"
@@ -13723,6 +16738,11 @@ msgid "in order:"
msgstr "en orden:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Paso"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "Cambiar"
@@ -13738,6 +16758,12 @@ msgstr "Tipo de Proyección"
msgid "Is %s?"
msgstr "¿Es %s?"
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Nuevo Script"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr "En %s"
@@ -13747,6 +16773,28 @@ msgid "On Self"
msgstr "Sobre Sí Mismo"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Modo de Escalado"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Tipo Base"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Cambiar Nombre del Argumento"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Modo de Escalado"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr "Restar %s"
@@ -13783,12 +16831,32 @@ msgid "BitXor %s"
msgstr "BitXor %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Modo de Selección"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Tipo de Proyección"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Asignar"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Obtener %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Ãndice:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ãndice del nombre de la propiedad inválido."
@@ -13809,14 +16877,16 @@ msgid "Emit %s"
msgstr "Emitir %s"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
-msgstr "Función"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr "Ordenar Array"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Operator"
+msgstr "Iterador"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Argumento incorrecto de tipo: "
@@ -13907,6 +16977,11 @@ msgid "Construct %s"
msgstr "Construir %s"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Construir %s"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Obtener Var local"
@@ -13922,6 +16997,10 @@ msgstr "Acción %s"
msgid "Deconstruct %s"
msgstr "Deconstruir %s"
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Buscar en VisualScript"
@@ -13958,6 +17037,86 @@ msgstr "WaitNodeSignal"
msgid "WaitInstanceSignal"
msgstr "WaitInstanceSignal"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Modo de Prioridad"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "Ruta de la Clave Privada SSH"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Reestrablecer cadena IK"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Modo de Región"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Características principales:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Características principales:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Cambiar Visibilidad"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Depurador"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Falta el nombre del paquete."
@@ -14371,6 +17530,27 @@ msgstr "No se pudo crear el directorio del servidor HTTP:"
msgid "Error starting HTTP server:"
msgstr "Error al iniciar el servidor HTTP:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Usar Snap"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr "No se puede obtener acceso al sistema de archivos."
@@ -14607,7 +17787,7 @@ msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
-"Hardened Runtime no es compatible con la firma ad-hoc, y se desactivará!"
+"Hardened Runtime no es compatible con la firma ad-hoc, y se desactivará!"
#: platform/osx/export/export.cpp
msgid ""
@@ -14670,6 +17850,14 @@ msgstr ""
"Privacidad: el acceso a la biblioteca de fotos está habilitado, pero no se "
"especifica la descripción de uso."
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nombre corto del paquete inválido."
@@ -14735,6 +17923,29 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
"Las dimensiones de la imagen del splash son inválidas (debería ser 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Señal"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "Contraseña"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Depurador"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14756,6 +17967,29 @@ msgstr "Versión de archivo inválida:"
msgid "Invalid product version:"
msgstr "Versión de producto no válida:"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nueva Ventana"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Fotograma %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14764,6 +17998,190 @@ msgstr ""
"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
"\"Frames\" para que AnimatedSprite pueda mostrar los fotogramas."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Anulaciones"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Anulaciones"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "WaitInstanceSignal"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineal"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Añadir Bus de Audio"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Layout de Bus de Audio"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volumen"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Escala"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Reproducir"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Seleccionar Distancia:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animación"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Añadir Bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Copiar Nodos"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Modo de Icono"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Viewport"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Modo de Movimiento"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Asignar Margen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Suavizado"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Offset:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Offset:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Asignar Margen"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Nodo Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Ancho Derecha"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Cambiar Visibilidad"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Mostrar Origen"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Luz"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14811,6 +18229,16 @@ msgstr ""
"Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción "
"'Segments'."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Modo de Regla"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Crear Polígono de Colisión"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14846,6 +18274,173 @@ msgstr ""
"La animación CPUParticles2D requiere el uso de un CanvasItemMaterial con "
"\"Particles Animation\" activado."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Cantidad:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Post procesado"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Reiniciar al azar (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Ver FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Texto"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Máscara de Emisión"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Fuente de Emisión: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Direcciones"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Vista de Órbita Derecha"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineal"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Colores"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Colores"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Separación:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "El nodo A y el nodo B deben ser PhysicsBody2D"
@@ -14866,6 +18461,32 @@ msgstr "La unión no está conectada a dos PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Inicializar"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14874,6 +18495,77 @@ msgstr ""
"Se debe proporcionar una textura con la forma de la luz a la propiedad \" "
"Texture\"."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "Región de Textura"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Cambiar"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Rotar a la Derecha"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Cambiar Tamaño de Cámara"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Cambiar Filtro"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Modo de Regla"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14887,6 +18579,90 @@ msgstr ""
"El polígono oclusor para este oclusor está vacío. Por favor, dibuja un "
"polígono."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Partir Curva"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Degradado Editado"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Región de Textura"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Modo de Icono"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Modo de Región"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Modo de Ajuste:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "en orden:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+#, fuzzy
+msgid "Multimesh"
+msgstr "Multiplicar %s"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Voltear Horizontalmente"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Velocidad:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Seleccionar Distancia:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "El NavigationAgent2D sólo puede utilizarse bajo un nodo Node2D."
@@ -14900,6 +18676,11 @@ msgstr ""
"Node2D."
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Tamaño del Outline:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14915,6 +18696,34 @@ msgstr ""
"NavigationPolygonInstance debe ser hijo o nieto de un nodo Navigation2D. "
"Solo provee datos de navegación."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Step de Rotación:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Rotando %s grados."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Constante Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Rotando %s grados."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14922,6 +18731,11 @@ msgstr ""
"En nodo ParallaxLayer solo funciona cuando esta posicionado como hijo de un "
"nodo ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Acción"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14964,11 +18778,55 @@ msgstr ""
"La animación Particles2D requiere el uso de un CanvasItemMaterial con "
"\"Particles Animation\" activado."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Partir Curva"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D solo funciona cuando está colocado como hijo de un nodo Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Desplazamiento de Cuadrícula:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Capa"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Función"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Vista Previa Por Defecto"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14979,11 +18837,111 @@ msgstr ""
"serán anulados por el motor de la física cuando esté ejecutándose.\n"
"En su lugar, cambia el tamaño en las formas de colisión de los hijos."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Vertical:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Luz"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Continuo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Asignar Margen"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Moviendo salida"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Rotando %s grados."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Región de Textura"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "en orden:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Crear Vértice Interno"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Gizmos"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modo de Colisión"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Theme Predeterminado"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Esta cadena Bone2D debería terminar en un nodo Skeleton2D."
@@ -14999,6 +18957,14 @@ msgstr ""
"Este hueso no tiene una pose de DESCANSO adecuada. Ve al nodo Skeleton2D y "
"asígnale una."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -15009,6 +18975,64 @@ msgstr ""
"darle forma. Por favor, úsalo como hijo de Area2D, StaticBody2D, "
"RigidBody2D, KinematicBody2D, etc. para que puedan tener forma."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Cambiar Tamaño de Cámara"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Ver Origen"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Modo de Colisión"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Modo de Colisión"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Modo de Colisión"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Ocluir Conjunto de Transformación"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preajuste"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Modo de Prioridad"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -15017,11 +19041,37 @@ msgstr ""
"VisibilityEnabler2D funciona mejor cuando se usa con la raíz de la escena "
"editada directamente como padre."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Restablecer Volumen de Bus"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Restablecer Volumen de Bus"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController debe tener un nodo ARVROrigin como padre."
@@ -15034,6 +19084,11 @@ msgstr ""
"un controlador real."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Sólo anclado"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor debe tener un nodo ARVROrigin como su padre."
@@ -15049,6 +19104,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin requiere un nodo hijo ARVRCamera."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Nodo de Animación"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Colores de Emisión"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Colores de Emisión"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Activar Doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propiedades"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Reestablecer Transformación"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Interfaz de usuario"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Encontrando mallas y luces"
@@ -15073,6 +19203,119 @@ msgstr "Guardar lightmaps"
msgid "Done"
msgstr "Hecho"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Theme Predeterminado"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Nuevo Atlas"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Ver Entorno"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Capturar desde píxel"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Captura"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Con Datos"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Proyecto"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Más Cercano"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Asignar Margen"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Clip Arriba"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Voltear Portales"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15142,6 +19385,71 @@ msgstr ""
"La animación de CPUParticles requiere el uso de un SpatialMaterial cuyo Modo "
"Billboard esté ajustado a \"Particle Billboard\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Máscara de Emisión"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Puntos de Emisión:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Voltear Portales"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Modo de Prioridad"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Activar Prioridad"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Librería Dinámica"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegación"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Componentes"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Trazando Mallas"
@@ -15168,11 +19476,76 @@ msgstr ""
"conocidos y ya no tiene ningún efecto.\n"
"Para eliminar esta advertencia, desactiva la propiedad Compress de GIProbe."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Seleccionar Color"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Modo de Bitmask"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Direcciones"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Modo Sin Distracciones"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Mostrar Por Defecto"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Un SpotLight con un ángulo superior a 90 grados no puede proyectar sombras."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "El NavigationAgent sólo puede utilizarse bajo un nodo spatial."
@@ -15185,6 +19558,10 @@ msgstr ""
"NavigationMeshInstance debe ser hijo o nieto de un nodo Navigation. Ya que "
"sólo proporciona los datos de navegación."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15241,6 +19618,11 @@ msgstr ""
"La animación de partículas requiere el uso de un SpatialMaterial cuyo Modo "
"Billboard esté ajustado a \"Particle Billboard\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Llamadas de Dibujado:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -15254,6 +19636,11 @@ msgstr ""
"PathFollow's ROTATION_ORIENTED requiere que \"Up Vector\" esté activado en "
"el recurso Curve de su Path padre."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Modo de Rotación"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15264,6 +19651,16 @@ msgstr ""
"anulado por el motor de la física cuando esté ejecutándose.\n"
"En su lugar, cambia el tamaño en las formas de colisión de los hijos."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Eje"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Dibujar Tile"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "El nodo A y el nodo B deben ser PhysicsBody"
@@ -15284,6 +19681,55 @@ msgstr "La unión no está conectada a ningún PhysicsBody"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Mayúsculas"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Minúsculas"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Mayúsculas"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Minúsculas"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Guardar Escena"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "El RoomManager no debe ser hijo o nieto de un Portal."
@@ -15296,6 +19742,40 @@ msgstr "Una Room no debe ser hijo o nieto de un Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup no debe ser hijo o nieto de un Portal."
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Depurador"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Modo de Rotación"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15325,6 +19805,19 @@ msgstr ""
"Considera la posibilidad de simplificar los límites de la room para aumentar "
"el rendimiento."
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Prioridad"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "El RoomManager no debe colocarse dentro de un RoomGroup."
@@ -15350,6 +19843,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "Sólo debe haber un RoomManager en el SceneTree."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Modo desplazamiento lateral"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Archivo ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15400,6 +19916,40 @@ msgstr ""
"Asegúrate de que todas las rooms contienen geometría o límites manuales."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "El árbol de animación no es correcto."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Total:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Este cuerpo será ignorado hasta que se establezca una malla."
@@ -15413,6 +19963,37 @@ msgstr ""
"cuando esté ejecutándose.\n"
"En su lugar, cambia el tamaño en las formas de colisión de los hijos."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Mantener transformación global"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Gizmos"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Ajuste de Píxeles"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15429,6 +20010,94 @@ msgstr ""
"VehicleWheel sirve para proporcionar un sistema de ruedas a un VehicleBody. "
"Por favor, úselo como hijo de un VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Botón Bajar la Rueda"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Documentación Online"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Rueda Hacia Arriba."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Expresión"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Reintentar"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Anulaciones"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Cambios del Material:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Crear Nodo Shader"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Argumentos extras de llamada:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Calcular Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Seleccionar Distancia:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Seleccionar Distancia:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15453,6 +20122,33 @@ msgstr ""
"escenas 3D) o configura el Background Mode de este entorno en modo Canvas "
"(para escenas 2D)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Escena Principal"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Valor"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Act./Desact. Triángulos Automáticos"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'"
@@ -15461,10 +20157,111 @@ msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'"
msgid "Animation not found: '%s'"
msgstr "No se encontró la animación: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Nodo Mix"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Tiempo de Crossfade (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Tiempo de Crossfade (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Reinicio automático:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Reinicio automático:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Añadir Puerto de Entrada"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Tiempo de Crossfade (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Cambiar"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Aplicar Reset de la Animación"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Establecer Animación"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Añadir Animación"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Act./Desact. Reproducción Automática"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Cambiar Duración de la Animación"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Añadir Punto de Animación"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Opciones de Clase:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Reproducir Escena"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "En el nodo '%s', animación inválida: '%s'."
@@ -15478,6 +20275,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nada conectado a la entrada '%s' del nodo '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtrar señales"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "No se ha establecido ningún nodo AnimationNode raíz para el gráfico."
@@ -15495,10 +20297,87 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "La raíz del nodo AnimationPlayer no es un nodo válido."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Crear Nodo Raíz:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Reproducir"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Modo de Interpolación"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Objetivo"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Modo de Selección"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Voltear Horizontalmente"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Voltear Verticalmente"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Modo de Icono"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botón"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Atajos"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupos"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15549,6 +20428,100 @@ msgstr ""
"Ratón estén configurados en \"Ignore\". Para solucionarlo, establece el "
"Filtro del Ratón en \"Stop\" o \"Pass\"."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Sólo anclado"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Direcciones"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Rotación al azar:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Foco en Ruta"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Modo de Oclusión"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtro de Idioma"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Tamaño: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Voltear Horizontalmente"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Voltear Verticalmente"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Propiedades del Theme"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Diálogo XForm"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Copiar Texto"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "¡Alerta!"
@@ -15562,9 +20535,121 @@ msgid "Must use a valid extension."
msgstr "Debe tener una extensión válida."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Acercar Zoom"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Activar minimapa de cuadrícula."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volumen"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Tiempo"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Act./Desact. Visible"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Botón Derecho"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Cargar Como Placeholder"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Cargar Como Placeholder"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Establecer Posición de Salida de Curva"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Asignar Margen"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Crear Guía Horizontal"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15578,6 +20663,11 @@ msgstr ""
"como Stretch en su lugar."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Rellenar"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15587,10 +20677,49 @@ msgstr ""
"cualquiera de las funciones popup*(). Puedes hacerlos visibles para su "
"edición, pero se esconderán al iniciar."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Recientes:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Mantener Proporciones"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Píxeles del Borde"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Copiar Texto"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Tamaño:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Mover Efecto de Bus"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "CustomNode"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15601,10 +20730,303 @@ msgstr ""
"Utiliza un container como hijo (VBox, HBox, etc.), o un Control y establece "
"manualmente el tamaño mínimo personalizado."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Seleccionar Color"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Cambiar Visibilidad"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Actual:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "Región de Textura"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir Todo"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "Región de Textura"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Salir de Aquí"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Propiedades del Theme"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Modo de Reproducción:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Otros)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Agregar Pista"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Establecer Posición de Entrada de Curva"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Mostrar Viewport"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Mostrar Viewport"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Descargar"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Descargando"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Tiempo de espera."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Separador con nombre"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Descripción"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Modo desplazamiento lateral"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Mostrar Sin Sombreado"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Renombrar"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Propietarios De:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Multiplicar %s"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Asignar Múltiples:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Nueva Raíz de Escena"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Seleccionar Color"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Desactivar Elemento"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Crear Outline"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolación"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Direcciones"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Tamaño del Outline:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Ver Entorno"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15613,6 +21035,11 @@ msgstr ""
"El Entorno por Defecto como se especifica en Configuración del Proyecto "
"(Rendering -> Environment -> Default Environment) no se ha podido cargar."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Activar Papel Cebolla"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15626,6 +21053,20 @@ msgstr ""
"Considera la posibilidad de utilizar un bucle en process dentro del script "
"en lugar de depender de un Timer para tiempos de espera muy bajos."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Dibujar Tile"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Superior Izquierda"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15647,10 +21088,1031 @@ msgstr ""
"El tamaño del Viewport debe ser mayor o igual a 2 píxeles en ambas "
"dimensiones para renderizar cualquier cosa."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Depurar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Renderizador:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Cambiar Modo de Actualización de Animación"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Nuevo Atlas"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "CustomNode"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "CustomNode"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Modo de Movimiento"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Fijar Valor"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Media Resolución"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Foco en Ruta"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Tamaño del Outline:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Opciones adicionales:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fuentes"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Con Datos"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Modo de Icono"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Indentar a la Derecha"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Partir Curva"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapeos"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Modo de Ajuste:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Escalar Selección"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Sólo selección"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Radio:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Radio:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Colores"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Nodo Blend2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Recientes:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Profundidad"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Activar Prioridad"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Siguiente Plano"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Vértice"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parámetro Modificado:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Nodo Blend2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Partículas"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Máscara de Emisión"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Colores de Emisión"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Colores de Emisión"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Escala al azar:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Inclinación al azar:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Limpiar"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Limpiar Pose"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Oclusión"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Profundidad"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Transición: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Separación:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Escala al azar:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Nodo Blend2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Modo de Prioridad"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Modo Sin Distracciones"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Modo desplazamiento lateral"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Nodo Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Operador Color."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformación Abortada."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instanciar"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Establecer tipo de base de variación"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Analizando geometría..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Tamaño del Outline:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Unir desde escena"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Error"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Seleccionar Distancia:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Sampler"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "Establecer Esferas OccluderShapeSphere"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Modificador de Velocidad de Vista Libre"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Modificador de Velocidad de Vista Libre"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Puntos de Emisión:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Fuente de Emisión: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Colores de Emisión"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Puntos de Emisión:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Radio:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Inferior Derecha"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Superior Derecha"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Reproducir Escena Personalizada"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Tamaño del Outline:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Partir Curva"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Agrupado"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Cerrar Curva"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Ejecutar"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Sustituir"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Partir Curva"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "Región de Textura"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Asignar Margen"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Expandir Todo"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Rellenar"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Cambiar Radio Interno de Torus"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Archivo de Almacenamiento:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Cargar Ajuste Predeterminado"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Eliminar Textura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Modo de Escalado"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Tipo Base"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Nombre de la escena actual"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Por defecto"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Inicializar"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Mapa de Entrada"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Establecer Nombre de Uniform"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15668,9 +22130,305 @@ msgid "Invalid source for shader."
msgstr "Fuente inválida para el shader."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Región de Textura"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Cargar Valores por Defecto"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Función de comparación inválida para este tipo."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Ver Entorno"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Vista Previa Por Defecto"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Izquierda Lineal"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Radio Elemento"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Inclinación al azar:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Release"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Plano:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Enviar Feedback de la Documentación"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Omitir"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Posterior"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Recursos"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Tamaño:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Modo de Reproducción:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Enviar Feedback de la Documentación"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Omitir"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Tiempo de espera."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nodo Mix"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Renombrar Bus de Audio"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Salida"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Cambiar Tiempo de Mezcla"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "No se puede asignar la variable en la función '%s'."
@@ -15702,3 +22460,321 @@ msgstr "Asignación a uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Particionando..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Expresión"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importar Theme"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Forzar Push"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Cambiar Tamaño de Cámara"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtrar nodos"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Centrar Selección"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Relleno"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Partir Curva"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Modo de Interpolación"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Abrir"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Renombrar por lote"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Buscando..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Actualización del editor"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Administrar Elementos..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Pegar Fotograma"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Expresión"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Usar Ajuste de Escalado"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Señales"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Eliminar Tile"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Voltear Portales"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Ver Eliminación de Oclusión"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Mover Polígono"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Modo de Interpolación"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Cambiar Tamaño de Cámara"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 44d5ce2975..ca8a16b64a 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -35,6 +35,111 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.11.1-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Operador Screen(trama)."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nueva Ventana"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Error"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Resultados de la Búsqueda"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: Rotar"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "Con Data"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Profiler de Red"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Remoto "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Página: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Conectar"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Profiler de Red"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Nombre del nodo raíz"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Tipo de Transformación"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Editar Conexión:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -80,6 +185,400 @@ msgstr "Argumentos inválidos para construir '%s'"
msgid "On call to '%s':"
msgstr "En la llamada a '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Abrir Editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copiar Selección"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nuevo Tile Individual"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Acción"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Configurar Ajuste"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Ajustes del Proyecto..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nombre"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Descripción"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Ejecutar"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Escena Principal"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Desactivar Autotile"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Desactivar Ãtem"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Audio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Cargar el Bus Layout predeterminado."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Argumentos de Escena Principal:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Control de Versiones"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nombre del Plugin:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Agregar Entrada"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Seleccionar"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Cancelar"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Foco en Ruta"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Foco en Ruta"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Superior Izquierda"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Superior Derecha"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Abajo"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Página: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Al Final"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (Física)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Crear Collider Triangular Hermano"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Renderizador:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtros:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Depurar"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Configuración:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Profiler"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Crear Función"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Expresión"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Formato"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Conexiones al método:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Vértices:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Recursos"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ruta de Recursos"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Fuente"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Idioma"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Prueba"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -108,6 +607,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Ajuste Inteligente"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Usar Ajuste a Pixeles"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Bake Lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Centrar Selección"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Escalar"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Poblar Superficie"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Gratis"
@@ -302,7 +904,7 @@ msgstr "Discreto"
msgid "Trigger"
msgstr "Trigger"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Captura"
@@ -311,7 +913,8 @@ msgid "Nearest"
msgstr "Mas Cercano"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineal"
@@ -360,6 +963,30 @@ msgstr "Cambiar Modo de Bucle de Animación"
msgid "Remove Anim Track"
msgstr "Quitar pista de animación"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animación"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Insertar Pista y Clave de Animación"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -491,6 +1118,20 @@ msgstr "Método no encontrado en el objeto: "
msgid "Anim Move Keys"
msgstr "Mover Claves de Anim"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transform"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Métodos"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -566,7 +1207,8 @@ msgid "Seconds"
msgstr "Segundos"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -658,7 +1300,8 @@ msgstr "Error Angular Max.:"
msgid "Max Optimizable Angle:"
msgstr "Angulo Optimizable Max.:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimizar"
@@ -794,7 +1437,7 @@ msgstr "Alejar Zoom"
msgid "Reset Zoom"
msgstr "Resetear el Zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Advertencias"
@@ -862,7 +1505,8 @@ msgstr "Argumentos de Llamada Extras:"
msgid "Receiver Method:"
msgstr "Método Receptor:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Avanzado"
@@ -1047,12 +1691,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependencias"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Recursos"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Ruta"
@@ -1404,10 +2046,6 @@ msgid "Delete Effect"
msgstr "Eliminar Efecto"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Audio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Agregar Bus de Audio"
@@ -1551,6 +2189,7 @@ msgid "Remove Autoload"
msgstr "Quitar Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activar"
@@ -1585,12 +2224,6 @@ msgstr "Ruta:"
msgid "Node Name:"
msgstr "Nombre de Nodo:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nombre"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Variable Global"
@@ -1742,6 +2375,10 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"En la exportación de 32 bits el PCK embebido no puede ser mayor de 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Editor 3D"
@@ -1751,6 +2388,7 @@ msgid "Script Editor"
msgstr "Editor de Scripts"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Biblioteca de Assets"
@@ -1907,6 +2545,9 @@ msgid "Import"
msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportar"
@@ -1943,6 +2584,11 @@ msgstr "Exportar Perfil"
msgid "Manage Editor Feature Profiles"
msgstr "Administrar Perfiles de Características del Editor"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Perfil de Características de Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Seleccionar Carpeta Actual"
@@ -2012,6 +2658,40 @@ msgstr "Guardar"
msgid "Save a File"
msgstr "Guardar un Archivo"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "¡Éxito!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Modo de Reproducción:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Modo Paneo"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Actual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Perfil Actual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Actual:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retroceder"
@@ -2110,6 +2790,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Re)Importando Assets"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Cima"
@@ -2128,10 +2812,6 @@ msgid "Inherited by:"
msgstr "Heredada por:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Descripción"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Tutoriales en línea"
@@ -2148,10 +2828,6 @@ msgid "default:"
msgstr "predeterminado:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Métodos"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Propiedades de Tema"
@@ -2207,6 +2883,15 @@ msgstr ""
"Actualmente no existe descripción para este método. Por favor ayúdanos "
"[color=$color][url=$url]contribuyendo una[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Ayuda"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2370,6 +3055,7 @@ msgid "Up"
msgstr "Arriba"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nodo"
@@ -2941,6 +3627,169 @@ msgid "%d more files"
msgstr "%d más archivos"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Escena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Ruta a la Escena:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Interfaz de Usuario"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Cambiar Pestaña de Escena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Siempre Mostrar la Grilla"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Salida"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Limpiar Salida"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Corte Automático"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Guardar escena antes de ejecutar..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Guardar Rama como Escena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Ver Información"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Ocultar Spinner de Actualización"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Actualizar Continuamente"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Actualizar Cambios Vitales"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Pegar Propiedades"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Obtener Nodo de Escena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspector"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Pegar Propiedades"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Botón Desactivado"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Abrir en el Inspector"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Abrir en el Inspector"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "Nombre de usuario"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "Ruta de la clave pública SSH"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "Ruta de la Clave Privada SSH"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Posición del Panel"
@@ -2956,10 +3805,6 @@ msgstr "Act./Desact. modo sin distracciones."
msgid "Add a new scene."
msgstr "Agregar nueva escena."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Escena"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir a la escena abierta previamente."
@@ -3031,7 +3876,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Herramientas misceláneas a nivel proyecto o escena."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Proyecto"
@@ -3040,10 +3885,6 @@ msgid "Project Settings..."
msgstr "Ajustes del Proyecto..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Control de Versiones"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Inicializar Control de Versiones"
@@ -3063,7 +3904,8 @@ msgstr "Instalar Plantilla de Compilación de Android..."
msgid "Open User Data Folder"
msgstr "Abrir Carpeta de Datos del Usuario"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Herramientas"
@@ -3079,11 +3921,6 @@ msgstr "Volver a Cargar el Proyecto Actual"
msgid "Quit to Project List"
msgstr "Salir a Listado de Proyecto"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Depurar"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Hacer Deploy con Depuración Remota"
@@ -3201,10 +4038,6 @@ msgstr ""
"Cuando se utiliza de forma remota en un dispositivo, esto es más eficiente "
"cuando la opción de sistema de archivos en red está activada."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Configuración del Editor..."
@@ -3245,10 +4078,6 @@ msgstr "Administrar Características del Editor..."
msgid "Manage Export Templates..."
msgstr "Administrar Plantillas de Exportación..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Ayuda"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Documentación En Línea"
@@ -3327,10 +4156,6 @@ msgid "Save & Restart"
msgstr "Guardar y Reiniciar"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Actualizar Continuamente"
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr "Actualizar Todos Los Cambios"
@@ -3347,18 +4172,10 @@ msgid "FileSystem"
msgstr "Sistema de Archivos"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspector"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Expandir Panel Inferior"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Salida"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "No Guardar"
@@ -3527,6 +4344,7 @@ msgid "Installed Plugins:"
msgstr "Plugins Instalados:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Actualizar"
@@ -3591,7 +4409,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Frame #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Tiempo"
@@ -3599,6 +4419,20 @@ msgstr "Tiempo"
msgid "Calls"
msgstr "Llamadas"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Depurador"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Renombrar Función"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Editar Texto:"
@@ -3607,7 +4441,7 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "On"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Capa"
@@ -3718,6 +4552,11 @@ msgstr "Convertir a %s"
msgid "New %s"
msgstr "Nuevo %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Agregar Recurso"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nuevo Script"
@@ -3726,6 +4565,11 @@ msgstr "Nuevo Script"
msgid "Extend Script"
msgstr "Extender Script"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Nombre del Script:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3761,6 +4605,980 @@ msgstr "No se pudo ejecutar el script:"
msgid "Did you forget the '_run' method?"
msgstr "Te olvidaste del método '_run'?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Layout del Editor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Mostrar Todo"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Escena Principal"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Agregar Punto de Nodo"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Modo Sin Distracciones"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Preset"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Colores"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Seleccionar Color"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Guardando lightmaps"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Píxeles del Borde"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Loop de Animación"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Editar Tema"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Botón Rueda Derecha"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Sistema de Archivos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Direcciones"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Ruta del Proyecto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Ruta del Proyecto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Guardar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Copiar Recurso"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Dialogo XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Act/Desact. Archivos Ocultos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniatura..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Obtener Ãrbol de Escenas"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Siempre Mostrar la Grilla"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor de Grupos"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Sub-Recursos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Editar Tema"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Iluminación directa"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Resaltador de Sintaxis"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Indentar a la Izq"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamaño:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Auto Indentar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Convertir Indentación En Espacios"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Llamadas de Dibujado:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Llamadas de Dibujado:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navegación"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Mostrar Orígen"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Numero de Línea:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Numero de Línea:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Saltear Breakpoints"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Editor de Scripts"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Archivo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Eliminar Espacios Sobrantes al Final"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "Forzar Shader Fallbacks"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Click derecho para agregar punto"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Copiar Ruta del Nodo"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Añadir Tipo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Mostrar Ayudantes"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Mapa de Grilla"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Elegir Instancia:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Solo Selección"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Step de Grilla:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Step de Grilla:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "Pintar GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "Pintar GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "Pintar GridMap"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Por Defecto"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Theme Predeterminado"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Por Defecto"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Modo Navegación"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Editar Eje Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Editar Eje X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Alejar Zoom"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Ordenar por Primera Modificación"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Modo Paneo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Modificado/s"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Modo Navegación"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Traducciones"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Zoom In"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Vista Libre Hacia Arriba"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Crear Navigation Mesh"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Vista Libre A La Izquierda"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Vista Libre A La Izquierda"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Modificador de Velocidad de Vista Libre"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Modificador de Velocidad de Vista Libre"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Modificador de Velocidad de Vista Libre"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Seleccionar Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Seleccionar Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Ajuste Inteligente"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Cambiar Nombre del Elemento Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Cambiar Nombre del Elemento Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Configurar Perfil Seleccionado:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Tamaño de Outline:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Velocidad:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor UV de Polígonos 2D"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Plano anterior"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Renombrar Animación"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Crear RESET Track(s)"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editor de Grupos"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Todo el Rect"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Setear Posición de Salida de Curva"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Vista Frontal"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Remoto "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Quitar Punto"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Configuración del Editor"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Gestor de Proyectos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "en orden:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Cambiar Tipo Base"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Almacenando Archivo:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Color de fondo inválido."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Color de fondo inválido."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importar Seleccionado"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Piso Siguiente"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Numero de Línea:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Numero de Línea:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Color de fondo inválido."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Eliminar Seleccionados"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Solo Selección"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Escena Actual"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Resaltador de Sintaxis"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Función"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Renombrar Variable"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Seleccionar Color"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Marcadores"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Puntos de interrupción"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Resultados de la Búsqueda"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Resultados de la Búsqueda"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3809,6 +5627,22 @@ msgid "Starting the download..."
msgstr "Iniciando la descarga..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Error al solicitar la URL:"
@@ -4062,6 +5896,15 @@ msgstr ""
"Las plantillas seguirán descargándose.\n"
"Puede que el editor se frice brevemente cuando terminen."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "Contraseña"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoritos"
@@ -4433,6 +6276,14 @@ msgstr "Editor de Grupos"
msgid "Manage Groups"
msgstr "Administrar Grupos"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar como Escena Única"
@@ -4514,6 +6365,12 @@ msgstr "¿Devolviste un objeto derivado de Node en el método `post_import()`?"
msgid "Saving..."
msgstr "Guardando..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Seleccionar Importador"
@@ -4564,10 +6421,6 @@ msgid "Import As:"
msgstr "Importar Como:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Preset"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Guardar Escenas, Reimportar y Reiniciar"
@@ -4772,6 +6625,14 @@ msgstr "Agregar Animación"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Agregar %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5134,10 +6995,6 @@ msgid "Animation Tools"
msgstr "Herramientas de Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nuevo"
@@ -5178,7 +7035,9 @@ msgstr "Pasado"
msgid "Future"
msgstr "Posterior"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidad"
@@ -5361,6 +7220,7 @@ msgid "Blend"
msgstr "Blend"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mix"
@@ -5476,6 +7336,10 @@ msgid "Filters..."
msgstr "Filtros..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenido:"
@@ -5600,6 +7464,11 @@ msgid "Download Error"
msgstr "Error de Descarga"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Perfiles Disponibles:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "La descarga de este asset ya está en progreso!"
@@ -6051,7 +7920,8 @@ msgid "Zoom Reset"
msgstr "Reset de Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Modo Seleccionar"
@@ -6254,8 +8124,28 @@ msgid "View"
msgstr "Vista"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Siempre Mostrar la Grilla"
+#, fuzzy
+msgid "Show"
+msgstr "Mostrar la Grilla"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Ajuste Inteligente"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Act/Desact. Modo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Grilla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6403,11 +8293,6 @@ msgid "Zoom to 1600%"
msgstr "Zoom a 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Agregar %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Agregando %s..."
@@ -6472,7 +8357,7 @@ msgstr "Limpiar Máscara de Emisión"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partículas"
@@ -6605,7 +8490,9 @@ msgstr "Degradado Editado"
msgid "Item %d"
msgstr "Item %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Items"
@@ -6708,7 +8595,10 @@ msgstr "No se pudo crear el outline!"
msgid "Create Outline"
msgstr "Crear Outline"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -6830,7 +8720,7 @@ msgstr ""
"¿Actualizar desde escena existente?\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Biblioteca de Meshes"
@@ -6854,6 +8744,23 @@ msgstr "Importar desde Escena (Aplicar Transformaciones)"
msgid "Update from Scene"
msgstr "Acutalizar desde Escena"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Aplicar Transformaciones al MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Aplicar Transformaciones al MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Vista Previa"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7015,7 +8922,7 @@ msgstr "Puntos de Superficie"
msgid "Surface Points+Normal (Directed)"
msgstr "Puntos de Superficia+Normal (Dirigida)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volumen"
@@ -7115,6 +9022,7 @@ msgstr "Cerrar Curva"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Opciones"
@@ -7164,6 +9072,20 @@ msgstr "Quitar Punto In-Control"
msgid "Split Segment (in curve)"
msgstr "Partir Segmento (en curva)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmos"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Colores de Emisión"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Mover Unión"
@@ -7249,11 +9171,12 @@ msgstr "UV"
msgid "Points"
msgstr "Puntos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Huesos"
@@ -7335,7 +9258,8 @@ msgstr "Limpiar UV"
msgid "Grid Settings"
msgstr "Ajustes de Grilla"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Ajustar"
@@ -7344,10 +9268,6 @@ msgid "Enable Snap"
msgstr "Activar Ajuste"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Grilla"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Mostrar la Grilla"
@@ -7466,6 +9386,11 @@ msgid "Close and save changes?"
msgstr "¿Cerrar y guardar cambios?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Error al escribir el TextFile:"
@@ -7545,6 +9470,10 @@ msgid "%s Class Reference"
msgstr "%s Referencia de Clase"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Encontrar Siguiente"
@@ -7566,7 +9495,7 @@ msgstr "Alternar la ordenación alfabética de la lista de métodos."
msgid "Filter methods"
msgstr "Filtrar métodos"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Ordenar"
@@ -7591,6 +9520,8 @@ msgid "Previous Script"
msgstr "Script Anterior"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Archivo"
@@ -7623,11 +9554,6 @@ msgid "History Next"
msgstr "Siguiente en Historial"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importar Tema..."
@@ -7647,10 +9573,6 @@ msgstr "Cerrar Todos"
msgid "Close Docs"
msgstr "Cerrar Docs"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Ejecutar"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7717,15 +9639,66 @@ msgstr ""
"Los siguientes archivos son nuevos en disco.\n"
"¿Qué acción se debería tomar?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Depurador"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Resultados de la Búsqueda"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Depurar con Editor Externo"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Ruta de Exportación"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Elegir Archivo de Plantilla"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Color de fondo inválido."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Agrupar Seleccionados"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Crear Script"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Nombre del Script:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Restablecer Scripts Recientes"
@@ -7734,6 +9707,7 @@ msgid "Connections to method:"
msgstr "Conexiones al método:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Fuente"
@@ -7871,10 +9845,6 @@ msgid "Convert Indent to Tabs"
msgstr "Convertir Indentación En Tabulaciones"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Auto Indentar"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Buscar en Archivos..."
@@ -7935,7 +9905,7 @@ msgstr ""
"Este shader ha sido modificado en disco.\n"
"¿Qué acciones deben tomarse?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -7967,7 +9937,8 @@ msgstr "Sobrescribir la Pose de Reposo"
msgid "Create physical bones"
msgstr "Crear huesos físicos"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -8081,10 +10052,6 @@ msgid "Translate"
msgstr "Trasladar"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Escalar"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Escalando: "
@@ -8228,7 +10195,7 @@ msgstr "Ver FPS"
msgid "Half Resolution"
msgstr "Media Resolución"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Oyente de Audio"
@@ -8425,11 +10392,6 @@ msgid "Reset Field of View to Default"
msgstr "Restablecer el Campo de Visión por Defecto"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transform"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Ajustar Objeto al Suelo"
@@ -8547,6 +10509,24 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Trabar Rotación de Vista"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instancia"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Gizmo Sin Nombre"
@@ -9228,6 +11208,10 @@ msgid "Override all default type items."
msgstr "Anular todos los elementos de tipo por defecto."
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Cambiar Tipo Base"
@@ -9476,6 +11460,56 @@ msgstr "Espejar Verticalmente"
msgid "Clear Transform"
msgstr "Reestablecer Transform"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Pintar TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Mostrar Todas las Localizaciones"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Mostrar reglas"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Ordenar archivos"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Bote de Relleno"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Mostrar Overdraw"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Seleccionar Color"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Agregar Textura(s) al TileSet."
@@ -9520,11 +11554,17 @@ msgstr "Coordenada Anterior"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Seleccionar la forma, subtile o Tile anterior."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Región"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisión"
@@ -9532,23 +11572,22 @@ msgstr "Colisión"
msgid "Occlusion"
msgstr "Oclusión"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navegación"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmask"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Prioridad"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Icono"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z Index"
@@ -9576,7 +11615,7 @@ msgstr "Modo Bitmask"
msgid "Priority Mode"
msgstr "Modo Prioridad"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Modo Icono"
@@ -9819,10 +11858,6 @@ msgid "No VCS plugins are available."
msgstr "No hay plugins de VCS disponibles."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Error"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9882,26 +11917,10 @@ msgid "Remote Login"
msgstr "Inicio de Sesión Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "Nombre de usuario"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "Contraseña"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "Ruta de la clave pública SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "Selecciona la ruta de la clave pública SSH"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "Ruta de la Clave Privada SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "elecciona la ruta de la clave privada SSH"
@@ -10134,7 +12153,7 @@ msgstr "Vértice"
msgid "Fragment"
msgstr "Fragmento"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Luz"
@@ -10978,7 +12997,7 @@ msgstr ""
msgid "Export Path"
msgstr "Ruta de Exportación"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -11038,7 +13057,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportación GDScript:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -11061,6 +13081,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Clave de Encriptación de Script (256-bits en hexadecimal):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Mover A..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
@@ -11392,11 +13423,6 @@ msgstr ""
"existentes?\n"
"Podría demorar un rato."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Gestor de Proyectos"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Proyectos Locales"
@@ -11596,7 +13622,7 @@ msgstr "Botón X 2"
msgid "Joypad Axis Index:"
msgstr "Indice del Eje del Gamepad:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Eje"
@@ -11789,10 +13815,6 @@ msgid "Remaps by Locale:"
msgstr "Remapeos por Locale:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Idioma"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtro de Locales"
@@ -11945,7 +13967,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valor inicial para el contador"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Paso"
@@ -12029,15 +14051,11 @@ msgstr "Reemparentar"
msgid "Run Mode:"
msgstr "Modo de Ejecución:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Escena Actual"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Escena Principal"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumentos de Escena Principal:"
@@ -12398,6 +14416,20 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpiar Herencia? (Imposible Deshacer!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Centrar Selección"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Encuadrar Selección"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Act/Desact. Visible"
@@ -12709,8 +14741,16 @@ msgid "Filter stack variables"
msgstr "Filtrar tiles"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12721,6 +14761,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Valor"
@@ -12744,24 +14785,16 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar lista a un archivo CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ruta de Recursos"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Tipo"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Formato"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Uso"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Misc"
@@ -12814,10 +14847,18 @@ msgid "Change Light Radius"
msgstr "Cambiar Radio de Luces"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Cambiar el Ãngulo de Emisión del AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Cambiar FOV de Cámara"
@@ -12825,6 +14866,22 @@ msgstr "Cambiar FOV de Cámara"
msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punto"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Cambiar Notificador AABB"
@@ -12834,9 +14891,24 @@ msgid "Change Particles AABB"
msgstr "Cambiar Particulas AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Seleccionar Propiedad"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Cambiar Extensión de Sonda"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Bake GI Probe"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Iluminación indirecta"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Cambiar Radio de Shape Esférico"
@@ -12866,14 +14938,78 @@ msgid "Change Ray Shape Length"
msgstr "Cambiar Largo de Shape Rayo"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Modo Navegación"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Modo Navegación"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Modo Navegación"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Modo Navegación"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Establecer Posición del Room Point"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Asignar Margen"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Establecer Posición del Portal Point"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Retroceder"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Modo Oclusión"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Establecer Radio de la Esfera de Oclusión"
@@ -12889,6 +15025,505 @@ msgstr "Establecer Posición del Polígono Oclusor"
msgid "Set Occluder Hole Point Position"
msgstr "Establecer Posición del Punto del Agujero Oclusor"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Crear Polígono Oclusor"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Crear Polígono Oclusor"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Crear Polígono Oclusor"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Modo Colisión"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Setear Handle"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Mensaje de Commit"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Setear MultiNodo"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Depurador"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Habilitar Filtrado"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Copiar Ruta"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Nombre del Script:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Mostrar Todo"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Luz"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Píxeles del Borde"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Act./Desact. Pantalla Completa"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Izquierda Ancha"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Prueba"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Sincro"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Usar Ajuste"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Activar"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Encuadrar Selección"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Error al Guardar"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Mantener el Depurador Abierto"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Act/Desact. Modo"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Documentación En Línea"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Comunidad"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Frames de Física %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Frames de Física %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Forzar Push"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Encuadrar Selección"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Todos los Dispositivos"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Punto"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "Forzar Shader Fallbacks"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Ver Entorno"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Mostrar Huesos"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtro:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Colores"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Asignar Icono de Tile"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Botón de Mouse"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "CustomNode"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Offset de Rotación:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Depurador"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Depurador"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Tiempo de espera."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Encontrar Tipo de Nodo"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "Fetch"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspector"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Retroceder"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Ajustar a los Lados del Nodo"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Cambiar Radio de Cilindro"
@@ -12905,6 +15540,120 @@ msgstr "Cambiar Radio Interno de Toro"
msgid "Change Torus Outer Radius"
msgstr "Cambiar Radio Externo de Toro"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opciones"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Modo Colisión"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Modo Colisión"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Cambios de Material:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Radio:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Argumentos de Escena Principal:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Advertencias"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Mostrar guías"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Cambiar Radio Interno de Toro"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Cambiar Radio Externo de Toro"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Crear Vértice Interno"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Rotación al Azar:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Elegir Instancia:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Modo Colisión"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Almacenando Archivo:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Biblioteca"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Seleccionar una biblioteca dinamica para esta entrada"
@@ -12950,17 +15699,53 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton desactivado"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Biblioteca"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliotecas: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Nombre del Script:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Script"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Copiar Ruta del Nodo"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "El argumento step es cero!"
@@ -13000,6 +15785,24 @@ msgstr "Diccionario de instancias inválido (subclases inválidas)"
msgid "Object can't provide a length."
msgstr "El objeto no puede proveer un largo."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Lenguaje:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "No se ha podido resolver"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "Exportar Malla GLTF2"
@@ -13008,6 +15811,109 @@ msgstr "Exportar Malla GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Obtener Nodo de Escena"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nodo"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Vista Anterior"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Mesh"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Cambios de Material:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Características"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Luz"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nombre de Animación Nueva:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Esqueleto"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Seleccionar un Nodo"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animaciones:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Frames de Física %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Plano siguiente"
@@ -13053,10 +15959,6 @@ msgid "GridMap Selection"
msgstr "Selección de GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Mapa de Grilla"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Ajustar Vista"
@@ -13168,6 +16070,57 @@ msgstr "Post procesado"
msgid "Plotting lightmaps"
msgstr "Trazando lightmatps"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Bake Lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Mostrar Wireframe"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Mostrar Sin Sombreado"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "El nombre de la clase no puede ser una palabra reservada"
@@ -13176,6 +16129,11 @@ msgstr "El nombre de la clase no puede ser una palabra reservada"
msgid "Build Solution"
msgstr "Construir Solución"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Proyecto Sin Nombre"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Fin del stack trace de excepción interna"
@@ -13246,6 +16204,45 @@ msgstr "Parseando Geometría..."
msgid "Done!"
msgstr "Hecho!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspectiva"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Estado"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Cambiar Valor de Entrada"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13283,6 +16280,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "Stack overflow con la profundidad del stack: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Buscar en VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Función"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Editar Argumentos de Señal"
@@ -13610,6 +16618,12 @@ msgid "Return"
msgstr "Retornar"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "Retornar"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Condición"
@@ -13654,6 +16668,11 @@ msgid "in order:"
msgstr "en orden:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Paso"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "Switch"
@@ -13669,6 +16688,12 @@ msgstr "Casteo de Tipo"
msgid "Is %s?"
msgstr "¿Es %s?"
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Nuevo Script"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr "On %s"
@@ -13678,6 +16703,28 @@ msgid "On Self"
msgstr "On Self"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Modo de Escalado"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Cambiar Tipo Base"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Cambiar Nombre de Argumento"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Modo de Escalado"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr "Restar %s"
@@ -13714,12 +16761,32 @@ msgid "BitXor %s"
msgstr "BitXor %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Modo Seleccionar"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Casteo de Tipo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Asignar"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Obtener %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indice:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nombre de propiedad indíce inválido."
@@ -13740,14 +16807,16 @@ msgid "Emit %s"
msgstr "Emitir %s"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
-msgstr "Función"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr "Componer Array"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Operator"
+msgstr "Iterador"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Argumento inválido de tipo: "
@@ -13838,6 +16907,11 @@ msgid "Construct %s"
msgstr "Construir %s"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Construir %s"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Obtener Var local"
@@ -13853,6 +16927,10 @@ msgstr "Acción %s"
msgid "Deconstruct %s"
msgstr "Deconstruir %s"
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Buscar en VisualScript"
@@ -13889,6 +16967,86 @@ msgstr "WaitNodeSignal"
msgid "WaitInstanceSignal"
msgstr "WaitInstanceSignal"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Modo Prioridad"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "Ruta de la Clave Privada SSH"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Reestrablecer Cadena IK"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Modo Región"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Características Principales:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Características Principales:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Act/Desact. Visibilidad"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Depurador"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Nombre de paquete faltante."
@@ -14299,6 +17457,27 @@ msgstr "No se pudo crear el directorio del servidor HTTP:"
msgid "Error starting HTTP server:"
msgstr "Error al iniciar el servidor HTTP:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Usar Ajuste"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr "No se puede obtener acceso al sistema de archivos."
@@ -14593,6 +17772,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nombre corto de paquete inválido."
@@ -14656,6 +17843,29 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Señal"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "Contraseña"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Depurador"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14674,6 +17884,29 @@ msgstr "Versión de archivo inválida:"
msgid "Invalid product version:"
msgstr "versión de producto inválida."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nueva Ventana"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Frame %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14682,6 +17915,190 @@ msgstr ""
"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
"\"Frames\" para que AnimatedSprite pueda mostrar frames."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Reemplazos(Overrides)"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Reemplazos(Overrides)"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "WaitInstanceSignal"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineal"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Agregar Bus de Audio"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Abrir Layout de Bus de Audio"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volumen"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Escalar"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Reproducir"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Elegir Instancia:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animación"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Agregar Bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Copiar Nodo"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Modo Icono"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Viewport"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Modo Mover"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Asignar Margen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Smoothstep"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Offset:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Offset:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Asignar Margen"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Nodo Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Derecha Ancha"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Act/Desact. Visibilidad"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Mostrar Orígen"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Luz"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14728,6 +18145,16 @@ msgstr ""
"Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción "
"\"Segmentos\"."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Modo Regla"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Crear Polígono de Colisión"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14763,6 +18190,173 @@ msgstr ""
"Animar CPUParticles2D requiere el uso de un CanvasItemMaterial con "
"\"Particles Animation\" activado."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Cantidad:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Post procesado"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escalar"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Reiniciar al Azar (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Ver FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Texto"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Máscara de Emisión"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Fuente de Emisión: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Direcciones"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Orbitar Vista Hacia La Derecha"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineal"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Colores"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Colores"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Separación:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "El nodo A y el nodo B deben ser PhysicsBody2D"
@@ -14783,6 +18377,32 @@ msgstr "La unión no está conectada a dos PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Inicializar"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14791,6 +18411,77 @@ msgstr ""
"Se debe proporcionar una textura con la forma de la luz a la propiedad "
"\"Texture\"."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "Región de Textura"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Cambiar"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Rotar a la Derecha"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Cambiar Tamaño de Cámara"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Cambiar Filtro"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Modo Regla"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14804,6 +18495,90 @@ msgstr ""
"El polígono oclusor para este oclusor está vacío. Por favor, dibujá un "
"polígono."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Partir Curva"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Degradado Editado"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Región de Textura"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Modo Icono"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Modo Región"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Modo de Ajuste:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "en orden:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+#, fuzzy
+msgid "Multimesh"
+msgstr "Multiplicar %s"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Espejar Horizontalmente"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Velocidad:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Elegir Instancia:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14815,6 +18590,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Tamaño de Outline:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14830,6 +18610,34 @@ msgstr ""
"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. "
"Solo provee datos de navegación."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Step de Rotación:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Rotando %s grados."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Constante Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Rotando %s grados."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14837,6 +18645,11 @@ msgstr ""
"El nodo ParallaxLayer sólo funciona cuando está seteado como hijo de un nodo "
"ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Acción"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -14874,11 +18687,55 @@ msgstr ""
"Animar de Particles2D requiere el uso de un CanvasItemMaterial con "
"\"Particles Animation\" activado."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Partir Curva"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D sólo funciona cuando está seteado como hijo de un nodo Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Offset de Grilla:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Capa"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Función"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Vista Previa Por Defecto"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14889,11 +18746,111 @@ msgstr ""
"sobreescritos por el motor de física al ejecutar.\n"
"Cambiá el tamaño de los collision shapes hijos."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Vertical:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Luz"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Contínuo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Asignar Margen"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Moviendo salida"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Rotando %s grados."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Región de Textura"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "en orden:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Crear Vértice Interno"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Gizmos"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modo Colisión"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Theme Predeterminado"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Esta cadena Bone2D debería terminar en un nodo Skeleton2D."
@@ -14909,6 +18866,14 @@ msgstr ""
"Este hueso no tiene una pose de DESCANSO adecuada. Andá al nodo Skeleton2D y "
"asígnale una."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14919,6 +18884,64 @@ msgstr ""
"darle forma. Por favor, úsalo como hijo de Area2D, StaticBody2D, "
"RigidBody2D, KinematicBody2D, etc. para que puedan tener forma."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Cambiar Tamaño de Cámara"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Ver Origen"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Modo Colisión"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Modo Colisión"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Modo Colisión"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Transform de Occluder Set"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preset"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Modo Prioridad"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -14927,11 +18950,37 @@ msgstr ""
"VisibilityEnabler2D funciona mejor cuando se usa con la raíz de la escena "
"editada directamente como padre."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Resetear Volumen de Bus"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Resetear Volumen de Bus"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController debe tener un nodo ARVROrigin como padre."
@@ -14944,6 +18993,11 @@ msgstr ""
"un controlador real."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Solo anclas"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor debe tener un nodo ARVROrigin como su padre."
@@ -14959,6 +19013,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin requiere un nodo hijo ARVRCamera."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Nodo de Animación"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Colores de Emisión"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Colores de Emisión"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Activar Doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propiedades"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Reestablecer Transform"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Interfaz de Usuario"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Encontrar mallas y luces"
@@ -14983,6 +19112,119 @@ msgstr "Guardando lightmaps"
msgid "Done"
msgstr "Hecho"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Theme Predeterminado"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Nuevo Atlas"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Ver Entorno"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Capturar desde Pixel"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Captura"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Con Data"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Proyecto"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Mas Cercano"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Asignar Margen"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Clip Arriba"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Invertir Portales"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15052,6 +19294,71 @@ msgstr ""
"La animación de CPUParticles requiere el uso de un SpatialMaterial cuyo Modo "
"Billboard esté ajustado a \"Particle Billboard\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Máscara de Emisión"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Puntos de Emisión:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Invertir Portales"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Modo Prioridad"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Activar Prioridad"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinámica"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegación"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Componentes"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Trazando Meshes"
@@ -15078,12 +19385,77 @@ msgstr ""
"conocidos y ya no tiene ningún efecto.\n"
"Para eliminar esta advertencia, desactiva la propiedad Compress de GIProbe."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Seleccionar Color"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Modo Bitmask"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Direcciones"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Modo Sin Distracciones"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Mostrar Valores por Defecto"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Un SpotLight con un ángulo mas ancho que 90 grados no puede proyectar "
"sombras."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15096,6 +19468,10 @@ msgstr ""
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo "
"provee datos de navegación."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15143,6 +19519,11 @@ msgstr ""
"La animación de partículas requiere el uso de un SpatialMaterial cuyo Modo "
"Billboard esté ajustado a \"Particle Billboard\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Llamadas de Dibujado:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -15156,6 +19537,11 @@ msgstr ""
"PathFollow's ROTATION_ORIENTED requiere que \"Up Vector\" esté activado en "
"el recurso Curve de su Path padre."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Modo Rotar"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15166,6 +19552,16 @@ msgstr ""
"sobreescritos por el motor de física al ejecutar.\n"
"Cambiá el tamaño de los collision shapes hijos."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Eje"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Pintar Tile"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "El nodo A y el nodo B deben ser PhysicsBody"
@@ -15186,6 +19582,55 @@ msgstr "La unión no está conectada a ningún PhysicsBody"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Mayúsculas"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Minúsculas"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Mayúsculas"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Minúsculas"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Guardar Escena"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "El RoomManager no debe ser hijo o nieto de un Portal."
@@ -15198,6 +19643,40 @@ msgstr "Una Room no debe ser hijo o nieto de un Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup no debe ser hijo o nieto de un Portal."
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Depurador"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Modo Rotar"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15227,6 +19706,19 @@ msgstr ""
"Considera la posibilidad de simplificar los límites de la room para aumentar "
"el rendimiento."
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Prioridad"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "El RoomManager no debe colocarse dentro de un RoomGroup."
@@ -15252,6 +19744,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "Sólo debe haber un RoomManager en el SceneTree."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Modo Paneo"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Archivo ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15302,6 +19817,40 @@ msgstr ""
"Asegurate de que todas las rooms contengan geometría o límites manuales."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "El árbol de animación es inválido."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Total:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Este cuerpo será ignorado hasta que se establezca un mesh."
@@ -15315,6 +19864,37 @@ msgstr ""
"física al ejecutar.\n"
"En su lugar, cambiá el tamaño de los collision shapes hijos."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Mantener Transformación Global"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Gizmos"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Ajustar a Pixeles"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15331,6 +19911,94 @@ msgstr ""
"VehicleWheel sirve para proveer un sistema de ruedas a VehicleBody. Por "
"favor usálo como hijo de VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Botón Rueda Abajo"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Documentación Online"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Rueda Arriba."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Expresión"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Reintentar"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Reemplazos(Overrides)"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Cambios de Material:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Crear Nodo Shader"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Argumentos de Llamada Extras:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Bake Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Elegir Instancia:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Elegir Instancia:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15355,6 +20023,33 @@ msgstr ""
"escenas 3D) o configurá el Background Mode de este entorno en modo Canvas "
"(para escenas 2D)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Escena Principal"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Valor"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Act/Desact. Auto Triángulos"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'"
@@ -15363,10 +20058,111 @@ msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'"
msgid "Animation not found: '%s'"
msgstr "No se encontró la animación: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Nodo Mix"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Tiempo de Crossfade (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Tiempo de Crossfade (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Auto Reiniciar:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Auto Reiniciar:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Agregar Puerto de Entrada"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Tiempo de Crossfade (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Switch"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Aplicar Reset de Animación"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Establecer Animación"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Agregar Animación"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Activar/Desact. Autoplay"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Cambiar Duración de la Animación"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Añadir Punto de Animación"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Opciones de Clase:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Reproducir Escena"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "En el nodo '%s', animación inválida: '%s'."
@@ -15380,6 +20176,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nada conectado a la entrada '%s' del nodo '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtrar señales"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "No se ha establecido ningún nodo AnimationNode raíz para el gráfico."
@@ -15397,10 +20198,87 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "La raíz del nodo AnimationPlayer no es un nodo válido."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Crear Nodo Raíz:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nodo ha sido deprecado. Usá AnimationTree."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Reproducir"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Modo de Interpolación"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Objetivo"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Modo Seleccionar"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Espejar Horizontalmente"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Espejar Verticalmente"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Modo Icono"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botón"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Atajos"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupos"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15452,6 +20330,100 @@ msgstr ""
"Mouse estén configurados en \"Ignore\". Para solucionarlo, establece el "
"Filtro del Mouse en \"Stop\" o \"Pass\"."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Solo anclas"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Direcciones"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Rotación al Azar:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Foco en Ruta"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Modo Oclusión"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtro de Locales"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Tamaño: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Espejar Horizontalmente"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Espejar Verticalmente"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Propiedades de Tema"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Dialogo XForm"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Copiar Texto"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerta!"
@@ -15465,9 +20437,121 @@ msgid "Must use a valid extension."
msgstr "Debe ser una extensión válida."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zoom In"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Activar minimapa de grilla."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volumen"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Tiempo"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Act/Desact. Visible"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Botón Derecho"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Cargar Como Placeholder"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Cargar Como Placeholder"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Setear Posición de Salida de Curva"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Asignar Margen"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Crear Guía Horizontal"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15481,6 +20565,11 @@ msgstr ""
"como Stretch en su lugar."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Poblar"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15490,10 +20579,49 @@ msgstr ""
"cualquiera de las funciones popup*(). Puedes hacerlos visibles para su "
"edición, pero se esconderán al iniciar."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Recientes:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Mantener Proporciones"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Píxeles del Borde"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Copiar Texto"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Tamaño:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Mover Efecto de Bus"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "CustomNode"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15504,10 +20632,303 @@ msgstr ""
"Utilizá un container como hijo (VBox, HBox, etc.), o un Control y establecé "
"manualmente el tamaño mínimo personalizado."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Seleccionar Color"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Act/Desact. Visibilidad"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Actual:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "Región de Textura"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir Todos"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "Región de Textura"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Step Over"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Propiedades de Tema"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Modo de Reproducción:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Otro)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Agregar Pista"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Setear Posición de Entrada de Curva"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Mostrar Viewport"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Mostrar Viewport"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Descargar"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Descargando"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Tiempo de espera."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Separador Nomenclado"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Descripción"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Modo Paneo"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Mostrar Sin Sombreado"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Renombrar"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Dueños De:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Multiplicar %s"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Asignar Múltiples:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Nueva Raíz de Escena"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Seleccionar Color"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Desactivar Ãtem"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Crear Outline"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolación"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Direcciones"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Tamaño de Outline:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Ver Entorno"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15516,6 +20937,11 @@ msgstr ""
"El Entorno por Defecto especificado en Configuración del Editor (Rendering -"
"> Viewport -> Entorno por Defecto) no pudo ser cargado."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Activar Onion Skinning"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15529,6 +20955,20 @@ msgstr ""
"Considera la posibilidad de utilizar un bucle en process dentro del script "
"en lugar de depender de un Timer para tiempos de espera muy bajos."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Pintar Tile"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Superior Izquierda"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15549,10 +20989,1031 @@ msgstr ""
"El tamaño del Viewport debe ser mayor o igual a 2 píxeles en ambas "
"dimensiones para renderizar cualquier cosa."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Depurar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Renderizador:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Cambiar Modo de Actualización de Animación"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Nuevo Atlas"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "CustomNode"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "CustomNode"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Modo Mover"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Fijar Valor"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Media Resolución"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Foco en Ruta"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Tamaño de Outline:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Opciones Extra:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fuentes"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Con Data"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Modo Icono"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Indentar a la Der"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Partir Curva"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapeos"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Modo de Ajuste:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Escalar Selección"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Solo Selección"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Radio:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Radio:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Colores"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Nodo Blend2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Recientes:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Profundidad"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Activar Prioridad"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Plano siguiente"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Vértice"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parámetro Modificado:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Nodo Blend2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Partículas"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Máscara de Emisión"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Colores de Emisión"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Colores de Emisión"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Escala al Azar:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Inclinación al Azar:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Limpiar"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Restablecer Pose"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Oclusión"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Profundidad"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Transición: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Separación:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Escala al Azar:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Nodo Blend2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Modo Prioridad"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Modo Sin Distracciones"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Modo Paneo"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Nodo Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Operador Color."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformación Abortada."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instancia"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Editar Tipo de Variable"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Parseando Geometría..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Tamaño de Outline:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Mergear desde Escena"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Error"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Elegir Instancia:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Sampler"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "Establecer Esferas OccluderShapeSphere"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Modificador de Velocidad de Vista Libre"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Modificador de Velocidad de Vista Libre"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Puntos de Emisión:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Fuente de Emisión: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Colores de Emisión"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Puntos de Emisión:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Radio:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Inferior Derecha"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Superior Derecha"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Reproducir Escena Personalizada"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Tamaño de Outline:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Partir Curva"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Agrupado"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Cerrar Curva"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Ejecutar"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Sustituir"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Partir Curva"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "Región de Textura"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Asignar Margen"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Expandir Todos"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Poblar"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Cambiar Radio Interno de Toro"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Almacenando Archivo:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Cargar Preset"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Remover Textura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Modo de Escalado"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Cambiar Tipo Base"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Nombre de la escena actual"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Por Defecto"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Inicializar"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Mapa de Entradas"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Asignar Nombre a Uniform"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15570,9 +22031,305 @@ msgid "Invalid source for shader."
msgstr "Fuente inválida para el shader."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Región de Textura"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Cargar Valores por Defecto"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Función de comparación inválida para este tipo."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Ver Entorno"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Vista Previa Por Defecto"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Lineal Izquierda"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Radio Ãtem"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Inclinación al Azar:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Release"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Plano:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Enviar comentarios sobre la documentación"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Bypass"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Post"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Recursos"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Tamaño:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Modo de Reproducción:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Enviar comentarios sobre la documentación"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Bypass"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Tiempo de espera."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nodo Mix"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Renombrar Bus de Audio"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Salida"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Cambiar Tiempo de Blend"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "No se pueden asignar varyings a la función '%s'."
@@ -15604,3 +22361,321 @@ msgstr "Asignación a uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Particionando..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Expresión"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importar Tema"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Forzar Push"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Cambiar Tamaño de Cámara"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtrar nodos"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Centrar Selección"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Relleno"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Partir Curva"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Modo de Interpolación"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Abrir"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Renombrar en Masa"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Buscando..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Actualizando el editor"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Administrar Elementos..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Pegar Frame"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Expresión"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Usar Ajuste de Escalado"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Señales"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Remover Tile"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Invertir Portales"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Ver Occlusion Culling"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Mover Polígono"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Modo de Interpolación"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Cambiar Tamaño de Cámara"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 6684f4bbb6..c2ad73e735 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -21,6 +21,106 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.7.2-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Ava dokumentatsioon"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Uus aken"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Võrgu profileerija"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Eemalda"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Ühenda"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Võrgu profileerija"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Sõlm"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Skaleerimisrežiim"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -65,6 +165,384 @@ msgstr "Kehtetud argumendid '%s' ehitamise jaoks"
msgid "On call to '%s':"
msgstr "'%' kutsudes:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Redaktor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopeeri valik"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Animatsioon"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Projekti sätted..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nimi"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Kirjeldus"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Käivita"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Heli"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Lae vaikimise siini paigutus."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Redaktor"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Pistikprogrammi nimi:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Vali"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Tühista"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Fookuse tee"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Fookuse tee"
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Alla"
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtreeri sõlmed"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Silumine"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Sätted..."
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Profileerija"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Loo funktsioon"
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Formaat"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Tipud"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Ressurss"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ressursi tee"
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Testimine"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -93,6 +571,107 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Intervall:"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Kasuta ruudustiku naksamist"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Skaleerimisrežiim"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Vaba"
@@ -287,7 +866,7 @@ msgstr "Mittepidev"
msgid "Trigger"
msgstr "Päästik"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Jäädvusta"
@@ -296,7 +875,8 @@ msgid "Nearest"
msgstr "Lähim"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Sirgjooneline"
@@ -345,6 +925,30 @@ msgstr "Muuda animatsiooni silmuse režiimi"
msgid "Remove Anim Track"
msgstr "Eemalda animatsiooni rada"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Redaktor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animatsioon"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Sisesta animatsiooni rada ja võti"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -476,6 +1080,20 @@ msgstr "Meetod ei ole leitud objektis: "
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Meetodid"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -541,7 +1159,8 @@ msgid "Seconds"
msgstr "Sekundid"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "K/S"
@@ -634,7 +1253,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimiseeri"
@@ -770,7 +1390,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -836,7 +1456,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Täpsem"
@@ -1016,12 +1637,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Sõltuvused"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Ressurss"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Tee"
@@ -1363,10 +1982,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Heli"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1510,6 +2125,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Luba"
@@ -1545,12 +2161,6 @@ msgstr "Tee:"
msgid "Node Name:"
msgstr "Sõlme nimi:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nimi"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1701,6 +2311,10 @@ msgstr "Mallifaili ei leitud:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D-redaktor"
@@ -1710,6 +2324,7 @@ msgid "Script Editor"
msgstr "Skriptiredaktor"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Vadade kogum"
@@ -1868,6 +2483,9 @@ msgid "Import"
msgstr "Impordi"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Ekspordi"
@@ -1905,6 +2523,11 @@ msgstr "Ekspordi profiil"
msgid "Manage Editor Feature Profiles"
msgstr "Halda redaktori funktsioonide profiile"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godoti funktsiooniprofiil"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Valige praegune kaust"
@@ -1975,6 +2598,40 @@ msgstr "Salvesta"
msgid "Save a File"
msgstr "Salvesta fail"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Õnnestus!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Kuva varjutamata"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Liigutamisrežiim"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Praegune profiil:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Praegune profiil:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Praegune profiil:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Mine tagasi"
@@ -2073,6 +2730,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Taas)impordin varasid"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Ülaosa"
@@ -2091,10 +2752,6 @@ msgid "Inherited by:"
msgstr "Päritud %s poolt:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Kirjeldus"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Veebijuhendid"
@@ -2112,10 +2769,6 @@ msgid "default:"
msgstr "vaikimisi:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Meetodid"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Teema atribuudid"
@@ -2167,6 +2820,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Abi"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2333,6 +2995,7 @@ msgid "Up"
msgstr "Üles"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Sõlm"
@@ -2849,6 +3512,166 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Stseen"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Stseeni tee:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Kasutajaliides"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Stseeni tee:"
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Väljund"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Puhasta väljund"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Salvesta"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Salvesta filiaal stseenina"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Kuva informatsioon"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Materjali muutused"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Atribuudid"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Kustuta sõlm(ed)"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Ülevaataja"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Atribuudid"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Ava ülevaatajas"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Ava ülevaatajas"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Nimeta ümber"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Doki asukoht"
@@ -2864,10 +3687,6 @@ msgstr ""
msgid "Add a new scene."
msgstr "Lisa uus stseen."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Stseen"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2939,7 +3758,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekt"
@@ -2948,10 +3767,6 @@ msgid "Project Settings..."
msgstr "Projekti sätted..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2972,7 +3787,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "Ava fail"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Tööriistad"
@@ -2989,11 +3805,6 @@ msgstr "Praegune profiil:"
msgid "Quit to Project List"
msgstr "Välju ja kuva projektide loetelu"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Silumine"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3081,10 +3892,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Redaktor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Redaktori sätted..."
@@ -3125,10 +3932,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Abi"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3209,10 +4012,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Materjali muutused"
@@ -3231,18 +4030,10 @@ msgid "FileSystem"
msgstr "Failikuvaja"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Ülevaataja"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Laienda alumist paneeli"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Väljund"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3396,6 +4187,7 @@ msgid "Installed Plugins:"
msgstr "Paigaldatud pistikprogrammid:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Uuenda"
@@ -3458,7 +4250,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Kaader nr:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Aeg"
@@ -3466,6 +4260,20 @@ msgstr "Aeg"
msgid "Calls"
msgstr "Kutsungid"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Siluja"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Loo funktsioon"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3474,7 +4282,7 @@ msgstr ""
msgid "On"
msgstr "Sees"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Kiht"
@@ -3578,6 +4386,11 @@ msgstr "Teisenda..."
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Ressurss"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Uus skript"
@@ -3586,6 +4399,11 @@ msgstr "Uus skript"
msgid "Extend Script"
msgstr "Laienda skripti"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Skripti nimi:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3617,6 +4435,922 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Redaktori paigutus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Kuva kõik"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Lubatud funktsioonid:"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Interpolatsiooni režiim"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Eelseadistus"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animatsiooni kordus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Redaktor"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Failikuvaja"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Kataloogid ja failid:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Projektid"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Kinemaatiline eelvaade"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Salvesta"
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Lülita varjatud failid sisse/välja"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Pisipilt..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Stseenipuu redigeerimine"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Skriptiredaktor"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Alamressursid"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Redaktor"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tüüp"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Suurus: "
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Kuvamise kutsungid"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Kuvamise kutsungid"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Kuva failikuvajas"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Jäta katkepunktid vahele"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Skriptiredaktor"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Fail"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Kopeeri sõlme tee"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Tüüp"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Vaikimisi"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Vaikimisi"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Vaikimisi"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Teisenda..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Teisenda..."
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Tõlked"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Animatsiooni sisestus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Vaba"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Praegune profiil:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Redaktor"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Mine Eelmisele Sammule"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Eemalda animatsiooni rada"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Kleebi rajad"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "3D-redaktor"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Doki asukoht"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Eesvaade"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Eemalda"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Uus projekt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Redaktori sätted"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "projektihaldur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Salvestan faili:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Muuda tüüpi"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Salvestan faili:"
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Kustuta Valitud Võti (Võtmed)"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Kustuta valitud võti (võtmed)"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Vali see kaust"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funktsioonid"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Katkepunktid"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Otsimise abi"
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3665,6 +5399,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3904,6 +5654,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Lemmikud"
@@ -4258,6 +6017,14 @@ msgstr ""
msgid "Manage Groups"
msgstr "Halda gruppe"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4339,6 +6106,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4387,10 +6160,6 @@ msgid "Import As:"
msgstr "Impordi kui:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Eelseadistus"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4591,6 +6360,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4940,10 +6717,6 @@ msgid "Animation Tools"
msgstr "Animatsiooni tööriistad"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animatsioon"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Uus"
@@ -4984,7 +6757,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5162,6 +6937,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5277,6 +7053,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5401,6 +7181,11 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Saadaolevad profiilid:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5828,7 +7613,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Valimisrežiim"
@@ -6031,7 +7817,25 @@ msgid "View"
msgstr "Kuva"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Lülita jagamisrežiim sisse/välja"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6176,11 +7980,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6243,7 +8042,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6376,7 +8175,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6476,7 +8277,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6579,7 +8383,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6603,6 +8407,21 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply with Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Eelvaade"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6762,7 +8581,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6862,6 +8681,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6911,6 +8731,20 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Vidinad"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Vidinad"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6992,11 +8826,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7074,7 +8909,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7083,10 +8919,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7208,6 +9040,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7285,6 +9122,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7306,7 +9147,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7333,6 +9174,8 @@ msgid "Previous Script"
msgstr "Eelmine skript"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Fail"
@@ -7365,11 +9208,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7389,10 +9227,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Käivita"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7457,15 +9291,62 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Siluja"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Ressursi tee"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Loo skript"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Skripti nimi:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr ""
@@ -7474,6 +9355,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7608,10 +9490,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7671,7 +9549,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7704,7 +9582,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7826,11 +9705,6 @@ msgid "Translate"
msgstr "Tõlked"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Skaleerimisrežiim"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7982,7 +9856,7 @@ msgstr "Kuva kaardisagedus"
msgid "Half Resolution"
msgstr "Poolresolutioon"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Heli kuulaja"
@@ -8171,11 +10045,6 @@ msgid "Reset Field of View to Default"
msgstr "Laadi vaikimisi"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8295,6 +10164,24 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Lukusta vaateakna pöördenurk"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Paigalda"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8990,6 +10877,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Muuda tüüpi"
@@ -9235,6 +11126,53 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Kuva failihalduris"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Otsi faile"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Kinemaatiline eelvaade"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Redaktor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Kuva kõik"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9279,11 +11217,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9291,23 +11235,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9335,7 +11278,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9562,10 +11505,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9627,27 +11566,10 @@ msgid "Remote Login"
msgstr "Kustuta profiil"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Nimeta ümber"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9894,7 +11816,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10656,7 +12578,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10712,7 +12634,8 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10733,6 +12656,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Teisalda..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11023,11 +12957,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "projektihaldur"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11227,7 +13156,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11419,10 +13348,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11573,7 +13498,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11655,15 +13580,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11986,6 +13907,19 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Fookuse valik"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12280,8 +14214,16 @@ msgid "Filter stack variables"
msgstr "Filtreeri sõlmed"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Profileerija"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12292,6 +14234,7 @@ msgid "Monitor"
msgstr "Jälgija"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Väärtus"
@@ -12315,24 +14258,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ressursi tee"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Tüüp"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Formaat"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Kasutus"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Muud"
@@ -12386,10 +14321,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12397,6 +14340,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12406,9 +14364,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12438,14 +14408,72 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Mine tagasi"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12461,6 +14489,477 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Kasutus"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Siluja"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Kopeeri tee"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Skripti nimi:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Kuva kõik"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testimine"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Kasuta naksamist"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Luba"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Ava dokumentatsioon"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Kogukond"
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Ressursi tee"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Jätka"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Varjutaja muutused"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Kuva keskkond"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtreeri sõlmed"
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Kustuta sõlm(ed)"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Siluja"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Siluja"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Aeg maha."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Muuda tüüpi"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Ülevaataja"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Mine tagasi"
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12477,6 +14976,109 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Versioon:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Materjali muutused"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Konstant"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Salvestan faili:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Teek"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12522,17 +15124,53 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Teek"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Teegid: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Skripti nimi:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Skript"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Kopeeri sõlme tee"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12569,6 +15207,23 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Keel:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -12579,6 +15234,104 @@ msgstr "Ekspordi võrgu kogum"
msgid "Export GLTF..."
msgstr "Ekspordi..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Kustuta sõlm(ed)"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Sõlm"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Tagavaade"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Materjali muutused"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Vigane animatsiooni nimi!"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Kustuta sõlm(ed)"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animatsioon"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12625,10 +15378,6 @@ msgid "GridMap Selection"
msgstr "Kopeeri valik"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12740,6 +15489,56 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Kuva traatraamina"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Kuva varjutamata"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12749,6 +15548,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Poolresolutioon"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Projekt"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12818,6 +15622,44 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspektiiv"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Olek"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12848,6 +15690,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Eelmine skript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funktsioonid"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13171,6 +16025,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Muuda tüüpi"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Animatsioon"
@@ -13215,6 +16075,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Switch"
msgstr "Frontaal"
@@ -13232,6 +16096,12 @@ msgstr "Tüüp:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Uus skript"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13241,6 +16111,27 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Skaleerimisrežiim"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Muuda tüüpi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Skaleerimisrežiim"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13277,12 +16168,31 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Valimisrežiim"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Tüüp:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Määra..."
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13303,12 +16213,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funktsioonid"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13408,6 +16318,11 @@ msgstr "Konstandid"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Konstandid"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Kasuta kohalikku ruumi"
@@ -13425,6 +16340,10 @@ msgstr "Funktsioonid"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13464,6 +16383,84 @@ msgstr "Signaal"
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Pööramisrežiim"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Skaleerimisrežiim"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Lubatud funktsioonid:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Lubatud funktsioonid:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Sea nähtavus sisse/välja"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Siluja"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13831,6 +16828,27 @@ msgstr "Ei saanud luua kausta."
msgid "Error starting HTTP server:"
msgstr "Viga TileSeti salvestamisel!"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Kasuta naksamist"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14092,6 +17110,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14144,6 +17170,28 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signaal"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Siluja"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14165,12 +17213,207 @@ msgstr "Paigaldatud pistikprogrammid:"
msgid "Invalid product version:"
msgstr "Vigane nimi."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Uus aken"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Kaadri %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Salvesta kõik"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Sirgjooneline"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Lisa siin"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Ava heliliinide paigutus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Skaleerimisrežiim"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Mängi"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animatsioon"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Lisa siin"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Kopeeri sõlme tee"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Liigutamisrežiim"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 vaateaken"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Liigutamisrežiim"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Skaleerimisrežiim"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Paremvaade"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Sea nähtavus sisse/välja"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14203,6 +17446,15 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Skaleerimisrežiim"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14228,6 +17480,163 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skaleerimisrežiim"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Kuva kaardisagedus"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Kirjeldus"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Sirgjooneline"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Versioon:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14248,12 +17657,104 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Muuda"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Kuva failikuvajas"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Skaleerimisrežiim"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14263,6 +17764,81 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Pööramisrežiim"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Pööramisrežiim"
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14274,6 +17850,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Veebidokumentatsioonid"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14285,11 +17866,42 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pööramisrežiim"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konstant"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Animatsioon"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14318,10 +17930,52 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Kiht"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funktsioonid"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Kinemaatiline eelvaade"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14329,11 +17983,103 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Pidev"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Sisesta võti"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Vidinad"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Vaikimisi"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14346,6 +18092,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14353,17 +18107,95 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Kuva lähtekoht"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formaat"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Eelseadistus"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Sea nähtavus sisse/välja"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Lähtesta siini valjus"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Lähtesta siini valjus"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14374,6 +18206,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14387,6 +18223,77 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Interpolatsiooni režiim"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Atribuudi rada"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Space Transform"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Kasutajaliides"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14412,6 +18319,113 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Vaikimisi"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Kuva keskkond"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Jäädvusta"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projekt"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Lähim"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14464,6 +18478,66 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Pööramisrežiim"
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Versioon:"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponendid"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14485,10 +18559,72 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Pööramisrežiim"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Laadi vaikimisi"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14499,6 +18635,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14539,6 +18679,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Kuvamise kutsungid"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14549,6 +18694,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Pööramisrežiim"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14556,6 +18706,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14576,6 +18734,51 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Stseeni salvestamine"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14588,6 +18791,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Siluja"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Pööramisrežiim"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14612,6 +18849,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14635,6 +18884,28 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "K/S"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Skaleerimisrežiim"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14671,6 +18942,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14681,6 +18984,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Vidinad"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14693,6 +19025,84 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Veebidokumentatsioonid"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Materjali muutused"
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14710,6 +19120,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Väärtus"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14718,10 +19153,105 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Liigutamisrežiim"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Kaadri aeg (sek)"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Frontaal"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Korrasta Animatsiooni"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Optimiseeri Animatsiooni"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Muuda animatsiooni pikkust"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Muuda animatsiooni silmust"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Klassi valikud:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Mängi stseeni"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14735,6 +19265,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14750,10 +19285,83 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Mängi"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Interpolatsiooni režiim"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Valimisrežiim"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Eemalda horisontaalne juht"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Funktsioonid"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Kiirklahvid"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Rühmad"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14794,6 +19402,94 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Eemalda horisontaalne juht"
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Lukusta vaateakna pöördenurk"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Fookuse tee"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Liigutamisrežiim"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtreeri sõlmed"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Suurus: "
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Teema atribuudid"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Kopeeri tekst"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Tähelepanu!"
@@ -14807,9 +19503,114 @@ msgid "Must use a valid extension."
msgstr "Peab kasutama kehtivat laiendit."
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Aeg"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Kehtivad märgid:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Paremvaade"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Doki asukoht"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14819,16 +19620,56 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Hiljutised:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Kopeeri tekst"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Suurus: "
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Kustuta sõlm(ed)"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14836,16 +19677,302 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Sea nähtavus sisse/välja"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "(Praegune)"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Redaktor keelatud)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Laienda kõik"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Trepi üle"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Teema atribuudid"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Skaleerimisrežiim"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Muu)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Lisa rada"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Doki asukoht"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Kuva vaateaken"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Kuva vaateaken"
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Aeg maha."
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Kirjeldus"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Skaleerimisrežiim"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Kuva varjutamata"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Nimeta ümber"
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Sea mitu:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Sea mitu:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Tee stseeni juurikaks"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolatsiooni režiim"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Kopeeri valik"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Kuva keskkond"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14854,6 +19981,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Aeg"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Aeg"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14869,10 +20010,977 @@ msgid ""
"dimensions to render anything."
msgstr "Vaateakne suurus peab olema suurem kui 0, et kuvada."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Silumine"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Muuda animatsiooni uuendamise režiimi"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Liigutamisrežiim"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(väärtus)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Väärtus"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Poolresolutioon"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Ülevaataja"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Fookuse tee"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Klassi valikud:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Liigutamisrežiim"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Kopeeri valik"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Vali see kaust"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Hiljutised:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Virnakaadrid"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Materjali muutused"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Puhasta"
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Vaateakna sätted"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Skaleerimisrežiim"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Tõlked"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Versioon:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Skaleerimisrežiim"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Skaleerimisrežiim"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Formaat"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "3D muundus rada"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Sisesta võti siia"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Suurus: "
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Liida stseenist"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Viga:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Altvaade"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Mängi kohandatud stseeni"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Rühmad"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Käivita"
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Laienda kõik"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Salvestan faili:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Laadi vaikimisi"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Muuda tüüpi"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Skaleerimisrežiim"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Muuda tüüpi"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Virnakaadrid"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Vaikimisi"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Skripti nimi:"
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14888,9 +20996,297 @@ msgid "Invalid source for shader."
msgstr "Vigane varjutaja lähe."
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Laadi vaikimisi"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Vigane võrdlusfinktsioon selle tüübi jaoks."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Kuva keskkond"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Kinemaatiline eelvaade"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Vaikimisi"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Heli kuulaja"
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Pakin"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Saada dokumentatsioonide tagasiside"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Jäta vahele"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Ressurss"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Suurus: "
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Saada dokumentatsioonide tagasiside"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Jäta vahele"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Aeg maha."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Väljund"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14918,3 +21314,307 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstante ei saa muuta."
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Impordi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Impordi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Impordi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Impordi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Impordi"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Ressursi tee"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtreeri sõlmed"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Interpolatsiooni režiim"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Ava"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Otsin..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Välju redaktorist?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Versioon:"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signaalid"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Eemalda kehtetud võtmed"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Vaateakna sätted"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Interpolatsiooni režiim"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index d315bb8d1c..eebcf528dc 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -20,6 +20,102 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.7.2-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Kendu elementu guztiak"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Konexio-errorea"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Blend4 nodoa"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Trantsizio nodoa"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -65,6 +161,377 @@ msgstr "'%s' eraikitzeko argumentu baliogabeak"
msgid "On call to '%s':"
msgstr "'%s' deitzean:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kargatu animazioa"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Bikoiztu animazioa"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Konfiguratu atxikitzea"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Proiektuaren ezarpenak..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Deskripzioa"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Audioa"
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Bertsio kontrola"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Inportatu azala"
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Iragazkiak..."
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Araztu"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Atxikitze ezarpenak"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Funtzioak:"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Erabili adierazpen erregularrak"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Propietateak"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Baliabidea"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -93,6 +560,106 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Atxikitze adimentsua"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Erabili pixel atxikitzea"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -287,7 +854,7 @@ msgstr "Diskretua"
msgid "Trigger"
msgstr "Kakoa"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Kaptura"
@@ -296,7 +863,8 @@ msgid "Nearest"
msgstr "Gertukoena"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineal"
@@ -345,6 +913,30 @@ msgstr "Animazioaren Loop Modua Aldatu"
msgid "Remove Anim Track"
msgstr "Ezabatu Animazio Pista"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editatu azala"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Pista eta Animazio Giltza Sartu"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -478,6 +1070,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metodoak"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -542,7 +1148,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -634,7 +1241,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -770,7 +1378,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -836,7 +1444,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1015,12 +1624,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Mendekotasunak"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Baliabidea"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Bidea"
@@ -1371,10 +1978,6 @@ msgid "Delete Effect"
msgstr "Ezabatu efektua"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Audioa"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1517,6 +2120,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1551,12 +2155,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1690,6 +2288,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1699,6 +2301,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Aktiboen liburutegia"
@@ -1851,6 +2454,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Esportatu"
@@ -1887,6 +2493,11 @@ msgstr "Esportatu profila"
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot ezaugarri profila"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Hautatu uneko karpeta"
@@ -1957,6 +2568,39 @@ msgstr "Gorde"
msgid "Save a File"
msgstr "Gorde fitxategia"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Arrakasta!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Erakutsi guztiak"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Uneko bertsioa:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Hautatu uneko karpeta"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Eszenaren bidea:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Joan atzera"
@@ -2053,6 +2697,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Aktiboak (bir)inportatzen"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2071,10 +2719,6 @@ msgid "Inherited by:"
msgstr "Hauek heredatua:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Deskripzioa"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2092,10 +2736,6 @@ msgid "default:"
msgstr "lehenetsia:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metodoak"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Azalaren propietateak"
@@ -2147,6 +2787,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Laguntza"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2313,6 +2962,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2817,6 +3467,160 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Eszenaren bidea:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Eszenaren bidea:"
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Gorde"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Bikoiztu animazioa"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Propietateak"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Blend4 nodoa"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Propietateak"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Gaitu iragazkia"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2832,10 +3636,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2907,7 +3707,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Proiektua"
@@ -2916,10 +3716,6 @@ msgid "Project Settings..."
msgstr "Proiektuaren ezarpenak..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Bertsio kontrola"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Ezarri bertsio kontrola"
@@ -2940,7 +3736,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "Ireki editorearen datu karpeta"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Tresnak"
@@ -2957,11 +3754,6 @@ msgstr "Hautatu uneko karpeta"
msgid "Quit to Project List"
msgstr "Irten proiektuen zerrendara"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Araztu"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3048,10 +3840,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3092,10 +3880,6 @@ msgstr "Kudeatu editorearen ezaugarriak..."
msgid "Manage Export Templates..."
msgstr "Kudeatu esportazio txantiloiak..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Laguntza"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3176,10 +3960,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3196,18 +3976,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3363,6 +4135,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3424,7 +4197,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3432,6 +4207,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3440,7 +4228,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3543,6 +4331,11 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Baliabidea"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3551,6 +4344,11 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Scripta"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3582,6 +4380,905 @@ msgstr "Ezin izan da scripta exekutatu:"
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Erakutsi guztiak"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Ezaugarriak"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Interpolazio mota"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Azala"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animazioaren loop-a"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Editatu azala"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Direktorioak eta fitxategiak:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Proiektua"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Aurrebista:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Gorde"
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Txandakatu ezkutatutako fitxategiak"
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Txertatu gakoa hemen"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Propietateen pista"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Editatu azala"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Scripta"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Fitxategia:"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Gehitu Bezier puntua"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Erakutsi mendekotasunak"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Sareta atxikitzea"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Birkargatu azala"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Birkargatu azala"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Aurrebista:"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Translazio atzikitzea:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Animazioa Sartu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Libre"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Atxikitze adimentsua"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Kendu elementu guztiak"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Kendu elementu guztiak"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Bikoiztu hautatutako gakoa(k)"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Aldatu izena animazioari"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Kendu elementu guztiak"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Proiektua"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Kide mota"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Inportatu azala"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Ezabatu hautatutako gakoak"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Hautatu karpeta hau"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funtzioak:"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Bilatu laguntza"
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3628,6 +5325,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3877,6 +5590,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4233,6 +5955,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4314,6 +6044,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4361,10 +6097,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Gorde eszenak, berriro inportatu eta berrabiarazi"
@@ -4565,6 +6297,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4913,10 +6653,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4957,7 +6693,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5135,6 +6873,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5250,6 +6989,10 @@ msgid "Filters..."
msgstr "Iragazkiak..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Edukiak:"
@@ -5374,6 +7117,11 @@ msgid "Download Error"
msgstr "Jaitsiera errorea"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Eskuragarri dauden profilak:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Aktibo honen jaitsiera abian da jada!"
@@ -5801,7 +7549,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6004,7 +7753,26 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Atxikitze adimentsua"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Txandakatu modua"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6150,11 +7918,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6217,7 +7980,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6350,7 +8113,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6450,7 +8215,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6553,7 +8321,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6577,6 +8345,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Animazioaren transformazioa aldatu"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Animazioaren transformazioa aldatu"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Aurrebista:"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6736,7 +8521,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6836,6 +8621,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6885,6 +8671,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6966,11 +8764,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7048,7 +8847,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Atxikitu"
@@ -7057,10 +8857,6 @@ msgid "Enable Snap"
msgstr "Gaitu atxikitzea"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7182,6 +8978,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7259,6 +9060,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7280,7 +9085,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7306,6 +9111,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7338,11 +9145,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Azala"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Inportatu azala..."
@@ -7362,10 +9164,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7430,12 +9228,59 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Bidea"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Hautatu txantiloi fitxategia"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Scripta"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7447,6 +9292,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7581,10 +9427,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7643,7 +9485,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7676,7 +9518,8 @@ msgstr "gainidatzi:"
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7791,10 +9634,6 @@ msgid "Translate"
msgstr "Translazio atzikitzea:"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7939,7 +9778,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8127,11 +9966,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Atxikitu objektua lurrera"
@@ -8249,6 +10083,23 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instalatu"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8945,6 +10796,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Kide mota"
@@ -9190,6 +11045,52 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Erakutsi fitxategi-kudeatzailean"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Bilatu fitxategiak"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editatu azala"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Erakutsi guztiak"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9234,11 +11135,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9246,23 +11153,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9290,7 +11196,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9517,10 +11423,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9580,26 +11482,10 @@ msgid "Remote Login"
msgstr "Ezabatu profila"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9838,7 +11724,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10599,7 +12485,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10655,7 +12541,8 @@ msgstr "Scripta"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Testua"
@@ -10676,6 +12563,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10963,11 +12860,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11171,7 +13063,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11362,10 +13254,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11516,7 +13404,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11599,15 +13487,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11928,6 +13812,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12223,7 +14119,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12235,6 +14139,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12258,24 +14163,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Esportatu zerrenda CSV fitxategi batera"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12328,10 +14225,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12339,6 +14244,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12348,9 +14268,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12380,14 +14312,73 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Trantsizio nodoa"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Joan atzera"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12403,6 +14394,467 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Gaitu iragazkia"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Kopiatu bidea"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Erakutsi guztiak"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Txandakatu pantaila osoa"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Erabili atxikitzea"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Gaitu atxikitzea"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Txandakatu modua"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Lineako dokumentuak"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Komunitatea"
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Iragazkiak..."
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Joan atzera"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Atxikitu nodoaren ertzetara"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12419,6 +14871,110 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Enumerazioak"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Talka formak ikusgai"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Talka formak ikusgai"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Itsatsi animazioa"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Erabili adierazpen erregularrak"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12464,17 +15020,52 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Scripta"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Scripta"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12511,6 +15102,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12520,6 +15127,101 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Esportatu..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Blend4 nodoa"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Nodes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Ezaugarriak"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Animazio berriaren izena:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Kargatu animazioa"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12565,10 +15267,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Atxikitu ikuspegia"
@@ -12680,6 +15378,56 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Erakutsi guztiak"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Erakutsi guztiak"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12688,6 +15436,11 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Proiektua"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12757,6 +15510,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12787,6 +15576,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Scripta"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funtzioak:"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13109,6 +15910,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Kide mota"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Kargatu animazioa"
@@ -13153,6 +15960,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13168,6 +15979,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Scripta"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13177,6 +15994,26 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Atxikitze modua:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Kide mota"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13213,12 +16050,29 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Atxikitze modua:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13239,12 +16093,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funtzioak:"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13341,6 +16195,11 @@ msgid "Construct %s"
msgstr "Konstanteak"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Konstanteak"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13357,6 +16216,10 @@ msgstr "Funtzioak:"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13396,6 +16259,81 @@ msgstr "Seinalea"
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Atxikitze modua:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Ezaugarriak"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Ezaugarriak"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13763,6 +16701,27 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Erabili atxikitzea"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14019,6 +16978,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14071,6 +17038,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Seinalea"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14092,12 +17080,198 @@ msgstr "Instalatutako bertsioak:"
msgid "Invalid product version:"
msgstr "Animazio izen baliogabea!"
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Hurrengo karpeta/fitxategia"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "gainidatzi:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineal"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Audioa"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Itsatsi animazioa"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Propietateak"
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Txandakatu modua"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Blend4 nodoa"
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14130,6 +17304,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14155,6 +17337,163 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Testua"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Talka formak ikusgai"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Deskripzioa"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineal"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Enumerazioak"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14175,12 +17514,103 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Erakutsi fitxategi-kudeatzailean"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Txandakatu modua"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14190,6 +17620,83 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Txandakatu modua"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Atxikitze modua:"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Atxikitze modua:"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Atxikitze modua:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14201,6 +17708,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Lineako dokumentuak"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14212,11 +17724,42 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Erabili biraketa atxikitzea"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konstantea"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Kargatu animazioa"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14245,10 +17788,51 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funtzioak:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Aurrebista:"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14256,11 +17840,103 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Etengabea"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Erabili biraketa atxikitzea"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Sartu Giltza"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Birkargatu azala"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14273,6 +17949,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14280,17 +17964,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14301,6 +18057,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14314,6 +18074,78 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Interpolazio mota"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Propietateen pista"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Animazioaren transformazioa aldatu"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Ireki editorearen datu karpeta"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14338,6 +18170,112 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Birkargatu azala"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Kaptura"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Proiektua"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Gertukoena"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14390,6 +18328,66 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Txandakatu modua"
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Enumerazioak"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Osagaiak"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14411,10 +18409,71 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Inportatu profila(k)"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14425,6 +18484,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14465,6 +18528,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14475,6 +18542,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Interpolazio mota"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14482,6 +18554,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14502,6 +18582,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14514,6 +18638,39 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Araztu"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14538,6 +18695,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14561,6 +18730,27 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Atxikitze modua:"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14597,6 +18787,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14607,6 +18829,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Pixel atxikitzea"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14619,6 +18870,84 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Lineako dokumentuak"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Erabili adierazpen erregularrak"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14636,6 +18965,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14644,10 +18997,102 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Denbora (s): "
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Aldatu izena animazioari"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Itsatsitako animazioa"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Aldatu animazioaren iraupena"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Gehitu animazio puntua"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Klaseko aukerak"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14661,6 +19106,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14676,10 +19126,78 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Interpolazio mota"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Funtzioak:"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14720,6 +19238,89 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Erabili biraketa atxikitzea"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Iragazkiak..."
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Azalaren propietateak"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14733,10 +19334,114 @@ msgid "Must use a valid extension."
msgstr "Baliozko luzapena erabili behar du."
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Enable grid minimap."
msgstr "Gaitu atxikitzea"
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Denbora:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Talka formak ikusgai"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Kargatu animazioa"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14746,16 +19451,53 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Kendu elementu guztiak"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14763,16 +19505,295 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "(Unekoa)"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Azalaren propietateak"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Txandakatu modua"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Gehitu pista"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Jaitsi"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Jaisten"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Denbora:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Deskripzioa"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Atxikitze modua:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Erakutsi guztiak"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Fitxategia:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Hauen jabeak:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolazio mota"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Funtzioak:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Aurrebista:"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14781,6 +19802,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14795,10 +19828,963 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Araztu"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Animazioaren Eguneraketa Modua Aldatu"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Atxikitze modua:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(balioa)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Balioa:"
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Kopiatu bidea"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Klaseko aukerak"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Atxikitze modua:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Hautatu karpeta hau"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Blend4 nodoa"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Blend4 nodoa"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Itsatsi animazioa"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Erabili adierazpen erregularrak"
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Trantsizio nodoa"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Enumerazioak"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Blend4 nodoa"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Atxikitze modua:"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Blend4 nodoa"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "3D Transformazioaren pista"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Txertatu gakoa hemen"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Ispilua"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Edukiak:"
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Kopiatu bidea"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Kide mota"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Txandakatu modua"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Kide mota"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Birkargatu azala"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14814,9 +20800,289 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Kide mota"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Inportatu profila(k)"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Aurrebista:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Birkargatu azala"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Baliabidea"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Gaitu atxikitzea"
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14844,3 +21110,306 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Erabili adierazpen erregularrak"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Inportatu azala"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Inportatu azala"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Inportatu azala"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Inportatu azala"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Inportatu azala"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Iragazkiak..."
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Interpolazio mota"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Ireki"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Kudeatu esportazio txantiloiak..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Erabili adierazpen erregularrak"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Erabili eskala atxikitzea"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Erabili atxikitzea"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Kendu elementu guztiak"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Interpolazio mota"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/extract.py b/editor/translations/extract.py
index 65d1341e9e..5f68d7702e 100755
--- a/editor/translations/extract.py
+++ b/editor/translations/extract.py
@@ -87,17 +87,24 @@ capitalize_re = re.compile(r"(?<=\D)(?=\d)|(?<=\d)(?=\D([a-z]|\d))")
def _process_editor_string(name):
- # See String::capitalize().
- # fmt: off
- capitalized = " ".join(
- part.title()
- for part in capitalize_re.sub("_", name).replace("_", " ").split()
- )
- # fmt: on
- # See EditorStringProcessor::process_string().
- for key, value in remaps.items():
- capitalized = capitalized.replace(key, value)
- return capitalized
+ # See EditorPropertyNameProcessor::process_string().
+ capitalized_parts = []
+ for segment in name.split("_"):
+ if not segment:
+ continue
+ remapped = remaps.get(segment)
+ if remapped:
+ capitalized_parts.append(remapped)
+ else:
+ # See String::capitalize().
+ # fmt: off
+ capitalized_parts.append(" ".join(
+ part.title()
+ for part in capitalize_re.sub("_", segment).replace("_", " ").split()
+ ))
+ # fmt: on
+
+ return " ".join(capitalized_parts)
def _write_message(msgctx, msg, msg_plural, location):
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index d1c2a87acc..4b220680de 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -40,6 +40,108 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 4.10.1\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "شمارش ها"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "چارچوب جدید"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "جستجوی راهنما"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "صدور پروژه"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "برداشتن"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "اتصال"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "صدور پروژه"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "تغییر نام"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "گره جابجای"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "ویرایش اتصال:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -85,6 +187,386 @@ msgstr "آرگومان های نامعتبر برای ساخت '%s'"
msgid "On call to '%s':"
msgstr "به هنگام ÙØ±Ø§Ø®ÙˆØ§Ù† تابع'%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "گشودن در ویرایشگر"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "کپی برگزیده"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Ø§ÙØ²ÙˆØ¯Ù† وظیÙÙ‡"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "تنظیمات طرح…"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "نام"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "تعریÙ"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "اجرا"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "ØºÛŒØ±ÙØ¹Ø§Ù„ شده"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "ØºÛŒØ±ÙØ¹Ø§Ù„ شده"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "صدا"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "طرح پیش ÙØ±Ø¶ اتوبوس را بارگیری کنید."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "ویرایشگر"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "مهار نسخه"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Ø§ÙØ²ÙˆÙ†Ù‡â€ŒÙ‡Ø§"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "انتخاب شده را حذ٠کن"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "لغو"
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "پایین"
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "صاÙÛŒ:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "اشکال یابی"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "ترجیحات"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "تغییر نام نقش"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "اتصال به گره:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "خصوصیات"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "منبع"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "منبع"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "بومی"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "آزمودن"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "بایت"
@@ -113,6 +595,107 @@ msgstr "پتابایت"
msgid "EiB"
msgstr "اگزابایت"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Ú†ÙØª:"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "انتخاب شده را حذ٠کن"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "بومی"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "آزاد کردن"
@@ -307,7 +890,7 @@ msgstr "گسسته"
msgid "Trigger"
msgstr "تریگر"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Ú¯Ø±ÙØªÙ†"
@@ -316,7 +899,8 @@ msgid "Nearest"
msgstr "نزدیکترین"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "خطی"
@@ -365,6 +949,30 @@ msgstr "تغییر حالت تکررار (Loop) انیمیشن"
msgid "Remove Anim Track"
msgstr "حذ٠ترک انیمشین"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "ویرایشگر"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "انیمیشن"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "درج ترک و کلید در انیمیشن"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -494,6 +1102,20 @@ msgstr "تابع در شئ ÛŒØ§ÙØª نشد: "
msgid "Anim Move Keys"
msgstr "کلیدها را در انیمیشن جابجا کن"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "روش ها"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -567,7 +1189,8 @@ msgid "Seconds"
msgstr "ثانیه ها"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "لحظه بر ثانیه"
@@ -659,7 +1282,8 @@ msgstr "خطای Max. Angular:"
msgid "Max Optimizable Angle:"
msgstr "زاویه‌ی قابل بهینه‌سازی بیشینه:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "بهینه‌سازی کن"
@@ -795,7 +1419,7 @@ msgstr "کوچکنمایی"
msgid "Reset Zoom"
msgstr "باز‌نشانی مقیاس"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "هشدارها"
@@ -862,7 +1486,8 @@ msgstr "آرگومان‌های اضاÙÛŒ ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ:"
msgid "Receiver Method:"
msgstr "روش گیرنده:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Ù¾ÛŒØ´Ø±ÙØªÙ‡"
@@ -1048,12 +1673,10 @@ msgstr ""
msgid "Dependencies"
msgstr "بستگی‌ها"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "منبع"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "آدرس"
@@ -1399,10 +2022,6 @@ msgid "Delete Effect"
msgstr "حذ٠جلوه"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "صدا"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Ø§ÙØ²ÙˆØ¯Ù† کانل صوتی"
@@ -1546,6 +2165,7 @@ msgid "Remove Autoload"
msgstr "بارگیری خودکار را حذ٠کنید"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "روشن"
@@ -1580,12 +2200,6 @@ msgstr "مسیر:"
msgid "Node Name:"
msgstr "نام گره:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "نام"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "متغیر عمومی"
@@ -1731,6 +2345,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "ویرایشگر 3بعدی"
@@ -1740,6 +2358,7 @@ msgid "Script Editor"
msgstr "ویرایشگر اسکریپت"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "کتابخانه دارایی"
@@ -1894,6 +2513,9 @@ msgid "Import"
msgstr "وارد کردن"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "خروجی"
@@ -1931,6 +2553,11 @@ msgstr "صادر کردن نمایه"
msgid "Manage Editor Feature Profiles"
msgstr "مدیریت ویژگی نمایه‌های ویرایشگر"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "ویژگی نمایه Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "برگزیدن پوشه موجود"
@@ -2001,6 +2628,40 @@ msgstr "ذخیره"
msgid "Save a File"
msgstr "یک پرونده را ذخیره کن"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "موÙقیت!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "حالت صدور:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "انتخاب حالت"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "نمایه موجود:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "نمایه موجود:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "نمایه موجود:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2097,6 +2758,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(در حال) وارد کردن دوباره عست ها"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2115,10 +2780,6 @@ msgid "Inherited by:"
msgstr "به ارث رسیده به وسیله:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "تعریÙ"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2135,10 +2796,6 @@ msgid "default:"
msgstr "پیش ÙØ±Ø¶:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "روش ها"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "خصوصیات زمینه"
@@ -2190,6 +2847,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "راهنما"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2356,6 +3022,7 @@ msgid "Up"
msgstr "بالا"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "گره"
@@ -2860,6 +3527,167 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "صحنه"
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "پاک کردن ارث‌بری"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "جاگرداندن زبانه صحنه"
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "خروجی"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "پاک کردن خروجی"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "ذخیره"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "ذخیرهٔ شاخه به عنوان صحنه"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "تغییر نام انیمیشن"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "مستمر"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "تغییر بده"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "خصوصیات"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "صحنه جدید"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "خصوصیات"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "ØºÛŒØ±ÙØ¹Ø§Ù„ شده"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "گشودن در ویرایشگر"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "گشودن در ویرایشگر"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "تغییر نام"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2875,10 +3703,6 @@ msgstr ""
msgid "Add a new scene."
msgstr "Ø§ÙØ²ÙˆØ¯Ù† صحنه جدید."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "صحنه"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2950,7 +3774,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "پروژه"
@@ -2959,10 +3783,6 @@ msgid "Project Settings..."
msgstr "تنظیمات طرح…"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "مهار نسخه"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2983,7 +3803,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "گشودن پوشه اطلاعات طرح"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "ابزارها"
@@ -3000,11 +3821,6 @@ msgstr "تغییر نام پروژه"
msgid "Quit to Project List"
msgstr "خروج به لیست پروژه‌ها"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "اشکال یابی"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3092,10 +3908,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "ویرایشگر"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "تنظیمات ویرایشگر…"
@@ -3142,10 +3954,6 @@ msgstr "مدیریت صدور قالب ها"
msgid "Manage Export Templates..."
msgstr "مدیریت صدور قالب ها"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "راهنما"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3229,11 +4037,6 @@ msgstr "ذخیره و خروج"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Continuously"
-msgstr "مستمر"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
msgstr "تغییر بده"
@@ -3251,18 +4054,10 @@ msgid "FileSystem"
msgstr "سامانه پرونده"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "خروجی"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3426,6 +4221,7 @@ msgid "Installed Plugins:"
msgstr "Ø§ÙØ²ÙˆÙ†Ù‡ های نصب شده:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "بروز رسانی"
@@ -3488,7 +4284,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Time"
msgstr "زمان:"
@@ -3498,6 +4296,20 @@ msgstr "زمان:"
msgid "Calls"
msgstr "ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "تغییر نام نقش"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3507,7 +4319,7 @@ msgstr "عضوها"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3612,6 +4424,11 @@ msgstr "اتصال به گره:"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "منبع"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
@@ -3622,6 +4439,11 @@ msgstr "صحنه جدید"
msgid "Extend Script"
msgstr "باز کردن و اجرای یک اسکریپت"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "نام پروژه:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3653,6 +4475,952 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "ویرایشگر ترجیحات"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "نشان دادن همه"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "ویژگی‌ها"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Ø§ÙØ²ÙˆØ¯Ù† گره"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای ÛŒØ§ÙØªÙ† مقدار تابع درون یک بازه)"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+#, fuzzy
+msgid "Preset"
+msgstr "بازنشانی بزرگنمایی"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "تکرار انیمیشن"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "عضوها"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "دکمهٔ راست."
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "سامانه پرونده"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "توضیح"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "مسیر پروژه:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "مسیر پروژه:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "ذخیره"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "تغییر نام منبع"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "نمایش در ÙØ§ÛŒÙ„‌سیستم"
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "ساختن گره"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "گشودن ویرایشگر اسکریپت"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "زیرمنبع‌ها:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "عضوها"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "توضیح"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "اندیس:"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "اتصال به گره:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "نمایش در ÙØ§ÛŒÙ„‌سیستم"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "شماره خط:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "شماره خط:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "حذ٠کن"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "ویرایشگر اسکریپت"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "پرونده:"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "کپی کردن مسیر node"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "پیدا کردن نوع گره"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "اندیس:"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "ترجیحات"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "ترجیحات"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "ترجیحات"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "ترجیحات"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Ù¾ÛŒØ´ÙØ±Ø¶"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Ù¾ÛŒØ´ÙØ±Ø¶"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Ù¾ÛŒØ´ÙØ±Ø¶"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "گره انیمیشن"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "اتصال به گره:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "اتصال به گره:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "کوچکنمایی"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "حالت صدور:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "غلطاندن به پایین."
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "گره انیمیشن"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "ترجمه‌ها"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "بزرگنمایی"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "غلطاندن به پایین."
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "غلطاندن به پایین."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "غلطاندن به پایین."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "به سمت عقب"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "غلطاندن به پایین."
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "برداشتن انتخاب شده"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "برداشتن انتخاب شده"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "نمایه موجود:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "ویرایشگر"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "زبانه قبلی"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "تغییر نام انیمیشن"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "ایجاد آهنگ (های) بازنشانی"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "گشودن ویرایشگر اسکریپت"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "برداشتن موج"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "برداشتن"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "برداشتن نقطه"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "ویرایشگر ترجیحات"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "مدیر پروژه"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "ساختن پوشه"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "تغییر نوع پایه"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "ذخیره ÙØ§ÛŒÙ„:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "نام نامعتبر."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "نام نامعتبر."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "همه‌ی انتخاب ها"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "شماره خط:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "شماره خط:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "نام نامعتبر."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "حذ٠انتخاب شده"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "توابع"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "تغییر متغیر"
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "حذ٠کن"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "جستجوی راهنما"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "جستجوی راهنما"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3702,6 +5470,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "خطای آدرس درخواستی: "
@@ -3959,6 +5743,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
@@ -4353,6 +6146,14 @@ msgstr "گشودن ویرایشگر اسکریپت"
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4434,6 +6235,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4483,11 +6290,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Preset"
-msgstr "بازنشانی بزرگنمایی"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4698,6 +6500,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -5076,10 +6886,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "انیمیشن"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -5124,7 +6930,9 @@ msgstr "چسباندن"
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5315,6 +7123,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5430,6 +7239,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "محتواها:"
@@ -5562,6 +7375,11 @@ msgid "Download Error"
msgstr "خطاهای بارگیری"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "نمایه‌های موجود:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -6016,7 +7834,8 @@ msgid "Zoom Reset"
msgstr "بزرگنمایی کمتر"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "انتخاب حالت"
@@ -6232,7 +8051,25 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "یک Breakpoint درج کن"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6387,11 +8224,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6457,7 +8289,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6596,7 +8428,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6701,7 +8535,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6810,7 +8647,7 @@ msgid ""
"%s"
msgstr "به‌روزرسانی از صحنه"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "صادکردن ÙØ§ÛŒÙ„ کتابخانه ای"
@@ -6837,6 +8674,23 @@ msgstr "وارد کردن از صحنه"
msgid "Update from Scene"
msgstr "به‌روزرسانی از صحنه"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "تغییر دگرشکل متحرک"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "تغییر دگرشکل متحرک"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "به‌روزرسانی از صحنه"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6998,7 +8852,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -7099,6 +8953,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7152,6 +9007,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7241,12 +9108,13 @@ msgstr ""
msgid "Points"
msgstr "برداشتن نقطه"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "ویرایش سیگنال"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7327,7 +9195,8 @@ msgstr ""
msgid "Grid Settings"
msgstr "ترجیحات"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7336,10 +9205,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7463,6 +9328,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "خطا در بارگذاری:"
@@ -7550,6 +9420,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7573,7 +9447,7 @@ msgstr ""
msgid "Filter methods"
msgstr "حالت صاÙÛŒ:"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
#, fuzzy
msgid "Sort"
msgstr "مرتب‌سازی:"
@@ -7601,6 +9475,8 @@ msgid "Previous Script"
msgstr "زبانه قبلی"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7637,11 +9513,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "من میبینم ..."
@@ -7663,10 +9534,6 @@ msgstr "بستن"
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "اجرا"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7734,16 +9601,67 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "جستجوی راهنما"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "ویرایشگر بستگی"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "صدور پروژه"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "انتخاب پرونده قالب"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "نام نامعتبر."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "برداشتن انتخاب شده"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "صحنه جدید"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "نام پروژه:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "صحنه جدید"
@@ -7754,6 +9672,7 @@ msgid "Connections to method:"
msgstr "اتصال به گره:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "منبع"
@@ -7898,10 +9817,6 @@ msgid "Convert Indent to Tabs"
msgstr "اتصال به گره:"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "ÛŒØ§ÙØªÙ†"
@@ -7970,7 +9885,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -8004,7 +9919,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -8123,11 +10039,6 @@ msgid "Translate"
msgstr "ترجمه‌ها"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "بومی"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8281,7 +10192,7 @@ msgstr "پرونده:"
msgid "Half Resolution"
msgstr "انتخاب شده را تغییر مقیاس بده"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8475,11 +10386,6 @@ msgid "Reset Field of View to Default"
msgstr "بارگیری پیش ÙØ±Ø¶"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8599,6 +10505,24 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "بومی‌سازی"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "نصب کردن"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "پروژه بی نام"
@@ -9352,6 +11276,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "تغییر نوع پایه"
@@ -9613,6 +11541,52 @@ msgstr ""
msgid "Clear Transform"
msgstr "انتقال را در انیمیشن تغییر بده"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "نشان دادن همهٔ بومی‌سازی‌ها"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "جستجوی کلاسها"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "ویرایشگر"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "نشان دادن همه"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
@@ -9661,12 +11635,18 @@ msgstr "زبانه قبلی"
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "گره انیمیشن"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "گره انیمیشن"
@@ -9676,24 +11656,23 @@ msgstr "گره انیمیشن"
msgid "Occlusion"
msgstr "ویرایش سیگنال"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "حالت صدور:"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
msgstr "اندیس:"
@@ -9727,7 +11706,7 @@ msgstr ""
msgid "Priority Mode"
msgstr "حالت صدور:"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "انتخاب حالت"
@@ -9984,10 +11963,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10052,27 +12027,10 @@ msgid "Remote Login"
msgstr "برداشتن نقطه"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "تغییر نام"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10342,7 +12300,7 @@ msgstr ""
msgid "Fragment"
msgstr "نشانوندها:"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -11121,7 +13079,7 @@ msgstr ""
msgid "Export Path"
msgstr "صدور پروژه"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "منابع"
@@ -11180,7 +13138,8 @@ msgstr "صحنه جدید"
msgid "GDScript Export Mode:"
msgstr "حالت صدور:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -11201,6 +13160,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "صدور pck/zip"
@@ -11500,11 +13469,6 @@ msgstr ""
"شما درخواست بررسی پوشه های s٪‌ برای پیدا کردن پروژه های گودات را داده اید. "
"آیا انجام این عمل را تایید می کنید؟‌"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "مدیر پروژه"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11720,7 +13684,7 @@ msgstr "دکمه"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "محور"
@@ -11915,10 +13879,6 @@ msgid "Remaps by Locale:"
msgstr "بازطرح‌شده‌ها توسط بومی‌سازی:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "بومی"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "صاÙÛŒ بومی‌سازی‌ها"
@@ -12079,7 +14039,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
#, fuzzy
msgid "Step"
msgstr "گام(ها):"
@@ -12166,15 +14126,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12515,6 +14471,19 @@ msgstr "محلی"
msgid "Clear Inheritance? (No Undo!)"
msgstr "وراثت حذ٠شود؟ (بدون بازگشت!)"
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
@@ -12844,7 +14813,15 @@ msgid "Filter stack variables"
msgstr "صاÙÛŒ کردن گره‌ها"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12857,6 +14834,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12881,24 +14859,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "صدور پروژه"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12952,10 +14922,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12963,6 +14941,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "برداشتن نقطه"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12972,9 +14966,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "دارایی Setter را اضاÙÙ‡ Ú©Ù†"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -13005,15 +15012,77 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "گره انیمیشن"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "گره انیمیشن"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "گره انیمیشن"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "گره انیمیشن"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "برداشتن موج"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "برداشتن موج"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "ویرایش سیگنال"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -13032,6 +15101,478 @@ msgstr "برداشتن موج"
msgid "Set Occluder Hole Point Position"
msgstr "برداشتن موج"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "برداشتن موج"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "برداشتن موج"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "گره انیمیشن"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "تغییر بده"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "ÙØ±Ø²Ù†Ø¯ قابل ویرایش"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "آدرس"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "نام پروژه:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "نشان دادن همه"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "حالت تمام ØµÙØ­Ù‡"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "خطی"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "آزمودن"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "روشن"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "خطا در بارگذاری:"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "شمارش ها"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "جامعه"
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "دستگاه"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "برداشتن نقطه"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "تغییر بده"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "صاÙÛŒ:"
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "ساختن گره"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "زمان:"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "پیدا کردن نوع گره"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "انتخاب حالت"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13048,6 +15589,115 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "شمارش ها:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "گره انیمیشن"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "گره انیمیشن"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "تغییر بده"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "هشدارها"
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "ساختن راهنمای اÙÙ‚ÛŒ"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "ثابت"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "گره انیمیشن"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "ذخیره ÙØ§ÛŒÙ„:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Library"
+msgstr "صادکردن ÙØ§ÛŒÙ„ کتابخانه ای"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -13096,18 +15746,53 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
-msgid "Library"
-msgstr "صادکردن ÙØ§ÛŒÙ„ کتابخانه ای"
+msgid "Script Class"
+msgstr "نام پروژه:"
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "صحنه جدید"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "کپی کردن مسیر node"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
@@ -13148,6 +15833,22 @@ msgstr "نمونه ÛŒ دیکشنری نامعتبر است . (زیرکلاس‌Ù
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13158,6 +15859,105 @@ msgstr "صادر کردن کتابخانه شبکه مش"
msgid "Export GLTF..."
msgstr "صدور…"
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "صحنه جدید"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "گره"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "تغییر بده"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "ویژگی‌ها"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "گره انیمیشن"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "انتخاب یک گره"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "گره انیمیشن"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -13211,10 +16011,6 @@ msgid "GridMap Selection"
msgstr "انتخاب شده را حذ٠کن"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13334,6 +16130,56 @@ msgstr "انتقال را در انیمیشن تغییر بده"
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "نشان دادن همه"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "نشان دادن همه"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13343,6 +16189,11 @@ msgstr ""
msgid "Build Solution"
msgstr "همه‌ی انتخاب ها"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "پروژه بی نام"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13412,6 +16263,44 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "وضعیت:"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "تغییر مقدار ورودی"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13450,6 +16339,18 @@ msgstr "بیت دنباله پیدا شد ولی گره موجود در پشته
msgid "Stack overflow with stack depth: "
msgstr "سرریزی پشته با عمق پشته: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "حذ٠گره اسکریپت٠دیداری"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "توابع"
+
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -13804,6 +16705,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "نوع عضو"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "انیمیشن"
@@ -13852,6 +16759,11 @@ msgstr "ساختن پوشه"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "گام(ها):"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "سوییچ"
@@ -13868,6 +16780,12 @@ msgstr "نوع پایه:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "صحنه جدید"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13877,6 +16795,28 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "انتخاب حالت"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "تغییر نوع پایه"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "مقدار آرایه را تغییر بده"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "انتخاب حالت"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "کاراکترهای معتبر:"
@@ -13915,12 +16855,31 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "انتخاب حالت"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "نوع پایه:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Ú¯Ø±ÙØªÙ† %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "اندیس:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "نام دارایی ایندکس نامعتبر."
@@ -13943,15 +16902,15 @@ msgstr "تنظیم %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "توابع"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "آرایه را تغییر اندازه بده"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": آرگومان نوع نامعتبر "
@@ -14054,6 +17013,11 @@ msgstr "ثابت ها"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "ثابت ها"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "محلی"
@@ -14071,6 +17035,10 @@ msgstr "Ø§ÙØ²ÙˆØ¯Ù† وظیÙÙ‡"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -14111,6 +17079,82 @@ msgstr "سیگنال‌"
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "حالت صدور:"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "گره انیمیشن"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "ویژگی‌ها"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "ویژگی‌ها"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14492,6 +17536,26 @@ msgstr "ناتوان در ساختن پوشه."
msgid "Error starting HTTP server:"
msgstr "خطا در بارگذاری:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14754,6 +17818,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14812,6 +17884,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "سیگنال‌"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14833,6 +17926,29 @@ msgstr "باید از یک پسوند معتبر Ø§Ø³ØªÙØ§Ø¯Ù‡ شود."
msgid "Invalid product version:"
msgstr "اندازه‌ی قلم نامعتبر."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "چارچوب جدید"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "انتخاب یک گره"
+
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
@@ -14842,6 +17958,176 @@ msgstr ""
"یک منبع SpriteFrames باید در دارایی Frames ایجاد یا تنظیم شود تا "
"AnimatedSprite ÙØ±ÛŒÙ…‌ها را نمایش دهد."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "خطی"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Ø§ÙØ²ÙˆØ¯Ù† کانل صوتی"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "چیدمان اتوبوس صوتی را باز کنید"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "بومی"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "پخش"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "انیمیشن"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "اتوبوس اضاÙÙ‡ کنید"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "کپی کردن مسیر node"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "انتخاب حالت"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "حالت صدور:"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "گام نرم"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "گره مخلوط۲"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "خطی"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14881,6 +18167,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "انتخاب حالت"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14912,6 +18208,165 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "بومی"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "پرونده:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "حذ٠قالب"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "توضیح"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "خطی"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "شمارش ها:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14932,6 +18387,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
@@ -14939,6 +18419,73 @@ msgid ""
"property."
msgstr "یک Ø¨Ø§ÙØª با Ø´Ú©Ù„ نور باید برای دارایی texture ÙØ±Ø§Ù‡Ù… شده باشد."
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "تغییر بده"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "صاÙÛŒ بومی‌سازی تغییر کرد"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "انتخاب حالت"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14949,6 +18496,84 @@ msgstr "یک چندضلعی انسدادی باید تنظیم (یا ترسیم)
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "چندضلعی مسدود برای این مسدودکننده، خالی است. Ù„Ø·ÙØ§ یک چندضلعی رسم کنید!"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "ویرایش منحنی گره"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "انتخاب حالت"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "انتخاب حالت"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "گره انیمیشن"
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "ساختن پوشه"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14960,6 +18585,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14975,6 +18604,32 @@ msgstr ""
"NavigationPolygonInstance باید یک ÙØ±Ø²Ù†Ø¯ یا نوه‌ی یک گره Navigation2D باشد. "
"این تنها یک داده‌ی پیمایش را ÙØ±Ø§Ù‡Ù… می‌کند."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "وضعیت:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "ثابت"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14982,6 +18637,11 @@ msgstr ""
"گره ParallaxLayer تنها در زمانی Ú©Ù‡ به عنوان ÙØ±Ø²Ù†Ø¯ یک گره ParallaxBackground "
"تنظیم شود کار می‌کند."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Ø§ÙØ²ÙˆØ¯Ù† وظیÙÙ‡"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -15010,12 +18670,54 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "ویرایش منحنی گره"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D تنها در زمانی Ú©Ù‡ به عنوان یک ÙØ±Ø²Ù†Ø¯ یک گره Path2D تنظیم شود کار "
"می‌کند."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "توابع"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "به‌روزرسانی از صحنه"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -15023,11 +18725,105 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "مستمر"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "نسبت تغییر مقیاس:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "ساختن پوشه"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "ساختن راهنمای اÙÙ‚ÛŒ"
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "گره انیمیشن"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "دارایی Path باید به یک گره Node2D معتبر اشاره کند تا کار کند."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Ù¾ÛŒØ´ÙØ±Ø¶"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -15040,6 +18836,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -15052,6 +18856,61 @@ msgstr ""
"StaticBody2D Ùˆ RigidBody2D Ùˆ KinematicBody2D Ùˆ غیره Ø§Ø³ØªÙØ§Ø¯Ù‡ کنید تا به آن‌ها "
"یک شکل بدهید."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "صدور مجموعه کاشی"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "گره انیمیشن"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "گره انیمیشن"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "گره انیمیشن"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "بازنشانی بزرگنمایی"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "حالت صدور:"
+
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid ""
@@ -15061,11 +18920,37 @@ msgstr ""
"VisibilityEnable2D زمانی بهتر کار می‌کند که در یک ریشه‌ی صحنه‌ی ویرایش شده به "
"صورت پدر (parent) Ø§Ø³ØªÙØ§Ø¯Ù‡ شود."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "باز‌نشانی مقدار خطی"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "باز‌نشانی مقدار خطی"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -15076,6 +18961,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -15089,6 +18978,79 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "گره انیمیشن"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "ÙØ±Ø²Ù†Ø¯ قابل ویرایش"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "ویژگی مسیر"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "پاک کردن ارث‌بری"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -15113,6 +19075,112 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Ù¾ÛŒØ´ÙØ±Ø¶"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Ú¯Ø±ÙØªÙ†"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "پروژه"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "نزدیکترین"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15176,6 +19244,68 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "حالت صدور:"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "ویرایش صاÙÛŒ ها"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "صادکردن ÙØ§ÛŒÙ„ کتابخانه ای"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "شمارش ها:"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "اجزا"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -15197,10 +19327,72 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "توضیح"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "بارگیری پیش ÙØ±Ø¶"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15213,6 +19405,10 @@ msgstr ""
"NavigationMeshInstance باید یک ÙØ±Ø²Ù†Ø¯ یا نوه‌ی یک گره Navigation باشد. این "
"تنها داده‌ی پیمایش را ÙØ±Ø§Ù‡Ù… می‌کند."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15253,6 +19449,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -15266,6 +19467,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "گره انیمیشن"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15273,6 +19479,15 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "محور"
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15293,6 +19508,51 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "ذخیره سازی صحنه"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15305,6 +19565,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "اشکال یابی"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "بروز رسانی"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
@@ -15330,6 +19624,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "حالت صدور:"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15353,6 +19660,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "لحظه بر ثانیه"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "حالت صدور:"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr " پوشه ها"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15389,6 +19719,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -15399,6 +19761,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid ""
@@ -15414,6 +19805,87 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "غلطاندن به بالا."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "تغییر بده"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "ساختن گره"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "آرگومان‌های اضاÙÛŒ ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15435,6 +19907,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Ø§ÙØ²ÙˆØ¯Ù† متغیر"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15444,10 +19941,109 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "طول انیمیشن (به ثانیه)."
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "گره ترکیب"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "زمان(s): "
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "راه اندازی دوباره"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "کلید را در انیمیشن درج کن"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Ø§ÙØ²ÙˆØ¯Ù† عمل ورودی"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "سوییچ"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "تغییر نام انیمیشن"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "تغییر نام انیمیشن"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "AutoLoad"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "تغییر طول انیمیشن"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "تکرار انیمیشن"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "گزینه‌های کلاس:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "پخش صحنه"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15462,6 +20058,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "'%s' را از '%s' جدا کن"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "صاÙÛŒ کردن گره‌هاسیگنال ها را Ùیلتر کنید"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15479,10 +20080,85 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "ساختن گره"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "پخش"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای ÛŒØ§ÙØªÙ† مقدار تابع درون یک بازه)"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "انتخاب حالت"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "ساختن راهنمای اÙÙ‚ÛŒ"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "انتخاب حالت"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Ú©Ùندی در پایان"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "گروه ها"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15523,6 +20199,94 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "توضیح"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "کلیدهای نامعتبر را حذ٠کن"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "برداشتن متغیر"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "بومی‌سازی"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "ویرایش سیگنال"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "صاÙÛŒ بومی‌سازی‌ها"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "خصوصیات زمینه"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "کپی متن"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "هشدار!"
@@ -15536,9 +20300,119 @@ msgid "Must use a valid extension."
msgstr "باید یک پسوند معتبر بکار گیرید."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "بزرگنمایی"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "ÙØ¹Ø§Ù„ سازی شبکه نقشه Ú©ÙˆÚ†Ú©."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "زمان:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "کاراکترهای معتبر:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "یک Breakpoint درج کن"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "دکمهٔ راست."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "بارگیری به عنوان جانگهدار"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "بارگیری به عنوان جانگهدار"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "برداشتن موج"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "ساختن راهنمای اÙÙ‚ÛŒ"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15548,6 +20422,10 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -15558,10 +20436,47 @@ msgstr ""
"()*popup را ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ کنید. در هر صورت نمایان کردن آن‌ها برای ویرایش خوب است، "
"اما به محض اجرا مخÙÛŒ می‌شوند."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "اخیر:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "اگر \"Exp ویرایش\" ÙØ¹Ø§Ù„ است, \"حداقل داده\" باید بزرگتر از 0 باشد."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "نسبت تغییر مقیاس:"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "کپی متن"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "انتقال جلوه خطی"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "ساختن گره"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15569,16 +20484,302 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "یک Breakpoint درج کن"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "ساختن جریان"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(ویرایشگر ØºÛŒØ±ÙØ¹Ø§Ù„ شده)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "خصوصیات زمینه"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "حالت صدور:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(دیگر)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "ترک را اضاÙÙ‡ Ú©Ù†"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "برداشتن موج"
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "در حال بارگیری"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "در حال بارگیری"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "زمان:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "تعریÙ"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "انتخاب حالت"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "نشان دادن همه"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "تغییر نام"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "مالکانÙ:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "تعیین چندگانه:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "تعیین چندگانه:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "صحنه جدید"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "ØºÛŒØ±ÙØ¹Ø§Ù„ شده"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای ÛŒØ§ÙØªÙ† مقدار تابع درون یک بازه)"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "توضیح"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "به‌روزرسانی از صحنه"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15587,6 +20788,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "زمان:"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "زمان:"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15605,10 +20820,995 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "اشکال یابی"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "تغییر حالت بروزرسانی انیمیشن"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "نشان دادن همهٔ بومی‌سازی‌ها"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "ساختن گره"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "ساختن گره"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "انتخاب حالت"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(مقدار)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "مقدار:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "صدور پروژه"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "گزینه‌های کلاس:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "اتصال گره‌ها"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "انتخاب حالت"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "ویرایش منحنی گره"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "بازطرح‌شده‌ها"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "انتخاب حالت"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "گره مخلوط۲"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "اخیر:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "ویرایش صاÙÛŒ ها"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "زبانه بعدی"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "تغییر بده"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "گره مخلوط۲"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "پاک کردن"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "پخش Ø³ÙØ§Ø±Ø´ÛŒ صحنه"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "ویرایش سیگنال"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "بومی"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "انتقال"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "شمارش ها:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "گره مخلوط۲"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "حالت صدور:"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "انتخاب حالت"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "گره مخلوط۲"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "ارث‌بری صحنهٔ ÙØ±Ø²Ù†Ø¯"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "متغیر را ویرایش کن:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "ادغام از صحنه"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "بازتاب"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "ویرایش سیگنال"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "نمونه ها"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "غلطاندن به پایین."
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "غلطاندن به پایین."
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "اجرای صحنه دلخواه"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "ویرایش منحنی گره"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "گروه ها"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "اجرا"
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "ویرایش منحنی گره"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "محتواها:"
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "ذخیره ÙØ§ÛŒÙ„:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "خطاهای بارگذاری"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "حذ٠قالب"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "انتخاب حالت"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "تغییر نوع پایه"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "حرکت دادن گره(ها)"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Ù¾ÛŒØ´ÙØ±Ø¶"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "پارامتر ورودی."
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "تغییر بده"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15624,9 +21824,298 @@ msgid "Invalid source for shader."
msgstr "منبع نامعتبر برای شیدر."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "تغییر نوع پایه"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "بارگیری پیش ÙØ±Ø¶"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "عمل مقایسه نامعتبر بزای این نوع."
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "به‌روزرسانی از صحنه"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "خطی"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Ø§ÙØ²ÙˆØ¯Ù† مورد"
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "بسته بندی"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "‌گذرگاه ÙØ±Ø¹ÛŒ"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "منبع"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "بایت"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "حالت صدور:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "‌گذرگاه ÙØ±Ø¹ÛŒ"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "زمان:"
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "گره ترکیب"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "تغییر نام صوت گذرا"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "خروجی"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "نوع مقدار آرایه را تغییر بده"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15654,3 +22143,313 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "ثوابت قابل تغییر نیستند."
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "وارد کردن"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "وارد کردن"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "وارد کردن"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "وارد کردن"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "وارد کردن"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "صاÙÛŒ کردن گره‌ها"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "ویرایش منحنی گره"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای ÛŒØ§ÙØªÙ† مقدار تابع درون یک بازه)"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "باز کن"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "تغییر نام"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "جستجو"
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "خروج از ویرایشگر؟"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "مدیریت صدور قالب ها"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "حرکت دادن گره(ها)"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "سیگنال ها"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "حذ٠قالب"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "پروژه واردشده"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "ویرایش سیگنال"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای ÛŒØ§ÙØªÙ† مقدار تابع درون یک بازه)"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index a1d3ed6b5a..3bf0935220 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -9,7 +9,7 @@
# Nuutti Varvikko <nvarvikko@gmail.com>, 2018.
# Sami Lehtilä <sami.lehtila@gmail.com>, 2018.
# Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019, 2020, 2021, 2022.
-# Tuomas Lähteenmäki <lahtis@gmail.com>, 2019.
+# Tuomas Lähteenmäki <lahtis@gmail.com>, 2019, 2022.
# Matti Niskanen <matti.t.niskanen@gmail.com>, 2020.
# Severi Vidnäs <severi.vidnas@gmail.com>, 2021.
msgid ""
@@ -17,8 +17,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-16 16:36+0000\n"
-"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
+"PO-Revision-Date: 2022-03-17 13:58+0000\n"
+"Last-Translator: Tuomas Lähteenmäki <lahtis@gmail.com>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
"Language: fi\n"
@@ -26,7 +26,112 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Näyttöoperaattori."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Uusi ikkuna"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Virhe"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Haun tulokset"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Komentonäppäin: Kierrä"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "Datan kanssa"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Verkkoprofiloija"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Etäinen "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Sivu: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Yhdistä"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Verkkoprofiloija"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Juurisolmun nimi"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Muunnoksen tyyppi"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Muokkaa yhteyttä:"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -72,6 +177,400 @@ msgstr "Virheelliset argumentit rakenteelle '%s'"
msgid "On call to '%s':"
msgstr "Kutsuttaessa funktiota '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Avaa editori"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopioi valinta"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Uusi yksittäinen laatta"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Toiminto"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Määrittele tarttuminen"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Projektin asetukset..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nimi"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Kuvaus"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Suorita"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Pääkohtaus"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Poista automaattilaatoitus käytöstä"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Toimintakyvytön osanen"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Äänet"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Lataa väylän oletusasettelu."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editori"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Pääkohtauksen argumentit:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Versionhallinta"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Liitännäisen nimi:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Lisää syöte"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Valitse"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Peruuta"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Kohdista polkuun"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Kohdista polkuun"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Ylävasen"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Yläoikea"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Alas"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Sivu: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Lopussa"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (fyysinen)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Luo konkaavi törmäysmuoto sisareksi"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Renderöijä:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Suodattimet:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Virheenkorjaus"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Asetukset:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Profiloija"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Tee funktio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Lauseke"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Muoto"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Yhteydet metodiin:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Kärkipisteitä:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Resurssi"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Resurssipolku"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Lähde"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Kielialue"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Testaus"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -100,6 +599,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Älykäs tarttuminen"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Tartu pikseleihin"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Kehitä Lightmapit"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Keskitä valintaan"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Skaalaa"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Täytä pinta"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Vapauta"
@@ -294,7 +896,7 @@ msgstr "Erillinen"
msgid "Trigger"
msgstr "Liipaisin"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Kaappaa"
@@ -303,7 +905,8 @@ msgid "Nearest"
msgstr "Lähin"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineaarinen"
@@ -352,6 +955,30 @@ msgstr "Vaihda animaation toistotilaa"
msgid "Remove Anim Track"
msgstr "Poista animaatioraita"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editori"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animaatio"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Animaatio: Lisää raita ja avain"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -481,6 +1108,20 @@ msgstr "Metodia ei löydy objektista: "
msgid "Anim Move Keys"
msgstr "Animaatio: siirrä avaimia"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Muunna"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metodit"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -515,14 +1156,15 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
-"Tämä animaatio kuuluu tuotuun skeneen, joten muutoksia tuotuihin raitoihin "
+"Tämä animaatio kuuluu tuotuun kohtaukseen, joten tuotujen raitojen muutoksia "
"ei tallenneta.\n"
"\n"
-"Lisätäksesi mukautettuja raitoja, mene skenen tuontiasetuksiin ja aseta\n"
-"\"Animation > Storage\" arvoksi \"Files\", kytke päälle \"Animation > Keep "
-"Custom Tracks\" ja tee tuonti sen jälkeen uudelleen.\n"
-"Vaihtoehtoisesti, käytä sellaisia tuonnin esiasetuksia, jotka tuovat "
-"animaatiot erillisiin tiedostoihin."
+"Jos haluat ottaa käyttöön mahdollisuuden lisätä mukautettuja raitoja, siirry "
+"kohtauksen tuontiasetuksiin ja aseta seuraavat asetukset\n"
+"\"Animaatio > Tallennus\" arvoksi \"Tiedostot\", ota käyttöön \"Animaatio > "
+"Säilytä mukautetut raidat\" ja tuo sitten uudelleen.\n"
+"Vaihtoehtoisesti voit käyttää tuontiesiasetusta, joka tuo animaatiot "
+"erillisiin tiedostoihin."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
@@ -553,7 +1195,8 @@ msgid "Seconds"
msgstr "Sekunnit"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -645,7 +1288,8 @@ msgstr "Max. kulmavirhe:"
msgid "Max Optimizable Angle:"
msgstr "Max. optimoitava kulma:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimoi"
@@ -781,7 +1425,7 @@ msgstr "Loitonna"
msgid "Reset Zoom"
msgstr "Palauta oletuslähennystaso"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Varoitukset"
@@ -819,7 +1463,7 @@ msgstr "Signaalista:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr "Skene ei sisällä yhtään skriptiä."
+msgstr "Kohtaus ei sisällä skriptiä."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -849,7 +1493,8 @@ msgstr "Ylimääräiset argumentit:"
msgid "Receiver Method:"
msgstr "Vastaanottava metodi:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Edistyneet"
@@ -1016,8 +1661,8 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"Skeneä '%s' muokataan parhaillaan.\n"
-"Muutokset tulevat voimaan vasta uudelleenlatauksen jälkeen."
+"Kohtausta %s muokataan parhaillaan.\n"
+"Muutokset tulevat voimaan vain, kun ne ladataan uudelleen."
#: editor/dependency_editor.cpp
msgid ""
@@ -1032,12 +1677,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Riippuvuudet"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Resurssi"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Polku"
@@ -1387,10 +2030,6 @@ msgid "Delete Effect"
msgstr "Poista efekti"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Äänet"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Lisää ääniväylä"
@@ -1481,9 +2120,8 @@ msgid "Create a new Bus Layout."
msgstr "Luo uusi ääniväylän asettelu."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "Avaa ääniväylän asettelu"
+msgstr "Ääniväylän asettelu"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1537,6 +2175,7 @@ msgid "Remove Autoload"
msgstr "Poista automaattinen lataus"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Ota käyttöön"
@@ -1571,12 +2210,6 @@ msgstr "Polku:"
msgid "Node Name:"
msgstr "Solmun nimi:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nimi"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Globaali muuttuja"
@@ -1587,7 +2220,7 @@ msgstr "Liitä parametrit"
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr "Päivitetään skeneä"
+msgstr "Päivitetään kohtausta"
#: editor/editor_data.cpp
msgid "Storing local changes..."
@@ -1595,7 +2228,7 @@ msgstr "Varastoidaan paikalliset muutokset..."
#: editor/editor_data.cpp
msgid "Updating scene..."
-msgstr "Päivitetään skeneä..."
+msgstr "Päivitetään kohtausta..."
#: editor/editor_data.cpp editor/editor_resource_picker.cpp
msgid "[empty]"
@@ -1725,6 +2358,10 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"32-bittisissä vienneissä sisällytetty PCK ei voi olla suurempi kuin 4 Gt."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D-editori"
@@ -1734,12 +2371,13 @@ msgid "Script Editor"
msgstr "Skriptieditori"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Asset-kirjasto"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
-msgstr "Skenepuun muokkaus"
+msgstr "Kohtauspuun muokkaus"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
@@ -1755,7 +2393,7 @@ msgstr "Tuontitelakka"
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
-msgstr "Antaa katsella ja muokata 3D-skenejä."
+msgstr "Mahdollistaa 3D-kohtausten tarkastelun ja muokkaamisen."
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
@@ -1767,15 +2405,15 @@ msgstr "Tarjoaa valmiin pääsyn Asset-kirjastoon."
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr "Antaa muokata solmuhierarkiaa Skene-telakassa."
+msgstr "Mahdollistaa solmuhierarkian muokkaamisen Kohtaus-telakassa."
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr ""
-"Antaa työskennellä valitun solmun signaalien ja ryhmien kanssa Skene-"
-"telakassa."
+"Mahdollistaa työskentelyn Kohtaus-telakassa valitun solmun signaalien ja "
+"ryhmien kanssa."
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
@@ -1889,6 +2527,9 @@ msgid "Import"
msgstr "Tuo"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Vie"
@@ -1925,6 +2566,11 @@ msgstr "Vie profiili"
msgid "Manage Editor Feature Profiles"
msgstr "Hallinnoi editorin ominaisuusprofiileja"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godotin ominaisuusprofiili"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Valitse nykyinen kansio"
@@ -1994,6 +2640,40 @@ msgstr "Tallenna"
msgid "Save a File"
msgstr "Tallenna tiedosto"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Onnistui!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Toistotila:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Panorointitila"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Nykyinen:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Nykyinen profiili:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Nykyinen:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Mene taaksepäin"
@@ -2091,6 +2771,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Tuodaan (uudelleen) assetteja"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Alku"
@@ -2109,10 +2793,6 @@ msgid "Inherited by:"
msgstr "Perivät:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Kuvaus"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Online-oppaat"
@@ -2129,10 +2809,6 @@ msgid "default:"
msgstr "oletus:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metodit"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Teeman ominaisuudet"
@@ -2158,7 +2834,7 @@ msgstr "Tyylit"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "Luetteloinnit"
+msgstr "Luettelointi"
#: editor/editor_help.cpp
msgid "Property Descriptions"
@@ -2188,6 +2864,15 @@ msgstr ""
"Tälle metodille ei vielä löydy kuvausta. Voit auttaa meitä [color=$color]"
"[url=$url]kirjoittamalla sellaisen[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Ohje"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2353,6 +3038,7 @@ msgid "Up"
msgstr "Ylös"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Solmu"
@@ -2410,7 +3096,7 @@ msgid ""
"Make it unique first."
msgstr ""
"Resurssia ei voida tallentaa, koska se ei kuulu muokattavana olevaan "
-"skeneen. Tee siitä ensin yksilöllinen."
+"kohtaukseen. Tee siitä ensin yksilöllinen."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2450,7 +3136,7 @@ msgstr "Virhe ladattaessa tiedostoa '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr "Tallennetaan skeneä"
+msgstr "Tallennetaan kohtaus"
#: editor/editor_node.cpp
msgid "Analyzing"
@@ -2469,29 +3155,29 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
-"Tätä skeneä ei voida tallentaa, koska ilmentymät on sisällytetty toisiinsa "
-"syklisesti.\n"
-"Ratkaise ensin se ja yritä sitten tallennusta uudelleen."
+"Tätä kohtausta ei voi tallentaa, koska siinä on syklinen instanssin "
+"sisällyttäminen.\n"
+"Ratkaise se ja yritä sitten tallentaa uudelleen."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
-"Skeneä ei voitu tallentaa. Mahdollisia riippuvuuksia (ilmentymiä tai "
-"perintää) ei voida toteuttaa."
+"En voinut tallentaa kohtausta. Todennäköisiä riippuvuuksia (instanssit tai "
+"periytyminen) ei voitu täyttää."
#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
-msgstr "Yhtä tai useampaa skeneä ei voitu tallentaa!"
+msgstr "Yhtä tai useampaa kohtausta ei voitu tallentaa!"
#: editor/editor_node.cpp
msgid "Save All Scenes"
-msgstr "Tallenna kaikki skenet"
+msgstr "Tallenna kaikki kohtaukset"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr "Ei voida ylikirjoittaa vielä auki olevaa skeneä!"
+msgstr "Ei voi ylikirjoittaa kohtausta, joka on vielä auki!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2541,17 +3227,17 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Tämä resurssi kuuluu tuotuun skeneen, joten sitä ei voi suoraan muokata.\n"
-"Lue ohjeet skenejen tuomisesta, jotta ymmärrät paremmin tämän työnkulun."
+"Tämä resurssi kuuluu kohtaukseen, joka on tuotu, joten sitä ei voi muokata.\n"
+"Lue kohtausten tuontia koskeva dokumentaatio, jotta ymmärrät paremmin tämän "
+"työnkulun."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
-"Tämä resurssi kuuluu skeneen, josta on luotu ilmentymä, tai joka on "
-"peritty.\n"
-"Siihen tehtyjä muutoksia ei säilytetä, kun tallennat nykyisen skenen."
+"Tämä resurssi kuuluu kohtaukseen, joka on instansoitu tai peritty.\n"
+"Siihen tehtyjä muutoksia ei säilytetä, kun nykyinen kohtaus tallennetaan."
#: editor/editor_node.cpp
msgid ""
@@ -2568,11 +3254,10 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Tämä skene on tuotu, joten siihen tehtyjä muutoksia ei säilytetä.\n"
-"Ilmentymän tai periytyvän skenen luominen siitä mahdollistaa muutoksien "
-"tekemisen siihen.\n"
-"Ole hyvä ja lue dokumentaatiosta tarkemmat ohjeet skenejen tuomisesta, jotta "
-"ymmärrät paremmin tämän työnkulun."
+"Tämä kohtaus on tuotu, joten siihen tehtyjä muutoksia ei säilytetä.\n"
+"Sen instansiointi tai periminen mahdollistaa muutosten tekemisen siihen.\n"
+"Lue kohtausten tuontiin liittyvä dokumentaatio, jotta ymmärrät paremmin "
+"tämän työnkulun."
#: editor/editor_node.cpp
msgid ""
@@ -2585,11 +3270,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr "Suoritettavaa skeneä ei ole määritetty."
+msgstr "Suoritettavaa kohtausta ei ole määritetty."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr "Tallenna skene ennen ajamista..."
+msgstr "Tallenna kohtaus ennen suorittamista..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2597,11 +3282,11 @@ msgstr "Aliprosessia ei voitu käynnistää!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
-msgstr "Avaa skene"
+msgstr "Avoin kohtaus"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr "Avaa kantaskene"
+msgstr "Avaa peruskohtaus"
#: editor/editor_node.cpp
msgid "Quick Open..."
@@ -2609,7 +3294,7 @@ msgstr "Pika-avaus..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "Skenen pika-avaus..."
+msgstr "Nopea avauskohtaus..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
@@ -2633,24 +3318,24 @@ msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""
-"Nykyisellä skenellä ei ole juurisolmua, mutta %d muokattua ulkoista "
-"resurssia tallennettiin silti."
+"Nykyisessä kohtauksessa ei ole juurisolmua, mutta %d muokattua ulkoista "
+"resurssia (resursseja) tallennettiin kuitenkin."
#: editor/editor_node.cpp
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr ""
-"Skenen tallentaminen edellyttää, että sillä on juurisolmu. Voit lisätä "
-"juurisolmun Skene-telakasta."
+"Kohtauksen tallentaminen edellyttää juurisolmua. Voit lisätä juurisolmun "
+"käyttämällä kohtauspuun telakkaa."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "Tallenna skene nimellä..."
+msgstr "Tallenna kohtaus nimellä..."
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "This operation can't be done without a scene."
-msgstr "Tätä toimintoa ei voi tehdä ilman skeneä."
+msgstr "Tätä toimintoa ei voi tehdä ilman kohtausta."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
@@ -2670,7 +3355,7 @@ msgstr "Tätä toimintoa ei voi tehdä ilman valittua solmua."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "Nykyistä skeneä ei ole tallennettu. Avaa joka tapauksessa?"
+msgstr "Nykyistä kohtausta ei tallenneta. Avaa kuitenkin?"
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
@@ -2698,24 +3383,24 @@ msgstr "Tee uudelleen: %s"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr "Ei voida ladata uudelleen skeneä, jota ei ole koskaan tallennettu."
+msgstr "Ei voi ladata uudelleen kohtausta, jota ei ole koskaan tallennettu."
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
-msgstr "Avaa uudelleen tallennettu skene"
+msgstr "Lataa tallennettu kohtaus uudelleen"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
-"Nykyisessä skenessä on tallentamattomia muutoksia.\n"
-"Avataanko tallennettu skene uudelleen siitä huolimatta? Tätä toimintoa ei "
-"voi perua."
+"Nykyisessä kohtauksessa on tallentamattomia muutoksia.\n"
+"Lataa tallennettu kohtaus kuitenkin uudelleen? Tätä toimenpidettä ei voi "
+"peruuttaa."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "Skenen pikakäynnistys..."
+msgstr "Kohtauksen pikakäynnistys..."
#: editor/editor_node.cpp
msgid "Quit"
@@ -2739,13 +3424,15 @@ msgstr "Tallenna ja lopeta"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
-msgstr "Tallenetaanko muutokset seuraaviin skeneihin ennen sulkemista?"
+msgstr ""
+"Tallenna muutokset seuraavaan kohtaukseen (seuraaviin kohtauksiin) ennen "
+"lopettamista?"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
-"Tallennetaanko muutokset seuraaviin skeneihin ennen Projektienhallinnan "
-"avaamista?"
+"Tallenna muutokset seuraavaan kohtaukseen (seuraaviin kohtauksiin) ennen "
+"Projekti Managerin avaamista?"
#: editor/editor_node.cpp
msgid ""
@@ -2757,15 +3444,15 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr "Valitse pääskene"
+msgstr "Valitse pääkohtaus"
#: editor/editor_node.cpp
msgid "Close Scene"
-msgstr "Sulje skene"
+msgstr "Sulje kohtaus"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
-msgstr "Avaa uudelleen suljettu skene"
+msgstr "Avaa suljettu kohtaus uudelleen"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -2804,24 +3491,24 @@ msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
-"Skene '%s' tuotiin automaattisesti, joten sitä ei voida muokata.\n"
-"Muokataksesi sitä voit luoda uuden perityn skenen."
+"Kohtaus '%s' tuotiin automaattisesti, joten sitä ei voi muuttaa.\n"
+"Jos siihen halutaan tehdä muutoksia, voidaan luoda uusi peritty kohtaus."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
-"Virhe skenen latauksessa, sen täytyy sijaita projektin polussa. Käytä 'Tuo'-"
-"toimintoa avataksesi skenen ja tallenna se projektin polkuun."
+"Virhe kohtauksen lataamisessa, sen on oltava projektipolun sisällä. Avaa "
+"kohtaus 'Tuo' -toiminnolla ja tallenna se sitten projektipolun sisäpuolelle."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr "Skenellä '%s' on rikkinäisiä riippuvuuksia:"
+msgstr "Kohtaus '%s' on rikkonut riippuvuuksia:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
-msgstr "Tyhjennä viimeisimmät skenet"
+msgstr "Tyhjennä viimeisimmät kohtaukset"
#: editor/editor_node.cpp
msgid ""
@@ -2829,8 +3516,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"Pääskeneä ei ole määritetty, haluatko valita sen?\n"
-"Voit muuttaa sen myöhemmin projektin asetuksista, kohdasta 'Application'."
+"Yhtään pääkohtausta ei ole koskaan määritelty, valitse yksi?\n"
+"Voit muuttaa sen myöhemmin \"Projektiasetukset\" -kohdassa 'sovellukset' -"
+"kategoriassa."
#: editor/editor_node.cpp
msgid ""
@@ -2838,8 +3526,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"Valittua skeneä '%s' ei ole olemassa, valitse kelvollinen?\n"
-"Voit muuttaa sitä myöhemmin projektin asetuksista, kohdasta 'Application'."
+"Valittua kohtausta '%s' ei ole olemassa, valitse kelvollinen?\n"
+"Voit muuttaa sen myöhemmin \"Projektiasetukset\" -kohdassa 'sovellukset' -"
+"kategoriassa."
#: editor/editor_node.cpp
msgid ""
@@ -2847,8 +3536,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"Valittu skene '%s' ei ole scene-tiedosto, valitse kelvollinen?\n"
-"Voit muuttaa sitä myöhemmin projektin asetuksista, kohdasta 'Application'."
+"Valittu kohtaus %s ei ole kohtaustiedosto, valitse kelvollinen?\n"
+"Voit muuttaa sitä myöhemmin \"Projektiasetukset\" -kohdassa 'sovellus' -"
+"luokassa."
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -2870,7 +3560,7 @@ msgstr "Näytä tiedostojärjestelmässä"
#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr "Pelaa tätä skeneä"
+msgstr "Toista tämä kohtaus"
#: editor/editor_node.cpp
msgid "Close Tab"
@@ -2894,7 +3584,7 @@ msgstr "Sulje kaikki välilehdet"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "Vaihda skenen välilehteä"
+msgstr "Vaihda kohtaus-välilehteä"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -2909,6 +3599,169 @@ msgid "%d more files"
msgstr "Vielä %d tiedostoa"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Kohtaus"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Kohtauspolku:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Käyttöliittymä"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Vaihda kohtaus-välilehteä"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Näytä aina ruudukko"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Tuloste"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Tyhjennä tuloste"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Jaa automaattisesti"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Tallenna kohtaus ennen suorittamista..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Tallenna haara kohtauksena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Näytä tiedot"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Piilota päivitysanimaatio"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Päivitä jatkuvasti"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Päivitä olennaiset muutokset"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Liitä ominaisuudet"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Hae kohtaussolmu"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Tarkastelu"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Liitä ominaisuudet"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Toimintakyvytön painike"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Avaa tarkastelijassa"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Avaa tarkastelijassa"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "Käyttäjänimi"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "Julkisen SSH-avaimen polku"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "Yksityisen SSH-avaimen polku"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Telakan sijainti"
@@ -2922,15 +3775,11 @@ msgstr "Käytä häiriötöntä tilaa."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr "Lisää uusi skene."
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Skene"
+msgstr "Lisää uusi kohtaus."
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr "Mene aiemmin avattuun skeneen."
+msgstr "Siirry aiemmin avattuun kohtaukseen."
#: editor/editor_node.cpp
msgid "Copy Text"
@@ -2950,19 +3799,19 @@ msgstr "Suodata tiedostot..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr "Toiminnot skenetiedostoille."
+msgstr "Toiminnot kohtaus tiedostoille."
#: editor/editor_node.cpp
msgid "New Scene"
-msgstr "Uusi skene"
+msgstr "Uusi kohtaus"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
-msgstr "Uusi peritty skene..."
+msgstr "Uusi peritty kohtaus..."
#: editor/editor_node.cpp
msgid "Open Scene..."
-msgstr "Avaa skene..."
+msgstr "Avaa kohtaus..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
@@ -2970,7 +3819,7 @@ msgstr "Avaa viimeaikainen"
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr "Tallenna skene"
+msgstr "Tallenna kohtaus"
#: editor/editor_node.cpp
msgid "Convert To..."
@@ -2996,10 +3845,10 @@ msgstr "Tee uudelleen"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr "Sekalaiset projekti- tai skenetyökalut."
+msgstr "Sekalaiset projekti- tai kohtaustyökalut."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekti"
@@ -3008,10 +3857,6 @@ msgid "Project Settings..."
msgstr "Projektin asetukset..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Versionhallinta"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Määritä versionhallinta"
@@ -3031,7 +3876,8 @@ msgstr "Asenna Androidin käännösmalli..."
msgid "Open User Data Folder"
msgstr "Avaa käyttäjän datakansio"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Työkalut"
@@ -3047,11 +3893,6 @@ msgstr "Lataa uudelleen nykyinen projekti"
msgid "Quit to Project List"
msgstr "Poistu projektiluetteloon"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Virheenkorjaus"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Julkaise etätestauksen kanssa"
@@ -3138,7 +3979,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
-msgstr "Synkronoi skenen muutokset"
+msgstr "Synkronoi kohtauksen muutokset"
#: editor/editor_node.cpp
msgid ""
@@ -3147,9 +3988,9 @@ msgid ""
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"Tämän ollessa valittuna, kaikki editorissa skeneen tehdyt muutokset "
+"Tämän ollessa valittuna, kaikki muokaimessa kohtaukseen tehdyt muutokset "
"replikoidaan käynnissä olevaan projektiin.\n"
-"Mikäli peliä ajetaan etälaitteella, tämä on tehokkaampaa silloin kun "
+"Mikäli tätä ajetaan etälaitteella, tämä on tehokkaampaa silloin kun "
"verkkolevyvalinta on päällä."
#: editor/editor_node.cpp
@@ -3168,10 +4009,6 @@ msgstr ""
"Mikäli peliä ajetaan etälaitteella, tämä on tehokkaampaa kun "
"verkkolevyvalinta on päällä."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editori"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Editorin asetukset..."
@@ -3212,10 +4049,6 @@ msgstr "Hallinnoi editorin ominaisuuksia..."
msgid "Manage Export Templates..."
msgstr "Hallinnoi vientimalleja..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Ohje"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Online-dokumentaatio"
@@ -3258,31 +4091,31 @@ msgstr "Pelaa"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr "Keskeytä skenen suoritus debuggausta varten."
+msgstr "Pysäytä kohtauksen suorittaminen virheenkorjausta varten."
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr "Keskeytä skene"
+msgstr "Pysäytä kohtaus"
#: editor/editor_node.cpp
msgid "Stop the scene."
-msgstr "Lopeta skenen suorittaminen."
+msgstr "Pysäytä kohtaus."
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr "Käynnistä muokattavana oleva skene."
+msgstr "Toista muokattu kohtaus."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Pelaa skeneä"
+msgstr "Toista kohtaus"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr "Valitse ja käynnistä skene"
+msgstr "Toista mukautettu kohtaus"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr "Valitse ja käynnistä skene"
+msgstr "Toista mukautettu kohtaus"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
@@ -3294,10 +4127,6 @@ msgid "Save & Restart"
msgstr "Tallenna & käynnistä uudelleen"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Päivitä jatkuvasti"
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr "Päivitä kaikki muutokset"
@@ -3314,18 +4143,10 @@ msgid "FileSystem"
msgstr "Tiedostojärjestelmä"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Tarkastelu"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Laajenna alapaneeli"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Tuloste"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Älä tallenna"
@@ -3419,7 +4240,7 @@ msgstr "Tallenna uudelleen"
#: editor/editor_node.cpp
msgid "New Inherited"
-msgstr "Uusi peritty skene"
+msgstr "Uusi peritty"
#: editor/editor_node.cpp
msgid "Load Errors"
@@ -3491,6 +4312,7 @@ msgid "Installed Plugins:"
msgstr "Asennetut lisäosat:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Päivitä"
@@ -3556,7 +4378,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Ruutu #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Aika"
@@ -3564,6 +4388,20 @@ msgstr "Aika"
msgid "Calls"
msgstr "Kutsuja"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Debuggeri"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Nimeä funktio uudelleen"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Muokkaa tekstiä:"
@@ -3572,7 +4410,7 @@ msgstr "Muokkaa tekstiä:"
msgid "On"
msgstr "Päällä"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Kerros"
@@ -3597,9 +4435,8 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
-"Ei voida luoda ViewportTexture tietoa tiedostoon tallennetuille "
-"resursseille.\n"
-"Resurssin täytyy kuulua johonkin skeneen."
+"ViewportTexturea ei voi luoda tiedostona tallennetuille resursseille.\n"
+"Resurssin on kuuluttava kohtaukseen."
#: editor/editor_properties.cpp
msgid ""
@@ -3608,10 +4445,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
-"Ei voida luoda ViewportTexture tietoa tälle resurssille, koska sitä ei ole "
-"asetettu paikalliseksi skeneen.\n"
-"Ole hyvä ja vaihda 'local to scene' ominaisuus sille (ja kaikille sen "
-"sisältäville resursseille aina solmuun saakka)."
+"Ei voi luoda ViewportTexturea tähän resurssiin, koska sitä ei ole asetettu "
+"paikallisena kohtaukseen.\n"
+"Ota käyttöön 'paikallinen kohtaus' -ominaisuus esille (ja kaikille "
+"resursseille, jotka sisältävät sen solmuun asti)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -3684,6 +4521,11 @@ msgstr "Muunna muotoon %s"
msgid "New %s"
msgstr "Uusi %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Lisää resurssi"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Uusi skripti"
@@ -3692,6 +4534,11 @@ msgstr "Uusi skripti"
msgid "Extend Script"
msgstr "Laajenna skriptiä"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Skriptin nimi:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3708,7 +4555,7 @@ msgstr "Kirjoita logiikka _run() metodiin."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr "Muokattu skene on jo olemassa."
+msgstr "Muokattu kohtaus on jo olemassa."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
@@ -3726,6 +4573,980 @@ msgstr "Skriptiä ei voitu suorittaa:"
msgid "Did you forget the '_run' method?"
msgstr "Unohditko '_run' metodin?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Editorin ulkoasu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Näytä kaikki"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Pääkohtaus"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Lisää solmupiste"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Häiriötön tila"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Teema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Esiasetukset"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Värit"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Poimi väri"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Tallennetaan lightmappeja"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Reunapikselit"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animaation kierto"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Editorin teema"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Rullan oikea painike"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Tiedostojärjestelmä"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Suunnat"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Projektin polku:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Projektin polku:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Tallenna"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Kopioi resurssi"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "XForm-ikkuna"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Näytä piilotiedostot"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Pienoiskuva..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Hae kohtauspuu"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Näytä aina ruudukko"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Ryhmäeditori"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Aliresurssit"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Editorin teema"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Suora valaistus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Syntaksin korostaja"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Sisennä vasemmalle"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tyyppi"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Koko:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Automaattinen sisennys"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Muuta sisennys välilyönneiksi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Piirtokutsuja:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Piirtokutsuja:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navigointi"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Näytä origo"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Rivinumero:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Rivinumero:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Sivuuta keskeytyskohdat"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Skriptieditori"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Tiedosto"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Poista välilyönnit lopusta"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "Pakota varasävyttimien käyttö"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Lisää piste napsauttamalla oikeaa"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Kopioi solmun polku"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Lisää tyyppi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Näytä avustimet"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Ruudukko"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Poimintaetäisyys:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Pelkkä valinta"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Ruudukon välistys:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Ruudukon välistys:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "Ruudukon maalaus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "Ruudukon maalaus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "Ruudukon maalaus"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Oletus"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Oletusteema"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Oletus"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Siirtymistila"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Muokkaa Y-akselia"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Muokkaa X-akselia"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Loitonna"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Lajittele ensiksi muokatun mukaan"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Panorointitila"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Muutettu"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Siirtymistila"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Käännökset"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Lähennä"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Liiku ylös"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Luo navigointiverkko"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Liiku vasemmalle"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Liiku vasemmalle"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Liikkumisen nopeussäädin"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Liikkumisen hitauskerroin"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Liikkumisen nopeussäädin"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Poimi väri"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Poimi väri"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Älykäs tarttuminen"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Nimeä väri uudelleen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Nimeä väri uudelleen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Konfiguroi valittu profiili:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Ääriviivojen koko:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Nopeus:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Polygon 2D UV-editori"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Edellinen taso"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Nimeä animaatio uudelleen"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Luo palautusraidat"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Ryhmäeditori"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Täysi ruutu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Aseta käyrän lopetussijainti"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Etunäkymä"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Etäinen "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Poista piste"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Editorin asetukset"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Projektinhallinta"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "järjestyksessä:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Kantatyyppi"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Varastoidaan tiedostoa:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Virheellinen taustaväri."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Virheellinen taustaväri."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Tuo valittu"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Seuraava kerros"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Rivinumero:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Rivinumero:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Virheellinen taustaväri."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Poista valitut"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Pelkkä valinta"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Nykyinen kohtaus"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Syntaksin korostaja"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funktio"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Nimeä muuttuja uudelleen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Poimi väri"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Kirjanmerkit"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Keskeytyskohdat"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Haun tulokset"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Haun tulokset"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3742,7 +5563,7 @@ msgstr "Selaa"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr "Skenen polku:"
+msgstr "Kohtauspolku:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
@@ -3774,6 +5595,22 @@ msgid "Starting the download..."
msgstr "Aloitetaan lataus..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Virhe pyydettäessä osoitetta:"
@@ -4019,6 +5856,15 @@ msgstr ""
"Mallien lataus jatkuu.\n"
"Saatat kokea lyhyitä editorin jähmettymisiä niiden tullessa valmiiksi."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "Salasana"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Suosikit"
@@ -4118,15 +5964,15 @@ msgstr "Kahdennetaan kansio:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
-msgstr "Uusi periytetty skene"
+msgstr "Uusi peritty kohtaus"
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
-msgstr "Aseta pääskeneksi"
+msgstr "Aseta pääkohtaukseksi"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
-msgstr "Avaa skenejä"
+msgstr "Avaa kohtaukset"
#: editor/filesystem_dock.cpp
msgid "Instance"
@@ -4154,7 +6000,7 @@ msgstr "Siirrä..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
-msgstr "Uusi skene..."
+msgstr "Uusi kohtaus..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
@@ -4261,7 +6107,7 @@ msgstr "Ylikirjoita"
#: editor/filesystem_dock.cpp
msgid "Create Scene"
-msgstr "Luo skene"
+msgstr "Luo kohtaus"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -4389,9 +6235,17 @@ msgstr "Ryhmäeditori"
msgid "Manage Groups"
msgstr "Hallinnoi ryhmiä"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
-msgstr "Tuo yhtenä skenenä"
+msgstr "Tuo yksittäisenä kohtauksena"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
@@ -4423,20 +6277,20 @@ msgstr "Tuo erillisten objektien, materiaalien ja animaatioiden kanssa"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
-msgstr "Tuo useina skeneinä"
+msgstr "Tuo useina kohtauksina"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr "Tuo useina skeneinä ja materiaaleina"
+msgstr "Tuo useana kohtauksena +materiaaleina"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
-msgstr "Tuo skene"
+msgstr "Tuo kohtaus"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
-msgstr "Tuodaan skene..."
+msgstr "Tuodaan kohtausta..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
@@ -4472,6 +6326,12 @@ msgstr ""
msgid "Saving..."
msgstr "Tallennetaan..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Valitse tuoja"
@@ -4522,12 +6382,8 @@ msgid "Import As:"
msgstr "Tuo nimellä:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Esiasetukset"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
-msgstr "Tallenna skenet, tuo uudelleen ja käynnistä uudelleen"
+msgstr "Tallenna kohtaukset, tuo uudelleen ja käynnistä uudelleen"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -4730,6 +6586,14 @@ msgstr "Lisää animaatio"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Lisää %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5087,10 +6951,6 @@ msgid "Animation Tools"
msgstr "Animaatiotyökalut"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animaatio"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Uusi"
@@ -5131,7 +6991,9 @@ msgstr "Mennyt"
msgid "Future"
msgstr "Tuleva"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Syvyys"
@@ -5314,6 +7176,7 @@ msgid "Blend"
msgstr "Sulauta"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Sekoita"
@@ -5429,6 +7292,10 @@ msgid "Filters..."
msgstr "Suodattimet..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Sisällöt:"
@@ -5554,6 +7421,11 @@ msgid "Download Error"
msgstr "Latausvirhe"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Saatavilla olevat profiilit:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Tämän assetin lataus on jo käynnissä!"
@@ -5658,8 +7530,8 @@ msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
-"Lightmap-kuvien tallennuspolun määrittäminen ei onnistu.\n"
-"Tallenna skenesi ja yritä uudelleen."
+"Lightmap-levykuvien tallennuspolkua ei voi määrittää.\n"
+"Tallenna kohtaus ja yritä uudelleen."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5702,7 +7574,7 @@ msgstr "Kehitä Lightmapit"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
-msgstr ""
+msgstr "LightMapin kehitys"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -6003,7 +7875,8 @@ msgid "Zoom Reset"
msgstr "Palauta oletuslähennystaso"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Valintatila"
@@ -6206,8 +8079,28 @@ msgid "View"
msgstr "Näytä"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Näytä aina ruudukko"
+#, fuzzy
+msgid "Show"
+msgstr "Näytä ruudukko"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Älykäs tarttuminen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Aseta tila"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Ruudukko"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6300,7 +8193,7 @@ msgstr "Lisää solmu tähän"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Instance Scene Here"
-msgstr "Luo ilmentymä skenestä tähän"
+msgstr "Esiintymän kohtaus täällä"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
@@ -6355,11 +8248,6 @@ msgid "Zoom to 1600%"
msgstr "Aseta lähennystasoksi 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Lisää %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Lisätään %s..."
@@ -6424,7 +8312,7 @@ msgstr "Tyhjennä emissiomaski"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partikkelit"
@@ -6557,7 +8445,9 @@ msgstr "Liukuväriä muokattu"
msgid "Item %d"
msgstr "Kohde %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Sisältö"
@@ -6583,7 +8473,7 @@ msgstr "Luo konkaavi staattinen kappale"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr "Tämä ei toimi skenen juuressa!"
+msgstr "Tämä ei toimi kohtauksen juuressa!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
@@ -6591,7 +8481,7 @@ msgstr "Luo staattinen konkaavi muoto"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
-msgstr "Ei voida luoda yksittäistä konveksia törmäysmuotoa skenen juurelle."
+msgstr "Kohtauksen juurelle ei voi luoda yhtään kuperaa törmäysmuotoa."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
@@ -6607,7 +8497,7 @@ msgstr "Luo yksittäinen konveksi muoto"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
-msgstr "Ei voi luoda useata konveksia törmäysmuotoa skenen juurelle."
+msgstr "Ei voi luoda useita kuperia törmäysmuotoja kohtauksen juurelle."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
@@ -6657,7 +8547,10 @@ msgstr "Ääriviivoja ei voitu luoda!"
msgid "Create Outline"
msgstr "Luo ääriviivat"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -6777,10 +8670,10 @@ msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
-"Päivitä olemassa olevasta skenestä?:\n"
+"Päivitys olemassa olevasta kohtauksesta?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Mesh-kirjasto"
@@ -6794,15 +8687,32 @@ msgstr "Poista valitut kohteet"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Ignore Transforms)"
-msgstr "Tuo skenestä (sivuuta muunnokset)"
+msgstr "Tuo kohtauksesta (jätä muunnokset huomiotta)"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Apply Transforms)"
-msgstr "Tuo skenestä (käytä muunnoksia)"
+msgstr "Tuo kohtauksesta (käytä muunnoksia)"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
-msgstr "Päivitä skenestä"
+msgstr "Päivitä kohtauksesta"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Käytä MeshInstance muunnoksia"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Käytä MeshInstance muunnoksia"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Esikatselu"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -6966,7 +8876,7 @@ msgstr "Pinnan pisteet"
msgid "Surface Points+Normal (Directed)"
msgstr "Pinnan pisteet+normaali (suunnattu)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Tilavuus"
@@ -7066,6 +8976,7 @@ msgstr "Sulje käyrä"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Asetuksia"
@@ -7115,6 +9026,20 @@ msgstr "Poista tulo-ohjaimen piste"
msgid "Split Segment (in curve)"
msgstr "Puolita osa (käyrässä)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Vempaimet"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emissiovärit"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Siirrä liitosta"
@@ -7200,11 +9125,12 @@ msgstr "UV"
msgid "Points"
msgstr "Pisteet"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygonit"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Luut"
@@ -7285,7 +9211,8 @@ msgstr "Tyhjennä UV"
msgid "Grid Settings"
msgstr "Ruudukon asetukset"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Tartu"
@@ -7294,10 +9221,6 @@ msgid "Enable Snap"
msgstr "Käytä tarttumista"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Ruudukko"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Näytä ruudukko"
@@ -7416,6 +9339,11 @@ msgid "Close and save changes?"
msgstr "Sulje ja tallenna muutokset?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Virhe kirjoitettaessa teksitiedostoa:"
@@ -7496,6 +9424,10 @@ msgid "%s Class Reference"
msgstr "%s luokan referenssi"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Etsi seuraava"
@@ -7517,7 +9449,7 @@ msgstr "Käytä metodilistalla aakkosellista järjestystä."
msgid "Filter methods"
msgstr "Suodata metodeja"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Lajittele"
@@ -7542,6 +9474,8 @@ msgid "Previous Script"
msgstr "Edellinen skripti"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Tiedosto"
@@ -7574,11 +9508,6 @@ msgid "History Next"
msgstr "Seuraava historiassa"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Teema"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Tuo teema..."
@@ -7598,10 +9527,6 @@ msgstr "Sulje kaikki"
msgid "Close Docs"
msgstr "Sulje dokumentaatio"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Suorita"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7668,15 +9593,66 @@ msgstr ""
"Seuraavat tiedostot ovat uudempia levyllä.\n"
"Mikä toimenpide tulisi suorittaa?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Debuggeri"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Haun tulokset"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Debuggaa ulkoisella editorilla"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Vientipolku"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Valitse mallitiedosto"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Virheellinen taustaväri."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Ryhmitä valitut"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Luo skripti"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Skriptin nimi:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Tyhjennä viimeisimmät skriptit"
@@ -7685,6 +9661,7 @@ msgid "Connections to method:"
msgstr "Yhteydet metodiin:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Lähde"
@@ -7718,7 +9695,7 @@ msgstr "Vain tiedostojärjestelmän resursseja voi raahata ja pudottaa."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
-"Ei voida pudottaa solmuja, koska skripti '%s' ei ole käytössä tässä skenessä."
+"Ei voi pudottaa solmuja, koska skriptiä '%s' ei käytetä tässä kohtauksessa."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
@@ -7821,10 +9798,6 @@ msgid "Convert Indent to Tabs"
msgstr "Muuta sisennys sarkaimiksi"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Automaattinen sisennys"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Etsi tiedostoista..."
@@ -7885,7 +9858,7 @@ msgstr ""
"Tätä sävytintä on muokattu levyllä.\n"
"Mikä toimenpide tulisi suorittaa?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Sävytin"
@@ -7903,7 +9876,7 @@ msgstr "Luo lepoasento luista"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
-msgstr "Skeleton2D"
+msgstr "Luuranko2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Reset to Rest Pose"
@@ -7917,7 +9890,8 @@ msgstr "Ylikirjoita lepoasento"
msgid "Create physical bones"
msgstr "Luo fyysiset luut"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Luuranko"
@@ -8031,10 +10005,6 @@ msgid "Translate"
msgstr "Siirrä"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Skaalaa"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Skaalataan: "
@@ -8178,7 +10148,7 @@ msgstr "Näytä FPS"
msgid "Half Resolution"
msgstr "Puolikas näyttötarkkuus"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Äänikuuntelija"
@@ -8192,13 +10162,14 @@ msgstr "Elokuvallinen esikatselu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(Ei GLES2:ssa)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "Ei käytettävissä GLES2-renderöijää käytettäessä."
+msgstr ""
+"Debug-piirrostilat ovat käytettävissä vain GLES3-renderöijää käytettäessä, "
+"eivät GLES2:lla."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -8375,11 +10346,6 @@ msgid "Reset Field of View to Default"
msgstr "Palauta näkymäkenttä oletusarvoon"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Muunna"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Kohdista objekti lattiaan"
@@ -8497,6 +10463,24 @@ msgid "Post"
msgstr "Jälki"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Lukitse näkymän kierto"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Luo ilmentymä"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Nimetön vempain"
@@ -8706,7 +10690,7 @@ msgstr "Luo ruudut sprite-arkista"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
-msgstr "SpriteFrames"
+msgstr "Sprite kehykset"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
@@ -9091,9 +11075,8 @@ msgid "Select Another Theme Resource:"
msgstr "Valitse toinen teemaresurssi:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme Resource"
-msgstr "Nimeä resurssi uudelleen"
+msgstr "Teeman resurssi"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
@@ -9148,14 +11131,12 @@ msgid "Add Item Type"
msgstr "Lisää osan tyyppi"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Variation Base Type"
-msgstr "Aseta muuttujan tyyppi"
+msgstr "Aseta muunnoksen kantatyyppi"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Base Type"
-msgstr "Muuta kantatyyppiä"
+msgstr "Aseta kantatyyppiä"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
@@ -9174,19 +11155,25 @@ msgid "Override all default type items."
msgstr "Ylikirjoita kaikki oletustyypin osat."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
-msgstr "Muuta kantatyyppiä"
+msgstr "Kantatyyppi"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
+"Valitse muunnoksen kantatyyppi saatavilla olevien tyyppien luettelosta."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
+"Sisäänrakennettuun luokkaan liitettyä tyyppiä ei voi merkata toisen tyypin "
+"muunnokseksi."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9210,7 +11197,7 @@ msgstr "Oletusesikatselu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select UI Scene:"
-msgstr "Valitse käyttöliittymäskene:"
+msgstr "Valitse käyttöliittymäkohtaus:"
#: editor/plugins/theme_editor_preview.cpp
msgid ""
@@ -9321,7 +11308,7 @@ msgstr "Virheellinen tiedosto, ei ole PackedScene resurssi."
#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
-msgstr "Lataa skenen uudelleen vastaamaan sen varsinaista tilaa."
+msgstr "Lataa kohtaus uudelleen vastaamaan sen todellisinta tilaa."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
@@ -9426,6 +11413,56 @@ msgstr "Käännä pystysuorasti"
msgid "Clear Transform"
msgstr "Tyhjennä muunnos"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Täytä laattakartta"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Näytä kaikki kielialueet"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Näytä viivaimet"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Lajittele tiedostot"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Täyttö"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editori"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Näytä ylipiirto"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Poimi väri"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Lisää tekstuurit laattavalikoimaan."
@@ -9436,11 +11473,11 @@ msgstr "Poista valittu tekstuuri laattavalikoimasta."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
-msgstr "Luo skenestä"
+msgstr "Luo kohtauksesta"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
-msgstr "Yhdistä skenestä"
+msgstr "Yhdistä kohtauksesta"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
@@ -9470,11 +11507,17 @@ msgstr "Edellinen koordinaatti"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Valitse edellinen muoto, alilaatta tai laatta."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Alue"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Törmäys"
@@ -9482,23 +11525,22 @@ msgstr "Törmäys"
msgid "Occlusion"
msgstr "Peitto"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navigointi"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bittimaski"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Prioriteetti"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Kuvake"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z-indeksi"
@@ -9526,7 +11568,7 @@ msgstr "Bittimaskitila"
msgid "Priority Mode"
msgstr "Prioriteettitila"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Kuvaketila"
@@ -9596,11 +11638,11 @@ msgstr "Et ole valinnut poistettavaa tekstuuria."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr "Luo skenestä? Tämä ylikirjoittaa kaikki nykyiset laatat."
+msgstr "Luo kohtauksesta? Tämä korvaa kaikki nykyiset laatat."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
-msgstr "Yhdistä skenestä?"
+msgstr "Yhdistetäänkö kohtauksesta?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
@@ -9769,10 +11811,6 @@ msgid "No VCS plugins are available."
msgstr "VCS-lisäosia ei ole saatavilla."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Virhe"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9832,32 +11870,16 @@ msgid "Remote Login"
msgstr "Etäkirjautuminen"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "Käyttäjänimi"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "Salasana"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "Julkisen SSH-avaimen polku"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "Valitse julkisen SSH-avaimen polku"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "Yksityisen SSH-avaimen polku"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "Valitse yksityisen SSH-avaimen polku"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr "SSH tunnuslause"
+msgstr "SSH-salalause"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
@@ -10084,7 +12106,7 @@ msgstr "Kärkipiste"
msgid "Fragment"
msgstr "Kuvapiste"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Valo"
@@ -10847,7 +12869,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
-msgstr "VisualShader"
+msgstr "VisuaalinenVarjoistaja"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property:"
@@ -10919,7 +12941,7 @@ msgstr ""
msgid "Export Path"
msgstr "Vientipolku"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Resurssit"
@@ -10929,7 +12951,7 @@ msgstr "Vie kaikki projektin resurssit"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
-msgstr "Vie valitut skenet (ja riippuvuudet)"
+msgstr "Vie valitut kohtaukset (ja riippuvuudet)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
@@ -10980,7 +13002,8 @@ msgstr "Skripti"
msgid "GDScript Export Mode:"
msgstr "GDScriptin vientitila:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Teksti"
@@ -11001,6 +13024,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "GDScriptin salausavain (256-bittinen heksadesimaalina):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Siirrä..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Vie PCK/Zip"
@@ -11165,7 +13199,7 @@ msgstr "Renderöijä:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr "OpenGL ES 3.0"
+msgstr "AvoinGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
@@ -11202,7 +13236,8 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
-"Renderöijä voidaan vaihtaa myöhemmin, mutta skenejä voi joutua mukauttamaan."
+"Renderöijä voidaan vaihtaa myöhemmin, mutta kohtauksia voidaan joutua "
+"säätämään."
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -11278,9 +13313,9 @@ msgid ""
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
-"Projektia ei voida suorittaa: pääskeneä ei ole määritetty.\n"
-"Ole hyvä ja muokkaa projektia ja aseta pääskene projektin asetuksista "
-"\"Application\"-kategoriasta."
+"Projektia ei voi suorittaa: pääkohtausta ei ole määritetty.\n"
+"Muokkaa projektia ja määritä pääkohtaus projektin asetuksissa kategoriassa "
+"\"Sovellus\"."
#: editor/project_manager.cpp
msgid ""
@@ -11327,11 +13362,6 @@ msgstr ""
"Haluatko varmasti etsiä %s kansiosta olemassa olevia Godot-projekteja?\n"
"Tämä saattaa kestää hetken."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Projektinhallinta"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Paikalliset projektit"
@@ -11530,7 +13560,7 @@ msgstr "X-painike 2"
msgid "Joypad Axis Index:"
msgstr "Ohjaimen akselin indeksi:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Akseli"
@@ -11552,7 +13582,7 @@ msgstr "Lisää tapahtuma"
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr "Button"
+msgstr "Nappi"
#: editor/project_settings_editor.cpp
msgid "Left Button."
@@ -11723,10 +13753,6 @@ msgid "Remaps by Locale:"
msgstr "Korvaavuudet kielikohtaisesti:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Kielialue"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Kielten suodatus"
@@ -11852,7 +13878,7 @@ msgstr "Solmun tyyppi"
#: editor/rename_dialog.cpp
msgid "Current scene name"
-msgstr "Nykyisen skene nimi"
+msgstr "Nykyisen kohtauksen nimi"
#: editor/rename_dialog.cpp
msgid "Root node name"
@@ -11878,7 +13904,7 @@ msgstr "Jos asetettu, laskuri alkaa alusta jokaiselle alisolmujen ryhmälle."
msgid "Initial value for the counter"
msgstr "Laskurin alkuarvo"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Askel"
@@ -11962,53 +13988,49 @@ msgstr "Uusi isäntä"
msgid "Run Mode:"
msgstr "Käynnistystila:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
-msgstr "Nykyinen skene"
-
-#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Pääskene"
+msgstr "Nykyinen kohtaus"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
-msgstr "Pääskenen argumentit:"
+msgstr "Pääkohtauksen argumentit:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr "Skenen suorittamisasetukset"
+msgstr "Kohtauksen suoritusasetukset"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
-msgstr "Solmua, jonka alle skenen ilmentymä luodaan, ei ole valittu."
+msgstr "Ei vanhempaa, jossa kohtaukset voidaan esittää."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
-msgstr "Virhe ladattaessa skeneä paikasta %s"
+msgstr "Virhe ladattaessa kohtausta kohteesta %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
-"Skenestä '%s' ei voida luoda ilmentymää, koska nykyinen skene on olemassa "
-"jossakin sen solmuista."
+"Kohtausta '%s' ei voi luoda, koska nykyinen kohtaus on jo olemassa yhdessä "
+"sen solmuista."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
-msgstr "Luo ilmentymä skenestä tai skeneistä"
+msgstr "Tapauskohtaus/kohtaukset"
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
-msgstr "Korvaa skenehaaralla"
+msgstr "Korvaa haaranäkymällä"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
-msgstr "Luo aliskenen ilmentymä"
+msgstr "Esiintymän alinäkymä"
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
-msgstr "Juurisolmua ei voida liittää samaan skeneen."
+msgstr "Pääsolmua ei voi liittää samaan kohtaukseen."
#: editor/scene_tree_dock.cpp
msgid "Paste Node(s)"
@@ -12037,18 +14059,16 @@ msgstr "Kahdenna solmu(t)"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
-"Perittyjen skenejen solmujen isäntää ei voi vaihtaa, solmujen järjestys ei "
-"voi muuttua."
+"Perittyjen kohtausten solmuja ei voi siirtää uudelleen, solmujen järjestys "
+"ei voi muuttua."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
-msgstr ""
-"Solmun täytyy kuulua muokattavana olevaan skeneen, jotta se voidaan asettaa "
-"juureksi."
+msgstr "Solmun on kuuluttava muokattuun kohtaukseen, jotta siitä tulee pääte."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr "Skenejen ilmentymiä ei voi asettaa juureksi"
+msgstr "Instantioidut kohtaukset eivät voi muuttua juuriksi"
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
@@ -12078,14 +14098,15 @@ msgstr "Poista solmu \"%s\"?"
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
msgstr ""
-"Haaran tallentaminen skenenä edellyttää, että skene on avoinna editorissa."
+"Haaran tallentaminen kohtauksena edellyttää, että kohtaus on auki "
+"muokkaimessa."
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""
-"Haaran tallentaminen skenenä edellyttää, että vain yksi solmu on valittuna, "
+"Haaran tallentaminen kohtaukseksi edellyttää vain yhden solmun valitsemista, "
"mutta olet valinnut %d solmua."
#: editor/scene_tree_dock.cpp
@@ -12095,11 +14116,11 @@ msgid ""
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""
-"Ei voida tallentaa juurisolmun haaraa skenen ilmentymänä.\n"
-"Luodaksesi muokattavan kopion nykyisestä skenestä, monista se "
-"Tiedostojärjestelmä-telakan pikavalikosta\n"
-"tai luo vaihtoehtoisesti periytetty skene Skene > Uusi periytetty skene... "
-"valikosta."
+"Juurisolmun haaraa ei voi tallentaa instanssinomaisena kohtauksena.\n"
+"Voit luoda muokattavan kopion nykyisestä kohtauksesta kopioimalla sen "
+"Tiedostojärjestelmä-telakan kontekstivalikon avulla\n"
+"tai luo sen sijaan peritty kohtaus valitsemalla valikosta Kohtaus > Uusi "
+"peritty kohtaus..."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12107,9 +14128,10 @@ msgid ""
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""
-"Skenestä, joka on jo ilmentymä, ei voida luoda haaraa.\n"
-"Luodaksesi muunnelman skenestä voit sen sijaan tehdä periytetyn skenen "
-"skeneilmentymästä Skene > Uusi periytetty skene... valikosta."
+"Ei voi tallentaa jo tallennetun kohtauksen haaraa.\n"
+"Jos haluat luoda muunnelman kohtauksesta, voit sen sijaan tehdä perityn "
+"kohtauksen, joka perustuu instansoituun kohtaukseen, käyttämällä Kohtaus > "
+"Uusi peritty kohtaus... -toimintoa."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12117,10 +14139,10 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
-"Ei voida tallentaa haaraa, joka on skenen ilmentymän alisolmu.\n"
-"Tallentaaksesi tämän haaran omaksi skeneksi, avaa alkuperäinen skene, "
-"napsauta hiiren oikealla painikkella kyseistä haaraa ja valitse \"Tallenna "
-"haara skenenä\"."
+"Ei voi tallentaa haaraa, joka on jo muodostetun kohtauksen lapsi.\n"
+"Voit tallentaa tämän haaran omaksi kohtauksekseen avaamalla alkuperäisen "
+"kohtauksen, napsauttamalla hiiren kakkospainikkeella tätä haaraa ja "
+"valitsemalla \"Tallenna haara kohtauksena\"."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12128,14 +14150,14 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
-"Ei voida tallentaa haaraa, joka on periytetyn skenen alisolmu.\n"
-"Tallentaaksesi tämän haaran omaksi skeneksi, avaa alkuperäinen skene, "
-"napsauta hiiren oikealla painikkella kyseistä haaraa ja valitse \"Tallenna "
-"haara skenenä\"."
+"Ei voi tallentaa haaraa, joka on osa perittyä kohtausta.\n"
+"Jos haluat tallentaa tämän haaran omaksi kohtauksekseen, avaa alkuperäinen "
+"kohtaus, napsauta hiiren oikealla painikkeella tätä haaraa ja valitse "
+"\"Tallenna haara kohtauksena\"."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr "Tallenna uusi skene nimellä..."
+msgstr "Tallenna uusi kohtaus nimellä..."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12160,7 +14182,7 @@ msgstr "Tee paikallinen"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
-msgstr "Uusi skenen juuri"
+msgstr "Uusi kohtauksen pääkansio"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
@@ -12168,11 +14190,11 @@ msgstr "Luo juurisolmu:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
-msgstr "2D-skene"
+msgstr "2D-kohtaus"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
-msgstr "3D-skene"
+msgstr "3D-kohtaus"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
@@ -12184,15 +14206,15 @@ msgstr "Muu solmu"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr "Ei voida suorittaa ulkopuolisen skenen solmuille!"
+msgstr "Ei voi käyttää solmuja vieraalta kohtaukselta!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr "Ei voida suorittaa solmuille, joista nykyinen skene periytyy!"
+msgstr "Ei voi käyttää solmuja, joista nykyinen kohtaus periytyy!"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
-msgstr "Tätä toimintoa ei voi tehdä skenejen ilmentymille."
+msgstr "Tätä toimintoa ei voi tehdä esiintymäkohtauksissa."
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
@@ -12215,16 +14237,16 @@ msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
-"Skeneä ei voitu tallentaa. Mahdollisia riippuvuuksia (ilmentymiä) ei voida "
-"toteuttaa."
+"Uutta kohtausta ei voitu tallentaa. Todennäköisiä riippuvuuksia (esiintymiä) "
+"ei voitu täyttää."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
-msgstr "Virhe tallennettaessa skeneä."
+msgstr "Virhe kohtauksen tallentamisessa."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr "Virhe kahdennettaessa skeneä sen tallentamiseksi."
+msgstr "Virhe kohtauksen kopioimisessa sen tallentamiseksi."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
@@ -12270,15 +14292,15 @@ msgstr "Vaihda solmulle uusi isäntä"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
-msgstr "Tee skenen juuri"
+msgstr "Tee kohtauksen juuri"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr "Yhdistä skenestä"
+msgstr "Yhdistä kohtauksesta"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr "Tallenna haara skenenä"
+msgstr "Tallenna haara kohtauksena"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
@@ -12297,8 +14319,8 @@ msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
-"Luo skenetiedostosta ilmentymän solmuksi. Luo periytetyn skenen jos "
-"juurisolmua ei ole olemassa."
+"Instanssi kohtaustiedosto solmuna. Luo perityn kohtauksen, jos juurisolmua "
+"ei ole olemassa."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
@@ -12318,9 +14340,10 @@ msgid ""
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
-"Jos tämä on valittuna, etäskenepuun telakka saa projektin nykimään aina "
-"päivittyessään.\n"
-"Vaihda takaisin paikallisen skenepuun telakkaan parantaaksesi suorituskykyä."
+"Jos tämä on valittuna, Etäkohtauspuu -telakka aiheuttaa projektin "
+"änkyttämisen aina, kun se päivittyy.\n"
+"Vaihda takaisin Paikallinen kohtauspuu -telakkaan suorituskyvyn "
+"parantamiseksi."
#: editor/scene_tree_dock.cpp
msgid "Local"
@@ -12330,6 +14353,20 @@ msgstr "Paikallinen"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Poistetaanko perintä? (Ei voi perua!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Keskitä valintaan"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Rajaa valintaan"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Aseta näkyvyys"
@@ -12416,7 +14453,7 @@ msgstr "Nimeä solmu uudelleen"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr "Skenepuu (solmut):"
+msgstr "Kohtauspuu (solmut):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
@@ -12512,7 +14549,7 @@ msgstr "Sallittu: a-z, A-Z, 0-9, _ ja ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
-msgstr "Sisäänrakennettu skripti (skenetiedostoon)."
+msgstr "Sisäänrakennettu skripti (kohtaustiedostoon)."
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
@@ -12635,13 +14672,20 @@ msgid "Stack Frames"
msgstr "Pinokehykset"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Filter stack variables"
-msgstr "Suodata laattoja"
+msgstr "Suodata pinomuuttujia"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Profiloija"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12652,6 +14696,7 @@ msgid "Monitor"
msgstr "Monitoroija"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Arvo"
@@ -12675,24 +14720,16 @@ msgstr "Yhteensä:"
msgid "Export list to a CSV file"
msgstr "Vie lista CSV tiedostoon"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Resurssipolku"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Tyyppi"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Muoto"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Käyttö"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Sekalaista"
@@ -12745,10 +14782,18 @@ msgid "Change Light Radius"
msgstr "Muuta valon sädettä"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Muuta AudioStreamPlayer3D solmun suuntausta"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Muuta kameran näkökenttää"
@@ -12756,6 +14801,22 @@ msgstr "Muuta kameran näkökenttää"
msgid "Change Camera Size"
msgstr "Muuta kameran kokoa"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Piste"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Muuta ilmoittajan AABB"
@@ -12765,9 +14826,24 @@ msgid "Change Particles AABB"
msgstr "Muuta partikkelien AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Valitse ominaisuus"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Muuta Proben ulottuvuuksia"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Kehitä GI Probe"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Epäsuora valaistus"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Muuta pallomuodon sädettä"
@@ -12797,14 +14873,78 @@ msgid "Change Ray Shape Length"
msgstr "Vaihda säteen muodon pituutta"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Siirtymistila"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Siirtymistila"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Siirtymistila"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Siirtymistila"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Aseta huoneen pisteen sijainti"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Aseta marginaali"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Aseta portaalin pisteen sijainti"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Mene taaksepäin"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Peittotila"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Aseta peittopallon säde"
@@ -12820,6 +14960,505 @@ msgstr "Aseta peittopolygonin pisteen sijainti"
msgid "Set Occluder Hole Point Position"
msgstr "Aseta peittoreiän pisteen sijainti"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Luo peittopolygoni"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Luo peittopolygoni"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Luo peittopolygoni"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Törmäystila"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Aseta kahva"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Muutosten vahvistusviesti"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Aseta usealle solmulle"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Debuggeri"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Kytke suodatus"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Kopioi polku"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Skriptin nimi:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Näytä kaikki"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Valo"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Reunapikselit"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Siirry koko näytön tilaan"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Laaja vasemmalla"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testaus"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Synkronoi"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Käytä tarttumista"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Ota käyttöön"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Rajaa valintaan"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Virhe tallennettaessa"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Pidä testaaja auki"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Aseta tila"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Online-dokumentaatio"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Yhteisö"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fysiikkaruutujen %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fysiikkaruutujen %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Työnnä väkisin"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Rajaa valintaan"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Kaikki laitteet"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Piste"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Sävytin"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "Pakota varasävyttimien käyttö"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Näytä ympäristö"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Näytä luut"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Suodatin:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Värit"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Aseta laatan ikoni"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Hiiren painike"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Mukautettu solmu"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Kierron siirtymä:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Debuggeri"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Debuggeri"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Aikakatkaisu."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Etsi solmun tyyppi"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "Nouda"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Tarkastelu"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Mene taaksepäin"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Tartu solmun reunoihin"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Muuta sylinterin sädettä"
@@ -12836,6 +15475,120 @@ msgstr "Muuta toruksen sisäsädettä"
msgid "Change Torus Outer Radius"
msgstr "Muuta toruksen ulkosädettä"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Asetuksia"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Törmäystila"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Törmäystila"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Materiaalimuutokset:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Säde:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Pääkohtauksen argumentit:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Varoitukset"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Näytä apuviivat"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Muuta toruksen sisäsädettä"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Muuta toruksen ulkosädettä"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Luo sisäinen kärkipiste"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Satunnainen kierto:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Poimintaetäisyys:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Törmäystila"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Varastoidaan tiedostoa:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Kirjasto"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Valitse dynaaminen kirjasto tälle kohteelle"
@@ -12881,17 +15634,53 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative singleton on poistettu käytöstä"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Kirjasto"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Kirjastot: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Skriptin nimi:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Skripti"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Kopioi solmun polku"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Askeleen argumentti on nolla!"
@@ -12932,6 +15721,24 @@ msgstr "Virheellinen ilmentymän sanakirja (virheelliset aliluokat)"
msgid "Object can't provide a length."
msgstr "Objektille ei voida määrittää pituutta."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Kieli:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Yhteyden selvittäminen epäonnistui"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "Vie mesh GLTF2:na"
@@ -12940,6 +15747,109 @@ msgstr "Vie mesh GLTF2:na"
msgid "Export GLTF..."
msgstr "Vie GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Hae kohtaussolmu"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Solmu"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Takanäkymä"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Mesh"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Materiaalimuutokset:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Ominaisuudet"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Valo"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Uuden animaation nimi:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Luuranko"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Valitse solmu"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animaatiot:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fysiikkaruutujen %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Seuraava taso"
@@ -12985,10 +15895,6 @@ msgid "GridMap Selection"
msgstr "Ruudukon valinta"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Ruudukko"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Tartu näkymään"
@@ -13101,6 +16007,57 @@ msgstr "Jälkikäsittely"
msgid "Plotting lightmaps"
msgstr "Piirretään lightmappeja"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Kehitä Lightmapit"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Näytä rautalankamalli"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Näytä sävyttämätön"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Luokan nimi ei voi olla varattu avainsana"
@@ -13109,6 +16066,11 @@ msgstr "Luokan nimi ei voi olla varattu avainsana"
msgid "Build Solution"
msgstr "Muodosta ratkaisu"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Nimetön projekti"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Sisemmän poikkeuksen kutsupinon loppu"
@@ -13180,6 +16142,45 @@ msgstr "Jäsentää geometriaa…"
msgid "Done!"
msgstr "Valmis!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspektiivi"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Tila"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Vaihda syötteen arvo"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13216,6 +16217,17 @@ msgstr "Jaksobitti löytyi, mutta solmua ei löydy pinosta, raportoi bugi!"
msgid "Stack overflow with stack depth: "
msgstr "Pinon ylivuoto pinosyvyydellä: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Hae VisualScriptistä"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Funktio"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Muuta signaalin argumentit"
@@ -13378,9 +16390,9 @@ msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
-"Ei voida pudottaa ominaisuuksia, koska skripti '%s' ei ole käytössä tässä "
-"skenessä.\n"
-"Kopioidaksesi vain tunnisteen, pudota pitämällä 'Shift' pohjassa."
+"Ominaisuuksia ei voi pudottaa, koska komentosarjaa '%s' ei käytetä tässä "
+"kohtauksessa.\n"
+"Kopioi allekirjoitus pitämällä 'Shift' näppäintä painettuna."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
@@ -13543,6 +16555,12 @@ msgid "Return"
msgstr "Palauta"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "Palauta"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Ehto"
@@ -13552,7 +16570,7 @@ msgstr "jos (ehto) on:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr "Kun"
+msgstr "Sillä aikaa"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -13587,6 +16605,11 @@ msgid "in order:"
msgstr "järjestyksessä:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Askel"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "Valitsin"
@@ -13602,6 +16625,12 @@ msgstr "Tyyppimuunnos"
msgid "Is %s?"
msgstr "On %s?"
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Uusi skripti"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr "Kullekin %s"
@@ -13611,6 +16640,28 @@ msgid "On Self"
msgstr "Itselle"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Skaalaustila"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Kantatyyppi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Vaihda argumentin nimi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Skaalaustila"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr "Vähennä %s"
@@ -13647,12 +16698,32 @@ msgid "BitXor %s"
msgstr "Binääri XOR %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Valintatila"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Tyyppimuunnos"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Aseta"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Hae %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indeksi:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Virheellinen osoitinominaisuuden nimi."
@@ -13673,14 +16744,16 @@ msgid "Emit %s"
msgstr "Lähetä %s"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
-msgstr "Funktio"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr "Laadi taulukko"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Operator"
+msgstr "Iteraattori"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Virheellinen argumentti tyyppiä: "
@@ -13734,11 +16807,11 @@ msgstr "Hae pelimoottorin singleton"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Scene Node"
-msgstr "Hae skenen solmu"
+msgstr "Hae kohtaussolmu"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Scene Tree"
-msgstr "Hae skenepuu"
+msgstr "Hae kohtauspuu"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Self"
@@ -13770,6 +16843,11 @@ msgid "Construct %s"
msgstr "Muodosta %s"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Muodosta %s"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Hae paikallinen muuttuja"
@@ -13785,13 +16863,17 @@ msgstr "Toiminto %s"
msgid "Deconstruct %s"
msgstr "Pura %s"
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Hae VisualScriptistä"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr "Väistä"
+msgstr "Odottaa"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
@@ -13821,6 +16903,86 @@ msgstr "Odota solmun signaalia"
msgid "WaitInstanceSignal"
msgstr "Odota ilmentymän signaalia"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Prioriteettitila"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "Yksityisen SSH-avaimen polku"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Tyhjennä IK ketju"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Aluetila"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Pääominaisuudet:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Pääominaisuudet:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Aseta näkyvyys"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Debuggeri"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Paketin nimi puuttuu."
@@ -13959,6 +17121,11 @@ msgid ""
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
+"Projektin \"android/modules\" asetukseen on sisällytetty virheellinen "
+"\"GodotPaymentV3\" moduuli (muuttunut Godot 3.2.2 versiossa).\n"
+"Korvaa se ensisijaisella \"GodotGooglePlayBilling\" liitännäisellä.\n"
+"Huomaa, että singleton \"GodotPayments\" on myös uudelleennimetty "
+"\"GodotGooglePlayBilling\" nimiseksi."
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14225,6 +17392,27 @@ msgstr "Ei voitu luoda HTTP-palvelimen hakemistoa:"
msgid "Error starting HTTP server:"
msgstr "Virhe käynnistettäessä HTTP-palvelinta:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Käytä tarttumista"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr "Ei saada pääsyä tiedostojärjestelmään."
@@ -14520,6 +17708,14 @@ msgstr ""
"Yksityisyys: kuvakirjaston käyttö on sallittu, mutta käyttökuvausta ei ole "
"määritelty."
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Paketin lyhyt nimi on virheellinen."
@@ -14574,6 +17770,29 @@ msgstr "Virheellinen leveän 310x150 logon kuvakoko (pitäisi olla 310x150)."
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Virheellinen käynnistyskuvan kuvakoko (pitäisi olla 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signaali"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "Salasana"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Debuggeri"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14594,6 +17813,29 @@ msgstr "Virheellinen tiedoston versio:"
msgid "Invalid product version:"
msgstr "Virheellinen tuotteen versio:"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Uusi ikkuna"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Kuvaruutujen %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14602,13 +17844,198 @@ msgstr ""
"SpriteFrames resurssi on luotava tai asetettava \"Frames\" ominaisuudelle, "
"jotta AnimatedSprite voi näyttää ruutuja."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Ylikirjoittaa"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Ylikirjoittaa"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Odota ilmentymän signaalia"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineaarinen"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Lisää ääniväylä"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Ääniväylän asettelu"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Tilavuus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Skaalaa"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Pelaa"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Poimintaetäisyys:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animaatio"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Lisää väylä"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Kopioi solmut"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Kuvaketila"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 näyttöruutu"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Siirtotila"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Aseta marginaali"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Pehmeä askellus"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Siirtymä:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Siirtymä:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Siirtymä:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Aseta marginaali"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "2-sulautussolmu"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Laaja oikealla"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Aseta näkyvyys"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Näytä origo"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "LightMapin kehitys"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
-"Vain yksi CanvasModulate on sallittu per skene (tai per skeneilmentymien "
-"joukko). Ensimmäisenä luotu toimii ja loput jätetään huomioimatta."
+"Vain yksi näkyvä CanvasModulate on sallittu per kohtaus (tai joukko "
+"instansoituja kohtauksia). Ensimmäinen luotu toimii, kun taas loput jätetään "
+"huomiotta."
#: scene/2d/collision_object_2d.cpp
msgid ""
@@ -14647,6 +18074,16 @@ msgstr ""
"Virheellinen polygoni. 'Segments' luontitilassa tarvitaan ainakin kaksi "
"pistettä."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Viivaintila"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Luo törmäyspolygoni"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14682,6 +18119,173 @@ msgstr ""
"CPUParticles2D animaatio edellyttää CanvasItemMaterial käyttöä niin että "
"\"Particles Animation\" on kytketty päälle."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Määrä:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Jälkikäsittely"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skaalaa"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Satunnainen uudelleenaloitus (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Näytä FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Teksti"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Emissiomaski"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Emission lähde: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Suunnat"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Alusta"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Kiertoratanäkymä oikealle"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineaarinen"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Värit"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Värit"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Erotus:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Solmujen A ja B tulee olla PhysicsBody2D tyyppisiä"
@@ -14702,6 +18306,32 @@ msgstr "Liitos ei ole yhdistetty kahteen PhysicsBody2D solmuun"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Solmujen A ja B tulee olla eri PhysicsBody2D solmut"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Alusta"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14709,6 +18339,77 @@ msgid ""
msgstr ""
"Tekstuuri, jolta löytyy valon muoto, täytyy antaa \"texture\" ominaisuudelle."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "Tekstuurialue"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Muuta"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Kierrä oikealle"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Muuta kameran kokoa"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Sävytin"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Muuta suodinta"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Viivaintila"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14720,6 +18421,90 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Tämän peittäjän peittopolygoni on tyhjä. Ole hyvä ja piirrä polygoni."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Puolita käyrä"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Liukuväriä muokattu"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Tekstuurialue"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Kuvaketila"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Aluetila"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Tarttumisen tila:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "järjestyksessä:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+#, fuzzy
+msgid "Multimesh"
+msgstr "Monista %s"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Käännä vaakasuorasti"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Nopeus:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Poimintaetäisyys:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14734,6 +18519,11 @@ msgstr ""
"törmäyksen välttämistä."
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Ääriviivojen koko:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14749,6 +18539,34 @@ msgstr ""
"NavigationPolygonInstance solmun täytyy olla Navigation2D solmun "
"alaisuudessa. Se tarjoaa vain navigointidataa."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Kierron välistys:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Kierto %s astetta."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Globaali vakio"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Kierto %s astetta."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14756,6 +18574,11 @@ msgstr ""
"ParallaxLayer solmu toimii ainoastaan, jos se on ParallaxBackground solmun "
"alla."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Toiminto"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14796,11 +18619,55 @@ msgstr ""
"Particles2D animaatio edellyttää CanvasItemMaterial käyttöä niin että "
"\"Particles Animation\" on kytketty päälle."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Puolita käyrä"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D toimii ainoastaan ollessaan asetettuna Path2D solmun alle."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Kerros"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funktio"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Oletusesikatselu"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14811,12 +18678,112 @@ msgstr ""
"jäykkätila) ajon aikana.\n"
"Muuta sen sijaan solmun alla olevia törmäysmuotoja."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Pystysuora:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Valo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Jatkuva"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Aseta marginaali"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Siirretään tulostetta"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Kierto %s astetta."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Tekstuurialue"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "järjestyksessä:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Luo sisäinen kärkipiste"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Vempaimet"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Törmäystila"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Polkuominaisuuden täytyy osoittaa kelvolliseen Node2D solmuun toimiakseen."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Oletusteema"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Tämän Bone2D ketjun pitäisi päättyä Skeleton2D solmuun."
@@ -14832,6 +18799,14 @@ msgstr ""
"Tältä luulta puuttuu kunnollinen lepoasento (REST). Mene Skeleton2D solmuun "
"ja aseta sellainen."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14843,19 +18818,103 @@ msgstr ""
"StaticBody2D, RigidBody2D, KinematicBody2D, jne. alla antaaksesi niille "
"muodon."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Laattavalikoima"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Muuta kameran kokoa"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Näytä origo"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Törmäystila"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Törmäystila"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Törmäystila"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Aseta peittäjän muunnos"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Muoto"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Esiasetukset"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Prioriteettitila"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
-"VisibilityEnabler2D toimii parhaiten, kun sitä käytetään suoraan muokatun "
-"skenen juuren isäntänä."
+"VisibilityEnabler2D toimii parhaiten, kun sitä käytetään muokattua "
+"kohtauksen juurta suoraan vanhempana."
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Palauta väylän äänenvoimakkuus"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Palauta väylän äänenvoimakkuus"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera solmun isännän täytyy olla ARVROrigin solmu."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController solmun isännän täytyy olla ARVROrigin solmu."
@@ -14868,6 +18927,11 @@ msgstr ""
"ohjaimeen."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Vain ankkurit"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor solmun isännän täytyy olla ARVROrigin solmu."
@@ -14883,6 +18947,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin solmu tarvitsee ARVRCamera alisolmun."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Animaatiosolmu"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Emissiovärit"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Emissiovärit"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Kytke Doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Ominaisuusraita"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Tyhjennä muunnos"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Käyttöliittymä"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Etsitään meshejä ja valoja"
@@ -14907,6 +19046,119 @@ msgstr "Tallennetaan lightmappeja"
msgid "Done"
msgstr "Valmis"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Oletusteema"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Uusi Atlas"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Näytä ympäristö"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Nappaa pikselistä"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Kaappaa"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Datan kanssa"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projekti"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Lähin"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Aseta marginaali"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Leikkaa yläpuolelta"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Käännä portaalit"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14976,6 +19228,71 @@ msgstr ""
"CPUParticles animaatio edellyttää SpatialMaterial käyttöä niin, että "
"Billboard Mode tilaksi on asetettu \"Particle Billboard\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Emissiomaski"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Emissiopisteet:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Käännä portaalit"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Prioriteettitila"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Ota prioriteetti käyttöön"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Dynaaminen kirjasto"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigointi"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponentit"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Piirretään meshejä"
@@ -15002,11 +19319,76 @@ msgstr ""
"vuoksi, eikä sillä ole enää mitään vaikutusta.\n"
"Poista GIProben Compress-ominaisuus käytöstä poistaaksesi tämän varoituksen."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Poimi väri"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "LightMapin kehitys"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Suunnat"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Häiriötön tila"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Näytä oletus"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"SpotLight, jonka kulma on suurempi kuin 90 astetta, ei voi heittää varjoja."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent solmua voidaan käyttää ainoastaan Spatial solmun alla."
@@ -15019,6 +19401,10 @@ msgstr ""
"NavigationMeshInstance solmun täytyy olla Navigation solmun alaisuudessa. Se "
"tarjoaa vain navigointidataa."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15073,6 +19459,11 @@ msgstr ""
"Particles animaatio edellyttää SpatialMaterial käyttöä niin, että Billboard "
"Mode tilaksi on asetettu \"Particle Billboard\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Piirtokutsuja:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow toimii ainoastaan ollessaan asetettuna Path solmun alle."
@@ -15085,6 +19476,11 @@ msgstr ""
"PathFollow ROTATION_ORIENTED edellyttää, että sen Path isäntäsolmun Curve "
"resurssin \"Up Vector\" on asetettu päälle."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Kiertotila"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15095,6 +19491,16 @@ msgstr ""
"jäykkätilassa) ajon aikana.\n"
"Muuta sen sijaan solmun alla olevia törmäysmuotoja."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Akseli"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Maalaa laatta"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Solmujen A ja B tulee olla PhysicsBody tyyppisiä"
@@ -15115,6 +19521,55 @@ msgstr "Liitos ei ole yhdistetty mihinkään PhysicsBody solmuun"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Solmujen A ja B tulee olla eri PhysicsBody solmut"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Isot kirjaimet"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Pienet kirjaimet"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Isot kirjaimet"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Pienet kirjaimet"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Tallennetaan kohtaus"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "RoomManager solmun ei pitäisi sijaita Portal solmun alla."
@@ -15127,6 +19582,40 @@ msgstr "Room solmun ei pitäisi sijaita Portal solmun alla."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup solmun ei pitäisi sijaita Portal solmun alla."
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Debuggeri"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Kiertotila"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15155,6 +19644,19 @@ msgstr ""
"Huoneen konveksi runko sisältää suuren määrän tasoja.\n"
"Harkitse huoneen rajojen yksinkertaistamista suorituskyvyn lisäämiseksi."
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Prioriteetti"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "RoomManager solmua ei pitäisi sijoittaa RoomGroup solmun sisään."
@@ -15177,7 +19679,30 @@ msgstr ""
#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
-msgstr "Skenepuussa pitäisi olla vain yksi RoomManager solmu."
+msgstr "Kohtauspuussa pitäisi olla vain yksi huonemanageri."
+
+#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Panorointitila"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ZIP-tiedosto"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
@@ -15229,6 +19754,40 @@ msgstr ""
"Varmista, että kaikki huoneet sisältävät geometrian tai käsin syötetyt rajat."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Animaatiopuu ei ole kelvollinen."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Yhteensä:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Tämä kappale sivuutetaan, kunnes asetat meshin."
@@ -15241,6 +19800,37 @@ msgstr ""
"Fysiikkamoottori ylikirjoittaa SoftBody kokomuutokset ajon aikana.\n"
"Muuta kokoa sen sijaan alisolmujen törmäysmuodoissa."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Pidä globaali muunnos"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Vempaimet"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Tartu pikseleihin"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15257,29 +19847,145 @@ msgstr ""
"VehicleWheel solmu tarjoaa rengasjärjestelmän VehicleBody solmulle. Ole hyvä "
"ja käytä sitä VehicleBody solmun alla."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Rulla alas painike"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Dokumentaatio"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Rulla ylös."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Lauseke"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Yritä uudelleen"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Ylikirjoittaa"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Materiaalimuutokset:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Luo sävytinsolmu"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Ylimääräiset argumentit:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Kehitä Lightmapit"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Lightmap Scale"
+msgstr "LightMapin kehitys"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Poimintaetäisyys:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Poimintaetäisyys:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
-"WorldEnvironment solmun \"Environment\" ominaisuuden tulee sisältää "
-"Environment, jotta sillä olisi näkyviä vaikutuksia."
+"Maailmanympäristö edellyttää, että sen \"Ympäristö\" -ominaisuus sisältää "
+"ympäristön, jotta sen vaikutus olisi näkyvissä."
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
-"Vain yksi WorldEnvironment on sallittu per skene (tai per skeneilmentymien "
-"joukko)."
+"Vain yksi maailmanympäristö on sallittu per kohtaus (tai joukko "
+"instansoituja kohtauksia)."
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-"Tämä WorldEnvironment jätetään huomioimatta. Lisää joko Camera (3D-"
-"skeneille) tai aseta tälle ympäristölle Background Mode asetukseksi Canvas "
-"(2D-skeneille)."
+"Tämä maailmanympäristö jätetään huomiotta. Lisää joko kamera (3D-kohtauksia "
+"varten) tai aseta tämän ympäristön taustatilaksi Canvas (2D-kohtauksia "
+"varten)."
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Pääkohtaus"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Arvo"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Aseta automaattiset kolmiot"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
@@ -15289,10 +19995,111 @@ msgstr "BlendTree solmusta '%' ei löytynyt animaatiota: '%s'"
msgid "Animation not found: '%s'"
msgstr "Animaatio ei löytynyt: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Sekoitussolmu"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Ristihäivytyksen aika (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Ristihäivytyksen aika (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Automaattinen uudelleenaloitus:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Automaattinen uudelleenaloitus:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Lisää tuloportti"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Ristihäivytyksen aika (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Valitsin"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Tee animaation palautus"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Aseta animaatio"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Lisää animaatio"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Toista automaattisesti"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Muuta animaation pituutta"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Lisää animaatiopiste"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Luokan valinnat:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Toista kohtaus"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "Virheellinen animaatio solmussa '%s': '%s'."
@@ -15306,6 +20113,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Mitään ei ole yhdistetty syötteeseen '%s' solmussa '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Suodata signaaleja"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Graafille ei ole asetettu AnimationNode juurisolmua."
@@ -15321,11 +20133,88 @@ msgstr "AnimationPlayerille asetettu polku ei johda AnimationPlayer solmuun."
msgid "The AnimationPlayer root node is not a valid node."
msgstr "AnimationPlayer solmun juurisolmu ei ole kelvollinen."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Luo juurisolmu:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
"Tämä solmu on poistettu käytöstä. Käytä sen sijaan AnimationTree solmua."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Pelaa"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Interpolaatiotila"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Kohde"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Valintatila"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Käännä vaakasuorasti"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Käännä pystysuorasti"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Kuvaketila"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Nappi"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Pikanäppäimet"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Ryhmät"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15376,6 +20265,100 @@ msgstr ""
"\"Ignore\". Ratkaistaksesi tämän, laita Mouse Filter asetukseksi \"Stop\" "
"tai \"Pass\"."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Vain ankkurit"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Suunnat"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Vaakasuora:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Pystysuora:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Satunnainen kierto:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Kohdista polkuun"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Peittotila"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Kielten suodatus"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Koko: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Käännä vaakasuorasti"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Käännä pystysuorasti"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Teeman ominaisuudet"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "XForm-ikkuna"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Kopioi teksti"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Huomio!"
@@ -15389,9 +20372,121 @@ msgid "Must use a valid extension."
msgstr "Käytä sopivaa tiedostopäätettä."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Lähennä"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Käytä ruudukon pienoiskarttaa."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Tilavuus"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Aika"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Kelvolliset merkit:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Aseta näkyvyys"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Oikea painike"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Lataa paikanpitäjäksi"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Lataa paikanpitäjäksi"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Aseta käyrän lopetussijainti"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Aseta marginaali"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Luo vaakasuora apuviiva"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15405,6 +20500,11 @@ msgstr ""
"tapaan kuin Stretch."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Täytä"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15414,10 +20514,49 @@ msgstr ""
"tai jotain muuta popup*() -funktiota. Ne saadaan näkyville muokattaessa, "
"mutta eivät näy suoritettaessa."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Viimeaikaiset:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Jos \"Exp Edit\" on päällä, \"Min Value\" täytyy olla suurempi kuin 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Säilytä suhde"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Reunapikselit"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Kopioi teksti"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Koko:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Siirrä väylän efektiä"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Mukautettu solmu"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15428,10 +20567,303 @@ msgstr ""
"Käytä alisolmuna jotakin säilöä (VBox, HBox, jne), tai Control solmua ja "
"aseta haluttu minimikoko käsin."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Poimi väri"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Aseta näkyvyys"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Nykyinen:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "Tekstuurialue"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editori pois käytöstä)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Laajenna kaikki"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "Tekstuurialue"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Siirry seuraavaan"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Teeman ominaisuudet"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Toistotila:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Muu)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Lisää raita"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Aseta käyrän aloitussijainti"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Näytä näyttöruutu"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Näytä näyttöruutu"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Lataa"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Ladataan"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Aikakatkaisu."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Nimetty erotin"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Kuvaus"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Panorointitila"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Näytä sävyttämätön"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Nimeä uudelleen"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Omistajat kohteelle:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Monista %s"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Aseta useita:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Uusi kohtauksen pääkansio"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Poimi väri"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Toimintakyvytön osanen"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Luo ääriviivat"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolaatiotila"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Suunnat"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Ääriviivojen koko:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Näytä ympäristö"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15440,6 +20872,11 @@ msgstr ""
"Projektin asetuksissa määriteltyä oletusympäristöä (Rendering -> Environment "
"-> Default Environment) ei voitu ladata."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Käytä onion skinningiä"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15453,6 +20890,20 @@ msgstr ""
"Harkitse skriptin prosessointisilmukan käyttöä Timer solmun hyvin alhaiseen "
"odotusaikaan luottamisen sijaan."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Maalaa laatta"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Ylävasen"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15473,10 +20924,1031 @@ msgstr ""
"Näyttöruudun koko on oltava suurempi tai yhtä suuri kuin kaksi pikseliä "
"kummassakin suunnassa, jotta mitään renderöidään."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Virheenkorjaus"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Renderöijä:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Vaihda animaation päivitystilaa"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Uusi Atlas"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Mukautettu solmu"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Mukautettu solmu"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Siirtotila"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Kiinnitä arvo"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Arvo"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Puolikas näyttötarkkuus"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektori"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Kohdista polkuun"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Ääriviivojen koko:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Ylimääräiset asetukset:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fontit"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Datan kanssa"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Kuvaketila"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Sisennä oikealle"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Puolita käyrä"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Korvaavuudet"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Tarttumisen tila:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Skaalaa valintaa"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Pelkkä valinta"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Säde:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Säde:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Värit"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "2-sulautussolmu"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Viimeaikaiset:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Syvyys"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Ota prioriteetti käyttöön"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Seuraava taso"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Kärkipiste"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parametri muutettu:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "2-sulautussolmu"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Partikkelit"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Emissiomaski"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Emissiovärit"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Emissiovärit"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Satunnainen skaalaus:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Satunnainen kallistus:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Tyhjennä"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Tyhjennä asento"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Peitto"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Syvyys"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Siirtymä: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Erotus:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Satunnainen skaalaus:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "2-sulautussolmu"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Prioriteettitila"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Häiriötön tila"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Panorointitila"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "2-sulautussolmu"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Värioperaattori."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Muunnos keskeytetty."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Luo ilmentymä"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Aseta muunnoksen kantatyyppi"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Jäsentää geometriaa…"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Ääriviivojen koko:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Yhdistä kohtauksesta"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Virhe"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygonit"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Poimintaetäisyys:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Sampleri"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "Aseta pallot OccluderShapeSpherelle"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Liikkumisen nopeussäädin"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Liikkumisen hitauskerroin"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Emissiopisteet:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Emission lähde: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Emissiovärit"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Emissiopisteet:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Säde:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Alaoikea"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Yläoikea"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Toista mukautettu kohtaus"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Ääriviivojen koko:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Puolita käyrä"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Ryhmitetty"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Sulje käyrä"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Suorita"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Korvike"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Puolita käyrä"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "Tekstuurialue"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Aseta marginaali"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Laajenna kaikki"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Täytä"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Muuta toruksen sisäsädettä"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Varastoidaan tiedostoa:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Lataa esiasetus"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Poista tekstuuri"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Skaalaustila"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Kantatyyppi"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Nykyisen kohtauksen nimi"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Oletus"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Alusta"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Syötekartta"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Aseta uniformin nimi"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15494,9 +21966,305 @@ msgid "Invalid source for shader."
msgstr "Virheellinen lähde sävyttimelle."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Tekstuurialue"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Lataa oletus"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Virheellinen vertailufunktio tälle tyypille."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Näytä ympäristö"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Oletusesikatselu"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Vasen lineaarinen"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Valintapainike"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Satunnainen kallistus:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Julkaisuversio"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Taso:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Lähetä palautetta ohjeesta"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Ohita"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Jälki"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Resurssi"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Koko:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Toistotila:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Lähetä palautetta ohjeesta"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Ohita"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Aikakatkaisu."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Sekoitussolmu"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Nimeä ääniväylä uudelleen"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Tuloste"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Muuta sulautusaikaa"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying tyyppiä ei voi sijoittaa '%s' funktiossa."
@@ -15528,3 +22296,321 @@ msgstr "Sijoitus uniformille."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Vakioita ei voi muokata."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Ositetaan..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Lauseke"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Tuo"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Tuo"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Tuo"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Tuo"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Tuo teema"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Työnnä väkisin"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Muuta kameran kokoa"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Sävytin"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Suodata solmuja"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Keskitä valintaan"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Täyte"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Puolita käyrä"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Interpolaatiotila"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Avaa"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Niputettu uudelleennimeäminen"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Haetaan..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Päivitetään editoria"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Hallinnoi osia..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Liitä ruutu"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Lauseke"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Käytä skaalauksen tarttumista"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signaalit"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Poista laatta"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Käännä portaalit"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Näytä peittoharvennus"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Siirrä polygonia"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Interpolaatiotila"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Muuta kameran kokoa"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index dd6e9aaa68..4f24e3af0f 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -2,7 +2,7 @@
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
-# Marco Santos <enum.scima@gmail.com>, 2019.
+# Marco Santos <enum.scima@gmail.com>, 2019, 2022.
# Amado Wilkins <epicalert68@gmail.com>, 2019.
# Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>, 2019.
# Jethro Parker <lionbearjet@hotmail.com>, 2020.
@@ -12,8 +12,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-19 08:44+0000\n"
-"Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n"
+"PO-Revision-Date: 2022-03-17 13:58+0000\n"
+"Last-Translator: Marco Santos <enum.scima@gmail.com>\n"
"Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
"godot/fil/>\n"
"Language: fil\n"
@@ -21,39 +21,131 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
+
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Alisin"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Pahina: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Ikabit"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+msgid "Root Node"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
-"Invalid na type argument para sa convert(), gamitin ang mga TYPE_* na "
-"constant."
+"Invalid na type argument para sa convert(), gamitin ang TYPE_* na constant."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Inasahan na ang haba ng string ay 1 (isang character)."
+msgstr "Inaasahan ang isang string na may haba na 1 (isang karakter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
-"Kulang ang mga byte para sa pag-decode ng mga byte, o kaya naman invalid na "
-"format."
+"Kulang ang mga byte para sa pagde-decode, o di kaya'y invalid na format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Invalid na input %i (hindi ipinasa) sa expression"
+msgstr "Invalid na input %i (di pinasa) sa expression"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-"Hindi magagamit ang self dahil ang instance ay naka-null (hindi ipinasa)"
+msgstr "Di magagamit ang self dahil null ang instance (di pinasa)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "Invalid na mga operand para sa operator na %s, %s, at %s."
+msgstr "Mga invalid na operand sa operator na %s, %s at %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
@@ -61,7 +153,7 @@ msgstr "Invalid na index ng type na %s para sa base type na %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "Invalid na pinangalang index '%s' para sa base type na %s"
+msgstr "Invalid na pinangalanang index na '%s' para sa base type na %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
@@ -71,6 +163,372 @@ msgstr "Mga invalid na argument para i-construct ang '%s'"
msgid "On call to '%s':"
msgstr "On call sa '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Pagulit ng Animation"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Pagulit ng Animation"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Paglalarawan"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Pahina: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Mga Functions:"
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -99,6 +557,104 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -121,11 +677,11 @@ msgstr "Halaga:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr "Mag-insert ng Key dito"
+msgstr "Magpasok ng Key Rito"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "I-duplicate ang (mga) Napiling Key"
+msgstr "Doblehin ang (mga) Napiling Key"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
@@ -141,27 +697,27 @@ msgstr "Maglipat ng (mga) Bezier Point"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "Pagduplika ng mga Animation Keys"
+msgstr "I-animate ang mga Dinobleng Key"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "Pagbura ng mga Animation Key"
+msgstr "I-animate ang mga Binurang Key"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Pagbago ng Keyframe Time ng Animation"
+msgstr "I-animate ang Pagbago sa Oras ng Keyframe"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "Pagbago ng Transition ng Animation"
+msgstr "I-animate ang Pagbago sa Transition"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "Pagbago ng Transform ng Animation"
+msgstr "I-animate ang Pagbago sa Transform"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Pagbago ng Nilalaman ng Keyframe ng Animation"
+msgstr "I-animate ang Pagbago sa Halaga ng Keyframe"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
@@ -293,7 +849,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -302,7 +858,8 @@ msgid "Nearest"
msgstr "Pinakamalapit"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -351,6 +908,29 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "I-edit"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -477,6 +1057,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -541,7 +1135,8 @@ msgid "Seconds"
msgstr "Segundo"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -633,7 +1228,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -769,7 +1365,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Mga Babala"
@@ -835,7 +1431,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1014,12 +1611,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1355,10 +1950,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1501,6 +2092,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1535,12 +2127,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1674,6 +2260,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1683,6 +2273,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1832,6 +2423,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1867,6 +2461,11 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Lumikha"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1936,6 +2535,35 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Property Track"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2032,6 +2660,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2050,10 +2682,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Paglalarawan"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2070,10 +2698,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2126,6 +2750,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2291,6 +2924,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2792,6 +3426,157 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Pagulit ng Animation"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "Tuloy-tuloy"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Tuloy-tuloy"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2807,10 +3592,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2882,7 +3663,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2891,10 +3672,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2914,7 +3691,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2930,11 +3708,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3021,10 +3794,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3065,10 +3834,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3149,11 +3914,6 @@ msgstr ""
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Continuously"
-msgstr "Tuloy-tuloy"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
msgstr "Baguhin"
@@ -3170,18 +3930,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3336,6 +4088,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3395,7 +4148,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3403,6 +4158,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3411,7 +4179,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3514,6 +4282,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3522,6 +4294,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3553,6 +4329,881 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Pagulit ng Animation"
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Property Track"
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Mag-insert ng Key dito"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Property Track"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Komunidad"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Idagdag Ang Bezier Point"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Libre"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "I-duplicate ang (mga) Napiling Key"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Alisin"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Mga Functions:"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3600,6 +5251,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3837,6 +5504,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4192,6 +5868,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4273,6 +5957,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4318,10 +6008,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4518,6 +6204,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4866,10 +6560,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4910,7 +6600,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5088,6 +6780,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5203,6 +6896,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5328,6 +7025,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5755,7 +7456,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5958,7 +7660,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6103,11 +7822,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6170,7 +7884,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6305,7 +8019,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6405,7 +8121,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6508,7 +8227,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6532,6 +8251,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Pagbago ng Transform ng Animation"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Pagbago ng Transform ng Animation"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Idagdag Ang Bezier Point"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6691,7 +8427,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6791,6 +8527,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6840,6 +8577,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -6922,11 +8671,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7004,7 +8754,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7013,10 +8764,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7138,6 +8885,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7215,6 +8967,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7236,7 +8992,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7261,6 +9017,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7293,11 +9051,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7317,10 +9070,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7385,12 +9134,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7402,6 +9195,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7536,10 +9330,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7599,7 +9389,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7631,7 +9421,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7745,10 +9536,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7892,7 +9679,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8078,11 +9865,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8200,6 +9982,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8871,6 +10669,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9113,6 +10915,48 @@ msgstr ""
msgid "Clear Transform"
msgstr "3D Transform Track"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9157,11 +11001,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9169,23 +11019,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9213,7 +11062,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9439,10 +11288,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9503,26 +11348,10 @@ msgid "Remote Login"
msgstr "Ilipat Ang Mga Bezier Points"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9760,7 +11589,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10522,7 +12351,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10578,7 +12407,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10599,6 +12429,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10883,11 +12723,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11080,7 +12915,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11271,10 +13106,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11424,7 +13255,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11506,15 +13337,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11835,6 +13662,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12129,7 +13968,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12141,6 +13988,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12164,24 +14012,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12234,10 +14074,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12245,6 +14093,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12254,9 +14118,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12286,14 +14162,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12309,6 +14242,459 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Pagulit ng Animation"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Komunidad"
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Oras:"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Baguhin ang Type ng Nilalaman ng Array"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12325,6 +14711,107 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Paglalarawan"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Mga Babala"
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12370,17 +14857,51 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Paglalarawan"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12417,6 +14938,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12425,6 +14962,100 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Pagbago ng Haba ng Animation"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Pagulit ng Animation"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12470,10 +15101,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12586,6 +15213,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12594,6 +15269,11 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Ilipat Ang Mga Bezier Points"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12663,6 +15343,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12693,6 +15409,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Mga Functions:"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13018,6 +15745,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "Pagulit ng Animation"
@@ -13063,6 +15795,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13078,6 +15814,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13087,6 +15828,24 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13123,12 +15882,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13150,15 +15925,15 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Mga Functions:"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Baguhin ang Laki ng Array"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13246,6 +16021,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13262,6 +16041,10 @@ msgstr "Mga Functions:"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13298,6 +16081,78 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13655,6 +16510,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13908,6 +16783,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13960,6 +16843,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13978,12 +16881,193 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Mga clip ng tunog:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Pagulit ng Animation"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Kopya"
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14016,6 +17100,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14041,6 +17133,160 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Paglalarawan"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Pagulit ng Animation"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14061,12 +17307,102 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Baguhin"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14076,6 +17412,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14087,6 +17496,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14098,11 +17511,40 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Pagulit ng Animation"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14131,10 +17573,50 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Mga Functions:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14142,11 +17624,101 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Tuloy-tuloy"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Magpasok Ang Key"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14159,6 +17731,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14166,17 +17746,90 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "3D Transform Track"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14187,6 +17840,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14200,6 +17857,76 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Model"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Property Track"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "3D Transform Track"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14224,6 +17951,109 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Pinakamalapit"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14276,6 +18106,64 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Pagulit ng Animation"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14297,10 +18185,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14311,6 +18259,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14351,6 +18303,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14361,6 +18317,10 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+msgid "Rotation Mode"
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14368,6 +18328,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14388,6 +18356,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14400,6 +18412,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14424,6 +18468,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14447,6 +18503,27 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14483,6 +18560,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14493,6 +18602,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "3D Transform Track"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14505,6 +18643,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14522,6 +18736,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14530,10 +18768,102 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Oras (s): "
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Idagdag Ang Bezier Point"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Pagbago ng Animation Loop"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Pagbago ng Animation Loop"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Pagbago ng Haba ng Animation"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Pagbago ng Animation Loop"
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14547,6 +18877,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14562,10 +18896,78 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Mga Functions:"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14606,6 +19008,87 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14619,9 +19102,112 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Oras:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Pagulit ng Animation"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14631,16 +19217,54 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Kamakailan:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Ilipat Ang Mga Bezier Points"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14648,16 +19272,285 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Magdagdag ng Track"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Kumpleto ang pag-Download."
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Oras:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Paglalarawan"
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Mga Functions:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14666,6 +19559,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14680,10 +19585,940 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Halaga:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Halaga:"
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Kamakailan:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "3D Transform Track"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Mag-insert ng Key dito"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Salamin"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14699,9 +20534,284 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Oras:"
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14729,3 +20839,294 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "I-buksan"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 37752a1a22..2e7d5355ff 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -89,13 +89,14 @@
# Adi-df <adidf-web@laposte.net>, 2022.
# MinusKube <minuskube@gmail.com>, 2022.
# Alexandre <alexandre.blanquero00@gmail.com>, 2022.
+# Erwan Loisant <erwan@loisant.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-04 08:19+0000\n"
-"Last-Translator: Alexandre <alexandre.blanquero00@gmail.com>\n"
+"PO-Revision-Date: 2022-03-13 22:12+0000\n"
+"Last-Translator: Erwan Loisant <erwan@loisant.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -103,7 +104,112 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Opérateur d'écran."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nouvelle Fenêtre"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Erreur"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Résultats de recherche"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Commande : Rotation"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "Avec données"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Profileur réseau"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Distant "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Page : "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Connecter"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Profileur réseau"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Nom de nœud racine"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Type de transformation"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Modifier la connexion :"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -149,6 +255,400 @@ msgstr "Arguments invalides pour construire '%s'"
msgid "On call to '%s':"
msgstr "Lors de l’appel à '%s' :"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Ouvrir l'éditeur"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copier la sélection"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nouvelle Simple Tuile"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Action"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Configurer la grille"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Paramètres du projet..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nom"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Description"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Lancer"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Scène principale"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Désactiver Autotile"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Item désactivé"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Audio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Charger l'agencement de transport par défaut."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Éditeur"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Arguments de la scène principale :"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Contrôle de version"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nom du plugin :"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Ajouter une entrée"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Sélectionner"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Annuler"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Focaliser le chemin"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Focaliser le chemin"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "En haut à gauche"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "En haut à droite"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Descendre"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Page : "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "À la fin"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (physique)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Créer une collision Trimesh"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Moteur de rendu :"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtres :"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Débogage"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Paramètres :"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Profileur"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Faire fonction"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Expression"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Format"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Connexions à la méthode :"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Sommets :"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Ressource"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Chemin de ressource"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Source"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Localisation"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "En période de test"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "o"
@@ -177,6 +677,109 @@ msgstr "Pio"
msgid "EiB"
msgstr "Eio"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Magnétisme intelligent"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Aligner au pixel près"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Précalculer les lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Centrer sur la sélection"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Mode mise à l'échelle"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Remplir la surface"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -371,7 +974,7 @@ msgstr "Discret"
msgid "Trigger"
msgstr "Déclencheur"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Capturer"
@@ -380,7 +983,8 @@ msgid "Nearest"
msgstr "Au plus proche"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linéaire"
@@ -429,6 +1033,30 @@ msgstr "Modifier le mode de boucle d’animation"
msgid "Remove Anim Track"
msgstr "Supprimer la piste d’animation"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Éditeur"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animation"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Insérer une piste et clé d’animation"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -563,6 +1191,20 @@ msgstr "Méthode introuvable dans l’objet : "
msgid "Anim Move Keys"
msgstr "Déplacer les clés d’animation"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transformation"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Méthodes"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -641,7 +1283,8 @@ msgid "Seconds"
msgstr "Secondes"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "IPS"
@@ -733,7 +1376,8 @@ msgstr "Erreur angulaire max. :"
msgid "Max Optimizable Angle:"
msgstr "Angle optimisable max. :"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimiser"
@@ -869,7 +1513,7 @@ msgstr "Dézoomer"
msgid "Reset Zoom"
msgstr "Réinitialiser le zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Avertissements"
@@ -937,7 +1581,8 @@ msgstr "Arguments supplémentaires :"
msgid "Receiver Method:"
msgstr "Méthode du récepteur :"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Options avancées"
@@ -1121,12 +1766,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Dépendances"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Ressource"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Chemin"
@@ -1479,10 +2122,6 @@ msgid "Delete Effect"
msgstr "Supprimer l'effet"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Audio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Ajouter un bus audio"
@@ -1573,9 +2212,8 @@ msgid "Create a new Bus Layout."
msgstr "Créer une nouvel agencement de tranport."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "Ouvrir une disposition de bus audio"
+msgstr "Configuration du bus audio"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1628,6 +2266,7 @@ msgid "Remove Autoload"
msgstr "Supprimer l'AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activer"
@@ -1664,12 +2303,6 @@ msgstr "Chemin :"
msgid "Node Name:"
msgstr "Nom de nœud :"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nom"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Variable globale"
@@ -1819,6 +2452,10 @@ msgstr "Fichier modèle introuvable :"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Le PCK inclus dans un export 32-bits ne peut dépasser 4 Go."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Éditeur 3D"
@@ -1828,6 +2465,7 @@ msgid "Script Editor"
msgstr "Éditeur de Script"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Bibliothèque d'assets"
@@ -1986,6 +2624,9 @@ msgid "Import"
msgstr "Importation"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Exporter"
@@ -2023,6 +2664,11 @@ msgstr "Profil d'exportation"
msgid "Manage Editor Feature Profiles"
msgstr "Gérer les profils de fonctionnalités de l'éditeur"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Profil des fonctionnalités de Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Sélectionner le dossier courant"
@@ -2092,6 +2738,40 @@ msgstr "Enregistrer"
msgid "Save a File"
msgstr "Enregistrer un fichier"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Ça marche !"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Mode d'exécution :"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Mode navigation"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Actuel :"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Profil actuel :"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Actuel :"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retourner"
@@ -2190,6 +2870,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Ré-importation des assets"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Dessus"
@@ -2208,10 +2892,6 @@ msgid "Inherited by:"
msgstr "Héritée par :"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Description"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Tutoriels en ligne"
@@ -2228,10 +2908,6 @@ msgid "default:"
msgstr "par défaut :"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Méthodes"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Propriétés du thème"
@@ -2287,6 +2963,15 @@ msgstr ""
"Il n'y a pas de description disponible pour cette méthode. Aidez-nous en "
"[color=$color][url=$url]en créant[/url][/color] une !"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Aide"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2451,6 +3136,7 @@ msgid "Up"
msgstr "Monter"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nœud"
@@ -3027,6 +3713,169 @@ msgid "%d more files"
msgstr "%d fichiers supplémentaires"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scène"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Chemin de la scène :"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Interface utilisateur"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Basculer entre onglets de scène"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Toujours afficher la grille"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Sortie"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Effacer la sortie"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Coupe automatique"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Enregistrer la scène avant de l'exécuter..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Sauvegarder la branche comme scène"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Voir information"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Cacher l'indicateur d'activité"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Mettre à jour en continu"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Changements de matériau"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Coller les propriétés"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Le nœud de la scène"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspecteur"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Coller les propriétés"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Bouton désactivé"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Ouvrir dans l'Inspecteur"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Ouvrir dans l'Inspecteur"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "Nom d'utilisateur"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "Chemin de la clé publique SSH"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "Chemin de la clé privée SSH"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Position du dock"
@@ -3042,10 +3891,6 @@ msgstr "Basculer en mode sans distraction."
msgid "Add a new scene."
msgstr "Ajouter une nouvelle scène."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scène"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Aller à la scène ouverte précédemment."
@@ -3117,7 +3962,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Outils divers liés au projet ou à la scène."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projet"
@@ -3126,10 +3971,6 @@ msgid "Project Settings..."
msgstr "Paramètres du projet..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Contrôle de version"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Configurer le contrôle de version"
@@ -3149,7 +3990,8 @@ msgstr "Installer un modèle de compilation Android..."
msgid "Open User Data Folder"
msgstr "Ouvrir le dossier de données utilisateur"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Outils"
@@ -3165,11 +4007,6 @@ msgstr "Recharger le projet actuel"
msgid "Quit to Project List"
msgstr "Quitter vers la liste des projets"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Débogage"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Déployer avec le débogage distant"
@@ -3289,10 +4126,6 @@ msgstr ""
"Quand elle est utilisée à distance sur un périphérique, cette option est "
"plus efficace avec le système de fichiers réseau."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Éditeur"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Paramètres de l'éditeur..."
@@ -3334,10 +4167,6 @@ msgstr "Gérer les fonctionnalités de l'éditeur..."
msgid "Manage Export Templates..."
msgstr "Gérer les modèles d'exportation..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Aide"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Documentation en ligne"
@@ -3416,10 +4245,6 @@ msgid "Save & Restart"
msgstr "Enregistrer et redémarrer"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Mettre à jour en continu"
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr "Mettre à jour les changements"
@@ -3437,18 +4262,10 @@ msgid "FileSystem"
msgstr "Système de fichiers"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspecteur"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Développez le panneau inférieur"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Sortie"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Ne pas enregistrer"
@@ -3616,6 +4433,7 @@ msgid "Installed Plugins:"
msgstr "Extensions installées :"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Mettre à jour"
@@ -3681,7 +4499,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Image # :"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Temps"
@@ -3689,6 +4509,20 @@ msgstr "Temps"
msgid "Calls"
msgstr "Appels"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Débogueur"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Renommer la fonction"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Modifier le texte :"
@@ -3697,7 +4531,7 @@ msgstr "Modifier le texte :"
msgid "On"
msgstr "Activé"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Calque"
@@ -3809,6 +4643,11 @@ msgstr "Convertir vers %s"
msgid "New %s"
msgstr "Nouveau %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Ajouter une ressource"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nouveau script"
@@ -3817,6 +4656,11 @@ msgstr "Nouveau script"
msgid "Extend Script"
msgstr "Hériter d'un script"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Nom du script :"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3850,6 +4694,980 @@ msgstr "Impossible d'exécuter le script :"
msgid "Did you forget the '_run' method?"
msgstr "Avez-vous oublié la méthode « _run » ?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Disposition de l'éditeur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Tout afficher"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Scène principale"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Ajouter point de nœud"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Mode Sans Distraction"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Thème"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Préréglage"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Couleurs"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Prélever une couleur"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Enregistrement des lightmaps"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Pixels de bordure"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Bouclage de l’animation"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Thème de l'éditeur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Molette bouton droit"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Système de fichiers"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Directions"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Chemin du projet :"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Chemin du projet :"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Enregistrer"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Copier la ressource"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Dialogue XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Basculer les fichiers cachés"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Aperçu…"
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "L'arbre de la scène"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Toujours afficher la grille"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editeur de groupe"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Ressources secondaires"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Thème de l'éditeur"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Éclairage direct"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Coloration syntaxique"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Indenter vers la gauche"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Type"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Taille :"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Indentation automatique"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Convertir indentations en espaces"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Appels de dessin :"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Appels de dessin :"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navigation"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Afficher l'origine"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Numéro de ligne :"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Numéro de ligne :"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Passer les points d'arrêt"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Éditeur de Script"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Fichier"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Supprimer les espaces de fin de ligne"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "Forcer les replis du shader"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Clic droit pour ajouter un point"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Copier le chemin du nœud"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Ajouter un type"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Afficher les aides"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Grille"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Choisissez distance :"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Sélection uniquement"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Pas de la grille :"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Pas de la grille :"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "Peinture GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "Peinture GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "Peinture GridMap"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Défaut"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Thème par défaut"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Défaut"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Mode Navigation"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Modifier l'axe Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Modifier l'axe X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Dézoomer"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Trier par date de modification (moins récent au plus récent)"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Mode navigation"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Modifié"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Mode Navigation"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Traductions"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Zoomer"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Vue libre haut"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Créer un maillage de navigation"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Vue libre gauche"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Vue libre gauche"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Modificateur de vitesse de la vue libre"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Ralentissement de la vue libre"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Modificateur de vitesse de la vue libre"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Prélever une couleur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Prélever une couleur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Magnétisme intelligent"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Renommer l'item de couleur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Renommer l'item de couleur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Configurer le profil sélectionné :"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Taille du contour :"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Vitesse :"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Éditeur UV de polygones 2D"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Plan précédent"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Renommer l'animation"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Créer des pistes RESET"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editeur de groupe"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Rectangle complet"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Définir la position de sortie de la courbe"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Vue de devant"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Distant "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Supprimer un point"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Paramètres de l'éditeur"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Gestionnaire de projets"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "dans l'ordre :"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Changer le type de base"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Stockage du fichier :"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Couleur de fond invalide."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Couleur de fond invalide."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importer la sélection"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Étage suivant"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Numéro de ligne :"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Numéro de ligne :"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Couleur de fond invalide."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Supprimer la selection"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Sélection uniquement"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Scène actuelle"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Coloration syntaxique"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Fonction"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Renommer la variable"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Prélever une couleur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Signets"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Point d'arrêts"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Résultats de recherche"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Résultats de recherche"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3898,6 +5716,22 @@ msgid "Starting the download..."
msgstr "Démarrage du téléchargement…"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Erreur lors de la demande de l’URL :"
@@ -4151,6 +5985,15 @@ msgstr ""
"Vous pourrez peut-être remarquer un court gel de l'éditeur lorsque le "
"téléchargement est terminé."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "Mot de passe"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoris"
@@ -4522,6 +6365,14 @@ msgstr "Editeur de groupe"
msgid "Manage Groups"
msgstr "Gérer les groupes"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importer comme scène unique"
@@ -4604,6 +6455,12 @@ msgstr ""
msgid "Saving..."
msgstr "Enregistrement…"
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Sélectionnez un importeur"
@@ -4655,10 +6512,6 @@ msgid "Import As:"
msgstr "Importer comme :"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Préréglage"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Enregistrer les scènes, réimporter, puis redémarrer"
@@ -4862,6 +6715,14 @@ msgstr "Ajouter une Animation"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Ajouter %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5226,10 +7087,6 @@ msgid "Animation Tools"
msgstr "Outils d'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nouveau"
@@ -5270,7 +7127,9 @@ msgstr "Passé"
msgid "Future"
msgstr "Futur"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profondeur"
@@ -5454,6 +7313,7 @@ msgid "Blend"
msgstr "Mélanger"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mixer"
@@ -5569,6 +7429,10 @@ msgid "Filters..."
msgstr "Filtres…"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenu :"
@@ -5693,6 +7557,11 @@ msgid "Download Error"
msgstr "Erreur de téléchargement"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Profils disponibles :"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Le téléchargement de cette ressource est déjà en cours !"
@@ -5842,7 +7711,7 @@ msgstr "Précalculer les lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
-msgstr ""
+msgstr "LightMap Bake"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -6144,7 +8013,8 @@ msgid "Zoom Reset"
msgstr "Réinitialiser le zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Mode sélection"
@@ -6347,8 +8217,28 @@ msgid "View"
msgstr "Affichage"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Toujours afficher la grille"
+#, fuzzy
+msgid "Show"
+msgstr "Afficher la grille"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Magnétisme intelligent"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Basculer le mode"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Grille"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6496,11 +8386,6 @@ msgid "Zoom to 1600%"
msgstr "Zoomer à 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Ajouter %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Ajout de %s..."
@@ -6565,7 +8450,7 @@ msgstr "Effacer Masque d'Émission"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Particules"
@@ -6698,7 +8583,9 @@ msgstr "Dégradé édité"
msgid "Item %d"
msgstr "Objet %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Objets"
@@ -6805,7 +8692,10 @@ msgstr "Impossible de créer le contour !"
msgid "Create Outline"
msgstr "Créer le contour"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Maillages"
@@ -6930,7 +8820,7 @@ msgstr ""
"Mettre à jour depuis la scène existante ?\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Librairie de maillages"
@@ -6954,6 +8844,23 @@ msgstr "Importer depuis la scène (Applique les transformations)"
msgid "Update from Scene"
msgstr "Mettre à jour depuis la scène"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Appliquer la transformation du MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Appliquer la transformation du MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Aperçu"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7119,7 +9026,7 @@ msgstr "Points de Surface"
msgid "Surface Points+Normal (Directed)"
msgstr "Points de Surface+Normale (Dirigée)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volume"
@@ -7219,6 +9126,7 @@ msgstr "Fermer la courbe"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Options"
@@ -7268,6 +9176,20 @@ msgstr "Supprimer point In-Control"
msgid "Split Segment (in curve)"
msgstr "Diviser le segment (en courbe)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gadgets"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Couleurs d'émission"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Déplacer la jointure"
@@ -7354,11 +9276,12 @@ msgstr "UV"
msgid "Points"
msgstr "Points"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygones"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Os"
@@ -7439,7 +9362,8 @@ msgstr "Effacer l'UV"
msgid "Grid Settings"
msgstr "Paramètres de la grille"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Aligner"
@@ -7448,10 +9372,6 @@ msgid "Enable Snap"
msgstr "Activer l'alignement"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Grille"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Afficher la grille"
@@ -7570,6 +9490,11 @@ msgid "Close and save changes?"
msgstr "Quitter et sauvegarder les modifications ?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Erreur lors de l'écriture du fichier texte :"
@@ -7649,6 +9574,10 @@ msgid "%s Class Reference"
msgstr "Référence de classe %s"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Correspondance suivante"
@@ -7670,7 +9599,7 @@ msgstr "Basculer le tri alphabétique de la liste de méthodes."
msgid "Filter methods"
msgstr "Filtrer les méthodes"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Trier"
@@ -7695,6 +9624,8 @@ msgid "Previous Script"
msgstr "Script précédent"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Fichier"
@@ -7727,11 +9658,6 @@ msgid "History Next"
msgstr "Suivant dans l'historique"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Thème"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importer un thème..."
@@ -7751,10 +9677,6 @@ msgstr "Fermer tout"
msgid "Close Docs"
msgstr "Fermer les documentations"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Lancer"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7821,15 +9743,66 @@ msgstr ""
"Les fichiers suivants sont plus récents sur le disque.\n"
"Quelle action doit être prise ? :"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Débogueur"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Résultats de recherche"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Déboguer avec un éditeur externe"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Chemin d'exportation"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Sélectionner le fichier de modèles"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Couleur de fond invalide."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Groupe sélectionné"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Créer un script"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Nom du script :"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Effacer la liste des scripts récents"
@@ -7838,6 +9811,7 @@ msgid "Connections to method:"
msgstr "Connexions à la méthode :"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Source"
@@ -7976,10 +9950,6 @@ msgid "Convert Indent to Tabs"
msgstr "Convertir les indentations en tabulations"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Indentation automatique"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Rechercher dans les fichiers…"
@@ -8040,7 +10010,7 @@ msgstr ""
"Ce shader a été modifié sur le disque.\n"
"Quelles sont les mesures à prendre ?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Ombrage"
@@ -8072,7 +10042,8 @@ msgstr "Écraser la position de repos"
msgid "Create physical bones"
msgstr "Créer des os physiques"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Squelette"
@@ -8186,10 +10157,6 @@ msgid "Translate"
msgstr "Translation"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Mode mise à l'échelle"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Échelle : "
@@ -8335,7 +10302,7 @@ msgstr "Voir Images par secondes"
msgid "Half Resolution"
msgstr "Demi résolution"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Écouteur audio"
@@ -8349,7 +10316,7 @@ msgstr "Aperçu cinématographique"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(Pas dans GLES2)"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -8533,11 +10500,6 @@ msgid "Reset Field of View to Default"
msgstr "Rétablir le champ de vision par défaut"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transformation"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Aimanter l'objet au sol"
@@ -8655,6 +10617,24 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Verrouiller la rotation de la vue"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instance"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Gizmo sans nom"
@@ -9344,6 +11324,10 @@ msgid "Override all default type items."
msgstr "Surcharge tous les items de type par défaut."
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Changer le type de base"
@@ -9595,6 +11579,56 @@ msgstr "Retourner verticalement"
msgid "Clear Transform"
msgstr "Supprimer la transformation"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Peindre sur la TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Afficher toutes les langues"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Afficher les règles"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Trier les fichiers"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Remplissage du seau"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Éditeur"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Affichage des surimpressions"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Prélever une couleur"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Ajouter des textures au TileSet."
@@ -9639,11 +11673,17 @@ msgstr "Coordonnée précédente"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Sélectionner la forme précédente, sous-tuile, ou tuile."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Région"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Collision"
@@ -9651,23 +11691,22 @@ msgstr "Collision"
msgid "Occlusion"
msgstr "Occlusion"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navigation"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmask"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Priorité"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Icône"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z Index"
@@ -9695,7 +11734,7 @@ msgstr "Mode Bitmask"
msgid "Priority Mode"
msgstr "Mode prioritaire"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Mode Icône"
@@ -9940,10 +11979,6 @@ msgid "No VCS plugins are available."
msgstr "Aucun greffon VCS n'est disponible."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Erreur"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10003,26 +12038,10 @@ msgid "Remote Login"
msgstr "Identification distante"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "Nom d'utilisateur"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "Mot de passe"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "Chemin de la clé publique SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "Sélectionner le chemin de la clé publique SSH"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "Chemin de la clé privée SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "Sélectionner le chemin de la clé privée SSH"
@@ -10255,7 +12274,7 @@ msgstr "Vertex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Lumière"
@@ -11100,7 +13119,7 @@ msgstr ""
msgid "Export Path"
msgstr "Chemin d'exportation"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ressources"
@@ -11160,7 +13179,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Mode d'exportation GDScript :"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texte"
@@ -11182,6 +13202,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Clé de chiffrement GDScript (256 bits en hexadécimal) :"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Déplacer vers…"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exporter le PCK/ZIP"
@@ -11515,11 +13546,6 @@ msgstr ""
"Godot existants ?\n"
"Cela pourrait prendre un moment."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Gestionnaire de projets"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Projets locaux"
@@ -11719,7 +13745,7 @@ msgstr "X Bouton 2"
msgid "Joypad Axis Index:"
msgstr "Index de l'axe de la manette de jeu :"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Axe"
@@ -11915,10 +13941,6 @@ msgid "Remaps by Locale:"
msgstr "Réaffectations (remaps) par langue :"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Localisation"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtre de langues"
@@ -12070,7 +14092,7 @@ msgstr "Si défini, le compteur redémarre pour chaque groupe de nœuds enfant."
msgid "Initial value for the counter"
msgstr "Valeur initiale pour le compteur"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Pas"
@@ -12154,15 +14176,11 @@ msgstr "Re-parenter"
msgid "Run Mode:"
msgstr "Mode d'exécution :"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Scène actuelle"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Scène principale"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Arguments de la scène principale :"
@@ -12526,6 +14544,20 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Effacer l'héritage ? (Pas de retour en arrière !)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Centrer sur la sélection"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Encadrer la sélection"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Rendre visible"
@@ -12836,8 +14868,16 @@ msgid "Filter stack variables"
msgstr "Filtrer les tuiles"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Profileur"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12848,6 +14888,7 @@ msgid "Monitor"
msgstr "Moniteur"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Valeur"
@@ -12872,24 +14913,16 @@ msgstr "Total :"
msgid "Export list to a CSV file"
msgstr "Exporter la liste vers un fichier CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Chemin de ressource"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Type"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Format"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Utilisation"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Divers"
@@ -12942,10 +14975,18 @@ msgid "Change Light Radius"
msgstr "Changer le rayon d'une lumière"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Changer l'angle d'émission AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Changer le champ de vision d'une caméra"
@@ -12953,6 +14994,22 @@ msgstr "Changer le champ de vision d'une caméra"
msgid "Change Camera Size"
msgstr "Changer la taille d'une caméra"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Point"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Changer le notificateur AABB"
@@ -12962,9 +15019,24 @@ msgid "Change Particles AABB"
msgstr "Changer particules AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Sélectionnez une propriété"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Changer les ampleurs de la sonde"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Créer sonde IG (Illumination Globale)"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Éclairage indirect"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Changer le rayon d'une forme en sphère"
@@ -12994,14 +15066,78 @@ msgid "Change Ray Shape Length"
msgstr "Changer la longueur d'une forme en rayon"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Mode Navigation"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Mode Navigation"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Mode Navigation"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Mode Navigation"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Définir la position du point de la pièce"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Définir la marge"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Définir la position du point du Portal"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Retourner"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Mode Occlusion"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Définir le rayon de la sphère de l'occulteur"
@@ -13019,6 +15155,505 @@ msgstr "Définir la position du point du Portal"
msgid "Set Occluder Hole Point Position"
msgstr "Définir la position du point de la courbe"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Créer un polygone occulteur"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Créer un polygone occulteur"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Créer un polygone occulteur"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Mode collision"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Définir la poignée"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Message du commit"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Ensemble multi-nœud"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Débogueur"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Activer le filtrage"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Copier le chemin"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Nom du script :"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Tout afficher"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Lumière"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Pixels de bordure"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Activer/Désactiver le plein écran"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Étendu à Gauche"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "En période de test"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Synchroniser"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Utiliser l’aimantation"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Activer"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Encadrer la sélection"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Erreur d'enregistrement"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Garder le débogueur ouvert"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Basculer le mode"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Documentation en ligne"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Communauté"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Image physique %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Image physique %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Force-pousser"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Encadrer la sélection"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Tous les périphérique"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Point"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Ombrage"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "Forcer les replis du shader"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Voir environnement"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Afficher les os"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtre :"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Couleurs"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Définir l'icône de la tuile"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Bouton de souris"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Nœud Personnalisé"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Décalage de la rotation :"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Débogueur"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Débogueur"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Délai dépassé."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Rechercher le type de nœud"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "Actualiser"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspecteur"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Retourner"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Aimanter aux flancs du nœud"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Changer le rayon du cylindre"
@@ -13035,6 +15670,120 @@ msgstr "Changer le rayon intérieur de la tour"
msgid "Change Torus Outer Radius"
msgstr "Changer le rayon extérieur de la tour"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Options"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Mode collision"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Mode collision"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Changements de matériau :"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Rayon :"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Arguments de la scène principale :"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Avertissements"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Afficher les guides"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Changer le rayon intérieur de la tour"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Changer le rayon extérieur de la tour"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Créer un vertex interne"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Rotation aléatoire :"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Choisissez distance :"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Mode collision"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Stockage du fichier :"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Bibliothèque"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Sélectionnez la librairie dynamique pour cette entrée"
@@ -13080,17 +15829,53 @@ msgid "Disabled GDNative Singleton"
msgstr "Désactiver le Singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Bibliothèque"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliothèques : "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Nom du script :"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Script"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Copier le chemin du nœud"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "L'argument du pas est zéro !"
@@ -13131,6 +15916,24 @@ msgstr ""
msgid "Object can't provide a length."
msgstr "L'objet ne peut fournir une longueur."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Langage :"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Impossible à résoudre"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "Exporter le Maillage en GLTF2"
@@ -13139,6 +15942,109 @@ msgstr "Exporter le Maillage en GLTF2"
msgid "Export GLTF..."
msgstr "Exporter en GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Le nœud de la scène"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nœud"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Vue de derrière"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Maillages"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Changements de matériau :"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Fonctionnalités"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Lumière"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nom de la nouvelle animation :"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Squelette"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Sélectionner un nœud"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animations :"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Image physique %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Plan suivant"
@@ -13184,10 +16090,6 @@ msgid "GridMap Selection"
msgstr "Sélection de la GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Grille"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Vue instantanée"
@@ -13300,6 +16202,57 @@ msgstr "Post-traitement"
msgid "Plotting lightmaps"
msgstr "Tracer des lightmaps"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Précalculer les lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Affichage en fil de fer"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Afficher sans ombrage"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Le nom de classe ne peut pas être un mot-clé réservé"
@@ -13308,6 +16261,11 @@ msgstr "Le nom de classe ne peut pas être un mot-clé réservé"
msgid "Build Solution"
msgstr "Compiler la solution"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Projet sans titre"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Fin de la trace d'appel (stack trace) intrinsèque"
@@ -13379,6 +16337,45 @@ msgstr "Analyse de la géométrie..."
msgid "Done!"
msgstr "C'est fait !"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspective"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "État"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Changer nom de l'entrée"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13417,6 +16414,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "Débordement de pile avec profondeur de pile : "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Rechercher VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Fonction"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Modifier les arguments du signal"
@@ -13745,6 +16753,12 @@ msgid "Return"
msgstr "Retour"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "Retour"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Condition"
@@ -13789,6 +16803,11 @@ msgid "in order:"
msgstr "dans l'ordre :"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Pas"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "Switch"
@@ -13804,6 +16823,12 @@ msgstr "Changer le type"
msgid "Is %s?"
msgstr "Est-ce %s ?"
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Nouveau script"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr "On %s"
@@ -13813,6 +16838,28 @@ msgid "On Self"
msgstr "On Self"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Mode mise à l'échelle"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Changer le type de base"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Changer nom d'argument"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Mode mise à l'échelle"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr "Soustraire %s"
@@ -13849,12 +16896,32 @@ msgid "BitXor %s"
msgstr "Ou-exclusif par bit %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Mode sélection"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Changer le type"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Assigner"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Obtenir %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index :"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Indice de nom de propriété invalide."
@@ -13875,14 +16942,16 @@ msgid "Emit %s"
msgstr "Émettre %s"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
-msgstr "Fonction"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr "Composer le tableau"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Operator"
+msgstr "Itérateur"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Argument invalide de type : "
@@ -13973,6 +17042,11 @@ msgid "Construct %s"
msgstr "Construire %s"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Construire %s"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Obtenir Variable locale"
@@ -13988,6 +17062,10 @@ msgstr "L'action %s"
msgid "Deconstruct %s"
msgstr "Déconstruire %s"
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Rechercher VisualScript"
@@ -14024,6 +17102,86 @@ msgstr "WaitNodeSignal"
msgid "WaitInstanceSignal"
msgstr "WaitInstanceSignal"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Mode prioritaire"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "Chemin de la clé privée SSH"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Effacer la chaîne IK"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Mode Région"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Fonctionnalités principales :"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Fonctionnalités principales :"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Basculer la visibilité"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Débogueur"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Nom du paquet manquant."
@@ -14445,6 +17603,27 @@ msgstr "Impossible de créer le répertoire du serveur HTTP :"
msgid "Error starting HTTP server:"
msgstr "Erreur de démarrage du serveur HTTP :"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Utiliser l’aimantation"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr "Le système de fichiers ne peut être accédé."
@@ -14721,6 +17900,14 @@ msgstr ""
"Confidentialité : L'accès à la bibliothèque de photos est actif, mais son "
"usage n'a pas été spécifié."
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nom abrégé du paquet invalide."
@@ -14786,6 +17973,29 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
"Les dimensions du splash screen sont invalides (doivent être de 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signaux"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "Mot de passe"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Débogueur"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14807,6 +18017,29 @@ msgstr "Version de fichier invalide :"
msgid "Invalid product version:"
msgstr "Version du produit invalide :"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nouvelle Fenêtre"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Image %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14815,6 +18048,190 @@ msgstr ""
"Une ressource SpriteFrames doit être créée ou assignée à la propriété « "
"Frames » afin qu'AnimatedSprite affiche les frames."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Redéfinition"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Redéfinition"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "WaitInstanceSignal"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Linéaire"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Ajouter un bus audio"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Configuration du bus audio"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volume"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Mode mise à l'échelle"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Jouer"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Choisissez distance :"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animation"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Ajouter un bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Copier les nœuds"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Mode Icône"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 vue"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Mode déplacement"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Définir la marge"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Progression douce"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Décalage :"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Décalage :"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Décalage :"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Définir la marge"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Nœud Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Étendu à Droite"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Basculer la visibilité"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Afficher l'origine"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "LightMap Bake"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14860,6 +18277,16 @@ msgstr ""
"Polygone non valide. Il doit y avoir au moins 2 points en mode de "
"construction 'Segments'."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Mode Règle"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Créer le polygone de collision"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14895,6 +18322,173 @@ msgstr ""
"L'animation de CPUParticles2D a besoin d'un CanvasItemMaterial avec "
"« Particles Animation » activé."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Quantité :"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Post-traitement"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Mode mise à l'échelle"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Redémarrage aléatoire (s) :"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Voir Images par secondes"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Texte"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Masque d'émission"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Source d'émission : "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Directions"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Initialiser"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Vue de l'orbite vers la droite"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Linéaire"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Couleurs"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Couleurs"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Séparation :"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Node A et Node B doivent être des PhysicsBody2D"
@@ -14915,6 +18509,32 @@ msgstr "Le Joint n'est pas connecté à deux PhysicsBody2Ds"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A et Node B doivent être des PhysicsBody2D différents"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Initialiser"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14923,6 +18543,77 @@ msgstr ""
"Une texture avec la forme de la lumière doit être fournie dans la propriété "
"« Texture »."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "RegionDeTexture"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Changer"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Rotation vers la droite"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Changer la taille d'une caméra"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Ombrage"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Changer le filtre"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Mode Règle"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14936,6 +18627,90 @@ msgstr ""
"Le polygone d'occultation pour cet occulteur est vide. Veuillez dessiner un "
"polygone."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Scinder la courbe"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Dégradé édité"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "RegionDeTexture"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Mode Icône"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Mode Région"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Mode d'aimantation :"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "dans l'ordre :"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+#, fuzzy
+msgid "Multimesh"
+msgstr "Multiplier %s"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Retourner horizontalement"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Vitesse :"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Choisissez distance :"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "Le NavigationAgent2D ne peut être utilisé que sous un nœud Node2D."
@@ -14949,6 +18724,11 @@ msgstr ""
"Node2D."
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Taille du contour :"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14965,6 +18745,34 @@ msgstr ""
"Un NavigationPolygonInstance doit être un enfant ou petit-enfant d'un nœud "
"Navigation2D. Il fournit seulement des données de navigation."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pas de la rotation :"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Rotation de %s degrés."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Constante globale"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Rotation de %s degrés."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14972,6 +18780,11 @@ msgstr ""
"Le nœud ParallaxLayer ne fonctionne que s'il est défini en tant qu'enfant "
"d'un nœud de type ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Action"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -15013,12 +18826,56 @@ msgstr ""
"L'animation de Particles2D a besoin d'un CanvasItemMaterial avec « Particles "
"Animation » activé."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Scinder la courbe"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"Le nœud PathFollow2D ne fonctionne que s'il est défini en tant qu'enfant "
"d'un nœud de type Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Décalage de la grille :"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Calque"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Fonction"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Aperçu par défaut"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -15029,6 +18886,101 @@ msgstr ""
"seront remplacées par le moteur physique lors de l'exécution. \n"
"Modifiez la taille des formes de collision enfant à la place."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Vertical :"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Lumière"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Continu"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Définir la marge"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Déplacement du résultat"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Rotation de %s degrés."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "RegionDeTexture"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "dans l'ordre :"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Créer un vertex interne"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Gadgets"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Mode collision"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
@@ -15036,6 +18988,11 @@ msgstr ""
"fonctionner."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Thème par défaut"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Cette chaîne Bone2D doit se terminer sur un nœud Skeleton2D."
@@ -15052,6 +19009,14 @@ msgstr ""
"Cet os ne dispose pas d'une position de repos appropriée. Accédez au nœud "
"Skeleton2D et définissez-en une."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -15062,6 +19027,64 @@ msgstr ""
"CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, "
"etc."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Changer la taille d'une caméra"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Afficher l'origine"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Mode collision"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Mode collision"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Mode collision"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Définir la transformation pour l'occulteur"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Préréglage"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Mode prioritaire"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -15070,11 +19093,37 @@ msgstr ""
"Un VisibilityEnabler2D fonctionne mieux lorsqu'il est directement enfant du "
"nœud racine de la scène éditée."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Réinitialiser le volume de bus"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Réinitialiser le volume de bus"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera doit avoir un nœud ARVROrigin comme parent."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController doit avoir un nœud ARVROrigin comme parent."
@@ -15087,6 +19136,11 @@ msgstr ""
"aucun contrôleur."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Uniquement les ancres"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor doit avoir un nœud ARVROrigin comme parent."
@@ -15102,6 +19156,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin requiert un nœud enfant ARVRCamera."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Nœud d'animation"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Couleurs d'émission"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Couleurs d'émission"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Activer l'effet Doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Piste de propriété"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Supprimer la transformation"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Interface utilisateur"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Recherche de maillages et de lumières"
@@ -15126,6 +19255,119 @@ msgstr "Enregistrement des lightmaps"
msgid "Done"
msgstr "Terminé"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Thème par défaut"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Nouvel Atlas"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Voir environnement"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Capturer depuis Pixel"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Capturer"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Avec données"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projet"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Au plus proche"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Définir la marge"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Agrafe ci-dessus"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Retourner les Portals"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15194,6 +19436,71 @@ msgstr ""
"L'animation de CPUParticles a besoin d'un SpatialMaterial avec « Billboard "
"Particles » activé."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Masque d'émission"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Points d'Émission :"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Retourner les Portals"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Mode prioritaire"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Activer la priorité"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Bibliothèque dynamique"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigation"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Composants"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Tracer les maillages"
@@ -15221,12 +19528,77 @@ msgstr ""
"Pour supprimer cette avertissement, désactivez la propriété Compress du "
"GIProbe."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Prélever une couleur"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "LightMap Bake"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Directions"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Mode Sans Distraction"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Afficher par défaut"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Une SpotLight avec un angle supérieur à 90 degrés ne peut pas projeter "
"d'ombres."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "Le NavigationAgent ne peut être utilisé que sous un nœud spatial."
@@ -15239,6 +19611,10 @@ msgstr ""
"Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type "
"Navigation. Il fournit uniquement des données de navigation."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15295,6 +19671,11 @@ msgstr ""
"L'animation de particules a besoin d'un SpatialMaterial avec « Billboard "
"Particles » activé."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Appels de dessin :"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -15309,6 +19690,11 @@ msgstr ""
"L'option ROTATION_ORIENTED de PathFollow nécessite l'activation de « Up "
"Vector » dans la ressource Curve de son parent Path."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Mode rotation"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15319,6 +19705,16 @@ msgstr ""
"rigide) seront remplacées par le moteur physique lors de l'exécution.\n"
"Modifiez la taille dans les formes de collision enfant à la place."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Axe"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Peindre la tuile"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Node A et Node B doivent être des PhysicsBody"
@@ -15339,6 +19735,55 @@ msgstr "Le joint n'est connecté à aucun PhysicsBody"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Node A et Node B doivent être des PhysicsBody différents"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Tout en majuscule"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Tout en minuscule"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Tout en majuscule"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Tout en minuscule"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Enregistrement de la scène"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "Le RoomManager ne doit pas être enfant ou grand-enfant d'un Portal."
@@ -15351,6 +19796,40 @@ msgstr "Un Room ne doit pas être enfant ou petit-enfant d'un Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup ne doit pas être enfant ou petit-enfant d'un Portal."
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Débogueur"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Mode rotation"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15381,6 +19860,19 @@ msgstr ""
"Envisagez de simplifier la limite de la pièce afin d'augmenter les "
"performances."
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Priorité"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "Le RoomManager ne doit pas être placé à l'intérieur d'un RoomGroup."
@@ -15406,6 +19898,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "Il ne doit y avoir qu'un seul RoomManager dans le SceneTree."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "IPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Mode navigation"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Fichier ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15458,6 +19973,40 @@ msgstr ""
"manuelles."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "L'arbre d'animations est invalide."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Total :"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Ce corps sera ignoré jusqu'à ce que vous définissiez un maillage."
@@ -15471,6 +20020,37 @@ msgstr ""
"physique lors de l'exécution.\n"
"Modifiez les tailles dans les formes de collision enfants à la place."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Conserver la transformation globale"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Gadgets"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Aimanter au pixel"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15487,6 +20067,95 @@ msgstr ""
"VehicleWheel permet de fournir un système de roue à un VehicleBody. Merci de "
"l'utiliser comme enfant d'un VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Molette vers le bas"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Documentation en ligne"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Molette vers le haut."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Expression"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Réessayer"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Redéfinition"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Changements de matériau :"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Créer un nœud Shader"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Arguments supplémentaires :"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Précalculer les lightmaps"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Lightmap Scale"
+msgstr "LightMap Bake"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Choisissez distance :"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Choisissez distance :"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15511,6 +20180,33 @@ msgstr ""
"définissez la propriété \"Background Mode\" de cet environnement sur "
"\"Canvas\" (pour les scènes 2D)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Scène principale"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Valeur"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Commutation automatique des triangles"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Sur le nœud BlendTree « %s », animation introuvable : « %s »"
@@ -15519,10 +20215,111 @@ msgstr "Sur le nÅ“ud BlendTree « %s », animation introuvable : « %sâ€
msgid "Animation not found: '%s'"
msgstr "Animation introuvable : « %s »"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Mélanger le nœud"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Durée du fondu (s) :"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Durée du fondu (s) :"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Redémarrage automatique :"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Redémarrage automatique :"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Ajouter un port d'entrée"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Durée du fondu (s) :"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Switch"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Animer Appliquer Réinitialiser"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Définir l'animation"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Ajouter une Animation"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Activer/désactiver la lecture automatique"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Modifier la durée de l’animation"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Ajouter un point d'animation"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Options de classe :"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Lancer la scène"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "Dans le nœud « %s », animation non valide : « %s »."
@@ -15536,6 +20333,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Rien n'est connecté à l'entrée « %s » du nœud « %s »."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtrer les signaux"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Aucun AnimationNode racine pour le graphique n'est défini."
@@ -15554,10 +20356,87 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "La racine AnimationPlayer n'est pas un nœud valide."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Créer un nœud racine :"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Jouer"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Mode d’interpolation"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Cible"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Mode sélection"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Retourner horizontalement"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Retourner verticalement"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Mode Icône"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Bouton"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Raccourcis"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Groupes"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15608,6 +20487,100 @@ msgstr ""
"réglé sur \"Ignorer\". Pour résoudre ce problème, réglez le filtre de la "
"souris sur \"Stop\" ou \"Pass\"."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Uniquement les ancres"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Directions"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Horizontal :"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Vertical :"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Rotation aléatoire :"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Focaliser le chemin"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Mode Occlusion"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtre de langues"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Taille : "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Retourner horizontalement"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Retourner verticalement"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Propriétés du thème"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Dialogue XForm"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Copier le texte"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerte !"
@@ -15621,9 +20594,121 @@ msgid "Must use a valid extension."
msgstr "Utilisez une extension valide."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zoomer"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Activer l'alignement."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volume"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Temps"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Caractères valides :"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Rendre visible"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Bouton droit"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Charger en tant qu'instance temporaire"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Charger en tant qu'instance temporaire"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Définir la position de sortie de la courbe"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Définir la marge"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Créer un guide horizontal"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15637,6 +20722,11 @@ msgstr ""
"un étirement."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Peupler"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15647,10 +20737,49 @@ msgstr ""
"l'édition ne pose pas de problème, mais elles seront cachées lors de "
"l'exécution."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Récents :"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Si « Exp Edit » est vrai, « Min Value » doit être supérieur à 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Conserver les Proportions"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Pixels de bordure"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Copier le texte"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Taille :"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Déplacer effet de transport"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Nœud Personnalisé"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15662,10 +20791,303 @@ msgstr ""
"Utilisez un conteneur comme enfant (VBox, HBox, etc.) ou un Control et "
"définissez manuellement la taille minimale personnalisée."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Prélever une couleur"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Basculer la visibilité"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Actuel :"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "RegionDeTexture"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Éditeur désactivé)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Développer tout"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "RegionDeTexture"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Sortir"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Propriétés du thème"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Mode d'exécution :"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Autre)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Ajouter une piste"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Définir position d'entrée de la courbe"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Afficher le Viewport"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Afficher le Viewport"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Télécharger"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Téléchargement en cours"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Délai dépassé."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Séparateur nommé"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Description"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Mode navigation"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Afficher sans ombrage"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Renommer"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Propriétaires de :"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Multiplier %s"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Définir plusieurs :"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Nouvelle racine de scène"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Prélever une couleur"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Item désactivé"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Créer le contour"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mode d’interpolation"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Directions"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Taille du contour :"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Voir environnement"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15674,6 +21096,11 @@ msgstr ""
"L'environnement par défaut spécifié dans les réglages du projet (Rendu -> "
"Environnement -> Environnement par défaut) ne peut pas être chargé."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Activer l'effet « pelure d'oignon »"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15686,6 +21113,20 @@ msgstr ""
"Envisagez d'utiliser la boucle de traitement d'un script au lieu de vous "
"fier à un timer pour les temps d'attente très faibles."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Peindre la tuile"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "En haut à gauche"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15706,10 +21147,1031 @@ msgstr ""
"La taille de la fenêtre d'affichage doit être supérieure ou égale à 2 pixels "
"dans les deux sens pour que le rendu soit possible."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Débogage"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Moteur de rendu :"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Modifier le mode de mise à jour de l’animation"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Nouvel Atlas"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Nœud Personnalisé"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Nœud Personnalisé"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Mode déplacement"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Épingler la valeur"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valeur"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Demi résolution"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vecteur"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Focaliser le chemin"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Taille du contour :"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Options additionnelles :"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Polices"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Avec données"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Mode Icône"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Indenter vers la droite"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Scinder la courbe"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Réaffectation"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Mode d'aimantation :"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Mettre à l'échelle la sélection"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Sélection uniquement"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Rayon :"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Rayon :"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Couleurs"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Nœud Blend2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Récents :"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Profondeur"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Activer la priorité"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Plan suivant"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Vertex"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Paramètre modifié :"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Nœud Blend2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Particules"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Masque d'émission"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Couleurs d'émission"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Couleurs d'émission"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Échelle aléatoire :"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Inclinaison aléatoire :"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Effacer"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Vider la pose"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Occlusion"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Profondeur"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Transition : "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Séparation :"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Échelle aléatoire :"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Nœud Blend2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Mode prioritaire"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Mode Sans Distraction"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Mode navigation"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Nœud Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Opérateur de couleur."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformation annulée."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instance"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Définir type de variable"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Analyse de la géométrie..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Taille du contour :"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Fusionner depuis la scène"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Erreur"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygones"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Choisissez distance :"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Échantillonneur"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "Définir les sphères pour OccluderShapeSphere"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Modificateur de vitesse de la vue libre"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Ralentissement de la vue libre"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Points d'Émission :"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Source d'émission : "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Couleurs d'émission"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Points d'Émission :"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Rayon :"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "En bas à droite"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "En haut à droite"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Jouer une scène personnalisée"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Taille du contour :"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Scinder la courbe"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Groupé"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Fermer la courbe"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Lancer"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Remplacer"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Scinder la courbe"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "RegionDeTexture"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Définir la marge"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Développer tout"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Peupler"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Changer le rayon intérieur de la tour"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Stockage du fichier :"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Charger un préréglage"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Supprimer la texture"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Mode mise à l'échelle"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Changer le type de base"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Nom de la scène courante"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Défaut"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Initialiser"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Contrôles"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Définir le nom de l'uniforme"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15727,9 +22189,305 @@ msgid "Invalid source for shader."
msgstr "Source invalide pour la forme."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "RegionDeTexture"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Charger défaut"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Fonction de comparaison invalide pour ce type."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Voir environnement"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Aperçu par défaut"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Linéaire gauche"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Item radio"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Inclinaison aléatoire :"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Publication (release)"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Plan :"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Envoyez vos retours sur la documentation"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Contourner"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Post"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Ressource"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "o"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Taille :"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Mode d'exécution :"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Envoyez vos retours sur la documentation"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Contourner"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Délai dépassé."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mélanger le nœud"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Renommer le bus audio"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Sortie"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Changer le temps de mélange"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying ne peut pas être assigné dans la fonction '%s'."
@@ -15761,3 +22519,321 @@ msgstr "Affectation à la variable uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Les constantes ne peuvent être modifiées."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Partitionnement..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Expression"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importation"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importation"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importation"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importation"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importer un thème"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Force-pousser"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Changer la taille d'une caméra"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Ombrage"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtrer les nœuds"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Centrer sur la sélection"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Remplissage(Padding)"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Scinder la courbe"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Mode d’interpolation"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Ouvrir"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Renommer par lot"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Recherche…"
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Mise à jour de l'éditeur"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Gérer les items…"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Coller une image"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Expression"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Utiliser le magnétisme d'échelle"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signaux"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Supprimer la tuile"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Retourner les Portals"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Voir la suppression de l'occlusion"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Déplacer le polygone"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Mode d’interpolation"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Changer la taille d'une caméra"
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 734f2c1f82..d83f6bf06d 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -18,6 +18,100 @@ msgstr ""
"(n>6 && n<11) ? 3 : 4;\n"
"X-Generator: Weblate 4.1-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Remote FS"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "CrannBeochan"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Nód UrcharAmháin"
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -61,6 +155,374 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "CrannBeochan"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "CrannBeochan"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Description"
+msgstr "Cuntas:"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Cuir ionchur leis"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Scagairí..."
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Cruthaigh"
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Acmhainn"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Acmhainn"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -90,6 +552,105 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Scála:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Saor"
@@ -284,7 +845,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -293,7 +854,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -342,6 +904,28 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -468,6 +1052,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -532,7 +1130,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -624,7 +1223,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -760,7 +1360,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -826,7 +1426,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1005,12 +1606,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Acmhainn"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Cosán"
@@ -1347,10 +1946,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1493,6 +2088,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1527,12 +2123,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1666,6 +2256,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1675,6 +2269,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1823,6 +2418,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1858,6 +2456,11 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Cruthaigh"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1927,6 +2530,34 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2023,6 +2654,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2041,11 +2676,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
-msgid "Description"
-msgstr "Cuntas:"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2062,10 +2692,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2117,6 +2743,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2279,6 +2914,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2781,6 +3417,155 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "CrannBeochan"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Translate Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Nód Cumaisc2"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Capitalize Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Ainm nua:"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2796,10 +3581,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2871,7 +3652,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2880,10 +3661,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2903,7 +3680,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2919,11 +3697,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3010,10 +3783,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3054,10 +3823,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3136,10 +3901,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3156,18 +3917,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3320,6 +4073,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3378,7 +4132,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3386,6 +4142,20 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Cruthaigh"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3394,7 +4164,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3497,6 +4267,11 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Acmhainn"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3505,6 +4280,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3536,6 +4315,873 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autoscan Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Cruthaigh"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Property Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Amharc ar Chomhaid"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+msgid "Add Type Hints"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Athrú: "
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Saor"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Host"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Port"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Cruthaigh"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3582,6 +5228,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3817,6 +5479,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4171,6 +5842,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4252,6 +5931,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4298,10 +5983,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4497,6 +6178,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4846,10 +6535,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4890,7 +6575,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5069,6 +6756,7 @@ msgid "Blend"
msgstr "Cumaisc"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Measc"
@@ -5184,6 +6872,10 @@ msgid "Filters..."
msgstr "Scagairí..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Ãbhar:"
@@ -5308,6 +7000,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5735,7 +7431,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5934,7 +7631,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6078,11 +7792,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6145,7 +7854,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6278,7 +7987,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6378,7 +8089,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6481,7 +8195,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6505,6 +8219,20 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply with Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6664,7 +8392,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6764,6 +8492,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6813,6 +8542,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6894,11 +8635,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6976,7 +8718,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -6985,10 +8728,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7108,6 +8847,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7185,6 +8929,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7206,7 +8954,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7231,6 +8979,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7263,11 +9013,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7287,10 +9032,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7355,12 +9096,57 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Cosán"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7372,6 +9158,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7506,10 +9293,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7568,7 +9351,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7600,7 +9383,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7714,11 +9498,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Scála:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7862,7 +9641,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8048,11 +9827,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8170,6 +9944,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8839,6 +10629,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9081,6 +10875,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9125,11 +10961,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9137,23 +10979,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9181,7 +11022,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9406,10 +11247,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9467,27 +11304,10 @@ msgid "Remote Login"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Ainm nua:"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9725,7 +11545,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10486,7 +12306,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10542,7 +12362,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10563,6 +12384,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10847,11 +12678,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11044,7 +12870,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11235,10 +13061,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11388,7 +13210,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11470,15 +13292,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11798,6 +13616,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12094,7 +13924,15 @@ msgid "Filter stack variables"
msgstr "Scagairí..."
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12106,6 +13944,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12129,24 +13968,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12199,10 +14030,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12210,6 +14049,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12219,9 +14073,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12251,14 +14117,73 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Nód Beochana"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Nód Beochana"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12274,6 +14199,458 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Cosán"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "CrannBeochan"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Scagairí..."
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12290,6 +14667,106 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Cuntas:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12335,17 +14812,51 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Cuntas:"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12382,6 +14893,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12390,6 +14917,101 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Nód Cumaisc2"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nód Measc"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nód Beochana"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "CrannBeochan"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12435,10 +15057,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12551,6 +15169,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12559,6 +15225,10 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12628,6 +15298,43 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Scrios ionchur"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12658,6 +15365,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Cruthaigh"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -12981,6 +15699,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "CrannBeochan"
@@ -13026,6 +15749,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13041,6 +15768,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13050,6 +15782,24 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13086,12 +15836,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13112,12 +15878,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Cruthaigh"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13209,6 +15975,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13225,6 +15995,10 @@ msgstr "Cruthaigh"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13261,6 +16035,78 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13619,6 +16465,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13872,6 +16738,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13924,6 +16798,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13942,12 +16836,193 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Scála:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "CrannBeochan"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+msgid "Copy Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Nód Cumaisc2"
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -13980,6 +17055,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14005,6 +17088,162 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Méid:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Scála:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Cuntas:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Cuntas:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14025,12 +17264,102 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Scagairí..."
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14040,6 +17369,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14051,6 +17453,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14062,11 +17468,40 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "CrannBeochan"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14095,10 +17530,50 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Cruthaigh"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14106,11 +17581,99 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14123,6 +17686,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14130,17 +17701,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14151,6 +17794,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14164,6 +17811,75 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Nód Beochana"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Space Transform"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14188,6 +17904,108 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14240,6 +18058,64 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Cuntas:"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14261,10 +18137,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14275,6 +18211,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14315,6 +18255,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14325,6 +18269,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Nód Beochana"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14332,6 +18281,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14352,6 +18309,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14364,6 +18365,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14388,6 +18421,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14411,6 +18456,26 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14447,6 +18512,39 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Tá an crann beochana neamhbhailí."
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14457,6 +18555,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14469,6 +18595,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14486,6 +18688,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14494,10 +18720,99 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Nód Measc"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Cuir ionchur leis"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Cruthaigh"
+
+#: scene/animation/animation_player.cpp
+msgid "Assigned Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Length"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Position"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14511,6 +18826,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Scagairí..."
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14526,10 +18846,77 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Nód Beochana"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14570,6 +18957,87 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Scagairí..."
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14583,9 +19051,111 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+msgid "Timers"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Cruthaigh"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14595,16 +19165,52 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14612,16 +19218,283 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Audio Track"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Timeout"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Cuntas:"
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Ainm nua:"
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Cruthaigh"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14630,6 +19503,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14644,10 +19529,944 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Cosán"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Nód Cumaisc2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Nód Cumaisc2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Scála:"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Athrú: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Cuntas:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Nód Cumaisc2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Nód Cumaisc2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Error"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Ãbhar:"
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Cosán"
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14663,9 +20482,284 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Acmhainn"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nód Measc"
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14693,3 +20787,294 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Ní féidir tairisigh a athrú."
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import S3TC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Scagairí..."
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Oscailte"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Scagairí..."
+
+#: servers/visual_server.cpp
+msgid "Remove Danglers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index 420ad5ebf3..7749e4dc0a 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -21,6 +21,108 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.8-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nova Xanela"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Erro"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Resultados de Búsqueda"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Analítica de Rendemento de Rede"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Remoto "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Páxina: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Conectar"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Analítica de Rendemento de Rede"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Nome do nodo raíz"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Tipo de Transformación"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Editar Conexión:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -65,6 +167,393 @@ msgstr "Argumentos inválidos para construir '%s'"
msgid "On call to '%s':"
msgstr "En chamada a '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Abrir Editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copiar Selección"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Acción"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Configurar Axuste de Cuadrícula"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Axustes do Proxecto..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nome"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Descrición"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Executar"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Son"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Cargar a disposición de Bus por defecto."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Control de Versións"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nome do Plugin:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Engadir Entrada"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Elixir"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Cancelar"
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Arriba á Esquerda"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Arriba á Dereita"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Baixada"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Páxina: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Ao Final"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Fotograma de Física %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Renderizador:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtros:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Depuración"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Axustes:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Analítica de Rendemento"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Funcións"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Colisión"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Formato"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Conectar ao Nodo:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Vértices"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Recurso"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Fonte"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Linguaxe"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Probas"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -93,6 +582,108 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Axuste Intelixente"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Empregar Axuste aos Píxeles"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Centrar Selección"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Escala:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -287,7 +878,7 @@ msgstr "Discreto"
msgid "Trigger"
msgstr "Detonante (Trigger)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Captura"
@@ -296,7 +887,8 @@ msgid "Nearest"
msgstr "Máis Cercano"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineal"
@@ -345,6 +937,30 @@ msgstr "Cambiar Modo de Bucle da Animación"
msgid "Remove Anim Track"
msgstr "Eliminar Pista de Animación"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animación"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Engadir Pista e Chave de Animación"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -475,6 +1091,20 @@ msgstr "Método non encontrado no obxecto: "
msgid "Anim Move Keys"
msgstr "Mover Claves de Animación"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transformación"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Métodos"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -550,7 +1180,8 @@ msgid "Seconds"
msgstr "Segundos"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -644,7 +1275,8 @@ msgstr "Erro Angular Máximo:"
msgid "Max Optimizable Angle:"
msgstr "Ãngulo Optimizable Máximo:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimizar"
@@ -780,7 +1412,7 @@ msgstr "Diminuír Zoom"
msgid "Reset Zoom"
msgstr "Reiniciar Zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Avisos"
@@ -848,7 +1480,8 @@ msgstr "Argumentos Extra da Chamada:"
msgid "Receiver Method:"
msgstr "Método Receptor:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Avanzado"
@@ -1033,12 +1666,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependencias"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Recurso"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Ruta"
@@ -1395,10 +2026,6 @@ msgid "Delete Effect"
msgstr "Eliminar Efecto"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Son"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Engadir Bus de Son"
@@ -1542,6 +2169,7 @@ msgid "Remove Autoload"
msgstr "Eliminar AutoCargador"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activar"
@@ -1577,12 +2205,6 @@ msgstr "Ruta:"
msgid "Node Name:"
msgstr "Nome do Nodo:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nome"
-
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Global Variable"
@@ -1734,6 +2356,10 @@ msgstr "Non se encontrou o arquivo do modelo:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Na exportación de 32 bits o PCK integrado non pode ser maior de 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Editor 3D"
@@ -1743,6 +2369,7 @@ msgid "Script Editor"
msgstr "Editor de Scripts"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Biblioteca de Assets"
@@ -1898,6 +2525,9 @@ msgid "Import"
msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportación"
@@ -1935,6 +2565,11 @@ msgstr "Exportar Perfil"
msgid "Manage Editor Feature Profiles"
msgstr "Administrar Perfils de Características de Godot"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Perfil de Características de Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Seleccionar Cartafol Actual"
@@ -2005,6 +2640,40 @@ msgstr "Gardar"
msgid "Save a File"
msgstr "Gardar un Arquivo"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Éxito!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Modo de Reprodución:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Mover Modo"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Actual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Perfil Actual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Actual:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retroceder"
@@ -2101,6 +2770,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Re)Importando Assets"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Superior"
@@ -2119,10 +2792,6 @@ msgid "Inherited by:"
msgstr "Herdado de:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Descrición"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Tutoriales en liña"
@@ -2140,10 +2809,6 @@ msgid "default:"
msgstr "por defecto:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Métodos"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Propiedades do Tema"
@@ -2203,6 +2868,15 @@ msgstr ""
"Actualmente non hai unha descripción deste método. Axúdanos [color=$color]"
"[url=$url]contribuíndo cunha descripción[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Axuda"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2369,6 +3043,7 @@ msgid "Up"
msgstr "Subida"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nodo"
@@ -2937,6 +3612,167 @@ msgid "%d more files"
msgstr "%d arquivos máis"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Escena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Ruta da Escena:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Ruta da Escena:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Sempre Amosar a Cuadrícula"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Saída"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Limpar Saída"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Non Gardar"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Garda a escena antes de executala..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Gardar Escena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Amosar Información"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Actualizar de Maneira Continua"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Parámetro Cambiado"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Propiedades"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Eliminar Nodo"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspector"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Propiedades"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Abrir no Inspector"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Abrir no Inspector"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Renomear"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Posición do Panel"
@@ -2952,10 +3788,6 @@ msgstr "Act./Desact. modo sen distraccións."
msgid "Add a new scene."
msgstr "Engadir unha nova escena."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Escena"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir á escena aberta previamente."
@@ -3027,7 +3859,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Ferramentas varias do proxecto ou escena."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Proxecto"
@@ -3036,10 +3868,6 @@ msgid "Project Settings..."
msgstr "Axustes do Proxecto..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Control de Versións"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Configurar Control de Versións"
@@ -3060,7 +3888,8 @@ msgstr "Instalar plantilla de compilación de Android..."
msgid "Open User Data Folder"
msgstr "Abrir Cartafol de Datos do Editor"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Ferramentas"
@@ -3077,11 +3906,6 @@ msgstr "Renomear Proxecto"
msgid "Quit to Project List"
msgstr "Saír á Lista de Proxectos"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Depuración"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Exportar con Depuración Remota"
@@ -3189,10 +4013,6 @@ msgstr ""
"Cando é usado remotamente nun dispositivo, é máis eficiente cando o sistema "
"de arquivos en rede está activado."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Configuración do Editor..."
@@ -3235,10 +4055,6 @@ msgstr "Administrar Características do Editor..."
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Axuda"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3319,10 +4135,6 @@ msgid "Save & Restart"
msgstr "Gardar e Reinicar"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Actualizar de Maneira Continua"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Actualizar Cando Sexa Necesario"
@@ -3341,18 +4153,10 @@ msgid "FileSystem"
msgstr "Sistema de Arquivos"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspector"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Estender Panel Inferior"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Saída"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Non Gardar"
@@ -3512,6 +4316,7 @@ msgid "Installed Plugins:"
msgstr "Características Adicionais (Plugins) Instalados:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Actualizar"
@@ -3574,7 +4379,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Fotograma #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Tempo"
@@ -3582,6 +4389,20 @@ msgstr "Tempo"
msgid "Calls"
msgstr "Chamadas"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Depurador"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Crear Función"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Editar Texto:"
@@ -3590,7 +4411,7 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "Activado"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Capa"
@@ -3698,6 +4519,11 @@ msgstr "Converter a %s"
msgid "New %s"
msgstr "Novo %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Engadir Recurso"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Novo Script"
@@ -3706,6 +4532,11 @@ msgstr "Novo Script"
msgid "Extend Script"
msgstr "Estender Script"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Nome do Script:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3740,6 +4571,959 @@ msgstr "Non se puido executar o script:"
msgid "Did you forget the '_run' method?"
msgstr "Olvidaches o método '_run'?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Disposición das Ventás do Editor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Amosar Todo"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Características"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Modo Sen Distraccións"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Axustes de Importación"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Elexir Cor"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animación en Bucle"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Editar Membro"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Mover Roda cara a Dereita"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Sistema de Arquivos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Direccións"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Ruta do Proxecto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Ruta do Proxecto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Gardar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Copiar Recurso"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Amosar/Ocultar Arquivos Ocultos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniatura..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Edición de Ãrbore de Escenas"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Sempre Amosar a Cuadrícula"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor de Grupos"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Sub-Recursos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Editar Membro"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Marcador de Sintaxe"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Marcador de Sintaxe"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Sangrado á Esquerda"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamaño: "
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Auto Indentar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Convertir Indentación a Espazos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Chamadas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Chamadas"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navegación"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Amosar Orixe"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Número de Liña:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Número de Liña:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Act./Desact. Punto de Interrupción (Breakpoint)"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Editor de Scripts"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Arquivo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Eliminar Espazos ao Final da Liña"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Copiar Ruta do Nodo"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Tipo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Ãndice:"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Elexir unha Escena Principal"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Só a Selección"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Axuste de Cuadrícula"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Por Defecto"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Por Defecto"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Por Defecto"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Navegación"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Converter a %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Converter a %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Diminuír Zoom"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Derradeira Modificación"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Derradeira Modificación"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Modificado"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Navegación"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Traducións"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Aumentar Zoom"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Libre"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Elexir Cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Elexir Cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Axuste Intelixente"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Renomear Nodo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Renomear Nodo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Perfil Actual:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Velocidade:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor UV de Polígonos 2D"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Ir ao Anterior Paso"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Renomear Animación"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Pegar Pistas"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editor de Grupos"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Recta Completa"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Eliminar Polígono Personalizado"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Vista Frontal"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Remoto "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Eliminar Punto"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Administrador de Proxectos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Renomeando Cartafol:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Cambiar Tipo Base:"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Almacenando Arquivo:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Elexir Cor"
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importar Escena"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Número de Liña:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Número de Liña:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Eliminar Selección"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Só a Selección"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Marcador de Sintaxe"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funcións"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Eliminar Variable"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Elexir Cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Marcadores"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Act./Desact. Punto de Interrupción (Breakpoint)"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Resultados de Búsqueda"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Resultados de Búsqueda"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3791,6 +5575,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Erro ao solicitar a URL:"
@@ -4036,6 +5836,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoritos"
@@ -4405,6 +6214,14 @@ msgstr "Editor de Grupos"
msgid "Manage Groups"
msgstr "Administrar Grupos"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4486,6 +6303,12 @@ msgstr ""
msgid "Saving..."
msgstr "Gardando..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4533,10 +6356,6 @@ msgid "Import As:"
msgstr "Importar Como:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Axustes de Importación"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4739,6 +6558,14 @@ msgstr "Engadir Animación"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Engadir %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5091,10 +6918,6 @@ msgid "Animation Tools"
msgstr "Ferramentas de Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Novo"
@@ -5135,7 +6958,9 @@ msgstr "Pasado"
msgid "Future"
msgstr "Futuro"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidad"
@@ -5313,6 +7138,7 @@ msgid "Blend"
msgstr "Mezcla"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mezcla"
@@ -5428,6 +7254,10 @@ msgid "Filters..."
msgstr "Filtros..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contidos:"
@@ -5552,6 +7382,11 @@ msgid "Download Error"
msgstr "Erro na Descarga"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Perfís Dispoñibles:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5986,7 +7821,8 @@ msgid "Zoom Reset"
msgstr "Restablecer Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Elixir Modo"
@@ -6197,8 +8033,28 @@ msgid "View"
msgstr "Ver"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Sempre Amosar a Cuadrícula"
+#, fuzzy
+msgid "Show"
+msgstr "Amosar Cuadrícula"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Axuste Intelixente"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Act./Desact. Modo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Cuadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6353,11 +8209,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Engadir %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Engadindo %s..."
@@ -6422,7 +8273,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partículas"
@@ -6555,7 +8406,9 @@ msgstr ""
msgid "Item %d"
msgstr "Elemento %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Elementos"
@@ -6660,7 +8513,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Malla"
@@ -6773,7 +8629,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6797,6 +8653,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Cambiar Transformación da Animación"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Cambiar Transformación da Animación"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Vista Previa"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6956,7 +8829,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volume"
@@ -7056,6 +8929,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Opcións"
@@ -7105,6 +8979,20 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Amosar Gizmos"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Cor"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -7190,11 +9078,12 @@ msgstr "UV"
msgid "Points"
msgstr "Puntos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Ósos"
@@ -7272,7 +9161,8 @@ msgstr "Limpar UV"
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Axuste de Cuadrícula"
@@ -7281,10 +9171,6 @@ msgid "Enable Snap"
msgstr "Activar Axuste"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Cuadrícula"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Amosar Cuadrícula"
@@ -7406,6 +9292,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7483,6 +9374,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Atopar Seguinte"
@@ -7504,7 +9399,7 @@ msgstr ""
msgid "Filter methods"
msgstr "Filtrar métodos"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Ordenar"
@@ -7531,6 +9426,8 @@ msgid "Previous Script"
msgstr "Anterior script"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Arquivo"
@@ -7563,11 +9460,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importar Tema..."
@@ -7587,10 +9479,6 @@ msgstr "Pechar Todo"
msgid "Close Docs"
msgstr "Pechar Documentación"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Executar"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7655,15 +9543,64 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Depurador"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Resultados de Búsqueda"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Abrir o seguinte editor"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Ruta do Proxecto:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Agrupar Selección"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Crear Script"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Nome do Script:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr ""
@@ -7672,6 +9609,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Fonte"
@@ -7806,10 +9744,6 @@ msgid "Convert Indent to Tabs"
msgstr "Convertir Identación a Tabulacións"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Auto Indentar"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Buscar en Arquivos.."
@@ -7871,7 +9805,7 @@ msgstr ""
"Este shader foi modificado en disco.\n"
"Que acción deberían de tomarse?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -7905,7 +9839,8 @@ msgstr "Sobreescribir"
msgid "Create physical bones"
msgstr "Crear ósos físicos"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -8033,11 +9968,6 @@ msgid "Translate"
msgstr "Trasladar:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Escala:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Escalado: "
@@ -8189,7 +10119,7 @@ msgstr "Ver FPS"
msgid "Half Resolution"
msgstr "Resolución á Metade"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Oínte de Son"
@@ -8389,11 +10319,6 @@ msgid "Reset Field of View to Default"
msgstr "Cargar Valores por Defecto"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transformación"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Axustar Obxecto ao Chan"
@@ -8513,6 +10438,24 @@ msgid "Post"
msgstr "Posterior (Post)"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Amosar Mini-Ventá (Viewport)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instanciar"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Proxecto Sen Nome"
@@ -9242,6 +11185,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Cambiar Tipo Base:"
@@ -9489,6 +11436,55 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Amosar Tódolos Linguaxes"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Amosar Regras"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Buscar arquivos"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Vista Previa Cinemática"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Mostrar Zonas Redebuxadas (Overdraw)"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Elexir Cor"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9533,11 +11529,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Rexión"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisión"
@@ -9545,23 +11547,22 @@ msgstr "Colisión"
msgid "Occlusion"
msgstr "Oclusión"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navegación"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Máscara de Bits"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Prioridade"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Icona"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9589,7 +11590,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9815,10 +11816,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Erro"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9884,27 +11881,10 @@ msgid "Remote Login"
msgstr "Eliminar Punto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Renomear"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10151,7 +12131,7 @@ msgstr "Vertex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10956,7 +12936,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -11014,7 +12994,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -11035,6 +13016,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Mover a..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11353,11 +13345,6 @@ msgstr ""
"Seguro que quere escanear proxectos de Godot en %s cartafois?\n"
"Esto podería demorarse un tempo."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Administrador de Proxectos"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11566,7 +13553,7 @@ msgstr "Botón X 2"
msgid "Joypad Axis Index:"
msgstr "Ãndice do Eixe do Joystick:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Eixe"
@@ -11760,10 +13747,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Linguaxe"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtrar Linguaxes"
@@ -11914,7 +13897,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Paso"
@@ -11996,15 +13979,11 @@ msgstr "Remparentar"
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12326,6 +14305,20 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Centrar Selección"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Encadrar Selección"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12622,8 +14615,16 @@ msgid "Filter stack variables"
msgstr "Filtrar sinais"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Analítica de Rendemento"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12634,6 +14635,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Valor"
@@ -12657,24 +14659,16 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Tipo"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Formato"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Uso"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Outros"
@@ -12727,10 +14721,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12738,6 +14740,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punto"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12747,9 +14765,23 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Só a Selección"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Sangrado á Dereita"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12779,14 +14811,74 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Navegación"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Navegación"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Retroceder"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12802,6 +14894,493 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Escalar Polígono"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Escalar Polígono"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Colisión"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Uso"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Depurador"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Copiar Ruta"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Nome do Script:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Amosar Todo"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Act./Desact. Pantalla Completa"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Esquerdo Alto"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Probas"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Sincronizar"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Usar Axuste de Cuadrícula"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Activar"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Encadrar Selección"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Erro ao Gardar"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Act./Desact. Modo"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Documentación En Liña"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Comunidade"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fotograma de Física %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fotograma de Física %"
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Encadrar Selección"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Tódolos Dispositivos"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Punto"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Amosar Entorno"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Amosar Ósos"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtros:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Cor"
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Botón do Rato"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Cortar Nodos"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Depurador"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Depurador"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Timeout."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Encontrar Tipo de Nodo"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspector"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Retroceder"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Axustar aos Laterais do Nodo"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12818,6 +15397,117 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opcións"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Colisión"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Colisión"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Parámetro Cambiado"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Radio:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Avisos"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Amosar Guías"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Radio:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Radio:"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Pegar Animación"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Descomprimindo Assets"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Almacenando Arquivo:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Biblioteca"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12863,17 +15553,53 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Biblioteca"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliotecas: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Nome do Script:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Script"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Copiar Ruta do Nodo"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12910,6 +15636,24 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Linguaxe:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Non se puido Resolver"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -12920,6 +15664,108 @@ msgstr "Exportar Biblioteca de Mallas"
msgid "Export GLTF..."
msgstr "Exportar..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Eliminar Nodo"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nodo"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Vista Traseira"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Malla"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Parámetro Cambiado"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Características"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nome da Animación:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Esqueleto"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Seleccione un Nodo"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animacións:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fotograma de Física %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12966,10 +15812,6 @@ msgid "GridMap Selection"
msgstr "Encadrar Selección"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Axustar Vista"
@@ -13081,6 +15923,56 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Mostrar Malla"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Mostrar Sen Sombreado"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13090,6 +15982,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Resolución á Metade"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Proxecto Sen Nome"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13159,6 +16056,45 @@ msgstr ""
msgid "Done!"
msgstr "Feito!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspetiva"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Estado"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Cambiar Valor de Entrada"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13189,6 +16125,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Buscar en VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funcións"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13512,6 +16460,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Tipo do Membro"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "animación"
@@ -13558,6 +16512,11 @@ msgstr "Renomeando Cartafol:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "Paso"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "Cabeceo"
@@ -13574,6 +16533,12 @@ msgstr "Tipo:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Novo Script"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13584,6 +16549,27 @@ msgid "On Self"
msgstr "Propio"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Modo Escalado"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Cambiar Tipo Base:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Modo Escalado"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13622,12 +16608,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Elixir Modo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Tipo:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Asignar"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Ãndice:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13649,15 +16655,15 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funcións"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Redimensionar Array"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13758,6 +16764,11 @@ msgstr "Constantes"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Constantes"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Usar Espazo Local"
@@ -13775,6 +16786,10 @@ msgstr "Acción"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Buscar en VisualScript"
@@ -13816,6 +16831,83 @@ msgstr "Sinal"
msgid "WaitInstanceSignal"
msgstr "Instanciar"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Modo Rotación"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Modo Escalado"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Características"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Características"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Depurador"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14202,6 +17294,27 @@ msgstr "Non se puido crear cartafol."
msgid "Error starting HTTP server:"
msgstr "Erro ao gardar TileSet!"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Usar Axuste de Cuadrícula"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14464,6 +17577,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14516,6 +17637,28 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Sinal"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Depurador"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14537,12 +17680,214 @@ msgstr "Extensión inválida."
msgid "Invalid product version:"
msgstr "Nome de Proxecto Inválido."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nova Xanela"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Fotograma %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Fotograma de Física %"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "sobrescribir:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Instanciar"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineal"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Engadir Bus de Son"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Abrir Disposición do Bus de Son"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volume"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Escala:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Executar"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Instanciar"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animación"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Engadir Bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Copiar Nodos"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Só Ãncoras"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Ventá"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Mover Modo"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Offset:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Offset:"
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Modo Escalado"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Dereito Alto"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Amosar Orixe"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14582,6 +17927,15 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Modo Regra"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14613,6 +17967,168 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Cantidade:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Ver FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Texto"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Direccións"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineal"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Cor"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Cor"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Escalar (Razón):"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Os nodo A e B teñen que ser do tipo PhysicsBody2D"
@@ -14633,12 +18149,106 @@ msgstr "A articulación non está conectada a dous nodos PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Os nodos A e B teñen que ser nodos PhysicsBody2D distintos"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Inicializar"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Cambiar"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Cambiar Filtro"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Modo Regra"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14648,6 +18258,86 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Modo Regra"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Modo Rotación"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Modo de Axuste:"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Modo de Axuste:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Renomeando Cartafol:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Horizontal:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Velocidade:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14659,6 +18349,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Documentación En Liña"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14670,11 +18365,44 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Modo Rotación"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Rotando % graos."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Constante"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Rotando % graos."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Acción"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -14708,10 +18436,53 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Offset:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Capa"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funcións"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Vista Previa Cinemática"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14723,11 +18494,106 @@ msgstr ""
"Cambia o tamaño dos nodos fillos (CollisionShape2D e CollisionPolygon2D) no "
"seu lugar."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Vertical:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Continuo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Plataforma"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Rotando % graos."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Manter Relación de Aspecto"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Renomeando Cartafol:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Por Defecto"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14740,6 +18606,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14747,17 +18621,97 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Amosar Orixe"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Colisión"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Colisión"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Colisión"
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Axustes de Importación"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Restablecer Volume do Bus"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Restablecer Volume do Bus"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14770,6 +18724,11 @@ msgstr ""
"ningún controlador real."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Só Ãncoras"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14785,6 +18744,79 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Nodo de Animación"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Activar Efecto Doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propiedades"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Cambiar Transformación da Animación"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Abrir Cartafol de Datos do Editor"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14809,6 +18841,113 @@ msgstr ""
msgid "Done"
msgstr "Feito"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Por Defecto"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Amosar Entorno"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Captura"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Proxecto"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Máis Cercano"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14873,6 +19012,67 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Modo Rotación"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Prioridade"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegación"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Compoñentes"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14894,10 +19094,75 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Elexir Cor"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Modo Rotación"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Direccións"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Modo Sen Distraccións"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Cargar Valores por Defecto"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14908,6 +19173,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14953,6 +19222,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Chamadas"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14963,6 +19237,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Modo Rotación"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14974,6 +19253,15 @@ msgstr ""
"Cambia o tamaño dos nodos fillos (CollisionShape e CollisionPolygon) no seu "
"lugar."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Eixe"
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14994,6 +19282,55 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Maiúscula"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Minúscula"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Maiúscula"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Minúscula"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Gardando Escena"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15006,6 +19343,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Depurador"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Modo Rotación"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15030,6 +19401,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Prioridade"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15053,6 +19437,28 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Modo de Reprodución:"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15089,6 +19495,39 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Total:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Este corpo será ignorado ata que se lle sea asignado unha malla."
@@ -15103,6 +19542,37 @@ msgstr ""
"Cambia o tamaño dos nodos fillos (CollisionShape e CollisionPolygon) no seu "
"lugar."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Transformación"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Amosar Gizmos"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Axustar aos Píxeles"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15117,6 +19587,88 @@ msgstr ""
"O nodo VehicleWheel (Roda de Vehículo) serve para proporcionar un sistema de "
"rodas a un nodo VehicleBody. Por favor; úsao como fillo dun nodo VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Mover Roda cara Abaixo"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Documentación En Liña"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Roda cara Arriba."
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Reintentar"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Parámetro Cambiado"
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Argumentos Extra da Chamada:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15134,6 +19686,32 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Valor"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Engadir Triángulo"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15142,10 +19720,109 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Mover Modo"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Duración de Fotograma (seg)"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Auto Reinicio:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Auto Reinicio:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Mapeado de Entradas"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Cabeceo"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Establecer Animación"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Engadir Animación"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Act./Desact. Auto-reproducción"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Cambiar Lonxitude da Animación"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Cambiar Ciclo da Animación"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Opcións de Clase:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Executar Escena"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15159,6 +19836,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15174,10 +19856,86 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Crear nodo raíz:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Executar"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Modo de Interpolación"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Obxectivo"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Elixir Modo"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Nodo de Animación"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botón"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Atallos"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupos"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15222,6 +19980,97 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Só Ãncoras"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Direccións"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Empregar Axuste de Rotación"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Mover Modo"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtrar Linguaxes"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Tamaño: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Propiedades do Tema"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Copiar Texto"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerta!"
@@ -15235,9 +20084,117 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Aumentar Zoom"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volume"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Tempo"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Botón Dereito"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Posición do Panel"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Crear Guía Horizontal"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15247,6 +20204,11 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Encher"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15256,10 +20218,48 @@ msgstr ""
"chames a popup() ou calquera das funcións popup*(). Podes facelas visibles "
"para editalas, pero ocultarasen ao iniciar a execución."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Recente:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Manter Relación de Aspecto"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Copiar Texto"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Tamaño: "
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Mover Efecto do Bus de Son"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Cortar Nodos"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15267,16 +20267,304 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Elexir Cor"
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Actual:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir Todo"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Propiedades do Tema"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Modo de Reprodución:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Outros)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Engadir Pista"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Posición do Panel"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Amosar Mini-Ventá (Viewport)"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Amosar Mini-Ventá (Viewport)"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Descargar"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Descargando"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Timeout."
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Descrición"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Modo Escalado"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Mostrar Sen Sombreado"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Renomear"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Dono De:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Establecer Varios:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Establecer Varios:"
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Elexir Cor"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolación"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Direccións"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Amosar Entorno"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15285,6 +20573,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tempo"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Arriba á Esquerda"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15306,10 +20608,1002 @@ msgstr ""
"As dimensións da Mini-Ventá (Viewport) deben de ser maior que 0 para poder "
"renderizar nada."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Depuración"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Renderizador:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Cambiar Modo de Actualización da Animación"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Amosar Tódolos Linguaxes"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Cortar Nodos"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Cortar Nodos"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Mover Modo"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(valor)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Resolución á Metade"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Copiar Ruta"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Opcións de Clase:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fonte"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Sangrado á Dereita"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Modo de Axuste:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Escalar Selección"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Só a Selección"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Radio:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Radio:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Cor"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Act./Desact. Modo"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Recente:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Profundidad"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Prioridade"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Seguinte pestana"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Vertex"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parámetro Cambiado"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Partículas"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Limpar"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Restablecer Pose"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Oclusión"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Profundidad"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Transición: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Escalar (Razón):"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Modo Sen Distraccións"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Modo de Reprodución:"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Modo Escalado"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Formato"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformación"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instanciar"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Cambiar Tipo Base:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Tamaño: "
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Erro"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Número de Puntos Xerados:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Radio:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Abaixo á Dereita"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Arriba á Dereita"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Executar Escena a Elixir"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Grupos"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Executar"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Substituír"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Contidos:"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Expandir Todo"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Encher"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Radio:"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Almacenando Arquivo:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Cargar Valores por Defecto"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Cambiar Tipo Base:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Modo Escalado"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Cambiar Tipo Base:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Seguinte pestana"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Por Defecto"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Inicializar"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Mapeado de Entradas"
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15325,9 +21619,302 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Cambiar Tipo Base:"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Cargar Valores por Defecto"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Amosar Entorno"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Vista Previa Cinemática"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Por Defecto"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Oínte de Son"
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Plano:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Reportar Problema ca Documentación"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Bypass"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Posterior (Post)"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Recurso"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Tamaño: "
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Modo de Reprodución:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Reportar Problema ca Documentación"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Bypass"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Timeout."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Renomear Bus de Son"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Saída"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Cambiar Tipo por Defecto"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15355,3 +21942,314 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Particionando..."
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importar Tema"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtrar nodos"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Centrar Selección"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Modo de Interpolación"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Abrir"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Procurando..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Saír do editor?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Administrar Características do Editor..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Versión:"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Empregar Axuste de Escalado"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Sinais"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Eliminar Variable"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Proxecto Importado"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Axustes de Visión"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Mover Polígono"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Modo de Interpolación"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 668cc67dd0..071f253a8a 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -38,6 +38,109 @@ msgstr ""
"n % 10 == 0) ? 2 : 3));\n"
"X-Generator: Weblate 4.10-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "פתיחת התיעוד"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "חלון חדש"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "חיפוש בעזרה"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Ctrl: הטייה"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "מ×פיין רשת"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "מרוחק "
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "התחברות"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "מ×פיין רשת"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "שינוי ×©× ×ž×¤×¨×§ השורש"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "מפרק מעברון"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "עריכת חיבור:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -81,6 +184,394 @@ msgstr "×¤×¨×ž×˜×¨×™× ×©×’×•×™×™× ×œ×‘× ×™×™×ª '%s'"
msgid "On call to '%s':"
msgstr "בקרי××” ל־‚%s’:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "פתיחת עורך דו־ממד"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "העתקת בחירה"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "כל הבחירה"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "הגדרת הצמדה"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "הגדרות מיז×..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "ש×"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "תי×ור"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "הרצה"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "כפתור ×מצעי"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "מושבת"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "שמע"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "טעינת בררת המחדל של פריסת ×פיקי השמע."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "עורך"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "בקרת גירס×ות"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "×©× ×”×ž×¤×¨×§:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "הוספת קלט"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "בחירה"
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "מיקוד נתיב"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "מיקוד נתיב"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "שמ×ל"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "ימין"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "הורדה"
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "בסוף"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "שקופית פיזיקלית %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "מסנני×..."
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "ניפוי שגי×ות"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "הגדרות"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "מ×פיין"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "יצירת פונקציה"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "גרסה נוכחית:"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "תבנית"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "התחברות למפרק:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "קודקודי×"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "מש×ב"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "נתיב המש×ב"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "מש×ב"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "בבדיקה"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -109,6 +600,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "הגדרות הצמדה"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "מצב מרחב מקומי (%s)"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "×פיית Lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "GridMap מחיקת הבחירה"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "קנה מידה:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "חופשי"
@@ -303,7 +897,7 @@ msgstr "בדיד"
msgid "Trigger"
msgstr "הדק/מפעיל"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "לכידה"
@@ -312,7 +906,8 @@ msgid "Nearest"
msgstr "הקרוב ביותר"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "ליני×רי"
@@ -361,6 +956,30 @@ msgstr "שינוי מצב לול×ת הנפשה"
msgid "Remove Anim Track"
msgstr "מחיקת רצועת הנפשה"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "עורך"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "הנפשה"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "הכנס רצועה & מפתח ל×נימציה"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -490,6 +1109,20 @@ msgstr "×œ× × ×ž×¦××” מתודה בעצ×: "
msgid "Anim Move Keys"
msgstr "מפתחות הזזת ×נימצייה"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "התמרה"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "מתודות"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -562,7 +1195,8 @@ msgid "Seconds"
msgstr "שניות"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -654,7 +1288,8 @@ msgstr "שגי×ת זווית מקסימלית:"
msgid "Max Optimizable Angle:"
msgstr "זווית מיטוב מקסימלית:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "מיטוב"
@@ -790,7 +1425,7 @@ msgstr "התרחקות"
msgid "Reset Zoom"
msgstr "×יפוס זו×"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "×זהרות"
@@ -856,7 +1491,8 @@ msgstr "פרמטרי קרי××” נוספי×:"
msgid "Receiver Method:"
msgstr "שיטת המקלט:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "מתקד×"
@@ -1038,12 +1674,10 @@ msgstr ""
msgid "Dependencies"
msgstr "תלויות"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "מש×ב"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "נתיב"
@@ -1387,10 +2021,6 @@ msgid "Delete Effect"
msgstr "מחיקת ×פקט"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "שמע"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "הוספת ×פיק שמע"
@@ -1534,6 +2164,7 @@ msgid "Remove Autoload"
msgstr "הסרת טעינה ×וטומטית"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "הפעלה"
@@ -1568,12 +2199,6 @@ msgstr "נתיב:"
msgid "Node Name:"
msgstr "×©× ×”×ž×¤×¨×§:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "ש×"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "משתנה גלובלי"
@@ -1719,6 +2344,10 @@ msgstr "קובץ התבנית ×œ× × ×ž×¦×:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "×‘×™×™×¦×•× ×רכיטקטורת 32 ביט, ×” PCK המובנה ×œ× ×™×›×•×œ לחרוג מעבר ל 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "עורך תלת-מימד"
@@ -1728,6 +2357,7 @@ msgid "Script Editor"
msgstr "עורך סקריפטי×"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "ספריית מש×בי×"
@@ -1877,6 +2507,9 @@ msgid "Import"
msgstr "ייבו×"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "ייצו×"
@@ -1912,6 +2545,11 @@ msgstr "×™×™×¦× ×¤×¨×•×¤×™×œ"
msgid "Manage Editor Feature Profiles"
msgstr "נהל פרופילי תכונות העורך"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "פרופיל התכונות של Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "× × ×œ×‘×—×•×¨ ×ת התיקייה הנוכחית"
@@ -1982,6 +2620,40 @@ msgstr "שמירה"
msgid "Save a File"
msgstr "שמירת קובץ"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "הצלחה!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "מצב ניגון:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "נוכחי:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "פרופיל נוכחי:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "נוכחי:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "מעבר ×חורה"
@@ -2078,6 +2750,10 @@ msgstr "יש מספר מייב××™× ×œ×¡×•×’×™× ×©×•× ×™× ×”×ž×¦×‘×™×¢×™× ×œ
msgid "(Re)Importing Assets"
msgstr "×™×™×‘×•× ×ž×©××‘×™× (מחדש)"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "עליון"
@@ -2096,10 +2772,6 @@ msgid "Inherited by:"
msgstr "מוריש ×ל:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "תי×ור"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "הדרכות מקוונות"
@@ -2117,10 +2789,6 @@ msgid "default:"
msgstr "ברירת מחדל:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "מתודות"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "מ×פייני ערכת עיצוב"
@@ -2177,6 +2845,15 @@ msgstr ""
"כרגע ×ין תי×ור למתודה זו. בבקשה עזור לנו על-ידי [color=$color]"
"[url=$url]כתיבת תי×ור [/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "עזרה"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2343,6 +3020,7 @@ msgid "Up"
msgstr "העל××”"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "מפרק"
@@ -2881,6 +3559,168 @@ msgid "%d more files"
msgstr "%d ×§×‘×¦×™× × ×•×¡×¤×™×"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "סצנה"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "נתיב סצנות:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "ממשק משתמש"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "החלפת לשונית סצנה"
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "פלט"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "ניקוי פלט"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "×œ× ×œ×©×ž×•×¨"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "שמירת ענף כסצנה"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "הצגת מידע"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "הסתרת מחוון העדכון"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "עדכון רציף"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "שינויי חומרי×"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "מ×פייני×"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "מפרק TimeSeek"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "מפקח"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "מ×פייני×"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "כפתור ×מצעי"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "פתיחה במפקח"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "פתיחה במפקח"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "שינוי ש×"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "×ž×™×§×•× ×”×¤× ×œ"
@@ -2896,10 +3736,6 @@ msgstr "הפעל/בטל מצב ×œ×œ× ×”×¡×—×•×ª דעת."
msgid "Add a new scene."
msgstr "הוספת סצנה חדשה."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "סצנה"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "מעבר לסצנה הקודמת."
@@ -2971,7 +3807,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "×›×œ×™× ×©×•× ×™× ×œ×ž×™×–× ×ו למגוון סצנות."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "מיז×"
@@ -2980,10 +3816,6 @@ msgid "Project Settings..."
msgstr "הגדרות מיז×..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "בקרת גירס×ות"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "קביעת בקרת גירס×ות"
@@ -3004,7 +3836,8 @@ msgstr "התקנת תבנית בנייה ל×נדרו×יד..."
msgid "Open User Data Folder"
msgstr "פתיחת תיקיית נתוני העורך"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "כלי×"
@@ -3021,11 +3854,6 @@ msgstr "גרסה נוכחית:"
msgid "Quit to Project List"
msgstr "יצי××” לרשימת מיזמי×"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "ניפוי שגי×ות"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "הטעמה ×¢× × ×™×¤×•×™ שגי×ות מרחוק"
@@ -3130,10 +3958,6 @@ msgstr ""
"×›×שר ×פשרות זו מופעלת, כל סקריפט שנשמר יטען מחדש בהרצת המשחק.\n"
"בשימוש ×¢× ×ž×›×©×™×¨ מרוחק, מערכת ×§×‘×¦×™× ×‘×¨×©×ª (NFS) תהיה יעילה יותר ."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "עורך"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "הגדרות העורך..."
@@ -3174,10 +3998,6 @@ msgstr "ניהול תכונות העורך..."
msgid "Manage Export Templates..."
msgstr "ניהול תבניות ייצו×..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "עזרה"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3258,10 +4078,6 @@ msgid "Save & Restart"
msgstr "שמירה והפעלה מחדש"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "עדכון רציף"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "עדכון בעת שינוי"
@@ -3280,18 +4096,10 @@ msgid "FileSystem"
msgstr "מערכת קבצי×"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "מפקח"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "הרחבת פ×נל תחתון"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "פלט"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "×œ× ×œ×©×ž×•×¨"
@@ -3459,6 +4267,7 @@ msgid "Installed Plugins:"
msgstr "×ª×•×¡×¤×™× ×ž×•×ª×§× ×™×:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "עדכון"
@@ -3521,7 +4330,9 @@ msgstr ""
msgid "Frame #:"
msgstr "שקופית מס׳:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "זמן"
@@ -3529,6 +4340,20 @@ msgstr "זמן"
msgid "Calls"
msgstr "קרי×ות"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "ניפוי שגי×ות"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "שינוי ×©× ×¤×•× ×§×¦×™×”"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3538,7 +4363,7 @@ msgstr "חברי×"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3643,6 +4468,11 @@ msgstr "המרה ל×ותיות גדולות"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "הוספת מש×ב"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3652,6 +4482,11 @@ msgstr ""
msgid "Extend Script"
msgstr "הרצת סקריפט"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "סקריפט"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3683,6 +4518,963 @@ msgstr "×œ× × ×™×ª×Ÿ להריץ ×ת הסקריפט:"
msgid "Did you forget the '_run' method?"
msgstr "שכחת ×ת השיטה ‚‎_run’?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "פריסת עורך"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "הצג הכל"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "תכונות מרכזיות:"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "הזזת נקודה"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "מצב ×œ×œ× ×”×¡×—×•×ª דעת"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+#, fuzzy
+msgid "Preset"
+msgstr "ערכה מוגדרת…"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "בחירת צבע"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "בחירת צבע"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "נוצרות מפות ת×ורה"
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "לול×ת הנפשה"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "חברי×"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "כפתור ימני"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "מערכת קבצי×"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "כיווני×"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "מיז×"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "תצוגה מקדימה:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "שמירה"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "העתקת מש×ב"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "הצג/הסתר ×§×‘×¦×™× ×ž×•×¡×ª×¨×™×"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "תמונה ממוזערת…"
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "עריכת עץ הסצנות"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "פתיחת עורך סקריפטי×"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "תת-מש×בי×"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "חברי×"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "כיווני×"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "הזחה מימין"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "×”×–×—×” משמ×ל"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "סוג"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "מבט קדמי"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "×”×–×—×” ×וטומטית"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "המרת הזחות לרווחי×"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "קרי×ות"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "קרי×ות"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "עריכת מצולע"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "הצגה בחלון הקבצי×"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "שורה מספר:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "שורה מספר:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "דילוג על נקודות עצירה"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "עורך סקריפטי×"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "קובץ"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "העתקת נתיב המפרק"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "סוג"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "×”×–×—×” ×וטומטית"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "מפת רשת"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "בחירת מרחק:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "בחירה בלבד"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "שלב רשת:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "שלב רשת:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "GridMap צביעה"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "GridMap צביעה"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "GridMap צביעה"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "בחירת מחדל"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "בחירת מחדל"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "בחירת מחדל"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "עריכת מצולע"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "עריכת ציר Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "עריכת ציר X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "התרחקות"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "מצב ניגון:"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "עריכת מצולע"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "המעברון ×§×™×™×!"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "התקרבות"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "החלפת מצב מבט חופשי"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "בחירת צבע"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "בחירת צבע"
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "שינוי ×©× ×ž×¤×¨×§"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "שינוי ×©× ×ž×¤×¨×§"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "הגדר ×ת הפרופיל הנבחר:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "מהירות (FPS):"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "עורך"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "המישור הקוד×"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "שינוי ×©× ×”× ×¤×©×”"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "יצירת רצועה(ות) ×יפוס"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "פתיחת עורך סקריפטי×"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "הסרת מצולע ונקודה"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "מבט קדמי"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "מרוחק "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "הסרת נקודה בנתיב"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "הגדרות עורך"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "מנהל המיזמי×"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "שינוי ×©× ×”×ª×™×§×™×™×”:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "שינוי סוג בסיס"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "קובץ ×חסון:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "צבע רקע ×œ× ×—×•×§×™."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "צבע רקע ×œ× ×—×•×§×™."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "×™×™×‘×•× ×¡×¦× ×”"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "הקומה הב××”"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "שורה מספר:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "שורה מספר:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "צבע רקע ×œ× ×—×•×§×™."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "מחיקת הנבחר"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "בחירה בלבד"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "×©× ×¡×¦× ×” נוכחית"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "פונקציות"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "שינוי ×©× ×ž×©×ª× ×”"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "בחירת צבע"
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "מחיקת נקודות"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "חיפוש בעזרה"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "חיפוש בעזרה"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3732,6 +5524,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "שגי××” בבקשת כתובת:"
@@ -3990,6 +5798,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
@@ -4377,6 +6194,14 @@ msgstr "פתיחת עורך סקריפטי×"
msgid "Manage Groups"
msgstr "קבוצות"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "×™×™×‘×•× ×›×¡×¦× ×” בודדת"
@@ -4458,6 +6283,12 @@ msgstr ""
msgid "Saving..."
msgstr "שמירה…"
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4506,11 +6337,6 @@ msgid "Import As:"
msgstr "×™×™×‘×•× ×‘×ª×•×¨:"
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Preset"
-msgstr "ערכה מוגדרת…"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4723,6 +6549,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -5090,10 +6924,6 @@ msgid "Animation Tools"
msgstr "כלי הנפשה"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "הנפשה"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "חדש"
@@ -5134,7 +6964,9 @@ msgstr "עבר"
msgid "Future"
msgstr "עתיד"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "עומק"
@@ -5317,6 +7149,7 @@ msgid "Blend"
msgstr "מיזוג"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "עירבוב"
@@ -5432,6 +7265,10 @@ msgid "Filters..."
msgstr "מסנני×..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "תוכן:"
@@ -5557,6 +7394,11 @@ msgid "Download Error"
msgstr "שגי×ת הורדה"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "×¤×¨×•×¤×™×œ×™× ×–×ž×™× ×™×:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "הורדה של נכס זה כבר מתבצעת!"
@@ -6015,7 +7857,8 @@ msgid "Zoom Reset"
msgstr "×יפוס התקריב"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6233,10 +8076,28 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "שינוי מצב"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "רשת"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr ""
@@ -6388,11 +8249,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6458,7 +8314,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6598,7 +8454,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6702,7 +8560,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6808,7 +8669,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "×™×™×¦×•× ×¡×¤×¨×™×”"
@@ -6833,6 +8694,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "החלפת הנפשת ×פקט שינוי צורה"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "החלפת הנפשת ×פקט שינוי צורה"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "תצוגה מקדימה"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6994,7 +8872,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -7094,6 +8972,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7143,6 +9022,19 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "בחירת צבע"
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7232,12 +9124,13 @@ msgstr ""
msgid "Points"
msgstr "הזזת נקודה"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "עריכת מצולע"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7321,7 +9214,8 @@ msgstr ""
msgid "Grid Settings"
msgstr "הגדרות"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "הצמדה"
@@ -7330,10 +9224,6 @@ msgid "Enable Snap"
msgstr "הפעלת הצמדה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "רשת"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7457,6 +9347,11 @@ msgid "Close and save changes?"
msgstr "לסגור ולשמור ×ת השינויי×?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "שגי××” ×‘×™×™×‘×•× ×¢×¨×›×ª הנוש×"
@@ -7536,6 +9431,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "×יתור הב×"
@@ -7558,7 +9457,7 @@ msgstr ""
msgid "Filter methods"
msgstr "מ×פייני פריט."
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "מיון"
@@ -7585,6 +9484,8 @@ msgid "Previous Script"
msgstr "הסקריפט הקוד×"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "קובץ"
@@ -7620,11 +9521,6 @@ msgid "History Next"
msgstr "×”×‘× ×‘×”×™×¡×˜×•×¨×™×”"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "×™×™×‘×•× ×¢×¨×›×ª עיצוב"
@@ -7645,10 +9541,6 @@ msgstr "לסגור הכול"
msgid "Close Docs"
msgstr "סגירת מסמכי×"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "הרצה"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7717,16 +9609,66 @@ msgstr ""
"×”×§×‘×¦×™× ×”×‘××™× ×”× ×—×“×©×™× ×‘×›×•× ×Ÿ.\n"
"ב×ילו פעולות לנקוט?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "ניפוי שגי×ות"
-
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "חיפוש בעזרה"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "ניפוי שגי×ות ×¢× ×¢×•×¨×š חיצוני"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "×™×™×¦×•× ×ž×™×–×"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "בחירת קובץ תבנית"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "צבע רקע ×œ× ×—×•×§×™."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "הסרת הבחירה"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "יצירת סקריפט"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "מחיקת ×§×‘×¦×™× ×חרוני×"
@@ -7737,6 +9679,7 @@ msgid "Connections to method:"
msgstr "התחברות למפרק:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "מש×ב"
@@ -7877,10 +9820,6 @@ msgid "Convert Indent to Tabs"
msgstr "המרת הזחות לט×בי×"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "×”×–×—×” ×וטומטית"
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "×יתור…"
@@ -7951,7 +9890,7 @@ msgstr ""
"×”×§×‘×¦×™× ×”×‘××™× ×”× ×—×“×©×™× ×‘×›×•× ×Ÿ.\n"
"ב×ילו פעולות לנקוט?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7987,7 +9926,8 @@ msgstr "דריסה"
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Skeleton"
msgstr "יחידני"
@@ -8109,11 +10049,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "קנה מידה:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8266,7 +10201,7 @@ msgstr ""
msgid "Half Resolution"
msgstr "חצי רזולוציה"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "מ×זין לשמע"
@@ -8461,11 +10396,6 @@ msgid "Reset Field of View to Default"
msgstr "×יפוס לברירת מחדל"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "התמרה"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8585,6 +10515,24 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "הצגת מידע"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "עותק"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9334,6 +11282,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "שינוי סוג בסיס"
@@ -9592,6 +11544,54 @@ msgstr ""
msgid "Clear Transform"
msgstr "התמרה"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "מפת רשת"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "×¦×ž×¦×•× ×›×œ השורות"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "חיפוש במחלקות"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "עורך"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "הצגת שכבת פירוט"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "בחירת צבע"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9639,12 +11639,18 @@ msgstr "הסקריפט הקוד×"
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "מצב גולמי"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "עריכת מצולע"
@@ -9654,26 +11660,24 @@ msgstr "עריכת מצולע"
msgid "Occlusion"
msgstr "עריכת מצולע"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "עריכת מצולע"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Bitmask"
msgstr "מצב גולמי"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "×™×™×¦×•× ×ž×™×–×"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9707,7 +11711,7 @@ msgstr "מצב גולמי"
msgid "Priority Mode"
msgstr "×™×™×¦×•× ×ž×™×–×"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "מצב שינוי קנה מידה (R)"
@@ -9959,10 +11963,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10029,27 +12029,10 @@ msgid "Remote Login"
msgstr "הסרת נקודה בנתיב"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "שינוי ש×"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10319,7 +12302,7 @@ msgstr "קודקודי×"
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
#, fuzzy
msgid "Light"
msgstr "ימין"
@@ -11094,7 +13077,7 @@ msgstr ""
msgid "Export Path"
msgstr "×™×™×¦×•× ×ž×™×–×"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -11151,7 +13134,8 @@ msgstr "סקריפט"
msgid "GDScript Export Mode:"
msgstr "×™×™×¦×•× ×ž×™×–×"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -11172,6 +13156,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "העברה ×ל…"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11469,11 +13464,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "מנהל המיזמי×"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11683,7 +13673,7 @@ msgstr "כפתור 6"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11876,10 +13866,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -12037,7 +14023,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
#, fuzzy
msgid "Step"
msgstr "צעד/×™×:"
@@ -12125,15 +14111,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12465,6 +14447,19 @@ msgstr "מקומי"
msgid "Clear Inheritance? (No Undo!)"
msgstr "ניקוי קשר ירושה? (×œ×œ× ×‘×™×˜×•×œ!)"
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "בחירת מיקוד"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "הצגה/הסתרה"
@@ -12773,8 +14768,16 @@ msgid "Filter stack variables"
msgstr "מ×פייני פריט."
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "מ×פיין"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12785,6 +14788,7 @@ msgid "Monitor"
msgstr "צג"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "ערך"
@@ -12808,24 +14812,16 @@ msgstr "סה\"כ:"
msgid "Export list to a CSV file"
msgstr "×™×™×¦×•× ×¨×©×™×ž×” לקובץ CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "נתיב המש×ב"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "סוג"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "תבנית"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "שימוש"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "שונות"
@@ -12878,10 +14874,18 @@ msgid "Change Light Radius"
msgstr "שינוי רדיוס ת×ורה"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "שינוי זווית הפליטה של AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "שינוי שדה הר××™×™×” של מצלמה"
@@ -12889,6 +14893,22 @@ msgstr "שינוי שדה הר××™×™×” של מצלמה"
msgid "Change Camera Size"
msgstr "שינוי גודל מצלמה"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "הזזת נקודה"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "שינוי מודיע AABB"
@@ -12898,9 +14918,23 @@ msgid "Change Particles AABB"
msgstr "שינוי ×—×œ×§×™×§×™× AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "בחירה בלבד"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "שינוי הרחבות בדיקה"
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "הזחה מימין"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "שינוי רדיוס לצורת כדור"
@@ -12930,14 +14964,77 @@ msgid "Change Ray Shape Length"
msgstr "שינוי ×ורך לצורת קרן"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "עריכת מצולע"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "עריכת מצולע"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "עריכת מצולע"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "עריכת מצולע"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "מעבר ×חורה"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "עריכת מצולע"
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "שינוי רדיוס לצורת גליל"
@@ -12954,6 +15051,493 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "שינוי קנה מידה של מצולע"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "שינוי קנה מידה של מצולע"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "עריכת מצולע"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "סנכרון ×”×©×™× ×•×™×™× ×‘×¡×§×¨×™×¤×˜"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "ניפוי שגי×ות"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "×יפשור סינון"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "העתקת נתיב"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "הצג הכל"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "ימין"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "הפעלת/ביטול מסך מל×"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "מבט שמ×לי"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "בבדיקה"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "סנכרון"
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "הפעלה"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "שגי××” בשמירה"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "להש×יר ×ת מנפה השגי×ות פתוח"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "שינוי מצב"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "פתיחת התיעוד"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "קהילה"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "שקופית פיזיקלית %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "שקופית פיזיקלית %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "נתיב המש×ב"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "התקן"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "הזזת נקודה"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "שינויי חומרי×"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "צפייה בסביבה"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "מסנני×..."
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "בחירת צבע"
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "כפתור עכבר"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "גזירת מפרקי×"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "היסט סיבוב:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "ניפוי שגי×ות"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "ניפוי שגי×ות"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "עבר הזמן."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "×יתור סוג המפרק"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "מפקח"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "מעבר ×חורה"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "מצב הצמדה (%s)"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "שינוי רדיוס גליל"
@@ -12970,6 +15554,116 @@ msgstr "שינוי רדיוס פנימי של טבעת"
msgid "Change Torus Outer Radius"
msgstr "שינוי רדיוס חיצוני של טבעת"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "מוני×:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "עריכת מצולע"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "עריכת מצולע"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "שינויי חומרי×"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "×זהרות"
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "שינוי רדיוס פנימי של טבעת"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "שינוי רדיוס חיצוני של טבעת"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "הדבקת הנפשה"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "בחירת מרחק:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "עריכת מצולע"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "קובץ ×חסון:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "ספרייה"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "בחירת ספריה דינ×מית עבור ערך ×–×”"
@@ -13015,17 +15709,53 @@ msgid "Disabled GDNative Singleton"
msgstr "סינגלטון GDNative ×œ× ×ž×ופשר"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "ספרייה"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "ספריות: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "סקריפט"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "סקריפט"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "העתקת נתיב המפרק"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "×רגומנט הצעד ×”×•× ×פס!"
@@ -13062,6 +15792,23 @@ msgstr "יצירת מילון ×œ× ×—×•×§×™×ª (מחלקות משנה ×œ× ×—×•×§
msgid "Object can't provide a length."
msgstr "×”×¢×¦× ×ינו יכול לספק ×ורך."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "×œ× × ×™×ª×Ÿ לפתור"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13072,6 +15819,108 @@ msgstr "×™×™×¦×•× Mesh Library"
msgid "Export GLTF..."
msgstr "ייצו×..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "מפרק TimeSeek"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "מפרק"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "מבט ×חורי"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "שינויי חומרי×"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "הסרת תבנית"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "ימין"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "×©× ×”× ×¤×©×” חדשה:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "יחידני"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "בחר מפרק"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "×נימציות"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "שקופית פיזיקלית %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "המישור הב×"
@@ -13118,10 +15967,6 @@ msgid "GridMap Selection"
msgstr "GridMap מילוי הבחירה"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "מפת רשת"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "הצמדת תצוגה"
@@ -13237,6 +16082,57 @@ msgstr "גרסה נוכחית:"
msgid "Plotting lightmaps"
msgstr "מדפיס ת×ורות:"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "×פיית Lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "הצגת מסגרת קווי×"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "הצגה נורמלית"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "×©× ×ž×—×œ×§×” ×œ× ×™×›×•×œ להיות מילת מפתח שמורה"
@@ -13246,6 +16142,11 @@ msgstr "×©× ×ž×—×œ×§×” ×œ× ×™×›×•×œ להיות מילת מפתח שמורה"
msgid "Build Solution"
msgstr "מילוי הבחירה"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "×™×™×¦×•× ×ž×™×–×"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "סוף מחסנית מעקב לחריגה פנימית"
@@ -13315,6 +16216,43 @@ msgstr "ניתוח ×’×™×ומטרי..."
msgid "Done!"
msgstr "בוצע!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "שינוי ערך נקלט"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13348,6 +16286,18 @@ msgstr "סיבית הסדר (sequence bit) נמצ××” ×בל המפרק ×œ× ×‘×
msgid "Stack overflow with stack depth: "
msgstr "גלישת מחסנית ×¢× ×¢×•×ž×§ מחסנית: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "חיפוש VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "פונקציות"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "שינוי ××¨×’×•×ž× ×˜×™× ×©×œ ×ות"
@@ -13676,6 +16626,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "סוג שדה"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "הנפשה"
@@ -13721,6 +16677,11 @@ msgid "in order:"
msgstr "שינוי ×©× ×”×ª×™×§×™×™×”:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "צעד/×™×:"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13737,6 +16698,12 @@ msgstr "סוג"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "יצירת סקריפט"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13747,6 +16714,28 @@ msgid "On Self"
msgstr "עצמי"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "שינוי סוג בסיס"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "שינוי ×©× ×רגומנט"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "×ª×•×•×™× ×ª×§×¤×™×:"
@@ -13785,12 +16774,31 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "סוג"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "קבלת %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "×”×–×—×” ×וטומטית"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "×©× ×ž×פיין ×”×ינדקס שגוי."
@@ -13813,15 +16821,15 @@ msgstr "קביעת %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "פונקציות"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "שינוי גודל המערך"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": ×רגומנט שגוי מסוג: "
@@ -13924,6 +16932,11 @@ msgstr "קבועי×"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "קבועי×"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "מצב מרחב מקומי (%s)"
@@ -13941,6 +16954,10 @@ msgstr "כל הבחירה"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "חיפוש VisualScript"
@@ -13982,6 +16999,84 @@ msgstr "×ות"
msgid "WaitInstanceSignal"
msgstr "עותק"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "×™×™×¦×•× ×ž×™×–×"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "מצב גולמי"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "תכונות מרכזיות:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "תכונות מרכזיות:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "הצגה/הסתרה"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "ניפוי שגי×ות"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "×©× ×”×—×‘×™×œ×” חסר."
@@ -14380,6 +17475,26 @@ msgstr "×œ× × ×™×ª×Ÿ ליצור תיקייה."
msgid "Error starting HTTP server:"
msgstr "שגי××” בשמירת הסצנה."
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14644,6 +17759,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "×©× ×§×¦×¨ של חבילה ×œ× ×—×•×§×™."
@@ -14698,6 +17821,28 @@ msgstr "מידות תמונת לוגו רחבה 310x150 ×œ× ×—×•×§×™×•×ª (צר×
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "מידות תמונת פתיח ×œ× ×—×•×§×™×•×ª (צריכות להיות 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "×ות"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "ניפוי שגי×ות"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14719,6 +17864,29 @@ msgstr "סיומת ×œ× ×—×•×§×™×ª."
msgid "Invalid product version:"
msgstr "GUID מוצר ×œ× ×—×•×§×™."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "חלון חדש"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "שקופית %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14727,6 +17895,185 @@ msgstr ""
"יש ליצור ×ו להגדיר מש×ב SpriteFrames במ×פיין \"Frames\" כדי ש- "
"AnimatedSprite יציג תמוניות."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "דריסה"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "דריסה"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "עותק"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "ליני×רי"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "הוספת ×פיק שמע"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "פתיחת פריסת ×פיקי שמע"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "קנה מידה:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "הרצה"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "בחירת מרחק:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "הנפשה"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "הוספת ×פיק"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "העתקת מפרקי×"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "מבט תחתי"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "×™×™×¦×•× ×ž×™×–×"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "היסט רשת:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "היסט רשת:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "היסט רשת:"
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "מפרק Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "מבט ימני"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "הצגה/הסתרה"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "ימין"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14767,6 +18114,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "יצירת מצולע"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14799,6 +18156,171 @@ msgstr ""
"הנפשת CPUParticles2D מחייבת שימוש ב-CanvasItemMaterial ×¢× \"הנפשת חלקיקי×\" "
"מ×ופשרת."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "כמות:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "גרסה נוכחית:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "קנה מידה:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "התחלה(ות) מחדש ב×קר××™:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "הסרת תבנית"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "צורות התנגשות גלויי×"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "שינוי רדיוס לצורת כדור"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "כיווני×"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "הגדלת ×ות ר×שונה"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "ליני×רי"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "בחירת צבע"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "בחירת צבע"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "מוני×:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14819,12 +18341,107 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "הגדלת ×ות ר×שונה"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "יש לספק טקסטורה בצורת ×”×ור למ×פיין \"טקסטורה\"."
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "שינוי"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "הטיית מצולע"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "שינוי גודל מצלמה"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "שינוי"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14834,6 +18451,85 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "מצב גולמי"
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "שינוי ×©× ×”×ª×™×§×™×™×”:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "מהירות (FPS):"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "בחירת מרחק:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14845,6 +18541,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "×ž×¡×ž×›×™× ×ž×§×•×•× ×™×"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14860,12 +18561,45 @@ msgstr ""
"NavigationPolygonInstance חייב להיות ילד ×ו נכד למפרק Navigation2D. ×”×•× ×ž×¡×¤×§ "
"רק נתוני ניווט."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "צעד סיבוב:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "הטיה של %s מעלות."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "קבוע"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "הטיה של %s מעלות."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"מפרק ParallaxLayer עובד רק ×›×שר ×”×•× ×ž×•×’×“×¨ כצ××¦× ×©×œ מפרק ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "כל הבחירה"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -14900,10 +18634,52 @@ msgstr ""
"הנפשת Particles2D מחייבת שימוש ב-CanvasItemMaterial ×¢× \"הנפשת חלקיקי×\" "
"מ×ופשרת."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D עובד רק ×›×שר ×”×•× ×ž×•×’×“×¨ כצ××¦× ×©×œ מפרק Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "היסט רשת:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "פונקציות"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "תצוגה מקדימה:"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14914,11 +18690,108 @@ msgstr ""
"הפיזיקה בזמן ריצה.\n"
"×‘×ž×§×•× ×–×ת יש לשנות ×ת גודל צורות ההתנגשות של הצ×צ××™×."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "קודקודי×"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "ימין"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "מתמשך"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "פלטפורמה"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "הטיה של %s מעלות."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "מחיקת הטיית מצביע"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "שינוי ×©× ×”×ª×™×§×™×™×”:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "עריכת מצולע"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "מ×פיין הנתיב חייב להצביע על מפרק Node2D חוקי כדי לעבוד."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "בחירת מחדל"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "שרשרת Bone2D זו ×מורה ×œ×”×¡×ª×™×™× ×‘×ž×¤×¨×§ Skeleton2D."
@@ -14931,6 +18804,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr "×œ×¢×¦× ×–×• ×ין תנוחת REST ר×ויה. עבור למפרק ×”-Skeleton2D והגדר ×חד."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14941,6 +18822,63 @@ msgstr ""
"×× × ×”×©×ª×ž×© בו כצ××¦× ×©×œ Area2D, StaticBody2D, RigidBody2D, KinematicBody2D "
"וכו' כדי לתת ×œ×”× ×¦×•×¨×”."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "שינוי גודל מצלמה"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "עריכת מצולע"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "עריכת מצולע"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "עריכת מצולע"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "התמרה"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "תבנית"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "ערכה מוגדרת…"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "×™×™×¦×•× ×ž×™×–×"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -14949,11 +18887,37 @@ msgstr ""
"VisibilityEnabler2D פועל בצורה הטובה ביותר בשימוש ×¢× ×”×ž×¤×¨×§ העליון בסצינה "
"שנערכה כהורה."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "×יפוס עצמת שמע ×”×פיק"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "×יפוס עצמת שמע ×”×פיק"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ההורה של ARVRCamera חייב להיות מפרק ARVROrigin."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ההורה של ARVRController חייב להיות מפרק ARVROrigin."
@@ -14964,6 +18928,10 @@ msgid ""
msgstr "מזהה הבקר ×ינו יכול להיות 0 ×ו שבקר ×–×” ×œ× ×™×”×™×” מחובר לבקר ×”×מיתי."
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ההורה של ARVRAnchor חייב להיות מפרק ARVROrigin."
@@ -14977,6 +18945,79 @@ msgstr "מזהה העוגן ×ינו יכול להיות 0 ×ו שעוגן ×–×”
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin דורש צ××¦× ×ž×¡×•×’ ARVRCamera."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "מפרק הנפשה"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "שינוי"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "רצועת מ×פיין"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "התמרה"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "ממשק משתמש"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -15005,6 +19046,117 @@ msgstr "נוצרות מפות ת×ורה"
msgid "Done"
msgstr "בוצע"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "בחירת מחדל"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "צפייה בסביבה"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "שינוי גודל מצלמה"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "לכידה"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "ימין"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "מיז×"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "הקרוב ביותר"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "קליפ מעל"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "קליפ מעל"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15068,6 +19220,68 @@ msgstr ""
"×נימציה של CPUParticles מחייבת שימוש ב-SpatialMaterial ×שר מצב Billboard שלו "
"מוגדר ל-\"Particle Billboard\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "×™×™×¦×•× ×ž×™×–×"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "×™×™×¦×•× ×ž×™×–×"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "ספריה דינ×מית"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "עריכת מצולע"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "רכיבי×"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "הדפסת רשתות"
@@ -15091,10 +19305,75 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "בחירת צבע"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "מצב גולמי"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "כיווני×"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "מצב ×œ×œ× ×”×¡×—×•×ª דעת"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "טעינת בררת המחדל"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight ×¢× ×–×•×•×™×ª רחבה מ-90 מעלות ×ינו יכול להטיל צללי×."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15107,6 +19386,10 @@ msgstr ""
"NavigationMeshInstance חייב להיות ילד ×ו נכד למפרק Navigation. ×”×•× ×ž×¡×¤×§ רק "
"נתוני ניווט."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15153,6 +19436,11 @@ msgstr ""
"×נימציה של ×—×œ×§×™×§×™× ×ž×—×™×™×‘×ª שימוש ב-SpatialMaterial ×שר מצב Billboard שלו "
"מוגדר ל-\"Particle Billboard\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "קרי×ות"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow עובד רק ×›×שר ×”×•× ×ž×•×’×“×¨ כצ××¦× ×©×œ מפרק Path."
@@ -15165,6 +19453,11 @@ msgstr ""
"ROTATION_ORIENTED של PathFollow דורש הפעלה של \"Up Vector\" במש×ב העקומה של "
"Path בהורה שלו."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "מצב גולמי"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15175,6 +19468,14 @@ msgstr ""
"הפיזיקה בזמן ריצה.\n"
"×‘×ž×§×•× ×–×ת יש לשנות ×ת גודל צורות ההתנגשות של הצ×צ××™×."
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15195,6 +19496,55 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "×ותיות גדולות"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "×ותיות קטנות"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "×ותיות גדולות"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "×ותיות קטנות"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "שומר סצנה"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15207,6 +19557,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "ניפוי שגי×ות"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "עדכון"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15233,6 +19617,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "×™×™×¦×•× ×ž×™×–×"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15256,6 +19653,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "מצב ניגון:"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "קובץ ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15292,6 +19712,40 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "×¢×¥ הנפשה ×œ× ×—×•×§×™."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "סה\"כ:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "תהיה התעלמות מגוף זה עד שתקבע רשת."
@@ -15304,6 +19758,35 @@ msgstr ""
"×©×™× ×•×™×™× ×‘×’×•×“×œ ל-SoftBody יבוטלו על ידי מנוע הפיזיקה בזמן ריצה.\n"
"×‘×ž×§×•× ×–×ת יש לשנות ×ת גודל צורות ההתנגשות של הצ×צ××™×."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "התמרה"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15320,6 +19803,94 @@ msgstr ""
"VehicleWheel משמש להספקת מערכת ×’×œ×’×œ×™× ×œ-VehicleBody. יש להשתמש בו כצ××¦× ×©×œ "
"VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "כפתור גלגלת למטה"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "×ž×¡×ž×›×™× ×ž×§×•×•× ×™×"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "גלגלת למעלה."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "גרסה נוכחית:"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "ניסיון חוזר"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "דריסה"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "שינויי חומרי×"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "יצירת תיקייה"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "פרמטרי קרי××” נוספי×:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "×פיית Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "בחירת מרחק:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "בחירת מרחק:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15341,6 +19912,32 @@ msgstr ""
"×”-WorldEnvironment ×”×–×” ×œ× ×¤×¢×™×œ. הוסף מצלמה (לסצנות תלת ממדיות) ×ו הגדר ×ת "
"מצב הרקע של סביבה זו ל-Canvas (לסצינות דו-ממדיות)."
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "ערך"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "החלפת מצב מועדפי×"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "במפרק 'BlendTree '%s, הנפשה ×œ× × ×ž×¦××”: '%s'"
@@ -15349,10 +19946,111 @@ msgstr "במפרק 'BlendTree '%s, הנפשה ×œ× × ×ž×¦××”: '%s'"
msgid "Animation not found: '%s'"
msgstr "הנפשה ×œ× × ×ž×¦××”: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "מפרק ערבוב"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "זמן עמעו×/×™× (X-Fade):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "זמן עמעו×/×™× (X-Fade):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "התחלה מחדש ×וטומטית:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "התחלה מחדש ×וטומטית:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "הוספת פורט כניסה"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "זמן עמעו×/×™× (X-Fade):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "קביעת הנפשה"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "הנפשה הודבקה"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "הפעלת/ביטול הפעלה ×וטומטית"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "שנה ×ורך ×נימציה"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "תקריב הנפשה."
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "×פשרויות מחלקה:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "הרצת הסצנה"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "בצומת '%s', הנפשה ×œ× ×—×•×§×™×ª: '%s'."
@@ -15366,6 +20064,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "×©×•× ×“×‘×¨ ×œ× ×ž×—×•×‘×¨ לקלט '%s' של צומת '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "סנן ×ותות"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "×œ× × ×§×‘×¢ שורש AnimationNode עבור הגרף."
@@ -15381,10 +20084,85 @@ msgstr "הנתיב שהוגדר ל-AnimationPlayer ×ינו מוביל למפר×
msgid "The AnimationPlayer root node is not a valid node."
msgstr "מפרק השורש AnimationPlayer ×ינו צומת חוקי."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "יצירת מפרק שורש:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "מפרק ×–×” ×”×•×¦× ×ž×©×™×ž×•×©. יש להשתמש ב-AnimationTree במקו×."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "הרצה"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "מצב ×ינטרפולציה"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "יצירת תיקייה"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "כפתור"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "מקשי קיצור"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "קבוצות"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15433,6 +20211,95 @@ msgstr ""
"×”-Hint Tooltip ×œ× ×™×•×¦×’ ×›×שר מסנן העכבר של הבקר נקבע ×›-\"Ignore\". כדי לפתור "
"×–×ת, יש להגדיר ×ת מסנן העכבר ל-\"Stop\" ×ו \"Pass\"."
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "כיווני×"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "יצירת תיקייה"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "קודקודי×"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "הצגת מידע"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "מיקוד נתיב"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "עריכת מצולע"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "שינוי"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "מ×פייני ערכת עיצוב"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "העתקת טקסט"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "×זהרה!"
@@ -15447,9 +20314,119 @@ msgstr "יש להשתמש בסיומת תקנית."
#: scene/gui/graph_edit.cpp
#, fuzzy
+msgid "Zoom"
+msgstr "התקרבות"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
msgid "Enable grid minimap."
msgstr "הפעלת הצמדה"
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "זמן"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "×ª×•×•×™× ×ª×§×¤×™×:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "הצגה/הסתרה"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "כפתור ימני"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "טען כשומר מקו×"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "טען כשומר מקו×"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "×ž×™×§×•× ×”×¤× ×œ"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "יצירת תיקייה"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15459,6 +20436,10 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15467,10 +20448,48 @@ msgstr ""
"חלונות ×§×•×¤×¦×™× ×ž×•×¡×ª×¨×™× ×›×‘×¨×™×¨×ª מחדל ××œ× ×× ×ª×”×™×” קרי××” ל-popup() ×ו ל×חת "
"מפונקציות popup*(). החלונות יוצגו בזמן עריכה, ×ך יוסתרו בזמן ריצה."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "×חרוני×:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "×× \"Exp Edit\" מ×ופשר, \"Min Value\" חייב להיות גדול מ-0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "יחס מתיחה:"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "העתקת טקסט"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "מבט קדמי"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "העברת ×פקט ×פיק"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "גזירת מפרקי×"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15481,10 +20500,296 @@ msgstr ""
"יש להשתמש במיכל כצ××¦× (VBox, HBox וכו'), ×ו בבקר ולקבוע ×ת הגודל המינימלי "
"המות×× ×ישית ב×ופן ידני."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "בחירת צבע"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "הצגה/הסתרה"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "נוכחי:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(העורך הושבת)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "להרחיב הכול"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "לצעוד מעל"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "מ×פייני ערכת עיצוב"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "מצב ניגון:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(×חר)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "הוספת רצועה"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "×ž×™×§×•× ×”×¤× ×œ"
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "הורדה"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "מתבצעת הורדה"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "עבר הזמן."
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "תי×ור"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "הצג הכל"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "שינוי ש×"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "×‘×¢×œ×™× ×©×œ:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "קביעה מרובה:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "קביעה מרובה:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "שורש סצינה חדש"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "בחירת צבע"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "מושבת"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "מצב ×ינטרפולציה"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "כיווני×"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "צפייה בסביבה"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15493,6 +20798,11 @@ msgstr ""
"×œ× ×”×™×ª×” ×פשרות לטעון ×ת הסביבה שנקבעה כברירת המחדל בהגדרות ×”×ž×™×–× (Rendering -"
"> Environment -> Default Environment)."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "הפעלת שכבות בצל"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15501,6 +20811,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "זמן"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "שמ×ל"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15519,10 +20843,1003 @@ msgid ""
"dimensions to render anything."
msgstr "גודל חלון התצוגה חייב להיות גדול מ-0 על מנת להציג משהו."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "ניפוי שגי×ות"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "שינוי מצב עדכון הנפשה"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "×¦×ž×¦×•× ×›×œ השורות"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "גזירת מפרקי×"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "גזירת מפרקי×"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(ערך)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "ערך"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "חצי רזולוציה"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "חוקר"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "מיקוד נתיב"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "×פשרויות נוספות:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "קישור נתוני ‫מפרק"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "הזחה מימין"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "שינוי מצב"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "שינוי גודל של הבחירה"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "בחירה בלבד"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "בחירת צבע"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "מפרק Blend2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "×חרוני×:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "עומק"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "×™×™×¦×•× ×ž×™×–×"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "המישור הב×"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "קודקודי×"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "משתנה השתנה"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "מפרק Blend2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "קודקודי×"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "גרסה נוכחית:"
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "ניקוי"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "נגינת סצנה בהת×מה ×ישית"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "עריכת מצולע"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "עומק"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "מעברון: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "מוני×:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "צעד סיבוב:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "מפרק Blend2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "×™×™×¦×•× ×ž×™×–×"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "מצב ×œ×œ× ×”×¡×—×•×ª דעת"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "מפרק Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "התמרה"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "התמרה"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "עותק"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "קביעת סוג משתנה"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "ניתוח ×’×™×ומטרי..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "מבט קדמי"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "מיזוג מסצנה"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "שגי××”!"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "עריכת מצולע"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "בחירת מרחק:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "ימין"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "הטיית מצולע"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "ימין"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "הרצת סצנה בהת×מה ×ישית"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "קבוצות"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "הרצה"
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "תוכן:"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "להרחיב הכול"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "שינוי רדיוס פנימי של טבעת"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "קובץ ×חסון:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "טעינת מש×ב"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "הסרת תבנית"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "שינוי סוג בסיס"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "×©× ×¡×¦× ×” נוכחית"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "בחירת מחדל"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "הגדלת ×ות ר×שונה"
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "משתנה השתנה"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15538,9 +21855,302 @@ msgid "Invalid source for shader."
msgstr "מקור ×œ× ×ª×§×™×Ÿ ל-shader."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "שינוי סוג בסיס"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "טעינת בררת המחדל"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "פונקציית השוו××” ×œ× ×—×•×§×™×ª לסוג ×–×”."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "צפייה בסביבה"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "תצוגה מקדימה:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "ליני×רי"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "מ×זין לשמע"
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "מישור:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "שליחת משוב על התיעוד"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "מעקף"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "מש×ב"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "מבט קדמי"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "מצב ניגון:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "שליחת משוב על התיעוד"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "מעקף"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "עבר הזמן."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "מפרק ערבוב"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "שינוי ×©× ×פיק שמע"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "פלט"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "שינוי זמן מיזוג"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
@@ -15569,3 +22179,317 @@ msgstr "השמה ל-uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "××™ ×פשר לשנות קבועי×."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "יצירת מחיצות..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "גרסה נוכחית:"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "ייבו×"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "ייבו×"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "ייבו×"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "ייבו×"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "×™×™×‘×•× ×¢×¨×›×ª עיצוב"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "נתיב המש×ב"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "שינוי גודל מצלמה"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "פיצול נתיב"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "מצב ×ינטרפולציה"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "פתיחה"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "שינוי ש×"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "שמירה…"
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "לצ×ת מהעורך?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "ניהול תבניות ייצו×..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "מצב הזזה (W)"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "גרסה נוכחית:"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "מצב מרחב מקומי (%s)"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "×ותות"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "הסרת תבנית"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "עריכת מצולע"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "הזזת מצולע"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "מצב ×ינטרפולציה"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "שינוי גודל מצלמה"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 6911744a46..c226038516 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -31,6 +31,106 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.9-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "नया विंडो"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "खोज के परिणाम"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "मिटाइये"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "पृषà¥à¤ : "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "जोड़िये"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "à¤à¤• नया बनाà¤à¤‚"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "कनेकà¥à¤¶à¤¨ संपादित करें:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -74,6 +174,389 @@ msgstr "'%s' बनाने के लिठअवैध तरà¥à¤•"
msgid "On call to '%s':"
msgstr "'%s ' को कॉल करने पर:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "ओपन à¤à¤¡à¤¿à¤Ÿà¤°"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "खंड कौपी कीजिये"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "कारà¥à¤¯"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिंग ..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "नाम"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "विवरण"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "बंद कर दिया गया है"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "बंद कर दिया गया है"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "ऑडियो"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "पà¥à¤°à¤¾à¤¯à¤¿à¤• बस लेआउट लोड कीजिये."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "संपादक"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "वरà¥à¤œà¤¨ कंटà¥à¤°à¥‹à¤²"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "पà¥à¤²à¤—इनà¥à¤¸"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "चà¥à¤¨à¥‡à¤‚"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "रदà¥à¤¦ करें"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "फ़ोकस पाथ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "फ़ोकस पाथ"
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "नीचे"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "पृषà¥à¤ : "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "फिजिकà¥à¤¸ फà¥à¤°à¥‡à¤® %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "फिलà¥à¤Ÿà¤°:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "डीबग करें"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "à¤à¤¡à¥€à¤Ÿà¤° सेटिनà¥à¤—स..."
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "कारà¥à¤¯à¥‹à¤‚:"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Node से कनेकà¥à¤Ÿ करें:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "विशेषता"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "संसाधन"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "संसाधन"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -102,6 +585,105 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "आकसà¥à¤®à¤¿à¤•:"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "मà¥à¤«à¥à¤¤"
@@ -296,7 +878,7 @@ msgstr "असतत"
msgid "Trigger"
msgstr "टà¥à¤°à¤¿à¤—र"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "पकड़ना"
@@ -305,7 +887,8 @@ msgid "Nearest"
msgstr "निकटतम"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "रैखिक"
@@ -354,6 +937,30 @@ msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लूप मोड बदलें"
msgid "Remove Anim Track"
msgstr "अनीम टà¥à¤°à¥ˆà¤• निकालें"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "संपादक"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "अनीम डालें टà¥à¤°à¥ˆà¤• और कà¥à¤‚जी"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -485,6 +1092,20 @@ msgstr "ऑबà¥à¤œà¥‡à¤•à¥à¤Ÿ में नहीं पाया गया à
msgid "Anim Move Keys"
msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤Ÿà¥‡à¤¡ मूव कीज़"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "तरीकों"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -558,7 +1179,8 @@ msgid "Seconds"
msgstr "सेकंड"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "à¤à¤«à¤ªà¥€à¤à¤¸"
@@ -652,7 +1274,8 @@ msgstr "अधिकतम. कोणीय तà¥à¤°à¥à¤Ÿà¤¿:"
msgid "Max Optimizable Angle:"
msgstr "मैकà¥à¤¸ ऑपà¥à¤Ÿà¤¿à¤®à¤¾à¤‡à¤œà¤¼à¥‡à¤¬à¤² à¤à¤‚गल:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "ऑपà¥à¤Ÿà¤¿à¤®à¤¾à¤‡à¤œà¤¼"
@@ -788,7 +1411,7 @@ msgstr "छोटा करो"
msgid "Reset Zoom"
msgstr "रीसेट आकार"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "चेतावनियाà¤"
@@ -854,7 +1477,8 @@ msgstr "अतिरिकà¥à¤¤ Call Arguments:"
msgid "Receiver Method:"
msgstr "पानेवाली Method:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "अगà¥à¤°à¤µà¤°à¥à¤¤à¥€"
@@ -1039,12 +1663,10 @@ msgstr ""
msgid "Dependencies"
msgstr "निरà¥à¤­à¤°à¤¤à¤¾à¤à¤"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "संसाधन"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "पथ"
@@ -1397,10 +2019,6 @@ msgid "Delete Effect"
msgstr "इफेकà¥à¤Ÿ मिटाइये"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "ऑडियो"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "ऑडियो बस à¤à¤¡ कीजिà¤"
@@ -1544,6 +2162,7 @@ msgid "Remove Autoload"
msgstr "औटोलोड हटा दीजिये"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "सकà¥à¤°à¤¿à¤¯ करे"
@@ -1579,12 +2198,6 @@ msgstr "पाथ:"
msgid "Node Name:"
msgstr "नोड का नाम:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "नाम"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1732,6 +2345,10 @@ msgstr "टेमà¥à¤ªà¥à¤²à¥‡à¤Ÿ फ़ाइल नहीं मिला:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "32-बिट â€à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ पर à¤à¤®à¤¬à¥‡à¤¡à¥à¤¡à¥‡à¤¡ PCK 4 GiB से बड़ी नहीं इसà¥à¤¤à¥‡à¤®à¤¾à¤² कर सकते."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D संपादक"
@@ -1741,6 +2358,7 @@ msgid "Script Editor"
msgstr "सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ à¤à¤¡à¥€à¤Ÿà¤°"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "असà¥à¤¸à¥‡à¤Ÿ संगà¥à¤°à¤¹"
@@ -1895,6 +2513,9 @@ msgid "Import"
msgstr "आयात"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "â€à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ"
@@ -1932,6 +2553,11 @@ msgstr "â€à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²"
msgid "Manage Editor Feature Profiles"
msgstr "à¤à¤¡à¥€à¤Ÿà¤° फ़िचर पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤² वà¥à¤¯à¤µà¤¸à¥à¤¥à¤¾ कीजिये"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot फ़िचर पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ फ़ोलà¥à¤¡à¤° सिलेकà¥à¤Ÿ कीजिये"
@@ -2002,6 +2628,39 @@ msgstr "सेव कीजिये"
msgid "Save a File"
msgstr "फ़ाइल सेव कीजिये"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "सफलता!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "सब दिखाइà¤"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "पीछे जाय"
@@ -2099,6 +2758,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "असà¥à¤¸à¥‡à¤Ÿ (पà¥à¤¨:) इंपोरà¥à¤Ÿ"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "सरà¥à¤µà¥‹à¤šà¥à¤š"
@@ -2117,10 +2780,6 @@ msgid "Inherited by:"
msgstr "निमà¥à¤¨ से उतà¥à¤¤à¤°à¤¾à¤§à¤¿à¤•ार पà¥à¤°à¤¾à¤ªà¥à¤¤:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "विवरण"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "ऑनलाइन टà¥à¤¯à¥‚टोरियल"
@@ -2138,10 +2797,6 @@ msgid "default:"
msgstr "पà¥à¤°à¤¾à¤¯à¤¿à¤•:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "तरीकों"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "थीम विशेषता"
@@ -2197,6 +2852,15 @@ msgstr ""
"वरà¥à¤¤à¤®à¤¾à¤¨ में मेथड का विवरण नहीं. आप हमें [color=$color][url=$url]योगदान करके[/url][/"
"color] मदत कर सकते है!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "मदद"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2363,6 +3027,7 @@ msgid "Up"
msgstr "ऊपर"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "नोड"
@@ -2905,6 +3570,166 @@ msgid "%d more files"
msgstr "% डी अधिक फाइलें"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "दृशà¥à¤¯"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "दृशà¥à¤¯ पथ:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "सà¥à¤µà¤¿à¤š सीन टैब"
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "आउटपà¥à¤Ÿ"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "परिणाम साफ़ करे"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "सहेजें मत करो"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "अंजाम देने से पहले सीन को बचाà¤à¤‚ ..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "दृशà¥à¤¯ बचाओ"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "सेट à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "अपडेट सà¥à¤ªà¤¿à¤¨à¤° को छिपाà¤à¤‚"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "लगातार अपडेट करें"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "जब बदला अदà¥à¤¯à¤¤à¤¨"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "विशेषता"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "नोड हटाà¤à¤‚"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "निरीकà¥à¤·à¤•"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "विशेषता"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "बंद कर दिया गया है"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "नाम बदली"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "डॉक पोजीशन"
@@ -2920,10 +3745,6 @@ msgstr "वà¥à¤¯à¤¾à¤•à¥à¤²à¤¤à¤¾ मà¥à¤•à¥à¤¤ मोड टॉगल।"
msgid "Add a new scene."
msgstr "à¤à¤• नया दृशà¥à¤¯ जोड़ें।"
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "दृशà¥à¤¯"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "पहले खोले गठदृशà¥à¤¯ में जाà¤à¤‚।"
@@ -2995,7 +3816,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "विविध परियोजना या दृशà¥à¤¯-वà¥à¤¯à¤¾à¤ªà¥€ उपकरण।"
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "परियोजना"
@@ -3004,10 +3825,6 @@ msgid "Project Settings..."
msgstr "पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिंग ..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "वरà¥à¤œà¤¨ कंटà¥à¤°à¥‹à¤²"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "वरà¥à¤œà¤¨ नियंतà¥à¤°à¤£ सà¥à¤¥à¤¾à¤ªà¤¿à¤¤ करें"
@@ -3028,7 +3845,8 @@ msgstr "à¤à¤‚डà¥à¤°à¥‰à¤¯à¤¡ बिलà¥à¤¡ टेमà¥à¤ªà¤²à¥‡à¤Ÿ सà¥
msgid "Open User Data Folder"
msgstr "संपादक डेटा फ़ोलà¥à¤¡à¤° खोलें"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "उपकरण"
@@ -3045,11 +3863,6 @@ msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²:"
msgid "Quit to Project List"
msgstr "परियोजना सूची में छोड़ो"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "डीबग करें"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "रिमोट डिबग के साथ तैनात"
@@ -3157,10 +3970,6 @@ msgstr ""
"जब दूरसà¥à¤¥ उपकरणों में उपयोग किया जाता है, तो नेटवरà¥à¤• फ़ाइल सिसà¥à¤Ÿà¤® को सकà¥à¤·à¤® करना संपादन "
"दकà¥à¤·à¤¤à¤¾ में सà¥à¤§à¤¾à¤° कर सकता है।"
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "संपादक"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "à¤à¤¡à¥€à¤Ÿà¤° सेटिनà¥à¤—स..."
@@ -3201,10 +4010,6 @@ msgstr "संपादक सà¥à¤µà¤¿à¤§à¤¾à¤à¤ पà¥à¤°à¤¬à¤‚धित क
msgid "Manage Export Templates..."
msgstr "निरà¥à¤¯à¤¾à¤¤ टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ का पà¥à¤°à¤¬à¤‚धन करें ..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "मदद"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3285,10 +4090,6 @@ msgid "Save & Restart"
msgstr "सहेजें और पà¥à¤¨à¤ƒ आरंभ करें"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "लगातार अपडेट करें"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "जब बदला अदà¥à¤¯à¤¤à¤¨"
@@ -3307,18 +4108,10 @@ msgid "FileSystem"
msgstr "फ़ाइल"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "निरीकà¥à¤·à¤•"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "बॉटम पैनल का विसà¥à¤¤à¤¾à¤° करें"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "आउटपà¥à¤Ÿ"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "सहेजें मत करो"
@@ -3487,6 +4280,7 @@ msgid "Installed Plugins:"
msgstr "सà¥à¤¥à¤¾à¤ªà¤¿à¤¤ पà¥à¤²à¤—इनà¥à¤¸:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "अदà¥à¤¯à¤¤à¤¨"
@@ -3549,7 +4343,9 @@ msgstr ""
msgid "Frame #:"
msgstr "फà¥à¤°à¥‡à¤® #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "समय"
@@ -3557,6 +4353,20 @@ msgstr "समय"
msgid "Calls"
msgstr "कॉल"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "à¤à¤• नया बनाà¤à¤‚"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "टेकà¥à¤¸à¥à¤Ÿ संपादित करें:"
@@ -3565,7 +4375,7 @@ msgstr "टेकà¥à¤¸à¥à¤Ÿ संपादित करें:"
msgid "On"
msgstr "पर"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "परत"
@@ -3674,6 +4484,11 @@ msgstr "% à¤à¤¸ में परिवरà¥à¤¤à¤¿à¤¤ करें"
msgid "New %s"
msgstr "नया%s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "संसाधन"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "नई सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ"
@@ -3682,6 +4497,11 @@ msgstr "नई सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ"
msgid "Extend Script"
msgstr "सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ बढ़ाà¤à¤"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ à¤à¤¡à¥€à¤Ÿà¤°"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3716,6 +4536,939 @@ msgstr "सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ नहीं चला सका:"
msgid "Did you forget the '_run' method?"
msgstr "कà¥à¤¯à¤¾ आप '_run' विधि को भूल गà¤?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "संपादक लेआउट"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "सब दिखाइà¤"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "सà¥à¤µà¤¿à¤§à¤¾à¤à¤‚"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "नोड पà¥à¤µà¤¾à¤‡à¤‚ट जोड़ें"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "वà¥à¤¯à¤¾à¤•à¥à¤²à¤¤à¤¾ मà¥à¤•à¥à¤¤ मोड"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "पà¥à¤°à¥€à¤¸à¥‡à¤Ÿ"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "लाईटमॅप बना रहा है"
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लूप"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "संपादक"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "फ़ाइल"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "निरà¥à¤¦à¥‡à¤¶à¥‹à¤‚"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "परियोजना के संसà¥à¤¥à¤¾à¤ªà¤•"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "चूक"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "सेव कीजिये"
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "छिपी फ़ाइले टॉगल कीजिये"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "थंबनेल..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "सीन टà¥à¤°à¥€ à¤à¤¡à¤¿à¤Ÿà¤¿à¤‚ग"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "समूह संपादक"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "संसाधन"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "संपादक"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "निरà¥à¤¦à¥‡à¤¶à¥‹à¤‚"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "आकार: "
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "कॉल"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "कॉल"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "शो में फाइल सिसà¥à¤Ÿà¤®"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "लाइन कà¥à¤°.:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "लाइन कà¥à¤°.:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "à¤à¤• नया बनाà¤à¤‚"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ à¤à¤¡à¥€à¤Ÿà¤°"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "फ़ाइल:"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "तà¥à¤°à¤¿à¤•ोण जोड़ें"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "निरà¥à¤­à¤°à¤¤à¤¾ दिखाà¤à¤‚"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "à¤à¤• मà¥à¤–à¥à¤¯ दृशà¥à¤¯ चà¥à¤¨à¥‡à¤‚"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "सिरà¥à¤« चयन किये हà¥à¤"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "चूक"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "चूक"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "चूक"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "% à¤à¤¸ में परिवरà¥à¤¤à¤¿à¤¤ करें"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "% à¤à¤¸ में परिवरà¥à¤¤à¤¿à¤¤ करें"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "छोटा करो"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "संकà¥à¤°à¤®à¤£ मौजूद है!"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "बड़ा करो"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "मà¥à¤«à¥à¤¤"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "आइटम निकालें"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "आइटम निकालें"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "संपादक"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "पिछले चरण में जाà¤à¤‚"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "अनीम टà¥à¤°à¥ˆà¤• निकालें"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "पेसà¥à¤Ÿ टà¥à¤°à¥ˆà¤•"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "समूह संपादक"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "मिटाइये"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "मिटाना"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ मैनेजर"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "फ़ोलà¥à¤¡à¤° का नाम बदल रहे है:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "%s का टाइप बदले"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "फ़ाइल सà¥à¤Ÿà¥‹à¤° कर रहा है:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "सीन इंपोरà¥à¤Ÿ किजिये"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "लाइन कà¥à¤°.:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "लाइन कà¥à¤°.:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "चयनित फ़ाइलें हटाà¤à¤‚"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "सिरà¥à¤« चयन किये हà¥à¤"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "कारà¥à¤¯à¥‹à¤‚"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "à¤à¤• नया बनाà¤à¤‚"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "खोज के परिणाम"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "खोज के परिणाम"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3766,6 +5519,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "लोड होने मे तà¥à¤°à¥à¤Ÿà¤¿:"
@@ -4021,6 +5790,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "पसंद"
@@ -4387,6 +6165,14 @@ msgstr "समूह संपादक"
msgid "Manage Groups"
msgstr "गà¥à¤°à¥à¤ª वà¥à¤¯à¤µà¤¸à¥à¤¥à¤¾à¤ªà¤¨ कीजिये"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "अकेले सीन कि तरह इंपोरà¥à¤Ÿ किजिये"
@@ -4468,6 +6254,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4516,10 +6308,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "पà¥à¤°à¥€à¤¸à¥‡à¤Ÿ"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4720,6 +6508,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5068,10 +6864,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "नई"
@@ -5112,7 +6904,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5290,6 +7084,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5405,6 +7200,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5529,6 +7328,11 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "उपलबà¥à¤§ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5957,7 +7761,8 @@ msgid "Zoom Reset"
msgstr "ज़ूम रीसेट"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6164,7 +7969,25 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "मोड टॉगल कीजिये"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6316,11 +8139,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6383,7 +8201,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6517,7 +8335,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6620,7 +8440,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6726,7 +8549,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6750,6 +8573,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Anim परिवरà¥à¤¤à¤¨ परिणत"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Anim परिवरà¥à¤¤à¤¨ परिणत"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "पूरà¥à¤µ दरà¥à¤¶à¤¨:"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6910,7 +8750,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -7011,6 +8851,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7060,6 +8901,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -7144,12 +8997,13 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7228,7 +9082,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7237,10 +9092,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7364,6 +9215,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7445,6 +9301,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7466,7 +9326,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7493,6 +9353,8 @@ msgid "Previous Script"
msgstr "पिछला टैब"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7527,11 +9389,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7551,10 +9408,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7619,15 +9472,65 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "खोज के परिणाम"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "अगले संपादक खोलें"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "फ़ोकस पाथ"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "टेमà¥à¤ªà¤²à¥‡à¤Ÿ फ़ाइल का चयन करें"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "समूह चयनित"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ बनाइये"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr ""
@@ -7636,6 +9539,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "संसाधन"
@@ -7775,10 +9679,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7838,7 +9738,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7872,7 +9772,8 @@ msgstr "मौजूदा के ऊपर लिखे"
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7987,10 +9888,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8137,7 +10034,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8327,11 +10224,6 @@ msgid "Reset Field of View to Default"
msgstr "पà¥à¤°à¤¾à¤¯à¤¿à¤• लोड कीजिये"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8450,6 +10342,23 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "इनसà¥à¤Ÿà¤¨à¥à¤¸"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9172,6 +11081,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "%s का टाइप बदले"
@@ -9424,6 +11337,52 @@ msgstr ""
msgid "Clear Transform"
msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ परिणत"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "फ़ाइल मैनेजर मे दिखाइà¤"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "फाइलें खोजें"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "संपादक"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "सब दिखाइà¤"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9469,11 +11428,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
@@ -9483,24 +11448,22 @@ msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
msgid "Occlusion"
msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9531,7 +11494,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9775,10 +11738,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9843,27 +11802,10 @@ msgid "Remote Login"
msgstr "मिटाना"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "नाम बदली"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10120,7 +12062,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10891,7 +12833,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10947,7 +12889,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10968,6 +12911,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "मे ले जाà¤à¤..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11256,11 +13210,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ मैनेजर"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11463,7 +13412,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11655,10 +13604,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11809,7 +13754,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11892,15 +13837,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12231,6 +14172,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12538,7 +14491,15 @@ msgid "Filter stack variables"
msgstr "सà¥à¤•à¥à¤°à¥€à¤¨à¤¿à¤‚ग सिगà¥à¤¨à¤²"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12550,6 +14511,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12574,24 +14536,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "â€à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12644,10 +14598,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12655,6 +14617,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12664,9 +14641,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "सिरà¥à¤« चयन किये हà¥à¤"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12696,14 +14686,77 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "पीछे जाय"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12719,6 +14772,473 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "समà¥à¤¦à¤¾à¤¯"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "पाथ कौपी कीजिये"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "सब दिखाइà¤"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "पूरà¥à¤£à¤¸à¥à¤•à¥à¤°à¥€à¤¨ चालू करें"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "सकà¥à¤°à¤¿à¤¯ करे"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "लोड होने मे तà¥à¤°à¥à¤Ÿà¤¿:"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "मोड टॉगल कीजिये"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "ऑनलाइन डॉकà¥à¤¸"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "समà¥à¤¦à¤¾à¤¯"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "फिजिकà¥à¤¸ फà¥à¤°à¥‡à¤® %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "फिजिकà¥à¤¸ फà¥à¤°à¥‡à¤® %"
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "फिलà¥à¤Ÿà¤°:"
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "पà¥à¤°à¤¤à¤¿à¤²à¤¿à¤ªà¤¿"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "%s का टाइप बदले"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "निरीकà¥à¤·à¤•"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "पीछे जाय"
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12735,6 +15255,112 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "संसà¥à¤•रण:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "चेतावनियाà¤"
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "कोनà¥à¤¸à¥à¤Ÿà¤¨à¥à¤Ÿ"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "फ़ाइल सà¥à¤Ÿà¥‹à¤° कर रहा है:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12780,17 +15406,51 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "नई सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12827,6 +15487,23 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "हल नहीं कर सकते"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -12837,6 +15514,104 @@ msgstr "निरà¥à¤¯à¤¾à¤¤ मेष पà¥à¤¸à¥à¤¤à¤•ालय"
msgid "Export GLTF..."
msgstr "निरà¥à¤¯à¤¾à¤¤..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "नोड हटाà¤à¤‚"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "नोड"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "सà¥à¤µà¤¿à¤§à¤¾à¤à¤‚"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ सà¥à¤Ÿà¥‡à¤ª बदलें"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "नोड हटाà¤à¤‚"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "कारà¥à¤¯à¥‹à¤‚:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "फिजिकà¥à¤¸ फà¥à¤°à¥‡à¤® %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12885,10 +15660,6 @@ msgid "GridMap Selection"
msgstr "सभी खंड"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13004,6 +15775,56 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr "लाईटमॅप बना रहा है"
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "सब दिखाइà¤"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "सब दिखाइà¤"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13013,6 +15834,11 @@ msgstr ""
msgid "Build Solution"
msgstr "सभी खंड"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "परियोजना"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13082,6 +15908,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13112,6 +15974,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "पिछला टैब"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "कारà¥à¤¯à¥‹à¤‚"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13449,6 +16323,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "मेंबर टाइप"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨"
@@ -13494,6 +16374,10 @@ msgid "in order:"
msgstr "फ़ोलà¥à¤¡à¤° का नाम बदल रहे है:"
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13509,6 +16393,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "नई सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13519,6 +16409,26 @@ msgid "On Self"
msgstr "सà¥à¤µà¤¯à¤‚"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "%s का टाइप बदले"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13555,12 +16465,30 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "सौंपना..."
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13582,15 +16510,15 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "कारà¥à¤¯à¥‹à¤‚"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Array को बड़ा या छोटा करना"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13688,6 +16616,11 @@ msgid "Construct %s"
msgstr "कोनà¥à¤¸à¥à¤Ÿà¤¨à¥à¤Ÿ"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "कोनà¥à¤¸à¥à¤Ÿà¤¨à¥à¤Ÿ"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13704,6 +16637,10 @@ msgstr "कारà¥à¤¯"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13745,6 +16682,81 @@ msgstr "सिगà¥à¤¨à¤²"
msgid "WaitInstanceSignal"
msgstr "इनसà¥à¤Ÿà¤¨à¥à¤¸"
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "सà¥à¤µà¤¿à¤§à¤¾à¤à¤‚"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "सà¥à¤µà¤¿à¤§à¤¾à¤à¤‚"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14121,6 +17133,26 @@ msgstr "फ़ोलà¥à¤¡à¤° नही बना सकते."
msgid "Error starting HTTP server:"
msgstr "तà¥à¤°à¥à¤Ÿà¤¿ बचत टाइलसेट!"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14383,6 +17415,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14440,6 +17480,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "सिगà¥à¤¨à¤²"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14461,12 +17522,207 @@ msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
msgid "Invalid product version:"
msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "नया विंडो"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "फ़à¥à¤°à¥‡à¤®%"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "फिजिकà¥à¤¸ फà¥à¤°à¥‡à¤® %"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "अधिभावी करता है:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "इनसà¥à¤Ÿà¤¨à¥à¤¸"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "रैखिक"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "ऑडियो बस à¤à¤¡ कीजिà¤"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "ऑडियो बस लेआउट खोलिये"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "खेल"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "इनसà¥à¤Ÿà¤¨à¥à¤¸"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "कारà¥à¤¯à¥‹à¤‚:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "बस à¤à¤¡ कीजिà¤"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "टेकà¥à¤¸à¥à¤Ÿ कौपी कीजिये"
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "वà¥à¤¯à¥‚पोरà¥à¤Ÿ चà¥à¤¨à¥‡à¤‚"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14499,6 +17755,15 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14524,6 +17789,163 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "मिटाना"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "दृशà¥à¤¯à¤®à¤¾à¤¨ टकराव आकार"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "निरà¥à¤¦à¥‡à¤¶à¥‹à¤‚"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "रैखिक"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "संसà¥à¤•रण:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14544,12 +17966,104 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "बदली"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "शो में फाइल सिसà¥à¤Ÿà¤®"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14559,6 +18073,83 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "नोड वकà¥à¤° संपादित करें"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "फ़ोलà¥à¤¡à¤° का नाम बदल रहे है:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14570,6 +18161,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "ऑनलाइन डॉकà¥à¤¸"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14581,11 +18177,41 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "कोनà¥à¤¸à¥à¤Ÿà¤¨à¥à¤Ÿ"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "कारà¥à¤¯"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14614,10 +18240,53 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "नोड वकà¥à¤° संपादित करें"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "परत"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "कारà¥à¤¯à¥‹à¤‚"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "चूक"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14625,11 +18294,103 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "सतत"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "फ़ोलà¥à¤¡à¤° का नाम बदल रहे है:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "चूक"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14642,6 +18403,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14649,17 +18418,97 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Tileset ..."
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ परिणत"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "पà¥à¤°à¥€à¤¸à¥‡à¤Ÿ"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "बस की धà¥à¤µà¤¨à¤¿ मातà¥à¤°à¤¾ पूरà¥à¤µà¤°à¥‚प करे"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "बस की धà¥à¤µà¤¨à¤¿ मातà¥à¤°à¤¾ पूरà¥à¤µà¤°à¥‚प करे"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14670,6 +18519,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14683,6 +18536,78 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "इंटरपोलेशन मोड"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "गà¥à¤£(Property) टà¥à¤°à¥ˆà¤•"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ परिणत"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "संपादक डेटा फ़ोलà¥à¤¡à¤° खोलें"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14709,6 +18634,112 @@ msgstr "लाईटमॅप बना रहा है"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "चूक"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "पकड़ना"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "परियोजना"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "निकटतम"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14761,6 +18792,66 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "अवयव"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14782,10 +18873,73 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "निरà¥à¤¦à¥‡à¤¶à¥‹à¤‚"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "वà¥à¤¯à¤¾à¤•à¥à¤²à¤¤à¤¾ मà¥à¤•à¥à¤¤ मोड"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "पà¥à¤°à¤¾à¤¯à¤¿à¤• लोड कीजिये"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14796,6 +18950,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14836,6 +18994,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "कॉल"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14846,6 +19009,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14853,6 +19021,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14873,6 +19049,51 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "सीन सेव कर रहा है"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14885,6 +19106,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "डीबग करें"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "अदà¥à¤¯à¤¤à¤¨"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14909,6 +19164,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14932,6 +19199,27 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "à¤à¤«à¤ªà¥€à¤à¤¸"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14968,6 +19256,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14978,6 +19298,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ परिणत"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14990,6 +19339,85 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "ऑनलाइन डॉकà¥à¤¸"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "à¤à¤• नया बनाà¤à¤‚"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "अतिरिकà¥à¤¤ Call Arguments:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15007,6 +19435,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "तà¥à¤°à¤¿à¤•ोण जोड़ें"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15015,10 +19468,105 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "फà¥à¤°à¥‡à¤® समय (सेकंड)"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "ऑटो डालें कà¥à¤‚जी"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "पसंदीदा:"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "सेट à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "सेट à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लंबाई बदलें"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ पà¥à¤µà¤¾à¤‡à¤‚ट जोड़ें"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "कà¥à¤²à¤¾à¤¸ विकलà¥à¤ª:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "पà¥à¤²à¥‡ सीन"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15034,6 +19582,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "जà¥à¤¡à¤¿à¤¯à¥‡ '%s' to '%s'"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "सà¥à¤•à¥à¤°à¥€à¤¨à¤¿à¤‚ग सिगà¥à¤¨à¤²"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15049,10 +19602,82 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "à¤à¤• नया बनाà¤à¤‚"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "खेल"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "इंटरपोलेशन मोड"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "कà¥à¤·à¥ˆà¤¤à¤¿à¤œ गाइड बनाà¤à¤‚"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "अनेक गà¥à¤°à¥à¤ª"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15093,6 +19718,95 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "निरà¥à¤¦à¥‡à¤¶à¥‹à¤‚"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "कà¥à¤·à¥ˆà¤¤à¤¿à¤œ गाइड बनाà¤à¤‚"
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "सेट à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "फ़ोकस पाथ"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "फिलà¥à¤Ÿà¤°:"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "आकार: "
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "थीम विशेषता"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "टेकà¥à¤¸à¥à¤Ÿ कौपी कीजिये"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -15106,9 +19820,115 @@ msgid "Must use a valid extension."
msgstr "मानà¥à¤¯ à¤à¤•à¥à¤¸à¤Ÿà¥‡à¤¨à¤¶à¤¨ इसà¥à¤¤à¥‡à¤®à¤¾à¤² कीजिये."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "बड़ा करो"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "समय"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "मानà¥à¤¯ अकà¥à¤·à¤°:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "डॉक पोजीशन"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "कà¥à¤·à¥ˆà¤¤à¤¿à¤œ गाइड बनाà¤à¤‚"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15118,16 +19938,57 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "हाल ही में किया:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "टेकà¥à¤¸à¥à¤Ÿ कौपी कीजिये"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "आकार: "
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "बस पà¥à¤°à¤­à¤¾à¤µ हटो"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "पà¥à¤°à¤¤à¤¿à¤²à¤¿à¤ªà¤¿"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15135,16 +19996,302 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ बनाय"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(à¤à¤¡à¥€à¤Ÿà¤° निषà¥à¤•à¥à¤°à¤¿à¤¯)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "सभी बढाय"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "थीम विशेषता"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "टà¥à¤°à¥ˆà¤• जोड़ें"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "डॉक पोजीशन"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "वà¥à¤¯à¥‚पोरà¥à¤Ÿ चà¥à¤¨à¥‡à¤‚"
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "डाउनलोड"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "डाउनलोड"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "समय"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "विवरण"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "दृशà¥à¤¯ रोकें"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "सब दिखाइà¤"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "नाम बदली"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "के सà¥à¤µà¤¾à¤®à¥€:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "अनेक सेट करे:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "अनेक सेट करे:"
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "बंद कर दिया गया है"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "इंटरपोलेशन मोड"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "निरà¥à¤¦à¥‡à¤¶à¥‹à¤‚"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "चूक"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15153,6 +20300,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "समय"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "समय"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15167,10 +20328,978 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "डीबग करें"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ अपडेट मोड बदलें"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "पà¥à¤°à¤¤à¤¿à¤²à¤¿à¤ªà¤¿"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "पà¥à¤°à¤¤à¤¿à¤²à¤¿à¤ªà¤¿"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(मूलà¥à¤¯)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "मूलà¥à¤¯ :"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "कारà¥à¤¯à¥‹à¤‚:"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "निरीकà¥à¤·à¤•"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "फ़ोकस पाथ"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "कà¥à¤²à¤¾à¤¸ विकलà¥à¤ª:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "नोड वकà¥à¤° संपादित करें"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "सà¥à¤•ेल चयन"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "सिरà¥à¤« चयन किये हà¥à¤"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "हाल ही में किया:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "अगला टैब"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "साफ़"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "साफ हडà¥à¤¡à¤¿à¤¯à¤¾à¤‚"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "संकà¥à¤°à¤®à¤£: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "संसà¥à¤•रण:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "वà¥à¤¯à¤¾à¤•à¥à¤²à¤¤à¤¾ मà¥à¤•à¥à¤¤ मोड"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "सà¥à¤ªà¥à¤²à¤¿à¤Ÿ मोड टॉगल कीजिये"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ परिणत"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "इनसà¥à¤Ÿà¤¨à¥à¤¸"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "आकार: "
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "पà¥à¤°à¤¤à¤¿à¤®à¤¾"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "कसà¥à¤Ÿà¤® दृशà¥à¤¯ बजाना"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "नोड वकà¥à¤° संपादित करें"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "अनेक गà¥à¤°à¥à¤ª"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "नोड वकà¥à¤° संपादित करें"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "सभी बढाय"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "फ़ाइल सà¥à¤Ÿà¥‹à¤° कर रहा है:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "पà¥à¤°à¤¾à¤¯à¤¿à¤• लोड कीजिये"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "मिटाना"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "%s का टाइप बदले"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "अगला टैब"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "चूक"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15189,9 +21318,296 @@ msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Texture Type"
+msgstr "मेंबर टाइप"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "पà¥à¤°à¤¾à¤¯à¤¿à¤• लोड कीजिये"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "चूक"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "चूक"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "पैक कर रहा है"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Docs की पà¥à¤°à¤¤à¤¿à¤•à¥à¤°à¤¿à¤¯à¤¾ भेजें"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "उपमारà¥à¤—"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "संसाधन"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "आकार: "
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Docs की पà¥à¤°à¤¤à¤¿à¤•à¥à¤°à¤¿à¤¯à¤¾ भेजें"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "उपमारà¥à¤—"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "ऑडियो बस का नाम बदलें"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "आउटपà¥à¤Ÿ"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15219,3 +21635,309 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "आयात"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "आयात"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "आयात"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "आयात"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "आयात"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "नोड फिलà¥à¤Ÿà¤° किजिये"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "नोड वकà¥à¤° संपादित करें"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "इंटरपोलेशन मोड"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "खोलो इसे"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "खोज..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "संपादक से बाहर निकलें?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "निरà¥à¤¯à¤¾à¤¤ टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ का पà¥à¤°à¤¬à¤‚धन करें ..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "संसà¥à¤•रण:"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "संकेत"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "मिटाना"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "बहà¥à¤­à¥à¤œ बनाà¤à¤"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "इंटरपोलेशन मोड"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index 418c07c345..d61cbdb0a0 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -21,6 +21,103 @@ msgstr ""
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.8-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Ukloni"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Spoji"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Premjesti Ävor(node)"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "NaÄin Ravnala"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Uredi vezu:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -64,6 +161,377 @@ msgstr "Neispravni argumenti za konstrukciju '%s'"
msgid "On call to '%s':"
msgstr "Pri pozivu '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Animacija"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Animacija"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Ime"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Opis"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Audio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "UÄitaj zadani Bus Izgled."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Naziv ÄŒvora(node):"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Brisati odabrani kljuÄ/odabrane kljuÄeve"
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtriraj signale"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Napravi Funkciju"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Collision"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Spoji s Ävorom:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Resurs"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Izvor:"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -92,6 +560,104 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Slobodno"
@@ -286,7 +852,7 @@ msgstr "Diskretno"
msgid "Trigger"
msgstr "OkidaÄ"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -295,7 +861,8 @@ msgid "Nearest"
msgstr "Najbliži"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linearno"
@@ -344,6 +911,30 @@ msgstr "Promijeni NaÄin Ponavljanja Animacije"
msgid "Remove Anim Track"
msgstr "Ukloni Stazu Animacije"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Uredi"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim Umetni Stazu & KljuÄ"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -470,6 +1061,20 @@ msgstr "Metoda nije nađena u objektu: "
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -536,7 +1141,8 @@ msgid "Seconds"
msgstr "Sekunde"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -629,7 +1235,8 @@ msgstr "Najveća kutna pogreška:"
msgid "Max Optimizable Angle:"
msgstr "Najveći optimirajući kut:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimiraj"
@@ -765,7 +1372,7 @@ msgstr "Odzumiraj"
msgid "Reset Zoom"
msgstr "Resetiraj zum"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Upozorenja"
@@ -833,7 +1440,8 @@ msgstr "Dodatni argumenti poziva:"
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Napredno"
@@ -1016,12 +1624,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Ovisnosti"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Resurs"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Put"
@@ -1367,10 +1973,6 @@ msgid "Delete Effect"
msgstr "Obriši Efekat"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Audio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1514,6 +2116,7 @@ msgid "Remove Autoload"
msgstr "Ukloni Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Omogući"
@@ -1548,12 +2151,6 @@ msgstr ""
msgid "Node Name:"
msgstr "Naziv ÄŒvora(node):"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Ime"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1687,6 +2284,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1696,6 +2297,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1849,6 +2451,9 @@ msgid "Import"
msgstr "Uvezi"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Izvoz"
@@ -1886,6 +2491,11 @@ msgstr "Izvoz Profila"
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot ZnaÄajke Profila"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1955,6 +2565,39 @@ msgstr "Spremi"
msgid "Save a File"
msgstr "Spremi datoteku"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Uspjeh!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "NaÄin reprodukcije:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Trenutni Profil:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Trenutni Profil:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Trenutni Profil:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Idi Natrag"
@@ -2051,6 +2694,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2069,10 +2716,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Opis"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2089,10 +2732,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2144,6 +2783,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2310,6 +2958,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2811,6 +3460,161 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Spremi"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Dupliciraj Animaciju"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Kontinuirano ažuriraj"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Promijeni"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Omogućena Svojstva:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Premjesti Ävor(node)"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Omogućena Svojstva:"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Otvori u Inspektoru"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Otvori u Inspektoru"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Preimenuj zvuÄnu sabirnicu"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2826,10 +3630,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2901,7 +3701,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2910,10 +3710,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2934,7 +3730,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "Otvori datoteku"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2951,11 +3748,6 @@ msgstr "Trenutni Profil:"
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3042,10 +3834,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3086,10 +3874,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3169,10 +3953,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Kontinuirano ažuriraj"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Promijeni"
@@ -3191,18 +3971,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3357,6 +4129,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3417,7 +4190,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3425,6 +4200,20 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Stvori"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3433,7 +4222,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3537,6 +4326,11 @@ msgstr "Spoji '%s' na '%s'"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Resurs"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3545,6 +4339,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3576,6 +4374,913 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Omogućene ZnaÄajke:"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "NaÄin Interpolacije"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Ponavljanje Animacije"
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Direkcije"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Omogućena Svojstva:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Mesh2D Pregled"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Spremi"
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Prikaži/sakrij skrivene datoteke"
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Kreiraj Scenu"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "UreÄ‘ivaÄ ovisnosti"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Direkcije"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navigacija"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Broj linije:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Broj linije:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Promijeni"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Datoteka:"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Dodaj Bezier ToÄku"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Prikaži ovisnosti"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Samo odabir"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Mesh2D Pregled"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Mesh2D Pregled"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Mesh2D Pregled"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "NaÄin Navigacije"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Spoji '%s' na '%s'"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Spoji '%s' na '%s'"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Odzumiraj"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "NaÄin reprodukcije:"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "NaÄin Navigacije"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Zumiraj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Slobodno"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Preimenuj Autoload"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Preimenuj Autoload"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Trenutni Profil:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Idi na prethodni korak"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Preimenuj animaciju"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Zalijepi Staze"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Ukloni"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "ObriÅ¡i Bezier ToÄku"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Promijeni vrstu baze:"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Brisati odabrani kljuÄ/odabrane kljuÄeve"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Broj linije:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Broj linije:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Brisanje Odabranih KljuÄeva"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Samo odabir"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funkcije"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Traži zamjenu za:"
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3624,6 +5329,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3861,6 +5582,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4219,6 +5949,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4300,6 +6038,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4348,10 +6092,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4550,6 +6290,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4898,10 +6646,6 @@ msgid "Animation Tools"
msgstr "Alati Za Animiranje"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animacija"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Novo"
@@ -4942,7 +6686,9 @@ msgstr "Prošlost"
msgid "Future"
msgstr "Budućnost"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Dubina"
@@ -5120,6 +6866,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5235,6 +6982,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5359,6 +7110,11 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Dostupni Profili:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5785,7 +7541,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5988,7 +7745,25 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Prikaži/sakrij favorite"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6139,11 +7914,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6206,7 +7976,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6339,7 +8109,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6439,7 +8211,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6542,7 +8317,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6566,6 +8341,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Anim Promijeni Transform"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Anim Promijeni Transform"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Pregled:"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6725,7 +8517,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6825,6 +8617,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6874,6 +8667,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Pomakni Bezier ToÄke"
@@ -6955,11 +8760,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7037,7 +8843,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7046,10 +8853,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7171,6 +8974,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7248,6 +9056,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7269,7 +9081,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7296,6 +9108,8 @@ msgid "Previous Script"
msgstr "Idi na prethodni korak"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7328,11 +9142,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7352,10 +9161,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7420,12 +9225,59 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Omogući Kontekstni Editor"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Put"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Odspoji Skriptu"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7437,6 +9289,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7571,10 +9424,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7634,7 +9483,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7667,7 +9516,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7781,10 +9631,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7930,7 +9776,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8118,11 +9964,6 @@ msgid "Reset Field of View to Default"
msgstr "UÄitaj Zadano"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8240,6 +10081,23 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instaliraj"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8924,6 +10782,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Promijeni vrstu baze:"
@@ -9167,6 +11029,50 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Uvoz Profila"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "(Editor Onemogućen)"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9211,11 +11117,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Regija"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Collision"
@@ -9223,23 +11135,22 @@ msgstr "Collision"
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navigacija"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9269,7 +11180,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9495,10 +11406,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9561,27 +11468,10 @@ msgid "Remote Login"
msgstr "ObriÅ¡i Bezier ToÄku"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Preimenuj zvuÄnu sabirnicu"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9831,7 +11721,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10593,7 +12483,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10649,7 +12539,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10670,6 +12561,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10956,11 +12857,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11155,7 +13051,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11347,10 +13243,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11501,7 +13393,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11583,15 +13475,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11912,6 +13800,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12207,7 +14107,15 @@ msgid "Filter stack variables"
msgstr "Filtriraj signale"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12219,6 +14127,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12242,24 +14151,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12312,10 +14213,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12323,6 +14232,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Pomakni Bezier ToÄke"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12332,9 +14257,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Samo odabir"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12364,14 +14302,76 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "NaÄin Navigacije"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "NaÄin Navigacije"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "NaÄin Navigacije"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "NaÄin Navigacije"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Idi Natrag"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12387,6 +14387,466 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "NaÄin Interpolacije"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Promijeni"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Omogući \"Onion Skinning\""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Put"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Lijevo Å iroko"
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Omogući"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Optimiraj animaciju"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Zajednica"
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Promijeni"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Promijeni tip %s"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Idi Natrag"
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12403,6 +14863,111 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opis:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "NaÄin Interpolacije"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "NaÄin Interpolacije"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Upozorenja"
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Zalijepi Animaciju"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "NaÄin Interpolacije"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12448,17 +15013,51 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Odspoji Skriptu"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12495,6 +15094,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12504,6 +15119,101 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Izvoz"
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Premjesti Ävor(node)"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Brisati odabrani kljuÄ/odabrane kljuÄeve"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Promijeni Ime Animacije:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animacija"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12550,10 +15260,6 @@ msgid "GridMap Selection"
msgstr "Izbriši Odabir"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12667,6 +15373,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12675,6 +15429,11 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Uredi vezu:"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12744,6 +15503,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12774,6 +15569,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Idi na prethodni korak"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcije"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13103,6 +15910,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Promijeni vrstu baze:"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Animacija"
@@ -13147,6 +15960,11 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "2 koraka"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13162,6 +15980,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Odspoji Skriptu"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13171,6 +15995,27 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "NaÄin Interpolacije"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Promijeni vrstu baze:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "NaÄin Ravnala"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13207,12 +16052,30 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "NaÄin Ravnala"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Promijeni"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13233,12 +16096,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funkcije"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13330,6 +16193,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13346,6 +16213,10 @@ msgstr "Funkcije"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13384,6 +16255,82 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "NaÄin Ravnala"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "NaÄin Interpolacije"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Omogućene ZnaÄajke:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Omogućene ZnaÄajke:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13742,6 +16689,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13999,6 +16966,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14051,6 +17026,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signal:"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14071,12 +17067,199 @@ msgstr ""
msgid "Invalid product version:"
msgstr "Nevažeće ime."
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Premjesti Okvir"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Linearno"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Premjesti Audio Bus"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Promijeni glasnoću zvuÄne sabirnice"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animacija"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Dodaj Kontroler"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Omogućena Svojstva:"
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "NaÄin Ravnala"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Desno Å iroko"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14109,6 +17292,15 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "NaÄin Ravnala"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14134,6 +17326,162 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Budućnost"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Direkcije"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Linearno"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Opis:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14154,12 +17502,103 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Promijeni"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "NaÄin Ravnala"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14169,6 +17608,82 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "NaÄin Ravnala"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "NaÄin Interpolacije"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "NaÄin Interpolacije"
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14180,6 +17695,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14191,11 +17710,40 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Animacija"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14224,10 +17772,51 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funkcije"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Mesh2D Pregled"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14235,11 +17824,103 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Kontinuirano"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Umetni KljuÄ(Key)"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "NaÄin Interpolacije"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Mesh2D Pregled"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14252,6 +17933,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14259,17 +17948,93 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "NaÄin Interpolacije"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "NaÄin Interpolacije"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "NaÄin Interpolacije"
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Naziv ÄŒvora(node):"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14280,6 +18045,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14293,6 +18062,77 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "NaÄin Interpolacije"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Anim Promijeni Transform"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Otvori datoteku"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14317,6 +18157,110 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Direkcije"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Najbliži"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14369,6 +18313,66 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "NaÄin reprodukcije:"
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigacija"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponente"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14390,10 +18394,72 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Direkcije"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "UÄitaj Zadano"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14404,6 +18470,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14444,6 +18514,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14454,6 +18528,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "NaÄin Interpolacije"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14461,6 +18540,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14481,6 +18568,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14493,6 +18624,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14517,6 +18680,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14540,6 +18715,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "NaÄin reprodukcije:"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ZIP Datoteka"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14576,6 +18774,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14586,6 +18816,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14598,6 +18856,83 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Dodatni argumenti poziva:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14615,6 +18950,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14623,10 +18982,105 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "NaÄin Interpolacije"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Vrijeme/vremena: "
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Dodaj Bezier ToÄku"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Kreiraj Novu Animaciju"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Animacija Zalijepljena"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Automatska reprodukcija pri uÄitavanju"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Kreiraj Novu Animaciju"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Kreiraj Novu Animaciju"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Opcije Klase"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14640,6 +19094,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14655,10 +19114,79 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "NaÄin Interpolacije"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Makni Vodoravne Upute"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "NaÄin Interpolacije"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14699,6 +19227,89 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Direkcije"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Makni Vodoravne Upute"
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "NaÄin Ravnala"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14712,9 +19323,115 @@ msgid "Must use a valid extension."
msgstr "Nastavak mora biti ispravan."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zumiraj"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Vrijeme:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Važeći znakovi:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Desno Linearno"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Stvori"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14724,16 +19441,54 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Nedavno:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Pomakni Bezier ToÄke"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14741,16 +19496,293 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "UÄini Aktualnim"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor Onemogućen)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "NaÄin reprodukcije:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Dodati stazu"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Vrijeme:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Opis"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "NaÄin reprodukcije:"
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Preimenuj zvuÄnu sabirnicu"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Vlasnici:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "NaÄin Interpolacije"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Direkcije"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Mesh2D Pregled"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Omogući \"Onion Skinning\""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14759,6 +19791,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14773,10 +19817,960 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Promijeni NaÄin Ažuriranja Animacije"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "NaÄin Interpolacije"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(vrijednost)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vrijednost:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Napravi Funkciju"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Put"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Opcije Klase"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "NaÄin Interpolacije"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "NaÄin Interpolacije"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Samo odabir"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Samo odabir"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Nedavno:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Dubina"
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Premjesti Okvir"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Zalijepi Animaciju"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Dubina"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Opis:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "NaÄin reprodukcije:"
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Unesite kljuÄ ovdje"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Promijeni vrstu baze:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Glavna skripta:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Greška!"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "UÄitaj Zadano"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Promijeni vrstu baze:"
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Promijeni vrstu baze:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Premjesti Okvir"
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14792,9 +20786,290 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Promijeni vrstu baze:"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "UÄitaj Zadano"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Mesh2D Pregled"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Lijevo Linearno"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Resurs"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "NaÄin reprodukcije:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Preimenuj zvuÄnu sabirnicu"
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
@@ -14823,3 +21098,303 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstante se ne mogu mijenjati."
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Uvezi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Uvezi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Uvezi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Uvezi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Uvezi"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "NaÄin Ravnala"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "NaÄin Interpolacije"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Otvori"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Premjesti Okvir"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signali"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Ukloni neispravne kljuÄeve"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "NaÄin Interpolacije"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 4a1d254c59..22d5f090d7 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -38,6 +38,110 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.10.1\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Dokumentáció megnyitása"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Új ablak"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Keresési eredmények"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: Forgatás"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Hálózati profilkészítő"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Eltávolítás"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Oldal: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Csatlakoztatás"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Hálózati profilkészítő"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Gyökér Node Létrehozása:"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Pásztázás Mód"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Kapcsolat szerkesztése:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -82,6 +186,397 @@ msgstr "Érvénytelen argumentumok a(z) '%s' építőben"
msgid "On call to '%s':"
msgstr "'%s' hívásánál:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Szerkesztő megnyitása"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kijelölés másolása"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Művelet"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Illesztés Beállítása"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Projekt beállítások..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Név"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Leírás"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Futtatás"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "FÅ‘ Jelenet"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Letiltott gomb"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Letiltott elem"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Hang"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Betölti az alapértelmezett Busz Elrendezést."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Szerkesztő"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "FÅ‘ Jelenet Argumentumok:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Verziókezelés"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Bővítmény neve:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Bemenet Hozzáadása"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Kiválasztás"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Mégse"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Elérési Út Fókuszálása"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Elérési Út Fókuszálása"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Bal felső"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Jobb felső"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Le"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Oldal: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "A végén"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Fizika Keret %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Trimesh Ütközési Testvér Létrehozása"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Szűrők:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Hibakeresés"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Beállítások:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Függvények"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Kifejezés beállítása"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Kapcsolatok a metódushoz:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Részecskék"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Forrás"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Forrás"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Tesztelés"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -110,6 +605,110 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Intelligens illesztés"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Pixelhez Illesztés"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Fény Besütése"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Kijelölés középre"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Skála:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Felület Kitöltése"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Szabad"
@@ -304,7 +903,7 @@ msgstr "Pontozott"
msgid "Trigger"
msgstr "Érzékelő"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Felvétel"
@@ -313,7 +912,8 @@ msgid "Nearest"
msgstr "Legközelebbi"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineáris"
@@ -362,6 +962,30 @@ msgstr "Animáció Összefűzés Módjának Változtatása"
msgid "Remove Anim Track"
msgstr "Animáció Sáv Eltávolítása"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Szerkesztő"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animáció"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Animáció - Sáv és Kulcs Beszúrása"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -495,6 +1119,20 @@ msgstr "A metódus nem található az objektumban: "
msgid "Anim Move Keys"
msgstr "Animáció - Kulcsok Mozgatása"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metódusok"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -573,7 +1211,8 @@ msgid "Seconds"
msgstr "Másodperc"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -666,7 +1305,8 @@ msgstr "Maximum szög hiba:"
msgid "Max Optimizable Angle:"
msgstr "Maximum optimalizálható szög:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimalizálás"
@@ -802,7 +1442,7 @@ msgstr "Kicsinyítés"
msgid "Reset Zoom"
msgstr "Nagyítás visszaállítása"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Figyelmeztetések"
@@ -870,7 +1510,8 @@ msgstr "További hívási argumentumok:"
msgid "Receiver Method:"
msgstr "Fogadó metódus:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Speciális"
@@ -1053,12 +1694,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Függőségek"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Forrás"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Útvonal"
@@ -1405,10 +2044,6 @@ msgid "Delete Effect"
msgstr "Effektus Törlése"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Hang"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Hangbusz Hozzáadása"
@@ -1553,6 +2188,7 @@ msgid "Remove Autoload"
msgstr "AutoLoad Eltávolítása"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Engedélyezés"
@@ -1589,12 +2225,6 @@ msgstr "Útvonal:"
msgid "Node Name:"
msgstr "Node neve:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Név"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Globális Változó"
@@ -1744,6 +2374,10 @@ msgstr "Sablon fájl nem található:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "32-bites exportokon a beágyazott PCK nem lehet nagyobb mint 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D szerkesztő"
@@ -1753,6 +2387,7 @@ msgid "Script Editor"
msgstr "Szkript szerkesztő"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Eszköz könyvtár"
@@ -1912,6 +2547,9 @@ msgid "Import"
msgstr "Importálás"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportálás"
@@ -1949,6 +2587,11 @@ msgstr "Profil exportálása"
msgid "Manage Editor Feature Profiles"
msgstr "A szerkesztő funkcióprofiljainak kezelése"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot funkcióprofil"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Aktuális Mappa Kiválasztása"
@@ -2019,6 +2662,40 @@ msgstr "Mentés"
msgid "Save a File"
msgstr "Fájl Mentése"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Siker!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Lejátszási mód:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Pásztázás Mód"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Jelenlegi:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Jelenlegi profil:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Jelenlegi:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ugrás Vissza"
@@ -2115,6 +2792,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Eszközök (Újra) Betöltése"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Eleje"
@@ -2133,10 +2814,6 @@ msgid "Inherited by:"
msgstr "Åt örökli:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Leírás"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Online oktatóanyagok"
@@ -2154,10 +2831,6 @@ msgid "default:"
msgstr "alapértelmezett:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metódusok"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Téma Tulajdonságai"
@@ -2217,6 +2890,15 @@ msgstr ""
"Ennek a metódusnak jelenleg nincs leírása. Segítsen minket azzal, hogy "
"[color=$color][url=$url]hozzájárul eggyel[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Súgó"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2383,6 +3065,7 @@ msgid "Up"
msgstr "Fel"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Node"
@@ -2955,6 +3638,168 @@ msgid "%d more files"
msgstr "%d további fájl"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Jelenet"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Scene elérési Út:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Felhasználói Felület"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Scene fül váltás"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Rács megjelenítése mindig"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Kimenet"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Kimenet törlése"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Nincs Mentés"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Futtatás előtt mentse a jelenetet..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Jelenet Mentése"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Animáció beállítása"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Frissítési forgó elrejtése"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Folyamatos frissítés"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "A paraméter megváltozott"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Tulajdonságok"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "IdőKereső Node"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Megfigyelő"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Tulajdonságok"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Letiltott gomb"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Ãtnevezés"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Dokk Pozíció"
@@ -2970,10 +3815,6 @@ msgstr "Zavarmentes mód váltása."
msgid "Add a new scene."
msgstr "Hozzáad egy új jelenetet."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Jelenet"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ugrás az előzőleg megnyitott jelenetre."
@@ -3045,7 +3886,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Egyéb projekt- vagy Scene-szintű eszközök."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekt"
@@ -3054,10 +3895,6 @@ msgid "Project Settings..."
msgstr "Projekt beállítások..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Verziókezelés"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Verziókezelés beállítása"
@@ -3078,7 +3915,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "Szerkesztő Adatmappájának Megnyitása"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Eszközök"
@@ -3095,11 +3933,6 @@ msgstr "Projekt átnevezése"
msgid "Quit to Project List"
msgstr "Kilépés a projektlistába"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Hibakeresés"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Indítás Távoli Teszteléssel"
@@ -3204,10 +4037,6 @@ msgstr ""
"Távoli eszköz használatakor hatékonyabb, ha a hálózati fájlrendszer opció "
"engedélyezve van."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Szerkesztő"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Szerkesztő beállításai..."
@@ -3248,10 +4077,6 @@ msgstr "A Szerkesztő funkcióinak kezelése ..."
msgid "Manage Export Templates..."
msgstr "Exportálási sablonok kezelése..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Súgó"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3333,10 +4158,6 @@ msgid "Save & Restart"
msgstr "Mentés és újraindítás"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Folyamatos frissítés"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Frissítés, ha megváltozik"
@@ -3355,18 +4176,10 @@ msgid "FileSystem"
msgstr "Fájlrendszer"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Megfigyelő"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Alsó panel kinyitása"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Kimenet"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Nincs Mentés"
@@ -3531,6 +4344,7 @@ msgid "Installed Plugins:"
msgstr "Telepített Bővítmények:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Frissítés"
@@ -3593,7 +4407,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Keret #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Idő"
@@ -3601,6 +4417,20 @@ msgstr "Idő"
msgid "Calls"
msgstr "Hívások"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Hibakereső"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Függvény átnevezése"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Szöveg szerkesztése:"
@@ -3609,7 +4439,7 @@ msgstr "Szöveg szerkesztése:"
msgid "On"
msgstr "Be"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Réteg"
@@ -3713,6 +4543,11 @@ msgstr "Ãtalakítás erre: %s"
msgid "New %s"
msgstr "Új %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Erőforrás Hozzáadása"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Új szkript"
@@ -3721,6 +4556,11 @@ msgstr "Új szkript"
msgid "Extend Script"
msgstr "Szkript kinyitása"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Szkript neve:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3754,6 +4594,964 @@ msgstr "Nem sikerült a szkript futtatása:"
msgid "Did you forget the '_run' method?"
msgstr "Elfelejtette a '_run' metódust?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Szerkesztő Elrendezés"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Az összes megjelenítése"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "FÅ‘ Jelenet"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Zavarmentes Mód"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Előre beállított"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Szín"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Szín Választása"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Fénytérképek Létrehozása"
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animáció Ismétlése"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Téma szerkesztése"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Felfelé görgetés gomb"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Fájlrendszer"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Irányok"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Projektek"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Előnézet frissítése"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Mentés"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Erőforrás Másolása"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Rejtett fálok megjelenítése/elrejtése"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Indexkép..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Jelenetfa szerkesztése"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Rács megjelenítése mindig"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Csoportszerkesztő"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Al-Erőforrások"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Téma szerkesztése"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Közvetlen megvilágítás"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Közvetett megvilágítás"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Behúzás Balra"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Méret: "
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Automatikus Behúzás"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Behúzás átalakítása szóközökké"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Hívások"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Hívások"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navigáció"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Origó Megjelenítése"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Sorszám:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Sorszám:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Töréspontok kihagyása"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Szkript szerkesztő"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Fájl"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Sorvégi Szóközök Lenyírása"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Kattintson a jobb gombbal a pont hozzáadásához"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Node Útvonal Másolása"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Node típus keresése"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Segítők megjelenítése"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Válasszon egy Fő Jelenetet"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Csak kijelölés"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Rács Léptetés:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Rács Léptetés:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Alapértelmezett"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Alapértelmezett"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Alapértelmezett"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Navigációs mód"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Ãtalakítás erre: %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Ãtalakítás erre: %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Kicsinyítés"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Módosított"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Pásztázás Mód"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Módosított"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Navigációs mód"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Fordítások"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Nagyítás"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Szabad"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Navigációs Háló Létrehozása"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Szín Választása"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Szín Választása"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Intelligens illesztés"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Elem eltávolítása"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Elem eltávolítása"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Jelenlegi profil:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Körvonal Mérete:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "2D UV Sokszög Szerkesztő"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Előző Sík"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Animáció Ãtnevezése"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Sávok beillesztése"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Csoportszerkesztő"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Teljes Téglalap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Ki-Görbe Pozíció Beállítása"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Eltávolítás"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Pont eltávolítása"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Szerkesztő Beállítások"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Projektkezelő"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Mappa átnevezése:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Alaptípus módosítása:"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Tároló Fájl:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Érvénytelen háttérszín."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Érvénytelen háttérszín."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Scene importálás"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Következő koordináta"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Sorszám:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Sorszám:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Érvénytelen háttérszín."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Kiválasztottak törlése"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Csak kijelölés"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Jelenlegi Jelenet"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Függvények"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Változó átnevezése"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Szín Választása"
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Töréspontok"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Keresési eredmények"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Keresési eredmények"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3803,6 +5601,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Hiba az URL kérésekor:"
@@ -4064,6 +5878,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Kedvencek"
@@ -4423,6 +6246,14 @@ msgstr "Csoportszerkesztő"
msgid "Manage Groups"
msgstr "Csoportok kezelése"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importálás Egyetlen Jelenetként"
@@ -4505,6 +6336,12 @@ msgstr ""
msgid "Saving..."
msgstr "Mentés..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Importer Kiválasztása"
@@ -4550,10 +6387,6 @@ msgid "Import As:"
msgstr "Importálás Mint:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Előre beállított"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Jelenetek mentése, újraimportálás és újraindítás"
@@ -4762,6 +6595,14 @@ msgstr "Animáció Hozzáadása"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "%s Hozzáadása"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5112,10 +6953,6 @@ msgid "Animation Tools"
msgstr "Animációs Eszközök"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animáció"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Új"
@@ -5156,7 +6993,9 @@ msgstr "Múlt"
msgid "Future"
msgstr "Jövő"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Mélység"
@@ -5334,6 +7173,7 @@ msgid "Blend"
msgstr "Keverés"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mixelés"
@@ -5449,6 +7289,10 @@ msgid "Filters..."
msgstr "Szűrők..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Tartalom:"
@@ -5575,6 +7419,11 @@ msgid "Download Error"
msgstr "Letöltési Hiba"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Elérhető profilok:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Ennek az eszköznek a letöltése már folyamatban van!"
@@ -6019,7 +7868,8 @@ msgid "Zoom Reset"
msgstr "Nagyítás visszaállítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Kiválasztó Mód"
@@ -6231,8 +8081,28 @@ msgid "View"
msgstr "Nézet"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Rács megjelenítése mindig"
+#, fuzzy
+msgid "Show"
+msgstr "Rács Megjelenítése"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Intelligens illesztés"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Mód váltása"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Rács"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6383,11 +8253,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "%s Hozzáadása"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "%s Hozzáadása..."
@@ -6452,7 +8317,7 @@ msgstr "Kibocsátási Maszk Törlése"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Részecskék"
@@ -6585,7 +8450,9 @@ msgstr "Színátmenet szerkesztve"
msgid "Item %d"
msgstr "%d elem"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Elemek"
@@ -6688,7 +8555,10 @@ msgstr "Körvonalkészítés sikertelen!"
msgid "Create Outline"
msgstr "Körvonal Készítése"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -6794,7 +8664,7 @@ msgstr ""
"Frissíti a meglévő jelenetből?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "MeshLibrary"
@@ -6820,6 +8690,23 @@ msgstr "Importálás Jelenetből"
msgid "Update from Scene"
msgstr "Frissítés Jelenetből"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Animáció - Transzformáció Változtatása"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Animáció - Transzformáció Változtatása"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Előnézet"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6980,7 +8867,7 @@ msgstr "Felületi Pontok"
msgid "Surface Points+Normal (Directed)"
msgstr "Felületi Pontok + Normálok (Irányított)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Mennyiség"
@@ -7080,6 +8967,7 @@ msgstr "Görbe Lezárása"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7129,6 +9017,19 @@ msgstr "Be-Vezérlő Pont Eltávolítása"
msgid "Split Segment (in curve)"
msgstr "Szakasz Felosztása (görbén)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Kibocsátási színek"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -7210,11 +9111,12 @@ msgstr ""
msgid "Points"
msgstr "Pontok"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Sokszögek"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Csontok"
@@ -7292,7 +9194,8 @@ msgstr "UV Törlése"
msgid "Grid Settings"
msgstr "Rács beállításai"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Illesztés"
@@ -7301,10 +9204,6 @@ msgid "Enable Snap"
msgstr "Illesztés Engedélyezése"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Rács"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Rács Megjelenítése"
@@ -7427,6 +9326,11 @@ msgid "Close and save changes?"
msgstr "Bezárja és menti a változásokat?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7504,6 +9408,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Következő Keresése"
@@ -7525,7 +9433,7 @@ msgstr "Ãbécészerinti rendezés változtatása a metóduslistában."
msgid "Filter methods"
msgstr "Metódusok szűrése"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Rendezés"
@@ -7552,6 +9460,8 @@ msgid "Previous Script"
msgstr "Előző Szkript"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Fájl"
@@ -7584,11 +9494,6 @@ msgid "History Next"
msgstr "Következő Előzmény"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Téma importálása..."
@@ -7608,10 +9513,6 @@ msgstr "Mind Bezárása"
msgid "Close Docs"
msgstr "Dokumentációs Lapok Bezárása"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Futtatás"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7678,15 +9579,66 @@ msgstr ""
"A alábbi fájlok újabbak a lemezen.\n"
"Mit szeretne lépni?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Hibakereső"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Keresési eredmények"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Hibakeresés külső szerkesztővel"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Exportálási Útvonal"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Válasszon sablonfájlt"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Érvénytelen háttérszín."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Kijelöltek csoportosítása"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Szkript Létrehozása"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Szkript neve:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Legutóbbi szkriptek törlése"
@@ -7695,6 +9647,7 @@ msgid "Connections to method:"
msgstr "Kapcsolatok a metódushoz:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Forrás"
@@ -7829,10 +9782,6 @@ msgid "Convert Indent to Tabs"
msgstr "Behúzás átalakítása tabokra"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Automatikus Behúzás"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Keresés a fájlokban..."
@@ -7892,7 +9841,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Ãrnyaló"
@@ -7926,7 +9875,8 @@ msgstr "Felülírás"
msgid "Create physical bones"
msgstr "Fizikai csontok létrehozása"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Csontváz"
@@ -8054,11 +10004,6 @@ msgid "Translate"
msgstr "Fordítások"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Skála:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8209,7 +10154,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8399,11 +10344,6 @@ msgid "Reset Field of View to Default"
msgstr "Visszaállítás Alapértelmezettre"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Objektum illesztése a padlóhoz"
@@ -8521,6 +10461,24 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Nézet Megjelenítése"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Példány"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Névtelen projekt"
@@ -9247,6 +11205,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Alaptípus módosítása:"
@@ -9494,6 +11456,55 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Megjelenítés a Fájlkezelőben"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Vonalzók Megjelenítése"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Fájlok keresése"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Kitöltés egy színnel"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Szerkesztő"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Az összes megjelenítése"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Szín Választása"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9538,11 +11549,17 @@ msgstr "Előző koordináta"
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Régió"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Ütközés"
@@ -9550,23 +11567,22 @@ msgstr "Ütközés"
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navigáció"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmaszk"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Prioritás"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Ikon"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z index"
@@ -9594,7 +11610,7 @@ msgstr ""
msgid "Priority Mode"
msgstr "Prioritás mód"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Ikon mód"
@@ -9819,10 +11835,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9887,27 +11899,10 @@ msgid "Remote Login"
msgstr "Pont eltávolítása"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Ãtnevezés"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10156,7 +12151,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10918,7 +12913,7 @@ msgstr ""
msgid "Export Path"
msgstr "Exportálási Útvonal"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10975,7 +12970,8 @@ msgstr "Szkript"
msgid "GDScript Export Mode:"
msgstr "Szkript Exportálás Mód:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10996,6 +12992,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Ãthelyezés..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11283,11 +13290,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Projektkezelő"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11487,7 +13489,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Tengely"
@@ -11679,10 +13681,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11833,7 +13831,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Lépés"
@@ -11916,16 +13914,12 @@ msgstr "Új szülő hozzárendelése"
msgid "Run Mode:"
msgstr "Futás Mód:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Current Scene"
msgstr "Jelenlegi Jelenet"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "FÅ‘ Jelenet"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "FÅ‘ Jelenet Argumentumok:"
@@ -12247,6 +14241,20 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Kijelölés középre"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Kijelölés Keretezése"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12541,7 +14549,15 @@ msgid "Filter stack variables"
msgstr "Csempék szűrése"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12553,6 +14569,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12576,24 +14593,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12646,10 +14655,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12657,6 +14674,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Pont"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12666,9 +14699,24 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Csak kijelölés"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "GI Szonda Besütése"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Közvetett megvilágítás"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12699,15 +14747,78 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "Navigációs mód"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Navigációs mód"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Navigációs mód"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Navigációs mód"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "Görbe Pont Pozíció Beállítása"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Margó Beállítása"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Görbe Pont Pozíció Beállítása"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Ugrás Vissza"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12726,6 +14837,498 @@ msgstr "Görbe Pont Pozíció Beállítása"
msgid "Set Occluder Hole Point Position"
msgstr "Görbe Pont Pozíció Beállítása"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Ãrnyékoló Sokszög Létrehozása"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Ãrnyékoló Sokszög Létrehozása"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Ãrnyékoló Sokszög Létrehozása"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Ütközési mód"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Fogantyú Beállítása"
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "MultiNode Beállítás"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Hibakereső"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Szűrés engedélyezése"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Útvonal Másolása"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Szkript neve:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Az összes megjelenítése"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Teljes Képernyő"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Tesztelés"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Szinkronizálás"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Illesztés Használata"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Engedélyezés"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Kijelölés Keretezése"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Hiba a mentéskor"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Hibakereső Nyitva Tartása"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Mód váltása"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Dokumentáció megnyitása"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Közösség"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fizika Keret %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizika Keret %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Forrás Mesh:"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Kijelölés Keretezése"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Minden eszköz"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Pont"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Ãrnyaló"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Környezet előkészítése"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Csontok Mutatása"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Szűrők:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Szín"
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Egérgomb"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Node-ok kivágása"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Forgatási Eltolás:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Hibakereső"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Hibakereső"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Időtúllépés."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Node típus keresése"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Megfigyelő"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Ugrás Vissza"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Illesztés node oldalakhoz"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12742,6 +15345,116 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Felsorolások:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Ütközési mód"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Ütközési mód"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "A paraméter megváltozott"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "FÅ‘ Jelenet Argumentumok:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Figyelmeztetések"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Vezetővonalak Megjelenítése"
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Belső csúcspont létrehozása"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Véletlenszerű Forgatás:"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Ütközési mód"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Tároló Fájl:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12787,17 +15500,53 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Szkript neve:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Szkript"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Node Útvonal Másolása"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12836,6 +15585,24 @@ msgstr "Érvénytelen példány szótár (érvénytelen alosztályok)"
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Nyelv:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Nem Megoldható"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -12846,6 +15613,108 @@ msgstr "Mesh könyvtár exportálás"
msgid "Export GLTF..."
msgstr "Exportálás..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "IdőKereső Node"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Node"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Mesh"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "A paraméter megváltozott"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Funkciók"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Fény Besütése"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Új Animáció Neve:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Csontváz"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Csontváz"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animációk:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fizika Keret %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Következő Síklap"
@@ -12892,10 +15761,6 @@ msgid "GridMap Selection"
msgstr "Kijelölés Keretezése"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13007,6 +15872,57 @@ msgstr "Utófeldolgozás"
msgid "Plotting lightmaps"
msgstr "Fénytérképek Ãbrázolása"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Fény Besütése"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Az összes megjelenítése"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Az összes megjelenítése"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13016,6 +15932,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Kijelölés kitöltése"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Névtelen projekt"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13085,6 +16006,44 @@ msgstr "Geometria Elemzése…"
msgid "Done!"
msgstr "Kész!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspektíva"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Bemenet Törlése"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13121,6 +16080,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Előző Szkript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Függvények"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13445,6 +16416,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Tag típusa"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "animáció"
@@ -13490,6 +16467,11 @@ msgid "in order:"
msgstr "Mappa átnevezése:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Lépés"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13506,6 +16488,12 @@ msgstr "Típus:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Új szkript"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13516,6 +16504,27 @@ msgid "On Self"
msgstr "Saját"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Méretezési mód"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Alaptípus módosítása:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Méretezési mód"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "A(z) %s karakternél"
@@ -13555,12 +16564,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Kiválasztó Mód"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Típus:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Hozzárendelés..."
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13582,15 +16611,15 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Függvények"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Tömb átméretezése"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Érvénytelen típusargumentum: "
@@ -13690,6 +16719,11 @@ msgid "Construct %s"
msgstr "Ãllandók"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Ãllandók"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13706,6 +16740,10 @@ msgstr "Művelet"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13747,6 +16785,85 @@ msgstr "Jelzés"
msgid "WaitInstanceSignal"
msgstr "Példány"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Prioritás mód"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "IK Lánc Törlése"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Ütközési mód"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Funkciók"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Funkciók"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Láthatósági Téglalap Generálása"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Hibakereső"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14123,6 +17240,27 @@ msgstr "Nem sikerült létrehozni a mappát."
msgid "Error starting HTTP server:"
msgstr "Hiba TileSet mentésekor!"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Illesztés Használata"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14386,6 +17524,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Érvénytelen rövid csomagnév."
@@ -14438,6 +17584,28 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Jelzés"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Hibakereső"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14459,12 +17627,217 @@ msgstr "Érvénytelen kiterjesztés."
msgid "Invalid product version:"
msgstr "Érvénytelen termék GUID."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Új ablak"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Keret %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Fizika Keret %"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "felülírja:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Példány"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineáris"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Hangbusz Hozzáadása"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Hangbusz Elrendezés Megnyitása"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Mennyiség"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Skála:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Játék"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Példány"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animáció"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Busz Hozzáadása"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Node-ok Másolása"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Ikon mód"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "Nézet Megjelenítése"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Mozgató Mód"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Margó Beállítása"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Simított Lépés"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Rács X eltolása:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Rács X eltolása:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Margó Beállítása"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Keverés2 Node"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Navigációs mód"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Origó Megjelenítése"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14497,6 +17870,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Vonalzó mód"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Ütközési sokszög létrehozása"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14522,6 +17905,171 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Mennyiség:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Utófeldolgozás"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skála:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Véletlenszerű Újraindítás (mp):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Textúra eltávolítása"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Kibocsátási Maszk"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Kibocsátási Forrás: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Irányok"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Inicializálás"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineáris"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Szín"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Szín"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Felsorolások:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14542,12 +18090,107 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Inicializálás"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Változtatás"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Forgatás jobbra"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Ãrnyaló"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Szűrő módosítása"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Vonalzó mód"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14557,6 +18200,84 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Színátmenet szerkesztve"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Vonalzó mód"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Ikon mód"
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Pásztázás Mód"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Mappa átnevezése:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14568,6 +18289,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Körvonal Mérete:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14579,11 +18305,43 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Forgatási Léptetés:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Forgatási Léptetés:"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Ãllandó"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Művelet"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14612,10 +18370,54 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Görbe Lezárása"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Réteg"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Függvények"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Előnézet frissítése"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14623,11 +18425,106 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Folyamatos"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Margó Beállítása"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Arány megtartása"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Mappa átnevezése:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Belső csúcspont létrehozása"
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Ütközési mód"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Alapértelmezett"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14640,6 +18537,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14647,17 +18552,98 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Csempekészlet"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Ütközési mód"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Ütközési mód"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Ütközési mód"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Megnéz a Síklap transzformációját."
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Előre beállított"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Prioritás mód"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Busz Hangerő Visszaállítása"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Busz Hangerő Visszaállítása"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14668,6 +18654,11 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Csak Horgonyok"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14681,6 +18672,80 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Animáció Node"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Kibocsátási színek"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Kibocsátási színek"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Tulajdonság Sáv"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Megnéz a Síklap transzformációját."
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Felhasználói Felület"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14707,6 +18772,114 @@ msgstr "Fénytérképek Létrehozása"
msgid "Done"
msgstr "Kész"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Alapértelmezett"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Kinyerés Pixelből"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Felvétel"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projekt"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Legközelebbi"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Margó Beállítása"
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14759,6 +18932,69 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Kibocsátási Maszk"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Kibocsátási Pontok:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Prioritás mód"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Prioritás Engedélyezése"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigáció"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Összetevők"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14780,10 +19016,75 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Szín Választása"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Forgató Mód"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Irányok"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Zavarmentes Mód"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Alapértelmezett Betöltése"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14794,6 +19095,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14834,6 +19139,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Hívások"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14844,6 +19154,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Forgató Mód"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14851,6 +19166,15 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Tengely"
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14871,6 +19195,55 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Mind Nagybetű"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Mind Kisbetű"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Mind Nagybetű"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Mind Kisbetű"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Scene mentése"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14883,6 +19256,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Hibakereső"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Forgató Mód"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14907,6 +19314,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Prioritás"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14930,6 +19350,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Pásztázás Mód"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ZIP fájl"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14966,6 +19409,39 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Az animációs fa érvénytelen."
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14976,6 +19452,36 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Globális Transzformáció Megtartása"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Körvonal Mérete:"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14988,6 +19494,90 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Lefelé görgetés gomb"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Online Dokumentáció"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Felfelé Görgetés."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Kifejezés beállítása"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Újra"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "A paraméter megváltozott"
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "További hívási argumentumok:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Fény Besütése"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15005,6 +19595,32 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "FÅ‘ Jelenet"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Automatikus háromszögek be- és kikapcsolása"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15013,10 +19629,111 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "Az animáció nem található: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Mixelő Node"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Ãttűnési IdÅ‘ (mp):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Ãttűnési IdÅ‘ (mp):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Automatikus Újraindítás:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Automatikus Újraindítás:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Bemeneti port hozzáadása"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Ãttűnési IdÅ‘ (mp):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Méretezési mód"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Animáció beállítása"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Animáció Hozzáadása"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Automatikus Lejátszás Váltása"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Animáció Hosszának Változtatása"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Görbe Pont Pozíció Beállítása"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Osztály beállítások:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Scene Futtatása"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15030,6 +19747,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Jelek szűrése"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15045,10 +19767,85 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Gyökér Node Létrehozása:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Játék"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Interpolálás Módja"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Kiválasztó Mód"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Vízszintes segédvonal létrehozása"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Ikon mód"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Gomb"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Gyorsbillentyű törlése"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Csoportok"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15089,6 +19886,97 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Csak Horgonyok"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Irányok"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Vízszintes segédvonal mozgatása"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Függőleges segédvonal mozgatása"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Véletlenszerű Forgatás:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Elérési Út Fókuszálása"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Mozgató Mód"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Szűrő módosítása"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Méret: "
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Téma Tulajdonságai"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Szöveg másolása"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Figyelem!"
@@ -15102,9 +19990,119 @@ msgid "Must use a valid extension."
msgstr "Használjon érvényes kiterjesztést."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Nagyítás"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Rács kistérkép engedélyezése."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Mennyiség"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Idő"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Érvényes karakterek:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Legutóbbi Fájlok Törlése"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Jobb gomb"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Ki-Görbe Pozíció Beállítása"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Margó Beállítása"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Vízszintes segédvonal létrehozása"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15114,16 +20112,59 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Kitöltés"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Legutóbbi:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Arány megtartása"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Szöveg másolása"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Méret: "
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Busz Effektus Ãthelyezése"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Node-ok kivágása"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15131,16 +20172,310 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Szín Választása"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Láthatósági Téglalap Generálása"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Jelenlegi:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(A szerkesztő le van tiltva)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Összes kinyitása"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Ãtlépés"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Téma Tulajdonságai"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Lejátszási mód:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Más)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Sáv Hozzáadása"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Be-Görbe Pozíció Beállítása"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Nézet Megjelenítése"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Nézet Megjelenítése"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Letöltés"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Letöltés"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Időtúllépés."
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Leírás"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Pásztázás Mód"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Az összes megjelenítése"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Ãtnevezés"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Tulajdonosai:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Többszörös beállítása:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Többszörös beállítása:"
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Szín Választása"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Letiltott elem"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Körvonal Készítése"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolálás Módja"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Irányok"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Körvonal Mérete:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Környezet előkészítése"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Másolópapír Mód Bekapcsolása"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15149,6 +20484,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Idő"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Bal felső"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15167,10 +20516,1013 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Hibakeresés"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Animáció Frissítés Módjának Változtatása"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Node-ok kivágása"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Node-ok kivágása"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Mozgató Mód"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(érték)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Érték:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Kijelölés kitöltése"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Elérési Út Fókuszálása"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Körvonal Mérete:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Osztály beállítások:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Betűtípus"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Ikon mód"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Behúzás Jobbra"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Görbe Lezárása"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Mód váltása"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Kijelölés Nyújtása"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Csak kijelölés"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Szín"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Keverés2 Node"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Legutóbbi:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Mélység"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Prioritás Engedélyezése"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Következő Síklap"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "A paraméter megváltozott"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Keverés2 Node"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Részecskék"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Kibocsátási Maszk"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Kibocsátási színek"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Kibocsátási színek"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Véletlenszerű Skálázás:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Véletlenszerű Billentés:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Töröl"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Póz törlése"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Mélység"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Ãtmenet: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Felsorolások:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Véletlenszerű Skálázás:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Keverés2 Node"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Prioritás mód"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Zavarmentes Mód"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Pásztázás Mód"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Keverés2 Node"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Színállandó."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Ãtalakítás Megszakítva."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Példány"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Alaptípus módosítása:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Geometria Elemzése…"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Körvonal Mérete:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Hiba!"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Sokszögek"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Kibocsátási Pontok:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Kibocsátási Forrás: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Kibocsátási színek"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Kibocsátási Pontok:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Jobb felső"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Jobb alsó"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Jobb felső"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Tetszőleges jelenet lejátszása"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Körvonal Mérete:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Görbe Lezárása"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Csoportok"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Görbe Lezárása"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Futtatás"
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Görbe Lezárása"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Margó Beállítása"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Összes kinyitása"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Kitöltés"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Tároló Fájl:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Beállítás Betöltése"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Textúra eltávolítása"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Méretezési mód"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Alaptípus módosítása:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Jelenlegi jelenet neve"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Alapértelmezett"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Inicializálás"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Bemeneti paraméter."
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "UniformRef Név Megváltozott"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15186,9 +21538,302 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Alaptípus módosítása:"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Alapértelmezett Betöltése"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Előnézet frissítése"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Bal lineáris"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Rádió Elem"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Véletlenszerű Billentés:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Csomagolás"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Visszajelzé Küldése s A Dokumentumokról"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Kitérés"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Forrás"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Méret: "
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Lejátszási mód:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Visszajelzé Küldése s A Dokumentumokról"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Kitérés"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Időtúllépés."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mixelő Node"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Hangbusz Ãtnevezése"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Kimenet"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Keverési Idő Módosítása"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15216,3 +21861,316 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Particionálás…"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Kifejezés beállítása"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importálás"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importálás"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importálás"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importálás"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Téma Importálása"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Forrás Mesh:"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Ãrnyaló"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Node-ok szűrése"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Kijelölés középre"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Ãrnyaló"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Útvonal Felosztása"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Interpolálás Módja"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Megnyitás"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Csoportos átnevezés"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Keresés…"
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Kilép a szerkesztőből?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Exportálási sablonok kezelése..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Keret mozgatása"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Kifejezés beállítása"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Jelzések"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Csempe eltávolítása"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Sokszög Mozgatása"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Interpolálás Módja"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 775ab4d8c1..3e255e95be 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -51,6 +51,110 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.11-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Operator layar."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Jendela Baru"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Galat"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Hasil Pencarian"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Comand: Putar"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Network Profiler(Debug jaringan)"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Remot "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Halaman: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Menghubungkan"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Network Profiler(Debug jaringan)"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Nama node akar"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Jenis Transformasi"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Sunting Koneksi:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -95,6 +199,400 @@ msgstr "argumen untuk membangun '%s' tidak sah"
msgid "On call to '%s':"
msgstr "Pada pemanggilan '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Buka Editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Salin Seleksi"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Tile Tunggal Baru"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Aksi"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Atur Snap"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Pengaturan Proyek…"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nama"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Deskripsi"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Jalankan"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Skena Utama"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Nonaktifkan Autotile"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Item yang Dinonaktifkan"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Suara"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Muat default Layout Bus."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Argumen Skena Utama:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Kontrol Versi"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nama Plugin:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Tambah Masukan"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Pilih"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Batal"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Garis Fokus"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Garis Fokus"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Kiri Atas"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Kanan Atas"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Turunkan"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Halaman: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Pada Akhir"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Frame Fisika %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Buat Trimesh Collision Sibling"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Perender:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filter:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Awakutu"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Pengaturan:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Profiler(debugger/pemantauan)"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Buat Fungsi"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Tetapkan ekspresi"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Format"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Hubungan dengan fungsi:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Sudut:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Resource"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Lokasi Resource"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Sumber"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Pelokalan"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Menguji"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -123,6 +621,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Pengancingan Pintar"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Gunakan Snap Piksel"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Panggang Lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Seleksi Tengah"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Skala"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Isi Permukaan"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Bebas"
@@ -317,7 +918,7 @@ msgstr "Berlainan"
msgid "Trigger"
msgstr "Pemicu"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Tangkap"
@@ -326,7 +927,8 @@ msgid "Nearest"
msgstr "Terdekat"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linier"
@@ -375,6 +977,30 @@ msgstr "Ubah Mode Perulangan Animasi"
msgid "Remove Anim Track"
msgstr "Hapus Trek Anim"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animasi"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Sisipkan Trek & Kunci"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -506,6 +1132,20 @@ msgstr "Metode tidak ditemukan dalam objek: "
msgid "Anim Move Keys"
msgstr "Pindahkan Kunci Anim"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transformasi"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metode"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -581,7 +1221,8 @@ msgid "Seconds"
msgstr "Detik"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -673,7 +1314,8 @@ msgstr "Error Angular Maksimum:"
msgid "Max Optimizable Angle:"
msgstr "Maksimal Angle yang dapat Dioptimalkan:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimalkan"
@@ -809,7 +1451,7 @@ msgstr "Perkecil Pandangan"
msgid "Reset Zoom"
msgstr "Kembalikan Semula Pandangan"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Peringatan"
@@ -877,7 +1519,8 @@ msgstr "Argumen-argumen Panggilan Ekstra:"
msgid "Receiver Method:"
msgstr "Fungsi Penerima:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Lanjut"
@@ -1060,12 +1703,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Ketergantungan"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Resource"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Jalur"
@@ -1413,10 +2054,6 @@ msgid "Delete Effect"
msgstr "Hapus Efek"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Suara"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Tambah Suara Bus"
@@ -1560,6 +2197,7 @@ msgid "Remove Autoload"
msgstr "Hapus Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktifkan"
@@ -1595,12 +2233,6 @@ msgstr "Jalur:"
msgid "Node Name:"
msgstr "Nama Node:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nama"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Variabel Global"
@@ -1750,6 +2382,10 @@ msgstr "Templat berkas tidak ditemukan:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Pada ekspor 32-bit PCK yang ditanamkan tidak boleh lebih dari 4GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Editor 3D"
@@ -1759,6 +2395,7 @@ msgid "Script Editor"
msgstr "Editor Skrip"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Pustaka Aset"
@@ -1913,6 +2550,9 @@ msgid "Import"
msgstr "Impor"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Ekspor"
@@ -1949,6 +2589,11 @@ msgstr "Ekspor Profil"
msgid "Manage Editor Feature Profiles"
msgstr "Kelola Editor Profil Fitur"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Profil Fitur Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Pilih Folder Saat Ini"
@@ -2018,6 +2663,40 @@ msgstr "Simpan"
msgid "Save a File"
msgstr "Simpan sebuah File"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Sukses!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Mode Putar:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Mode Geser Pandangan"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Saat ini:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Profil Sekarang:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Saat ini:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Kembali"
@@ -2116,6 +2795,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Mengimpor ulang Aset"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Atas"
@@ -2134,10 +2817,6 @@ msgid "Inherited by:"
msgstr "Diturunkan oleh:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Deskripsi"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Tutorial Daring"
@@ -2155,10 +2834,6 @@ msgid "default:"
msgstr "baku:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metode"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Properti Tema"
@@ -2218,6 +2893,15 @@ msgstr ""
"Untuk saat ini tidak ada deskripsi metode ini. Tolong bantu kita dengan "
"[color=$color][url=$url]kontribusi[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Bantuan"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2384,6 +3068,7 @@ msgid "Up"
msgstr "Naikkan"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Node"
@@ -2945,6 +3630,170 @@ msgid "%d more files"
msgstr "%d file lagi"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Skena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Lokasi Skena:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Antarmuka Pengguna"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Beralih Tab Skena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Selalu Tampilkan Kisi"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Luaran"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Bersihkan Luaran"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Iris Otomatis"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Simpan skena sebelum menjalankan..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Simpan Cabang sebagai Skena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Tampilkan Informasi"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Sembunyikan Spinner Pembaruan"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Perbarui Terus-menerus"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Perubahan Material:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Tempel Properti"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Node TimeSeek"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspektur"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Tempel Properti"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Tombol Dinonaktifkan"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Buka dalam Inspektur"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Buka dalam Inspektur"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Ubah Nama"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Posisi Pengait"
@@ -2960,10 +3809,6 @@ msgstr "Toggle mode tanpa gangguan."
msgid "Add a new scene."
msgstr "Tambah skena baru."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Skena"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Pergi ke skena yang sebelumnya dibuka."
@@ -3035,7 +3880,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Perkakas macam-macam proyek atau lingkup skena."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Proyek"
@@ -3044,10 +3889,6 @@ msgid "Project Settings..."
msgstr "Pengaturan Proyek…"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Kontrol Versi"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Atur Kontrol Versi"
@@ -3068,7 +3909,8 @@ msgstr "Pasang Templat Build Android..."
msgid "Open User Data Folder"
msgstr "Buka Folder Data Editor"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Alat-alat"
@@ -3084,11 +3926,6 @@ msgstr "Muat Ulang Project Saat Ini"
msgid "Quit to Project List"
msgstr "Keluar ke daftar proyek"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Awakutu"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Deploy dengan Awakutu Jarak Jauh"
@@ -3198,10 +4035,6 @@ msgstr ""
"Ketika penggunaan remote pada sebuah perangakat, akan lebih efisien dengan "
"opsi jaringan berkas-berkas."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Pengaturan Editor..."
@@ -3242,10 +4075,6 @@ msgstr "Kelola Fitur Editor..."
msgid "Manage Export Templates..."
msgstr "Kelola Templat Ekspor…"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Bantuan"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Dokumentasi Online"
@@ -3324,10 +4153,6 @@ msgid "Save & Restart"
msgstr "Simpan & Mulai Ulang"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Perbarui Terus-menerus"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Perbarui Saat Berubah"
@@ -3346,18 +4171,10 @@ msgid "FileSystem"
msgstr "Berkas Sistem"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspektur"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Perluas Panel Bawah"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Luaran"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Jangan Simpan"
@@ -3523,6 +4340,7 @@ msgid "Installed Plugins:"
msgstr "Plugins Terpasang:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Perbarui"
@@ -3587,7 +4405,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Bingkai #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Waktu"
@@ -3595,6 +4415,20 @@ msgstr "Waktu"
msgid "Calls"
msgstr "Panggil"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Pengawakutu"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Namai kembali Fungsi"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Sunting Teks:"
@@ -3603,7 +4437,7 @@ msgstr "Sunting Teks:"
msgid "On"
msgstr "Nyala"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lapisan"
@@ -3715,6 +4549,11 @@ msgstr "Konversi ke %s"
msgid "New %s"
msgstr "%s baru"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Tambah Resource"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Skrip Baru"
@@ -3723,6 +4562,11 @@ msgstr "Skrip Baru"
msgid "Extend Script"
msgstr "Extend Skrip"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Nama Skrip:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3756,6 +4600,979 @@ msgstr "Tidak bisa menjalankan script:"
msgid "Did you forget the '_run' method?"
msgstr "Apakah anda lupa dengan fungsi '_run' ?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Tata Letak Editor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Tampilkan Semua"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Skena Utama"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Tambah Titik Node"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Mode Tanpa Gangguan"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Prasetel"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Warna"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Pilih Warna"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Menyimpan lightmap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Piksel Pembatas"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Perulangan Animasi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Sunting Tema"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Tombol Gulir ke kanan"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Berkas Sistem"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Arah"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Lokasi Projek:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Lokasi Projek:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Simpan"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Salin Resource"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Dialog XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Beralih File Tersembunyi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Gambar Kecil..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Menyunting Pohon Skena"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Selalu Tampilkan Kisi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor Grup"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Sub-Resource"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Sunting Tema"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "PEncahayaan langsung"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Penyorot Sintaks"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Indentasi Kiri"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipe"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Ukuran:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Indentasi Otomatis"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Konversikan Indentasi ke Spasi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Gambarkan Panggilan:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Gambarkan Panggilan:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navigasi"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Tampilkan Pangkal"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Nomor Baris:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Nomor Baris:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Lewati Breakpoint"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Editor Skrip"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Berkas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Hapus Spasi di Belakang"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Klik kanan untuk menambah titik"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Salin Lokasi Node"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Tipe"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Tampilkan Bantuan-bantuan"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Peta Grid"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Pilih Jarak:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Hanya yang Dipilih"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Jangkah Kotak-kotak:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Jangkah Kotak-kotak:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "Cat GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "Cat GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "Cat GridMap"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Bawaan"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Bawaan"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Bawaan"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Mode Navigasi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Sunting Sumbu Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Sunting Sumbu X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Perkecil Pandangan"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Urut dari Pertama Diubah"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Mode Geser Pandangan"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Dimodifikasi"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Mode Navigasi"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Terjemahan"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Perbesar Pandangan"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Tampilan Bebas Atas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Buat Mesh Navigasi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Tampilan Bebas Kiri"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Tampilan Bebas Kiri"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Pengubah Kecepatan Tampilan Bebas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Pengubah Lambat Tampilan Bebas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Pengubah Kecepatan Tampilan Bebas"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Pilih Warna"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Pilih Warna"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Pengancingan Pintar"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Hapus Item Kelas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Hapus Item Kelas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Konfigurasi Profil Saat Ini:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Ukuran Garis Tepi:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Kecepatan:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor UV Poligon 2D"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Plane Sebelumnya"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Ubah Nama Animasi"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Buat RESET Track"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editor Grup"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Kotak Penuh"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Atur Posisi Kurva Luar"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Tampilan Depan"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Remot "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Hapus Titik"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Pengaturan Editor"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Manajer Proyek"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Mengubah nama folder dengan:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Ubah Tipe Basis"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Menyimpan File:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Warna latar belakang tidak valid."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Warna latar belakang tidak valid."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Impor Skena"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Floor Selanjutnya"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Nomor Baris:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Nomor Baris:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Warna latar belakang tidak valid."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Hapus yang Dipilih"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Hanya yang Dipilih"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Skena Saat Ini"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Penyorot Sintaks"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Fungsi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Namai kembali Variabel"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Pilih Warna"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Bilah Marka"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Breakpoint"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Hasil Pencarian"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Hasil Pencarian"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3805,6 +5622,22 @@ msgid "Starting the download..."
msgstr "Memulai download..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Galat saat meminta URL:"
@@ -4048,6 +5881,15 @@ msgstr ""
"Templat akan dilanjutkan untuk diunduh.\n"
"Editor Anda mungkin mengalami pembekuan sementara saat unduhan selesai."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favorit"
@@ -4415,6 +6257,14 @@ msgstr "Editor Grup"
msgid "Manage Groups"
msgstr "Kelola Grup"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Impor sebagai Skena Tunggal"
@@ -4497,6 +6347,12 @@ msgstr ""
msgid "Saving..."
msgstr "Menyimpan..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Pilih Importir"
@@ -4542,10 +6398,6 @@ msgid "Import As:"
msgstr "Impor sebagai:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Prasetel"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Simpan Skena, Impor Ulang, dan Mulai Ulang"
@@ -4746,6 +6598,14 @@ msgstr "Tambah Animasi"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Tambah %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5102,10 +6962,6 @@ msgid "Animation Tools"
msgstr "Perkakas Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animasi"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Baru"
@@ -5146,7 +7002,9 @@ msgstr "Sebelum"
msgid "Future"
msgstr "Masa depan"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Kedalaman"
@@ -5327,6 +7185,7 @@ msgid "Blend"
msgstr "Berbaur"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Bercampur"
@@ -5442,6 +7301,10 @@ msgid "Filters..."
msgstr "Filter..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Konten:"
@@ -5566,6 +7429,11 @@ msgid "Download Error"
msgstr "Unduhan Gagal"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Profil yang Tersedia:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Unduhan untuk aset ini sedang diproses!"
@@ -6012,7 +7880,8 @@ msgid "Zoom Reset"
msgstr "Reset Perbesaran"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Mode Seleksi"
@@ -6220,8 +8089,28 @@ msgid "View"
msgstr "Pandangan"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Selalu Tampilkan Kisi"
+#, fuzzy
+msgid "Show"
+msgstr "Tampilkan Kotak-kotak"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Pengancingan Pintar"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Beralih Mode"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Kisi"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6369,11 +8258,6 @@ msgid "Zoom to 1600%"
msgstr "Perbesar 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Tambah %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Menambahkan %s..."
@@ -6438,7 +8322,7 @@ msgstr "Hapus Masker Emisi"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partikel"
@@ -6571,7 +8455,9 @@ msgstr "Gradasi Disunting"
msgid "Item %d"
msgstr "Item %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Item"
@@ -6671,7 +8557,10 @@ msgstr "Tidak dapat membuat garis!"
msgid "Create Outline"
msgstr "Buat Garis Tepi"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Jala"
@@ -6796,7 +8685,7 @@ msgstr ""
"Perbarui dari skena yang ada?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Pustaka Mesh"
@@ -6820,6 +8709,23 @@ msgstr "Impor dari Skenario (Aplikasikan Transforms)"
msgid "Update from Scene"
msgstr "Perbarui dari Skena"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Aplikasi Transformasi MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Aplikasi Transformasi MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Pratinjau"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6982,7 +8888,7 @@ msgstr "Titik Permukaan"
msgid "Surface Points+Normal (Directed)"
msgstr "Titik+Normal Permukaan (Diarahkan)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volume"
@@ -7082,6 +8988,7 @@ msgstr "Tutup Kurva"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Opsi"
@@ -7131,6 +9038,20 @@ msgstr "Hapus Titik Kontrol-Dalam"
msgid "Split Segment (in curve)"
msgstr "Pisahkan Segmen (dalam kurva)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmo"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Warna Emisi"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Geser Persendian"
@@ -7216,11 +9137,12 @@ msgstr "UV"
msgid "Points"
msgstr "Titik"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligon"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Tulang"
@@ -7300,7 +9222,8 @@ msgstr "Bersihkan UV"
msgid "Grid Settings"
msgstr "Pengaturan Kisi"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Pengancingan"
@@ -7309,10 +9232,6 @@ msgid "Enable Snap"
msgstr "Aktifkan Pengancingan"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Kisi"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Tampilkan Kotak-kotak"
@@ -7431,6 +9350,11 @@ msgid "Close and save changes?"
msgstr "Tutup dan simpan perubahan?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Galat saat menulis TextFile:"
@@ -7510,6 +9434,10 @@ msgid "%s Class Reference"
msgstr "Referensi Kelas %s"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Pencarian Selanjutnya"
@@ -7531,7 +9459,7 @@ msgstr "Beralih penyortiran alfabetis dari daftar fungsi."
msgid "Filter methods"
msgstr "Filter method"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Urutkan"
@@ -7556,6 +9484,8 @@ msgid "Previous Script"
msgstr "Skrip Sebelumnya"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Berkas"
@@ -7588,11 +9518,6 @@ msgid "History Next"
msgstr "Riwayat Selanjutnya"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Impor Tema..."
@@ -7612,10 +9537,6 @@ msgstr "Tutup Semua"
msgid "Close Docs"
msgstr "Tutup Dokumentasi"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Jalankan"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7682,15 +9603,66 @@ msgstr ""
"Berkas berikut lebih baru dalam diska.\n"
"Aksi apa yang ingin diambil?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Pengawakutu"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Hasil Pencarian"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Awakutu menggunakan Editor Eksternal"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Lokasi Ekspor"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Pilih berkas templat"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Warna latar belakang tidak valid."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Kelompokkan yang Dipilih"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Buat Script"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Nama Skrip:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Bersihkan Skrip baru-baru ini"
@@ -7699,6 +9671,7 @@ msgid "Connections to method:"
msgstr "Hubungan dengan fungsi:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Sumber"
@@ -7837,10 +9810,6 @@ msgid "Convert Indent to Tabs"
msgstr "Konversikan Indentasi ke Tab"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Indentasi Otomatis"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Cari Dalam Berkas..."
@@ -7902,7 +9871,7 @@ msgstr ""
"Shader ini telah dimodifikasi dalam diska.\n"
"Aksi apa yang harus diambil?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -7935,7 +9904,8 @@ msgstr "Timpa Pose Duduk"
msgid "Create physical bones"
msgstr "Buat tulang fisik"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Kerangka"
@@ -8049,10 +10019,6 @@ msgid "Translate"
msgstr "Translasi"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Skala"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Penskalaan: "
@@ -8196,7 +10162,7 @@ msgstr "Tampilkan FPS"
msgid "Half Resolution"
msgstr "Setengah Resolusi"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Listener Audio"
@@ -8398,11 +10364,6 @@ msgid "Reset Field of View to Default"
msgstr "Reset ke Default"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transformasi"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Tempelkan Objek ke Lantai"
@@ -8522,6 +10483,24 @@ msgid "Post"
msgstr "Sesudah"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Kunci Rotasi Tampilan"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instansi"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Proyek Tanpa Nama"
@@ -9240,6 +11219,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Ubah Tipe Basis"
@@ -9490,6 +11473,56 @@ msgstr "Balik secara Vertikal"
msgid "Clear Transform"
msgstr "Bersihkan Transformasi"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Cat TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Tampilkan Semua Pelokalan"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Tampilkan Penggaris-penggaris"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Urutkan berkas"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Ember Isian"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Tampilkan Overdraw"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Pilih Warna"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Tambahkan Tekstur ke TileSet."
@@ -9534,11 +11567,17 @@ msgstr "Koordinat Sebelumnya"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Pilih bentuk sebelumnya, subtile, atau Tile."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Wilayah"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Area Tabrakan"
@@ -9546,23 +11585,22 @@ msgstr "Area Tabrakan"
msgid "Occlusion"
msgstr "Oklusi"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navigasi"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Masker Bit"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Prioritas"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Ikon"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Indeks Z"
@@ -9590,7 +11628,7 @@ msgstr "Mode Bitmask"
msgid "Priority Mode"
msgstr "Mode Prioritas"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Mode Ikon"
@@ -9837,10 +11875,6 @@ msgid "No VCS plugins are available."
msgstr "Tidak ada ekstensi VCS yang tersedia."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Galat"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9906,27 +11940,10 @@ msgid "Remote Login"
msgstr "Hapus Titik"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Ubah Nama"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10176,7 +12193,7 @@ msgstr "Titik"
msgid "Fragment"
msgstr "Fragmen"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Cahaya"
@@ -11021,7 +13038,7 @@ msgstr ""
msgid "Export Path"
msgstr "Lokasi Ekspor"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Resource"
@@ -11082,7 +13099,8 @@ msgstr "Skrip"
msgid "GDScript Export Mode:"
msgstr "Mode Ekspor Skrip:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Teks"
@@ -11105,6 +13123,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Kunci Enkripsi Skrip (256-bit berbentuk heksa):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Pindahkan ke..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Ekspor PCK/Zip"
@@ -11433,11 +13462,6 @@ msgstr ""
"Apakah Anda yakin untuk memindai %s folder untuk proyek Godot yang ada?\n"
"Ini bisa memakan waktu yang lama."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Manajer Proyek"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11646,7 +13670,7 @@ msgstr "Tombol X 2"
msgid "Joypad Axis Index:"
msgstr "Indeks Sumbu Joypad:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Sumbu"
@@ -11842,10 +13866,6 @@ msgid "Remaps by Locale:"
msgstr "Pemetaan ulang berdasar Pelokalan:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Pelokalan"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filter Locale"
@@ -11998,7 +14018,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Nilai awal untuk penghitung"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Langkah"
@@ -12082,15 +14102,11 @@ msgstr "Pengindukan Ulang"
msgid "Run Mode:"
msgstr "Mode Menjalankan:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Skena Saat Ini"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Skena Utama"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumen Skena Utama:"
@@ -12428,6 +14444,20 @@ msgstr "Lokal"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Bersihkan Pewarisan? (Tidak Bisa Dibatalkan!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Seleksi Tengah"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Seleksi Bingkai"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Jungkitkan Keterlihatan"
@@ -12736,8 +14766,16 @@ msgid "Filter stack variables"
msgstr "Filter tile"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Profiler(debugger/pemantauan)"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12748,6 +14786,7 @@ msgid "Monitor"
msgstr "Pemantau"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Nilai"
@@ -12771,24 +14810,16 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Ekspor daftar ke berkas CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Lokasi Resource"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Tipe"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Format"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Pemakaian"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Lain-lain"
@@ -12841,10 +14872,18 @@ msgid "Change Light Radius"
msgstr "Ganti Radius Lampu"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Ubah Sudut Emisi AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Ubah FOV Kamera"
@@ -12852,6 +14891,22 @@ msgstr "Ubah FOV Kamera"
msgid "Change Camera Size"
msgstr "Ubah Ukuran Kamera"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Titik"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Ubah AABB Notifier"
@@ -12861,9 +14916,24 @@ msgid "Change Particles AABB"
msgstr "Ubah Partikel AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Pilih Properti"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Ubah Batas Probe"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Panggang GI Probe"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Pencahayaan tak langsung"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Ganti Radius Bentuk Bola"
@@ -12894,15 +14964,79 @@ msgstr "Ubah Panjang Shape Ray"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "Mode Navigasi"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Mode Navigasi"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Mode Navigasi"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Mode Navigasi"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "Atur Posisi Titik Kurva"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Atur Batas"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Atur Posisi Titik Kurva"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Kembali"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Mode Oklusi"
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "Ubah Radius Bentuk Silinder"
@@ -12922,6 +15056,503 @@ msgstr "Atur Posisi Titik Kurva"
msgid "Set Occluder Hole Point Position"
msgstr "Atur Posisi Titik Kurva"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Buat Poligon Occluder"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Buat Poligon Occluder"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Buat Poligon Occluder"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Mode Tabrakan"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Atur Pegangan"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Komit Perubahan"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Set MultiNode"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Pengawakutu"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Aktifkan Penyaringan"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Salin Lokasi"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Nama Skrip:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Tampilkan Semua"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Cahaya"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Piksel Pembatas"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Mode Layar Penuh"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Kiri Lebar"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Menguji"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Sinkron"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Gunakan Snap"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Aktifkan"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Seleksi Bingkai"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Galat Menyimpan"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Biarkan Pengawakutu Terbuka"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Beralih Mode"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Dokumentasi Online"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Komunitas"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Frame Fisika %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Frame Fisika %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Sumber Mesh:"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Seleksi Bingkai"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Semua Perangkat"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Titik"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Tampilkan Lingkungan"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Tampilkan Tulang-tulang"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filter:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Warna"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Atur Ikon Tile"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Tombol Mouse"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Potong Node"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Offset Perputaran:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Pengawakutu"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Pengawakutu"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Tenggat waktu habis."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Cari Tipe Node"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspektur"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Kembali"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Kancing ke Tepi Node"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Ubah Radius Silinder"
@@ -12938,6 +15569,120 @@ msgstr "Ubah Torus Radius Dalam"
msgid "Change Torus Outer Radius"
msgstr "Ubah Torus Radius Luar"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opsi"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Mode Tabrakan"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Mode Tabrakan"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Perubahan Material:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Radius:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Argumen Skena Utama:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Peringatan"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Tampilkan Garis-bantu"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Ubah Torus Radius Dalam"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Ubah Torus Radius Luar"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Buat Verteks Internal"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Perputaran Acak:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Pilih Jarak:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Mode Tabrakan"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Menyimpan File:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Pustaka"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Pilih pustaka dinamis untuk entri ini"
@@ -12983,17 +15728,53 @@ msgid "Disabled GDNative Singleton"
msgstr "Dinonaktifkan Singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Pustaka"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Pustaka: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Nama Skrip:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Skrip"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Salin Lokasi Node"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Argumen step adalah nol!"
@@ -13030,6 +15811,24 @@ msgstr "Kamus acuan tidak sah (sub kelas tidak sah)"
msgid "Object can't provide a length."
msgstr "Objek tidak dapat memberikan panjang."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Bahasa:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Tidak Bisa Menyelesaikan"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13040,6 +15839,109 @@ msgstr "Ekspor Pustaka Mesh"
msgid "Export GLTF..."
msgstr "Ekspor…"
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Node TimeSeek"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Node"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Tampilan Belakang"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Jala"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Perubahan Material:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Fitur-fitur"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Cahaya"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nama Animasi Baru:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Kerangka"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Pilih Node"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animasi:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Frame Fisika %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Plane Selanjutnya"
@@ -13086,10 +15988,6 @@ msgid "GridMap Selection"
msgstr "Isi Seleksi GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Peta Grid"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Tampilan Pengancingan"
@@ -13202,6 +16100,57 @@ msgstr "Pasca pemrosesan"
msgid "Plotting lightmaps"
msgstr "Memetakan lightmap"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Panggang Lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Tampilkan Jaring-jaring"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Tampilan Tak Berbayang"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Nama kelas tidak boleh reserved keyword"
@@ -13211,6 +16160,11 @@ msgstr "Nama kelas tidak boleh reserved keyword"
msgid "Build Solution"
msgstr "Isi Pilihan"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Proyek Tanpa Nama"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Akhir dari inner exception stack trace"
@@ -13282,6 +16236,45 @@ msgstr "Mengurai Geometri..."
msgid "Done!"
msgstr "Selesai!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspektif"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Status"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Ubah Nilai Input"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13320,6 +16313,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "Tumpukan melimpah dengan kedalaman tumpukan: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Cari VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Fungsi"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Ubah Argumen Sinyal"
@@ -13651,6 +16656,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Tipe Anggota"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "animasi"
@@ -13697,6 +16708,11 @@ msgstr "Mengubah nama folder dengan:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "Langkah"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "Dongak:"
@@ -13713,6 +16729,12 @@ msgstr "Jenis:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Skrip Baru"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13723,6 +16745,28 @@ msgid "On Self"
msgstr "Sendiri"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Mode Skala"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Ubah Tipe Basis"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Ubah Nama Argumen"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Mode Skala"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Pada karakter %s"
@@ -13763,12 +16807,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Mode Seleksi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Jenis:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Tetapkan"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Dapatkan %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indeks:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nama properti index tidak sah."
@@ -13791,13 +16855,14 @@ msgstr "Setel %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Fungsi"
+msgid "Compose Array"
+msgstr "Ubah ukuran Array"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "Ubah ukuran Array"
+msgid "Operator"
+msgstr "Operator overlay."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13904,6 +16969,11 @@ msgstr "Konstanta"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Konstanta"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Gunakan Ruang Lokal"
@@ -13921,6 +16991,10 @@ msgstr "Aksi"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Cari VisualScript"
@@ -13962,6 +17036,85 @@ msgstr "Sinyal"
msgid "WaitInstanceSignal"
msgstr "Instansi"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Mode Prioritas"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Bersihkan Rantai IK"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Mode Wilayah"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Fitur Utama:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Fitur Utama:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Jungkitkan Visibilitas"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Pengawakutu"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Nama paket tidak ada."
@@ -14358,6 +17511,27 @@ msgstr "Tidak dapat menciptakan direktori server HTTP:"
msgid "Error starting HTTP server:"
msgstr "Kesalahan memulai server HTTP:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Gunakan Snap"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14625,6 +17799,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nama pendek paket tidak valid."
@@ -14677,6 +17859,28 @@ msgstr "Dimensi gambar logo 310x150 lebarnya tidak valid (harus 310x150)."
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Dimensi gambar splash screen tidak valid (harus 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Sinyal"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Pengawakutu"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14698,6 +17902,29 @@ msgstr "Ekstensi tidak valid."
msgid "Invalid product version:"
msgstr "GUID produk tidak valid."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Jendela Baru"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Bingkai %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14706,6 +17933,190 @@ msgstr ""
"Resource SpriteFrames seharusnya diciptakan atau diatur dalam properti "
"'Frames' agar AnimatedSprite menampilkan frame-frame."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Menimpa"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Menimpa"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Instansi"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Linier"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Tambah Suara Bus"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Buka Layout Suara Bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volume"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Skala"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Mainkan"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Pilih Jarak:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animasi"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Tambahkan Bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Salin Node"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Mode Ikon"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Tampilan"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Mode Pindah"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Atur Batas"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Tingkat Kemulusan"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Pengimbangan:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Pengimbangan:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Pengimbangan:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Atur Batas"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Campur 2 Node"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Kanan Lebar"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Jungkitkan Visibilitas"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Tampilkan Pangkal"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Cahaya"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14754,6 +18165,16 @@ msgstr ""
"Poligon tidak valid. Minimal 2 titik dibutuhkan untuk mode pembangunan "
"'Segmen\"."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Mode Penggaris"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Buat Poligon Collision"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14790,6 +18211,172 @@ msgstr ""
"Animasi CPUParticles2D membutuhkan penggunaan CanvasItemMaterial dengan "
"\"Animasi Partikel\" diaktifkan."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Jumlah:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Pasca pemrosesan"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skala"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Mulai Ulang secara Acak (d):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Tampilkan FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Teks"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Masker Emisi"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Sumber Emisi: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Arah"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Inisialisasi"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Linier"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Warna"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Warna"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Enumerasi:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Node A dan Node B harus berupa PhysicsBody2D"
@@ -14810,6 +18397,32 @@ msgstr "Persendian tidak terkoneksi dengan 2 PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A dan Node B harus PhysicsBody2D yang berbeda"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Inisialisasi"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14817,6 +18430,77 @@ msgid ""
msgstr ""
"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'Texture'."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "TeksturRegion"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ubah"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Putar ke kanan"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Ubah Ukuran Kamera"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Ganti Filter"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Mode Penggaris"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14829,6 +18513,89 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah poligon."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Pisahkan Kurva"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Gradasi Disunting"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "TeksturRegion"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Mode Ikon"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Mode Wilayah"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Mode Pengancingan:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Mengubah nama folder dengan:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Balik secara Horizontal"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Kecepatan:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Pilih Jarak:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14840,6 +18607,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Ukuran Garis Tepi:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14855,6 +18627,34 @@ msgstr ""
"NavigationPolygonInstance harus menjadi sebuah child atau grandchild ke "
"sebuah node Navigation2D. Ini hanya menyediakan data navigasi."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Jangkah Perputaran:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Memutar %s derajat."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konstan"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Memutar %s derajat."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14862,6 +18662,11 @@ msgstr ""
"Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah "
"node ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Aksi"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -14898,12 +18703,56 @@ msgstr ""
"Animasi Particles2D membutuhkan penggunaan CanvasItemMaterial dengan "
"\"Animasi Partikel\" diaktifkan."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Pisahkan Kurva"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah "
"node Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Lapisan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Fungsi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Perbarui Pratinjau"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14914,12 +18763,112 @@ msgstr ""
"ditimpa oleh mesin fisika saat menjalankan.\n"
"Sebagai gantinya, ubahlah ukuran di anakan collision shape-nya saja."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Vertikal:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Cahaya"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Lanjut"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Atur Batas"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Memindahkan keluaran"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Memutar %s derajat."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "TeksturRegion"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Mengubah nama folder dengan:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Buat Verteks Internal"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Gizmo"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Mode Tabrakan"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Properti path harus menunjuk pada sebuah node Node2D yang sah untuk bekerja."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Bawaan"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Ikatan Bone2D ini harus diakhiri dengan node Skeleton2D."
@@ -14935,6 +18884,14 @@ msgstr ""
"Tulang ini tidak memiliki pose REST yang sesuai. Pergi ke node Skeleton2D "
"dan tetapkan."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14945,6 +18902,64 @@ msgstr ""
"shape. Silakan gunakan itu sebagai anak dari Area2D, StaticBody2D, "
"RigidBody2D, KinematicBody2D, dll. untuk memberikan mereka shape."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Ubah Ukuran Kamera"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Tampilkan Titik Asal"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Mode Tabrakan"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Mode Tabrakan"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Mode Tabrakan"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Tutup Set Transformasi"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Prasetel"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Mode Prioritas"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -14953,11 +18968,37 @@ msgstr ""
"VisibilityEnable2D bekerja dengan sangat baik ketika digunakan dengan "
"menyunting skena dasar secara langsung sebagai parent."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Setel Ulang Bus Volume"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Setel Ulang Bus Volume"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera wajib memiliki node ARVROrigin sebagai induknya."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController wajib memiliki node ARVROrigin sebagai induknya."
@@ -14970,6 +19011,11 @@ msgstr ""
"yang sebenarnya."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Hanya jangkar-jangkar"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor wajib memiliki node ARVROrigin sebagai induknya."
@@ -14985,6 +19031,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin membutuhkan node anak ARVRCamera."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Node Animasi"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Warna Emisi"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Warna Emisi"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Aktifkan Efek Doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Track Properti"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Bersihkan Transformasi"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Antarmuka Pengguna"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Mencari mesh dan cahaya"
@@ -15009,6 +19130,119 @@ msgstr "Menyimpan lightmap"
msgid "Done"
msgstr "Selesai"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Bawaan"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Atlas Baru"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Tampilkan Lingkungan"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Tangkap dari Piksel"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Tangkap"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Cahaya"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Proyek"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Terdekat"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Atur Batas"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Klip Di Atas"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Balikkan Portal"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15080,6 +19314,71 @@ msgstr ""
"Animasi CPUParticle membutuhkan penggunaan SpatialMaterial yang Mode "
"Billboard nya diatur ke \"Particle Billboard\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Masker Emisi"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Titik Emisi:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Balikkan Portal"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Mode Prioritas"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Aktifkan Prioritas"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Pustaka Dinamis"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigasi"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponen"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Memetakan Mesh"
@@ -15103,11 +19402,76 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Pilih Warna"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Mode Bitmask"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Arah"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Mode Tanpa Gangguan"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Muat Default"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"SpotLight dengan sudut lebih dari 90 derajat tidak dapat memberikan bayangan."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15120,6 +19484,10 @@ msgstr ""
"NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node "
"Navigation. Ini hanya menyediakan data navigasi."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15168,6 +19536,11 @@ msgstr ""
"Animasi Partikel memerlukan penggunaan SpatialMaterial dengan Mode Billboard "
"\"Particle Billboard\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Gambarkan Panggilan:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -15182,6 +19555,11 @@ msgstr ""
"ROTATION_ORIENTED PathFollow membutuhkan \"Up Vector\" yang diaktifkan dalam "
"resource Curve Path induknya."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Mode Putar"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15192,6 +19570,16 @@ msgstr ""
"oleh mesin fisika ketika dijalankan.\n"
"Ubah ukuran dari \"collision shape\"-anaknya saja."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Sumbu"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Cat Tile"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Node A dan Node B harus PhysicsBody"
@@ -15212,6 +19600,55 @@ msgstr "Persendian tidak terkoneksi dengan PhysicsBody"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Node A dan Node B harus PhysicsBody yang berbeda"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Huruf Besar"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Huruf Kecil"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Huruf Besar"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Huruf Kecil"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Menyimpan Skena"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15224,6 +19661,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Pengawakutu"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Mode Putar"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15250,6 +19721,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Prioritas"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15273,6 +19757,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Mode Geser Pandangan"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Berkas ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15309,6 +19816,40 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Pohon animasi tidak valid."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Total:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Body ini akan diabaikan hingga Anda mengatur mesh-nya."
@@ -15321,6 +19862,37 @@ msgstr ""
"Perubahan ukuran SoftBody akan ditimpa oleh mesin fisika ketika dijalankan.\n"
"Ubah ukurannya melalui \"collision shape\"-anaknya saja."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Pertahankan Transformasi Global"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Gizmo"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Pengancingan Piksel"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15337,6 +19909,94 @@ msgstr ""
"VehicleWheel berfungsi menyediakan sistem roda ke VehicleBody. Gunakan itu "
"sebagai anak dari VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Tombol Gulir ke bawah"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Online Dokumentasi"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Scroll ke atas."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Tetapkan ekspresi"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Coba Lagi"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Menimpa"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Perubahan Material:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Buat Node Shader"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Argumen-argumen Panggilan Ekstra:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Panggang Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Pilih Jarak:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Pilih Jarak:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15360,6 +20020,33 @@ msgstr ""
"WorldEnvironment ini diabaikan. Tambahkan Camera (untuk skena 3D) atau setel "
"Mode Latar Belakang lingkungannya menjadi Canvas (untuk skena 2D)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Skena Utama"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Nilai"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Jungkitkan Segitiga Otomatis"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Di Node BlendTree '%s', animasi tidak ditemukan: '%s'"
@@ -15368,10 +20055,111 @@ msgstr "Di Node BlendTree '%s', animasi tidak ditemukan: '%s'"
msgid "Animation not found: '%s'"
msgstr "Animasi tidak ditemukan: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Aduk Node"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Waktu X-Fade (d):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Waktu X-Fade (d):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Mulai Ulang Otomatis:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Mulai Ulang Otomatis:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Tambah Port Masukan"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Waktu X-Fade (d):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Dongak:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Atur Animasi"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Tambah Animasi"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Jungkitkan Putar Otomatis"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Ubah Panjang Animasi"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Tambah Titik Animasi"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Opsi Kelas:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Mainkan Skena"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "Di node '%s', animasi tidak valid: '%s'."
@@ -15385,6 +20173,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Tidak ada yang terhubung ke input '%s' dari node '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filter sinyal"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Akar AnimationNode untuk grafik belum diatur."
@@ -15403,10 +20196,87 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Akar AnimationPlayer bukanlah node yang valid."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Buat Node Root:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Node ini telah usang. Gunakan AnimationTree sebagai gantinya."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Mainkan"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Mode Interpolasi"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Sasaran"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Mode Seleksi"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Balik secara Horizontal"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Balik secara Vertikal"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Mode Ikon"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Tombol"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Tombol Pintasan"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Kelompok"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15458,6 +20328,100 @@ msgstr ""
"ke \"Abaikan/Ignore\". Untuk mengatasinya, setel Filter Tetikus ke \"Stop\" "
"atau \"Pass\"."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Hanya jangkar-jangkar"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Arah"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Horisontal:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Vertikal:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Perputaran Acak:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Garis Fokus"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Mode Oklusi"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filter Locale"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Ukuran: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Balik secara Horizontal"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Balik secara Vertikal"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Properti Tema"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Dialog XForm"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Salin Teks"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Peringatan!"
@@ -15471,9 +20435,121 @@ msgid "Must use a valid extension."
msgstr "Harus menggunakan ekstensi yang sah."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Perbesar Pandangan"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Aktifkan peta mini grid."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volume"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Waktu"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Karakter sah:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Jungkitkan Keterlihatan"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Tombol Kanan"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Muat sebagai Placeholder"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Muat sebagai Placeholder"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Atur Posisi Kurva Luar"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Atur Batas"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Buat Panduan Horizontal"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15483,6 +20559,11 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Isi"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15493,12 +20574,51 @@ msgstr ""
"terlihat saat mengedit bisa dilakukan, namun mereka akan disembunyikan saat "
"gim dijalankan."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Saat ini:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Jika \"Exp Edit\" diaktifkan, \"Nilai Minimal\" seharusnya lebih besar dari "
"0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Jaga Rasio"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Piksel Pembatas"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Salin Teks"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Ukuran:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Pindah Efek Bus"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Potong Node"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15509,10 +20629,303 @@ msgstr ""
"Gunakan satu kontainer sebagai anak (VBox,HBox,dkk), atau Control, dan atur "
"manual ukuran minimumnya."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Pilih Warna"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Jungkitkan Visibilitas"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Saat ini:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "TeksturRegion"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor Dinonaktifkan)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Bentangkan Semua"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "TeksturRegion"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Langkahi"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Properti Tema"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Mode Putar:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Yang Lain)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Tambah Track"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Atur Posisi Kurva Dalam"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Tampilkan Viewport"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Tampilkan Viewport"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Unduh"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Mengunduh"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Tenggat waktu habis."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Pemisah yang diberi nama"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Deskripsi"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Mode Geser Pandangan"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Tampilan Tak Berbayang"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Ubah Nama"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Pemilik Dari:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Terapkan Bersamaan:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Terapkan Bersamaan:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Skena Dasar Baru"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Pilih Warna"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Item yang Dinonaktifkan"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Buat Garis Tepi"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mode Interpolasi"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Arah"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Ukuran Garis Tepi:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Tampilkan Lingkungan"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15521,6 +20934,11 @@ msgstr ""
"Lingkungan Baku yang ditetapkan di Pengaturan Proyek (Rendering -> Viewport -"
"> Lingkungan Baku) tidak dapat dimuat."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Aktifkan Bayang-bayang"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15529,6 +20947,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Cat Tile"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Kiri Atas"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15549,10 +20981,1031 @@ msgid ""
"dimensions to render anything."
msgstr "Ukuran viewport harus lebih besar dari 0 untuk me-render apa pun."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Awakutu"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Perender:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Ubah Mode Pembaruan Animasi"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Atlas Baru"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Potong Node"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Potong Node"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Mode Pindah"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(nilai)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Nilai"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Setengah Resolusi"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Garis Fokus"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Ukuran Garis Tepi:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Opsi Ekstra:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fonta"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Sambungkan Data Node"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Mode Ikon"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Indentasi Kanan"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Pisahkan Kurva"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Pemetaan Ulang"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Mode Pengancingan:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Seleksi Skala"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Hanya yang Dipilih"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Radius:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Radius:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Warna"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Campur 2 Node"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Saat ini:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Kedalaman"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Aktifkan Prioritas"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Plane Selanjutnya"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Titik"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parameter Berubah:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Campur 2 Node"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Partikel"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Masker Emisi"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Warna Emisi"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Warna Emisi"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Skala Acak:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Kemiringan Acak:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Bersihkan"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Hapus Pose"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Oklusi"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Kedalaman"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Transisi: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Enumerasi:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Skala Acak:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Campur 2 Node"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Mode Prioritas"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Mode Tanpa Gangguan"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Mode Geser Pandangan"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Campur 2 Node"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Operator warna."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformasi Dibatalkan."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instansi"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Atur Jenis variabel"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Mengurai Geometri..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Ukuran Garis Tepi:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Gabung dari Skena"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Galat"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Poligon"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Pilih Jarak:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Sampler"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Pengubah Kecepatan Tampilan Bebas"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Pengubah Lambat Tampilan Bebas"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Titik Emisi:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Sumber Emisi: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Warna Emisi"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Titik Emisi:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Radius:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Kanan Bawah"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Kanan Atas"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Mainkan Skena Kustom"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Ukuran Garis Tepi:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Pisahkan Kurva"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Terkelompok"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Tutup Kurva"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Jalankan"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Pengganti"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Pisahkan Kurva"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "TeksturRegion"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Atur Batas"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Bentangkan Semua"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Isi"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Ubah Torus Radius Dalam"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Menyimpan File:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Muat Preset"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Hapus Tekstur"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Mode Skala"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Ubah Tipe Basis"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Nama skena saat ini"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Bawaan"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Inisialisasi"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Pemetaan Input"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Tetapkan Nama Uniform"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15570,9 +22023,305 @@ msgid "Invalid source for shader."
msgstr "Sumber tidak sah untuk shader."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "TeksturRegion"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Muat Default"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Fungsi perbandingan tidak valid untuk jenis tersebut."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Tampilkan Lingkungan"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Perbarui Pratinjau"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Linier ke Kiri"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Item Radio"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Kemiringan Acak:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Rilis"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Dataran:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Kirim Tanggapan Dokumentasi"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Jalan Lingkar"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Sesudah"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Resource"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Ukuran:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Mode Putar:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Kirim Tanggapan Dokumentasi"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Jalan Lingkar"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Tenggat waktu habis."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Aduk Node"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Ubah Nama Bus Audio"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Luaran"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Ubah Waktu Blend"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
@@ -15601,3 +22350,321 @@ msgstr "Pemberian nilai untuk uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanta tidak dapat dimodifikasi."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Mempartisi..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Tetapkan ekspresi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Impor"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Impor"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Impor"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Impor"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Impor Tema"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Sumber Mesh:"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Ubah Ukuran Kamera"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filter node"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Seleksi Tengah"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Lapisan"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Pisahkan Kurva"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Mode Interpolasi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Buka"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Ubah Nama Massal"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Mencari..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Memperbarui editor"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Kelola Templat Ekspor…"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Rekat Frame"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Tetapkan ekspresi"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Gunakan Pengancingan Skala"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Sinyal"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Hapus Tile"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Balikkan Portal"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Pengaturan Viewport"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Geser Poligon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Mode Interpolasi"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Ubah Ukuran Kamera"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 45098e09ee..e0e020c0bc 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -21,6 +21,102 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.4-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Fjarlægja val"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Breyta Tengingu: "
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Breyta Tengingu: "
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -65,6 +161,378 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Breyta"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Fjarlægja val"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Allt úrvalið"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Verkefna Stjóri"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Óvirkt"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Óvirkt"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Fjarlægja val"
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Verkefna Stjóri"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Stillið breyting á:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Val á kvarða"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Breyta Viðbót"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -93,6 +561,105 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Val á kvarða"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -303,7 +870,7 @@ msgstr "Afmarkað"
msgid "Trigger"
msgstr "Kveikja:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -312,7 +879,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -365,6 +933,29 @@ msgstr ""
msgid "Remove Anim Track"
msgstr "Fjarlægja Anim track"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Breyta"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -496,6 +1087,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr "Færa lykla af Anim"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -561,7 +1166,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -657,7 +1263,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -795,7 +1402,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -861,7 +1468,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1040,12 +1648,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1383,10 +1989,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1529,6 +2131,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1563,12 +2166,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1702,6 +2299,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1712,6 +2313,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1862,6 +2464,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1897,6 +2502,11 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Afrita val"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1967,6 +2577,34 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2063,6 +2701,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2081,10 +2723,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2101,10 +2739,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2156,6 +2790,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2321,6 +2964,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2823,6 +3467,160 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Stillið breyting á:"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "Samfellt"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Samfellt"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Tvíteknir lyklar"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Anim DELETE-lyklar"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Tvíteknir lyklar"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Óvirkt"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Endurnefning Anim track"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2838,10 +3636,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2914,7 +3708,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2923,10 +3717,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2947,7 +3737,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2963,11 +3754,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3054,10 +3840,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
@@ -3099,10 +3881,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3181,11 +3959,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
-msgid "Update Continuously"
-msgstr "Samfellt"
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3202,18 +3975,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3368,6 +4133,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3426,7 +4192,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3434,6 +4202,20 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Val á kvarða"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3443,7 +4225,7 @@ msgstr "Breyta:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3547,6 +4329,10 @@ msgstr "Hreyfa Viðbótar Lykil"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3555,6 +4341,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3586,6 +4376,893 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Breyta Viðbót"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Breyta:"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Verkefna Stjóri"
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Breyta"
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scene Tree"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Breyta"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Breyta:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Breyta Viðbót"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Anim bæta við lag"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Breyta"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Breyta Viðbót"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Breyta Viðbót"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Stillið breyting á:"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Fjarlægja val"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Breyta"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Fjarlægja Anim track"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Breyta"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Breyta Viðbót"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Fjarlægja val"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Fjarlægja val"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Verkefna Stjóri"
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Fjarlægja val"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Afrita val"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Afrita val"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Val á kvarða"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3632,6 +5309,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3868,6 +5561,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4223,6 +5925,14 @@ msgstr "Breyta"
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4304,6 +6014,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4350,10 +6066,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4551,6 +6263,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4905,10 +6625,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4950,7 +6666,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5134,6 +6852,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5249,6 +6968,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5373,6 +7096,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5807,7 +7534,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6014,7 +7742,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6158,11 +7903,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6225,7 +7965,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6360,7 +8100,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6460,7 +8202,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6566,7 +8311,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6590,6 +8335,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Breyta umbreytingu"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Breyta umbreytingu"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Anim bæta við lag"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6749,7 +8511,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6850,6 +8612,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6899,6 +8662,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -6982,12 +8757,13 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Breyta Viðbót"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7066,7 +8842,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7075,10 +8852,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7199,6 +8972,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7276,6 +9054,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7297,7 +9079,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7322,6 +9104,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7354,11 +9138,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7378,10 +9157,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7446,12 +9221,57 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7463,6 +9283,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7598,10 +9419,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7660,7 +9477,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7692,7 +9509,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7806,11 +9624,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Val á kvarða"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7954,7 +9767,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8140,11 +9953,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8263,6 +10071,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8947,6 +10771,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9193,6 +11021,49 @@ msgstr ""
msgid "Clear Transform"
msgstr "Breyta umbreytingu"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Breyta:"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9238,11 +11109,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Breyta Viðbót"
@@ -9252,24 +11129,22 @@ msgstr "Breyta Viðbót"
msgid "Occlusion"
msgstr "Breyta Viðbót"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Breyta Viðbót"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9300,7 +11175,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9535,10 +11410,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9597,27 +11468,10 @@ msgid "Remote Login"
msgstr "Fjarlægja val"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Endurnefning Anim track"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9863,7 +11717,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10627,7 +12481,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10683,7 +12537,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10704,6 +12559,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10991,11 +12856,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Verkefna Stjóri"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11195,7 +13055,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11388,10 +13248,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11542,7 +13398,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11624,15 +13480,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11958,6 +13810,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12252,7 +14116,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12264,6 +14136,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12287,24 +14160,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12357,10 +14222,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12368,6 +14241,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12377,9 +14266,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12409,14 +14310,76 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Breyta Viðbót"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Breyta Viðbót"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Breyta Viðbót"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Breyta Viðbót"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Breyta Viðbót"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12432,6 +14395,460 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Breyta Viðbót"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Breyta Viðbót"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Stillið breyting á:"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Tvíteknir lyklar"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Anim breyting umskipti"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12448,6 +14865,109 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Stillið breyting á:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Breyta Viðbót"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Breyta Viðbót"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Breyta Viðbót"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12493,17 +15013,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12540,6 +15093,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12549,6 +15118,103 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Breyta..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Anim DELETE-lyklar"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Tvíteknir lyklar"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Fjarlægja val"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Anim breyting umskipti"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Anim DELETE-lyklar"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Stillið breyting á:"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12597,10 +15263,6 @@ msgid "GridMap Selection"
msgstr "Allt úrvalið"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12714,6 +15376,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12723,6 +15433,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Allt úrvalið"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Verkefna Stjóri"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12792,6 +15507,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12822,6 +15573,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Val á kvarða"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13154,6 +15916,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "Stillið breyting á:"
@@ -13199,6 +15966,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13214,6 +15985,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13223,6 +15999,25 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Breyta Viðbót"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13259,12 +16054,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13285,12 +16096,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Val á kvarða"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13382,6 +16193,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13398,6 +16213,10 @@ msgstr "Allt úrvalið"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13435,6 +16254,79 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Breyta Viðbót"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13793,6 +16685,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14046,6 +16958,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14098,6 +17018,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14116,12 +17056,196 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Hreyfa Viðbótar Lykil"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Anim bæta við lag"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Val á kvarða"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Stillið breyting á:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Fjarlægja val"
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14154,6 +17278,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14179,6 +17311,162 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Val á kvarða"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Fjarlægja val"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Allt úrvalið"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Stillið breyting á:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14199,12 +17487,102 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Breyta Viðbót"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14214,6 +17592,81 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Breyta hnútnum Ferill"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14225,6 +17678,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14236,11 +17693,40 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Allt úrvalið"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14269,10 +17755,51 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Breyta hnútnum Ferill"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Val á kvarða"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14280,11 +17807,101 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Samfellt"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Breyta Viðbót"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14297,6 +17914,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14304,17 +17929,94 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Breyta umbreytingu"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Fjarlægja val"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14325,6 +18027,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14338,6 +18044,76 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Breyta Viðbót"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Breyta umbreytingu"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14362,6 +18138,109 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Verkefna Stjóri"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14414,6 +18293,64 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Breyta Viðbót"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14435,10 +18372,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14449,6 +18446,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14489,6 +18490,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14499,6 +18504,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Breyta Viðbót"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14506,6 +18516,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14526,6 +18544,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14538,6 +18600,39 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Tvíteknir lyklar"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14562,6 +18657,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14585,6 +18692,26 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14621,6 +18748,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14631,6 +18790,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Breyta umbreytingu"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14643,6 +18831,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14660,6 +18924,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Anim bæta við lag"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14668,10 +18957,101 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Stillið breyting á:"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Stillið breyting á:"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Stillið breyting á:"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Stillið breyting á:"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Stillið breyting á:"
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14685,6 +19065,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14700,10 +19084,79 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Fjarlægja val"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Breyta Viðbót"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Fjarlægja val"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14744,6 +19197,90 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Fjarlægja val"
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Stillið breyting á:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Breyta Viðbót"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Fjarlægja val"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14757,9 +19294,111 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+msgid "Timers"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Val á kvarða"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14769,16 +19408,54 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Fjarlægja val"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Tvíteknir lyklar"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14786,16 +19463,287 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "Óvirkt"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Breyta Viðbót"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Anim bæta við lag"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Timeout"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Breyta Tengingu: "
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Endurnefning Anim track"
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Óvirkt"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Afrita val"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14804,6 +19752,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14818,10 +19778,955 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Tvíteknir lyklar"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Tvíteknir lyklar"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Val á kvarða"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Breyta hnútnum Ferill"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Val á kvarða"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Breyta umbreytingu"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Breyta umbreytingu"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Val á kvarða"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Breyta umbreytingu"
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Error"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Breyta hnútnum Ferill"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Fjarlægja val"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Breyta hnútnum Ferill"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Fjarlægja val"
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14837,9 +20742,282 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14867,3 +21045,304 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Verkefna Stjóri"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Fjarlægja val"
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Verkefna Stjóri"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Verkefna Stjóri"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Breyta hnútnum Ferill"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Breyta Viðbót"
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Endurnefning Anim track"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Endurnefning Anim track"
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Fjarlægja val"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Breyta Viðbót"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Afrita val"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Breyta Viðbót"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 6ca5230b6b..615384e15e 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -83,6 +83,111 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.11-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Operatore schermo."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nuova Finestra"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Errore"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Risultati Ricerca"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: Ruota"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "Con i Dati"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Profiler di Rete"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Remoto "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Pagina: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Connetti"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Profiler di Rete"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Nome del nodo radice"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Tipo Transform"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Modifica una connessione:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -126,6 +231,400 @@ msgstr "Argomenti non validi per costruire \"%s\""
msgid "On call to '%s':"
msgstr "Alla chiamata di \"%s\":"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Apri Editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copia selezione"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nuovo Tile Singolo"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Azione"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Configura lo scatto"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Impostazioni del progetto…"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nome"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Descrizione"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Esegui"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Scena Principale"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Disabilita Autotile"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Oggetto disabilitato"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Audio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Carica la disposizione di bus predefinita."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Argomenti Scena Principale:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Controllo della versione"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nome dell'estensione:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Aggiungi Input"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Seleziona"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Annulla"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Metti a fuoco il percorso"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Metti a fuoco il percorso"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "In Alto A Sinistra"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "In Alto A Destra"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "In entrata"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Pagina: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Alla Fine"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (Fisico)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Crea Fratello di Collisione Trimesh"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Renderer:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtri:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Debug"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Impostazioni:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Profiler"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Crea funzione"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Cambia espressione"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Formato"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Connessioni al metodo:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Vertici:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Risorsa"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Percorso Risorsa"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Sorgente"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Locale"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Testing"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -154,6 +653,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Scatto intelligente"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Scatta sui pixel"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Preprocessa Lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Centra Selezione"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Scala"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Popola la Superficie"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libere"
@@ -348,7 +950,7 @@ msgstr "Discreta"
msgid "Trigger"
msgstr "Attivazione"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Cattura"
@@ -357,7 +959,8 @@ msgid "Nearest"
msgstr "Più vicino"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineare"
@@ -406,6 +1009,30 @@ msgstr "Cambia la modalità del ciclo di un'animazione"
msgid "Remove Anim Track"
msgstr "Rimuovi una traccia d'animazione"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animazione"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Inserisci un traccia con un fotogramma chiave in un'animazione"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -540,6 +1167,20 @@ msgstr "Metodo non trovato nell'oggetto: "
msgid "Anim Move Keys"
msgstr "Sposta delle chiavi d'animazione"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Trasformazione"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metodi"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -616,7 +1257,8 @@ msgid "Seconds"
msgstr "Secondi"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -708,7 +1350,8 @@ msgstr "Max errore angolare:"
msgid "Max Optimizable Angle:"
msgstr "Max angolo ottimizzabile:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Ottimizza"
@@ -844,7 +1487,7 @@ msgstr "Rimpicciolisci"
msgid "Reset Zoom"
msgstr "Reimposta l'ingrandimento"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Avvisi"
@@ -912,7 +1555,8 @@ msgstr "Argomenti di chiamata aggiuntivi:"
msgid "Receiver Method:"
msgstr "Metodo ricevitore:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Opzioni avanzate"
@@ -1096,12 +1740,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Dipendenze"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Risorsa"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Percorso"
@@ -1451,10 +2093,6 @@ msgid "Delete Effect"
msgstr "Elimina Effetto"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Audio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Aggiungi un bus audio"
@@ -1598,6 +2236,7 @@ msgid "Remove Autoload"
msgstr "Rimuovi l'autocaricamento"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Abilita"
@@ -1634,12 +2273,6 @@ msgstr "Percorso:"
msgid "Node Name:"
msgstr "Nome del Nodo:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nome"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Valiabile globale"
@@ -1792,6 +2425,10 @@ msgstr ""
"Il PCK integrato non può essere più grande di 4 GiB nelle esportazioni a 32 "
"bit."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Editor 3D"
@@ -1801,6 +2438,7 @@ msgid "Script Editor"
msgstr "Editor degli script"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Libreria dei contenuti"
@@ -1957,6 +2595,9 @@ msgid "Import"
msgstr "Importa"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Esporta"
@@ -1994,6 +2635,11 @@ msgstr "Esporta il profilo"
msgid "Manage Editor Feature Profiles"
msgstr "Gestisci i profili di funzionalità dell'editor"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Profilo di funzionalità di Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Seleziona la cartella attuale"
@@ -2063,6 +2709,40 @@ msgstr "Salva"
msgid "Save a File"
msgstr "Salva un file"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Successo!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Modalità Riproduzione:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Modalità di Pan"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Corrente:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Profilo attuale:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Corrente:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Torna indietro"
@@ -2161,6 +2841,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Reimportando i contenuti"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "In cima"
@@ -2179,10 +2863,6 @@ msgid "Inherited by:"
msgstr "Ereditato da:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Descrizione"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Corsi Online"
@@ -2199,10 +2879,6 @@ msgid "default:"
msgstr "predefinito:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metodi"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Proprietà del tema"
@@ -2258,6 +2934,15 @@ msgstr ""
"Al momento non esiste alcuna descrizione per questo metodo. Aiutaci "
"[color=$color][url=$url]aggiungendone una[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Aiuto"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2422,6 +3107,7 @@ msgid "Up"
msgstr "In uscita"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nodo"
@@ -2993,6 +3679,170 @@ msgid "%d more files"
msgstr "%d altri file"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Percorso Scena:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Interfaccia Utente"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Cambia la scheda di una scena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Mostra sempre Griglia"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Output"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Svuota l'output"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Auto Divisione"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Salva scena prima di eseguire..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Salva Ramo come Scena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Visualizza Informazioni"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Nascondi la rotella di aggiornamento"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Aggiorna continuamente"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Cambiamenti dei materiali"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Incolla Proprietà"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Nodo TimeScale"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Ispettore"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Incolla Proprietà"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Pulsante disabilitato"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Apri nell'Inspector"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Apri nell'Inspector"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Rinomina"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Posizione del pannello"
@@ -3008,10 +3858,6 @@ msgstr "Commuta la modalità senza distrazioni."
msgid "Add a new scene."
msgstr "Aggiungi una nuova scena."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scena"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Va alla scena precedentemente aperta."
@@ -3083,7 +3929,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Strumenti di progetto o scena vari."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Progetto"
@@ -3092,10 +3938,6 @@ msgid "Project Settings..."
msgstr "Impostazioni del progetto…"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Controllo della versione"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Imposta il controllo della versione"
@@ -3115,7 +3957,8 @@ msgstr "Installa il modello di costruzione per Android…"
msgid "Open User Data Folder"
msgstr "Apri la cartella dei dati utente"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Strumenti"
@@ -3131,11 +3974,6 @@ msgstr "Rinomina il progetto corrente"
msgid "Quit to Project List"
msgstr "Esci e torna alla lista dei progetti"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Debug"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Distribuisci con debug remoto"
@@ -3252,10 +4090,6 @@ msgstr ""
"Quando usato in remoto su un dispositivo, essa risulta più efficace "
"abilitando l'opzione \"network filesystem\"."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Impostazioni dell'editor…"
@@ -3297,10 +4131,6 @@ msgstr "Gestisci le funzionalità dell'editor…"
msgid "Manage Export Templates..."
msgstr "Gestisci i modelli d'esportazione…"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Aiuto"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Documentazione in linea"
@@ -3379,10 +4209,6 @@ msgid "Save & Restart"
msgstr "Salva e riavvia"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Aggiorna continuamente"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Aggiorna quando modificata"
@@ -3400,18 +4226,10 @@ msgid "FileSystem"
msgstr "Filesystem"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Ispettore"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Espandi il pannello inferiore"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Output"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Non salvare"
@@ -3580,6 +4398,7 @@ msgid "Installed Plugins:"
msgstr "Estensioni installate:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Aggiorna"
@@ -3644,7 +4463,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Fotogramma #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Tempo"
@@ -3652,6 +4473,20 @@ msgstr "Tempo"
msgid "Calls"
msgstr "Chiamate"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Debugger"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Rinomina Funzione"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Modifica il testo:"
@@ -3660,7 +4495,7 @@ msgstr "Modifica il testo:"
msgid "On"
msgstr "On"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Livello"
@@ -3771,6 +4606,11 @@ msgstr "Converti in %s"
msgid "New %s"
msgstr "Nuovo %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Aggiungi risorsa"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nuovo script"
@@ -3779,6 +4619,11 @@ msgstr "Nuovo script"
msgid "Extend Script"
msgstr "Estendi script"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Nome Script:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3814,6 +4659,980 @@ msgstr "Impossibile eseguire lo script:"
msgid "Did you forget the '_run' method?"
msgstr "Hai dimenticato il metodo \"_run\"?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Disposizione dell'editor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Mostra tutto"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Scena Principale"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Aggiungi Punto Nodo"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Modalità senza distrazioni"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Preimpostazione"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Colori"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Scegli un colore"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Salvataggio Lightmap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Pixel del Bordo"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Ciclicità animazione"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Modifica Tema"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Pulsante Rotellina Destro"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Filesystem"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Direzioni"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Percorso Progetto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Percorso Progetto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Salva"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Copia Risorsa"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Finestra di XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Commuta la visibilità dei file nascosti"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniatura..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Modifica delle scene"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Mostra sempre Griglia"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor Gruppo"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Sotto-Risorse"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Modifica Tema"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Luci dirette"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Evidenziatore di sintassi"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Indenta a sinistra"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Dimensione:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Indenta automaticamente"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Converti l'indentazione in spazi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Draw Calls:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Draw Calls:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navigazione"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Mostra Origine"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Numero della linea:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Numero della linea:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Salta i punti di interruzione"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Editor degli script"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "File"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Taglia spazi in coda"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "Forza fallback dello shader"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Click destro per aggiungere punto"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Copia percorso del nodo"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Tipo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Mostra guide"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Mappa di Griglia"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Scegli la Distanza:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Solo nella selezione"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Passo della griglia:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Passo della griglia:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "GridMap Riempi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "GridMap Riempi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "GridMap Riempi"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Predefinito"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Tema Predefinito"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Predefinito"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Modalità Navigazione"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Modifica l'Asse Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Modifica l'Asse X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Rimpicciolisci"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Ordina per primo modificato"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Modalità di Pan"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Modificato"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Modalità Navigazione"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Traduzioni"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Ingrandisci"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Vista Libera Su"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Crea Mesh di Navigazione"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Vista Libera Sinistra"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Vista Libera Sinistra"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Modificatore Velocità Vista Libera"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Modificatore Velocità Lenta Vista Libera"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Modificatore Velocità Vista Libera"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Scegli un colore"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Scegli un colore"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Scatto intelligente"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Rimuovi Elementi di Classe"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Rimuovi Elementi di Classe"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Configura il profilo selezionato:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Dimensione Outline:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Velocità:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor UV Polygon 2D"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Piano Precedente"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Rinomina Animazione"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Crea traccia/e di rispristino"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editor Gruppo"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Rettangolo Completo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Imposta posizione curva esterna"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Vista frontale"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Remoto "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Rimuovi punto"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Impostazioni Editor"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Gestore dei progetti"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Rinomina cartella:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Cambia Tipo di Base"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Memorizzazione file:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Colore di sfondo non valido."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Colore di sfondo non valido."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importa Selezionati"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Pavimento Successivo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Numero della linea:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Numero della linea:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Colore di sfondo non valido."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Elimina selezionati"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Solo nella selezione"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Scena Corrente"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Evidenziatore di sintassi"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funzioni"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Rinomina Variabile"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Scegli un colore"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Segnalibri"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Punti di interruzione"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Risultati Ricerca"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Risultati Ricerca"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3862,6 +5681,22 @@ msgid "Starting the download..."
msgstr "Avviando lo scaricamento..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Errore nella richiesta URL:"
@@ -4113,6 +5948,15 @@ msgstr ""
"I modelli continueranno a scaricare.\n"
"L'editor potrebbe bloccarsi brevemente a scaricamento finito."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Preferiti"
@@ -4484,6 +6328,14 @@ msgstr "Editor Gruppo"
msgid "Manage Groups"
msgstr "Gestisci Gruppi"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importa come Scena Singola"
@@ -4566,6 +6418,12 @@ msgstr ""
msgid "Saving..."
msgstr "Salvataggio..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Seleziona Importatore"
@@ -4616,10 +6474,6 @@ msgid "Import As:"
msgstr "Importa Come:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Preimpostazione"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Salva scene, re-importa e riavvia"
@@ -4822,6 +6676,14 @@ msgstr "Aggiungi Animazione"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Aggiungi %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5185,10 +7047,6 @@ msgid "Animation Tools"
msgstr "Strumenti di Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animazione"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nuovo"
@@ -5229,7 +7087,9 @@ msgstr "Passato"
msgid "Future"
msgstr "Futuro"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profondità"
@@ -5412,6 +7272,7 @@ msgid "Blend"
msgstr "Fondi"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mischia"
@@ -5527,6 +7388,10 @@ msgid "Filters..."
msgstr "Filtri..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenuti:"
@@ -5651,6 +7516,11 @@ msgid "Download Error"
msgstr "Errore durante il download"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Profili disponibili:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Il download di questo contenuto è già in corso!"
@@ -6106,7 +7976,8 @@ msgid "Zoom Reset"
msgstr "Ripristina Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Modalità di Selezione"
@@ -6329,8 +8200,28 @@ msgid "View"
msgstr "Vista"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Mostra sempre Griglia"
+#, fuzzy
+msgid "Show"
+msgstr "Mostra la griglia"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Scatto intelligente"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Commuta la modalità"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Griglia"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6478,11 +8369,6 @@ msgid "Zoom to 1600%"
msgstr "Zoom a 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Aggiungi %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Aggiungendo %s..."
@@ -6547,7 +8433,7 @@ msgstr "Cancella Maschera Emissione"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Particelle"
@@ -6682,7 +8568,9 @@ msgstr "Gradiente Modificato"
msgid "Item %d"
msgstr "Elemento %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Elementi"
@@ -6788,7 +8676,10 @@ msgstr "Impossiblile creare outline!"
msgid "Create Outline"
msgstr "Crea Outline"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -6915,7 +8806,7 @@ msgstr ""
"Aggiornare da scena esistente?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Libreria Mesh"
@@ -6941,6 +8832,23 @@ msgstr "Importa da Scena"
msgid "Update from Scene"
msgstr "Aggiorna da Scena"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Applica le trasformazioni dei MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Applica le trasformazioni dei MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Anteprima"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7106,7 +9014,7 @@ msgstr "Punti Superficie"
msgid "Surface Points+Normal (Directed)"
msgstr "Punti superficie+Normali (Dirette)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volume"
@@ -7206,6 +9114,7 @@ msgstr "Chiudi Curva"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Opzioni"
@@ -7255,6 +9164,20 @@ msgstr "Rimuovi Punto In-Control"
msgid "Split Segment (in curve)"
msgstr "Dividere Segmento (in curva)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmos"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Colori Emissione"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Sposta Articolazione"
@@ -7340,11 +9263,12 @@ msgstr "UV"
msgid "Points"
msgstr "Punti"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligoni"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Ossa"
@@ -7426,7 +9350,8 @@ msgstr "Cancella UV"
msgid "Grid Settings"
msgstr "Impostazioni griglia"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Scatto"
@@ -7435,10 +9360,6 @@ msgid "Enable Snap"
msgstr "Abilita lo scatto"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Griglia"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Mostra la griglia"
@@ -7560,6 +9481,11 @@ msgid "Close and save changes?"
msgstr "Chiudi e salva le modifiche?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Errore scrittura TextFile:"
@@ -7640,6 +9566,10 @@ msgid "%s Class Reference"
msgstr "%s Riferimento di classe"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Trova successivo"
@@ -7661,7 +9591,7 @@ msgstr "Commuta l'ordinamento alfabetico della lista dei metodi."
msgid "Filter methods"
msgstr "Modalità di filtraggio"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Ordina"
@@ -7686,6 +9616,8 @@ msgid "Previous Script"
msgstr "Script precedente"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "File"
@@ -7718,11 +9650,6 @@ msgid "History Next"
msgstr "Cronologia successiva"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importa tema..."
@@ -7742,10 +9669,6 @@ msgstr "Chiudi tutto"
msgid "Close Docs"
msgstr "Chiudi la documentazione"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Esegui"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7812,15 +9735,66 @@ msgstr ""
"I seguenti file sono più recenti sul disco.\n"
"Che azione dovrebbe essere intrapresa?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Debugger"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Risultati Ricerca"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Debug con un editor esterno"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Percorso di Esportazione"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Seleziona File Modello"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Colore di sfondo non valido."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Raggruppa Selezionato(i)"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Crea Script"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Nome Script:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Rimuovi Script Recenti"
@@ -7829,6 +9803,7 @@ msgid "Connections to method:"
msgstr "Connessioni al metodo:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Sorgente"
@@ -7967,10 +9942,6 @@ msgid "Convert Indent to Tabs"
msgstr "Converti l'indentazione in tabulazioni"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Indenta automaticamente"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Trova nei file..."
@@ -8032,7 +10003,7 @@ msgstr ""
"Questo shader è stato modificato sul disco.\n"
"Che azione deve essere intrapresa?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -8065,7 +10036,8 @@ msgstr "Sovrascrivi Scena esistente"
msgid "Create physical bones"
msgstr "Crea ossa fisiche"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Scheletro"
@@ -8180,10 +10152,6 @@ msgid "Translate"
msgstr "Trasla"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Scala"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Scalatura: "
@@ -8327,7 +10295,7 @@ msgstr "Vedi FPS"
msgid "Half Resolution"
msgstr "Risoluzione Dimezzata"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Listener Audio"
@@ -8530,11 +10498,6 @@ msgid "Reset Field of View to Default"
msgstr "Ripristina le impostazioni predefinite"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Trasformazione"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Scatta l'oggetto sul suolo"
@@ -8656,6 +10619,24 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Blocca Rotazione Vista"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Istanza"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Gizmo Senza Nome"
@@ -9363,6 +11344,10 @@ msgid "Override all default type items."
msgstr "Sovrascrivi tutti gli elementi predefiniti."
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Cambia Tipo di Base"
@@ -9617,6 +11602,56 @@ msgstr "Ribalta verticalmente"
msgid "Clear Transform"
msgstr "Azzera la trasformazione"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Disegna TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Mostra tutte le lingue"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Mostra Righelli"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Ordina file"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Riempimento"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Mostra Overdraw"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Scegli un colore"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Aggiungi Texture al TileSet."
@@ -9661,11 +11696,17 @@ msgstr "Coordinata precedente"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Seleziona la precedente forma, sottotile, o Tile."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Regione"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Collisione"
@@ -9673,23 +11714,22 @@ msgstr "Collisione"
msgid "Occlusion"
msgstr "Occlusione"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navigazione"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmask"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Priorità"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Icona"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Indice Z"
@@ -9717,7 +11757,7 @@ msgstr "Modalità Bitmask"
msgid "Priority Mode"
msgstr "Modalità Priorità"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Modalità Icona"
@@ -9964,10 +12004,6 @@ msgid "No VCS plugins are available."
msgstr "Non sono disponibili estensioni VCS."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Errore"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10031,27 +12067,10 @@ msgid "Remote Login"
msgstr "Rimuovi punto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Rinomina"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10296,7 +12315,7 @@ msgstr "Vertice"
msgid "Fragment"
msgstr "Frammento"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Luce"
@@ -11143,7 +13162,7 @@ msgstr ""
msgid "Export Path"
msgstr "Percorso di Esportazione"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Risorse"
@@ -11203,7 +13222,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modalità Esportazione GDScript:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Testo"
@@ -11225,6 +13245,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Chiave di Crittografia GDScript (256 bit in esadecimale):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Sposta in..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Esporta PCK/Zip"
@@ -11556,11 +13587,6 @@ msgstr ""
"esistenti?\n"
"Potrebbe volerci un po' di tempo."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Gestore dei progetti"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Progetti Locali"
@@ -11759,7 +13785,7 @@ msgstr "Pulsante X 2"
msgid "Joypad Axis Index:"
msgstr "Indice Asse Joypad:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Asse"
@@ -11954,10 +13980,6 @@ msgid "Remaps by Locale:"
msgstr "Rimappature per Locale:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Locale"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtro lingue"
@@ -12110,7 +14132,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valore iniziale per il contatore"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Passo"
@@ -12195,15 +14217,11 @@ msgstr "Cambia Genitore"
msgid "Run Mode:"
msgstr "Modalità esecuzione:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Scena Corrente"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Scena Principale"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argomenti Scena Principale:"
@@ -12554,6 +14572,20 @@ msgstr "Locale"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Liberare Ereditarietà? (Non Annullabile!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Centra Selezione"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Selezione Frame"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Commuta visibilità"
@@ -12864,8 +14896,16 @@ msgid "Filter stack variables"
msgstr "Filtra tiles"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12876,6 +14916,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Valore"
@@ -12899,24 +14940,16 @@ msgstr "Totale:"
msgid "Export list to a CSV file"
msgstr "Esporta l'elenco in un file CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Percorso Risorsa"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Tipo"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Formato"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Utilizzo"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Vari"
@@ -12969,10 +15002,18 @@ msgid "Change Light Radius"
msgstr "Cambia Raggio Luce"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Cambia l'Angolo di Emissione AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Cambia FOV Telecamera"
@@ -12980,6 +15021,22 @@ msgstr "Cambia FOV Telecamera"
msgid "Change Camera Size"
msgstr "Cambia dimensione Telecamera"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punto"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Cambia notificatore AABB"
@@ -12989,9 +15046,24 @@ msgid "Change Particles AABB"
msgstr "Cambia AABB Particelle"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Seleziona Proprietà"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Cambia Estensione Probe"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Preprocessa GI Probe"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Luci indirette"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Cambia Raggio di Sphere Shape"
@@ -13021,14 +15093,78 @@ msgid "Change Ray Shape Length"
msgstr "Cambia lunghezza Ray Shape"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Modalità Navigazione"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Modalità Navigazione"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Modalità Navigazione"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Modalità Navigazione"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Imposta Posizione Punto Stanza"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Imposta Margine"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Imposta Posizione Punto Portale"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Torna indietro"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Modalità Occlusione"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Imposta Raggio della Sfera Occlusore"
@@ -13046,6 +15182,504 @@ msgstr "Imposta Posizione Punto Portale"
msgid "Set Occluder Hole Point Position"
msgstr "Imposta Posizione Punto Curva"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Crea Poligono di Occlusione"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Crea Poligono di Occlusione"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Crea Poligono di Occlusione"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Modalità Collisioni"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Imposta Maniglia"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Commit Modifiche"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "MultiNode Set"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Debugger"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Abilita filtraggio"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Copia il percorso"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Nome Script:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Mostra tutto"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Luce"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Pixel del Bordo"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Commuta la modalità a schermo intero"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Lato Sinistro"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testing"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Sincronizza"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Usa Scatto"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Abilita"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Selezione Frame"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Errore di salvataggio"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Mantieni il debugger aperto"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Commuta la modalità"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Documentazione in linea"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Comunità"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fotogramma fisico %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fotogramma fisico %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Mesh Sorgente:"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Selezione Frame"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Tutti i Dispositivi"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Punto"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "Forza fallback dello shader"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Mostra Ambiente"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Mostra Ossa"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtra:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Colori"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Imposta Icona Tile"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Pulsante Mouse"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Taglia nodi"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Scostamento della rotazione:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Debugger"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Debugger"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Timeout."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Trova tipo del nodo"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Ispettore"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Torna indietro"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Scatta sui lati dei nodi"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Modifica Raggio del Cilindro"
@@ -13062,6 +15696,120 @@ msgstr "Modifica Raggio Interno del Toroide"
msgid "Change Torus Outer Radius"
msgstr "Modifica Raggio Esterno del Toroide"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opzioni"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Modalità Collisioni"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Modalità Collisioni"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Cambiamenti dei materiali:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Raggio:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Argomenti Scena Principale:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Avvisi"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Mostra Guide"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Modifica Raggio Interno del Toroide"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Modifica Raggio Esterno del Toroide"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Crea Vertice Interno"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Rotazione Casuale:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Scegli la Distanza:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Modalità Collisioni"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Memorizzazione file:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Libreria"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Selezionare la libreria dinamica per questa voce"
@@ -13107,17 +15855,53 @@ msgid "Disabled GDNative Singleton"
msgstr "Singleton GDNative disabilitato"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Libreria"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Librerie: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Nome Script:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Script"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Copia percorso del nodo"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "L'argomento del passo è zero!"
@@ -13157,6 +15941,24 @@ msgstr "Formato del dizionario dell'istanza non valido (sottoclassi invalide)"
msgid "Object can't provide a length."
msgstr "L'oggetto non può fornire una lunghezza."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Lingua:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Impossibile risolvere"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "Esporta Mesh GLTF2"
@@ -13165,6 +15967,109 @@ msgstr "Esporta Mesh GLTF2"
msgid "Export GLTF..."
msgstr "Esporta GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Nodo TimeScale"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nodo"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Vista dal retro"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Mesh"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Cambiamenti dei materiali:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Funzionalità"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Luce"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nuovo Nome Animazione:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Scheletro"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Scegli un Nodo"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animazioni:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fotogramma fisico %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Piano Successivo"
@@ -13212,10 +16117,6 @@ msgid "GridMap Selection"
msgstr "GridMap Riempi Selezione"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Mappa di Griglia"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Scatta Visuale"
@@ -13329,6 +16230,57 @@ msgstr "Post processing"
msgid "Plotting lightmaps"
msgstr "Stampando le lightmap"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Preprocessa Lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Mostra Wireframe"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Mostra Unshaded"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Il nome della classe non può essere una parola chiave riservata"
@@ -13337,6 +16289,11 @@ msgstr "Il nome della classe non può essere una parola chiave riservata"
msgid "Build Solution"
msgstr "Crea Soluzione"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Progetto Senza Nome"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
#, fuzzy
msgid "End of inner exception stack trace"
@@ -13409,6 +16366,45 @@ msgstr "Elaborazione Geometria..."
msgid "Done!"
msgstr "Fatto!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Prospettica"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Stato"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Cambia Valore di Input"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13445,6 +16441,18 @@ msgstr "Trovato bit di sequenza ma non il nodo nello stack, segnalare il bug!"
msgid "Stack overflow with stack depth: "
msgstr "Overflow dello stack con profondità dello stack: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Ricerca VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funzioni"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Cambia Argomenti Segnale"
@@ -13773,6 +16781,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Tipo di membro"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Condizione"
@@ -13818,6 +16832,11 @@ msgid "in order:"
msgstr "Rinomina cartella:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Passo"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "Inverti"
@@ -13834,6 +16853,12 @@ msgstr "Tipo:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Nuovo script"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13844,6 +16869,28 @@ msgid "On Self"
msgstr "Proprio"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Modalità scala"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Cambia Tipo di Base"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Cambia nome Argomento"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Modalità scala"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Al carattere %s"
@@ -13884,12 +16931,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Modalità di Selezione"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Tipo:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Assegna"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Ottieni %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indice:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nome proprietà indice invalido."
@@ -13912,13 +16979,14 @@ msgstr "Imposta %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funzioni"
+msgid "Compose Array"
+msgstr "Ridimensiona lista"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "Ridimensiona lista"
+msgid "Operator"
+msgstr "Operatore sovrapponi."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -14026,6 +17094,11 @@ msgstr "Costanti"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Costanti"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Usa Spazio Locale"
@@ -14043,6 +17116,10 @@ msgstr "Azione"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Ricerca VisualScript"
@@ -14084,6 +17161,86 @@ msgstr "Segnale"
msgid "WaitInstanceSignal"
msgstr "Istanza"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Modalità Priorità"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "Tasto Fisico"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Elimina Catena IK"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Modalità Regione"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Funzionalità Principali:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Funzionalità Principali:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Commuta visibilità"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Debugger"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Il nome del pacchetto è mancante."
@@ -14500,6 +17657,27 @@ msgstr "Impossibile creare la directory per il server HTTP:"
msgid "Error starting HTTP server:"
msgstr "Errore all'avvio del server HTTP:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Usa Scatto"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14769,6 +17947,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nome breve del pacchetto non valido."
@@ -14835,6 +18021,28 @@ msgstr ""
"Dimensioni per l'immagine dello splash screen non valide (dovrebbero essere "
"620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Segnale"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Debugger"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14856,6 +18064,29 @@ msgstr "Estensione non valida."
msgid "Invalid product version:"
msgstr "GUID prodotto invalido."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nuova Finestra"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Fotogramma %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14864,6 +18095,190 @@ msgstr ""
"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà "
"\"Frames\" per permettere a AnimatedSprite di visualizzare i frame."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Sovrascrizioni"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Sovrascrizioni"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Istanza"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineare"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Aggiungi un bus audio"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Apri la disposizione di un bus audio"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volume"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Scala"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Esegui"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Scegli la Distanza:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animazione"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Aggiungi bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Copia nodi"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Modalità Icona"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Vista"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Modalità spostamento"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Imposta Margine"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Graduale"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Scostamento:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Scostamento:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Scostamento:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Imposta Margine"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Nodo Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Lato Destro"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Commuta visibilità"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Mostra Origine"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Luce"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14911,6 +18326,16 @@ msgstr ""
"Poligono non valido. Sono necessari almeno 2 punti nella modalità di "
"costruzione \"Segmenti\"."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Modalità Righello"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Crea Poligono di Collisione"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14947,6 +18372,173 @@ msgstr ""
"L'animazione CPUParticles2D richiede l'utilizzo di un CanvasItemMaterial con "
"\"Animazione Particelle\" abilitata."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Quantità:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Post processing"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Scala"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Riavvio Casuale (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Vedi FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Testo"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Maschera Emissione"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Sorgente Emissione: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Direzioni"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Inizializza"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Orbita la visuale a destra"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineare"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Colori"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Colori"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Separazione:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Nodo A e Nodo B devono essere PhysicsBody2D"
@@ -14967,6 +18559,32 @@ msgstr "Il giunto non è collegato a due PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Nodo A e Nodo B devono essere PhysicsBody2D diversi"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Inizializza"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14975,6 +18593,77 @@ msgstr ""
"Una texture con la forma della luce deve essere fornita alla proprietà "
"\"Texture\"."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "TextureRegion"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Cambia"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Ruota a destra"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Cambia dimensione Telecamera"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Cambia Filtro"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Modalità Righello"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14987,6 +18676,89 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Il poligono per questo occluder è vuoto. Si prega di disegnare un poligono."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Dividi Curva"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Gradiente Modificato"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "TextureRegion"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Modalità Icona"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Modalità Regione"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Modalità dello scatto:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Rinomina cartella:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Ribalta orizzontalmente"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Velocità:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Scegli la Distanza:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14998,6 +18770,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Dimensione Outline:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -15014,6 +18791,34 @@ msgstr ""
"NavigationPolygonInstance deve essere figlio o nipote di un nodo "
"Navigation2D. Esso fornisce solamente dati di navigazione."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Passo di rotazione:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Ruotando di %s gradi."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Costante"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Ruotando di %s gradi."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -15021,6 +18826,11 @@ msgstr ""
"Il nodo ParallaxLayer funziona solamente se impostato come figlio di un nodo "
"ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Azione"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -15057,11 +18867,55 @@ msgstr ""
"L'animazione Particles2D richiede l'utilizzo di un CanvasItemMaterial con "
"\"Animazione di Particelle\" abilitato."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Dividi Curva"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D funziona solamente se impostato come figlio di un nodo Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Livello"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funzioni"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Aggiorna Anteprima"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -15072,11 +18926,111 @@ msgstr ""
"saranno sovrascritti dal motore fisico durante l'esecuzione.\n"
"Modifica invece la dimensione nelle forme di collisione figlie."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Verticale:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Luce"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Continua"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Imposta Margine"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Spostando l'output"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Ruotando di %s gradi."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "TextureRegion"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Rinomina cartella:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Crea Vertice Interno"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Gizmos"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modalità Collisioni"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La proprietà path deve puntare a un nodo Node2D valido per funzionare."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Tema Predefinito"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Questa catena di Bone2D deve terminare con un nodo Skeleton2D."
@@ -15093,6 +19047,14 @@ msgstr ""
"Questo osso ha bisogno di una corretta postura di RIPOSO. Vai al nodo "
"Skeleton2D e impostane una."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -15103,6 +19065,64 @@ msgstr ""
"dargli forma. Si prega di usalo come figlio di Area2D, StaticBody2D, "
"RigidBody2D, KinematicBody2D, ecc. per dare loro una forma."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Cambia dimensione Telecamera"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Visualizza Origine"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Azzera la trasformazione"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preimpostazione"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Modalità Priorità"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -15111,11 +19131,37 @@ msgstr ""
"VisibilityEnabler2D funziona meglio se usato con il nodo radice della scena "
"modificata direttamente come genitore."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Ripristina il volume di un bus"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Ripristina il volume di un bus"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera deve avere un nodo ARVROrigin come genitore."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController deve avere un nodo ARVROrigin come genitore."
@@ -15128,6 +19174,11 @@ msgstr ""
"controller."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Solo ancore"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor deve avere un nodo ARVROrigin come genitore."
@@ -15144,6 +19195,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin richiede un nodo figlio di tipo ARVRCamera."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Nodo Animazione"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Colori Emissione"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Colori Emissione"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Abilita Doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Traccia di proprietà"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Azzera la trasformazione"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Interfaccia Utente"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Cercando mesh e luci"
@@ -15168,6 +19294,119 @@ msgstr "Salvataggio Lightmap"
msgid "Done"
msgstr "Fatto"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Tema Predefinito"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Nuova Atlas"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Mostra Ambiente"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Cattura da Pixel"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Cattura"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Con i Dati"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Progetto"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Più vicino"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Imposta Margine"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Taglia sopra"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Ribalta orizzontalmente"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15239,6 +19478,71 @@ msgstr ""
"Le animazioni per CPUParticles richiedono l'uso di un SpatialMaterial la cui "
"modalità Billboard è impostata a \"Particle Billboard\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Maschera Emissione"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Punti Emissione:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Ribalta orizzontalmente"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Modalità Priorità"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Abilita Priorità Tile"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Libreria Dinamica"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigazione"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Componenti"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Tracciando Meshes"
@@ -15265,11 +19569,76 @@ msgstr ""
"più alcun effetto.\n"
"Per rimuovere questo avviso, disattiva la proprietà Compress di GIProbe."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Scegli un colore"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Modalità Bitmask"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Direzioni"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Modalità senza distrazioni"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Carica i predefiniti"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Un SpotLight con un angolo più ampio di 90 gradi non può proiettare ombre."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15282,6 +19651,10 @@ msgstr ""
"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. "
"Fornisce solamente dati per la navigazione."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15328,6 +19701,11 @@ msgstr ""
"L'animazione delle particelle richiede l'uso di un SpatialMaterial la cui "
"Modalità Billboard è impostata a \"Particle Billboard\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Draw Calls:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow funziona solo se impostato come figlio di un nodo Path."
@@ -15340,6 +19718,11 @@ msgstr ""
"Il flag ROTATION_ORIENTED di PathFollow richiede che \"Up Vector\" sia "
"abilitato nella risorsa Curve del genitore Path."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Modalità rotazione"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15350,6 +19733,16 @@ msgstr ""
"saranno sovrascritti dal motore fisico durante l'esecuzione.\n"
"Modifica invece la dimensione nelle forme di collisione figlie."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Asse"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Disegna tile"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Nodo A e Nodo B devono essere PhysicsBodies"
@@ -15370,6 +19763,55 @@ msgstr "Il giunto non è collegato a nessun PhysicsBody"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Nodo A e Nodo B devono essere PhysicsBody diversi"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Maiuscolo"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Minuscolo"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Maiuscolo"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Minuscolo"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Salvando la scena"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "Il RoomManager non deve essere figlio o nipote di un Portal."
@@ -15382,6 +19824,40 @@ msgstr "Un nodo Room non dovrebbe essere figlio o nipote di un Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup non dovrebbe essere figlio o nipote di un Portal."
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Debugger"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Modalità rotazione"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15411,6 +19887,19 @@ msgstr ""
"Si consiglia di semplificare i vincoli della stanza per aumentare le "
"prestazioni."
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Priorità"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15438,6 +19927,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "Ci dovrebbe essere un solo RoomManager nello SceneTree."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Modalità di Pan"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "File ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15492,6 +20004,40 @@ msgstr ""
"Assicurarsi che tutte le stanze contengano geometria o confini manuali."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Animation tree invalido."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Totale:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Questo corpo verrà ignorato finché non imposterai una mesh."
@@ -15505,6 +20051,37 @@ msgstr ""
"fisico durante l'esecuzione.\n"
"Modifica invece la dimensione nelle forme di collisione figlie."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Mantieni Transform Globale"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Gizmos"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Scatto sui pixel"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15521,6 +20098,94 @@ msgstr ""
"VehicleWheel serve a provvedere un sistema di ruote a VehicleBody. Per "
"favore usalo come figlio di VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Pulsante Rotellina Giù"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Documentazione online"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Rotellina Su."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Cambia espressione"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Riprova"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Sovrascrizioni"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Cambiamenti dei materiali:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Crea Nodo Shader"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Argomenti di chiamata aggiuntivi:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Preprocessa Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Scegli la Distanza:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Scegli la Distanza:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15545,6 +20210,33 @@ msgstr ""
"3D) oppure imposta il Background Mode di questo ambiente su Canvas (per le "
"scene in 2D)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Scena Principale"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Valore"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Attiva la triangolazione automatica"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Sul nodo BlendTree \"%s\", animazione non trovata: \"%s\""
@@ -15553,11 +20245,112 @@ msgstr "Sul nodo BlendTree \"%s\", animazione non trovata: \"%s\""
msgid "Animation not found: '%s'"
msgstr "Animazione non trovata: \"%s\""
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Node Mix"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Tempo(i) di Crossfade:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Tempo(i) di Crossfade:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Riavvio Automatico:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Riavvio Automatico:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Aggiungi Porta Input"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Tempo(i) di Crossfade:"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Inverti"
+
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Anim Apply Reset"
msgstr "Applica Ripristino Anim."
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Imposta Animazione"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Aggiungi Animazione"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Commuta la riproduzione automatica"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Cambia la durata dell'animazione"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Aggiungi Punto Animazione"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Opzioni della classe:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Esegui la scena"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "Nel nodo \"%s\", animazione non valida: \"%s\"."
@@ -15571,6 +20364,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Niente collegato all'input \"%s\" del nodo \"%s\"."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtra segnali"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Non è stato impostato alcun AnimationNode root per il grafico."
@@ -15589,10 +20387,87 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Il nodo radice dell'AnimationPlayer non è valido."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Crea Nodo Radice:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Questo nodo è stato deprecato. Usa invece un AnimationTree."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Esegui"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Modalità d'interpolazione"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Target"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Modalità di Selezione"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Ribalta orizzontalmente"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Ribalta verticalmente"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Modalità Icona"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Pulsante"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Scorciatoie"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Gruppi"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15644,6 +20519,100 @@ msgstr ""
"impostata su \"Ignore\". Per risolvere questo problema, imposta Mouse Filter "
"su \"Stop\" o \"Pass\"."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Solo ancore"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Direzioni"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Orizzontale:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Verticale:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Rotazione Casuale:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Metti a fuoco il percorso"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Modalità Occlusione"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtro lingue"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Dimensione: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Ribalta orizzontalmente"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Ribalta verticalmente"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Proprietà del tema"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Finestra di XForm"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Copia il testo"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Attenzione!"
@@ -15657,9 +20626,121 @@ msgid "Must use a valid extension."
msgstr "È necessaria un'estensione valida."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Ingrandisci"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Abilita mini-mappa griglia."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volume"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Tempo"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Caratteri validi:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Commuta visibilità"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Pulsante Destro"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Carica come Placeholder"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Carica come Placeholder"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Imposta posizione curva esterna"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Imposta Margine"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Crea Guida Orizzontale"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15673,6 +20754,11 @@ msgstr ""
"comporteranno invece come Stretch."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Popola"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15682,10 +20768,49 @@ msgstr ""
"qualsiasi delle funzioni popup*(). Renderli visibili per modificarli va "
"bene, ma scompariranno durante l'esecuzione."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Recenti:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Se \"Exp Edit\" è abilitato, \"Min Value\" deve essere maggiore di 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Mantieni Le Proporzioni"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Pixel del Bordo"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Copia il testo"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Dimensione:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Sposta un effetto di un bus"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Taglia nodi"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15697,10 +20822,303 @@ msgstr ""
"Usa un container come figlio (VBox, HBox, ect.), oppure un nodo Control, "
"impostando la dimensione minima personalizzata manualmente."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Scegli un colore"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Commuta visibilità"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Corrente:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "TextureRegion"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(editor disabilitato)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Espandi Tutto"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "TextureRegion"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Fai un passo"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Proprietà del tema"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Modalità Riproduzione:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Altro)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Aggiungi una traccia"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Imposta Curva In Posizione"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Mostra Viewport"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Mostra Viewport"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Scarica"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Download in corso"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Timeout."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Chiamato Separatore"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Descrizione"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Modalità di Pan"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Mostra Unshaded"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Rinomina"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Proprietari di:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Imposta più valori:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Imposta più valori:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Nuova Scena Radice"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Scegli un colore"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Oggetto disabilitato"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Crea Outline"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modalità d'interpolazione"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Direzioni"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Dimensione Outline:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Mostra Ambiente"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15709,6 +21127,11 @@ msgstr ""
"Non è stato possibile caricare l'Ambiente predefinito come specificato nelle "
"Impostazioni Progetto (Rendering -> Environment -> Default Environment)."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Abilita l'Onion Skinning"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15721,6 +21144,20 @@ msgstr ""
"fisico.\n"
"Si consiglia invece di affidarsi a un Timer per tempi d'attesa molto brevi."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Disegna tile"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "In Alto A Sinistra"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15742,11 +21179,1032 @@ msgstr ""
"La dimensione del Viewport deve essere maggiore o uguale a 2 pixel su "
"entrambi i lati per visualizzare qualcosa."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Debug"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Renderer:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Cambia la modalità d'aggiornamento di un'animazione"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Nuova Atlas"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Taglia nodi"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Taglia nodi"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Modalità spostamento"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Fissa valore"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valore"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Risoluzione Dimezzata"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vettore"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Metti a fuoco il percorso"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Dimensione Outline:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Opzioni aggiuntive:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Font"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Con i Dati"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Modalità Icona"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Indenta a destra"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Dividi Curva"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Rimappature"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Modalità dello scatto:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Scala la selezione"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Solo nella selezione"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Raggio:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Raggio:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Colori"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Nodo Blend2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Recenti:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Profondità"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Abilita Priorità Tile"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Piano Successivo"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Vertice"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parametro modificato:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Nodo Blend2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Particelle"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Maschera Emissione"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Colori Emissione"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Colori Emissione"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Scala Casuale:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Inclinazione Casuale:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Rimuovi tutto"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Azzera Posa"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Occlusione"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Profondità"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Transizione: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Separazione:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Scala Casuale:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Nodo Blend2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Modalità Priorità"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Modalità senza distrazioni"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Modalità di Pan"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Nodo Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Operatore colore."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transform Abortito."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Istanza"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Imposta Tipo di Variabile"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Elaborazione Geometria..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Dimensione Outline:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Unisci da Scena"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Errore"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Poligoni"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Scegli la Distanza:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Sampler"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
#, fuzzy
msgid "OccluderShapeSphere Set Spheres"
msgstr "Imposta Sfere OccluderShapeSphere"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Modificatore Velocità Vista Libera"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Modificatore Velocità Lenta Vista Libera"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Punti Emissione:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Sorgente Emissione: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Colori Emissione"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Punti Emissione:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Raggio:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "In Basso A Destra"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "In Alto A Destra"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Avvia una scena personalizzata"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Dimensione Outline:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Dividi Curva"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Raggruppato"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Chiudi Curva"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Esegui"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Sostituto"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Dividi Curva"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "TextureRegion"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Imposta Margine"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Espandi Tutto"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Popola"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Modifica Raggio Interno del Toroide"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Memorizzazione file:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Carica preset"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Rimuovi Texture"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Modalità scala"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Cambia Tipo di Base"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Nome della scena corrente"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Predefinito"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Inizializza"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Mappa Input"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Imposta Nome Uniforme"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15764,9 +22222,305 @@ msgid "Invalid source for shader."
msgstr "Sorgente non valida per la shader."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "TextureRegion"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Carica predefinita"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Funzione di confronto non valida per quel tipo."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Mostra Ambiente"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Aggiorna Anteprima"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Lineare sinistra"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Radio Elemento"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Inclinazione Casuale:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Rilascio"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Piano:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Manda un parere sulla documentazione"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Aggira"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Post"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Risorsa"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Dimensione:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Modalità Riproduzione:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Manda un parere sulla documentazione"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Aggira"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Timeout."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Node Mix"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Rinomina un bus audio"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Output"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Cambia tempo di Blend"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Le variabili non possono essere assegnate nella funzione \"%s\"."
@@ -15798,3 +22552,321 @@ msgstr "Assegnazione all'uniforme."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Le constanti non possono essere modificate."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Partizionando..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Cambia espressione"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importa"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importa"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importa"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importa"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importa tema"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Mesh Sorgente:"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Cambia dimensione Telecamera"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtra nodi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Centra Selezione"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Padding"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Dividi Curva"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Modalità d'interpolazione"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Apri"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Rinomina in blocco"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Ricerca..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Aggiornamento dell'editor"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Gestisci i modelli d'esportazione…"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Incolla Frame"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Cambia espressione"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Scatta la scala"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Segnali"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Rimuovi Tile"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Ribalta orizzontalmente"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Visualizza Eliminazione Occlusioni"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Sposta poligono"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Modalità d'interpolazione"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Cambia dimensione Telecamera"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 81522d182d..c5f5e7b80d 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -53,6 +53,111 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.12-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Screen演算å­ã€‚"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "æ–°è¦ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "エラー"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "æ¤œç´¢çµæžœ"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: 回転"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "データ付"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ãƒ—ロファイラー"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "リモート "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "ページ: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "接続"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ãƒ—ロファイラー"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "ルートノードå"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "トランスフォーム タイプ"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "接続を編集:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -96,6 +201,400 @@ msgstr "'%s' を構築ã™ã‚‹ãŸã‚ã®å¼•æ•°ãŒç„¡åйã§ã™"
msgid "On call to '%s':"
msgstr "'%s' ã®å‘¼ã³å‡ºã—時:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "エディターã§é–‹ã"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "é¸æŠžç¯„å›²ã‚’ã‚³ãƒ”ãƒ¼"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "æ–°ã—ã„シングルタイル"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "アクション(Action)"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "スナップã®è¨­å®š"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "プロジェクト設定..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "åå‰"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "説明"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "実行"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "メインシーン"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "オートタイルを無効ã«ã™ã‚‹"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "アイテムを無効ã«ã™ã‚‹"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "オーディオ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "デフォルトã®ãƒã‚¹ãƒ¬ã‚¤ã‚¢ã‚¦ãƒˆã‚’読ã¿è¾¼ã‚€ã€‚"
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "エディター"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "メインシーンã®å¼•æ•°:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "プラグインå:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "入力を追加"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "é¸æŠž"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "キャンセル"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "パスã«ãƒ•ォーカス"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "パスã«ãƒ•ォーカス"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "左上"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "å³ä¸Š"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "下り"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "ページ: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "終りã«"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (物ç†çš„)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "三角形メッシュ コリジョンã®å…„弟を作æˆ"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "レンダラー:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "フィルター:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "デãƒãƒƒã‚°"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "設定:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "プロファイラー"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "関数を作æˆ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "å¼ã‚’変更"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "フォーマット"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "メソッドã¸ã®æŽ¥ç¶š:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "頂点:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "リソース"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "リソース パス"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "ソース"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "ロケール"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "試験的"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -124,6 +623,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "スマートスナップ"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "ピクセルスナップを使用"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "ライトマップを焼ã込む"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "é¸æŠžå¯¾è±¡ã‚’ä¸­å¤®ã«"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "スケール"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "サーフェスを投入ã™ã‚‹"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "自由"
@@ -318,7 +920,7 @@ msgstr "離散"
msgid "Trigger"
msgstr "トリガー"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "キャプãƒãƒ£"
@@ -327,7 +929,8 @@ msgid "Nearest"
msgstr "è¿‘å‚"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "リニア"
@@ -377,6 +980,30 @@ msgstr "アニメーションã®ãƒ«ãƒ¼ãƒ—モードを変更"
msgid "Remove Anim Track"
msgstr "アニメーショントラックを除去"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "エディター"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "アニメーション"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "アニメーショントラック ã¨ã‚­ãƒ¼ã‚’挿入"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -508,6 +1135,20 @@ msgstr "オブジェクトã«ãƒ¡ã‚½ãƒƒãƒ‰ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“: "
msgid "Anim Move Keys"
msgstr "アニメーションキーã®ç§»å‹•"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "トランスフォーム"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "メソッド"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -585,7 +1226,8 @@ msgid "Seconds"
msgstr "ç§’"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "フレームレート(FPS)"
@@ -677,7 +1319,8 @@ msgstr "最大。角度エラー:"
msgid "Max Optimizable Angle:"
msgstr "最大最é©åŒ–角度:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "最é©åŒ–"
@@ -813,7 +1456,7 @@ msgstr "ズームアウト"
msgid "Reset Zoom"
msgstr "ズームをリセット"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "警告"
@@ -881,7 +1524,8 @@ msgstr "追加ã®å‘¼ã³å‡ºã—引数:"
msgid "Receiver Method:"
msgstr "å—ä¿¡å´ãƒ¡ã‚½ãƒƒãƒ‰:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "高度ãªè¨­å®š"
@@ -1063,12 +1707,10 @@ msgstr ""
msgid "Dependencies"
msgstr "ä¾å­˜é–¢ä¿‚"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "リソース"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "パス"
@@ -1415,10 +2057,6 @@ msgid "Delete Effect"
msgstr "エフェクトを削除"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "オーディオ"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "オーディオãƒã‚¹ã‚’追加"
@@ -1562,6 +2200,7 @@ msgid "Remove Autoload"
msgstr "自動読ã¿è¾¼ã¿ã‚’除去"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "有効"
@@ -1596,12 +2235,6 @@ msgstr "パス:"
msgid "Node Name:"
msgstr "ノードå:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "åå‰"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "グローãƒãƒ«å¤‰æ•°"
@@ -1753,6 +2386,10 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"32ビットã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã§ã¯ã€çµ„ã¿è¾¼ã¿PCKã¯4GiBã‚’è¶…ãˆã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。"
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3Dエディター"
@@ -1762,6 +2399,7 @@ msgid "Script Editor"
msgstr "スクリプトエディター"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "アセットライブラリ"
@@ -1915,6 +2553,9 @@ msgid "Import"
msgstr "インãƒãƒ¼ãƒˆ"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "エクスãƒãƒ¼ãƒˆ"
@@ -1952,6 +2593,11 @@ msgstr "プロファイルã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ"
msgid "Manage Editor Feature Profiles"
msgstr "エディター機能ã®ãƒ—ロファイルã®ç®¡ç†"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot機能プロファイル"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "ç¾åœ¨ã®ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã‚’é¸æŠž"
@@ -2021,6 +2667,40 @@ msgstr "ä¿å­˜"
msgid "Save a File"
msgstr "ファイルをä¿å­˜"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "æˆåŠŸï¼"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "プレイモード:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "パンモード"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "ç¾åœ¨:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "ç¾åœ¨ã®ãƒ—ロファイル:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "ç¾åœ¨:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "戻る"
@@ -2119,6 +2799,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "アセットを(å†)インãƒãƒ¼ãƒˆä¸­"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "トップ"
@@ -2137,10 +2821,6 @@ msgid "Inherited by:"
msgstr "継承先:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "説明"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "オンラインãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«"
@@ -2157,10 +2837,6 @@ msgid "default:"
msgstr "デフォルト:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "メソッド"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "テーマ プロパティ"
@@ -2216,6 +2892,15 @@ msgstr ""
"ç¾åœ¨ã€ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã®èª¬æ˜Žã¯ã‚りã¾ã›ã‚“。[color=$color][url=$url]貢献[/url][/"
"color]ã—ã¦ç§ãŸã¡ã‚’助ã‘ã¦ãã ã•ã„ï¼"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "ヘルプ"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2379,6 +3064,7 @@ msgid "Up"
msgstr "上り"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "ノード"
@@ -2937,6 +3623,169 @@ msgid "%d more files"
msgstr "ã•ら㫠%d個ã®ãƒ•ァイル"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "シーン"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "シーンã®ãƒ‘ス:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "ユーザーインターフェース"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "シーンタブを切り替ãˆ"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "常ã«ã‚°ãƒªãƒƒãƒ‰ã‚’表示"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "出力"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "出力をクリア"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "自動スライス"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "実行å‰ã«ã‚·ãƒ¼ãƒ³ã‚’ä¿å­˜..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "ブランãƒã‚’シーンã¨ã—ã¦ä¿å­˜"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "情報を表示"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "アップデートスピナーをéžè¡¨ç¤º"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "ç¶™ç¶šçš„ã«æ›´æ–°"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "マテリアルã®å¤‰æ›´:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "プロパティを貼り付ã‘"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "タイムシーク ノード"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "インスペクター"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "プロパティを貼り付ã‘"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "無効ãªãƒœã‚¿ãƒ³"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "インスペクターã§é–‹ã"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "インスペクターã§é–‹ã"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "ユーザーå"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "SSH 公開éµãƒ‘ス"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "SSH 秘密éµãƒ‘ス"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "ドックã®ä½ç½®"
@@ -2952,10 +3801,6 @@ msgstr "集中モードを切り替ãˆã‚‹ã€‚"
msgid "Add a new scene."
msgstr "æ–°è¦ã‚·ãƒ¼ãƒ³ã‚’追加ã™ã‚‹ã€‚"
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "シーン"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "以å‰ã«é–‹ã„ãŸã‚·ãƒ¼ãƒ³ã«ç§»å‹•ã™ã‚‹ã€‚"
@@ -3027,7 +3872,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "ãã®ä»–ã®ãƒ—ロジェクトã¾ãŸã¯ã‚·ãƒ¼ãƒ³å…¨ä½“ã®ãƒ„ール。"
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "プロジェクト"
@@ -3036,10 +3881,6 @@ msgid "Project Settings..."
msgstr "プロジェクト設定..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ç®¡ç†ã‚’セットアップ"
@@ -3059,7 +3900,8 @@ msgstr "Androidビルドテンプレートã®ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«..."
msgid "Open User Data Folder"
msgstr "ユーザーデータフォルダーを開ã"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "ツール"
@@ -3075,11 +3917,6 @@ msgstr "ç¾åœ¨ã®ãƒ—ロジェクトをリロード"
msgid "Quit to Project List"
msgstr "終了ã—ã¦ãƒ—ロジェクト一覧を開ã"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "デãƒãƒƒã‚°"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "リモートデãƒãƒƒã‚°ã§ãƒ‡ãƒ—ロイ"
@@ -3196,10 +4033,6 @@ msgstr ""
"リモートã®ãƒ‡ãƒã‚¤ã‚¹ä¸Šã§ä½¿ç”¨ã™ã‚‹å ´åˆã€ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ãƒ•ァイルシステムã®ã‚ªãƒ—ション"
"も有効ã§ã‚れã°ã‚ˆã‚ŠåŠ¹çŽ‡çš„ã«ãªã‚Šã¾ã™ã€‚"
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "エディター"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "エディター設定..."
@@ -3241,10 +4074,6 @@ msgstr "エディター機能ã®ç®¡ç†..."
msgid "Manage Export Templates..."
msgstr "エクスãƒãƒ¼ãƒˆãƒ†ãƒ³ãƒ—レートã®ç®¡ç†..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "ヘルプ"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "オンラインドキュメント"
@@ -3323,10 +4152,6 @@ msgid "Save & Restart"
msgstr "ä¿å­˜ã—ã¦å†èµ·å‹•"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "ç¶™ç¶šçš„ã«æ›´æ–°"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "å¤‰æ›´æ™‚ã«æ›´æ–°"
@@ -3345,18 +4170,10 @@ msgid "FileSystem"
msgstr "ファイルシステム"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "インスペクター"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "下パãƒãƒ«ã‚’展開"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "出力"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "ä¿å­˜ã—ãªã„"
@@ -3523,6 +4340,7 @@ msgid "Installed Plugins:"
msgstr "インストール済プラグイン:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "æ›´æ–°"
@@ -3587,7 +4405,9 @@ msgstr ""
msgid "Frame #:"
msgstr "フレーム #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "時間"
@@ -3595,6 +4415,20 @@ msgstr "時間"
msgid "Calls"
msgstr "呼ã³å‡ºã—"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "デãƒãƒƒã‚¬ãƒ¼"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "関数åを変更"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "テキストを編集:"
@@ -3603,7 +4437,7 @@ msgstr "テキストを編集:"
msgid "On"
msgstr "オン"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "レイヤー"
@@ -3714,6 +4548,11 @@ msgstr "%s ã«å¤‰æ›"
msgid "New %s"
msgstr "æ–°è¦ %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "リソースを追加"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "æ–°è¦ã‚¹ã‚¯ãƒªãƒ—ト"
@@ -3722,6 +4561,11 @@ msgstr "æ–°è¦ã‚¹ã‚¯ãƒªãƒ—ト"
msgid "Extend Script"
msgstr "スクリプトを拡張"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "スクリプトå:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3756,6 +4600,980 @@ msgstr "スクリプトを実行ã§ãã¾ã›ã‚“ã§ã—ãŸ:"
msgid "Did you forget the '_run' method?"
msgstr "'_run' メソッドを忘れã¦ã„ã¾ã›ã‚“ã‹ï¼Ÿ"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "エディターレイアウト"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "ã™ã¹ã¦è¡¨ç¤º"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "メインシーン"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "ノードãƒã‚¤ãƒ³ãƒˆã‚’追加"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "集中モード"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "テーマ"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "プリセット"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "カラー"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "色をå–å¾—"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "ライトマップをä¿å­˜ä¸­"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "境界ピクセル"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "アニメーションループ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "エディターã®ãƒ†ãƒ¼ãƒž"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "ホイールå³ãƒœã‚¿ãƒ³"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "ファイルシステム"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "æ–¹å‘"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "プロジェクトパス:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "プロジェクトパス:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "ä¿å­˜"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "リソースをコピー"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "XFormダイアログ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "éš ã—ファイルをオン / オフ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "サムãƒã‚¤ãƒ«..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "シーンツリーã®ç·¨é›†"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "常ã«ã‚°ãƒªãƒƒãƒ‰ã‚’表示"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "グループエディター"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "サブリソース"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "エディターã®ãƒ†ãƒ¼ãƒž"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "直接光"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "シンタックスãƒã‚¤ãƒ©ã‚¤ãƒˆ"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "左インデント"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "タイプ(型)"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "サイズ:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "自動インデント"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "インデントをスペースã«å¤‰æ›"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "ドローコール:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "ドローコール:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "ナビゲーション"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "原点を表示"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "行番å·:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "行番å·:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "ブレークãƒã‚¤ãƒ³ãƒˆã‚’スキップã™ã‚‹"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "スクリプトエディター"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "ファイル"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "末尾ã®ç©ºç™½ã‚’å–り除ã"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "シェーダーフォールãƒãƒƒã‚¯ã‚’強制"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "å³ã‚¯ãƒªãƒƒã‚¯ã§ç‚¹ã‚’追加"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "ノードã®ãƒ‘スをコピー"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "タイプを追加"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "ヘルパーを表示"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "グリッドマップ"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "è·é›¢ã‚’å–å¾—:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "é¸æŠžç¯„å›²ã®ã¿"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "グリッドã®ã‚¹ãƒ†ãƒƒãƒ—:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "グリッドã®ã‚¹ãƒ†ãƒƒãƒ—:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "GridMap ペイント"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "GridMap ペイント"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "GridMap ペイント"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "デフォルト"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "デフォルトã®ãƒ†ãƒ¼ãƒž"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "デフォルト"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "ナビゲーションモード"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Y軸を編集"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "X軸を編集"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "ズームアウト"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "更新日時ãŒå¤ã„é †ã§ä¸¦ã³æ›¿ãˆ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "パンモード"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "変更済ã¿"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "ナビゲーションモード"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "翻訳"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "ズームイン"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "フリールック上"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "ナビゲーションメッシュを生æˆ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "フリールック左"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "フリールック左"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "フリールックã®é€Ÿåº¦èª¿æ•´"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "ãƒ•ãƒªãƒ¼ãƒ«ãƒƒã‚¯ã®æ¸›é€Ÿèª¿æ•´"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "フリールックã®é€Ÿåº¦èª¿æ•´"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "色をå–å¾—"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "色をå–å¾—"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "スマートスナップ"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "カラーアイテムåã®å¤‰æ›´"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "カラーアイテムåã®å¤‰æ›´"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "é¸æŠžã•れãŸãƒ—ロファイルã®è¨­å®š:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "アウトラインã®ã‚µã‚¤ã‚º:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "速度:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Polygon 2D UV エディター"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "å‰ã®å¹³é¢"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "アニメーションã®åå‰ã‚’変更"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "RESETトラックを作æˆ"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "グループエディター"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Rectå…¨é¢"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "曲線ã®Out-Controlã®ä½ç½®ã‚’指定"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "å‰é¢å›³"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "リモート "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "ãƒã‚¤ãƒ³ãƒˆã‚’削除"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "エディター設定"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "プロジェクトマãƒãƒ¼ã‚¸ãƒ£ãƒ¼"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "ファイルã®ä¿å­˜:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "基底型を変更"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "ファイルã®ä¿å­˜:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "無効ãªèƒŒæ™¯è‰²ã§ã™ã€‚"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "無効ãªèƒŒæ™¯è‰²ã§ã™ã€‚"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "é¸æŠžã•れãŸã‚‚ã®ã‚’インãƒãƒ¼ãƒˆ"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "次ã®åºŠé¢"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "行番å·:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "行番å·:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "無効ãªèƒŒæ™¯è‰²ã§ã™ã€‚"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "é¸æŠžå¯¾è±¡ã‚’å‰Šé™¤"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "é¸æŠžç¯„å›²ã®ã¿"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "ç¾åœ¨ã®ã‚·ãƒ¼ãƒ³"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "シンタックスãƒã‚¤ãƒ©ã‚¤ãƒˆ"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "関数"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "変数åを変更"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "色をå–å¾—"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "ブックマーク"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "ブレークãƒã‚¤ãƒ³ãƒˆ"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "æ¤œç´¢çµæžœ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "æ¤œç´¢çµæžœ"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "%s を押ã—ãŸã¾ã¾ã§æ•´æ•°å€¤ã«ä¸¸ã‚る。Shiftを押ã—ãŸã¾ã¾ã§ç²¾å¯†èª¿æ•´ã€‚"
@@ -3802,6 +5620,22 @@ msgid "Starting the download..."
msgstr "ダウンロードを開始ã—ã¦ã„ã¾ã™..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "URL リクエストã®ã‚¨ãƒ©ãƒ¼:"
@@ -4048,6 +5882,15 @@ msgstr ""
"テンプレートã®ãƒ€ã‚¦ãƒ³ãƒ­ãƒ¼ãƒ‰ã¯ç¶™ç¶šã•れã¾ã™ã€‚\n"
"完了時ã«ã€çŸ­ã„間エディターãŒãƒ•リーズã™ã‚‹å¯èƒ½æ€§ãŒã‚りã¾ã™ã€‚"
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "パスワード"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "ãŠæ°—ã«å…¥ã‚Š"
@@ -4418,6 +6261,14 @@ msgstr "グループエディター"
msgid "Manage Groups"
msgstr "グループã®ç®¡ç†"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "å˜ä¸€ã®ã‚·ãƒ¼ãƒ³ã¨ã—ã¦èª­ã¿è¾¼ã‚€"
@@ -4500,6 +6351,12 @@ msgstr ""
msgid "Saving..."
msgstr "ä¿å­˜ä¸­..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "インãƒãƒ¼ã‚¿ãƒ¼ã‚’é¸æŠž"
@@ -4549,10 +6406,6 @@ msgid "Import As:"
msgstr "åå‰ã‚’付ã‘ã¦ã‚¤ãƒ³ãƒãƒ¼ãƒˆ:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "プリセット"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "シーンをä¿å­˜ã—ã€å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆã—ã¦ã‹ã‚‰ã€å†èµ·å‹•ã—ã¾ã™"
@@ -4755,6 +6608,14 @@ msgstr "アニメーションを追加"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "%s を追加"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5108,10 +6969,6 @@ msgid "Animation Tools"
msgstr "アニメーションツール"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "アニメーション"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "æ–°è¦"
@@ -5152,7 +7009,9 @@ msgstr "éŽåŽ»"
msgid "Future"
msgstr "未æ¥"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Depth(深度/奥行)"
@@ -5335,6 +7194,7 @@ msgid "Blend"
msgstr "ブレンド"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "ミックス"
@@ -5450,6 +7310,10 @@ msgid "Filters..."
msgstr "フィルター..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "コンテンツ:"
@@ -5575,6 +7439,11 @@ msgid "Download Error"
msgstr "ダウンロードエラー"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "利用å¯èƒ½ãªãƒ—ロファイル:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "ã“ã®ã‚¢ã‚»ãƒƒãƒˆã®ãƒ€ã‚¦ãƒ³ãƒ­ãƒ¼ãƒ‰ã¯ã™ã§ã«é€²è¡Œä¸­ã§ã™ï¼"
@@ -6023,7 +7892,8 @@ msgid "Zoom Reset"
msgstr "ズームをリセット"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "é¸æŠžãƒ¢ãƒ¼ãƒ‰"
@@ -6226,8 +8096,28 @@ msgid "View"
msgstr "ビュー"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "常ã«ã‚°ãƒªãƒƒãƒ‰ã‚’表示"
+#, fuzzy
+msgid "Show"
+msgstr "グリッドを表示"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "スマートスナップ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "モード切り替ãˆ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "グリッド"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6374,11 +8264,6 @@ msgid "Zoom to 1600%"
msgstr "1600%ã«ã‚ºãƒ¼ãƒ "
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "%s を追加"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "%s を追加中..."
@@ -6443,7 +8328,7 @@ msgstr "放出マスクをクリア"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "パーティクル"
@@ -6576,7 +8461,9 @@ msgstr "グラデーション編集"
msgid "Item %d"
msgstr "アイテム %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "アイテム"
@@ -6678,7 +8565,10 @@ msgstr "アウトラインを生æˆã§ãã¾ã›ã‚“ã§ã—ãŸï¼"
msgid "Create Outline"
msgstr "アウトラインを生æˆ"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "メッシュ"
@@ -6800,7 +8690,7 @@ msgstr ""
"既存シーンã‹ã‚‰ã‚¢ãƒƒãƒ—デートã—ã¾ã™ã‹ï¼Ÿ:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "メッシュライブラリ"
@@ -6824,6 +8714,23 @@ msgstr "シーンã‹ã‚‰ã‚¤ãƒ³ãƒãƒ¼ãƒˆ (トランスフォームをé©ç”¨)"
msgid "Update from Scene"
msgstr "シーンã‹ã‚‰ã‚¢ãƒƒãƒ—デート"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "MeshInstanceã®ãƒˆãƒ©ãƒ³ã‚¹ãƒ•ォームをé©ç”¨"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "MeshInstanceã®ãƒˆãƒ©ãƒ³ã‚¹ãƒ•ォームをé©ç”¨"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "プレビュー"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6986,7 +8893,7 @@ msgstr "表é¢ã®ç‚¹"
msgid "Surface Points+Normal (Directed)"
msgstr "サーフェスãƒã‚¤ãƒ³ãƒˆï¼‹Normal(æŒ‡å‘æ€§)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "ボリューム"
@@ -7086,6 +8993,7 @@ msgstr "曲線を閉ã˜ã‚‹"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "オプション"
@@ -7135,6 +9043,20 @@ msgstr "曲線ã®In-ãƒãƒ³ãƒ‰ãƒ«ã‚’除去"
msgid "Split Segment (in curve)"
msgstr "セグメントを分割ã™ã‚‹(曲線内)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "ギズモ"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "放出色"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "ジョイントを移動"
@@ -7218,11 +9140,12 @@ msgstr "UV"
msgid "Points"
msgstr "点"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "ãƒãƒªã‚´ãƒ³"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "ボーン"
@@ -7302,7 +9225,8 @@ msgstr "UVをクリア"
msgid "Grid Settings"
msgstr "スナップã®è¨­å®š"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "スナップ"
@@ -7311,10 +9235,6 @@ msgid "Enable Snap"
msgstr "スナップを有効ã«ã™ã‚‹"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "グリッド"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "グリッドを表示"
@@ -7433,6 +9353,11 @@ msgid "Close and save changes?"
msgstr "変更をä¿å­˜ã—ã¦é–‰ã˜ã¾ã™ã‹ï¼Ÿ"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "ãƒ†ã‚­ã‚¹ãƒˆãƒ•ã‚¡ã‚¤ãƒ«ã®æ›¸ãè¾¼ã¿ã‚¨ãƒ©ãƒ¼:"
@@ -7513,6 +9438,10 @@ msgid "%s Class Reference"
msgstr "%s クラスリファレンス"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "次を検索"
@@ -7534,7 +9463,7 @@ msgstr "メソッドリストã®ã‚¢ãƒ«ãƒ•ァベット順ソートを切り替ãˆ
msgid "Filter methods"
msgstr "メソッドを絞り込む"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "ソート"
@@ -7559,6 +9488,8 @@ msgid "Previous Script"
msgstr "å‰ã®ã‚¹ã‚¯ãƒªãƒ—ト"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "ファイル"
@@ -7591,11 +9522,6 @@ msgid "History Next"
msgstr "次ã®å±¥æ­´"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "テーマ"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "テーマã®ã‚¤ãƒ³ãƒãƒ¼ãƒˆ..."
@@ -7615,10 +9541,6 @@ msgstr "ã™ã¹ã¦é–‰ã˜ã‚‹"
msgid "Close Docs"
msgstr "ドキュメントを閉ã˜ã‚‹"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "実行"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7685,15 +9607,66 @@ msgstr ""
"以下ã®ãƒ•ァイルより新ã—ã„ã‚‚ã®ãŒãƒ‡ã‚£ã‚¹ã‚¯ä¸Šã«å­˜åœ¨ã—ã¾ã™ã€‚\n"
"ã©ã†ã—ã¾ã™ã‹ï¼Ÿ:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "デãƒãƒƒã‚¬ãƒ¼"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "æ¤œç´¢çµæžœ"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "外部エディターã§ãƒ‡ãƒãƒƒã‚°"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "エクスãƒãƒ¼ãƒˆå…ˆã®ãƒ‘ス"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "ãƒ†ãƒ³ãƒ—ãƒ¬ãƒ¼ãƒˆãƒ•ã‚¡ã‚¤ãƒ«ã‚’é¸æŠž"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "無効ãªèƒŒæ™¯è‰²ã§ã™ã€‚"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "é¸æŠžå¯¾è±¡ã‚’ã‚°ãƒ«ãƒ¼ãƒ—åŒ–"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "スクリプト作æˆ"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "スクリプトå:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "最近開ã„ãŸã‚¹ã‚¯ãƒªãƒ—トã®å±¥æ­´ã‚’クリア"
@@ -7702,6 +9675,7 @@ msgid "Connections to method:"
msgstr "メソッドã¸ã®æŽ¥ç¶š:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "ソース"
@@ -7840,10 +9814,6 @@ msgid "Convert Indent to Tabs"
msgstr "インデントをタブã«å¤‰æ›"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "自動インデント"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "複数ファイル内を検索..."
@@ -7904,7 +9874,7 @@ msgstr ""
"ã“ã®ã‚·ã‚§ãƒ¼ãƒ€ãƒ¼ã¯ãƒ‡ã‚£ã‚¹ã‚¯ä¸Šã§ä¿®æ­£ã•れã¦ã„ã¾ã™ã€‚\n"
"ã©ã†ã—ã¾ã™ã‹ï¼Ÿ"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "シェーダー"
@@ -7936,7 +9906,8 @@ msgstr "レストãƒãƒ¼ã‚ºã‚’上書ã"
msgid "Create physical bones"
msgstr "物ç†ãƒœãƒ¼ãƒ³ã‚’作æˆã™ã‚‹"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "スケルトン"
@@ -8050,10 +10021,6 @@ msgid "Translate"
msgstr "移動"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "スケール"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "縮尺: "
@@ -8197,7 +10164,7 @@ msgstr "フレームレートを表示"
msgid "Half Resolution"
msgstr "åŠè§£åƒåº¦"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "オーディオリスナー"
@@ -8393,11 +10360,6 @@ msgid "Reset Field of View to Default"
msgstr "è¦–é‡Žã‚’ãƒ‡ãƒ•ã‚©ãƒ«ãƒˆã«æˆ»ã™"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "トランスフォーム"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "オブジェクトをフロアã«ã‚¹ãƒŠãƒƒãƒ—"
@@ -8515,6 +10477,24 @@ msgid "Post"
msgstr "後"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "ビュー回転を固定"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "インスタンス"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "åç„¡ã—ã®ã‚®ã‚ºãƒ¢"
@@ -9194,6 +11174,10 @@ msgid "Override all default type items."
msgstr "ã™ã¹ã¦ã®ãƒ‡ãƒ•ォルトタイプã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’オーãƒãƒ¼ãƒ©ã‚¤ãƒ‰ã™ã‚‹ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "基底型を変更"
@@ -9444,6 +11428,56 @@ msgstr "上下å転"
msgid "Clear Transform"
msgstr "トランスフォームをクリア"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "タイルマップを塗る"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "ã™ã¹ã¦ã®è¨€èªžã‚’表示ã™ã‚‹"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "ルーラーを表示"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "ファイルã®ä¸¦ã³æ›¿ãˆ"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "塗りã¤ã¶ã—"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "エディター"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "オーãƒãƒ¼ãƒ‰ãƒ­ãƒ¼è¡¨ç¤º"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "色をå–å¾—"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "テクスãƒãƒ£ã‚’タイルセットã«è¿½åŠ ã™ã‚‹ã€‚"
@@ -9488,11 +11522,17 @@ msgstr "å‰ã®åº§æ¨™"
msgid "Select the previous shape, subtile, or Tile."
msgstr "å‰ã®ã‚·ã‚§ã‚¤ãƒ—ã€ã‚µãƒ–タイルã€ã¾ãŸã¯ã‚¿ã‚¤ãƒ«ã‚’é¸æŠžã—ã¾ã™ã€‚"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "領域"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "コリジョン"
@@ -9500,23 +11540,22 @@ msgstr "コリジョン"
msgid "Occlusion"
msgstr "オクルージョン"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "ナビゲーション"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "ビットマスク"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "優先順ä½"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "アイコン"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Zインデックス"
@@ -9544,7 +11583,7 @@ msgstr "ビットマスクモード"
msgid "Priority Mode"
msgstr "優先順ä½ãƒ¢ãƒ¼ãƒ‰"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "アイコンモード"
@@ -9790,10 +11829,6 @@ msgid "No VCS plugins are available."
msgstr "VCSアドオンã¯åˆ©ç”¨ã§ãã¾ã›ã‚“。"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "エラー"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9854,26 +11889,10 @@ msgid "Remote Login"
msgstr "リモートログイン"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "ユーザーå"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "パスワード"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "SSH 公開éµãƒ‘ス"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "SSH 公開éµãƒ‘ã‚¹ã‚’é¸æŠžã—ã¦ãã ã•ã„"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "SSH 秘密éµãƒ‘ス"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "SSH 秘密éµãƒ‘ã‚¹ã‚’é¸æŠžã—ã¦ãã ã•ã„"
@@ -10107,7 +12126,7 @@ msgstr "頂点"
msgid "Fragment"
msgstr "フラグメント"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "ライト"
@@ -10936,7 +12955,7 @@ msgstr ""
msgid "Export Path"
msgstr "エクスãƒãƒ¼ãƒˆå…ˆã®ãƒ‘ス"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "リソース"
@@ -10996,7 +13015,8 @@ msgstr "スクリプト"
msgid "GDScript Export Mode:"
msgstr "GDScript ã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆãƒ¢ãƒ¼ãƒ‰:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "テキスト"
@@ -11017,6 +13037,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "GDScript æš—å·åŒ–キー (16進数ã§256ビット):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "移動..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "PCK/Zipã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ"
@@ -11343,11 +13374,6 @@ msgstr ""
"%s個ã®ãƒ•ォルダー内ã«å­˜åœ¨ã™ã‚‹Godotプロジェクトをスキャンã—ã¾ã™ã‹ï¼Ÿ\n"
"ã“れã«ã¯ã—ã°ã‚‰ã時間ãŒã‹ã‹ã‚Šã¾ã™ã€‚"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "プロジェクトマãƒãƒ¼ã‚¸ãƒ£ãƒ¼"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "ローカルã®ãƒ—ロジェクト"
@@ -11547,7 +13573,7 @@ msgstr "Xボタン2"
msgid "Joypad Axis Index:"
msgstr "ã‚¸ãƒ§ã‚¤ãƒ‘ãƒƒãƒ‰ã®æ–¹å‘キー/スティックã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "軸"
@@ -11740,10 +13766,6 @@ msgid "Remaps by Locale:"
msgstr "ロケールã«å¾“ã„å†ãƒžãƒƒãƒ—:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "ロケール"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "ロケールフィルター"
@@ -11895,7 +13917,7 @@ msgstr "設定ã™ã‚‹ã¨ã€å­ãƒŽãƒ¼ãƒ‰ã®ã‚°ãƒ«ãƒ¼ãƒ—ã”ã¨ã«ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ
msgid "Initial value for the counter"
msgstr "カウンターã®åˆæœŸå€¤"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "ステップ"
@@ -11979,15 +14001,11 @@ msgstr "親を変更"
msgid "Run Mode:"
msgstr "実行モード:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "ç¾åœ¨ã®ã‚·ãƒ¼ãƒ³"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "メインシーン"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "メインシーンã®å¼•æ•°:"
@@ -12343,6 +14361,20 @@ msgstr "ローカル"
msgid "Clear Inheritance? (No Undo!)"
msgstr "継承をクリアã—ã¾ã™ã‹ï¼Ÿ (å…ƒã«æˆ»ã›ã¾ã›ã‚“ï¼)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "é¸æŠžå¯¾è±¡ã‚’ä¸­å¤®ã«"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "é¸æŠžå¯¾è±¡ã‚’å…¨é¢ã«"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "表示 / éžè¡¨ç¤ºã®åˆ‡ã‚Šæ›¿ãˆ"
@@ -12653,8 +14685,16 @@ msgid "Filter stack variables"
msgstr "タイルを絞り込む"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "プロファイラー"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12665,6 +14705,7 @@ msgid "Monitor"
msgstr "モニター"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "値"
@@ -12688,24 +14729,16 @@ msgstr "åˆè¨ˆ:"
msgid "Export list to a CSV file"
msgstr "リストをCSVファイルã«ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "リソース パス"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "タイプ(型)"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "フォーマット"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "消費é‡"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "ãã®ä»–"
@@ -12758,10 +14791,18 @@ msgid "Change Light Radius"
msgstr "å…‰æºã®åŠå¾„を変更"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "AudioStreamPlayer3Dã®æ”¾å°„角度を変更ã™ã‚‹"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "カメラã®FOVを変更"
@@ -12769,6 +14810,22 @@ msgstr "カメラã®FOVを変更"
msgid "Change Camera Size"
msgstr "カメラサイズを変更"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "点"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Notifierã®AABBを変更"
@@ -12778,9 +14835,24 @@ msgid "Change Particles AABB"
msgstr "パーティクルã®è»¸å¹³è¡Œå¢ƒç•Œãƒœãƒƒã‚¯ã‚¹ã‚’変更"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "プロパティã®é¸æŠž"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "プローブã®ç¯„囲を変更"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "GIプローブã®ç„¼ãè¾¼ã¿"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "間接光"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "çƒå½¢ã®åŠå¾„を変更"
@@ -12810,14 +14882,78 @@ msgid "Change Ray Shape Length"
msgstr "レイシェイプã®é•·ã•を変更"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "ナビゲーションモード"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "ナビゲーションモード"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "ナビゲーションモード"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "ナビゲーションモード"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Room ãƒã‚¤ãƒ³ãƒˆã®ä½ç½®ã‚’設定"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "マージンを設定ã™ã‚‹"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Portal ãƒã‚¤ãƒ³ãƒˆã®ä½ç½®ã‚’設定"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "戻る"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "オクルージョンモード"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "オクルーダーã®çƒå½¢ã®åŠå¾„をセット"
@@ -12835,6 +14971,505 @@ msgstr "Portal ãƒã‚¤ãƒ³ãƒˆã®ä½ç½®ã‚’設定"
msgid "Set Occluder Hole Point Position"
msgstr "カーブãƒã‚¤ãƒ³ãƒˆã®ä½ç½®ã‚’設定"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "オクルーダーãƒãƒªã‚´ãƒ³ã‚’生æˆ"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "オクルーダーãƒãƒªã‚´ãƒ³ã‚’生æˆ"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "オクルーダーãƒãƒªã‚´ãƒ³ã‚’生æˆ"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "コリジョンモード"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "ãƒãƒ³ãƒ‰ãƒ«ã‚’設定ã™ã‚‹"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "メッセージをコミットã™ã‚‹"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "マルãƒãƒŽãƒ¼ãƒ‰ セット"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "デãƒãƒƒã‚¬ãƒ¼"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "フィルタリングを有効化"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "パスをコピー"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "スクリプトå:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "ã™ã¹ã¦è¡¨ç¤º"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "ライト"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "境界ピクセル"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "フルスクリーンを有効化 / 無効化"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "左伸長"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "試験的"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "åŒæœŸ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "スナップを使用"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "有効"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "é¸æŠžå¯¾è±¡ã‚’å…¨é¢ã«"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "ä¿å­˜ä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸ"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "デãƒãƒƒã‚¬ãƒ¼ã‚’é–‹ã„ãŸã¾ã¾ã«ã™ã‚‹"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "モード切り替ãˆ"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "オンラインドキュメント"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "コミュニティ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "物ç†ãƒ•レーム %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "物ç†ãƒ•レーム %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "強制プッシュ"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "é¸æŠžå¯¾è±¡ã‚’å…¨é¢ã«"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "ã™ã¹ã¦ã®ãƒ‡ãƒã‚¤ã‚¹"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "点"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "シェーダー"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "シェーダーフォールãƒãƒƒã‚¯ã‚’強制"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "環境を表示"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "ボーンを表示ã™ã‚‹"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "フィルター:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "カラー"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "タイル アイコンを設定"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "マウスボタン"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "ノードを切りå–ã‚‹"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "回転ã®ã‚ªãƒ•セット:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "デãƒãƒƒã‚¬ãƒ¼"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "デãƒãƒƒã‚¬ãƒ¼"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "タイムアウト。"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "ノードタイプを探ã™"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "フェッãƒ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "インスペクター"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "戻る"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "ノードå´é¢ã«ã‚¹ãƒŠãƒƒãƒ—"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "円柱ã®åŠå¾„を変更"
@@ -12851,6 +15486,120 @@ msgstr "トーラスã®å†…径を変更"
msgid "Change Torus Outer Radius"
msgstr "トーラスã®å¤–径を変更"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "オプション"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "コリジョンモード"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "コリジョンモード"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "マテリアルã®å¤‰æ›´:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "åŠå¾„:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "メインシーンã®å¼•æ•°:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "警告"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "ガイドを表示"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "トーラスã®å†…径を変更"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "トーラスã®å¤–径を変更"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "内部頂点を作æˆ"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "ランダムãªå›žè»¢:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "è·é›¢ã‚’å–å¾—:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "コリジョンモード"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "ファイルã®ä¿å­˜:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "ライブラリ"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "ã“ã®ã‚¨ãƒ³ãƒˆãƒªã®ãƒ€ã‚¤ãƒŠãƒŸãƒƒã‚¯ãƒ©ã‚¤ãƒ–ãƒ©ãƒªã‚’é¸æŠžã—ã¦ãã ã•ã„"
@@ -12896,17 +15645,53 @@ msgid "Disabled GDNative Singleton"
msgstr "無効ãªGDNativeシングルトン"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "ライブラリ"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "ライブラリ: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "スクリプトå:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "\\ GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "スクリプト"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "ノードã®ãƒ‘スをコピー"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "ステップ引数ã¯ã‚¼ãƒ­ã§ã™ï¼"
@@ -12943,6 +15728,24 @@ msgstr "無効ãªã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹è¾žæ›¸ã§ã™(無効ãªã‚µãƒ–クラス)"
msgid "Object can't provide a length."
msgstr "オブジェクトã¯é•·ã•ã‚’æä¾›ã§ãã¾ã›ã‚“。"
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "言語:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "解決ã§ãã¾ã›ã‚“"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "メッシュ㮠GLTF2 エクスãƒãƒ¼ãƒˆ"
@@ -12951,6 +15754,109 @@ msgstr "メッシュ㮠GLTF2 エクスãƒãƒ¼ãƒˆ"
msgid "Export GLTF..."
msgstr "GLTF をエクスãƒãƒ¼ãƒˆ..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "タイムシーク ノード"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "ノード"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "後é¢å›³"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "メッシュ"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "マテリアルã®å¤‰æ›´:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "機能"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "ライト"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "æ–°è¦ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³å:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "スケルトン"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "ãƒŽãƒ¼ãƒ‰ã‚’é¸æŠž"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "アニメーション:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "物ç†ãƒ•レーム %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "次ã®å¹³é¢"
@@ -12996,10 +15902,6 @@ msgid "GridMap Selection"
msgstr "GridMap ã®é¸æŠž"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "グリッドマップ"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "スナップビュー"
@@ -13113,6 +16015,57 @@ msgstr "後処ç†"
msgid "Plotting lightmaps"
msgstr "ライトマップをæç”»ä¸­:"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "ライトマップを焼ã込む"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "ワイヤーフレーム表示"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "シェーディングãªã—ã§è¡¨ç¤º"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "クラスåを予約キーワードã«ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“"
@@ -13121,6 +16074,11 @@ msgstr "クラスåを予約キーワードã«ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“"
msgid "Build Solution"
msgstr "ソリューションをビルド"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "åç„¡ã—ã®ãƒ—ロジェクト"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "内部例外スタックトレースã®çµ‚了"
@@ -13192,6 +16150,45 @@ msgstr "ジオメトリを解æžã—ã¦ã„ã¾ã™..."
msgid "Done!"
msgstr "完了ï¼"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "é€è¦–投影"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "ステータス"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "入力値ã®å¤‰æ›´"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13229,6 +16226,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "スタックオーãƒãƒ¼ãƒ•ロー発生 ã‚¹ã‚¿ãƒƒã‚¯ã®æ·±ã•: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "VisualScriptを検索"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "関数"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "シグナルã®å¼•数を変更"
@@ -13558,6 +16567,12 @@ msgid "Return"
msgstr "Return(戻り値)"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "Return(戻り値)"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr ""
@@ -13602,6 +16617,11 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "ステップ"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13617,6 +16637,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "æ–°è¦ã‚¹ã‚¯ãƒªãƒ—ト"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13626,6 +16652,28 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "スケールモード"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "基底型を変更"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "引数åã®å¤‰æ›´"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "スケールモード"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13662,12 +16710,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "é¸æŠžãƒ¢ãƒ¼ãƒ‰"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "タイプ変更"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "アサインã™ã‚‹"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "%s ã‚’å–å¾—"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "インデックス:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "インデックスã®ãƒ—ロパティåãŒç„¡åйã§ã™ã€‚"
@@ -13690,13 +16758,14 @@ msgstr "%s を設定"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "関数"
+msgid "Compose Array"
+msgstr "é…列ã®ã‚µã‚¤ã‚ºã‚’変更"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "é…列ã®ã‚µã‚¤ã‚ºã‚’変更"
+msgid "Operator"
+msgstr "イテレータ"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13802,6 +16871,11 @@ msgstr "定数"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "定数"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "ローカル空間を使用"
@@ -13819,6 +16893,10 @@ msgstr "アクション(Action)"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "VisualScriptを検索"
@@ -13860,6 +16938,86 @@ msgstr "シグナル"
msgid "WaitInstanceSignal"
msgstr "インスタンス"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "優先順ä½ãƒ¢ãƒ¼ãƒ‰"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "SSH 秘密éµãƒ‘ス"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "IKãƒã‚§ãƒ¼ãƒ³ã‚’クリア"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "領域モード"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "ä¸»è¦æ©Ÿèƒ½:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "ä¸»è¦æ©Ÿèƒ½:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "å¯è¦–性ã®åˆ‡ã‚Šæ›¿ãˆ"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "デãƒãƒƒã‚¬ãƒ¼"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "パッケージåãŒã‚りã¾ã›ã‚“。"
@@ -14256,6 +17414,27 @@ msgstr "HTTPサーãƒãƒ¼ã®ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒªã®ä½œæˆã«å¤±æ•—:"
msgid "Error starting HTTP server:"
msgstr "HTTPサーãƒãƒ¼ã®é–‹å§‹ã«å¤±æ•—:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "スナップを使用"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14525,6 +17704,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "パッケージã®ã‚·ãƒ§ãƒ¼ãƒˆãƒãƒ¼ãƒ ãŒç„¡åйã§ã™ã€‚"
@@ -14584,6 +17771,29 @@ msgstr ""
"スプラッシュスクリーンã®ç”»åƒã‚µã‚¤ã‚ºãŒç„¡åйã§ã™(縦横620x300ã§ãªã‘れã°ãªã‚Šã¾ã›"
"ん)。"
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "シグナル"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "パスワード"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "デãƒãƒƒã‚¬ãƒ¼"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14605,6 +17815,29 @@ msgstr "ç„¡åŠ¹ãªæ‹¡å¼µå­ã§ã™ã€‚"
msgid "Invalid product version:"
msgstr "無効ãªãƒ—ロダクト GUIDã§ã™ã€‚"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "æ–°è¦ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "フレーム %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14613,6 +17846,190 @@ msgstr ""
"AnimatedSpriteã§ãƒ•レームを表示ã™ã‚‹ã«ã¯ã€\"Frames\"プロパティã§SpriteFramesリ"
"ソースを作æˆã¾ãŸã¯è¨­å®šã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "上書ã"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "上書ã"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "インスタンス"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "リニア"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "オーディオãƒã‚¹ã‚’追加"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "オーディオãƒã‚¹ã®ãƒ¬ã‚¤ã‚¢ã‚¦ãƒˆã‚’é–‹ã"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "ボリューム"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "スケール"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "実行"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "è·é›¢ã‚’å–å¾—:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "アニメーション"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "ãƒã‚¹ã‚’追加"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "ノードをコピー"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "アイコンモード"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 ビューãƒãƒ¼ãƒˆ"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "移動モード"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "マージンを設定ã™ã‚‹"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "スムーズステップ"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "オフセット:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "オフセット:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "オフセット:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "マージンを設定ã™ã‚‹"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "ブレンド2 ノード"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "å³ä¼¸é•·"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "å¯è¦–性ã®åˆ‡ã‚Šæ›¿ãˆ"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "原点を表示"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "ライト"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14657,6 +18074,16 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
"無効ãªãƒãƒªã‚´ãƒ³ã§ã™ã€‚'Segments' ビルドモードã§ã¯æœ€ä½Ž2ã¤ã®ãƒã‚¤ãƒ³ãƒˆãŒå¿…è¦ã§ã™ã€‚"
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "定è¦ãƒ¢ãƒ¼ãƒ‰"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "コリジョン ãƒãƒªã‚´ãƒ³ã‚’生æˆ"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14691,6 +18118,173 @@ msgstr ""
"CPUParticles2Dアニメーションã§ã¯ã€ \"Particles Animation\" を有効ã«ã—ãŸ"
"CanvasItemMaterialを使用ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "ç·è¨ˆ:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "後処ç†"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "スケール"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "ランダムリスタート:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "フレームレートを表示"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "テキスト"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "放出マスク"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "放出æº: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "æ–¹å‘"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "åˆæœŸåŒ–"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "オービットビュー å³"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "リニア"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "カラー"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "カラー"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "分離:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Node Aã¨Node B㯠PhysicsBody2D ã§ãªã‘れã°ãªã‚Šã¾ã›ã‚“"
@@ -14711,6 +18305,32 @@ msgstr "Joint ãŒ2ã¤ã® PhysicsBody2D ã«æŽ¥ç¶šã•れã¦ã¾ã›ã‚“"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A 㨠Node B ã¯ç•°ãªã‚‹ PhysicsBody2D ã§ãªã‘れã°ãªã‚Šã¾ã›ã‚“"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "åˆæœŸåŒ–"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14718,6 +18338,77 @@ msgid ""
msgstr ""
"å…‰ã®å½¢çŠ¶ã‚’æŒã¤ãƒ†ã‚¯ã‚¹ãƒãƒ£ã¯\"Texture\"ãƒ—ãƒ­ãƒ‘ãƒ†ã‚£ã«æŒ‡å®šã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "テクスãƒãƒ£é ˜åŸŸ"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "変更"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "å³ã«å›žè»¢"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "カメラサイズを変更"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "シェーダー"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "フィルターを変更"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "定è¦ãƒ¢ãƒ¼ãƒ‰"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14729,6 +18420,89 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "ã“ã®é®è”½ç”¨ã®ã‚ªã‚¯ãƒ«ãƒ¼ãƒ€ãƒ¼ãƒãƒªã‚´ãƒ³ã¯ç©ºã§ã™ã€‚ãƒãƒªã‚´ãƒ³ã‚’æã„ã¦ãã ã•ã„。"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "曲線を分割ã™ã‚‹"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "グラデーション編集"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "テクスãƒãƒ£é ˜åŸŸ"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "アイコンモード"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "領域モード"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Snapモード:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "境界ピクセル"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "å·¦å³å転"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "速度:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "è·é›¢ã‚’å–å¾—:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D 㯠Node2Dノードã®ä¸‹ã§ã®ã¿ä½¿ç”¨å¯èƒ½ã§ã™ã€‚"
@@ -14742,6 +18516,11 @@ msgstr ""
"ã«æ©Ÿèƒ½ã—ã¾ã™ã€‚"
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "アウトラインã®ã‚µã‚¤ã‚º:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14757,6 +18536,34 @@ msgstr ""
"NavigationPolygonInstance ã¯ã€å­ã¾ãŸã¯å­« Navigation2D ノードã«ã‚ã‚‹å¿…è¦ãŒã‚り"
"ã¾ã™ã€‚ナビゲーション データã®ã¿æä¾›ã—ã¾ã™ã€‚"
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "回転ã®ã‚¹ãƒ†ãƒƒãƒ—:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "%s 度回転。"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "コンスタント"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "%s 度回転。"
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14764,6 +18571,11 @@ msgstr ""
"ParallaxLayer ノードã¯ã€ParallaxBackground ノードã®å­ã¨ã—ã¦è¨­å®šã•れã¦ã„ã‚‹å ´åˆ"
"ã®ã¿å‹•作ã—ã¾ã™ã€‚"
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "アクション(Action)"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14806,11 +18618,55 @@ msgstr ""
"Particles2Dアニメーションã§ã¯ã€ \"Particles Animation\"ãŒæœ‰åйã«ãªã£ã¦ã„ã‚‹"
"CanvasItemMaterialを使用ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "曲線を分割ã™ã‚‹"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D ã¯ã€Path2D ノードã®å­ã¨ã—ã¦è¨­å®šã•れã¦ã„ã‚‹å ´åˆã®ã¿å‹•作ã—ã¾ã™ã€‚"
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "グリッドã®ã‚ªãƒ•セット:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "レイヤー"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "関数"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "デフォルトã®ãƒ—レビュー"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14821,12 +18677,112 @@ msgstr ""
"物ç†ã‚¨ãƒ³ã‚¸ãƒ³ã«ã‚ˆã£ã¦ä¸Šæ›¸ãã•れã¾ã™ã€‚\n"
"代ã‚りã«ã€å­ã®ã‚³ãƒªã‚¸ãƒ§ãƒ³ã‚·ã‚§ã‚¤ãƒ—ã®ã‚µã‚¤ã‚ºã‚’変更ã—ã¦ãã ã•ã„。"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "垂直:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "ライト"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "継続的"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "マージンを設定ã™ã‚‹"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "å‡ºåŠ›çµæžœã®ç§»å‹•中"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "%s 度回転。"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "テクスãƒãƒ£é ˜åŸŸ"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "キーを挿入"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "内部頂点を作æˆ"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "ギズモ"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "コリジョンモード"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Path プロパティã¯ã€å‹•作ã™ã‚‹ã‚ˆã†ã«æœ‰åŠ¹ãª Node2D ノードを示ã™å¿…è¦ãŒã‚りã¾ã™ã€‚"
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "デフォルトã®ãƒ†ãƒ¼ãƒž"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "ã“ã®Bone2Dãƒã‚§ã‚¤ãƒ³ã¯Skeleton2Dノードã§çµ‚了ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
@@ -14843,6 +18799,14 @@ msgstr ""
"ã“ã®ãƒœãƒ¼ãƒ³ã«ã¯é©åˆ‡ãªRESTãƒãƒ¼ã‚ºãŒã‚りã¾ã›ã‚“。 Skeleton2Dノードã«ç§»å‹•ã—ã¦è¨­å®šã—"
"ã¾ã™ã€‚"
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14853,6 +18817,64 @@ msgstr ""
"ãŒå¿…è¦ã§ã™ã€‚Area2Dã€StaticBody2Dã€RigidBody2D〠KinematicBody2Dãªã©ã®å­ã¨ã—ã¦"
"使用ã—ã¦ãã ã•ã„。"
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "タイルセット"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "カメラサイズを変更"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "原点を表示"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "コリジョンモード"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "コリジョンモード"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "コリジョンモード"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "オクルーダーã®ãƒˆãƒ©ãƒ³ã‚¹ãƒ•ォームをセット"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "フォーマット"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "プリセット"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "優先順ä½ãƒ¢ãƒ¼ãƒ‰"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -14861,11 +18883,37 @@ msgstr ""
"VisibilityEnable2D ã¯ã€è¦ªã¨ã—ã¦ç›´æŽ¥ç·¨é›†ã•れãŸã‚·ãƒ¼ãƒ³ã®ãƒ«ãƒ¼ãƒˆã‚’使用ã™ã‚‹å ´åˆã«æœ€"
"é©ã§ã™ã€‚"
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "ãƒã‚¹ãƒœãƒªãƒ¥ãƒ¼ãƒ ã‚’リセット"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "ãƒã‚¹ãƒœãƒªãƒ¥ãƒ¼ãƒ ã‚’リセット"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCameraã¯ARVROriginãƒŽãƒ¼ãƒ‰ã‚’è¦ªã«æŒã¤å¿…è¦ãŒã‚りã¾ã™ã€‚"
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRControllerã¯ARVROriginãƒŽãƒ¼ãƒ‰ã‚’è¦ªã«æŒã¤å¿…è¦ãŒã‚りã¾ã™ã€‚"
@@ -14878,6 +18926,11 @@ msgstr ""
"éš›ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã«ãƒã‚¤ãƒ³ãƒ‰ã•れã¾ã›ã‚“。"
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "アンカーã®ã¿"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchorã¯ARVROriginãƒŽãƒ¼ãƒ‰ã‚’è¦ªã«æŒã¤å¿…è¦ãŒã‚りã¾ã™ã€‚"
@@ -14893,6 +18946,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROriginã¯å­ãƒŽãƒ¼ãƒ‰ã«ARVRCameraãŒå¿…è¦ã§ã™ã€‚"
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "アニメーション ノード"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "放出色"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "放出色"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "ドップラー効果を有効化"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "プロパティトラック"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "トランスフォームをクリア"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "ユーザーインターフェース"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "メッシュã¨ãƒ©ã‚¤ãƒˆã‚’検索中"
@@ -14917,6 +19045,119 @@ msgstr "ライトマップをä¿å­˜ä¸­"
msgid "Done"
msgstr "完了"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "デフォルトã®ãƒ†ãƒ¼ãƒž"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "æ–°ã—ã„アトラス"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "環境を表示"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "ピクセルã‹ã‚‰ã‚­ãƒ£ãƒ—ãƒãƒ£"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "キャプãƒãƒ£"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "データ付"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "プロジェクト"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "è¿‘å‚"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "マージンを設定ã™ã‚‹"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "上クリップ"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "ãƒãƒ¼ã‚¿ãƒ«ã‚’å転"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14987,6 +19228,71 @@ msgstr ""
"CPUParticlesアニメーションã§ã¯ã€Billboard Mode㌠\"Particle Billboard\" ã«è¨­"
"定ã•れã¦ã„ã‚‹SpatialMaterialを使用ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "放出マスク"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "放出点:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "ãƒãƒ¼ã‚¿ãƒ«ã‚’å転"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "優先順ä½ãƒ¢ãƒ¼ãƒ‰"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "優先順ä½ã‚’有効化"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "ダイナミック ライブラリ"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "ナビゲーション"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "コンãƒãƒ¼ãƒãƒ³ãƒˆ"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "メッシュをæç”»ä¸­"
@@ -15013,10 +19319,75 @@ msgstr ""
"りã¾ã›ã‚“。\n"
"ã“ã®è­¦å‘Šã‚’消ã™ã«ã¯ã€GIProbeã®Compressプロパティを無効化ã—ã¦ãã ã•ã„。"
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "色をå–å¾—"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "ビットマスクモード"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "æ–¹å‘"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "集中モード"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "デフォルトを表示"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "90度を超ãˆã‚‹è§’度ã®ã‚¹ãƒãƒƒãƒˆãƒ©ã‚¤ãƒˆã¯ã€ã‚·ãƒ£ãƒ‰ã‚¦ã‚’投影ã§ãã¾ã›ã‚“。"
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent ã¯Spatialノードã®ä¸‹ã§ã®ã¿ä½¿ç”¨ã•れã¾ã™ã€‚"
@@ -15029,6 +19400,10 @@ msgstr ""
"NavigationMeshInstance ã¯ã€ãƒŠãƒ“ゲーションノードã®å­ã‚„å­«ã§ã‚ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
"ã“れã¯ãƒŠãƒ“ゲーションデータã®ã¿æä¾›ã—ã¾ã™ã€‚"
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15081,6 +19456,11 @@ msgstr ""
"パーティクルアニメーションã§ã¯ã€Billboard Mode㌠\"Particle Billboard\" ã«è¨­"
"定ã•れã¦ã„ã‚‹SpatialMaterialを使用ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "ドローコール:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow ã¯ã€Path ノードã®å­ã¨ã—ã¦è¨­å®šã•れã¦ã„ã‚‹å ´åˆã®ã¿å‹•作ã—ã¾ã™ã€‚"
@@ -15093,6 +19473,11 @@ msgstr ""
"PathFollowã®ROTATION_ORIENTEDã§ã¯ã€è¦ªã®Pathã®Curveリソースã§\"Up Vector\"を有"
"効ã«ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "回転モード"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15103,6 +19488,16 @@ msgstr ""
"物ç†ã‚¨ãƒ³ã‚¸ãƒ³ã«ã‚ˆã£ã¦ã‚ªãƒ¼ãƒãƒ¼ãƒ©ã‚¤ãƒ‰ã•れã¾ã™ã€‚\n"
"代ã‚りã«ã€å­ã®è¡çªã‚·ã‚§ã‚¤ãƒ—ã®ã‚µã‚¤ã‚ºã‚’変更ã—ã¦ãã ã•ã„。"
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "軸"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "タイルをペイント"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Node A 㨠Node B 㯠PhysicsBody ã§ãªã‘れã°ãªã‚Šã¾ã›ã‚“"
@@ -15123,6 +19518,55 @@ msgstr "Joint ã¨æŽ¥ç¶šã—ã¦ã„ã‚‹ PhysicsBody ãŒã‚りã¾ã›ã‚“"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Node A 㨠Node B ã¯ç•°ãªã‚‹ PhysicsBody ã§ãªã‘れã°ãªã‚Šã¾ã›ã‚“"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "大文字"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "å°æ–‡å­—"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "大文字"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "å°æ–‡å­—"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "シーンをä¿å­˜ä¸­"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "RoomManager 㯠Portal ã®å­ã‚„å­«ã«ã§ãã¾ã›ã‚“。"
@@ -15135,6 +19579,40 @@ msgstr "Room 㯠Portal ã®å­ã‚„å­«ã«ã§ãã¾ã›ã‚“。"
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup 㯠Portal ã®å­ã‚„å­«ã«ã§ãã¾ã›ã‚“。"
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "デãƒãƒƒã‚¬ãƒ¼"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "回転モード"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15163,6 +19641,19 @@ msgstr ""
"Roomã®å‡¸åŒ…ã«å¤§é‡ã®å¹³é¢ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚\n"
"パフォーマンスã®å‘上ã®ãŸã‚ã«ã€Roomã®å¢ƒç•Œã®å˜ç´”化を検討ã—ã¦ãã ã•ã„。"
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "優先順ä½"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "RoomManager 㯠RoomGroup ã®ä¸­ã«è¨­ç½®ã§ãã¾ã›ã‚“。"
@@ -15189,6 +19680,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "SceneTree ã«ã¯ RoomManager ãŒ1ã¤ã ã‘存在ã§ãã¾ã™ã€‚"
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "フレームレート(FPS)"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "パンモード"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ZIPファイル"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15237,6 +19751,40 @@ msgstr ""
"ã ã•ã„。"
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "アニメーションツリーãŒç„¡åйã§ã™ã€‚"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "åˆè¨ˆ:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "ã“ã®ãƒœãƒ‡ã‚£ã¯ã€ãƒ¡ãƒƒã‚·ãƒ¥ã‚’設定ã™ã‚‹ã¾ã§ç„¡è¦–ã•れã¾ã™ã€‚"
@@ -15250,6 +19798,37 @@ msgstr ""
"ã™ã€‚\n"
"代ã‚りã«ã€å­ã®è¡çªã‚·ã‚§ã‚¤ãƒ—ã®ã‚µã‚¤ã‚ºã‚’変更ã—ã¦ãã ã•ã„。"
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "グローãƒãƒ« ãƒˆãƒ©ãƒ³ã‚¹ãƒ•ã‚©ãƒ¼ãƒ ã‚’ä¿æŒ"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "ギズモ"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "ピクセルスナップ"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15266,6 +19845,93 @@ msgstr ""
"VehicleWheelã¯ã€è»Šè¼ªã‚·ã‚¹ãƒ†ãƒ ã‚’VehicleBodyã«æä¾›ã™ã‚‹ãŸã‚ã®ã‚‚ã®ã§ã™ã€‚"
"VehicleBodyã®å­ã¨ã—ã¦ä½¿ç”¨ã—ã¦ãã ã•ã„。"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "ホイール下ボタン"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "オンラインドキュメント"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "マウスホイールを上ã«ã€‚"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "å†è©¦è¡Œ"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "上書ã"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "マテリアルã®å¤‰æ›´:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "シェーダーノードã®ä½œæˆ"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "追加ã®å‘¼ã³å‡ºã—引数:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "ライトマップを焼ã込む"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "è·é›¢ã‚’å–å¾—:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "è·é›¢ã‚’å–å¾—:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15289,6 +19955,33 @@ msgstr ""
"ã“ã®WorldEnvironmentã¯ç„¡è¦–ã•れã¾ã—ãŸã€‚カメラを追加ã™ã‚‹ã‹(3Dシーンã®å ´åˆ)ã€ã“"
"ã®Environmentã® Backgroundモード ã‚’ Canvas ã«è¨­å®šã—ã¾ã™(2Dシーンã®å ´åˆ)。"
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "メインシーン"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "値"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "三角形ã®è‡ªå‹•作æˆã‚’オン / オフ"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "BlendTreeノード '%s' ã§ã¯ã€ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“: '%s'"
@@ -15297,10 +19990,111 @@ msgstr "BlendTreeノード '%s' ã§ã¯ã€ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãŒè¦‹ã¤ã‹ã‚Šã¾
msgid "Animation not found: '%s'"
msgstr "見ã¤ã‹ã‚‰ãªã„アニメーション: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "ミックス ノード"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "クロスフェード時間 (秒):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "クロスフェード時間 (秒):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "自動リスタート:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "自動リスタート:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "入力ãƒãƒ¼ãƒˆã‚’追加"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "クロスフェード時間 (秒):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "スケールモード"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "アニメーションをリセット"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "アニメーションを設定"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "アニメーションを追加"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "自動å†ç”Ÿã®æœ‰åŠ¹åŒ– / 無効化"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "アニメーションã®é•·ã•を変更"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "アニメーションãƒã‚¤ãƒ³ãƒˆã‚’追加"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "クラスオプション:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "シーンを実行"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "ノード '%s', 無効ãªã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³: '%s'。"
@@ -15314,6 +20108,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "入力 '%s'(ノード '%s')ã«æŽ¥ç¶šã•れã¦ã„ã‚‹ã‚‚ã®ã¯ã‚りã¾ã›ã‚“。"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "シグナルを絞り込む"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "グラフã®ãƒ«ãƒ¼ãƒˆAnimationNodeãŒè¨­å®šã•れã¦ã„ã¾ã›ã‚“。"
@@ -15330,11 +20129,88 @@ msgstr "AnimationPlayerã«è¨­å®šã•れãŸãƒ‘スã‹ã‚‰AnimationPlayerノードãŒ
msgid "The AnimationPlayer root node is not a valid node."
msgstr "AnimationPlayerãƒ«ãƒ¼ãƒˆãƒŽãƒ¼ãƒ‰ãŒæœ‰åйãªãƒŽãƒ¼ãƒ‰ã§ã¯ã‚りã¾ã›ã‚“。"
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "ルートノードを生æˆ:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
"ã“ã®ãƒŽãƒ¼ãƒ‰ã¯éžæŽ¨å¥¨ã«ãªã‚Šã¾ã—ãŸã€‚代ã‚りã«AnimationTreeを使用ã—ã¦ãã ã•ã„。"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "実行"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "補間モード"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "ターゲット"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "é¸æŠžãƒ¢ãƒ¼ãƒ‰"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "å·¦å³å転"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "上下å転"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "アイコンモード"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "ショートカット"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "グループ"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15386,6 +20262,100 @@ msgstr ""
"ãƒãƒƒãƒ—ã¯è¡¨ç¤ºã•れã¾ã›ã‚“。ã“れを解決ã™ã‚‹ã«ã¯ã€ãƒžã‚¦ã‚¹ãƒ•ã‚£ãƒ«ã‚¿ãƒ¼ã‚’ã€Œåœæ­¢ã€ã¾ãŸã¯"
"「パスã€ã«è¨­å®šã—ã¾ã™ã€‚"
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "アンカーã®ã¿"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "æ–¹å‘"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "æ°´å¹³:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "垂直:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "ランダムãªå›žè»¢:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "パスã«ãƒ•ォーカス"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "オクルージョンモード"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "ロケールフィルター"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "サイズ: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "å·¦å³å転"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "上下å転"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "テーマ プロパティ"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "XFormダイアログ"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "テキストをコピー"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "警告ï¼"
@@ -15399,9 +20369,121 @@ msgid "Must use a valid extension."
msgstr "æœ‰åŠ¹ãªæ‹¡å¼µå­ã‚’使用ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "ズームイン"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "グリッドミニマップを有効ã«ã™ã‚‹ã€‚"
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "ボリューム"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "時間"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "æœ‰åŠ¹ãªæ–‡å­—:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "表示 / éžè¡¨ç¤ºã®åˆ‡ã‚Šæ›¿ãˆ"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "å³ãƒœã‚¿ãƒ³"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "プレースホルダã¨ã—ã¦ãƒ­ãƒ¼ãƒ‰"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "プレースホルダã¨ã—ã¦ãƒ­ãƒ¼ãƒ‰"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "曲線ã®Out-Controlã®ä½ç½®ã‚’指定"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "マージンを設定ã™ã‚‹"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "水平ガイドを作æˆ"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15415,6 +20497,11 @@ msgstr ""
"よã†ã«æŒ¯ã‚‹èˆžã„ã¾ã™ã€‚"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "ãƒ‡ãƒ¼ã‚¿ã®æŠ•å…¥"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15424,10 +20511,49 @@ msgstr ""
"表示ã«ãªã‚Šã¾ã™ã€‚編集用ã«è¡¨ç¤ºã—ã¦ã‚‚å•題ã‚りã¾ã›ã‚“ãŒã€å®Ÿè¡Œæ™‚ã«ã¯éžè¡¨ç¤ºã«ãªã‚Šã¾"
"ã™ã€‚"
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "最近:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "「Exp Editã€ãŒtrueã®å ´åˆã€ã€ŒMin Valueã€ã¯0より大ãã„å¿…è¦ãŒã‚りã¾ã™ã€‚"
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "比率をä¿ã¤"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "境界ピクセル"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "テキストをコピー"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "サイズ:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "ãƒã‚¹ã‚¨ãƒ•ェクトを移動"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "ノードを切りå–ã‚‹"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15438,10 +20564,303 @@ msgstr ""
"コンテナ (VBox, HBoxãªã©) ã‚’å­ã¨ã™ã‚‹ã‹ã€Controlをカスタム最å°ã‚µã‚¤ã‚ºã‚’手動設定"
"ã—ã¦ä½¿ç”¨ã—ã¦ãã ã•ã„。"
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "色をå–å¾—"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "å¯è¦–性ã®åˆ‡ã‚Šæ›¿ãˆ"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "ç¾åœ¨:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "テクスãƒãƒ£é ˜åŸŸ"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(エディター無効)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "ã™ã¹ã¦å±•é–‹"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "テクスãƒãƒ£é ˜åŸŸ"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "ステップオーãƒãƒ¼"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "テーマ プロパティ"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "プレイモード:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(ãã®ä»–)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "トラックを追加"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "曲線ã®In-Controlã®ä½ç½®ã‚’指定"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "ビューãƒãƒ¼ãƒˆã‚’表示"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "ビューãƒãƒ¼ãƒˆã‚’表示"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "ダウンロード"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "ダウンロード中"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "タイムアウト。"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "åå‰ä»˜ãセパレーター"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "説明"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "パンモード"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "シェーディングãªã—ã§è¡¨ç¤º"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "åå‰ã®å¤‰æ›´"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "次ã®ã‚ªãƒ¼ãƒŠãƒ¼:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "複数設定:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "複数設定:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "æ–°ã—ã„シーンã®ãƒ«ãƒ¼ãƒˆ"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "色をå–å¾—"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "アイテムを無効ã«ã™ã‚‹"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "アウトラインを生æˆ"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "補間モード"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "æ–¹å‘"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "アウトラインã®ã‚µã‚¤ã‚º:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "環境を表示"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15450,6 +20869,11 @@ msgstr ""
"ãƒ—ãƒ­ã‚¸ã‚§ã‚¯ãƒˆè¨­å®šã§æŒ‡å®šã•れã¦ã„る既定ã®ç’°å¢ƒ (Rendering -> Environment -> "
"Default Environment) を読ã¿è¾¼ã‚ã¾ã›ã‚“ã§ã—ãŸã€‚"
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "オニオンスキンを有効ã«ã™ã‚‹"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15462,6 +20886,20 @@ msgstr ""
"éžå¸¸ã«çŸ­ã„å¾…ã¡æ™‚é–“ã®å ´åˆã€Timerを使用ã›ãšã«ã‚¹ã‚¯ãƒªãƒ—トã®processループを使用ã™"
"ã‚‹ã“ã¨ã‚’検討ã—ã¦ãã ã•ã„。"
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "タイルをペイント"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "左上"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15481,10 +20919,1031 @@ msgid ""
msgstr ""
"レンダーã™ã‚‹ã«ã¯Viewportã®ç¸¦æ¨ªãれãžã‚ŒãŒ2ピクセル以上ã§ã‚ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "デãƒãƒƒã‚°"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "レンダラー:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "アニメーション更新モードを変更"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "æ–°ã—ã„アトラス"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "ノードを切りå–ã‚‹"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "ノードを切りå–ã‚‹"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "移動モード"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(値)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "値"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "åŠè§£åƒåº¦"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "パスã«ãƒ•ォーカス"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "アウトラインã®ã‚µã‚¤ã‚º:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "追加ã®ã‚ªãƒ—ション:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "フォント"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "データ付"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "アイコンモード"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "å³ã‚¤ãƒ³ãƒ‡ãƒ³ãƒˆ"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "曲線を分割ã™ã‚‹"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "å†ãƒžãƒƒãƒ—"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Snapモード:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "スケールã®é¸æŠž"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "é¸æŠžç¯„å›²ã®ã¿"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "åŠå¾„:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "åŠå¾„:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "カラー"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "ブレンド2 ノード"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "最近:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Depth(深度/奥行)"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "優先順ä½ã‚’有効化"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "次ã®å¹³é¢"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "頂点"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "パラメーターãŒå¤‰æ›´ã•れã¾ã—ãŸ:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "ブレンド2 ノード"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "パーティクル"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "放出マスク"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "放出色"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "放出色"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "ランダムãªç¸®å°º:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "ランダムãªå‚¾ã:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "クリア"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "ãƒãƒ¼ã‚ºã‚’クリアã™ã‚‹"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "オクルージョン"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Depth(深度/奥行)"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "トランジション: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "分離:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "ランダムãªç¸®å°º:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "ブレンド2 ノード"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "優先順ä½ãƒ¢ãƒ¼ãƒ‰"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "集中モード"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "パンモード"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "ブレンド2 ノード"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Color演算å­ã€‚"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "トランスフォームã¯ä¸­æ­¢ã•れã¾ã—ãŸã€‚"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "インスタンス"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "変数ã®åž‹ã‚’設定"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "ジオメトリを解æžã—ã¦ã„ã¾ã™..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "アウトラインã®ã‚µã‚¤ã‚º:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "シーンã‹ã‚‰ãƒžãƒ¼ã‚¸"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "エラー"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "ãƒãƒªã‚´ãƒ³"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "è·é›¢ã‚’å–å¾—:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Sampler"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphereã®çƒå½¢ã‚’セット"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "フリールックã®é€Ÿåº¦èª¿æ•´"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "ãƒ•ãƒªãƒ¼ãƒ«ãƒƒã‚¯ã®æ¸›é€Ÿèª¿æ•´"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "放出点:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "放出æº: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "放出色"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "放出点:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "åŠå¾„:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "å³ä¸‹"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "å³ä¸Š"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "カスタムシーンを実行"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "アウトラインã®ã‚µã‚¤ã‚º:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "曲線を分割ã™ã‚‹"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "グループ化済ã¿"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "曲線を閉ã˜ã‚‹"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "実行"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "代替"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "曲線を分割ã™ã‚‹"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "テクスãƒãƒ£é ˜åŸŸ"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "マージンを設定ã™ã‚‹"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "ã™ã¹ã¦å±•é–‹"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "ãƒ‡ãƒ¼ã‚¿ã®æŠ•å…¥"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "トーラスã®å†…径を変更"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "ファイルã®ä¿å­˜:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "プリセットを読ã¿è¾¼ã‚€"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "テクスãƒãƒ£ã‚’削除"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "スケールモード"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "基底型を変更"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "ç¾åœ¨ã®ã‚·ãƒ¼ãƒ³å"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "デフォルト"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "åˆæœŸåŒ–"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "インプットマップ"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Uniformåを設定"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15502,9 +21961,305 @@ msgid "Invalid source for shader."
msgstr "無効ãªã‚·ã‚§ãƒ¼ãƒ€ãƒ¼ã®ã‚½ãƒ¼ã‚¹ã§ã™ã€‚"
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "テクスãƒãƒ£é ˜åŸŸ"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "デフォルトを読ã¿è¾¼ã‚€"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "ãã®ã‚¿ã‚¤ãƒ—ã®æ¯”較関数ã¯ç„¡åйã§ã™ã€‚"
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "環境を表示"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "デフォルトã®ãƒ—レビュー"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "左線形"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "ラジオ アイテム"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "ランダムãªå‚¾ã:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "リリース"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "å¹³é¢:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "ドキュメントã®ãƒ•ィードãƒãƒƒã‚¯ã‚’é€ã‚‹"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "ãƒã‚¤ãƒ‘ス"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "後"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "リソース"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "サイズ:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "プレイモード:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "ドキュメントã®ãƒ•ィードãƒãƒƒã‚¯ã‚’é€ã‚‹"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "ãƒã‚¤ãƒ‘ス"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "タイムアウト。"
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "ミックス ノード"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "オーディオãƒã‚¹åを変更"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "出力"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "ブレンド時間ã®å¤‰æ›´"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying 㯠'%s' 関数ã§å‰²ã‚Šå½“ã¦ã‚‰ã‚Œãªã„å¯èƒ½æ€§ãŒã‚りã¾ã™ã€‚"
@@ -15536,3 +22291,321 @@ msgstr "uniform ã¸ã®å‰²ã‚Šå½“ã¦ã€‚"
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。"
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "分割中..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "å¼ã‚’設定"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "インãƒãƒ¼ãƒˆ"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "インãƒãƒ¼ãƒˆ"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "インãƒãƒ¼ãƒˆ"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "インãƒãƒ¼ãƒˆ"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "テーマã®ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "強制プッシュ"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "カメラサイズを変更"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "シェーダー"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "ノードを絞り込む"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "é¸æŠžå¯¾è±¡ã‚’ä¸­å¤®ã«"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "パディング"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "曲線を分割ã™ã‚‹"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "補間モード"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "é–‹ã"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "åå‰ã®ä¸€æ‹¬å¤‰æ›´"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "検索中..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "エディターをアップデート中"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "アイテムを管ç†..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "フレームを貼り付ã‘"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "スケールスナップを使用"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "シグナル"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "タイルを除去"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "ãƒãƒ¼ã‚¿ãƒ«ã‚’å転"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "オクルージョンカリングを表示"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "ãƒãƒªã‚´ãƒ³ã‚’移動"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "補間モード"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "カメラサイズを変更"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 8a18925bb4..2d19a6c154 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -22,6 +22,104 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.5.1-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "ძებნáƒ:"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "დáƒáƒ™áƒáƒ•შირებáƒ"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მრუდის ცვლილებáƒ"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -65,6 +163,381 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "ყველრმáƒáƒœáƒ˜áƒ¨áƒœáƒ•áƒ"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Description"
+msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "გáƒáƒ›áƒáƒ áƒ—ული"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "გáƒáƒ›áƒáƒ áƒ—ული"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ ხმის გáƒáƒ“áƒáƒ áƒ—ვáƒ"
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "გáƒáƒ“áƒáƒ¡áƒ•ლები"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "ფუნქციები:"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "რესურსი"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "რესურსი"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -93,6 +566,106 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "ნáƒáƒ‘იჯი (s): "
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "თáƒáƒ•ისუფáƒáƒšáƒ˜"
@@ -308,7 +881,7 @@ msgstr "წყვეტილი"
msgid "Trigger"
msgstr "სáƒáƒ¡áƒ®áƒšáƒ”ტი"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "გáƒáƒ“áƒáƒ¦áƒ”ბáƒ"
@@ -317,7 +890,8 @@ msgid "Nearest"
msgstr "უáƒáƒ®áƒšáƒáƒ”სი"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "წრფივი"
@@ -371,6 +945,30 @@ msgstr "áƒáƒœáƒ˜áƒ› ლუპის შეცვლáƒ"
msgid "Remove Anim Track"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის წáƒáƒ¨áƒšáƒ"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ჩáƒáƒœáƒáƒ¬áƒ”რის დრგáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -510,6 +1108,20 @@ msgstr "მეთáƒáƒ“ი ვერ მáƒáƒ˜áƒ«áƒ”ბნრáƒáƒ‘იექტ
msgid "Anim Move Keys"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების გáƒáƒ“áƒáƒáƒ“გილებáƒ"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -577,7 +1189,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -673,7 +1286,8 @@ msgstr "მáƒáƒ¥áƒ¡áƒ˜áƒ›áƒ£áƒ›áƒ˜ წრიული შეცდáƒáƒ›áƒ:"
msgid "Max Optimizable Angle:"
msgstr "მáƒáƒ¥áƒ¡áƒ˜áƒ›áƒ£áƒ›áƒ˜ áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–ებáƒáƒ“ი კუთხე:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒªáƒ˜áƒ"
@@ -814,7 +1428,7 @@ msgstr "ზუმის დáƒáƒžáƒáƒ¢áƒáƒ áƒáƒ•ებáƒ"
msgid "Reset Zoom"
msgstr "ზუმის სáƒáƒ¬áƒ§áƒ˜áƒ¡áƒ–ე დáƒáƒ§áƒ”ნებáƒ"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -888,7 +1502,8 @@ msgstr "დáƒáƒ›áƒáƒ¢áƒ”ბითი გáƒáƒ›áƒáƒ«áƒáƒ®áƒ”ბის áƒáƒ á
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Advanced"
msgstr "დáƒáƒ‘áƒáƒšáƒáƒœáƒ¡áƒ”ბული"
@@ -1081,12 +1696,10 @@ msgstr ""
msgid "Dependencies"
msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებები"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "რესურსი"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "გზáƒ"
@@ -1441,10 +2054,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1589,6 +2198,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1623,12 +2233,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1762,6 +2366,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1773,6 +2381,7 @@ msgid "Script Editor"
msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1928,6 +2537,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1964,6 +2576,11 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "შექმნáƒ"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -2034,6 +2651,40 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "წáƒáƒ áƒ›áƒáƒ¢áƒ”ბáƒ!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "გზრკვáƒáƒœáƒ«áƒáƒ›áƒ“ე:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "ფუნქციის შექმნáƒ"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "გáƒáƒ®áƒ¡áƒœáƒ˜áƒšáƒ˜"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ . პáƒáƒ áƒáƒ›áƒ”ტრები."
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2133,6 +2784,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2151,11 +2806,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
-msgid "Description"
-msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2172,10 +2822,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2229,6 +2875,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2402,6 +3057,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2909,6 +3565,160 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒªáƒ˜áƒ"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "უწყვეტი"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ . პáƒáƒ áƒáƒ›áƒ”ტრები."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "წáƒáƒ¨áƒšáƒ"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ . პáƒáƒ áƒáƒ›áƒ”ტრები."
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "გáƒáƒ›áƒáƒ áƒ—ული"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ სáƒáƒ®áƒ”ლის ცვლილებáƒ"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2924,10 +3734,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -3000,7 +3806,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -3009,10 +3815,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -3033,7 +3835,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "პრáƒáƒ”ქტის დáƒáƒ›áƒ¤áƒ£áƒ«áƒœáƒ”ბლები"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -3050,11 +3853,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3141,10 +3939,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
@@ -3186,10 +3980,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3269,11 +4059,6 @@ msgstr ""
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Continuously"
-msgstr "უწყვეტი"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ"
@@ -3291,18 +4076,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3458,6 +4235,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3518,7 +4296,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3526,6 +4306,20 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3535,7 +4329,7 @@ msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მრუდის ცვლილებáƒ"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3640,6 +4434,11 @@ msgstr "შექმნáƒ"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "რესურსი"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3648,6 +4447,11 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3679,6 +4483,920 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "სáƒáƒ§áƒ•áƒáƒ áƒšáƒ”ბი:"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+#, fuzzy
+msgid "Preset"
+msgstr "ზუმის სáƒáƒ¬áƒ§áƒ˜áƒ¡áƒ–ე დáƒáƒ§áƒ”ნებáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ბრუნვáƒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მრუდის ცვლილებáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "პრáƒáƒ”ქტის დáƒáƒ›áƒ¤áƒ£áƒ«áƒœáƒ”ბლები"
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებები"
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "შექმნáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მრუდის ცვლილებáƒ"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "შექმნáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "ხáƒáƒ–ის ნáƒáƒ›áƒ”რი:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "ხáƒáƒ–ის ნáƒáƒ›áƒ”რი:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "შექმნáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებები"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ მხáƒáƒšáƒáƒ“"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "შექმნáƒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "შექმნáƒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "შექმნáƒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "ზუმის დáƒáƒžáƒáƒ¢áƒáƒ áƒáƒ•ებáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "გზრკვáƒáƒœáƒ«áƒáƒ›áƒ“ე:"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "შექმნáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "გáƒáƒ áƒ“áƒáƒ¡áƒ•ლáƒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "ზუმის გáƒáƒ–რდáƒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "თáƒáƒ•ისუფáƒáƒšáƒ˜"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "წინáƒáƒ›áƒ“ებáƒáƒ áƒ” ნáƒáƒ‘იჯზე გáƒáƒ“áƒáƒ¡áƒ•ლáƒ"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის წáƒáƒ¨áƒšáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "შექმნáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "ხáƒáƒ–ის ნáƒáƒ›áƒ”რი:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "ხáƒáƒ–ის ნáƒáƒ›áƒ”რი:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "წáƒáƒ•შáƒáƒšáƒáƒ— მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ფáƒáƒ˜áƒšáƒ”ბი?"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ მხáƒáƒšáƒáƒ“"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "ფუნქციები:"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "შექმნáƒ"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "ძებნáƒ:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "ძებნáƒ:"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3726,6 +5444,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "ჩáƒáƒ¢áƒ•ირთვის შეცდáƒáƒ›áƒ:"
@@ -3968,6 +5702,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
@@ -4342,6 +6085,14 @@ msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4423,6 +6174,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4469,11 +6226,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Preset"
-msgstr "ზუმის სáƒáƒ¬áƒ§áƒ˜áƒ¡áƒ–ე დáƒáƒ§áƒ”ნებáƒ"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4675,6 +6427,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5039,10 +6799,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -5084,7 +6840,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5271,6 +7029,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5386,6 +7145,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5512,6 +7275,11 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ . პáƒáƒ áƒáƒ›áƒ”ტრები."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5956,7 +7724,8 @@ msgid "Zoom Reset"
msgstr "ზუმის დáƒáƒžáƒáƒ¢áƒáƒ áƒáƒ•ებáƒ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6166,7 +7935,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6321,11 +8107,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6390,7 +8171,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6527,7 +8308,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6630,7 +8413,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6736,7 +8522,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6760,6 +8546,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6920,7 +8723,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -7021,6 +8824,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7070,6 +8874,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -7154,12 +8970,13 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "შექმნáƒ"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7238,7 +9055,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7247,10 +9065,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7372,6 +9186,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7455,6 +9274,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7476,7 +9299,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7503,6 +9326,8 @@ msgid "Previous Script"
msgstr "წინáƒáƒ›áƒ“ებáƒáƒ áƒ” ნáƒáƒ‘იჯზე გáƒáƒ“áƒáƒ¡áƒ•ლáƒ"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7537,11 +9362,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7561,10 +9381,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7629,16 +9445,66 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "ძებნáƒ:"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "გზáƒ"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "წáƒáƒ•შáƒáƒšáƒáƒ— მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ფáƒáƒ˜áƒšáƒ”ბი?"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr ""
@@ -7648,6 +9514,7 @@ msgid "Connections to method:"
msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "რესურსი"
@@ -7788,10 +9655,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7857,7 +9720,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7890,7 +9753,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -8004,11 +9868,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8154,7 +10013,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8342,11 +10201,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8465,6 +10319,23 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "დáƒáƒ§áƒ”ნებáƒ"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9172,6 +11043,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "%s ტიპის ცვლილებáƒ"
@@ -9420,6 +11295,51 @@ msgstr ""
msgid "Clear Transform"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ ცვლილებáƒ"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "ძებნáƒ:"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მრუდის ცვლილებáƒ"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9465,12 +11385,18 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
@@ -9480,24 +11406,22 @@ msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
msgid "Occlusion"
msgstr "შექმნáƒ"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "შექმნáƒ"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9529,7 +11453,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
@@ -9774,10 +11698,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9839,27 +11759,10 @@ msgid "Remote Login"
msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ სáƒáƒ®áƒ”ლის ცვლილებáƒ"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10118,7 +12021,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10893,7 +12796,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10949,7 +12852,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10970,6 +12874,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11258,11 +13172,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11464,7 +13373,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11657,10 +13566,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11812,7 +13717,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
#, fuzzy
msgid "Step"
msgstr "ნáƒáƒ‘იჯი (წáƒáƒ›áƒ˜):"
@@ -11896,15 +13801,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12235,6 +14136,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12545,7 +14458,15 @@ msgid "Filter stack variables"
msgstr "დáƒáƒ›áƒáƒ™áƒáƒ•შირებელი სიგნáƒáƒšáƒ˜:"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12557,6 +14478,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12580,24 +14502,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12650,10 +14564,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12661,6 +14583,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12670,9 +14607,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ მხáƒáƒšáƒáƒ“"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12702,14 +14652,76 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "შექმნáƒ"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "შექმნáƒ"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "შექმნáƒ"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "შექმნáƒ"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "შექმნáƒ"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12725,6 +14737,468 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "შექმნáƒ"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "ცვლილებáƒ"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "გზáƒ"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "წრფივი"
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "ჩáƒáƒ¢áƒ•ირთვის შეცდáƒáƒ›áƒ:"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒªáƒ˜áƒ"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "ცვლილებáƒ"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12741,6 +15215,111 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "ფუნქციის შექმნáƒ"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "მუდმივი"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12786,17 +15365,51 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12833,6 +15446,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12841,6 +15470,104 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "წáƒáƒ¨áƒšáƒ"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ . პáƒáƒ áƒáƒ›áƒ”ტრები."
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ მხáƒáƒšáƒáƒ“"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "წáƒáƒ¨áƒšáƒ"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "ფუნქციები:"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12889,10 +15616,6 @@ msgid "GridMap Selection"
msgstr "ყველრმáƒáƒœáƒ˜áƒ¨áƒœáƒ•áƒ"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13006,6 +15729,56 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13015,6 +15788,11 @@ msgstr ""
msgid "Build Solution"
msgstr "ყველრმáƒáƒœáƒ˜áƒ¨áƒœáƒ•áƒ"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "პრáƒáƒ”ქტის დáƒáƒ›áƒ¤áƒ£áƒ«áƒœáƒ”ბლები"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13084,6 +15862,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13114,6 +15928,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "წინáƒáƒ›áƒ“ებáƒáƒ áƒ” ნáƒáƒ‘იჯზე გáƒáƒ“áƒáƒ¡áƒ•ლáƒ"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "ფუნქციები:"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13454,6 +16280,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "ფუნქციები:"
@@ -13498,6 +16330,11 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "ნáƒáƒ‘იჯი (წáƒáƒ›áƒ˜):"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13513,6 +16350,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13522,6 +16365,27 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13558,12 +16422,30 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "ცვლილებáƒ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13585,15 +16467,15 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "ფუნქციები:"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "მáƒáƒ¡áƒ˜áƒ•ის ზáƒáƒ›áƒ˜áƒ¡ ცვლილებáƒ"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13688,6 +16570,11 @@ msgid "Construct %s"
msgstr "მუდმივი"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "მუდმივი"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13704,6 +16591,10 @@ msgstr "ყველრმáƒáƒœáƒ˜áƒ¨áƒœáƒ•áƒ"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13742,6 +16633,80 @@ msgstr "სიგნáƒáƒšáƒ”ბი"
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14105,6 +17070,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14365,6 +17350,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14422,6 +17415,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "სიგნáƒáƒšáƒ”ბი"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14443,12 +17457,200 @@ msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
msgid "Invalid product version:"
msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "წრფივი"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ სáƒáƒ®áƒ”ლის ცვლილებáƒ"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ ხმის გáƒáƒ“áƒáƒ áƒ—ვáƒ"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "ფუნქციები:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "წრფივი"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14481,6 +17683,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "შექმნáƒ"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14506,6 +17718,163 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "წრფივი"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "ფუნქციის შექმნáƒ"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14526,12 +17895,104 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "ცვლილებáƒ"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14541,6 +18002,83 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "კვáƒáƒœáƒ«áƒ˜áƒ¡ მრუდის რედáƒáƒ¥áƒ¢áƒ˜áƒ áƒ”ბáƒ"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14552,6 +18090,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14563,11 +18105,41 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "მუდმივი"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "ყველრმáƒáƒœáƒ˜áƒ¨áƒœáƒ•áƒ"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14596,10 +18168,51 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "კვáƒáƒœáƒ«áƒ˜áƒ¡ მრუდის რედáƒáƒ¥áƒ¢áƒ˜áƒ áƒ”ბáƒ"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "ფუნქციები:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14607,11 +18220,104 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "უწყვეტი"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "ჩáƒáƒ¡áƒ•ით გáƒáƒ¡áƒáƒ¦áƒ”ბი"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14624,6 +18330,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14631,17 +18345,95 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "ზუმის სáƒáƒ¬áƒ§áƒ˜áƒ¡áƒ–ე დáƒáƒ§áƒ”ნებáƒ"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14652,6 +18444,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14665,6 +18461,79 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "áƒáƒ‘იექტზე დáƒáƒ™áƒ•ირვებáƒ"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "პრáƒáƒ”ქტის დáƒáƒ›áƒ¤áƒ£áƒ«áƒœáƒ”ბლები"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14689,6 +18558,112 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "გáƒáƒ“áƒáƒ¦áƒ”ბáƒ"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "პრáƒáƒ”ქტის დáƒáƒ›áƒ¤áƒ£áƒ«áƒœáƒ”ბლები"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "უáƒáƒ®áƒšáƒáƒ”სი"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14741,6 +18716,66 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "გზრკვáƒáƒœáƒ«áƒáƒ›áƒ“ე:"
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "შექმნáƒ"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "კáƒáƒ›áƒžáƒáƒœáƒ”ნტები"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14762,10 +18797,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14776,6 +18871,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14816,6 +18915,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14826,6 +18929,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14833,6 +18941,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14853,6 +18969,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14865,6 +19025,39 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14889,6 +19082,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14912,6 +19117,27 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "გზრკვáƒáƒœáƒ«áƒáƒ›áƒ“ე:"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14948,6 +19174,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14958,6 +19216,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14970,6 +19257,84 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "დáƒáƒ›áƒáƒ¢áƒ”ბითი გáƒáƒ›áƒáƒ«áƒáƒ®áƒ”ბის áƒáƒ áƒ’უმენტები:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14987,6 +19352,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14996,10 +19386,106 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ხáƒáƒœáƒ’რძლივáƒáƒ‘რ(წáƒáƒ›áƒ”ბში)."
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "დრრ(წáƒáƒ›áƒ˜): "
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ§áƒ”ნებáƒ"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "სáƒáƒ§áƒ•áƒáƒ áƒšáƒ”ბი:"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒªáƒ˜áƒ"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒªáƒ˜áƒ"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ბრუნვáƒ"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15015,6 +19501,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "'%s' დრ'%s' შáƒáƒ áƒ˜áƒ¡ კáƒáƒ•შირის გáƒáƒ¬áƒ§áƒ•ეტáƒ"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "დáƒáƒ›áƒáƒ™áƒáƒ•შირებელი სიგნáƒáƒšáƒ˜:"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15031,10 +19522,82 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15075,6 +19638,91 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒªáƒ˜áƒ"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "შექმნáƒ"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -15088,9 +19736,115 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "ზუმის გáƒáƒ–რდáƒ"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "დრრ(წáƒáƒ›áƒ˜): "
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "წრფივი"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15100,16 +19854,57 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "ბáƒáƒšáƒ:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "გáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ ეფექტის გáƒáƒ“áƒáƒáƒ“გილებáƒ"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15117,16 +19912,293 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "ფუნქციის შექმნáƒ"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "გáƒáƒ›áƒáƒ áƒ—ული"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "გზრკვáƒáƒœáƒ«áƒáƒ›áƒ“ე:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Timeout"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ სáƒáƒ®áƒ”ლის ცვლილებáƒ"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "მფლáƒáƒ‘ელები:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "გáƒáƒ›áƒáƒ áƒ—ული"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "%s ტიპის ცვლილებáƒ"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15135,6 +20207,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15149,10 +20233,971 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "ლექსიკáƒáƒœáƒ˜áƒ¡ მნიშვნელáƒáƒ‘ის შეცვლáƒ"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "ფუნქციები:"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "გზáƒ"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "კვáƒáƒœáƒ«áƒ˜áƒ¡ მრუდის რედáƒáƒ¥áƒ¢áƒ˜áƒ áƒ”ბáƒ"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის ცვლილებáƒ"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ მხáƒáƒšáƒáƒ“"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "ბáƒáƒšáƒ:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "შექმნáƒ"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "გáƒáƒ áƒ“áƒáƒ¡áƒ•ლáƒ"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "ფუნქციის შექმნáƒ"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "შექმნáƒ"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "áƒáƒ¥ ჩáƒáƒ¡áƒ•ით გáƒáƒ¡áƒáƒ¦áƒ”ბი"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "სáƒáƒ áƒ™áƒ”"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "შექმნáƒ"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "კვáƒáƒœáƒ«áƒ˜áƒ¡ მრუდის რედáƒáƒ¥áƒ¢áƒ˜áƒ áƒ”ბáƒ"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "კვáƒáƒœáƒ«áƒ˜áƒ¡ მრუდის რედáƒáƒ¥áƒ¢áƒ˜áƒ áƒ”ბáƒ"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "გზáƒ"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15171,9 +21216,289 @@ msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Texture Type"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "ფუნქციის შექმნáƒ"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "წრფივი"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "რესურსი"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "გზრკვáƒáƒœáƒ«áƒáƒ›áƒ“ე:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ სáƒáƒ®áƒ”ლის ცვლილებáƒ"
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15201,3 +21526,305 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "პრáƒáƒ”ქტის დáƒáƒ›áƒ¤áƒ£áƒ«áƒœáƒ”ბლები"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "პრáƒáƒ”ქტის დáƒáƒ›áƒ¤áƒ£áƒ«áƒœáƒ”ბლები"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "კვáƒáƒœáƒ«áƒ˜áƒ¡ მრუდის რედáƒáƒ¥áƒ¢áƒ˜áƒ áƒ”ბáƒ"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "გáƒáƒ®áƒ¡áƒœáƒ˜áƒšáƒ˜"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "სáƒáƒ¥áƒ›áƒ˜áƒ¡ დáƒáƒ›áƒ—ხვევáƒ"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "ძებნáƒ:"
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "სიგნáƒáƒšáƒ”ბი"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "შექმნáƒ"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "შექმნáƒ"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/km.po b/editor/translations/km.po
index d3f13b9d89..41c9867cc8 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -18,6 +18,98 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.7-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Remote FS"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Connection"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+msgid "Root Node"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -61,6 +153,367 @@ msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិáž
msgid "On call to '%s':"
msgstr "កំពុងហៅទៅកាន់ '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Completion"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+msgid "Application"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Max Functions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -89,6 +542,104 @@ msgstr "PB"
msgid "EiB"
msgstr "EB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Free"
@@ -284,7 +835,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -293,7 +844,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -342,6 +894,28 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -467,6 +1041,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -531,7 +1119,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -623,7 +1212,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -759,7 +1349,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -825,7 +1415,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1003,12 +1594,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1344,10 +1933,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1490,6 +2075,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1524,12 +2110,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1663,6 +2243,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1672,6 +2256,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1819,6 +2404,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1854,6 +2442,10 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+msgid "Default Feature Profile"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1923,6 +2515,34 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2019,6 +2639,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2037,10 +2661,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2057,10 +2677,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2112,6 +2728,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2274,6 +2899,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2775,6 +3401,152 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Quit Confirmation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Translate Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Capitalize Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2790,10 +3562,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2865,7 +3633,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2874,10 +3642,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2897,7 +3661,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2913,11 +3678,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3004,10 +3764,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3048,10 +3804,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3130,10 +3882,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3150,18 +3898,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3315,6 +4055,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3373,7 +4114,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3381,6 +4124,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3389,7 +4145,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3492,6 +4248,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3500,6 +4260,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3531,6 +4295,872 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autoscan Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "បញ្ចូល Key នៅទីនáŸáŸ‡"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Property Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "បន្ážáŸ‚ម Bezier Point"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Free"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Host"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Port"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Function Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3577,6 +5207,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3812,6 +5458,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4164,6 +5819,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4245,6 +5908,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4290,10 +5959,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4489,6 +6154,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4837,10 +6510,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4881,7 +6550,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5059,6 +6730,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5174,6 +6846,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5298,6 +6974,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5724,7 +7404,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5927,7 +7608,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6072,11 +7770,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6139,7 +7832,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6272,7 +7965,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6372,7 +8067,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6475,7 +8173,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6499,6 +8197,22 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Anim ផ្លាស់ប្ážáž¼ážš Transform"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Anim ផ្លាស់ប្ážáž¼ážš Transform"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6658,7 +8372,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6758,6 +8472,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6807,6 +8522,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6888,11 +8615,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6970,7 +8698,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -6979,10 +8708,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7103,6 +8828,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7180,6 +8910,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7201,7 +8935,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7226,6 +8960,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7258,11 +8994,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7282,10 +9013,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7350,12 +9077,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7367,6 +9138,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7501,10 +9273,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7563,7 +9331,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7595,7 +9363,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7709,10 +9478,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7856,7 +9621,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8042,11 +9807,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8164,6 +9924,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8827,6 +10603,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9067,6 +10847,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9111,11 +10933,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9123,23 +10951,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9167,7 +10994,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9392,10 +11219,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9453,26 +11276,10 @@ msgid "Remote Login"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9705,7 +11512,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10466,7 +12273,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10522,7 +12329,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10543,6 +12351,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10827,11 +12645,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11023,7 +12836,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11214,10 +13027,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11367,7 +13176,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11449,15 +13258,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11777,6 +13582,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12070,7 +13887,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12082,6 +13907,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12105,24 +13931,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12175,10 +13993,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12186,6 +14012,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12195,9 +14036,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12227,14 +14080,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12250,6 +14160,455 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+msgid "Orientation"
+msgstr ""
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12266,6 +14625,105 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Operation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12311,17 +14769,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12358,6 +14849,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12366,6 +14873,97 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Nodes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Unique Animation Names"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+msgid "Animations"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12411,10 +15009,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12526,6 +15120,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12534,6 +15176,10 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12603,6 +15249,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12633,6 +15315,16 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -12952,6 +15644,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr ""
@@ -12996,6 +15693,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13011,6 +15712,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13020,6 +15726,24 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13056,12 +15780,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13082,11 +15822,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
+msgid "Compose Array"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13177,6 +15918,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13192,6 +15937,10 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13228,6 +15977,78 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13585,6 +16406,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13838,6 +16679,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13890,6 +16739,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13908,12 +16777,190 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+msgid "Attenuation"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+msgid "Copy Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -13946,6 +16993,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13971,6 +17026,158 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Hue Variation"
+msgstr ""
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -13991,12 +17198,101 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14006,6 +17302,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14017,6 +17386,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14028,11 +17401,39 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+msgid "Motion"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14061,10 +17462,49 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Friction"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14072,11 +17512,99 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14089,6 +17617,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14096,17 +17632,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14117,6 +17725,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14130,6 +17742,75 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Model"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Anim ផ្លាស់ប្ážáž¼ážš Transform"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14154,6 +17835,108 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14206,6 +17989,63 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Propagation"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14227,10 +18067,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14241,6 +18141,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14281,6 +18185,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14291,6 +18199,10 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+msgid "Rotation Mode"
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14298,6 +18210,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14318,6 +18238,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14330,6 +18294,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14354,6 +18350,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14377,6 +18385,26 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14413,6 +18441,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14423,6 +18483,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14435,6 +18523,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14452,6 +18616,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14460,10 +18648,96 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+msgid "Current Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Assigned Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Length"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Position"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14477,6 +18751,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14492,10 +18770,76 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Action Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14536,6 +18880,86 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14549,9 +18973,111 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "áž–áŸáž›ážœáŸáž›áž¶:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Caret Position"
+msgstr ""
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14561,16 +19087,52 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14578,16 +19140,281 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Audio Track"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "áž–áŸáž›ážœáŸáž›áž¶:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Reflections"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14596,6 +19423,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14610,10 +19449,938 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "ážáž˜áŸ’លៃ:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "ážáž˜áŸ’លៃ:"
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "បញ្ចូល Key នៅទីនáŸáŸ‡"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "កញ្ចក់"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14629,9 +20396,283 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14659,3 +20700,291 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import S3TC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Remove Danglers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 15bed58f67..1fc3ec8c46 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -46,6 +46,111 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.11.1-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "화면 ì—°ì‚°ìž."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "새 창"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "오류"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "검색 결과"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: 회전"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "ë°ì´í„°ì™€ 함께"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "ë„¤íŠ¸ì›Œí¬ í”„ë¡œíŒŒì¼ëŸ¬"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "ì›ê²© "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "페ì´ì§€: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "ì—°ê²°"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "ë„¤íŠ¸ì›Œí¬ í”„ë¡œíŒŒì¼ëŸ¬"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "루트 노드 ì´ë¦„"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "변형 타입"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "연결 변경:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -90,6 +195,400 @@ msgstr "'%s' 를 ìƒì„±í•˜ê¸° 위한 ì¸ìˆ˜ê°€ 올바르지 않습니다"
msgid "On call to '%s':"
msgstr "'%s'ì„(를) 호출 시:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "ì—디터 열기"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "ì„ íƒ í•­ëª© 복사"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "새 ë‹¨ì¼ íƒ€ì¼"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "ì•¡ì…˜"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "스냅 구성"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "프로ì íЏ 설정..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "ì´ë¦„"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "설명"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "실행"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "ë©”ì¸ ì”¬"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "ì˜¤í† íƒ€ì¼ ë¹„í™œì„±í™”"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "ë¹„í™œì„±í™”ëœ í•­ëª©"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "오디오"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "ë””í´íЏ 버스 ë ˆì´ì•„ì›ƒì„ ë¶ˆëŸ¬ì˜µë‹ˆë‹¤."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "ì—디터"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "ë©”ì¸ ì”¬ ì¸ìˆ˜:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "버전 컨트롤"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "í”ŒëŸ¬ê·¸ì¸ ì´ë¦„:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "입력 추가"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "ì„ íƒ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "취소"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "경로 í¬ì»¤ìФ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "경로 í¬ì»¤ìФ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "왼쪽 위"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "오른쪽 위"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "아래"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "페ì´ì§€: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "ëì—서"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (물리)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Trimesh 콜리전 ë™ê¸° 만들기"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "ë Œë”러:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "í•„í„°:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "디버그"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "설정:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "프로파ì¼ëŸ¬"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "함수 만들기"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "í‘œí˜„ì‹ ì„¤ì •"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "형ì‹"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "ë©”ì„œë“œì— ì—°ê²°:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "ì •ì :"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "리소스"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "리소스 경로"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "소스"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "로케ì¼"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "테스트"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -118,6 +617,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "스마트 스냅"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "픽셀 스냅 사용"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "ë¼ì´íŠ¸ë§µ 굽기"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "ì„ íƒ í•­ëª© 중앙으로"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "스케ì¼"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "표면 채우기"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "ìžìœ "
@@ -312,7 +914,7 @@ msgstr "비연ì†ì "
msgid "Trigger"
msgstr "트리거"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "캡처"
@@ -321,7 +923,8 @@ msgid "Nearest"
msgstr "가장 가까움"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "ì§ì„ í˜•"
@@ -371,6 +974,30 @@ msgstr "애니메ì´ì…˜ 루프 모드 바꾸기"
msgid "Remove Anim Track"
msgstr "애니메ì´ì…˜ 트랙 제거"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "ì—디터"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "애니메ì´ì…˜"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "애니메ì´ì…˜ 트랙 & 키 삽입"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -502,6 +1129,20 @@ msgstr "오브ì íŠ¸ì— ë©”ì„œë“œê°€ ì—†ìŒ: "
msgid "Anim Move Keys"
msgstr "애니메ì´ì…˜ 키 ì´ë™"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "변형"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "메서드"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -576,7 +1217,8 @@ msgid "Seconds"
msgstr "ì´ˆ"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "초당 프레임"
@@ -668,7 +1310,8 @@ msgstr "최대 ê°ë„ 오류:"
msgid "Max Optimizable Angle:"
msgstr "최ì í™” 가능한 최대 ê°ë„:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "최ì í™”"
@@ -804,7 +1447,7 @@ msgstr "줌 아웃"
msgid "Reset Zoom"
msgstr "줌 재설정"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "경고"
@@ -872,7 +1515,8 @@ msgstr "별ë„ì˜ í˜¸ì¶œ ì¸ìˆ˜:"
msgid "Receiver Method:"
msgstr "받는 메서드:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "고급"
@@ -1056,12 +1700,10 @@ msgstr ""
msgid "Dependencies"
msgstr "ì¢…ì† ê´€ê³„"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "리소스"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "경로"
@@ -1406,10 +2048,6 @@ msgid "Delete Effect"
msgstr "ì´íŽ™íŠ¸ ì‚­ì œ"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "오디오"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "오디오 버스 추가"
@@ -1553,6 +2191,7 @@ msgid "Remove Autoload"
msgstr "오토로드 제거"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "활성화"
@@ -1587,12 +2226,6 @@ msgstr "경로:"
msgid "Node Name:"
msgstr "노드 ì´ë¦„:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "ì´ë¦„"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "전역 변수"
@@ -1742,6 +2375,10 @@ msgstr "템플릿 파ì¼ì„ ì°¾ì„ ìˆ˜ 없습니다:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "32비트 환경ì—서는 4 GiB보다 í° ë‚´ìž¥ PCK를 내보낼 수 없습니다."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D ì—디터"
@@ -1751,6 +2388,7 @@ msgid "Script Editor"
msgstr "스í¬ë¦½íЏ ì—디터"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "ì• ì…‹ ë¼ì´ë¸ŒëŸ¬ë¦¬"
@@ -1902,6 +2540,9 @@ msgid "Import"
msgstr "가져오기"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "내보내기"
@@ -1937,6 +2578,11 @@ msgstr "프로필 내보내기"
msgid "Manage Editor Feature Profiles"
msgstr "ì—디터 기능 프로필 관리"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot 기능 프로필"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "현재 í´ë” ì„ íƒ"
@@ -2006,6 +2652,40 @@ msgstr "저장"
msgid "Save a File"
msgstr "파ì¼ë¡œ 저장"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "성공!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "실행 모드:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "팬 모드"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "현재:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "현재 프로필:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "현재:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "뒤로"
@@ -2104,6 +2784,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "애셋 (다시) 가져오는 중"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "맨 위"
@@ -2122,10 +2806,6 @@ msgid "Inherited by:"
msgstr "ìƒì†í•œ í´ëž˜ìФ:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "설명"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "온ë¼ì¸ 튜토리얼"
@@ -2143,10 +2823,6 @@ msgid "default:"
msgstr "ë””í´íЏ:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "메서드"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "테마 ì†ì„±ë“¤"
@@ -2203,6 +2879,15 @@ msgstr ""
"현재 ì´ ë©”ì„œë“œì˜ ì„¤ëª…ì´ ì—†ìŠµë‹ˆë‹¤. [color=$color][url=$url]관련 정보를 기여하"
"ì—¬[/url][/color] 개선할 수 있ë„ë¡ ë„와주세요!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "ë„움ë§"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2370,6 +3055,7 @@ msgid "Up"
msgstr "위"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "노드"
@@ -2926,6 +3612,170 @@ msgid "%d more files"
msgstr "외 %dê°œì˜ íŒŒì¼"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "씬"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "씬 경로:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "유저 ì¸í„°íŽ˜ì´ìФ"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "씬 탭 전환"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "í•­ìƒ ê²©ìž ë³´ì´ê¸°"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "출력"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "출력 지우기"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "ìžë™ ìžë¥´ê¸°"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "ì”¬ì„ ì‹¤í–‰í•˜ê¸° ì „ì— ì €ìž¥..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "가지를 씬으로 저장하기"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "정보 보기"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "ì—…ë°ì´íЏ 스피너 숨기기"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "ìƒì‹œ ì—…ë°ì´íЏ"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "머티리얼 바꾸기:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "ì†ì„± 붙여넣기"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "시간 íƒìƒ‰ 노드"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "ì¸ìŠ¤íŽ™í„°"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "ì†ì„± 붙여넣기"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "ë¹„í™œì„±í™”ëœ ë²„íŠ¼"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "ì¸ìŠ¤íŽ™í„°ì—서 열기"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "ì¸ìŠ¤íŽ™í„°ì—서 열기"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "ì´ë¦„ 바꾸기"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "ë… ìœ„ì¹˜"
@@ -2941,10 +3791,6 @@ msgstr "집중 모드를 토글합니다."
msgid "Add a new scene."
msgstr "새 ì”¬ì„ ì¶”ê°€í•©ë‹ˆë‹¤."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "씬"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "ì´ì „ì— ì—´ì—ˆë˜ ì”¬ìœ¼ë¡œ ì´ë™í•©ë‹ˆë‹¤."
@@ -3016,7 +3862,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "프로ì íЏ ë˜ëŠ” 씬 관련 여러가지 툴."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "프로ì íЏ"
@@ -3025,10 +3871,6 @@ msgid "Project Settings..."
msgstr "프로ì íЏ 설정..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "버전 컨트롤"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "버전 컨트롤 설정"
@@ -3049,7 +3891,8 @@ msgstr "Android 빌드 템플릿 설치..."
msgid "Open User Data Folder"
msgstr "ì—디터 ë°ì´í„° í´ë” 열기"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "툴"
@@ -3065,11 +3908,6 @@ msgstr "현재 프로ì íЏ 새로고침"
msgid "Quit to Project List"
msgstr "종료 후 프로ì íЏ 목ë¡ìœ¼ë¡œ ì´ë™"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "디버그"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "ì›ê²© 디버그와 함께 ë°°í¬"
@@ -3178,10 +4016,6 @@ msgstr ""
"기기ì—서 ì›ê²©ìœ¼ë¡œ 사용 중ì´ë©´, ë„¤íŠ¸ì›Œí¬ íŒŒì¼ì‹œìŠ¤í…œ ì˜µì…˜ì´ í™œì„±í™”ë˜ì–´ 있다면 "
"ë”ìš± 효율ì ìž…니다."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "ì—디터"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "ì—디터 설정..."
@@ -3222,10 +4056,6 @@ msgstr "ì—디터 기능 관리..."
msgid "Manage Export Templates..."
msgstr "내보내기 템플릿 관리..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "ë„움ë§"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "온ë¼ì¸ 문서"
@@ -3304,10 +4134,6 @@ msgid "Save & Restart"
msgstr "저장 & 다시 시작"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "ìƒì‹œ ì—…ë°ì´íЏ"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "ë³€ê²½ë  ë•Œ ì—…ë°ì´íЏ"
@@ -3326,18 +4152,10 @@ msgid "FileSystem"
msgstr "파ì¼ì‹œìŠ¤í…œ"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "ì¸ìŠ¤íŽ™í„°"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "아래쪽 íŒ¨ë„ í™•ìž¥"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "출력"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "저장하지 않ìŒ"
@@ -3501,6 +4319,7 @@ msgid "Installed Plugins:"
msgstr "ì„¤ì¹˜ëœ í”ŒëŸ¬ê·¸ì¸:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "ì—…ë°ì´íЏ"
@@ -3565,7 +4384,9 @@ msgstr ""
msgid "Frame #:"
msgstr "프레임 #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "시간"
@@ -3573,6 +4394,20 @@ msgstr "시간"
msgid "Calls"
msgstr "호출"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "디버거"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "함수명 바꾸기"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "ë¬¸ìž íŽ¸ì§‘:"
@@ -3581,7 +4416,7 @@ msgstr "ë¬¸ìž íŽ¸ì§‘:"
msgid "On"
msgstr "사용"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "ë ˆì´ì–´"
@@ -3690,6 +4525,11 @@ msgstr "%s(으)로 변환"
msgid "New %s"
msgstr "새 %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "리소스 추가"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "새 스í¬ë¦½íЏ"
@@ -3698,6 +4538,11 @@ msgstr "새 스í¬ë¦½íЏ"
msgid "Extend Script"
msgstr "스í¬ë¦½íЏ ìƒì†"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "스í¬ë¦½íЏ ì´ë¦„:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3732,6 +4577,979 @@ msgstr "스í¬ë¦½íŠ¸ë¥¼ 실행할 수 ì—†ìŒ:"
msgid "Did you forget the '_run' method?"
msgstr "'_run' 메서드를 잊었나요?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "ì—디터 ë ˆì´ì•„웃"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "ëª¨ë‘ í‘œì‹œ"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "ë©”ì¸ ì”¬"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "노드 ì  ì¶”ê°€"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "집중 모드"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "테마"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "프리셋"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "색ìƒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "ìƒ‰ìƒ ì„ íƒ"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "ë¼ì´íŠ¸ë§µ 저장 중"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "í…Œë‘리 픽셀"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "애니메ì´ì…˜ 반복"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "테마 ì—디터"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "휠 오른쪽 버튼"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "파ì¼ì‹œìŠ¤í…œ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "ë°©í–¥"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "프로ì íЏ 경로:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "프로ì íЏ 경로:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "저장"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "리소스 복사"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "XForm 대화 ìƒìž"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "숨김 íŒŒì¼ í† ê¸€"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "ì¸ë„¤ì¼..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "씬 트리 편집"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "í•­ìƒ ê²©ìž ë³´ì´ê¸°"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "그룹 ì—디터"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "하위 리소스"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "테마 ì—디터"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "ì§ì ‘ 조명"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "구문 강조"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "내어쓰기"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "타입"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "í¬ê¸°:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "ìžë™ 들여쓰기"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "공백으로 들여쓰ë„ë¡ ë³€í™˜"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "드로우 콜:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "드로우 콜:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "네비게ì´ì…˜"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "ì›ì  ë³´ì´ê¸°"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "행 번호:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "행 번호:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "ì¤‘ë‹¨ì  ë„˜ê¸°ê¸°"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "스í¬ë¦½íЏ ì—디터"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "파ì¼"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "후행 공백 ë¬¸ìž ì œê±°"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "ì ì„ 추가하려면 ìš°í´ë¦­"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "노드 경로 복사"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "타입 추가"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "ë„우미 ë³´ì´ê¸°"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "그리드맵"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "거리 ì„ íƒ:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "ì„ íƒ ì˜ì—­ë§Œ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "ê²©ìž ë‹¨ê³„:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "ê²©ìž ë‹¨ê³„:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "그리드맵 칠하기"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "그리드맵 칠하기"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "그리드맵 칠하기"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "ë””í´íЏ"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "ë””í´íЏ 테마"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "ë””í´íЏ"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "내비게ì´ì…˜ 모드"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Y 축 편집"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "X 축 편집"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "줌 아웃"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "처ìŒìœ¼ë¡œ ìˆ˜ì •ëœ ìˆœì„œë¡œ ì •ë ¬"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "팬 모드"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "수정ë¨"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "내비게ì´ì…˜ 모드"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "번역"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "줌 ì¸"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "ìžìœ  ì‹œì  ìœ„ë¡œ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "내비게ì´ì…˜ 메시 만들기"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "ìžìœ  ì‹œì  ì™¼ìª½ìœ¼ë¡œ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "ìžìœ  ì‹œì  ì™¼ìª½ìœ¼ë¡œ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "ìžìœ  ì‹œì  ì†ë„ 수정ìž"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "ìžìœ  ì‹œì  ëŠë¦° 수정ìž"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "ìžìœ  ì‹œì  ì†ë„ 수정ìž"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "ìƒ‰ìƒ ì„ íƒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "ìƒ‰ìƒ ì„ íƒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "스마트 스냅"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "ìƒ‰ìƒ í•­ëª© ì´ë¦„ 바꾸기"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "ìƒ‰ìƒ í•­ëª© ì´ë¦„ 바꾸기"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "ì„ íƒëœ 프로필 구성:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "윤곽선 í¬ê¸°:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "ì†ë„:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "í´ë¦¬ê³¤ 2D UV ì—디터"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "ì´ì „ í‰ë©´"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "애니메ì´ì…˜ ì´ë¦„ 바꾸기"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "재설정 트랙 만들기"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "그룹 ì—디터"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "사ê°í˜• ì „ì²´"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "ê³¡ì„ ì˜ ì•„ì›ƒ 위치 설정"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "ì •ë©´ ë·°"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "ì›ê²© "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "ì  ì œê±°"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "ì—디터 설정"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "프로ì íЏ 매니저"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "í´ë” ì´ë¦„ 바꾸기:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "기본 타입 바꾸기"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "저장하려는 파ì¼:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "ìž˜ëª»ëœ ë°°ê²½ 색ìƒ."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "ìž˜ëª»ëœ ë°°ê²½ 색ìƒ."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "ì„ íƒëœ 항목 가져오기"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "ë‹¤ìŒ ì¸µ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "행 번호:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "행 번호:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "ìž˜ëª»ëœ ë°°ê²½ 색ìƒ."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "ì„ íƒ í•­ëª© ì‚­ì œ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "ì„ íƒ ì˜ì—­ë§Œ"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "현재 씬"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "구문 강조"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "함수(Function)"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "변수명 바꾸기"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "ìƒ‰ìƒ ì„ íƒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "ë¶ë§ˆí¬"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "중단ì "
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "검색 결과"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "검색 결과"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "%s를 눌러 정수로 반올림합니다. Shift를 눌러 좀 ë” ì •ë°€í•˜ê²Œ 조작합니다."
@@ -3779,6 +5597,22 @@ msgid "Starting the download..."
msgstr "다운로드를 시작하는 중..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "URL 요청 중 오류:"
@@ -4022,6 +5856,15 @@ msgstr ""
"í…œí”Œë¦¿ì´ ë‹¤ìš´ë¡œë“œë¥¼ 계ì†í•  것입니다.\n"
"완료ë˜ë©´ ì—디터가 짧게 멈추는 현ìƒì„ ê²ªì„ ìˆ˜ 있습니다."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "ì¦ê²¨ì°¾ê¸°"
@@ -4388,6 +6231,14 @@ msgstr "그룹 ì—디터"
msgid "Manage Groups"
msgstr "그룹 관리"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "ë‹¨ì¼ ì”¬ìœ¼ë¡œ 가져오기"
@@ -4469,6 +6320,12 @@ msgstr "`post_import()` 메서드ì—서 Nodeì—서 ìƒì†ë°›ì€ 오브ì íŠ¸ë¥¼
msgid "Saving..."
msgstr "저장 중..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "ìž„í¬í„° ì„ íƒ"
@@ -4518,10 +6375,6 @@ msgid "Import As:"
msgstr "ë‹¤ìŒ í˜•ì‹ìœ¼ë¡œ 가져오기:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "프리셋"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "씬 저장, 다시 가져오기 ë° ë‹¤ì‹œ 시작"
@@ -4722,6 +6575,14 @@ msgstr "애니메ì´ì…˜ 추가"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "%s 추가"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5078,10 +6939,6 @@ msgid "Animation Tools"
msgstr "애니메ì´ì…˜ 툴"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "애니메ì´ì…˜"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "새로 만들기"
@@ -5122,7 +6979,9 @@ msgstr "과거"
msgid "Future"
msgstr "미래"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "깊ì´"
@@ -5304,6 +7163,7 @@ msgid "Blend"
msgstr "혼합"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "믹스"
@@ -5419,6 +7279,10 @@ msgid "Filters..."
msgstr "í•„í„°..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "콘í…츠:"
@@ -5543,6 +7407,11 @@ msgid "Download Error"
msgstr "다운로드 오류"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "사용 가능한 프로필:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "ì´ ì• ì…‹ì€ ì´ë¯¸ 다운로드 중입니다!"
@@ -5983,7 +7852,8 @@ msgid "Zoom Reset"
msgstr "줌 재설정"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "모드 ì„ íƒ"
@@ -6190,8 +8060,28 @@ msgid "View"
msgstr "보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "í•­ìƒ ê²©ìž ë³´ì´ê¸°"
+#, fuzzy
+msgid "Show"
+msgstr "ê²©ìž ë³´ì´ê¸°"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "스마트 스냅"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "모드 토글"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "격ìž"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6338,11 +8228,6 @@ msgid "Zoom to 1600%"
msgstr "1600%로 줌"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "%s 추가"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "%s 추가하는 중..."
@@ -6407,7 +8292,7 @@ msgstr "ì—미션 ë§ˆìŠ¤í¬ ì •ë¦¬"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "파티í´"
@@ -6540,7 +8425,9 @@ msgstr "기울기 편집ë¨"
msgid "Item %d"
msgstr "항목 %d개"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "항목"
@@ -6640,7 +8527,10 @@ msgstr "ìœ¤ê³½ì„ ì„ ë§Œë“¤ 수 없습니다!"
msgid "Create Outline"
msgstr "윤곽선 만들기"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "메시"
@@ -6761,7 +8651,7 @@ msgstr ""
"존재하는 씬ì—서 ì—…ë°ì´íŠ¸í• ê¹Œìš”?\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "메시 ë¼ì´ë¸ŒëŸ¬ë¦¬"
@@ -6785,6 +8675,23 @@ msgstr "씬ì—서 가져오기 (변형 ì ìš©)"
msgid "Update from Scene"
msgstr "씬ì—서 ì—…ë°ì´íЏ"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "MeshInstance 변형 ì ìš©"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "MeshInstance 변형 ì ìš©"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "미리보기"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6946,7 +8853,7 @@ msgstr "표면 ì "
msgid "Surface Points+Normal (Directed)"
msgstr "표면 ì +노멀 (ì§ì ‘)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "볼륨"
@@ -7046,6 +8953,7 @@ msgstr "곡선 닫기"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "설정"
@@ -7095,6 +9003,20 @@ msgstr "ì¸-컨트롤 ì  ì œê±°"
msgid "Split Segment (in curve)"
msgstr "(곡선ì—서) 세그먼트 가르기"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "기즈모"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "ë°©ì¶œ 색ìƒ"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "관절 ì´ë™"
@@ -7179,11 +9101,12 @@ msgstr "UV"
msgid "Points"
msgstr "ì "
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "í´ë¦¬ê³¤"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "본"
@@ -7263,7 +9186,8 @@ msgstr "UV 지우기"
msgid "Grid Settings"
msgstr "ê²©ìž ì„¤ì •"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "스냅"
@@ -7272,10 +9196,6 @@ msgid "Enable Snap"
msgstr "스냅 켜기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "격ìž"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "ê²©ìž ë³´ì´ê¸°"
@@ -7394,6 +9314,11 @@ msgid "Close and save changes?"
msgstr "ë³€ê²½ì‚¬í•­ì„ ì €ìž¥í•˜ê³  ë‹«ì„까요?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "í…스트 íŒŒì¼ ìž‘ì„± 중 오류:"
@@ -7473,6 +9398,10 @@ msgid "%s Class Reference"
msgstr "%s í´ëž˜ìФ 참조"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "ë‹¤ìŒ ì°¾ê¸°"
@@ -7494,7 +9423,7 @@ msgstr "메서드 목ë¡ì˜ 사전 ì‹ ì •ë ¬ì„ í† ê¸€í•©ë‹ˆë‹¤."
msgid "Filter methods"
msgstr "메서드 필터"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "ì •ë ¬"
@@ -7519,6 +9448,8 @@ msgid "Previous Script"
msgstr "ì´ì „ 스í¬ë¦½íЏ"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "파ì¼"
@@ -7551,11 +9482,6 @@ msgid "History Next"
msgstr "ë‹¤ìŒ ê¸°ë¡"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "테마"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "테마 가져오기..."
@@ -7575,10 +9501,6 @@ msgstr "ëª¨ë‘ ë‹«ê¸°"
msgid "Close Docs"
msgstr "문서 닫기"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "실행"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7645,15 +9567,66 @@ msgstr ""
"해당 파ì¼ì€ 디스í¬ì— 있는 게 ë” ìµœì‹ ìž…ë‹ˆë‹¤.\n"
"어떻게 할 건가요?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "디버거"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "검색 결과"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "외부 ì—디터로 디버깅"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "경로 내보내기"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "템플릿 íŒŒì¼ ì„ íƒ"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "ìž˜ëª»ëœ ë°°ê²½ 색ìƒ."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "ì„ íƒ í•­ëª© 묶기"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "스í¬ë¦½íЏ 만들기"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "스í¬ë¦½íЏ ì´ë¦„:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "최근 스í¬ë¦½íЏ 지우기"
@@ -7662,6 +9635,7 @@ msgid "Connections to method:"
msgstr "ë©”ì„œë“œì— ì—°ê²°:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "소스"
@@ -7799,10 +9773,6 @@ msgid "Convert Indent to Tabs"
msgstr "탭으로 들여쓰ë„ë¡ ë³€í™˜"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "ìžë™ 들여쓰기"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "파ì¼ì—서 찾기..."
@@ -7864,7 +9834,7 @@ msgstr ""
"ì´ ì…°ì´ë”는 디스í¬ì—서 수정했습니다.\n"
"ì–´ë–¤ í–‰ë™ì„ í•  건가요?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "ì…°ì´ë”"
@@ -7896,7 +9866,8 @@ msgstr "대기 ìžì„¸ ë®ì–´ 쓰기"
msgid "Create physical bones"
msgstr "ë¬¼ë¦¬ì  ë³¸ 만들기"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "스켈레톤"
@@ -8010,10 +9981,6 @@ msgid "Translate"
msgstr "ì´ë™"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "스케ì¼"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "í¬ê¸° ì¡°ì ˆ 중: "
@@ -8157,7 +10124,7 @@ msgstr "FPS 보기"
msgid "Half Resolution"
msgstr "절반 í•´ìƒë„"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "오디오 리스너"
@@ -8352,11 +10319,6 @@ msgid "Reset Field of View to Default"
msgstr "ë””í´íŠ¸ë¡œ 재설정"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "변형"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "오브ì íŠ¸ë¥¼ ë°”ë‹¥ì— ìŠ¤ëƒ…"
@@ -8474,6 +10436,24 @@ msgid "Post"
msgstr "후"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "뷰 회전 잠금"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "ì¸ìŠ¤í„´ìŠ¤í•˜ê¸°"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "ì´ë¦„ 없는 기즈모"
@@ -9153,6 +11133,10 @@ msgid "Override all default type items."
msgstr "모든 ë””í´íЏ 타입 í•­ëª©ì„ ì˜¤ë²„ë¼ì´ë“œí•©ë‹ˆë‹¤."
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "기본 타입 바꾸기"
@@ -9400,6 +11384,56 @@ msgstr "수ì§ìœ¼ë¡œ 뒤집기"
msgid "Clear Transform"
msgstr "변형 지우기"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "타ì¼ë§µ 칠하기"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "모든 ë¡œì¼€ì¼ ë³´ì´ê¸°"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "ìž ë³´ì´ê¸°"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "íŒŒì¼ ì •ë ¬"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "버킷 채우기"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "ì—디터"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "오버드로 표시"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "ìƒ‰ìƒ ì„ íƒ"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "TileSetì— í…스처를 추가합니다."
@@ -9444,11 +11478,17 @@ msgstr "ì´ì „ 좌표"
msgid "Select the previous shape, subtile, or Tile."
msgstr "ì´ì „ 모양, 하위 타ì¼, í˜¹ì€ íƒ€ì¼ì„ ì„ íƒí•˜ì„¸ìš”."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "ì˜ì—­"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "콜리전"
@@ -9456,23 +11496,22 @@ msgstr "콜리전"
msgid "Occlusion"
msgstr "ì–´í´ë£¨ì „"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "네비게ì´ì…˜"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "비트 마스í¬"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "우선 순위"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "ì•„ì´ì½˜"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z ì¸ë±ìФ"
@@ -9500,7 +11539,7 @@ msgstr "비트 ë§ˆìŠ¤í¬ ëª¨ë“œ"
msgid "Priority Mode"
msgstr "우선 순위 모드"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "ì•„ì´ì½˜ 모드"
@@ -9744,10 +11783,6 @@ msgid "No VCS plugins are available."
msgstr "ì´ìš©í•  수 있는 버전 관리 시스템(VCS)ì´ ì—†ìŠµë‹ˆë‹¤."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "오류"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9813,27 +11848,10 @@ msgid "Remote Login"
msgstr "ì  ì œê±°"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "ì´ë¦„ 바꾸기"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10081,7 +12099,7 @@ msgstr "ê¼­ì§“ì "
msgid "Fragment"
msgstr "프래그먼트"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "ë¼ì´íЏ"
@@ -10896,7 +12914,7 @@ msgstr ""
msgid "Export Path"
msgstr "경로 내보내기"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "리소스"
@@ -10956,7 +12974,8 @@ msgstr "스í¬ë¦½íЏ"
msgid "GDScript Export Mode:"
msgstr "GDScript 내보내기 모드:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "í…스트"
@@ -10977,6 +12996,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "GDScript 암호화 키 (256-비트를 16진수 형ì‹ìœ¼ë¡œ):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "여기로 ì´ë™..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "PCK/Zip 내보내기"
@@ -11299,11 +13329,6 @@ msgstr ""
"Godot 프로ì íŠ¸ë¥¼ 확ì¸í•˜ê¸° 위해 %s í´ë”를 스캔하시겠습니까?\n"
"ì‹œê°„ì´ ê±¸ë¦´ 수 있습니다."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "프로ì íЏ 매니저"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "로컬 프로ì íЏ"
@@ -11502,7 +13527,7 @@ msgstr "X 버튼 2"
msgid "Joypad Axis Index:"
msgstr "ì¡°ì´íŒ¨ë“œ ì¶• ì¸ë±ìФ:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "ì¶•"
@@ -11695,10 +13720,6 @@ msgid "Remaps by Locale:"
msgstr "로케ì¼ì— 따른 리맵핑:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "로케ì¼"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "ë¡œì¼€ì¼ í•„í„°"
@@ -11850,7 +13871,7 @@ msgstr "설정하면 ê° ê·¸ë£¹ì˜ ìžì‹ ë…¸ë“œì˜ ì¹´ìš´í„°ë¥¼ 다시 시작í•
msgid "Initial value for the counter"
msgstr "ì¹´ìš´í„°ì˜ ì´ˆê¸° ê°’"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "단계"
@@ -11934,15 +13955,11 @@ msgstr "부모 다시 지정"
msgid "Run Mode:"
msgstr "실행 모드:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "현재 씬"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "ë©”ì¸ ì”¬"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "ë©”ì¸ ì”¬ ì¸ìˆ˜:"
@@ -12283,6 +14300,20 @@ msgstr "로컬"
msgid "Clear Inheritance? (No Undo!)"
msgstr "ìƒì†ì„ 지울까요? (ë˜ëŒë¦´ 수 없습니다!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "ì„ íƒ í•­ëª© 중앙으로"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "프레임 ì„ íƒ"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "ë³´ì´ê¸° 토글"
@@ -12593,8 +14624,16 @@ msgid "Filter stack variables"
msgstr "íƒ€ì¼ í•„í„°"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "프로파ì¼ëŸ¬"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12605,6 +14644,7 @@ msgid "Monitor"
msgstr "모니터"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "ê°’"
@@ -12628,24 +14668,16 @@ msgstr "ì „ì²´:"
msgid "Export list to a CSV file"
msgstr "목ë¡ì„ CSV 파ì¼ë¡œ 내보내기"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "리소스 경로"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "타입"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "형ì‹"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "사용례"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "기타"
@@ -12698,10 +14730,18 @@ msgid "Change Light Radius"
msgstr "ë¼ì´íЏ 반경 바꾸기"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "AudioStreamPlayer3D ë°©ì¶œ ê°ë„ 바꾸기"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "ì¹´ë©”ë¼ ì‹œì•¼ 바꾸기"
@@ -12709,6 +14749,22 @@ msgstr "ì¹´ë©”ë¼ ì‹œì•¼ 바꾸기"
msgid "Change Camera Size"
msgstr "ì¹´ë©”ë¼ í¬ê¸° 바꾸기"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "ì "
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "알림 AABB 바꾸기"
@@ -12718,9 +14774,24 @@ msgid "Change Particles AABB"
msgstr "íŒŒí‹°í´ AABB 바꾸기"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "ì†ì„± ì„ íƒ"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "프로브 범위 바꾸기"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "GI 프로브 굽기"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "간접 조명"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "구체 모양 반경 바꾸기"
@@ -12750,14 +14821,78 @@ msgid "Change Ray Shape Length"
msgstr "ê´‘ì„  모양 ê¸¸ì´ ë°”ê¾¸ê¸°"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "내비게ì´ì…˜ 모드"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "내비게ì´ì…˜ 모드"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "내비게ì´ì…˜ 모드"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "내비게ì´ì…˜ 모드"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "룸 ì  ìœ„ì¹˜ 설정"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "여백 설정"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "í¬í„¸ ì  ìœ„ì¹˜ 설정"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "뒤로"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "ì–´í´ë£¨ì „ 모드"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "ì–´í´ë£¨ë” 구체 반지름 설정"
@@ -12775,6 +14910,503 @@ msgstr "í¬í„¸ ì  ìœ„ì¹˜ 설정"
msgid "Set Occluder Hole Point Position"
msgstr "곡선 ì  ìœ„ì¹˜ 설정"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Occluder í´ë¦¬ê³¤ 만들기"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Occluder í´ë¦¬ê³¤ 만들기"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Occluder í´ë¦¬ê³¤ 만들기"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "콜리전 모드"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "핸들 설정"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "커밋 변경사항"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "다중 노드 설정"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "디버거"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "필터 활성화"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "경로 복사"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "스í¬ë¦½íЏ ì´ë¦„:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "ëª¨ë‘ í‘œì‹œ"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "ë¼ì´íЏ"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "í…Œë‘리 픽셀"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "전체 화면 토글"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "왼쪽 넓게"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "테스트"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "ë™ê¸°í™”"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "스냅 사용"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "활성화"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "프레임 ì„ íƒ"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "저장 중 오류"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "디버거 í•­ìƒ ì—´ì–´ë†“ê¸°"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "모드 토글"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "온ë¼ì¸ 문서"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "커뮤니티"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "물리 프레임 %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "물리 프레임 %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "ì›ë³¸ 메시:"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "프레임 ì„ íƒ"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "모든 기기"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "ì "
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "ì…°ì´ë”"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "환경 보기"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "본 ë³´ì´ê¸°"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "í•„í„°:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "색ìƒ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "íƒ€ì¼ ì•„ì´ì½˜ 설정"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "마우스 버튼"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "노드 잘ë¼ë‚´ê¸°"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "회전 오프셋:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "디버거"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "디버거"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "시간 초과."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "노드 타입 찾기"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "ì¸ìŠ¤íŽ™í„°"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "뒤로"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "노드 ì˜†ë©´ì— ìŠ¤ëƒ…"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "ì›ê¸°ë‘¥ 반지름 바꾸기"
@@ -12791,6 +15423,120 @@ msgstr "ë„ë„› ë‚´ë¶€ 반지름 바꾸기"
msgid "Change Torus Outer Radius"
msgstr "ë„ë„› 외부 반지름 바꾸기"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "설정"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "콜리전 모드"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "콜리전 모드"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "머티리얼 바꾸기:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "반지름:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "ë©”ì¸ ì”¬ ì¸ìˆ˜:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "경고"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "ê°€ì´ë“œ ë³´ì´ê¸°"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "ë„ë„› ë‚´ë¶€ 반지름 바꾸기"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "ë„ë„› 외부 반지름 바꾸기"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "ë‚´ë¶€ ê¼­ì§“ì  ë§Œë“¤ê¸°"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "무작위 회전:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "거리 ì„ íƒ:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "콜리전 모드"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "저장하려는 파ì¼:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "ë¼ì´ë¸ŒëŸ¬ë¦¬"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "ì´ í•­ëª©ì˜ ë™ì  ë¼ì´ë¸ŒëŸ¬ë¦¬ ì„ íƒ"
@@ -12836,17 +15582,53 @@ msgid "Disabled GDNative Singleton"
msgstr "ë¹„í™œì„±í™”ëœ GDNative 싱글톤"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "ë¼ì´ë¸ŒëŸ¬ë¦¬"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "ë¼ì´ë¸ŒëŸ¬ë¦¬: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "스í¬ë¦½íЏ ì´ë¦„:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "스í¬ë¦½íЏ"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "노드 경로 복사"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "ìŠ¤í… ì¸ìˆ˜ê°€ 0입니다!"
@@ -12883,6 +15665,24 @@ msgstr "ìž˜ëª»ëœ ì¸ìŠ¤í„´ìŠ¤ 딕셔너리 (ìž˜ëª»ëœ í•˜ìœ„ í´ëž˜ìФ)"
msgid "Object can't provide a length."
msgstr "오브ì íŠ¸ëŠ” 길ì´ë¥¼ 제공할 수 없습니다."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "언어:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "í•´ê²°í•  수 ì—†ìŒ"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "메시 GLTF2 내보내기"
@@ -12891,6 +15691,109 @@ msgstr "메시 GLTF2 내보내기"
msgid "Export GLTF..."
msgstr "GLTF 내보내기..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "시간 íƒìƒ‰ 노드"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "노드"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "후면 뷰"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "메시"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "머티리얼 바꾸기:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "기능"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "ë¼ì´íЏ"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "새 애니메ì´ì…˜ ì´ë¦„:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "스켈레톤"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "노드를 ì„ íƒí•˜ì„¸ìš”"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "애니메ì´ì…˜:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "물리 프레임 %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "ë‹¤ìŒ í‰ë©´"
@@ -12936,10 +15839,6 @@ msgid "GridMap Selection"
msgstr "그리드맵 ì„ íƒ"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "그리드맵"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "스냅 뷰"
@@ -13051,6 +15950,57 @@ msgstr "후처리"
msgid "Plotting lightmaps"
msgstr "ë¼ì´íŠ¸ë§µ 그리는 중"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "ë¼ì´íŠ¸ë§µ 굽기"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "와ì´ì–´í”„레임 표시"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "ì…°ì´ë” ì—†ìŒ í‘œì‹œ"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "í´ëž˜ìФ ì´ë¦„ì€ í‚¤ì›Œë“œê°€ ë  ìˆ˜ 없습니다"
@@ -13059,6 +16009,11 @@ msgstr "í´ëž˜ìФ ì´ë¦„ì€ í‚¤ì›Œë“œê°€ ë  ìˆ˜ 없습니다"
msgid "Build Solution"
msgstr "솔루션 빌드"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "ì´ë¦„ 없는 프로ì íЏ"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "ë‚´ë¶€ 예외 ìŠ¤íƒ ì¶”ì ì˜ ë"
@@ -13129,6 +16084,45 @@ msgstr "지오메트리 ë¶„ì„ ì¤‘..."
msgid "Done!"
msgstr "완료!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "ì›ê·¼"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "ìƒíƒœ"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "입력 값 바꾸기"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13165,6 +16159,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "ìŠ¤íƒ ê¹Šì´ë¡œ 오버플로우한 스íƒ: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "비주얼스í¬ë¦½íЏ 검색"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "함수(Function)"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "ì‹œê·¸ë„ ì¸ìˆ˜ 바꾸기"
@@ -13493,6 +16499,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "멤버 타입"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "애니메ì´ì…˜"
@@ -13539,6 +16551,11 @@ msgstr "í´ë” ì´ë¦„ 바꾸기:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "단계"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "Pitch:"
@@ -13555,6 +16572,12 @@ msgstr "타입:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "새 스í¬ë¦½íЏ"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13565,6 +16588,28 @@ msgid "On Self"
msgstr "ìžì²´"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "ìŠ¤ì¼€ì¼ ëª¨ë“œ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "기본 타입 바꾸기"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "ì¸ìˆ˜ ì´ë¦„ 바꾸기"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "ìŠ¤ì¼€ì¼ ëª¨ë“œ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "(ë¬¸ìž %s 위치)"
@@ -13605,12 +16650,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "모드 ì„ íƒ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "타입:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "지정"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Get %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "ì¸ë±ìФ:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "ìž˜ëª»ëœ ì¸ë±ìФ ì†ì„± ì´ë¦„."
@@ -13633,13 +16698,14 @@ msgstr "Set %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "함수(Function)"
+msgid "Compose Array"
+msgstr "ë°°ì—´ í¬ê¸° 바꾸기"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "ë°°ì—´ í¬ê¸° 바꾸기"
+msgid "Operator"
+msgstr "ì˜¤ë²„ë ˆì´ ì—°ì‚°ìž."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13745,6 +16811,11 @@ msgstr "ìƒìˆ˜"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "ìƒìˆ˜"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "로컬 공간 사용"
@@ -13762,6 +16833,10 @@ msgstr "ì•¡ì…˜"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "비주얼스í¬ë¦½íЏ 검색"
@@ -13803,6 +16878,86 @@ msgstr "시그ë„"
msgid "WaitInstanceSignal"
msgstr "ì¸ìŠ¤í„´ìŠ¤í•˜ê¸°"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "우선 순위 모드"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "물리 키"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "IK ì²´ì¸ ì§€ìš°ê¸°"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "ì˜ì—­ 모드"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "주요 기능:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "주요 기능:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "가시성 토글"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "디버거"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "패키지 ì´ë¦„ì´ ëˆ„ë½ë˜ì–´ 있습니다."
@@ -14192,6 +17347,27 @@ msgstr "HTTP 서버 디렉토리를 만들 수 ì—†ìŒ:"
msgid "Error starting HTTP server:"
msgstr "HTTP 서버를 시작하는 중 오류:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "스냅 사용"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14461,6 +17637,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "ìž˜ëª»ëœ íŒ¨í‚¤ì§€ 단축 ì´ë¦„."
@@ -14513,6 +17697,28 @@ msgstr "ìž˜ëª»ëœ ë„“ì€ 310x150 로고 ì´ë¯¸ì§€ í¬ê¸° (310x150ì´ì–´ì•¼ í•©ë‹
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "ìž˜ëª»ëœ ìŠ¤í”Œëž˜ì‹œ 스í¬ë¦° ì´ë¯¸ì§€ í¬ê¸° (620x300ì´ì–´ì•¼ 합니다)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "시그ë„"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "디버거"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14534,6 +17740,29 @@ msgstr "ìž˜ëª»ëœ í™•ìž¥ìž."
msgid "Invalid product version:"
msgstr "ìž˜ëª»ëœ ì œí’ˆ GUID."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "새 창"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "프레임 %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14542,6 +17771,190 @@ msgstr ""
"AnimatedSpriteì´ í”„ë ˆìž„ì„ ë³´ì—¬ì£¼ë ¤ë©´ \"Frames\" ì†ì„±ì— SpriteFrames 리소스를 "
"만들거나 지정해야 합니다."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "오버ë¼ì´ë“œ"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "오버ë¼ì´ë“œ"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "ì¸ìŠ¤í„´ìŠ¤í•˜ê¸°"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "ì§ì„ í˜•"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "오디오 버스 추가"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "오디오 버스 ë ˆì´ì•„웃 열기"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "볼륨"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "스케ì¼"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "실행"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "거리 ì„ íƒ:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "애니메ì´ì…˜"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "버스 추가"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "노드 복사"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "ì•„ì´ì½˜ 모드"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "ë·°í¬íЏ 1ê°œ"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "ì´ë™ 모드"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "여백 설정"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "부드러운 단계"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "오프셋:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "오프셋:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "오프셋:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "여백 설정"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "혼합2 노드"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "오른쪽 넓게"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "가시성 토글"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "ì›ì  ë³´ì´ê¸°"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "ë¼ì´íЏ"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14582,6 +17995,16 @@ msgstr "ìž˜ëª»ëœ í´ë¦¬ê³¤. ì ì–´ë„ '솔리드' 빌드 모드ì—서 ì  3ê°œê
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "ìž˜ëª»ëœ í´ë¦¬ê³¤. ì ì–´ë„ '세그먼트' 빌드 모드ì—서 ì  2개가 필요합니다."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "ìž ëª¨ë“œ"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "콜리전 í´ë¦¬ê³¤ 만들기"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14616,6 +18039,173 @@ msgstr ""
"CPUParticles2D 애니메ì´ì…˜ì—는 \"Particles Animation\"ì´ í™œì„±í™”ëœ "
"CanvasItemMaterialì„ ì‚¬ìš©í•´ì•¼ 합니다."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "ì–‘:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "후처리"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "스케ì¼"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "ìž„ì˜ ìž¬ì‹œìž‘ (ì´ˆ):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "FPS 보기"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "í…스트"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "ë°©ì¶œ 마스í¬"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "방출 소스: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "ë°©í–¥"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "초기화"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "선회 뷰 오른쪽으로"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "ì§ì„ í˜•"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "색ìƒ"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "색ìƒ"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "간격:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "노드 A와 노드 B는 PhysicsBody2D여야 합니다"
@@ -14636,12 +18226,109 @@ msgstr "ê´€ì ˆì´ PhysicsBody2D ë‘ ê³³ê³¼ ì—°ê²°ë˜ì–´ 있지 않습니다"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "노드 A와 노드 B는 서로 다른 PhysicsBody2D여야 합니다"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "초기화"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "ë¼ì´íЏ ëª¨ì–‘ì˜ í…스처는 반드시 \"Texture\" ì†ì„±ì— 지정해야 합니다."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "í…스처 ì˜ì—­"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "바꾸기"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "오른쪽으로 회전"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "ì¹´ë©”ë¼ í¬ê¸° 바꾸기"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "ì…°ì´ë”"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "필터 바꾸기"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "ìž ëª¨ë“œ"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14652,6 +18339,89 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Occluder í´ë¦¬ê³¤ì´ 비어있습니다. í´ë¦¬ê³¤ì„ 그려주세요."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "곡선 가르기"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "기울기 편집ë¨"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "í…스처 ì˜ì—­"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "ì•„ì´ì½˜ 모드"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "ì˜ì—­ 모드"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "스냅 모드:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "í´ë” ì´ë¦„ 바꾸기:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "수í‰ìœ¼ë¡œ 뒤집기"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "ì†ë„:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "거리 ì„ íƒ:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14663,6 +18433,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "윤곽선 í¬ê¸°:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14678,12 +18453,45 @@ msgstr ""
"NavigationPolygonInstance는 Navigation2D ë…¸ë“œì˜ ìžì‹ì´ë‚˜ ì†ì£¼ì— 있어야 합니"
"다. ì´ê²ƒì€ 내비게ì´ì…˜ ë°ì´í„°ë§Œì„ 제공합니다."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "회전 단계:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "%së„로 회전."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "ìƒìˆ˜"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "%së„로 회전."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer는 ParallaxBackground ë…¸ë“œì˜ ìžì‹ 노드로 ìžˆì„ ë•Œë§Œ ìž‘ë™í•©ë‹ˆë‹¤."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "ì•¡ì…˜"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -14720,10 +18528,54 @@ msgstr ""
"Particles2D 애니메ì´ì…˜ì€ \"Particles Animation\"ì´ í™œì„±í™”ë˜ì–´ 있는 "
"CanvasItemMaterialì„ ì‚¬ìš©í•´ì•¼ 합니다."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "곡선 가르기"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D는 Path2D ë…¸ë“œì˜ ìžì‹ 노드로 ìžˆì„ ë•Œë§Œ ìž‘ë™í•©ë‹ˆë‹¤."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "ê²©ìž ì˜¤í”„ì…‹:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "ë ˆì´ì–´"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "함수(Function)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "ë””í´íЏ 미리보기"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14734,11 +18586,111 @@ msgstr ""
"안 í° ë¶€ë‹´ì´ ë©ë‹ˆë‹¤.\n"
"대신 ìžì‹ 콜리전 ëª¨ì–‘ì˜ í¬ê¸°ë¥¼ 변경해보세요."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "수ì§:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "ë¼ì´íЏ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "ì—°ì†ì "
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "여백 설정"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "출력 ì´ë™ 중"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "%së„로 회전."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "í…스처 ì˜ì—­"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "í´ë” ì´ë¦„ 바꾸기:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "ë‚´ë¶€ ê¼­ì§“ì  ë§Œë“¤ê¸°"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "기즈모"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "콜리전 모드"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path ì†ì„±ì€ 올바른 Node2D 노드를 가리켜야 합니다."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "ë””í´íЏ 테마"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "ì´ Bone2D ì²´ì¸ì€ Skeleton2D 노드ì—서 ë나야 합니다."
@@ -14753,6 +18705,14 @@ msgstr ""
"ì´ ë³¸ì— ì ì ˆí•œ 대기 ìžì„¸ê°€ 없습니다. Skeleton2D 노드로 가서 대기 ìžì„¸ë¥¼ 설정"
"하세요."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14763,6 +18723,64 @@ msgstr ""
"ëª¨ì–‘ì„ ì£¼ê¸° 위해 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ë“±ì„ ìž"
"ì‹ ë…¸ë“œë¡œ 사용해주세요."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "타ì¼ì…‹"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "ì¹´ë©”ë¼ í¬ê¸° 바꾸기"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "ì›ì  보기"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "콜리전 모드"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "콜리전 모드"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "콜리전 모드"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "ì–´í´ë£¨ë” 세트 변형"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "형ì‹"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "프리셋"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "우선 순위 모드"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -14771,11 +18789,37 @@ msgstr ""
"VisibilityEnabler2D는 편집한 ì”¬ì˜ ë£¨íŠ¸ì— ì§ì ‘ 부모로 사용할 때 가장 잘 ìž‘ë™í•©"
"니다."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "버스 볼륨 재설정"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "버스 볼륨 재설정"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCameraì˜ ë¶€ëª¨ 노드는 반드시 ARVROriginì´ì–´ì•¼ 합니다."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRControllerì˜ ë¶€ëª¨ 노드는 반드시 ARVROriginì´ì–´ì•¼ 합니다."
@@ -14787,6 +18831,11 @@ msgstr ""
"컨트롤러 IDê°€ 0ì´ ë˜ë©´ 컨트롤러가 실제 ì»¨íŠ¸ë¡¤ëŸ¬ì— ë°”ì¸ë”©í•˜ì§€ 않게 ë©ë‹ˆë‹¤."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "앵커만 ì ìš©"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchorì˜ ë¶€ëª¨ 노드는 반드시 ARVROriginì´ì–´ì•¼ 합니다."
@@ -14800,6 +18849,81 @@ msgstr "앵커 IDê°€ 0ì´ ë˜ë©´ 앵커가 실제 ì•µì»¤ì— ë°”ì¸ë”©í•˜ì§€ 않ê
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROriginì€ ìžì‹ìœ¼ë¡œ ARVRCamera 노드가 필요합니다."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "애니메ì´ì…˜ 노드"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "ë°©ì¶œ 색ìƒ"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "ë°©ì¶œ 색ìƒ"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "íŒŒë™ ì™œê³¡ 활성화"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "ì†ì„± 트랙"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "변형 지우기"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "유저 ì¸í„°íŽ˜ì´ìФ"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "메시 ë° ë¼ì´íŠ¸ë¥¼ 찾는 중"
@@ -14824,6 +18948,119 @@ msgstr "ë¼ì´íŠ¸ë§µ 저장 중"
msgid "Done"
msgstr "완료"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "ë””í´íЏ 테마"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "새 ì•„í‹€ë¼ìФ"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "환경 보기"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "픽셀ì—서 캡처"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "캡처"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "ë°ì´í„°ì™€ 함께"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "프로ì íЏ"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "가장 가까움"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "여백 설정"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "ìœ„ì— í´ë¦½"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "í¬í„¸ 뒤집기"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14893,6 +19130,71 @@ msgstr ""
"CPUParticles 애니메ì´ì…˜ì„ 사용하려면 Billboard Modeê°€ \"Particle "
"Billboard\"로 ì„¤ì •ëœ SpatialMaterialì´ í•„ìš”í•©ë‹ˆë‹¤."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "ë°©ì¶œ 마스í¬"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "ë°©ì¶œ ì :"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "í¬í„¸ 뒤집기"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "우선 순위 모드"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "우선 순위 활성화"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "ë™ì  ë¼ì´ë¸ŒëŸ¬ë¦¬"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "네비게ì´ì…˜"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "구성 요소"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "메시 구분"
@@ -14919,10 +19221,75 @@ msgstr ""
"í–¥ì´ ì—†ìŠµë‹ˆë‹¤.\n"
"ì´ ê²½ê³ ë¥¼ 제거하려면, GIProbeì˜ Compress ì†ì„±ì„ 비활성화하세요."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "ìƒ‰ìƒ ì„ íƒ"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "비트 ë§ˆìŠ¤í¬ ëª¨ë“œ"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "ë°©í–¥"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "집중 모드"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "ë””í´íЏ ë³´ì´ê¸°"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLightì˜ ê°ë„를 90ë„ ì´ìƒìœ¼ë¡œ 잡으면 그림ìžë¥¼ 투ì˜í•  수 없습니다."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14935,6 +19302,10 @@ msgstr ""
"NavigationMeshInstance는 Navigation ë…¸ë“œì˜ ìžì‹ì´ë‚˜ ì†ì£¼ì— 있어야 합니다. ì´"
"ê²ƒì€ ë‚´ë¹„ê²Œì´ì…˜ ë°ì´í„°ë§Œ 제공합니다."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14981,6 +19352,11 @@ msgstr ""
"Particles 애니메ì´ì…˜ì„ 사용하려면 Billboard Modeê°€ \"Particle Billboard\"로 "
"ì„¤ì •ëœ SpatialMaterialì´ í•„ìš”í•©ë‹ˆë‹¤."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "드로우 콜:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ìž‘ë™í•©ë‹ˆë‹¤."
@@ -14993,6 +19369,11 @@ msgstr ""
"PathFollowì˜ ROTATION_ORIENTED는 부모 Pathì˜ Curve 리소스ì—서 \"Up "
"Vector\"가 켜져 있어야 합니다."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "회전 모드"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15003,6 +19384,16 @@ msgstr ""
"í° ë¶€ë‹´ì´ ë©ë‹ˆë‹¤.\n"
"대신 ìžì‹ 콜리전 ëª¨ì–‘ì˜ í¬ê¸°ë¥¼ 변경하세요."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "ì¶•"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "íƒ€ì¼ ì¹ í•˜ê¸°"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "노드 A와 노드 B는 PhysicsBody여야 합니다"
@@ -15023,6 +19414,55 @@ msgstr "ê´€ì ˆì´ ì–´ë– í•œ PhysicsBodyì—ë„ ì—°ê²°ë˜ì–´ 있지 않습니다"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "노드 A와 노드 B는 서로 다른 PhysicsBody여야 합니다"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "대문ìžë¡œ"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "소문ìžë¡œ"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "대문ìžë¡œ"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "소문ìžë¡œ"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "씬 저장 중"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "RoomManager는 Portalì˜ ìžì‹ì´ë‚˜ ì†ì£¼ê°€ 아니어야 합니다."
@@ -15035,6 +19475,40 @@ msgstr "Roomì€ Portalì˜ ìžì‹ì´ë‚˜ ì†ì£¼ê°€ 아니어야 합니다."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroupì€ Portalì˜ ìžì‹ì´ë‚˜ ì†ì£¼ê°€ 아니어야 합니다."
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "디버거"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "회전 모드"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15063,6 +19537,19 @@ msgstr ""
"룸 컨벡스 í—ì—는 ë‹¤ìˆ˜ì˜ í‰ë©´ì´ 있습니다.\n"
"ì„±ëŠ¥ì„ ë†’ì´ë ¤ë©´ 룸 경계를 단순화하는 ê²ƒì„ ê³ ë ¤í•˜ì„¸ìš”."
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "우선 순위"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "RoomManager는 RoomGroup ì•ˆì— ë°°ì¹˜í•´ì„œëŠ” 안ë©ë‹ˆë‹¤."
@@ -15088,6 +19575,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "SceneTreeì—는 RoomManager 하나만 있어야 합니다."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "초당 프레임"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "팬 모드"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ZIP 파ì¼"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15134,6 +19644,40 @@ msgstr ""
"모든 ë£¸ì— ì§€ì˜¤ë©”íŠ¸ë¦¬ ë˜ëŠ” ìˆ˜ë™ ê²½ê³„ê°€ í¬í•¨ë˜ì–´ 있는지 확ì¸í•˜ì„¸ìš”."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "애니메ì´ì…˜ 트리가 잘못ë˜ì—ˆìŠµë‹ˆë‹¤."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "ì „ì²´:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "ì´ ë°”ë””ëŠ” 메시를 설정할 때까지 무시ë©ë‹ˆë‹¤."
@@ -15146,6 +19690,37 @@ msgstr ""
"실행 ì¤‘ì— SoftBodyì˜ í¬ê¸° ë³€ê²½ì€ ë¬¼ë¦¬ ì—”ì§„ì— ì˜í•´ 오버ë¼ì´ë“œë©ë‹ˆë‹¤.\n"
"대신 ìžì‹ 콜리전 ëª¨ì–‘ì˜ í¬ê¸°ë¥¼ 변경하세요."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "전역 변형 유지"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "기즈모"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "픽셀 스냅"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15162,6 +19737,94 @@ msgstr ""
"VehicleWheelì€ VehicleBody로 바퀴 ì‹œìŠ¤í…œì„ ì œê³µí•˜ëŠ” 역할입니다. VehicleBody"
"ì˜ ìžì‹ìœ¼ë¡œ 사용해주세요."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "휠 아래로 버튼"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "온ë¼ì¸ 문서"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "휠 위로."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "í‘œí˜„ì‹ ì„¤ì •"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "다시 시ë„"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "오버ë¼ì´ë“œ"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "머티리얼 바꾸기:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "ì…°ì´ë” 노드 만들기"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "별ë„ì˜ í˜¸ì¶œ ì¸ìˆ˜:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "ë¼ì´íŠ¸ë§µ 굽기"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "거리 ì„ íƒ:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "거리 ì„ íƒ:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15184,6 +19847,33 @@ msgstr ""
"ì´ WorldEnvironment는 무시ë©ë‹ˆë‹¤. (3D ì”¬ì„ ìœ„í•´) Camera를 추가하거나 아니면 "
"(2D ì”¬ì„ ìœ„í•´) ì´ í™˜ê²½ì˜ Background Mode를 Canvas로 설정하세요."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "ë©”ì¸ ì”¬"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "ê°’"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "ìžë™ 삼ê°í˜• 토글"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "BlendTree 노드 '%s'ì—서, 애니메ì´ì…˜ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: '%s'"
@@ -15192,10 +19882,111 @@ msgstr "BlendTree 노드 '%s'ì—서, 애니메ì´ì…˜ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: '%s'"
msgid "Animation not found: '%s'"
msgstr "애니메ì´ì…˜ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "믹스 노드"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "X-페ì´ë“œ 시간 (ì´ˆ):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "X-페ì´ë“œ 시간 (ì´ˆ):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "ìžë™ 재시작:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "ìžë™ 재시작:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "ìž…ë ¥ í¬íЏ 추가하기"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "X-페ì´ë“œ 시간 (ì´ˆ):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Pitch:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "애니메ì´ì…˜ ì ìš© 재설정"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "애니메ì´ì…˜ 설정"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "애니메ì´ì…˜ 추가"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "ìžë™ ìž¬ìƒ í† ê¸€"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "애니메ì´ì…˜ ê¸¸ì´ ë°”ê¾¸ê¸°"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "애니메ì´ì…˜ ì  ì¶”ê°€"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "í´ëž˜ìФ 옵션:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "씬 실행"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "노드 '%s'ì—서, ìž˜ëª»ëœ ì• ë‹ˆë©”ì´ì…˜: '%s'."
@@ -15209,6 +20000,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "노드 '%s'ì˜ '%s' ìž…ë ¥ì— ì•„ë¬´ê²ƒë„ ì—°ê²°ë˜ì§€ 않았습니다."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "ì‹œê·¸ë„ í•„í„°"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "그래프를 위한 루트 AnimationNode를 설정하지 않았습니다."
@@ -15226,10 +20022,87 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "AnimationPlayer 루트 노드가 올바른 노드가 아닙니다."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "루트 노드 만들기:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "ì´ ë…¸ë“œëŠ” ë” ì´ìƒ 사용할 수 없습니다. 대신 AnimationTree를 사용하세요."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "실행"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "보간 모드"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Target(대ìƒ)"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "모드 ì„ íƒ"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "수í‰ìœ¼ë¡œ 뒤집기"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "수ì§ìœ¼ë¡œ 뒤집기"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "ì•„ì´ì½˜ 모드"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "버튼"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "단축키"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "그룹"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15279,6 +20152,100 @@ msgstr ""
"ë³´ì´ì§€ 않습니다. 해결하려면 Mouse Filter를 \"Stop\"ì´ë‚˜ \"Pass\"로 설정하세"
"ìš”."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "앵커만 ì ìš©"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "ë°©í–¥"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "수í‰:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "수ì§:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "무작위 회전:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "경로 í¬ì»¤ìФ"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "ì–´í´ë£¨ì „ 모드"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "ë¡œì¼€ì¼ í•„í„°"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "í¬ê¸°: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "수í‰ìœ¼ë¡œ 뒤집기"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "수ì§ìœ¼ë¡œ 뒤집기"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "테마 ì†ì„±ë“¤"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "XForm 대화 ìƒìž"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "ë¬¸ìž ë³µì‚¬"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "경고!"
@@ -15292,9 +20259,121 @@ msgid "Must use a valid extension."
msgstr "올바른 확장ìžë¥¼ 사용해야 합니다."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "줌 ì¸"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "그리드 ë¯¸ë‹ˆë§µì„ í™œì„±í™”í•©ë‹ˆë‹¤."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "볼륨"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "시간"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "올바른 문ìž:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "ë³´ì´ê¸° 토글"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "오른쪽 버튼"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "ìžë¦¬ 표시ìžë¡œ 불러오기"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "ìžë¦¬ 표시ìžë¡œ 불러오기"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "ê³¡ì„ ì˜ ì•„ì›ƒ 위치 설정"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "여백 설정"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "ìˆ˜í‰ ê°€ì´ë“œ 만들기"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15308,6 +20387,11 @@ msgstr ""
"다."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "만들기"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15316,10 +20400,49 @@ msgstr ""
"Popupì€ popup() ë˜ëŠ” 기타 popup*() 함수로 호출하기 전까지 기본ì ìœ¼ë¡œ 숨어있습"
"니다. 편집하는 ë™ì•ˆ ë³´ì´ë„ë¡ í•  수는 있으나, 실행 시ì—는 ë³´ì´ì§€ 않습니다."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "최근 기ë¡:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "\"Exp Edit\"ì„ í™œì„±í™”í•˜ë©´, \"Min Value\"는 반드시 0보다 커야 합니다."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "비율 유지"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "í…Œë‘리 픽셀"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "ë¬¸ìž ë³µì‚¬"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "í¬ê¸°:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "버스 ì´íŽ™íŠ¸ ì´ë™"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "노드 잘ë¼ë‚´ê¸°"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15330,10 +20453,303 @@ msgstr ""
"(VBox, HBox 등) 컨테ì´ë„ˆë¥¼ ìžì‹ìœ¼ë¡œ 사용하거나, Controlì„ ì‚¬ìš©í•˜ê³  ì‚¬ìš©ìž ì§€"
"ì • 최소 수치를 수ë™ìœ¼ë¡œ 설정하세요."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "ìƒ‰ìƒ ì„ íƒ"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "가시성 토글"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "현재:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "í…스처 ì˜ì—­"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(ì—디터 비활성화ë¨)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "ëª¨ë‘ íŽ¼ì¹˜ê¸°"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "í…스처 ì˜ì—­"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "한 단계씩 코드 실행"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "테마 ì†ì„±ë“¤"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "실행 모드:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(기타)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "트랙 추가"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "ê³¡ì„ ì˜ ì¸ ìœ„ì¹˜ 설정"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "ë·°í¬íЏ ë³´ì´ê¸°"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "ë·°í¬íЏ ë³´ì´ê¸°"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "다운로드"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "다운로드 중"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "시간 초과."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "ì´ë¦„ 있는 구분ìž"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "설명"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "팬 모드"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "ì…°ì´ë” ì—†ìŒ í‘œì‹œ"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "ì´ë¦„ 바꾸기"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "소유ìž:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "다수 설정:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "다수 설정:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "새 씬 루트"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "ìƒ‰ìƒ ì„ íƒ"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "ë¹„í™œì„±í™”ëœ í•­ëª©"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "윤곽선 만들기"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "보간 모드"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "ë°©í–¥"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "윤곽선 í¬ê¸°:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "환경 보기"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15342,6 +20758,11 @@ msgstr ""
"프로ì íЏ 설정 (Rendering -> Environment -> Default Environment)ì— ì§€ì •í•œ ë””í´"
"트 í™˜ê²½ì„ ë¶ˆëŸ¬ì˜¬ 수 없습니다."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "어니언 ìŠ¤í‚¤ë‹ í™œì„±í™”"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15354,6 +20775,20 @@ msgstr ""
"대기 ì‹œê°„ì´ ë§¤ìš° 짧다면 타ì´ë¨¸ì— ì˜ì¡´í•˜ëŠ” 대신 스í¬ë¦½íŠ¸ì˜ í”„ë¡œì„¸ìŠ¤ 루프를 사"
"용하는 ê²ƒì´ ì¢‹ìŠµë‹ˆë‹¤."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "íƒ€ì¼ ì¹ í•˜ê¸°"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "왼쪽 위"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15373,10 +20808,1031 @@ msgid ""
msgstr ""
"무엇ì´ë“  ë Œë”ë§í•˜ë ¤ë©´ ë·°í¬íЏ í¬ê¸°ê°€ 양쪽 ì°¨ì›ì—서 2픽셀 ì´ìƒì´ì–´ì•¼ 합니다."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "디버그"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "ë Œë”러:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "애니메ì´ì…˜ ì—…ë°ì´íЏ 모드 바꾸기"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "새 ì•„í‹€ë¼ìФ"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "노드 잘ë¼ë‚´ê¸°"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "노드 잘ë¼ë‚´ê¸°"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "ì´ë™ 모드"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(ê°’)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "ê°’"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "절반 í•´ìƒë„"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "벡터"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "경로 í¬ì»¤ìФ"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "윤곽선 í¬ê¸°:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "별ë„ì˜ ì˜µì…˜:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "글꼴"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "ë°ì´í„°ì™€ 함께"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "ì•„ì´ì½˜ 모드"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "들여쓰기"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "곡선 가르기"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "리맵핑"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "스냅 모드:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "ì„ íƒ í•­ëª© ìŠ¤ì¼€ì¼ ì¡°ì ˆ"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "ì„ íƒ ì˜ì—­ë§Œ"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "반지름:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "반지름:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "색ìƒ"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "혼합2 노드"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "최근 기ë¡:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "깊ì´"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "우선 순위 활성화"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "ë‹¤ìŒ í‰ë©´"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "ê¼­ì§“ì "
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "매개변수 변경ë¨:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "혼합2 노드"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "파티í´"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "ë°©ì¶œ 마스í¬"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "ë°©ì¶œ 색ìƒ"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "ë°©ì¶œ 색ìƒ"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "무작위 스케ì¼:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "무작위 기울기:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "지우기"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "í¬ì¦ˆ 지우기"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "ì–´í´ë£¨ì „"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "깊ì´"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "전환: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "간격:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "무작위 스케ì¼:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "혼합2 노드"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "우선 순위 모드"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "집중 모드"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "팬 모드"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "혼합2 노드"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "ìƒ‰ìƒ ì—°ì‚°ìž."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "변형 중단ë¨."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "ì¸ìŠ¤í„´ìŠ¤í•˜ê¸°"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "변수 타입 설정"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "지오메트리 ë¶„ì„ ì¤‘..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "윤곽선 í¬ê¸°:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "씬ì—서 병합하기"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "오류"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "í´ë¦¬ê³¤"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "거리 ì„ íƒ:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "샘플러"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere를 구체로 설정"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "ìžìœ  ì‹œì  ì†ë„ 수정ìž"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "ìžìœ  ì‹œì  ëŠë¦° 수정ìž"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "ë°©ì¶œ ì :"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "방출 소스: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "ë°©ì¶œ 색ìƒ"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "ë°©ì¶œ ì :"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "반지름:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "오른쪽 아래"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "오른쪽 위"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "커스텀 씬 실행"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "윤곽선 í¬ê¸°:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "곡선 가르기"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "그룹ë¨"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "곡선 닫기"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "실행"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "대체"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "곡선 가르기"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "í…스처 ì˜ì—­"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "여백 설정"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "ëª¨ë‘ íŽ¼ì¹˜ê¸°"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "만들기"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "ë„ë„› ë‚´ë¶€ 반지름 바꾸기"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "저장하려는 파ì¼:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "프리셋 불러오기"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "í…스처 제거"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "ìŠ¤ì¼€ì¼ ëª¨ë“œ"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "기본 타입 바꾸기"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "현재 씬 ì´ë¦„"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "ë””í´íЏ"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "초기화"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "ìž…ë ¥ ë§µ"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Uniform ì´ë¦„ 설정"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15394,9 +21850,305 @@ msgid "Invalid source for shader."
msgstr "ì…°ì´ë”ì— ìž˜ëª»ëœ ì†ŒìŠ¤."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "í…스처 ì˜ì—­"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "ë””í´íЏ 불러오기"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "해당 íƒ€ìž…ì— ìž˜ëª»ëœ ë¹„êµ í•¨ìˆ˜."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "환경 보기"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "ë””í´íЏ 미리보기"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "왼쪽 선형"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "ë¼ë””오 항목"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "무작위 기울기:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "출시"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "í‰ë©´:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "문서 피드백 보내기"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "ë°”ì´íŒ¨ìФ"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "후"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "리소스"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "í¬ê¸°:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "실행 모드:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "문서 피드백 보내기"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "ë°”ì´íŒ¨ìФ"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "시간 초과."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "믹스 노드"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "오디오 버스 ì´ë¦„ 바꾸기"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "출력"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "혼합 시간 바꾸기"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Varyingì€ '%s' 함수ì—서 할당ë˜ì§€ ì•Šì„ ìˆ˜ 있습니다."
@@ -15428,3 +22180,321 @@ msgstr "Uniformì— ëŒ€ìž…."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "ìƒìˆ˜ëŠ” 수정할 수 없습니다."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "파티션 중..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "í‘œí˜„ì‹ ì„¤ì •"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "가져오기"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "가져오기"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "가져오기"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "가져오기"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "테마 가져오기"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "ì›ë³¸ 메시:"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "ì¹´ë©”ë¼ í¬ê¸° 바꾸기"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "ì…°ì´ë”"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "노드 필터"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "ì„ íƒ í•­ëª© 중앙으로"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "패딩"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "곡선 가르기"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "보간 모드"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "열기"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "ì¼ê´„ ì´ë¦„ 바꾸기"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "검색 중..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "ì—디터를 ì—…ë°ì´íЏ 중"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "항목 관리..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "프레임 붙여넣기"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "í‘œí˜„ì‹ ì„¤ì •"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "ìŠ¤ì¼€ì¼ ìŠ¤ëƒ… 사용"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "시그ë„"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "íƒ€ì¼ ì œê±°"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "í¬í„¸ 뒤집기"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "ì–´í´ë£¨ì „ ì»¬ë§ ë³´ê¸°"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "í´ë¦¬ê³¤ ì´ë™"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "보간 모드"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "ì¹´ë©”ë¼ í¬ê¸° 바꾸기"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 24b3403eeb..0edc340c36 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -24,6 +24,104 @@ msgstr ""
"n%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3;\n"
"X-Generator: Weblate 4.9-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Importuoti iš Nodo:"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Panaikinti"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Prijungti"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Importuoti iš Nodo:"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Prijunkite prie Nodo:"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Transition Nodas"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -68,6 +166,384 @@ msgstr "Netinkami argumentai sukurti '%s'"
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Atidaryti 2D Editorių"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Animacija"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Vardas"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Description"
+msgstr "Aprašymas:"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Išjungta"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Išjungta"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Version Control"
+msgstr "Versija:"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Priedai"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Atšaukti"
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Atsiųsti"
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Fizikos Kadro %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtrai..."
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Importuoti Animacijas..."
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "(Esama)"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Animacijos Nodas"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Prijunkite prie Nodo:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Ištekliai"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -96,6 +572,106 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Žingsnis(iai):"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "SkalÄ—:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Nemokama"
@@ -297,7 +873,7 @@ msgstr "Diskretus"
msgid "Trigger"
msgstr "Gaidukas"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Fiksuoti"
@@ -306,7 +882,8 @@ msgid "Nearest"
msgstr "Artimiausias"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linijinis"
@@ -355,6 +932,30 @@ msgstr "Keiskite animacijos ciklo režimą"
msgid "Remove Anim Track"
msgstr "Animacija: panaikinti įrašą"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Atidaryti 3D Editorių"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Animacija: įterpti"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -486,6 +1087,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -554,7 +1169,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -649,7 +1265,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimizuoti"
@@ -787,7 +1404,7 @@ msgstr "Ištolinti"
msgid "Reset Zoom"
msgstr "Atstatyti priartinimÄ…"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -862,7 +1479,8 @@ msgstr "Papildomi Iškvietimo Argumentai:"
msgid "Receiver Method:"
msgstr "Filtrai..."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1048,12 +1666,10 @@ msgstr ""
msgid "Dependencies"
msgstr "PriklausomybÄ—s"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Ištekliai"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Takas"
@@ -1391,10 +2007,6 @@ msgid "Delete Effect"
msgstr "Ištrinti Efektą"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1538,6 +2150,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Įgalinti"
@@ -1572,12 +2185,6 @@ msgstr "Kelias:"
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Vardas"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1711,6 +2318,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1722,6 +2333,7 @@ msgid "Script Editor"
msgstr "Atidaryti Skriptų Editorių"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Asset Library"
msgstr "Atidaryti Resursų Biblioteką"
@@ -1881,6 +2493,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1920,6 +2535,11 @@ msgstr "Importuoti iš Nodo:"
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "PradÄ—ti ProfiliavimÄ…"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1991,6 +2611,40 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "SÄ—kmÄ—!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Importuoti iš Nodo:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "TimeScale Nodas"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "PradÄ—ti ProfiliavimÄ…"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "PradÄ—ti ProfiliavimÄ…"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "PradÄ—ti ProfiliavimÄ…"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2089,6 +2743,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2107,11 +2765,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
-msgid "Description"
-msgstr "Aprašymas:"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2128,10 +2781,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2186,6 +2835,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2358,6 +3016,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2865,6 +3524,161 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Kelias iki Scenos:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Kelias iki Scenos:"
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Animacija"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Sukurti NaujÄ…"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Animacija"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "TimeSeek Nodas"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Animacija"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Išjungta"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Naujas pavadinimas:"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2880,10 +3694,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2956,7 +3766,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2965,11 +3775,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Version Control"
-msgstr "Versija:"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2991,7 +3796,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "Atidaryti"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -3008,11 +3814,6 @@ msgstr "PradÄ—ti ProfiliavimÄ…"
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3099,10 +3900,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
@@ -3144,10 +3941,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3227,10 +4020,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Sukurti NaujÄ…"
@@ -3249,18 +4038,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3418,6 +4199,7 @@ msgid "Installed Plugins:"
msgstr "Įdiegti Priedai:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Atnaujinti"
@@ -3480,7 +4262,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Time"
msgstr "TrukmÄ—:"
@@ -3489,6 +4273,20 @@ msgstr "TrukmÄ—:"
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Sukurti NaujÄ…"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3498,7 +4296,7 @@ msgstr "Redaguoti Filtrus"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3605,6 +4403,11 @@ msgstr "Keisti Poligono SkalÄ™"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Ištekliai"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3614,6 +4417,11 @@ msgstr ""
msgid "Extend Script"
msgstr "Atidaryti Skriptų Editorių"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Atidaryti Skriptų Editorių"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3645,6 +4453,918 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr "Galbūt jūs pamiršote '_run' metodą?"
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "MÄ—gstamiausi:"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Interpoliacijos režimas"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+#, fuzzy
+msgid "Preset"
+msgstr "Atstatyti PriartinimÄ…"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animacijos ciklas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Redaguoti Filtrus"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Aprašymas:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Animacija"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Atnaujinti"
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Filtrai..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniatūra..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Sukurti"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Redaguoti Filtrus"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Aprašymas:"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Animacijos Nodas"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "EilÄ—s Numeris:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "EilÄ—s Numeris:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Sukurti"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Redaguoti Filtrus"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Animacija: Pridėti Takelį"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Redaguoti Filtrus"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Redaguoti Filtrus"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Atnaujinti"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Animacijos Nodas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Keisti Poligono SkalÄ™"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Keisti Poligono SkalÄ™"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Ištolinti"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Importuoti iš Nodo:"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Animacijos Nodas"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Transition Nodas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Priartinti"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Nemokama"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "PradÄ—ti ProfiliavimÄ…"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Atidaryti 3D Editorių"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Animacija: panaikinti įrašą"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Keisti Poligono SkalÄ™"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Panaikinti"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Netinkamas šrifto dydis."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Netinkamas šrifto dydis."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "EilÄ—s Numeris:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "EilÄ—s Numeris:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Netinkamas šrifto dydis."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Ištrinti pasirinktus raktažodžius"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "(Esama)"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Sukurti"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3692,6 +5412,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "Duplikuoti"
@@ -3940,6 +5676,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
@@ -4313,6 +6058,14 @@ msgstr "Atidaryti Skriptų Editorių"
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4394,6 +6147,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4442,11 +6201,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Preset"
-msgstr "Atstatyti PriartinimÄ…"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4651,6 +6405,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5013,10 +6775,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animacija"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -5059,7 +6817,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5249,6 +7009,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5365,6 +7126,10 @@ msgid "Filters..."
msgstr "Filtrai..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5492,6 +7257,11 @@ msgid "Download Error"
msgstr "Atsisiuntimo Klaida"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Animacija"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5934,7 +7704,8 @@ msgid "Zoom Reset"
msgstr "Nutolinti"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6143,7 +7914,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6296,11 +8084,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6365,7 +8148,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6500,7 +8283,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6603,7 +8388,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6709,7 +8497,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "Atidaryti Resursų Biblioteką"
@@ -6734,6 +8522,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Animacija: Pakeisti TransformacijÄ…"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Animacija: Pakeisti TransformacijÄ…"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Atnaujinti"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6894,7 +8699,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6994,6 +8799,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7043,6 +8849,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7131,12 +8949,13 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Priedai"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7216,7 +9035,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7225,10 +9045,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7352,6 +9168,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7436,6 +9257,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7459,7 +9284,7 @@ msgstr ""
msgid "Filter methods"
msgstr "Filtrai..."
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7486,6 +9311,8 @@ msgid "Previous Script"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7520,11 +9347,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "Importuoti Animacijas..."
@@ -7545,10 +9367,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7613,12 +9431,62 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Atidaryti 2D Editorių"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Importuoti iš Nodo:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Netinkamas šrifto dydis."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7631,6 +9499,7 @@ msgid "Connections to method:"
msgstr "Prijunkite prie Nodo:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7769,10 +9638,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Filtrai..."
@@ -7833,7 +9698,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7866,7 +9731,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7980,11 +9846,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "SkalÄ—:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8128,7 +9989,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8317,11 +10178,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8440,6 +10296,23 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Diegti"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9149,6 +11022,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9400,6 +11277,50 @@ msgstr ""
msgid "Clear Transform"
msgstr "Animacija: Pakeisti TransformacijÄ…"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Importuoti iš Nodo:"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Redaguoti Filtrus"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9445,12 +11366,18 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "Animacijos Nodas"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Animacijos Nodas"
@@ -9460,25 +11387,23 @@ msgstr "Animacijos Nodas"
msgid "Occlusion"
msgstr "Priedai"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Animacijos Nodas"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "Importuoti iš Nodo:"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9511,7 +11436,7 @@ msgstr ""
msgid "Priority Mode"
msgstr "Importuoti iš Nodo:"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "TimeScale Nodas"
@@ -9759,10 +11684,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9824,27 +11745,10 @@ msgid "Remote Login"
msgstr "Panaikinti pasirinkimÄ…"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Naujas pavadinimas:"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10099,7 +12003,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10871,7 +12775,7 @@ msgstr ""
msgid "Export Path"
msgstr "Importuoti iš Nodo:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10929,7 +12833,8 @@ msgstr "Atidaryti Skriptų Editorių"
msgid "GDScript Export Mode:"
msgstr "Importuoti iš Nodo:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10950,6 +12855,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11239,11 +13154,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11442,7 +13352,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11635,10 +13545,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11790,7 +13696,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
#, fuzzy
msgid "Step"
msgstr "Žingsnis(iai):"
@@ -11874,15 +13780,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12210,6 +14112,19 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Panaikinti pasirinkimÄ…"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12518,7 +14433,15 @@ msgid "Filter stack variables"
msgstr "Filtrai..."
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12531,6 +14454,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12555,24 +14479,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Importuoti iš Nodo:"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12625,10 +14541,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12636,6 +14560,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Mix Nodas"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12645,9 +14585,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12677,14 +14629,76 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Animacijos Nodas"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Animacijos Nodas"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Animacijos Nodas"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Animacijos Nodas"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Priedai"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12700,6 +14714,470 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Keisti Poligono SkalÄ™"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Keisti Poligono SkalÄ™"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Animacijos Nodas"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "BendruomenÄ—"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Takas"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Įgalinti"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Įvyko klaida kraunant šriftą."
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Animacija"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "BendruomenÄ—"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fizikos Kadro %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizikos Kadro %"
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtrai..."
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Transition Nodas"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "TrukmÄ—:"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Animacijos Nodas"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12716,6 +15194,111 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Versija:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Animacijos Nodas"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Animacijos Nodas"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Konstanta"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Animacijos Nodas"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Atidaryti"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12761,17 +15344,52 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12808,6 +15426,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12817,6 +15451,104 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Redaguoti"
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "TimeSeek Nodas"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Transition Nodas"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Animacija"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Ištrinti Efektą"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animacija"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fizikos Kadro %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12865,10 +15597,6 @@ msgid "GridMap Selection"
msgstr "Visas Pasirinkimas"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12984,6 +15712,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12993,6 +15769,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Visas Pasirinkimas"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Redaguoti Filtrus"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13064,6 +15845,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13094,6 +15911,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "(Esama)"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13432,6 +16261,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "Animacija"
@@ -13477,6 +16311,11 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Žingsnis(iai):"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13492,6 +16331,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Atidaryti Skriptų Editorių"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13501,6 +16346,26 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "TimeScale Nodas"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "TimeScale Nodas"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13537,12 +16402,29 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "TimeScale Nodas"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13563,12 +16445,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "(Esama)"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13666,6 +16548,11 @@ msgid "Construct %s"
msgstr "Konstanta"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Konstanta"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13682,6 +16569,10 @@ msgstr "Animacija"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13722,6 +16613,80 @@ msgstr "Signalai"
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Importuoti iš Nodo:"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Animacijos Nodas"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14087,6 +17052,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14347,6 +17332,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14404,6 +17397,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signalai"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14425,12 +17439,201 @@ msgstr "Netinkamas šrifto dydis."
msgid "Invalid product version:"
msgstr "Netinkamas šrifto dydis."
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Kadro %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Fizikos Kadro %"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Linijinis"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Animacija: Pridėti Takelį"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "SkalÄ—:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animacija"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Blend2 Nodas"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Animacijos Nodas"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14463,6 +17666,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Keisti Poligono SkalÄ™"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14488,6 +17701,164 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Kiekis:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "SkalÄ—:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Aprašymas:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Linijinis"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Versija:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14508,12 +17879,103 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Redaguoti Filtrus"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "TimeScale Nodas"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14523,6 +17985,82 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Animacijos Nodas"
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14534,6 +18072,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14545,11 +18087,41 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konstanta"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Animacija"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14578,10 +18150,51 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "(Esama)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Atnaujinti"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14589,11 +18202,103 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Tęstinis"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Įterpti raktažodį"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Animacijos Nodas"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Redaguoti Filtrus"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14606,6 +18311,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14613,17 +18326,96 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Animacijos Nodas"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Animacijos Nodas"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Animacijos Nodas"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Animacija: Pakeisti TransformacijÄ…"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Atstatyti PriartinimÄ…"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Importuoti iš Nodo:"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Panaikinti"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14634,6 +18426,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14647,6 +18443,79 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Animacijos Nodas"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Animacija"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "YpatybÄ—s seklys"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Animacija: Pakeisti TransformacijÄ…"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Atidaryti"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14671,6 +18540,112 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Redaguoti Filtrus"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Fiksuoti"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Aprašymas:"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Artimiausias"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14723,6 +18698,66 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Redaguoti Filtrus"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Animacijos Nodas"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14744,10 +18779,71 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Aprašymas:"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14758,6 +18854,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14798,6 +18898,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14808,6 +18912,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Animacijos Nodas"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14815,6 +18924,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14835,6 +18952,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14847,6 +19008,39 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Atnaujinti"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14871,6 +19065,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Importuoti iš Nodo:"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14894,6 +19101,27 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14930,6 +19158,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14940,6 +19200,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Animacija: Pakeisti TransformacijÄ…"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14952,6 +19241,85 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Bandyti iš naujo"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Prijunkite prie Nodo:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Papildomi Iškvietimo Argumentai:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14969,6 +19337,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Animacija: Pridėti Takelį"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14978,10 +19371,106 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "Animacijos Nodas"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Mix Nodas"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Kadro TrukmÄ— (sekundÄ—mis)"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "PradÄ—ti!"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "MÄ—gstamiausi:"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "TimeScale Nodas"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Animacija"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Animacija"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Pakeisti animacijos ilgį"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Animacijos Nodas"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Aprašymas:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14997,6 +19486,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Prijungti '%s' prie '%s'"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtrai..."
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15014,10 +19508,82 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Prijunkite prie Nodo:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Interpoliacijos režimas"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Prijunkite prie Nodo:"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15058,6 +19624,92 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Aprašymas:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Prijunkite prie Nodo:"
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Animacija"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Priedai"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtrai..."
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Panaikinti pasirinkimÄ…"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Įspėjimas!"
@@ -15071,9 +19723,114 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Priartinti"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "TrukmÄ—:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Sukurti NaujÄ…"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Prijunkite prie Nodo:"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15083,16 +19840,55 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Naujausi:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Transition Nodas"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15100,16 +19896,293 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "(Esama)"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "Išjungta"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Kita)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Pridėti įrašą"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Atsiųsti"
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "TrukmÄ—:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Aprašymas:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Naujas pavadinimas:"
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Išjungta"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpoliacijos režimas"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Aprašymas:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Atnaujinti"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15118,6 +20191,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "TrukmÄ—:"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "TrukmÄ—:"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15132,10 +20219,975 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Keisti animacijos atnaujinimo režimą"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Transition Nodas"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Transition Nodas"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Naujas pavadinimas:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Reikšmė:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "(Esama)"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Aprašymas:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Prijunkite prie Nodo:"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Blend2 Nodas"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Naujausi:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Redaguoti Filtrus"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Mix Nodas"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Blend2 Nodas"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Animacija: Pakeisti TransformacijÄ…"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Animacija: Pakeisti TransformacijÄ…"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Priedai"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "SkalÄ—:"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Transition Nodas"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Versija:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Blend2 Nodas"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Blend2 Nodas"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Animacija: Pakeisti TransformacijÄ…"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Keisti Poligono SkalÄ™"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Ä®raÅ¡yti raktažodį Äia"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Įvyko klaida kraunant šriftą."
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Priedai"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Takas"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Mix Nodas"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Redaguoti Filtrus"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15153,10 +21205,294 @@ msgid "Invalid source for shader."
msgstr "Netinkamas šrifto dydis."
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "Netinkamas šrifto dydis."
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Atnaujinti"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Redaguoti Filtrus"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Apeiti"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Ištekliai"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Importuoti iš Nodo:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Apeiti"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "TrukmÄ—:"
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix Nodas"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Redaguoti Filtrus"
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15184,3 +21520,309 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importuoti iš Nodo:"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importuoti iš Nodo:"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importuoti iš Nodo:"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importuoti iš Nodo:"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "TimeScale Nodas"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Interpoliacijos režimas"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Atidaryti"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Animacija: Pervadinti Takelį"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Animacija: Pervadinti Takelį"
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Atidaryti praeitą Editorių"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Mix Nodas"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Versija:"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signalai"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Panaikinti"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Priedai"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Keisti Poligono SkalÄ™"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Interpoliacijos režimas"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 4bf3eb8bbd..958c138ed1 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -26,6 +26,107 @@ msgstr ""
"19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n"
"X-Generator: Weblate 4.11-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "AtvÄ“rt dokumentÄciju"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Jauns logs"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Meklēšanas RezultÄti"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Noņemt"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Lapa: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Savienot"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Izveidot Cilmes Mezglu:"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "LineÄla Režīms"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Izmainīt Savienojumu:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -70,6 +171,390 @@ msgstr "Nederīgs arguments, lai izveidotu '%s'"
msgid "On call to '%s':"
msgstr "'%s' izsaukumÄ:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Redaktors"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopēt Izvēlēto"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Darbība"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Projekta iestatjumi..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nosaukums"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Apraksts"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Palaist"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Atspējota poga"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Atspējots vienums"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Audio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "IelÄdÄ“t Kopnes IzkÄrtojuma noklusÄ“jumu."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Redaktors"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Versiju Kontrole"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Spraudņi"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Ievade"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Izvēlēties"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Atcelt"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Fokusa ceļš"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Fokusa ceļš"
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Lejup"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Lapa: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Fizikas kadrs %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtrs:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Atkļūdot"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Testē"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Izveidot Funkciju"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Sadursme"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Savienot ar Mezglu:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Resurss"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Avots"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Testē"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -98,6 +583,105 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Pievilkt:"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Mērogs"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Bezmaksas"
@@ -292,7 +876,7 @@ msgstr "Diskrēta"
msgid "Trigger"
msgstr "Trigeris"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Uztvert"
@@ -301,7 +885,8 @@ msgid "Nearest"
msgstr "TuvÄkais"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "LineÄrs"
@@ -350,6 +935,30 @@ msgstr "IzmainÄ«t AnimÄcijas AtkÄrtoÅ¡anÄs Režīmu"
msgid "Remove Anim Track"
msgstr "Noņemt Anim. Celiņu"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Redaktors"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "AnimÄcija"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim Ievietot Celiņu un Atslēgu"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -479,6 +1088,20 @@ msgstr "Metode objektÄ netika atrasta: "
msgid "Anim Move Keys"
msgstr "Anim PÄrvietot AtslÄ“gas"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metodes"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -554,7 +1177,8 @@ msgid "Seconds"
msgstr "Sekundes"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -646,7 +1270,8 @@ msgstr "Maks. RotÄcijas Kļūda:"
msgid "Max Optimizable Angle:"
msgstr "Max. Optimizējamais Leņķis:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimizēt"
@@ -782,7 +1407,7 @@ msgstr "AttÄlinÄt"
msgid "Reset Zoom"
msgstr "AtiestatÄ«t TÄlummaiņu"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "BrÄ«dinÄjumi"
@@ -850,7 +1475,8 @@ msgstr "Ekstra Izsaukuma Argumenti:"
msgid "Receiver Method:"
msgstr "Saņemšanas Metode:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Papildus"
@@ -1034,12 +1660,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Atkarības"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Resurss"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Ceļš"
@@ -1387,10 +2011,6 @@ msgid "Delete Effect"
msgstr "Izdzēst Efektu"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Audio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Pievienot Audio Kopni"
@@ -1536,6 +2156,7 @@ msgid "Remove Autoload"
msgstr "IzdzÄ“st Auto-ielÄdi"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Iespējot"
@@ -1570,12 +2191,6 @@ msgstr "Ceļš:"
msgid "Node Name:"
msgstr "Mezgla VÄrds:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nosaukums"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "GlobÄls mainÄ«gais"
@@ -1725,6 +2340,10 @@ msgstr "Å ablona fails nav atrasts:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Pie 32-bitu eksportēšanas, iepakotais PCK nevar bÅ«t lielÄks par 4GB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D Redaktors"
@@ -1734,6 +2353,7 @@ msgid "Script Editor"
msgstr "Skripta redaktors"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Līdzekļu bibliotēka"
@@ -1886,6 +2506,9 @@ msgid "Import"
msgstr "Importēt"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksportēt"
@@ -1922,6 +2545,11 @@ msgstr "Eksportēt profilu"
msgid "Manage Editor Feature Profiles"
msgstr "PÄrvaldÄ«t redaktora iespÄ“ju profilus"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot iespēju profils"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Izvēlēties pašreizējo mapi"
@@ -1991,6 +2619,40 @@ msgstr "SaglabÄt"
msgid "Save a File"
msgstr "SaglabÄt failu"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Mērķis sasniegts!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Atskaņošanas Režīms:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Ikonu Režīms"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Pašreizējs:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Pašreizējais profils:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Pašreizējs:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Doties atpakaļ"
@@ -2089,6 +2751,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Re)Importē vienumus"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Virsotne"
@@ -2107,10 +2773,6 @@ msgid "Inherited by:"
msgstr "Manto uz:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Apraksts"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Online PamÄcÄ«bas"
@@ -2127,10 +2789,6 @@ msgid "default:"
msgstr "pēc noklusējuma:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metodes"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Motīva iestatījumi"
@@ -2186,6 +2844,15 @@ msgstr ""
"Pašreiz šai metodei nav apraksta. Lūdzu, palīdzi mums [color=$color]"
"[url=$url]pievienojot vienu[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Palīdzība"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2350,6 +3017,7 @@ msgid "Up"
msgstr "Augšup"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Mezgls"
@@ -2904,6 +3572,166 @@ msgid "%d more files"
msgstr "%d vēl faili"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Aina"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Ainas ceļš:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "LietotÄja interfeiss"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "PÄrslÄ“gt ainas cilni"
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Izeja"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Notīrīt Izeju"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "NesaglabÄt"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "SaglabÄ ainu pirms palaiÅ¡anas..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "SaglabÄt zaru kÄ ainu"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "IestatÄ«t AnimÄciju"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "NepÄrtraukti Atjaunot"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Atjaunot Kad Mainīts"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Ielīmēt iestatījumus"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Izdzēst Mezglu"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspektors"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Ielīmēt iestatījumus"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Atspējota poga"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "PÄrsaukt"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Doka pozīcija"
@@ -2919,10 +3747,6 @@ msgstr "PÄrslÄ“gt traucÄ“jumu brÄ«vo režīmu."
msgid "Add a new scene."
msgstr "Pievienot jaunu ainu."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Aina"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Iet uz iepriekš atvērto ainu."
@@ -2994,7 +3818,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekts"
@@ -3003,10 +3827,6 @@ msgid "Project Settings..."
msgstr "Projekta iestatjumi..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Versiju Kontrole"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "UzstÄdÄ«t Versiju Kontroli"
@@ -3026,7 +3846,8 @@ msgstr "Instalēt Android būves šablonu..."
msgid "Open User Data Folder"
msgstr "AtvÄ“rt lietotÄja datu mapi"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Rīki"
@@ -3042,11 +3863,6 @@ msgstr "PÄrlÄdÄ“t paÅ¡reizÄ“jo projektu"
msgid "Quit to Project List"
msgstr "Iziet uz projektu sarakstu"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Atkļūdot"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Palaist ar tÄlvadÄ«bas atkļūdoÅ¡anu"
@@ -3144,10 +3960,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Redaktors"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Redaktora iestatījumi..."
@@ -3188,10 +4000,6 @@ msgstr "PÄrvaldÄ«t redaktora iespÄ“jas..."
msgid "Manage Export Templates..."
msgstr "PÄrvaldÄ«t eksporta Å¡ablonus..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Palīdzība"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "TieÅ¡saistes DokumentÄcija"
@@ -3270,10 +4078,6 @@ msgid "Save & Restart"
msgstr "SaglabÄt & pÄrstartÄ“t"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "NepÄrtraukti Atjaunot"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Atjaunot Kad Mainīts"
@@ -3292,18 +4096,10 @@ msgid "FileSystem"
msgstr "Failu sistēma"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspektors"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Izvērst apakšējo paneli"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Izeja"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "NesaglabÄt"
@@ -3464,6 +4260,7 @@ msgid "Installed Plugins:"
msgstr "Instalētie spraudņi:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "AtjauninÄt"
@@ -3522,7 +4319,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Kadrs #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Laiks"
@@ -3530,6 +4329,20 @@ msgstr "Laiks"
msgid "Calls"
msgstr "Izsaukumi"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "AtkļūdotÄjs"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Izveidot funkciju"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Rediģēt Tekstu:"
@@ -3538,7 +4351,7 @@ msgstr "Rediģēt Tekstu:"
msgid "On"
msgstr "Ieslēgts"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "KÄrta"
@@ -3641,6 +4454,11 @@ msgstr "Konvertēt uz %s"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Resurss"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Jauns skripts"
@@ -3649,6 +4467,11 @@ msgstr "Jauns skripts"
msgid "Extend Script"
msgstr "PagarinÄt skriptu"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Skripta redaktors"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3680,6 +4503,941 @@ msgstr "Nevar palaist skriptu:"
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Redaktora izkÄrtojums"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "ParÄdÄ«t Visu"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "GalvenÄs iespÄ“jas:"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Pievienot Mezgla Punktu"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Traucējumu brīvs režīms"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Sagatave"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "KrÄsas"
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "AnimÄciju Cilpa"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Redaktora motīvs"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Failu sistēma"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Virzieni"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Projekta ceļš:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Projekta ceļš:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "SaglabÄt"
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "PÄrslÄ“gt slÄ“ptos failus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Sīktēls..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Ainas koka rediģēšana"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Grupas Redaktors"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Sub-resursi nav atrasti."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Redaktora motīvs"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Izmērs: "
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "NavigÄcija"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "ParÄdÄ«t failu sistÄ“mÄ"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Rindas Numurs:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Rindas Numurs:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Izlaist pÄrrÄvumpunktus"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Skripta redaktors"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Fails"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Kopēt mezgla ceļu"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Pievienot tipu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "RÄdÄ«t Ceļus uz Pamata Failiem"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Izvēlēties galveno ainu"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Tikai izvēlētais"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Režģis"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Noklusējuma"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Noklusējuma motīvs"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Noklusējuma"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "NavigÄcijas režīms"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Konvertēt uz %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Konvertēt uz %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "AttÄlinÄt"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Atskaņošanas Režīms:"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "NavigÄcijas režīms"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "PÄreja eksistÄ“!"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "PalielinÄt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Bezmaksas"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "KrÄsas"
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Konfigurēt izvēlēto profilu:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Redaktors"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Doties uz iepriekšejo soli"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Noņemt Anim. Celiņu"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Izveidot atiestatīšanas celiņu(s)"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Grupas Redaktors"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Pilns logs"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Noņemt pielÄgotu daudzstÅ«ri"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Noņemt"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Noņemt Punktu"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Faila saglabÄÅ¡ana:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Mainīt tipu"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Faila saglabÄÅ¡ana:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "NederÄ«ga fona krÄsa."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "NederÄ«ga fona krÄsa."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importēt izvēlēto"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "KrÄsas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Rindas Numurs:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Rindas Numurs:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "NederÄ«ga fona krÄsa."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Izdzēst izvēlēto formu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Tikai izvēlētais"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funkcijas"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "KrÄsas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "GrÄmatzÄ«mes"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "PÄrrÄvumpunkts"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Meklēšanas RezultÄti"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Meklēšanas RezultÄti"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3726,6 +5484,22 @@ msgid "Starting the download..."
msgstr "SÄk lejuplÄdi..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Kļūda pieprasot URL:"
@@ -3963,6 +5737,15 @@ msgstr ""
"Å ablonu lejuplÄdes turpinÄsies.\n"
"JÅ«s varat pieredzÄ“t Ä«slaicÄ«gu redaktora sastingÅ¡anu, kad tÄs tiks pabeigtas."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favorīti"
@@ -4315,6 +6098,14 @@ msgstr "Grupas Redaktors"
msgid "Manage Groups"
msgstr "PÄrvaldÄ«t grupas"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4396,6 +6187,12 @@ msgstr ""
msgid "Saving..."
msgstr "SaglabÄ..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "IzvÄ“lÄ“ties importÄ“tÄju"
@@ -4441,10 +6238,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Sagatave"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4640,6 +6433,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4988,10 +6789,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "AnimÄcija"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Jauns"
@@ -5032,7 +6829,9 @@ msgstr "PagÄtne"
msgid "Future"
msgstr "NÄkotne"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Dziļums"
@@ -5210,6 +7009,7 @@ msgid "Blend"
msgstr "PludinÄt"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Miksēt"
@@ -5325,6 +7125,10 @@ msgid "Filters..."
msgstr "Filtri..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Saturs:"
@@ -5449,6 +7253,11 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Pieejamie Profili:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5875,7 +7684,8 @@ msgid "Zoom Reset"
msgstr "AtiestatÄ«t TuvinÄjumu"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6076,10 +7886,28 @@ msgid "View"
msgstr "Skatīt"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "PÄrslÄ“gt režīmu"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Režģis"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr ""
@@ -6220,11 +8048,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6287,7 +8110,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Daļiņas"
@@ -6420,7 +8243,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6520,7 +8345,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6623,7 +8451,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6647,6 +8475,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Pielietot MeshInstances TransformÄcijas"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Pielietot MeshInstances TransformÄcijas"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Priekšskats"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6806,7 +8651,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Tilpums"
@@ -6906,6 +8751,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Opcijas"
@@ -6955,6 +8801,19 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "KrÄsas"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -7036,11 +8895,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Daudzstūri"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7118,7 +8978,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7127,10 +8988,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Režģis"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7249,6 +9106,11 @@ msgid "Close and save changes?"
msgstr "AizvÄ“rt un saglabÄt izmaiņas?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7326,6 +9188,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Atrast NÄkamo"
@@ -7347,7 +9213,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Å Ä·irot"
@@ -7372,6 +9238,8 @@ msgid "Previous Script"
msgstr "Iepriekšējais skripts"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Fails"
@@ -7404,11 +9272,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7428,10 +9291,6 @@ msgstr "Aizvērt Visu"
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Palaist"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7496,15 +9355,65 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "AtkļūdotÄjs"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Meklēšanas RezultÄti"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "AtvÄ“rt nÄkamo redaktoru"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Projekta ceļš:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Izvēlēties Šablona Failu"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "NederÄ«ga fona krÄsa."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Grupa Izvēlēta"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "NÄkamais skripts"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Notīrīt nesenos skriptus"
@@ -7513,6 +9422,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Avots"
@@ -7648,10 +9558,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7711,7 +9617,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Ä’notÄjs"
@@ -7743,7 +9649,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7857,10 +9764,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Mērogs"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Mērogs: "
@@ -8004,7 +9907,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8191,11 +10094,6 @@ msgid "Reset Field of View to Default"
msgstr "Atiestatīt uz noklusējumu"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8313,6 +10211,23 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Å ablons"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8982,6 +10897,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Mainīt tipu"
@@ -9223,6 +11142,53 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "ParÄdÄ«t failu menedžerÄ«"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Å Ä·irot failus"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Redaktors"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "ParÄdÄ«t Visu"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "KrÄsas"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9267,11 +11233,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Reģions"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Sadursme"
@@ -9279,23 +11251,22 @@ msgstr "Sadursme"
msgid "Occlusion"
msgstr "Šķērslis"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "NavigÄcija"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Ikona"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9323,7 +11294,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Ikonu Režīms"
@@ -9549,10 +11520,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9614,27 +11581,10 @@ msgid "Remote Login"
msgstr "Noņemt Punktu"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "PÄrsaukt"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9875,7 +11825,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10636,7 +12586,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10692,7 +12642,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10713,6 +12664,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10997,11 +12958,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "LokÄlie projekti"
@@ -11195,7 +13151,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11386,10 +13342,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11539,7 +13491,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Solis"
@@ -11621,15 +13573,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11949,6 +13897,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12245,7 +14205,15 @@ msgid "Filter stack variables"
msgstr "FiltrÄ“t signÄlus"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12257,6 +14225,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12280,24 +14249,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Citi"
@@ -12350,10 +14311,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12361,6 +14330,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12370,9 +14354,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Tikai izvēlētais"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12402,14 +14399,77 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "NavigÄcijas režīms"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "NavigÄcijas režīms"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "NavigÄcijas režīms"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "NavigÄcijas režīms"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Doties atpakaļ"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Oklūzijas režīms"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12425,6 +14485,484 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Rediģēt oklūzijas daudzstūri"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Sadursmes režīms"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Pielietot izmaiņas"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "AtkļūdotÄjs"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Ieslēgt Filtrēšanu"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Kopēt celiņu"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "ParÄdÄ«t Visu"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "PÄrslÄ“gt PilnekrÄnu"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Pa Kreisi, Plašs"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testē"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "SinhronizÄcija"
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Iespējot"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Kļūda SaglabÄjot"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "AtstÄt atkļūdotÄju atvÄ“rtu"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "PÄrslÄ“gt režīmu"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "TieÅ¡saistes DokumentÄcija"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Komūns"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fizikas kadrs %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizikas kadrs %"
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "turpinÄt"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Ä’notÄjs"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtrs:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "KrÄsas"
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Izgriezt mezglu(s)"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "AtkļūdotÄjs"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "AtkļūdotÄjs"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Mainīt porta tipu"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspektors"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Doties atpakaļ"
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12441,6 +14979,112 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opcijas"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Sadursmes režīms"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Sadursmes režīms"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "BrÄ«dinÄjumi"
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Konstante"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Sadursmes režīms"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Faila saglabÄÅ¡ana:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Bibliotēka"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12486,17 +15130,52 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Bibliotēka"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliotēkas: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Jauns skripts"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Kopēt mezgla ceļu"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12533,6 +15212,23 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Valoda:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12541,6 +15237,104 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Izdzēst Mezglu"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Mezgls"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Noņemt tekstūru"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "AnimÄcijas Kadri:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Izdzēst Mezglu"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "AnimÄcijas:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fizikas kadrs %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12586,10 +15380,6 @@ msgid "GridMap Selection"
msgstr "Režģkartes izvēle"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12701,6 +15491,56 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "ParÄdÄ«t Visu"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "ParÄdÄ«t Visu"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12709,6 +15549,11 @@ msgstr ""
msgid "Build Solution"
msgstr "BÅ«vÄ“t risinÄjumu"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Nenosaukts Projekts"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12778,6 +15623,44 @@ msgstr ""
msgid "Done!"
msgstr "Darīts!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspektīva"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Statuss"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12808,6 +15691,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Iepriekšējais skripts"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcijas"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13128,6 +16023,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Dalībnieka veids"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "animÄcija"
@@ -13172,6 +16073,11 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Solis"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13187,6 +16093,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Jauns skripts"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13197,6 +16109,27 @@ msgid "On Self"
msgstr "Sevi"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Mēroga Režīms"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Mainīt tipu"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Mēroga Režīms"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Pie rakstzīmes %s"
@@ -13235,12 +16168,31 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Mēroga Režīms"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Tipa maiņa"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Pievienot..."
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13263,15 +16215,15 @@ msgstr "Likt %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funkcijas"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Mainīt Masīva Lielumu"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13369,6 +16321,11 @@ msgid "Construct %s"
msgstr "Konstantes"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Konstantes"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13385,6 +16342,10 @@ msgstr "Darbība"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13426,6 +16387,84 @@ msgstr "SignÄls"
msgid "WaitInstanceSignal"
msgstr "Å ablons"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Mēroga Režīms"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Reģiona režīms"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "GalvenÄs iespÄ“jas:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "GalvenÄs iespÄ“jas:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "PÄrslÄ“gt redzamÄ«bu"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "AtkļūdotÄjs"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13783,6 +16822,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14043,6 +17102,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nederīgs paketes īsais nosaukums."
@@ -14095,6 +17162,28 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "SignÄls"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "AtkļūdotÄjs"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14116,12 +17205,209 @@ msgstr "NederÄ«gs paplaÅ¡inÄjums."
msgid "Invalid product version:"
msgstr "Nederīgs produkta GUID."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Jauns logs"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Kadrs %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Fizikas kadrs %"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Å ablons"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "LineÄrs"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Pievienot Audio Kopni"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "AtvÄ“rt audio kopnes izkÄrtojumu"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Tilpums"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Mērogs"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Atskaņot"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Å ablons"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "AnimÄcija"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Pievienot Kopni"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Kopēt mezgla ceļu"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Ikonu Režīms"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Mēroga Režīms"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Mēroga Režīms"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Pa labi, Plašs"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "PÄrslÄ“gt redzamÄ«bu"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14154,6 +17440,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "LineÄla Režīms"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Izveidot sadursmes daudzstūri"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14179,6 +17475,167 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Daudzums:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Mērogs"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Noņemt tekstūru"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Redzamas sadursmes formas"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Virzieni"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "LineÄrs"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "KrÄsas"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "KrÄsas"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Atdalījums:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14199,12 +17656,105 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Nomainīt"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Ä’notÄjs"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Nomainīt Filtru"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "LineÄla Režīms"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14214,6 +17764,82 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "LineÄla Režīms"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Ikonu Režīms"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Reģiona režīms"
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14225,6 +17851,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Tiešsaistes Dokumenti"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14236,11 +17867,42 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "LokalizÄcija"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konstante"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Darbība"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14269,10 +17931,52 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "KÄrta"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funkcijas"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Noklusējuma"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14280,11 +17984,104 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "NepÄrtraukti"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Ievērot Attiecību"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Ievietot Atslēgu"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Sadursmes režīms"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Noklusējuma motīvs"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14297,6 +18094,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14304,17 +18109,97 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "FlīžuKomplekts..."
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Sadursmes režīms"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Sadursmes režīms"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Sadursmes režīms"
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Sagatave"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "PÄrslÄ“gt redzamÄ«bu"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Atiestatīt Kopnes Skaļumu"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Atiestatīt Kopnes Skaļumu"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14325,6 +18210,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14338,6 +18227,79 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "InterpolÄcijas režīms"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Iespējot doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Mainīgo Celiņš"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Anim IzmainÄ«t TransformÄciju"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "LietotÄja interfeiss"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14362,6 +18324,112 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Noklusējuma motīvs"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Uztvert"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projekts"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "TuvÄkais"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14414,6 +18482,66 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Atskaņošanas Režīms:"
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "NavigÄcija"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponentes"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14435,10 +18563,73 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Virzieni"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Traucējumu brīvs režīms"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "RÄdÄ«t noklusÄ“jumu"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14449,6 +18640,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14489,6 +18684,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14499,6 +18698,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Reģiona režīms"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14506,6 +18710,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14526,6 +18738,51 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "SaglabÄ Ainu"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14538,6 +18795,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "AtkļūdotÄjs"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "AtjauninÄt"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14562,6 +18853,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14585,6 +18888,28 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Atskaņošanas Režīms:"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14621,6 +18946,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14631,6 +18988,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14643,6 +19028,86 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Tiešsaistes Dokumenti"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "MēģinÄt vÄ“lreiz"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Izveidot Ä“notÄja mezglu"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Ekstra Izsaukuma Argumenti:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14660,6 +19125,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Pievienot Trijstūri"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14668,10 +19158,107 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "AnimÄcija netika atrasta: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Reģiona režīms"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Kadra Laiks (ms)"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "AutomÄtiski Ievietot AtslÄ“gu"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Pievienot Ieejas Pieslēgvietu"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Mēroga Režīms"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "IestatÄ«t AnimÄciju"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "IestatÄ«t AnimÄciju"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "IzmainÄ«t AnimÄcijas Garumu"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Pievienot AnimÄcijas Punktu"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Klases Iespējas:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spēlēt Ainu"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "MezglÄ '%s', nederÄ«ga animÄcija: '%s'."
@@ -14685,6 +19272,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nekas nav savienots ar ieeju '%s' mezglam '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "FiltrÄ“t signÄlus"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14700,10 +19292,83 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Izveidot Cilmes Mezglu:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Å is mezgls ir novecojis. TÄ vietÄ izmanto AnimationTree."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Atskaņot"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "InterpolÄcijas režīms"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Mēroga Režīms"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Izveidot HorizontÄlu Vadotni"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Ikonu Režīms"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupas"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14744,6 +19409,95 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Virzieni"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Izveidot HorizontÄlu Vadotni"
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "IestatÄ«t AnimÄciju"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Fokusa ceļš"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Oklūzijas režīms"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Nomainīt Filtru"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Izmērs: "
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Motīva iestatījumi"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Kopēt Tekstu"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "BrÄ«dinÄjums!"
@@ -14757,9 +19511,117 @@ msgid "Must use a valid extension."
msgstr "JÄbÅ«t derÄ«gai galotnei."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "PalielinÄt"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Iespējot režģa minikarti."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Tilpums"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Laiks"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Derīgie simboli:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Pa Labi, LineÄrs"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Doka pozīcija"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Izveidot HorizontÄlu Vadotni"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14769,6 +19631,11 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Apdzīvot"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -14778,10 +19645,47 @@ msgstr ""
"popup() vai jebkuru no to funkcijÄm. PadarÄ«t tos redzamus rediģēšanai ir "
"labi, bet tie tiks paslēpti pēc palaišanas."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Nesenie:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Ievērot Attiecību"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Kopēt Tekstu"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "PÄrvietot Busa Efektu"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Izgriezt mezglu(s)"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14789,10 +19693,291 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "PÄrslÄ“gt redzamÄ«bu"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Pašreizējs:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Redaktors Izslēgts)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Motīva iestatījumi"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Atskaņošanas Režīms:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Cits(i))"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Pievienot celiņu"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Doka pozīcija"
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "LejuplÄdÄ“t"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "LejuplÄdÄ“"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Laiks"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Apraksts"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Mēroga Režīms"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "ParÄdÄ«t Visu"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "PÄrsaukt"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Īpašnieki:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Uzlikt vairÄkus:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Uzlikt vairÄkus:"
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Atspējots vienums"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "InterpolÄcijas režīms"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Virzieni"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Noklusējuma motīvs"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -14801,6 +19986,10 @@ msgstr ""
"NoklusÄ“juma vide, kas norÄdÄ«ta projekta iestatÄ«jumos, nevar tikt ielÄdÄ“ta. "
"(Projekta iestatījumi -> Renderēšana -> vide -> noklusējuma vide)."
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14809,6 +19998,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Laiks"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Laiks"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14823,10 +20026,985 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Atkļūdot"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "IzmainÄ«t AnimÄcijas AtjaunoÅ¡anas Režīmu"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Izgriezt mezglu(s)"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Izgriezt mezglu(s)"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Ikonu Režīms"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Piespraust vērtību"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vērtība:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Izveidot Funkciju"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inspektors"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Fokusa ceļš"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Papildus iespējas:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fonti"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Ikonu Režīms"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "PÄrslÄ“gt režīmu"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Mēroga Izvēle"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Tikai izvēlētais"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "KrÄsas"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "PÄrslÄ“gt režīmu"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Nesenie:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Dziļums"
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "NÄkamÄ cilne"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Daļiņas"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Notīrīt"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Notīrīt pozu"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Šķērslis"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Dziļums"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Pievienot PÄreju"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Atdalījums:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Traucējumu brīvs režīms"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Ikonu Režīms"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Mēroga Režīms"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformēt vienmērīgo."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Å ablons"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "NomainÄ«t BÄzes Tipu:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Galvenais Skripts:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "SapludinÄt no ainas"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "%s Kļūda"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Daudzstūri"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Atskaņot pielÄgotu ainu"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Grupēts"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Palaist"
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Saturs:"
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Apdzīvot"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Faila saglabÄÅ¡ana:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "IelÄdÄ“t Sagatavi"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Noņemt tekstūru"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Mēroga Režīms"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Mainīt tipu"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "NÄkamÄ cilne"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Noklusējuma"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Ievade"
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14842,9 +21020,296 @@ msgid "Invalid source for shader."
msgstr "NederÄ«gs fÄ“notÄja avots."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "NomainÄ«t BÄzes Tipu:"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "IelÄdÄ“t NoklusÄ“jumu"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "NederÄ«gs funkcijas salÄ«dzinÄjums tÄs tipam."
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Pa Kreisi, LineÄrs"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Pako"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Sūtīt dokumentu atsauksmi"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Å unts"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Resurss"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Atskaņošanas Režīms:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Sūtīt dokumentu atsauksmi"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Å unts"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "PÄrsaukt Audio Kopni"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Izeja"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Nomainīt Noklusējuma Tipu"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14872,3 +21337,309 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstantes nevar pÄrveidot."
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importēt"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importēt"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importēt"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importēt"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importēt"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Ä’notÄjs"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "LineÄla Režīms"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Ä’notÄjs"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "InterpolÄcijas režīms"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Atvērt"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Meklē..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Atjaunina redaktoru"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Versija"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "SignÄli"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Noņemt flīzi"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Skatīt sķēršļu izkaušanu"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Izveidot Daudzstūri"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "InterpolÄcijas režīms"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 322a593bd0..d44b4d7cfa 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -11,6 +11,98 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Remote FS"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Connection"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+msgid "Root Node"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -54,6 +146,367 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Completion"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+msgid "Application"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Max Functions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -82,6 +535,104 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -276,7 +827,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -285,7 +836,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -334,6 +886,28 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -459,6 +1033,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -523,7 +1111,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -615,7 +1204,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -751,7 +1341,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -817,7 +1407,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -995,12 +1586,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1336,10 +1925,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1482,6 +2067,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1516,12 +2102,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1655,6 +2235,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1664,6 +2248,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1811,6 +2396,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1846,6 +2434,10 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+msgid "Default Feature Profile"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1915,6 +2507,34 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2011,6 +2631,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2029,10 +2653,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2049,10 +2669,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2104,6 +2720,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2266,6 +2891,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2767,6 +3393,152 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Quit Confirmation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Translate Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Capitalize Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2782,10 +3554,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2857,7 +3625,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2866,10 +3634,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2889,7 +3653,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2905,11 +3670,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -2996,10 +3756,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3040,10 +3796,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3122,10 +3874,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3142,18 +3890,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3306,6 +4046,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3364,7 +4105,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3372,6 +4115,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3380,7 +4136,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3483,6 +4239,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3491,6 +4251,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3522,6 +4286,868 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autoscan Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scene Tree"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Property Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+msgid "Add Type Hints"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Host"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Port"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Function Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3568,6 +5194,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3803,6 +5445,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4155,6 +5806,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4236,6 +5895,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4281,10 +5946,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4480,6 +6141,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4828,10 +6497,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4872,7 +6537,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5050,6 +6717,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5165,6 +6833,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5289,6 +6961,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5715,7 +7391,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5914,7 +7591,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6058,11 +7752,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6125,7 +7814,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6258,7 +7947,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6358,7 +8049,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6461,7 +8155,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6485,6 +8179,20 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply with Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6644,7 +8352,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6744,6 +8452,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6793,6 +8502,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6874,11 +8595,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6956,7 +8678,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -6965,10 +8688,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7087,6 +8806,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7164,6 +8888,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7185,7 +8913,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7210,6 +8938,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7242,11 +8972,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7266,10 +8991,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7334,12 +9055,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7351,6 +9116,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7485,10 +9251,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7547,7 +9309,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7579,7 +9341,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7693,10 +9456,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7840,7 +9599,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8026,11 +9785,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8148,6 +9902,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8811,6 +10581,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9051,6 +10825,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9095,11 +10911,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9107,23 +10929,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9151,7 +10972,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9376,10 +11197,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9437,26 +11254,10 @@ msgid "Remote Login"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9689,7 +11490,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10450,7 +12251,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10506,7 +12307,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10527,6 +12329,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10811,11 +12623,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11007,7 +12814,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11198,10 +13005,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11351,7 +13154,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11433,15 +13236,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11761,6 +13560,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12054,7 +13865,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12066,6 +13885,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12089,24 +13909,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12159,10 +13971,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12170,6 +13990,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12179,9 +14014,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12211,14 +14058,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12234,6 +14138,455 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+msgid "Orientation"
+msgstr ""
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12250,6 +14603,105 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Operation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12295,17 +14747,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12342,6 +14827,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12350,6 +14851,97 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Nodes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Unique Animation Names"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+msgid "Animations"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12395,10 +14987,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12510,6 +15098,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12518,6 +15154,10 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12587,6 +15227,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12617,6 +15293,16 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -12936,6 +15622,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr ""
@@ -12980,6 +15671,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -12995,6 +15690,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13004,6 +15704,24 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13040,12 +15758,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13066,11 +15800,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
+msgid "Compose Array"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13160,6 +15895,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13175,6 +15914,10 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13211,6 +15954,78 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13568,6 +16383,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13821,6 +16656,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13873,6 +16716,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13891,12 +16754,190 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+msgid "Attenuation"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+msgid "Copy Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -13929,6 +16970,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13954,6 +17003,158 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Hue Variation"
+msgstr ""
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -13974,12 +17175,101 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -13989,6 +17279,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14000,6 +17363,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14011,11 +17378,39 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+msgid "Motion"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14044,10 +17439,49 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Friction"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14055,11 +17489,99 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14072,6 +17594,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14079,17 +17609,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14100,6 +17702,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14113,6 +17719,74 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Model"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Space Transform"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14137,6 +17811,108 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14189,6 +17965,63 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Propagation"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14210,10 +18043,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14224,6 +18117,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14264,6 +18161,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14274,6 +18175,10 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+msgid "Rotation Mode"
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14281,6 +18186,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14301,6 +18214,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14313,6 +18270,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14337,6 +18326,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14360,6 +18361,26 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14396,6 +18417,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14406,6 +18459,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14418,6 +18499,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14435,6 +18592,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14443,10 +18624,96 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+msgid "Current Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Assigned Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Length"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Position"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14460,6 +18727,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14475,10 +18746,76 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Action Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14519,6 +18856,86 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14532,9 +18949,110 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+msgid "Timers"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Caret Position"
+msgstr ""
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14544,16 +19062,52 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14561,16 +19115,280 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Audio Track"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Timeout"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Reflections"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14579,6 +19397,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14593,10 +19423,934 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Error"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14612,9 +20366,282 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14642,3 +20669,291 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import S3TC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Remove Danglers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 44b39d18ee..089ef62ae4 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -19,6 +19,100 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n==1 || n%10==1 ? 0 : 1;\n"
"X-Generator: Weblate 4.9.1-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Избриши невалидни клучеви"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Connection"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Јазол"
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -62,6 +156,367 @@ msgstr "Ðевалидни аргументи на конÑтрукт '%s'"
msgid "On call to '%s':"
msgstr "Ðа јавување до '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Completion"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+msgid "Application"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Max Functions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "Б"
@@ -90,6 +545,104 @@ msgstr "ПиБ"
msgid "EiB"
msgstr "ЕиБ"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Слободно"
@@ -284,7 +837,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -293,7 +846,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -342,6 +896,29 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Уреди"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -467,6 +1044,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -531,7 +1122,8 @@ msgid "Seconds"
msgstr "Секунди"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "ФПС"
@@ -623,7 +1215,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Оптимизирај"
@@ -759,7 +1352,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -825,7 +1418,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1003,12 +1597,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1344,10 +1936,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1490,6 +2078,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1524,12 +2113,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1663,6 +2246,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1672,6 +2259,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1820,6 +2408,9 @@ msgid "Import"
msgstr "Импортирај"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1855,6 +2446,10 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+msgid "Default Feature Profile"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1924,6 +2519,35 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "СвојÑтва на анимацијата."
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2020,6 +2644,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2038,10 +2666,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2058,10 +2682,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2113,6 +2733,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2278,6 +2907,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Јазол"
@@ -2779,6 +3409,154 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Quit Confirmation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "СвојÑтва на анимацијата."
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "СвојÑтва на анимацијата."
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2794,10 +3572,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2869,7 +3643,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2878,10 +3652,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2901,7 +3671,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2917,11 +3688,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3008,10 +3774,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3052,10 +3814,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3134,10 +3892,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3154,18 +3908,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3319,6 +4065,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3377,7 +4124,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3385,6 +4134,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3393,7 +4155,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3496,6 +4258,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3504,6 +4270,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3535,6 +4305,876 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "СвојÑтва на анимацијата."
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "ВнеÑи клуч тука"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "СвојÑтва на анимацијата."
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Додади Безиер Точка"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Слободно"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Избриши невалидни клучеви"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Избриши невалидни клучеви"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Function Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3581,6 +5221,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3816,6 +5472,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4168,6 +5833,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4249,6 +5922,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4294,10 +5973,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4496,6 +6171,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4844,10 +6527,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4888,7 +6567,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5066,6 +6747,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5181,6 +6863,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5305,6 +6991,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5731,7 +7421,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5934,7 +7625,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6079,11 +7787,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6146,7 +7849,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6279,7 +7982,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6379,7 +8084,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6482,7 +8190,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6506,6 +8214,20 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply with Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6665,7 +8387,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6765,6 +8487,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6814,6 +8537,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6895,11 +8630,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6977,7 +8713,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -6986,10 +8723,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7110,6 +8843,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7187,6 +8925,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7208,7 +8950,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7233,6 +8975,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7265,11 +9009,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7289,10 +9028,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7357,12 +9092,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7374,6 +9153,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7508,10 +9288,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7570,7 +9346,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7602,7 +9378,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7716,10 +9493,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7863,7 +9636,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8049,11 +9822,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8171,6 +9939,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8834,6 +10618,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9074,6 +10862,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9118,11 +10948,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9130,23 +10966,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9174,7 +11009,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9399,10 +11234,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9461,26 +11292,10 @@ msgid "Remote Login"
msgstr "Избриши невалидни клучеви"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9714,7 +11529,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10475,7 +12290,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10531,7 +12346,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10552,6 +12368,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10836,11 +12662,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11032,7 +12853,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11223,10 +13044,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11376,7 +13193,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11458,15 +13275,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11786,6 +13599,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12079,7 +13904,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12091,6 +13924,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12114,24 +13948,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12184,10 +14010,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12195,6 +14029,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12204,9 +14053,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12236,14 +14097,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12259,6 +14177,455 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+msgid "Orientation"
+msgstr ""
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12275,6 +14642,105 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Operation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12320,17 +14786,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Библиотеки: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative(ГДДомороден)"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Корак аргумент е нула!"
@@ -12367,6 +14866,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12375,6 +14890,99 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Јазол"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Unique Animation Names"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "СвојÑтва на анимацијата."
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12420,10 +15028,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12535,6 +15139,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12543,6 +15195,10 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12612,6 +15268,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12642,6 +15334,16 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -12961,6 +15663,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr ""
@@ -13005,6 +15712,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13020,6 +15731,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13029,6 +15745,24 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13065,12 +15799,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13091,11 +15841,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
+msgid "Compose Array"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13186,6 +15937,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13201,6 +15956,10 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13237,6 +15996,78 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13594,6 +16425,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13847,6 +16698,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13899,6 +16758,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13917,12 +16796,191 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+msgid "Attenuation"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "СвојÑтва на анимацијата."
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -13955,6 +17013,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13980,6 +17046,158 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Hue Variation"
+msgstr ""
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14000,12 +17218,101 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14015,6 +17322,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14026,6 +17406,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14037,11 +17421,39 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+msgid "Motion"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14070,10 +17482,49 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Friction"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14081,11 +17532,99 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14098,6 +17637,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14105,17 +17652,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14126,6 +17745,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14139,6 +17762,74 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Model"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Space Transform"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14163,6 +17854,108 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14215,6 +18008,63 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Propagation"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14236,10 +18086,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14250,6 +18160,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14290,6 +18204,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14300,6 +18218,10 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+msgid "Rotation Mode"
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14307,6 +18229,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14327,6 +18257,51 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Зачувување на Ñцената"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14339,6 +18314,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14363,6 +18370,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14386,6 +18405,27 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "ФПС"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14422,6 +18462,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14432,6 +18504,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14444,6 +18544,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14461,6 +18637,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14469,10 +18669,97 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "ИÑчиÑти Ñите анимации"
+
+#: scene/animation/animation_player.cpp
+msgid "Assigned Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Length"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Position"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14486,6 +18773,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14501,10 +18792,76 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Action Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14545,6 +18902,86 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14558,9 +18995,111 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Време:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Caret Position"
+msgstr ""
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14570,16 +19109,52 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14587,16 +19162,282 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Додади Лента"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Време:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Reflections"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14605,6 +19446,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14619,10 +19472,938 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "ВредноÑÑ‚:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "ВредноÑÑ‚:"
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "ВнеÑи клуч тука"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Огледало"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14638,9 +20419,283 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "Б"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14668,3 +20723,297 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "КонÑтантите неможат да Ñе променат."
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Импортирај"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Импортирај"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Импортирај"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Импортирај"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Импортирај"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Избриши невалидни клучеви"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 659971d0b5..3b78cdb6eb 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -21,6 +21,99 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.10-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Remote FS"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "ചലനം à´šàµà´±àµà´±àµ½"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+msgid "Root Node"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -64,6 +157,370 @@ msgstr "'%s' നിർമികàµà´•àµà´µà´¾àµ» à´•à´¿à´Ÿàµà´Ÿà´¿à´¯ വിà´
msgid "On call to '%s':"
msgstr "'%s' വിളിചàµà´šà´ªàµà´ªàµ‹àµ¾:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "ചലനം à´šàµà´±àµà´±àµ½"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "ചലനം à´šàµà´±àµà´±àµ½"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "à´ªàµà´°à´µàµƒà´¤àµà´¤à´¿à´•ൾ:"
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "ബൈറàµà´±àµ"
@@ -92,6 +549,104 @@ msgstr "പീറàµà´±à´¾à´¬àµˆà´±àµà´±àµ"
msgid "EiB"
msgstr "à´Žà´•àµà´¸à´¿à´¬àµˆà´±àµà´±àµ"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "സൗജനàµà´¯à´‚"
@@ -286,7 +841,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -295,7 +850,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -344,6 +900,28 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -471,6 +1049,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -535,7 +1127,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -627,7 +1220,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -763,7 +1357,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -829,7 +1423,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1007,12 +1602,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1349,10 +1942,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1495,6 +2084,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1529,12 +2119,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1668,6 +2252,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1677,6 +2265,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1824,6 +2413,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1859,6 +2451,10 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+msgid "Default Feature Profile"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1928,6 +2524,35 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "à´—àµà´£à´‚ നോകàµà´•àµà´•"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2024,6 +2649,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2042,10 +2671,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2062,10 +2687,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2118,6 +2739,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2285,6 +2915,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2786,6 +3417,155 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "ചലനം à´šàµà´±àµà´±àµ½"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "à´—àµà´£à´‚ നോകàµà´•àµà´•"
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "à´—àµà´£à´‚ നോകàµà´•àµà´•"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2801,10 +3581,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2876,7 +3652,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2885,10 +3661,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2908,7 +3680,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2924,11 +3697,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3015,10 +3783,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3059,10 +3823,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3141,10 +3901,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3161,18 +3917,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3326,6 +4074,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3384,7 +4133,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3392,6 +4143,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3400,7 +4164,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3503,6 +4267,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3511,6 +4279,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3542,6 +4314,877 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "ചലനം à´šàµà´±àµà´±àµ½"
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "à´—àµà´£à´‚ നോകàµà´•àµà´•"
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "സൂചിക ഇവിടെയിടàµà´•"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "à´—àµà´£à´‚ നോകàµà´•àµà´•"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "ബെസിയർ ബിനàµà´¦àµ ചേർകàµà´•àµà´•"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "സൗജനàµà´¯à´‚"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "സൂചികകളàµà´Ÿàµ† പകർപàµà´ªàµ†à´Ÿàµà´•àµà´•àµà´•"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Host"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Port"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "സൂചികകൾ നീകàµà´•à´‚ ചെയàµà´¯àµà´•"
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "à´ªàµà´°à´µàµƒà´¤àµà´¤à´¿à´•ൾ:"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3588,6 +5231,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3823,6 +5482,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4175,6 +5843,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4256,6 +5932,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4301,10 +5983,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4501,6 +6179,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4852,10 +6538,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4896,7 +6578,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5074,6 +6758,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5189,6 +6874,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5313,6 +7002,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5739,7 +7432,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5942,7 +7636,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6088,11 +7799,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6155,7 +7861,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6288,7 +7994,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6388,7 +8096,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6491,7 +8202,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6515,6 +8226,22 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "പരിവർതàµà´¤à´¨à´‚ ചലിപàµà´ªà´¿à´•àµà´•àµà´•"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "പരിവർതàµà´¤à´¨à´‚ ചലിപàµà´ªà´¿à´•àµà´•àµà´•"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6674,7 +8401,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6774,6 +8501,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6823,6 +8551,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6904,11 +8644,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6986,7 +8727,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -6995,10 +8737,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7119,6 +8857,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7196,6 +8939,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7217,7 +8964,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7242,6 +8989,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7274,11 +9023,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7298,10 +9042,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7366,12 +9106,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7383,6 +9167,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7517,10 +9302,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7579,7 +9360,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7611,7 +9392,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7725,10 +9507,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7872,7 +9650,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8058,11 +9836,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8180,6 +9953,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8843,6 +10632,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9083,6 +10876,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9127,11 +10962,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9139,23 +10980,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9183,7 +11023,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9409,10 +11249,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9470,26 +11306,10 @@ msgid "Remote Login"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9722,7 +11542,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10483,7 +12303,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10539,7 +12359,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10560,6 +12381,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10844,11 +12675,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11040,7 +12866,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11231,10 +13057,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11384,7 +13206,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11466,15 +13288,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11794,6 +13612,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12087,7 +13917,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12099,6 +13937,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12122,24 +13961,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12192,10 +14023,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12203,6 +14042,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12212,9 +14066,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12244,14 +14110,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12267,6 +14190,456 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "ചലനം à´šàµà´±àµà´±àµ½"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12283,6 +14656,106 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "à´ªàµà´°à´µàµƒà´¤àµà´¤à´¿à´•ൾ:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12328,17 +14801,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12375,6 +14881,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12383,6 +14905,99 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Nodes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "ചലനതàµà´¤à´¿àµ»à´±àµ† നേരം മാറàµà´±àµà´•"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "ചലനം à´šàµà´±àµà´±àµ½"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12428,10 +15043,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12543,6 +15154,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12551,6 +15210,10 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12620,6 +15283,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12650,6 +15349,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "à´ªàµà´°à´µàµƒà´¤àµà´¤à´¿à´•ൾ:"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -12971,6 +15681,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "ചലനം à´šàµà´±àµà´±àµ½"
@@ -13016,6 +15731,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13031,6 +15750,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13040,6 +15764,25 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "വിളി രീതി നോകàµà´•àµà´•"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13076,12 +15819,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13102,12 +15861,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "à´ªàµà´°à´µàµƒà´¤àµà´¤à´¿à´•ൾ:"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13198,6 +15957,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13214,6 +15977,10 @@ msgstr "à´ªàµà´°à´µàµƒà´¤àµà´¤à´¿à´•ൾ:"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13250,6 +16017,78 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13607,6 +16446,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13860,6 +16719,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13912,6 +16779,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13930,12 +16817,193 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "à´¶à´¬àµà´¦à´°àµ‡à´–കൾ:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "ചലനം à´šàµà´±àµà´±àµ½"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "à´—àµà´£à´‚ നോകàµà´•àµà´•"
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -13968,6 +17036,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13993,6 +17069,159 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "ചലനം à´šàµà´±àµà´±àµ½"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14013,12 +17242,101 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14028,6 +17346,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14039,6 +17430,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14050,11 +17445,40 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "ചലനം à´šàµà´±àµà´±àµ½"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14083,10 +17507,50 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "à´ªàµà´°à´µàµƒà´¤àµà´¤à´¿à´•ൾ:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14094,11 +17558,99 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14111,6 +17663,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14118,17 +17678,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14139,6 +17771,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14152,6 +17788,76 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Model"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "à´—àµà´£à´‚ നോകàµà´•àµà´•"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "പരിവർതàµà´¤à´¨à´‚ ചലിപàµà´ªà´¿à´•àµà´•àµà´•"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14176,6 +17882,108 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14228,6 +18036,64 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "ചലനം à´šàµà´±àµà´±àµ½"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14249,10 +18115,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14263,6 +18189,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14303,6 +18233,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14313,6 +18247,10 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+msgid "Rotation Mode"
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14320,6 +18258,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14340,6 +18286,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14352,6 +18342,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14376,6 +18398,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14399,6 +18433,26 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14435,6 +18489,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14445,6 +18531,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14457,6 +18571,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14474,6 +18664,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14482,10 +18696,100 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "ചലനാവർതàµà´¤à´¨à´‚ മാറàµà´±àµà´•"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "ചലനാവർതàµà´¤à´¨à´‚ മാറàµà´±àµà´•"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "ചലനതàµà´¤à´¿àµ»à´±àµ† നേരം മാറàµà´±àµà´•"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "ചലനാവർതàµà´¤à´¨à´‚ മാറàµà´±àµà´•"
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14499,6 +18803,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14514,10 +18822,77 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "à´ªàµà´°à´µàµƒà´¤àµà´¤à´¿à´•ൾ:"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14558,6 +18933,86 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14571,9 +19026,112 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "സമയം:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "ചലനം à´šàµà´±àµà´±àµ½"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14583,16 +19141,52 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14600,16 +19194,283 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "വഴി ചേർകàµà´•àµà´•"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "സമയം:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "à´ªàµà´°à´µàµƒà´¤àµà´¤à´¿à´•ൾ:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14618,6 +19479,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14632,10 +19505,939 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "വില:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "വില:"
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "à´¤àµà´°à´¿à´®à´¾à´¨ പരിവർതàµà´¤à´¨à´‚ നോകàµà´•àµà´•"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "സൂചിക ഇവിടെയിടàµà´•"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "à´•à´£àµà´£à´¾à´Ÿà´¿"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14651,9 +20453,283 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "ബൈറàµà´±àµ"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14681,3 +20757,291 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import S3TC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Remove Danglers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 8b502fff5a..14a5e8d4bf 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -18,6 +18,100 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 4.11-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Remote FS"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "अâ€à¥…निमेशन टà¥à¤°à¥€"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "नोड हलवा"
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -61,6 +155,370 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "अâ€à¥…निमेशन टà¥à¤°à¥€"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "अâ€à¥…निमेशन टà¥à¤°à¥€"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "शेवटी"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Max Functions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -89,6 +547,105 @@ msgstr ""
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "सà¥à¤•ेल:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "मोफत"
@@ -283,7 +840,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -292,7 +849,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -341,6 +899,28 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -467,6 +1047,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -531,7 +1125,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -623,7 +1218,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -759,7 +1355,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -825,7 +1421,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1003,12 +1600,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1344,10 +1939,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1490,6 +2081,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1524,12 +2116,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1663,6 +2249,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1672,6 +2262,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1819,6 +2410,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1854,6 +2448,10 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+msgid "Default Feature Profile"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1923,6 +2521,35 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "पà¥à¤²à¥‡ मोड:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2019,6 +2646,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2037,10 +2668,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2057,10 +2684,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2112,6 +2735,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2275,6 +2907,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2776,6 +3409,154 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "अâ€à¥…निमेशन टà¥à¤°à¥€"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Translate Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "नोड हलवा"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Capitalize Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2791,10 +3572,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2866,7 +3643,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2875,10 +3652,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2898,7 +3671,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2914,11 +3688,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3005,10 +3774,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3049,10 +3814,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3132,10 +3893,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3152,18 +3909,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3316,6 +4065,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3374,7 +4124,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3382,6 +4134,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3390,7 +4155,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3493,6 +4258,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3501,6 +4270,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3532,6 +4305,875 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autoscan Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scene Tree"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Property Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "समà¥à¤¦à¤¾à¤¯"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "नोड जोडा"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "पà¥à¤²à¥‡ मोड:"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "संकà¥à¤°à¤®à¤£ विदà¥à¤¯à¤®à¤¾à¤¨ आहे!"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "मोफत"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "नोड काढला"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "नोड काढला"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Function Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3579,6 +5221,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3814,6 +5472,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4166,6 +5833,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4247,6 +5922,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4292,10 +5973,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4491,6 +6168,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4839,10 +6524,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4883,7 +6564,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5061,6 +6744,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5176,6 +6860,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5300,6 +6988,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5726,7 +7418,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5928,7 +7621,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6073,11 +7783,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6140,7 +7845,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6273,7 +7978,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6373,7 +8080,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6476,7 +8186,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6500,6 +8210,20 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply with Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6659,7 +8383,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6759,6 +8483,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6808,6 +8533,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6889,11 +8626,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6971,7 +8709,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -6980,10 +8719,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7103,6 +8838,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7180,6 +8920,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7201,7 +8945,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7226,6 +8970,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7258,11 +9004,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7282,10 +9023,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7350,12 +9087,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7367,6 +9148,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7501,10 +9283,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7563,7 +9341,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7595,7 +9373,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7709,11 +9488,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "सà¥à¤•ेल:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7857,7 +9631,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8043,11 +9817,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8165,6 +9934,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8830,6 +10615,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9070,6 +10859,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9114,11 +10945,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9126,23 +10963,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9170,7 +11006,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9395,10 +11231,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9457,26 +11289,10 @@ msgid "Remote Login"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9714,7 +11530,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10475,7 +12291,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10531,7 +12347,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10552,6 +12369,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10836,11 +12663,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11032,7 +12854,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11224,10 +13046,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11377,7 +13195,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11459,15 +13277,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11787,6 +13601,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12080,7 +13906,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12092,6 +13926,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12115,24 +13950,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12185,10 +14012,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12196,6 +14031,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12205,9 +14055,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12237,14 +14099,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12260,6 +14179,458 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "समकà¥à¤°à¤®à¤¿à¤¤ करा"
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "अâ€à¥…निमेशन टà¥à¤°à¥€"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "समà¥à¤¦à¤¾à¤¯"
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12276,6 +14647,106 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "संकà¥à¤°à¤®à¤£: "
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12321,17 +14792,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12368,6 +14872,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12376,6 +14896,101 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "नोड हलवा"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "नोड जोडा"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "अâ€à¥…निमेशन नाव:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "अâ€à¥…निमेशन टà¥à¤°à¥€"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12421,10 +15036,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12536,6 +15147,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12544,6 +15203,10 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12613,6 +15276,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12643,6 +15342,16 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -12963,6 +15672,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "अâ€à¥…निमेशन टà¥à¤°à¥€"
@@ -13008,6 +15722,11 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "2 पायऱà¥à¤¯à¤¾"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13023,6 +15742,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13032,6 +15756,25 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "पà¥à¤²à¥‡ मोड:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13068,12 +15811,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13094,11 +15853,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
+msgid "Compose Array"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13189,6 +15949,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13204,6 +15968,10 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13240,6 +16008,79 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "वà¥à¤¹à¤¾à¤‡à¤Ÿ मॉडà¥à¤¯à¥à¤²à¥‡à¤Ÿà¥‡à¤¡ सकà¥à¤¤à¥€ करा"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13597,6 +16438,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13850,6 +16711,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13902,6 +16771,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13920,12 +16809,194 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "सà¥à¤•ेल:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "अâ€à¥…निमेशन टà¥à¤°à¥€"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "पà¥à¤²à¥‡ मोड:"
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "बà¥à¤²à¥‡à¤‚ड टाइमà¥à¤¸:"
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -13958,6 +17029,15 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "पà¥à¤²à¥‡ मोड:"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13983,6 +17063,160 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "सà¥à¤•ेल:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "संकà¥à¤°à¤®à¤£: "
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14003,12 +17237,102 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "पà¥à¤²à¥‡ मोड:"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14018,6 +17342,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14029,6 +17426,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14040,11 +17441,40 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "अâ€à¥…निमेशन टà¥à¤°à¥€"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14073,10 +17503,50 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "संकà¥à¤°à¤®à¤£: "
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14084,11 +17554,99 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14101,6 +17659,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14108,17 +17674,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14129,6 +17767,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14142,6 +17784,74 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Model"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Space Transform"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14166,6 +17876,108 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14218,6 +18030,65 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "पà¥à¤²à¥‡ मोड:"
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "संकà¥à¤°à¤®à¤£: "
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14239,10 +18110,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14253,6 +18184,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14293,6 +18228,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14303,6 +18242,10 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+msgid "Rotation Mode"
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14310,6 +18253,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14330,6 +18281,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14342,6 +18337,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14366,6 +18393,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14389,6 +18428,27 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "पà¥à¤²à¥‡ मोड:"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14425,6 +18485,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14435,6 +18527,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14447,6 +18567,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14464,6 +18660,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14472,10 +18692,101 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "बà¥à¤²à¥‡à¤‚ड टाइमà¥à¤¸:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "नवीन अâ€à¥…निमेशन तयार करा"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "अâ€à¥…निमेशनपà¥à¤²à¥‡à¤…र पिन करा"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "नवीन अâ€à¥…निमेशन तयार करा"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "अâ€à¥…निमेशन लूप बदला"
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14489,6 +18800,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14504,10 +18819,76 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Action Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14548,6 +18929,86 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14561,9 +19022,112 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "वेळ:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "अâ€à¥…निमेशन टà¥à¤°à¥€"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14573,16 +19137,52 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14590,16 +19190,283 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "पà¥à¤²à¥‡ मोड:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Audio Track"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "वेळ:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "पà¥à¤²à¥‡ मोड:"
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Reflections"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14608,6 +19475,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14622,10 +19501,941 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(किंमत)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "मूलà¥à¤¯:"
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "सà¥à¤•ेल:"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "संकà¥à¤°à¤®à¤£: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "संकà¥à¤°à¤®à¤£: "
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "पà¥à¤²à¥‡ मोड:"
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "तà¥à¤°à¥à¤Ÿà¥€!"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14641,9 +20451,283 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "पà¥à¤²à¥‡ मोड:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14671,3 +20755,292 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import S3TC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "नोड हलवा"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Remove Danglers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 9854a707cc..7fadfb9c5b 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -27,6 +27,106 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.11-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Buka Dokumentasi"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Tetingkap Baru"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Keluarkan"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Halaman: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Sambung"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Nod OneShot"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Mod Pan"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Edit Sambungan:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -70,6 +170,393 @@ msgstr "Argumen tidak sah untuk binaan '%s'"
msgid "On call to '%s':"
msgstr "Atas panggilan ke '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Buka Editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Salin Pilihan"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Aksi"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Konfigurasikan Snap"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Tetapan Projek..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nama"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Keterangan"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Tidak Aktif"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Tidak Aktif"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Audio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Muatkan Susun Atur Bas lalai."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Kawalan Versi"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nama Plugin:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Tambah Input"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Pilih"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Batal"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Laluan Fokus"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Laluan Fokus"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Atas Kiri"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Atas Kanan"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Bawah"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Halaman: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Pada Akhir"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Bingkai Fizik %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Penapis:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Nyahpepijat"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Menguji"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Buat Fungsi"
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Sambung ke Nod:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Bucu:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Sumber"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Menguji"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -98,6 +585,108 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Snap Pintar"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Gunakan Pixel Snap"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Bake Lightmap"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Pemilihan Pusat"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Bebas"
@@ -292,7 +881,7 @@ msgstr "Diskret"
msgid "Trigger"
msgstr "Pencetus"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Tangkap"
@@ -301,7 +890,8 @@ msgid "Nearest"
msgstr "Terdekat"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linear"
@@ -350,6 +940,30 @@ msgstr "Tukar Mod Gelung Animasi"
msgid "Remove Anim Track"
msgstr "Keluarkan Trek Anim"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animasi"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim Masukkan Trek & Kunci"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -479,6 +1093,20 @@ msgstr "Kaedah tidak ditemui dalam objek: "
msgid "Anim Move Keys"
msgstr "Kunci Gerak Anim"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Kaedah"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -554,7 +1182,8 @@ msgid "Seconds"
msgstr "Saat"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -646,7 +1275,8 @@ msgstr "Max. Ralat Sudut:"
msgid "Max Optimizable Angle:"
msgstr "Sudut Maksimum yang Boleh Dioptimumkan:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Mengoptimumkan"
@@ -782,7 +1412,7 @@ msgstr "Zum Keluar"
msgid "Reset Zoom"
msgstr "Set Semula Zum"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Amaran"
@@ -850,7 +1480,8 @@ msgstr "Hujah Panggilan Tambahan:"
msgid "Receiver Method:"
msgstr "Kaedah Penerima:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Lanjutan"
@@ -1037,12 +1668,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Kebergantungan"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Sumber"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Laluan"
@@ -1390,10 +2019,6 @@ msgid "Delete Effect"
msgstr "Padam Kesan"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Audio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Tambah Bas Audio"
@@ -1538,6 +2163,7 @@ msgid "Remove Autoload"
msgstr "Keluarkan Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktifkan"
@@ -1572,12 +2198,6 @@ msgstr "Laluan:"
msgid "Node Name:"
msgstr "Nama Nod:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nama"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Pembolehubah Global"
@@ -1728,6 +2348,10 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"Pada eksport 32-bit PCK terbenam tidak boleh lebih besar daripada 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Editor 3D"
@@ -1737,6 +2361,7 @@ msgid "Script Editor"
msgstr "Editor Skrip"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Perpustakaan Aset"
@@ -1891,6 +2516,9 @@ msgid "Import"
msgstr "import"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksport"
@@ -1928,6 +2556,11 @@ msgstr "Eksport Profil"
msgid "Manage Editor Feature Profiles"
msgstr "Urus Profil Ciri Editor"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Profil Ciri Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Pilih Folder Semasa"
@@ -1997,6 +2630,40 @@ msgstr "Simpan"
msgid "Save a File"
msgstr "Simpan Fail"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Berjaya!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Mod Main:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Mod Pan"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Semasa:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Profil Semasa:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Semasa:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Pergi Balik"
@@ -2095,6 +2762,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Mengimport (Semula) Aset"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Atas"
@@ -2113,10 +2784,6 @@ msgid "Inherited by:"
msgstr "Diwarisi oleh:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Keterangan"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Tutorial Dalam Talian"
@@ -2133,10 +2800,6 @@ msgid "default:"
msgstr "lalai:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Kaedah"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Sifat Tema"
@@ -2192,6 +2855,15 @@ msgstr ""
"Tiada keterangan untuk kaedah ini. Tolong bantu kami dengan [color=$color]"
"[url=$url]menyumbang satu[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Bantuan"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2355,6 +3027,7 @@ msgid "Up"
msgstr "Atas"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nod"
@@ -2918,6 +3591,169 @@ msgid "%d more files"
msgstr "%d lebih banyak fail-fail"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Adegan"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Laluan Adegan:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Tukar Tab Adegan"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Sentiasa Tunjukkan Grid"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Keluaran"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Kosongkan Keluaran"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Jangan Simpan"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Simpan adegan sebelum menjalankan..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Simpan Adegan"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Tetapkan Animasi"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Sembunyikan Spinner Kemas Kini"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Kemas Kini Secara Berterusan"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Kemas Kini Perubahan Penting"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Tampal Sifat-sifat"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Padam Nod"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Pemeriksa"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Tampal Sifat-sifat"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Tidak Aktif"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Buka dalam Inspektor"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Buka dalam Inspektor"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Namakan Semula"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Kedudukan Dok"
@@ -2933,10 +3769,6 @@ msgstr "Togol mod bebas gangguan."
msgid "Add a new scene."
msgstr "Tambah adegan baru."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Adegan"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Pergi ke adegan yang dibuka sebelum ini."
@@ -3008,7 +3840,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Pelbagai projek atau alatan seluruh adegan."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projek"
@@ -3017,10 +3849,6 @@ msgid "Project Settings..."
msgstr "Tetapan Projek..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Kawalan Versi"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Sediakan Kawalan Versi"
@@ -3040,7 +3868,8 @@ msgstr "Pasang Templat Binaan Android..."
msgid "Open User Data Folder"
msgstr "Buka Folder Data Pengguna"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Alatan"
@@ -3056,11 +3885,6 @@ msgstr "Muat Semula Projek Semasa"
msgid "Quit to Project List"
msgstr "Keluar ke Senarai Projek"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Nyahpepijat"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Gunakan Nyahpepijat Jarak Jauh"
@@ -3179,10 +4003,6 @@ msgstr ""
"Apabila digunakan dari jauh pada peranti, ini lebih efisien apabila pilihan "
"sistem fail rangkaian diaktifkan."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Tetapan Editor..."
@@ -3223,10 +4043,6 @@ msgstr "Urus Ciri-ciri Penyunting..."
msgid "Manage Export Templates..."
msgstr "Urus Templat-templat Eksport..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Bantuan"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Dokumentasi Dalam Talian"
@@ -3305,10 +4121,6 @@ msgid "Save & Restart"
msgstr "Simpan & Mula Semula"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Kemas Kini Secara Berterusan"
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr "Kemas Kini Semua Perubahan"
@@ -3325,18 +4137,10 @@ msgid "FileSystem"
msgstr "SistemFail"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Pemeriksa"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Kembangkan Panel Bawah"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Keluaran"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Jangan Simpan"
@@ -3503,6 +4307,7 @@ msgid "Installed Plugins:"
msgstr "Plugin yang Dipasang:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Kemas kini"
@@ -3568,7 +4373,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Bingkai #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Masa"
@@ -3576,6 +4383,19 @@ msgstr "Masa"
msgid "Calls"
msgstr "Panggilan"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Sunting Teks:"
@@ -3584,7 +4404,7 @@ msgstr "Sunting Teks:"
msgid "On"
msgstr "Hidupkan"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lapisan"
@@ -3696,6 +4516,11 @@ msgstr "Tukar ke %s"
msgid "New %s"
msgstr "%s baru"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Sumber"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Skrip Baru"
@@ -3704,6 +4529,11 @@ msgstr "Skrip Baru"
msgid "Extend Script"
msgstr "Lanjutkan Skrip"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Nama Skrip:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3738,6 +4568,944 @@ msgstr "Tidak dapat menjalankan skrip:"
msgid "Did you forget the '_run' method?"
msgstr "Adakah anda lupa kaedah '_run'?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Editor Susun Atur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Paparkan Semua"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Ciri-ciri Utama:"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Tambah Titik Nod"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Mod Bebas Gangguan"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Pratetap"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Warna"
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Piksel Sempadan"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Gelung Animasi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Editor"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "SistemFail"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Arah"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Projek"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Lalai"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Simpan"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Salin Sumber"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Togol Fail Tersembunyi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Gambar kecil..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Penyuntingan Pokok Adegan"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Sentiasa Tunjukkan Grid"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor Kumpulan"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Tiada sub-sumber dijumpai."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Editor"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Saiz:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Cabutan Panggilan:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Cabutan Panggilan:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Tunjukkan Asal"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Nombor Baris:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Nombor Baris:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Editor Skrip"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Fail:"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "Paksa Shader Fallbacks"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Klik kanan untuk menambah titik"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Tambah Segi Tiga"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Tunjukkan Pembantu"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Pilih Adegan Utama"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Pilihan Sahaja"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Langkah Grid:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Langkah Grid:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Lalai"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Lalai"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Lalai"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Tukar ke %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Tukar ke %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Zum Keluar"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Susun mengikut Pertama Diubah Suai"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Mod Pan"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Navigasi Yang Boleh Dilihat"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Peralihan wujud!"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Zum Masuk"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Bebas"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Warna"
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Snap Pintar"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Keluarkan Item"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Keluarkan Item"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Kemas Kini Profil Terpilih:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Pergi ke Langkah Sebelumnya"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Namakan Semula Animasi"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Cipta Trek RESET"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editor Kumpulan"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Penuh Rect"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Kedudukan Dok"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Keluarkan"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Buang Titik"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Menamakan semula folder:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Ubah Jenis %s"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Menyimpan Fail:"
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Import Adegan"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Warna"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Nombor Baris:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Nombor Baris:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Padam Kunci Terpilih"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Pilihan Sahaja"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Fungsi"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Warna"
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Cari Penggantian Untuk:"
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3786,6 +5554,22 @@ msgid "Starting the download..."
msgstr "Memulakan muat turun..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Ralat semasa meminta URL:"
@@ -4027,6 +5811,15 @@ msgstr ""
"Templat akan terus dimuat turun.\n"
"Anda mungkin mengalami pembekuan editor pendek apabila ia selesai."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Kegemaran"
@@ -4393,6 +6186,14 @@ msgstr "Editor Kumpulan"
msgid "Manage Groups"
msgstr "Urus Kumpulan-kumpulan"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Import sebagai Satu Adegan"
@@ -4476,6 +6277,12 @@ msgstr ""
msgid "Saving..."
msgstr "Menyimpan..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Pilih Pengimport"
@@ -4525,10 +6332,6 @@ msgid "Import As:"
msgstr "Import Sebagai:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Pratetap"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Simpan Adegan, Import semula, dan Mula Semula"
@@ -4731,6 +6534,14 @@ msgstr "Tambah Animasi"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Tambah %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5090,10 +6901,6 @@ msgid "Animation Tools"
msgstr "Alat Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animasi"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Baru"
@@ -5134,7 +6941,9 @@ msgstr "Sebelum"
msgid "Future"
msgstr "Masa depan"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Kedalaman"
@@ -5316,6 +7125,7 @@ msgid "Blend"
msgstr "Adun"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Campur"
@@ -5431,6 +7241,10 @@ msgid "Filters..."
msgstr "Filter..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Kandungan:"
@@ -5555,6 +7369,11 @@ msgid "Download Error"
msgstr "Ralat Muat Turun"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Profil yang ada:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Muat turun untuk aset ini sedang dijalankan!"
@@ -6000,7 +7819,8 @@ msgid "Zoom Reset"
msgstr "Zum Set Semula"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Pilih Mod"
@@ -6203,8 +8023,27 @@ msgid "View"
msgstr "Pandangan"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Sentiasa Tunjukkan Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Snap Pintar"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Togol Mod"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6352,11 +8191,6 @@ msgid "Zoom to 1600%"
msgstr "Zum ke 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Tambah %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Menambah %s..."
@@ -6421,7 +8255,7 @@ msgstr "Keluarkan Topeng Emission"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Zarah"
@@ -6554,7 +8388,9 @@ msgstr "Kecerunan Disunting"
msgid "Item %d"
msgstr "Item %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Item"
@@ -6654,7 +8490,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6757,7 +8596,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6781,6 +8620,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Gunakan MeshInstance Transforms"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Gunakan MeshInstance Transforms"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Pratonton"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6940,7 +8796,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -7040,6 +8896,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7089,6 +8946,19 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Warna Emission"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -7170,11 +9040,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7252,7 +9123,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7261,10 +9133,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7387,6 +9255,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7464,6 +9337,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7485,7 +9362,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7512,6 +9389,8 @@ msgid "Previous Script"
msgstr "Tab sebelumnya"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7544,11 +9423,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7568,10 +9442,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7636,12 +9506,62 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Buka Editor seterusnya"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Laluan Fokus"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Pilih Fail Templat"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Kumpulan Dipilih"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Cipta Skrip"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Nama Skrip:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7653,6 +9573,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7787,10 +9708,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7850,7 +9767,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7884,7 +9801,8 @@ msgstr "Tulis Ganti"
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7998,10 +9916,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8145,7 +10059,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8335,11 +10249,6 @@ msgid "Reset Field of View to Default"
msgstr "Set Semula ke Lalai"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8457,6 +10366,24 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Tunjukkan Viewport"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Contoh"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9164,6 +11091,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Ubah Jenis %s"
@@ -9411,6 +11342,54 @@ msgstr ""
msgid "Clear Transform"
msgstr "Kosongkan Transformasi"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Tunjukkan dalam Pengurus Fail"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Tunjukkan Pembaris"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Susun fail-fail"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Paparkan Semua"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Warna Emission"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9455,11 +11434,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9467,23 +11452,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9511,7 +11495,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9738,10 +11722,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9807,27 +11787,10 @@ msgid "Remote Login"
msgstr "Buang Trek Anim"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Namakan Semula"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10076,7 +12039,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10838,7 +12801,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10894,7 +12857,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10915,6 +12879,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Pindah Ke..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11200,11 +13175,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11405,7 +13375,7 @@ msgstr "Butang X 2"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11597,10 +13567,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11751,7 +13717,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11833,15 +13799,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12164,6 +14126,20 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Pemilihan Pusat"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Pemilihan Bingkai"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12458,7 +14434,15 @@ msgid "Filter stack variables"
msgstr "Tapis isyarat"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12470,6 +14454,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12493,24 +14478,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12563,10 +14540,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12574,6 +14559,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Titik"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12583,9 +14584,23 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Pilihan Sahaja"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Panggang GI Probe"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12615,14 +14630,74 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Nod Animasi"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Nod Animasi"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Pergi Balik"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12639,6 +14714,491 @@ msgstr "Cipta Poligon Occluder"
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Cipta Poligon Occluder"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Cipta Poligon Occluder"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Cipta Poligon Occluder"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Tetapkan Pemegang"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Komuniti"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Tetap MultiNode"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Dayakan Penapisan"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Salin Laluan"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Nama Skrip:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Paparkan Semua"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Piksel Sempadan"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Togol Skrin Penuh"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Kiri Lebar"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Menguji"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Segerak"
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Aktifkan"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Pemilihan Bingkai"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Togol Mod"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Dokumentasi Dalam Talian"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Komuniti"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Bingkai Fizik %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Bingkai Fizik %"
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Pemilihan Bingkai"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Titik"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Perubahan Shader:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "Paksa Shader Fallbacks"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Tunjukkan Tulang-tulang"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Penapis:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Warna"
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Potong Nod"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Offset Putaran:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Masa tamat."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Ubah Jenis %s"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Pemeriksa"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Pergi Balik"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Snap ke Sisi Nod"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12655,6 +15215,114 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Versi:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Topeng Emission"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Perubahan Bahan:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Amaran"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Tunjukkan Panduan"
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Tampal Animasi"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Nyahmampatkan Aset"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Menyimpan Fail:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12700,17 +15368,52 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Nama Skrip:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Skrip Baru"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12747,6 +15450,24 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Bahasa:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Tidak Dapat Menyelesaikan"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -12757,6 +15478,106 @@ msgstr "Eksport Perpustakaan Mesh"
msgid "Export GLTF..."
msgstr "Eksport..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Padam Nod"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nod"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Perubahan Bahan:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Bake Lightmap"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nama Animasi Baru:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Pilihan Rangka"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Padam Nod"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Set Peralihan ke:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Bingkai Fizik %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12805,10 +15626,6 @@ msgid "GridMap Selection"
msgstr "Semua Pilihan"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12922,6 +15739,57 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Bake Lightmap"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Paparkan Semua"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Paparkan Semua"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12931,6 +15799,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Semua Pilihan"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Projek"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13000,6 +15873,44 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Status"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Padam Input"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13030,6 +15941,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Tab sebelumnya"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Fungsi"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13357,6 +16280,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Jenis Ahli"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "animasi"
@@ -13402,6 +16331,11 @@ msgid "in order:"
msgstr "Menamakan semula folder:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "langkah-langkah"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13417,6 +16351,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Skrip Baru"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13427,6 +16367,27 @@ msgid "On Self"
msgstr "Diri"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Mod Skala"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Ubah Jenis %s"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Mod Skala"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13465,12 +16426,30 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Pilih Mod"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Menguntukkan..."
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13493,15 +16472,15 @@ msgstr "Tetapkan %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Fungsi"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Ubah saiz Array"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13599,6 +16578,11 @@ msgid "Construct %s"
msgstr "Pemalar"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Pemalar"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13615,6 +16599,10 @@ msgstr "Aksi"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13656,6 +16644,83 @@ msgstr "Isyarat"
msgid "WaitInstanceSignal"
msgstr "Contoh"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Mod Putar"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Kosongkan Rantai IK"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Mod Skala"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Ciri-ciri Utama:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Ciri-ciri Utama:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14019,6 +17084,26 @@ msgstr "Tidak dapat mencipta direktori server HTTP:"
msgid "Error starting HTTP server:"
msgstr "Ralat memulakan server HTTP:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14281,6 +17366,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14333,6 +17426,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Isyarat"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14354,12 +17468,213 @@ msgstr "Versi Terpasang Lain:"
msgid "Invalid product version:"
msgstr "Nama kumpulan tidak sah."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Tetingkap Baru"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Bingkai %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Bingkai Fizik %"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Gantikan Semua"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Contoh"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Linear"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Tambah Bas Audio"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Buka Susun Atur Bas Audio"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Main"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Contoh"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animasi"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Tambah Bas"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Salin Nod"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Sauh sahaja"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "Tunjukkan Viewport"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Mod Alih"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Smoothstep"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Grid Offset:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Grid Offset:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Grid Offset:"
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Nod Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Kanan Lebar"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Tunjukkan Asal"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14392,6 +17707,15 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Mod Pembaris"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14417,6 +17741,168 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Jumlah:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Mula Semula Rawak (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Masa depan"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Topeng Emission"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Topeng Emission"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Arah"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Linear"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Warna"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Warna"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Versi:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Nod A dan Nod B mestilah PhysicsBody2Ds"
@@ -14437,12 +17923,105 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Grid Offset:"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ubah"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Tukar Filter"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Mod Pembaris"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14452,6 +18031,84 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Kecerunan Disunting"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Mod Pembaris"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Mod Putar"
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Mod Pan"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Menamakan semula folder:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14463,6 +18120,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Dokumen Dalam Talian"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14474,11 +18136,43 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Langkah Putaran:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Langkah Putaran:"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Pemalar"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Aksi"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14507,10 +18201,53 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Grid Offset:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Lapisan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Fungsi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Lalai"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14518,11 +18255,103 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Berterusan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Kekalkan Nisbah"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Menamakan semula folder:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Lalai"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14535,6 +18364,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14542,17 +18379,94 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "SetJubin..."
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Kosongkan Transformasi"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Pratetap"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Tetapkan Semula Kelantangan Bas"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Tetapkan Semula Kelantangan Bas"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14563,6 +18477,11 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Sauh sahaja"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14576,6 +18495,80 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Nod Animasi"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Warna Emission"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Warna Emission"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Trek Sifat"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Kosongkan Transformasi"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Buka Folder Data Pengguna"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14600,6 +18593,113 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Lalai"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Tangkap daripada Pixel"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Tangkap"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projek"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Terdekat"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14652,6 +18752,67 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Topeng Emission"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Mod Pan"
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Versi:"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponen"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14673,10 +18834,74 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Mod Putar"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Arah"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Mod Bebas Gangguan"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Muatkan Lalai"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14687,6 +18912,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14727,6 +18956,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Cabutan Panggilan:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14737,6 +18971,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Mod Putar"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14744,6 +18983,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14764,6 +19011,51 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Menyimpan Adegan"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14776,6 +19068,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Nyahpepijat"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Mod Putar"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14800,6 +19126,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14823,6 +19161,28 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Mod Pan"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14859,6 +19219,39 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Pokok animasi tidak sah."
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14869,6 +19262,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Kosongkan Transformasi"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14881,6 +19303,87 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Dokumen Dalam Talian"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Cuba semula"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Perubahan Bahan:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Hujah Panggilan Tambahan:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Bake Lightmap"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14898,6 +19401,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Togol Segi Tiga Auto"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14906,10 +19434,111 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Campur Nod"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Masa X-Fade (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Masa X-Fade (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Mula Semula Auto:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Mula Semula Auto:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Tambah Port Input"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Masa X-Fade (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Mod Skala"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Tetapkan Animasi"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Tambah Animasi"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Togol Automain"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Ubah Panjang Animasi"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Tambah Titik Animasi"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Pilihan Kelas:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Main Adegan"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14923,6 +19552,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Tapis isyarat"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14938,10 +19572,83 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Main"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Mod Interpolasi"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Pilih Mod"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Cipta Panduan Mendatar"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Nod Animasi"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Butang X 1"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Kumpulan"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14982,6 +19689,97 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Sauh sahaja"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Arah"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Alihkan Panduan Mendatar"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Alih Panduan Menegak"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Gunakan Snap Putaran"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Laluan Fokus"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Mod Alih"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Tukar Filter"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Saiz: "
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Sifat Tema"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Salin Teks"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14995,9 +19793,116 @@ msgid "Must use a valid extension."
msgstr "Mesti menggunakan sambungan yang sah."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zum Masuk"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Masa"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Watak yang sah:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Linear Kanan"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Kedudukan Dok"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Cipta Panduan Mendatar"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15007,16 +19912,59 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Terkini:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Kekalkan Nisbah"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Piksel Sempadan"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Salin Teks"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Saiz:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Alih Kesan Bas"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Potong Nod"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15024,16 +19972,304 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Semasa:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor Dinyahaktif)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Kembangkan Semua"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Sifat Tema"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Mod Main:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Tambah Trek"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Kedudukan Dok"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Tunjukkan Viewport"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Tunjukkan Viewport"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Muat turun"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Memuat turun"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Masa tamat."
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Keterangan"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Mod Pan"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Paparkan Semua"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Namakan Semula"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Pemilik:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Tetapkan Pelbagai:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Tetapkan Pelbagai:"
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Tidak Aktif"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mod Interpolasi"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Arah"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Lalai"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Aktifkan Kulit Bawang"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15042,6 +20278,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Masa"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Atas Kiri"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15056,10 +20306,997 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Nyahpepijat"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Mod Tukar Kemas Kini Animasi"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Potong Nod"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Potong Nod"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Mod Alih"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Nilai pin"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Nilai:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Buat Fungsi"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Pemeriksa"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Laluan Fokus"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Pilihan Tambahan:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fon"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Mod Pan"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Tengah Kanan"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Togol Mod"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Pemilihan Skala"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Pilihan Sahaja"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Warna"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Nod Blend2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Terkini:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Kedalaman"
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Tab seterusnya"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parameter Berubah:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Nod Blend2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Zarah"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Topeng Emission"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Warna Emission"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Warna Emission"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Kosongkan"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Kosongkan Pose"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Kedalaman"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Peralihan: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Versi:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Langkah Putaran:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Nod Blend2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Mod Bebas Gangguan"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Mod Pan"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Nod Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Warna seragam."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Trek Transformasi 3D"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Contoh"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Saiz:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "%s Ralat"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Semua Pilihan"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Cipta Titik Emission Daripada Mesh"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Warna Emission"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Warna Emission"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Warna Emission"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Atas Kanan"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Bawah Kanan"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Atas Kanan"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Mainkan Adegan Tersuai"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Terkumpul"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Kandungan:"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Kembangkan Semua"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Menyimpan Fail:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Muatkan Pratetap"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Ubah Jenis %s"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Mod Skala"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Ubah Jenis %s"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Tab seterusnya"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Lalai"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Nama Skrip:"
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15075,9 +21312,300 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Jenis Ahli"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Muatkan Lalai"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Lalai"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Linear Kiri"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Pembungkusan"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Hantar Maklum Balas Dokumen"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Pintas"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Sumber"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Saiz:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Mod Main:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Hantar Maklum Balas Dokumen"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Pintas"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Masa tamat."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Campur Nod"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Namakan Semula Bas Audio"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Keluaran"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Tukar Masa Blend"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15105,3 +21633,310 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Pemalar tidak dapat diubah suai."
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "import"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "import"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "import"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "import"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "import"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Tapis nod-nod"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Pemilihan Pusat"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Mod Interpolasi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Buka"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Namakan Semula Kumpulan"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Mencari..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Mengemaskini editor"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Urus Templat-templat Eksport..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Versi"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Gunakan Skala Snap"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Isyarat"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Keluarkan kunci yang tidak sah"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Buat Poligon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Mod Interpolasi"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index cca8d67ccf..8f7420a50d 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -38,6 +38,108 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.11-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Ã…pne Godots nettbaserte dokumentasjon"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nytt vindu"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Søkeresultater"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Dra: Roter"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Fjern-funksjon "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Side: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Koble til"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Endre navn"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Panorerings-Modus"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Tilkoblingsfeil"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -81,6 +183,397 @@ msgstr "Ugyldige argumenter for å lage \"%s\""
msgid "On call to '%s':"
msgstr "NÃ¥r \"%s\" ble anropt:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Åpne i Redigeringsverktøy"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Fjern Utvalg"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Handling"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Konfigurer Snap"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Prosjektinnstillinger"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Navn"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Beskrivelse"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Kjør"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Deaktivert"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Deaktivert"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Lyd"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Last standard Bus oppsettet."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Redaktør"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Version Control"
+msgstr "Versjon:"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Navn på tillegg:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Legg til inndata"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Velg"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Avbryt"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Fokuser Bane"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Fokuser Bane"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Øverst til venstre"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Øverst til høyre"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Ned"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Side: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Fysikk-Frame %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Opptegner:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Lim inn Noder"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Avlus"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Innstillinger:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Lag Funksjon"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Gjeldende Versjon:"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Format"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Koble Til Node:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Egenskaper:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Ressurs"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Kilde"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Språk"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Tester"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -109,6 +602,107 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Smart snapping"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Bruk Piksel Snap"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Plasser Utvalg I Midten"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Skala"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Fri"
@@ -304,7 +898,7 @@ msgstr "Diskret"
msgid "Trigger"
msgstr "Utløser"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Fang"
@@ -313,7 +907,8 @@ msgid "Nearest"
msgstr "Nærmeste"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineær"
@@ -362,6 +957,30 @@ msgstr "Endre løkkemodus for animasjon"
msgid "Remove Anim Track"
msgstr "Fjern Anim-Spor"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Redaktør"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animasjon"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim Sett Inn Spor & Nøkkel"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -492,6 +1111,20 @@ msgstr "Metode ikke funnet i objekt: "
msgid "Anim Move Keys"
msgstr "Anim Flytt Nøkler"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transformer"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metoder"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -568,7 +1201,8 @@ msgid "Seconds"
msgstr "Sekunder"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -662,7 +1296,8 @@ msgstr "Max. Vinklet Feilmelding:"
msgid "Max Optimizable Angle:"
msgstr "Max Optimaliserbar Vinkel:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimaliser"
@@ -798,7 +1433,7 @@ msgstr "Zoom ut"
msgid "Reset Zoom"
msgstr "Nullstill Zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Advarsler"
@@ -869,7 +1504,8 @@ msgstr "Ekstra Call Argumenter:"
msgid "Receiver Method:"
msgstr "Mottakermetode:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Avansert"
@@ -1061,12 +1697,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Avhengigheter"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Ressurs"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Bane"
@@ -1429,10 +2063,6 @@ msgid "Delete Effect"
msgstr "Fjern Effekt"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Lyd"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Legg til Audio Bus"
@@ -1583,6 +2213,7 @@ msgid "Remove Autoload"
msgstr "Fjern Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktiver"
@@ -1618,12 +2249,6 @@ msgstr "Filbane:"
msgid "Node Name:"
msgstr "Nodenavn:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Navn"
-
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Global Variable"
@@ -1778,6 +2403,10 @@ msgstr "Malfil ble ikke funnet:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1788,6 +2417,7 @@ msgid "Script Editor"
msgstr "Skript Redigeringsverktøy"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Ressursbibliotek"
@@ -1949,6 +2579,9 @@ msgid "Import"
msgstr "Importer"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksporter"
@@ -1990,6 +2623,11 @@ msgstr "Eksporter Profil"
msgid "Manage Editor Feature Profiles"
msgstr "HÃ¥ndter Eksportmaler"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "HÃ¥ndter Eksportmaler"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Velg Gjeldende Mappe"
@@ -2063,6 +2701,40 @@ msgstr "Lagre"
msgid "Save a File"
msgstr "Lagre ei fil"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Suksess!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Panorerings-Modus"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Panorerings-Modus"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Aktiv:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Gjeldende Versjon:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Aktiv:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "GÃ¥ tilbake"
@@ -2165,6 +2837,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Re)Importerer Assets"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Topp"
@@ -2183,10 +2859,6 @@ msgid "Inherited by:"
msgstr "Arvet av:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Beskrivelse"
-
-#: editor/editor_help.cpp
#, fuzzy
msgid "Online Tutorials"
msgstr "Online dokumentasjon:"
@@ -2206,10 +2878,6 @@ msgid "default:"
msgstr "Standard"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metoder"
-
-#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr "Egenskaper"
@@ -2269,6 +2937,15 @@ msgstr ""
"Det finnes i øyeblikket ingen beskrivelse av denne metoden. Hjelp til ved å "
"[colour=$color][url=$url]bidra med en[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Hjelp"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2444,6 +3121,7 @@ msgid "Up"
msgstr "Opp"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Node"
@@ -3004,6 +3682,170 @@ msgid "%d more files"
msgstr "%d flere filer"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scene"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Scene-Sti:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Brukergrensesnitt"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Bytt Scenefane"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Alltid Vis Rutenett"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Utgang"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Nullstill Resultat"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Ikke Lagre"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Lagre Scene"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Vis Informasjon"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Deaktiver Oppdateringsspinner"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "Kontinuerlig"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Forandre"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Egenskaper"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "TidSøk Node"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspektør"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Egenskaper"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Deaktivert"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Åpne i Redigeringsverktøy"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Åpne i Redigeringsverktøy"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Gi nytt navn"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Dock-posisjon"
@@ -3019,10 +3861,6 @@ msgstr "Vis/skjul distraksjonsfri modus."
msgid "Add a new scene."
msgstr "Legg til ny scene."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scene"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gå til forrige åpne scene."
@@ -3096,7 +3934,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Diverse prosjekt- eller scene-relaterte verktøy"
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Prosjekt"
@@ -3106,11 +3944,6 @@ msgid "Project Settings..."
msgstr "Prosjektinnstillinger"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Version Control"
-msgstr "Versjon:"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Sett opp versjonskontroll"
@@ -3131,7 +3964,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "Ã…pne Redigererdatamappen"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Verktøy"
@@ -3149,11 +3983,6 @@ msgstr "Endre Navn på Prosjekt"
msgid "Quit to Project List"
msgstr "Avslutt til Prosjektliste"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Avlus"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Distribuer med ekstern feilsøking"
@@ -3264,10 +4093,6 @@ msgstr ""
"Når det brukes ekstert på en enhet, dette er mer effektivt med et "
"nettverksfilsystem."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Redaktør"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Innstillinger for redigeringsverktøy …"
@@ -3310,10 +4135,6 @@ msgstr "HÃ¥ndter Eksportmaler"
msgid "Manage Export Templates..."
msgstr "HÃ¥ndter Eksportmaler"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Hjelp"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3398,11 +4219,6 @@ msgstr "Lagre & Avslutt"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Continuously"
-msgstr "Kontinuerlig"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
msgstr "Oppdater Endringer"
@@ -3421,18 +4237,10 @@ msgid "FileSystem"
msgstr "FilSystem"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspektør"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Utvid Nederste Panel"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Utgang"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Ikke Lagre"
@@ -3598,6 +4406,7 @@ msgid "Installed Plugins:"
msgstr "Installerte Plugins:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Oppdater"
@@ -3658,7 +4467,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Bilde #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Tid"
@@ -3666,6 +4477,20 @@ msgstr "Tid"
msgid "Calls"
msgstr "Samtaler"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Feilsøkingsprogram"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Endre navn på funksjonen"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3675,7 +4500,7 @@ msgstr "Medlemmer"
msgid "On"
msgstr "PÃ¥"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lag"
@@ -3787,6 +4612,11 @@ msgstr "Konverter Til %s"
msgid "New %s"
msgstr "Ny %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Legg til Ressurs"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nytt Skript"
@@ -3796,6 +4626,11 @@ msgstr "Nytt Skript"
msgid "Extend Script"
msgstr "Kjør Skript"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Prosjektnavn:"
+
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
@@ -3830,6 +4665,964 @@ msgstr "Kunne ikke kjøre skript:"
msgid "Did you forget the '_run' method?"
msgstr "Glemte du '_run'-metoden?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Redigeringsverktøy Layout"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Vis alle"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Egenskaper"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Legg til punkt"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Distraksjonsfri Modus"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Forhåndsinnstilling"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Farger"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Velg farge"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Genererer Lyskart"
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animasjonsløkke"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Medlemmer"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Høyre knapp"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "FilSystem"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Retninger"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Prosjektsti:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Prosjektsti:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Lagre"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Kopier Ressurs"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Veksle Visning av Skjulte Filer"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniatyrbilde..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Lagre Scene"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Alltid Vis Rutenett"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Redigeringsverktøy for grupper"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Ressurs"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Medlemmer"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Retninger"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Innrykk Høyre"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Innrykk Venstre"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Skriv"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Størrelse:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Automatisk Innrykk"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Konverter Innrykk til Mellomrom"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Ring"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Ring"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navigasjon"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Vis Rutenett"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Linjenummer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Linjenummer:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Slett punkter"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Skript Redigeringsverktøy"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Fil"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Høyreklikk: Fjern Punkt"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Kopier Node-bane"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Finn Node Type"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Vis Hjelpere"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Velg en HovedScene"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Kun Valgte"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Rutenett Steg:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Rutenett Steg:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Standard"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Standard"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Standard"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Navigasjon Modus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Konverter Til %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Konverter Til %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Zoom ut"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Sist endret"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Panorerings-Modus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Endret"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Navigasjon Modus"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Oversettelser"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Forstørr"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Fri"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Velg farge"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Velg farge"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Smart snapping"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Fjern Gjenstand"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Fjern Gjenstand"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Gjeldende Versjon:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Hastighet (FPS):"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Redaktør"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Forrige fane"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Endre navn på Animasjon"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Sett in spor"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Redigeringsverktøy for grupper"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Fjern Funksjon"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Frontvisning"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Fjern-funksjon "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Fjern punkt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Innstillinger for redigeringsverktøy"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Prosjekthåndterer"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Ender mappenavn:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Endre %s type"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Lagrer Fil:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Ugyldig navn."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Ugyldig navn."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importer Scene"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Neste Koordinat"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Linjenummer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Linjenummer:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Ugyldig navn."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Slett valgt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Kun Valgte"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Navn på gjeldende scene"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funksjoner"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Endre navn på variabelen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Velg farge"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Bokmerker"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Stoppunkter"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Søkeresultater"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Søkeresultater"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3882,6 +5675,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Feil ved nettadresse-forespørsel:"
@@ -4147,6 +5956,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoritter"
@@ -4536,6 +6354,14 @@ msgstr "Redigeringsverktøy for grupper"
msgid "Manage Groups"
msgstr "HÃ¥ndter grupper"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importer som Enkel Scene"
@@ -4618,6 +6444,12 @@ msgstr ""
msgid "Saving..."
msgstr "Lagrer..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4666,10 +6498,6 @@ msgid "Import As:"
msgstr "Importer Som:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Forhåndsinnstilling"
-
-#: editor/import_dock.cpp
#, fuzzy
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Lagre scener, om-importer og start om"
@@ -4892,6 +6720,14 @@ msgstr "Legg til Animasjon"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Legg til %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5270,10 +7106,6 @@ msgid "Animation Tools"
msgstr "Animasjonsverktøy"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animasjon"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nye"
@@ -5318,7 +7150,9 @@ msgstr "Fortid"
msgid "Future"
msgstr "Fremtid"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Dybde"
@@ -5508,6 +7342,7 @@ msgid "Blend"
msgstr "Bland"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Miks"
@@ -5628,6 +7463,10 @@ msgid "Filters..."
msgstr "Filtre..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Innhold:"
@@ -5764,6 +7603,11 @@ msgstr "Feil ved nedlasting"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
+msgid "Available URLs"
+msgstr "Tilgjengelige Noder:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Download for this asset is already in progress!"
msgstr "Nedlastning for denne asset'en er allerede i gang!"
@@ -6225,7 +8069,8 @@ msgid "Zoom Reset"
msgstr "Tilbakestill forstørring"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Velg Modus"
@@ -6451,8 +8296,28 @@ msgid "View"
msgstr "Vis"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Alltid Vis Rutenett"
+#, fuzzy
+msgid "Show"
+msgstr "Vis Rutenett"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Smart snapping"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Veksle Modus"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Rutenett"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6609,11 +8474,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Legg til %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Legger til %s..."
@@ -6681,7 +8541,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partikler"
@@ -6823,7 +8683,9 @@ msgstr ""
msgid "Item %d"
msgstr "Element %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Elementer"
@@ -6928,7 +8790,10 @@ msgstr "Kunne ikke lage omriss!"
msgid "Create Outline"
msgstr "Lag Omriss"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -7038,7 +8903,7 @@ msgstr ""
"Oppdater fra eksisterende scene?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "MeshBibliotek..."
@@ -7065,6 +8930,23 @@ msgstr "Importer fra Scene"
msgid "Update from Scene"
msgstr "Oppdater fra Scene"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Anim Forandre Omforming"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Anim Forandre Omforming"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Forhåndvisning"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7226,7 +9108,7 @@ msgstr "Overflatepunkter"
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volum"
@@ -7328,6 +9210,7 @@ msgstr "Lukk Kurve"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Innstillinger"
@@ -7381,6 +9264,19 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr "Split Segment (i kurve)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Farger"
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7470,12 +9366,13 @@ msgstr ""
msgid "Points"
msgstr "Poeng"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Rediger Poly"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Bones"
msgstr "Lag Ben"
@@ -7559,7 +9456,8 @@ msgstr "Fjern UV"
msgid "Grid Settings"
msgstr "Instillinger for rutenett"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7568,10 +9466,6 @@ msgid "Enable Snap"
msgstr "Aktiver Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Rutenett"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Vis Rutenett"
@@ -7702,6 +9596,11 @@ msgid "Close and save changes?"
msgstr "Lukke og lagre endringer?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Feil ved lagring av TextFile:"
@@ -7783,6 +9682,10 @@ msgid "%s Class Reference"
msgstr "%s-klassereferanse"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Finn neste"
@@ -7806,7 +9709,7 @@ msgstr ""
msgid "Filter methods"
msgstr "Lim inn Noder"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Sortering"
@@ -7833,6 +9736,8 @@ msgid "Previous Script"
msgstr "Forrige skript"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Fil"
@@ -7866,11 +9771,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "Importer Tema"
@@ -7891,10 +9791,6 @@ msgstr "Lukk alle"
msgid "Close Docs"
msgstr "Lukk Dokumentasjon"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Kjør"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7961,15 +9857,66 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Feilsøkingsprogram"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Søkeresultater"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Feilrett med ekstern behandler"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Eksporter Prosjekt"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Velg malfil"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Ugyldig navn."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Fjern Utvalg"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Opprett skript"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Prosjektnavn:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "Fjern Nylige Scener"
@@ -7980,6 +9927,7 @@ msgid "Connections to method:"
msgstr "Koble Til Node:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Kilde"
@@ -8115,10 +10063,6 @@ msgid "Convert Indent to Tabs"
msgstr "Konverter Inrykk til Tabs"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Automatisk Innrykk"
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Filtrer Filer..."
@@ -8183,7 +10127,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -8219,7 +10163,8 @@ msgstr "Overskriv"
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Skelett"
@@ -8343,10 +10288,6 @@ msgid "Translate"
msgstr "Oversett"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Skala"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Skalerer: "
@@ -8499,7 +10440,7 @@ msgstr "Vis FPS"
msgid "Half Resolution"
msgstr "Halver Oppløsning"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8694,11 +10635,6 @@ msgid "Reset Field of View to Default"
msgstr "Last Standard"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transformer"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Snap Objekt til Gulv"
@@ -8817,6 +10753,24 @@ msgid "Post"
msgstr "Send"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Vis Informasjon"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instans"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9560,6 +11514,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Endre %s type"
@@ -9819,6 +11777,55 @@ msgstr "Vend loddrett"
msgid "Clear Transform"
msgstr "Nullstill Transformasjon"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Vis Ben"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Vis linjaler"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Søk i klasser"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Bøttefylling"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Redaktør"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Vis alle"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Velg farge"
+
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
@@ -9867,11 +11874,17 @@ msgstr "Forrige Koordinat"
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Region"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Animasjonsnode"
@@ -9881,24 +11894,23 @@ msgstr "Animasjonsnode"
msgid "Occlusion"
msgstr "Rediger Poly"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navigasjon"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Bitmask"
msgstr "Roter Modus"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Prioritet"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Ikon"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
msgstr "Panorerings-Modus"
@@ -9927,7 +11939,7 @@ msgstr "Bitmaske Modus"
msgid "Priority Mode"
msgstr "Prioritet Modus"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Ikon Modus"
@@ -10189,10 +12201,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10259,27 +12267,10 @@ msgid "Remote Login"
msgstr "Fjern punkt"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Gi nytt navn"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10547,7 +12538,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Lys"
@@ -11327,7 +13318,7 @@ msgstr ""
msgid "Export Path"
msgstr "Eksporter Prosjekt"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ressurser"
@@ -11384,7 +13375,8 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr "Eksporter Prosjekt"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Tekst"
@@ -11405,6 +13397,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Flytt Til..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11720,11 +13723,6 @@ msgstr ""
"Godotprosjekter.\n"
"Det kan ta en stund."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Prosjekthåndterer"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11927,7 +13925,7 @@ msgstr "X knapp 2"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Akse"
@@ -12121,10 +14119,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Språk"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -12283,7 +14277,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Steg"
@@ -12369,15 +14363,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12714,6 +14704,20 @@ msgstr "Lokal"
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Plasser Utvalg I Midten"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Bildeutvalg"
+
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
@@ -13033,7 +15037,15 @@ msgid "Filter stack variables"
msgstr "Filtrer Filer..."
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -13045,6 +15057,7 @@ msgid "Monitor"
msgstr "Skjerm"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -13069,24 +15082,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Eksporter Prosjekt"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Skriv"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Format"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Bruk"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Diverse"
@@ -13141,10 +15146,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -13152,6 +15165,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punkt"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -13161,9 +15190,24 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Kun Valgte"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Bak GI Probe"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Innrykk Høyre"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -13194,15 +15238,79 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "Navigasjon Modus"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Navigasjon Modus"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Navigasjon Modus"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Navigasjon Modus"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "Fjern Funksjon"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Sett Handle"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Fjern Funksjon"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "GÃ¥ tilbake"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Okklusjon Modus"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -13221,6 +15329,498 @@ msgstr "Fjern Funksjon"
msgid "Set Occluder Hole Point Position"
msgstr "Fjern Funksjon"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Fjern Funksjon"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Skaler Polygon"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Kollisjon Modus"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Sett Handle"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Sjekk inn endringer"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "MultiNode Set"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Feilsøkingsprogram"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Endre Anim Lengde"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Kopier Bane"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Prosjektnavn:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Vis alle"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Lys"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Veksle Fullskjerm"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Venstrevisning"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Tester"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Synkroniser"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Bruk Snap"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Aktiver"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Bildeutvalg"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Feil ved lagring"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Hold feilretteren åpen"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Veksle Modus"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Ã…pne Godots nettbaserte dokumentasjon"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Samfunn"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fysikk-Frame %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fysikk-Frame %"
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Bildeutvalg"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Alle enheter"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Punkt"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Forandre"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Vis Ben"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filter:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Farger"
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Museknapp"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Klipp ut Noder"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Rotasjon Offset:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Feilsøkingsprogram"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Feilsøkingsprogram"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Tid:"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Finn Node Type"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspektør"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "GÃ¥ tilbake"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Snap til nodesider"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
@@ -13240,6 +15840,118 @@ msgstr "Endre Anker og Marginer"
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Innstillinger"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Kollisjon Modus"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Kollisjon Modus"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Forandre"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Radius:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Advarsler"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Vis Veiledere"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Endre Anker og Marginer"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Radius:"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Lag ny horisontal veileder"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Tilfeldig Rotasjon:"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Kollisjon Modus"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Lagrer Fil:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Bibliotek"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -13287,17 +15999,53 @@ msgid "Disabled GDNative Singleton"
msgstr "Deaktiver Oppdateringsspinner"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Bibliotek"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Prosjektnavn:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Skript"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Kopier Node-bane"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -13334,6 +16082,24 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Språk:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Kan ikke Løses"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13344,6 +16110,108 @@ msgstr "Eksporter MeshBibliotek"
msgid "Export GLTF..."
msgstr "Eksporter"
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "TidSøk Node"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Node"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Bakvisning"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Forandre"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Funksjoner"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Lys"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nytt Animasjonsnavn:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Skelett"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Velg node"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animasjoner"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fysikk-Frame %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -13395,10 +16263,6 @@ msgid "GridMap Selection"
msgstr "Slett Valgte"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13518,6 +16382,56 @@ msgstr "Etterbehandling"
msgid "Plotting lightmaps"
msgstr "Genererer Lyskart"
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Vis alle"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Vis alle"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13527,6 +16441,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Alle valg"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Eksporter Prosjekt"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13596,6 +16515,45 @@ msgstr ""
msgid "Done!"
msgstr "Ferdig"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspektiv"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Status"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Anim Forandre Verdi"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13628,6 +16586,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Lim inn Noder"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funksjoner"
+
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -13986,6 +16956,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Medlemmer"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Animasjon"
@@ -14032,6 +17008,11 @@ msgstr "Ender mappenavn:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "Steg"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "Bryter"
@@ -14048,6 +17029,12 @@ msgstr "Typer:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Nytt Skript"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -14058,6 +17045,27 @@ msgid "On Self"
msgstr "Selv"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Skaler Modus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Endre %s type"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Skaler Modus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Gyldige karakterer:"
@@ -14097,12 +17105,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Velg Modus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Typer:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Knytt"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Panorerings-Modus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -14124,15 +17152,15 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funksjoner"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Endre størrelsen på Array"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Ugyldig argument av type: "
@@ -14233,6 +17261,11 @@ msgstr "Konstanter"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Konstanter"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Lag Ben"
@@ -14250,6 +17283,10 @@ msgstr "Handling"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -14292,6 +17329,85 @@ msgstr "Signal"
msgid "WaitInstanceSignal"
msgstr "Instans"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Prioritet Modus"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Fjern IK Kjede"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Region Modus"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Egenskaper"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Egenskaper"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Juster synlighet"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Feilsøkingsprogram"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14676,6 +17792,27 @@ msgstr "Kunne ikke opprette mappe."
msgid "Error starting HTTP server:"
msgstr "Feil ved lagring av TextFile:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Bruk Snap"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14940,6 +18077,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14998,6 +18143,28 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signal"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Feilsøkingsprogram"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -15019,12 +18186,219 @@ msgstr "MÃ¥ ha en gyldig filutvidelse."
msgid "Invalid product version:"
msgstr "Prosjektnavn:"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nytt vindu"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Bilde %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Overskriv"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Overskriv"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Instans"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineær"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Legg til Audio Bus"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Ã…pne Audio Bus oppsett"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volum"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Skala"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Spill"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Instans"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animasjon"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Legg til Bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Kopier Noder"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Ikon Modus"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "Vis hjelpere"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Flytt Modus"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Sett Handle"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Smooth-steg"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Avstand:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Avstand:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Avstand:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Sett Handle"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Blend2 Node"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Høyrevisning"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Juster synlighet"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Vis Rutenett"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Lys"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -15057,6 +18431,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Linjal Modus"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Lag Poly"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -15082,6 +18466,171 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Mengde:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Etterbehandling"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skala"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Tilfeldig Omstart (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Vis FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Tekst"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Synlige kollisjons-former"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Retninger"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Store bokstaver"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineær"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Farger"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Farger"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Nummereringer:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -15102,12 +18651,106 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Store bokstaver"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Endre"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Roter til høyre"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Endre Anim Lengde"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Linjal Modus"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -15117,6 +18760,87 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Lukk Kurve"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Linjal Modus"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Ikon Modus"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Region Modus"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Panorerings-Modus"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Ender mappenavn:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Vend horisontalt"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Hastighet (FPS):"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -15128,6 +18852,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Lag Omriss"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -15139,11 +18868,44 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotasjon Steg:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Roterer %s grader."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konstant"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Roterer %s grader."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Handling"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -15172,10 +18934,54 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Lukk Kurve"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Rutenett Offset:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Lag"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funksjoner"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Forhåndsvis"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -15183,11 +18989,109 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Lys"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Kontinuerlig"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Sett Handle"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Plattform"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Roterer %s grader."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Skaler Størrelsesforhold:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Ender mappenavn:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Lag ny horisontal veileder"
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Kollisjon Modus"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Standard"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -15200,6 +19104,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -15207,17 +19119,99 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Kollisjon Modus"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Kollisjon Modus"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Kollisjon Modus"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Nullstill Transformasjon"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Forhåndsinnstilling"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Prioritet Modus"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Nullstill Bus Volum"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Nullstill Bus Volum"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -15228,6 +19222,11 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Kun anker"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -15241,6 +19240,79 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Animasjonsnode"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Endre Anim Lengde"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Egenskapsspor"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Nullstill Transformasjon"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Brukergrensesnitt"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -15267,6 +19339,115 @@ msgstr "Genererer Lyskart"
msgid "Done"
msgstr "Fullført"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Standard"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Ny %s"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Fang"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Lys"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Prosjekt"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Nærmeste"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Sett Handle"
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15321,6 +19502,67 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Prioritet Modus"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Rediger Filtre"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigasjon"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponenter"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -15342,10 +19584,75 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Velg farge"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Bitmaske Modus"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Retninger"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Distraksjonsfri Modus"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Last Standard"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15356,6 +19663,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15396,6 +19707,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Ring"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -15406,6 +19722,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Roter Modus"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15413,6 +19734,15 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Akse"
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15433,6 +19763,55 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Store bokstaver"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Små bokstaver"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Store bokstaver"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Små bokstaver"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Lagrer Scene"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15445,6 +19824,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Feilsøkingsprogram"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Roter Modus"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15469,6 +19882,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Prioritet"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15492,6 +19918,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Panorerings-Modus"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ZIP-fil"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15528,6 +19977,39 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Animasjonstre er ugyldig."
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -15538,6 +20020,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Nullstill Transformasjon"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15550,6 +20061,90 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Online Dokumentasjon"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Gjeldende Versjon:"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Prøv på nytt"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Overskriv"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Forandre"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Lag Node"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Ekstra Call Argumenter:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Lys"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15567,6 +20162,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Veksle AutoLoad Globals"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15576,10 +20196,111 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "Animasjonsverktøy"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Miks-Node"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "X-Fade Tid (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "X-Fade Tid (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Start Om Igjen Automatisk:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Start Om Igjen Automatisk:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Legg til Input"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "X-Fade Tid (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Bryter"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Animasjon"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Legg til Animasjon"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Slå av/på Autoavspilling"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Endre Animasjonslengde"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Legg til Animasjon"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Alternativer for klasse:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spill Scene"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15594,6 +20315,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Koble '%s' fra '%s'"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtrer Signaler"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15611,10 +20337,87 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Animasjonstre er ugyldig."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Opprett rot-node:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Spill"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Interpolasjonsmodus"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "MÃ¥l"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Velg Modus"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Vend horisontalt"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Vend loddrett"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Ikon Modus"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Knapp"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Snarveier"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupper"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15655,6 +20458,99 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Kun anker"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Retninger"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Vend horisontalt"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Vend loddrett"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Tilfeldig Rotasjon:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Fokuser Bane"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Okklusjon Modus"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Endre Anim Lengde"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Størrelse: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Vend horisontalt"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Vend loddrett"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Egenskaper"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Kopier Sti"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -15669,9 +20565,119 @@ msgstr "MÃ¥ ha en gyldig filutvidelse."
#: scene/gui/graph_edit.cpp
#, fuzzy
+msgid "Zoom"
+msgstr "Forstørr"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
msgid "Enable grid minimap."
msgstr "Aktiver Snap"
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volum"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Tid"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Gyldige karakterer:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Veksle visning av skjulte filer"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Høyre knapp"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Fjern Funksjon"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Sett Handle"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Lag ny horisontal veileder"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15681,16 +20687,58 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Nylige:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skaler Størrelsesforhold:"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Kopier Sti"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Størrelse:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Flytt Bus Effekt"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Klipp ut Noder"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15698,16 +20746,310 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Velg farge"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Juster synlighet"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Aktiv:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "Avslått"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Utvid alle"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Stepp over"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Egenskaper"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Panorerings-Modus"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Annet)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Legg til Spor"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Fjern Funksjon"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Vis hjelpere"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Vis hjelpere"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Last ned"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Laster ned"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Tid:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Beskrivelse"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Panorerings-Modus"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Vis alle"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Gi nytt navn"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Eiere Av:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Sett mange:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Sett mange:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Lagre Scene"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Velg farge"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Deaktivert"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Lag Omriss"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolasjonsmodus"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Retninger"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Forhåndsvis"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Aktiver Løk-Lag"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15716,6 +21058,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tid"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Øverst til venstre"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15730,10 +21086,1010 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Avlus"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Opptegner:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Endre oppdateringsmetode for animasjon"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Ny %s"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Klipp ut Noder"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Klipp ut Noder"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Flytt Modus"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Verdi:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Verdi:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Halver Oppløsning"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Fokuser Bane"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Beskrivelse:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Skrifttyper"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Kutt Noder"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Ikon Modus"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Innrykk Høyre"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Lukk Kurve"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Veksle Modus"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Skaler Utvalg"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Kun Valgte"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Radius:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Radius:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Farger"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Blend2 Node"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Nylige:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Dybde"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Rediger Filtre"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Neste fane"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Forandre"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Blend2 Node"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Partikler"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Gjeldende Versjon:"
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Tilfeldig Skala:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Tilfeldig Tilt:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Tøm"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Fjern Posering"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Rediger Poly"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Dybde"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Overgang: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Nummereringer:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Tilfeldig Skala:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Blend2 Node"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Prioritet Modus"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Distraksjonsfri Modus"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Panorerings-Modus"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Blend2 Node"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Anim Forandre Omforming"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Lag Poly"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instans"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Rediger Variabel:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Størrelse:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Feil!"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Rediger Poly"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Radius:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Nederst til høyre"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Øverst til høyre"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Spill av Tilpasset Scene"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Lukk Kurve"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Grupper"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Lukk Kurve"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Kjør"
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Lukk Kurve"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Sett Handle"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Utvid alle"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Endre Anker og Marginer"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Lagrer Fil:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Åpne forhåndsinnstilling"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Fjern Mal"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Skaler Modus"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Endre %s type"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Navn på gjeldende scene"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Standard"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Store bokstaver"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Snap til foreldre"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Forandre"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15751,9 +22107,302 @@ msgid "Invalid source for shader."
msgstr "Ugyldig fontstørrelse."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Endre %s type"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Last Standard"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Ugyldig sammenligningsfunksjon for den typen."
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Forhåndsvis"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Venstrelineær"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Legg til Element"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Tilfeldig Tilt:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Slipp"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Pakking"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Forbipasser"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Send"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Ressurs"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Størrelse:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Panorerings-Modus"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Forbipasser"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Tid:"
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Miks-Node"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Gi nytt navn til Audio Bus"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Utgang"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Endre Blend-Tid"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15781,3 +22430,316 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke endres."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Partisjonerer..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Gjeldende Versjon:"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importer"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importer"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importer"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importer"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importer Tema"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Lim inn Noder"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Plasser Utvalg I Midten"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Fyll"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Lukk Kurve"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Interpolasjonsmodus"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Ã…pne"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Endre Navn på Parti"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Søker …"
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Oppdaterer redigeringsverktøyet"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "HÃ¥ndter Eksportmaler"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Flytt Modus"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Gjeldende Versjon:"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Bruk Snap"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signaler"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Fjern Mal"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Rediger Poly"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Flytt Polygon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Interpolasjonsmodus"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 37c534baf8..c2d39975b1 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -56,13 +56,15 @@
# Tim Visee <tim+weblate@visee.me>, 2022.
# Ferhat Geçdoğan <ferhatgectao@gmail.com>, 2022.
# Rémi Verschelde <remi@godotengine.org>, 2022.
+# Wouter <mysticaldev@hotmail.com>, 2022.
+# voylin <0voylin0@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-20 11:48+0000\n"
-"Last-Translator: Rémi Verschelde <remi@godotengine.org>\n"
+"PO-Revision-Date: 2022-03-17 13:58+0000\n"
+"Last-Translator: voylin <0voylin0@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
@@ -70,7 +72,111 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Scherm operator."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nieuw Venster"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Fout"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Zoek Resultaten"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Ctrl: Roteer"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Netwerk Profiler"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Remote "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Pagina: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Verbinden"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Netwerk Profiler"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Wortelknoopnaam"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Transformatie Type"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Verbinding bewerken:"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -117,6 +223,400 @@ msgstr "Ongeldig argument in constructie '%s'"
msgid "On call to '%s':"
msgstr "Tijdens invocatie van '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Editor Openen"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Selectie kopiëren"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nieuwe enkele tegel"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Actie"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Kleven instellen"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Projectinstellingen..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Naam"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Beschrijving"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Uitvoeren"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Startscène"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Autotile uitschakelen"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Item Uitschakelen"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Audio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Standaard audiobusindeling laden."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Startscène argumenten:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Versiebeheer"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Pluginnaam:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Voeg invoer toe"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Selecteer"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Annuleer"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Focus Pad"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Focus Pad"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Linksboven"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Rechtsboves"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Omlaag"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Pagina: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Aan het einde"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Physics Frame %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Creëer Trimesh Botsing Broer"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Renderer:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filters:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Debuggen"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Instellingen:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Profiler"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Creëer Functie"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Stel expressie in"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Formaat"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Verbindingen aan methode:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Hoekpunten"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Bron"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Bronpad"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Bron"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Localisatie"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Testen"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -145,6 +645,110 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Slim Kleven"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Aan pixelraster kleven"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Bak Lichtmappen"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Centreer Selectie"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Schaal:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Bevolk Oppervlakte"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Vrij"
@@ -339,7 +943,7 @@ msgstr "Discreet"
msgid "Trigger"
msgstr "Trigger"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Vastleggen"
@@ -348,7 +952,8 @@ msgid "Nearest"
msgstr "Dichtstbijzijnde"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineair"
@@ -374,9 +979,8 @@ msgid "Duplicate Key(s)"
msgstr "Sleutel(s) dupliceren"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add RESET Value(s)"
-msgstr "Voeg RESET Frame(s) toe"
+msgstr "Voeg RESET Waarde(s) toe"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -398,6 +1002,30 @@ msgstr "Animatielusmodus veranderen"
msgid "Remove Anim Track"
msgstr "Verwijder Anim Track"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animatie"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim Track & Key Invoegen"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -527,6 +1155,20 @@ msgstr "Methode niet gevonden in object: "
msgid "Anim Move Keys"
msgstr "Anim Verplaats Keys"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transformatie"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Methoden"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -548,9 +1190,8 @@ msgstr ""
"aanwezig is."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "Anim Schaal Keys"
+msgstr "Anim Add RESET Keys"
#: editor/animation_track_editor.cpp
msgid ""
@@ -605,7 +1246,8 @@ msgid "Seconds"
msgstr "Seconden"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -697,7 +1339,8 @@ msgstr "Max. Fout in hoek:"
msgid "Max Optimizable Angle:"
msgstr "Maximale Optimaliseerbare Hoek:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimaliseren"
@@ -833,7 +1476,7 @@ msgstr "Uitzoomen"
msgid "Reset Zoom"
msgstr "Herstel Zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Waarschuwingen"
@@ -901,7 +1544,8 @@ msgstr "Aanroepparameters:"
msgid "Receiver Method:"
msgstr "Ontvangende methode:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Geavanceerd"
@@ -1087,12 +1731,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Afhankelijkheden"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Bron"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Pad"
@@ -1443,10 +2085,6 @@ msgid "Delete Effect"
msgstr "Effect Verwijderen"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Audio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Audiobus Toevoegen"
@@ -1537,9 +2175,8 @@ msgid "Create a new Bus Layout."
msgstr "Maak een nieuwe audiobusindeling."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "Audiobusindeling openen"
+msgstr "Audio Bus Indeling"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1590,6 +2227,7 @@ msgid "Remove Autoload"
msgstr "Autoload verwijderen"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Inschakelen"
@@ -1624,12 +2262,6 @@ msgstr "Pad:"
msgid "Node Name:"
msgstr "Knoopnaam:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Naam"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Globale Variabele"
@@ -1779,6 +2411,10 @@ msgstr "Template bestand niet gevonden:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Bij 32-bit export mag de ingebouwde PCK niet groter zijn dan 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D Editor"
@@ -1788,6 +2424,7 @@ msgid "Script Editor"
msgstr "Script Editor"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Materiaalbibliotheek"
@@ -1823,23 +2460,28 @@ msgstr "Geeft ingebouwde toegang tot de asset bibliotheek."
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
+msgstr "Staat toe de node hiërarchie te bewerken in het Scene tabblad."
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr ""
+"Staat toe om te werken met signalen en groepen van de geselecteerde node in "
+"het Scene tabblad."
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
msgstr ""
+"Staat toe om te bladeren in het lokale bestandssysteem via een eigen tabblad."
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""
+"Staat toe om de import instellingen te configureren voor individuele "
+"onderdelen. Heeft het bestandssysteem tabblad nodig om te functioneren."
#: editor/editor_feature_profile.cpp
msgid "(current)"
@@ -1941,6 +2583,9 @@ msgid "Import"
msgstr "Importeren"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Exporteren"
@@ -1978,6 +2623,11 @@ msgstr "Profiel exporteren"
msgid "Manage Editor Feature Profiles"
msgstr "Editor Profielen beheren"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godotfunctieprofiel"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Huidige Map Selecteren"
@@ -2047,6 +2697,40 @@ msgstr "Opslaan"
msgid "Save a File"
msgstr "Sla een Bestand Op"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Gelukt!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Afspeelmodus:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Verschuifmodus"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Huidig:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Huidig Profiel:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Huidig:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ga Terug"
@@ -2145,6 +2829,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Bronnen (her)importeren"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Boven"
@@ -2156,17 +2844,13 @@ msgstr "Klasse:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr "Erft van:"
+msgstr "Erven:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Geërfd door:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Beschrijving"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Online Handleidingen"
@@ -2183,10 +2867,6 @@ msgid "default:"
msgstr "standaard:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Methoden"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Thema-eigenschappen"
@@ -2242,6 +2922,15 @@ msgstr ""
"Er is momenteel geen beschrijving voor deze methode. Help ons alstublieft "
"door [color=$color][url=$url]een bijdrage te leveren[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Help"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2323,10 +3012,12 @@ msgstr "Waarde vastzetten"
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
+"Als je een waarde vast plaatst, dan zal deze gedwongen worden opgeslagen, "
+"zelf als het overeenkomt met de standaard waarde."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
+msgstr "Pin waarde [Uitgeschakeld omdat '%s' enkel voor in de editor is]"
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -2404,8 +3095,9 @@ msgid "Up"
msgstr "Omhoog"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
-msgstr "Knooppunt"
+msgstr "Node"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
@@ -2682,13 +3374,12 @@ msgid "%s no longer exists! Please specify a new save location."
msgstr "%s bestaat niet meer! Geef een nieuwe opslaglocatie op."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""
-"De huidige scène heeft geen wortelknoop, maar %d gewijzigde externe "
-"bron(nen) zijn toch opgeslagen."
+"De huidige scène heeft geen root node, maar externe resource(s), die werden "
+"gewijzigd door %d, werden toch opgeslagen."
#: editor/editor_node.cpp
#, fuzzy
@@ -2728,7 +3419,7 @@ msgstr "De huidige scène is niet opgeslagen. Toch openen?"
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
-msgstr ""
+msgstr "Kan niet ongedaan maken terwijl de muis knoppen ingedrukt zijn."
#: editor/editor_node.cpp
msgid "Nothing to undo."
@@ -2740,7 +3431,7 @@ msgstr "Ongedaan maken: %s"
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
+msgstr "Kan niet opnieuw doen terwijl de muis knoppen ingedrukt zijn."
#: editor/editor_node.cpp
#, fuzzy
@@ -2968,6 +3659,170 @@ msgid "%d more files"
msgstr "nog %d bestand(en)"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scène"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Scènepad:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Gebruikersomgeving"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Scènetab wisselen"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Raster Altijd Weergeven"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Uitvoer"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Uitvoer wissen"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Automatisch Snijden"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Scène opslaan voor het afspelen..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Tak opslaan als scène"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Bekijk Informatie"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Update spinner verbergen"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Continu Bijwerken"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Materiaal Wijzigingen"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Plakken Eigenschappen"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "TimeSeek-knoop"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspecteur"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Plakken Eigenschappen"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Knop Uitschakelen"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Openen in de Inspecteur"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Openen in de Inspecteur"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Naam wijzigen"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Tabbladpositie"
@@ -2983,10 +3838,6 @@ msgstr "Afleidingsvrijemodus omschakelen."
msgid "Add a new scene."
msgstr "Nieuwe scène toevoegen."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scène"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ga naar de eerder geopende scène."
@@ -3058,7 +3909,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Overig project of scène-brede hulpmiddelen."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Project"
@@ -3067,10 +3918,6 @@ msgid "Project Settings..."
msgstr "Projectinstellingen..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Versiebeheer"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Versiebeheer instellen"
@@ -3087,11 +3934,11 @@ msgid "Install Android Build Template..."
msgstr "Android Build-sjabloon Installeren ..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Editordatamap openen"
+msgstr "Gebruikersgegevens map openen"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Hulpmiddelen"
@@ -3107,11 +3954,6 @@ msgstr "Huidig Project Herladen"
msgid "Quit to Project List"
msgstr "Sluit af naar Projectlijst"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Debuggen"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Uitrollen met debugging op afstand"
@@ -3221,10 +4063,6 @@ msgstr ""
"Wanneer dit op afstand wordt gebruikt op een andere machine, is dit "
"efficiënter met de netwerk bestandssysteem optie aan."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Editor Instellingen..."
@@ -3265,10 +4103,6 @@ msgstr "Editor-functionaliteiten Beheren..."
msgid "Manage Export Templates..."
msgstr "Exportsjablonen beheren..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Help"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Online Documentatie"
@@ -3347,10 +4181,6 @@ msgid "Save & Restart"
msgstr "Opslaan & Herstarten"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Continu Bijwerken"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Bijwerken indien gewijzigd"
@@ -3369,18 +4199,10 @@ msgid "FileSystem"
msgstr "Bestandssysteem"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspecteur"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Vergroot Onderste Paneel"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Uitvoer"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Niet Opslaan"
@@ -3399,9 +4221,8 @@ msgid "Install from file"
msgstr "Installeer Vanuit Bestand"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Select android sources file"
-msgstr "Selecteer een Bron Mesh:"
+msgstr "Selecteer een android bronbestand"
#: editor/editor_node.cpp
msgid ""
@@ -3551,6 +4372,7 @@ msgid "Installed Plugins:"
msgstr "Geïnstalleerde Plug-ins:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Update"
@@ -3609,7 +4431,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Frame #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Tijd"
@@ -3617,6 +4441,20 @@ msgstr "Tijd"
msgid "Calls"
msgstr "Aanroepen"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Debugger"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Hernoem Functie"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Tekst bewerken:"
@@ -3625,7 +4463,7 @@ msgstr "Tekst bewerken:"
msgid "On"
msgstr "Aan"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Laag"
@@ -3737,6 +4575,11 @@ msgstr "Omzetten naar %s"
msgid "New %s"
msgstr "Nieuw %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Bron toevoegen"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nieuw Script"
@@ -3745,6 +4588,11 @@ msgstr "Nieuw Script"
msgid "Extend Script"
msgstr "Script uitbreiden"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Scriptnaam:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3778,6 +4626,979 @@ msgstr "Script kon niet uitgevoerd worden:"
msgid "Did you forget the '_run' method?"
msgstr "Ben je de '_run' methode vergeten?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Editorindeling"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Alles tonen"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Startscène"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Knooppunt toevoegen"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Afleidingsvrijemodus"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Thema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Voorinstellingen"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Kleuren"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Kies Kleur"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Lightmappen aan het opslaan"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Randpixels"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animatie herhalen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Bewerk Thema"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Rechter muiswielknop"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Bestandssysteem"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Richtingen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Projectpad:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Projectpad:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Opslaan"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Bron kopiëren"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "XForm Dialoog"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Verborgen Bestanden Omschakelen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Voorbeeld..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Scèneboombewerking"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Raster Altijd Weergeven"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Groep Bewerker"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Sub-Resource"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Bewerk Thema"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Directe verlichting"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Syntax Markeren"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Links Inspringen"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Type"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Grootte: "
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Automatisch inspringen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Insprong in spaties omzetten"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Teken Aanroepingen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Teken Aanroepingen"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navigatie"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Toon Oorsprongspunt"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Regelnummer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Regelnummer:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Breakpoint overslaan"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Script Editor"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Bestand"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Trim Navolgende Spaties"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Klik rechts om Punt toe te voegen"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Knooppad kopiëren"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Type"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Toon helpers"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Grid Map"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Selecteerafstand:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Alleen selectie"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Raster Stap:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Raster Stap:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "GridMap tekenen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "GridMap tekenen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "GridMap tekenen"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Standaard"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Standaard"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Standaard"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Navigatiemodus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Bewerk Y As"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Bewerk X As"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Uitzoomen"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Sorteren op Laatst bewerkt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Verschuifmodus"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Bewerkt"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Navigatiemodus"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Vertalingen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Inzoomen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Vrijekijk Omhoog"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Creëer Navigation Mesh"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Vrijekijk Links"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Vrijekijk Links"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Vrijekijk Snelheid Modificator"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Vrijekijk Snelheid Modificator"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Vrijekijk Snelheid Modificator"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Kies Kleur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Kies Kleur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Slim Kleven"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Class Items Verwijderen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Class Items Verwijderen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Configureer Huidig Profiel:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Omlijningsgrootte:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Snelheid:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Polygon 2D UV Editor"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Vorig blad"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Animatie Hernoemen"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Creëer RESET Track(s)"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Groep Bewerker"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Volledige rechthoek"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Set Curve Uit Positie"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Vooraanzicht"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Remote "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Punt verwijderen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Editor Instellingen"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Projectbeheer"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Mapnaam wijzigen:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Verander basis type"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Bestand Opslaan:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Ongeldige achtergrondkleur."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Ongeldige achtergrondkleur."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Scène importeren"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Volgende verdieping"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Regelnummer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Regelnummer:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Ongeldige achtergrondkleur."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Geselecteerde Verwijderen"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Alleen selectie"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Huidige scène"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Syntax Markeren"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Functies"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Hernoem Variabele"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Kies Kleur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Favorieten"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Breekpunten"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Zoek Resultaten"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Zoek Resultaten"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3808,11 +5629,11 @@ msgstr "%s Fout"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
-msgstr ""
+msgstr "Open de map waarin deze templates zitten."
#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
-msgstr ""
+msgstr "Deze templates verwijderen."
#: editor/export_template_manager.cpp
#, fuzzy
@@ -3826,6 +5647,22 @@ msgstr "Mirrors ophalen, even wachten a.u.b..."
#: editor/export_template_manager.cpp
msgid "Starting the download..."
+msgstr "Starten van de download..."
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
msgstr ""
#: editor/export_template_manager.cpp
@@ -3838,19 +5675,16 @@ msgid "Connecting to the mirror..."
msgstr "Verbinden met Mirror..."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't resolve the requested address."
-msgstr "Kan hostname niet herleiden:"
+msgstr "Kan het opgevraagde adres niet herleiden."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't connect to the mirror."
-msgstr "Kan niet verbinden met host."
+msgstr "Kan niet verbinden met de host."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "No response from the mirror."
-msgstr "Geen antwoord van host."
+msgstr "Geen antwoord van de host."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3858,9 +5692,8 @@ msgid "Request failed."
msgstr "Aanvraag Mislukt."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Request ended up in a redirect loop."
-msgstr "Aanvraag mislukt, te veel redirects"
+msgstr "Aanvraag mislukt, te veel redirects."
#: editor/export_template_manager.cpp
msgid "Request failed:"
@@ -3868,7 +5701,7 @@ msgstr "Aanvraag mislukt:"
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
-msgstr ""
+msgstr "Download voltooid; bezig met uitpakken van bestanden..."
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
@@ -3895,7 +5728,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Best available mirror"
-msgstr ""
+msgstr "Meest geschikte server"
#: editor/export_template_manager.cpp
msgid ""
@@ -3995,28 +5828,29 @@ msgstr "Huidige Versie:"
#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
msgstr ""
+"Geen exportsjablonen gevonden. Download de exportsjablonen of installeer ze "
+"vanuit een bestand."
#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
-msgstr ""
+msgstr "De exportsjablonen zijn geïnstalleerd en klaar om te gebruiken."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Open Folder"
-msgstr "Open een Bestand"
+msgstr "Map openen"
#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
msgstr ""
+"Open de map waarin de geïnstalleerde sjablonen staan van de huidige versie."
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Verwijderen"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uninstall templates for the current version."
-msgstr "Initiële waarde van teller"
+msgstr "Verwijder sjablonen van de huidige versie."
#: editor/export_template_manager.cpp
msgid "Download from:"
@@ -4034,13 +5868,15 @@ msgstr "Kopieer Fout"
#: editor/export_template_manager.cpp
msgid "Download and Install"
-msgstr ""
+msgstr "Download en installeer"
#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""
+"Download en installeer sjablonen voor de huidige versie vanuit de best "
+"mogelijke server."
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
@@ -4053,9 +5889,8 @@ msgid "Install from File"
msgstr "Installeer Vanuit Bestand"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Install templates from a local file."
-msgstr "Sjablonen importeren Vanuit ZIP-Bestand"
+msgstr "Sjablonen importeren Vanuit ZIP-Bestand."
#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
@@ -4090,6 +5925,17 @@ msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""
+"De sjablonen worden gedownload.\n"
+"De editor kan even vastlopen als de download klaar is."
+
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "Wachtwoord"
#: editor/filesystem_dock.cpp
msgid "Favorites"
@@ -4245,35 +6091,32 @@ msgid "Collapse All"
msgstr "Alles inklappen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Sort files"
-msgstr "Zoek bestanden"
+msgstr "Sorteer bestanden"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
-msgstr ""
+msgstr "Sorteren op Naam (Oplopend)"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
-msgstr ""
+msgstr "Sorteren op Naam (Aflopend)"
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
-msgstr ""
+msgstr "Sorteren op type (Oplopend)"
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
-msgstr ""
+msgstr "Sorteren op Type (Aflopend)"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Sort by Last Modified"
-msgstr "Laatst bewerkt"
+msgstr "Sorteren op Laatst bewerkt"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Sort by First Modified"
-msgstr "Laatst bewerkt"
+msgstr "Sorteren op Laatst bewerkt"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
@@ -4285,7 +6128,7 @@ msgstr "Hernoemen..."
#: editor/filesystem_dock.cpp
msgid "Focus the search box"
-msgstr ""
+msgstr "Focus op de zoekbox"
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
@@ -4462,6 +6305,14 @@ msgstr "Groep Bewerker"
msgid "Manage Groups"
msgstr "Groepen beheren"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importeer als enkele scène"
@@ -4544,6 +6395,12 @@ msgstr ""
msgid "Saving..."
msgstr "Opslaan..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Selecteer Importeren"
@@ -4589,10 +6446,6 @@ msgid "Import As:"
msgstr "Importeer als:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Voorinstellingen"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Sla scènes op, importeer opnieuw en start dan opnieuw op"
@@ -4620,14 +6473,12 @@ msgid "Failed to load resource."
msgstr "Bron laden mislukt."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Copy Properties"
-msgstr "Eigenschappen"
+msgstr "Kopieer Eigenschappen"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Paste Properties"
-msgstr "Eigenschappen"
+msgstr "Plakken Eigenschappen"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
@@ -4683,9 +6534,8 @@ msgid "History of recently edited objects."
msgstr "Geschiedenis van recent bewerkte objecten."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Open documentation for this object."
-msgstr "Open Godot online documentatie"
+msgstr "Open Godot online documentatie."
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
@@ -4802,6 +6652,14 @@ msgstr "Voeg Animatie Toe"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Voeg %s Toe"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4944,9 +6802,8 @@ msgid "Blend:"
msgstr "Mengen:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed:"
-msgstr "Parameter veranderd"
+msgstr "Parameter veranderd:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -5159,10 +7016,6 @@ msgid "Animation Tools"
msgstr "Animatiehulpmiddelen"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animatie"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nieuw"
@@ -5203,7 +7056,9 @@ msgstr "Verleden"
msgid "Future"
msgstr "Toekomst"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Diepte"
@@ -5386,6 +7241,7 @@ msgid "Blend"
msgstr "Vochtigheid vermenging ruis"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mengen"
@@ -5501,6 +7357,10 @@ msgid "Filters..."
msgstr "Filters..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Inhoud:"
@@ -5625,6 +7485,11 @@ msgid "Download Error"
msgstr "Downloadfout"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Beschikbare Profielen:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Download voor dit onderdeel is al bezig!"
@@ -5674,11 +7539,11 @@ msgstr "Alle"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
-msgstr ""
+msgstr "Zoek sjablonen, projecten en demo's"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
+msgstr "Zoek bestanden (exclusief sjablonen, projecten en demo's)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
@@ -5722,7 +7587,7 @@ msgstr "Assets ZIP Bestand"
#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
-msgstr ""
+msgstr "Audio voorbeeld Afspelen/Pauzeren"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5777,7 +7642,7 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
-msgstr "Selecteer lightmap bake-bestand"
+msgstr "Selecteer lightmap bake-bestand:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6072,30 +7937,27 @@ msgid "Zoom Reset"
msgstr "Zoom terugzetten"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Selecteermodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Drag: Rotate selected node around pivot."
-msgstr "De uitgekozen knoop of overgang verwijderen."
+msgstr "Slepen: Roteer de geselecteerde Node om het draaipunt."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Move selected node."
-msgstr "Alt + Slepen : Verplaatsen"
+msgstr "Alt + Slepen: Verplaatsen."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Alt + Slepen : Verplaatsen"
+msgstr "Alt + Slepen : Schalen."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "V: Set selected node's pivot position."
-msgstr "De uitgekozen knoop of overgang verwijderen."
+msgstr "V: Stel het draaipunt in van de geselecteerde Node."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6126,7 +7988,7 @@ msgstr "Schaalmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: Proportioneel schalen."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6289,8 +8151,28 @@ msgid "View"
msgstr "Weergeven"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Raster Altijd Weergeven"
+#, fuzzy
+msgid "Show"
+msgstr "Raster Weergeven"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Slim Kleven"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Modus wisselen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Raster"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6447,11 +8329,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Voeg %s Toe"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "%s aan het toevoegen..."
@@ -6516,7 +8393,7 @@ msgstr "Emissiemasker wissen"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partikels"
@@ -6649,7 +8526,9 @@ msgstr "Gradient aangepast"
msgid "Item %d"
msgstr "Item %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Items"
@@ -6730,9 +8609,8 @@ msgid "No mesh to debug."
msgstr "Geen mesh om te debuggen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Mesh has no UV in layer %d."
-msgstr "Model heeft geen UV in deze laag"
+msgstr "Model heeft geen UV in deze laag."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
@@ -6754,7 +8632,10 @@ msgstr "Kon omlijning niet maken!"
msgid "Create Outline"
msgstr "Creëer Omlijning"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -6874,7 +8755,7 @@ msgstr ""
"Bijwerken vanuit bestaande scène?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Mesh Bibilotheek"
@@ -6900,6 +8781,23 @@ msgstr "Vanuit scène importeren"
msgid "Update from Scene"
msgstr "Bijwerken vanuit scène"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Anim Wijzig Transform"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Anim Wijzig Transform"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Voorbeeld"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Geen mesh bron aangegeven (en geen MultiMesh ingesteld in knoop)."
@@ -7059,7 +8957,7 @@ msgstr "Oppervlakte Punten"
msgid "Surface Points+Normal (Directed)"
msgstr "Oppervlakte Punten+Normaal (Gericht)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volume"
@@ -7159,6 +9057,7 @@ msgstr "Sluit Curve"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Opties"
@@ -7208,6 +9107,20 @@ msgstr "Verwijder In-Controle Punt"
msgid "Split Segment (in curve)"
msgstr "Splits Segment (in curve)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmos"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emissiekleuren"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Beweeg Punt"
@@ -7295,11 +9208,12 @@ msgstr "UV"
msgid "Points"
msgstr "Punten"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygonen"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Botten"
@@ -7381,7 +9295,8 @@ msgstr "UV wissen"
msgid "Grid Settings"
msgstr "Raster Instellingen"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Uitlijnen"
@@ -7390,10 +9305,6 @@ msgid "Enable Snap"
msgstr "Aan raster kleven"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Raster"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Raster Weergeven"
@@ -7477,9 +9388,8 @@ msgid "Flip Portals"
msgstr "Horizontaal omdraaien"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Room Generate Points"
-msgstr "Telling Gegenereerde Punten:"
+msgstr "Telling Gegenereerde Punten"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
@@ -7518,6 +9428,11 @@ msgid "Close and save changes?"
msgstr "Wijzigingen oplaan en sluiten?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Error schrijven TextFile:"
@@ -7597,6 +9512,10 @@ msgid "%s Class Reference"
msgstr "%s Klassereferentie"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Vind Volgende"
@@ -7618,7 +9537,7 @@ msgstr "Alfabetisch sorteren van de methodelijst omschakelen."
msgid "Filter methods"
msgstr "Filter methoden"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Sorteren"
@@ -7645,6 +9564,8 @@ msgid "Previous Script"
msgstr "Vorig script"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Bestand"
@@ -7677,11 +9598,6 @@ msgid "History Next"
msgstr "Geschiedenis Volgende"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Thema"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Thema importeren..."
@@ -7701,10 +9617,6 @@ msgstr "Sluit Alles"
msgid "Close Docs"
msgstr "Sluit Docs"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Uitvoeren"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7771,15 +9683,66 @@ msgstr ""
"De volgende bestanden zijn nieuwer op de schijf.\n"
"Welke aktie moet worden genomen?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Debugger"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Zoek Resultaten"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Debug met Externe Editor"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Export Pad"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Selecteer sjabloonbestand"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Ongeldige achtergrondkleur."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Selectie Groeperen"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Creëer Script"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Scriptnaam:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "'Recente Scripts' wissen"
@@ -7788,6 +9751,7 @@ msgid "Connections to method:"
msgstr "Verbindingen aan methode:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Bron"
@@ -7923,10 +9887,6 @@ msgid "Convert Indent to Tabs"
msgstr "Insprong in Tabs omzetten"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Automatisch inspringen"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Zoeken in bestanden..."
@@ -7988,7 +9948,7 @@ msgstr ""
"Deze shader is aangepast op de schijf.\n"
"Welke actie moet worden genomen?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -8022,7 +9982,8 @@ msgstr "Overschrijven"
msgid "Create physical bones"
msgstr "Creëer fysieke botten"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Skelet"
@@ -8150,11 +10111,6 @@ msgid "Translate"
msgstr "Verplaats:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Schaal:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Schaling: "
@@ -8306,7 +10262,7 @@ msgstr "Beeldsnelheid bekijken"
msgid "Half Resolution"
msgstr "Halve Resolutie"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Audio Luisteraar"
@@ -8494,21 +10450,15 @@ msgstr "Toggle Freelook"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "Verklein gezichtsveld"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "Vergroot gezichtsveld"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
-msgstr "Reset naar standaard waarden"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transformatie"
+msgstr "Reset gezichtsveld naar standaard waarden"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
@@ -8630,6 +10580,24 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Beeldrotatie vergrendelen"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instantie"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Naamloos Project"
@@ -9289,7 +11257,7 @@ msgstr "Type"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
-msgstr ""
+msgstr "Filter de lijst van types of creëer een nieuw zelfgemaakt type:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9297,9 +11265,8 @@ msgid "Available Node-based types:"
msgstr "Beschikbare Profielen:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "Bestandsnaam is leeg."
+msgstr "Bestandsnaam is leeg!"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9365,6 +11332,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Verander basis type"
@@ -9617,6 +11588,56 @@ msgstr "Verticaal omdraaien"
msgid "Clear Transform"
msgstr "Transform wissen"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Teken TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Laat alle lokalen zien"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Toon linialen"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Sorteer bestanden"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Opvullen"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Weergave Overdraw"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Kies Kleur"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Texture(n) aan TileSet toevoegen."
@@ -9661,11 +11682,17 @@ msgstr "Vorig Coördinaat"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Selecteer de vorige shape, subtegel of Tegel."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Gebied"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Botsing"
@@ -9673,23 +11700,22 @@ msgstr "Botsing"
msgid "Occlusion"
msgstr "Occlusie"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navigatie"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmasker"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Prioriteit"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Icoon"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z Index"
@@ -9717,7 +11743,7 @@ msgstr "Bitmaskermodus"
msgid "Priority Mode"
msgstr "Prioriteitmodus"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Icoonmodus"
@@ -9962,50 +11988,41 @@ msgid "No VCS plugins are available."
msgstr "Geen VCS addons beschikbaar."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Fout"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "Geen naam opgegeven."
+msgstr "Geen commit bericht is opgegeven."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Commit"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Shader Wijzigingen"
+msgstr "Gefaseerde Wijzigingen"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Shader Wijzigingen"
+msgstr "Niet-gefaseerde Wijzigingen"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Commit"
+msgstr "Commit:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "Datum:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Subtree"
+msgstr "Ondertiteling:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "Weet je zeker dat je de %s branch wilt verwijderen?"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -10013,9 +12030,8 @@ msgid "Do you want to remove the %s remote?"
msgstr "Weet je zeker dat je meer dan één project wilt openen?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "Reset"
+msgstr "Toepassen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -10026,38 +12042,20 @@ msgid "Initialize"
msgstr "Initialiseren"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "Punt verwijderen"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Naam wijzigen"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
+msgstr "Remote Login"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "SSH Wachtwoord"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
@@ -10301,7 +12299,7 @@ msgstr "Vertex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Licht"
@@ -11152,7 +13150,7 @@ msgstr ""
msgid "Export Path"
msgstr "Export Pad"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Bronnen"
@@ -11213,7 +13211,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Script-exporteermodus:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Tekst"
@@ -11236,6 +13235,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Script encryptiesleutel (256-bits als hexadecimaal):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Verplaats Naar..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exporteer PCK/Zip"
@@ -11565,11 +13575,6 @@ msgstr ""
"Wil je %s mappen doorzoeken naar bestaande Godot projecten?\n"
"Dit kan een tijdje duren."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Projectbeheer"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11778,7 +13783,7 @@ msgstr "X Knop 2"
msgid "Joypad Axis Index:"
msgstr "Controller-as index:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "As"
@@ -11974,10 +13979,6 @@ msgid "Remaps by Locale:"
msgstr "Omleidingen per lokalisatie:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Localisatie"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Lokalisatie filter"
@@ -12131,7 +14132,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Initiële waarde van teller"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Stap"
@@ -12215,15 +14216,11 @@ msgstr "Ouder veranderen"
msgid "Run Mode:"
msgstr "Uitvoermodus:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Huidige scène"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Startscène"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Startscène argumenten:"
@@ -12558,6 +14555,20 @@ msgstr "Lokaal"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Erfenis wissen? (Kan niet ongedaan worden gemaakt!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Centreer Selectie"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Raam Selectie"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Toggle Zichtbaarheid"
@@ -12866,8 +14877,16 @@ msgid "Filter stack variables"
msgstr "Filter tegels"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12878,6 +14897,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Waarde"
@@ -12901,24 +14921,16 @@ msgstr "Totaal:"
msgid "Export list to a CSV file"
msgstr "Exporteer lijst naar een csv-bestand"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Bronpad"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Type"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Formaat"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Gebruik"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Overig"
@@ -12971,10 +14983,18 @@ msgid "Change Light Radius"
msgstr "Verander Licht radius"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Uitvoerhoek AudioStreamPlayer3D veranderen"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Wijzig Camera FOV"
@@ -12982,6 +15002,22 @@ msgstr "Wijzig Camera FOV"
msgid "Change Camera Size"
msgstr "Verander Camera grootte"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punt"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Verander Notifier AABB"
@@ -12991,9 +15027,24 @@ msgid "Change Particles AABB"
msgstr "Verander Particles AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Selecteer Eigenschap"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Verander Probe Extents"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Maak een GI (Global Illumination) Probe"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Indirecte verlichting"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Wijzig Sphere Vorm Straal"
@@ -13024,15 +15075,79 @@ msgstr "Wijzig Ray Vorm Lengte"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "Navigatiemodus"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Navigatiemodus"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Navigatiemodus"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Navigatiemodus"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "Zet Curve Punt Positie"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Stel Marge In"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Zet Curve Punt Positie"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Ga Terug"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Occlusiemodus"
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "Wijzig Cylinder Vorm Radius"
@@ -13052,6 +15167,503 @@ msgstr "Zet Curve Punt Positie"
msgid "Set Occluder Hole Point Position"
msgstr "Zet Curve Punt Positie"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Creëer Occluder Polygon"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Creëer Occluder Polygon"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Creëer Occluder Polygon"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Botsingsmodus"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Stel Handgreep In"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Commit veranderingen"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "MultiNode zetten"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Debugger"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Activeer Filtering"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Kopieer Pad"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Scriptnaam:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Alles tonen"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Licht"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Randpixels"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Volledig scherm"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Linkerbreedte"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testen"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Synchroniseren"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Kleven gebruiken"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Inschakelen"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Raam Selectie"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Fout bij het opslaan"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Houd Debugger Open"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Modus wisselen"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Online Documentatie"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Gemeenschap"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Physics Frame %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Physics Frame %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Bron Mesh:"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Raam Selectie"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Alle Apparaten"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Punt"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Bekijk Omgeving"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Laat Botten Zien"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filters:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Kleuren"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Stel Tile Icon in"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Muis Knop"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Knopen knippen"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Rotatie Verplaatsing:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Debugger"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Debugger"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Tijdslimiet."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Knooptype vinden"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspecteur"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Ga Terug"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Aan knoopzijden kleven"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Wijzig Cylinder Straal"
@@ -13068,6 +15680,120 @@ msgstr "Wijzig Torus Binnenste Straal"
msgid "Change Torus Outer Radius"
msgstr "Wijzig Torus Buitenste Straal"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opties"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Botsingsmodus"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Botsingsmodus"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Materiaal Wijzigingen"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Radius:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Startscène argumenten:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Waarschuwingen"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Toon gidsen"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Wijzig Torus Binnenste Straal"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Wijzig Torus Buitenste Straal"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Creëren Internal Vertex"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Willekeurige Rotatie:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Selecteerafstand:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Botsingsmodus"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Bestand Opslaan:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Bibliotheek"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Selecteer de dynamische bibliotheek voor deze ingave"
@@ -13113,17 +15839,53 @@ msgid "Disabled GDNative Singleton"
msgstr "Schakel GDNative Singleton uit"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Bibliotheek"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliotheken: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Scriptnaam:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Script"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Knooppad kopiëren"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Stap argument is nul!"
@@ -13161,6 +15923,24 @@ msgstr "Ongeldige dictionary van instantie (ongeldige subklassen)"
msgid "Object can't provide a length."
msgstr "Object kan geen lengte geven."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Taal:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Kan niet oplossen"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13171,6 +15951,109 @@ msgstr "Exporteer Mesh Library"
msgid "Export GLTF..."
msgstr "Exporteren..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "TimeSeek-knoop"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Node"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Achteraanzicht"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Mesh"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Materiaal Wijzigingen"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Functionaliteiten"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Licht"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nieuwe Animatie Naam:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Skelet"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Knoop uitkiezen"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animaties:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Physics Frame %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Volgend Blad"
@@ -13217,10 +16100,6 @@ msgid "GridMap Selection"
msgstr "GridMap-selectie vullen"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Grid Map"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Beeld uitlijnen"
@@ -13332,6 +16211,57 @@ msgstr "Nabewerking"
msgid "Plotting lightmaps"
msgstr "Lightmaps plotten"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Bak Lichtmappen"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Weergave Wireframe"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Weergave Zonder Shading"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Klassennaam kan geen gereserveerd sleutelwoord zijn"
@@ -13341,6 +16271,11 @@ msgstr "Klassennaam kan geen gereserveerd sleutelwoord zijn"
msgid "Build Solution"
msgstr "Vul selectie"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Naamloos Project"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Einde van innerlijke exception stack trace"
@@ -13410,6 +16345,45 @@ msgstr "Geometrie aan het ontleden..."
msgid "Done!"
msgstr "Klaar!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspectief"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Status"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Wijzig Invoer Waarde"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13448,6 +16422,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "Stapeloverloop met stapeldiepte: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Zoek VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Functies"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Bewerken Signaal Argumenten"
@@ -13781,6 +16767,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Veld Type"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "animatie"
@@ -13827,6 +16819,11 @@ msgstr "Mapnaam wijzigen:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "Stap"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "Pitch"
@@ -13843,6 +16840,12 @@ msgstr "Type:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Nieuw Script"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13853,6 +16856,28 @@ msgid "On Self"
msgstr "Zelf"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Schaalmodus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Verander basis type"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Wijzig Argument naam"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Schaalmodus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Bij teken %s"
@@ -13893,12 +16918,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Selecteermodus"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Type:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Toewijzen"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Krijg %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ongeldige index eigenschap naam."
@@ -13921,13 +16966,14 @@ msgstr "Zet %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Functies"
+msgid "Compose Array"
+msgstr "Array Grootte Wijzigen"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "Array Grootte Wijzigen"
+msgid "Operator"
+msgstr "Overlap operator."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -14034,6 +17080,11 @@ msgstr "Constanten"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Constanten"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Gebruik Lokale Ruimtemodus"
@@ -14051,6 +17102,10 @@ msgstr "Actie"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Zoek VisualScript"
@@ -14092,6 +17147,85 @@ msgstr "Signaal"
msgid "WaitInstanceSignal"
msgstr "Instantie"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Prioriteitmodus"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "IK-Keten wissen"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Gebiedmodus"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Voornaamste Functionaliteiten:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Voornaamste Functionaliteiten:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Toggle Zichtbaarheid"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Debugger"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Package naam ontbreekt."
@@ -14498,6 +17632,27 @@ msgstr "Map kon niet gemaakt worden."
msgid "Error starting HTTP server:"
msgstr "Fout bij het opslaan van de scène."
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Kleven gebruiken"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14763,6 +17918,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Ongeldige pakket korte naam."
@@ -14822,6 +17985,29 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signaal"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "Wachtwoord"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Debugger"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14843,6 +18029,29 @@ msgstr "Ongeldige extentie."
msgid "Invalid product version:"
msgstr "Ongeldig product GUID."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nieuw Venster"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Frame %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14851,6 +18060,190 @@ msgstr ""
"Een SpriteFrames resource moet gemaakt of gekozen worden in de 'Frames' "
"eigenschap om AnimatedSprite frames te laten tonen."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Overschrijvers"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Overschrijvers"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Instantie"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineair"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Audiobus Toevoegen"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Audio Bus Indeling"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volume"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Schaal:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Speel"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Selecteerafstand:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animatie"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Bus Toevoegen"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Knopen kopiëren"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Icoonmodus"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 beeldvenster"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Verplaatsingsmodus"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Stel Marge In"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Gelijke stap"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Afstand:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Afstand:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Afstand:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Stel Marge In"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "2-Overgangsknoop"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Rechterbreedte"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Toon Oorsprongspunt"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Licht"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14894,6 +18287,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Meetlatmodus"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Botsingsvorm aanmaken"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14928,6 +18331,172 @@ msgstr ""
"CPUParticles2D vereist een CanvasItemMaterial met \"Particles Animation\" "
"ingeschakeld."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Hoeveelheid:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Nabewerking"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Schaal:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Willekeurige Herstart (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Beeldsnelheid bekijken"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Tekst"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Emissiemasker"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Emissiebron: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Richtingen"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Initialiseren"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineair"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Kleuren"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Kleuren"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Afzondering:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Knoop A en Knoop B moeten PhysicsBody2D zijn"
@@ -14948,6 +18517,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Knoop A en Knoop B moeten verschillende PhysicsBody2D's zijn"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Initialiseren"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14956,6 +18551,77 @@ msgstr ""
"Een textuur met de vorm van het licht moet in de 'Texture' eigenschap worden "
"aangegeven."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "TextureRegion"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Wijzig"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Naar rechts draaien"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Verander Camera grootte"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Verander Filter"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Meetlatmodus"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14969,9 +18635,92 @@ msgstr ""
"De occluder-polygoon van deze occluder is leeg. Teken alstublieft een "
"polygoon."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Split Curve"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Gradient aangepast"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "TextureRegion"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Icoonmodus"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Gebiedmodus"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Kleefmodus:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Mapnaam wijzigen:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Horizontaal omdraaien"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Snelheid:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Selecteerafstand:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr ""
+msgstr "De NavigationAgent2D kan alleen worden gebruikt als een Node2D Node."
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
@@ -14980,6 +18729,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Omlijningsgrootte:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14995,12 +18749,45 @@ msgstr ""
"NavigationPolygonInstance moet een (klein)kind zijn van een Navigation2D-"
"knoop om navigatiegegevens door te geven."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotatie Stap:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Roteren %s graden."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Constante"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Roteren %s graden."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer-knoop werkt alleen als kind van een ParallaxBackground-knoop."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Actie"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -15038,10 +18825,54 @@ msgstr ""
"Particles2D animatie heeft een CanvasItemMaterial nodig met \"Particles "
"Animation\" aan."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Split Curve"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D werkt alleen als kind van een Path2D-knoop."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Raster Verplaatsing:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Laag"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Functies"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Voorbeeld bijwerken"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -15052,12 +18883,112 @@ msgstr ""
"overschreven wanneer het spel start.\n"
"Verander in plaats daarvan de grootte van de onderliggende botsingsvormen."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Verticaal:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Licht"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Doorlopend"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Stel Marge In"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Output verplaatsen"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Roteren %s graden."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "TextureRegion"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Mapnaam wijzigen:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Creëren Internal Vertex"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Gizmos"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Botsingsmodus"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"De eigenschap \"RemotePath\" moet naar een geldige Node2D-knoop verwijzen."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Standaard"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Deze Bone2D-keten moet eindigen op een Skeleton2D-knoop."
@@ -15073,6 +19004,14 @@ msgstr ""
"Dit bot heeft geen correcte REST pose. Deze kan in een Skeleton2D knoop "
"gezet worden."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -15083,6 +19022,64 @@ msgstr ""
"CollisionObject2D (Area2D, StaticBody2D, RigidBody2D of KinematicBody2D) als "
"ouder hebben."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Verander Camera grootte"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Bekijk Oorsprongspunt"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Botsingsmodus"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Botsingsmodus"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Botsingsmodus"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Transform wissen"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formaat"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Voorinstellingen"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Prioriteitmodus"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -15091,11 +19088,37 @@ msgstr ""
"VisibilityEnable2D werkt het beste wanneer het gebruikt wordt met de wortel "
"van de aangepaste scène als directe ouder."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Reset Audiobus Volume"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Reset Audiobus Volume"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera moet een ARVROrigin knoop als ouder hebben."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController moet een ARVROrigin knoop als ouder hebben."
@@ -15108,6 +19131,11 @@ msgstr ""
"verbonden worden met een werkelijke controller."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Alleen Ankers"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor moet een ARVROrigin knoop als ouder hebben."
@@ -15123,6 +19151,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin heeft een ARVRCamera nodig als kind."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Animatieknoop"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Emissiekleuren"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Emissiekleuren"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Activeer Doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Eigenschap Track"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Transform wissen"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Gebruikersomgeving"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -15147,6 +19250,119 @@ msgstr "Lightmappen aan het opslaan"
msgid "Done"
msgstr "Klaar"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Standaard"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Nieuwe atlas"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Bekijk Omgeving"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Neem uit Pixel"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Vastleggen"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Licht"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Project"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Dichtstbijzijnde"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Stel Marge In"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Clip Boven"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Horizontaal omdraaien"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15213,6 +19429,71 @@ msgstr ""
"CPUParticles animatie heeft een SpatialMaterial nodig met \"BillBoard Mode\" "
"op de waarde \"Particle Billboard\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Emissiemasker"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Emissiepunten:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Horizontaal omdraaien"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Prioriteitmodus"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Prioriteit Inschakelen"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Dynamische Bibliotheek"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigatie"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Componenten"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Plotten van Meshes"
@@ -15236,11 +19517,76 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Kies Kleur"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Bitmaskermodus"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Richtingen"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Afleidingsvrijemodus"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Laad standaard"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Een SpotLight met een hoek breder dan 90 graden kan geen schaduwen werpen."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15253,6 +19599,10 @@ msgstr ""
"NavigationMeshInstance moet een (klein)kind zijn van een Navigation-knoop om "
"navigatiegevens door te geven."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15302,6 +19652,11 @@ msgstr ""
"Particles animatie heeft een SpatialMaterial nodig met \"BillBoard Mode\" op "
"de waarde \"Particle Billboard\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Teken Aanroepingen"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow werkt alleen wanneer het een kind van een Path knoop is."
@@ -15314,6 +19669,11 @@ msgstr ""
"Een PathFollow met \"Rotation Mode\" op \"ROTATION_ORIENTED\" vereist dat de "
"\"Up Vector\" van de Curve bron in de ouder Path aan staat."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Rotatiemodus"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15324,6 +19684,16 @@ msgstr ""
"overschreven wanneer het spel start.\n"
"Verander in plaats daarvan de grootte van de onderliggende botsingsvormen."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "As"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Teken Tegel"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Knoop A en Knoop B moeten PhysicsBody's zijn"
@@ -15344,6 +19714,55 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Knoop A en Knoop B moeten PhysicsBody's zijn"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Hoofdletters"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Kleine letters"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Hoofdletters"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Kleine letters"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Scène aan het opslaan"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15356,6 +19775,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Debugger"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Rotatiemodus"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15382,6 +19835,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Prioriteit"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15405,6 +19871,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Verschuifmodus"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Zip-bestand"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15441,6 +19930,40 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Animatie boom is ongeldig."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Totaal:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Dit lichaam zal worden genegeerd totdat je een mesh instelt."
@@ -15453,6 +19976,37 @@ msgstr ""
"De grootte van een SoftBody wordt overschreven wanneer het spel start.\n"
"Verander in plaats daarvan de grootte van de onderliggende botsingsvormen."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Houd Globale Transformatie"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Gizmos"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Aan pixels kleven"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15469,6 +20023,94 @@ msgstr ""
"VehicleWheel dient ervoor een VehicleBody met een wielsysteem te voorzien. "
"Gebruik het als kind van een VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Muiswiel Omlaag Knop"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Online Documentatie"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Scrollwiel Omhoog."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Stel expressie in"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Probeer opnieuw"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Overschrijvers"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Materiaal Wijzigingen"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Shader-knoop maken"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Aanroepparameters:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Bak Lichtmappen"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Selecteerafstand:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Selecteerafstand:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15492,6 +20134,33 @@ msgstr ""
"Deze WorldEnvironment wordt genegeerd. Voeg een Camera (voor 3D scènes) toe "
"of zet de \"Background Mode\" naar Canvas (voor 2D scènes)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Startscène"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Waarde"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Omschakelen Automatische Driehoeken"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "In BlendTree knoop '%s', animatie niet gevonden: '%s'"
@@ -15500,10 +20169,111 @@ msgstr "In BlendTree knoop '%s', animatie niet gevonden: '%s'"
msgid "Animation not found: '%s'"
msgstr "Animatie niet gevonden: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Overgangsknoop"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "X-Fade Tijd (en):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "X-Fade Tijd (en):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Automatische herstart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Automatische herstart:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Voeg invoerpoort toe"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "X-Fade Tijd (en):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Pitch"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Animatie Instellen"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Voeg Animatie Toe"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Schakel Automatisch Afspelen"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Verander Animatielengte"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Voeg Animatiepunt Toe"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Klasse opties:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Speel scène"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "In knoop '%s', ongeldige animatie: '%s'."
@@ -15517,6 +20287,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Niets verbonden met invoer '%s' van knoop '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Signalen filteren"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Er is geen AnimationNode-wortelknoop voor dit diagram aangegeven."
@@ -15533,10 +20308,87 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "De AnimationPlayer wortel is een ongeldig knoop."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Maak de wortelknoop:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Deze knoop is verouderd. Gebruik in plaats daarvan AnimationTree."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Speel"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Interpolatiemodus"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Doel"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Selecteermodus"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Horizontaal omdraaien"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Verticaal omdraaien"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Icoonmodus"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button (Knop)"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Sneltoetsen"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Groepen"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15588,6 +20440,100 @@ msgstr ""
"\"Ignore\" staat. Zet Mouse Filter op \"Stop\" of \"Pass\" om dit op te "
"lossen."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Alleen Ankers"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Richtingen"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Horizontaal:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Verticaal:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Willekeurige Rotatie:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Focus Pad"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Occlusiemodus"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Lokalisatie filter"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Grootte: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Horizontaal omdraaien"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Verticaal omdraaien"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Thema-eigenschappen"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "XForm Dialoog"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Tekst Kopiëren"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alarm!"
@@ -15601,9 +20547,121 @@ msgid "Must use a valid extension."
msgstr "Een geldige extensie moet gebruikt worden."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Inzoomen"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Rasteroverzicht inschakelen."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volume"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Tijd"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Geldige karakters:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Rechts Knop"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Laden als"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Laden als"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Set Curve Uit Positie"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Stel Marge In"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Maak nieuwe horizontale gids"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15613,6 +20671,11 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Bevolken"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15622,10 +20685,49 @@ msgstr ""
"popup*() methoden. Ze zichtbaar maken om te bewerken is prima, maar ze "
"zullen zich verbergen bij het draaien van het spel."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Onlangs:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Als \"Exp Edit\" aanstaat, moet \"Min Value\" groter zijn dan nul."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Ratio Behouden"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Randpixels"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Tekst Kopiëren"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Grootte: "
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Verplaats audiobuseffect"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Knopen knippen"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15636,10 +20738,303 @@ msgstr ""
"Gebruik een houder (VBox, Hbox, enz.) of een Control als kind en zet de "
"minimale grootte handmatig."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Kies Kleur"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Huidig:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "TextureRegion"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor uitgeschakeld)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Alles uitklappen"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "TextureRegion"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Stap Over"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Thema-eigenschappen"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Afspeelmodus:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Andere)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Track Toevoegen"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Zet Curve In Positie"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Toon beeldvenster"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Toon beeldvenster"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Download"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Bezig met neerladen"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Tijdslimiet."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Genoemde Sep."
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Beschrijving"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Verschuifmodus"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Weergave Zonder Shading"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Naam wijzigen"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Eigenaren van:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Zet Meerdere:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Zet Meerdere:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Nieuwe scènewortel"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Kies Kleur"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Item Uitschakelen"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Creëer Omlijning"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolatiemodus"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Richtingen"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Omlijningsgrootte:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Bekijk Omgeving"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15648,6 +21043,11 @@ msgstr ""
"De standaard Environment zoals aangegeven in Projectinstellingen "
"(Rendering→Environment→Default Environment) kon niet worden geladen."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "\"Onion Skinning\" Inschakelen"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15656,6 +21056,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Teken Tegel"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Linksboven"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15676,10 +21090,1031 @@ msgid ""
msgstr ""
"De grootte van een Viewport moet groter zijn dan 0 om iets weer te geven."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Debuggen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Renderer:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Animatiebijwerkmodus veranderen"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Nieuwe atlas"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Knopen knippen"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Knopen knippen"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Verplaatsingsmodus"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Waarde vastzetten"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Waarde"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Halve Resolutie"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Focus Pad"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Omlijningsgrootte:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Extra Opties:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Lettertypes"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Verbind Knoop gegevens"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Icoonmodus"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Rechts Inspringen"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Split Curve"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Omleidingen"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Kleefmodus:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Schaal selectie"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Alleen selectie"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Radius:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Radius:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Kleuren"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "2-Overgangsknoop"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Onlangs:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Diepte"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Prioriteit Inschakelen"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Volgend Blad"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Vertex"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parameter veranderd:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "2-Overgangsknoop"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Partikels"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Emissiemasker"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Emissiekleuren"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Emissiekleuren"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Willekeurige Schaal:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Willekeurige Tilt:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Wissen"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Houding wissen"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Occlusie"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Diepte"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Overgang: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Afzondering:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Willekeurige Schaal:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "2-Overgangsknoop"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Prioriteitmodus"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Afleidingsvrijemodus"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Verschuifmodus"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "2-Overgangsknoop"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Color operator."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformatie Afgebroken."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instantie"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Zet variabele type"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Geometrie aan het ontleden..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Omlijningsgrootte:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Vanuit scène samenvoegen"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Fout"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygonen"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Selecteerafstand:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Sampler"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Vrijekijk Snelheid Modificator"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Vrijekijk Snelheid Modificator"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Emissiepunten:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Emissiebron: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Emissiekleuren"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Emissiepunten:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Radius:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Rechtsonder"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Rechtsboves"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Speel aangepaste scène af"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Omlijningsgrootte:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Split Curve"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Groepen"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Sluit Curve"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Uitvoeren"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Plaatsvervanger"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Split Curve"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "TextureRegion"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Stel Marge In"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Alles uitklappen"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Bevolken"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Wijzig Torus Binnenste Straal"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Bestand Opslaan:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Laad voorinstelling"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Verwijder Textuur"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Schaalmodus"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Verander basis type"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Naam huidige scène"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Standaard"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Initialiseren"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Invoertoewijzing"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Uniforme naam instellen"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15695,9 +22130,305 @@ msgid "Invalid source for shader."
msgstr "Ongeldige bron voor shader."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "TextureRegion"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Laad standaard"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Ongeldige vergelijkingsfunctie voor dat type."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Bekijk Omgeving"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Voorbeeld bijwerken"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Links Lineair"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Radio Item"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Willekeurige Tilt:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Release"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Blad:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Suggesties voor documentatie verzenden"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Omleiden"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Post"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Bron"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Grootte: "
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Afspeelmodus:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Suggesties voor documentatie verzenden"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Omleiden"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Tijdslimiet."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Overgangsknoop"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Hernoem audiobus"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Uitvoer"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Wijzig overgangstijd"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
@@ -15726,3 +22457,321 @@ msgstr "Toewijzing aan uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Constanten kunnen niet worden aangepast."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Partitioneren..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Stel expressie in"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importeren"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importeren"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importeren"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importeren"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Thema importeren"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Bron Mesh:"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Verander Camera grootte"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filter knopen"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Centreer Selectie"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Vulling"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Split Curve"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Interpolatiemodus"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Openen"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Bulk hernoemen"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Aan het zoeken..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Editor afsluiten?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Exportsjablonen beheren..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Frame Plakken"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Stel expressie in"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "In stappen verschalen"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signalen"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Verwijder Tile"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Horizontaal omdraaien"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Beeldvensterinstellingen"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Beweeg Polygon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Interpolatiemodus"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Verander Camera grootte"
diff --git a/editor/translations/or.po b/editor/translations/or.po
index d66d67b257..1d14264c18 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -17,6 +17,98 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.8-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Remote FS"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Connection"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+msgid "Root Node"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -60,6 +152,367 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Completion"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+msgid "Application"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Max Functions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -88,6 +541,104 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -282,7 +833,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -291,7 +842,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -340,6 +892,28 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -465,6 +1039,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -529,7 +1117,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -621,7 +1210,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -757,7 +1347,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -823,7 +1413,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1001,12 +1592,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1342,10 +1931,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1488,6 +2073,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1522,12 +2108,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1661,6 +2241,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1670,6 +2254,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1817,6 +2402,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1852,6 +2440,10 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+msgid "Default Feature Profile"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1921,6 +2513,34 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2017,6 +2637,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2035,10 +2659,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2055,10 +2675,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2110,6 +2726,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2272,6 +2897,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2773,6 +3399,152 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Quit Confirmation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Translate Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Capitalize Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2788,10 +3560,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2863,7 +3631,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2872,10 +3640,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2895,7 +3659,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2911,11 +3676,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3002,10 +3762,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3046,10 +3802,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3128,10 +3880,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3148,18 +3896,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3312,6 +4052,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3370,7 +4111,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3378,6 +4121,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3386,7 +4142,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3489,6 +4245,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3497,6 +4257,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3528,6 +4292,868 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autoscan Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scene Tree"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Property Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+msgid "Add Type Hints"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Host"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Port"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Function Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3574,6 +5200,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3809,6 +5451,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4161,6 +5812,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4242,6 +5901,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4287,10 +5952,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4486,6 +6147,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4834,10 +6503,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4878,7 +6543,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5056,6 +6723,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5171,6 +6839,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5295,6 +6967,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5721,7 +7397,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5920,7 +7597,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6064,11 +7758,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6131,7 +7820,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6264,7 +7953,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6364,7 +8055,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6467,7 +8161,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6491,6 +8185,20 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply with Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6650,7 +8358,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6750,6 +8458,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6799,6 +8508,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6880,11 +8601,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6962,7 +8684,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -6971,10 +8694,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7093,6 +8812,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7170,6 +8894,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7191,7 +8919,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7216,6 +8944,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7248,11 +8978,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7272,10 +8997,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7340,12 +9061,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7357,6 +9122,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7491,10 +9257,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7553,7 +9315,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7585,7 +9347,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7699,10 +9462,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7846,7 +9605,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8032,11 +9791,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8154,6 +9908,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8817,6 +10587,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9057,6 +10831,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9101,11 +10917,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9113,23 +10935,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9157,7 +10978,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9382,10 +11203,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9443,26 +11260,10 @@ msgid "Remote Login"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9695,7 +11496,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10456,7 +12257,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10512,7 +12313,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10533,6 +12335,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10817,11 +12629,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11013,7 +12820,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11204,10 +13011,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11357,7 +13160,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11439,15 +13242,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11767,6 +13566,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12060,7 +13871,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12072,6 +13891,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12095,24 +13915,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12165,10 +13977,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12176,6 +13996,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12185,9 +14020,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12217,14 +14064,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12240,6 +14144,455 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+msgid "Orientation"
+msgstr ""
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12256,6 +14609,105 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Operation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12301,17 +14753,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12348,6 +14833,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12356,6 +14857,97 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Nodes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Unique Animation Names"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+msgid "Animations"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12401,10 +14993,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12516,6 +15104,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12524,6 +15160,10 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12593,6 +15233,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12623,6 +15299,16 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -12942,6 +15628,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr ""
@@ -12986,6 +15677,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13001,6 +15696,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13010,6 +15710,24 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13046,12 +15764,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13072,11 +15806,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
+msgid "Compose Array"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13166,6 +15901,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13181,6 +15920,10 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13217,6 +15960,78 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13574,6 +16389,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13827,6 +16662,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13879,6 +16722,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13897,12 +16760,190 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+msgid "Attenuation"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+msgid "Copy Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -13935,6 +16976,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13960,6 +17009,158 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Hue Variation"
+msgstr ""
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -13980,12 +17181,101 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -13995,6 +17285,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14006,6 +17369,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14017,11 +17384,39 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+msgid "Motion"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14050,10 +17445,49 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Friction"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14061,11 +17495,99 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14078,6 +17600,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14085,17 +17615,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14106,6 +17708,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14119,6 +17725,74 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Model"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Space Transform"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14143,6 +17817,108 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14195,6 +17971,63 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Propagation"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14216,10 +18049,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14230,6 +18123,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14270,6 +18167,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14280,6 +18181,10 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+msgid "Rotation Mode"
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14287,6 +18192,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14307,6 +18220,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14319,6 +18276,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14343,6 +18332,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14366,6 +18367,26 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14402,6 +18423,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14412,6 +18465,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14424,6 +18505,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14441,6 +18598,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14449,10 +18630,96 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+msgid "Current Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Assigned Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Length"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Position"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14466,6 +18733,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14481,10 +18752,76 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Action Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14525,6 +18862,86 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14538,9 +18955,110 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+msgid "Timers"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Caret Position"
+msgstr ""
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14550,16 +19068,52 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14567,16 +19121,280 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Audio Track"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Timeout"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Reflections"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14585,6 +19403,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14599,10 +19429,934 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Error"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14618,9 +20372,282 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14648,3 +20675,291 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import S3TC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Remove Danglers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index db99c76ce6..0b380a117a 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -74,6 +74,111 @@ msgstr ""
"|| n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.12-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Operator ekranu."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nowe okno"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Błąd"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Wyniki wyszukiwania"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: Obróć"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "z danymi"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Profiler sieci"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Zdalny "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Strona: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Połącz"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Profiler sieci"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Nazwa korzenia"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Typ przekształcenia"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Edytuj połączenie:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -118,6 +223,400 @@ msgstr "Niepoprawne argumenty do utworzenia \"%s\""
msgid "On call to '%s':"
msgstr "Przy wywołaniu \"%s\":"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Otwórz edytor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopiuj zaznaczenie"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nowy pojedynczy kafelek"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Akcja"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Konfiguruj przyciÄ…ganie"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Ustawienia projektu..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nazwa"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Opis"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Uruchom"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Scena główna"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Wyłącz autokafelki"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Wyłączony element"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Dźwięk"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Załaduj domyślny układ magistral."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Edytor"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Argumenty głównej sceny:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Kontrola wersji"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nazwa wtyczki:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Dodaj Wejście"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Zaznacz"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Anuluj"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Przejdź do wprowadzania ścieżki"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Przejdź do wprowadzania ścieżki"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Lewy górny róg"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Prawy górny róg"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Dół"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Strona: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Na końcu"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (fizyczny)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Utwórz sąsiadującą trójsiatkę kolizji"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Renderer:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtry:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Debugowanie"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Ustawienia:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Profiler"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Zamień na funkcję"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Wyrażenie"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Format"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Połączenia do metody:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Wierzchołki:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Zasoby"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ścieżka zasobu"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Źródło"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Języki"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Testowanie"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -146,6 +645,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Inteligentne przyciÄ…ganie"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "PrzyciÄ…gaj do pikseli"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Stwórz Lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Wyśrodkowywanie na zaznaczeniu"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Skaluj"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Zapełnij powierzchnię"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Wolne"
@@ -340,7 +942,7 @@ msgstr "Dyskretnie"
msgid "Trigger"
msgstr "Wyzwalacz"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Przechwyć"
@@ -349,7 +951,8 @@ msgid "Nearest"
msgstr "Najbliższy"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Liniowy"
@@ -398,6 +1001,30 @@ msgstr "Zmień sposób zapętlania animacji"
msgid "Remove Anim Track"
msgstr "Usuń ścieżkę animacji"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Edytor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animacja"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Wstaw ścieżkę i klatkę kluczową"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -528,6 +1155,20 @@ msgstr "Metoda nie znaleziona w obiekcie: "
msgid "Anim Move Keys"
msgstr "Przemieść klucze animacji"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Przekształcanie"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metody"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -602,7 +1243,8 @@ msgid "Seconds"
msgstr "sekund"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "klatek na sekundÄ™"
@@ -694,7 +1336,8 @@ msgstr "Maks. błąd kątowy:"
msgid "Max Optimizable Angle:"
msgstr "Maksymalny kÄ…t do optymalizacji:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Zoptymalizuj"
@@ -830,7 +1473,7 @@ msgstr "Oddal"
msgid "Reset Zoom"
msgstr "Wyzeruj przybliżenie"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Ostrzeżenia"
@@ -898,7 +1541,8 @@ msgstr "Dodatkowe argumenty wywołania:"
msgid "Receiver Method:"
msgstr "Metoda odbiorcy:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Zaawansowane"
@@ -1081,12 +1725,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Zależności"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Zasoby"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Ścieżka"
@@ -1434,10 +2076,6 @@ msgid "Delete Effect"
msgstr "Usuń efekt"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Dźwięk"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Dodaj magistralÄ™ audio"
@@ -1581,6 +2219,7 @@ msgid "Remove Autoload"
msgstr "Usuń Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Włącz"
@@ -1615,12 +2254,6 @@ msgstr "Ścieżka:"
msgid "Node Name:"
msgstr "Nazwa węzła:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nazwa"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Zmienna globalna"
@@ -1771,6 +2404,10 @@ msgstr "Nie znaleziono pliku szablonu:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "W eksportach 32-bitowych dołączony PCK nie może być większy niż 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Edytor 3D"
@@ -1780,6 +2417,7 @@ msgid "Script Editor"
msgstr "Edytor skryptów"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Biblioteka zasobów"
@@ -1931,6 +2569,9 @@ msgid "Import"
msgstr "Zaimportuj"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksportuj"
@@ -1967,6 +2608,11 @@ msgstr "Eksportuj profil"
msgid "Manage Editor Feature Profiles"
msgstr "Zarządzaj profilami funkcjonalności edytora"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Profil funkcjonalności Godota"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Wybierz bieżący katalog"
@@ -2036,6 +2682,40 @@ msgstr "Zapisz"
msgid "Save a File"
msgstr "Zapisz plik"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Sukces!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Tryb odtwarzania:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Tryb przesuwania"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Bieżący:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Bieżący profil:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Bieżący:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Wróć"
@@ -2132,6 +2812,10 @@ msgstr "Istnieje wiele importerów różnych typów dla pliku %s, import przerwa
msgid "(Re)Importing Assets"
msgstr "(Ponowne) importowanie zasobów"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Góra"
@@ -2150,10 +2834,6 @@ msgid "Inherited by:"
msgstr "Dziedziczone przez:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Opis"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Poradniki online"
@@ -2170,10 +2850,6 @@ msgid "default:"
msgstr "domyślne:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metody"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Właściwości motywu"
@@ -2229,6 +2905,15 @@ msgstr ""
"Obecnie nie ma opisu dla tej metody. Pomóż nam, [color=$color]"
"[url=$url]wysyłając ją[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Pomoc"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2392,6 +3077,7 @@ msgid "Up"
msgstr "Góra"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Węzeł"
@@ -2952,6 +3638,169 @@ msgid "%d more files"
msgstr "Pozostało %d plików"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Ścieżka sceny:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Interfejs użytkownika"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Przełącz zakładkę sceny"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Zawsze pokazuj siatkÄ™"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Konsola"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Wyczyść wyjście"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Tnij automatycznie"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Zapisz scenÄ™ przed uruchomieniem..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Zapisz gałąź jako scenę"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Wyświetlaj informacje"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Ukryj wiatraczek aktualizacji"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Aktualizuj ciÄ…gle"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Zaktualizuj istotne zmiany"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Wklej właściwości"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Pozyskaj węzeł sceny"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspektor"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Wklej właściwości"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Wyłączony przycisk"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Otwórz w inspektorze"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Otwórz w inspektorze"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "Użytkownik"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "Ścieżka do publicznego klucza SSH"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "Ścieżka do prywatnego klucza SSH"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Pozycja doku"
@@ -2967,10 +3816,6 @@ msgstr "Tryb bez rozproszeń."
msgid "Add a new scene."
msgstr "Dodaj nowÄ… scenÄ™."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scena"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Wróć do poprzednio otwartej sceny."
@@ -3042,7 +3887,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Różne narzędzia dla scen lub projektu."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekt"
@@ -3051,10 +3896,6 @@ msgid "Project Settings..."
msgstr "Ustawienia projektu..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Kontrola wersji"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Ustaw kontrolÄ™ wersji"
@@ -3074,7 +3915,8 @@ msgstr "Zainstaluj szablon eksportu dla Androida..."
msgid "Open User Data Folder"
msgstr "Otwórz folder danych użytkownika"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Narzędzia"
@@ -3090,11 +3932,6 @@ msgstr "Wczytaj ponownie aktualny projekt"
msgid "Quit to Project List"
msgstr "Wyjdź do listy projektów"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Debugowanie"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Uruchom z użyciem zdalnego debugowania"
@@ -3210,10 +4047,6 @@ msgstr ""
"Kiedy używane zdalnie na urządzeniu, ta opcja jest wydajniejsza kiedy "
"sieciowy system plików jest włączony."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Edytor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Ustawienia edytora..."
@@ -3254,10 +4087,6 @@ msgstr "Zarządzaj funkcjonalnościami edytora..."
msgid "Manage Export Templates..."
msgstr "ZarzÄ…dzaj szablonami eksportu..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Pomoc"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Dokumentacja online"
@@ -3336,10 +4165,6 @@ msgid "Save & Restart"
msgstr "Zapisz i zrestartuj"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Aktualizuj ciÄ…gle"
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr "Aktualizuj wszystkie zmiany"
@@ -3356,18 +4181,10 @@ msgid "FileSystem"
msgstr "System plików"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspektor"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Rozwiń panel dolny"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Konsola"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Nie zapisuj"
@@ -3532,6 +4349,7 @@ msgid "Installed Plugins:"
msgstr "Zainstalowane wtyczki:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Odśwież"
@@ -3596,7 +4414,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Klatka #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Czas"
@@ -3604,6 +4424,20 @@ msgstr "Czas"
msgid "Calls"
msgstr "Wywołania"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Debugger"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Zmień nazwę funkcji"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Edytuj tekst:"
@@ -3612,7 +4446,7 @@ msgstr "Edytuj tekst:"
msgid "On"
msgstr "Włącz"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Warstwa"
@@ -3723,6 +4557,11 @@ msgstr "Konwertuj do %s"
msgid "New %s"
msgstr "Nowy %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Dodaj Zasób"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nowy skrypt"
@@ -3731,6 +4570,11 @@ msgstr "Nowy skrypt"
msgid "Extend Script"
msgstr "Rozszerz skrypt"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Nazwa skryptu:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3765,6 +4609,980 @@ msgstr "Nie można uruchomić skryptu:"
msgid "Did you forget the '_run' method?"
msgstr "Zapomniano metody \"_run\"?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Układ edytora"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Pokaż wszystko"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Scena główna"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Dodaj punkt węzła"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Tryb bez rozproszeń"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Motyw"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Profil"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Kolory"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Wybierz Kolor"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Zapisywanie map światła"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Brzegowe piksele"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Zapętlenie animacji"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Motyw edytora"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Kółko w prawo"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "System plików"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Kierunki"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Ścieżka do projektu:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Ścieżka do projektu:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Zapisz"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Kopiuj zasób"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Okno dialogowe XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Przełącz ukryte pliki"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniatura..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Pozyskaj drzewo sceny"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Zawsze pokazuj siatkÄ™"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Edytor grup"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Zasoby"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Motyw edytora"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Oświetlenie bezpośrednie"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Podświetlacz składni"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Wcięcie w lewo"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Typ"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Rozmiar:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Automatyczne wcięcie"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Zamień wcięcia na spacje"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Wywołania rysowania:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Wywołania rysowania:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Nawigacja"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Pokaż pozycję początkową"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Numer linii:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Numer linii:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Pomiń punkty wstrzymania"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Edytor skryptów"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Plik"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Przytnij końcowe białe znaki"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "Opóźnienia wymuszania shaderów"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Prawy klik, aby dodać punkt"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Skopiuj ścieżkę węzła"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Dodaj typ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Pokaż linie pomocnicze"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Siatka"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Wybierz odległość:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Tylko zaznaczenie"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Krok siatki:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Krok siatki:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "Malowanie GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "Malowanie GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "Malowanie GridMap"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Domyślny"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Domyślny motyw"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Domyślny"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Tryb nawigacji"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Edytuj oÅ› Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Edytuj oÅ› X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Oddal"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Pierwsze zmodyfikowane"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Tryb przesuwania"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Zmodyfikowany"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Tryb nawigacji"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Tłumaczenia"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Przybliż"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "\"Wolny widok\" w górę"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Utwórz siatkę nawigacyjną (Navigation Mesh)"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "\"Wolny widok\" w lewo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "\"Wolny widok\" w lewo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Modyfikator prędkości swobodnego widoku"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Wolny modyfikator swobodnego widoku"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Modyfikator prędkości swobodnego widoku"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Wybierz Kolor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Wybierz Kolor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Inteligentne przyciÄ…ganie"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Zmień nazwę elementu koloru"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Zmień nazwę elementu koloru"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Konfiguruj wybrany profil:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Rozmiar zarysu:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Szybkość:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "WielokÄ…t 2D UV Edytor"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Poprzednia płaszczyzna"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Zmień nazwę animacji"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Utwórz ścieżki RESET"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Edytor grup"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Cały obszar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Ustaw punkt kontrolny wychodzÄ…cy z krzywej"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Widok z przodu"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Zdalny "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Usuń punkt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Ustawienia edytora"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Menedżer projektów"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "w kolejności:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Zmień typ podstawowy"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Zapisywanie pliku:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Kolor tła nieprawidłowy."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Kolor tła nieprawidłowy."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importuj zaznaczone"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Następny poziom"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Numer linii:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Numer linii:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Kolor tła nieprawidłowy."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Usuń zaznaczone"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Tylko zaznaczenie"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Aktualna scena"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Podświetlacz składni"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funkcja"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Zmień nawę zmiennej"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Wybierz Kolor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Zakładki"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Punkty wstrzymania"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Wyniki wyszukiwania"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Wyniki wyszukiwania"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3813,6 +5631,22 @@ msgid "Starting the download..."
msgstr "Zaczynam pobieranie..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Błąd podczas żądania adresu URL:"
@@ -4058,6 +5892,15 @@ msgstr ""
"Szablony kontynuujÄ… pobieranie.\n"
"Możesz doświadczyć krótkiego zacięcia edytora, kiedy skończą."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "Hasło"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Ulubione"
@@ -4429,6 +6272,14 @@ msgstr "Edytor grup"
msgid "Manage Groups"
msgstr "ZarzÄ…dzaj grupami"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importuj jako pojedynczą scenę"
@@ -4512,6 +6363,12 @@ msgstr "Czy zwracasz obiekt dziedziczÄ…cy po Node w metodzie `post_import()`?"
msgid "Saving..."
msgstr "Zapisywanie..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Wybierz importer"
@@ -4561,10 +6418,6 @@ msgid "Import As:"
msgstr "Importuj jako:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Profil"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Zapisz sceny, reimportuj i uruchom ponownie"
@@ -4767,6 +6620,14 @@ msgstr "Dodaj animacjÄ™"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Dodaj %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5125,10 +6986,6 @@ msgid "Animation Tools"
msgstr "Narzędzia do animacji"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animacja"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nowy"
@@ -5169,7 +7026,9 @@ msgstr "Poprzedni"
msgid "Future"
msgstr "Przyszłe"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Głębia"
@@ -5352,6 +7211,7 @@ msgid "Blend"
msgstr "Mieszanie"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Miks"
@@ -5467,6 +7327,10 @@ msgid "Filters..."
msgstr "Filtry..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Zawartość:"
@@ -5592,6 +7456,11 @@ msgid "Download Error"
msgstr "Błąd pobierania"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Dostępne profile:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Pobieranie tego zasobu jest już w toku!"
@@ -6042,7 +7911,8 @@ msgid "Zoom Reset"
msgstr "Wyzeruj zbliżenie"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Tryb zaznaczenia"
@@ -6245,8 +8115,28 @@ msgid "View"
msgstr "Widok"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Zawsze pokazuj siatkÄ™"
+#, fuzzy
+msgid "Show"
+msgstr "Pokaż siatkę"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Inteligentne przyciÄ…ganie"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Przełącz tryb"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Siatka"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6394,11 +8284,6 @@ msgid "Zoom to 1600%"
msgstr "Przybliż do 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Dodaj %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Dodawanie %s..."
@@ -6463,7 +8348,7 @@ msgstr "Usuń maskę emisji"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "CzÄ…steczki"
@@ -6596,7 +8481,9 @@ msgstr "Gradient edytowany"
msgid "Item %d"
msgstr "Element %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Elementy"
@@ -6699,7 +8586,10 @@ msgstr "Nie udało się utworzyć zarysu!"
msgid "Create Outline"
msgstr "Utwórz obrys"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Siatka"
@@ -6821,7 +8711,7 @@ msgstr ""
"Zaktualizować z istniejącej sceny?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Biblioteka meshów"
@@ -6845,6 +8735,23 @@ msgstr "Import ze sceny (zastosuj transformacje)"
msgid "Update from Scene"
msgstr "Aktualizuj ze sceny"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Zastosuj transformacje MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Zastosuj transformacje MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "PodglÄ…d"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7006,7 +8913,7 @@ msgstr "Punkty powierzchni"
msgid "Surface Points+Normal (Directed)"
msgstr "Punkty powierzchni+normalna (skierowane)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Głośność"
@@ -7106,6 +9013,7 @@ msgstr "Zamknij krzywÄ…"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Opcje"
@@ -7155,6 +9063,20 @@ msgstr "Usuń punkt kontrolny wchodzący"
msgid "Split Segment (in curve)"
msgstr "Podziel Segment (na krzywej)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Uchwyty"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Kolory emisji"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Przesuń złącze"
@@ -7240,11 +9162,12 @@ msgstr "UV"
msgid "Points"
msgstr "Punkty"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "WielokÄ…t"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Kości"
@@ -7324,7 +9247,8 @@ msgstr "Wyczyść UV"
msgid "Grid Settings"
msgstr "Ustawienia siatki"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "PrzyciÄ…gaj"
@@ -7333,10 +9257,6 @@ msgid "Enable Snap"
msgstr "Włączyć przyciąganie"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Siatka"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Pokaż siatkę"
@@ -7455,6 +9375,11 @@ msgid "Close and save changes?"
msgstr "Zamknąć i zapisać zmiany?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Błąd pisania pliku tekstowego:"
@@ -7534,6 +9459,10 @@ msgid "%s Class Reference"
msgstr "Referencja klasy %s"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Znajdź następny"
@@ -7555,7 +9484,7 @@ msgstr "Przełącz alfabetyczne sortowanie listy metod."
msgid "Filter methods"
msgstr "Filtruj metody"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Sortuj"
@@ -7580,6 +9509,8 @@ msgid "Previous Script"
msgstr "Poprzedni skrypt"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Plik"
@@ -7612,11 +9543,6 @@ msgid "History Next"
msgstr "Następny plik"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Motyw"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importuj motyw..."
@@ -7636,10 +9562,6 @@ msgstr "Zamknij wszystkie"
msgid "Close Docs"
msgstr "Zamknij pliki pomocy"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Uruchom"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7706,15 +9628,66 @@ msgstr ""
"Następujące pliki są nowsze na dysku.\n"
"Jakie działania powinny zostać podjęte?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Debugger"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Wyniki wyszukiwania"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Debugowanie z zewnętrznym edytorem"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Ścieżka eksportu"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Wybierz plik szablonu"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Kolor tła nieprawidłowy."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Grupuj wybrane"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Utwórz Skrypt"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Nazwa skryptu:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Wyczyść ostatnio otwierane skrypty"
@@ -7723,6 +9696,7 @@ msgid "Connections to method:"
msgstr "Połączenia do metody:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Źródło"
@@ -7860,10 +9834,6 @@ msgid "Convert Indent to Tabs"
msgstr "Zamień wcięcia na tabulatory"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Automatyczne wcięcie"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Znajdź w plikach..."
@@ -7924,7 +9894,7 @@ msgstr ""
"Ten shader został zmieniony na dysku.\n"
"Jakie działania podjąć?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -7956,7 +9926,8 @@ msgstr "Nadpisz pozÄ™ spoczynkowÄ…"
msgid "Create physical bones"
msgstr "Utwórz fizyczne kości"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Szkielet"
@@ -8070,10 +10041,6 @@ msgid "Translate"
msgstr "Przesuń"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Skaluj"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Skalowanie: "
@@ -8217,7 +10184,7 @@ msgstr "Pokaż klatki na sekundę"
msgid "Half Resolution"
msgstr "Połowa rozdzielczości"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Słuchacz dźwięku"
@@ -8414,11 +10381,6 @@ msgid "Reset Field of View to Default"
msgstr "Resetuj pole widzenia do domyślnych ustawień"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Przekształcanie"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Przyciągnij obiekt do podłogi"
@@ -8536,6 +10498,24 @@ msgid "Post"
msgstr "Po"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Zablokuj obrót widoku"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instancja"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Nienazwany uchwyt"
@@ -9215,6 +11195,10 @@ msgid "Override all default type items."
msgstr "Nadpisz wszystkie domyślne elementy typu."
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Zmień typ podstawowy"
@@ -9466,6 +11450,56 @@ msgstr "Odbij pionowo"
msgid "Clear Transform"
msgstr "Wyczyść przekształcenie"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Maluj TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Pokaż wszystkie języki"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Pokaż linijki"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Sortuj pliki"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Wypełnienie"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Edytor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Widok rentgena"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Wybierz Kolor"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Dodaj teksturÄ™/y do TileSetu."
@@ -9510,11 +11544,17 @@ msgstr "Poprzedni koordynat"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Wybierz poprzedni kształt, podkafelek lub Kafelek."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Obszar"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Kolizja"
@@ -9522,23 +11562,22 @@ msgstr "Kolizja"
msgid "Occlusion"
msgstr "Okluzja"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Nawigacja"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Maska bitowa"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Priorytet"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Ikona"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Indeks Z"
@@ -9566,7 +11605,7 @@ msgstr "Tryb maski bitowej"
msgid "Priority Mode"
msgstr "Tryb priorytetów"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Tryb ikon"
@@ -9809,10 +11848,6 @@ msgid "No VCS plugins are available."
msgstr "Brak dostępnych dodatków VCS."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Błąd"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9872,26 +11907,10 @@ msgid "Remote Login"
msgstr "Login do Remote"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "Użytkownik"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "Hasło"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "Ścieżka do publicznego klucza SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "Wybierz ścieżkę do publicznego klucza SSH"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "Ścieżka do prywatnego klucza SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "Wybierz ścieżkę do prywatnego klucza SSH"
@@ -10124,7 +12143,7 @@ msgstr "Wierzchołki"
msgid "Fragment"
msgstr "Fragmenty"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Światło"
@@ -10963,7 +12982,7 @@ msgstr ""
msgid "Export Path"
msgstr "Ścieżka eksportu"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Zasoby"
@@ -11023,7 +13042,8 @@ msgstr "Skrypt"
msgid "GDScript Export Mode:"
msgstr "Tryb eksportu GDScript:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Tekst"
@@ -11045,6 +13065,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Klucz szyfrujący GDScript (256 bitów jako szesnastkowy):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "PrzenieÅ› do..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Eksport PCK/Zip"
@@ -11373,11 +13404,6 @@ msgstr ""
"projektów Godota?\n"
"To może chwilę zająć."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Menedżer projektów"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Lokalne projekty"
@@ -11576,7 +13602,7 @@ msgstr "Przycisk X 2"
msgid "Joypad Axis Index:"
msgstr "Indeks osi joysticka:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "OÅ›"
@@ -11769,10 +13795,6 @@ msgid "Remaps by Locale:"
msgstr "Mapowanie w zależności od lokalizacji:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Języki"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtr ustawień lokalizacji"
@@ -11924,7 +13946,7 @@ msgstr "Gdy ustawione, licznik restartuje dla każdej grupy węzłów potomnych.
msgid "Initial value for the counter"
msgstr "Początkowa wartość dla licznika"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Krok"
@@ -12008,15 +14030,11 @@ msgstr "Zmień nadrzędny"
msgid "Run Mode:"
msgstr "Tryb uruchamiania:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Aktualna scena"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Scena główna"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumenty głównej sceny:"
@@ -12370,6 +14388,20 @@ msgstr "Lokalny"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Wyczyścić dziedziczenie? (Nie można cofnąć!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Wyśrodkowywanie na zaznaczeniu"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Powiększ do zaznaczenia"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Przełącz widoczność"
@@ -12680,8 +14712,16 @@ msgid "Filter stack variables"
msgstr "Filtruj kafelki"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12692,6 +14732,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Wartość"
@@ -12715,24 +14756,16 @@ msgstr "Całkowity:"
msgid "Export list to a CSV file"
msgstr "Eksportuj listÄ™ do pliku CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ścieżka zasobu"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Typ"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Format"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Użycie"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Różne"
@@ -12785,10 +14818,18 @@ msgid "Change Light Radius"
msgstr "Zmień promień światła"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Zmień kąt emisji węzła AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Zmień Pole Widzenia Kamery"
@@ -12796,6 +14837,22 @@ msgstr "Zmień Pole Widzenia Kamery"
msgid "Change Camera Size"
msgstr "Zmień rozmiar kamery"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punkt"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Zmień AABB powiadamiacza"
@@ -12805,9 +14862,24 @@ msgid "Change Particles AABB"
msgstr "Zmień AABB cząsteczek"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Wybierz właściwość"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Zmień rozmiar Probe"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Wygeneruj próbnik GI"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Oświetlenie pośrednie"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Zmień promień Sphere Shape"
@@ -12837,14 +14909,78 @@ msgid "Change Ray Shape Length"
msgstr "Zmień długość Ray Shape"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Tryb nawigacji"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Tryb nawigacji"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Tryb nawigacji"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Tryb nawigacji"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Ustaw pozycjÄ™ punktu pokoju"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Ustaw margines"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Ustaw pozycjÄ™ punktu portalu"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Wróć"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Tryb okluzji"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Ustaw promień sfery przesłaniacza"
@@ -12860,6 +14996,505 @@ msgstr "Ustaw położenie punktu poligonowego okludera"
msgid "Set Occluder Hole Point Position"
msgstr "Ustawienie pozycji punktu otworu okludera"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Utwórz wielokąt przesłaniający"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Utwórz wielokąt przesłaniający"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Utwórz wielokąt przesłaniający"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Tryb kolizji"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Ustaw uchwyt"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Opis zmian"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Ustaw wielu węzłom"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Debugger"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Włącz filtrowanie"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Skopiuj ścieżkę"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Nazwa skryptu:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Pokaż wszystko"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Światło"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Brzegowe piksele"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Przełącz pełny ekran"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "RozciÄ…gnij po lewej"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testowanie"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Synchronizuj"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Użyj przyciągania"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Włącz"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Powiększ do zaznaczenia"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Błąd zapisywania"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Pozostaw Debugger otwarty"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Przełącz tryb"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Dokumentacja online"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Społeczność"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Klatka fizyki %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Klatka fizyki %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Wrzuć na siłę"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Powiększ do zaznaczenia"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Wszystkie urzÄ…dzenia"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Punkt"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "Opóźnienia wymuszania shaderów"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Wyświetlaj środowisko"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Pokaż kości"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtr:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Kolory"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Ustaw ikonÄ™ Kafelka"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Przycisk myszy"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "NiestandardowyWęzeł"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Offset obrotu:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Debugger"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Debugger"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Przekroczenie czasu."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Znajdź typ węzła"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "Załaduj"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspektor"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Wróć"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Przyciągaj do boków węzła"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Zmień promień cylindra"
@@ -12876,6 +15511,120 @@ msgstr "Zmień wewnętrzny promień torusa"
msgid "Change Torus Outer Radius"
msgstr "Zmień zewnętrzny promień torusa"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opcje"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Tryb kolizji"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Tryb kolizji"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Zmiany materiału:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Promień:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Argumenty głównej sceny:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Ostrzeżenia"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Pokaż prowadnice"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Zmień wewnętrzny promień torusa"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Zmień zewnętrzny promień torusa"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Utwórz wewnętrzny wierzchołek"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Obrót losowy:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Wybierz odległość:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Tryb kolizji"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Zapisywanie pliku:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Biblioteka"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Wybierz dynamicznÄ… bibliotekÄ™ do tego pola"
@@ -12921,17 +15670,53 @@ msgid "Disabled GDNative Singleton"
msgstr "Wyłączony singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Biblioteka"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Biblioteki: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Nazwa skryptu:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Skrypt"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Skopiuj ścieżkę węzła"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Argument kroku wynosi zero!"
@@ -12969,6 +15754,24 @@ msgstr "Niepoprawna instancja słownika (niepoprawne podklasy)"
msgid "Object can't provide a length."
msgstr "Obiekt nie może podać długości."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Język:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Nie można rozwiązać"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "Eksportowani siatki GLTF2"
@@ -12977,6 +15780,109 @@ msgstr "Eksportowani siatki GLTF2"
msgid "Export GLTF..."
msgstr "Eksportuj GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Pozyskaj węzeł sceny"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Węzeł"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Widok z tyłu"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Siatka"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Zmiany materiału:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Funkcje"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Światło"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nowa nazwa animacji:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Szkielet"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Wybierz węzeł"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animacje:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Klatka fizyki %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Następna płaszczyzna"
@@ -13022,10 +15928,6 @@ msgid "GridMap Selection"
msgstr "Wybór GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Siatka"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "PrzyciÄ…ganie widoku"
@@ -13138,6 +16040,57 @@ msgstr "Przetwarzanie końcowe"
msgid "Plotting lightmaps"
msgstr "Kreślenie map światła"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Stwórz Lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Widok siatki"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Widok bezcieniowy"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Nazwa klasy nie może być słowem zastrzeżonym"
@@ -13146,6 +16099,11 @@ msgstr "Nazwa klasy nie może być słowem zastrzeżonym"
msgid "Build Solution"
msgstr "Zbuduj rozwiÄ…zanie"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Projekt bez nazwy"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Koniec śladu stosu wewnętrznego wyjątku"
@@ -13217,6 +16175,45 @@ msgstr "Parsowanie Geometrii..."
msgid "Done!"
msgstr "Skończone!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspektywa"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Status"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Zmień wartość wejściową"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13253,6 +16250,17 @@ msgstr "Znaleziono bit sekwencji, ale nie węzeł na stosie, zgłoś błąd!"
msgid "Stack overflow with stack depth: "
msgstr "Przepełnienie stosu z głębokością stosu: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Przeszukaj VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Funkcja"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Edytuj argumenty sygnału"
@@ -13579,6 +16587,12 @@ msgid "Return"
msgstr "Wróć"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "Wróć"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Warunek"
@@ -13623,6 +16637,11 @@ msgid "in order:"
msgstr "w kolejności:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Krok"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "Przełącznik"
@@ -13638,6 +16657,12 @@ msgstr "Narzucenie typu"
msgid "Is %s?"
msgstr "Czy jest %s?"
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Nowy skrypt"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr "Na %s"
@@ -13647,6 +16672,28 @@ msgid "On Self"
msgstr "Na samym sobie"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Tryb skalowania"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Zmień typ podstawowy"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Zmień nazwę argumentu"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Tryb skalowania"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr "Odejmij %s"
@@ -13683,12 +16730,32 @@ msgid "BitXor %s"
msgstr "BitoweXor %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Tryb zaznaczenia"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Narzucenie typu"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Przypisz"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Przyjmij %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indeks:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nieprawidłowa nazwa właściwości indeksowej."
@@ -13709,14 +16776,16 @@ msgid "Emit %s"
msgstr "Emituj %s"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
-msgstr "Funkcja"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr "Utwórz Tablicę"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Operator"
+msgstr "Iterator"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ":nieprawidłowy argument typu: "
@@ -13806,6 +16875,11 @@ msgid "Construct %s"
msgstr "Zbuduj %s"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Zbuduj %s"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Użyj zmiennej lokalnej"
@@ -13821,6 +16895,10 @@ msgstr "Akcja %s"
msgid "Deconstruct %s"
msgstr "Dekonstruuj %s"
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Przeszukaj VisualScript"
@@ -13857,6 +16935,86 @@ msgstr "SygnałOczekiwaniaWęzła"
msgid "WaitInstanceSignal"
msgstr "SygnałOczekiwaniaInstancji"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Tryb priorytetów"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "Ścieżka do prywatnego klucza SSH"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Wyczyść ÅaÅ„cuch IK"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Tryb obszaru"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Główne funkcjonalności:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Główne funkcjonalności:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Przełącz widoczność"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Debugger"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Brakuje nazwy paczki."
@@ -14253,6 +17411,27 @@ msgstr "Nie udało się utworzyć folderu serwera HTTP:"
msgid "Error starting HTTP server:"
msgstr "Błąd uruchamiania serwera HTTP:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Użyj przyciągania"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr "Nie można uzyskać dostępu do systemu plików."
@@ -14548,6 +17727,14 @@ msgstr ""
"Prywatność: Dostęp do galerii zdjęć jest włączony, ale opis jej użycia nie "
"jest określony."
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Niepoprawna krótka nazwa paczki."
@@ -14608,6 +17795,29 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Sygnał"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "Hasło"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Debugger"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14628,6 +17838,29 @@ msgstr "Niepoprawna wersja pliku:"
msgid "Invalid product version:"
msgstr "Nieprawidłowa wersja produktu:"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nowe okno"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Klatka %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14636,6 +17869,190 @@ msgstr ""
"Właściwość \"Frames\" musi zawierać odpowiedni zasób SpriteFrames, aby "
"AnimatedSprite wyświetlał klatki."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Nadpisuje"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Nadpisuje"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "SygnałOczekiwaniaInstancji"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Liniowy"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Dodaj magistralÄ™ audio"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Otwórz układ magistrali audio"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Głośność"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Skaluj"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Uruchom"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Wybierz odległość:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animacja"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Dodaj magistralÄ™"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Skopiuj węzły"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Tryb ikon"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 widok"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Tryb przesuwania"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Ustaw margines"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Płynny Krok"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Przesunięcie:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Przesunięcie:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Przesunięcie:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Ustaw margines"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Węzeł Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "RozciÄ…gnij po prawej"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Przełącz widoczność"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Pokaż pozycję początkową"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Światło"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14683,6 +18100,16 @@ msgstr ""
"Nieprawidłowy wielokąt. Co najmniej 3 punkty są potrzebne do trybu budowania "
"\"Segments\"."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Tryb linijki"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Utwórz wielokąt kolizji"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14719,6 +18146,173 @@ msgstr ""
"Animacja CPUParticles2D wymaga użycia CanvasItemMaterial z włączonym "
"\"Particles Animation\"."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Ilośc:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Przetwarzanie końcowe"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skaluj"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Losowy restart (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Pokaż klatki na sekundę"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Tekst"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Maska emisji"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Źródła emisji: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Kierunki"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Inicjuj"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Orbituj widok w prawo"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Liniowy"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Kolory"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Kolory"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Separacja:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Node A i Node B muszą być węzłami PhysicsBody2D"
@@ -14739,6 +18333,32 @@ msgstr "Złącze nie jest połączone do dwóch węzłów PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Inicjuj"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14747,6 +18367,77 @@ msgstr ""
"Tekstura z kształtem promieni światła musi być dostarczona do właściwości "
"\"Texture\"."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "Obszar tekstury"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Zmień"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Obróć w prawo"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Zmień rozmiar kamery"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Zmień filtr"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Tryb linijki"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14759,6 +18450,90 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Wielokąt przesłaniający dla tego przesłaniacza jest pusty. Narysuj wielokąt."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Podziel krzywÄ…"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Gradient edytowany"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Obszar tekstury"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Tryb ikon"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Tryb obszaru"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Tryb przyciÄ…gania:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "w kolejności:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+#, fuzzy
+msgid "Multimesh"
+msgstr "Pomnóż %s"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Odbij poziomo"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Szybkość:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Wybierz odległość:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D może zostać użyty tylko pod węzłem Node2D."
@@ -14772,6 +18547,11 @@ msgstr ""
"Node2D."
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Rozmiar zarysu:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14787,6 +18567,34 @@ msgstr ""
"NavigationPolygonInstance musi być dzieckiem lub wnukiem węzła Navigation2D. "
"Udostępnia on potrzebne dane nawigacyjne."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok obrotu:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Obracanie o %s stopni."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Stała globalna"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Obracanie o %s stopni."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14794,6 +18602,11 @@ msgstr ""
"Węzeł typu ParallaxLayer zadziała tylko jeśli będzie dzieckiem węzła "
"ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Akcja"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14835,10 +18648,54 @@ msgstr ""
"Animacja Particles2D wymaga użycia CanvasItemMaterial z włączonym "
"\"Particles Animation\"."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Podziel krzywÄ…"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Offset siatki:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Warstwa"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funkcja"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Domyślny podgląd"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14849,11 +18706,111 @@ msgstr ""
"nadpisane przez silnik fizyki podczas działania.\n"
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Pionowo:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Światło"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Ciągłe"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Ustaw margines"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Przesuwam wyjście"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Obracanie o %s stopni."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Obszar tekstury"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "w kolejności:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Utwórz wewnętrzny wierzchołek"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Uchwyty"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Tryb kolizji"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Node2D."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Domyślny motyw"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Ten łańcuch kości 2D powinien się kończyć na węźle Skeleton2D."
@@ -14870,6 +18827,14 @@ msgstr ""
"Tej kości brakuje odpowiedniej pozy spoczynkowej. Pójdź do węzła Skeleton2D "
"i ustaw jÄ…."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14880,6 +18845,64 @@ msgstr ""
"CollisionObject2D, by dać mu kształty. Używaj go jako dziecko węzłów Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D itp. by nadać im kształt."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Zmień rozmiar kamery"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Pokaż pozycję początkową"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Tryb kolizji"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Tryb kolizji"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Tryb kolizji"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Ustaw transformację przesłaniacza"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Profil"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Tryb priorytetów"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -14888,11 +18911,37 @@ msgstr ""
"VisibilityEnabler2D działa najlepiej, gdy jest użyty bezpośrednio pod "
"korzeniem aktualnie edytowanej sceny."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Zresetuj głośność magistrali"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Zresetuj głośność magistrali"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera musi posiadać węzeł ARVROrigin jako nadrzędny."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController musi posiadać węzeł ARVROrigin jako nadrzędny."
@@ -14905,6 +18954,11 @@ msgstr ""
"przypisany do żadnego rzeczywistego kontrolera."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Tylko zakotwiczenie"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor musi posiadać węzeł ARVROrigin jako nadrzędny."
@@ -14920,6 +18974,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin wymaga węzła potomnego typu ARVRCamera."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Węzeł animacji"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Kolory emisji"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Kolory emisji"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Włącz Dopplera"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Ścieżka właściwości"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Wyczyść przekształcenie"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Interfejs użytkownika"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Szukanie siatek i świateł"
@@ -14944,6 +19073,119 @@ msgstr "Zapisywanie map światła"
msgid "Done"
msgstr "Gotowe"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Domyślny motyw"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Nowy atlas"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Wyświetlaj środowisko"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Przechwytywanie z piksela"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Przechwyć"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "z danymi"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projekt"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Najbliższy"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Ustaw margines"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Przytnij powyżej"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Odbij portale"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15015,6 +19257,71 @@ msgstr ""
"Animacja CPUParticles wymaga użycia zasobu SpatialMaterial, którego "
"Billboard Mode jest ustawione na \"Particle Billboard\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Maska emisji"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Punkty emisji:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Odbij portale"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Tryb priorytetów"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Włącz priorytety"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Biblioteka dynamiczna"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Nawigacja"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponenty"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Kreślenie siatek"
@@ -15041,10 +19348,75 @@ msgstr ""
"ma już żadnego efektu.\n"
"By usunąć to ostrzeżenie, wyłącz właściwość Compress w GIProbe."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Wybierz Kolor"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Tryb maski bitowej"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Kierunki"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Tryb bez rozproszeń"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Pokaż domyślne"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight z kątem szerszym niż 90 stopni nie może rzucać cieni."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent może być stosowane wyłącznie pod węzłem przestrzennym."
@@ -15057,6 +19429,10 @@ msgstr ""
"NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. "
"Udostępnia on tylko dane nawigacyjne."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15111,6 +19487,11 @@ msgstr ""
"Animacja Particles wymaga użycia zasobu SpatialMaterial, którego Billboard "
"Mode jest ustawione na \"Particle Billboard\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Wywołania rysowania:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow działa tylko, gdy jest węzłem podrzędnym Path."
@@ -15123,6 +19504,11 @@ msgstr ""
"Właściwość ROTATION_ORIENTED węzła PathFollow wymaga włączonego \"Up "
"Vector\" w zasobie Curve jego nadrzędnego węzła Path."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Tryb obrotu"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15133,6 +19519,16 @@ msgstr ""
"nadpisane przez silnik fizyki podczas działania.\n"
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "OÅ›"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Maluj kafelek"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Node A i Node B muszą być węzłami PhysicsBody"
@@ -15153,6 +19549,55 @@ msgstr "Złącze nie jest połączone z żadnym węzłem PhysicsBody"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Wielkie litery"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Małe litery"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Wielkie litery"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Małe litery"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Zapisywanie sceny"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "RoomManager nie powinien być potomkiem Portalu."
@@ -15165,6 +19610,40 @@ msgstr "Room nie powinien być potomkiem Portalu."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup nie powinien być potomkiem Portalu."
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Debugger"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Tryb obrotu"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15193,6 +19672,19 @@ msgstr ""
"Otoczka wypukła pokoju zawiera dużą liczbę płaszczyzn.\n"
"Rozważ uproszczenie granicy pokoju w celu zwiększenia wydajności."
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Priorytet"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "RoomManager nie powinien znajdować się w węźle RoomGroup."
@@ -15218,6 +19710,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "Powinien być tylko jeden RoomManager w drzewie sceny."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "klatek na sekundÄ™"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Tryb przesuwania"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Plik ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15267,6 +19782,40 @@ msgstr ""
"Upewnij się, że wszystkie pokoje zawierają geometrię lub ręczne granice."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Drzewo animacji jest wadliwe."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Całkowity:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "To ciało będzie ignorowane, dopóki nie ustawisz siatki."
@@ -15280,6 +19829,37 @@ msgstr ""
"działania.\n"
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Zachowaj globalnÄ… transformacjÄ™"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Uchwyty"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "PrzyciÄ…gaj do pikseli"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15296,6 +19876,94 @@ msgstr ""
"VehicleWheel zapewnia system kół do VehicleBody. Proszę użyć go jako "
"dziedziczÄ…cego po VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Kółko myszy w dół"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Dokumentacja online"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Kółko myszy w górę."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Wyrażenie"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Ponów Próbę"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Nadpisuje"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Zmiany materiału:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Utwórz węzeł shadera"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Dodatkowe argumenty wywołania:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Stwórz Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Wybierz odległość:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Wybierz odległość:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15319,6 +19987,33 @@ msgstr ""
"Ten WorldEnvironment jest ignorowany. Dodaj Camera (dla scen 3D) lub ustaw "
"Background Mode tego środowiska na Canvas (dla scen 2D)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Scena główna"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Wartość"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Przełącz automatyczne trójkąty"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "W węźle BlendTree '%s', animacja nie znaleziona: '%s'"
@@ -15327,10 +20022,111 @@ msgstr "W węźle BlendTree '%s', animacja nie znaleziona: '%s'"
msgid "Animation not found: '%s'"
msgstr "Animacja nie znaleziona: \"%s\""
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Węzeł Mieszania"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Czas X-Fade (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Czas X-Fade (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Automatyczny Restart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Automatyczny Restart:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Dodaj port wejściowy"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Czas X-Fade (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Przełącznik"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Resetowanie animacji"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Ustaw animacjÄ™"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Dodaj animacjÄ™"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Ustaw automatycznie"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Zmień długość animacji"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Dodaj punkt animacji"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Opcje klasy:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Odtwórz scenę"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "W węźle \"%s\", nieprawidłowa animacja: \"%s\"."
@@ -15344,6 +20140,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nic nie podłączono do wejścia \"%s\" węzła \"%s\"."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtruj sygnały"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Nie ustawiono korzenia AnimationNode dla grafu."
@@ -15361,10 +20162,87 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Korzeń AnimationPlayer nie jest poprawnym węzłem."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Utwórz korzeń:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Uruchom"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Sposób interpolacji"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Cel"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Tryb zaznaczenia"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Odbij poziomo"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Odbij pionowo"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Tryb ikon"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Przycisk"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Skróty"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupy"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15413,6 +20291,100 @@ msgstr ""
"Hint Tooltip nie zostanie pokazany, ponieważ Mouse Filter jest ustawione na "
"\"Ignore\". By to rozwiązać, ustaw Mouse Filter na \"Stop\" lub \"Pass\"."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Tylko zakotwiczenie"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Kierunki"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Poziomo:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Pionowo:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Obrót losowy:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Przejdź do wprowadzania ścieżki"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Tryb okluzji"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtr ustawień lokalizacji"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Rozmiar: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Odbij poziomo"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Odbij pionowo"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Właściwości motywu"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Okno dialogowe XForm"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Skopiuj tekst"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alarm!"
@@ -15426,9 +20398,121 @@ msgid "Must use a valid extension."
msgstr "Rozszerzenie musi być poprawne."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Przybliż"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Włącz minimapę siatki."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Głośność"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Czas"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Dopuszczalne znaki:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Przełącz widoczność"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Prawy przycisk"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Wczytaj jako zastępczy"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Wczytaj jako zastępczy"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Ustaw punkt kontrolny wychodzÄ…cy z krzywej"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Ustaw margines"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Utwórz poziomą prowadnicę"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15442,6 +20526,11 @@ msgstr ""
"jak Rozciągnięcie."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Zapełnij"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15451,10 +20540,49 @@ msgstr ""
"dowolnej funkcji popup*(). Ustawienie ich jako widocznych do edycji jest w "
"porzÄ…dku, ale zostanÄ… ukryte po uruchomieniu."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Ostatnie:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Jeśli \"Exp Edit\" jest włączone, \"Min Value\" musi być większe od 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Zachowaj proporcje"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Brzegowe piksele"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Skopiuj tekst"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Rozmiar:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Przemieść efekt magistrali"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "NiestandardowyWęzeł"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15465,10 +20593,303 @@ msgstr ""
"Użyj kontenera jako dziecko (VBox, HBox, itp.) lub węzła typu Control i "
"ustaw minimalny rozmiar ręcznie."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Wybierz Kolor"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Przełącz widoczność"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Bieżący:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "Obszar tekstury"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Edytor wyłączony)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Rozwiń wszystko"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "Obszar tekstury"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Przekrocz"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Właściwości motywu"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Tryb odtwarzania:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "Inne"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Dodaj ścieżkę"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Ustaw punkt kontrolny wchodzÄ…cy z krzywej"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Pokaż widok"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Pokaż widok"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Pobierz"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Pobieranie"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Przekroczenie czasu."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Nazwany separator"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Opis"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Tryb przesuwania"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Widok bezcieniowy"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Zmień nazwę"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Właściciele:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Pomnóż %s"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Ustaw wiele:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Nowy korzeń sceny"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Wybierz Kolor"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Wyłączony element"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Utwórz obrys"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Sposób interpolacji"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Kierunki"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Rozmiar zarysu:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Wyświetlaj środowisko"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15477,6 +20898,11 @@ msgstr ""
"Domyślne środowisko określone w Ustawieniach Projektu (Renderowanie -> "
"Environment -> Default Environment) nie mogło zostać załadowane."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Włącz tryb warstw cebuli (onion skinning)"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15489,6 +20915,20 @@ msgstr ""
"Rozważ użycie pętli procesowej w skrypcie zamiast polegać na Timerze dla "
"bardzo niskich czasów czekania."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Maluj kafelek"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Lewy górny róg"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15509,10 +20949,1031 @@ msgstr ""
"Wielkość Viewportu musi być większa lub równa 2 piksele w obu wymiarach, by "
"cokolwiek renderować."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Debugowanie"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Renderer:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Zmień sposób aktualizacji animacji"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Nowy atlas"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "NiestandardowyWęzeł"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "NiestandardowyWęzeł"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Tryb przesuwania"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Przypnij wartość"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Wartość"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Połowa rozdzielczości"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Wektor"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Przejdź do wprowadzania ścieżki"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Rozmiar zarysu:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Opcje dodatkowe:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fonty"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "z danymi"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Tryb ikon"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Wcięcie w prawo"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Podziel krzywÄ…"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Mapowanie zasobów"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Tryb przyciÄ…gania:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Skaluj zaznaczone"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Tylko zaznaczenie"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Promień:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Promień:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Kolory"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Węzeł Blend2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Ostatnie:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Głębia"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Włącz priorytety"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Następna płaszczyzna"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Wierzchołki"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parametr zmieniony:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Węzeł Blend2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "CzÄ…steczki"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Maska emisji"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Kolory emisji"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Kolory emisji"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Losowa skala:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Losowe nachylenie:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Wyczyść"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Wyczyść pozę"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Okluzja"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Głębia"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Przejście: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Separacja:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Losowa skala:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Węzeł Blend2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Tryb priorytetów"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Tryb bez rozproszeń"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Tryb przesuwania"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Węzeł Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Operator koloru."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformacja Zaniechana."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instancja"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Ustaw typ zmiennej"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Parsowanie Geometrii..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Rozmiar zarysu:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Połącz ze sceny"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Błąd"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "WielokÄ…t"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Wybierz odległość:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Próbnik (sampler)"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere ustaw sfery"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Modyfikator prędkości swobodnego widoku"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Wolny modyfikator swobodnego widoku"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Punkty emisji:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Źródła emisji: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Kolory emisji"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Punkty emisji:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Promień:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Prawy dolny róg"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Prawy górny róg"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Uruchom niestandardowÄ… scenÄ™"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Rozmiar zarysu:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Podziel krzywÄ…"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Zgrupowany"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Zamknij krzywÄ…"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Uruchom"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Substytut"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Podziel krzywÄ…"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "Obszar tekstury"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Ustaw margines"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Rozwiń wszystko"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Zapełnij"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Zmień wewnętrzny promień torusa"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Zapisywanie pliku:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Wczytaj profil"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Usuń teksturę"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Tryb skalowania"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Zmień typ podstawowy"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Nazwa aktualnej sceny"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Domyślny"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Inicjuj"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Mapowanie wejścia"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Ustaw nazwÄ™ uniformu"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15530,9 +21991,305 @@ msgid "Invalid source for shader."
msgstr "Niewłaściwe źródło dla shadera."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Obszar tekstury"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Wczytaj domyślny"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Niewłaściwa funkcja porównania dla tego typu."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Wyświetlaj środowisko"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Domyślny podgląd"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Lewe liniowe"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Element opcji"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Losowe nachylenie:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Wydanie"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Płaszczyzna:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Oceń dokumentację"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Omiń"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Po"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Zasoby"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Rozmiar:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Tryb odtwarzania:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Oceń dokumentację"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Omiń"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Przekroczenie czasu."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Węzeł Mieszania"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Zmień nazwę magistrali audio"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Konsola"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Zmień czas mieszania"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying nie może zostać przypisane w funkcji \"%s\"."
@@ -15564,3 +22321,321 @@ msgstr "Przypisanie do uniformu."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Stałe nie mogą być modyfikowane."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Rozdzielanie..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Wyrażenie"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Zaimportuj"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Zaimportuj"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Zaimportuj"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Zaimportuj"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Zaimportuj motyw"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Wrzuć na siłę"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Zmień rozmiar kamery"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtruj węzły"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Wyśrodkowywanie na zaznaczeniu"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Wyrównanie"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Podziel krzywÄ…"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Sposób interpolacji"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Otwórz"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Grupowa zmiana nazwy"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Wyszukiwanie..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Aktualizowanie edytora"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "ZarzÄ…dzaj elementami..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Wklej klatkÄ™"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Wyrażenie"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Użyj przyciągania skali"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Sygnały"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Usuń Kafelek"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Odbij portale"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Pokaż Occlusion Culling"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Przesuń Wielokąt"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Sposób interpolacji"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Zmień rozmiar kamery"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 0c9c84d7c9..667c849590 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -23,6 +23,107 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.7-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Yer functions:"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Discharge ye' Variable"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Slit th' Node"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Discharge ye' Signal"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Slit th' Node"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Slit th' Node"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Slit th' Node"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Slit th' Node"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Slit th' Node"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -68,6 +169,380 @@ msgstr "Evil argument o' th' type '%s'"
msgid "On call to '%s':"
msgstr "O' th' call t' '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Edit"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Add Function"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Description"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Cursed"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Cursed"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Rename Function"
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+#, fuzzy
+msgid "Editor"
+msgstr "Edit"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Paste yer Node"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Debuggin'"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Rename Function"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Swap yer Expression"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Slit th' Node"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "' Barnacles"
@@ -96,6 +571,106 @@ msgstr "' Peta-Barnacles"
msgid "EiB"
msgstr "' Exa-Barnacles"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Slit th' Node"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "O'en"
@@ -305,7 +880,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -314,7 +889,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -365,6 +941,29 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Edit"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -494,6 +1093,20 @@ msgstr "VariableGet be in davy jones locker! Not in th' script: "
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -559,7 +1172,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -653,7 +1267,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -790,7 +1405,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -861,7 +1476,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr "Paste yer Node"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1047,12 +1663,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1393,10 +2007,6 @@ msgid "Delete Effect"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1541,6 +2151,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1575,12 +2186,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Global Variable"
@@ -1720,6 +2325,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1731,6 +2340,7 @@ msgid "Script Editor"
msgstr "Edit"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1888,6 +2498,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1925,6 +2538,11 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Yar, Blow th' Selected Down!"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select Current Folder"
@@ -1996,6 +2614,39 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Slit th' Node"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Slit th' Node"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Slit th' Node"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Slit th' Node"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Slit th' Node"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2094,6 +2745,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2112,11 +2767,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
-msgid "Description"
-msgstr "Yar, Blow th' Selected Down!"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2133,10 +2783,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr "Paste yer Node"
@@ -2190,6 +2836,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2360,6 +3015,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2868,6 +3524,160 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Cap'n's Log"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Clear Cap'n's Log"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Yer functions:"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Change"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Paste yer Node"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Slit th' Node"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Paste yer Node"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Cursed"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Rename Function"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2883,10 +3693,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2959,7 +3765,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2968,10 +3774,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2993,7 +3795,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "Slit th' Node"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -3010,11 +3813,6 @@ msgstr "Rename Function"
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Debuggin'"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3102,11 +3900,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Editor"
-msgstr "Edit"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3148,10 +3941,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr "Discharge ye' Variable"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3231,10 +4020,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Change"
@@ -3253,18 +4038,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Cap'n's Log"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3424,6 +4201,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3482,7 +4260,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3491,6 +4271,20 @@ msgstr ""
msgid "Calls"
msgstr "Call"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Rename Function"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3500,7 +4294,7 @@ msgstr "th' Members:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3605,6 +4399,11 @@ msgstr "Discharge ye' Function"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Paste yer Node"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3613,6 +4412,11 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Edit"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3644,6 +4448,919 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Add Node"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "th' Members:"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Rename Variable"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Yer functions:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Rename Function"
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Rename Variable"
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Edit"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "th' Members:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Yer functions:"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Call"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Call"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Rename Variable"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Edit"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Edit yer Variable:"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Forge yer Node!"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Find ye Node Type"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "th' Base Type:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "th' Base Type:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "th' Base Type:"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Discharge ye' Function"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Discharge ye' Function"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Slit th' Node"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Add Function"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Toggle ye Breakpoint"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Discharge ye' Variable"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Discharge ye' Variable"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Slit th' Node"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Edit"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Paste yer Node"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Edit"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Discharge ye' Signal"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Discharge ye' Signal"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Discharge ye' Signal"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "th' Base Type:"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Yer background color be evil!"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Yer background color be evil!"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Yer background color be evil!"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Slit th' Node"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Yer functions:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Rename Variable"
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Discharge ye' Variable"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Discharge ye' Variable"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3694,6 +5411,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "Rename Variable"
@@ -3945,6 +5678,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4315,6 +6057,14 @@ msgstr "Edit"
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4396,6 +6146,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4443,10 +6199,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4652,6 +6404,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5021,10 +6781,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -5066,7 +6822,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5250,6 +7008,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5365,6 +7124,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5489,6 +7252,11 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "yer Nodes doing nothin':"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5932,7 +7700,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6145,7 +7914,25 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Toggle ye Breakpoint"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6290,11 +8077,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6359,7 +8141,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6496,7 +8278,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6596,7 +8380,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6702,7 +8489,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6726,6 +8513,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Change yer Anim Transform"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Change yer Anim Transform"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Add Variable"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6886,7 +8690,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6986,6 +8790,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7039,6 +8844,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7125,12 +8942,13 @@ msgstr ""
msgid "Points"
msgstr "Discharge ye' Signal"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Ye be fixin' Signal:"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7210,7 +9028,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7219,10 +9038,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7345,6 +9160,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7427,6 +9247,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7450,7 +9274,7 @@ msgstr ""
msgid "Filter methods"
msgstr "Paste yer Node"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7477,6 +9301,8 @@ msgid "Previous Script"
msgstr "Slit th' Node"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7511,11 +9337,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7535,10 +9356,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7604,16 +9421,65 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search Results"
+msgstr "Discharge ye' Variable"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
-msgid "Search Results"
+msgid "Use External Editor"
+msgstr "Edit"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Slit th' Node"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Yer background color be evil!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
msgstr "Discharge ye' Variable"
#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr ""
@@ -7623,6 +9489,7 @@ msgid "Connections to method:"
msgstr "Slit th' Node"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7762,10 +9629,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Find ye Node Type"
@@ -7833,7 +9696,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7866,7 +9729,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7980,11 +9844,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Slit th' Node"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8133,7 +9992,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8322,11 +10181,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8445,6 +10299,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9160,6 +11030,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "th' Base Type:"
@@ -9414,6 +11288,49 @@ msgstr ""
msgid "Clear Transform"
msgstr "Change yer Anim Transform"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Edit"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
@@ -9460,11 +11377,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Ye be fixin' Signal:"
@@ -9474,25 +11397,23 @@ msgstr "Ye be fixin' Signal:"
msgid "Occlusion"
msgstr "Ye be fixin' Signal:"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Ye be fixin' Signal:"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "Edit yer Variable:"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9523,7 +11444,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "Slit th' Node"
@@ -9775,10 +11696,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9839,27 +11756,10 @@ msgid "Remote Login"
msgstr "Discharge ye' Signal"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Rename Function"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10120,7 +12020,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10889,7 +12789,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10945,7 +12845,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10966,6 +12867,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11253,11 +13164,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11458,7 +13364,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11653,10 +13559,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11811,7 +13713,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11894,15 +13796,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12233,6 +14131,19 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Yar, Blow th' Selected Down!"
+
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
@@ -12548,7 +14459,15 @@ msgid "Filter stack variables"
msgstr "Paste yer Node"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12561,6 +14480,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12584,24 +14504,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12654,10 +14566,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12665,6 +14585,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Discharge ye' Signal"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12674,9 +14610,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12707,15 +14655,77 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "Discharge ye' Signal"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Discharge ye' Signal"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12734,6 +14744,468 @@ msgstr "Discharge ye' Signal"
msgid "Set Occluder Hole Point Position"
msgstr "Discharge ye' Signal"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Discharge ye' Signal"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Discharge ye' Signal"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Ye be fixin' Signal:"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Change"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Change"
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Error loading yer Calligraphy Pen."
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Yer functions:"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Discharge ye' Signal"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Change"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Paste yer Node"
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Slit th' Node"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Find ye Node Type"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12750,6 +15222,112 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Yer functions:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Ye be fixin' Signal:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Ye be fixin' Signal:"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Change"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Slit th' Node"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Ye be fixin' Signal:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Change"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12796,17 +15374,52 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Discharge ye' Variable"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Forge yer Node!"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
@@ -12847,6 +15460,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12856,6 +15485,105 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Edit"
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Slit th' Node"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Slit th' Node"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Change"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Discharge ye' Variable"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Yer unique name be evil."
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Slit th' Node"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Yer functions:"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12905,10 +15633,6 @@ msgid "GridMap Selection"
msgstr "Yar, Blow th' Selected Down!"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13026,6 +15750,54 @@ msgstr "Swap yer Expression"
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13035,6 +15807,11 @@ msgstr ""
msgid "Build Solution"
msgstr "All yer Booty"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Rename Function"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13104,6 +15881,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13142,6 +15955,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "Avast! Yer stack has burst! Her depth be: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Discharge ye' Variable"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Yer functions:"
+
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -13501,6 +16326,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "th' Members:"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Yer functions:"
@@ -13545,6 +16376,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Switch"
msgstr "Switch"
@@ -13562,6 +16397,12 @@ msgstr "th' Base Type:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Discharge ye' Variable"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13571,6 +16412,27 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Slit th' Node"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "th' Base Type:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Slit th' Node"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13607,12 +16469,30 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Slit th' Node"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "th' Base Type:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Yer index property name be thrown overboard!"
@@ -13633,12 +16513,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Yer functions:"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13737,6 +16617,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13753,6 +16637,10 @@ msgstr "Add Function"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -13793,6 +16681,80 @@ msgstr "Yer signals:"
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Slit th' Node"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Ye be fixin' Signal:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14157,6 +17119,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14416,6 +17398,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14471,6 +17461,27 @@ msgstr "Yer wide 310x150 logo image dimensions aint' 310x150!"
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Yer splash screen image dimensions aint' 620x300!"
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Yer signals:"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14492,12 +17503,200 @@ msgstr "Yer Calligraphy be wrongly sized."
msgid "Invalid product version:"
msgstr "Yer product GUID be evil."
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Slit th' Node"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Rename Function"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Rename Function"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Slit th' Node"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Yer functions:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Forge yer Node!"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Slit th' Node"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Slit th' Node"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Slit th' Node"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14530,6 +17729,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Slit th' Node"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Yar, Blow th' Selected Down!"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14555,6 +17764,163 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Swap yer Expression"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Slit th' Node"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Discharge ye' Variable"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Yer functions:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Yer functions:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14575,12 +17941,104 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Change"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Change"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Slit th' Node"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14590,6 +18048,81 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Slit th' Node"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Slit th' Node"
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14601,6 +18134,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14612,11 +18149,41 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Rename Variable"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Add Function"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14645,10 +18212,50 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Yer functions:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14656,11 +18263,103 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Discharge ye' Signal"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Discharge ye' Variable"
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Ye be fixin' Signal:"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "th' Base Type:"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14673,6 +18372,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14680,17 +18387,94 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Change yer Anim Transform"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Discharge ye' Signal"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14701,6 +18485,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14714,6 +18502,78 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Change"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Change yer Anim Transform"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Slit th' Node"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14738,6 +18598,110 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "th' Base Type:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Yer functions:"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14790,6 +18754,66 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Slit th' Node"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Edit yer Variable:"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14811,10 +18835,71 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Yer functions:"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14825,6 +18910,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14865,6 +18954,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Call"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14875,6 +18969,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Ye be fixin' Signal:"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14882,6 +18981,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14902,6 +19009,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14914,6 +19065,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Debuggin'"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Slit th' Node"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14938,6 +19123,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Edit yer Variable:"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14961,6 +19159,27 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Slit th' Node"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14997,6 +19216,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -15007,6 +19258,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Change yer Anim Transform"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15019,6 +19299,84 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Swap yer Expression"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Change"
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15036,6 +19394,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Add Variable"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15044,10 +19427,103 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Add Signal"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Switch"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Yer functions:"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Yer functions:"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Yer functions:"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Yer functions:"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15062,6 +19538,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Paste yer Node"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15077,10 +19558,81 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Yer functions:"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Slit th' Node"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Discharge ye' Variable"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Slit th' Node"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15121,6 +19673,94 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Yer functions:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Discharge ye' Variable"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Discharge ye' Variable"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Yer functions:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Change"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Paste yer Node"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Forge yer Node!"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -15134,9 +19774,114 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Sundial:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Discharge ye' Signal"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Discharge ye' Variable"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15146,16 +19891,54 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Forge yer Node!"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Slit th' Node"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15163,16 +19946,294 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Close"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "Edit yer Variable:"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Paste yer Node"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Slit th' Node"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Audio Track"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Discharge ye' Signal"
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Discharge ye' Variable"
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Sundial:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Slit th' Node"
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Rename Function"
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Cursed"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Yer functions:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "th' Base Type:"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15181,6 +20242,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15195,10 +20268,972 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Debuggin'"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Slit th' Node"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Slit th' Node"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Slit th' Node"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Grub:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Grub:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Rename Function"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Slit th' Node"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Slit th' Node"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Slit th' Node"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Slit th' Node"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Edit yer Variable:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Forge yer Node!"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Change"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Swap yer Expression"
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Change yer Anim Transform"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Change yer Anim Transform"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Slit th' Node"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Add Function"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Yer functions:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Slit th' Node"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Slit th' Node"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Change yer Anim Transform"
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Edit yer Variable:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Edit"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Error loading yer Calligraphy Pen."
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Forge yer Node!"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Discharge ye' Variable"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Slit th' Node"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "th' Base Type:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Forge yer Node!"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "th' Base Type:"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Change"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15217,9 +21252,291 @@ msgstr "Yer Calligraphy be wrongly sized."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Texture Type"
+msgstr "th' Base Type:"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Add Function"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "Yer Calligraphy be wrongly sized."
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "just released"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "' Barnacles"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Slit th' Node"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Rename Function"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Cap'n's Log"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "th' Base Type:"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15247,3 +21564,305 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Swap yer Expression"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Rename Function"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Rename Function"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Paste yer Node"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Discharge ye' Variable"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Forge yer Node!"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Swap yer Expression"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Yer signals:"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Discharge ye' Variable"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index ce77d75470..04472dc362 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -35,6 +35,111 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.11-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Operador Ecrã."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nova Janela"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Erro"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Resultados da Pesquisa"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Comando: Rodar"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "Com Dados"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Analisador de Rede"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Remoto "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Página: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Ligar"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Analisador de Rede"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Nome do nó raiz"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Tipo de Transformação"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Editar Conexão:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -79,6 +184,400 @@ msgstr "Argumentos inválidos para construir '%s'"
msgid "On call to '%s':"
msgstr "Em chamada para '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Abrir Editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copiar Seleção"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Novo Tile Único"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Ação"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Configurar Ajuste"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Configurações do Projeto..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nome"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Descrição"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Executar"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Cena Principal"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Desativar Autotile"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Item Desativado"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Ãudio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Carregar o Modelo predefinido de barramento."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Argumentos da Cena Principal:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Controle de Versões"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nome do Plugin:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Adicionar entrada"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Selecionar"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Cancelar"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Caminho de Foco"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Caminho de Foco"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Topo Esquerda"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Topo Direita"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Para baixo"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Página: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "No Fim"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (Físico)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Criar Irmão de Colisão Trimesh"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Renderizador:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtros:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Depurar"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Configuração:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Analisador"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Criar Função"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Expressão"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Formato"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Conexões ao método:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Vértices:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Recurso"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Caminho do Recurso"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Fonte"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Localização"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Em teste"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -107,6 +606,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Ajuste Inteligente"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Usar Ajuste de Pixel"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Consolidar Lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Centrar Seleção"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Escala"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Povoar superfície"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Livre"
@@ -301,7 +903,7 @@ msgstr "Discreto"
msgid "Trigger"
msgstr "Gatilho"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Capturar"
@@ -310,7 +912,8 @@ msgid "Nearest"
msgstr "Mais próximo"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linear"
@@ -359,6 +962,30 @@ msgstr "Mudar Modo do Loop da Animação"
msgid "Remove Anim Track"
msgstr "Remover Pista de Animação"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animação"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim Inserir Pista & Chave"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -490,6 +1117,20 @@ msgstr "Método não encontrado no objeto: "
msgid "Anim Move Keys"
msgstr "Anim Mover Chaves"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transformar"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Métodos"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -564,7 +1205,8 @@ msgid "Seconds"
msgstr "Segundos"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -656,7 +1298,8 @@ msgstr "Máximo de Erros Angulares:"
msgid "Max Optimizable Angle:"
msgstr "Ângulo Máximo Otimizável:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Otimizar"
@@ -792,7 +1435,7 @@ msgstr "Diminuir Zoom"
msgid "Reset Zoom"
msgstr "Repor Zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Avisos"
@@ -860,7 +1503,8 @@ msgstr "Argumentos de chamada extra:"
msgid "Receiver Method:"
msgstr "Método Recetor:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Avançado"
@@ -1044,12 +1688,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependências"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Recurso"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Caminho"
@@ -1400,10 +2042,6 @@ msgid "Delete Effect"
msgstr "Apagar Efeito"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Ãudio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Adicionar barramento de áudio"
@@ -1548,6 +2186,7 @@ msgid "Remove Autoload"
msgstr "Remover Carregamento Automático"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Ativar"
@@ -1582,12 +2221,6 @@ msgstr "Caminho:"
msgid "Node Name:"
msgstr "Nome do Nó:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nome"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Variável Global"
@@ -1738,6 +2371,10 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"Em exportações de 32 bits o PCK incorporado não pode ser maior do que 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Editor 3D"
@@ -1747,6 +2384,7 @@ msgid "Script Editor"
msgstr "Editor de Script"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Biblioteca de Recursos"
@@ -1898,6 +2536,9 @@ msgid "Import"
msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportar"
@@ -1934,6 +2575,11 @@ msgstr "Exportar Perfil"
msgid "Manage Editor Feature Profiles"
msgstr "Gerir Editor Perfis de Funcionalidades"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Perfil de Funcionalidades Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Selecionar pasta atual"
@@ -2003,6 +2649,40 @@ msgstr "Guardar"
msgid "Save a File"
msgstr "Guardar um Ficheiro"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Sucesso!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Modo Jogo:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Modo deslocamento"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Atual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Perfil atual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Atual:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Voltar"
@@ -2101,6 +2781,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "A (Re)Importar Recursos"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Topo"
@@ -2119,10 +2803,6 @@ msgid "Inherited by:"
msgstr "Herdado por:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Descrição"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Tutoriais Online"
@@ -2139,10 +2819,6 @@ msgid "default:"
msgstr "predefinição:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Métodos"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Propriedades do Tema"
@@ -2198,6 +2874,15 @@ msgstr ""
"Atualmente não existe descrição para este Método. Por favor ajude-nos "
"[color=$color][url=$url]a contribuir com uma[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Ajuda"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2361,6 +3046,7 @@ msgid "Up"
msgstr "Para cima"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nó"
@@ -2924,6 +3610,169 @@ msgid "%d more files"
msgstr "%d mais Ficheiros"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Cena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Caminho da Cena:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Interface do Utilizador"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Trocar Aba de Cena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Mostrar Grelha Sempre"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Saída"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Limpar Saída"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Corte automático"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Guardar cena antes de executar..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Guardar Ramo como Cena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Ver informação"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Esconder Roleta de Atualização"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Atualização Contínua"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Mudanças de Material:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Colar Propriedades"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Obter Nó da Cena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspetor"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Colar Propriedades"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Desativar Botão"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Abrir no Inspetor"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Abrir no Inspetor"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "Nome de Utilizador"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "Caminho da Chave Pública SSH"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "Caminho da Chave Privada SSH"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Posição da Doca"
@@ -2939,10 +3788,6 @@ msgstr "Alternar modo livre de distrações."
msgid "Add a new scene."
msgstr "Adicionar nova cena."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Cena"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir para cena aberta anteriormente."
@@ -3014,7 +3859,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Ferramentas diversas de projeto ou cena."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projeto"
@@ -3023,10 +3868,6 @@ msgid "Project Settings..."
msgstr "Configurações do Projeto..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Controle de Versões"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Organizar Controle de Versões"
@@ -3046,7 +3887,8 @@ msgstr "Instalar Modelo Android de Compilação..."
msgid "Open User Data Folder"
msgstr "Abrir Pasta de Dados do Utilizador"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Ferramentas"
@@ -3062,11 +3904,6 @@ msgstr "Recarregar Projeto Atual"
msgid "Quit to Project List"
msgstr "Sair para a Lista de Projetos"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Depurar"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Distribuir com Depuração Remota"
@@ -3182,10 +4019,6 @@ msgstr ""
"Quando usada num aparelho remoto, é mais eficiente quando a opção sistema de "
"ficheiros em rede está ativa."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Configurações do Editor..."
@@ -3227,10 +4060,6 @@ msgstr "Gerir Editor Funcionalidades..."
msgid "Manage Export Templates..."
msgstr "Gerir Modelos de Exportação..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Ajuda"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Documentação Online"
@@ -3309,10 +4138,6 @@ msgid "Save & Restart"
msgstr "Guardar & Reiniciar"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Atualização Contínua"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Atualizar quando há Alterações"
@@ -3331,18 +4156,10 @@ msgid "FileSystem"
msgstr "Sistema de Ficheiros"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspetor"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Expandir Painel do Fundo"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Saída"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Não Guardar"
@@ -3508,6 +4325,7 @@ msgid "Installed Plugins:"
msgstr "Plugins Instalados:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Atualizar"
@@ -3572,7 +4390,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Frame #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Tempo"
@@ -3580,6 +4400,20 @@ msgstr "Tempo"
msgid "Calls"
msgstr "Chamadas"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Depurador"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Mudar nome da Função"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Editar Texto:"
@@ -3588,7 +4422,7 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "On"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Camada"
@@ -3699,6 +4533,11 @@ msgstr "Converter em %s"
msgid "New %s"
msgstr "Novo %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Adicionar recurso"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Novo Script"
@@ -3707,6 +4546,11 @@ msgstr "Novo Script"
msgid "Extend Script"
msgstr "Estender Script"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Nome do Script:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3742,6 +4586,980 @@ msgstr "Não consegui executar o script:"
msgid "Did you forget the '_run' method?"
msgstr "Esqueceu-se do método '_run'?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Apresentação do Editor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Mostrar Tudo"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Cena Principal"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Adicionar Ponto Nó"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Modo Livre de Distrações"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Predefinições"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Cores"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Escolher cor"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "A guardar lightmaps"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Pixeis da Margem"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Loop da Animação"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Editor de Tema"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Roda Botão Direito"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Sistema de Ficheiros"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Direções"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Caminho do Projeto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Caminho do Projeto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Guardar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Copiar Recurso"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Diálogo XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Alternar Ficheiros Escondidos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniatura..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Obter Ãrvore da Cena"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Mostrar Grelha Sempre"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor de Grupo"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Sub-recursos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Editor de Tema"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Iluminação direta"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Destaque de Sintaxe"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Indentar à esquerda"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamanho:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Indentação Automática"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Converter Indentação em Espaços"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Chamadas de Desenho:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Chamadas de Desenho:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navegação"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Mostrar Origem"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Numero da linha:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Numero da linha:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Saltar Pontos de Paragem"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Editor de Script"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Ficheiro"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Apagar Espaços nos Limites"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "Forçar Shader de Reserva"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Clique direito para adicionar ponto"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Copiar Caminho do Nó"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Adicionar Tipo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Mostrar Ajudantes"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Mapa de grelha"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Distância de escolha:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Apenas seleção"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Passo da grelha:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Passo da grelha:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "Pintura do GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "Pintura do GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "Pintura do GridMap"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Predefinição"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Tema Predefinido"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Predefinição"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Modo Navegação"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Editar Eixo Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Editar Eixo X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Diminuir Zoom"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Ordenar por Primeiro Modificado"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Modo deslocamento"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Modificado"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Modo Navegação"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Traduções"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Aumentar Zoom"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Freelook Cima"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Criar Malha de Navegação"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Freelook Esquerda"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Freelook Esquerda"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Freelook Modificador de Velocidade"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Freelook Modificador de Lentidão"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Freelook Modificador de Velocidade"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Escolher cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Escolher cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Ajuste Inteligente"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Renomear Item Cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Renomear Item Cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Configurar Perfil Selecionado:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Tamanho do contorno:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Velocidade:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor UV de Polígono 2D"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Plano Anterior"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Renomear Animação"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Criar Pista(s) RESET"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editor de Grupo"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Rect Completo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Definir posição Curve Out"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Vista de Frente"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Remoto "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Remover Ponto"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Configurações do Editor"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Gestor de Projetos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "em ordem:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Mudar tipo base"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Armazenar o Ficheiro:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Cor de fundo inválida."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Cor de fundo inválida."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importar Selecionado"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Próximo Piso"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Numero da linha:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Numero da linha:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Cor de fundo inválida."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Apagar Selecionado"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Apenas seleção"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Cena Atual"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Destaque de Sintaxe"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Função"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Mudar nome da Variável"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Escolher cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Marcadores"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Pontos de paragem"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Resultados da Pesquisa"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Resultados da Pesquisa"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3790,6 +5608,22 @@ msgid "Starting the download..."
msgstr "A iniciar a transferência..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Erro ao solicitar URL:"
@@ -4040,6 +5874,15 @@ msgstr ""
"Os modelos vão continuar a ser descarregados.\n"
"Pode experimentar um curto bloqueio do editor quando terminar."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "Senha"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoritos"
@@ -4406,6 +6249,14 @@ msgstr "Editor de Grupo"
msgid "Manage Groups"
msgstr "Gerir Grupos"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar como Cena Única"
@@ -4487,6 +6338,12 @@ msgstr "Devolveu um objeto derivado de Nó no método `post_import()`?"
msgid "Saving..."
msgstr "A guardar..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Selecionar Importador"
@@ -4536,10 +6393,6 @@ msgid "Import As:"
msgstr "Importar Como:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Predefinições"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Guardar Cenas, Reimportar e Reiniciar"
@@ -4742,6 +6595,14 @@ msgstr "Adicionar Animação"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Adicionar %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5100,10 +6961,6 @@ msgid "Animation Tools"
msgstr "Ferramentas de Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animação"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Novo"
@@ -5144,7 +7001,9 @@ msgstr "Passado"
msgid "Future"
msgstr "Futuro"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidade"
@@ -5326,6 +7185,7 @@ msgid "Blend"
msgstr "Misturar"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Combinar"
@@ -5441,6 +7301,10 @@ msgid "Filters..."
msgstr "Filtros..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Conteúdos:"
@@ -5565,6 +7429,11 @@ msgid "Download Error"
msgstr "Erro na transferência"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Perfis disponíveis:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "A transferência deste recurso já está em andamento!"
@@ -6012,7 +7881,8 @@ msgid "Zoom Reset"
msgstr "Reposição do Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Modo Seleção"
@@ -6215,8 +8085,28 @@ msgid "View"
msgstr "Vista"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Mostrar Grelha Sempre"
+#, fuzzy
+msgid "Show"
+msgstr "Mostrar grelha"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Ajuste Inteligente"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Alternar Modo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Grelha"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6364,11 +8254,6 @@ msgid "Zoom to 1600%"
msgstr "Zoom a 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Adicionar %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "A adicionar %s..."
@@ -6433,7 +8318,7 @@ msgstr "Limpar máscara de emissão"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partículas"
@@ -6566,7 +8451,9 @@ msgstr "Gradiente Editado"
msgid "Item %d"
msgstr "Item %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Itens"
@@ -6667,7 +8554,10 @@ msgstr "Contorno não pode ser criado!"
msgid "Create Outline"
msgstr "Criar contorno"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Malha"
@@ -6789,7 +8679,7 @@ msgstr ""
"Atualizar a partir da cena existente?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Bib. de Malhas"
@@ -6813,6 +8703,23 @@ msgstr "Importar da Cena (Aplicar Transformações)"
msgid "Update from Scene"
msgstr "Atualizar a partir da Cena"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Aplicar Transformações do MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Aplicar Transformações do MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Pré-visualização"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Fonte da malha não especificada (nem MultiMesh definido no nó)."
@@ -6972,7 +8879,7 @@ msgstr "Pontos de superfície"
msgid "Surface Points+Normal (Directed)"
msgstr "Pontos de superfície+Normal (dirigida)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volume"
@@ -7072,6 +8979,7 @@ msgstr "Fechar curva"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Opções"
@@ -7121,6 +9029,20 @@ msgstr "Remover Ponto In-Control"
msgid "Split Segment (in curve)"
msgstr "Separar segmento (na curva)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Bugigangas"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Cores de Emissão"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Mover Junta"
@@ -7204,11 +9126,12 @@ msgstr "UV"
msgid "Points"
msgstr "Pontos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Ossos"
@@ -7290,7 +9213,8 @@ msgstr "Limpar UV"
msgid "Grid Settings"
msgstr "Configurações da Grelha"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Ajustar"
@@ -7299,10 +9223,6 @@ msgid "Enable Snap"
msgstr "Ativar Ajuste"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Grelha"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Mostrar grelha"
@@ -7421,6 +9341,11 @@ msgid "Close and save changes?"
msgstr "Fechar e guardar alterações?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Erro ao escrever TextFile:"
@@ -7500,6 +9425,10 @@ msgid "%s Class Reference"
msgstr "Referência de classe %s"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Localizar Seguinte"
@@ -7521,7 +9450,7 @@ msgstr "Alternar ordenação alfabética da lista de métodos."
msgid "Filter methods"
msgstr "Métodos de filtro"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Ordenar"
@@ -7546,6 +9475,8 @@ msgid "Previous Script"
msgstr "Script Anterior"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Ficheiro"
@@ -7578,11 +9509,6 @@ msgid "History Next"
msgstr "Histórico Seguinte"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importar tema..."
@@ -7602,10 +9528,6 @@ msgstr "Fechar tudo"
msgid "Close Docs"
msgstr "Fechar documentos"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Executar"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7672,15 +9594,66 @@ msgstr ""
"Os seguintes Ficheiros são mais recentes no disco.\n"
"Que ação deve ser tomada?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Depurador"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Resultados da Pesquisa"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Depurar com Editor Externo"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Exportar Caminho"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Selecionar Ficheiro de Modelo"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Cor de fundo inválida."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Agrupar Seleção"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Criar Script"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Nome do Script:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Limpar Scripts Recentes"
@@ -7689,6 +9662,7 @@ msgid "Connections to method:"
msgstr "Conexões ao método:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Fonte"
@@ -7823,10 +9797,6 @@ msgid "Convert Indent to Tabs"
msgstr "Converter Indentação em Tabulação"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Indentação Automática"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Localizar em Ficheiros..."
@@ -7887,7 +9857,7 @@ msgstr ""
"Este Shader foi modificado no disco.\n"
"Que ação deve ser tomada?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -7919,7 +9889,8 @@ msgstr "Sobrescrever Pose de Descanso"
msgid "Create physical bones"
msgstr "Criar ossos físicos"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -8033,10 +10004,6 @@ msgid "Translate"
msgstr "Translação"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Escala"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "A escalar: "
@@ -8180,7 +10147,7 @@ msgstr "Ver FPS"
msgid "Half Resolution"
msgstr "Meia resolução"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Audição de áudio"
@@ -8377,11 +10344,6 @@ msgid "Reset Field of View to Default"
msgstr "Restaurar Campo de Visão para Predefinição"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transformar"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Ajustar Objetos ao Chão"
@@ -8499,6 +10461,24 @@ msgid "Post"
msgstr "Pós"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Bloquear Rotação da Vista"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instância"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Gizmo sem nome"
@@ -9178,6 +11158,10 @@ msgid "Override all default type items."
msgstr "Sobrepõe todos os itens de tipo predefinido."
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Mudar tipo base"
@@ -9426,6 +11410,56 @@ msgstr "Inverter na Vertical"
msgid "Clear Transform"
msgstr "Limpar Transformação"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Pintar TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Mostrar Todos os Idiomas"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Mostrar réguas"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Ordenar ficheiros"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Balde de Enchimento"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Vista Overdraw"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Escolher cor"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Adicionar Textura(s) ao TileSet."
@@ -9470,11 +11504,17 @@ msgstr "Coordenada Anterior"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Selecione a forma, subtile ou Tile anterior."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Região"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisão"
@@ -9482,23 +11522,22 @@ msgstr "Colisão"
msgid "Occlusion"
msgstr "Oclusão"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navegação"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmask"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Prioridade"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Ãcone"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Ãndice Z"
@@ -9526,7 +11565,7 @@ msgstr "Modo Bitmask"
msgid "Priority Mode"
msgstr "Modo Prioridade"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Modo Ãcone"
@@ -9769,10 +11808,6 @@ msgid "No VCS plugins are available."
msgstr "Não existem plugins VCS disponíveis."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Erro"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9832,26 +11867,10 @@ msgid "Remote Login"
msgstr "Login Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "Nome de Utilizador"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "Senha"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "Caminho da Chave Pública SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "Selecione caminho da chave pública SSH"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "Caminho da Chave Privada SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "Selecione caminho da chave privada SSH"
@@ -10084,7 +12103,7 @@ msgstr "Vértice"
msgid "Fragment"
msgstr "Fragmento"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Luz"
@@ -10918,7 +12937,7 @@ msgstr ""
msgid "Export Path"
msgstr "Exportar Caminho"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -10978,7 +12997,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportação GDScript:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -10999,6 +13019,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Chave de Encriptação GDScript (hexadecimal 256-bits):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Mover para..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
@@ -11328,11 +13359,6 @@ msgstr ""
"Pretende pesquisar %s pastas por projetos Godot existentes?\n"
"Pode demorar um pouco."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Gestor de Projetos"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Projetos Locais"
@@ -11532,7 +13558,7 @@ msgstr "X Botão 2"
msgid "Joypad Axis Index:"
msgstr "Ãndice do Eixo do joystick:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Eixo"
@@ -11725,10 +13751,6 @@ msgid "Remaps by Locale:"
msgstr "Remapear por localização:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Localização"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtro de localização"
@@ -11880,7 +13902,7 @@ msgstr "Se definido, o contador reinicia para cada grupo de nós filhos."
msgid "Initial value for the counter"
msgstr "Valor inicial do contador"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Passo"
@@ -11964,15 +13986,11 @@ msgstr "Reassociar"
msgid "Run Mode:"
msgstr "Modo Execução:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Cena Atual"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Cena Principal"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumentos da Cena Principal:"
@@ -12326,6 +14344,20 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpar herança? (Definitivo!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Centrar Seleção"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Seleção de Frame"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Alternar Visibilidade"
@@ -12636,8 +14668,16 @@ msgid "Filter stack variables"
msgstr "Filtrar Tiles"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Analisador"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12648,6 +14688,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Valor"
@@ -12671,24 +14712,16 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar lista para ficheiro CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Caminho do Recurso"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Tipo"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Formato"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Uso"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Diversos"
@@ -12741,10 +14774,18 @@ msgid "Change Light Radius"
msgstr "Mudar raio da luz"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Mudar ângulo de emissão de AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Mudar FOV da Câmara"
@@ -12752,6 +14793,22 @@ msgstr "Mudar FOV da Câmara"
msgid "Change Camera Size"
msgstr "Mudar tamanho da Câmara"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Ponto"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Mudar Notificador AABB"
@@ -12761,9 +14818,24 @@ msgid "Change Particles AABB"
msgstr "Mudar partículas AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Selecionar Propriedade"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Mudar Extensões de Sonda"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Consolidar Sonda GI"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Iluminação indireta"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Mudar raio da forma esfera"
@@ -12793,14 +14865,78 @@ msgid "Change Ray Shape Length"
msgstr "Mudar comprimento da forma raio"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Modo Navegação"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Modo Navegação"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Modo Navegação"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Modo Navegação"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Definir Posição do Ponto do Room"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Definir Margem"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Definir Posição do Ponto do Portal"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Voltar"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Modo Oclusão"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Definir Raio da Esfera do Oclusor"
@@ -12818,6 +14954,505 @@ msgstr "Definir Posição do Ponto do Portal"
msgid "Set Occluder Hole Point Position"
msgstr "Definir posição do Ponto da curva"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Criar Polígono Oclusor"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Criar Polígono Oclusor"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Criar Polígono Oclusor"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Modo Colisão"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Definir Manipulador"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Gravar Mensagem"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Conjunto MultiNó"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Depurador"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Ativar Filtragem"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Copiar Caminho"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Nome do Script:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Mostrar Tudo"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Luz"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Pixeis da Margem"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Alternar Ecrã completo"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Esquerda Wide"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Em teste"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Sinc"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Usar Ajuste"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Ativar"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Seleção de Frame"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Erro Ao Gravar"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Manter Depurador Aberto"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Alternar Modo"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Documentação Online"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Comunidade"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Frame de Física %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Frame de Física %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Forçar Impulso"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Seleção de Frame"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Todos os Aparelhos"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Ponto"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "Forçar Shader de Reserva"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Ver ambiente"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Mostrar ossos"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtro:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Cores"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Definir Ãcone de Tile"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Botão do rato"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "CustomNode"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Compensação da rotação:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Depurador"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Depurador"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Tempo expirado."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Localizar Tipo de Nó"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "Trazer"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspetor"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Voltar"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Ajustar aos Lados do Nó"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Mudar Raio do Cilindro"
@@ -12834,6 +15469,120 @@ msgstr "Mudar Raio Interno do Toro"
msgid "Change Torus Outer Radius"
msgstr "Mudar Raio Externo do Toro"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opções"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Modo Colisão"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Modo Colisão"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Mudanças de Material:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Raio:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Argumentos da Cena Principal:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Avisos"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Mostrar Guias"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Mudar Raio Interno do Toro"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Mudar Raio Externo do Toro"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Criar vértice interno"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Rotação aleatória:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Distância de escolha:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Modo Colisão"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Armazenar o Ficheiro:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Biblioteca"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Selecionar a biblioteca dinâmica para esta entrada"
@@ -12879,17 +15628,53 @@ msgid "Disabled GDNative Singleton"
msgstr "Instância única GDNative desativada"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Biblioteca"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliotecas: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Nome do Script:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Script"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Copiar Caminho do Nó"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "O argumento \"step\" é zero!"
@@ -12928,6 +15713,24 @@ msgstr "Dicionário de instância inválido (subclasses inválidas)"
msgid "Object can't provide a length."
msgstr "Objeto não fornece um comprimento."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Linguagem:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Incapaz de Resolver"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "Exportar Malha GLTF2"
@@ -12936,6 +15739,109 @@ msgstr "Exportar Malha GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Obter Nó da Cena"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nó"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Vista de Trás"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Malha"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Mudanças de Material:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Funcionalidades"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Luz"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Novo Nome da Animação:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Esqueleto"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Selecione um Nó"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animações:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Frame de Física %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Plano Seguinte"
@@ -12981,10 +15887,6 @@ msgid "GridMap Selection"
msgstr "Seleção de GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Mapa de grelha"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Vista de Ajuste"
@@ -13096,6 +15998,57 @@ msgstr "Pós-processamento"
msgid "Plotting lightmaps"
msgstr "A Traçar lightmaps"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Consolidar Lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Vista Wireframe"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Vista sem sombras"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Nome de classe não pode ser uma palavra-chave reservada"
@@ -13104,6 +16057,11 @@ msgstr "Nome de classe não pode ser uma palavra-chave reservada"
msgid "Build Solution"
msgstr "Construir Solução"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Projeto sem nome"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Fim do stack trace de exceção interna"
@@ -13175,6 +16133,45 @@ msgstr "A analisar geometria..."
msgid "Done!"
msgstr "Feito!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspetiva"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Status"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Mudar valor de entrada"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13212,6 +16209,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "Pilha cheia com a profundidade da pilha: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Procurar VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Função"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Mudar argumentos do sinal"
@@ -13537,6 +16545,12 @@ msgid "Return"
msgstr "Voltar"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "Voltar"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Condição"
@@ -13581,6 +16595,11 @@ msgid "in order:"
msgstr "em ordem:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Passo"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "Alternar"
@@ -13596,6 +16615,12 @@ msgstr "Conversão de Tipo"
msgid "Is %s?"
msgstr "É %s?"
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Novo Script"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr "Em %s"
@@ -13605,6 +16630,28 @@ msgid "On Self"
msgstr "Nele Próprio"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Modo Escalar"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Mudar tipo base"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Mudar nome do argumento"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Modo Escalar"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr "Subtrair %s"
@@ -13641,12 +16688,32 @@ msgid "BitXor %s"
msgstr "BitXor %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Modo Seleção"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Conversão de Tipo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Atribuir"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Obter %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Ãndice:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nome de índice Propriedade inválido."
@@ -13667,14 +16734,16 @@ msgid "Emit %s"
msgstr "Emitir %s"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
-msgstr "Função"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr "Compor Array"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Operator"
+msgstr "Iterador"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Argumento inválido de tipo: "
@@ -13764,6 +16833,11 @@ msgid "Construct %s"
msgstr "Construir %s"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Construir %s"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Obter Var Local"
@@ -13779,6 +16853,10 @@ msgstr "Ação %s"
msgid "Deconstruct %s"
msgstr "Desconstruir %s"
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Procurar VisualScript"
@@ -13815,6 +16893,86 @@ msgstr "WaitNodeSignal"
msgid "WaitInstanceSignal"
msgstr "WaitInstanceSignal"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Modo Prioridade"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "Caminho da Chave Privada SSH"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Apagar corrente IK"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Modo Região"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Funcionalidades Principais:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Funcionalidades Principais:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Alternar visibilidade"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Depurador"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Falta o nome do pacote."
@@ -14216,6 +17374,27 @@ msgstr "Incapaz de criar diretoria do servidor HTTP:"
msgid "Error starting HTTP server:"
msgstr "Erro ao iniciar servidor HTTP:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Usar Ajuste"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14485,6 +17664,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nome curto de pacote inválido."
@@ -14543,6 +17730,29 @@ msgstr "Dimensão inválida da imagem do logótipo 310x150 (deve ser 310x150)."
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Dimensões inválidas da imagem do ecrã inicial (deve ser 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Sinal"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "Senha"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Depurador"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14564,6 +17774,29 @@ msgstr "Extensão inválida."
msgid "Invalid product version:"
msgstr "GUID do produto inválido."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nova Janela"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Frame %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14572,6 +17805,190 @@ msgstr ""
"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade "
"\"Frames\" para que AnimatedSprite mostre frames."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Sobrepõe"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Sobrepõe"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "WaitInstanceSignal"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Linear"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Adicionar barramento de áudio"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Abrir Modelo de barramento de áudio"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volume"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Escala"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Executar"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Distância de escolha:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animação"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Adicionar Barramento"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Copiar Nós"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Modo Ãcone"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Viewport"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Modo Mover"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Definir Margem"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Smoothstep"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Compensação:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Compensação:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Compensação:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Definir Margem"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Nó Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Direita Wide"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Alternar visibilidade"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Mostrar Origem"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Luz"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14617,6 +18034,16 @@ msgstr ""
"Polígono inválido. São precisos pelo menos 2 pontos no modo de construção "
"'Segmentos'."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Modo Régua"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Criar Polígono de Colisão"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14651,6 +18078,173 @@ msgstr ""
"Animação CPUParticles2D requer o uso de um CanvasItemMaterial com "
"\"Particles Animation\" ativada."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Valor:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Pós-processamento"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Reinício aleatório (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Ver FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Texto"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Máscara de Emissão"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Fonte de emissão: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Direções"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Vista Órbita Direita"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Linear"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Cores"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Cores"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Separação:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Nó A e Nó B têm de ser PhysicsBody2Ds"
@@ -14671,6 +18265,32 @@ msgstr "Junção não está conectada a dois PhysicsBody2Ds"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Nó A e Nó B têm de ser PhysicsBody2Ds diferentes"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Inicializar"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14679,6 +18299,77 @@ msgstr ""
"Uma textura com a forma da luz tem de ser disponibilizada na Propriedade "
"\"Textura\"."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "TextureRegion"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Mudar"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Rodar Direita"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Mudar tamanho da Câmara"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Alterar Filtro"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Modo Régua"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14690,6 +18381,90 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "O polígono oclusor deste oclusor está vazio. Desenhe um polígono."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Dividir Curva"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Gradiente Editado"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "TextureRegion"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Modo Ãcone"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Modo Região"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Modo Ajuste:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "em ordem:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+#, fuzzy
+msgid "Multimesh"
+msgstr "Multiplicar %s"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Inverter na Horizontal"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Velocidade:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Distância de escolha:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "O NavigationAgent2D pode ser apenas usado dentro de um nó Node2D."
@@ -14703,6 +18478,11 @@ msgstr ""
"objeto Node2D."
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Tamanho do contorno:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14718,6 +18498,34 @@ msgstr ""
"NavigationPolygonInstance tem de ser filho ou neto de um nó Navigation2D. "
"Apenas fornece dados de navegação."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Passo da rotação:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "A rodar %s graus."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Constante Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "A rodar %s graus."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14725,6 +18533,11 @@ msgstr ""
"O nó ParallaxLayer só funciona quando definido como filho de um nó "
"ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Ação"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14766,11 +18579,55 @@ msgstr ""
"Animação Particles2D requer o uso de um CanvasItemMaterial com \"Particles "
"Animation\" ativada."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Dividir Curva"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D apenas funciona quando definido como filho de um nó Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Compensação da grelha:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Camada"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Função"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Pré-visualização Predefinida"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14781,6 +18638,101 @@ msgstr ""
"sobrepostas pelo motor de física na execução.\n"
"Mude antes o tamanho das formas de colisão filhas."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Vertical:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Luz"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Contínuo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Definir Margem"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "A mover saída"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "A rodar %s graus."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "TextureRegion"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "em ordem:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Criar vértice interno"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Bugigangas"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modo Colisão"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
@@ -14788,6 +18740,11 @@ msgstr ""
"válido."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Tema Predefinido"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Esta corrente de Bone2D deve terminar num nó Skeleton2D."
@@ -14800,6 +18757,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr "Falta uma pose DESCANSO a este osso. Vá ao nó Skeleton2D e defina uma."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14810,6 +18775,64 @@ msgstr ""
"para lhe dar formas. Use-o como um filho de Area2D, StaticBody2D, "
"RigidBody2D, KinematicBody2D, etc. para lhes dar uma forma."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Mudar tamanho da Câmara"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Ver origem"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Modo Colisão"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Modo Colisão"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Modo Colisão"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Oclusor Definir Transformação"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Predefinições"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Modo Prioridade"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -14818,11 +18841,37 @@ msgstr ""
"VisibilityEnabler2D funciona melhor quando usado diretamente como progenitor "
"na cena raiz editada."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Repor Volume do Barramento"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Repor Volume do Barramento"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera precisa de um nó ARVROrigin como progenitor."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController precisa de um nó ARVROrigin como progenitor."
@@ -14835,6 +18884,11 @@ msgstr ""
"a um controlador real."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Só âncoras"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor precisa de um nó ARVROrigin como progenitor."
@@ -14850,6 +18904,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin exige um nó filho ARVRCamera."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Nó Animation"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Cores de Emissão"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Cores de Emissão"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Ativar Doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propriedades"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Limpar Transformação"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Interface do Utilizador"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "A procurar malhas e luzes"
@@ -14874,6 +19003,119 @@ msgstr "A guardar lightmaps"
msgid "Done"
msgstr "Feito"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Tema Predefinido"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Novo Atlas"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Ver ambiente"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Capturar a partir do pixel"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Capturar"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Com Dados"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projeto"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Mais próximo"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Definir Margem"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Recorte ativado"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Inverter Portais"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14941,6 +19183,71 @@ msgstr ""
"Animação CPUParticles requer o uso de um SpatialMaterial com Modo Billboard "
"definido como \"Billboard Particles\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Máscara de Emissão"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Pontos de emissão:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Inverter Portais"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Modo Prioridade"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Ativar Prioridade"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinâmica"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegação"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Componentes"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "A Traçar Malhas"
@@ -14967,10 +19274,75 @@ msgstr ""
"não tem qualquer efeito.\n"
"Para remover este aviso desative a propriedade Compress de GIProbe."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Escolher cor"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Modo Bitmask"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Direções"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Modo Livre de Distrações"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Mostrar Predefinição"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "Uma SpotLight com ângulo superior a 90 graus não cria sombras."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "O NavigationAgent pode ser apenas usado dentro de um nó espacial."
@@ -14983,6 +19355,10 @@ msgstr ""
"NavigationMeshInstance tem de ser filho ou neto de um nó Navigation. Apenas "
"fornece dados de navegação."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15037,6 +19413,11 @@ msgstr ""
"Animação Particles requer o uso de um SpatialMaterial com Modo Billboard "
"definido como \"Billboard Particles\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Chamadas de Desenho:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow apenas funciona quando definido como filho de um nó Path."
@@ -15049,6 +19430,11 @@ msgstr ""
"ROTATION_ORIENTED de PathFollow requer \"Up Vector\" ativado no recurso de "
"Curva do Caminho do seu progenitor."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Modo Rodar"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15059,6 +19445,16 @@ msgstr ""
"sobrepostas pelo motor de física na execução.\n"
"Mude antes o tamanho das formas de colisão filhas."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Eixo"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Pintar Tile"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Nó A e Nó B têm de ser PhysicsBodies"
@@ -15079,6 +19475,55 @@ msgstr "Junção não está conectada a quaisquer PhysicsBodies"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Nó A e Nó B têm de ser PhysicsBodies diferentes"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Maiúsculas"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Minúsculas"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Maiúsculas"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Minúsculas"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "A guardar Cena"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "O RoomManager não deve ser filho ou neto de um Portal."
@@ -15091,6 +19536,40 @@ msgstr "Um Room não deve ser filho ou neto de um Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Um RoomGroup não deve ser filho ou neto de um Portal."
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Depurador"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Modo Rodar"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15119,6 +19598,19 @@ msgstr ""
"O casco convexo do quarto contem um grande número de planos.\n"
"Pense em simplificar os limites do quarto para melhorar o desempenho."
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Prioridade"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "O RoomManager não deve ser colocado dentro de um RoomGroup."
@@ -15144,6 +19636,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "Só deve existir um RoomManager na SceneTree."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Modo deslocamento"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Ficheiro ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15192,6 +19707,40 @@ msgstr ""
"Garanta que todos os rooms contêm geometria ou limites manuais."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Ãrvore de Animação inválida."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Total:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Este corpo será ignorado até se definir uma malha."
@@ -15205,6 +19754,37 @@ msgstr ""
"execução.\n"
"Em vez disso, mude o tamanho das formas de colisão filhas."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Manter Transformação Global"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Bugigangas"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Ajuste de Pixel"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15221,6 +19801,94 @@ msgstr ""
"VehicleWheel fornece um sistema de rodas a um VehicleBody. Use-o como um "
"filho de VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Botão roda para baixo"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Documentação Online"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Roda para cima."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Expressão"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Repetir"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Sobrepõe"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Mudanças de Material:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Criar Nó Shader"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Argumentos de chamada extra:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Consolidar Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Distância de escolha:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Distância de escolha:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15244,6 +19912,33 @@ msgstr ""
"Este WorldEnvironment é ignorado. Pode adicionar uma Câmara (para cenas 3D) "
"ou definir o Modo Background deste ambiente como Canvas (para cenas 2D)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Cena Principal"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Valor"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Alternar Triângulos Auto"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "No nó BlendTree '%s', animação não encontrada: '%s'"
@@ -15252,10 +19947,111 @@ msgstr "No nó BlendTree '%s', animação não encontrada: '%s'"
msgid "Animation not found: '%s'"
msgstr "Animação não encontrada: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Nó Mix"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Tempo X-Fade (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Tempo X-Fade (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Reinício automático:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Reinício automático:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Adicionar Porta de Entrada"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Tempo X-Fade (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Alternar"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Anim Aplicar Reinicialização"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Definir Animação"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Adicionar Animação"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Alternar reprodução automática"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Mudar Duração da Animação"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Adicionar Ponto Animação"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Opções da Classe:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Executar Cena"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "No nó '%s', animação inválida: '%s'."
@@ -15269,6 +20065,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nada conectado à entrada '%s' do nó '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Não foi definida uma raiz AnimationNode para o gráfico."
@@ -15286,10 +20087,87 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "O nó raiz de AnimationPlayer não é um nó válido."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Criar Nó Raiz:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nó foi descontinuado. Use antes AnimationTree."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Executar"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Modo de Interpolação"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Alvo"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Modo Seleção"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Inverter na Horizontal"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Inverter na Vertical"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Modo Ãcone"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botão"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Atalhos"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupos"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15340,6 +20218,100 @@ msgstr ""
"está definido como \"Ignorar\". Em alternativa, defina o Filtro de Rato para "
"\"Parar\" ou \"Passar\"."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Só âncoras"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Direções"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Rotação aleatória:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Caminho de Foco"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Modo Oclusão"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtro de localização"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Tamanho: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Inverter na Horizontal"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Inverter na Vertical"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Propriedades do Tema"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Diálogo XForm"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Copiar Texto"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerta!"
@@ -15353,9 +20325,121 @@ msgid "Must use a valid extension."
msgstr "Deve usar uma extensão válida."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Aumentar Zoom"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Ativar grelha do minimapa."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volume"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Tempo"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Botão direito"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Carregar como marcador de posição"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Carregar como marcador de posição"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Definir posição Curve Out"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Definir Margem"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Criar Guia Horizontal"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15368,6 +20452,11 @@ msgstr ""
"Como GLES2 está a ser usado atualmente, estes modos funcionarão como Stretch."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Povoar"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15377,10 +20466,49 @@ msgstr ""
"das funções popup*(). Torná-las visíveis para edição é aceitável, mas "
"estarão escondidas na execução."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Recente:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Se \"Exp Edit\" está ativado, \"Min Value\" tem de ser maior que 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Manter Proporção"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Pixeis da Margem"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Copiar Texto"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Tamanho:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Mover Efeito de Barramento"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "CustomNode"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15391,10 +20519,303 @@ msgstr ""
"Use um contentor como filho (VBox, HBox, etc.), ou um Control e defina o "
"tamanho mínimo manualmente."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Escolher cor"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Alternar visibilidade"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Atual:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "TextureRegion"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor Desativado)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir Tudo"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "TextureRegion"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Passar Sobre"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Propriedades do Tema"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Modo Jogo:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Outro)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Adicionar Pista"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Definir curva na posição"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Mostrar Viewport"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Mostrar Viewport"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Descarrega"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "A transferir"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Tempo expirado."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Separador Nomeado"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Descrição"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Modo deslocamento"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Vista sem sombras"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Renomear"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Proprietários de:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Multiplicar %s"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Definir Múltiplo:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Nova Raiz da Cena"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Escolher cor"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Item Desativado"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Criar contorno"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolação"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Direções"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Tamanho do contorno:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Ver ambiente"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15403,6 +20824,11 @@ msgstr ""
"Ambiente predefinido especificado em Configurações do Projeto (Rendering -> "
"Environment -> Default Environment) não pode ser carregado."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Ativar Onion Skinning"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15416,6 +20842,20 @@ msgstr ""
"Considere usar um ciclo de processo de script em vez de depender de um Timer "
"para tempos de espera muito baixos."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Pintar Tile"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Topo Esquerda"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15436,10 +20876,1031 @@ msgstr ""
"O tamanho do Viewport tem de ser maior ou igual a 2 pixeis em ambas as "
"dimensões para renderizar."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Depurar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Renderizador:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Mudar o Modo de Atualização da Animação"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Novo Atlas"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "CustomNode"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "CustomNode"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Modo Mover"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Valor pin"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Meia resolução"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vetor"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Caminho de Foco"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Tamanho do contorno:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Opções Extra:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fontes"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Com Dados"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Modo Ãcone"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Indentar à direita"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Dividir Curva"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapeamentos"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Modo Ajuste:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Escalar Seleção"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Apenas seleção"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Raio:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Raio:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Cores"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Nó Blend2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Recente:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Profundidade"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Ativar Prioridade"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Plano Seguinte"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Vértice"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parâmetro Alterado:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Nó Blend2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Partículas"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Máscara de Emissão"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Cores de Emissão"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Cores de Emissão"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Escala aleatória:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Inclinação aleatória:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Limpar"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Limpar Pose"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Oclusão"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Profundidade"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Transição: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Separação:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Escala aleatória:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Nó Blend2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Modo Prioridade"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Modo Livre de Distrações"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Modo deslocamento"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Nó Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Operador de Cor."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformação Abortada."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instância"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Definir tipo de variável"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "A analisar geometria..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Tamanho do contorno:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Mesclar a partir da Cena"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Erro"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Distância de escolha:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Mostrador"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere Definir Esferas"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Freelook Modificador de Velocidade"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Freelook Modificador de Lentidão"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Pontos de emissão:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Fonte de emissão: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Cores de Emissão"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Pontos de emissão:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Raio:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Fundo Direita"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Topo Direita"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Executar Cena Personalizada"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Tamanho do contorno:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Dividir Curva"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Agrupado"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Fechar curva"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Executar"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Substituto"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Dividir Curva"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "TextureRegion"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Definir Margem"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Expandir Tudo"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Povoar"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Mudar Raio Interno do Toro"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Armazenar o Ficheiro:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Carregar Predefinição"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Remover Textura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Modo Escalar"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Mudar tipo base"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Nome da cena atual"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Predefinição"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Inicializar"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Mapa de entrada"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Definir Nome do Uniform"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15457,9 +21918,305 @@ msgid "Invalid source for shader."
msgstr "Fonte inválida para Shader."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "TextureRegion"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Carregar Predefinição"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Função de comparação inválida para este tipo."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Ver ambiente"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Pré-visualização Predefinida"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Linear Esquerda"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Item Rádio"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Inclinação aleatória:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Libertar"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Plano:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Enviar Sugestão dos Docs"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Ignorar"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Pós"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Recurso"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Tamanho:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Modo Jogo:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Enviar Sugestão dos Docs"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Ignorar"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Tempo expirado."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nó Mix"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Renomear o barramento de áudio"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Saída"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Mudar tempo de Mistura"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Variações não podem ser atribuídas na função '%s'."
@@ -15491,3 +22248,321 @@ msgstr "Atribuição a uniforme."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Constantes não podem ser modificadas."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "A segmentar..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Expressão"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importar tema"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Forçar Impulso"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Mudar tamanho da Câmara"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtrar nós"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Centrar Seleção"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Preenchimento"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Dividir Curva"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Modo de Interpolação"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Abrir"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Renomear em Massa"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "A procurar..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "A atualizar o editor"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Gerir Itens..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Colar Frame"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Expressão"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Usar Ajuste de Escala"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Sinais"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Remover Tile"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Inverter Portais"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Ver Culling da Oclusão"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Mover Polígono"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Modo de Interpolação"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Mudar tamanho da Câmara"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 410f57eb1f..740d2c7613 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -150,6 +150,111 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 4.12-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Operador de tela."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nova Janela"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Erro"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Pesquisar resultados"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: Rotacionar"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "Com Dados"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Perfis de rede"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Remoto "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Página: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Conectar"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Perfis de rede"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Nome do nó raiz"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Tipo de Transformação"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Editar Conexão:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -193,6 +298,400 @@ msgstr "Argumentos inválidos para o construto '%s'"
msgid "On call to '%s':"
msgstr "Na chamada para '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Abrir Editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copiar Seleção"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Novo Tile Único"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Ação"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Configurar o Snap"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Configurações do Projeto..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nome"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Descrição"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Rodar"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Cena Principal"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Desativar Autotile"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Item Desativado"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Ãudio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Carregar o Layout de Canais padrão."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Argumentos da Cena Principal:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Controle de Versão"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nome do Plugin:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Adicionar Entrada"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Selecionar"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Cancelar"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Habilitar"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Habilitar"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Superior Esquerda"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Superior Direita"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Abaixo"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Página: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "No Fim"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (Físico)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Criar Colisão Trimesh Irmã"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Renderizador:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtros:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Depuração"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Configurações:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Profilador"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Criar Função"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Expressão"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Formato"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Conexões com o método:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Vértices:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Recurso"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Caminho do Recurso"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Origem"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Localizar"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Testando"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -221,6 +720,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Encaixe inteligente"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Usar Encaixe de Pixel"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Faça mapas de luz"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Seleção Central"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Escala"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Popular Superfície"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Gratuito"
@@ -415,7 +1017,7 @@ msgstr "Discreto"
msgid "Trigger"
msgstr "Gatilho"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Capturar"
@@ -424,7 +1026,8 @@ msgid "Nearest"
msgstr "Mais próximo"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linear"
@@ -473,6 +1076,30 @@ msgstr "Alterar Modo Repetição da Animação"
msgid "Remove Anim Track"
msgstr "Remover Trilha da Anim"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animação"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Inserir Trilha e Chave na Anim"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -604,6 +1231,20 @@ msgstr "Método não encontrado no objeto: "
msgid "Anim Move Keys"
msgstr "Mover Chaves da Anim"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transformação"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Métodos"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -680,7 +1321,8 @@ msgid "Seconds"
msgstr "Segundos"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -772,7 +1414,8 @@ msgstr "Erro Angular Max.:"
msgid "Max Optimizable Angle:"
msgstr "Ângulo Máximo Otimizável:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Otimizar"
@@ -908,7 +1551,7 @@ msgstr "Reduzir"
msgid "Reset Zoom"
msgstr "Redefinir Ampliação"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Avisos"
@@ -976,7 +1619,8 @@ msgstr "Argumentos de Chamada Extras:"
msgid "Receiver Method:"
msgstr "Selecionar Método:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Avançado"
@@ -1159,12 +1803,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependências"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Recurso"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Caminho"
@@ -1514,10 +2156,6 @@ msgid "Delete Effect"
msgstr "Excluir Efeito"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Ãudio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Adicionar Canal de Ãudio"
@@ -1661,6 +2299,7 @@ msgid "Remove Autoload"
msgstr "Remover Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Habilitar"
@@ -1695,12 +2334,6 @@ msgstr "Caminho:"
msgid "Node Name:"
msgstr "Nome do Nó:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nome"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Variável Global"
@@ -1851,6 +2484,10 @@ msgstr "Arquivo de modelo não encontrado:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Em exportações de 32 bits, o PCK embutido não pode ser maior que 4GB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Editor 3D"
@@ -1860,6 +2497,7 @@ msgid "Script Editor"
msgstr "Editor de Script"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Biblioteca de Assets"
@@ -2012,6 +2650,9 @@ msgid "Import"
msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportação"
@@ -2049,6 +2690,11 @@ msgstr "Exportar Perfil"
msgid "Manage Editor Feature Profiles"
msgstr "Gerenciar perfis de recurso do editor"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Perfil de funcionalidade do Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Selecionar a Pasta Atual"
@@ -2118,6 +2764,40 @@ msgstr "Salvar"
msgid "Save a File"
msgstr "Salvar um Arquivo"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Sucesso!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Modo Panorâmico:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Modo Panorâmico"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Atual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Perfil Atual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Atual:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Voltar"
@@ -2216,6 +2896,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Re)Importando Assets"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Início"
@@ -2234,10 +2918,6 @@ msgid "Inherited by:"
msgstr "Herdado por:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Descrição"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Tutoriais Online"
@@ -2254,10 +2934,6 @@ msgid "default:"
msgstr "padrão:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Métodos"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Propriedades do Tema"
@@ -2313,6 +2989,15 @@ msgstr ""
"Atualmente não existe descrição para este método. Por favor nos ajude "
"[color=$color][url=$url]contribuindo uma[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Ajuda"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2476,6 +3161,7 @@ msgid "Up"
msgstr "Acima"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nodo"
@@ -3043,6 +3729,169 @@ msgid "%d more files"
msgstr "%d mais arquivo(s)"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Cena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Caminho da Cena:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Interface de Usuário"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Trocar Guia de Cena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Sempre Mostrar Grade"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Saída"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Limpar Saída"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Auto Fatiar"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Salvar a cena antes de executar..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Salvar Ramo como Cena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Visualizar Informações"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Ocultar Spinner de Atualização"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Atualizar Continuamente"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Alterações de Material:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Colar Propriedades"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Nó TimeSeek"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspetor"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Colar Propriedades"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Botão Desativado"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Abrir no inspetor"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Abrir no inspetor"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "Nome do usuário"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "Caminho da chave pública SSH"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "Caminho da chave privada SSH"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Pos. do Painel"
@@ -3058,10 +3907,6 @@ msgstr "Alternar modo sem-distrações."
msgid "Add a new scene."
msgstr "Adicionar nova cena."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Cena"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir para cena aberta anteriormente."
@@ -3133,7 +3978,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Ferramentas diversas atuantes no projeto ou cena."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projeto"
@@ -3142,10 +3987,6 @@ msgid "Project Settings..."
msgstr "Configurações do Projeto..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Controle de Versão"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Configurar Controle de Versão"
@@ -3165,7 +4006,8 @@ msgstr "Instalar Modelo de Compilação Android..."
msgid "Open User Data Folder"
msgstr "Abrir Pasta de Dados do Usuário"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Ferramentas"
@@ -3181,11 +4023,6 @@ msgstr "Recarregar o projeto atual"
msgid "Quit to Project List"
msgstr "Sair para a Lista de Projetos"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Depuração"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Distribuir com Depuragem Remota"
@@ -3303,10 +4140,6 @@ msgstr ""
"Quando usado remotamente em um dispositivo, isso é mais eficiente quando a "
"opção de sistema de arquivos via rede está ativada."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Configurações do Editor..."
@@ -3347,10 +4180,6 @@ msgstr "Gerenciar Recursos do Editor..."
msgid "Manage Export Templates..."
msgstr "Gerenciar Modelos de Exportação..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Ajuda"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Documentação Online"
@@ -3429,10 +4258,6 @@ msgid "Save & Restart"
msgstr "Salvar e Reiniciar"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Atualizar Continuamente"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Atualizar quando Alterado"
@@ -3451,18 +4276,10 @@ msgid "FileSystem"
msgstr "Arquivos"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspetor"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Expandir Painel Inferior"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Saída"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Não Salvar"
@@ -3629,6 +4446,7 @@ msgid "Installed Plugins:"
msgstr "Plugins Instalados:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Atualizar"
@@ -3693,7 +4511,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Frame nº:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Tempo"
@@ -3701,6 +4521,20 @@ msgstr "Tempo"
msgid "Calls"
msgstr "Chamadas"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Depurador"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Renomear Função"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Editar Texto:"
@@ -3709,7 +4543,7 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "Ativo"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Camada"
@@ -3821,6 +4655,11 @@ msgstr "Converter para %s"
msgid "New %s"
msgstr "Novo %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Adicionar Recurso"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Novo Script"
@@ -3829,6 +4668,11 @@ msgstr "Novo Script"
msgid "Extend Script"
msgstr "Estender Script"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Nome do Script:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3864,6 +4708,980 @@ msgstr "Não foi possível rodar o script:"
msgid "Did you forget the '_run' method?"
msgstr "Você esqueceu o método '_run'?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Layout do Editor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Exibir Tudo"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Cena Principal"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Adicionar Ponto de Nó"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Modo Sem Distrações"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Predefinição"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Cores"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Escolher Cor"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Salvando mapas de luz"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Pixels de Borda"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Loop da Animação"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Tema do Editor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Botão direito da roda"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Arquivos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Direções"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Caminho do Projeto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Caminho do Projeto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Salvar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Copiar Recurso"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Diálogo XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Alternar Arquivos Ocultos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniatura..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Edição da Ãrvore de Cena"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Sempre Mostrar Grade"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor de Grupos"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Sub-Recursos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Tema do Editor"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Iluminação direta"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Realce de sintaxe"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Recuar Esquerda"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamanho:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Auto Recuar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Converter recuo para espaços"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Chamadas de Desenho:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Chamadas de Desenho:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navegação"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Mostrar Origem"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Número da Linha:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Número da Linha:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Pular Breakpoints"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Editor de Script"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Arquivo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Apagar Espaços em Branco"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "Forçar Fallbacks do Shader"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Clique com o botão direito para adicionar o ponto"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Copiar Caminho do Nó"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Adicionar Modelo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Mostrar auxiliadores"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Mapa de Grade"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Escolha uma Distância:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Selecionar Apenas"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Passo de grade:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Passo de grade:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "Pintura GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "Pintura GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "Pintura GridMap"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Padrão"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Tema Padrão"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Padrão"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Modo Navegação"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Eduitar Eixo Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Editar Eixo X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Reduzir"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Ordenar por Primeiro Modificado"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Modo Panorâmico"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Modificado"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Modo Navegação"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Traduções"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Ampliar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Visão Livre em Cima"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Criar Malha de Navegação"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Visão Livre na Esquerda"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Visão Livre na Esquerda"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Modificador de velocidade da Visão Livre"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Modificador de velocidade lenta da Visão Livre"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Modificador de velocidade da Visão Livre"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Escolher Cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Escolher Cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Encaixe inteligente"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Renomear Item de Cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Renomear Item de Cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Configurar Perfil Selecionado:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Tamanho do Contorno:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Velocidade:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor UV de Polígonos 2D"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Plano Anterior"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Renomear Animação"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Criar RESET Track(s)"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editor de Grupos"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Rect Completo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Definir Posição de Saída da Curva"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Visão Frontal"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Remoto "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Remover Ponto"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Configurações do Editor"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Gerenciador de Projetos"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Renomear pasta:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Mudar Tipo Base"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Armazenando Arquivo:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Cor de fundo inválida."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Cor de fundo inválida."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importar Selecionado"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Próximo Chão"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Número da Linha:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Número da Linha:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Cor de fundo inválida."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Excluir Selecionados"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Selecionar Apenas"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Cena Atual"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Realce de sintaxe"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funções"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Renomear Variável"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Escolher Cor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Marcadores"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Breakpoints"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Pesquisar resultados"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Pesquisar resultados"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3912,6 +5730,22 @@ msgid "Starting the download..."
msgstr "Iniciando o download..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Erro ao solicitar URL:"
@@ -4166,6 +6000,15 @@ msgstr ""
"Os modelos continuarão sendo baixados.\n"
"Você pode experienciar um pequeno congelamento no editor ao terminar."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "Senha"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoritos"
@@ -4532,6 +6375,14 @@ msgstr "Editor de Grupos"
msgid "Manage Groups"
msgstr "Gerenciar Grupos"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar como Cena Única"
@@ -4613,6 +6464,12 @@ msgstr "Você retornou um objeto derivado de Nó no método `post_import()`?"
msgid "Saving..."
msgstr "Salvando..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Selecione Importador"
@@ -4663,10 +6520,6 @@ msgid "Import As:"
msgstr "Importar como:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Predefinição"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Salvar cenas, reimportar e reiniciar"
@@ -4870,6 +6723,14 @@ msgstr "Adicionar Animação"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Adicionar %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5232,10 +7093,6 @@ msgid "Animation Tools"
msgstr "Ferramentas de Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animação"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Novo"
@@ -5276,7 +7133,9 @@ msgstr "Passado"
msgid "Future"
msgstr "Futuro"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidade"
@@ -5459,6 +7318,7 @@ msgid "Blend"
msgstr "Misturar"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Misturar"
@@ -5574,6 +7434,10 @@ msgid "Filters..."
msgstr "Filtros..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Conteúdo:"
@@ -5698,6 +7562,11 @@ msgid "Download Error"
msgstr "Erro ao baixar"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Perfis Disponíveis:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Download deste asset já está em progresso!"
@@ -6149,7 +8018,8 @@ msgid "Zoom Reset"
msgstr "Restaurar Ampliação"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Modo de Seleção"
@@ -6352,8 +8222,28 @@ msgid "View"
msgstr "Visualizar"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Sempre Mostrar Grade"
+#, fuzzy
+msgid "Show"
+msgstr "Mostrar Grade"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Encaixe inteligente"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Alternar Modo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Grade"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6501,11 +8391,6 @@ msgid "Zoom to 1600%"
msgstr "Zoom para 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Adicionar %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Adicionando %s..."
@@ -6570,7 +8455,7 @@ msgstr "Limpar Máscara de Emissão"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partículas"
@@ -6703,7 +8588,9 @@ msgstr "Gradiente Editado"
msgid "Item %d"
msgstr "Item %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Itens"
@@ -6803,7 +8690,10 @@ msgstr "Não se pôde criar contorno!"
msgid "Create Outline"
msgstr "Criar Contorno"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Malha"
@@ -6925,7 +8815,7 @@ msgstr ""
"Atualizar a partir da cena existente?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Biblioteca de Malhas"
@@ -6949,6 +8839,23 @@ msgstr "Importar da Cena (Aplica Transforms)"
msgid "Update from Scene"
msgstr "Atualizar a partir de Cena"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Aplicar transformações da MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Aplicar transformações da MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Visualização"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7111,7 +9018,7 @@ msgstr "Pontos de Superfície"
msgid "Surface Points+Normal (Directed)"
msgstr "Pontos de Superfície+Normal (Direcionadas)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volume"
@@ -7211,6 +9118,7 @@ msgstr "Fechar Curva"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Opções"
@@ -7260,6 +9168,20 @@ msgstr "Remover Ponto de Controle de Entrada"
msgid "Split Segment (in curve)"
msgstr "Dividir Segmentos (na curva)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmos"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Cores de Emissão"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Mover Junta"
@@ -7345,11 +9267,12 @@ msgstr "UV"
msgid "Points"
msgstr "Pontos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Ossos"
@@ -7431,7 +9354,8 @@ msgstr "Limpar UV"
msgid "Grid Settings"
msgstr "Configurações da grade"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Snap"
@@ -7440,10 +9364,6 @@ msgid "Enable Snap"
msgstr "Ativar Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Grade"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Mostrar Grade"
@@ -7562,6 +9482,11 @@ msgid "Close and save changes?"
msgstr "Fechar e salvar alterações?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Erro ao escrever arquivo:"
@@ -7641,6 +9566,10 @@ msgid "%s Class Reference"
msgstr "%s Referência de Classes"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Localizar próximo"
@@ -7662,7 +9591,7 @@ msgstr "Alternar ordenação alfabética da lista de métodos."
msgid "Filter methods"
msgstr "Filtrar métodos"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Ordenar"
@@ -7687,6 +9616,8 @@ msgid "Previous Script"
msgstr "Script anterior"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Arquivo"
@@ -7719,11 +9650,6 @@ msgid "History Next"
msgstr "Próximo no Histórico"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importar Tema..."
@@ -7743,10 +9669,6 @@ msgstr "Fechar Tudo"
msgid "Close Docs"
msgstr "Fechar Docs"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Rodar"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7813,15 +9735,66 @@ msgstr ""
"Os seguintes arquivos são mais recentes no disco.\n"
"Que ação deve ser tomada?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Depurador"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Pesquisar resultados"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Depurar com o Editor Externo"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Caminho de Exportação"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Selecionar o Arquivo de Modelo"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Cor de fundo inválida."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Agrupar Selecionados"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Criar Script"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Nome do Script:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Limpar Scripts Recentes"
@@ -7830,6 +9803,7 @@ msgid "Connections to method:"
msgstr "Conexões com o método:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Origem"
@@ -7965,10 +9939,6 @@ msgid "Convert Indent to Tabs"
msgstr "Converter recuo em tabulações"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Auto Recuar"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Procurar nos Arquivos..."
@@ -8029,7 +9999,7 @@ msgstr ""
"Este shader foi modificado no disco.\n"
"Que ação deve ser tomada?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -8061,7 +10031,8 @@ msgstr "Sobrescrever Pose de Descanso"
msgid "Create physical bones"
msgstr "Crie ossos físicos"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -8175,10 +10146,6 @@ msgid "Translate"
msgstr "Translação"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Escala"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Escalonando: "
@@ -8322,7 +10289,7 @@ msgstr "Ver FPS"
msgid "Half Resolution"
msgstr "Metade da Resolução"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Ouvinte de Ãudio"
@@ -8519,11 +10486,6 @@ msgid "Reset Field of View to Default"
msgstr "Redefinir o Campo de Visão para o Padrão"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transformação"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Encaixar Objeto ao Chão"
@@ -8641,6 +10603,24 @@ msgid "Post"
msgstr "Pós"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Bloquear Rotação da Visão"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instância"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Gizmo Sem Nome"
@@ -9321,6 +11301,10 @@ msgid "Override all default type items."
msgstr "Substituir todos os itens do modelo padrão."
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Mudar Tipo Base"
@@ -9569,6 +11553,56 @@ msgstr "Inverter Verticalmente"
msgid "Clear Transform"
msgstr "Limpar Transformação"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Pintar TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Mostrar todos os Locales"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Mostrar Réguas"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Ordenar arquivos"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Preenchimento de Balde"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Exibição Overdraw"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Escolher Cor"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Adicionar textura(s) ao TileSet."
@@ -9613,11 +11647,17 @@ msgstr "Coordenada Anterior"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Selecione a forma, subtile ou tile anterior."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Região"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisão"
@@ -9625,23 +11665,22 @@ msgstr "Colisão"
msgid "Occlusion"
msgstr "Oclusão"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navegação"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmask"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Prioridade"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Ãcone"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Ãndice Z"
@@ -9669,7 +11708,7 @@ msgstr "Modo Bitmask"
msgid "Priority Mode"
msgstr "Modo Prioridade"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Modo Ãcone"
@@ -9911,10 +11950,6 @@ msgid "No VCS plugins are available."
msgstr "Nenhum plug-in VCS está disponível."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Erro"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9974,26 +12009,10 @@ msgid "Remote Login"
msgstr "Login remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "Nome do usuário"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "Senha"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "Caminho da chave pública SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "Selecione o caminho da chave pública SSH"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "Caminho da chave privada SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "Selecione o caminho da chave privada SSH"
@@ -10227,7 +12246,7 @@ msgstr "Vértice"
msgid "Fragment"
msgstr "Fragmento"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Luz"
@@ -11066,7 +13085,7 @@ msgstr ""
msgid "Export Path"
msgstr "Caminho de Exportação"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -11126,7 +13145,8 @@ msgstr "Roteiro"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportação do GDScript:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -11148,6 +13168,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Chave de Criptografia do GDScript (256-bits como hexadecimal):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Mover Para..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
@@ -11476,11 +13507,6 @@ msgstr ""
"existentes?\n"
"Isso pode levar algum tempo."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Gerenciador de Projetos"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Projetos Locais"
@@ -11679,7 +13705,7 @@ msgstr "Botão X 2"
msgid "Joypad Axis Index:"
msgstr "Ãndice de Eixo do Joypad:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Eixo"
@@ -11872,10 +13898,6 @@ msgid "Remaps by Locale:"
msgstr "Remapeamentos por Localidade:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Localizar"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtro de Idiomas"
@@ -12027,7 +14049,7 @@ msgstr "Se definido, o contador será reiniciado para cada grupo de nós filhos.
msgid "Initial value for the counter"
msgstr "Valor inicial para o contador"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Passo"
@@ -12111,15 +14133,11 @@ msgstr "Reparentar"
msgid "Run Mode:"
msgstr "Modo de Início:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Cena Atual"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Cena Principal"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumentos da Cena Principal:"
@@ -12476,6 +14494,20 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpar Herança? (Irreversível!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Seleção Central"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Seleção de Frame"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Alternar Visibilidade"
@@ -12786,8 +14818,16 @@ msgid "Filter stack variables"
msgstr "Filtros do tile"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Profilador"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12798,6 +14838,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Valor"
@@ -12821,24 +14862,16 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar lista para arquivo CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Caminho do Recurso"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Tipo"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Formato"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Uso"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Misc"
@@ -12891,10 +14924,18 @@ msgid "Change Light Radius"
msgstr "Alterar Raio da Luz"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Alterar o Ângulo de Emissão do AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Alterar FOV da Câmera"
@@ -12902,6 +14943,22 @@ msgstr "Alterar FOV da Câmera"
msgid "Change Camera Size"
msgstr "Alterar Tamanho da Câmera"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Ponto"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Alterar o AABB do Notificador"
@@ -12911,9 +14968,24 @@ msgid "Change Particles AABB"
msgstr "Alterar o AABB das Partículas"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Selecionar Propriedade"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Alterar a Extensão da Sonda"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Cozinhar Sonda GI"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Iluminação indireta"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Alterar Raio da Forma da Esfera"
@@ -12943,14 +15015,78 @@ msgid "Change Ray Shape Length"
msgstr "Alterar o Comprimento da Forma do Raio"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Modo Navegação"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Modo Navegação"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Modo Navegação"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Modo Navegação"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Definir Posição Do Ponto Da Sala"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Definir Margem"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Definir Posição Do Ponto Do Portal"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Voltar"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Modo Oclusão"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Definir Raio Da Esfera Do Oclusor"
@@ -12968,6 +15104,505 @@ msgstr "Definir Posição Do Ponto Do Portal"
msgid "Set Occluder Hole Point Position"
msgstr "Definir Posição do Ponto da Curva"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Criar Polígono de Oclusão"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Criar Polígono de Oclusão"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Criar Polígono de Oclusão"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Modo Colisão"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Definir Manipulador"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Mensagem de Commit"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Conjunto de MultiNode"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Depurador"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Habilitar Filtragem"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Copiar Caminho"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Nome do Script:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Exibir Tudo"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Luz"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Pixels de Borda"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Alternar Tela Cheia"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Largura Esquerda"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testando"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Sincronizar"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Use Encaixar"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Habilitar"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Seleção de Frame"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Erro ao salvar"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Manter Depurador Aberto"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Alternar Modo"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Documentação Online"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Comunidade"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Frame de Física %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Frame de Física %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Forçar Push"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Seleção de Frame"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Todos os dispositivos"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Ponto"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "Forçar Fallbacks do Shader"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Visualizar Ambiente"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Mostrar Ossos"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtro:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Cores"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Definir ícone de telha"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Botão do Mouse"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Recortar Nós"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Deslocamento de Rotação:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Depurador"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Depurador"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Tempo esgotado."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Localizar Tipo de Nó"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "Buscar"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspetor"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Voltar"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Encaixar nos Lados do Nó"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Alterar Raio do Cilindro"
@@ -12984,6 +15619,120 @@ msgstr "Alterar Raio Interno do Toro"
msgid "Change Torus Outer Radius"
msgstr "Alterar Raio Externo do Toro"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opções"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Modo Colisão"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Modo Colisão"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Alterações de Material:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Raio:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Argumentos da Cena Principal:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Avisos"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Mostrar Guias"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Alterar Raio Interno do Toro"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Alterar Raio Externo do Toro"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Criar Vertex Interno"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Rotação aleatória:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Escolha uma Distância:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Modo Colisão"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Armazenando Arquivo:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Biblioteca"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Selecione a biblioteca dinâmica para esta entrada"
@@ -13029,17 +15778,53 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton desativado"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Biblioteca"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliotecas: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Nome do Script:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Roteiro"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Copiar Caminho do Nó"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "O argumento step é zero!"
@@ -13078,6 +15863,24 @@ msgstr "Dicionário de instância inválido (subclasses inválidas)"
msgid "Object can't provide a length."
msgstr "Objeto não pôde fornecer um comprimento."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Idioma:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Não foi possível resolver"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "Exportar Malha GLTF2"
@@ -13086,6 +15889,109 @@ msgstr "Exportar Malha GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Nó TimeSeek"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nodo"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Visão Traseira"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Malha"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Alterações de Material:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Funcionalidades"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Luz"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Novo Nome da Animação:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Esqueleto"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Selecione um Nó"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animações:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Frame de Física %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Próximo Plano"
@@ -13131,10 +16037,6 @@ msgid "GridMap Selection"
msgstr "Seleção Do GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Mapa de Grade"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Ancorar Vista"
@@ -13246,6 +16148,57 @@ msgstr "Pós-processamento"
msgid "Plotting lightmaps"
msgstr "Traçando mapas de luz"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Faça mapas de luz"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Exibição Wireframe"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Exibir Sem Sombreamento"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Nome da classe não pode ser uma palavra reservada"
@@ -13254,6 +16207,11 @@ msgstr "Nome da classe não pode ser uma palavra reservada"
msgid "Build Solution"
msgstr "Construir Solução"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Projeto Sem Nome"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Fim da pilha de rastreamento de exceção interna"
@@ -13325,6 +16283,45 @@ msgstr "Analisando Geometria..."
msgid "Done!"
msgstr "Pronto!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspectiva"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Estado"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Alterar Valor da Entrada"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13361,6 +16358,18 @@ msgstr "Sequência encontrada mas o nó não está na pilha, reporte um bug!"
msgid "Stack overflow with stack depth: "
msgstr "Sobrecarga da pilha com profundidade: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Buscar VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funções"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Alterar Argumentos do Sinal"
@@ -13688,6 +16697,12 @@ msgid "Return"
msgstr "Retornar"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "Retornar"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Condição"
@@ -13733,6 +16748,11 @@ msgid "in order:"
msgstr "Renomear pasta:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Passo"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "Switch"
@@ -13748,6 +16768,12 @@ msgstr "Tipo de Projeção"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Novo Script"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13758,6 +16784,28 @@ msgid "On Self"
msgstr "Self"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Modo de Escalonamento"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Mudar Tipo Base"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Alterar Nome do Argumento"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Modo de Escalonamento"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Para caractere %s"
@@ -13798,12 +16846,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Modo de Seleção"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Tipo de Projeção"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Atribuir"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Receba %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Ãndice:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nome da propriedade de índice inválido."
@@ -13826,13 +16894,14 @@ msgstr "Conjunto %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funções"
+msgid "Compose Array"
+msgstr "Redimensionar Vetor"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "Redimensionar Vetor"
+msgid "Operator"
+msgstr "Iterador"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13940,6 +17009,11 @@ msgstr "Constantes"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Constantes"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Usar Espaço Local"
@@ -13957,6 +17031,10 @@ msgstr "Ação"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Buscar VisualScript"
@@ -13998,6 +17076,86 @@ msgstr "Sinal"
msgid "WaitInstanceSignal"
msgstr "Instância"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Modo Prioridade"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "Caminho da chave privada SSH"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Limpar Cadeia de IK"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Modo Região"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Características Principais:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Características Principais:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Alternar Visibilidade"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Depurador"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Nome do pacote está faltando."
@@ -14411,6 +17569,27 @@ msgstr "Não foi possível criar o diretório do servidor HTTP:"
msgid "Error starting HTTP server:"
msgstr "Erro ao iniciar servidor HTTP:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Use Encaixar"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14680,6 +17859,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nome de pacote inválido."
@@ -14732,6 +17919,29 @@ msgstr "Dimensões inválidas de logo retangular de 310x150 (deve ser 310x150)."
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Dimensões inválidas da tela de abertura (deve ser 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Sinal"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "Senha"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Depurador"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14753,6 +17963,29 @@ msgstr "Extensão inválida."
msgid "Invalid product version:"
msgstr "GUID de produto inválido."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nova Janela"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Frame %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14761,6 +17994,190 @@ msgstr ""
"Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade "
"\"Frames\" para que o AnimatedSprite mostre quadros."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Sobrescreve"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Sobrescreve"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Instância"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Linear"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Adicionar Canal de Ãudio"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Abrir Layout de Canais de Ãudio"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volume"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Escala"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Rodar"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Escolha uma Distância:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animação"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Adicionar Canal"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Copiar Nós"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Modo Ãcone"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Viewport"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Modo de Movimentação"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Definir Margem"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Passo suave"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Deslocamento:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Deslocamento:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Deslocamento:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Definir Margem"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Nó Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Largura Direita"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Alternar Visibilidade"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Mostrar Origem"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Luz"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14807,6 +18224,16 @@ msgstr ""
"Polígono inválido. Pelo menos 2 pontos são necessários no modo de construção "
"\"Segmentos\"."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Modo de Régua"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Criar polígono de colisão"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14841,6 +18268,173 @@ msgstr ""
"A animação CPUParticles2D requer o uso de um CanvasItemMaterial com "
"\"Animação de partículas\" ativada."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Quantidade:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Pós-processamento"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Reinício(s) Aleatório(s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Ver FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Texto"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Máscara de Emissão"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Origem da Emissão: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Direções"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Orbitar Visão para a Direita"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Linear"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Cores"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Cores"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Separação:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "O Nó A e o Nó B devem ser PhysicsBody2Ds"
@@ -14861,6 +18455,32 @@ msgstr "A Junta não está conectada a dois PhysicsBody2Ds"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "O Nó A e o Nó B devem ser diferentes PhysicsBody2Ds"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Inicializar"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14868,6 +18488,77 @@ msgid ""
msgstr ""
"Uma textura com a forma da luz deve ser fornecida na propriedade \"textura\"."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "Região da Textura"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Alterar"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Girar à Direita"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Alterar Tamanho da Câmera"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Alterar Filtro"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Modo de Régua"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14880,6 +18571,89 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"O polígono para este oclusor está vazio. Por favor desenhe um polígono."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Dvidir Curva"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Gradiente Editado"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Região da Textura"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Modo Ãcone"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Modo Região"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Modo Snap:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Renomear pasta:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Inverter Horizontalmente"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Velocidade:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Escolha uma Distância:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14891,6 +18665,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Tamanho do Contorno:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14906,6 +18685,34 @@ msgstr ""
"NavigationPolygonInstance deve ser filho ou neto de um nó Navigation2D. Ele "
"apenas fornece dados de navegação."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Passo de Rotação:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Rotacionando %s degraus."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Constante"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Rotacionando %s degraus."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14913,6 +18720,11 @@ msgstr ""
"O nó ParallaxLayer apenas funciona quando definido como filho de um nó "
"ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Ação"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -14949,11 +18761,55 @@ msgstr ""
"Animação Particles2D requer o uso de um CanvasItemMaterial com \"Animação de "
"Partículas\" ativada."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Dvidir Curva"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D apenas funciona quando definido como filho de um nó Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Deslocamento da Grade:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Camada"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funções"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Prévia Padrão"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14964,6 +18820,101 @@ msgstr ""
"sobrescritas pelo motor de física ao executar.\n"
"Ao invés disso, altere o tamanho nas formas de colisão filhas."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Vertical:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Luz"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Contínuo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Definir Margem"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Movendo saída"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Rotacionando %s degraus."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Região da Textura"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Renomear pasta:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Criar Vertex Interno"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Gizmos"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modo Colisão"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
@@ -14971,6 +18922,11 @@ msgstr ""
"funcionar."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Tema Padrão"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Esta cadeia Bone2D deve terminar em um nó Skeleton2D."
@@ -14985,6 +18941,14 @@ msgstr ""
"Este osso não possui uma pose REST adequada. Vá para o nó Skeleton2D e "
"defina um."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14995,6 +18959,64 @@ msgstr ""
"formas. Por favor, use-o como um filho de Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. para dar-lhes uma forma."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Conjunto de Telha"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Alterar Tamanho da Câmera"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Ver Origem"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Modo Colisão"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Modo Colisão"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Modo Colisão"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Aplicar transformação do Occluder"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Predefinição"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Modo Prioridade"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -15003,11 +19025,37 @@ msgstr ""
"VisibilityEnabler2D funciona melhor quando usado com a raiz da cena editada "
"diretamente como pai."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Redefinir Volume do Canal"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Redefinir Volume do Canal"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera deve ter um nó ARVROrigin como seu pai."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController deve ter um nó ARVROrigin como seu pai."
@@ -15020,6 +19068,11 @@ msgstr ""
"controle real."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Apenas âncoras"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor deve ter um nó ARVROrigin como seu pai."
@@ -15035,6 +19088,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin necessita um nó ARVRCamera como filho."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Nó de Animação"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Cores de Emissão"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Cores de Emissão"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Ativar Doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Trilha de Propriedade"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Limpar Transformação"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Interface de Usuário"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Encontrando malhas e luzes"
@@ -15059,6 +19187,119 @@ msgstr "Salvando mapas de luz"
msgid "Done"
msgstr "Pronto"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Tema Padrão"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Novo Atlas"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Visualizar Ambiente"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Capturar a partir do Pixel"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Capturar"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Com Dados"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projeto"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Mais próximo"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Definir Margem"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Cortar Acima"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Inverter Horizontalmente"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15128,6 +19369,71 @@ msgstr ""
"A animação CPUParticles requer a utilização de um SpatialMaterial cujo modo "
"Billboard está definido como \"Particle Billboard\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Máscara de Emissão"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Pontos de Emissão:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Inverter Horizontalmente"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Modo Prioridade"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Ativar Prioridade"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinâmica"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegação"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Componentes"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Planejando Malhas"
@@ -15154,10 +19460,75 @@ msgstr ""
"não tem mais qualquer efeito.\n"
"Para remover este aviso, desative a propriedade Compress do GIProbe."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Escolher Cor"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Modo Bitmask"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Direções"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Modo Sem Distrações"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Mostrar Padrão"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "Um SpotLight com um ângulo maior que 90 graus não pode criar sombras."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15170,6 +19541,10 @@ msgstr ""
"NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele "
"apenas fornece dados de navegação."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15217,6 +19592,11 @@ msgstr ""
"A animação de partículas requer o uso de um SpatialMaterial cujo modo "
"Billboard está definido como \"Particle Billboard\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Chamadas de Desenho:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow só funciona quando definido como filho de um nó Path."
@@ -15229,6 +19609,11 @@ msgstr ""
"O ROTATION_ORIENTED do PathFollow requer que o \"Up Vector\" esteja ativado "
"no recurso de Curva do Caminho do seu pai."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Modo de Rotação"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15239,6 +19624,16 @@ msgstr ""
"sobrescritas pelo motor de física ao executar.\n"
"Ao invés disso, altere o tamanho nas formas de colisão filhas."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Eixo"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Pintar Tile"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Nó A e Nó B devem ser PhysicsBodys"
@@ -15259,6 +19654,55 @@ msgstr "A junta não está conectada a nenhum PhysicsBody"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Nó A e Nó B devem ser diferente PhysicsBodies"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Maiúscula"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Minúscula"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Maiúscula"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Minúscula"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Salvando Cena"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "O RoomManager não deve ser filho ou neto de um Portal."
@@ -15271,6 +19715,40 @@ msgstr "Um Room não deve ser filho ou neto de um Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Um RoomGroup não deve ser filho ou neto de um Portal."
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Depurador"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Modo de Rotação"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15299,6 +19777,19 @@ msgstr ""
"O formato convexo da sala contém um grande número de planos.\n"
"Considere simplificar o limite da sala para aumentar o desempenho."
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Prioridade"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "O RoomManager não deve ser colocado dentro de um RoomGroup."
@@ -15324,6 +19815,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "Só Deve existir um RoomManager na SceneTree."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Modo Panorâmico"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Arquivo ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15373,6 +19887,40 @@ msgstr ""
"Certifique-se de que todos os quartos contenham geometria ou limites manuais."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Ãrvore de Animação é inválida."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Total:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Este corpo será ignorado até você definir uma malha."
@@ -15386,6 +19934,37 @@ msgstr ""
"física durante a execução.\n"
"Altere o tamanho em formas de colisão de crianças."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Manter Transformação Global"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Gizmos"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Snap de Pixel"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15402,6 +19981,94 @@ msgstr ""
"VehiceWheel serve para fornecer um sistema de rodas para um VehicleBody. Por "
"favor, use ele como um filho de um VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Roda para Baixo"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Documentação Online"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Roda para Cima."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Expressão"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Tentar Novamente"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Sobrescreve"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Alterações de Material:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Criar Nó Shader"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Argumentos de Chamada Extras:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Faça mapas de luz"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Escolha uma Distância:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Escolha uma Distância:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15425,6 +20092,33 @@ msgstr ""
"Este WorldEnvironment está sendo ignorado. Adicione uma Camera (para cenas "
"3D) ou defina o Background Mode deste ambiente para Canvas (para cenas 2D)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Cena Principal"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Valor"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Alternar Triângulos Automáticos"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "No nó do BlendTree '%s', animação não encontrada: '%s'"
@@ -15433,10 +20127,111 @@ msgstr "No nó do BlendTree '%s', animação não encontrada: '%s'"
msgid "Animation not found: '%s'"
msgstr "Animação não encontrada: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Nó Mix"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Tempo do X-Fade (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Tempo do X-Fade (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Reinício Automático:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Reinício Automático:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Adicionar porta de entrada"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Tempo do X-Fade (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Switch"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Aplicar Redefinição De Animação"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Definir Animação"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Adicionar Animação"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Alternar Início Automático"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Alterar Duração da Animação"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Adicionar ponto de Animação"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Opções da Classe:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Rodar Cena"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "No nó '%s', animação inválida: '%s'."
@@ -15450,6 +20245,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nada está ligado à entrada '%s' do nó '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Nenhuma raiz AnimationNode para o gráfico está definida."
@@ -15468,10 +20268,87 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "O nó raiz do AnimationPlayer não é um nó válido."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Criar nó raiz:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nó foi descontinuado. Use AnimationTree em vez disso."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Rodar"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Modo de Interpolação"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Destino"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Modo de Seleção"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Inverter Horizontalmente"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Inverter Verticalmente"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Modo Ãcone"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botão"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Atalhos"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupos"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15522,6 +20399,100 @@ msgstr ""
"estiver definido como \"Ignorar\". Para resolver isto, defina o Filtro do "
"Mouse como \"Parar\" ou \"Passar\"."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Apenas âncoras"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Direções"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Rotação aleatória:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Habilitar"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Modo Oclusão"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtro de Idiomas"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Tamanho: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Inverter Horizontalmente"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Inverter Verticalmente"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Propriedades do Tema"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Diálogo XForm"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Copiar Texto"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerta!"
@@ -15535,9 +20506,121 @@ msgid "Must use a valid extension."
msgstr "Deve usar uma extensão válida."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Ampliar"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Ativar minimap em grade."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volume"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Tempo"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Botão Direito"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Carregar como Substituto"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Carregar como Substituto"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Definir Posição de Saída da Curva"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Definir Margem"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Criar Guia Horizontal"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15551,6 +20634,11 @@ msgstr ""
"Stretch."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Popular"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15560,11 +20648,50 @@ msgstr ""
"funções popup*(). Torná-los visíveis para editar não causa problema, mas "
"eles serão ocultados ao rodar a cena."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Recente:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Se \"Exp Edit\" estiver habilitado, \"Min Value\" deve ser maior que 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Manter proporção"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Pixels de Borda"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Copiar Texto"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Tamanho:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Mover Efeito de Canal"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Recortar Nós"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15575,10 +20702,303 @@ msgstr ""
"Use um contêiner como filho (VBox, HBox, etc.) ou um Control e defina o "
"tamanho mínimo manualmente."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Escolher Cor"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Atual:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "Região da Textura"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor Desativado)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir Tudo"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "Região da Textura"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Passo por cima"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Propriedades do Tema"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Modo Panorâmico:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Outro)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Adicionar Faixa"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Colocar a Curva na Posição"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Mostrar Viewport"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Mostrar Viewport"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Baixar"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Baixando"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Tempo esgotado."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Separador Nomeado"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Descrição"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Modo Panorâmico"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Exibir Sem Sombreamento"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Renomear"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Donos De:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Definir Múltiplos:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Definir Múltiplos:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Nova Raiz de Cena"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Escolher Cor"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Item Desativado"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Criar Contorno"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolação"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Direções"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Tamanho do Contorno:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Visualizar Ambiente"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15587,6 +21007,11 @@ msgstr ""
"O Ambiente Padrão especificado nas Configurações de Projeto (Rendering -> "
"Environment -> Default Environment) não pôde ser carregado."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Ativar Papel Vegetal"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15600,6 +21025,20 @@ msgstr ""
"Considere o uso de um loop de processo em um script em vez de depender de um "
"Timer para tempos de espera muito baixos."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Pintar Tile"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Superior Esquerda"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15621,10 +21060,1031 @@ msgstr ""
"O tamanho do Viewport deve ser maior ou igual a 2 pixels em ambas as "
"dimensões para renderizar algo."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Depuração"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Renderizador:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Alterar Modo de Atualização da Animação"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Novo Atlas"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Recortar Nós"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Recortar Nós"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Modo de Movimentação"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Fixar valor"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Metade da Resolução"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vetor"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Habilitar"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Tamanho do Contorno:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Opções Extra:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fontes"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Com Dados"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Modo Ãcone"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Recuar Direita"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Dvidir Curva"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapeamentos"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Modo Snap:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Selecionar Escala"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Selecionar Apenas"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Raio:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Raio:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Cores"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Nó Blend2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Recente:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Profundidade"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Ativar Prioridade"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Próximo Plano"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Vértice"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parâmetro Modificado:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Nó Blend2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Partículas"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Máscara de Emissão"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Cores de Emissão"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Cores de Emissão"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Escala aleatória:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Inclinação aleatória:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Limpar"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Limpar Pose"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Oclusão"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Profundidade"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Transição: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Separação:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Escala aleatória:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Nó Blend2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Modo Prioridade"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Modo Sem Distrações"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Modo Panorâmico"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Nó Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Operador de cor."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformação Abortada."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instância"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Definir o Tipo da Variável"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Analisando Geometria..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Tamanho do Contorno:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Fundir a partir de Cena"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Erro"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Escolha uma Distância:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Amostrador"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "Atribuir esferas do OccluderShapeSphere"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Modificador de velocidade da Visão Livre"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Modificador de velocidade lenta da Visão Livre"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Pontos de Emissão:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Origem da Emissão: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Cores de Emissão"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Pontos de Emissão:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Raio:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Inferior direita"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Superior Direita"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Rodar Outra Cena"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Tamanho do Contorno:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Dvidir Curva"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Agrupado"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Fechar Curva"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Rodar"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Substituir"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Dvidir Curva"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "Região da Textura"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Definir Margem"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Expandir Tudo"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Popular"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Alterar Raio Interno do Toro"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Armazenando Arquivo:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Carregar Predefinição"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Remover textura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Modo de Escalonamento"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Mudar Tipo Base"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Nome da cena atual"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Padrão"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Inicializar"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Mapa de Entrada"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Definir Nome Uniforme"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15642,9 +22102,305 @@ msgid "Invalid source for shader."
msgstr "Fonte inválida para o shader."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Região da Textura"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Carregar Padrão"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Função de comparação inválida para esse tipo."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Visualizar Ambiente"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Prévia Padrão"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Linear Esquerda"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Item Rádio"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Inclinação aleatória:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Lançamento"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Plano:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Enviar Feedback de Docs"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Ignorar"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Pós"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Recurso"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Tamanho:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Modo Panorâmico:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Enviar Feedback de Docs"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Ignorar"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Tempo esgotado."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nó Mix"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Renomear Canal de Ãudio"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Saída"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Alterar Tempo de Mistura"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "A variação não pode ser atribuída na função '%s'."
@@ -15676,3 +22432,321 @@ msgstr "Atribuição à uniforme."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Constantes não podem serem modificadas."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Particionando..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Expressão"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importar Tema"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Forçar Push"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Alterar Tamanho da Câmera"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtrar nós"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Seleção Central"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Preenchimento"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Dvidir Curva"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Modo de Interpolação"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Abrir"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Renomear em lote"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Procurando..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Atualizando o editor"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Gerenciar Itens..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Colar Frame"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Expressão"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Usar Encaixe Escalar"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Sinais"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Remover Telha"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Inverter Horizontalmente"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Ver Ocultação Pela Oclusão"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Mover Polígono"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Modo de Interpolação"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Alterar Tamanho da Câmera"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 3b993cdffe..fbf9d77b58 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -34,6 +34,109 @@ msgstr ""
"20)) ? 1 : 2;\n"
"X-Generator: Weblate 4.10-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Deschide Recente"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Fereastră Nouă"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Căutați în Ajutor"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Trage: Rotire"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Analizator Network"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Ștergeți"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Conectați"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Analizator Network"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Redenumește"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Mod ÃŽn Jur"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Modifică Conexiunea:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -78,6 +181,393 @@ msgstr "Argumente invalide pentru a construi '%s'"
msgid "On call to '%s':"
msgstr "ÃŽn apelarea lui '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Deschidere în Editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copiază Selecția"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Acțiune"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Configurare Snap"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Setări proiect..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nume"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Descriere"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Execută"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Dezactivat"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Dezactivat"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Sunet"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Încarcă Schema de Pistă Audio implicită."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Control versiune"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nume plugin:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Adaugă Intrare(Input)"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Selectează"
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Cale focalizare"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Cale focalizare"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Mod Rotație"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Rotație poligon"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Descarcă"
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Cadru Fizic %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Creează un Frate de Coliziune Trimesh"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtre:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Depanare"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Setări:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Faceți Funcția"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Setare expresie"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Conectați la Nod:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Particule"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Resursă"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Resursă"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Se Testează"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -106,6 +596,110 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Snapping inteligent"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Utilizează Pixel Snap"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Procesează Lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Centrează Selecția"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Dimensiune:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Populează Suprafața"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Gratis"
@@ -301,7 +895,7 @@ msgstr "Discret"
msgid "Trigger"
msgstr "Trăgaci"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Capturează"
@@ -310,7 +904,8 @@ msgid "Nearest"
msgstr "Cel mai apropiat"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linear"
@@ -359,6 +954,30 @@ msgstr "Schimbați Bucla Animației"
msgid "Remove Anim Track"
msgstr "Elimină Pista Anim"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animație"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim Inserați Pistă și Cheie"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -488,6 +1107,20 @@ msgstr "Metoda nu a fost găsită în obiect: "
msgid "Anim Move Keys"
msgstr "Anim Mutați Cheie"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metode"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -565,7 +1198,8 @@ msgid "Seconds"
msgstr "Secunde"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS(cadre pe secundă)"
@@ -657,7 +1291,8 @@ msgstr "Eroare Angulară Max:"
msgid "Max Optimizable Angle:"
msgstr "Max Unghi Optimizabil:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimizați"
@@ -793,7 +1428,7 @@ msgstr "Departare"
msgid "Reset Zoom"
msgstr "Resetați zoom-ul"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Avertismente"
@@ -861,7 +1496,8 @@ msgstr "Extra Argumente de Chemare:"
msgid "Receiver Method:"
msgstr "Metodă Primitor:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Avansate"
@@ -1045,12 +1681,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependențe"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Resursă"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Cale"
@@ -1402,10 +2036,6 @@ msgid "Delete Effect"
msgstr "Ștergeți Efectul"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Sunet"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Adaugă Pistă Audio"
@@ -1553,6 +2183,7 @@ msgid "Remove Autoload"
msgstr "Eliminați Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activați"
@@ -1587,12 +2218,6 @@ msgstr "Cale:"
msgid "Node Name:"
msgstr "Nume Nod:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nume"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Variabil Global"
@@ -1746,6 +2371,10 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"La exporturile pe 32 de biți PCK-ul încorporat nu poate fi mai mare de 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Editor 3D"
@@ -1755,6 +2384,7 @@ msgid "Script Editor"
msgstr "Editor de scripturi"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Librăria de Resurse"
@@ -1908,6 +2538,9 @@ msgid "Import"
msgstr "Importare"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportare"
@@ -1943,6 +2576,11 @@ msgstr "Exportă Profil"
msgid "Manage Editor Feature Profiles"
msgstr "Administrează Profilele Ferestrei de Editare"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Administrează Șabloanele de Export"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Selectaţi directorul curent"
@@ -2012,6 +2650,40 @@ msgstr "Salvați"
msgid "Save a File"
msgstr "Salvați un Fișier"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Succes!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Mod redare:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Mod ÃŽn Jur"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Curent:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Profil Curent:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Curent:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "ÃŽnapoi"
@@ -2110,6 +2782,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Re)Importând Asset-uri"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Sus"
@@ -2128,10 +2804,6 @@ msgid "Inherited by:"
msgstr "MoÅŸtenit de:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Descriere"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Tutoriale Online"
@@ -2149,10 +2821,6 @@ msgid "default:"
msgstr "implicit:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metode"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Proprietățile Temei"
@@ -2209,6 +2877,15 @@ msgstr ""
"Nu există în prezent nici o descriere pentru această metodă. Te rog ajută-ne "
"de prin a [color = $color] [url = $url] contribui cu una [/ URL] [/ color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Ajutor"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2376,6 +3053,7 @@ msgid "Up"
msgstr "Sus"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nod"
@@ -2932,6 +3610,170 @@ msgid "%d more files"
msgstr "%d mai multe fișiere"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scenă"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Calea Scenei:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Curăță Derivarea"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Comutați între Scene"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Arată Grila"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Ieșire"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Curăță Afișarea"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Nu Salva"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Salvați scena înainte de a rula..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Salvează Scena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Animație"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Dezactivează Cercul de Actualizare"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Actualizare continuă"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Modificări ale Actualizării"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Proprietăți"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Nod CăutareTimp"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspector"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Proprietăți"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Dezactivat"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Deschidere în Editor"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Deschidere în Editor"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Redenumește"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Poziția Dock-ului"
@@ -2947,10 +3789,6 @@ msgstr "Comutează modul fără distrageri."
msgid "Add a new scene."
msgstr "Adaugă o nouă scenă."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scenă"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Mergi la o scenă deschisă anterior."
@@ -3022,7 +3860,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Proiect Divers sau unelte pentru scenă."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Proiect"
@@ -3031,10 +3869,6 @@ msgid "Project Settings..."
msgstr "Setări proiect..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Control versiune"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Set Up Version Control"
msgstr "Configurați controlul versiunii"
@@ -3058,7 +3892,8 @@ msgstr "Instalare șablon compilare Android..."
msgid "Open User Data Folder"
msgstr "Deschidere dosarul de date editor"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Unelte"
@@ -3075,11 +3910,6 @@ msgstr "Încarcă Presetare a Curbei"
msgid "Quit to Project List"
msgstr "ÃŽnchide spre Lista Proiectului"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Depanare"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Lansează cu Depanare la Distanță"
@@ -3191,10 +4021,6 @@ msgstr ""
"Când această opțiune este folosită de la distanță pe un dispozitiv, este "
"mult mai eficient dacă este folosit un sistem de fișiere în rețea."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Setări Editor..."
@@ -3235,10 +4061,6 @@ msgstr "Gestionare caracteristici editor..."
msgid "Manage Export Templates..."
msgstr "Gestionare șabloane export..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Ajutor"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3320,10 +4142,6 @@ msgid "Save & Restart"
msgstr "Salvează și Restartează"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Actualizare continuă"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Actualizează Doar La Modificare"
@@ -3342,18 +4160,10 @@ msgid "FileSystem"
msgstr "Sistemul De Fișiere"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspector"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Extinde Panoul De Jos"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Ieșire"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Nu Salva"
@@ -3514,6 +4324,7 @@ msgid "Installed Plugins:"
msgstr "Pluginuri instalate:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Actualizare"
@@ -3576,7 +4387,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Cadru #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Timp"
@@ -3584,6 +4397,20 @@ msgstr "Timp"
msgid "Calls"
msgstr "Apeluri"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Creează Contur"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Editare text:"
@@ -3592,7 +4419,7 @@ msgstr "Editare text:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3696,6 +4523,11 @@ msgstr "Conversie în Mesh2D"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Adăugare resursă"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3704,6 +4536,11 @@ msgstr ""
msgid "Extend Script"
msgstr "Extinde Script"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Execută Scriptul"
+
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
@@ -3739,6 +4576,951 @@ msgstr "Nu a putut fi executat scriptul:"
msgid "Did you forget the '_run' method?"
msgstr "Ai uitat cumva metoda '_run' ?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Schema Editor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Afișează Tot"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Caracteristici active:"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Adaugă punct"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Modul Fără Distrageri"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Presetare"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Se Genereaza Lightmaps"
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Zoom Animație"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Membri"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Sistemul De Fișiere"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Direcții"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Proiect"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Previzualizare"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Salvați"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Copiați Resursa"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Comutați Fișiere Ascunse"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniatură..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Editează Arborele Scenei"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Arată Grila"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor Grup"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Nu s-a găsit nici o sub-resursă."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Membri"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Direcții"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Mod ÃŽn Jur"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Dimensiunea Conturului:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Apeluri"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Apeluri"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Creează un Mesh de Navigare"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Arată Originea"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Linia Numărul:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Linia Numărul:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Șterge puncte"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Editor de scripturi"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Fișier:"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Click Drept: Ștergere punct"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Adaugă Obiect"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Afișare ajutoare"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Alege o Scenă Principală"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Numai Selecția"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Pas Grilă:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Pas Grilă:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Implicit"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Implicit"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Implicit"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Creează un Mesh de Navigare"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Conversie în Mesh2D"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Conversie în Mesh2D"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Departare"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Mod ÃŽn Jur"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Creează un Mesh de Navigare"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Tranziţia există!"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Apropiere"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Gratis"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Creează un Mesh de Navigare"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Snapping inteligent"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Redenumiţi Autoload"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Redenumiţi Autoload"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Configură Profilul Selectat:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Dimensiunea Conturului:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor UV de poligoane 2D"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Mergeți la Pasul Anterior"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Redenumește Animația"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Creați o pista RESET"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editor Grup"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Setare poziție de ieșire a curbei"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Ștergeți"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Elimină punct"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Setări ale Editorului"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Redenumind directorul:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Modificare tip bază:"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Fişierul se Stochează:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Nume nevalid."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Nume nevalid."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importă Scena"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Linia Numărul:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Linia Numărul:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Nume nevalid."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Ştergeți Cheile Selectate"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Numai Selecția"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Numele scenei curente"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funcții"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Șterge puncte"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Căutați în Ajutor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Căutați în Ajutor"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3788,6 +5570,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Eroare la solicitarea URL:"
@@ -4046,6 +5844,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favorite"
@@ -4409,6 +6216,14 @@ msgstr "Editor Grup"
msgid "Manage Groups"
msgstr "Gestionați grupuri"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importă ca Scenă Simplă"
@@ -4490,6 +6305,12 @@ msgstr ""
msgid "Saving..."
msgstr "Se Salvează..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4537,10 +6358,6 @@ msgid "Import As:"
msgstr "Importă Ca:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Presetare"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4747,6 +6564,14 @@ msgstr "Adaugă Animația"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Adaugă %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5120,10 +6945,6 @@ msgid "Animation Tools"
msgstr "Unelte Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animație"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nou"
@@ -5166,7 +6987,9 @@ msgstr "Trecut"
msgid "Future"
msgstr "Viitor"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Adâncime"
@@ -5351,6 +7174,7 @@ msgid "Blend"
msgstr "Amestec"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Amestecare"
@@ -5466,6 +7290,10 @@ msgid "Filters..."
msgstr "Filtre..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Conținut:"
@@ -5593,6 +7421,11 @@ msgid "Download Error"
msgstr "Eroare Descărcare"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Profile Disponibile:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Descărcarea acestui asset rulează deja!"
@@ -6067,7 +7900,8 @@ msgid "Zoom Reset"
msgstr "Resetare zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Selectare mod"
@@ -6294,10 +8128,29 @@ msgstr "Perspectivă"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Always Show Grid"
+msgid "Show"
msgstr "Arată Grila"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Snapping inteligent"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Comutare mod"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Grilă"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Afișare ajutoare"
@@ -6449,11 +8302,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Adaugă %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Se adaugă %s..."
@@ -6520,7 +8368,7 @@ msgstr "Curăță Masca de Emisie"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Particule"
@@ -6662,7 +8510,9 @@ msgstr ""
msgid "Item %d"
msgstr "Obiect %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Obiecte"
@@ -6767,7 +8617,10 @@ msgstr "Nu s-a putut creea un contur!"
msgid "Create Outline"
msgstr "Creează Contur"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -6875,7 +8728,7 @@ msgstr ""
"Actualizează din Scenă existenta?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Bibliotecă meshuri"
@@ -6901,6 +8754,23 @@ msgstr "Importă din Scenă"
msgid "Update from Scene"
msgstr "Actualizează din Scenă"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Anim Schimbare transformare"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Anim Schimbare transformare"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Previzualizare"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Niciun mesh sursă specificată (și niciun MultiMesh setat în nod)."
@@ -7067,7 +8937,7 @@ msgstr "Puncte de suprafață"
msgid "Surface Points+Normal (Directed)"
msgstr "Puncte de suprafață+Normală (Dirijat)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volum"
@@ -7169,6 +9039,7 @@ msgstr "Închidere curbă"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7218,6 +9089,19 @@ msgstr "Ștergere punct de Control-Intrare"
msgid "Split Segment (in curve)"
msgstr "Divizare segment (pe curbă)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Culori de Emisie"
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7308,12 +9192,13 @@ msgstr ""
msgid "Points"
msgstr "Deplasare punct"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Poligon->UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Bones"
msgstr "Creează Oase"
@@ -7398,7 +9283,8 @@ msgstr "Ștergere UV"
msgid "Grid Settings"
msgstr "Setări ale Editorului"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Aliniere"
@@ -7407,10 +9293,6 @@ msgid "Enable Snap"
msgstr "Activează aliniere"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Grilă"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Arată Grila"
@@ -7538,6 +9420,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Eroare la scrierea TextFile:"
@@ -7620,6 +9507,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7641,7 +9532,7 @@ msgstr ""
msgid "Filter methods"
msgstr "Metode de filtrare"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7668,6 +9559,8 @@ msgid "Previous Script"
msgstr "Fila anterioară"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7702,11 +9595,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "Se Importa Scena..."
@@ -7727,10 +9615,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Execută"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7796,16 +9680,66 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "Căutați în Ajutor"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Deschide Editorul următor"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Exportă Proiectul"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Selectare fișier șablon"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Nume nevalid."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Elminați Selecția"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Extinde Script"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "Curăță Scenele Recente"
@@ -7816,6 +9750,7 @@ msgid "Connections to method:"
msgstr "Conectați la Nod:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "Resursă"
@@ -7956,10 +9891,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Filtrează fișierele..."
@@ -8026,7 +9957,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -8063,7 +9994,8 @@ msgstr "extindere:"
msgid "Create physical bones"
msgstr "Creează un Mesh de Navigare"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Singleton (Unicat)"
@@ -8182,11 +10114,6 @@ msgid "Translate"
msgstr "Tradu Snap:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Dimensiune:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8337,7 +10264,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8530,11 +10457,6 @@ msgid "Reset Field of View to Default"
msgstr "Încărcați Implicit"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Object to Floor"
msgstr "Snap pe grilă"
@@ -8654,6 +10576,24 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Curăță Rotația Cursorului"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instanță"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9395,6 +11335,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Modificare tip bază:"
@@ -9655,6 +11599,55 @@ msgstr ""
msgid "Clear Transform"
msgstr "Anim Schimbare transformare"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Arată Oasele"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Arată Riglele"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Căută fișiere"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Se creează Previzualizările Mesh-ului"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Afișează Tot"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Culori de Emisie"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9701,11 +11694,17 @@ msgstr "Fila anterioară"
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Regiunea"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Nod de Animație"
@@ -9715,26 +11714,24 @@ msgstr "Nod de Animație"
msgid "Occlusion"
msgstr "Editează Poligon"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Creează un Mesh de Navigare"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Bitmask"
msgstr "Mod Rotație"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "Exportă Proiectul"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
msgstr "Mod ÃŽn Jur"
@@ -9768,7 +11765,7 @@ msgstr "Mod Rotație"
msgid "Priority Mode"
msgstr "Exportă Proiectul"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "Mod ÃŽn Jur"
@@ -10020,10 +12017,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10089,27 +12082,10 @@ msgid "Remote Login"
msgstr "Elimină punct"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Redenumește"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10374,7 +12350,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -11139,7 +13115,7 @@ msgstr ""
msgid "Export Path"
msgstr "Exportă Proiectul"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -11197,7 +13173,8 @@ msgstr "Execută Scriptul"
msgid "GDScript Export Mode:"
msgstr "Mod export script:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -11218,6 +13195,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Mută În..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11517,11 +13505,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11727,7 +13710,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11920,10 +13903,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -12079,7 +14058,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Pas"
@@ -12162,15 +14141,11 @@ msgstr ""
msgid "Run Mode:"
msgstr "Modul de Execuție:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12506,6 +14481,20 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr "Curăță Derivarea? (Fără Întoarcere)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Centrează Selecția"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Încadrează în Ecran Selecția"
+
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
@@ -12816,7 +14805,15 @@ msgid "Filter stack variables"
msgstr "Filtrare Tiles"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12828,6 +14825,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12852,24 +14850,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Exportă Profil"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12924,10 +14914,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12935,6 +14933,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Deplasare punct"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12944,9 +14958,23 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Numai Selecția"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Procesează Sonda GI"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12977,15 +15005,79 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "Creează un Mesh de Navigare"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Creează un Mesh de Navigare"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Creează un Mesh de Navigare"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Creează un Mesh de Navigare"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "Setare poziție punct de curbă"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Setează Mâner"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Setare poziție punct de curbă"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "ÃŽnapoi"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Editează Poligon"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -13004,6 +15096,492 @@ msgstr "Setare poziție punct de curbă"
msgid "Set Occluder Hole Point Position"
msgstr "Setare poziție punct de curbă"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Creează Poligon de Ocluziune"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Creează Poligon de Ocluziune"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Creează Poligon de Ocluziune"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Nod de Animație"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Setează Mâner"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Sincronizează Modificările Scriptului"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Set MultiNod"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Schimbați Lung Anim"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Copiere cale"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Afișează Tot"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Comutare ecran complet"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Stânga liniară"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Se Testează"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Utilizează Snap"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Activați"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Încadrează în Ecran Selecția"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Eroare La Salvarea"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Comutare mod"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Deschide Recente"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Comunitate"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Cadru Fizic %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Cadru Fizic %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Mesh Sursă:"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Încadrează în Ecran Selecția"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Deplasare punct"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Schimbați"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Pregătim mediul de lucru"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Arată Oasele"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtre:"
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Închidere curbă"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Creează Nod"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Compensare Rotație:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Pauză."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Schimbați Tipul %s"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspector"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "ÃŽnapoi"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Snap pe fețele nodului"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
@@ -13023,6 +15601,116 @@ msgstr "Modifică Ancorele și Limitele"
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Enumerări:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Nod de Animație"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Nod de Animație"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Modificări ale Actualizării"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Avertismente"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Afișare ghiduri"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Modifică Ancorele și Limitele"
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Creează un nou ghid orizontal"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Rotație aleatorie:"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Nod de Animație"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Fişierul se Stochează:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -13069,17 +15757,52 @@ msgid "Disabled GDNative Singleton"
msgstr "Dezactivează Cercul de Actualizare"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Execută Scriptul"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Execută Scriptul"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -13116,6 +15839,23 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Nu se poate Soluționa"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13126,6 +15866,108 @@ msgstr "Exportă Librăria de Mesh-uri"
msgid "Export GLTF..."
msgstr "Export..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Nod CăutareTimp"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nod"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Mesh"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Modificări ale Actualizării"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Elimină Șablon"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Procesează Lightmaps"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nume Nou Animație:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Singleton (Unicat)"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Singleton (Unicat)"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animaţii:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Cadru Fizic %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Planul următor"
@@ -13174,10 +16016,6 @@ msgid "GridMap Selection"
msgstr "Toată selecția"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Perspectivă Snap"
@@ -13295,6 +16133,57 @@ msgstr "Setare expresie"
msgid "Plotting lightmaps"
msgstr "Se Genereaza Lightmaps"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Procesează Lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Afișează Tot"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Afișează Tot"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13304,6 +16193,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Toată selecția"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Exportă Proiectul"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13373,6 +16267,43 @@ msgstr "Analiza geometriei..."
msgid "Done!"
msgstr "Efectuat!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Șterge Intrare(Input)"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13403,6 +16334,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Curăță Scriptul"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funcții"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13743,6 +16686,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Tip Membru"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "animație"
@@ -13788,6 +16737,11 @@ msgid "in order:"
msgstr "Redenumind directorul:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Pas"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13803,6 +16757,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Extinde Script"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13813,6 +16773,27 @@ msgid "On Self"
msgstr "Propriu"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Mod Redimensionare (R)"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Modificare tip bază:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Mod Redimensionare (R)"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "La caracterul %s"
@@ -13853,12 +16834,31 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Selectare mod"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Schimbați"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Mod ÃŽn Jur"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13881,15 +16881,15 @@ msgstr "Setați %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funcții"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Redimensionați Array-ul"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13989,6 +16989,11 @@ msgstr "Constante"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Constante"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Creează Oase"
@@ -14006,6 +17011,10 @@ msgstr "Acțiune"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -14048,6 +17057,84 @@ msgstr "Semnal"
msgid "WaitInstanceSignal"
msgstr "Instanță"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Exportă Proiectul"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Curăță Lanțul IK"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Mod regiune"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Caracteristici active:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Caracteristici active:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Generare Dreptunghi de Vizibilitate"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14424,6 +17511,27 @@ msgstr "Directorul nu a putut fi creat."
msgid "Error starting HTTP server:"
msgstr "Eroare la scrierea TextFile:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Utilizează Snap"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14687,6 +17795,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14745,6 +17861,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Semnal"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14766,12 +17903,217 @@ msgstr "Trebuie să utilizaţi o extensie valida."
msgid "Invalid product version:"
msgstr "Nume de Proiect Nevalid."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Fereastră Nouă"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Cadru %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Cadru Fizic %"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "extindere:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Instanță"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Linear"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Adaugă Pistă Audio"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Deschide Schema Pistei Audio"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volum"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Dimensiune:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Rulează"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Instanță"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animație"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Adaugați Pistă Audio"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Copiază Postura"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Mod ÃŽn Jur"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "Arată Fereastra de Lucru"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Mod Mutare"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Setează Mâner"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "PasOmogen"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Compensare Grilă:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Compensare Grilă:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Setează Mâner"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Nod Amestec2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Dreapta liniară"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Arată Originea"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14804,6 +18146,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Mod riglă"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Creare Poligon de Navigare"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14829,6 +18181,168 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Cantitate:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Setare expresie"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Dimensiune:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Restartare Aleatorie (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Elimină Șablon"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Mască de Emisie"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Sursă de Emisie: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Direcții"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Linear"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Enumerări:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14849,12 +18363,106 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Schimbați"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Rotație poligon"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Schimbați Lung Anim"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Mod riglă"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14864,6 +18472,85 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Închidere curbă"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Mod riglă"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Mod ÃŽn Jur"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Mod regiune"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Mod Snap:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Redenumind directorul:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14875,6 +18562,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Dimensiunea Conturului:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14886,11 +18578,43 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pas Rotație:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Pas Rotație:"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Permanent"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Acțiune"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14919,10 +18643,53 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Închidere curbă"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funcții"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Previzualizare"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14930,11 +18697,106 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Continuu"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Setează Mâner"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Curăță Rotația Cursorului"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Redenumind directorul:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Creează un nou ghid orizontal"
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Nod de Animație"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Implicit"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14947,6 +18809,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14954,17 +18824,98 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Set de dale"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Nod de Animație"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Nod de Animație"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Nod de Animație"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Anim Schimbare transformare"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Presetare"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Exportă Proiectul"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Resetați Volumul Pistei Audio"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Resetați Volumul Pistei Audio"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14975,6 +18926,11 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Doar ancore"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14988,6 +18944,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Nod de Animație"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Culori de Emisie"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Culori de Emisie"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Schimbați Lung Anim"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Lista De Proprietati"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Anim Schimbare transformare"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Curăță Derivarea"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -15014,6 +19045,114 @@ msgstr "Se Genereaza Lightmaps"
msgid "Done"
msgstr "Efectuat"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Implicit"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Capturare din Pixel"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Capturează"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Proiect"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Cel mai apropiat"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Setează Mâner"
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15066,6 +19205,69 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Mască de Emisie"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Puncte de Emisie:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Exportă Proiectul"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Editează Filtrele"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Creează un Mesh de Navigare"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Componente"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -15087,10 +19289,75 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Operator HardLight."
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Mod Rotație"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Direcții"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Modul Fără Distrageri"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Încărcați Implicit"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15101,6 +19368,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15141,6 +19412,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Apeluri"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -15151,6 +19427,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Mod Rotație"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15158,6 +19439,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15178,6 +19467,51 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Salvând Scena"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15190,6 +19524,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Depanare"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Mod Rotație"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15214,6 +19582,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Exportă Proiectul"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15237,6 +19618,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS(cadre pe secundă)"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Mod ÃŽn Jur"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Fișiere ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15273,6 +19677,39 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Arborele Animației este nevalid."
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -15283,6 +19720,36 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Anim Schimbare transformare"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Conectare prin pixeli"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15295,6 +19762,89 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Documentație Online"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Setare expresie"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Reîncearcă"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Modificări ale Actualizării"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Creează Nod"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Extra Argumente de Chemare:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Procesează Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15312,6 +19862,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Comutați Globale AutoLoad"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15321,10 +19896,111 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "Unelte Animație"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Nod de Amestecare"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Timp X-Decolorare (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Timp X-Decolorare (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Restartare Automată:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Restartare Automată:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Adaugă Intrare(Input)"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Timp X-Decolorare (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Mod Redimensionare (R)"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Animație"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Adaugă Animația"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Comutează Auto-Execuție"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Schimbă Durata Animației"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Adaugă Animația"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Opțiuni Clasă:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Rulează Scena"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15338,6 +20014,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nimic conectat la intrarea '%s' a nodului '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtrare semne"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15355,10 +20036,85 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Arborele Animației este nevalid."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Creare nod rădăcină:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Rulează"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Mod Intercalare"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Selectare mod"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Creează un nou ghid orizontal"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Mod ÃŽn Jur"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Adaugă în Grup"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Facilitare din"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupuri"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15399,6 +20155,96 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Doar ancore"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Direcții"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Mută ghidul orizontal"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Mută ghidul vertical"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Rotație aleatorie:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Cale focalizare"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Editează Poligon"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Schimbați Lung Anim"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Proprietățile Temei"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Copiază textul"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -15412,9 +20258,119 @@ msgid "Must use a valid extension."
msgstr "Trebuie să utilizaţi o extensie valida."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Apropiere"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Activează minimapa in format grilă."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volum"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Timp"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Caractere valide:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Comutați Fișiere Ascunse"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Dreapta liniară"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Setare poziție de ieșire a curbei"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Setează Mâner"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Creează un nou ghid orizontal"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15424,16 +20380,59 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Populare"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Recent:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Păstrare raport"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Copiază textul"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Dimensiunea Conturului:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Mutați Pista Efect"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Creează Nod"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15441,16 +20440,308 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Generare Dreptunghi de Vizibilitate"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Curent:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor Dezactivat)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Extinde Toate"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Proprietățile Temei"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Mod redare:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Adăugați Pistă"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Setare Curbă În Poziție"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Arată Fereastra de Lucru"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Arată Fereastra de Lucru"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Descarcă"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Se Descarcă"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Pauză."
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Descriere"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Mod ÃŽn Jur"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Afișează Tot"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Redenumește"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Stăpâni La:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Seteaza Multiple:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Seteaza Multiple:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Salvează Scena"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Dezactivat"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Creează Contur"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mod Intercalare"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Direcții"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Dimensiunea Conturului:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Pregătim mediul de lucru"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Activează Onion Skinning"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15459,6 +20750,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Timp"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Mod Rotație"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15473,10 +20778,1014 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Depanare"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Schimbă Modul de Actualizare al Animației"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Arată Oasele"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Creează Nod"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Creează Nod"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Mod Mutare"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(valoare)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valoare:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Faceți Funcția"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Cale focalizare"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Dimensiunea Conturului:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Opțiunii Extra:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Conectare date nod"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Mod ÃŽn Jur"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Rotație poligon"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Închidere curbă"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Mod Snap:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Scalați Selecția"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Numai Selecția"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Nod Amestec2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Recent:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Adâncime"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Editează Filtrele"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Planul următor"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Modificări ale Actualizării"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Nod Amestec2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Particule"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Mască de Emisie"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Culori de Emisie"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Culori de Emisie"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Dimensiune Aleatorie:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "ÃŽnclinare aleatorie:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Curăță"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Curăță Postura"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Editează Poligon"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Adâncime"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Tranziție: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Enumerări:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Dimensiune Aleatorie:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Nod Amestec2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Exportă Proiectul"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Modul Fără Distrageri"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Mod ÃŽn Jur"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Nod Amestec2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Culoare uniformă."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformare uniformă."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instanță"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Modificare tip bază:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Analiza geometriei..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Dimensiunea Conturului:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Eroare!"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Poligon->UV"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Puncte de Emisie:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Sursă de Emisie: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Culori de Emisie"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Puncte de Emisie:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Rotație poligon"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Rotație poligon"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Rotație poligon"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Rulează Scena Personalizată"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Dimensiunea Conturului:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Închidere curbă"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Grupuri"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Închidere curbă"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Execută"
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Închidere curbă"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Setează Mâner"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Extinde Toate"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Populare"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Modifică Ancorele și Limitele"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Fişierul se Stochează:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Încarcă presetare"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Elimină Șablon"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Mod Redimensionare (R)"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Modificare tip bază:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Numele scenei curente"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Implicit"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Parametru de intrare."
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Modificări ale Actualizării"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15492,9 +21801,301 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Modificare tip bază:"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Încărcați Implicit"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Previzualizare"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Stânga liniară"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "ÃŽnclinare aleatorie:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Ambalare"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Trimite Feedbackul Docs"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Ocolire"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Resursă"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Dimensiunea Conturului:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Mod redare:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Trimite Feedbackul Docs"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Ocolire"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Pauză."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nod de Amestecare"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Redenumiţi Pista Audio"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Ieșire"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Schimbă Timpul Amestecului"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15522,3 +22123,316 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Partiționare..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Setare expresie"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importare"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importare"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importare"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importare"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importare"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Mesh Sursă:"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Mod riglă"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Centrează Selecția"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Închidere curbă"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Mod Intercalare"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Deschide"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Redenumește"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Caut..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Ieși din editor?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Gestionare șabloane export..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Mod Mutare"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Setare expresie"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Utilizează Snap"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Semnale"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Elimină Șablon"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Editează Poligon"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Deplasare poligon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Mod Intercalare"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 9a79eb258a..47ca74be14 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -102,13 +102,14 @@
# DΞLTΛ <craftercrafter43@gmail.com>, 2021.
# AngryPhilomel <an.aries@icloud.com>, 2021.
# Russkikh Michail <summersay415@gmail.com>, 2022.
+# Alex_Faction <creeponedead@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-20 00:54+0000\n"
-"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
+"PO-Revision-Date: 2022-03-13 22:12+0000\n"
+"Last-Translator: Alex_Faction <creeponedead@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -117,7 +118,112 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Оператор Ñкрана."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Ðовое окно"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Ошибка"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Результаты поиÑка"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: Повернуть"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "С данными"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Сетевой профайлер"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Удаленный "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Страница: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "ПриÑоединить"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Сетевой профайлер"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Ð˜Ð¼Ñ ÐºÐ¾Ñ€Ð½ÐµÐ²Ð¾Ð³Ð¾ узла"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Тип преобразованиÑ"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Редактировать Ñоединение:"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -165,6 +271,400 @@ msgstr "ÐедопуÑтимые аргументы Ð´Ð»Ñ Ð¿Ð¾ÑтроениÑ
msgid "On call to '%s':"
msgstr "При вызове «%s»:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Открыть редактор"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Копировать выделенное"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "ÐÐ¾Ð²Ð°Ñ Ð¾Ð´Ð¸Ð½Ð¾Ñ‡Ð½Ð°Ñ Ð¿Ð»Ð¸Ñ‚ÐºÐ°"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "ДейÑтвие"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "ÐаÑтроить привÑзку"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "ÐаÑтройки проекта..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Ðазвание"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "ОпиÑание"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "ЗапуÑтить"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Ð“Ð»Ð°Ð²Ð½Ð°Ñ Ñцена"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Отключить автотайлы"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Отключённый Ñлемент"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Ðудио"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Загрузить раÑкладку шины по умолчанию."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Редактор"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Ðргументы главной Ñцены:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Контроль верÑий"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Ð˜Ð¼Ñ Ð´Ð¾Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Добавить вход"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Выделение"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Отмена"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "ПеремеÑтить Ñ„Ð¾ÐºÑƒÑ Ð½Ð° Ñтроку пути"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "ПеремеÑтить Ñ„Ð¾ÐºÑƒÑ Ð½Ð° Ñтроку пути"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Слева вверху"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Справа вверху"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Вниз"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Страница: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "В конце"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (ФизичеÑкаÑ)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Создать вогнутую облаÑть ÑтолкновениÑ"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "ОтриÑовщик:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Фильтры:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Отладка"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Параметры:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Профайлер"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Сделать функцию"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Выражение"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Формат"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "ÐŸÐ¾Ð´ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ðº методу:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Вершины:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "РеÑурÑ"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Путь к реÑурÑу"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "ИÑточник"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Локаль"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "ТеÑтируемые"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "Б"
@@ -193,6 +693,109 @@ msgstr "ПиБ"
msgid "EiB"
msgstr "ЭиБ"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Ð˜Ð½Ñ‚ÐµÐ»Ð»ÐµÐºÑ‚ÑƒÐ°Ð»ÑŒÐ½Ð°Ñ Ð¿Ñ€Ð¸Ð²Ñзка"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "ИÑпользовать попикÑельную привÑзку"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Запекать карты оÑвещениÑ"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Центрировать выбранное"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "МаÑштабировать"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Заполнить поверхноÑть"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "ОÑвободить"
@@ -387,7 +990,7 @@ msgstr "ДиÑкретнаÑ"
msgid "Trigger"
msgstr "Триггер"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Захват"
@@ -396,7 +999,8 @@ msgid "Nearest"
msgstr "Ближайшие"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Линейный"
@@ -445,6 +1049,30 @@ msgstr "Изменить режим цикла анимации"
msgid "Remove Anim Track"
msgstr "Удалить дорожку"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Редактор"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "ÐнимациÑ"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Ð’Ñтавить дорожку и ключ"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -575,6 +1203,20 @@ msgstr "В объекте нет такого метода: "
msgid "Anim Move Keys"
msgstr "ПеремеÑтить ключи"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Преобразование"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Методы"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -650,7 +1292,8 @@ msgid "Seconds"
msgstr "Секунды"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -742,7 +1385,8 @@ msgstr "МакÑ. Угловые погрешноÑти:"
msgid "Max Optimizable Angle:"
msgstr "МакÑимальный оптимизируемый угол:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Оптимизировать"
@@ -878,7 +1522,7 @@ msgstr "Отдалить"
msgid "Reset Zoom"
msgstr "СброÑить приближение"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "ПредупреждениÑ"
@@ -946,7 +1590,8 @@ msgstr "Дополнительные параметры вызова:"
msgid "Receiver Method:"
msgstr "Метод-приёмник:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Дополнительно"
@@ -1130,12 +1775,10 @@ msgstr ""
msgid "Dependencies"
msgstr "ЗавиÑимоÑти"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "РеÑурÑ"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Путь"
@@ -1482,10 +2125,6 @@ msgid "Delete Effect"
msgstr "Удалить Ñффект"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Ðудио"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Добавить аудио шину"
@@ -1576,9 +2215,8 @@ msgid "Create a new Bus Layout."
msgstr "Создать новую раÑкладку шины."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "Открыть раÑкладку звуковой шины"
+msgstr "РаÑкладка звуковой шины"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1629,6 +2267,7 @@ msgid "Remove Autoload"
msgstr "Удалить автозагрузку"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Включить"
@@ -1663,12 +2302,6 @@ msgstr "Путь:"
msgid "Node Name:"
msgstr "Ð˜Ð¼Ñ ÑƒÐ·Ð»Ð°:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Ðазвание"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Ð“Ð»Ð¾Ð±Ð°Ð»ÑŒÐ½Ð°Ñ Ð¿ÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ"
@@ -1818,6 +2451,10 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"Ðа 32-Ñ… битных ÑиÑтемах вÑтроенный PCK файл не может быть больше 4 Гбит."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D Редактор"
@@ -1827,6 +2464,7 @@ msgid "Script Editor"
msgstr "Редактор Ñкриптов"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Библиотека реÑурÑов"
@@ -1982,6 +2620,9 @@ msgid "Import"
msgstr "Импорт"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "ЭкÑпорт"
@@ -2019,6 +2660,11 @@ msgstr "ЭкÑпортировать профиль"
msgid "Manage Editor Feature Profiles"
msgstr "Управление профилÑми редактора"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Профиль возможноÑтей Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Выбрать текущую папку"
@@ -2088,6 +2734,40 @@ msgstr "Сохранить"
msgid "Save a File"
msgstr "Сохранить файл"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "УÑпех!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Режим воÑпроизведениÑ:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Режим оÑмотра"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Выбранный:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Текущий профиль:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Выбранный:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ðазад"
@@ -2186,6 +2866,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Ре)Импортировать"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Верх"
@@ -2204,10 +2888,6 @@ msgid "Inherited by:"
msgstr "УнаÑледован:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "ОпиÑание"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Онлайн-уроки"
@@ -2224,10 +2904,6 @@ msgid "default:"
msgstr "По умолчанию:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Методы"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "СвойÑтва темы"
@@ -2283,6 +2959,15 @@ msgstr ""
"Ð’ наÑтоÑщее Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‚ÑутÑтвует опиÑание Ñтого метода. ПожалуйÑта "
"[color=$color][url=$url]помогите нам[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Справка"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2448,6 +3133,7 @@ msgid "Up"
msgstr "Вверх"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Узел"
@@ -3011,6 +3697,169 @@ msgid "%d more files"
msgstr "Ещё %d файла(ов)"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Сцена"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Путь к Ñцене:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "ПользовательÑкий интерфейÑ"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Переключить вкладку Ñцены"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Ð’Ñегда отображать Ñетку"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Вывод"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "ОчиÑтить вывод"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "ÐвтоматичеÑки"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Сохранение Ñцены перед запуÑком..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Сохранить ветку как Ñцену"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "ИнформациÑ"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Скрыть индикатор обновлений"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Ðепрерывное обновление"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "ОбновлÑть при важных изменениÑÑ…"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Ð’Ñтавить ÑвойÑтва"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Получить узел Ñцены"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "ИнÑпектор"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Ð’Ñтавить ÑвойÑтва"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Ð—Ð°Ð±Ð»Ð¾ÐºÐ¸Ñ€Ð¾Ð²Ð°Ð½Ð½Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ°"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Открыть в инÑпекторе"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Открыть в инÑпекторе"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "Ð˜Ð¼Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "Путь к открытому ключу SSH"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "Путь к закрытому ключу SSH"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "ÐŸÐ¾Ð·Ð¸Ñ†Ð¸Ñ Ð¿Ð°Ð½ÐµÐ»Ð¸"
@@ -3026,10 +3875,6 @@ msgstr "Переключить режим без отвлечениÑ."
msgid "Add a new scene."
msgstr "Добавить новую Ñцену."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Сцена"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Перейти к предыдущей открытой Ñцене."
@@ -3101,7 +3946,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Прочие инÑтрументы."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Проект"
@@ -3110,10 +3955,6 @@ msgid "Project Settings..."
msgstr "ÐаÑтройки проекта..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Контроль верÑий"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "ÐаÑтроить контроль верÑий"
@@ -3133,7 +3974,8 @@ msgstr "УÑтановить шаблон Ñборки Android..."
msgid "Open User Data Folder"
msgstr "Открыть папку данных пользователÑ"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "ИнÑтрументы"
@@ -3149,11 +3991,6 @@ msgstr "Перезагрузить текущий проект"
msgid "Quit to Project List"
msgstr "Выйти в ÑпиÑок проектов"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Отладка"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Развернуть Ñ ÑƒÐ´Ð°Ð»Ñ‘Ð½Ð½Ð¾Ð¹ отладкой"
@@ -3270,10 +4107,6 @@ msgstr ""
"При удалённом иÑпользовании на уÑтройÑтве, Ñто работает Ñффективнее еÑли "
"ÑÐµÑ‚ÐµÐ²Ð°Ñ Ñ„Ð°Ð¹Ð»Ð¾Ð²Ð°Ñ ÑиÑтема включена."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Редактор"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "ÐаÑтройки редактора..."
@@ -3314,10 +4147,6 @@ msgstr "Управление возможноÑÑ‚Ñми редактора..."
msgid "Manage Export Templates..."
msgstr "Управление шаблонами ÑкÑпорта..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Справка"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Онлайн-документациÑ"
@@ -3396,10 +4225,6 @@ msgid "Save & Restart"
msgstr "Сохранить и перезапуÑтить"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Ðепрерывное обновление"
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr "ОбновлÑть при любых изменениÑÑ…"
@@ -3416,18 +4241,10 @@ msgid "FileSystem"
msgstr "Ð¤Ð°Ð¹Ð»Ð¾Ð²Ð°Ñ ÑиÑтема"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "ИнÑпектор"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Развернуть нижнюю панель"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Вывод"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Ðе ÑохранÑть"
@@ -3595,6 +4412,7 @@ msgid "Installed Plugins:"
msgstr "УÑтановленные плагины:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Обновление"
@@ -3659,7 +4477,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Кадр #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "ВремÑ"
@@ -3667,6 +4487,20 @@ msgstr "ВремÑ"
msgid "Calls"
msgstr "Вызовы"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Отладчик"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Переименовать функцию"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Редактировать текÑÑ‚:"
@@ -3675,7 +4509,7 @@ msgstr "Редактировать текÑÑ‚:"
msgid "On"
msgstr "Вкл"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Слой"
@@ -3786,6 +4620,11 @@ msgstr "Преобразовать в %s"
msgid "New %s"
msgstr "Ðовый %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Добавить реÑурÑ"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Ðовый Ñкрипт"
@@ -3794,6 +4633,11 @@ msgstr "Ðовый Ñкрипт"
msgid "Extend Script"
msgstr "РаÑширить Ñкрипт"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Ð˜Ð¼Ñ Ñкрипта:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3828,6 +4672,980 @@ msgstr "Ðевозможно запуÑтить Ñкрипт:"
msgid "Did you forget the '_run' method?"
msgstr "Быть может вы забыли метод _run()?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Макет редактора"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Отображать вÑÑ‘"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Ð“Ð»Ð°Ð²Ð½Ð°Ñ Ñцена"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Добавить точку узла"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Режим без отвлечениÑ"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Тема"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "ПреÑет"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Цвета"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Выбрать цвет"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Сохранение карт оÑвещениÑ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Граничные пикÑели"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Зацикливание анимации"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Тема редактора"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "ÐŸÑ€Ð°Ð²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° колеÑа"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Ð¤Ð°Ð¹Ð»Ð¾Ð²Ð°Ñ ÑиÑтема"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "ÐаправлениÑ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Путь к проекту:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Путь к проекту:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Сохранить"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Копировать параметры"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "XForm диалоговое окно"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Переключение Ñкрытых файлов"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Миниатюра..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Получить дерево Ñцены"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Ð’Ñегда отображать Ñетку"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Редактор групп"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Вложенные реÑурÑÑ‹"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Тема редактора"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "ПрÑмое оÑвещение"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "ПодÑветка ÑинтакÑиÑа"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Убрать отÑтуп Ñлева"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Тип"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Размер:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "ÐвтоотÑтуп"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Преобразовать отÑтуп в пробелы"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Вызовов отриÑовки:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Вызовов отриÑовки:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "ÐавигациÑ"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Отображать центр"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Ðомер Ñтроки:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Ðомер Ñтроки:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "ПропуÑтить точки оÑтанова"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Редактор Ñкриптов"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Файл"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Обрезать замыкающие пробелы"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "Принудительно уÑтановить резервные шейдеры"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "ПКМ: Добавить точку"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Копировать путь узла"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Добавить тип"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Показывать помощников"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Ð¡ÐµÑ‚Ð¾Ñ‡Ð½Ð°Ñ ÐºÐ°Ñ€Ñ‚Ð°"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "РаÑÑтоÑние выбора:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Только выделенное"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Шаг Ñетки:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Шаг Ñетки:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "РиÑование Ñетки"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "РиÑование Ñетки"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "РиÑование Ñетки"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "По умолчанию"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Тема по умолчанию"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "По умолчанию"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Режим навигации"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Редактирование оÑи Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Редактирование оÑи X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Отдалить"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Сортировать по первому изменению"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Режим оÑмотра"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Изменён"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Режим навигации"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Переводы"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Приблизить"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Свободный вид, вверх"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Создать полиÑетку навигации"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Свободный вид, лево"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Свободный вид, лево"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Модификатор ÑкороÑти Ñвободного вида"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Модификатор Ð·Ð°Ð¼ÐµÐ´Ð»ÐµÐ½Ð¸Ñ Ñвободного вида"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Модификатор ÑкороÑти Ñвободного вида"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Выбрать цвет"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Выбрать цвет"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Ð˜Ð½Ñ‚ÐµÐ»Ð»ÐµÐºÑ‚ÑƒÐ°Ð»ÑŒÐ½Ð°Ñ Ð¿Ñ€Ð¸Ð²Ñзка"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Переименовать цвет"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Переименовать цвет"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "ÐаÑтроить выбранный профиль:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Размер обводки:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "СкороÑть:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Polygon 2D UV редактор"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð¿Ð»Ð¾ÑкоÑть"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Переименовать анимацию"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Создать дорожку(и) СБРОСÐ"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Редактор групп"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Полный прÑмоугольник"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "УÑтановить позицию выхода кривой"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Вид Ñпереди"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Удаленный "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Удалить точку"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "ÐаÑтройки редактора"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Менеджер проектов"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "в порÑдке:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Базовый тип"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Сохранение файла:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "ÐедопуÑтимый цвет фона."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "ÐедопуÑтимый цвет фона."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Импортировать выделенное"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Следующий Ñтаж"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Ðомер Ñтроки:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Ðомер Ñтроки:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "ÐедопуÑтимый цвет фона."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Удалить выделенное"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Только выделенное"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Ð¢ÐµÐºÑƒÑ‰Ð°Ñ Ñцена"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "ПодÑветка ÑинтакÑиÑа"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "ФункциÑ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Переименовать переменную"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Выбрать цвет"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Закладки"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Точки оÑтанова"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Результаты поиÑка"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Результаты поиÑка"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3876,6 +5694,22 @@ msgid "Starting the download..."
msgstr "Ðачало загрузки..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Ошибка при запроÑе URL:"
@@ -4122,6 +5956,15 @@ msgstr ""
"ПоÑле Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ Ð·Ð°Ð³Ñ€ÑƒÐ·ÐºÐ¸ может произойти кратковременное завиÑание "
"редактора."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "Пароль"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Избранное"
@@ -4493,6 +6336,14 @@ msgstr "Редактор групп"
msgid "Manage Groups"
msgstr "Управление группами"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Импорт в виде единой Ñцены"
@@ -4574,6 +6425,12 @@ msgstr "Ð’Ñ‹ вернули производный от Node объект в мÐ
msgid "Saving..."
msgstr "Сохранение..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Выберите импортёр"
@@ -4624,10 +6481,6 @@ msgid "Import As:"
msgstr "Импортировать как:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "ПреÑет"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Сохранить Ñцены, переимпортировать и перезапуÑтить"
@@ -4830,6 +6683,14 @@ msgstr "Добавить анимацию"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Добавить %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5188,10 +7049,6 @@ msgid "Animation Tools"
msgstr "ИнÑтрументы анимации"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "ÐнимациÑ"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Ðовый"
@@ -5232,7 +7089,9 @@ msgstr "Прошлые"
msgid "Future"
msgstr "Будущие"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Глубина"
@@ -5415,6 +7274,7 @@ msgid "Blend"
msgstr "Смешивание"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Сочетание"
@@ -5530,6 +7390,10 @@ msgid "Filters..."
msgstr "Фильтры..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Содержание:"
@@ -5654,6 +7518,11 @@ msgid "Download Error"
msgstr "Ошибка загрузки"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "ДоÑтупные профили:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Загрузка Ñтого шаблона уже идёт!"
@@ -5801,7 +7670,7 @@ msgstr "Запекать карты оÑвещениÑ"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
-msgstr ""
+msgstr "Запекание LightMap"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -6100,7 +7969,8 @@ msgid "Zoom Reset"
msgstr "СброÑить маÑштабирование"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Режим выделениÑ"
@@ -6303,8 +8173,28 @@ msgid "View"
msgstr "Вид"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Ð’Ñегда отображать Ñетку"
+#, fuzzy
+msgid "Show"
+msgstr "Показать Ñетку"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Ð˜Ð½Ñ‚ÐµÐ»Ð»ÐµÐºÑ‚ÑƒÐ°Ð»ÑŒÐ½Ð°Ñ Ð¿Ñ€Ð¸Ð²Ñзка"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Режим отображениÑ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Сетка"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6452,11 +8342,6 @@ msgid "Zoom to 1600%"
msgstr "МаÑштаб 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Добавить %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Добавление %s..."
@@ -6521,7 +8406,7 @@ msgstr "МаÑка выброÑа очищена"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "ЧаÑтицы"
@@ -6654,7 +8539,9 @@ msgstr "Градиент отредактирован"
msgid "Item %d"
msgstr "Элемент %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Элементы"
@@ -6755,7 +8642,10 @@ msgstr "Ðевозможно Ñоздать контур!"
msgid "Create Outline"
msgstr "Создать контур"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Меш"
@@ -6877,7 +8767,7 @@ msgstr ""
"Обновить из ÑущеÑтвующей Ñцены?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Библиотека полиÑеток"
@@ -6901,6 +8791,23 @@ msgstr "Импортировать из Ñцены (применÑÑ Ð¿Ñ€ÐµÐ¾Ð±Ñ
msgid "Update from Scene"
msgstr "Обновить из Ñцены"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Применить Ð¿Ñ€ÐµÐ¾Ð±Ñ€Ð°Ð·Ð¾Ð²Ð°Ð½Ð¸Ñ MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Применить Ð¿Ñ€ÐµÐ¾Ð±Ñ€Ð°Ð·Ð¾Ð²Ð°Ð½Ð¸Ñ MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "ПредпроÑмотр"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Ðе указан иÑточник полиÑетки (и MultiMesh не указана в узле)."
@@ -7060,7 +8967,7 @@ msgstr "Точки поверхноÑти"
msgid "Surface Points+Normal (Directed)"
msgstr "Точки поверхноÑти + Ðормаль (направленнаÑ)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Объём"
@@ -7160,6 +9067,7 @@ msgstr "Сомкнуть кривую"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Параметры"
@@ -7209,6 +9117,20 @@ msgstr "Удалить входную контрольную точку"
msgid "Split Segment (in curve)"
msgstr "Разделить Ñегмент (в кривой)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Гизмо"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Цвета излучениÑ"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Передвинуть ÑуÑтав"
@@ -7294,11 +9216,12 @@ msgstr "UV"
msgid "Points"
msgstr "Точки"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Полигоны"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "КоÑти"
@@ -7379,7 +9302,8 @@ msgstr "ОчиÑтить UV"
msgid "Grid Settings"
msgstr "Параметры Ñетки"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "ПривÑзка"
@@ -7388,10 +9312,6 @@ msgid "Enable Snap"
msgstr "Включить привÑзку"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Сетка"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Показать Ñетку"
@@ -7510,6 +9430,11 @@ msgid "Close and save changes?"
msgstr "Закрыть и Ñохранить изменениÑ?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Ошибка при запиÑи:"
@@ -7589,6 +9514,10 @@ msgid "%s Class Reference"
msgstr "Справка по клаÑÑу %s"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Ðайти Ñледующее"
@@ -7610,7 +9539,7 @@ msgstr "Включить Ñортировку по алфавиту в ÑпиÑÐ
msgid "Filter methods"
msgstr "Фильтр методов"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Сортировать"
@@ -7635,6 +9564,8 @@ msgid "Previous Script"
msgstr "Предыдущий Ñкрипт"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Файл"
@@ -7667,11 +9598,6 @@ msgid "History Next"
msgstr "Следующий файл"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Тема"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Импортировать тему...."
@@ -7691,10 +9617,6 @@ msgstr "Закрыть вÑÑ‘"
msgid "Close Docs"
msgstr "Закрыть документацию"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "ЗапуÑтить"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7761,15 +9683,66 @@ msgstr ""
"Следующие файлы новее на диÑке.\n"
"Какие меры должны быть принÑты?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Отладчик"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Результаты поиÑка"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Отладка Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ внешнего редактора"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Путь ÑкÑпорта"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Выбрать файл шаблона"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "ÐедопуÑтимый цвет фона."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Сгруппировать выделенное"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Создать Ñкрипт"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Ð˜Ð¼Ñ Ñкрипта:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "ОчиÑтить недавние Ñкрипты"
@@ -7778,6 +9751,7 @@ msgid "Connections to method:"
msgstr "ÐŸÐ¾Ð´ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ðº методу:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "ИÑточник"
@@ -7916,10 +9890,6 @@ msgid "Convert Indent to Tabs"
msgstr "Преобразовать отÑтупы в табулÑцию"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "ÐвтоотÑтуп"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Ðайти в файлах..."
@@ -7980,7 +9950,7 @@ msgstr ""
"Этот шейдер был изменён на диÑке.\n"
"Какое дейÑтвие должно быть предпринÑто?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Шейдер"
@@ -8012,7 +9982,8 @@ msgstr "ПерезапиÑать позу покоÑ"
msgid "Create physical bones"
msgstr "Создать физичеÑкие коÑти"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Скелет"
@@ -8126,10 +10097,6 @@ msgid "Translate"
msgstr "Сдвинуть"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "МаÑштабировать"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "МаÑштаб: "
@@ -8273,7 +10240,7 @@ msgstr "Показывать FPS"
msgid "Half Resolution"
msgstr "Половинное разрешение"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "ПроÑлушиватель звука"
@@ -8287,13 +10254,14 @@ msgstr "КинематографичеÑкий предварительный п
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(Ðет в GLES2)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "ÐедоÑтупно при иÑпользовании рендерера GLES2."
+msgstr ""
+"Режимы отладочного риÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð´Ð¾Ñтупны только при иÑпользовании рендерера "
+"GLES3, не GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -8471,11 +10439,6 @@ msgid "Reset Field of View to Default"
msgstr "СброÑить поле Ð·Ñ€ÐµÐ½Ð¸Ñ Ðº значению по умолчанию"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Преобразование"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "ПривÑзка объекта к полу"
@@ -8593,6 +10556,24 @@ msgid "Post"
msgstr "ПоÑле"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Блокировать вращение камеры"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Добавить ÑкземплÑÑ€"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "БезымÑнный гизмо"
@@ -9190,9 +11171,8 @@ msgid "Select Another Theme Resource:"
msgstr "Выбрать другой реÑÑƒÑ€Ñ Ñ‚ÐµÐ¼Ñ‹:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme Resource"
-msgstr "Переименовать реÑурÑ"
+msgstr "РеÑÑƒÑ€Ñ Ñ‚ÐµÐ¼Ñ‹"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
@@ -9248,14 +11228,12 @@ msgid "Add Item Type"
msgstr "Добавить тип Ñлемента"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Variation Base Type"
-msgstr "УÑтановить тип переменной"
+msgstr "Задать базовый тип вариации"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Base Type"
-msgstr "Изменить базовый тип"
+msgstr "Задать базовый тип"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
@@ -9276,19 +11254,24 @@ msgid "Override all default type items."
msgstr "Переопределить вÑе Ñлементы типа по умолчанию."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
-msgstr "Изменить базовый тип"
+msgstr "Базовый тип"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
-msgstr ""
+msgstr "Выберите базовый тип вариации из ÑпиÑка доÑтупных типов."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
+"Тип, ÑвÑзанный Ñо вÑтроенным клаÑÑом, не может быть помечен как Ð²Ð°Ñ€Ð¸Ð°Ñ†Ð¸Ñ "
+"другого типа."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9525,6 +11508,56 @@ msgstr "Перевернуть по вертикали"
msgid "Clear Transform"
msgstr "ОчиÑтить преобразование"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "РиÑовать карту тайлов"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Показать вÑе локали"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Показывать линейки"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Сортировать файлы"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Заливка"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Редактор"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Режим проÑвечиваниÑ"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Выбрать цвет"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Добавить текÑтуру(Ñ‹) в TileSet."
@@ -9569,11 +11602,17 @@ msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ ÐºÐ¾Ð¾Ñ€Ð´Ð¸Ð½Ð°Ñ‚Ð°"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Выберите предыдущую форму, Ñлемент тайла или тайл."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Регион"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Столкновение"
@@ -9581,23 +11620,22 @@ msgstr "Столкновение"
msgid "Occlusion"
msgstr "Перекрытие"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "ÐавигациÑ"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Ð‘Ð¸Ñ‚Ð¾Ð²Ð°Ñ Ð¼Ð°Ñка"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Приоритет"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Иконка"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z-индекÑ"
@@ -9625,7 +11663,7 @@ msgstr "Режим битовой маÑки"
msgid "Priority Mode"
msgstr "Режим приоритета"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Режим иконки"
@@ -9868,10 +11906,6 @@ msgid "No VCS plugins are available."
msgstr "Ðет доÑтупных плагинов VCS."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Ошибка"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9930,26 +11964,10 @@ msgid "Remote Login"
msgstr "Удалённый вход"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "Ð˜Ð¼Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "Пароль"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "Путь к открытому ключу SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "Выберите путь к открытому ключу SSH"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "Путь к закрытому ключу SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "Выберите путь к закрытому ключу SSH"
@@ -10182,7 +12200,7 @@ msgstr "Вершины"
msgid "Fragment"
msgstr "Фрагмент"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Свет"
@@ -11020,7 +13038,7 @@ msgstr ""
msgid "Export Path"
msgstr "Путь ÑкÑпорта"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "РеÑурÑÑ‹"
@@ -11080,7 +13098,8 @@ msgstr "Скрипт"
msgid "GDScript Export Mode:"
msgstr "Режим ÑкÑпорта GDScript:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "ТекÑтовый"
@@ -11102,6 +13121,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Ключ ÑˆÐ¸Ñ„Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ GDScript (256 бит, в шеÑтнадцатеричном виде):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "ПеремеÑтить в..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "ЭкÑпортировать PCK/Zip"
@@ -11427,11 +13457,6 @@ msgstr ""
"Ð’Ñ‹ дейÑтвительно хотите поиÑкать ÑущеÑтвующие проекты Godot в %s папках?\n"
"Это может занÑть много времени."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Менеджер проектов"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Локальные проекты"
@@ -11630,7 +13655,7 @@ msgstr "Кнопка X 2"
msgid "Joypad Axis Index:"
msgstr "Ð˜Ð½Ð´ÐµÐºÑ Ð¾Ñи джойÑтика:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "ОÑÑŒ"
@@ -11823,10 +13848,6 @@ msgid "Remaps by Locale:"
msgstr "Переназначить в локали:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Локаль"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Фильтр локалей"
@@ -11979,7 +14000,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Ðачальное значение Ð´Ð»Ñ Ñчетчика"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Шаг"
@@ -12064,15 +14085,11 @@ msgstr "Переподчинить"
msgid "Run Mode:"
msgstr "Режим запуÑка:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Ð¢ÐµÐºÑƒÑ‰Ð°Ñ Ñцена"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Ð“Ð»Ð°Ð²Ð½Ð°Ñ Ñцена"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Ðргументы главной Ñцены:"
@@ -12435,6 +14452,20 @@ msgstr "Локальный"
msgid "Clear Inheritance? (No Undo!)"
msgstr "ОчиÑтить наÑледование? (ÐÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Центрировать выбранное"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Кадрировать выбранное"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Переключить видимоÑть"
@@ -12740,13 +14771,20 @@ msgid "Stack Frames"
msgstr "Стек"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Filter stack variables"
-msgstr "Фильтр тайлов"
+msgstr "Фильтр переменных Ñтека"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Профайлер"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12757,6 +14795,7 @@ msgid "Monitor"
msgstr "Параметр"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Значение"
@@ -12781,24 +14820,16 @@ msgstr "Ð’Ñего:"
msgid "Export list to a CSV file"
msgstr "ЭкÑпортировать профиль в CSV файл"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Путь к реÑурÑу"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Тип"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Формат"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "ИÑпользует"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Прочее"
@@ -12851,10 +14882,18 @@ msgid "Change Light Radius"
msgstr "Изменить Ñ€Ð°Ð´Ð¸ÑƒÑ Ñвета"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Изменить угол AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Изменить FOV камеры"
@@ -12862,6 +14901,22 @@ msgstr "Изменить FOV камеры"
msgid "Change Camera Size"
msgstr "Изменить размер камеры"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Точка"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Изменить уведомитель AABB"
@@ -12871,9 +14926,24 @@ msgid "Change Particles AABB"
msgstr "Изменить AABB чаÑтиц"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Выбрать ÑвойÑтво"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Изменить Probe Extents"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Запечь GI пробу"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "ÐепрÑмое оÑвещение"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Изменить Ñ€Ð°Ð´Ð¸ÑƒÑ Ñферы"
@@ -12903,14 +14973,78 @@ msgid "Change Ray Shape Length"
msgstr "Изменить длину луча"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Режим навигации"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Режим навигации"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Режим навигации"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Режим навигации"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Задать положение точки комнаты"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Задать отÑтуп"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Задать положение точки портала"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Ðазад"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Режим перекрытиÑ"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Задать Ñ€Ð°Ð´Ð¸ÑƒÑ Ñферы окклюдера"
@@ -12926,6 +15060,505 @@ msgstr "Задать положение точки полигона окклюд
msgid "Set Occluder Hole Point Position"
msgstr "Задать положение точки отверÑÑ‚Ð¸Ñ Ð¾ÐºÐºÐ»ÑŽÐ´ÐµÑ€Ð°"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Создан затенÑющий полигон"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Создан затенÑющий полигон"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Создан затенÑющий полигон"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Режим ÑтолкновениÑ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Задать обработчик"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Сообщение коммита"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Мульти-узловый набор"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Отладчик"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Включить фильтрацию"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Копировать путь"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Ð˜Ð¼Ñ Ñкрипта:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Отображать вÑÑ‘"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Свет"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Граничные пикÑели"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Включить полноÑкранный режим"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Слева по вÑей выÑоте"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "ТеÑтируемые"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "СинхронизациÑ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "ИÑпользовать привÑзки"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Включить"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Кадрировать выбранное"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Ошибка ÑохранениÑ"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "ОÑтавить отладчик открытым"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Режим отображениÑ"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Онлайн-документациÑ"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "СообщеÑтво"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Кадр физики %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Кадр физики %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Принудительно отправить"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Кадрировать выбранное"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Ð’Ñе уÑтройÑтва"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Точка"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Шейдер"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "Принудительно уÑтановить резервные шейдеры"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Окружение"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Показать коÑти"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Фильтр:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Цвета"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Задать иконку тайла"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Кнопка мыши"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "ПользовательÑкий узел"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "ОтÑтуп поворота:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Отладчик"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Отладчик"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Ð’Ñ€ÐµÐ¼Ñ Ð¾Ð¶Ð¸Ð´Ð°Ð½Ð¸Ñ."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Ðайти тип узла"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "Извлечь"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "ИнÑпектор"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Ðазад"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "ПривÑзка к Ñторонам узла"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Изменить Ñ€Ð°Ð´Ð¸ÑƒÑ Ñ†Ð¸Ð»Ð¸Ð½Ð´Ñ€Ð°"
@@ -12942,6 +15575,120 @@ msgstr "Изменение внутреннего радиуÑа полукруÐ
msgid "Change Torus Outer Radius"
msgstr "Изменение внешнего радиуÑа полукруга"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Параметры"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Режим ÑтолкновениÑ"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Режим ÑтолкновениÑ"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Материалов изменено:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "РадиуÑ:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Ðргументы главной Ñцены:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "ПредупреждениÑ"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Отображение направлÑющих"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Изменение внутреннего радиуÑа полукруга"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Изменение внешнего радиуÑа полукруга"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Создать внутреннюю вершину"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Случайный поворот:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "РаÑÑтоÑние выбора:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Режим ÑтолкновениÑ"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Сохранение файла:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Библиотека"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Выберите динамичеÑкую библиотеку Ð´Ð»Ñ Ñтого полÑ"
@@ -12987,17 +15734,53 @@ msgid "Disabled GDNative Singleton"
msgstr "Выключен GDNative Ñинглтон"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Библиотека"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Библиотеки: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Ð˜Ð¼Ñ Ñкрипта:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Скрипт"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Копировать путь узла"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Ðргумент шага равен нулю!"
@@ -13035,6 +15818,24 @@ msgstr "ÐедопуÑтимый ÑкземплÑÑ€ ÑÐ»Ð¾Ð²Ð°Ñ€Ñ (неверн
msgid "Object can't provide a length."
msgstr "Объект не может предоÑтавить длину."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Язык:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Ðе удаётÑÑ Ñ€Ð°Ð·Ñ€ÐµÑˆÐ¸Ñ‚ÑŒ"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "ЭкÑпорт полиÑетки GLTF2"
@@ -13043,6 +15844,109 @@ msgstr "ЭкÑпорт полиÑетки GLTF2"
msgid "Export GLTF..."
msgstr "ЭкÑпорт GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Получить узел Ñцены"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Узел"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Вид Ñзади"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Меш"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Материалов изменено:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "ВозможноÑти"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Свет"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Ðовое Ð¸Ð¼Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Скелет"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Выбрать узел"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Ðнимации:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Кадр физики %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Ð¡Ð»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð¿Ð¾ÑкоÑть"
@@ -13088,10 +15992,6 @@ msgid "GridMap Selection"
msgstr "Выделение Ñетки"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Ð¡ÐµÑ‚Ð¾Ñ‡Ð½Ð°Ñ ÐºÐ°Ñ€Ñ‚Ð°"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "ПривÑзать вид"
@@ -13204,6 +16104,57 @@ msgstr "ПоÑтобработка"
msgid "Plotting lightmaps"
msgstr "ПоÑтроение карт оÑвещениÑ"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Запекать карты оÑвещениÑ"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Режим Ñетки"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Режим без теней"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Ð˜Ð¼Ñ ÐºÐ»Ð°ÑÑа не может быть зарезервированным ключевым Ñловом"
@@ -13212,6 +16163,11 @@ msgstr "Ð˜Ð¼Ñ ÐºÐ»Ð°ÑÑа не может быть зарезервироваÐ
msgid "Build Solution"
msgstr "Собрать решение"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "БезымÑнный проект"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Конец траÑÑировки внутреннего Ñтека иÑключений"
@@ -13282,6 +16238,45 @@ msgstr "Ðнализ геометрии..."
msgid "Done!"
msgstr "Сделано!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "ПерÑпективный"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "СтатуÑ"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Изменить входное значение"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13318,6 +16313,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "Переполнение Ñтека Ñ Ð³Ð»ÑƒÐ±Ð¸Ð½Ð¾Ð¹ Ñтека: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "ИÑкать VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "ФункциÑ"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Изменить аргументы Ñигнала"
@@ -13645,6 +16651,12 @@ msgid "Return"
msgstr "Возврат"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "Возврат"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "УÑловие"
@@ -13689,6 +16701,11 @@ msgid "in order:"
msgstr "в порÑдке:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Шаг"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "МножеÑтвенный выбор"
@@ -13704,6 +16721,12 @@ msgstr "Приведение типа"
msgid "Is %s?"
msgstr "%s иÑтинно?"
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Ðовый Ñкрипт"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr "Ðа %s"
@@ -13713,6 +16736,28 @@ msgid "On Self"
msgstr "Ðа ÑебÑ"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Режим маÑштабированиÑ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Базовый тип"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Изменить Ð¸Ð¼Ñ Ð°Ñ€Ð³ÑƒÐ¼ÐµÐ½Ñ‚Ð°"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Режим маÑштабированиÑ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr "ВычеÑть %s"
@@ -13749,12 +16794,32 @@ msgid "BitXor %s"
msgstr "Побитовое ИÑключающее ИЛИ %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Режим выделениÑ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Приведение типа"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Ðазначить"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Получить %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "ИндекÑ:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ðеверный Ð¸Ð½Ð´ÐµÐºÑ ÑвойÑтва имени."
@@ -13775,14 +16840,16 @@ msgid "Emit %s"
msgstr "Излучить %s"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
-msgstr "ФункциÑ"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr "Создать маÑÑив"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Operator"
+msgstr "Итератор"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": ÐедопуÑтимый аргумент типа: "
@@ -13872,6 +16939,11 @@ msgid "Construct %s"
msgstr "СоÑтавить %s"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "СоÑтавить %s"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Получить локальную переменную"
@@ -13887,6 +16959,10 @@ msgstr "ДейÑтвие %s"
msgid "Deconstruct %s"
msgstr "Разобрать %s"
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "ИÑкать VisualScript"
@@ -13923,6 +16999,86 @@ msgstr "Ждать Ñигнал узла"
msgid "WaitInstanceSignal"
msgstr "Ждать Ñигнал объекта"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Режим приоритета"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "Путь к закрытому ключу SSH"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "ОчиÑтить цепь ИК"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Режим региона"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "ОÑновные возможноÑти:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "ОÑновные возможноÑти:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Переключить видимоÑть"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Отладчик"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "ОтÑутÑтвует Ð¸Ð¼Ñ Ð¿Ð°ÐºÐµÑ‚Ð°."
@@ -14063,6 +17219,11 @@ msgid ""
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
+"ÐедопуÑтимый модуль «GodotPaymentV3», включённый в наÑтройку проекта "
+"«android/modules» (изменено в Godot 3.2.2).\n"
+"Замените его ÑобÑтвенным плагином «GodotGooglePlayBilling».\n"
+"Обратите внимание, что Ñинглтон также был переименован Ñ Â«GodotPayments» на "
+"«GodotGooglePlayBilling»."
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14320,6 +17481,27 @@ msgstr "Ðе удалоÑÑŒ Ñоздать каталог HTTP-Ñервера:"
msgid "Error starting HTTP server:"
msgstr "Ошибка запуÑка HTTP-Ñервера:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "ИÑпользовать привÑзки"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr "Ðе удаётÑÑ Ð¿Ð¾Ð»ÑƒÑ‡Ð¸Ñ‚ÑŒ доÑтуп к файловой ÑиÑтеме."
@@ -14615,6 +17797,14 @@ msgstr ""
"КонфиденциальноÑть: ДоÑтуп к библиотеке фотографий включён, но опиÑание "
"иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð½Ðµ указано."
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "ÐедопуÑтимое короткое Ð¸Ð¼Ñ Ð¿Ð°ÐºÐµÑ‚Ð°."
@@ -14667,6 +17857,29 @@ msgstr "Ðеверные размеры широкого логотипа 310x15
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ðеверные размеры заÑтавки (должны быть 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Сигнал"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "Пароль"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Отладчик"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14687,6 +17900,29 @@ msgstr "ÐедопуÑÑ‚Ð¸Ð¼Ð°Ñ Ð²ÐµÑ€ÑÐ¸Ñ Ñ„Ð°Ð¹Ð»Ð°:"
msgid "Invalid product version:"
msgstr "ÐедопуÑÑ‚Ð¸Ð¼Ð°Ñ Ð²ÐµÑ€ÑÐ¸Ñ Ð¿Ñ€Ð¾Ð´ÑƒÐºÑ‚Ð°:"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Ðовое окно"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Кадр %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14695,6 +17931,190 @@ msgstr ""
"Чтобы AnimatedSprite отображал кадры, реÑÑƒÑ€Ñ SpriteFrames должен быть Ñоздан "
"или задан в ÑвойÑтве «Frames»."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Переопределить"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Переопределить"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Ждать Ñигнал объекта"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Линейный"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Добавить аудио шину"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "РаÑкладка звуковой шины"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Объём"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "МаÑштабировать"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "ЗапуÑтить"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "РаÑÑтоÑние выбора:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "ÐнимациÑ"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Добавить"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Копировать узлы"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Режим иконки"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Окно"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Режим перемещениÑ"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Задать отÑтуп"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Сглаженный"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "ОтÑтуп:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "ОтÑтуп:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "ОтÑтуп:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Задать отÑтуп"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Blend2 узел"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Справа по вÑей выÑоте"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Переключить видимоÑть"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Отображать центр"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Запекание LightMap"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14739,6 +18159,16 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
"ÐедопуÑтимый полигон. Ð’ режиме «Segments» необходимо по крайней мере 2 точки."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Режим измерениÑ"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Создать полигон Ñтолкновений"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14775,6 +18205,173 @@ msgstr ""
"ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ CPUParticles2D требует иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ CanvasItemMaterial Ñ "
"включённой опцией «Particles Animation»."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Величина:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "ПоÑтобработка"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "МаÑштабировать"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "СлучайноÑть реÑтарта (Ñек.):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Показывать FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "ТекÑтовый"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "МаÑка излучениÑ"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "ИÑточник излучениÑ: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "ÐаправлениÑ"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Инициализировать"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Вид Ñ Ð¾Ñ€Ð±Ð¸Ñ‚Ñ‹ вправо"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Линейный"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Цвета"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Цвета"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Разделение:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Узел Ри Узел B должны быть ÑкземплÑрами клаÑÑа PhysicsBody2D"
@@ -14798,12 +18395,109 @@ msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
"Узел Ри Узел B должны быть различными ÑкземплÑрами клаÑÑа PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Инициализировать"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "ТекÑтуры Ñ Ñ„Ð¾Ñ€Ð¼Ð¾Ð¹ Ñвета должны быть предоÑтавлены параметру «Texture»."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "ОблаÑть текÑтуры"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Изменить"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Повернуть вправо"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Изменить размер камеры"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Шейдер"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Изменить фильтр"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Режим измерениÑ"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14816,6 +18510,90 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"ЗаÑлонÑющий полигон Ð´Ð»Ñ Ñтого окклюдера пуÑÑ‚. ПожалуйÑта, добавьте полигон."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Разделить кривую"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Градиент отредактирован"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "ОблаÑть текÑтуры"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Режим иконки"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Режим региона"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Режим привÑзки:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "в порÑдке:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+#, fuzzy
+msgid "Multimesh"
+msgstr "Умножить %s"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Перевернуть по горизонтали"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "СкороÑть:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "РаÑÑтоÑние выбора:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D можно иÑпользовать только под узлом Node2D."
@@ -14829,6 +18607,11 @@ msgstr ""
"объектом Node2D."
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Размер обводки:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14844,6 +18627,34 @@ msgstr ""
"NavigationPolygonInstance должен быть ребёнком или внуком узла Navigation2D. "
"Он предоÑтавлÑет только навигационные данные."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Шаг поворота:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Поворот на %s градуÑов."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Ð“Ð»Ð¾Ð±Ð°Ð»ÑŒÐ½Ð°Ñ ÐºÐ¾Ð½Ñтанта"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Поворот на %s градуÑов."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14851,6 +18662,11 @@ msgstr ""
"Узел ParallaxLayer работает только при уÑтановке его в качеÑтве дочернего "
"узла ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "ДейÑтвие"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14892,12 +18708,56 @@ msgstr ""
"Ð”Ð»Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸ Particles2D требуетÑÑ Ð¸Ñпользование CanvasItemMaterial Ñ "
"включенной опцией «Particles Animation»."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Разделить кривую"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D работает только при уÑтановке его в качеÑтве дочернего узла "
"Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "ОтÑтуп Ñетки:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Слой"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "ФункциÑ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Превью по умолчанию"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14908,6 +18768,101 @@ msgstr ""
"переопределены движком при запуÑке.\n"
"Измените размер дочерней формы коллизии."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Вертикальные:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Свет"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "ÐепрерывнаÑ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Задать отÑтуп"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Перемещение выходных данных"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Поворот на %s градуÑов."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "ОблаÑть текÑтуры"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "в порÑдке:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Создать внутреннюю вершину"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Гизмо"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Режим ÑтолкновениÑ"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
@@ -14915,6 +18870,11 @@ msgstr ""
"Node2D."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Тема по умолчанию"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Эта Bone2D цепь должна заканчиватьÑÑ Ð½Ð° узле Skeleton2D."
@@ -14931,6 +18891,14 @@ msgstr ""
"У Ñтой коÑти отÑутÑтвует Ð¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð°Ñ REST-позициÑ. Перейдите к узлу "
"Skeleton2D и уÑтановите её."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14941,6 +18909,64 @@ msgstr ""
"ПожалуйÑта, иÑпользуйте данный узел в качеÑтве дочернего Ð´Ð»Ñ Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать им форму."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Ðабор тайлов"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Изменить размер камеры"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Отображать начало координат"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Режим ÑтолкновениÑ"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Режим ÑтолкновениÑ"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Режим ÑтолкновениÑ"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Преобразование набора окклюдеров"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Формат"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "ПреÑет"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Режим приоритета"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -14949,11 +18975,37 @@ msgstr ""
"VisibilityEnable2D работает лучше вÑего когда корень редактируемой Ñцены "
"ÑвлÑетÑÑ ÐµÐ³Ð¾ прÑмым родителем."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "СброÑить громкоÑть шины"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "СброÑить громкоÑть шины"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera должна иметь узел ARVROrigin в качеÑтве предка."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController должен иметь узел ARVROrigin в качеÑтве предка."
@@ -14966,6 +19018,11 @@ msgstr ""
"будет привÑзан к фактичеÑкому контроллеру."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Только ÑкорÑ"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor должен иметь узел ARVROrigin в качеÑтве предка."
@@ -14981,6 +19038,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin требует дочерний узел ARVRCamera."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Animation узел"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Цвета излучениÑ"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Цвета излучениÑ"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Включить Ñффект Доплера"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Трек параметра"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "ОчиÑтить преобразование"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "ПользовательÑкий интерфейÑ"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "ПоиÑк полиÑеток и иÑточников Ñвета"
@@ -15005,6 +19137,119 @@ msgstr "Сохранение карт оÑвещениÑ"
msgid "Done"
msgstr "Готово"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Тема по умолчанию"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Ðовый атлаÑ"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Окружение"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Из пикÑелÑ"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Захват"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "С данными"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Проект"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Ближайшие"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Задать отÑтуп"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Обрезать Ñверху"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Перевернуть порталы"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15073,6 +19318,71 @@ msgstr ""
"ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ CPUParticles требует иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ SpatialMaterial, в котором "
"Billboard Mode задано в «Particle Billboard»."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "МаÑка излучениÑ"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Точек излучениÑ:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Перевернуть порталы"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Режим приоритета"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Включить приоритет"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "ДинамичеÑÐºÐ°Ñ Ð±Ð¸Ð±Ð»Ð¸Ð¾Ñ‚ÐµÐºÐ°"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "ÐавигациÑ"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Компоненты"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "ПоÑтроение полиÑетки"
@@ -15099,10 +19409,75 @@ msgstr ""
"больше не имеет никакого Ñффекта.\n"
"Чтобы убрать Ñто предупреждение, отключите ÑвойÑтво Compress в GIProbe."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Выбрать цвет"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Запекание LightMap"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "ÐаправлениÑ"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Режим без отвлечениÑ"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Показать по умолчанию"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight Ñ ÑƒÐ³Ð»Ð¾Ð¼ более 90 градуÑов не может отбраÑывать тени."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent можно иÑпользовать только под узлом Spatial."
@@ -15115,6 +19490,10 @@ msgstr ""
"NavigationMeshInstance должен быть дочерним или под-дочерним узлом "
"Navigation. Он предоÑтавлÑет только навигационные данные."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15169,6 +19548,11 @@ msgstr ""
"ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ñ‡Ð°Ñтиц требует иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ SpatialMaterial, в котором Billboard "
"Mode уÑтановлено в «Particle Billboard»."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Вызовов отриÑовки:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow работает только при еÑли она дочь узла Path."
@@ -15181,6 +19565,11 @@ msgstr ""
"ROTATION_ORIENTED узла PathFollow требует Ð²ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð° «Up Vector» в "
"родительÑком реÑурÑе Path Curve."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Режим вращениÑ"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15191,6 +19580,16 @@ msgstr ""
"переопределены движком при запуÑке.\n"
"Измените размер дочерней формы коллизии."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "ОÑÑŒ"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "ПокраÑить тайл"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Узел Ри Узел Ð’ должны быть наÑледниками клаÑÑа PhysicsBody"
@@ -15211,6 +19610,55 @@ msgstr "СуÑтав не Ñоединён ни Ñ Ð¾Ð´Ð½Ð¸Ð¼ ÑкземплÑÑ€
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Узел Ри Узел Ð’ должны быть различными объектами клаÑÑа PhysicsBody"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "ВЕРХÐИЙ РЕГИСТР"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "нижний региÑтр"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "ВЕРХÐИЙ РЕГИСТР"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "нижний региÑтр"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Сохранение Ñцены"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "RoomManager не должен быть ребёнком или внуком Portal."
@@ -15223,6 +19671,40 @@ msgstr "Room не должен быть ребёнком или внуком Por
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup не должен быть ребёнком или внуком Portal."
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Отладчик"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Режим вращениÑ"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15252,6 +19734,19 @@ msgstr ""
"РаÑÑмотрите возможноÑть ÑƒÐ¿Ñ€Ð¾Ñ‰ÐµÐ½Ð¸Ñ Ð³Ñ€Ð°Ð½Ð¸Ñ†Ñ‹ комнаты Ð´Ð»Ñ Ð¿Ð¾Ð²Ñ‹ÑˆÐµÐ½Ð¸Ñ "
"производительноÑти."
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Приоритет"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "RoomManager не должен раÑполагатьÑÑ Ð²Ð½ÑƒÑ‚Ñ€Ð¸ RoomGroup."
@@ -15277,6 +19772,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "В SceneTree должен быть только один RoomManager."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Режим оÑмотра"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ZIP-файл"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15327,6 +19845,40 @@ msgstr ""
"УбедитеÑÑŒ, что вÑе комнаты Ñодержат геометрию или границы заданы вручную."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Дерево анимации не дейÑтвительно."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Ð’Ñего:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Это тело будет игнорироватьÑÑ, пока вы не уÑтановите Ñетку."
@@ -15341,6 +19893,37 @@ msgstr ""
"ВмеÑто Ñтого измените размер его дочерних форм Ñтолкновений(collision "
"shapes)."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Сохранить глобальные преобразованиÑ"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Гизмо"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "ПопикÑÐµÐ»ÑŒÐ½Ð°Ñ Ð¿Ñ€Ð¸Ð²Ñзка"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15357,6 +19940,95 @@ msgstr ""
"VehicleWheel Ñлужит колеÑом Ð´Ð»Ñ VehicleBody. ПожалуйÑта, иÑпользуйте его как "
"ребенка VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "КолёÑико вниз"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Онлайн документациÑ"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "КолёÑико вверх."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Выражение"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Повторить"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Переопределить"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Материалов изменено:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Создать Шейдерный узел"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Дополнительные параметры вызова:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Запекать карты оÑвещениÑ"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Lightmap Scale"
+msgstr "Запекание LightMap"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "РаÑÑтоÑние выбора:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "РаÑÑтоÑние выбора:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15380,6 +20052,33 @@ msgstr ""
"Этот WorldEnvironment игнорируетÑÑ. Либо добавьте Camera (Ð´Ð»Ñ 3D-Ñцен), либо "
"уÑтановите в Environment реÑурÑе Background режим в Canvas (Ð´Ð»Ñ 2D Ñцен)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Ð“Ð»Ð°Ð²Ð½Ð°Ñ Ñцена"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Значение"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Переключить автоматичеÑкие треугольники"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Ðа узле BlendTree «%s» Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð½Ðµ найдена: «%s»"
@@ -15388,10 +20087,111 @@ msgstr "Ðа узле BlendTree «%s» Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð½Ðµ найдена: «%
msgid "Animation not found: '%s'"
msgstr "ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð½Ðµ найдена: %s"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Mix узел"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Ð’Ñ€ÐµÐ¼Ñ X-Fade (Ñек.):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Ð’Ñ€ÐµÐ¼Ñ X-Fade (Ñек.):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "ÐвтоперезапуÑк:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "ÐвтоперезапуÑк:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Добавить входной порт"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Ð’Ñ€ÐµÐ¼Ñ X-Fade (Ñек.):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "МножеÑтвенный выбор"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ - Применить ÑброÑ"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Задать анимацию"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Добавить анимацию"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Переключить автовоÑпроизведение"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Изменить длину анимации"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Добавить точку анимации"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Параметры клаÑÑа:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "ЗапуÑтить Ñцену"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "Ð’ узле «%s» недопуÑÑ‚Ð¸Ð¼Ð°Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ: «%s»."
@@ -15405,6 +20205,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Ðичего не подключено к входу «%s» узла «%s»."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Фильтр Ñигналов"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Ðе задан корневой AnimationNode Ð´Ð»Ñ Ð³Ñ€Ð°Ñ„Ð°."
@@ -15420,10 +20225,87 @@ msgstr "Путь, заданный Ð´Ð»Ñ AnimationPlayer, не ведет к у
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Корневой Ñлемент AnimationPlayer недейÑтвителен."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Создать корневой узел:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Этот узел был удален. ВмеÑто Ñтого иÑпользуйте AnimationTree."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "ЗапуÑтить"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Режим интерполÑции"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Цель"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Режим выделениÑ"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Перевернуть по горизонтали"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Перевернуть по вертикали"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Режим иконки"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Кнопка"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "ГорÑчие клавиши"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Группы"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15474,6 +20356,100 @@ msgstr ""
"уÑтановлено значение «Ignore». Чтобы Ñто иÑправить, уÑтановите MouseFilter в "
"положение «Stop» или «Pass»."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Только ÑкорÑ"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "ÐаправлениÑ"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Горизонтальные:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Вертикальные:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Случайный поворот:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "ПеремеÑтить Ñ„Ð¾ÐºÑƒÑ Ð½Ð° Ñтроку пути"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Режим перекрытиÑ"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Фильтр локалей"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Размер: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Перевернуть по горизонтали"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Перевернуть по вертикали"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "СвойÑтва темы"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "XForm диалоговое окно"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Копировать текÑÑ‚"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Внимание!"
@@ -15487,9 +20463,121 @@ msgid "Must use a valid extension."
msgstr "Ðужно иÑпользовать доÑтупное раÑширение."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Приблизить"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Включить миникарту Ñетки."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Объём"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "ВремÑ"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "ДопуÑтимые Ñимволы:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Переключить видимоÑть"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "ÐŸÑ€Ð°Ð²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мыши"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Загрузить как заполнитель"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Загрузить как заполнитель"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "УÑтановить позицию выхода кривой"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Задать отÑтуп"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Создать горизонтальную направлÑющую"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15503,6 +20591,11 @@ msgstr ""
"работать как Stretch."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Заполнить"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15512,10 +20605,49 @@ msgstr ""
"функций popup() или popup*(). Их можно делать видимыми при редактировании, "
"но они будут Ñкрыты при запуÑке."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Ðедавнее:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "ЕÑли «Exp Edit» включён, «Min Value» должно быть больше 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "СохранÑть пропорции"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Граничные пикÑели"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Копировать текÑÑ‚"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Размер:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Передвинуть Ñффект шины"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "ПользовательÑкий узел"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15527,10 +20659,303 @@ msgstr ""
"ИÑпользуйте дочерний контейнер (VBox, HBox и Ñ‚.д.), или Control и уÑтановите "
"минимальный размер вручную."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Выбрать цвет"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Переключить видимоÑть"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Выбранный:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "ОблаÑть текÑтуры"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Редактор отключен)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Развернуть вÑе"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "ОблаÑть текÑтуры"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Шаг через"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "СвойÑтва темы"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Режим воÑпроизведениÑ:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Другие)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Добавить трек"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "УÑтановить позицию входа кривой"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Показать окно проÑмотра"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Показать окно проÑмотра"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Загрузка"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Загрузка"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Ð’Ñ€ÐµÐ¼Ñ Ð¾Ð¶Ð¸Ð´Ð°Ð½Ð¸Ñ."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Именованный разделитель"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "ОпиÑание"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Режим оÑмотра"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Режим без теней"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Переименовать"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Владельцы:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Умножить %s"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Задать неÑколько:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Ðовый корень Ñцены"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Выбрать цвет"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Отключённый Ñлемент"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Создать контур"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Режим интерполÑции"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "ÐаправлениÑ"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Размер обводки:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Окружение"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15539,6 +20964,11 @@ msgstr ""
"Окружение по умолчанию, указанное в ÐаÑтройках проекта (Rendering -> "
"Environment -> Default Environment) не может быть загружено."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Включить режим кальки"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15552,6 +20982,20 @@ msgstr ""
"РаÑÑмотрите возможноÑть иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ñ†Ð¸ÐºÐ»Ð° обработки в Ñкрипте вмеÑто "
"таймера Ñ Ð¾Ñ‡ÐµÐ½ÑŒ низким временем ожиданиÑ."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "ПокраÑить тайл"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Слева вверху"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15573,10 +21017,1031 @@ msgstr ""
"Размер облаÑти проÑмотра должен быть больше или равен 2 пикÑелÑм в обоих "
"измерениÑÑ…, чтобы отобразить что-либо."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Отладка"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "ОтриÑовщик:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Изменить режим Ð¾Ð±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Ðовый атлаÑ"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "ПользовательÑкий узел"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "ПользовательÑкий узел"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Режим перемещениÑ"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Закрепить значение"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Значение"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Половинное разрешение"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Вектор"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "ПеремеÑтить Ñ„Ð¾ÐºÑƒÑ Ð½Ð° Ñтроку пути"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Размер обводки:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Дополнительные параметры:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Шрифты"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "С данными"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Режим иконки"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "ОтÑтуп вправо"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Разделить кривую"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "ПереназначениÑ"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Режим привÑзки:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "МаÑштабировать выбранное"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Только выделенное"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "РадиуÑ:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "РадиуÑ:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Цвета"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Blend2 узел"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Ðедавнее:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Глубина"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Включить приоритет"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Ð¡Ð»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð¿Ð¾ÑкоÑть"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Вершины"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Параметр изменён:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Blend2 узел"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "ЧаÑтицы"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "МаÑка излучениÑ"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Цвета излучениÑ"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Цвета излучениÑ"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Случайный размер:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Случайный наклон:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "ОчиÑтить"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "ОчиÑтить позу"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Перекрытие"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Глубина"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Переход: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Разделение:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Случайный размер:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Blend2 узел"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Режим приоритета"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Режим без отвлечениÑ"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Режим оÑмотра"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Blend2 узел"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Оператор цвета."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Преобразование прервано."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Добавить ÑкземплÑÑ€"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Задать базовый тип вариации"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Ðнализ геометрии..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Размер обводки:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "СлиÑние из Сцены"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Ошибка"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Полигоны"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "РаÑÑтоÑние выбора:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "СÑмплер"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere Задать Ñферы"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Модификатор ÑкороÑти Ñвободного вида"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Модификатор Ð·Ð°Ð¼ÐµÐ´Ð»ÐµÐ½Ð¸Ñ Ñвободного вида"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Точек излучениÑ:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "ИÑточник излучениÑ: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Цвета излучениÑ"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Точек излучениÑ:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "РадиуÑ:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Справа внизу"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Справа вверху"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "ЗапуÑтить произвольную Ñцену"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Размер обводки:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Разделить кривую"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Сгруппирован"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Сомкнуть кривую"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "ЗапуÑтить"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Заменить"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Разделить кривую"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "ОблаÑть текÑтуры"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Задать отÑтуп"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Развернуть вÑе"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Заполнить"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Изменение внутреннего радиуÑа полукруга"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Сохранение файла:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Загрузить преÑет"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Удалить текÑтуру"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Режим маÑштабированиÑ"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Базовый тип"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Ðазвание текущей Ñцены"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "По умолчанию"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Инициализировать"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "СпиÑок дейÑтвий"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Задать Ð¸Ð¼Ñ uniform"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15594,9 +22059,305 @@ msgid "Invalid source for shader."
msgstr "ÐедейÑтвительный иÑточник шейдера."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "ОблаÑть текÑтуры"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Загрузить по умолчанию"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "ÐÐµÐ²ÐµÑ€Ð½Ð°Ñ Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ ÑÑ€Ð°Ð²Ð½ÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ñтого типа."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Окружение"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Превью по умолчанию"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Левый линейный"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Переключатель"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Случайный наклон:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Релиз"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "ПлоÑкоÑть:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Отправить отзыв о документации"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Обход"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "ПоÑле"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "РеÑурÑ"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "Б"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Размер:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Режим воÑпроизведениÑ:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Отправить отзыв о документации"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Обход"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Ð’Ñ€ÐµÐ¼Ñ Ð¾Ð¶Ð¸Ð´Ð°Ð½Ð¸Ñ."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix узел"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Переименовать аудио шину"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Вывод"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Изменить Ð²Ñ€ÐµÐ¼Ñ ÑмешиваниÑ"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying не может быть задано в функции «%s»."
@@ -15606,16 +22367,16 @@ msgid ""
"Varyings which assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
-"Varying, заданные в функции «vertex», не могут быть изменены в «fragment» "
-"или «light»."
+"Вариации, назначенные в функции 'vertex', не могут быть переназначены в "
+"'fragment' или 'light'."
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
-"Varying, заданные в функции «fragment», не могут быть изменены в «vertex» "
-"или «light»."
+"Вариации, назначенные в функции 'fragment', не могут быть переназначены в "
+"'vertex' или 'light'."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -15628,3 +22389,321 @@ msgstr "Ðазначить форму."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "КонÑтанты не могут быть изменены."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Разбиение..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Выражение"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Импорт"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Импорт"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Импорт"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Импорт"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Импортировать тему"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Принудительно отправить"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Изменить размер камеры"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Шейдер"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Фильтр узлов"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Центрировать выбранное"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "ОтÑтуп"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Разделить кривую"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Режим интерполÑции"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Открыть"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Групповое переименование"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "ПоиÑк..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Обновление редактора"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Управление Ñлементами..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Ð’Ñтавить кадр"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Выражение"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "ИÑпользовать привÑзку маÑштабированиÑ"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Сигналы"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Удалить тайл"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Перевернуть порталы"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "ПроÑмотр Occlusion Culling"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Передвинуть полигон"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Режим интерполÑции"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Изменить размер камеры"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index e875e8e5bf..26ea6f83de 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -20,6 +20,102 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 4.5-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "මෙම ලුහුබදින්න෠ඉවත් කරන්න."
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "යතුරු මක෠දමන්න"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -63,6 +159,372 @@ msgstr "'%s' ගොඩනà·à¶œà·“මට à·€à·à¶»à¶¯à·’ තර්ක"
msgid "On call to '%s':"
msgstr "'%s' ඇමතීම:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "à¶­à·à¶»à·à¶œà¶­à·Š යතුරු මක෠දමන්න"
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -91,6 +553,104 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "නිදහස්"
@@ -293,7 +853,7 @@ msgstr "විවික්ත"
msgid "Trigger"
msgstr "à¶šà·Šâ€à¶»à·’යà·à¶»à¶¸à·Šà¶·à¶šà¶º"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "ග්â€à¶»à·„ණය"
@@ -302,7 +862,8 @@ msgid "Nearest"
msgstr "ආසන්නම"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "රේඛීය"
@@ -353,6 +914,29 @@ msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
msgid "Remove Anim Track"
msgstr "Anim ලුහුබදින්න෠ඉවත් කරන්න"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim ලුහුබදින්නෙක් හ෠යතුරක් ඇතුලත් කරන්න"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -489,6 +1073,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -553,7 +1151,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -645,7 +1244,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -782,7 +1382,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -848,7 +1448,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Advanced"
msgstr "සමතුලිතයි"
@@ -1028,12 +1629,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1370,10 +1969,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1516,6 +2111,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1550,12 +2146,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1689,6 +2279,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1698,6 +2292,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1847,6 +2442,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1882,6 +2480,11 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "à·ƒà·à¶¯à¶±à·Šà¶±"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1951,6 +2554,36 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2047,6 +2680,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2065,10 +2702,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2085,10 +2718,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2140,6 +2769,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2306,6 +2944,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2808,6 +3447,158 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "අඛණ්ඩව"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "අඛණ්ඩව"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "යතුරු මක෠දමන්න"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2823,10 +3614,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2898,7 +3685,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2907,10 +3694,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2930,7 +3713,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2946,11 +3730,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3037,10 +3816,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3081,10 +3856,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3163,11 +3934,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
-msgid "Update Continuously"
-msgstr "අඛණ්ඩව"
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3184,18 +3950,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3349,6 +4107,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3408,7 +4167,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3416,6 +4177,20 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3424,7 +4199,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3527,6 +4302,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3535,6 +4314,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3566,6 +4349,889 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "à·ƒà·à¶¯à¶±à·Šà¶±"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Anim ඇතුලත් කරන්න"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "නිදහස්"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "යතුරු මක෠දමන්න"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Anim ලුහුබදින්න෠ඉවත් කරන්න"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "මෙම ලුහුබදින්න෠ඉවත් කරන්න."
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "මෙම ලුහුබදින්න෠ඉවත් කරන්න."
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "à¶­à·à¶»à·à¶œà¶­à·Š යතුරු මක෠දමන්න"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "à¶­à·à¶»à·à¶œà¶­à·Š යතුරු මක෠දමන්න"
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3613,6 +5279,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3848,6 +5530,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4202,6 +5893,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4283,6 +5982,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4328,10 +6033,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4529,6 +6230,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4885,10 +6594,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4929,7 +6634,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5110,6 +6817,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5225,6 +6933,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5349,6 +7061,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5781,7 +7497,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5987,7 +7704,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6134,11 +7868,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6201,7 +7930,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6338,7 +8067,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6438,7 +8169,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6541,7 +8275,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6565,6 +8299,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6724,7 +8475,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6824,6 +8575,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6873,6 +8625,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6954,11 +8718,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7036,7 +8801,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7045,10 +8811,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7169,6 +8931,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7246,6 +9013,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7267,7 +9038,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7292,6 +9063,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7324,11 +9097,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7348,10 +9116,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7416,12 +9180,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7433,6 +9241,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7568,10 +9377,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7630,7 +9435,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7662,7 +9467,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7776,10 +9582,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7923,7 +9725,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8109,11 +9911,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8231,6 +10028,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8907,6 +10720,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9149,6 +10966,48 @@ msgstr ""
msgid "Clear Transform"
msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9193,12 +11052,18 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
@@ -9207,24 +11072,22 @@ msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9255,7 +11118,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9483,10 +11346,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9545,26 +11404,10 @@ msgid "Remote Login"
msgstr "මෙම ලුහුබදින්න෠ඉවත් කරන්න."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9806,7 +11649,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10572,7 +12415,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10628,7 +12471,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10649,6 +12493,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10933,11 +12787,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11130,7 +12979,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11322,10 +13171,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11475,7 +13320,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11557,15 +13402,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11891,6 +13732,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12185,7 +14038,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12197,6 +14058,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12220,24 +14082,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12290,10 +14144,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12301,6 +14163,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12310,9 +14187,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12342,14 +14231,75 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12365,6 +14315,460 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "රේඛීය"
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12381,6 +14785,109 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12426,17 +14933,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12473,6 +15013,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12481,6 +15037,102 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "යතුරු මක෠දමන්න"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "යතුරු මක෠දමන්න"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12526,10 +15178,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12642,6 +15290,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12650,6 +15346,11 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "මෙම ලුහුබදින්න෠ඉවත් කරන්න."
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12719,6 +15420,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12749,6 +15486,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13082,6 +15830,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "à·à·Šâ€à¶»à·’à¶­:"
@@ -13127,6 +15880,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13142,6 +15899,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13151,6 +15913,26 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13187,12 +15969,29 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13213,12 +16012,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "à·à·Šâ€à¶»à·’à¶­:"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13311,6 +16110,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13327,6 +16130,10 @@ msgstr "à·à·Šâ€à¶»à·’à¶­:"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13363,6 +16170,80 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13720,6 +16601,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13973,6 +16874,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14025,6 +16934,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14043,12 +16972,196 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "රේඛීය"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "à·à·Šâ€à¶»à·€à·Šâ€à¶º පසුරු:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "රේඛීය"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14081,6 +17194,15 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14106,6 +17228,160 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "රේඛීය"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14126,12 +17402,102 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14141,6 +17507,82 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14152,6 +17594,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14163,11 +17609,40 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14196,10 +17671,50 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14207,11 +17722,102 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "අඛණ්ඩව"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "යතුර ඇතුලත් කරන්න"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14224,6 +17830,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14231,17 +17845,93 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14252,6 +17942,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14265,6 +17959,77 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14289,6 +18054,110 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "ග්â€à¶»à·„ණය"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "ආසන්නම"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14341,6 +18210,65 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14362,10 +18290,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14376,6 +18364,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14416,6 +18408,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14426,6 +18422,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14433,6 +18434,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14453,6 +18462,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14465,6 +18518,39 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14489,6 +18575,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14512,6 +18610,27 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14548,6 +18667,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14558,6 +18709,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14570,6 +18750,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14587,6 +18843,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14595,10 +18876,104 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "à¶šà·à¶½à¶º (à¶­à¶­à·Š): "
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Anim යතුරක් ඇතුලත් කරන්න"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14612,6 +18987,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14627,10 +19006,79 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "මෙම ලුහුබදින්න෠ඉවත් කරන්න."
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14671,6 +19119,89 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "මෙම ලුහුබදින්න෠ඉවත් කරන්න."
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14684,9 +19215,113 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "à¶šà·à¶½à¶º:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "රේඛීය"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14696,16 +19331,53 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "යතුරු පිටපත් කරන්න"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14713,16 +19385,286 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "à¶šà·à¶½à¶º:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14731,6 +19673,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14745,10 +19699,951 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "සජීවිකරණ යà·à·€à¶­à·Šà¶šà·à¶½à·“à¶± à¶´à·Šâ€à¶»à¶šà·à¶»à¶º වෙනස් කරන්න"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "වටිනà·à¶šà¶¸:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "වටිනà·à¶šà¶¸:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
+
+#: scene/resources/material.cpp
+msgid "Refraction"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "3D රූපà·à¶±à·Šà¶­à¶»à¶«à¶º ලුහුබදින්න"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "මෙහි යතුර ඇතුලත් කරන්න"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "à¶šà·à¶©à¶´à¶­"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14764,9 +20659,285 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "රේඛීය"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14794,3 +20965,296 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "à¶­à·à¶»à·à¶œà¶­à·Š යතුරු මක෠දමන්න"
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "මෙම ලුහුබදින්න෠ඉවත් කරන්න."
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 2f561af326..c398f2f482 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -28,6 +28,110 @@ msgstr ""
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
"X-Generator: Weblate 4.8-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Popis:"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nové Okno"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Vložiť"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Potiahnutím: OtáÄenie"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Vytvoriť adresár"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Diaľkový "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Strana: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Pripojiť"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Vytvoriť adresár"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Vytvoriť adresár"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Pohyb Mód"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Upraviť Pripojenie:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -71,6 +175,395 @@ msgstr "Neplatné argumenty pre vytvorenie '%s'"
msgid "On call to '%s':"
msgstr "Pri volaní '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Otvorit Editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Skopírovať Výber"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Všetky vybrané"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Konfigurovať Prichytenie"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Nastavenia Projektu..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Meno"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Popis"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Vypnuté"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Vypnuté"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Audio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "NaÄítaÅ¥ základný Bus Layout."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Kontrola Verzie"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Meno Pluginu:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Pridať Vstup"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Zvoliť"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Zrušiť"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Zamerať Cestu"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Zamerať Cestu"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Vľavo Hore"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Vpravo Hore"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Dole"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Strana: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Na Konci"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Fyzická Snímka %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtre:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Debug"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Nastavenie Prichytenia"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Všetky vybrané"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Režim Interpolácie"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Pripojiť k Node:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Particly"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Prostriedok"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Prostriedok"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Testovanie"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -99,6 +592,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Smart Prichytávanie"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Použiť Pixelové Prichytenie"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Bake Lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Výber Stredu"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Veľkosť:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Voľný"
@@ -293,7 +889,7 @@ msgstr "Diskrétne"
msgid "Trigger"
msgstr "Spúšť"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Zachytiť"
@@ -302,7 +898,8 @@ msgid "Nearest"
msgstr "Najbližší"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineárne"
@@ -351,6 +948,30 @@ msgstr "Zmeniť Loop Mode Animacie"
msgid "Remove Anim Track"
msgstr "Vymazať Track Animácie"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animácie"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim VložiÅ¥ Track & kľúÄ"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -482,6 +1103,20 @@ msgstr "Metóda nebola nájdená v objekte: "
msgid "Anim Move Keys"
msgstr "Pohybové kľúÄe Animácie"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metódy"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -556,7 +1191,8 @@ msgid "Seconds"
msgstr "Sekundy"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -649,7 +1285,8 @@ msgstr "Max. Angular Error:"
msgid "Max Optimizable Angle:"
msgstr "Maximálny Optimalizovatelný Uhol:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimalizácia"
@@ -785,7 +1422,7 @@ msgstr "Oddialiť"
msgid "Reset Zoom"
msgstr "Resetovať priblíženie"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Varovania"
@@ -853,7 +1490,8 @@ msgstr "Extra Call Argumenty:"
msgid "Receiver Method:"
msgstr "Metóda PrijímaÄa:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "PokroÄilé"
@@ -1036,12 +1674,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Závislostí"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Prostriedok"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Cesta"
@@ -1395,10 +2031,6 @@ msgid "Delete Effect"
msgstr "Odstrániť Efekt"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Audio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Pridať Audio Bus"
@@ -1542,6 +2174,7 @@ msgid "Remove Autoload"
msgstr "Vymazať AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Povoliť"
@@ -1577,12 +2210,6 @@ msgstr "Cesta:"
msgid "Node Name:"
msgstr "Meno Node-u:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Meno"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1734,6 +2361,10 @@ msgstr "Súbor Šablóny sa nenašiel:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Pri 32-bitovom exporte nemôže byÅ¥ vložená PCK väÄÅ¡ia ako 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D Editor"
@@ -1743,6 +2374,7 @@ msgid "Script Editor"
msgstr "Script Editor"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Asset Library"
@@ -1899,6 +2531,9 @@ msgid "Import"
msgstr "Import"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Export"
@@ -1936,6 +2571,11 @@ msgstr "Exportovať Profil"
msgid "Manage Editor Feature Profiles"
msgstr "Spravovať Feature Profily Editora"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot Feature Profil"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "VybraÅ¥ Aktuálny PrieÄinok"
@@ -2006,6 +2646,40 @@ msgstr "Uložiť"
msgid "Save a File"
msgstr "Uložiť súbor"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Úspech!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Prehrať Mód:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Pohyb Mód"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Aktuálny:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Aktuálny Profil:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Aktuálny:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "ÃsÅ¥ Naspäť"
@@ -2104,6 +2778,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Re)Importovanie Asset-ov"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Top"
@@ -2122,10 +2800,6 @@ msgid "Inherited by:"
msgstr "Zdedené používateľom:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Popis"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Online Tutoriáli"
@@ -2143,10 +2817,6 @@ msgid "default:"
msgstr "Å tandard:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metódy"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Vlastnosti Témy"
@@ -2202,6 +2872,15 @@ msgstr ""
"Zatiaľ tu není žiadny popisok pre túto metódu. Prosím pomôžte nám pomocou "
"[color=$color][url=$url]prispetím jedného[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Pomoc"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2368,6 +3047,7 @@ msgid "Up"
msgstr "Hore"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Node"
@@ -2922,6 +3602,169 @@ msgid "%d more files"
msgstr "%d viac súborov"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scéna"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Cesta Scény:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Prepnúť Kartu Scény"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Vždy Zobraziť Mriežku"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Výstup"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "VyÄistiÅ¥ Output"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Neukladať"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Uložiť scénu pred spustením..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Uložiť Scénu"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Nastaviť Animáciu"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Skryť aktualizáciu Spinner"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Aktualizovať priebežne"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Parameter sa Zmenil"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Vlastnosti"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "TimeSeek Node"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inšpektor"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Vlastnosti"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Vypnuté"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Otvorit v Inšpektor-ovi"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Otvorit v Inšpektor-ovi"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Premenovať"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Pozícia Dock-u"
@@ -2937,10 +3780,6 @@ msgstr "Prepnúť režim bez rozptyľovania."
msgid "Add a new scene."
msgstr "Pridať novú scénu."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scéna"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "ÃsÅ¥ do naposledy otvorenej scény."
@@ -3012,7 +3851,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Zmiešanosti projektových alebo scénových wide tool-ov."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekt"
@@ -3021,10 +3860,6 @@ msgid "Project Settings..."
msgstr "Nastavenia Projektu..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Kontrola Verzie"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Nastaviť Kontrolu Verizie"
@@ -3045,7 +3880,8 @@ msgstr "Inštalovať Android Build Template..."
msgid "Open User Data Folder"
msgstr "OtvoriÅ¥ prieÄinok Editor Data"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Nástroje"
@@ -3062,11 +3898,6 @@ msgstr "Všetky vybrané"
msgid "Quit to Project List"
msgstr "Odísť do Listu Projektov"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Debug"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Deploy-ovanie z Remote Debug-om"
@@ -3176,10 +4007,6 @@ msgstr ""
"KeÄ je použitá na diaľku zo zariadenia, tak je to viac efektívnejÅ¡ie keÄ je "
"povolený network filesystem."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Nastavenia Editora..."
@@ -3220,10 +4047,6 @@ msgstr "Spravovať Funkcie Editora..."
msgid "Manage Export Templates..."
msgstr "Spravovať Export Templates..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Pomoc"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3304,10 +4127,6 @@ msgid "Save & Restart"
msgstr "Uložiť & Reštartovať"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Aktualizovať priebežne"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Aktualizovať po Zmene"
@@ -3326,18 +4145,10 @@ msgid "FileSystem"
msgstr "FileSystém"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inšpektor"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Expandovať Spodný Panel"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Výstup"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Neukladať"
@@ -3507,6 +4318,7 @@ msgid "Installed Plugins:"
msgstr "Nainštalované Plugins:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Update"
@@ -3569,7 +4381,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Snímka #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "ÄŒas"
@@ -3577,6 +4391,20 @@ msgstr "ÄŒas"
msgid "Calls"
msgstr "Volania"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Všetky vybrané"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Editovať Text:"
@@ -3585,7 +4413,7 @@ msgstr "Editovať Text:"
msgid "On"
msgstr "Zapnúť"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Vrstva"
@@ -3696,6 +4524,11 @@ msgstr "Konvertovať Do %s"
msgid "New %s"
msgstr "Nový %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Prostriedok"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nový Script"
@@ -3704,6 +4537,11 @@ msgstr "Nový Script"
msgid "Extend Script"
msgstr "\"Extendovaný\" Script"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Meno Skriptu:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3738,6 +4576,949 @@ msgstr "Nepodarilo sa spustiť script:"
msgid "Did you forget the '_run' method?"
msgstr "Nezabudli ste na metódu '_run'?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Layout Editora"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Zobraziť Všetko"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Povolené Funkcie:"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Pridať Bod Node-u"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Režim bez rozptyľovania"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Preset"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Generovanie Lightmaps"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "OhraniÄené Pixely"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Opakovanie Animácie"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Súbor:"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "FileSystém"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Smery"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Zakladatelia Projektu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Predzobraziť Vylepšenie"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Uložiť"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Skopírovať Prostriedok"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Prepnúť Skryté Súbory"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "\"Thumbnail\"..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Editovanie Stromu Scén"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Vždy Zobraziť Mriežku"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor Skupín"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Nenašli sa žiadne \"sub-resources\"."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Súbor:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Smery"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Veľkosť: "
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Volania"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Volania"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Signály:"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Zobraziť Pôvod"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Číslo línie:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Číslo línie:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Všetky vybrané"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Script Editor"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Súbor:"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Pravým kliknutím pridáťe Bod"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Pridať Node"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Zobraziť Pomocníkov"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Vyberte hlavnú scénu"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Iba Výber"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Krok Mriežky:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Krok Mriežky:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Predvolené"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Predvolené"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Predvolené"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Signály:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Konvertovať Do %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Konvertovať Do %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Oddialiť"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Pohyb Mód"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Signály:"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Prechod existuje!"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Priblížiť"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Voľný"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Smart Prichytávanie"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Všetky vybrané"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Všetky vybrané"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Aktuálny Profil:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Prejsť na predchádzajúci krok"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Premenovať Animáciu"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Vložiť Track-y"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editor Skupín"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Plný Obdĺžnik"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Všetky vybrané"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Diaľkový "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Vymazať Bod"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Zostávajúce prieÄinky:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Zmeniť %s Typ"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Ukladanie súboru:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Nesprávna veľkosť písma."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Nesprávna veľkosť písma."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importovať Scénu"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Popis:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Číslo línie:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Číslo línie:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Nesprávna veľkosť písma."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "ZmazaÅ¥ oznaÄené kľúÄ(e)"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Iba Výber"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funkcie"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Všetky vybrané"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Vložiť"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Vložiť"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3790,6 +5571,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Chyba pri zadávaní URL:"
@@ -4049,6 +5846,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Obľúbené"
@@ -4418,6 +6224,14 @@ msgstr "Editor Skupín"
msgid "Manage Groups"
msgstr "Spravovať Skupiny"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importovať ako Samostatnú Scénu"
@@ -4499,6 +6313,12 @@ msgstr "Vrátili ste Node-derived objekt v `post_import()` metóde?"
msgid "Saving..."
msgstr "Ukladám..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Vybrať Importér"
@@ -4544,10 +6364,6 @@ msgid "Import As:"
msgstr "Importovať Ako:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Preset"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Uložiť Scény, Re-Importovať, a Reštartovať"
@@ -4756,6 +6572,14 @@ msgstr "Pridať Animáciu"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Pridať %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5113,10 +6937,6 @@ msgid "Animation Tools"
msgstr "AnimaÄné Náradie"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animácie"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nový"
@@ -5157,7 +6977,9 @@ msgstr "Minulosť"
msgid "Future"
msgstr "Budúcnosť"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Hĺbka"
@@ -5339,6 +7161,7 @@ msgid "Blend"
msgstr "Blend"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mix"
@@ -5454,6 +7277,10 @@ msgid "Filters..."
msgstr "Filtre..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Obsah:"
@@ -5578,6 +7405,11 @@ msgid "Download Error"
msgstr "Chyba SÅ¥ahovania"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Profily k dispozícii:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Sťahovanie tohoto prostriedku už prebieha!"
@@ -6031,7 +7863,8 @@ msgid "Zoom Reset"
msgstr "Resetovať Priblíženie"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Vybrať Režim"
@@ -6243,8 +8076,27 @@ msgid "View"
msgstr "Zobrazenie"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Vždy Zobraziť Mriežku"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Smart Prichytávanie"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Prepnúť Mode"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6400,11 +8252,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Pridať %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Pridávanie %s..."
@@ -6469,7 +8316,7 @@ msgstr "Zmazať Emisnú Masku"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Particly"
@@ -6602,7 +8449,9 @@ msgstr "Prechod je Upravený"
msgid "Item %d"
msgstr "Predmet %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Predmety"
@@ -6706,7 +8555,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6814,7 +8666,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6838,6 +8690,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Anim Zmeniť Veľkosť"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Anim Zmeniť Veľkosť"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Predzobraziť"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6998,7 +8867,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -7098,6 +8967,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7151,6 +9021,19 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emisné Farby"
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7239,12 +9122,13 @@ msgstr ""
msgid "Points"
msgstr "Všetky vybrané"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Signály:"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7325,7 +9209,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Prichytiť"
@@ -7334,10 +9219,6 @@ msgid "Enable Snap"
msgstr "Povoliť Prichytávanie"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7459,6 +9340,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7540,6 +9426,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7563,7 +9453,7 @@ msgstr ""
msgid "Filter methods"
msgstr "Filter:"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7590,6 +9480,8 @@ msgid "Previous Script"
msgstr "Minulá karta"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7624,11 +9516,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7648,10 +9535,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7717,16 +9600,67 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "Vložiť"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Otvoriť následujúci Editor"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Zamerať Cestu"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Vybrať Súbor Šablóny"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Nesprávna veľkosť písma."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "PridaÅ¥ OznaÄené do Skupiny"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Vytvoriť Script"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Meno Skriptu:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "Popis:"
@@ -7737,6 +9671,7 @@ msgid "Connections to method:"
msgstr "Pripojiť k Node:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "Prostriedok"
@@ -7875,10 +9810,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7944,7 +9875,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7978,7 +9909,8 @@ msgstr "Prepísať"
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -8096,11 +10028,6 @@ msgid "Translate"
msgstr "Preložiť Preloženie:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Veľkosť:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8253,7 +10180,7 @@ msgstr "Súbor:"
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8445,11 +10372,6 @@ msgid "Reset Field of View to Default"
msgstr "Obnoviť na východzie"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Prichytiť Objekt na Zem"
@@ -8568,6 +10490,24 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Zobraziť Výrez"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Inštancie"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9300,6 +11240,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Zmeniť %s Typ"
@@ -9557,6 +11501,55 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Ukázať v File Manažérovy"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Zobraziť Pravítka"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Vyhľadať súbory"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Filmové Predzobrazenie"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Zobraziť Všetko"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Emisné Farby"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9604,12 +11597,18 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "Režim Interpolácie"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Režim Interpolácie"
@@ -9619,25 +11618,23 @@ msgstr "Režim Interpolácie"
msgid "Occlusion"
msgstr "Signály:"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Signály:"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "Súbor:"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9669,7 +11666,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9930,10 +11927,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9998,27 +11991,10 @@ msgid "Remote Login"
msgstr "Vymazať Bod"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Premenovať"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10282,7 +12258,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -11054,7 +13030,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -11111,7 +13087,8 @@ msgstr "Popis:"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -11132,6 +13109,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Presunúť Do..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11423,11 +13411,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11633,7 +13616,7 @@ msgstr "TlaÄidlo"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Os"
@@ -11828,10 +13811,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11984,7 +13963,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -12066,15 +14045,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12403,6 +14378,20 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Výber Stredu"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Výber Frame-u"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12715,7 +14704,15 @@ msgid "Filter stack variables"
msgstr "Filter:"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12728,6 +14725,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12752,24 +14750,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Exportovať Profil"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12823,10 +14813,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12834,6 +14832,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Bod"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12843,9 +14857,23 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Iba Výber"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Vypiecť GI Probe"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12876,15 +14904,78 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "Signály:"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Signály:"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Signály:"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Signály:"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "Všetky vybrané"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Všetky vybrané"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "ÃsÅ¥ Naspäť"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Signály:"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12903,6 +14994,492 @@ msgstr "Všetky vybrané"
msgid "Set Occluder Hole Point Position"
msgstr "Všetky vybrané"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Vytvoriť Occluder Polygon"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Vytvoriť Occluder Polygon"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Vytvoriť Occluder Polygon"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Režim Interpolácie"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Nastaviť Rukoväť"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Zmeniť"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "MultiNode Set"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Povoliť Filtrovanie"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Skopírovať Cestu"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Meno Skriptu:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Zobraziť Všetko"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "OhraniÄené Pixely"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Prepnúť na Celú Obrazovku"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Ľavá Šírka"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testovanie"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Synchronizácia"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Použiť Prichytávanie"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Povoliť"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Výber Frame-u"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Prepnúť Mode"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Popis:"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Komunita"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fyzická Snímka %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fyzická Snímka %"
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Výber Frame-u"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Zariadenie"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Bod"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Zmeniť"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Zobraziť Kosti"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtre:"
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Vložiť"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Odchýlka Rotácie:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Čas vypršal."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Zmeniť %s Typ"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inšpektor"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "ÃsÅ¥ Naspäť"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Prichitiť na strany Node-u"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12919,6 +15496,115 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Popis:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Režim Interpolácie"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Režim Interpolácie"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Parameter sa Zmenil"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Varovania"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Zobraziť Návody"
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Popis:"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Prilepiť Animáciu"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Režim Interpolácie"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Ukladanie súboru:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12965,17 +15651,52 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Meno Skriptu:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Popis:"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
@@ -13013,6 +15734,24 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Jazyk:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Nepodarilo sa Vyriešiť"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13023,6 +15762,107 @@ msgstr "Exportovať Mesh Library"
msgid "Export GLTF..."
msgstr "Export..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "TimeSeek Node"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Node"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Parameter sa Zmenil"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Všetky vybrané"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Bake Lightmaps"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nové Meno Animácie:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Nastavenia Kostry"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Zmazať Node"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Popis:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fyzická Snímka %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -13072,10 +15912,6 @@ msgid "GridMap Selection"
msgstr "Všetky vybrané"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Prichytiť Zobrazenie"
@@ -13193,6 +16029,57 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr "Generovanie Lightmaps"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Bake Lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Zobraziť Všetko"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Zobraziť Všetko"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13202,6 +16089,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Všetky vybrané"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Projekt"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13271,6 +16163,43 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Zmazať Vstup"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13301,6 +16230,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Vložiť"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcie"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13647,6 +16588,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Typ ÄŒlena"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Animácie"
@@ -13692,6 +16639,11 @@ msgid "in order:"
msgstr "Zostávajúce prieÄinky:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "kroky"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13707,6 +16659,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Nový Script"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13717,6 +16675,27 @@ msgid "On Self"
msgstr "Vlastné"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Zmena Veľkosti"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Zmeniť %s Typ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Zmena Veľkosti"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13755,12 +16734,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Vybrať Režim"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Zmeniť"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Priradiť..."
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Nastaviť Rukoväť"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13782,15 +16781,15 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funkcie"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Zmeniť veľkosť Array-u"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13889,6 +16888,11 @@ msgid "Construct %s"
msgstr "Konštanty"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Konštanty"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13905,6 +16909,10 @@ msgstr "Všetky vybrané"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -13947,6 +16955,83 @@ msgstr "Signál"
msgid "WaitInstanceSignal"
msgstr "Inštancie"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "RotaÄný Režim"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Zmazať IK Reťaz"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Režim Interpolácie"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Povolené Funkcie:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Povolené Funkcie:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14326,6 +17411,27 @@ msgstr "PrieÄinok sa nepodarilo vytvoriÅ¥."
msgid "Error starting HTTP server:"
msgstr "Error pri ukladaní TileSet-u!"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Použiť Prichytávanie"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14589,6 +17695,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14646,6 +17760,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signál"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14667,12 +17802,214 @@ msgstr "Nesprávna veľkosť písma."
msgid "Invalid product version:"
msgstr "Nesprávna veľkosť písma."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nové Okno"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Snímka %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Fyzická Snímka %"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Predpísať:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Inštancie"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineárne"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Pridať Audio Bus"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Otvoriť Audio Bus Layout"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Veľkosť:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Spustiť"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Inštancie"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animácie"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Pridať Bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Kopírovať Pozíciu"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Iba Kovadliny"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "Zobraziť Výrez"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Move Mode"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Hladkýkrok"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Blend2 Node"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Pravá Šírka"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Zobraziť Pôvod"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14705,6 +18042,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Pravítko"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Vytvoriť adresár"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14735,6 +18082,168 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Množstvo:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Veľkosť:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Náhodný Reštart (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Súbor:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Všetky vybrané"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Emisná Maska"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Emisná Maska"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Smery"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineárne"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Popis:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14755,6 +18264,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
@@ -14762,6 +18297,73 @@ msgid ""
"property."
msgstr "Textúra s tvarom svetla musí mať nastavenú vlastnosť \"textúra\"."
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Zmeniť"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Zmeniť Filter"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Pravítko"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14773,6 +18375,85 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Prechod je Upravený"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Pravítko"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "RotaÄný Režim"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Režim Interpolácie"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Režim Prichytenia:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Zostávajúce prieÄinky:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14784,6 +18465,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Online Dokumentácie"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14795,11 +18481,43 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok Rotácie:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Krok Rotácie:"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konštant"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Všetky vybrané"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14828,10 +18546,53 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Vrstva"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funkcie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Predzobraziť Vylepšenie"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14839,11 +18600,105 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Priebežný"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Udržovať Pomer"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Zostávajúce prieÄinky:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Popis:"
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Režim Interpolácie"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Predvolené"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14856,6 +18711,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -14867,17 +18730,96 @@ msgstr ""
"z CollisionObject2D uzlu. Prosím, použite ho iba ako dieťa objektu Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, atÄ. aby ste im dali tvar."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Súbor:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Režim Interpolácie"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Režim Interpolácie"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Režim Interpolácie"
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preset"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Resetovať hlasitosť Bus-u"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Resetovať hlasitosť Bus-u"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14888,6 +18830,11 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Iba Kovadliny"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14901,6 +18848,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "AnimaÄný Node"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Emisné Farby"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Emisné Farby"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Filter:"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Property Track"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Anim Zmeniť Veľkosť"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "OtvoriÅ¥ prieÄinok Editor Data"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14927,6 +18949,113 @@ msgstr "Generovanie Lightmaps"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Predvolené"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Snímanie z Pixelu"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Zachytiť"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projekt"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Najbližší"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14981,6 +19110,68 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Emisná Maska"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Pohyb Mód"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Súbor:"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Signály:"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponenty"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -15002,10 +19193,74 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "RotaÄný Režim"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Smery"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Režim bez rozptyľovania"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "NaÄítaÅ¥ predvolené"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15016,6 +19271,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15056,6 +19315,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Volania"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -15066,6 +19330,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "RotaÄný Režim"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15073,6 +19342,15 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Os"
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15093,6 +19371,51 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Ukladanie Scény"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15105,6 +19428,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Debug"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "RotaÄný Režim"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15129,6 +19486,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Súbor:"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15152,6 +19522,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Pohyb Mód"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Súbor:"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15188,6 +19581,39 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "AnimaÄný Strom je neplatný."
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -15198,6 +19624,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Prichytenie Pixelov"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15210,6 +19665,88 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Online Dokumentácie"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Skúsiť znova"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Parameter sa Zmenil"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Vytvoriť adresár"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Extra Call Argumenty:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Bake Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15227,6 +19764,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Prepnúť Automatické Trojuholníky"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15235,10 +19797,111 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Mix Node"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "ÄŒas X-Miznutia (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "ÄŒas X-Miznutia (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Auto Reštart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Auto Reštart:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Signály:"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "ÄŒas X-Miznutia (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Zmena Veľkosti"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Nastaviť Animáciu"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Pridať Animáciu"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Prepnúť Autoplay"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Zmeniť Dĺžku Animácie (Change Animation Length)"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Pridať Bod Animácie"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Možnosti pre Class:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spustiť Scénu"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15253,6 +19916,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Signály Filtru"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15268,10 +19936,85 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Vytvoriť adresár"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Spustiť"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Režim Interpolácie"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Vybrať Režim"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Vytvoriť Horizontálny Návod"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Režim Interpolácie"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "TlaÄidlo"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Všetky vybrané"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Skupiny"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15312,6 +20055,97 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Iba Kovadliny"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Smery"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Presunúť Horizontálny Návod"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Presunúť Vertikálny Návod"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Použiť Prichytávanie Rotácie"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Zamerať Cestu"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Signály:"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Zmeniť Filter"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Veľkosť: "
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Vlastnosti Témy"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Kopírovať Text"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -15326,9 +20160,116 @@ msgstr "Musíte použiť platné rozšírenie."
#: scene/gui/graph_edit.cpp
#, fuzzy
+msgid "Zoom"
+msgstr "Priblížiť"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
msgid "Enable grid minimap."
msgstr "Povoliť Prichytávanie"
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "ÄŒas"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Platné písmená:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Lineárne Vpravo"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Všetky vybrané"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Vytvoriť Horizontálny Návod"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15338,16 +20279,59 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Nedávne:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Udržovať Pomer"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "OhraniÄené Pixely"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Kopírovať Text"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Veľkosť: "
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Posunúť Bus Effect"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Vložiť"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15355,16 +20339,305 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Aktuálny:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Editor je vypnutý)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandovať Všetky"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Vlastnosti Témy"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Prehrať Mód:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Pridať Track"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Všetky vybrané"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Zobraziť Výrez"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Zobraziť Výrez"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Stiahnuté"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Inštalovanie"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Čas vypršal."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Popis:"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Popis"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Pohyb Mód"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Zobraziť Všetko"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Premenovať"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Majitelia:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Nastaviť Viac:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Nastaviť Viac:"
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Vypnuté"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Režim Interpolácie"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Smery"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Predzobraziť Vylepšenie"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Povoliť Onion Skinning"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15373,6 +20646,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "ÄŒas"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Vľavo Hore"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15387,10 +20674,999 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Debug"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Zmeniť Update Mode Animácie"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Vložiť"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Vložiť"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Move Mode"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(hodnota)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Hodnota:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Všetky vybrané"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inšpektor"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Zamerať Cestu"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Možnosti pre Class:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Režim Interpolácie"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Od Stredu Vpravo"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Režim Prichytenia:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Zmeniť veľkosť výberu"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Iba Výber"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Blend2 Node"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Nedávne:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Hĺbka"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Súbor:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Ďalšia karta"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parameter sa Zmenil"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Blend2 Node"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Particly"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Emisná Maska"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Emisné Farby"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Emisné Farby"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "VyÄistiÅ¥"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Zmazať Pozíciu"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Signály:"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Hĺbka"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Prechody: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Popis:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Krok Rotácie:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Blend2 Node"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Režim bez rozptyľovania"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Pohyb Mód"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Blend2 Node"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Konštanty:"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Vytvoriť adresár"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Inštancie"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Zmeniť %s Typ"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Veľkosť: "
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Chyba!"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Signály:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Vytvoriť Emisné Body z Mesh-u"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Emisné Farby"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Emisné Farby"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Emisné Farby"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Vpravo Hore"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Vpravo Dole"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Vpravo Hore"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Spustiť Vlastnú Scénu"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Skupiny"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Obsah:"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Expandovať Všetky"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Ukladanie súboru:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "NaÄítaÅ¥ Predvoľbu"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Všetky vybrané"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Zmena Veľkosti"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Zmeniť %s Typ"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Vložiť"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Predvolené"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Meno Skriptu:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Parameter sa Zmenil"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15406,9 +21682,300 @@ msgid "Invalid source for shader."
msgstr "Neplatný zdroj pre shader."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Zmeniť %s Typ"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "NaÄítaÅ¥ predvolené"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Neplatná funkcia porovnania pre tento typ."
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Predzobraziť Vylepšenie"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Lineárne Vľavo"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Zabalovanie"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Poslať spätnú väzbu Dokumentácie"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Obísť"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Prostriedok"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Veľkosť: "
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Prehrať Mód:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Poslať spätnú väzbu Dokumentácie"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Obísť"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Čas vypršal."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix Node"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Premenovať Audio Bus"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Výstup"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Zmeniť Blend Time"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15436,3 +22003,311 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Import"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Import"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Import"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Import"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Import"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filter Node-y"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Výber Stredu"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Režim Interpolácie"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Otvoriť"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Vyhľadávam..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Odísť z editora?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Spravovať Export Templates..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Vložiť"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Verzia:"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Použiť Prichytávanie Veľkosti"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signály"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Všetky vybrané"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Signály:"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Vytvoriť Polygon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Režim Interpolácie"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index baa466cb84..9a67b17fd4 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -30,6 +30,108 @@ msgstr ""
"n%100==4 ? 2 : 3;\n"
"X-Generator: Weblate 4.5-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Odpri Nedavne"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "IÅ¡Äi PomoÄ"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Povleci: Vrtenje"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Izvozi Projekt"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Upravljalnik "
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Poveži"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Izvozi Projekt"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Preimenuj"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Napaka Pri Povezavi"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -73,6 +175,395 @@ msgstr "Neveljavni argumenti za construct '%s'"
msgid "On call to '%s':"
msgstr "Na klic '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Odpri 2D Urejevalnik"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Odstrani izbrano"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Premakni Dejanje"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Nastavi Zaskok"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Nastavitve Projekta"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Ime"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Description"
+msgstr "Opis:"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Zaženi"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "OnemogoÄen"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "OnemogoÄen"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Zvok"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Naloži prevezeto Postavitev Vodila."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Urejevalnik"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Version Control"
+msgstr "RazliÄica:"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "VtiÄniki"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Dodaj Vnos"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Izberi"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "PrekliÄi"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Poudari Pot"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Poudari Pot"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "NaÄin Vrtenja"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "NaÄin Vrtenja"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Prenesi"
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Fizikalni Okvir %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtri..."
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "RazhroÅ¡Äevalnik"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Nastavitve ZaskoÄenja"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Preimenuj Funkcijo"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Trenutna RazliÄica:"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Poveži se z Gradnikom:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Lastnosti"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Viri"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Viri"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Preskušanje"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -101,6 +592,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Pametno pripenjanje"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Uporabi Pripenjanje Pikslov"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "ZapeÄi Svetlobne karte"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "GridMap Izbriši Izbor"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Prilagodi Velikost:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Prosto"
@@ -310,7 +904,7 @@ msgstr "Diskretno"
msgid "Trigger"
msgstr "Sprožilec"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Capture"
msgstr "Prihodnost"
@@ -320,7 +914,8 @@ msgid "Nearest"
msgstr "Najbližji"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linearno"
@@ -374,6 +969,30 @@ msgstr "Spremeni Zanko Animacije"
msgid "Remove Anim Track"
msgstr "Odstrani animacijsko sled"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Urejevalnik"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "V Animacijo Vstavi Sled & KljuÄ"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -513,6 +1132,20 @@ msgstr "VariableGet ni najden v skripti: "
msgid "Anim Move Keys"
msgstr "Animacija Premakni kljuÄ"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Preoblikovanje"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metode"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -583,7 +1216,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -682,7 +1316,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimiziraj"
@@ -823,7 +1458,7 @@ msgstr "Oddalji"
msgid "Reset Zoom"
msgstr "Ponastavi PoveÄavo/PomanjÅ¡avo"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -898,7 +1533,8 @@ msgstr "Dodatni Klicni Argumenti:"
msgid "Receiver Method:"
msgstr "Lastnosti objekta."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Advanced"
msgstr "Možnosti pripenjanja"
@@ -1092,12 +1728,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Odvisnosti"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Viri"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Pot"
@@ -1454,10 +2088,6 @@ msgid "Delete Effect"
msgstr "IzbriÅ¡i UÄinek"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Zvok"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Dodaj ZvoÄno Vodilo"
@@ -1608,6 +2238,7 @@ msgid "Remove Autoload"
msgstr "Odstrani SamodejnoNalaganje"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "OmogoÄi"
@@ -1643,12 +2274,6 @@ msgstr "Pot:"
msgid "Node Name:"
msgstr "Ime Gradnika:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Ime"
-
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Global Variable"
@@ -1785,6 +2410,10 @@ msgstr "Predloge ni mogoÄe najti:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1796,6 +2425,7 @@ msgid "Script Editor"
msgstr "Odpri Urejevalnik Skript"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Asset Library"
msgstr "Odpri Knjižnico Dodatkov"
@@ -1963,6 +2593,9 @@ msgid "Import"
msgstr "Uvozi"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Izvozi"
@@ -2005,6 +2638,11 @@ msgstr "Izvozi Projekt"
msgid "Manage Editor Feature Profiles"
msgstr "Upravljaj Izvozne Predloge"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Upravljaj Izvozne Predloge"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Izberite Trenutno Mapo"
@@ -2078,6 +2716,40 @@ msgstr "Shrani"
msgid "Save a File"
msgstr "Shrani Datoteko"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Uspelo je!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Trenutno:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Trenutna RazliÄica:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Trenutno:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Pojdi Nazaj"
@@ -2182,6 +2854,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Uvoz Dodatkov"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Vrh"
@@ -2201,11 +2877,6 @@ msgstr "Podedovano od:"
#: editor/editor_help.cpp
#, fuzzy
-msgid "Description"
-msgstr "Opis:"
-
-#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials"
msgstr "Spletne Vaje:"
@@ -2223,10 +2894,6 @@ msgid "default:"
msgstr "Prevzeto"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metode"
-
-#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr "Lastnosti"
@@ -2286,6 +2953,15 @@ msgstr ""
"Trenutno ni opisa za to metodo. Pomagajte nam s [color=$color]"
"[url=$url]prispevkom[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "PomoÄ"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2470,6 +3146,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Gradnik"
@@ -3026,6 +3703,168 @@ msgid "%d more files"
msgstr "%d veÄ datotek"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Prizor"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Pot Prizora:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Preklopi na zavihek Prizor"
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Izhod"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "PoÄisti Izhod"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Ne Shrani"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Shrani Prizor"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Animacija"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "OnemogoÄi Posodobitve Kolesca"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "Neprekinjeno"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Spremebe v Shader"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Lastnosti"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Gradnik ÄŒasovniIskalnik"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Nadzornik"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Lastnosti"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "OnemogoÄen"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Nadzornik"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Nadzornik"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Preimenuj"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Položaj Sidranja"
@@ -3041,10 +3880,6 @@ msgstr "Preklop naÄin pisanja brez motenj."
msgid "Add a new scene."
msgstr "Dodaj nov Prizor."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Prizor"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Pojdi na predhodno odprti prizor."
@@ -3117,7 +3952,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "RazliÄna projektna ali prizorska orodja."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekt"
@@ -3127,11 +3962,6 @@ msgid "Project Settings..."
msgstr "Nastavitve Projekta"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Version Control"
-msgstr "RazliÄica:"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -3153,7 +3983,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "Odprem Upravljalnik Projekta?"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Orodja"
@@ -3171,11 +4002,6 @@ msgstr "Preimenuj Projekt"
msgid "Quit to Project List"
msgstr "Zapri na Seznam Projektov"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "RazhroÅ¡Äevalnik"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Uvajanje z Oddaljenim RazhroÅ¡Äevanjem"
@@ -3285,10 +4111,6 @@ msgstr ""
"ÄŒe se uporablja napravo na daljavo, je to bolj uÄinkovito pri omrežnem "
"datoteÄnem sistemu."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Urejevalnik"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
@@ -3336,10 +4158,6 @@ msgstr "Upravljaj Izvozne Predloge"
msgid "Manage Export Templates..."
msgstr "Upravljaj Izvozne Predloge"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "PomoÄ"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3423,11 +4241,6 @@ msgstr "Shrani & Zapri"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Continuously"
-msgstr "Neprekinjeno"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
msgstr "Posodobi Spremembe"
@@ -3446,19 +4259,11 @@ msgid "FileSystem"
msgstr "DatoteÄniSistem"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Nadzornik"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Expand Bottom Panel"
msgstr "Razširi vse"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Izhod"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Ne Shrani"
@@ -3619,6 +4424,7 @@ msgid "Installed Plugins:"
msgstr "NameÅ¡Äeni VtiÄniki:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Posodobi"
@@ -3681,7 +4487,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Okvir #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "ÄŒas"
@@ -3689,6 +4497,20 @@ msgstr "ÄŒas"
msgid "Calls"
msgstr "Klici"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "RazhroÅ¡Äevalnik"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Preimenuj Funkcijo"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3698,7 +4520,7 @@ msgstr "ÄŒlani"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3805,6 +4627,11 @@ msgstr "Pretvori V..."
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Prilepi Vir"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3814,6 +4641,11 @@ msgstr ""
msgid "Extend Script"
msgstr "Zaženi Skripto"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Ime Projekta:"
+
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
@@ -3848,6 +4680,947 @@ msgstr "Ni mogoÄe zagnati skripte:"
msgid "Did you forget the '_run' method?"
msgstr "Ali si pozabil metodo '_run' ?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Postavitev Urejevalnika"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Zamenjaj Vse"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Upravljaj Izvozne Predloge"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Dodaj vozliÅ¡Äe"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "NaÄin Brez Motenj"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+#, fuzzy
+msgid "Preset"
+msgstr "Prednastavitev..."
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Ustvarjanje Svetlobnih Kart"
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Približaj animacijo."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "ÄŒlani"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "DatoteÄniSistem"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Smeri"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Pot Projekta:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Pot Projekta:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Shrani"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Kopiraj Vir"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "SliÄica..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Shrani Prizor"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Odpri Urejevalnik Skript"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "ÄŒlani"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Smeri"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Klici"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Klici"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Animacijski Gradnik"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "DatoteÄniSistem"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Å tevilka Vrste:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Å tevilka Vrste:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "IzbriÅ¡i toÄke"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Odpri Urejevalnik Skript"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Datoteka:"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "PoiÅ¡Äi tip vozliÅ¡Äa"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Izberi Glavno Sceno"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Samo Izbira"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Mrežni Korak:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Mrežni Korak:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Prevzeto"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Prevzeto"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Prevzeto"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Animacijski Gradnik"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Pretvori V..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Pretvori V..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Oddalji"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Animacijski Gradnik"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Prehod"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Približaj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Preklopi Svobodni Pregled"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Pametno pripenjanje"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Odstrani Vse Stvari"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Odstrani Vse Stvari"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Trenutna RazliÄica:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Urejevalnik"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Pojdi na prejšnji korak"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Preimenuj Animacijo"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Prilepi Parametre"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Odpri Urejevalnik Skript"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Nastavi Krivuljo iz Položaja"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Upravljalnik "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Odstrani toÄko"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Nastavitve Urejevalnika"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Upravljalnik Projekta"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Preimenovanje mape:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Spremeni Osnovni Tip"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Shranjevanje Datoteke:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Neveljavno ime."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Neveljavno ime."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Uvozi Prizor"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Å tevilka Vrste:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Å tevilka Vrste:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Neveljavno ime."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Izbriši Izbrano"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Samo Izbira"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funkcije:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Preimenuj Spremenljivko"
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "IzbriÅ¡i toÄke"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "IÅ¡Äi PomoÄ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "IÅ¡Äi PomoÄ"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3896,6 +5669,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "Napaka pri zahtevi URL-ja: "
@@ -4158,6 +5947,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
@@ -4552,6 +6350,14 @@ msgstr "Odpri Urejevalnik Skript"
msgid "Manage Groups"
msgstr "Skupine"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Uvozi kot En Prizor"
@@ -4633,6 +6439,12 @@ msgstr ""
msgid "Saving..."
msgstr "Shranjevanje..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4682,11 +6494,6 @@ msgid "Import As:"
msgstr "Uvozi Kot:"
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Preset"
-msgstr "Prednastavitev..."
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4907,6 +6714,14 @@ msgstr "Dodaj Animacijo"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -5291,10 +7106,6 @@ msgid "Animation Tools"
msgstr "Animacijska Orodja"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animacija"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -5338,7 +7149,9 @@ msgstr "Preteklost"
msgid "Future"
msgstr "Prihodnost"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Globina"
@@ -5528,6 +7341,7 @@ msgid "Blend"
msgstr "Zmešaj"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mešaj"
@@ -5643,6 +7457,10 @@ msgid "Filters..."
msgstr "Filtri..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Vsebina:"
@@ -5775,6 +7593,11 @@ msgid "Download Error"
msgstr "Napaka Pri Prenosu"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Na voljo Nodes:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Prenos za ta dodatek je že v teku!"
@@ -6254,7 +8077,8 @@ msgid "Zoom Reset"
msgstr "Oddalji"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Izberi NaÄin"
@@ -6483,7 +8307,26 @@ msgid "View"
msgstr "Pogled"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Pametno pripenjanje"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Preklopi NaÄin"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6639,11 +8482,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6709,7 +8547,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6848,7 +8686,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6952,7 +8792,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -7058,7 +8901,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "Knjižnica Modelov..."
@@ -7083,6 +8926,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Animacija Spremeni transformacijo"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Animacija Spremeni transformacijo"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Predogled"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7243,7 +9103,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -7344,6 +9204,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7393,6 +9254,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7483,12 +9356,13 @@ msgstr ""
msgid "Points"
msgstr "Odstrani toÄko"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Uredi Poligon"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7571,7 +9445,8 @@ msgstr ""
msgid "Grid Settings"
msgstr "Nastavitve Urejevalnika"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7580,10 +9455,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7712,6 +9583,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "Napaka pri shranjevanju PloÅ¡ÄnegaNiza!"
@@ -7799,6 +9675,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7822,7 +9702,7 @@ msgstr ""
msgid "Filter methods"
msgstr "Lastnosti objekta."
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7849,6 +9729,8 @@ msgid "Previous Script"
msgstr "Prejšnji zavihek"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7884,11 +9766,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "Uvažanje Prizora..."
@@ -7909,10 +9786,6 @@ msgstr "Zapri Vse"
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Zaženi"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7979,16 +9852,67 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "RazhroÅ¡Äevalnik"
-
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "IÅ¡Äi PomoÄ"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Odpri naslednji Urejevalnik"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Izvozi Projekt"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Izberi datoteko predloge"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Neveljavno ime."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Odstrani izbrano"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Zaženi Skripto"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Ime Projekta:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "PoÄisti Nedavne Prizore"
@@ -7999,6 +9923,7 @@ msgid "Connections to method:"
msgstr "Poveži se z Gradnikom:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "Viri"
@@ -8139,10 +10064,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Filtriraj datoteke..."
@@ -8211,7 +10132,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -8246,7 +10167,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Skeleton"
msgstr "Posameznik"
@@ -8366,11 +10288,6 @@ msgid "Translate"
msgstr "Prestavi ZaskoÄenje:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Prilagodi Velikost:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8519,7 +10436,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8712,11 +10629,6 @@ msgid "Reset Field of View to Default"
msgstr "Naložite Prevzeto"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Preoblikovanje"
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Object to Floor"
msgstr "Pripni na mrežo"
@@ -8837,6 +10749,23 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Primer"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9578,6 +11507,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Spremeni Osnovni Tip"
@@ -9838,6 +11771,53 @@ msgstr ""
msgid "Clear Transform"
msgstr "Preoblikovanje"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Pokaži V Upravitelju Datotek"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "IÅ¡Äi Razrede"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Ustvari Predogled Modela"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Urejevalnik"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Zamenjaj Vse"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
@@ -9886,12 +11866,18 @@ msgstr "Prejšnji zavihek"
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "NaÄin Vrtenja"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Animacijski Gradnik"
@@ -9901,26 +11887,24 @@ msgstr "Animacijski Gradnik"
msgid "Occlusion"
msgstr "Uredi Poligon"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Animacijski Gradnik"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Bitmask"
msgstr "NaÄin Vrtenja"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "Izvozi Projekt"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
msgstr "NaÄin PloÅ¡Äe"
@@ -9955,7 +11939,7 @@ msgstr "NaÄin Vrtenja"
msgid "Priority Mode"
msgstr "Izvozi Projekt"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "NaÄin PloÅ¡Äe"
@@ -10214,10 +12198,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10282,27 +12262,10 @@ msgid "Remote Login"
msgstr "Odstrani toÄko"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Preimenuj"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10570,7 +12533,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -11350,7 +13313,7 @@ msgstr ""
msgid "Export Path"
msgstr "Izvozi Projekt"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -11408,7 +13371,8 @@ msgstr "Zaženi Skripto"
msgid "GDScript Export Mode:"
msgstr "Izvozi Projekt"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -11429,6 +13393,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Premakni V..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11731,11 +13706,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Upravljalnik Projekta"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11942,7 +13912,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -12135,10 +14105,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -12297,7 +14263,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
#, fuzzy
msgid "Step"
msgstr "Korak (s):"
@@ -12383,15 +14349,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12729,6 +14691,19 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "PoÄisti izbrano"
+
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
@@ -13055,7 +15030,15 @@ msgid "Filter stack variables"
msgstr "Filtriraj datoteke..."
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -13068,6 +15051,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -13092,24 +15076,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Izvozi Projekt"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -13163,10 +15139,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -13174,6 +15158,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Odstrani toÄko"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -13183,9 +15183,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Izberi Lastnost"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -13216,15 +15229,78 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "Animacijski Gradnik"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Animacijski Gradnik"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Animacijski Gradnik"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Animacijski Gradnik"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "Nastavi Položaj Krivuljne ToÄke"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Nastavi Položaj Krivuljne ToÄke"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Pojdi Nazaj"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Uredi Poligon"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -13243,6 +15319,488 @@ msgstr "Nastavi Položaj Krivuljne ToÄke"
msgid "Set Occluder Hole Point Position"
msgstr "Nastavi Položaj Krivuljne ToÄke"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Nastavi Položaj Krivuljne ToÄke"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Nastavi Položaj Krivuljne ToÄke"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Animacijski Gradnik"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Usklajuj Spremembe Skript"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Niz VeÄkratnih Gradnikov"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "RazhroÅ¡Äevalnik"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Spremeni Dolžino Animacije"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Kopiraj Pot"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Ime Projekta:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Zamenjaj Vse"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Preklopi na Celozaslonski NaÄin"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Linearno"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Preskušanje"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Uporabi Pripenjanje"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "OmogoÄi"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Napaka pri premikanju:"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Preklopi NaÄin"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Odpri Nedavne"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Skupnost"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fizikalni Okvir %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizikalni Okvir %"
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Odstrani toÄko"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Spremebe v Shader"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtri..."
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Gradnik Prehod"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Rotacijski Odmik:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "RazhroÅ¡Äevalnik"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "RazhroÅ¡Äevalnik"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "ÄŒas"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "PoiÅ¡Äi tip vozliÅ¡Äa"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Nadzornik"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Pojdi Nazaj"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Pripni na gradnik strani"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
@@ -13262,6 +15820,114 @@ msgstr "Spremeni SidriÅ¡Äa in Robove"
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "OÅ¡tevilÄenja:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Animacijski Gradnik"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Animacijski Gradnik"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Spremebe v Shader"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Spremeni SidriÅ¡Äa in Robove"
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Ustvari nov vodoravni vodnik"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Prilepi animacijo"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Animacijski Gradnik"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Shranjevanje Datoteke:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -13308,17 +15974,52 @@ msgid "Disabled GDNative Singleton"
msgstr "OnemogoÄi Posodobitve Kolesca"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Ime Projekta:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Zaženi Skripto"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
@@ -13357,6 +16058,23 @@ msgstr "Neveljaven primer slovarja (neveljavni podrazredi)"
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Ni MogoÄe RazreÅ¡iti"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13367,6 +16085,107 @@ msgstr "Izvozi Knjižnico Modelov"
msgid "Export GLTF..."
msgstr "Izvozi"
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Gradnik ÄŒasovniIskalnik"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Gradnik"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Spremebe v Shader"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Odstrani Predlogo"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "ZapeÄi Svetlobne karte"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Novo Ime Animacije:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Posameznik"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Izberi Gradnik"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animacija"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fizikalni Okvir %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -13415,10 +16234,6 @@ msgid "GridMap Selection"
msgstr "GridMap Izbriši Izbor"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13536,6 +16351,57 @@ msgstr "Trenutna RazliÄica:"
msgid "Plotting lightmaps"
msgstr "Ustvarjanje Svetlobnih Kart"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "ZapeÄi Svetlobne karte"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Zamenjaj Vse"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Zamenjaj Vse"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13545,6 +16411,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Celotna izbira"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Izvozi Projekt"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13614,6 +16485,43 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Izbriši Vnos"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13651,6 +16559,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "Sklad prepoln z stack depth: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Odstrani Gradnik VizualnaSkripta"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcije:"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Spremeni Argumente Signala"
@@ -13998,6 +16918,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "ÄŒlani"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Animacija"
@@ -14043,6 +16969,11 @@ msgid "in order:"
msgstr "Preimenovanje mape:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Korak (s):"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -14059,6 +16990,12 @@ msgstr "Osnovni Tip:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Zaženi Skripto"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -14069,6 +17006,27 @@ msgid "On Self"
msgstr "Samo"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "NaÄin Obsega (R)"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Spremeni Osnovni Tip"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "NaÄin Obsega (R)"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Veljavni znaki:"
@@ -14106,12 +17064,31 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Izberi NaÄin"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Osnovni Tip:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Neveljaven indeks lastnosti imena."
@@ -14133,15 +17110,15 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funkcije:"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "PoveÄaj Niz"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Neveljaven argument od tipa: "
@@ -14244,6 +17221,11 @@ msgstr "Konstante"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Konstante"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Lokalno prostorski naÄin (%s)"
@@ -14261,6 +17243,10 @@ msgstr "Premakni Dejanje"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -14303,6 +17289,83 @@ msgstr "Signali"
msgid "WaitInstanceSignal"
msgstr "Primer"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Izvozi Projekt"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "NaÄin Vrtenja"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Upravljaj Izvozne Predloge"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Upravljaj Izvozne Predloge"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "RazhroÅ¡Äevalnik"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14682,6 +17745,27 @@ msgstr "Mape ni mogoÄe ustvariti."
msgid "Error starting HTTP server:"
msgstr "Napaka pri shranjevanju PloÅ¡ÄnegaNiza!"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Uporabi Pripenjanje"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14945,6 +18029,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -15003,6 +18095,28 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signali"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "RazhroÅ¡Äevalnik"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -15024,6 +18138,28 @@ msgstr "Uporabiti moraš valjavno razširitev."
msgid "Invalid product version:"
msgstr "Neveljavno Ime Projekta."
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Okvir %"
+
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
@@ -15033,6 +18169,181 @@ msgstr ""
"Vir SpriteFrame mora biti ustvarjen ali nastavljen v 'Frames' lastnosti z "
"namenom, da AnimatedSprite prikaže sliÄice."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Fizikalni Okvir %"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Primer"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Linearno"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Dodaj ZvoÄno Vodilo"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Odpri ZvoÄno Vodilo"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Prilagodi Velikost:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Zaženi"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Primer"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animacija"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Dodaj Vodilo"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Kopiraj Pot"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "NaÄin Premika"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Mrežni Zamik:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Mrežni Zamik:"
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Gradnik Zmešaj2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Linearno"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -15071,6 +18382,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "NaÄin Obsega (R)"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Ustvarite Poligon"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -15100,6 +18421,167 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "KoliÄina:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Trenutna RazliÄica:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Prilagodi Velikost:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "NakljuÄno Zaženi (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Odstrani Predlogo"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Vidne Oblike Trka"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Smeri"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Linearno"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "OÅ¡tevilÄenja:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -15120,12 +18602,106 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Spremeni"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "NaÄin Vrtenja"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Spremeni Dolžino Animacije"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "NaÄin Obsega (R)"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -15135,6 +18711,85 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Uredi krivuljo vozliÅ¡Äa"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "NaÄin Obsega (R)"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "NaÄin Vrtenja"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "NaÄin Postavljanja:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Preimenovanje mape:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -15146,6 +18801,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Spletna Dokumentacija"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -15157,11 +18817,43 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotacijski Korak:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Rotacijski Korak:"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konstanta"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Premakni Dejanje"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -15190,10 +18882,53 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Uredi krivuljo vozliÅ¡Äa"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funkcije:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Predogled"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -15201,11 +18936,105 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Neprekinjeno"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Razmerje Obsega:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Preimenovanje mape:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Ustvari nov vodoravni vodnik"
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Animacijski Gradnik"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Prevzeto"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -15218,6 +19047,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -15230,17 +19067,98 @@ msgstr ""
"otroka od Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. da jim "
"date obliko."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Izvozi PloÅ¡Äno Zbirko"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Animacijski Gradnik"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Animacijski Gradnik"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Animacijski Gradnik"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Preoblikovanje"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Prednastavitev..."
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Izvozi Projekt"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Ponastavi Glasnost Vodila"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Ponastavi Glasnost Vodila"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -15251,6 +19169,11 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Samo SidriÅ¡Äa"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -15264,6 +19187,79 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Animacijski Gradnik"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Spremeni Dolžino Animacije"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Sled atributa"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Preoblikovanje"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Odprem Upravljalnik Projekta?"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -15290,6 +19286,112 @@ msgstr "Ustvarjanje Svetlobnih Kart"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Prevzeto"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Prihodnost"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projekt"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Najbližji"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15342,6 +19444,67 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Izvozi Projekt"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Uredi Filtre"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Animacijski Gradnik"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponente"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -15363,10 +19526,74 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "NaÄin Vrtenja"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Smeri"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "NaÄin Brez Motenj"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Naložite Prevzeto"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15377,6 +19604,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15417,6 +19648,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Klici"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -15427,6 +19663,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "NaÄin Vrtenja"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15434,6 +19675,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15454,6 +19703,51 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Shranjevanje Scene"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15466,6 +19760,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "RazhroÅ¡Äevalnik"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "NaÄin Vrtenja"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15490,6 +19818,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Izvozi Projekt"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15513,6 +19854,28 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr " Datoteke"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15549,6 +19912,39 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Drevo animacije ni veljavno."
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -15559,6 +19955,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Preoblikovanje"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid ""
@@ -15574,6 +19999,89 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Spletna Dokumentacija"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Trenutna RazliÄica:"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Ponovi"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Spremebe v Shader"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Ustvarite Mapo"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Dodatni Klicni Argumenti:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "ZapeÄi Svetlobne karte"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15591,6 +20099,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Preklopi na Globalno SamodejnoNalaganje"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15600,10 +20133,111 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "Animacijska Orodja"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Gradnik Mešanica"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "ÄŒas X-Bledenja (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "ÄŒas X-Bledenja (s):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Samodejni Ponovni Zagon:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Samodejni Ponovni Zagon:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Dodaj Vnos"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "ÄŒas X-Bledenja (s):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "NaÄin Obsega (R)"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Animacija"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Dodaj Animacijo"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Preklop funkcije Samodejno Predvajanje"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Spremeni dolžino animacije"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Dodaj Animacijo"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Opis:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Zaženi Prizor"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15619,6 +20253,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Odklopite '%s' iz '%s'"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15637,10 +20276,85 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Drevo animacije ni veljavno."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Ustvarite Mapo"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Zaženi"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Animacijski Gradnik"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Izberi NaÄin"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Ustvari nov vodoravni vodnik"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Dodaj v Skupino"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Spremeni SidriÅ¡Äa"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Skupine"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15682,6 +20396,96 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Samo SidriÅ¡Äa"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Smeri"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Premakni vodoravni vodnik"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Premakni navpiÄni vodnik"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Uporabi Rotacijsko Pripenjanje"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Poudari Pot"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Uredi Poligon"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Spremeni Dolžino Animacije"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Lastnosti"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Kopiraj Pot"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Opozorilo!"
@@ -15695,9 +20499,117 @@ msgid "Must use a valid extension."
msgstr "Uporabiti moraš valjavno razširitev."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Približaj"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "ÄŒas"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Veljavni znaki:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Linearno"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Nastavi Krivuljo iz Položaja"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Ustvari nov vodoravni vodnik"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15707,6 +20619,10 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -15717,10 +20633,47 @@ msgstr ""
"ali katerih izmed popup*() funkcij. Spreminjanje vidnosti za urejanje je "
"sprejemljivo, vendar se bodo ob zagonu skrila."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Nedavni:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Razmerje Obsega:"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Kopiraj Pot"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Premakni uÄinek Vodila"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Gradnik Prehod"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15728,16 +20681,302 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Trenutno:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "Uredi Spremenljivko"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Razširi vse"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Lastnosti"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Ostalo)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Animacija Dodaj sled"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Nastavi Krivuljo na Položaj"
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Prenesi"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Prenašanje"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "ÄŒas"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Opis:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Zamenjaj Vse"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Preimenuj"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Lastniki:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Shrani Prizor"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "OnemogoÄen"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Animacijski Gradnik"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Smeri"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Predogled"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "OmogoÄi Lupljenje ÄŒebule"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15746,6 +20985,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "ÄŒas"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "NaÄin Vrtenja"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15760,10 +21013,1000 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "RazhroÅ¡Äevalnik"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Spremeni Ime Animacije:"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Gradnik Prehod"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Gradnik Prehod"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "NaÄin Premika"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Novo ime:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vrednost:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Preimenuj Funkcijo"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Nadzornik"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Poudari Pot"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Opis:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Poveži se z Gradnikom:"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "NaÄin Vrtenja"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Uredi krivuljo vozliÅ¡Äa"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "NaÄin Postavljanja:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "PoveÄaj izbiro"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Samo Izbira"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Gradnik Zmešaj2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Nedavni:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Globina"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Uredi Filtre"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Naslednji zavihek"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Spremebe v Shader"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Gradnik Zmešaj2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Prilepi animacijo"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Trenutna RazliÄica:"
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "PoÄisti"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Zaženi Prizor po Meri"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Uredi Poligon"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Globina"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Prehod"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "OÅ¡tevilÄenja:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Rotacijski Korak:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Gradnik Zmešaj2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Izvozi Projekt"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "NaÄin Brez Motenj"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Gradnik Zmešaj2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Preoblikovanje"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Preoblikovanje Dialoga..."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Primer"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Nastavite Tip Spremenljivke"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Zaženi Skripto"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Napaka!"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Uredi Poligon"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "NaÄin Vrtenja"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "NaÄin Vrtenja"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "NaÄin Vrtenja"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Zaženi Prizor po Meri"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Uredi krivuljo vozliÅ¡Äa"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Skupine"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Zaženi"
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Uredi krivuljo vozliÅ¡Äa"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Vsebina:"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Razširi vse"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Spremeni SidriÅ¡Äa in Robove"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Shranjevanje Datoteke:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Napake pri Nalaganju"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Odstrani Predlogo"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "NaÄin Obsega (R)"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Spremeni Osnovni Tip"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Prevzeto"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Pripni na Predhodnika"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Preoblikovanje Sprememb"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15781,9 +22024,297 @@ msgstr "Neveljaven vir za shader."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Texture Type"
+msgstr "Spremeni Osnovni Tip"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Naložite Prevzeto"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "Neveljaven vir za shader."
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Predogled"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Linearno"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Pakiranje"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Prehod"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Viri"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "NaÄin PloÅ¡Äe"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Prehod"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "ÄŒas"
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Gradnik Mešanica"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Preimenuj ZvoÄno Vodilo"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Izhod"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Spremeni Mešalni Čas"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15811,3 +22342,313 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstante ni možno spreminjati."
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Trenutna RazliÄica:"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Uvozi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Uvozi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Uvozi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Uvozi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Uvozi"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "NaÄin Obsega (R)"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Uredi krivuljo vozliÅ¡Äa"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Animacijski Gradnik"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Odpri"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Preimenuj"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Shranjevanje..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Zaprem urejevalnik?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Upravljaj Izvozne Predloge"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "NaÄin Premika"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Trenutna RazliÄica:"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Uporabi Pripenjanje"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signali"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Odstrani Predlogo"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Uredi Poligon"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Ustvarite Poligon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Animacijski Gradnik"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 83fbc22055..fbf3c8a417 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -18,6 +18,107 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.6-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Hap të Fundit"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Eksporto Projektin"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Hiq"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Faqja: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Lidh"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Eksporto Projektin"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Fshi Nyjen"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Modifiko Lidhjen: "
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -64,6 +165,390 @@ msgstr "Argumente të gabuar për të ndërtuar '%s'"
msgid "On call to '%s':"
msgstr "Në thërritje të '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Hap Editorin"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Animacionet:"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Animacionet:"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Opsionet e Projektit"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Emri"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Description"
+msgstr "Përshkrimi:"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Audio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Fshi Faqosjen"
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Version Control"
+msgstr "Versioni:"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Emri i Shtojcës:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Zgjidh"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Anullo"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Fokuso Rrugën"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Fokuso Rrugën"
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Shkarko"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Faqja: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Hapi i Fizikës %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtrat:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Rregullo (Debug)"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Duke u lidhur..."
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Funksionet:"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Versioni Aktual:"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Lidhë me Nyjen:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Vetitë:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Resursi"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Resursi"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -92,6 +577,104 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Liro"
@@ -289,7 +872,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -298,7 +881,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -347,6 +931,29 @@ msgstr "Ndrysho Metodën e Përsëritjes së Animacionit"
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -474,6 +1081,20 @@ msgstr "Metoda nuk u gjet në objekt: "
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metodat"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -538,7 +1159,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -630,7 +1252,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Përmirëso"
@@ -769,7 +1392,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -839,7 +1462,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr "Nyjet filtruese"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Advanced"
msgstr "I Balancuar"
@@ -1030,12 +1654,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Varësitë"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Resursi"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Rrugë"
@@ -1391,10 +2013,6 @@ msgid "Delete Effect"
msgstr "Fshi Efektin"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Audio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1545,6 +2163,7 @@ msgid "Remove Autoload"
msgstr "Hiq Autoload-in"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Lejo"
@@ -1580,12 +2199,6 @@ msgstr "Rruga:"
msgid "Node Name:"
msgstr "Emri i Nyjes:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Emri"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1739,6 +2352,10 @@ msgstr "Skedari shabllon nuk u gjet:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1750,6 +2367,7 @@ msgid "Script Editor"
msgstr "Hap Editorin e Shkrimit"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Asset Library"
msgstr "Hap Editorin e Aseteve"
@@ -1915,6 +2533,9 @@ msgid "Import"
msgstr "Importo"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Eksporto"
@@ -1956,6 +2577,11 @@ msgstr "Eksporto Projektin"
msgid "Manage Editor Feature Profiles"
msgstr "Menaxho Shabllonet e Eksportit"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Menaxho Shabllonet e Eksportit"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Zgjidh Folderin Aktual"
@@ -2026,6 +2652,40 @@ msgstr "Ruaj"
msgid "Save a File"
msgstr "Ruaj një Skedar"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Sukses!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Luaj Skenën"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Versioni Aktual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Versioni Aktual:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Versioni Aktual:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Shko Pas"
@@ -2126,6 +2786,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Duke (Ri)Importuar Asetet"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Siper"
@@ -2145,11 +2809,6 @@ msgstr "E trashëguar nga:"
#: editor/editor_help.cpp
#, fuzzy
-msgid "Description"
-msgstr "Përshkrimi:"
-
-#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials"
msgstr "Tutorialet Online:"
@@ -2168,10 +2827,6 @@ msgid "default:"
msgstr "E Parazgjedhur"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metodat"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Vetitë e Temës"
@@ -2228,6 +2883,15 @@ msgstr ""
"Nuk ka për momentin një përshkrim për këtë metod. Të lutem na ndihmo duke "
"[color=$color][url=$url]contributing one[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Ndihmë"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2401,6 +3065,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nyje"
@@ -2965,6 +3630,166 @@ msgid "%d more files"
msgstr "%d skedarë më shumë"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Skenë"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Rruga Skenës:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Ndrysho Tabin e Skenës"
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Përfundimi"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Pastro Përfundimin"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Mos Ruaj"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Ruaj Skenën"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Vendos Animacionin"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "I Vazhdueshëm"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Përditëso Ndryshimet"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Vetitë"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Fshi Nyjen"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspektori"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Vetitë"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Riemërto"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Pozicioni i Dokut"
@@ -2980,10 +3805,6 @@ msgstr "Ndrysho metodën pa shpërqëndrime."
msgid "Add a new scene."
msgstr "Shto një skenë të re."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Skenë"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Shko në skenën e hapur më parë."
@@ -3056,7 +3877,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Vegla të ndryshme për projektin ose skenën."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekti"
@@ -3066,11 +3887,6 @@ msgid "Project Settings..."
msgstr "Opsionet e Projektit"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Version Control"
-msgstr "Versioni:"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -3092,7 +3908,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "Hap Folderin e të Dhënave të Editorit"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Veglat"
@@ -3110,11 +3927,6 @@ msgstr "Versioni Aktual:"
msgid "Quit to Project List"
msgstr "Dil të Lista Projekteve"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Rregullo (Debug)"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Dorëzo me Rregullim në Largësi"
@@ -3225,10 +4037,6 @@ msgstr ""
"Kur përdoret në një paisje në largësi është më efikas me rrjetin "
"'filesyetem'."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
@@ -3273,10 +4081,6 @@ msgstr "Menaxho Shabllonet e Eksportit"
msgid "Manage Export Templates..."
msgstr "Menaxho Shabllonet e Eksportit"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Ndihmë"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3359,11 +4163,6 @@ msgstr "Ruaj & Rifillo"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Continuously"
-msgstr "I Vazhdueshëm"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
msgstr "Përditëso Ndryshimet"
@@ -3383,18 +4182,10 @@ msgid "FileSystem"
msgstr "FileSystem"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspektori"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Zgjero Panelin Fundor"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Përfundimi"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Mos Ruaj"
@@ -3552,6 +4343,7 @@ msgid "Installed Plugins:"
msgstr "Shtojcat e Instaluara:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Përditëso"
@@ -3614,7 +4406,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Nr i Hapit:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Koha"
@@ -3622,6 +4416,20 @@ msgstr "Koha"
msgid "Calls"
msgstr "Thërritjet"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Krijo një Shtojcë"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3631,7 +4439,7 @@ msgstr "Modifiko:"
msgid "On"
msgstr "Mbi"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Shtresa"
@@ -3744,6 +4552,11 @@ msgstr "Konverto në %s"
msgid "New %s"
msgstr "%s i Ri"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Resursi"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Shkrim i Ri"
@@ -3752,6 +4565,11 @@ msgstr "Shkrim i Ri"
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Emri i Shkrimit:"
+
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
@@ -3786,6 +4604,926 @@ msgstr "Nuk mund të ekzekutonte shkrimin:"
msgid "Did you forget the '_run' method?"
msgstr "A mos harrove metodën '_run'?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Faqosja e Editorit"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Shfaqi të Gjitha"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Menaxho Shabllonet e Eksportit"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+#, fuzzy
+msgid "Preset"
+msgstr "Ngarko Gabimet"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Duke Gjeneruar Hartat e Dritës"
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Përsëritje Animacioni"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Editor"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "FileSystem"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Direktorit & Skedarët:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Projekti"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "E Parazgjedhur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Ruaj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Kopjo Resursin"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Ndrysho Skedarët e Fshehur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Korniza..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Ruaj Skenën"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Hap Editorin e Shkrimit"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Editor"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Madhësia: "
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Thërritjet"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Thërritjet"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Shfaqe në 'FileSystem'"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Krijo pika."
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Hap Editorin e Shkrimit"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Skedar:"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Shto Pikë në Animacion"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Varësitë"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Zgjidh një Skenë Kryesore"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "E Parazgjedhur"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "E Parazgjedhur"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "E Parazgjedhur"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Konverto në %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Konverto në %s"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Luaj Skenën"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Liro"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Hiq Artikullin"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Hiq Artikullin"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Versioni Aktual:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Shko tek Hapi i Mëparshëm"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Hap Editorin e Shkrimit"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Pozicioni i Dokut"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Hiq"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Hiq Artikullin"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Opsionet e Editorit"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Duke riemërtuar folderin:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Ndrysho Tipin e %s"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Duke Ruajtur Skedarin:"
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importo Skenën"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Fshi Çelësat e Zgjedhur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Zgjidh Këtë Folder"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funksionet:"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Krijo pika."
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Kërko Zëvendësimin Për:"
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3834,6 +5572,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "Gabim duke kërkuar url: "
@@ -4097,6 +5851,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Të Preferuarat"
@@ -4475,6 +6238,14 @@ msgstr "Hap Editorin e Shkrimit"
msgid "Manage Groups"
msgstr "Menaxho Grupet"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Single Scene"
@@ -4557,6 +6328,12 @@ msgstr ""
msgid "Saving..."
msgstr "Duke Ruajtur..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4607,11 +6384,6 @@ msgstr "Importo Si:"
#: editor/import_dock.cpp
#, fuzzy
-msgid "Preset"
-msgstr "Ngarko Gabimet"
-
-#: editor/import_dock.cpp
-#, fuzzy
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Ruaj skenat, ri-importo dhe rifillo"
@@ -4820,6 +6592,14 @@ msgstr "Shto Animacion"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5172,10 +6952,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -5216,7 +6992,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5395,6 +7173,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5510,6 +7289,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5639,6 +7422,11 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Vetitë:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -6081,7 +7869,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6286,7 +8075,25 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Ndrysho Mënyrën"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6434,11 +8241,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6503,7 +8305,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6640,7 +8442,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6741,7 +8545,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6847,7 +8654,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "LibrariaMesh..."
@@ -6872,6 +8679,22 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Binari i Transformimeve 3D"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Shikim paraprak:"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7032,7 +8855,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -7132,6 +8955,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -7181,6 +9005,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7263,11 +9099,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7346,7 +9183,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7355,10 +9193,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7481,6 +9315,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7560,6 +9399,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7583,7 +9426,7 @@ msgstr ""
msgid "Filter methods"
msgstr "Nyjet filtruese"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7610,6 +9453,8 @@ msgid "Previous Script"
msgstr "Tabi i mëparshëm"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7643,11 +9488,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7667,10 +9507,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7735,12 +9571,62 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Hap Editorin tjetër"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Fokuso Rrugën"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Zgjidh skedarin e shabllonit"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Zgjidh"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Krijo një Shkrim"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Emri i Shkrimit:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7754,6 +9640,7 @@ msgid "Connections to method:"
msgstr "Lidhë me Nyjen:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "Resursi"
@@ -7891,10 +9778,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7958,7 +9841,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7992,7 +9875,8 @@ msgstr "Mbishkruaj"
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -8106,10 +9990,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8258,7 +10138,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8449,11 +10329,6 @@ msgid "Reset Field of View to Default"
msgstr "Ngarko të Parazgjedhur"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8572,6 +10447,23 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instanco"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9292,6 +11184,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Ndrysho Tipin e %s"
@@ -9542,6 +11438,52 @@ msgstr ""
msgid "Clear Transform"
msgstr "Binari i Transformimeve 3D"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Shfaq në Menaxherin e Skedarëve"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Kërko skedarët"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Shfaqi të Gjitha"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9587,11 +11529,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9599,24 +11547,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Metoda Pa Shpërqëndrime"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9645,7 +11591,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "Ndrysho Mënyrën"
@@ -9876,10 +11822,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9944,27 +11886,10 @@ msgid "Remote Login"
msgstr "Hiq Artikullin"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Riemërto"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10224,7 +12149,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10990,7 +12915,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -11046,7 +12971,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -11067,6 +12993,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Lëviz në..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11363,11 +13300,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11570,7 +13502,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11762,10 +13694,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11917,7 +13845,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -12001,15 +13929,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12339,6 +14263,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12656,7 +14592,15 @@ msgid "Filter stack variables"
msgstr "Filtro Skedarët..."
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12669,6 +14613,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12693,24 +14638,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Eksporto Projektin"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12763,10 +14700,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12774,6 +14719,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Lëviz të Preferuarën Lartë"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12783,9 +14744,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12815,14 +14788,76 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Shko Pas"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12838,6 +14873,473 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Sinkronizo Ndryshimet e Shkrimit"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Kopjo Rrugën"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Emri i Shkrimit:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Shfaqi të Gjitha"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Ndrysho Ekranin e Plotë"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Lejo"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Ndrysho Mënyrën"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Hap të Fundit"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Komuniteti"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Hapi i Fizikës %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Hapi i Fizikës %"
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Ndrysho"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtrat:"
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Dyfisho Nyjet"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Koha"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Ndrysho Tipin e %s"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspektori"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Shko Pas"
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12854,6 +15356,111 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Enumeracionet:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Konstantet"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Versioni Aktual:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Duke Ruajtur Skedarin:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12900,17 +15507,52 @@ msgid "Disabled GDNative Singleton"
msgstr "Çaktivizo Rrotulluesin e Përditësimit"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Emri i Shkrimit:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Shkrim i Ri"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12947,6 +15589,24 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Gjuha:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Nuk mund të zgjidhi"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -12957,6 +15617,103 @@ msgstr "Eksporto Librarinë Mesh"
msgid "Export GLTF..."
msgstr "Eksporto"
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Fshi Nyjen"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nyje"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Kornizat e Animacionit:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Fshi Nyjen"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animacionet:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Hapi i Fizikës %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -13004,10 +15761,6 @@ msgid "GridMap Selection"
msgstr "Fshi të Selektuarat"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13123,6 +15876,56 @@ msgstr "Versioni Aktual:"
msgid "Plotting lightmaps"
msgstr "Duke Gjeneruar Hartat e Dritës"
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Shfaqi të Gjitha"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Shfaqi të Gjitha"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13131,6 +15934,11 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Eksporto Projektin"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13200,6 +16008,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13230,6 +16074,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Tabi i mëparshëm"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funksionet:"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13570,6 +16426,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Tipi i Anëtarit"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Animacionet:"
@@ -13615,6 +16477,10 @@ msgid "in order:"
msgstr "Duke riemërtuar folderin:"
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13630,6 +16496,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Shkrim i Ri"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13640,6 +16512,27 @@ msgid "On Self"
msgstr "Vetja"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Luaj Skenën"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Ndrysho Tipin e %s"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Karakteret e lejuar:"
@@ -13677,12 +16570,31 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Ndrysho"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Cakto..."
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13703,12 +16615,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funksionet:"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13808,6 +16720,11 @@ msgid "Construct %s"
msgstr "Konstantet"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Konstantet"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13824,6 +16741,10 @@ msgstr "Funksionet:"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13865,6 +16786,82 @@ msgstr "Sinjalet"
msgid "WaitInstanceSignal"
msgstr "Instanco"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Menaxho Shabllonet e Eksportit"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Menaxho Shabllonet e Eksportit"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14240,6 +17237,26 @@ msgstr "Nuk mund të krijoj folderin."
msgid "Error starting HTTP server:"
msgstr "Gabim gjatë ruajtjes së TileSet-it!"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14502,6 +17519,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14556,6 +17581,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Sinjalet"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14577,12 +17623,205 @@ msgstr "Duhet të perdorësh një shtesë të lejuar."
msgid "Invalid product version:"
msgstr "Emri i grupit i pasakt."
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Hapi %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Mbishkruaj"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Mbishkruaj"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Instanco"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Faqosja e Editorit"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Faqosja e Editorit"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Luaj"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Instanco"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animacionet:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Kopjo Rrugën"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "Zgjidh një 'Viewport'"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14615,6 +17854,15 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14640,6 +17888,162 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Versioni Aktual:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Përshkrimi:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Enumeracionet:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14660,12 +18064,104 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ndrysho"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Shfaqe në 'FileSystem'"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Ndrysho Mënyrën"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14675,6 +18171,82 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Duke riemërtuar folderin:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14686,6 +18258,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Dokumentimi Online"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14697,11 +18274,41 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konstantet"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Animacionet:"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14730,10 +18337,52 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Shtresa"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funksionet:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "E Parazgjedhur"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14741,11 +18390,102 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "I Vazhdueshëm"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Duke riemërtuar folderin:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "E Parazgjedhur"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14758,6 +18498,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14765,17 +18513,93 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "SetPllakash..."
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Ngarko Gabimet"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Emri i Nyjes:"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14786,6 +18610,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14799,6 +18627,79 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Vetitë:"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Binari i Vetive"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Hap Folderin e të Dhënave të Editorit"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14825,6 +18726,111 @@ msgstr "Duke Gjeneruar Hartat e Dritës"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "E Parazgjedhur"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "%s i Ri"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projekti"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14877,6 +18883,66 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Luaj Skenën"
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponentët"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14898,10 +18964,72 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Ngarko të Parazgjedhur"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14912,6 +19040,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14952,6 +19084,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Thërritjet"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14962,6 +19099,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Metoda Pa Shpërqëndrime"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14969,6 +19111,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14989,6 +19139,51 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Duke Ruajtur Skenën"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15001,6 +19196,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Rregullo (Debug)"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Përditëso"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15025,6 +19254,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15048,6 +19289,28 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Luaj Skenën"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr " Skedarët"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15084,6 +19347,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -15094,6 +19389,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15106,6 +19430,86 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Dokumentimi Online"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Versioni Aktual:"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Mbishkruaj"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Krijo një Folder"
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15123,6 +19527,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15131,10 +19559,107 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Koha e Hapit (sek)"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Ruaj & Rifillo"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Vendos Key"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Shto te të preferuarat"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Ndrysho Mënyrën"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Vendos Animacionin"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Shto Animacion"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Ndrysho Gjatësin e Animacionit"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Shto Pikë në Animacion"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Përshkrimi i Klasës:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Luaj Skenën"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15148,6 +19673,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15163,10 +19693,82 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Luaj"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Enumeracionet"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Krijo një Folder"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Shto te Grupi"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupet"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15207,6 +19809,94 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Krijo një Folder"
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Vendos Animacionin"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Fokuso Rrugën"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Filtrat:"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Madhësia: "
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Vetitë e Temës"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Kopjo Rrugën"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -15220,9 +19910,114 @@ msgid "Must use a valid extension."
msgstr "Duhet të perdorësh një shtesë të lejuar."
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Koha"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Karakteret e lejuar:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Pozicioni i Dokut"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Krijo një Folder"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15232,16 +20027,56 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Të fundit:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Kopjo Rrugën"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Madhësia: "
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Dyfisho Nyjet"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15249,16 +20084,300 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "(Aktual)"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "Vetëm Vetitë"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Zgjero të Gjitha"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Vetitë e Temës"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Luaj Skenën"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Shto Binarë"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Pozicioni i Dokut"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Zgjidh një 'Viewport'"
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Shkarko"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Duke Shkarkuar"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Koha"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Përshkrimi:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Luaj Skenën"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Shfaqi të Gjitha"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Riemërto"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Pronarët e:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Vendos të Shumëfishta:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Vendos të Shumëfishta:"
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Funksionet:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "E Parazgjedhur"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15267,6 +20386,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Koha"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Koha"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15281,10 +20414,977 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Rregullo (Debug)"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "%s i Ri"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Dyfisho Nyjet"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Dyfisho Nyjet"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Vlerë e Re:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vlerë e Re:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Funksionet:"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inspektori"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Fokuso Rrugën"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Përshkrimi i Klasës:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Fshi të Selektuarat"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Zgjidh Këtë Folder"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Të fundit:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Tabi tjetër"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Versioni Aktual:"
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Pastro"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Pastro"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Enumeracionet:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Ndrysho metodën e ndarjes"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Konstantet"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instanco"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Ndrysho Tipin e %s"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Madhësia: "
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Pasqyrë"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Krijo një Poligon"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Luaj Skenë të Zgjedhur"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Grupet"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Zgjero të Gjitha"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Duke Ruajtur Skedarin:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Ngarko Gabimet"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Ndrysho Tipin e %s"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Ndrysho Tipin e %s"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Lëviz të Preferuarën Lartë"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "E Parazgjedhur"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Emri i Shkrimit:"
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15300,9 +21400,295 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Ndrysho Tipin e %s"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Ngarko të Parazgjedhur"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "E Parazgjedhur"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "E Parazgjedhur"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Duke Paketuar"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Tejkalo"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Resursi"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Madhësia: "
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Luaj Skenën"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Tejkalo"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Koha"
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Përfundimi"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Ndrysho Tipin e %s"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15330,3 +21716,309 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Versioni Aktual:"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importo"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importo"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importo"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importo"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importo"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Nyjet filtruese"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Hap"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Duke kërkuar..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Dil nga editori?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Menaxho Shabllonet e Eksportit"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Lëviz të Preferuarën Lartë"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Versioni Aktual:"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Sinjalet"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Fshi një Pllakë"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Krijo një Poligon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index b536e1999d..f71441418c 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -22,6 +22,110 @@ msgstr ""
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.9-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "ЗаÑлон оператор."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Ðов Прозор"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Грешка"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Потражи Ретултате"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Вучење: ротација"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Мрежни ОÑматрач"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Удаљени уређај "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Страна:"
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Повежи"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Мрежни ОÑматрач"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Име кореног нода"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Тип транÑформације"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Повезивање не уÑпешно"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -65,6 +169,406 @@ msgstr "Ðеважећи аргументи ка конÑтрукту '%s'"
msgid "On call to '%s':"
msgstr "Ðа позиву за '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Отвори 2Д уредник"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Обриши одабрано"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Ðова Једна Плочица"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Радња"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Конфигурација лепљења"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "ПоÑтавке пројекта"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Име"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "ОпиÑ"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Покрени"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+#, fuzzy
+msgid "Main Scene"
+msgstr "Главна Сцена"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "ÐутоматÑки рез"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Онемогућено"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Audio"
+msgstr "Ðудио"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Учитај уобичајен Ð±Ð°Ñ Ñ€Ð°Ñпоред."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Уредник"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Ðргументи Главне Сцене"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Version Control"
+msgstr "Верзија:"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Име Прикључка :"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Додај улаз"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Одабери"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Откажи"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "ФокуÑирај пут"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "ФокуÑирај пут"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Горе Лево"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Горе ДеÑно"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Преучми"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Страна:"
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Ðа Крај"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Слика физике %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Ðаправи троуглаÑтог Ñударног брата"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Цртач:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Филтери..."
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Дебаг"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "ПоÑтавке"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Profiler"
+msgstr "ОÑматрач"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Промени векторÑку функцију"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "ПоÑтави правоугаони регион"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Формат"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Везе Ñа методом:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Тачке"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "РеÑурÑ"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Resource Path"
+msgstr "Путања РеÑурÑа"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Извор"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Locale"
+msgstr "Локал"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "ТеÑтирање"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "Б"
@@ -93,6 +597,110 @@ msgstr "ПиБ"
msgid "EiB"
msgstr "ЕиБ"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Паметно Лепљење"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "КориÑти лепљење за пикÑеле"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Изпеци МапеСенчења"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Центрирај одабрано"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Скала:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Попуни површину"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Слободно"
@@ -317,7 +925,7 @@ msgstr "Одвојен"
msgid "Trigger"
msgstr "Окидач"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Capture"
msgstr "КарактериÑтике"
@@ -328,7 +936,8 @@ msgid "Nearest"
msgstr "Ðајближи"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Линеаран"
@@ -386,6 +995,30 @@ msgstr "Промени Ñ†Ð¸ÐºÐ»ÑƒÑ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ˜Ðµ"
msgid "Remove Anim Track"
msgstr "Обриши траку анимације"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Уредник"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Ðнимација"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Уметни траку и кључ"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -533,6 +1166,20 @@ msgstr "Метода није нађена у објекту:"
msgid "Anim Move Keys"
msgstr "Помери кључеве"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "ТранÑформација"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "ПоÑтупци"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -617,7 +1264,8 @@ msgid "Seconds"
msgstr "Секунди"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -718,7 +1366,8 @@ msgstr "МакÑимална угаона грешка:"
msgid "Max Optimizable Angle:"
msgstr "МакÑимални оптимизован угао:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Оптимизуј"
@@ -863,7 +1512,7 @@ msgstr "Умањи"
msgid "Reset Zoom"
msgstr "РеÑетуј увеличање"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
#, fuzzy
msgid "Warnings"
msgstr "Упозорење"
@@ -941,7 +1590,8 @@ msgstr "Додатни аргументи позива:"
msgid "Receiver Method:"
msgstr "ПоÑтавке објекта."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Advanced"
msgstr "ПоÑтавке залепљавања"
@@ -1144,12 +1794,10 @@ msgstr ""
msgid "Dependencies"
msgstr "ЗавиÑноÑти"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "РеÑурÑ"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Пут"
@@ -1510,11 +2158,6 @@ msgid "Delete Effect"
msgstr "Обриши ефекат"
#: editor/editor_audio_buses.cpp
-#, fuzzy
-msgid "Audio"
-msgstr "Ðудио"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Додај звучни баÑ"
@@ -1665,6 +2308,7 @@ msgid "Remove Autoload"
msgstr "Обриши аутоматÑко учитавање"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Укључи"
@@ -1700,12 +2344,6 @@ msgstr "Пут:"
msgid "Node Name:"
msgstr "Име чвора:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Име"
-
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Global Variable"
@@ -1870,6 +2508,10 @@ msgstr "ШаблонÑка датотека није пронађена:\n"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Ðа 32-битним извозима уграђени PCK не може бити већи од 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1881,6 +2523,7 @@ msgid "Script Editor"
msgstr "Отвори уредник Ñкриптица"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Asset Library"
msgstr "Отвори библиотеку ÑредÑтва"
@@ -2053,6 +2696,9 @@ msgid "Import"
msgstr "Увоз"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Извоз"
@@ -2095,6 +2741,11 @@ msgstr "Извези пројекат"
msgid "Manage Editor Feature Profiles"
msgstr "Управљај извозним шаблонима"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Управљај извозним шаблонима"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Одабери тренутни директоријум"
@@ -2168,6 +2819,40 @@ msgstr "Сачувај"
msgid "Save a File"
msgstr "Сачувај датотеку"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "УÑпех!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Режим Игре:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Режим инÑпекције"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Тренутно:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Тренутна верзија:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Тренутно:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ðатраг"
@@ -2275,6 +2960,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Поновно) Увожење ÑредÑтава"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Врх"
@@ -2293,10 +2982,6 @@ msgid "Inherited by:"
msgstr "ÐаÑлеђено од:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "ОпиÑ"
-
-#: editor/editor_help.cpp
#, fuzzy
msgid "Online Tutorials"
msgstr "Онлајн документација"
@@ -2316,10 +3001,6 @@ msgid "default:"
msgstr "Уобичајено"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "ПоÑтупци"
-
-#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr "ОÑобине Теме"
@@ -2384,6 +3065,15 @@ msgstr ""
"Тренутно нема опиÑа ове методе. Молимо помозите нама тако што ћете "
"[color=$color][url=$url]напиÑати једну[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Помоћ"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2573,6 +3263,7 @@ msgid "Up"
msgstr "Горе"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Чвор"
@@ -3147,6 +3838,170 @@ msgid "%d more files"
msgstr "још %d датотека/е"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Сцена"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Пут Ñцене:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "КориÑнички ИнтерфејÑ"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Промени ÑценÑки таб"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Покажи мрежу"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Излаз"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Излаз"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "ÐутоматÑки рез"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Упамти Грану као Сцену"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Прикажи информације"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "ИÑкључи индикатор ажурирања"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "Трајан"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Промене материјала"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "ОÑобине"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "TimeSeek чвор"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "ИнÑпектор"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "ОÑобине"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Онемогућено"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "ИнÑпектор"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "ИнÑпектор"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Преименуј"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Позиција панела"
@@ -3162,10 +4017,6 @@ msgstr "Укљ./ИÑкљ. режим без Ñметње."
msgid "Add a new scene."
msgstr "Додај нову Ñцену."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Сцена"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Отвори претходну Ñцену."
@@ -3238,7 +4089,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Разни алати за пројекат или Ñцену."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Пројекат"
@@ -3249,11 +4100,6 @@ msgstr "ПоÑтавке пројекта"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
-msgid "Version Control"
-msgstr "Верзија:"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Set Up Version Control"
msgstr "ПоÑтави Контролу Верзије"
@@ -3277,7 +4123,8 @@ msgstr "ИнÑталирај Android образце градње"
msgid "Open User Data Folder"
msgstr "Отвори Фолдер Уређивача Података"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Ðлати"
@@ -3295,11 +4142,6 @@ msgstr "Преимениуј Пројекат"
msgid "Quit to Project List"
msgstr "Изађи у лиÑту пројекта"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Дебаг"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Извршити Ñа удаљеним дебагом"
@@ -3411,10 +4253,6 @@ msgstr ""
"Када је ово коришћено на удаљеном уређају, ово је много ефикаÑније Ñа "
"мрежним датотечним ÑиÑтемом."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Уредник"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
@@ -3463,10 +4301,6 @@ msgstr "Управљај извозним шаблонима"
msgid "Manage Export Templates..."
msgstr "Управљај извозним шаблонима"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Помоћ"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3553,11 +4387,6 @@ msgstr "Сачувај и изађи"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Continuously"
-msgstr "Трајан"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
msgstr "Ðжурирај промене"
@@ -3576,19 +4405,11 @@ msgid "FileSystem"
msgstr "Датотечни ÑиÑтем"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "ИнÑпектор"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Expand Bottom Panel"
msgstr "Прошири Ñве"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Излаз"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Ðемој Ñачувати"
@@ -3769,6 +4590,7 @@ msgid "Installed Plugins:"
msgstr "ИнÑталирани прикључци:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Ðжурирај"
@@ -3832,7 +4654,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Слика број:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Time"
msgstr "Време:"
@@ -3842,6 +4666,20 @@ msgstr "Време:"
msgid "Calls"
msgstr "Позиви цртања"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Дебагер"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Преименуј Функцију"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3851,7 +4689,7 @@ msgstr "Измени тему..."
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Layer"
msgstr "Лајер"
@@ -3980,6 +4818,11 @@ msgstr "Пребаци у %s"
msgid "New %s"
msgstr "Ðов %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Додај реÑурÑ"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
@@ -3990,6 +4833,11 @@ msgstr "Ðова Скрипта"
msgid "Extend Script"
msgstr "Ðадовежи Скрипту"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Име Скрипте:"
+
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
@@ -4024,6 +4872,983 @@ msgstr "ÐеуÑпех при покретању Ñкриптице:"
msgid "Did you forget the '_run' method?"
msgstr "Да ли Ñте заборавили методу „_run“?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "РаÑпоред уредника"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Прикажи нормалу"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Главна Сцена"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Додај тачку"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Режим без Ñметње"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "Тема"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+#, fuzzy
+msgid "Preset"
+msgstr "ПоÑтавке"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Боја"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Одабери боју"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "ГенериÑање оÑног поравнаног граничниог оквира (AABB)"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "ПикÑели Оквира"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Скала анимације."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Измени тему..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Точкић ДеÑно Дугме"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Датотечни ÑиÑтем"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Смерови"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Путања Пројекта:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Путања Пројекта:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Сачувај"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Копирај реÑурÑе"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "XForm дијалог"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Прикажи Ñакривене датотеке"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Сличица..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Едитовање Стабла Сцене"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Покажи мрежу"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Отвори уредник Ñкриптица"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Под-РеÑурÑи"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Измени тему..."
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Смерови"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Изтицање СинтакÑе"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Увучи лево"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Type"
+msgstr "Ð’Ñ€Ñта"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Величина:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "ÐутоматÑко увлачење"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Претвори увучени ред у размаке"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Позиви цртања"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Позиви цртања"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Ðаправи навигациону мрежу"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Прикажи центар"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Број линије:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Број линије:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "ПреÑкочи тачке-прекида"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Отвори уредник Ñкриптица"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Датотека"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Обриши празнине Ñа крајева"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "ДеÑни клик: обриши тачку"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Копирај Путању Чвора"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Ð’Ñ€Ñта"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Покажи помагаче"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Мапа мреже"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Одабери ОдÑтојање:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Само одабрано"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Корак мреже:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Корак мреже:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "МапаМреже Боји"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "МапаМреже Боји"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "МапаМреже Боји"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Уобичајено"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Уобичајено"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Уобичајено"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Ðаправи навигациону мрежу"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Измени Y ОÑу"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Измени X ОÑу"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Умањи"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Задњи Измењен"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Режим инÑпекције"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Измењено"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Ðаправи навигациону мрежу"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Превод"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Увеличај"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Слободан поглед горе"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Ðаправи навигациону мрежу"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Слободан поглед лево"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Слободан поглед лево"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Брзина Ñлободног погледа"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Брзина Ñлободног погледа"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Брзина Ñлободног погледа"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Одабери боју"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Одабери боју"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Паметно Лепљење"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Обриши Ñтавке клаÑе"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Обриши Ñтавке клаÑе"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Тренутна верзија:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Величина ивице:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Брзина (FPS):"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Уредник UV 2Д полигона"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Претходна Раван"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Преименуј анимацију"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Ðалепи параметре"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Отвори уредник Ñкриптица"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Пун Правоугаоник"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "ПоÑтави крајњу позицију криве"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Поглед иÑпред"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Удаљени уређај "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Обриши тачку"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "ПоÑтавке уредника"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Менаџер пројекта"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Преименовање директоријума:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Промени Тип"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Складиштење датотеке:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Ðеважећа боја позадине."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Ðеважећа боја позадине."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Увези Ñцену"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Следећи Спрат"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Број линије:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Број линије:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Ðеважећа боја позадине."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Обриши одабрани Кључ/еве"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Само одабрано"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Тренутна Сцена"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Изтицање СинтакÑе"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Промени векторÑку функцију"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Преименуј Променљиву"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Одабери боју"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Белешке"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Тачке прекида"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Потражи Ретултате"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Потражи Ретултате"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -4075,6 +5900,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "Грешка при захтеву url: "
@@ -4348,6 +6189,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
@@ -4760,6 +6610,14 @@ msgstr "Отвори уредник Ñкриптица"
msgid "Manage Groups"
msgstr "Групе"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Увези као једна Ñцена"
@@ -4843,6 +6701,12 @@ msgstr ""
msgid "Saving..."
msgstr "Чување..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4893,11 +6757,6 @@ msgstr "Увези као:"
#: editor/import_dock.cpp
#, fuzzy
-msgid "Preset"
-msgstr "ПоÑтавке"
-
-#: editor/import_dock.cpp
-#, fuzzy
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Упамти Сцену, Опет Увези, и РеÑтартуј"
@@ -5125,6 +6984,14 @@ msgstr "Додај анимацију"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Додај %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -5534,10 +7401,6 @@ msgid "Animation Tools"
msgstr "Ðнимационе алатке"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Ðнимација"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Ðова"
@@ -5582,7 +7445,9 @@ msgstr "ПрошлоÑÑ‚"
msgid "Future"
msgstr "БудућноÑÑ‚"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Дубина"
@@ -5789,6 +7654,7 @@ msgid "Blend"
msgstr "Мешање"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "МикÑ"
@@ -5904,6 +7770,10 @@ msgid "Filters..."
msgstr "Филтери..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Садржај:"
@@ -6037,6 +7907,11 @@ msgid "Download Error"
msgstr "Грешка при преузимању"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "ОÑобине"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Преузимање овог реÑурÑа је у току!"
@@ -6540,7 +8415,8 @@ msgid "Zoom Reset"
msgstr "Умањи"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Одабери режим"
@@ -6771,10 +8647,29 @@ msgstr "Поглед"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Always Show Grid"
+msgid "Show"
msgstr "Покажи мрежу"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Паметно Лепљење"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Промени режим"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Мрежа"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Покажи помагаче"
@@ -6939,11 +8834,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Додај %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Додавање %s..."
@@ -7012,7 +8902,7 @@ msgstr "ОчиÑти маÑку емиÑије"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "ЧеÑтице"
@@ -7160,7 +9050,9 @@ msgstr "Ðагиб Измењен"
msgid "Item %d"
msgstr "Ствар %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Ствари"
@@ -7274,7 +9166,10 @@ msgstr "ÐеуÑпех при прављењу ивица!"
msgid "Create Outline"
msgstr "Ðаправи ивице"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Мрежа"
@@ -7404,7 +9299,7 @@ msgstr ""
"Ðжурирај из Ñцене? :\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "Библиотека Мрежа..."
@@ -7431,6 +9326,23 @@ msgstr "Увези из Ñцене"
msgid "Update from Scene"
msgstr "Ðжурирај из Ñцене"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Промени положај"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Промени положај"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Преглед"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Извор мреже није наведен (и MultiMesh није поÑтављен у чвору)."
@@ -7598,7 +9510,7 @@ msgstr "Тачке површи"
msgid "Surface Points+Normal (Directed)"
msgstr "Тачке површи+Ðормала (УÑмерено)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Запремина"
@@ -7700,6 +9612,7 @@ msgstr "Затвори криву"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Опција"
@@ -7751,6 +9664,20 @@ msgstr "Обриши тачку контроле улаза"
msgid "Split Segment (in curve)"
msgstr "Подели Ñегмент (у криви)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Прикажи Ñправице"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Боје емиÑије"
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7851,12 +9778,13 @@ msgstr "UV"
msgid "Points"
msgstr "Помери тачку"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Полигон->UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Bones"
msgstr "Ðаправи коÑти"
@@ -7949,7 +9877,8 @@ msgstr "ОчиÑти UV"
msgid "Grid Settings"
msgstr "ПоÑтавке"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Залепи"
@@ -7958,10 +9887,6 @@ msgid "Enable Snap"
msgstr "Укључи лепљење"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Мрежа"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Покажи мрежу"
@@ -8100,6 +10025,11 @@ msgstr ""
"\""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "Грешка при чувању TileSet!"
@@ -8194,6 +10124,10 @@ msgid "%s Class Reference"
msgstr " референца клаÑе"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Тражи Ñледећи"
@@ -8218,7 +10152,7 @@ msgstr "Укљ/ИÑкљ алфабет Ñортирање ÑпиÑка метоÐ
msgid "Filter methods"
msgstr "Филтрирај методе"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Сортирање"
@@ -8245,6 +10179,8 @@ msgid "Previous Script"
msgstr "Претходна Ñкриптица"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Датотека"
@@ -8281,12 +10217,6 @@ msgid "History Next"
msgstr "ИÑторија Ñледеће"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Theme"
-msgstr "Тема"
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "Увези тему..."
@@ -8307,10 +10237,6 @@ msgstr "Затвори Ñве"
msgid "Close Docs"
msgstr "Затвори документацију"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Покрени"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -8379,16 +10305,67 @@ msgstr ""
"Следеће датотеке Ñу нове на диÑку.\n"
"Која акција Ñе треба предузети?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Дебагер"
-
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "Потражи Ретултате"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Дебагуј Ñа Ñпољашњим уредником"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Извези пројекат"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Одабери шаблонÑку датотеку"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Ðеважећа боја позадине."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Групиши Одабрано"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Ðаправи Ñкриптицу"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Име Скрипте:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "ОчиÑти Ðедавне Скрипте"
@@ -8399,6 +10376,7 @@ msgid "Connections to method:"
msgstr "Везе Ñа методом:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "Извор"
@@ -8549,10 +10527,6 @@ msgid "Convert Indent to Tabs"
msgstr "Претвори увучени ред у TAB карактере"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "ÐутоматÑко увлачење"
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Филтрирај датотеке..."
@@ -8624,7 +10598,7 @@ msgstr ""
"Овај Цртач је измењен на диÑку.\n"
"Која акција Ñе треба предузети?:"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Шејдер"
@@ -8663,7 +10637,8 @@ msgstr "Препиши"
msgid "Create physical bones"
msgstr "Ðаправи навигациону мрежу"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Skeleton"
msgstr "Синглетон"
@@ -8795,11 +10770,6 @@ msgid "Translate"
msgstr "Померај:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Скала:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Скала: "
@@ -8955,7 +10925,7 @@ msgstr "Погледај бр. Ñлика у Ñекунди (FPS)"
msgid "Half Resolution"
msgstr "Упола резолуције"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Звучни Ñлушалац"
@@ -9157,11 +11127,6 @@ msgid "Reset Field of View to Default"
msgstr "Учитај уобичајено"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "ТранÑформација"
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Object to Floor"
msgstr "Залепи Објекат за Под"
@@ -9285,6 +11250,24 @@ msgid "Post"
msgstr "ПоÑле"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Прикажи информације"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Додај инÑтанцу"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Ðеименован Пројекат"
@@ -10060,6 +12043,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Промени Тип"
@@ -10344,6 +12331,56 @@ msgstr "Обрни Вертикално"
msgid "Clear Transform"
msgstr "ОчиÑти ТранÑформацију"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Цртај TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Покажи коÑти"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Покажи лељире"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Потражи клаÑе"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Попуни"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Уредник"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Рендген режим"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Одабери боју"
+
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
@@ -10398,12 +12435,18 @@ msgstr "Претодни Ñпрат"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Одабери претходни облик, под-плочицу, или плочицу."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "Режим ротације"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Ðнимациони чвор"
@@ -10413,26 +12456,24 @@ msgstr "Ðнимациони чвор"
msgid "Occlusion"
msgstr "Измени полигон"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Ðаправи навигациону мрежу"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Bitmask"
msgstr "Режим ротације"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "Режим извоза:"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Икона"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
msgstr "Режим инÑпекције"
@@ -10467,7 +12508,7 @@ msgstr "Режим ротације"
msgid "Priority Mode"
msgstr "Режим извоза:"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "Режим инÑпекције"
@@ -10752,10 +12793,6 @@ msgid "No VCS plugins are available."
msgstr " VCS додатци ниÑу доÑтупни."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Грешка"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10824,27 +12861,10 @@ msgid "Remote Login"
msgstr "Обриши тачку"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Преименуј"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -11129,7 +13149,7 @@ msgstr "Тачке"
msgid "Fragment"
msgstr "Део"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
#, fuzzy
msgid "Light"
msgstr "деÑно"
@@ -12121,7 +14141,7 @@ msgstr ""
msgid "Export Path"
msgstr "Извези пројекат"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "РеÑурÑи"
@@ -12185,7 +14205,8 @@ msgstr "Покрени Ñкриптицу"
msgid "GDScript Export Mode:"
msgstr "Режим извоза:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Text"
msgstr "ТекÑÑ‚"
@@ -12210,6 +14231,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Кључ Шифровања Скрипте (256-бајтова као хекÑ)"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Помери у..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Извоз PCK/Zip"
@@ -12591,11 +14623,6 @@ msgstr ""
"пројектима?\n"
"Ово може потрајати."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Менаџер пројекта"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -12835,7 +14862,7 @@ msgstr "X Дугме 2"
msgid "Joypad Axis Index:"
msgstr "Ðојпад ОÑа ИндекÑ:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Axis"
msgstr "ОÑе"
@@ -13075,11 +15102,6 @@ msgstr "Локалне Преправке:"
#: editor/project_settings_editor.cpp
#, fuzzy
-msgid "Locale"
-msgstr "Локал"
-
-#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Locales Filter"
msgstr "Локални Пробирачи"
@@ -13263,7 +15285,7 @@ msgstr "Ðко је поÑтављен, бројач Ñе реÑтартује Ð
msgid "Initial value for the counter"
msgstr "Иницијална вредноÑÑ‚ бројача"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
#, fuzzy
msgid "Step"
msgstr "Корак:"
@@ -13366,18 +15388,13 @@ msgstr "Промени оца"
msgid "Run Mode:"
msgstr "Режим Кретања:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Current Scene"
msgstr "Тренутна Сцена"
#: editor/run_settings_dialog.cpp
#, fuzzy
-msgid "Main Scene"
-msgstr "Главна Сцена"
-
-#: editor/run_settings_dialog.cpp
-#, fuzzy
msgid "Main Scene Arguments:"
msgstr "Ðргументи Главне Сцене"
@@ -13770,6 +15787,20 @@ msgstr "Локално"
msgid "Clear Inheritance? (No Undo!)"
msgstr "ОчиÑти ÐаÑледÑтва? (Ðема Ðазад!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Центрирај одабрано"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Ибор рама"
+
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
@@ -14142,9 +16173,16 @@ msgid "Filter stack variables"
msgstr "Филтрирај датотеке..."
#: editor/script_editor_debugger.cpp
-#, fuzzy
-msgid "Profiler"
-msgstr "ОÑматрач"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -14157,6 +16195,7 @@ msgid "Monitor"
msgstr "Монитор"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Value"
msgstr "ВредноÑÑ‚"
@@ -14186,28 +16225,18 @@ msgstr "Укупно:"
msgid "Export list to a CSV file"
msgstr "Извези лиÑту у CSV фајл"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Resource Path"
-msgstr "Путања РеÑурÑа"
-
-#: editor/script_editor_debugger.cpp
-#, fuzzy
-msgid "Type"
-msgstr "Ð’Ñ€Ñта"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
#, fuzzy
msgid "Format"
msgstr "Формат"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Usage"
msgstr "ИÑкориштеноÑÑ‚"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
#, fuzzy
msgid "Misc"
msgstr "ÐеÑврÑтано"
@@ -14272,11 +16301,19 @@ msgid "Change Light Radius"
msgstr "Промени ОпÑег Светла"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Промени AudioStreamPlayer3D Угао Емитовања"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Camera FOV"
msgstr "Промени FOV Камере"
@@ -14286,6 +16323,22 @@ msgstr "Промени FOV Камере"
msgid "Change Camera Size"
msgstr "Проемени Велићину Камере"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Помери тачку"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Notifier AABB"
@@ -14298,9 +16351,24 @@ msgstr "Промени AABB ЧеÑтица"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Reflection Probe"
+msgstr "Одабери ОÑобину"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Change Probe Extents"
msgstr "Промени ÐаÑтавке Сонде"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "ИÑпечи Ñонде глобалног оÑветљења (GI)"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Увучи деÑно"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Sphere Shape Radius"
@@ -14338,15 +16406,79 @@ msgstr "Промени Дужину Зрак Облика"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "Ðаправи навигациону мрежу"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Ðаправи навигациону мрежу"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Ðаправи навигациону мрежу"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Ðаправи навигациону мрежу"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "ПоÑтави позицију тачке криве"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "ПоÑтави дршку"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "ПоÑтави позицију тачке криве"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Ðатраг"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Измени полигон"
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "Промени ОпÑег Цилиндар Облика"
@@ -14366,6 +16498,503 @@ msgstr "ПоÑтави позицију тачке криве"
msgid "Set Occluder Hole Point Position"
msgstr "ПоÑтави позицију тачке криве"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Ðаправи оÑенчен полигон"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Ðаправи оÑенчен полигон"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Ðаправи оÑенчен полигон"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Ðнимациони чвор"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "ПоÑтави дршку"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Синхронизуј промене Ñкриптица"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "ПоÑтави MultiNode"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Дебагер"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Измени дужину анимације"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Копирај пут"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Име Скрипте:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Прикажи нормалу"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "деÑно"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "ПикÑели Оквира"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Укљ./ИÑкљ. режим целог екрана"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Поглед Ñ Ð»ÐµÐ²Ð°"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "ТеÑтирање"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "УÑклади"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "КориÑти лепљење"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Укључи"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Ибор рама"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Грешка при чувању"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "ОÑтави дебагер отвореним"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Промени режим"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Отвори Документацију"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Заједница"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Слика физике %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Слика физике %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Изворна мрежа:"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Ибор рама"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Сви Уређаји"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Помери тачку"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Шејдер"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Прикажи околину"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Покажи коÑти"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Филтери..."
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Боја"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "ПоÑтави иконицу Плочице"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Миш Дугме"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Ðаправи чвор"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Ротација офÑета:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Дебагер"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Дебагер"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Време:"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Промени Тип"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "ИнÑпектор"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Ðатраг"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Лепи за Стране Чвора"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
@@ -14386,6 +17015,121 @@ msgstr "Промени Унутрашњи ОпÑег ТоруÑа"
msgid "Change Torus Outer Radius"
msgstr "Промени Спољашњи ОпÑег ТоруÑа"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Опција"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Ðнимациони чвор"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Ðнимациони чвор"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Промене материјала"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr " ОпÑег:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Ðргументи Главне Сцене"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Упозорење"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Покажи водиче"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Промени Унутрашњи ОпÑег ТоруÑа"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Промени Спољашњи ОпÑег ТоруÑа"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Ðаправи нови хоризонтални водич"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "ÐаÑумична ротација:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Одабери ОдÑтојање:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Ðнимациони чвор"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Складиштење датотеке:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Library"
+msgstr "Библиотека"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Select the dynamic library for this entry"
@@ -14443,19 +17187,54 @@ msgstr "Онемогућен GDNative Singleton"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
-msgid "Library"
-msgstr "Библиотека"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Libraries: "
msgstr "Библиотеке:"
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Име Скрипте:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
#, fuzzy
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Покрени Ñкриптицу"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Копирај Путању Чвора"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
@@ -14502,6 +17281,24 @@ msgstr "Ðеважећа инÑтанца речника (неважеће клÐ
msgid "Object can't provide a length."
msgstr "Објекат не може Ñнабдети дужину."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Језик:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Ðе могу решити"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -14512,6 +17309,109 @@ msgstr "Извези Mesh Library"
msgid "Export GLTF..."
msgstr "Извоз"
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "TimeSeek чвор"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Чвор"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Поглед позади"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Мрежа"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Промене материјала"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "КарактериÑтике"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "деÑно"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Име нове анимације:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Синглетон"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Одабери Чвор"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Ðнимације"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Слика физике %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -14567,10 +17467,6 @@ msgid "GridMap Selection"
msgstr "МапаМреже ИÑпуни Одабрано"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Мапа мреже"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Snap View"
msgstr "Залепљив Поглед"
@@ -14707,6 +17603,57 @@ msgstr "Ðакон-Обраде"
msgid "Plotting lightmaps"
msgstr "Скована Светла:"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Изпеци МапеСенчења"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Прикажи жичану мрежу"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Прикажи неоÑенчен"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
#, fuzzy
msgid "Class name can't be a reserved keyword"
@@ -14717,6 +17664,11 @@ msgstr "Има КлаÑе не може бити резервиÑана кључ
msgid "Build Solution"
msgstr "ИÑпуни одабрано"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Ðеименован Пројекат"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
#, fuzzy
msgid "End of inner exception stack trace"
@@ -14791,6 +17743,45 @@ msgstr "Ðнализирање геометрије..."
msgid "Done!"
msgstr "Готово!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "ПерÑпективна пројекција"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "СтатуÑ"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Обриши улаз"
+
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
@@ -14831,6 +17822,18 @@ msgstr "Пронађена Ñеквенца битова али не члан н
msgid "Stack overflow with stack depth: "
msgstr "Преоптерећење наÑлаге Ñа дубином наÑлаге:"
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Потражи VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Промени векторÑку функцију"
+
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -15197,6 +18200,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Чланови"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Ðнимација"
@@ -15243,6 +18252,11 @@ msgstr "Преименовање директоријума:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "Корак:"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "Лево-ДеÑно"
@@ -15259,6 +18273,12 @@ msgstr "Тип:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Ðова Скрипта"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -15269,6 +18289,28 @@ msgid "On Self"
msgstr "Сам"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Режим Увећања"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Промени Тип"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Измени име Ðргумента"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Режим Увећања"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Код карактера %s"
@@ -15309,6 +18351,21 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Одабери режим"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Тип:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Додели"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
@@ -15316,6 +18373,11 @@ msgid "Get %s"
msgstr "Повуци %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "ИндекÑ:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15338,13 +18400,14 @@ msgstr "ПоÑтави %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Промени векторÑку функцију"
+msgid "Compose Array"
+msgstr "Промени величину низа"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "Промени величину низа"
+msgid "Operator"
+msgstr "Прекриј оператор."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -15453,6 +18516,11 @@ msgstr "Ðепроменљиве"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Ðепроменљиве"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Режим Ñкалирања (R)"
@@ -15470,6 +18538,10 @@ msgstr "Радња"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -15512,6 +18584,85 @@ msgstr "Сигнали"
msgid "WaitInstanceSignal"
msgstr "Додај инÑтанцу"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Режим извоза:"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "ОчиÑти IK ланац"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Режим ротације"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "КарактериÑтике"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "КарактериÑтике"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Укљ/ИÑкљ ВидљивоÑÑ‚"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Дебагер"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Package name is missing."
@@ -15938,6 +19089,27 @@ msgstr "ÐеуÑпех при прављењу директоријума."
msgid "Error starting HTTP server:"
msgstr "Грешка памћена Ñцена."
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "КориÑти лепљење"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -16203,6 +19375,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -16268,6 +19448,28 @@ msgstr "Ðеважеће димензије Ñлике за широки логÐ
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ðеважеће димензије Ñлике за уводни екран (треба да буде 620*300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Сигнали"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Дебагер"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -16289,6 +19491,29 @@ msgstr "Мора Ñе кориÑтити важећа екÑтензија."
msgid "Invalid product version:"
msgstr "Ðеважећи GUID продукт."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Ðов Прозор"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Слика %"
+
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
@@ -16298,6 +19523,190 @@ msgstr ""
"СпрајтРамови реÑÑƒÑ€Ñ Ð¼Ð¾Ñ€Ð° бити креиран или поÑтавњен у \"Рамови\" оÑобини да "
"би ÐнимациониСпрајт приказао фрејмове."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "ПрепиÑке"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "ПрепиÑке"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Додај инÑтанцу"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Линеаран"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Додај звучни баÑ"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Отвори раÑпоред звучног баÑа"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Запремина"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Скала:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Покрени"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Одабери ОдÑтојање:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Ðнимација"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Додај баÑ"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Копирај позу"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Режим инÑпекције"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 прозор"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Режим померања"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "ПоÑтави дршку"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Гладак корак"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "ОфÑет:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "ОфÑет:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "ОфÑет:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "ПоÑтави дршку"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Мешање2 чвор"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Поглед Ñ Ð´ÐµÑна"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Укљ/ИÑкљ ВидљивоÑÑ‚"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Прикажи центар"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "деÑно"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
#, fuzzy
msgid ""
@@ -16342,6 +19751,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Режим Мерења"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Ðаправи навигациони полигон"
+
#: scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid ""
@@ -16377,6 +19796,172 @@ msgstr ""
"ПроцеÑорЧеÑтице2Д анимација захтева коришћење ПлатноПредметМатеријала Ñа "
"омогућеном \"Ðнимациом ЧеÑтица\"."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Количина:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Ðакон-Обраде"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Скала:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "ÐаÑумично реÑтартовање (Ñек.):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Погледај бр. Ñлика у Ñекунди (FPS)"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "ТекÑÑ‚"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "МаÑка емиÑије"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Извор емиÑије: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Смерови"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Велика Ñлова"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Линеаран"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Боја"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Боја"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "ОдвојеноÑÑ‚:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -16397,6 +19982,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Велика Ñлова"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
@@ -16405,6 +20016,77 @@ msgid ""
msgstr ""
"ТекÑтура Ñа обликом Ñветла мора бити Ñнабдевена у \"ТекÑтура\" оÑобини."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "Регион текÑтуре"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Промени"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Ротирај полигон"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Проемени Велићину Камере"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Шејдер"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Измени Филтер"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Режим Мерења"
+
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid ""
@@ -16419,6 +20101,89 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Многоугао затамљивач за овај затамљивач је празан. Молимо нацртај моногоугао."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Подели Криву"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Ðагиб Измењен"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Регион текÑтуре"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Режим инÑпекције"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Режим ротације"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Режим лепљења:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Преименовање директоријума:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Обрни Хоризонтално"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Брзина (FPS):"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Одабери ОдÑтојање:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -16431,6 +20196,11 @@ msgstr ""
#: scene/2d/navigation_polygon.cpp
#, fuzzy
+msgid "Outlines"
+msgstr "Величина ивице:"
+
+#: scene/2d/navigation_polygon.cpp
+#, fuzzy
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -16447,12 +20217,45 @@ msgstr ""
"ИнÑтанцаÐавигационогМногоугла мора бити дете или прадете Ðавигација2Д чвору. "
"Само обезбеђује навигационе податке."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Ротације корака:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Ротација за %s Ñтепени."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "КонÑтантан"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Ротација за %s Ñтепени."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
#, fuzzy
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ПаралакÑСлој чвор Ñамо ради кад је дете од ПаралакÑПозадина чвора."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Радња"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -16491,11 +20294,55 @@ msgstr ""
"ЧеÑтице2Д анимација захтева корићење ПозориштеПредметМатеријала Ñа "
"омогућеном \"Ðнимација ЧеÑтица\"."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Подели Криву"
+
#: scene/2d/path_2d.cpp
#, fuzzy
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "ПутањаПраћења2Д Ñамо ради кад је дете Путање2Д чвора."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "ОфÑет мреже:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Лајер"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Промени векторÑку функцију"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Преглед"
+
#: scene/2d/physics_body_2d.cpp
#, fuzzy
msgid ""
@@ -16507,6 +20354,101 @@ msgstr ""
"препиÑана од Ñтране физичког мотора током рада.\n"
"УмеÑто тога промени величину у детету Ñударног облика."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Вертикално:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "деÑно"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Трајан"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "ПоÑтави дршку"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Платформа"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Ротација за %s Ñтепени."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Регион текÑтуре"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Преименовање директоријума:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Ðаправи нови хоризонтални водич"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Прикажи Ñправице"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Ðнимациони чвор"
+
#: scene/2d/remote_transform_2d.cpp
#, fuzzy
msgid "Path property must point to a valid Node2D node to work."
@@ -16514,6 +20456,11 @@ msgstr "Путања оÑобина мора показивати ка важеÑ
#: scene/2d/skeleton_2d.cpp
#, fuzzy
+msgid "Default Length"
+msgstr "Уобичајено"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Овај КоÑка2Д ланац треба да Ñе заврши код КоÑтур2Д чвора."
@@ -16531,6 +20478,14 @@ msgstr ""
"Овај коÑки недоÑтаје одговарајућа Одмор поза. Иди у КоÑтур2Д чвор и поÑтави "
"је."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -16542,6 +20497,64 @@ msgstr ""
"СударниОблик2Д да му да облик. Молимо кориÑти је као дете од ОблаÑÑ‚2Д, "
"ЧврÑтоТело2Д, КинематикоТело2Д, итд. да им даш облик."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Проемени Велићину Камере"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Прикажи центар"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Ðнимациони чвор"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Ðнимациони чвор"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Ðнимациони чвор"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "ОчиÑти ТранÑформацију"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Формат"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "ПоÑтавке"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Режим извоза:"
+
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid ""
@@ -16551,12 +20564,38 @@ msgstr ""
"ВидљивоÑтОмогућивач2Д ради најбоље кад Ñе кориÑти Ñа измењеним кореном Ñцене "
"као родитељем."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "РеÑетуј јачину баÑа"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "РеÑетуј јачину баÑа"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera мора имати ARVROrigin члан као родитеља."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController мора имати ARVROrigin члан као родитеља."
@@ -16572,6 +20611,11 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
+msgid "Anchor Id"
+msgstr "Само Ñидра"
+
+#: scene/3d/arvr_nodes.cpp
+#, fuzzy
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor мора имати ARVROrigin чвор као родитеља."
@@ -16588,6 +20632,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin захтева ARVRCamera дете чвор."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Ðнимациони чвор"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Боје емиÑије"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Боје емиÑије"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Измени дужину анимације"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "ОÑобине Трака"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "ОчиÑти ТранÑформацију"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "КориÑнички ИнтерфејÑ"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -16617,6 +20736,119 @@ msgstr "ГенериÑање оÑног поравнаног граничниоÐ
msgid "Done"
msgstr "Готово!"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Уобичајено"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Ðов ÐтлаÑ"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Прикажи околину"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Сними од пикÑела"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "КарактериÑтике"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "деÑно"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Пројекат"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Ðајближи"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "ПоÑтави дршку"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Клип Изнад"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Обрни Хоризонтално"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
#, fuzzy
msgid ""
@@ -16695,6 +20927,71 @@ msgstr ""
"ПроцеÑорЧеÑтице анимација захтева коришћење ПроÑторногМатеријала чији Режим "
"ОглаÑнеТабле је поÑтављен као \"ОглаÑнаТабла ЧеÑтице\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "МаÑка емиÑије"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Тачке емиÑије:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Обрни Хоризонтално"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Режим извоза:"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Уреди филтере"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Динамичка Библиотека"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Ðаправи навигациону мрежу"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Компоненте"
+
#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Plotting Meshes"
@@ -16722,11 +21019,76 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Одабери боју"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Режим ротације"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Смерови"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Режим без Ñметње"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Учитај уобичајено"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "ТачкаСветло Ñа углом ширим од 90 Ñтепени не може бацати Ñенке."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -16740,6 +21102,10 @@ msgstr ""
"ÐавМрежнаИнÑтанца мора бити дете или прадете Ðавигационог чвора. Само "
"обезбећује навигационе податке."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -16785,6 +21151,11 @@ msgstr ""
"ЧеÑтице анимација захтева коришћење ПроÑторногМатеријала чије је Режим "
"ОглаÑнеТабле поÑтављен као \"ЧеÑтице ОглаÑнеТабле\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Позиви цртања"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -16799,6 +21170,11 @@ msgstr ""
"ОРИЈЕÐТИСÐÐÐ_РОТÐЦИЈРПутањеПраћења захтева \"Горе Вектор\" да би била "
"омогућена у Ñвом родитељ реÑурÑу Путања Криве."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Режим ротације"
+
#: scene/3d/physics_body.cpp
#, fuzzy
msgid ""
@@ -16809,6 +21185,16 @@ msgstr ""
"Промена величине у ТврдомТелу (у карактеру или трвдом моду) ће бити "
"препиÑана од Ñтране физичког мотора у раду."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "ОÑе"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Цртај полчице"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -16829,6 +21215,55 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Велика Ñлова"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Мала Ñлова"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Велика Ñлова"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Мала Ñлова"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Чување Ñцене"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -16841,6 +21276,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Дебагер"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Режим ротације"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
@@ -16868,6 +21337,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Режим извоза:"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -16891,6 +21373,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Режим инÑпекције"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr " Датотеке"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -16928,6 +21433,40 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Simulation Precision"
+msgstr "Ðнимационо дрво није важеће."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Укупно:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "This body will be ignored until you set a mesh."
msgstr "Ово тело ће бити занемарено док не поÑтавиш мрежу."
@@ -16941,6 +21480,37 @@ msgstr ""
"Промене величине МекогТела ће бити препиÑане од Ñтране фитичког мотора током "
"рада."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Сачувај Глобалну ТранÑформу"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Прикажи Ñправице"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Лепљење по пикÑелу"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid ""
@@ -16959,6 +21529,94 @@ msgstr ""
"ТочакВозила Ñлужи да Ñнабде точак ÑиÑтем ТелуВозила. Молимо кориÑтите га као "
"детете од ТелаВозила."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Точкић Доле Дугме"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Онлајн документација"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Точкић Горе."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "ПоÑтави правоугаони регион"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Покушај поново"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "ПрепиÑке"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Промене материјала"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Ðаправи чвор"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Додатни аргументи позива:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Изпеци МапеСенчења"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Одабери ОдÑтојање:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Одабери ОдÑтојање:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
#, fuzzy
msgid ""
@@ -16983,6 +21641,33 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr "СветÑкоОкружење је занемарено."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Главна Сцена"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "ВредноÑÑ‚"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Укљ./ИÑкљ. Троуглове"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "On BlendTree node '%s', animation not found: '%s'"
@@ -16993,10 +21678,111 @@ msgstr "Ðа BlendTree чвору '%s', анимација није нађена
msgid "Animation not found: '%s'"
msgstr "Ðнимација није нађена: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "ÐœÐ¸ÐºÑ Ñ‡Ð²Ð¾Ñ€"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "X-Fade време (Ñек.):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "X-Fade време (Ñек.):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "ÐутоматÑко реÑтартовање:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "ÐутоматÑко реÑтартовање:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Додај улазни порт"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "X-Fade време (Ñек.):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Лево-ДеÑно"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Ðнимација"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Додај анимацију"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Укљ./ИÑкљ. аутоматÑко покретање"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Промени Ñ†Ð¸ÐºÐ»ÑƒÑ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ˜Ðµ"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Додај анимацију"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "ОпиÑ:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Покрени Ñцену"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "In node '%s', invalid animation: '%s'."
@@ -17014,6 +21800,11 @@ msgstr "Ðишта није позевано Ñа улазом '%s' од чвоÑ
#: scene/animation/animation_tree.cpp
#, fuzzy
+msgid "Filter Enabled"
+msgstr "Филтрирај датотеке..."
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
msgid "No root AnimationNode for the graph is set."
msgstr "AnimationNode без корена за графикон је поÑтављено."
@@ -17032,11 +21823,88 @@ msgstr "Путања поÑтављена за AnimationPlayer не води кÐ
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Ðнимационо дрво није важеће."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Ðаправи корени чвор:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Овај члан је заÑтарео. КориÑти AnimationTree као замену."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Покрени"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Ðнимациони чвор"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Мета"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Одабери режим"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Обрни Хоризонтално"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Обрни Вертикално"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Режим инÑпекције"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Дугме"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Пречице"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Групе"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -17094,6 +21962,100 @@ msgstr ""
"\"Занемари\". Да решиш ово, поÑтави Миш Пробирач на \"ЗауÑтави\" или "
"\"ПроÑледи\"."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Само Ñидра"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Смерови"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Хоризонтално:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Вертикално:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "ÐаÑумична ротација:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "ФокуÑирај пут"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Измени полигон"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Локални Пробирачи"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Величина:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Обрни Хоризонтално"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Обрни Вертикално"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "ОÑобине Теме"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "XForm дијалог"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Копирај пут"
+
#: scene/gui/dialogs.cpp
#, fuzzy
msgid "Alert!"
@@ -17110,9 +22072,121 @@ msgstr "Мора Ñе кориÑтити важећа екÑтензија."
#: scene/gui/graph_edit.cpp
#, fuzzy
+msgid "Zoom"
+msgstr "Увеличај"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
msgid "Enable grid minimap."
msgstr "Укључи лепљење"
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Запремина"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Време:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Важећа Ñлова:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Прикажи Сакривене"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "ДеÑно Дугме"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Учитај као МеÑточувца"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Учитај као МеÑточувца"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "ПоÑтави крајњу позицију криве"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "ПоÑтави дршку"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Ðаправи нови хоризонтални водич"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -17123,6 +22197,11 @@ msgstr ""
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Popup"
+msgstr "Попуни"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -17132,12 +22211,51 @@ msgstr ""
"popup*() функција. Чинити их видљивим за измену је добро, али ће Ñе Ñакрити "
"након покретања."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "ЧеÑте:"
+
#: scene/gui/range.cpp
#, fuzzy
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Ðко је \"ЕкÑп Измена\" омогућена, \"Ðајмања ВредноÑÑ‚\" мора бити већа од 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Задржи одноÑ"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "ПикÑели Оквира"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Копирај пут"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Величина:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Помери звучни ефекат"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Ðаправи чвор"
+
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid ""
@@ -17149,11 +22267,304 @@ msgstr ""
"КориÑти контејнер као дете (ВКутија, ХКутија, итд.), или Контролу и подеÑи "
"ручно произвољну најмању величину."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Одабери боју"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Укљ/ИÑкљ ВидљивоÑÑ‚"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Тренутно:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "Регион текÑтуре"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "Онемогућено"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Прошири Ñве"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "Регион текÑтуре"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Корак преко"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "ОÑобине Теме"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Режим Игре:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
#, fuzzy
msgid "(Other)"
msgstr "(ОÑтатак)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Додај нову траку"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "ПоÑтави почетну позицију криве"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "1 прозор"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "1 прозор"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Преучми"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Преузимање у току"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Време:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Иманован Сеп."
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "ОпиÑ"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Режим инÑпекције"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Прикажи неоÑенчен"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Преименуј"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "ВлаÑници:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "ПоÑтави Више:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "ПоÑтави Више:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Ðови Корен Сцене"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Одабери боју"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Онемогућено"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Ðаправи ивице"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Ðнимациони чвор"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Смерови"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Величина ивице:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Прикажи околину"
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid ""
@@ -17163,6 +22574,11 @@ msgstr ""
"Уобичајено Окружење наведено у Подешавањима Пројекта (ИÑцртавање -> Окружење "
"-> Уобичајено Окружење) није уÑпешно учитано."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Омогући Слојевито Обмотавање"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -17171,6 +22587,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Цртај полчице"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Горе Лево"
+
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
@@ -17191,10 +22621,1031 @@ msgid ""
"dimensions to render anything."
msgstr "Величина Viewport-а мора бити већа од 0 да би Ñе нешто иÑцртало."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Дебаг"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Цртач:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Измени име анимације:"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Ðов ÐтлаÑ"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Ðаправи чвор"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Ðаправи чвор"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Режим померања"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Ðово име:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "ВредноÑÑ‚"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Упола резолуције"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "ИнÑпектор"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "ФокуÑирај пут"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Величина ивице:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "ОпиÑ:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Фонт"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Повежи Ñа чвором:"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Режим инÑпекције"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Увучи деÑно"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Подели Криву"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Преправке"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Режим лепљења:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Увећај одабрано"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Само одабрано"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr " ОпÑег:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr " ОпÑег:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Боја"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Мешање2 чвор"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "ЧеÑте:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Дубина"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Уреди филтере"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Следећа Раван"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Тачке"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Промене материјала"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Мешање2 чвор"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "ЧеÑтице"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "МаÑка емиÑије"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Боје емиÑије"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Боје емиÑије"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "ÐаÑумична величина:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "ÐаÑумичан нагиб:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Обриши"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Обриши позу"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Измени полигон"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Дубина"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Прелаз:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "ОдвојеноÑÑ‚:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "ÐаÑумична величина:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Мешање2 чвор"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Режим извоза:"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Режим без Ñметње"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Режим инÑпекције"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Мешање2 чвор"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Операције боје."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "ТранÑформација прекинута."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Додај инÑтанцу"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "ПоÑтави Ð’Ñ€Ñту Променљиве"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Ðнализирање геометрије..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Величина ивице:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Споји од Ñцене"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Грешка"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Полигон->UV"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Одабери ОдÑтојање:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Узрокотвор"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Брзина Ñлободног погледа"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Брзина Ñлободног погледа"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Тачке емиÑије:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Извор емиÑије: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Боје емиÑије"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Тачке емиÑије:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr " ОпÑег:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Доле ДеÑно"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Горе ДеÑно"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Покрени Ñпецифичну Ñцену"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Величина ивице:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Подели Криву"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Групе"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Затвори криву"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Покрени"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Замена"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Подели Криву"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "Регион текÑтуре"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "ПоÑтави дршку"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Прошири Ñве"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Попуни"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Промени Унутрашњи ОпÑег ТоруÑа"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Складиштење датотеке:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Учитај подешавања"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Обриши шаблон"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Режим Увећања"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Промени Тип"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Име тренутне Ñцене"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Уобичајено"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Велика Ñлова"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Мапа Улаза"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "ПоÑтави ЈединÑтвено Име"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -17213,9 +23664,305 @@ msgstr "Ðеважећи извор за цртач"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Texture Type"
+msgstr "Регион текÑтуре"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Учитај уобичајено"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "Ðеважећа упоредна функција за зај тип"
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Прикажи околину"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Преглед"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Леви линеарни"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Додај Ñтвар"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "ÐаÑумичан нагиб:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Издање"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Раван:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Пошаљи Подржку о Документацији"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Заобиђи"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "ПоÑле"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "РеÑурÑ"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "Б"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Величина:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Режим Игре:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Пошаљи Подржку о Документацији"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Заобиђи"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Време:"
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "ÐœÐ¸ÐºÑ Ñ‡Ð²Ð¾Ñ€"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Преименуј звучни баÑ(контролер)"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Излаз"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Промени време мешања"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
@@ -17247,3 +23994,321 @@ msgstr "Додељивање унформи."
#, fuzzy
msgid "Constants cannot be modified."
msgstr "КонÑтанте није могуће мењати."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Партиционирање..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "ПоÑтави правоугаони регион"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Увоз"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Увоз"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Увоз"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Увоз"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Увези тему"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Изворна мрежа:"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Проемени Велићину Камере"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Шејдер"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Филтрирај чворове"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Центрирај одабрано"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr " Пуњење"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Подели Криву"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Ðнимациони чвор"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Отвори"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Преименуј Гомилу"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Чување..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Изађи из уредника?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Управљај извозним шаблонима"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Ðалепи оквир"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "ПоÑтави правоугаони регион"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "КориÑти ЛеÑтвично Лепљење"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Знаци"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Обриши шаблон"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Обрни Хоризонтално"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "ПоÑтавке прозора"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Помери полигон"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Ðнимациони чвор"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Проемени Велићину Камере"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index fb9a577739..dc0cfde91b 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -24,6 +24,103 @@ msgstr ""
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.11.1-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Obriši Selekciju"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Poveži"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Animacija ObriÅ¡i KljuÄeve"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Transformiši Poligon"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Izmeni Konekciju:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -67,6 +164,377 @@ msgstr "Neispravni argumenti za konstrukciju '%s'"
msgid "On call to '%s':"
msgstr "Pri pozivu '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopiraj OznaÄeno"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Sve sekcije"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Onemogućeno"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Onemogućeno"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Uvezi Obeleženo"
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtriraj signale"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Postavke UreÄ‘ivaÄa..."
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Napravi Funkciju"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Napravi"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Poveži sa Ävorom:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Resurs"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -95,6 +563,105 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "KaÄenje:"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Razmera"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Slobodno"
@@ -289,7 +856,7 @@ msgstr "Diskretna"
msgid "Trigger"
msgstr "OkidaÄ"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Ulovi"
@@ -298,7 +865,8 @@ msgid "Nearest"
msgstr "Najbliža"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linearna"
@@ -347,6 +915,30 @@ msgstr "Promeni NaÄin Ponavljanja Animacije"
msgid "Remove Anim Track"
msgstr "Ukloni Anim Traku"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Uredi"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim Ubaci Traku i KljuÄ"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -477,6 +1069,20 @@ msgstr "Metod nije nađen u objektu: "
msgid "Anim Move Keys"
msgstr "Anim Pomeri KljuÄeve"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -550,7 +1156,8 @@ msgid "Seconds"
msgstr "Sekunde"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -642,7 +1249,8 @@ msgstr "Max. Ugaona Greška:"
msgid "Max Optimizable Angle:"
msgstr "Max Ugao Koji Se Može Optimizovati:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimizuj"
@@ -778,7 +1386,7 @@ msgstr "Umanji"
msgid "Reset Zoom"
msgstr "Resetuj UveliÄavanje"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Upozorenja"
@@ -846,7 +1454,8 @@ msgstr "Dodatni Argumenti Poziva:"
msgid "Receiver Method:"
msgstr "Metod Prijemnika:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Napredno"
@@ -1029,12 +1638,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Zavisnosti"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Resurs"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Putanja"
@@ -1373,10 +1980,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1519,6 +2122,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1553,12 +2157,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1692,6 +2290,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1701,6 +2303,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1848,6 +2451,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1883,6 +2489,11 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Napravi Profil"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1952,6 +2563,34 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2048,6 +2687,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2066,10 +2709,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2086,10 +2725,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2141,6 +2776,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2303,6 +2947,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2804,6 +3449,159 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Postavi Animaciju"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Neprekidno Ažuriraj"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Ažuriraj Vitalne Promene"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Zalepi Osobine"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Animacija ObriÅ¡i KljuÄeve"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Zalepi Osobine"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Onemogućeno"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Animacija Preimenuj Kanal"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2819,10 +3617,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2894,7 +3688,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2903,10 +3697,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2926,7 +3716,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2942,11 +3733,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3033,10 +3819,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Postavke UreÄ‘ivaÄa..."
@@ -3077,10 +3859,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3159,10 +3937,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Neprekidno Ažuriraj"
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr "Ažuriraj sve promene"
@@ -3179,18 +3953,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3343,6 +4109,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3401,7 +4168,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3409,6 +4178,20 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Napravi"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Izmeni Tekst:"
@@ -3417,7 +4200,7 @@ msgstr "Izmeni Tekst:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3520,6 +4303,11 @@ msgstr "Konvertuj u %s"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Resurs"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3528,6 +4316,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3559,6 +4351,905 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "NaÄin Interpolacije"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Ponavljanje Animacije"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Izmjeni Selekciju Krivulje"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autoscan Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Napravi"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Osobine Trake"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Izmjeni Selekciju Krivulje"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Napravi"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Broj Linije:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Broj Linije:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Napravi"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Zajednica"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Animacija Dodaj Kanal"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Samo Obeleženo"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Napravi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Konvertuj u %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Konvertuj u %s"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Umanji"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Napravi"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Prelaz postoji!"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "UveliÄaj"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Slobodno"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "GrupiÅ¡i OznaÄeno"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Idi na Prethodni Korak"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Ukloni Anim Traku"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Napravi RESET Traku(ke)"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Ukloni Prilagođeni Poligon"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Obriši Selekciju"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Ukloni TaÄku"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Promeni %s Tip"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Uvezi Obeleženo"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Broj Linije:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Broj Linije:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "IzbriÅ¡i oznaÄeni kljuÄ(eve)"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Samo Obeleženo"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funkcija"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "TaÄke Prekida"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Traži Zamenu za:"
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3605,6 +5296,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3840,6 +5547,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4192,6 +5908,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4273,6 +5997,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "OznaÄi Uvoznika"
@@ -4318,10 +6048,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4517,6 +6243,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4865,10 +6599,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4909,7 +6639,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5087,6 +6819,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5202,6 +6935,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5326,6 +7063,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5752,7 +7493,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5951,7 +7693,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6095,11 +7854,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6162,7 +7916,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6296,7 +8050,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6396,7 +8152,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6502,7 +8261,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6526,6 +8285,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Primeni Transformacije MeshInstance a"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Primeni Transformacije MeshInstance a"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Animacija Dodaj Kanal"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6685,7 +8461,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6785,6 +8561,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6834,6 +8611,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6915,11 +8704,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligoni"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6997,7 +8787,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7006,10 +8797,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7128,6 +8915,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7205,6 +8997,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7226,7 +9022,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7251,6 +9047,8 @@ msgid "Previous Script"
msgstr "Prethodna Skripta"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7283,11 +9081,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7307,10 +9100,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7375,12 +9164,58 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Putanja"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "GrupiÅ¡i OznaÄeno"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7392,6 +9227,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7526,10 +9362,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7588,7 +9420,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7620,7 +9452,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7734,10 +9567,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Razmera"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7881,7 +9710,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8067,11 +9896,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8190,6 +10014,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8862,6 +10702,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Promeni %s Tip"
@@ -9109,6 +10953,49 @@ msgstr ""
msgid "Clear Transform"
msgstr "Animacija Promjeni Transformaciju"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Izmjeni Selekciju Krivulje"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9153,11 +11040,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Napravi"
@@ -9167,24 +11060,22 @@ msgstr "Napravi"
msgid "Occlusion"
msgstr "Napravi"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Napravi"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9215,7 +11106,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9454,10 +11345,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9517,27 +11404,10 @@ msgid "Remote Login"
msgstr "Obriši Selekciju"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Animacija Preimenuj Kanal"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9788,7 +11658,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10549,7 +12419,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10605,7 +12475,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10626,6 +12497,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10910,11 +12791,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11110,7 +12986,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11303,10 +13179,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11457,7 +13329,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11539,15 +13411,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11871,6 +13739,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12166,7 +14046,15 @@ msgid "Filter stack variables"
msgstr "Filtriraj signale"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12178,6 +14066,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12201,24 +14090,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12271,10 +14152,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12282,6 +14171,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12291,9 +14195,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Samo Obeleženo"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12323,14 +14240,76 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Napravi"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Napravi"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Napravi"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Napravi"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Napravi"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12346,6 +14325,465 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Napravi"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Napravi"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Zajednica"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Putanja"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Leva Å iroka"
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Optimizuj Animaciju"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Zajednica"
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Animacija Uduplaj KljuÄeve"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Istek vremena."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "PoÄisti Animaciju"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12362,6 +14800,111 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Odvajanje:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Napravi"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Napravi"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Upozorenja"
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Kontanta"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Napravi"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12407,17 +14950,51 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Opis:"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12454,6 +15031,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12462,6 +15055,103 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Animacija ObriÅ¡i KljuÄeve"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Animacija Uduplaj KljuÄeve"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Obriši Selekciju"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Frejmovi Animacije:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Ukloni ÄŒvor"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animacije:"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12510,10 +15200,6 @@ msgid "GridMap Selection"
msgstr "Sve sekcije"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12627,6 +15313,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12636,6 +15370,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Sve sekcije"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Izmjeni Selekciju Krivulje"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12705,6 +15444,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12735,6 +15510,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Prethodna Skripta"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Funkcija"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13065,6 +15851,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Promeni %s Tip"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Optimizuj Animaciju"
@@ -13109,6 +15901,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13124,6 +15920,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Prethodna Skripta"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13133,6 +15935,26 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Napravi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Promeni %s Tip"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13169,12 +15991,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13195,11 +16033,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
-msgstr "Funkcija"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13297,6 +16136,11 @@ msgid "Construct %s"
msgstr "Kontanta"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Kontanta"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13313,6 +16157,10 @@ msgstr "Sve sekcije"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13349,6 +16197,79 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Napravi"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13706,6 +16627,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13959,6 +16900,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14011,6 +16960,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signâl:"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14029,12 +16999,196 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Linearna"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Audio Klipovi"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Razmera"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animacije:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Kopiraj Tekst"
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Desna Å iroka"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14067,6 +17221,15 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Napravi"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14092,6 +17255,163 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Razmera"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Obriši Selekciju"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Sve sekcije"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Linearna"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Odvajanje:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14112,12 +17432,103 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Promeni"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Napravi"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14127,6 +17538,81 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Razdeli Krivu"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Napravi"
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14138,6 +17624,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14149,11 +17639,41 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Kontanta"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Sve sekcije"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14182,10 +17702,51 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Razdeli Krivu"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funkcija"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14193,11 +17754,102 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Neprekidna"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Unesi KljuÄ"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Napravi"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14210,6 +17862,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14217,17 +17877,94 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Napravi"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Napravi"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Napravi"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Postavi Transformaciju Okludera"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Obriši Selekciju"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14238,6 +17975,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14251,6 +17992,77 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "NaÄin Interpolacije"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Osobine Trake"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14275,6 +18087,111 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Ulovi"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Izmjeni Selekciju Krivulje"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Najbliža"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14327,6 +18244,64 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Napravi"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14348,10 +18323,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14362,6 +18397,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14402,6 +18441,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14412,6 +18455,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Napravi"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14419,6 +18467,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14439,6 +18495,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14451,6 +18551,39 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Animacija Uduplaj KljuÄeve"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14475,6 +18608,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14498,6 +18643,27 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14534,6 +18700,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14544,6 +18742,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14556,6 +18783,83 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Dodatni Argumenti Poziva:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14573,6 +18877,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Dodaj Trougao"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14581,10 +18910,103 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Vreme Frejma(ms)"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Automatski Ubaci KljuÄ"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Optimizuj Animaciju"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Postavi Animaciju"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Postavi Animaciju"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Promeni Dužinu Animacije"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Dodaj TaÄku Animacije"
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14598,6 +19020,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14613,10 +19040,80 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "NaÄin Interpolacije"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Ukloni Horizontalni VodiÄ"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Napravi"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupisane"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14657,6 +19154,90 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Ukloni Horizontalni VodiÄ"
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Postavi Animaciju"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Napravi"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Kopiraj Tekst"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14670,9 +19251,114 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "UveliÄaj"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Vreme:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Desni Linearni"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Napravi"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14682,16 +19368,55 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Nedavno:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Kopiraj Tekst"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Animacija Uduplaj KljuÄeve"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14699,16 +19424,290 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(UreÄ‘ivaÄ Onemogućen)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Napravi"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Dodaj Traku"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Istek vremena."
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Opis:"
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Animacija Preimenuj Kanal"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Vlasnici Od:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Onemogućeno"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "NaÄin Interpolacije"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Uduplaj Selekciju"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14717,6 +19716,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14731,10 +19742,964 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Promijeni NaÄin Ažuriranja Animacije"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Animacija Uduplaj KljuÄeve"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Animacija Uduplaj KljuÄeve"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Napravi"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "ZakaÄi vrednost"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vrednost:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Napravi Funkciju"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Putanja"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Napravi"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Razdeli Krivu"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Skaliraj Selekciju"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Samo Obeleženo"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Nedavno:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "OÄisti Kosti"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "OÄisti Kosti"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Napravi"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Razmera"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Tranzicija: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Odvajanje:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Homogenost Boje."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformacija homogenosti."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instanciraj Scenu Ovde"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "%s Greška"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Poligoni"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Razdeli Krivu"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Grupisane"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Razdeli Krivu"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Putanja"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Obriši Selekciju"
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Promeni %s Tip"
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14750,9 +20715,286 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Levi Linearni"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Resurs"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Istek vremena."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14780,3 +21022,303 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Uvezi Obeleženo"
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Centriraj ÄŒvor"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Razdeli Krivu"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "NaÄin Interpolacije"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Otvori"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Animacija Preimenuj Kanal"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Animacija Preimenuj Kanal"
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signali"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Obriši Selekciju"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Napravi"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Napravi Poligon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "NaÄin Interpolacije"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 91d13086f4..277d9ed139 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -41,6 +41,110 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.10\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Öppna Senaste"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nytt Fönster"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Fel"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Sök Hjälp"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Ctrl: Rotera"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Nätverksprofilerare"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Ta bort"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Sida: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Anslut"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Nätverksprofilerare"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Byt namn"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Transformera"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Redigera Koppling:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -84,6 +188,392 @@ msgstr "Ogiltiga argument för att bygga '%s'"
msgid "On call to '%s':"
msgstr "I anrop till '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Öppna Skript-Redigerare"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Ta bort Urval"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Åtgärd"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Projektinställningar..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Namn"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Beskrivning"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Kör"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Avaktiverad"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Avaktiverad"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Ljud"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Ladda standard Buss-Layouten."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Versionshantering"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Plugin Namn:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Välj"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Avbryt"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Fokusera på Sökväg"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Fokusera på Sökväg"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Vänster"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Höger"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Ladda ner"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Sida: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Fysik Bildruta %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Renderare:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filter:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Felsök"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Inställningar:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Byt namn på funktion"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Ställ in uttryck"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Anslut Till Node:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Partiklar"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Resurs"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Källa"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -112,6 +602,105 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Alternativ"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Skala"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Gratis"
@@ -306,7 +895,7 @@ msgstr "Diskret"
msgid "Trigger"
msgstr "Avtryckare"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "FÃ¥nga"
@@ -315,7 +904,8 @@ msgid "Nearest"
msgstr "Närmaste"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linjär"
@@ -364,6 +954,30 @@ msgstr "Ändra Animationsslingläge"
msgid "Remove Anim Track"
msgstr "Ta bort Anim spår"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Öppna 3D-redigeraren"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animation"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Anim Infoga Spår & Nyckel"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -494,6 +1108,20 @@ msgstr "Metoden hittades inte i objektet: "
msgid "Anim Move Keys"
msgstr "Anim Flytta Nycklar"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Transformera"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metoder"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -570,7 +1198,8 @@ msgid "Seconds"
msgstr "Sekunder"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -664,7 +1293,8 @@ msgstr "Max. Vinkel-fel:"
msgid "Max Optimizable Angle:"
msgstr "Max Optimerbar vinkel:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimera"
@@ -800,7 +1430,7 @@ msgstr "Zooma Ut"
msgid "Reset Zoom"
msgstr "Återställ Zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Varningar"
@@ -868,7 +1498,8 @@ msgstr "Extra Call Argument:"
msgid "Receiver Method:"
msgstr "Mottagarmetod:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Avancerad"
@@ -1052,12 +1683,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Beroenden"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Resurs"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Sökväg"
@@ -1408,10 +2037,6 @@ msgid "Delete Effect"
msgstr "Ta bort Effekt"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Ljud"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Lägg till Ljud-Buss"
@@ -1555,6 +2180,7 @@ msgid "Remove Autoload"
msgstr "Ta bort Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktivera"
@@ -1589,12 +2215,6 @@ msgstr "Sökväg:"
msgid "Node Name:"
msgstr "Node Namn:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Namn"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Global variabel"
@@ -1742,6 +2362,10 @@ msgstr "Mallfil hittades inte:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Den inbäddade PCK får inte vara större än 4 GiB på 32 bitars exporter."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Öppna 3D-redigeraren"
@@ -1751,6 +2375,7 @@ msgid "Script Editor"
msgstr "Öppna Skript-Redigeraren"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Tillgångsbibliotek"
@@ -1911,6 +2536,9 @@ msgid "Import"
msgstr "Importera"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportera"
@@ -1951,6 +2579,11 @@ msgstr "Exportera Projekt"
msgid "Manage Editor Feature Profiles"
msgstr "Hantera Redigerarens Funktions Profiler"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot funktions profil"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Välj Nuvarande Mapp"
@@ -2023,6 +2656,40 @@ msgstr "Spara"
msgid "Save a File"
msgstr "Spara en Fil"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Klart!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Spel Läge:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Icon Läge"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Nuvarande:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Nuvarande Profil:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Nuvarande:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "GÃ¥ Tillbaka"
@@ -2121,6 +2788,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "(Om)Importerar Tillgångar"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Topp"
@@ -2139,10 +2810,6 @@ msgid "Inherited by:"
msgstr "Ärvd av:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Beskrivning"
-
-#: editor/editor_help.cpp
#, fuzzy
msgid "Online Tutorials"
msgstr "Dokumentation Online"
@@ -2161,10 +2828,6 @@ msgid "default:"
msgstr "standard:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metoder"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Tema Egenskaper"
@@ -2225,6 +2888,15 @@ msgstr ""
"Det finns för närvarande ingen beskrivning för denna metod. Snälla hjälp oss "
"genom att [color=$color][url=$url]bidra med en[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Hjälp"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2407,6 +3079,7 @@ msgid "Up"
msgstr "Upp"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nod"
@@ -2979,6 +3652,168 @@ msgid "%d more files"
msgstr "%d fler filer"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scen"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Scen Filsökväg:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Byt Scen-flik"
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Utdata"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Rensa Utdata"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Spara Inte"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Spara scenen innan du kör..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Spara Scen"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Visa Information"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "Kontinuerlig"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Materialförändringar:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Egenskaper"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Ny Scenrot"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Inspektör"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Egenskaper"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Avaktiverad"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Inspektör"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Inspektör"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Byt namn"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Dockposition"
@@ -2994,10 +3829,6 @@ msgstr "Växla distraktionsfritt läge."
msgid "Add a new scene."
msgstr "Lägg till en ny scen."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scen"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gå till föregående öppna scen."
@@ -3071,7 +3902,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Diverse projekt eller scenövergripande-verktyg."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekt"
@@ -3080,10 +3911,6 @@ msgid "Project Settings..."
msgstr "Projektinställningar..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Versionshantering"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Ställ In Versionshantering"
@@ -3104,7 +3931,8 @@ msgstr "Installera Android Build Template..."
msgid "Open User Data Folder"
msgstr "Öppna Projekthanteraren"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Verktyg"
@@ -3121,11 +3949,6 @@ msgstr "Byt namn på Projekt"
msgid "Quit to Project List"
msgstr "Avsluta till Projektlistan"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Felsök"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3214,10 +4037,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Redigerarinställningar..."
@@ -3258,10 +4077,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr "Hantera exportmallar..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Hjälp"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3345,11 +4160,6 @@ msgstr "Spara & Avsluta"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Continuously"
-msgstr "Kontinuerlig"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
msgstr "Uppdatera Ändringar"
@@ -3367,18 +4177,10 @@ msgid "FileSystem"
msgstr "FilSystem"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspektör"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Expandera Nedre Panel"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Utdata"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Spara Inte"
@@ -3541,6 +4343,7 @@ msgid "Installed Plugins:"
msgstr "Installerade Plugins:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Uppdatera"
@@ -3602,7 +4405,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Bildruta #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Tid"
@@ -3610,6 +4415,20 @@ msgstr "Tid"
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Byt namn på funktion"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Redigera Text:"
@@ -3618,7 +4437,7 @@ msgstr "Redigera Text:"
msgid "On"
msgstr "PÃ¥"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lager"
@@ -3725,6 +4544,11 @@ msgstr "Konvertera till %s"
msgid "New %s"
msgstr "Ny %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Lägg till Resurs"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nytt Skript"
@@ -3734,6 +4558,11 @@ msgstr "Nytt Skript"
msgid "Extend Script"
msgstr "Öppna Skript"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Skript Namn:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3765,6 +4594,955 @@ msgstr "Kunde inte köra Skript:"
msgid "Did you forget the '_run' method?"
msgstr "Glömde du '_run' metoden?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Språk:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Ersätt Alla"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Aktivera funktioner:"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Lägg Till Node"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Distraktionsfritt Läge"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+#, fuzzy
+msgid "Preset"
+msgstr "Återställ Zoom"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Färg"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Välj Färg"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Genererar Lightmaps"
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animationslooping"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Redigera Tema"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "FilSystem"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Riktningar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Sökväg till projektet:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Sökväg till projektet:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Spara"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Kopiera Resurs"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Växla Dolda Filer"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniatyr..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Scenträd Redigering"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Öppna Skript-Redigerare"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Resurser"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Redigera Tema"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Direkt ljus"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Automatisk Indentering"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Typ"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Storlek:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Automatisk Indentering"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Konvertera till Versaler"
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Animations-Node"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Visa i Filsystemet"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Radnummer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Radnummer:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Radera punkter"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Öppna Skript-Redigeraren"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Fil"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Kopiera Nod-Sökväg"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Typ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Automatisk Indentering"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Välj en Huvudscen"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Endast Urval"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Inställningar"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Standard"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Standard"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Standard"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Animations-Node"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Redigera Y-Axel"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Redigera X-Axel"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Zooma Ut"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Senast Ändrad"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Senast Ändrad"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Senast Ändrad"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Animations-Node"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Översättningar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Zooma In"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Gratis"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Välj Färg"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Välj Färg"
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Byt namn på Node"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Byt namn på Node"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Nuvarande Profil:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Öppna 3D-redigeraren"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Föregående flik"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Byt namn på Animation"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Klistra in spår"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Öppna Skript-Redigerare"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Ta bort Polygon och Punkt"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Vy framifrån"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Ta bort"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Flytta Ner"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Projektledare"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Byter namn på mappen:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Ändra Typ"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Lagrar Fil:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Ogiltigt namn."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Ogiltigt namn."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importera Scen"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Nästa Skript"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Radnummer:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Radnummer:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Ogiltigt namn."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Ta bort valda nycklar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Endast Urval"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Nuvarande Scen"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funktioner"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Byt namn på variabel"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Välj Färg"
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Radera punkter"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Sök Hjälp"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Sök Hjälp"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3813,6 +5591,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "Fel vid laddning:"
@@ -4069,6 +5863,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoriter"
@@ -4461,6 +6264,14 @@ msgstr "Öppna Skript-Redigerare"
msgid "Manage Groups"
msgstr "Grupper"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importera som enstaka scen"
@@ -4543,6 +6354,12 @@ msgstr ""
msgid "Saving..."
msgstr "Sparar..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Välj Importör"
@@ -4592,11 +6409,6 @@ msgid "Import As:"
msgstr "Importera Som:"
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Preset"
-msgstr "Återställ Zoom"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Spara scener, återimportera och starta om"
@@ -4810,6 +6622,14 @@ msgstr "Lägg till Animation"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Lägg till %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5177,10 +6997,6 @@ msgid "Animation Tools"
msgstr "Animeringsverktyg"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Ny"
@@ -5224,7 +7040,9 @@ msgstr "Klistra in"
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5409,6 +7227,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5526,6 +7345,10 @@ msgid "Filters..."
msgstr "Filter..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Innehåll:"
@@ -5651,6 +7474,11 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Tillgängliga Profiler:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -6101,7 +7929,8 @@ msgid "Zoom Reset"
msgstr "Zooma Ut"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6313,7 +8142,25 @@ msgid "View"
msgstr "Visa"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Växla Läge"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6467,11 +8314,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Lägg till %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Lägger till %s..."
@@ -6539,7 +8381,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partiklar"
@@ -6679,7 +8521,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6784,7 +8628,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6894,7 +8741,7 @@ msgstr ""
"Uppdatera från existerande scen?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "MeshLibrary"
@@ -6920,6 +8767,23 @@ msgstr "Importera från Scen"
msgid "Update from Scene"
msgstr "Uppdatera från scen"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Anim Ändra Transformation"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Anim Ändra Transformation"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Förhandsgranska"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7081,7 +8945,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volym"
@@ -7182,6 +9046,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Alternativ"
@@ -7231,6 +9096,19 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Färg"
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7317,12 +9195,13 @@ msgstr ""
msgid "Points"
msgstr "Flytta Ner"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Redigera Polygon"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7405,7 +9284,8 @@ msgstr ""
msgid "Grid Settings"
msgstr "Inställningar"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7414,10 +9294,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7541,6 +9417,11 @@ msgid "Close and save changes?"
msgstr "Stäng och spara ändringar?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Fel vid sparande av TextFil:"
@@ -7626,6 +9507,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Hitta Nästa"
@@ -7649,7 +9534,7 @@ msgstr ""
msgid "Filter methods"
msgstr "Filtrera noder"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Sortera"
@@ -7676,6 +9561,8 @@ msgid "Previous Script"
msgstr "Föregående Skript"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Fil"
@@ -7711,11 +9598,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importera Tema..."
@@ -7735,10 +9617,6 @@ msgstr "Stäng Alla"
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Kör"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7803,16 +9681,67 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "Sök Hjälp"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Aktivera kontextuell redigerare"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Exportera Projekt"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Välj mall-fil"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Ogiltigt namn."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Ta bort Urval"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Skapa Skript"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Skript Namn:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "Rensa Senaste Scener"
@@ -7823,6 +9752,7 @@ msgid "Connections to method:"
msgstr "Anslut Till Node:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Källa"
@@ -7962,10 +9892,6 @@ msgid "Convert Indent to Tabs"
msgstr "Konvertera till %s"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Automatisk Indentering"
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Filtrera Filer..."
@@ -8032,7 +9958,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -8068,7 +9994,8 @@ msgstr "Skriv över"
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Skelett"
@@ -8192,10 +10119,6 @@ msgid "Translate"
msgstr "Översättningar"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Skala"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Skalning: "
@@ -8344,7 +10267,7 @@ msgstr "Visa FPS"
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Ljud-Lyssnare"
@@ -8537,11 +10460,6 @@ msgid "Reset Field of View to Default"
msgstr "Ladda Standard"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Transformera"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8660,6 +10578,24 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Visa Information"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instans"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Namnlöst Projekt"
@@ -9396,6 +11332,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Ändra Typ"
@@ -9650,6 +11590,53 @@ msgstr ""
msgid "Clear Transform"
msgstr "Transformera"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Visa I Filhanteraren"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Sök Klasser"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Redigera Tema"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Ersätt Alla"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Välj Färg"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9698,12 +11685,18 @@ msgstr "Föregående Skript"
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "Raw-Läge"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Animations-Node"
@@ -9713,26 +11706,24 @@ msgstr "Animations-Node"
msgid "Occlusion"
msgstr "Redigera Polygon"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "Animations-Node"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Bitmask"
msgstr "Raw-Läge"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "Exportera Projekt"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Ikon"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9765,7 +11756,7 @@ msgstr "Bitmaskläge"
msgid "Priority Mode"
msgstr "Exportera Projekt"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Icon Läge"
@@ -10019,10 +12010,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Fel"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10088,27 +12075,10 @@ msgid "Remote Login"
msgstr "Flytta Ner"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Byt namn"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10367,7 +12337,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
#, fuzzy
msgid "Light"
msgstr "Höger"
@@ -11132,7 +13102,7 @@ msgstr ""
msgid "Export Path"
msgstr "Exportera Projekt"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Resurser"
@@ -11190,7 +13160,8 @@ msgstr "Nytt Skript"
msgid "GDScript Export Mode:"
msgstr "Skript Exporterings Läge:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -11211,6 +13182,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Flytta Till..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportera PCK/Zip"
@@ -11516,11 +13498,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Projektledare"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11726,7 +13703,7 @@ msgstr "Knapp"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Axel"
@@ -11918,10 +13895,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -12077,7 +14050,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Steg"
@@ -12163,15 +14136,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Nuvarande Scen"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12505,6 +14474,19 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Rensa Urval"
+
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
@@ -12818,7 +14800,15 @@ msgid "Filter stack variables"
msgstr "Filtrera tiles"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12830,6 +14820,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Värde"
@@ -12854,24 +14845,16 @@ msgstr "Totalt:"
msgid "Export list to a CSV file"
msgstr "Exportera Projekt"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Typ"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Användning"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Övrigt"
@@ -12927,10 +14910,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12938,6 +14929,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Flytta Ner"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12947,9 +14954,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Endast Urval"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12979,14 +14999,77 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Animations-Node"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Animations-Node"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Animations-Node"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Animations-Node"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "GÃ¥ Tillbaka"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Redigera Polygon"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -13002,6 +15085,485 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Redigera Polygon"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Animations-Node"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Synkronisera Skript-ändringar"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "MultiNode Ange"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Redigerbara Barn"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Kopiera Sökväg"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Skript Namn:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Ersätt Alla"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Höger"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Växla Fullskärm"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Vy från vänster"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Höger"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Aktivera"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Fel vid sparande"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Växla Läge"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Öppna Senaste"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Gemenskap"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fysik Bildruta %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fysik Bildruta %"
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Enhet"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Flytta Ner"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader Ändringar:"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filter:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Färg"
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Musknapp"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Klipp ut Noder"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Tidsgräns."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Ändra Typ"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Inspektör"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "GÃ¥ Tillbaka"
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13018,6 +15580,113 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Alternativ"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Animations-Node"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Animations-Node"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Materialförändringar:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Varningar"
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Slumpmässig Rotation:"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Animations-Node"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Lagrar Fil:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Bibliotek"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -13065,17 +15734,53 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Bibliotek"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliotek: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Skript Namn:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Nytt Skript"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Kopiera Nod-Sökväg"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -13112,6 +15817,24 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Språk:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Kan inte lösa"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13122,6 +15845,108 @@ msgstr "Exportera Mesh Library"
msgid "Export GLTF..."
msgstr "Exportera..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Ny Scenrot"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nod"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Vy bakifrån"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Materialförändringar:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Ta Bort Mall"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Höger"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nytt Animationsnamn:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Skelett"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Välj en Node"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animationer:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fysik Bildruta %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -13172,10 +15997,6 @@ msgid "GridMap Selection"
msgstr "Alla urval"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13291,6 +16112,56 @@ msgstr "Efterbehandling"
msgid "Plotting lightmaps"
msgstr "Genererar Lightmaps"
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Ersätt Alla"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Ersätt Alla"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13300,6 +16171,11 @@ msgstr ""
msgid "Build Solution"
msgstr "Alla urval"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Namnlöst Projekt"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13369,6 +16245,44 @@ msgstr ""
msgid "Done!"
msgstr "Klar!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Perspektiv"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Status"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13399,6 +16313,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Fäst Skript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funktioner"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13735,6 +16661,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Medlemmar"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "animering"
@@ -13781,6 +16713,11 @@ msgstr "Byter namn på mappen:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "Steg"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "Växla"
@@ -13797,6 +16734,12 @@ msgstr "Typ:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Nytt Skript"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13807,6 +16750,27 @@ msgid "On Self"
msgstr "Själv"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Växla Läge"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Ändra Typ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Växla Läge"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Vid tecken %s"
@@ -13846,12 +16810,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Växla Läge"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Typ:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Tilldela"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Automatisk Indentering"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13873,15 +16857,15 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funktioner"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Ändra storlek på Array"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13981,6 +16965,11 @@ msgstr "Begränsningar"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Begränsningar"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Gör Patch"
@@ -13998,6 +16987,10 @@ msgstr "Åtgärd"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -14040,6 +17033,82 @@ msgstr "Signaler"
msgid "WaitInstanceSignal"
msgstr "Instans"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Exportera Projekt"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Raw-Läge"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Aktivera funktioner:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Aktivera funktioner:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14414,6 +17483,26 @@ msgstr "Kunde inte skapa HTTP-serverkatalog:"
msgid "Error starting HTTP server:"
msgstr "Fel vid start av HTTP-server:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14678,6 +17767,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14734,6 +17831,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Signaler"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14755,12 +17873,211 @@ msgstr "Måste använda en giltigt filändelse."
msgid "Invalid product version:"
msgstr "Ogiltig produkt GUID."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nytt Fönster"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Bildruta %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Fysik Bildruta %"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Åsidosätt Alla"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Instans"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Linjär"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Lägg till Ljud-Buss"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Öppna Ljud-Buss Layout"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volym"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Skala"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Spela"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Instans"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animation"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Lägg till Buss"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Kopiera Noder"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Icon Läge"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "Vy underifrån"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Exportera Projekt"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Växla Läge"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Vy från höger"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Höger"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14796,6 +18113,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Växla Läge"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Skapa Prenumeration"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14824,6 +18151,169 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Efterbehandling"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skala"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Slumpmässig Skala:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Visa FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Ta Bort Mall"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Synliga Kollisionsformer"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Riktningar"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Linjär"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Färg"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Färg"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Sektioner:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14844,12 +18334,104 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ändra"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Ändra Typ"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Växla Läge"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14859,6 +18441,84 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Redigera Nodkurva"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Växla Läge"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Icon Läge"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Raw-Läge"
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Byter namn på mappen:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14870,6 +18530,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Dokumentation Online"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14883,6 +18548,34 @@ msgstr ""
"NavigationPolygonInstance måste vara ett barn eller barnbarn till en "
"Navigation2D-Node. Den ger bara navigationsdata."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Ctrl: Rotera"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Roterar %s grader."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Konstant"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Roterar %s grader."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14890,6 +18583,11 @@ msgstr ""
"ParallaxLayer-Node fungerar bara när satt som en barn till en "
"ParallaxBackground-Node."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Åtgärd"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14918,11 +18616,54 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Redigera Nodkurva"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D fungerar bara när den är satt som ett barn till en Path2D-Node."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Lager"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funktioner"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Förhandsgranska"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14930,12 +18671,107 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Höger"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Kontinuerlig"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Roterar %s grader."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Behåll Förhållande"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Byter namn på mappen:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Animations-Node"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Sökvägs-egenskapen måste peka på en giltigt Node2D Node för att fungera."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Standard"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14948,6 +18784,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -14959,17 +18803,98 @@ msgstr ""
"CollisionObject2D-härledd nod. Använd endast det som ett barn till Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. för att ge dem en form."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Animations-Node"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Animations-Node"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Animations-Node"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Transformera"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Återställ Zoom"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Exportera Projekt"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Återställ Buss-Volym"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Återställ Buss-Volym"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14980,6 +18905,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14993,6 +18922,79 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin kräver en ARVRCamera Barn-Node."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Animations-Node"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Redigerbara Barn"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Egenskapsspår"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Transformera"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Öppna Projekthanteraren"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -15019,6 +19021,113 @@ msgstr "Genererar Lightmaps"
msgid "Done"
msgstr "Klar"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Standard"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "FÃ¥nga"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Höger"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Projekt"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Närmaste"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15077,6 +19186,68 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Exportera Projekt"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Redigera Filter"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Bibliotek"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Animations-Node"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Komponenter"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -15098,10 +19269,75 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Välj Färg"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Bitmaskläge"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Riktningar"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Distraktionsfritt Läge"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Ladda Standard"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15112,6 +19348,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15152,6 +19392,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -15164,6 +19408,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Raw-Läge"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15171,6 +19420,15 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Axel"
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15191,6 +19449,55 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Versaler"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Gemener"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Versaler"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Gemener"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Sparar Scen"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15203,6 +19510,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Felsök"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Uppdatera"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
@@ -15229,6 +19570,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Exportera Projekt"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15252,6 +19606,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Spel Läge:"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Fil"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15288,6 +19665,39 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Totalt:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -15298,6 +19708,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Transformera"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15310,6 +19749,89 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Dokumentation Online"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Ställ in uttryck"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Försök igen"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Materialförändringar:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Skapa Node"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Extra Call Argument:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Höger"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15327,6 +19849,32 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Värde"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Växla AutoLoad Globals"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15336,10 +19884,109 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "Animeringsverktyg"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Mix-Node"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Bildrutetid (sek)"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Starta om nu"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Anim Infoga Nyckel"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Lägg till Ingångsport"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Växla"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Animation"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Lägg till Animation"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Slå på/av Autoplay"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Ändra Animationslängd"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Lägg till Animation"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Beskrivning:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spela Scen"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15353,6 +20000,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Inget anslutet till inmatning '%s' av nod '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtrera signaler"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15369,10 +20021,85 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Skapa Rot Nod:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Spela"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Interpolationsläge"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Växla Läge"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Skapa Node"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Icon Läge"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Knapp"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Genvägar"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Grupper"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15413,6 +20140,95 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Riktningar"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Skapa Node"
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Slumpmässig Rotation:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Fokusera på Sökväg"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Redigera Polygon"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Ändra Typ"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Storlek: "
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Tema Egenskaper"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Kopiera Sökvägen"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Varning!"
@@ -15426,9 +20242,118 @@ msgid "Must use a valid extension."
msgstr "Måste använda en giltigt filändelse."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zooma In"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volym"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Tid"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Giltiga tecken:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Växla Dolda Filer"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Vy från höger"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Dockposition"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Skapa Node"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15438,16 +20363,58 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Senaste:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Behåll Förhållande"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Kopiera Sökvägen"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Storlek:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Flytta Buss-Effekt"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Klipp ut Noder"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15455,16 +20422,305 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Välj Färg"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Växla Dolda Filer"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Nuvarande:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "Redigera Variabel"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandera alla"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Tema Egenskaper"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Spel Läge:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Annat)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Lägg till spår"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Dockposition"
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Ladda ner"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Laddar ner"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Tidsgräns."
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Beskrivning"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Växla Läge"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Ersätt Alla"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Byt namn"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Ägare av:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Sätt Flera:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Sätt Flera:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Ny Scenrot"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Välj Färg"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Avaktiverad"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolationsläge"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Riktningar"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Förhandsgranska"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15473,6 +20729,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tid"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Vänster"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15487,10 +20757,998 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Felsök"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Renderare:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Ändra Animationens Uppdateringsläge"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Klipp ut Noder"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Klipp ut Noder"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Icon Läge"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Värde"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Värde"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Byt namn på funktion"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Fokusera på Sökväg"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Beskrivning:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Font"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Anslut Noder"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Icon Läge"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Redigera Nodkurva"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Växla Läge"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Skala urval"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Endast Urval"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Färg"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Växla Läge"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Senaste:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Redigera Filter"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Nästa flik"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parameter ändrad:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Partiklar"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Ställ in uttryck"
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Slumpmässig Skala:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Rensa"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Rensa"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Redigera Polygon"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Skala"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Övergång: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Sektioner:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Slumpmässig Skala:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Exportera Projekt"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Distraktionsfritt Läge"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Icon Läge"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Växla Läge"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Färg enhetlig."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transformera uniform."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instans"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Ändra Bas Typ:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Storlek:"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Fel"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Redigera Polygon"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Höger"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Vy underifrån"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Höger"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Redigera Nodkurva"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Grupper"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Kör"
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Redigera Nodkurva"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Innehåll:"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Expandera alla"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Lagrar Fil:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Ladda Resurs"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Ta Bort Mall"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Växla Läge"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Ändra Typ"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Nuvarande Scen"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Standard"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Skript Namn:"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Uppdatera Ändringar"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15508,9 +21766,302 @@ msgid "Invalid source for shader."
msgstr "Ogiltig teckenstorlek."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Ändra Bas Typ:"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Ladda Standard"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Ogiltig jämförelsefunktion för den typen."
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Förhandsgranska"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Linjär"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Ljud-Lyssnare"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Slumpmässig Skala:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Packar"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Skicka Dokumentations Feedback"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Gå förbi"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Resurs"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Storlek:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Spel Läge:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Skicka Dokumentations Feedback"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Gå förbi"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Tidsgräns."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix-Node"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Byt namn på Ljud-Buss"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Utdata"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Ändra Typ"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15539,3 +22090,313 @@ msgstr ""
#, fuzzy
msgid "Constants cannot be modified."
msgstr "Konstanter kan inte ändras."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Partitionerar..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Ställ in uttryck"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importera"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importera"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importera"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importera"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importera Tema"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtrera noder"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Redigera Nodkurva"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Interpolationsläge"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Öppna"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Byt namn"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Sparar..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Uppdaterar editorn"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Hantera exportmallar..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Flytta Nod(er)"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Ställ in uttryck"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Signaler"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Ta Bort Mall"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Redigera Polygon"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Skapa Prenumeration"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Interpolationsläge"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index c278dc4460..74d33a4cc5 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -22,6 +22,102 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.2.1-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "தேரà¯à®µà¯ வளைவை [Selection Curve] திரà¯à®¤à¯à®¤à¯"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "சேர௠மà¯à®•à¯à®•ியபà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯"
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "தேரà¯à®µà¯ வளைவை [Selection Curve] திரà¯à®¤à¯à®¤à¯"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -68,6 +164,374 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "à®®à¯à®Ÿà®•à¯à®•பà¯à®ªà®Ÿà¯à®Ÿà®¤à¯"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "à®®à¯à®Ÿà®•à¯à®•பà¯à®ªà®Ÿà¯à®Ÿà®¤à¯"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -96,6 +560,104 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -300,7 +862,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -309,7 +871,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -360,6 +923,29 @@ msgstr ""
msgid "Remove Anim Track"
msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "தேரà¯à®µà¯ வளைவை [Selection Curve] திரà¯à®¤à¯à®¤à¯"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -490,6 +1076,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -554,7 +1154,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -647,7 +1248,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -785,7 +1387,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -851,7 +1453,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1030,12 +1633,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1372,10 +1973,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1518,6 +2115,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1552,12 +2150,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1691,6 +2283,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1700,6 +2296,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1850,6 +2447,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1885,6 +2485,11 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1954,6 +2559,34 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2050,6 +2683,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2068,10 +2705,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2088,10 +2721,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2143,6 +2772,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2308,6 +2946,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2809,6 +3448,158 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "à®®à¯à®Ÿà®•à¯à®•பà¯à®ªà®Ÿà¯à®Ÿà®¤à¯"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதைகà¯à®•௠மறà¯à®ªà¯†à®¯à®°à¯ இடà¯"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2824,10 +3615,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2900,7 +3687,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2909,10 +3696,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2932,7 +3715,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2948,11 +3732,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3039,10 +3818,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
@@ -3084,10 +3859,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3166,10 +3937,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3186,18 +3953,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3352,6 +4111,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3410,7 +4170,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3418,6 +4180,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3427,7 +4202,7 @@ msgstr "தேரà¯à®µà¯ வளைவை [Selection Curve] திரà¯à®¤à¯à
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3531,6 +4306,10 @@ msgstr "சேர௠மà¯à®•à¯à®•ியபà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகà
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3539,6 +4318,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3570,6 +4353,882 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "தேரà¯à®µà¯ வளைவை [Selection Curve] திரà¯à®¤à¯à®¤à¯"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autoscan Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scene Tree"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Property Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "தேரà¯à®µà¯ வளைவை [Selection Curve] திரà¯à®¤à¯à®¤à¯"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "சேர௠மà¯à®•à¯à®•ியபà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "சேர௠மà¯à®•à¯à®•ியபà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3616,6 +5275,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3851,6 +5526,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4205,6 +5889,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4286,6 +5978,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4332,10 +6030,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4532,6 +6226,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4886,10 +6588,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4931,7 +6629,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5114,6 +6814,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5229,6 +6930,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5353,6 +7058,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5785,7 +7494,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5990,7 +7700,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6134,11 +7861,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6201,7 +7923,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6336,7 +8058,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6436,7 +8160,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6539,7 +8266,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6563,6 +8290,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "உரà¯à®®à®¾à®±à¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "உரà¯à®®à®¾à®±à¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6722,7 +8466,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6823,6 +8567,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6872,6 +8617,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -6954,11 +8711,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7036,7 +8794,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7045,10 +8804,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7169,6 +8924,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7246,6 +9006,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7267,7 +9031,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7292,6 +9056,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7324,11 +9090,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7348,10 +9109,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7416,12 +9173,57 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7433,6 +9235,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7568,10 +9371,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7630,7 +9429,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7662,7 +9461,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7776,10 +9576,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7923,7 +9719,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8109,11 +9905,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8231,6 +10022,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8911,6 +10718,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9157,6 +10968,49 @@ msgstr ""
msgid "Clear Transform"
msgstr "உரà¯à®®à®¾à®±à¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "தேரà¯à®µà¯ வளைவை [Selection Curve] திரà¯à®¤à¯à®¤à¯"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9201,11 +11055,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9213,23 +11073,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9257,7 +11116,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9486,10 +11345,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9548,27 +11403,10 @@ msgid "Remote Login"
msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "அசைவூடà¯à®Ÿà¯ பாதைகà¯à®•௠மறà¯à®ªà¯†à®¯à®°à¯ இடà¯"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9810,7 +11648,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10573,7 +12411,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10629,7 +12467,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10650,6 +12489,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10934,11 +12783,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11132,7 +12976,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11325,10 +13169,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11479,7 +13319,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11561,15 +13401,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11895,6 +13731,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12189,7 +14037,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12201,6 +14057,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12224,24 +14081,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12294,10 +14143,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12305,6 +14162,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "சேர௠மà¯à®•à¯à®•ியபà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12314,9 +14187,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12346,14 +14231,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12369,6 +14311,458 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "மாறà¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12385,6 +14779,106 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12430,17 +14924,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12477,6 +15004,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12485,6 +15028,102 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "மாறà¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12533,10 +15172,6 @@ msgid "GridMap Selection"
msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12650,6 +15285,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12659,6 +15342,11 @@ msgstr ""
msgid "Build Solution"
msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "தேரà¯à®µà¯ வளைவை [Selection Curve] திரà¯à®¤à¯à®¤à¯"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12728,6 +15416,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12758,6 +15482,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13086,6 +15821,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
@@ -13131,6 +15871,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13146,6 +15890,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13155,6 +15904,24 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13191,12 +15958,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13217,12 +16000,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13314,6 +16097,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13330,6 +16117,10 @@ msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13367,6 +16158,78 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13724,6 +16587,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13977,6 +16860,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14029,6 +16920,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14047,12 +16958,194 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "சேர௠மà¯à®•à¯à®•ியபà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14085,6 +17178,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14110,6 +17211,160 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14130,12 +17385,101 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14145,6 +17489,80 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "கண௠வளைவை[Node Curve] திரà¯à®¤à¯à®¤à¯"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14156,6 +17574,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14167,11 +17589,40 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14200,10 +17651,51 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "கண௠வளைவை[Node Curve] திரà¯à®¤à¯à®¤à¯"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14211,11 +17703,99 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14228,6 +17808,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14235,17 +17823,90 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "உரà¯à®®à®¾à®±à¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14256,6 +17917,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14269,6 +17934,75 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Model"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "உரà¯à®®à®¾à®±à¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14293,6 +18027,109 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "தேரà¯à®µà¯ வளைவை [Selection Curve] திரà¯à®¤à¯à®¤à¯"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14345,6 +18182,64 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14366,10 +18261,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14380,6 +18335,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14420,6 +18379,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14430,6 +18393,10 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+msgid "Rotation Mode"
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14437,6 +18404,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14457,6 +18432,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14469,6 +18488,39 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14493,6 +18545,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14516,6 +18580,26 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14552,6 +18636,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14562,6 +18678,35 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "உரà¯à®®à®¾à®±à¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14574,6 +18719,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14591,6 +18812,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14599,10 +18845,101 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14616,6 +18953,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14631,10 +18972,79 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14675,6 +19085,89 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯"
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14688,9 +19181,111 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+msgid "Timers"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14700,16 +19295,54 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14717,16 +19350,286 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "à®®à¯à®Ÿà®•à¯à®•பà¯à®ªà®Ÿà¯à®Ÿà®¤à¯"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Timeout"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "தேரà¯à®µà¯ வளைவை [Selection Curve] திரà¯à®¤à¯à®¤à¯"
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதைகà¯à®•௠மறà¯à®ªà¯†à®¯à®°à¯ இடà¯"
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "à®®à¯à®Ÿà®•à¯à®•பà¯à®ªà®Ÿà¯à®Ÿà®¤à¯"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14735,6 +19638,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14749,10 +19664,950 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "கண௠வளைவை[Node Curve] திரà¯à®¤à¯à®¤à¯"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "சேர௠மà¯à®•à¯à®•ியபà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "உரà¯à®®à®¾à®±à¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "உரà¯à®®à®¾à®±à¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "உரà¯à®®à®¾à®±à¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Error"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "கண௠வளைவை[Node Curve] திரà¯à®¤à¯à®¤à¯"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "கண௠வளைவை[Node Curve] திரà¯à®¤à¯à®¤à¯"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "சேர௠மà¯à®•à¯à®•ியபà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯"
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14768,9 +20623,282 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14798,3 +20926,299 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "கண௠வளைவை[Node Curve] திரà¯à®¤à¯à®¤à¯"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதைகà¯à®•௠மறà¯à®ªà¯†à®¯à®°à¯ இடà¯"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதைகà¯à®•௠மறà¯à®ªà¯†à®¯à®°à¯ இடà¯"
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "சேர௠மà¯à®•à¯à®•ியபà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 1c6ddff44b..8ba67b655e 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -18,6 +18,99 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.10.1\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Remote FS"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Connection"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "నోడà±"
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -63,6 +156,367 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Completion"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+msgid "Application"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Max Functions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -91,6 +545,104 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -285,7 +837,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -294,7 +846,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -343,6 +896,28 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -468,6 +1043,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "పదà±à°§à°¤à±à°²à±"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -532,7 +1121,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -624,7 +1214,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -760,7 +1351,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -826,7 +1417,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1004,12 +1596,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1345,10 +1935,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1491,6 +2077,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1525,12 +2112,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1664,6 +2245,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1673,6 +2258,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1820,6 +2406,9 @@ msgid "Import"
msgstr "దిగà±à°®à°¤à°¿"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1855,6 +2444,10 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+msgid "Default Feature Profile"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1924,6 +2517,34 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2020,6 +2641,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2038,10 +2663,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2058,10 +2679,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "పదà±à°§à°¤à±à°²à±"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2113,6 +2730,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2275,6 +2901,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "నోడà±"
@@ -2776,6 +3403,152 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Quit Confirmation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Translate Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Capitalize Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2791,10 +3564,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2866,7 +3635,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2875,10 +3644,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2898,7 +3663,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2914,11 +3680,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3005,10 +3766,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3049,10 +3806,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3132,10 +3885,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3152,18 +3901,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3316,6 +4057,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3374,7 +4116,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3382,6 +4126,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3390,7 +4147,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3493,6 +4250,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3501,6 +4262,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3532,6 +4297,869 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autoscan Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scene Tree"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Property Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "సంఘం"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+msgid "Add Type Hints"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Host"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Port"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Function Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3578,6 +5206,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3813,6 +5457,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4165,6 +5818,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4246,6 +5907,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4291,10 +5958,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4490,6 +6153,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4838,10 +6509,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4882,7 +6549,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5060,6 +6729,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5175,6 +6845,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5299,6 +6973,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5725,7 +7403,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5924,7 +7603,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6068,11 +7764,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6135,7 +7826,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6268,7 +7959,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6368,7 +8061,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6471,7 +8167,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6495,6 +8191,20 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply with Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6654,7 +8364,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6754,6 +8464,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6803,6 +8514,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6884,11 +8607,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6966,7 +8690,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -6975,10 +8700,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7097,6 +8818,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7174,6 +8900,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7195,7 +8925,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7220,6 +8950,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7252,11 +8984,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7276,10 +9003,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7344,12 +9067,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7361,6 +9128,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7495,10 +9263,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7557,7 +9321,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7589,7 +9353,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7703,10 +9468,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7850,7 +9611,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8036,11 +9797,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8158,6 +9914,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8821,6 +10593,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9061,6 +10837,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9105,11 +10923,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9117,23 +10941,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9161,7 +10984,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9386,10 +11209,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9449,26 +11268,10 @@ msgid "Remote Login"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9703,7 +11506,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10464,7 +12267,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10520,7 +12323,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10541,6 +12345,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10825,11 +12639,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11021,7 +12830,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11212,10 +13021,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11365,7 +13170,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11447,15 +13252,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11775,6 +13576,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12068,7 +13881,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12080,6 +13901,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12103,24 +13925,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12173,10 +13987,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12184,6 +14006,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12193,9 +14030,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12225,14 +14074,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12248,6 +14154,457 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "సంఘం"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+msgid "Orientation"
+msgstr ""
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "సంఘం"
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12264,6 +14621,107 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "గణనలà±"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "à°¸à±à°¥à°¿à°°à°¾à°‚కాలà±"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12309,17 +14767,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12356,6 +14847,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12364,6 +14871,99 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "నోడà±"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Unique Animation Names"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "గణనలà±"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12409,10 +15009,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12524,6 +15120,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12532,6 +15176,10 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12601,6 +15249,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12631,6 +15315,16 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -12950,6 +15644,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr ""
@@ -12994,6 +15693,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13009,6 +15712,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13018,6 +15726,24 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13054,12 +15780,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13080,11 +15822,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
+msgid "Compose Array"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13179,6 +15922,11 @@ msgid "Construct %s"
msgstr "à°¸à±à°¥à°¿à°°à°¾à°‚కాలà±"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "à°¸à±à°¥à°¿à°°à°¾à°‚కాలà±"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13194,6 +15942,10 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13231,6 +15983,78 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13588,6 +16412,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13841,6 +16685,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13893,6 +16745,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "సంకేతాలà±"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13911,12 +16784,191 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "గణనలà±"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+msgid "Copy Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -13949,6 +17001,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13974,6 +17034,159 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "గణనలà±"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -13994,12 +17207,101 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14009,6 +17311,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14020,6 +17395,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14031,11 +17410,40 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "à°¸à±à°¥à°¿à°°à°¾à°‚కాలà±"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+msgid "Motion"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14064,10 +17472,49 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Friction"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14075,11 +17522,99 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14092,6 +17627,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14099,17 +17642,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14120,6 +17735,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14133,6 +17752,74 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Model"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Space Transform"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14157,6 +17844,108 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14209,6 +17998,63 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Propagation"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14230,10 +18076,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14244,6 +18150,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14284,6 +18194,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14294,6 +18208,10 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+msgid "Rotation Mode"
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14301,6 +18219,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14321,6 +18247,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14333,6 +18303,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14357,6 +18359,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14380,6 +18394,26 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14416,6 +18450,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14426,6 +18492,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14438,6 +18532,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14455,6 +18625,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14463,10 +18657,96 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+msgid "Current Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Assigned Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Length"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Position"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14480,6 +18760,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14495,10 +18779,77 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "గణనలà±"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Action Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14539,6 +18890,86 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14552,9 +18983,110 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+msgid "Timers"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Caret Position"
+msgstr ""
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14564,16 +19096,52 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14581,16 +19149,280 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Audio Track"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Timeout"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Reflections"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14599,6 +19431,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14613,10 +19457,935 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "గణనలà±"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Error"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14632,9 +20401,282 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14662,3 +20704,297 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "దిగà±à°®à°¤à°¿"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "దిగà±à°®à°¤à°¿"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "దిగà±à°®à°¤à°¿"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "దిగà±à°®à°¤à°¿"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "దిగà±à°®à°¤à°¿"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "సంకేతాలà±"
+
+#: servers/visual_server.cpp
+msgid "Remove Danglers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index c3de50112f..2e58ad6283 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -28,6 +28,110 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.10-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "ดำเนินà¸à¸²à¸£ Screen"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "หน้าต่างใหม่"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "ผิดพลาด"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "ผลà¸à¸²à¸£à¸„้นหา"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "ctrl: หมุน"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "โปรไฟล์เน็ตเวิร์à¸"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "ควบคุม "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "หน้า: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "เชื่อม"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "โปรไฟล์เน็ตเวิร์à¸"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "ชื่อโหนดà¹à¸¡à¹ˆ"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "ประเภทà¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•่อ:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -72,6 +176,400 @@ msgstr "อาร์à¸à¸´à¸§à¹€à¸¡à¸™à¸•์ของคอนสตรัค '%
msgid "On call to '%s':"
msgstr "ขณะเรียภ'%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "เปิดตัวà¹à¸à¹‰à¹„ข"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "คัดลอà¸à¸—ี่เลือà¸"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "ไทล์เดี่ยวใหม่"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "à¸à¸²à¸£à¸à¸£à¸°à¸—ำ"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "ตั้งค่าà¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "ตั้งค่าโปรเจà¸à¸•์"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "ชื่อ"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "รายละเอียด"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "เริ่ม"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "ฉาà¸à¸«à¸¥à¸±à¸"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "ปิดออโตไทล์"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "รายà¸à¸²à¸£à¸—ี่ปิดใช้งาน"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "เสียง"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "โหลดค่าเริ่มต้นเลย์เอาต์บัส"
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "ตัวà¹à¸à¹‰à¹„ข"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "ตัวà¹à¸›à¸£à¸‰à¸²à¸à¸«à¸¥à¸±à¸:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "เวอร์ชันคอนโทรล"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "ชื่อปลั๊à¸à¸­à¸´à¸™:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "เพิ่มอินพุต"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "เลือà¸"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "ยà¸à¹€à¸¥à¸´à¸"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่สนใจ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่สนใจ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "บนซ้าย"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "บนขวา"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "ลง"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "หน้า: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "ในตอนท้าย"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "% ของเฟรมฟิสิà¸à¸ªà¹Œ"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "สร้างรูปทรงà¸à¸²à¸¢à¸ à¸²à¸žà¹€à¸›à¹‡à¸™à¹‚หนดà¸à¸²à¸•ิ"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "ตัวเรนเดอร์:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "ตัวà¸à¸£à¸­à¸‡:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "ดีบัà¸"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "ตั้งค่า:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "ตัวตรวจวิเคราะห์ประสิทธิภาพ (Profiler)"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "สร้างฟังà¸à¹Œà¸Šà¸±à¸™"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "ตั้งค่านิพจน์"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "รูปà¹à¸šà¸š"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "เชื่อมไปยังเมธอด:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "มุมรูปทรง"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "ทรัพยาà¸à¸£"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ª"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "ต้นฉบับ"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "ภูมิภาค"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸—ดสอบ"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -100,6 +598,110 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "สà¹à¸™à¸›à¸­à¸±à¸ˆà¸‰à¸£à¸´à¸¢à¸°"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "จำà¸à¸±à¸”ให้ย้ายเป็นพิà¸à¹€à¸‹à¸¥"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "สร้าง Lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "ให้สิ่งที่เลือà¸à¸­à¸¢à¸¹à¹ˆà¸•รงà¸à¸¥à¸²à¸‡"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "อัตราส่วน:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "สร้างพื้นผิว"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "อิสระ"
@@ -299,7 +901,7 @@ msgstr "ไม่ต่อเนื่อง"
msgid "Trigger"
msgstr "ทริà¸à¹€à¸à¸­à¸£à¹Œ"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "จับ"
@@ -308,7 +910,8 @@ msgid "Nearest"
msgstr "ใà¸à¸¥à¹‰à¸—ี่สุด"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "เส้นตรง"
@@ -359,6 +962,30 @@ msgstr "เปลี่ยนโหมดà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€
msgid "Remove Anim Track"
msgstr "ลบà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "ตัวà¹à¸à¹‰à¹„ข"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸¥à¸°à¸„ีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -489,6 +1116,20 @@ msgstr "ไม่พบเมธอดในออบเจà¸à¸•์: "
msgid "Anim Move Keys"
msgstr "ย้ายคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "à¸à¸²à¸£à¹à¸›à¸¥à¸‡"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "เมธอด"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -561,7 +1202,8 @@ msgid "Seconds"
msgstr "วินาที"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "เฟรมเรท"
@@ -654,7 +1296,8 @@ msgstr "คลาดเคลื่อนเชิงมุมมาà¸à¸—ี่
msgid "Max Optimizable Angle:"
msgstr "ปรับà¹à¸à¹‰à¹€à¸Šà¸´à¸‡à¸¡à¸¸à¸¡à¸¡à¸²à¸à¸—ี่สุด:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "เพิ่มประสิทธิภาพ"
@@ -791,7 +1434,7 @@ msgstr "ย่อ"
msgid "Reset Zoom"
msgstr "รีเซ็ตซูม"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "คำเตือน"
@@ -857,7 +1500,8 @@ msgstr "ตัวà¹à¸›à¸£à¹€à¸žà¸´à¹ˆà¸¡à¹€à¸•ิม:"
msgid "Receiver Method:"
msgstr "ตัวรับเมธอด:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "ขั้นสูง"
@@ -1039,12 +1683,10 @@ msgstr ""
msgid "Dependencies"
msgstr "à¸à¸²à¸£à¸­à¹‰à¸²à¸‡à¸­à¸´à¸‡"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "ทรัพยาà¸à¸£"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡"
@@ -1398,10 +2040,6 @@ msgid "Delete Effect"
msgstr "ลบเอฟเฟà¸à¸•์"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "เสียง"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "เพิ่ม Audio Bus"
@@ -1545,6 +2183,7 @@ msgid "Remove Autoload"
msgstr "ลบออโต้โหลด"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "เปิด"
@@ -1580,12 +2219,6 @@ msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡:"
msgid "Node Name:"
msgstr "ชื่อโนด:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "ชื่อ"
-
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Global Variable"
@@ -1732,6 +2365,10 @@ msgstr "ไม่พบไฟล์เทมเพลต:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "à¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸à¹à¸šà¸š 32 bit PCK à¹à¸šà¸šà¸à¸±à¸‡à¸•ัวไม่สามารถใหà¸à¹ˆà¹„ด้เà¸à¸´à¸™ 4 GiB"
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "ตัวà¹à¸à¹‰à¹„ข 3D"
@@ -1741,6 +2378,7 @@ msgid "Script Editor"
msgstr "ตัวà¹à¸à¹‰à¹„ขสคริปต์"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "ไลบรารีทรัพยาà¸à¸£"
@@ -1897,6 +2535,9 @@ msgid "Import"
msgstr "นำเข้า"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "ส่งออà¸"
@@ -1934,6 +2575,11 @@ msgstr "ส่งออà¸à¹‚ปรไฟล์"
msgid "Manage Editor Feature Profiles"
msgstr "จัดà¸à¸²à¸£à¸£à¸²à¸¢à¸¥à¸°à¹€à¸­à¸µà¸¢à¸”คุณสมบัติตัวà¹à¸à¹‰à¹„ข"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "รายละเอียดคุณสมบัติ Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "เลือà¸à¹‚ฟลเดอร์ปัจจุบัน"
@@ -2004,6 +2650,40 @@ msgstr "บันทึà¸"
msgid "Save a File"
msgstr "บันทึà¸à¹„ฟล์"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "สำเร็จ!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "โหมดà¸à¸²à¸£à¹€à¸¥à¹ˆà¸™:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "โหมดมุมมอง"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "ปัจจุบัน:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "โปรไฟล์ปัจจุบัน:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "ปัจจุบัน:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "ย้อนà¸à¸¥à¸±à¸š"
@@ -2100,6 +2780,10 @@ msgstr "มีà¸à¸²à¸£à¸™à¸³à¹€à¸‚้าไฟล์ %s หลายอัน à
msgid "(Re)Importing Assets"
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸™à¸³à¹€à¸‚้าทรัพยาà¸à¸£(อีà¸à¸„รั้ง)"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "บนสุด"
@@ -2118,10 +2802,6 @@ msgid "Inherited by:"
msgstr "สืบทอดโดย:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "รายละเอียด"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "บทสอนออนไลน์"
@@ -2139,10 +2819,6 @@ msgid "default:"
msgstr "ค่าเริ่มต้น:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "เมธอด"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "คุณสมบัติธีม"
@@ -2198,6 +2874,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr "เมท็อดนี้ยังไม่มีคำอธิบาย โปรดช่วย[color=$color][url=$url]à¹à¸à¹‰à¹„ข[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "ช่วยเหลือ"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2364,6 +3049,7 @@ msgid "Up"
msgstr "ขึ้น"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "โนด"
@@ -2901,6 +3587,170 @@ msgid "%d more files"
msgstr "à¹à¸¥à¸°à¸­à¸µà¸ %d ไฟล์"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "ฉาà¸"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่ฉาà¸:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "อินเตอร์เฟส"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "สลับฉาà¸"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "à¹à¸ªà¸”งเส้นà¸à¸£à¸´à¸”"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "ข้อความ"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "เคลียร์เอาต์พุต"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "à¹à¸šà¹ˆà¸‡à¸­à¸±à¸•โนมัติ"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "บันทึà¸à¸‰à¸²à¸à¸à¹ˆà¸­à¸™à¸—ี่จะรัน..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "บันทึà¸à¸à¸´à¹ˆà¸‡à¹€à¸›à¹‡à¸™à¸‰à¸²à¸"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "à¹à¸ªà¸”งข้อมูล"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "ซ่อนตัวหมุนà¸à¸²à¸£à¸­à¸±à¸žà¹€à¸”ท"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "อัพเดทอย่างต่อเนื่อง"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "คุณสมบัติ"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "โหนด TimeSeek"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "คุณสมบัติ"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "คุณสมบัติ"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "ปิดà¸à¸²à¸£à¸—ำงานปุ่ม"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "เปิดในตัวตรวจสอบ"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "เปิดในตัวตรวจสอบ"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "เปลี่ยนชื่อ"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¹à¸œà¸‡"
@@ -2916,10 +3766,6 @@ msgstr "โหมดไร้สิ่งรบà¸à¸§à¸™"
msgid "Add a new scene."
msgstr "เพิ่มฉาà¸à¹ƒà¸«à¸¡à¹ˆ"
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "ฉาà¸"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "ไปยังฉาà¸à¸—ี่เพิ่งเปิด"
@@ -2991,7 +3837,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "โปรเจà¸à¸•์à¹à¸¥à¸°à¹€à¸„รื่องมืออื่น ๆ"
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "โปรเจà¸à¸•์"
@@ -3000,10 +3846,6 @@ msgid "Project Settings..."
msgstr "ตั้งค่าโปรเจà¸à¸•์"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "เวอร์ชันคอนโทรล"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "ตั้งเวอร์ชันคอนโทรน"
@@ -3024,7 +3866,8 @@ msgstr "ติดตั้งเทมเพลตà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸‚อ
msgid "Open User Data Folder"
msgstr "เปิดโฟลเดอร์ของตัวà¹à¸à¹‰à¹„ข"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "เครื่องมือ"
@@ -3041,11 +3884,6 @@ msgstr "เปลี่ยนชื่อโปรเจà¸à¸•์"
msgid "Quit to Project List"
msgstr "ปิดà¹à¸¥à¸°à¸à¸¥à¸±à¸šà¸ªà¸¹à¹ˆà¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­à¹‚ปรเจà¸à¸•์"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "ดีบัà¸"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Deploy พร้อมà¸à¸²à¸£à¹à¸à¹‰à¹„ขจุดบà¸à¸žà¸£à¹ˆà¸­à¸‡à¸œà¹ˆà¸²à¸™à¹€à¸„รือข่าย"
@@ -3148,10 +3986,6 @@ msgstr ""
"เมื่อเปิดใช้งานตัวเลือà¸à¸™à¸µà¹‰ สคริปต์ที่บันทึà¸à¸ˆà¸°à¸–ูà¸à¹‚หลดในโปรเจ็à¸à¸•์ที่à¸à¸³à¸¥à¸±à¸‡à¸—ำงานอยู่\n"
"เมื่อใช้รีโมตà¸à¸±à¸šà¸­à¸¸à¸›à¸à¸£à¸“์ จะมีประสิทธิภาพมาà¸à¸‚ึ้นเมื่อเปิดใช้งานตัวเลือà¸à¸£à¸°à¸šà¸šà¹„ฟล์เครือข่าย"
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "ตัวà¹à¸à¹‰à¹„ข"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "ตั้งค่าตัวà¹à¸à¹‰à¹„ข"
@@ -3192,10 +4026,6 @@ msgstr "จัดà¸à¸²à¸£à¸¥à¸±à¸à¸©à¸“ะเฉพาะของตัวà¹
msgid "Manage Export Templates..."
msgstr "จัดà¸à¸²à¸£à¹€à¸—มเพลตà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "ช่วยเหลือ"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3277,10 +4107,6 @@ msgid "Save & Restart"
msgstr "บันทึà¸à¹à¸¥à¸°à¹€à¸£à¸´à¹ˆà¸¡à¹ƒà¸«à¸¡à¹ˆ"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "อัพเดทอย่างต่อเนื่อง"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "อัพเดทเมื่อเปลี่ยนà¹à¸›à¸¥à¸‡"
@@ -3299,18 +4125,10 @@ msgid "FileSystem"
msgstr "ระบบไฟล์"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "คุณสมบัติ"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "ขยายà¹à¸œà¸‡à¸¥à¹ˆà¸²à¸‡"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "ข้อความ"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "ไม่บันทึà¸"
@@ -3478,6 +4296,7 @@ msgid "Installed Plugins:"
msgstr "ปลั๊à¸à¸­à¸´à¸™à¸—ี่ติดตั้งà¹à¸¥à¹‰à¸§:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "อัปเดต"
@@ -3540,7 +4359,9 @@ msgstr ""
msgid "Frame #:"
msgstr "เฟรมที่:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "เวลา"
@@ -3548,6 +4369,20 @@ msgstr "เวลา"
msgid "Calls"
msgstr "จำนวนครั้ง"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "ตัวดีบัà¸"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "เปลี่ยนชื่อฟังà¸à¹Œà¸Šà¸±à¸™"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "à¹à¸à¹‰à¹„ขข้อความ:"
@@ -3556,7 +4391,7 @@ msgstr "à¹à¸à¹‰à¹„ขข้อความ:"
msgid "On"
msgstr "เปิด"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "เลเยอร์"
@@ -3664,6 +4499,11 @@ msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™ %s"
msgid "New %s"
msgstr "%s ใหม่"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "เพิ่มรีซอร์ส"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "สคริปต์ใหม่"
@@ -3672,6 +4512,11 @@ msgstr "สคริปต์ใหม่"
msgid "Extend Script"
msgstr "สคริปต์เสริม"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "ชื่อสคริปต์:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3705,6 +4550,979 @@ msgstr "รันสคริปต์ไม่ได้:"
msgid "Did you forget the '_run' method?"
msgstr "ลืมใส่เมท็อด '_run' หรือไม่?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "เค้าโครงตัวà¹à¸à¹‰à¹„ข"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "à¹à¸ªà¸”งทั้งหมด"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "ฉาà¸à¸«à¸¥à¸±à¸"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "เพิ่มจุดโหนด"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "โหมดไร้สิ่งรบà¸à¸§à¸™"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "ธีม"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "พรีเซ็ต"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "สี"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "เลือà¸à¸ªà¸µ"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸šà¸±à¸™à¸—ึภlightmaps"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "พิà¸à¹€à¸‹à¸¥à¸‚อบ"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "à¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "à¹à¸à¹‰à¹„ขธีม"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "หมุนปุ่มขวา"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "ระบบไฟล์"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "ทิศทาง"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "ที่อยู่โปรเจà¸à¸•์:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "ที่อยู่โปรเจà¸à¸•์:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "บันทึà¸"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "คัดลอà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ª"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "เครื่องมือเคลื่อนย้าย"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "รูปตัวอย่าง..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "à¹à¸à¹‰à¹„ขผังฉาà¸"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "à¹à¸ªà¸”งเส้นà¸à¸£à¸´à¸”"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "ตัวà¹à¸à¹‰à¹„ขà¸à¸¥à¸¸à¹ˆà¸¡"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "รีซอร์สย่อย"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "à¹à¸à¹‰à¹„ขธีม"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "lighting à¹à¸šà¸šà¸•รง"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "ไฮไลท์ไวยาà¸à¸£à¸“์"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "ย่อหน้าซ้าย"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "ประเภท"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "ขนาด: "
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "ย่อหน้าอัตโนมัติ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "à¹à¸›à¸¥à¸‡à¸¢à¹ˆà¸­à¸«à¸™à¹‰à¸²à¹€à¸›à¹‡à¸™à¹€à¸§à¹‰à¸™à¸§à¸£à¸£à¸„"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "จำนวนครั้งในà¸à¸²à¸£à¸§à¸²à¸”"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "จำนวนครั้งในà¸à¸²à¸£à¸§à¸²à¸”"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "ตัวนำทาง"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "à¹à¸ªà¸”งจุดà¸à¸³à¹€à¸™à¸´à¸”"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "บรรทัดที่:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "บรรทัดที่:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "ข้ามเบรà¸à¸žà¸­à¸¢à¸•์"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "ตัวà¹à¸à¹‰à¹„ขสคริปต์"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "ไฟล์"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "ลบตัวอัà¸à¸©à¸£à¸—ี่มองไม่เห็น"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "คลิà¸à¸‚วาเพื่อเพิ่มจุด"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "คัดลอà¸à¸•ำà¹à¸«à¸™à¹ˆà¸‡à¹‚หนด"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "ชนิด"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "à¹à¸ªà¸”งตัวช่วย"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "จำà¸à¸±à¸”ด้วยเส้นตาราง"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "ระยะà¸à¸²à¸£à¹€à¸¥à¸·à¸­à¸:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "เฉพาะที่à¸à¸³à¸¥à¸±à¸‡à¹€à¸¥à¸·à¸­à¸"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "ระยะห่างเส้นà¸à¸£à¸´à¸”:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "ระยะห่างเส้นà¸à¸£à¸´à¸”:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "วาด GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "วาด GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "วาด GridMap"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "ค่าเริ่มต้น"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "ค่าเริ่มต้น"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "ค่าเริ่มต้น"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "โหมด Navigation"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "à¹à¸à¹‰à¹„ขà¹à¸à¸™ Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "à¹à¸à¹‰à¹„ขà¹à¸à¸™ X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "ย่อ"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "à¹à¸à¹‰à¹„ขล่าสุด"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "โหมดมุมมอง"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "à¹à¸à¹‰à¹„ขà¹à¸¥à¹‰à¸§"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "โหมด Navigation"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "à¸à¸²à¸£à¹à¸›à¸¥à¸‡"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "ขยาย"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "มุมมองอิสระ ขึ้น"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "สร้าง Mesh นำทาง"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "มุมมองอิสระ ไปซ้าย"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "มุมมองอิสระ ไปซ้าย"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "ปรับความเร็วมุมมองอิสระ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "ปรับความเร็วมุมมองอิสระ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "ปรับความเร็วมุมมองอิสระ"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "เลือà¸à¸ªà¸µ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "เลือà¸à¸ªà¸µ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "สà¹à¸™à¸›à¸­à¸±à¸ˆà¸‰à¸£à¸´à¸¢à¸°"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "ลบไอเทมคลาส"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "ลบไอเทมคลาส"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "โปรไฟล์ปัจจุบัน:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "ขนาดเส้นรอบรูป:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "ความเร็ว:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "ตัวà¹à¸à¹‰à¹„ข Polygon 2D UV"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "ระนาบà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "เปลี่ยนชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "สร้างà¹à¸—ร็à¸à¸£à¸µà¹€à¸‹à¹‡à¸—"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "ตัวà¹à¸à¹‰à¹„ขà¸à¸¥à¸¸à¹ˆà¸¡"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "สี่เหลี่ยมผืนผ้าเต็ม"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "à¸à¸³à¸«à¸™à¸”เส้นโค้งขาออà¸"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "มุมหน้า"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "ควบคุม "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "ลบจุด"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "à¸à¸²à¸£à¸•ั้งค่าตัวà¹à¸à¹‰à¹„ข"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "ตัวจัดà¸à¸²à¸£à¹‚ปรเจà¸à¸•์"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "เปลี่ยนชื่อโฟลเดอร์:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "เปลี่ยนประเภท"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "เà¸à¹‡à¸šà¹„ฟล์:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "สีพื้นหลังผิดพลาด"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "สีพื้นหลังผิดพลาด"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "นำเข้าฉาà¸"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "ไปชั้นบน"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "บรรทัดที่:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "บรรทัดที่:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "สีพื้นหลังผิดพลาด"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "ลบสิ่งที่เลือà¸"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "เฉพาะที่à¸à¸³à¸¥à¸±à¸‡à¹€à¸¥à¸·à¸­à¸"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "ฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "ไฮไลท์ไวยาà¸à¸£à¸“์"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "เปลี่ยนชื่อตัวà¹à¸›à¸£"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "เลือà¸à¸ªà¸µ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "บุ๊คมาร์ค"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "เบรà¸à¸žà¸­à¸¢à¸•์"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "ผลà¸à¸²à¸£à¸„้นหา"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "ผลà¸à¸²à¸£à¸„้นหา"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3756,6 +5574,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "ผิดพลาดขณะà¸à¸³à¸¥à¸±à¸‡à¸£à¹‰à¸­à¸‡à¸‚อ URL:"
@@ -4015,6 +5849,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "ที่ชื่นชอบ"
@@ -4380,6 +6223,14 @@ msgstr "ตัวà¹à¸à¹‰à¹„ขà¸à¸¥à¸¸à¹ˆà¸¡"
msgid "Manage Groups"
msgstr "จัดà¸à¸²à¸£à¸à¸¥à¸¸à¹ˆà¸¡"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "นำเข้าเป็นฉาà¸à¹€à¸”ียว"
@@ -4461,6 +6312,12 @@ msgstr "คุณส่งคืนออบเจà¸à¸•์โหนดย่อ
msgid "Saving..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸šà¸±à¸™à¸—ึà¸..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "เลือà¸à¸•ัวนำเข้า"
@@ -4506,10 +6363,6 @@ msgid "Import As:"
msgstr "นำเข้าเป็น:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "พรีเซ็ต"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "บันทึà¸à¸‰à¸²à¸, นำเข้าà¹à¸¥à¸°à¹€à¸£à¸´à¹ˆà¸¡à¸•้นใหม่"
@@ -4715,6 +6568,14 @@ msgstr "เพิ่มà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "เพิ่ม %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5066,10 +6927,6 @@ msgid "Animation Tools"
msgstr "เครื่องมือà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "ใหม่"
@@ -5110,7 +6967,9 @@ msgstr "อดีต"
msgid "Future"
msgstr "อนาคต"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "ความลึà¸"
@@ -5291,6 +7150,7 @@ msgid "Blend"
msgstr "ผสม"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "ร่วม"
@@ -5406,6 +7266,10 @@ msgid "Filters..."
msgstr "ตัวà¸à¸£à¸­à¸‡..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "ประà¸à¸­à¸šà¸”้วย:"
@@ -5530,6 +7394,11 @@ msgid "Download Error"
msgstr "ดาวน์โหลดผิดพลาด"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "โปรไฟล์ที่มีให้ใช้:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸”าวน์โหลดไฟล์นี้อยู่à¹à¸¥à¹‰à¸§!"
@@ -5967,7 +7836,8 @@ msgid "Zoom Reset"
msgstr "รีเซ็ตà¸à¸²à¸£à¸‹à¸¹à¸¡"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "โหมดเลือà¸"
@@ -6176,10 +8046,30 @@ msgid "View"
msgstr "มุมมอง"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+#, fuzzy
+msgid "Show"
msgstr "à¹à¸ªà¸”งเส้นà¸à¸£à¸´à¸”"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "สà¹à¸™à¸›à¸­à¸±à¸ˆà¸‰à¸£à¸´à¸¢à¸°"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "สลับโหมด"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "เส้นà¸à¸£à¸´à¸”"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "à¹à¸ªà¸”งตัวช่วย"
@@ -6331,11 +8221,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "เพิ่ม %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¹€à¸žà¸´à¹ˆà¸¡ %s..."
@@ -6400,7 +8285,7 @@ msgstr "ลบ Mask à¸à¸²à¸£à¸›à¸¥à¹ˆà¸­à¸¢"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "อนุภาค"
@@ -6533,7 +8418,9 @@ msgstr "à¹à¸à¹‰à¹„ขเà¸à¸£à¹€à¸”ียนต์"
msgid "Item %d"
msgstr "ไอเทม %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "ไอเทม"
@@ -6635,7 +8522,10 @@ msgstr "สร้างเส้นรอบรูปไม่ได้!"
msgid "Create Outline"
msgstr "สร้างเส้นรอบรูป"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -6752,7 +8642,7 @@ msgstr ""
"อัพเดตจาà¸à¸‰à¸²à¸à¸—ี่มีอยู่หรือไม่\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "ไลบรารี mesh"
@@ -6778,6 +8668,23 @@ msgstr "นำเข้าจาà¸à¸‰à¸²à¸"
msgid "Update from Scene"
msgstr "อัพเดตจาà¸à¸‰à¸²à¸"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "เคลื่อนย้ายà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "เคลื่อนย้ายà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "ตัวอย่าง"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "ไม่ได้ระบุ mesh ต้นฉบับ (à¹à¸¥à¸°à¹„ม่ได้ระบุ MultiMesh ไว้ในโหนด)"
@@ -6937,7 +8844,7 @@ msgstr "จุดพื้นผิว"
msgid "Surface Points+Normal (Directed)"
msgstr "จุดพื้นผิว+เส้นบอà¸à¸—ิศ"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "ระดับเสียง"
@@ -7037,6 +8944,7 @@ msgstr "ปิดเส้นโค้ง"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "ตัวเลือà¸"
@@ -7086,6 +8994,20 @@ msgstr "ลบจุดควบคุมขาเข้า"
msgid "Split Segment (in curve)"
msgstr "à¹à¸¢à¸à¸ªà¹ˆà¸§à¸™ (ในเส้นโค้ง)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "à¸à¸´à¸ªà¹‚ม"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "สีà¸à¸²à¸£à¸›à¸°à¸—ุ"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "เลื่อนข้อต่อ"
@@ -7169,11 +9091,12 @@ msgstr "UV"
msgid "Points"
msgstr "จุด"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "โพลีà¸à¸­à¸™"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "โครง"
@@ -7253,7 +9176,8 @@ msgstr "ลบ UV"
msgid "Grid Settings"
msgstr "ตั้งค่าเส้นà¸à¸£à¸´à¸”"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "จำà¸à¸±à¸”à¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
@@ -7262,10 +9186,6 @@ msgid "Enable Snap"
msgstr "จำà¸à¸±à¸”à¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "เส้นà¸à¸£à¸´à¸”"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "à¹à¸ªà¸”งเส้นà¸à¸£à¸´à¸”"
@@ -7390,6 +9310,11 @@ msgid "Close and save changes?"
msgstr "ปิดà¹à¸¥à¸°à¸šà¸±à¸™à¸—ึà¸?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "ผิดพลาดขณะย้ายไฟล์:"
@@ -7468,6 +9393,10 @@ msgid "%s Class Reference"
msgstr "%s อ้างอิงคลาส"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "ค้นหาต่อไป"
@@ -7489,7 +9418,7 @@ msgstr "สลับà¸à¸²à¸£à¹€à¸£à¸µà¸¢à¸‡à¸¥à¸³à¸”ับตามตัวอ
msgid "Filter methods"
msgstr "วิธีà¸à¸²à¸£à¸à¸£à¸­à¸‡"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "เรียง"
@@ -7516,6 +9445,8 @@ msgid "Previous Script"
msgstr "สคริปต์à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "ไฟล์"
@@ -7548,11 +9479,6 @@ msgid "History Next"
msgstr "ประวัติถัดไป"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "ธีม"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "นำเข้าธีม..."
@@ -7572,10 +9498,6 @@ msgstr "ปิดทั้งหมด"
msgid "Close Docs"
msgstr "ปิดคู่มือ"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "เริ่ม"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7642,15 +9564,66 @@ msgstr ""
"ไฟล์ต่อไปนี้ในดิสà¸à¹Œà¹ƒà¸«à¸¡à¹ˆà¸à¸§à¹ˆà¸²\n"
"จะทำอย่างไรต่อไป?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "ตัวดีบัà¸"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "ผลà¸à¸²à¸£à¸„้นหา"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "ดีบั๊à¸à¸”้วยโปรà¹à¸à¸£à¸¡à¸ à¸²à¸¢à¸™à¸­à¸"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "ไดเรà¸à¸—อรีส่งออà¸"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "เลือà¸à¹„ฟล์เทมเพลต"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "สีพื้นหลังผิดพลาด"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "จัดà¸à¸¥à¸¸à¹ˆà¸¡à¸—ี่เลือà¸"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "สร้างสคริปต์"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "ชื่อสคริปต์:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "ล้างสคริปต์ล่าสุด"
@@ -7659,6 +9632,7 @@ msgid "Connections to method:"
msgstr "เชื่อมไปยังเมธอด:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "ต้นฉบับ"
@@ -7793,10 +9767,6 @@ msgid "Convert Indent to Tabs"
msgstr "à¹à¸›à¸¥à¸‡à¸à¸²à¸£à¹€à¸¢à¸·à¹‰à¸­à¸‡à¹€à¸›à¹‡à¸™à¹à¸—็บ"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "ย่อหน้าอัตโนมัติ"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "ค้นหาในไฟล์..."
@@ -7858,7 +9828,7 @@ msgstr ""
"เชดเดอร์ถูà¸à¹à¸à¹‰à¹„ขบนดิสà¸à¹Œ\n"
"จะทำอย่างไรต่อไป?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -7892,7 +9862,8 @@ msgstr "เขียนทับ"
msgid "Create physical bones"
msgstr "สร้างโครงà¸à¸²à¸¢à¸ à¸²à¸ž"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "โครงหลัà¸"
@@ -8020,11 +9991,6 @@ msgid "Translate"
msgstr "เคลื่อนย้าย:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "อัตราส่วน:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "อัตราส่วน: "
@@ -8176,7 +10142,7 @@ msgstr "à¹à¸ªà¸”งอัตราเฟรม/วินาที"
msgid "Half Resolution"
msgstr "ความละเอียดครื่งหนึ่ง"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "ตัวรับเสียง"
@@ -8375,11 +10341,6 @@ msgid "Reset Field of View to Default"
msgstr "รีเซ็ตเป็นค่าเริ่มต้น"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "à¸à¸²à¸£à¹à¸›à¸¥à¸‡"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "สà¹à¸™à¸›à¸­à¸­à¸šà¹€à¸ˆà¸à¸•์à¸à¸±à¸šà¸Šà¸±à¹‰à¸™"
@@ -8499,6 +10460,24 @@ msgid "Post"
msgstr "หลัง"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "ล็อคà¸à¸²à¸£à¸«à¸¡à¸¸à¸™à¸§à¸´à¸§"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "อินสà¹à¸•นซ์"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "โปรเจà¸à¸•์ไม่มีชื่อ"
@@ -9232,6 +11211,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "เปลี่ยนประเภท"
@@ -9484,6 +11467,56 @@ msgstr "พลิà¸à¹à¸™à¸§à¸•ั้ง"
msgid "Clear Transform"
msgstr "เคลียร์à¸à¸²à¸£à¹à¸›à¸¥à¸‡"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "วาดไทล์à¹à¸¡à¸ž"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "à¹à¸ªà¸”งทุà¸à¸ à¸¹à¸¡à¸´à¸ à¸²à¸„"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "à¹à¸ªà¸”งไม้บรรทัด"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "ค้นหาไฟล์"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "เทสี"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "ตัวà¹à¸à¹‰à¹„ข"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "à¹à¸ªà¸”งà¸à¸²à¸£à¸§à¸²à¸”ทับซ้อน"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "เลือà¸à¸ªà¸µ"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "เพิ่มเทà¸à¹€à¸ˆà¸­à¸£à¹Œà¹ƒà¸«à¹‰à¹„ทล์เซต"
@@ -9528,11 +11561,17 @@ msgstr "พิà¸à¸±à¸”à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
msgid "Select the previous shape, subtile, or Tile."
msgstr "เลือà¸à¸£à¸¹à¸›à¸£à¹ˆà¸²à¸‡, ไทล์ย่อยหรือไทล์à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "ขอบเขต"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "ขอบเขตà¸à¸²à¸£à¸Šà¸™"
@@ -9540,23 +11579,22 @@ msgstr "ขอบเขตà¸à¸²à¸£à¸Šà¸™"
msgid "Occlusion"
msgstr "ตัวบังà¹à¸ªà¸‡"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "ตัวนำทาง"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "บิทมาร์à¸"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "à¸à¸²à¸£à¸ˆà¸±à¸”ลำดับความสำคัà¸"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "รูปย่อ"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z Index"
@@ -9584,7 +11622,7 @@ msgstr "โหมดบิทมาร์à¸"
msgid "Priority Mode"
msgstr "โหมดà¸à¸²à¸£à¸ˆà¸±à¸”ลำดับความสำคัà¸"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "โหมดไอคอน"
@@ -9824,10 +11862,6 @@ msgid "No VCS plugins are available."
msgstr "ไม่พบส่วนเสริม VCS"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "ผิดพลาด"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9893,27 +11927,10 @@ msgid "Remote Login"
msgstr "ลบจุด"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "เปลี่ยนชื่อ"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10163,7 +12180,7 @@ msgstr "เวอร์เทà¸à¸‹à¹Œ"
msgid "Fragment"
msgstr "à¹à¸Ÿà¸£à¸à¹€à¸¡à¸™à¸•์"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "à¹à¸ªà¸‡"
@@ -10970,7 +12987,7 @@ msgstr ""
msgid "Export Path"
msgstr "ไดเรà¸à¸—อรีส่งออà¸"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "ทรัพยาà¸à¸£"
@@ -11031,7 +13048,8 @@ msgstr "สคริปต์"
msgid "GDScript Export Mode:"
msgstr "โหมดส่งออà¸à¸ªà¸„ริปต์:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "ตัวอัà¸à¸©à¸£"
@@ -11054,6 +13072,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "คีย์เข้ารหัสสคริปต์ (256 บิต à¸à¸²à¸™ 16):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "ย้ายไป..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "ส่งออภPCK/Zip"
@@ -11373,11 +13402,6 @@ msgstr ""
"ทำà¸à¸²à¸£à¸ªà¹à¸à¸™à¸«à¸²à¹‚ปรเจà¸à¸•์ ในโฟลเดอร์ %s หรือไม่?\n"
"อาจจะใช้เวลาสัà¸à¸„รู่"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "ตัวจัดà¸à¸²à¸£à¹‚ปรเจà¸à¸•์"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11582,7 +13606,7 @@ msgstr "X ปุ่ม 2"
msgid "Joypad Axis Index:"
msgstr "คันบังคับจอย:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "à¹à¸à¸™"
@@ -11776,10 +13800,6 @@ msgid "Remaps by Locale:"
msgstr "à¹à¸—นที่ตามภูมิภาค:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "ภูมิภาค"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "ตัวà¸à¸£à¸­à¸‡à¸ à¸¹à¸¡à¸´à¸ à¸²à¸„"
@@ -11931,7 +13951,7 @@ msgstr "หาà¸à¸•ั้ง ตัวนับจะรีเริ่มใà¸
msgid "Initial value for the counter"
msgstr "ค่าเริ่มต้นในà¸à¸²à¸£à¸™à¸±à¸š"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "ช่วง"
@@ -12015,15 +14035,11 @@ msgstr "เลือà¸à¹‚หนดà¹à¸¡à¹ˆà¹ƒà¸«à¸¡à¹ˆ"
msgid "Run Mode:"
msgstr "โหมดà¸à¸²à¸£à¸—ำงาน:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "ฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "ฉาà¸à¸«à¸¥à¸±à¸"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "ตัวà¹à¸›à¸£à¸‰à¸²à¸à¸«à¸¥à¸±à¸:"
@@ -12352,6 +14368,20 @@ msgstr "ระยะใà¸à¸¥à¹‰"
msgid "Clear Inheritance? (No Undo!)"
msgstr "ลบà¸à¸²à¸£à¸ªà¸·à¸šà¸—อด? (ย้อนà¸à¸¥à¸±à¸šà¹„ม่ได้!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "ให้สิ่งที่เลือà¸à¸­à¸¢à¸¹à¹ˆà¸•รงà¸à¸¥à¸²à¸‡"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "ให้สิ่งที่เลือà¸à¹€à¸•็มจอ"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "ซ่อน/à¹à¸ªà¸”ง"
@@ -12658,8 +14688,16 @@ msgid "Filter stack variables"
msgstr "ตัวà¸à¸£à¸­à¸‡à¹„ทล์"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "ตัวตรวจวิเคราะห์ประสิทธิภาพ (Profiler)"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12670,6 +14708,7 @@ msgid "Monitor"
msgstr "ข้อมูล"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "ค่า"
@@ -12693,24 +14732,16 @@ msgstr "ทั้งหมด:"
msgid "Export list to a CSV file"
msgstr "ส่งออà¸à¸£à¸²à¸¢à¸à¸²à¸£à¹€à¸›à¹‡à¸™à¹„ฟล์ CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ª"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "ประเภท"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "รูปà¹à¸šà¸š"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "à¸à¸²à¸£à¹ƒà¸Šà¹‰"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "อื่น ๆ"
@@ -12763,10 +14794,18 @@ msgid "Change Light Radius"
msgstr "ปรับรัศมีà¹à¸ªà¸‡"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "à¹à¸à¹‰à¹„ของศาà¸à¸²à¸£à¹€à¸›à¸¥à¹ˆà¸‡à¹€à¸ªà¸µà¸¢à¸‡à¸‚อง AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "ปรับà¸à¸¥à¹‰à¸­à¸‡ FOV"
@@ -12774,6 +14813,22 @@ msgstr "ปรับà¸à¸¥à¹‰à¸­à¸‡ FOV"
msgid "Change Camera Size"
msgstr "เปลี่ยนขนาดà¸à¸¥à¹‰à¸­à¸‡"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "จุด"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "à¹à¸à¹‰à¹„ข Notifier AABB"
@@ -12783,9 +14838,24 @@ msgid "Change Particles AABB"
msgstr "à¹à¸à¹‰à¹„ข Particles AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "เลือà¸à¸„ุณสมบัติ"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "à¹à¸à¹‰à¹„ขขนาด Probe"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "สร้าง GI Probe"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "lighting à¹à¸šà¸šà¸­à¹‰à¸­à¸¡"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "ปรับรัศมีทรงà¸à¸¥à¸¡"
@@ -12816,15 +14886,79 @@ msgstr "ปรับความยาวรังสี"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "โหมด Navigation"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "โหมด Navigation"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "โหมด Navigation"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "โหมด Navigation"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "à¸à¸³à¸«à¸™à¸”พิà¸à¸±à¸”จุดเส้นโค้ง"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "ตั้งระยะขอบ"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "à¸à¸³à¸«à¸™à¸”พิà¸à¸±à¸”จุดเส้นโค้ง"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "ย้อนà¸à¸¥à¸±à¸š"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "โหมดตัวบังà¹à¸ªà¸‡"
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "ปรับรัศมีทรงà¹à¸„ปซูล"
@@ -12844,6 +14978,503 @@ msgstr "à¸à¸³à¸«à¸™à¸”พิà¸à¸±à¸”จุดเส้นโค้ง"
msgid "Set Occluder Hole Point Position"
msgstr "à¸à¸³à¸«à¸™à¸”พิà¸à¸±à¸”จุดเส้นโค้ง"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "สร้างรูปหลายเหลี่ยมà¸à¸±à¹‰à¸™à¹à¸ªà¸‡"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "สร้างรูปหลายเหลี่ยมà¸à¸±à¹‰à¸™à¹à¸ªà¸‡"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "สร้างรูปหลายเหลี่ยมà¸à¸±à¹‰à¸™à¹à¸ªà¸‡"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "โหมดขอบเขตà¸à¸²à¸£à¸Šà¸™"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "ปรับขนาดรูปร่าง"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡ commit"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "à¸à¸³à¸«à¸™à¸” MultiNode"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "ตัวดีบัà¸"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "เปิดà¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¸•ัวà¸à¸£à¸­à¸‡"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "คัดลอà¸à¸•ำà¹à¸«à¸™à¹ˆà¸‡"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "ชื่อสคริปต์:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "à¹à¸ªà¸”งทั้งหมด"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "à¹à¸ªà¸‡"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "พิà¸à¹€à¸‹à¸¥à¸‚อบ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "เปิด/ปิด โหมดเต็มหน้าจอ"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "ความà¸à¸§à¹‰à¸²à¸‡à¸‹à¹‰à¸²à¸¢"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸—ดสอบ"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "ซิงà¸à¹Œ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "ใช้สà¹à¸™à¸›"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "เปิด"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "ให้สิ่งที่เลือà¸à¹€à¸•็มจอ"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "ผิดพลาดขณะบันทึà¸"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "เปิดตัวดีบัà¸à¸„้างไว้"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "สลับโหมด"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "เปิดคู่มือ"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "ชุมชน"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "% ของเฟรมฟิสิà¸à¸ªà¹Œ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "% ของเฟรมฟิสิà¸à¸ªà¹Œ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Mesh ต้นฉบับ:"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "ให้สิ่งที่เลือà¸à¹€à¸•็มจอ"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "อุปà¸à¸£à¸“์ทั้งหมด"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "จุด"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "à¹à¸ªà¸”งสภาพà¹à¸§à¸”ล้อม"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "à¹à¸ªà¸”งโครง"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "ตัวà¸à¸£à¸­à¸‡:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "สี"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "ตั้งไอคอนไทล์"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "ปุ่มเมาส์"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "ตัดโหนด"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "องศาเริ่มต้น:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "ตัวดีบัà¸"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "ตัวดีบัà¸"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "หมดเวลา"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "หาประเภทของโหนด"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "คุณสมบัติ"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "ย้อนà¸à¸¥à¸±à¸š"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "สà¹à¸™à¸›à¸”้านข้างโหนด"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "ปรับรัศมีทรงà¸à¸£à¸°à¸šà¸­à¸"
@@ -12860,6 +15491,120 @@ msgstr "à¹à¸à¹‰à¹„ขรัศมีภายในของวงà¹à¸«à¸§à¸™
msgid "Change Torus Outer Radius"
msgstr "à¹à¸à¹‰à¹„ขรัศมีภายนอà¸à¸‚องวงà¹à¸«à¸§à¸™"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "ตัวเลือà¸"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "โหมดขอบเขตà¸à¸²à¸£à¸Šà¸™"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "โหมดขอบเขตà¸à¸²à¸£à¸Šà¸™"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "รัศมี:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "ตัวà¹à¸›à¸£à¸‰à¸²à¸à¸«à¸¥à¸±à¸:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "คำเตือน"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "à¹à¸ªà¸”งเส้นไà¸à¸”์"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "à¹à¸à¹‰à¹„ขรัศมีภายในของวงà¹à¸«à¸§à¸™"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "à¹à¸à¹‰à¹„ขรัศมีภายนอà¸à¸‚องวงà¹à¸«à¸§à¸™"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "สร้างจุดยอดภายใน"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "สุ่มà¸à¸²à¸£à¸«à¸¡à¸¸à¸™:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "ระยะà¸à¸²à¸£à¹€à¸¥à¸·à¸­à¸:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "โหมดขอบเขตà¸à¸²à¸£à¸Šà¸™"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "เà¸à¹‡à¸šà¹„ฟล์:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "ไลบรารี"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "เลือà¸à¹„ดนามิà¸à¹„ลบรารีสำหรับรายà¸à¸²à¸£à¸™à¸µà¹‰"
@@ -12905,17 +15650,53 @@ msgid "Disabled GDNative Singleton"
msgstr "ปิดà¸à¸²à¸£à¸—ำงานซิงเà¸à¸´à¸¥à¸•ัน GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "ไลบรารี"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "ไลบรารี: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "ชื่อสคริปต์:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "สคริปต์"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "คัดลอà¸à¸•ำà¹à¸«à¸™à¹ˆà¸‡à¹‚หนด"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "ช่วงอาà¸à¸´à¸§à¹€à¸¡à¸™à¸•์เป็นศูนย์!"
@@ -12952,6 +15733,24 @@ msgstr "ดิà¸à¸Šà¸±à¸™à¸™à¸²à¸£à¸µà¸­à¸´à¸™à¸ªà¹à¸•นซ์ผิดพล
msgid "Object can't provide a length."
msgstr "ไม่สามารถบอà¸à¸„วามยาวของออบเจà¸à¸•์ได้"
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "ภาษา:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "ค้นหาไม่สำเร็จ"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -12962,6 +15761,109 @@ msgstr "ส่งออà¸à¹„ลบรารี Mesh"
msgid "Export GLTF..."
msgstr "ส่งออà¸..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "โหนด TimeSeek"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "โนด"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "มุมหลัง"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Mesh"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "ฟีเจอร์"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "à¹à¸ªà¸‡"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "ชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸«à¸¡à¹ˆ:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "โครงหลัà¸"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "เลือà¸à¹‚หนด"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "% ของเฟรมฟิสิà¸à¸ªà¹Œ"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "ระนาบถัดไป"
@@ -13008,10 +15910,6 @@ msgid "GridMap Selection"
msgstr "เติมที่เลือà¸à¹ƒà¸™ GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "จำà¸à¸±à¸”ด้วยเส้นตาราง"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "บังคับà¹à¸™à¸§à¸•าราง"
@@ -13123,6 +16021,57 @@ msgstr "หลังประมวลผล"
msgid "Plotting lightmaps"
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸žà¸¥à¹‡à¸­à¸• lightmaps"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "สร้าง Lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "à¹à¸ªà¸”งโครงร่าง"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "à¹à¸ªà¸”งà¹à¸šà¸šà¹„ร้เงา"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "ชื่อคลาสไม่สามารถมีคีย์เวิร์ดได้"
@@ -13132,6 +16081,11 @@ msgstr "ชื่อคลาสไม่สามารถมีคีย์เ
msgid "Build Solution"
msgstr "เติมส่วนที่เลือà¸"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "โปรเจà¸à¸•์ไม่มีชื่อ"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "สิ้นสุดสà¹à¸•คข้อผิดพลาดภายใน"
@@ -13201,6 +16155,45 @@ msgstr "วิเคราะห์พื้นผิว..."
msgid "Done!"
msgstr "เสร็จสิ้น!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "เพอร์สเปà¸à¸—ีฟ"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "สถานะ"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "à¹à¸à¹‰à¹„ขค่าอินพุต"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13232,6 +16225,18 @@ msgstr "พบบิตลำดับà¹à¸•่ไม่พบโหนดใน
msgid "Stack overflow with stack depth: "
msgstr "สà¹à¸•คล้น ความสูงสà¹à¸•ค: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "ค้นหาโหนด VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "à¹à¸à¹‰à¹„ขตัวà¹à¸›à¸£à¸ªà¸±à¸à¸à¸²à¸“"
@@ -13558,6 +16563,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "ชนิดสมาชิà¸"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
@@ -13604,6 +16615,11 @@ msgstr "เปลี่ยนชื่อโฟลเดอร์:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "ช่วง"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "Pitch"
@@ -13620,6 +16636,12 @@ msgstr "ประเภท:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "สคริปต์ใหม่"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13630,6 +16652,28 @@ msgid "On Self"
msgstr "ตัวเอง"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "โหมดปรับขนาด"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "เปลี่ยนประเภท"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "เปลี่ยนชื่อตัวà¹à¸›à¸£"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "โหมดปรับขนาด"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "ตัวอัà¸à¸©à¸£à¸—ี่ใช้ได้ %s"
@@ -13670,12 +16714,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "โหมดเลือà¸"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "ประเภท:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "ระบุ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "รับ %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "ดัชนี:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "ไม่พบคุณสมบัติ"
@@ -13698,13 +16762,14 @@ msgstr "ตั้ง %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™"
+msgid "Compose Array"
+msgstr "ปรับขนาดอาร์เรย์"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "ปรับขนาดอาร์เรย์"
+msgid "Operator"
+msgstr "ดำเนินà¸à¸²à¸£ Overlay"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13808,6 +16873,11 @@ msgstr "ค่าคงที่"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "ค่าคงที่"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "ใช้พื้นที่ภายใน"
@@ -13825,6 +16895,10 @@ msgstr "à¸à¸²à¸£à¸à¸£à¸°à¸—ำ"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "ค้นหาโหนด VisualScript"
@@ -13866,6 +16940,85 @@ msgstr "สัà¸à¸à¸²à¸“"
msgid "WaitInstanceSignal"
msgstr "อินสà¹à¸•นซ์"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "โหมดà¸à¸²à¸£à¸ˆà¸±à¸”ลำดับความสำคัà¸"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "ลบ IK Chain"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "โหมดขอบเขต"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "ฟีเจอร์"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "ฟีเจอร์"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "ซ่อน/à¹à¸ªà¸”ง"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "ตัวดีบัà¸"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "ชื่อà¹à¸žà¹‡à¸„เà¸à¸ˆà¸«à¸²à¸¢à¹„ป"
@@ -14256,6 +17409,27 @@ msgstr "ไม่สามารถสร้างโฟลเดอร์"
msgid "Error starting HTTP server:"
msgstr "ผิดพลาดขณะบันทึà¸à¸‰à¸²à¸"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "ใช้สà¹à¸™à¸›"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14523,6 +17697,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "ชื่อà¹à¸žà¹‡à¸„เà¸à¸ˆà¹à¸šà¸šà¸ªà¸±à¹‰à¸™à¸œà¸´à¸”พลาด"
@@ -14575,6 +17757,28 @@ msgstr "ขนาดโลโà¸à¹‰à¸à¸§à¹‰à¸²à¸‡ 310x150 ผิดพลาด
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "ขนาดรูปหน้าจอเริ่มโปรà¹à¸à¸£à¸¡à¸œà¸´à¸”พลาด (ต้องเป็น 620x300)"
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "สัà¸à¸à¸²à¸“"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "ตัวดีบัà¸"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14596,6 +17800,29 @@ msgstr "นามสà¸à¸¸à¸¥à¹„ม่ถูà¸à¸•้อง"
msgid "Invalid product version:"
msgstr "GUID ของโปรà¹à¸à¸£à¸¡à¹„ม่ถูà¸à¸•้อง"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "หน้าต่างใหม่"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "เฟรม %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14604,6 +17831,190 @@ msgstr ""
"ทรัพยาà¸à¸£ SpriteFrames จำเป็นต้องสร้างหรือตั้งค่าคุณสมบัติ 'Frames' เพื่อให้ AnimatedSprite "
"à¹à¸ªà¸”งผล"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "à¹à¸—นที่"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "à¹à¸—นที่"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "อินสà¹à¸•นซ์"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "เส้นตรง"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "เพิ่ม Audio Bus"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "เปิดเลย์เอาต์ของบัสเสียง"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "ระดับเสียง"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "อัตราส่วน:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "เล่น"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "ระยะà¸à¸²à¸£à¹€à¸¥à¸·à¸­à¸:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "เพิ่มบัส"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "คัดลอà¸à¹‚หนด"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "โหมดไอคอน"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 วิวพอร์ต"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "โหมดเคลื่อนย้าย"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "นุ่มนวล"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "เลื่อน:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "เลื่อน:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "เลื่อน:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "โหนด Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "ความà¸à¸§à¹‰à¸²à¸‡à¸‚วา"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "ซ่อน/à¹à¸ªà¸”ง"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "à¹à¸ªà¸”งจุดà¸à¸³à¹€à¸™à¸´à¸”"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "à¹à¸ªà¸‡"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14644,6 +18055,16 @@ msgstr "โพลีà¸à¸­à¸™à¹„ม่ถูà¸à¸•้อง ต้องมีà¸
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "โพลีà¸à¸­à¸™à¹„ม่ถูà¸à¸•้อง ต้องมีอย่างน้อย 2 จุด ในโหมดà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹à¸šà¸š 'Segments'"
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "โหมดไม้บรรทัด"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "สร้างรูปหลายเหลี่ยมของเขตà¸à¸²à¸£à¸Šà¸™"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14676,6 +18097,172 @@ msgstr ""
"à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ CPUParticles2D จำเป็นต้องใช้ CanvasItemMaterial โดยเปิดà¸à¸²à¸£à¸—ำงาน "
"\"Particles Animation\""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "จำนวน:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "หลังประมวลผล"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "อัตราส่วน:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "สุ่มเริ่มใหม่ (วิ):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "à¹à¸ªà¸”งอัตราเฟรม/วินาที"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "ตัวอัà¸à¸©à¸£"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Mask à¸à¸²à¸£à¸›à¸°à¸—ุ"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "à¹à¸«à¸¥à¹ˆà¸‡à¸›à¸°à¸—ุ: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "ทิศทาง"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "เริ่มต้น"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "เส้นตรง"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "สี"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "สี"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "เว้น:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "โหนด A à¹à¸¥à¸° โหนด B จะต้องเป็น PhysicsBody2D"
@@ -14696,12 +18283,109 @@ msgstr "ข้อต่อไม่ได้เชื่อมโยงà¸à¸±à¸š
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "โหนด A à¹à¸¥à¸°à¹‚หนด B จะต้องเป็น PhysicsBody2D ที่à¹à¸•à¸à¸•่างà¸à¸±à¸™"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "เริ่มต้น"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "ต้องระบุเทà¸à¹€à¸ˆà¸­à¸£à¹Œà¸—ี่มีรูปร่างของà¹à¸ªà¸‡à¹ƒà¸«à¹‰à¸à¸±à¸šà¸„ุณสมบัติ \"Texture\"'"
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "ขอบเขตเทà¸à¹€à¸ˆà¸­à¸£à¹Œ"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "เปลี่ยน"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "หมุนขวา"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "เปลี่ยนขนาดà¸à¸¥à¹‰à¸­à¸‡"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "โหมดไม้บรรทัด"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14711,6 +18395,89 @@ msgstr "ต้องมีรูปหลายเหลี่ยมเพื่
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "รูปหลายเหลี่ยมของตัวบังà¹à¸ªà¸‡à¸™à¸µà¹‰à¸§à¹ˆà¸²à¸‡à¹€à¸›à¸¥à¹ˆà¸² à¸à¸£à¸¸à¸“าวาดโพลีà¸à¸­à¸™"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "à¹à¸¢à¸à¹€à¸ªà¹‰à¸™à¹‚ค้ง"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "à¹à¸à¹‰à¹„ขเà¸à¸£à¹€à¸”ียนต์"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "ขอบเขตเทà¸à¹€à¸ˆà¸­à¸£à¹Œ"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "โหมดไอคอน"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "โหมดขอบเขต"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "โหมดสà¹à¸™à¸›:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "เปลี่ยนชื่อโฟลเดอร์:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "พลิà¸à¹à¸™à¸§à¸™à¸­à¸™"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "ความเร็ว:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "ระยะà¸à¸²à¸£à¹€à¸¥à¸·à¸­à¸:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14722,6 +18489,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "ขนาดเส้นรอบรูป:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14736,11 +18508,44 @@ msgstr ""
"NavigationPolygonInstance ต้องเป็นโหนดลูà¸/หลานของโหนด Navigation2D "
"โดยจะให้ข้อมูลà¸à¸²à¸£à¸™à¸³à¸—างเท่านั้น"
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "ช่วงองศา:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "หมุน %s องศา"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "คงที่"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "หมุน %s องศา"
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ParallaxLayer จะทำงานได้ต้องเป็นโหนดลูà¸à¸‚องโหนด ParallaxBackground"
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "à¸à¸²à¸£à¸à¸£à¸°à¸—ำ"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -14774,10 +18579,54 @@ msgstr ""
"à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ Particles2D จำเป็นต้องใช้ CanvasItemMaterial โดยเปิดใช้งาน \"Particles "
"Animation\""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "à¹à¸¢à¸à¹€à¸ªà¹‰à¸™à¹‚ค้ง"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูà¸à¸‚องโหนด Path2D"
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "จุดà¸à¸³à¹€à¸™à¸´à¸”ตาราง:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "เลเยอร์"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "อัพเดทà¸à¸²à¸£à¸”ูตัวอย่าง"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14788,11 +18637,111 @@ msgstr ""
"จะถูà¸à¹à¸—นที่โดยเอ็นจิ้นฟิสิà¸à¸ªà¹Œà¹€à¸¡à¸·à¹ˆà¸­à¸—ำงาน\n"
"เปลี่ยนขนาดในขอบเขตà¸à¸²à¸£à¸Šà¸™à¸¥à¸¹à¸à¸à¸±à¸™à¹à¸—น"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "à¹à¸™à¸§à¸•ั้ง:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "à¹à¸ªà¸‡"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "ต่อเนื่อง"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸¢à¹‰à¸²à¸¢à¹€à¸­à¸²à¸•์พุต"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "หมุน %s องศา"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "ขอบเขตเทà¸à¹€à¸ˆà¸­à¸£à¹Œ"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "เปลี่ยนชื่อโฟลเดอร์:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "สร้างจุดยอดภายใน"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "à¸à¸´à¸ªà¹‚ม"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "โหมดขอบเขตà¸à¸²à¸£à¸Šà¸™"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "ต้องà¹à¸à¹‰à¹„ข Path ให้ชี้ไปยังโหนด Node2D จึงจะทำงานได้"
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "ค่าเริ่มต้น"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "สายà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸¡à¹‚ยงของ Bone2D จะต้องสิ้นสุดลงด้วยโหนด Skeleton2D"
@@ -14805,6 +18754,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr "โครงนี้ไม่มีท่าทาง REST ไปที่โหนด Skeleton2D à¹à¸¥à¸°à¸•ั้งค่า"
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14815,17 +18772,101 @@ msgstr ""
"โปรดใช้เป็นโหนดลูà¸à¸‚อง Area2D, StaticBody2D, RigidBody2D, KinematicBody2D à¹à¸¥à¸°à¸­à¸·à¹ˆà¸™ "
"ๆ เพื่อให้มีรูปร่าง"
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "ไทล์เซต"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "เปลี่ยนขนาดà¸à¸¥à¹‰à¸­à¸‡"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "à¹à¸ªà¸”งจุดà¸à¸³à¹€à¸™à¸´à¸”"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "โหมดขอบเขตà¸à¸²à¸£à¸Šà¸™"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "โหมดขอบเขตà¸à¸²à¸£à¸Šà¸™"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "โหมดขอบเขตà¸à¸²à¸£à¸Šà¸™"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "เคลียร์à¸à¸²à¸£à¹à¸›à¸¥à¸‡"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "รูปà¹à¸šà¸š"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "พรีเซ็ต"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "โหมดà¸à¸²à¸£à¸ˆà¸±à¸”ลำดับความสำคัà¸"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr "VisibilityEnable2D จะทำงานดีที่สุดเมื่อใช้à¸à¸±à¸šà¸‰à¸²à¸à¹à¸¡à¹ˆà¸—ี่à¹à¸à¹‰à¹„ขโดยตรง"
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "รีเซ็ตระดับเสียงบัส"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "รีเซ็ตระดับเสียงบัส"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera ต้องมี ARVROrigin เป็นโหนดà¹à¸¡à¹ˆ"
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController ต้องมี ARVROrigin เป็นโหนดà¹à¸¡à¹ˆ"
@@ -14836,6 +18877,11 @@ msgid ""
msgstr "id ตัวควบคุมต้องไม่เป็น 0 ไม่เช่นนั้นตัวควบคุมนี้จะไม่ผูà¸à¸à¸±à¸šà¸•ัวควบคุมจริง"
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "ปรับหมุดเท่านั้น"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor ต้องมีโหนด ARVROrigin เป็นโหนดà¹à¸¡à¹ˆ"
@@ -14849,6 +18895,81 @@ msgstr "id จุดยึดต้องไม่เป็น 0 ไม่เช
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin จำเป็นต้องมี ARVRCamera เป็นโหนดลูà¸"
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "โหนดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "สีà¸à¸²à¸£à¸›à¸°à¸—ุ"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "สีà¸à¸²à¸£à¸›à¸°à¸—ุ"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "เปิดà¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¸”อปเลอร์"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "à¹à¸—ร็à¸à¸„ุณสมบัติ"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "เคลียร์à¸à¸²à¸£à¹à¸›à¸¥à¸‡"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "อินเตอร์เฟส"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸«à¸² meshes à¹à¸¥à¸° lights"
@@ -14873,6 +18994,119 @@ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸šà¸±à¸™à¸—ึภlightmaps"
msgid "Done"
msgstr "เสร็จสิ้น"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "ค่าเริ่มต้น"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "à¹à¸œà¸™à¸—ี่ใหม่"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "à¹à¸ªà¸”งสภาพà¹à¸§à¸”ล้อม"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "ใช้สีพิà¸à¹€à¸‹à¸¥"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "จับ"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "à¹à¸ªà¸‡"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "โปรเจà¸à¸•์"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "ใà¸à¸¥à¹‰à¸—ี่สุด"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "ตัดด้านบน"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "พลิà¸à¹à¸™à¸§à¸™à¸­à¸™"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14933,6 +19167,71 @@ msgstr ""
"à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ CPUParticles จำเป็นต้องใช้ SpatialMaterial โดยโหมด Billboard ถูà¸à¸•ั้งเป็น "
"\"Particle Billboard\""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Mask à¸à¸²à¸£à¸›à¸°à¸—ุ"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "จุดปะทุ:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "พลิà¸à¹à¸™à¸§à¸™à¸­à¸™"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "โหมดà¸à¸²à¸£à¸ˆà¸±à¸”ลำดับความสำคัà¸"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "เปิดà¸à¸²à¸£à¸ˆà¸±à¸”ลำดับความสำคัà¸"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "ไดนามิà¸à¹„ลบรารี"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "ตัวนำทาง"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "ไลบรารี"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "วางà¹à¸™à¸§ meshes"
@@ -14956,10 +19255,75 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "เลือà¸à¸ªà¸µ"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "โหมดบิทมาร์à¸"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "ทิศทาง"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "โหมดไร้สิ่งรบà¸à¸§à¸™"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "โหลดค่าเริ่มต้น"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight ที่มีมุมมาà¸à¸à¸§à¹ˆà¸² 90 ไม่สามารถสร้างเงา"
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14972,6 +19336,10 @@ msgstr ""
"NavigationMeshInstance ต้องเป็นโหนดลูà¸/หลานของโหนด Navigation "
"โดยจะให้ข้อมูลà¸à¸²à¸£à¸™à¸³à¸—างเท่านั้น"
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15017,6 +19385,11 @@ msgstr ""
"à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸žà¸²à¸£à¹Œà¸•ิเคิลจำเป็นต้องใช้ SpatialMaterial โดยโหมด Billboard ถูà¸à¸•ั้งเป็น "
"\"Particle Billboard\""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "จำนวนครั้งในà¸à¸²à¸£à¸§à¸²à¸”"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูà¸à¸‚องโหนด Path"
@@ -15029,6 +19402,11 @@ msgstr ""
"ROTATION_ORIENTED ของ PathFollow จำเป็นเปิด \"Up Vector\" ในที่อยู่ทรัพยาà¸à¸£ Curve "
"โหนดà¹à¸¡à¹ˆà¸‚อง Path"
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "โหมดหมุน"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15039,6 +19417,16 @@ msgstr ""
"จะถูà¸à¹à¸—นที่โดยเอ็นจิ้นฟิสิà¸à¸ªà¹Œà¹€à¸¡à¸·à¹ˆà¸­à¸—ำงาน\n"
"เปลี่ยนขนาดในขอบเขตà¸à¸²à¸£à¸Šà¸™à¸¥à¸¹à¸à¹à¸—น"
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "à¹à¸à¸™"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "วาดไทล์"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "โหนด A à¹à¸¥à¸°à¹‚หนด B จะต้องเป็น PhysicsBody"
@@ -15059,6 +19447,55 @@ msgstr "ข้อต่อไม่ได้เชื่อมโยงà¸à¸±à¸š
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "โหนด A à¹à¸¥à¸°à¹‚หนด B จะต้องเป็น PhysicsBody ที่à¹à¸•à¸à¸•่างà¸à¸±à¸™"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "ตัวพิมพ์ใหà¸à¹ˆ"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "ตัวพิมพ์เล็à¸"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "ตัวพิมพ์ใหà¸à¹ˆ"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "ตัวพิมพ์เล็à¸"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "บันทึà¸à¸‰à¸²à¸"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15071,6 +19508,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "ตัวดีบัà¸"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "โหมดหมุน"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15097,6 +19568,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "à¸à¸²à¸£à¸ˆà¸±à¸”ลำดับความสำคัà¸"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15120,6 +19604,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "เฟรมเรท"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "โหมดมุมมอง"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ไฟล์ ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15156,6 +19663,40 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "ผังà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹„ม่ถูà¸à¸•้อง"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "ทั้งหมด:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "วัตถุนี้จะถูà¸à¸¥à¸°à¹€à¸§à¹‰à¸™à¸ˆà¸™à¸à¸§à¹ˆà¸²à¸ˆà¸°à¸•ั้ง mesh"
@@ -15168,6 +19709,37 @@ msgstr ""
"à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸‚นาดของ SoftBody จะถูà¸à¹à¸—นที่โดยเอ็นจิ้นฟิสิà¸à¸ªà¹Œà¹€à¸¡à¸·à¹ˆà¸­à¸—ำงาน\n"
"เปลี่ยนขนาดของขอบเขตà¸à¸²à¸£à¸Šà¸™à¸¥à¸¹à¸à¹à¸—น"
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "เà¸à¹‡à¸š Global Transform"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "à¸à¸´à¸ªà¹‚ม"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "สà¹à¹à¸™à¸›à¸žà¸´à¸à¹€à¸‹à¸¥"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15182,6 +19754,94 @@ msgid ""
"it as a child of a VehicleBody."
msgstr "VehicleWheel เป็นระบบล้อของ VehicleBody à¸à¸£à¸¸à¸“าใช้เป็นโหนดลูà¸à¸‚อง VehicleBody"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "ล้อเมาส์ลง"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "คู่มือ"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "ล้อเมาส์ขึ้น"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "ตั้งค่านิพจน์"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "ลองใหม่"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "à¹à¸—นที่"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "สร้างโหนดเชดเดอร์"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "ตัวà¹à¸›à¸£à¹€à¸žà¸´à¹ˆà¸¡à¹€à¸•ิม:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "สร้าง Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "ระยะà¸à¸²à¸£à¹€à¸¥à¸·à¸­à¸:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "ระยะà¸à¸²à¸£à¹€à¸¥à¸·à¸­à¸:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15201,6 +19861,33 @@ msgstr ""
"WorldEnvironment นี้จะถูà¸à¸¥à¸°à¹€à¸§à¹‰à¸™ เพิ่มà¸à¸¥à¹‰à¸­à¸‡ (สำหรับฉาภ3 มิติ) หรือตั้งโหมด environment's "
"Background ไปยังà¹à¸„นวาส (สำหรับฉาภ2 มิติ)"
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "ฉาà¸à¸«à¸¥à¸±à¸"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "ค่า"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "ที่โหนด BlendTree '%s' ไม่พบà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ '%s'"
@@ -15209,10 +19896,111 @@ msgstr "ที่โหนด BlendTree '%s' ไม่พบà¹à¸­à¸™à¸´à¹€à¸¡à¸
msgid "Animation not found: '%s'"
msgstr "ไม่พบà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "โหนด Mix"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "ระยะเวลาเฟด (วิ):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "ระยะเวลาเฟด (วิ):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "เริ่มใหม่อัตโนมัติ:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "เริ่มใหม่อัตโนมัติ:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "เพิ่มพอร์ตอินพุต"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "ระยะเวลาเฟด (วิ):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Pitch"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "ตั้งà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "เพิ่มà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "เปิดปิดà¸à¸²à¸£à¹€à¸¥à¹ˆà¸™à¸­à¸±à¸•โนมัติ"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "à¹à¸à¹‰à¹„ขความยาวà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "เพิ่มจุดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "ตั้งค่าคลาส:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "เล่นฉาà¸"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "ในโหนด '%s', à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸œà¸´à¸”พลาด: '%s'."
@@ -15226,6 +20014,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "ไม่มีà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•่อไปที่อินพุต '%s' ของโหนด '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "à¸à¸£à¸­à¸‡à¸ªà¸±à¸à¸à¸²à¸“"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "ไม่มีราà¸à¸ªà¸³à¸«à¸£à¸±à¸š AnimationNode สำหรับà¸à¸£à¸²à¸Ÿà¸—ี่่ได้ถูà¸à¸•ั้งไว้"
@@ -15241,10 +20034,87 @@ msgstr "ที่อยู่สำหรับ AnimationPlayer ไม่ไดà
msgid "The AnimationPlayer root node is not a valid node."
msgstr "โหนดà¹à¸¡à¹ˆ AnimationPlayer ไม่ใช่โหนดที่ถูà¸à¸•้อง"
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "สร้างโหนดà¹à¸¡à¹ˆ:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "โหนดนี้เลิà¸à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¹à¸¥à¹‰à¸§ ใช้โหนด AnimationTree à¹à¸—น"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "เล่น"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "โหมดà¸à¸²à¸£à¹à¸à¹‰à¹„ข"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "เป้าหมาย"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "โหมดเลือà¸"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "พลิà¸à¹à¸™à¸§à¸™à¸­à¸™"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "พลิà¸à¹à¸™à¸§à¸•ั้ง"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "โหมดไอคอน"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "ปุ่ม"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "ทางลัด"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "à¸à¸¥à¸¸à¹ˆà¸¡"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15293,6 +20163,100 @@ msgstr ""
"คำà¹à¸™à¸°à¸™à¸³à¸ˆà¸°à¹„ม่à¹à¸ªà¸”งเนื่องจาà¸à¸•ัวà¸à¸£à¸­à¸‡à¹€à¸¡à¸²à¸ªà¹Œà¸‚องตัวควบคุมถูà¸à¸•ั้งค่าเป็น \"ละเว้น\" "
"ในà¸à¸²à¸£à¹à¸à¹‰à¸›à¸±à¸à¸«à¸²à¸™à¸µà¹‰à¹ƒà¸«à¹‰à¸•ั้งค่าตัวà¸à¸£à¸­à¸‡à¹€à¸¡à¸²à¸ªà¹Œà¹€à¸›à¹‡à¸™ \"หยุด\" หรือ \"ผ่าน\""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "ปรับหมุดเท่านั้น"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "ทิศทาง"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "à¹à¸™à¸§à¸™à¸­à¸™:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "à¹à¸™à¸§à¸•ั้ง:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "สุ่มà¸à¸²à¸£à¸«à¸¡à¸¸à¸™:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่สนใจ"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "โหมดตัวบังà¹à¸ªà¸‡"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "ตัวà¸à¸£à¸­à¸‡à¸ à¸¹à¸¡à¸´à¸ à¸²à¸„"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "ขนาด: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "พลิà¸à¹à¸™à¸§à¸™à¸­à¸™"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "พลิà¸à¹à¸™à¸§à¸•ั้ง"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "คุณสมบัติธีม"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "เครื่องมือเคลื่อนย้าย"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "คัดลอà¸à¸‚้อความ"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "à¹à¸ˆà¹‰à¸‡à¹€à¸•ือน!"
@@ -15306,9 +20270,121 @@ msgid "Must use a valid extension."
msgstr "นามสà¸à¸¸à¸¥à¹„ฟล์ไม่ถูà¸à¸•้อง"
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "ขยาย"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "เปิดเส้นà¸à¸£à¸´à¸”มินิà¹à¸¡à¸ž"
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "ระดับเสียง"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "เวลา"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "ตัวอัà¸à¸©à¸£à¸—ี่ใช้ได้:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "ซ่อน/à¹à¸ªà¸”ง"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "เมาส์ขวา"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "โหลดเป็นตัวà¹à¸—น"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "โหลดเป็นตัวà¹à¸—น"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "à¸à¸³à¸«à¸™à¸”เส้นโค้งขาออà¸"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "สร้างเส้นไà¸à¸”์à¹à¸™à¸§à¸™à¸­à¸™"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15318,6 +20394,11 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "สร้าง"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15326,10 +20407,49 @@ msgstr ""
"ป๊อปอัปจะถูà¸à¸‹à¹ˆà¸­à¸™à¸•ามค่าเริ่มต้นยà¸à¹€à¸§à¹‰à¸™à¹à¸•่คุณจะเรียà¸à¹ƒà¸Šà¹‰ popup() หรือฟังà¸à¹Œà¸Šà¸±à¸™ popup*() ใด ๆ "
"คุณสามารถทำให้มันมองเห็นได้เมื่อà¹à¸à¹‰à¹„ข à¹à¸•่มันจะถูà¸à¸‹à¹ˆà¸­à¸™à¹€à¸¡à¸·à¹ˆà¸­à¸—ำงานจริง"
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "ล่าสุด:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "ถ้า \"Exp Edit\" เปิดใช้งาน \"Min Value\" จะต้องมาà¸à¸à¸§à¹ˆà¸² 0"
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "รัà¸à¸©à¸²à¸­à¸±à¸•ราส่วน"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "พิà¸à¹€à¸‹à¸¥à¸‚อบ"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "คัดลอà¸à¸‚้อความ"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "ขนาด: "
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "ย้ายเอฟเฟà¸à¸•์บัสเสียง"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "ตัดโหนด"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15339,10 +20459,303 @@ msgstr ""
"ScrollContainer ทำงานได้เมื่อมีโหนดลูà¸à¹€à¸žà¸µà¸¢à¸‡à¸«à¸™à¸¶à¹ˆà¸‡à¹‚หนดเท่านั้น\n"
"ใช้ container เป็นโหนดลูภ(VBox,HBox,ฯลฯ) หรือ Control à¹à¸¥à¸°à¸›à¸£à¸±à¸šà¸‚นาดเล็à¸à¸ªà¸¸à¸”ด้วยตนเอง"
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "เลือà¸à¸ªà¸µ"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "ซ่อน/à¹à¸ªà¸”ง"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "ปัจจุบัน:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "ขอบเขตเทà¸à¹€à¸ˆà¸­à¸£à¹Œ"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(ตัวà¹à¸à¹‰à¹„ขถูà¸à¸›à¸´à¸”à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "ขยายออà¸"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "ขอบเขตเทà¸à¹€à¸ˆà¸­à¸£à¹Œ"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "บรรทัดต่อไป"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "คุณสมบัติธีม"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "โหมดà¸à¸²à¸£à¹€à¸¥à¹ˆà¸™:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(อื่น)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "เพิ่มà¹à¸—ร็à¸"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "à¸à¸³à¸«à¸™à¸”เส้นโค้งขาเข้า"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "à¹à¸ªà¸”งวิวพอร์ต"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "à¹à¸ªà¸”งวิวพอร์ต"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "ดาวน์โหลด"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸”าวน์โหลด"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "หมดเวลา"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "หมวดชื่อ"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "รายละเอียด"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "โหมดมุมมอง"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "à¹à¸ªà¸”งà¹à¸šà¸šà¹„ร้เงา"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "เปลี่ยนชื่อ"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "เจ้าของของ:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "à¸à¸³à¸«à¸™à¸” หลายอย่าง:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "à¸à¸³à¸«à¸™à¸” หลายอย่าง:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "ฉาà¸à¹à¸¡à¹ˆà¹ƒà¸«à¸¡à¹ˆ"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "เลือà¸à¸ªà¸µ"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "รายà¸à¸²à¸£à¸—ี่ปิดใช้งาน"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "สร้างเส้นรอบรูป"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "โหมดà¸à¸²à¸£à¹à¸à¹‰à¹„ข"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "ทิศทาง"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "ขนาดเส้นรอบรูป:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "à¹à¸ªà¸”งสภาพà¹à¸§à¸”ล้อม"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15351,6 +20764,11 @@ msgstr ""
"ไม่สามารถโหลด Environment ปริยายที่à¸à¸³à¸«à¸™à¸”ในตัวเลือà¸à¹‚ปรเจà¸à¸•์ได้ (Rendering -> "
"Environment -> Default Environment)"
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "เปิดภาพเงาà¸à¸²à¸£à¹€à¸„ลื่อนไหว"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15359,6 +20777,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "วาดไทล์"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "บนซ้าย"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15377,10 +20809,1031 @@ msgid ""
"dimensions to render anything."
msgstr "ขนาดวิวพอร์ตจะต้องมาà¸à¸à¸§à¹ˆà¸² 0 เพื่อที่จะเรนเดอร์ได้"
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "ดีบัà¸"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "ตัวเรนเดอร์:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "เปลี่ยนโหมดà¸à¸²à¸£à¸­à¸±à¸žà¹€à¸”ทà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "à¹à¸œà¸™à¸—ี่ใหม่"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "ตัดโหนด"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "ตัดโหนด"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "โหมดเคลื่อนย้าย"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(ค่า)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "ค่า"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "ความละเอียดครื่งหนึ่ง"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "เวà¸à¹€à¸•อร์"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่สนใจ"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "ขนาดเส้นรอบรูป:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "ตัวเลือภTexture"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "ฟอนต์"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "เชื่อมต่อข้อมูลโหนด"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "โหมดไอคอน"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "ย่อหน้าขวา"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "à¹à¸¢à¸à¹€à¸ªà¹‰à¸™à¹‚ค้ง"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "à¸à¸²à¸£à¹à¸—นที่"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "โหมดสà¹à¸™à¸›:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "ปรับอัตราส่วนเวลาคีย์ที่เลือà¸"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "เฉพาะที่à¸à¸³à¸¥à¸±à¸‡à¹€à¸¥à¸·à¸­à¸"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "รัศมี:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "รัศมี:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "สี"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "โหนด Blend2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "ล่าสุด:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "ความลึà¸"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "เปิดà¸à¸²à¸£à¸ˆà¸±à¸”ลำดับความสำคัà¸"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "ระนาบถัดไป"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "เวอร์เทà¸à¸‹à¹Œ"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "เปลี่ยนพารามิเตอร์"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "โหนด Blend2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "อนุภาค"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Mask à¸à¸²à¸£à¸›à¸°à¸—ุ"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "สีà¸à¸²à¸£à¸›à¸°à¸—ุ"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "สีà¸à¸²à¸£à¸›à¸°à¸—ุ"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "สุ่มขนาด:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "สุ่มà¸à¸²à¸£à¹€à¸­à¸µà¸¢à¸‡:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "เคลียร์"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "ลบท่าทาง"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "ตัวบังà¹à¸ªà¸‡"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "ความลึà¸"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "ทรานสิชัน: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "เว้น:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "สุ่มขนาด:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "โหนด Blend2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "โหมดà¸à¸²à¸£à¸ˆà¸±à¸”ลำดับความสำคัà¸"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "โหมดไร้สิ่งรบà¸à¸§à¸™"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "โหมดมุมมอง"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "โหนด Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "à¸à¸²à¸£à¸”ำเนินà¸à¸²à¸£à¸ªà¸µ"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "ยà¸à¹€à¸¥à¸´à¸à¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "อินสà¹à¸•นซ์"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "à¹à¸à¹‰à¹„ขประเภทตัวà¹à¸›à¸£"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "วิเคราะห์พื้นผิว..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "ขนาดเส้นรอบรูป:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "รวมจาà¸à¸‰à¸²à¸"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "ผิดพลาด"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "โพลีà¸à¸­à¸™"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "ระยะà¸à¸²à¸£à¹€à¸¥à¸·à¸­à¸:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "ตัวอย่าง"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "ปรับความเร็วมุมมองอิสระ"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "ปรับความเร็วมุมมองอิสระ"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "จุดปะทุ:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "à¹à¸«à¸¥à¹ˆà¸‡à¸›à¸°à¸—ุ: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "สีà¸à¸²à¸£à¸›à¸°à¸—ุ"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "จุดปะทุ:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "รัศมี:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "ล่างขวา"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "บนขวา"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "เลือà¸à¹€à¸¥à¹ˆà¸™à¸‰à¸²à¸"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "ขนาดเส้นรอบรูป:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "à¹à¸¢à¸à¹€à¸ªà¹‰à¸™à¹‚ค้ง"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "à¸à¸¥à¸¸à¹ˆà¸¡"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "ปิดเส้นโค้ง"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "เริ่ม"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "à¸à¸²à¸£à¹à¸—นที่"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "à¹à¸¢à¸à¹€à¸ªà¹‰à¸™à¹‚ค้ง"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "ขอบเขตเทà¸à¹€à¸ˆà¸­à¸£à¹Œ"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "ขยายออà¸"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "สร้าง"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "à¹à¸à¹‰à¹„ขรัศมีภายในของวงà¹à¸«à¸§à¸™"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "เà¸à¹‡à¸šà¹„ฟล์:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "โหลดพรีเซ็ต"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "ลบเทà¸à¹€à¸ˆà¸­à¸£à¹Œ"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "โหมดปรับขนาด"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "เปลี่ยนประเภท"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "ชื่อฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "ค่าเริ่มต้น"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "เริ่มต้น"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "ปุ่มà¸à¸”"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "ตั้งชื่อยูนิฟอร์ม"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15396,9 +21849,305 @@ msgid "Invalid source for shader."
msgstr "ซอร์สไม่ถูà¸à¸•้องสำหรับเชดเดอร์"
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "ขอบเขตเทà¸à¹€à¸ˆà¸­à¸£à¹Œ"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "โหลดค่าเริ่มต้น"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™à¸à¸²à¸£à¹€à¸›à¸£à¸µà¸¢à¸šà¹€à¸—ียบไม่ถูà¸à¸•้องสำหรับประเภทนั้น"
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "à¹à¸ªà¸”งสภาพà¹à¸§à¸”ล้อม"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "อัพเดทà¸à¸²à¸£à¸”ูตัวอย่าง"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "เส้นตรงซ้าย"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "ไอเทมเรดิโอ"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "สุ่มà¸à¸²à¸£à¹€à¸­à¸µà¸¢à¸‡:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "เผยà¹à¸žà¸£à¹ˆ"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "ระนาบ:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "ส่งความคิดเห็นเà¸à¸µà¹ˆà¸¢à¸§à¸à¸±à¸šà¸„ู่มือ"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "ข้าม"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "หลัง"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "ทรัพยาà¸à¸£"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "ขนาด: "
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "โหมดà¸à¸²à¸£à¹€à¸¥à¹ˆà¸™:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "ส่งความคิดเห็นเà¸à¸µà¹ˆà¸¢à¸§à¸à¸±à¸šà¸„ู่มือ"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "ข้าม"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "หมดเวลา"
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "โหนด Mix"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "เปลี่ยนชื่อ Audio Bus"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "ข้อความ"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
@@ -15427,3 +22176,321 @@ msgstr "à¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ให้à¸à¸±à¸šà¸¢à¸¹à¸™à¸´à¸Ÿà¸­à¸£à¹Œà¸¡"
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "ค่าคงที่ไม่สามารถà¹à¸à¹‰à¹„ขได้"
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¹à¸šà¹ˆà¸‡à¸ªà¹ˆà¸§à¸™..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "ตั้งค่านิพจน์"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "นำเข้า"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "นำเข้า"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "นำเข้า"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "นำเข้า"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "นำเข้าธีม"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Mesh ต้นฉบับ:"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "เปลี่ยนขนาดà¸à¸¥à¹‰à¸­à¸‡"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "ตัวà¸à¸£à¸­à¸‡à¹‚นด"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "ให้สิ่งที่เลือà¸à¸­à¸¢à¸¹à¹ˆà¸•รงà¸à¸¥à¸²à¸‡"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "à¸à¸²à¸£à¹€à¸§à¹‰à¸™à¸Šà¹ˆà¸­à¸‡"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "à¹à¸¢à¸à¹€à¸ªà¹‰à¸™à¹‚ค้ง"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "โหมดà¸à¸²à¸£à¹à¸à¹‰à¹„ข"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "เปิด"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "เปลี่ยนชื่อหลายรายà¸à¸²à¸£"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸„้นหา..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "ออà¸à¹‚ปรà¹à¸à¸£à¸¡?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "จัดà¸à¸²à¸£à¹€à¸—มเพลตà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "วางเฟรม"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "ตั้งค่านิพจน์"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "ใช้สà¹à¸™à¸›à¸‚นาด"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "สัà¸à¸à¸²à¸“"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "ลบไทล์"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "พลิà¸à¹à¸™à¸§à¸™à¸­à¸™"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "ตั้งค่ามุมมอง"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "ย้ายรูปหลายเหลี่ยม"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "โหมดà¸à¸²à¸£à¹à¸à¹‰à¹„ข"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "เปลี่ยนขนาดà¸à¸¥à¹‰à¸­à¸‡"
diff --git a/editor/translations/tl.po b/editor/translations/tl.po
index c943692efb..b54ffd8c6d 100644
--- a/editor/translations/tl.po
+++ b/editor/translations/tl.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-02 18:39+0000\n"
+"PO-Revision-Date: 2022-03-17 13:58+0000\n"
"Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n"
"Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/"
"godot/tl/>\n"
@@ -18,7 +18,108 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Buksan ang Dokumentasyon"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Bagong Tabing"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Nabigo"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Bunga ng Paghahanap"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Alisin"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Pahina: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Ikabit"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Ilipat Ang Node"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Paraan ng Pag-pan"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Ayusin Ang Pagkakabit:"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -65,6 +166,387 @@ msgstr "Di-wastong mga argument para i-construct ang '%s'"
msgid "On call to '%s':"
msgstr "Sa pagtawag sa '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Buksan ang Editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopyahin Ang Pinagpipilian"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Bagong Single Tile"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Animasyon"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Kaayusan ng Proyekto..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Pangalan"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Paglalarawan"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Patakbuhin"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Tunog (Audio)"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Alisin Ang Kaayusan"
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Pagmamahala ng Bersyon"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Pangalan ng Plugin:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Magpili"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Kanselahin"
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "I-urong Pakaliwa"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "I-urong Pakanan"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Baba"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Pahina: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Sa Huli"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Salain ang mga node"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Debug"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Kaayusan:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Gumawa ng Punsyon"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Ekspresyon"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Ikabit sa Node:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Sinusubukan"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -93,6 +575,106 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Paguurong na Pa-pixel"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Pumuwesto sa gitna ng pinagtutukan"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Walang Bayad"
@@ -119,7 +701,7 @@ msgstr "Maglagay ng Key dito"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "Doblehin ang (mga) Napiling Key"
+msgstr "I-duplicate ang (mga) Napiling Key"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
@@ -289,7 +871,7 @@ msgstr "Magkaiba"
msgid "Trigger"
msgstr "Trigger"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Pagkuha"
@@ -298,7 +880,8 @@ msgid "Nearest"
msgstr "Pinakamalapit"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Pahanay"
@@ -347,6 +930,30 @@ msgstr "Ibahin Ang Paraan ng Pag-loop"
msgid "Remove Anim Track"
msgstr "Alisin ang Anim Track"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animasyon"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Maglagay ng Anim Track & Key"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -479,6 +1086,20 @@ msgstr "Hindi mahanap ang Method sa object: "
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Mga Method"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -555,7 +1176,8 @@ msgid "Seconds"
msgstr "Mga Segundo"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -589,7 +1211,7 @@ msgstr "Ibahin Ang Sukat Mula Sa Panturo"
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr "Doblehin ang Napili"
+msgstr "I-duplicate ang Pinagpipilian"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
@@ -647,7 +1269,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr "Pinakahangganang Angulo na Mao-optimize:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Pabilisin ang takbo"
@@ -783,7 +1406,7 @@ msgstr "Paliitin Ang Tanaw"
msgid "Reset Zoom"
msgstr "Ibalik sa Dati Ang Tanaw"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Mga Babala"
@@ -849,7 +1472,8 @@ msgstr "Mga Dagdag na Argumento ng Tawag:"
msgid "Receiver Method:"
msgstr "Method ng Tagatanggap:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1035,12 +1659,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Mga Kaasahan"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Kinaroroonan"
@@ -1372,7 +1994,7 @@ msgstr "Kaayusan ng Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr "Doblehin"
+msgstr "I-duplicate"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
@@ -1383,10 +2005,6 @@ msgid "Delete Effect"
msgstr "Alisin ang Effect"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Tunog (Audio)"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Magdagdag ng Audio Bus"
@@ -1400,7 +2018,7 @@ msgstr "Alisin ang Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr "Doblehin ang Audio Bus"
+msgstr "I-duplicate ang Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
@@ -1450,7 +2068,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
-msgstr "Kumarga"
+msgstr "Mag-load"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
@@ -1531,6 +2149,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Paganahin"
@@ -1565,12 +2184,6 @@ msgstr "Kinaroroonan:"
msgid "Node Name:"
msgstr "Pangalan ng Node:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Pangalan"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Pangkalahatang (Global) Variable"
@@ -1704,6 +2317,10 @@ msgstr "Di-mahanap ang template file:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D Editor"
@@ -1713,6 +2330,7 @@ msgid "Script Editor"
msgstr "Editor ng Script"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Silid-Assetan"
@@ -1860,9 +2478,12 @@ msgstr "Itutok"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
-msgstr "Magangkat"
+msgstr "Umangkat"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Magluwas"
@@ -1898,6 +2519,11 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Gumawa ng Profile"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Piliin Ang Tinututukang Folder"
@@ -1933,7 +2559,7 @@ msgstr "I-refresh"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr "Nakilala Lahat"
+msgstr "Lahat na Kilalang Ekstensyon"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
@@ -1967,6 +2593,40 @@ msgstr "I-save"
msgid "Save a File"
msgstr "Magsave ng File"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Tagumpay!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Paraan sa Pagpapalabas:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Paraan ng Pag-pan"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Nakatutok na Profile:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Nakatutok na Profile:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Nakatutok na Profile:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Bumalik"
@@ -2063,6 +2723,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Inaangkat muli ang mga Asset"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Nasaitaas"
@@ -2081,10 +2745,6 @@ msgid "Inherited by:"
msgstr "Pinagmana ng:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Paglalarawan"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Mga Tutorial sa Online"
@@ -2101,10 +2761,6 @@ msgid "default:"
msgstr "karaniwan:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Mga Method"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Mga Katangian ng Theme"
@@ -2160,6 +2816,15 @@ msgstr ""
"Kasalukuyang walang paglalarawan sa method na ito. Maaring tulungan kami sa "
"pamamagitan ng [color=$color][url=$url]pag-kontribyut[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Tulong"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2322,6 +2987,7 @@ msgid "Up"
msgstr "Taas"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Node"
@@ -2832,6 +3498,165 @@ msgid "%d more files"
msgstr "%d mga file"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Eksena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Kinalalagyan ng Eksena:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Palitan Ang Tab ng Eksena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Parating Ipakita ang Grid"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Kalabasan"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Linisin ang Kalabasan"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Kusang Paghahati"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Isave muna ang eksena bago ito patakbuhin..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "I-ligtas ang Eksena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Itakda ang Animasyon"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Pansinin ang anumang pagbabago"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "I-pasta ang mga Katangian"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Panibagong Eksena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Tagasuri"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "I-pasta ang mga Katangian"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Inibang Pangalan"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Idaong Ang Posisyon"
@@ -2847,10 +3672,6 @@ msgstr ""
msgid "Add a new scene."
msgstr "Magdagdag ng panibagong eksena."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Eksena"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Bumalik sa dating binuksang eksena."
@@ -2893,11 +3714,11 @@ msgstr "Buksan ang Kumakailan"
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr ""
+msgstr "I-ligtas ang Eksena"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr "Palitan Sa..."
+msgstr "I-convert sa..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
@@ -2922,7 +3743,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Proyekto"
@@ -2931,10 +3752,6 @@ msgid "Project Settings..."
msgstr "Kaayusan ng Proyekto..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Pagmamahala ng Bersyon"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2954,7 +3771,8 @@ msgstr "Ikabit ang Android Build Template..."
msgid "Open User Data Folder"
msgstr "Buksan ang User Data Folder ng Proyekto"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Mga Kagamitan"
@@ -2968,12 +3786,7 @@ msgstr "I-reload ang Kasalukuyang Proyekto"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "Umuwi sa Talaproyektuhan"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Debug"
+msgstr "Bumalik sa Talaproyektuhan"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
@@ -3005,7 +3818,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "Nakikitang Collision Shapes"
#: editor/editor_node.cpp
msgid ""
@@ -3061,10 +3874,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Kaayusan ng Editor..."
@@ -3106,10 +3915,6 @@ msgstr "Pangasiwaan ang mga Tampok ng Editor..."
msgid "Manage Export Templates..."
msgstr "Pangasiwaan ang mga Export Template..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Tulong"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Mga Kasulatan sa Online"
@@ -3188,10 +3993,6 @@ msgid "Save & Restart"
msgstr "I-save & Simulan muli"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Pansinin ang anumang pagbabago"
@@ -3210,18 +4011,10 @@ msgid "FileSystem"
msgstr "FileSystem"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Tagasuri"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Palakihin ang Babang Tabing"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Kalabasan"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "'Wag I-save"
@@ -3374,6 +4167,7 @@ msgid "Installed Plugins:"
msgstr "Nakaimpok na mga Plugin:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3432,7 +4226,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Oras"
@@ -3440,6 +4236,20 @@ msgstr "Oras"
msgid "Calls"
msgstr "Mga Tawag"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Ibahin ang Pangalan ng Punsyon"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Baguhin ang Text:"
@@ -3448,7 +4258,7 @@ msgstr "Baguhin ang Text:"
msgid "On"
msgstr "Nakabukas"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3551,6 +4361,11 @@ msgstr "Gawing %s"
msgid "New %s"
msgstr "Bagong %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Baguhin ang Pangalan ng Resource"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Bagong Skrip"
@@ -3559,6 +4374,11 @@ msgstr "Bagong Skrip"
msgid "Extend Script"
msgstr "Palawigin ang Skrip"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Pangalan ng Skript:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3590,6 +4410,941 @@ msgstr "Di-mapatakbo ang skrip:"
msgid "Did you forget the '_run' method?"
msgstr "Nakalimutan mo ba ang '_run' method?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Kaayusan ng Editor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Ipakita Lahat"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Pangunahing Mga Tampok:"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Paraang Interpolasyon"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Preset"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Mga Kulay"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Pumili ng Kulay"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Paguulit ng Animation"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Kopyahin ang mga Node"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "FileSystem"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Mga Direksyon"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Kinaroroonan ng Proyekto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Kinaroroonan ng Proyekto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "I-save"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Baguhin ang Pangalan ng Resource"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Ipakita sa FileSystem"
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Panibagong Eksena"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Parating Ipakita ang Grid"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor ng Script"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Iangkat ang Tema"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "I-urong Pakaliwa"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Laki: "
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Nabigasyon"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Ipakita sa FileSystem"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Bilang ng Linya:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Bilang ng Linya:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Editor ng Script"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "File:"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Magdagdag ng Uri"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Index ng Z"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Pumili ng Pangunahing Eksena"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Napili lang"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Paguurong na Pa-grid"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Karaniwan"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Karaniwan"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Karaniwan"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Nabigasyon"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Ayusin ang Y Axis"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Ayusin ang X Axis"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Paliitin Ang Tanaw"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Pagbukud-bukurin ayon sa Unang Binago"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Paraan ng Pag-pan"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Binago"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Nabigasyon"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Mayroon ng Transisyon!"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Palakihin Ang Tanaw"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Walang Bayad"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Pumili ng Kulay"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Pumili ng Kulay"
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Ayusin ang Napiling Profile:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Bilis:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Bumalik sa Nakaraang Hakbang"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Palitan ang Pangalan ng Animation"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Gumawa ng (mga) RESET Track"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "3D Editor"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Buong Sukat"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Idaong Ang Posisyon"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Alisin"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Magalis ng Punto"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Inimpok ang File:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Ibahin ang Punong-Uri"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Inimpok ang File:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Pumili ng Kulay"
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Ibura ang Nakapili"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Susunod na Koordinayt"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Bilang ng Linya:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Bilang ng Linya:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Ibura ang Nakapili"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Napili lang"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Mga Punsyon:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Pangalanan muli ang Variable"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Pumili ng Kulay"
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Bunga ng Paghahanap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Bunga ng Paghahanap"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3608,7 +5363,7 @@ msgstr "Kinalalagyan ng Eksena:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr "Magangkat mula sa Node:"
+msgstr "Umangkat mula sa Node:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
@@ -3637,6 +5392,22 @@ msgid "Starting the download..."
msgstr "Inuumpisahan ang pag-download..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3872,6 +5643,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Mga Paborito"
@@ -4073,7 +5853,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Search files"
-msgstr ""
+msgstr "Maghanap ng mga file"
#: editor/filesystem_dock.cpp
msgid ""
@@ -4137,7 +5917,7 @@ msgstr "Hanapin..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
-msgstr "Palitan..."
+msgstr "Pumalit..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -4226,6 +6006,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4307,6 +6095,12 @@ msgstr ""
msgid "Saving..."
msgstr "Nililigtas..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4352,12 +6146,8 @@ msgid "Import As:"
msgstr "Iangkat Bilang:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Preset"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
-msgstr "I-ligtas ang mga Eksena, I-reimport at Mag-restart"
+msgstr "I-ligtas ang mga Eksena, I-reimport at I-restart"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -4554,6 +6344,14 @@ msgstr "Magdagdag ng Animation"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4902,10 +6700,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animasyon"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Bago"
@@ -4946,7 +6740,9 @@ msgstr "Nakaraan"
msgid "Future"
msgstr "Hinaharap"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Lalim"
@@ -5128,6 +6924,7 @@ msgid "Blend"
msgstr "Halo"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mix"
@@ -5243,6 +7040,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Laman:"
@@ -5367,6 +7168,11 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Magagamit na mga Profile:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5416,11 +7222,11 @@ msgstr "Lahat"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
-msgstr ""
+msgstr "Maghanap ng mga template, proyekto, at demo"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
+msgstr "Maghanap ng mga asset (maliban sa mga template, proyekto, at demo)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
@@ -5729,7 +7535,8 @@ msgid ""
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
"Pagpapalit sa Kamera ng Proyekto\n"
-"Pinapalitan ang kamera ng tumatakbong proyekto sa kamera ng editor viewport."
+"Ipinagpapalit ang kamera ng tumatakbong proyekto sa kamera ng editor "
+"viewport."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5765,7 +7572,7 @@ msgstr "I-pasta ang Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
-msgstr "Alisin Ang Mga Patnubay"
+msgstr "Alisin ang mga Patnubay"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
@@ -5797,7 +7604,8 @@ msgid "Zoom Reset"
msgstr "Ibalik sa Dati ang Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Paraan ng Pagpili"
@@ -5833,17 +7641,17 @@ msgstr "RMB: Magdagdag ng node sa posisyong pinindutan."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
-msgstr "Paraan ng Paggalaw"
+msgstr "Gumalaw"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr "Paraan ng Pag-ikot"
+msgstr "Mag-ikot"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
-msgstr "Paraan ng Pagpapalaki"
+msgstr "Magpalaki"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
@@ -6000,11 +7808,29 @@ msgstr "Alisin Ang Mga Pasadyang Buto"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr "Tingnan"
+msgstr "Pagtanaw"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Parating Ipakita ang Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Tignan ang Grid"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6032,7 +7858,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr "Igitna Ang Napili"
+msgstr "Pumuwesto sa gitna ng pinagtutukan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
@@ -6147,11 +7973,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6214,7 +8035,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6347,7 +8168,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6447,7 +8270,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6550,7 +8376,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6574,6 +8400,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Applayan ng MeshInstance Transform"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Applayan ng MeshInstance Transform"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Pasilip"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6733,7 +8576,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6833,6 +8676,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6882,6 +8726,20 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Mga Gizmo"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Mga Kulay"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6963,11 +8821,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7045,7 +8904,8 @@ msgstr "Linisin ang UV"
msgid "Grid Settings"
msgstr "Kaayusan ng Grid"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7054,10 +8914,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7176,6 +9032,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7253,6 +9114,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Hanapin ang Susunod"
@@ -7274,7 +9139,7 @@ msgstr ""
msgid "Filter methods"
msgstr "Salain ang mga method"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Pagkakaayos"
@@ -7299,6 +9164,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7331,13 +9198,8 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
-msgstr "Magangkat ng Tema..."
+msgstr "Umangkat ng Tema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -7355,10 +9217,6 @@ msgstr "Isara lahat"
msgid "Close Docs"
msgstr "Isara ang Dokumentasyon"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Patakbuhin"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7423,15 +9281,63 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Bunga ng Paghahanap"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Buksan sa Editor"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Kinaroroonan ng Proyekto:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Ipangkat Ang Napili"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Pangalan ng Skript:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr ""
@@ -7440,6 +9346,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7574,10 +9481,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7637,7 +9540,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7669,7 +9572,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7783,10 +9687,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7930,7 +9830,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8117,11 +10017,6 @@ msgid "Reset Field of View to Default"
msgstr "Ibalik sa Dati"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8239,6 +10134,23 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instance:"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8910,6 +10822,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Ibahin ang Punong-Uri"
@@ -9151,6 +11067,55 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Ipakita sa File Manager"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Ipakita Ang Mga Ruler"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Ayusin ang mga file"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Papuno"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Ipakita Lahat"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Pumili ng Kulay"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9195,11 +11160,17 @@ msgstr "Nakaraang Koordinayt"
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Saklaw"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9207,23 +11178,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Nabigasyon"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Pagpapahalaga"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Icon"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Index ng Z"
@@ -9251,7 +11221,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9476,10 +11446,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Nabigo"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9543,27 +11509,10 @@ msgid "Remote Login"
msgstr "Alisin ang Hudyat"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Inibang Pangalan"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9809,7 +11758,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10570,7 +12519,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10626,7 +12575,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10647,6 +12597,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Ilipat sa..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10775,7 +12736,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
-msgstr ""
+msgstr "Gumawa ng Bagong Proyekto"
#: editor/project_manager.cpp
msgid "Create & Edit"
@@ -10791,11 +12752,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
-msgstr ""
+msgstr "Pangalan ng Proyekto:"
#: editor/project_manager.cpp
msgid "Project Path:"
-msgstr ""
+msgstr "Kinaroroonan ng Proyekto:"
#: editor/project_manager.cpp
msgid "Project Installation Path:"
@@ -10924,6 +12885,9 @@ msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
+"Naibago na ang wika.\n"
+"Magbabago lang ang interface pagkatapos i-restart ang editor o project "
+"manager."
#: editor/project_manager.cpp
msgid ""
@@ -10931,14 +12895,9 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
-msgstr ""
+msgstr "Mga Proyekto"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
@@ -10974,7 +12933,7 @@ msgstr "Bagong Proyekto"
#: editor/project_manager.cpp
msgid "Import Project"
-msgstr "Mag-angkat ng Proyekto"
+msgstr "Umangkat ng Proyekto"
#: editor/project_manager.cpp
msgid "Remove Project"
@@ -11134,7 +13093,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11325,10 +13284,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11478,7 +13433,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11560,15 +13515,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11708,7 +13659,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr ""
+msgstr "I-ligtas ang Bagong Eksena Bilang..."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11888,6 +13839,19 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Pumuwesto sa gitna ng pinagtutukan"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12184,7 +14148,15 @@ msgid "Filter stack variables"
msgstr "Salain ang mga hudyat"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12196,6 +14168,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12219,24 +14192,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12289,10 +14254,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12300,6 +14273,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punto"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12309,9 +14298,23 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Napili lang"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "I-urong Pakanan"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12341,14 +14344,74 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Nabigasyon"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Nabigasyon"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Bumalik"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12364,6 +14427,476 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "I-commit Lahat ng Pagbabago"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Kopyahin ang Kinaroroonan"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Pangalan ng Skript:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Ipakita Lahat"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Pumalit sa Buong Tabing"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Sinusubukan"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Ipagsabay"
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Paganahin"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Nabigo ang Pagiimpok"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Paraan ng Pag-pan"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Mga Kasulatan sa Online"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Pamayanan"
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Punto"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Ipakita Ang Mga Buto"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Tignan ang mga File"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Mga Kulay"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Itakda ang Icon ng Tile"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Kopyahin ang mga Node"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Hanapin ang Uri ng Node"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Tagasuri"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Bumalik"
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12380,6 +14913,112 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Mga Enumerasyon"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Nakikitang Collision Shapes"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Nakikitang Collision Shapes"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Mga Babala"
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Constant"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Ekspresyon"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Inimpok ang File:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Sangunianan"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12425,17 +15064,52 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Sangunianan"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Mga Sanggunianan: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Pangalan ng Skript:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Bagong Skrip"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12472,6 +15146,24 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Wika:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Hindi Mairesolba"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12480,6 +15172,104 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Panibagong Eksena"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Node"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Mga Tampok"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Bagong Pangalan ng Animation:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Pagsasaayos ng Kalansay"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Burahin ang Node"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animasyon"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12525,10 +15315,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12640,6 +15426,56 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Ipakita Lahat"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Ipakita Lahat"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12648,6 +15484,11 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Bumalik sa Talaproyektuhan"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12717,6 +15558,44 @@ msgstr "Sinisiyasat ang Geometry..."
msgid "Done!"
msgstr "Tapos na!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Kalagayan"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Ibahin ang Halaga ng Input"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12747,6 +15626,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Maghanap ng VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Mga Punsyon:"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13066,6 +15957,12 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "Uri ng Kasapi"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Kondisyon"
@@ -13110,6 +16007,11 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "2 hakbang"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "Switch"
@@ -13126,6 +16028,12 @@ msgstr "Mga Uri:"
msgid "Is %s?"
msgstr "%s ba?"
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Bagong Skrip"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13136,6 +16044,27 @@ msgid "On Self"
msgstr "Sarili"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Magpalaki"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Ibahin ang Punong-Uri"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Magpalaki"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13173,12 +16102,31 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Paraan ng Pagpili"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Mga Uri:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index ng Z"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13201,15 +16149,15 @@ msgstr "Itakda ang %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Mga Punsyon:"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Ibahin Ang Sukat ng Array"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
@@ -13308,6 +16256,11 @@ msgid "Construct %s"
msgstr "Mga Konstant"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Mga Konstant"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13324,6 +16277,10 @@ msgstr "Mga Punsyon:"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Maghanap ng VisualScript"
@@ -13363,6 +16320,83 @@ msgstr "Hudyat"
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Mag-ikot"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "Alisin ang IK Chain"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Magpalaki"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Pangunahing Mga Tampok:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Pangunahing Mga Tampok:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Nawawala ang pangalan ng pakete."
@@ -13724,6 +16758,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13980,6 +17034,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14032,6 +17094,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Hudyat"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14051,12 +17134,208 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Bagong Tabing"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Susunod na tab"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Ipagpalit"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Pahanay"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Magdagdag ng Audio Bus"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "I-save Ang Ayos ng Audio Bus Bilang..."
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Patakbuhin"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animasyon"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Magdagdag ng Bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Kopyahin ang mga Node"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Mga angkla lang"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Tinginan"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Gumalaw"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Usog:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Usog:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Usog:"
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Magpalaki"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Huling Binago"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14089,6 +17368,15 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Paraan ng Pag-sukat"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14114,6 +17402,168 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Bilang:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Alinmang (Mga) Kusa Muling-Pagsisimula:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Mga Tampok"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Nakikitang Collision Shapes"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Mga Direksyon"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Simulan"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Pahanay"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Mga Kulay"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Mga Kulay"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Mga Enumerasyon"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14134,12 +17584,105 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Simulan"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Baguhin"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Ipakita sa FileSystem"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Paraan ng Pag-sukat"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14149,6 +17692,84 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "Paraan ng Pag-sukat"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Mag-ikot"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Paraan ng Paguurong:"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Paraan ng Paguurong:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Bilis:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14160,6 +17781,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Dokumentasyong Online"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14171,11 +17797,42 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Mag-ikot"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Constant"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Kondisyon"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14204,10 +17861,52 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Usog:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Mga Punsyon:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Karaniwan"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14215,11 +17914,104 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Tuloy-tuloy"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "Panatiliin Ang Ratio"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Maglagay ng Key"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Mga Gizmo"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Karaniwan"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14232,6 +18024,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14239,17 +18039,94 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Tingnan ang Pinagmulan"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preset"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Ibalik sa Dati Ang Kaingayan ng Bus"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Ibalik sa Dati Ang Kaingayan ng Bus"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14260,6 +18137,11 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Mga angkla lang"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14273,6 +18155,78 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Paraang Interpolasyon"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pangkatangiang Track"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Pagbago ng Transform ng Animation"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Buksan ang User Data Folder ng Proyekto"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14297,6 +18251,112 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Bagong Atlas"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Pagkuha"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Proyekto"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Pinakamalapit"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14349,6 +18409,67 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Paraan ng Pag-pan"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Pagpapahalaga"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Nabigasyon"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Mga Bahagi"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14370,10 +18491,74 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Pumili ng Kulay"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Mag-ikot"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Mga Direksyon"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Ipakita ang Karaniwan"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14384,6 +18569,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14424,6 +18613,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14434,6 +18627,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Mag-ikot"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14441,6 +18639,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14461,6 +18667,51 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Sinasalba ang Eksena"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14473,6 +18724,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Debug"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Mag-ikot"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14497,6 +18782,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Pagpapahalaga"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14520,6 +18818,28 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Paraan ng Pag-pan"
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14558,6 +18878,39 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Di-wasto ang animation tree."
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14568,6 +18921,36 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Mga Gizmo"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Paguurong na Pa-pixel"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14580,6 +18963,86 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Dokumentasyong Online"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Ekspresyon"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Subukan muli"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Mga Dagdag na Argumento ng Tawag:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14597,6 +19060,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Magdagdag ng Tatsulok"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14605,10 +19093,108 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "Di-mahanap ang animation: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Gumalaw"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Oras ng Frame (ms)"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Kusa Muling Pagumpisa:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Kusa Muling Pagumpisa:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Switch"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Itakda ang Animasyon"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Magdagdag ng Animation"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "I-toggle ang Kusang Pagpapalabas"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Pagbago ang Haba ng Animation"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Pagbago ng Animation Loop"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Mga Kaayusan ng Class:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Ipalabas Ang Eksena"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14622,6 +19208,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14637,10 +19228,82 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Patakbuhin"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Paraang Interpolasyon"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Pinagtututukan"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Paraan ng Pagpili"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Mga Punsyon:"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Nakapangkat"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -14685,22 +19348,214 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Mga angkla lang"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Mga Direksyon"
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Itakda ang Animasyon"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Gumalaw"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Laki: "
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Mga Katangian ng Theme"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Kopyahin Ang Nakasulat"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr ""
+msgstr "Paki-confirm..."
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Palakihin Ang Tanaw"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Oras"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Mga Pinapayagang Karakter:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Idaong Ang Posisyon"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14710,16 +19565,57 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Kamakailan:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Panatiliin Ang Ratio"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Kopyahin Ang Nakasulat"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Ilipat ang Effect ng Bus"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Kopyahin ang mga Node"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14727,16 +19623,302 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Pumili ng Kulay"
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Itutok"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Hindi Pinapagana Ang Editor)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Palakihin lahat"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Mga Katangian ng Theme"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Paraan sa Pagpapalabas:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Magdagdag ng Track"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Idaong Ang Posisyon"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "1 Tinginan"
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "I-download"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Dinadawnload"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Oras"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Paglalarawan"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Paraan ng Pag-pan"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Ipakita Lahat"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Baguhin ang Pangalan"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Mga May-ari ng:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Magtakda ng Marami:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Magtakda ng Marami:"
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Pumili ng Kulay"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Paraang Interpolasyon"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Mga Direksyon"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14745,6 +19927,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Oras"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Oras"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14761,10 +19957,993 @@ msgstr ""
"Dapat mas malaki o magkatumbas ng 2 pixel ang Tinginan bago maka-render ng "
"alinman."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Debug"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Pinagtututukan"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Ibahin ang Paraan ng Pag-update ng Animation"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Bagong Atlas"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Kopyahin ang mga Node"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Kopyahin ang mga Node"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Gumalaw"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Halaga ng Pin"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Halaga:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Gumawa ng Punsyon"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Tagasuri"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Kopyahin ang Kinaroroonan"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Karagdagang Kaayusan:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Mga Font"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Paraan ng Pag-pan"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "I-urong Pakanan"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Paraan ng Paguurong:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Ibahin Ang Sukat ng Napili"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Napili lang"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Mga Kulay"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Kamakailan:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Lalim"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Pagpapahalaga"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Susunod na tab"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Paraan ng Pag-pan"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Ekspresyon"
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Linisin"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Alisin Ang Mga Buto"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Lalim"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Transisyon: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Ibahin ang Pangalan ng Punsyon"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Paraan ng Pag-pan"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Magpalaki"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Track na Pang-3D Transform"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instance:"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Ibahin ang Punong-Uri"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Sinisiyasat ang Geometry..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Pangunahing Skrip:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Ipagsama galing sa Eksena"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Nabigo"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Bagong Polygon"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Sampler"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh"
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "I-urong Pakanan"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Patakbuhin ang Pinasadyang Eksena"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Nakapangkat"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Patakbuhin"
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Laman:"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Palakihin lahat"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Inimpok ang File:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "I-load ang Karaniwan"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Ibahin ang Punong-Uri"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Magpalaki"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Ibahin ang Punong-Uri"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Susunod na tab"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Karaniwan"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Simulan"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Pangalan ng Skript:"
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14780,9 +20959,295 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "Ibahin ang Punong-Uri"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "I-load ang Karaniwan"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Burahin ang Linya"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Iniimpake"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Magpadala ng Puna Ukol sa Docs"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Ligtaan"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Paraan sa Pagpapalabas:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Magpadala ng Puna Ukol sa Docs"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Ligtaan"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Palitan ang pangalan ng Audio Bus"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Kalabasan"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Ibahin ang Punong-Uri"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14810,3 +21275,308 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Hindi maaring maibago ang mga Constant."
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Ekspresyon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Umangkat"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Umangkat"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Umangkat"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Umangkat"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Iangkat ang Tema"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Salain ang mga node"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Pumuwesto sa gitna ng pinagtutukan"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Paraang Interpolasyon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Buksan"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Naghahanap..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Sinasariwa ang editor"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Ekspresyon"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Mga Hudyat"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Alisin ang Tile"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Lumikha ng Polygon"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Paraang Interpolasyon"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 81253d421c..0b06625d9d 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -85,6 +85,111 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.11-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Screen Etkisi operatörü."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Yeni Pencere"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Hata"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Arama Sonuçları"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Ctrl: Döndür"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "Veri ile"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "AÄŸ Profilcisi"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Uzak "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Sayfa: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "BaÄŸla"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "AÄŸ Profilcisi"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Kök düğüm adı"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Dönüştürme Türü"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Bağlantıyı Düzenle:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -128,6 +233,400 @@ msgstr "'%s' oluşturulurken geçersiz argümanlar atandı"
msgid "On call to '%s':"
msgstr "'%s' çağrıldığında:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Düzenleyiciyi Aç"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Seçimi Kopyala"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Yeni Döşeme Parçacığı"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Eylem"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Yapışmayı Yapılandır"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Proje Ayarları..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "İsim"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Açıklama"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Çalıştır"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Ana Sahne"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Oto-döşemeleri Pasifleştir"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Pasif Öge"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Ses"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Varsayılan Bus Yerleşim Düzenini Yükle."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Düzenleyici"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Ana Sahne DeÄŸiÅŸtirgenleri:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Sürüm Kontrol"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Eklentinin Adı:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "GiriÅŸ Ekle"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Seç"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Vazgeç"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Yola Odaklan"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Yola Odaklan"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Sol Üst"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Sağ Üst"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Aşağı"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Sayfa: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Sonunda"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (Fiziksel)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "OluÅŸturucu:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Süzgeçler:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Hata Ayıklama"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Ayarlar:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Kesitçi"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "İşlev Yap"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "İfade"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Biçem"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Metotlara bağlantılar:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Köşenoktalar:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Kaynak"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Kaynak Yolu"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Kaynak"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Yerel"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Deneme"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -156,6 +655,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Akıllı Hizalama"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Piksel Yapışması Kullan"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Işık-Haritalarını Pişir"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Merkez Seçimi"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Ölçekle"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Yüzeyi Doldur"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Ücretsiz"
@@ -350,7 +952,7 @@ msgstr "Ayrık"
msgid "Trigger"
msgstr "Tetikleyici"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Yakala"
@@ -359,7 +961,8 @@ msgid "Nearest"
msgstr "En Yakın"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "DoÄŸrusal"
@@ -408,6 +1011,30 @@ msgstr "Animasyon Döngü Kipini Değiştir"
msgid "Remove Anim Track"
msgstr "Animasyon İzini Kaldır"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Düzenleyici"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animasyon"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Animasyon İz & Anahtar Ekle"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -538,6 +1165,20 @@ msgstr "Metot, nesne içinde bulunamadı: "
msgid "Anim Move Keys"
msgstr "Animasyon Anahtarları Taşı"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Dönüşüm"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metodlar"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -613,7 +1254,8 @@ msgid "Seconds"
msgstr "Saniye"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -705,7 +1347,8 @@ msgstr "Maks. Açısal Hata:"
msgid "Max Optimizable Angle:"
msgstr "Maks. Eniyileştirilebilir Açı:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "İyileştir"
@@ -841,7 +1484,7 @@ msgstr "Uzaklaştır"
msgid "Reset Zoom"
msgstr "Yakınlaştırmayı Sıfırla"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Uyarılar"
@@ -909,7 +1552,8 @@ msgstr "Ekstra Çağrı Argümanları:"
msgid "Receiver Method:"
msgstr "Alıcı Metodu:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "GeliÅŸmiÅŸ"
@@ -1092,12 +1736,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Bağımlılıklar"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Kaynak"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Yol"
@@ -1446,10 +2088,6 @@ msgid "Delete Effect"
msgstr "Efekt'i Sil"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Ses"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Audio Bus Ekle"
@@ -1593,6 +2231,7 @@ msgid "Remove Autoload"
msgstr "KendindenYüklenme'yi Kaldır"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Etkin"
@@ -1627,12 +2266,6 @@ msgstr "Dosya yolu:"
msgid "Node Name:"
msgstr "Düğüm adı:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "İsim"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Global DeÄŸiÅŸken"
@@ -1782,6 +2415,10 @@ msgstr "Şablon dosyası bulunamadı:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "32-bit dışa aktarımlarda gömülü PCK 4GiB'tan büyük olamaz."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D Düzenleyici"
@@ -1791,6 +2428,7 @@ msgid "Script Editor"
msgstr "Kod Düzenleyici"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Varlık Kütüphanesi"
@@ -1945,6 +2583,9 @@ msgid "Import"
msgstr "İçe Aktar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Dışa Aktar"
@@ -1982,6 +2623,11 @@ msgstr "Profil Dışa Aktar"
msgid "Manage Editor Feature Profiles"
msgstr "Dışa Aktarım Şablonlarını Yönet"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot Özellik Profili"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Geçerli Klasörü Seç"
@@ -2051,6 +2697,40 @@ msgstr "Kaydet"
msgid "Save a File"
msgstr "Bir Dosya Kaydet"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Başarılı!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Oynatma Modu:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Kaydırma Biçimi"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Geçerli:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Åžu Anki Profil:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Geçerli:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Geri dön"
@@ -2149,6 +2829,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Varlıklar Yeniden-İçe Aktarılıyor"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Üst"
@@ -2167,10 +2851,6 @@ msgid "Inherited by:"
msgstr "Şundan miras alındı:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Açıklama"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Çevrimiçi Rehberler"
@@ -2188,10 +2868,6 @@ msgid "default:"
msgstr "varsayılan:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metodlar"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Tema Özellikleri"
@@ -2247,6 +2923,15 @@ msgstr ""
"Bu metot için henüz bir açıklama yok. Bize [color=$color][url=$url]katkıda "
"bulunarak[/url][/color] yardım edebilirsiniz!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Yardım"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2411,6 +3096,7 @@ msgid "Up"
msgstr "Yukarı"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Düğüm"
@@ -2971,6 +3657,169 @@ msgid "%d more files"
msgstr "%d daha fazla dosyalar"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Sahne"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Sahne Yolu:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Kullanıcı Arayüzü"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Sahne Sekmesine Geç"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Daima Izgarayı Göster"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Çıktı"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Çıktıyı Temizle"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Otomatik Dilimle"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Çalıştırmadan önce sahneyi kaydedin..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Dalı Sahne olarak Kaydet"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Bilgi Göster"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Güncelleme Topacını Gizle"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Sürekli Güncelle"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Materyal DeÄŸiÅŸiklikleri:"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Özellikleri Yapıştır"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Sahne Düğümünü Al"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Denetçi"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Özellikleri Yapıştır"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Pasif Düğme"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Gözetmen Bölümünde Aç"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Gözetmen Bölümünde Aç"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "Kullanıcı adı"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "SSH Genel Anahtar Yolu"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "SSH Özel Anahtar Yolu"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Dock Pozisyonu"
@@ -2986,10 +3835,6 @@ msgstr "Dikkat-Dağıtmayan Kipine geç."
msgid "Add a new scene."
msgstr "Yeni bir sahne ekle."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Sahne"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Daha önce açılan sahneye git."
@@ -3061,7 +3906,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Çeşitli proje ya da sahne-çapında araçlar."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Proje"
@@ -3070,10 +3915,6 @@ msgid "Project Settings..."
msgstr "Proje Ayarları..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Sürüm Kontrol"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Sürüm Kontrolü Kur"
@@ -3093,7 +3934,8 @@ msgstr "Android İnşa Şablonunu Yükle ..."
msgid "Open User Data Folder"
msgstr "Kullanıcı Veri Klasörünü Aç"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Araçlar"
@@ -3109,11 +3951,6 @@ msgstr "Projeyi Tekrar Yükle"
msgid "Quit to Project List"
msgstr "Proje Listesine Çık"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Hata Ayıklama"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Uzaktan Hata Ayıklama ile Dağıt"
@@ -3232,10 +4069,6 @@ msgstr ""
"Bir cihazda uzaktan kullanıldığında, bu, ağ dosya sistemi seçeneği "
"etkinleÅŸtirildiÄŸinde daha etkilidir."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Düzenleyici"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Düzenleyici Ayarları..."
@@ -3276,10 +4109,6 @@ msgstr "Düzenleyici Özelliklerini Yönet..."
msgid "Manage Export Templates..."
msgstr "Dışa Aktarım Şablonlarını Yönet..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Yardım"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Çevrimiçi Dokümanlar"
@@ -3359,10 +4188,6 @@ msgid "Save & Restart"
msgstr "Kaydet ve BaÅŸtan BaÅŸlat"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Sürekli Güncelle"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Değişiklik Olduğunda Güncelle"
@@ -3381,18 +4206,10 @@ msgid "FileSystem"
msgstr "DosyaSistemi"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Denetçi"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Alt Panoyu GeniÅŸlet"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Çıktı"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Kaydetme"
@@ -3558,6 +4375,7 @@ msgid "Installed Plugins:"
msgstr "Yüklü Eklentiler:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Güncelle"
@@ -3622,7 +4440,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Kare #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Zaman"
@@ -3630,6 +4450,20 @@ msgstr "Zaman"
msgid "Calls"
msgstr "Çağrılar"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Hata Ayıklayıcı"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "İşlevi Yeniden Adlandır"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Metin Düzenle:"
@@ -3638,7 +4472,7 @@ msgstr "Metin Düzenle:"
msgid "On"
msgstr "Açık"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Katman"
@@ -3750,6 +4584,11 @@ msgstr "%s 'e dönüştür"
msgid "New %s"
msgstr "Yeni %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Kaynak Ekle"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Yeni Betik"
@@ -3758,6 +4597,11 @@ msgstr "Yeni Betik"
msgid "Extend Script"
msgstr "Betik Aç"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Betik Adı:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3792,6 +4636,980 @@ msgstr "Betik çalıştırılamadı:"
msgid "Did you forget the '_run' method?"
msgstr "'_run()' metodunu unuttunuz mu?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Düzenleyici Yerleşim Düzeni"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Hepsini Görüntüle"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Ana Sahne"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Düğüm Noktası Ekle"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Dikkat Dağıtmayan Kip"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Ön ayar"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Renkler"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Renk Seç"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Işık-haritaları kaydediliyor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Kenar Pikselleri"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Animasyon Döngüsü"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Editör Teması"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Tekerlek Sağ Düğme"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "DosyaSistemi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Yönler"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Proje Yolu:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Proje Yolu:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Kaydet"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Kaynağı Tıpkıla"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "XForm İletişim Kutusu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Gizli Dosyalari Aç / Kapat"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Küçük Resim..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Sahne Ağacını Al"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Daima Izgarayı Göster"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Grup Düzenleyici"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Alt Kaynaklar"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Editör Teması"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Doğrudan aydınlatma"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Yazım Vurgulama"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Sola Girintile"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tür"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Boyut:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Kendinden Girintili"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Girintiyi Boşluklara Dönüştür"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Çizim Çağrıları:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Çizim Çağrıları:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Gezinim"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Başlatımı Göster"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Satır Numarası:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Satır Numarası:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "İşaret Noktalarını Atla"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Kod Düzenleyici"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Dosya"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "İzleyenin Boşluklarını Kırp"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "Shader Yedeklerini Zorla"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Nokta eklemek için sağ tıkla"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Düğüm Yolunu Kopyala"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Tür Ekle"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Yardımcıları Göster"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Izgara Haritası"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Uzaklık Seç:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Yalnızca Seçim"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Izgara Adımı:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Izgara Adımı:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "IzgaraHaritası Boyama"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "IzgaraHaritası Boyama"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "IzgaraHaritası Boyama"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Varsayılan"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Varsayılan tema"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Varsayılan"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Gezinim Kipi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Y Eksenini Düzenle"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "X Eksenini Düzenle"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Uzaklaştır"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "İlk Değişiklik Tarihi'ne göre sırala"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Kaydırma Biçimi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "DeÄŸiÅŸti"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Gezinim Kipi"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Çeviriler"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Yaklaştır"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Yukarı Serbest Bakış"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Yönlendirici Örüntüsü Oluştur"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Sola Serbest Bakış"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Sola Serbest Bakış"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Serbest Bakış Hız Değiştirici"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Serbest Bakış Hız Değiştirici"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Serbest Bakış Hız Değiştirici"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Renk Seç"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Renk Seç"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Akıllı Hizalama"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Renk Öğesini Yeniden Adlandır"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Renk Öğesini Yeniden Adlandır"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Seçilen Profili Yapılandır:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Kontur Boyutu:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Hız:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Çokgen 2B UV Düzenleyicisi"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Önceki sekme"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Animasyonu Yeniden Adlandır"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "RESET İz(ler)i oluşturun"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Grup Düzenleyici"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Tam Kare"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Eğri Çıkış Konumunu Ayarla"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Önden Görünüm"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Uzak "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Noktayı kaldır"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Düzenleyici Ayarları"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Proje Yöneticisi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Klasör yeniden adlandırma:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Temel Tipi DeÄŸiÅŸtir"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Dosya Depolama:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Geçersiz arkaplan rengi."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Geçersiz arkaplan rengi."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Seçileni İçe Aktar"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Sonraki Zemin"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Satır Numarası:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Satır Numarası:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Geçersiz arkaplan rengi."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Seçilenleri Sil"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Yalnızca Seçim"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Åžu anki Sahne"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Yazım Vurgulama"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Fonksiyon"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Değişkeni Yeniden Adlandır"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Renk Seç"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Yer imleri"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Hata ayıklama noktaları"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Arama Sonuçları"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Arama Sonuçları"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3840,6 +5658,22 @@ msgid "Starting the download..."
msgstr "İndirme başlatılıyor..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "URL isteği hatası:"
@@ -4087,6 +5921,15 @@ msgstr ""
"Åžablonlar indirilmeye devam edecek.\n"
"Bitirdiklerinde kısa bir editör donması yaşayabilirsiniz."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "Åžifre"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoriler"
@@ -4453,6 +6296,14 @@ msgstr "Grup Düzenleyici"
msgid "Manage Groups"
msgstr "Grupları Düzenle"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Tek Bir Sahne Şeklinde İçe Aktar"
@@ -4536,6 +6387,12 @@ msgstr "`Post_import ()` yönteminde Node türevi bir nesne döndürdünüz mü?
msgid "Saving..."
msgstr "Kaydediliyor..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "İçe Aktarıcı'yı seçin"
@@ -4585,10 +6442,6 @@ msgid "Import As:"
msgstr "Şu Şekilde İçe Aktar:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Ön ayar"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Sahneleri kaydet, tekrar içe aktar ve baştan başlat"
@@ -4793,6 +6646,14 @@ msgstr "Animasyon Ekle"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Ekle %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5147,10 +7008,6 @@ msgid "Animation Tools"
msgstr "Animasyon Araçları"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animasyon"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Yeni"
@@ -5191,7 +7048,9 @@ msgstr "Geçmiş"
msgid "Future"
msgstr "Gelecek"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Derinlik"
@@ -5376,6 +7235,7 @@ msgid "Blend"
msgstr "Karıştır"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Çırp"
@@ -5491,6 +7351,10 @@ msgid "Filters..."
msgstr "Süzgeçler..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "İçerikler:"
@@ -5615,6 +7479,11 @@ msgid "Download Error"
msgstr "İndirme Hatası"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Kullanılabilir Profiller:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Bu nesne için zaten sürdürülen bir indirme var!"
@@ -6063,7 +7932,8 @@ msgid "Zoom Reset"
msgstr "Yakınlaştırmayı Sıfırla"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Kip Seç"
@@ -6266,8 +8136,28 @@ msgid "View"
msgstr "Görüş"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Daima Izgarayı Göster"
+#, fuzzy
+msgid "Show"
+msgstr "Izgarayı Göster"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Akıllı Hizalama"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Aç / Kapat Biçimi"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Izgara"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6414,11 +8304,6 @@ msgid "Zoom to 1600%"
msgstr "%1600'e yakınlaştır"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Ekle %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Ekliyor %s..."
@@ -6483,7 +8368,7 @@ msgstr "Yayma Maskesini Temizle"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Parçacıklar"
@@ -6616,7 +8501,9 @@ msgstr "Renk Geçişi Düzenlendi"
msgid "Item %d"
msgstr "Öğe%d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Öğeler"
@@ -6716,7 +8603,10 @@ msgstr "Anahat oluşturulamadı!"
msgid "Create Outline"
msgstr "Anahat OluÅŸtur"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Örgü"
@@ -6838,7 +8728,7 @@ msgstr ""
"Mevcut sahneden güncellensin mi?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Model Kütüphanesi"
@@ -6862,6 +8752,23 @@ msgstr "Sahneden İçe Aktar (Transformları uygula)"
msgid "Update from Scene"
msgstr "Sahneden Güncelle"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "MeshInstance dönüşümlerini uygula"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "MeshInstance dönüşümlerini uygula"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Önizleme"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Örüntü kaynağı belirtilmedi (düğümde MultiMesh yok)."
@@ -7021,7 +8928,7 @@ msgstr "Yüzey Noktaları"
msgid "Surface Points+Normal (Directed)"
msgstr "Yüzey Noktaları+Normal (Yönlendirilmiş)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Oylum"
@@ -7121,6 +9028,7 @@ msgstr "EÄŸriyi Kapat"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Seçenekler"
@@ -7170,6 +9078,20 @@ msgstr "Giriş-Kontrol Noktasını Kaldır"
msgid "Split Segment (in curve)"
msgstr "Parçayı Ayır (eğriye göre)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmolar"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emisyon Renkleri"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Kesişimi Taşı"
@@ -7255,11 +9177,12 @@ msgstr "UV"
msgid "Points"
msgstr "Noktalar"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Çokgenler"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Kemikler"
@@ -7339,7 +9262,8 @@ msgstr "UV yi Temizle"
msgid "Grid Settings"
msgstr "Izgara Ayarları"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Tutunma"
@@ -7348,10 +9272,6 @@ msgid "Enable Snap"
msgstr "Yapışmayı Enkinleştir"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Izgara"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Izgarayı Göster"
@@ -7470,6 +9390,11 @@ msgid "Close and save changes?"
msgstr "Kapa ve deÄŸiÅŸiklikleri kaydet?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Metin Dosyası kaydedilirken hata:"
@@ -7549,6 +9474,10 @@ msgid "%s Class Reference"
msgstr "%s Class referansı"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Sonraki Bul"
@@ -7570,7 +9499,7 @@ msgstr "Metot listesini alfabetik sıralamayı aç/kapa."
msgid "Filter methods"
msgstr "Metotları filtrele"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Sırala"
@@ -7595,6 +9524,8 @@ msgid "Previous Script"
msgstr "Önceki betik"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Dosya"
@@ -7627,11 +9558,6 @@ msgid "History Next"
msgstr "Sonrakine İlerle"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Tema İçe Aktar..."
@@ -7651,10 +9577,6 @@ msgstr "Tümünü Kapat"
msgid "Close Docs"
msgstr "Belgeleri Kapat"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Çalıştır"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7721,15 +9643,66 @@ msgstr ""
"Aşağıdaki dosyalar diskte daha yeni.\n"
"Hangi eylem yapılsın?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Hata Ayıklayıcı"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Arama Sonuçları"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Harici düzenleyici ile hata ayıkla"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Dışa aktarım Yolu"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Şablon Dosyası Seç"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Geçersiz arkaplan rengi."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Seçilenleri Grupla"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Betik OluÅŸtur"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Betik Adı:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "En Son Betikleri Temizle"
@@ -7738,6 +9711,7 @@ msgid "Connections to method:"
msgstr "Metotlara bağlantılar:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Kaynak"
@@ -7874,10 +9848,6 @@ msgid "Convert Indent to Tabs"
msgstr "Girintiyi Sekmelere Dönüştür"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Kendinden Girintili"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Dosyalarda Bul..."
@@ -7938,7 +9908,7 @@ msgstr ""
"Bu shader klasörde değiştirilmiş.\n"
"Hangi eylem yapılsın?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Gölgelendirici"
@@ -7970,7 +9940,8 @@ msgstr "Dinlenme Duruşunun Üstüne Yaz"
msgid "Create physical bones"
msgstr "Fiziki kemikler oluÅŸtur"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "İskelet"
@@ -8084,10 +10055,6 @@ msgid "Translate"
msgstr "Çevir"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Ölçekle"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Ölçekleniyor: "
@@ -8231,7 +10198,7 @@ msgstr "FPS'yi Göster"
msgid "Half Resolution"
msgstr "Yarım Çözünürlük"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Ses Dinleyici"
@@ -8427,11 +10394,6 @@ msgid "Reset Field of View to Default"
msgstr "Varsayılan Görüş Alanına Dön"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Dönüşüm"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Nesneyi zemine hizala"
@@ -8549,6 +10511,24 @@ msgid "Post"
msgstr "Sonrası"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Dönüşü Görüntülemeyi kilitle"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Örnek"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Adsız Aygıt"
@@ -9228,6 +11208,10 @@ msgid "Override all default type items."
msgstr "Tüm varsayılan tür öğelerini geçersiz kıl."
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Temel Tipi DeÄŸiÅŸtir"
@@ -9477,6 +11461,56 @@ msgstr "Dikey Yansıt"
msgid "Clear Transform"
msgstr "Dönüşümü Temizle"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "TileMap'i Boya"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Tüm Dilleri Göster"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Cetvelleri göster"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Dosyaları sırala"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Doldurma Kovası"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Düzenleyici"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Abartı Görüntüle"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Renk Seç"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "DöşemeTakımına doku[lar] ekle."
@@ -9521,11 +11555,17 @@ msgstr "Önceki Koordinat"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Önceki şekil, altdöşeme ya da Döşemeyi Seç."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "Bölge"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Temas"
@@ -9533,23 +11573,22 @@ msgstr "Temas"
msgid "Occlusion"
msgstr "Engel"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Gezinim"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmaskesi"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Öncelik"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Simge"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Derinlik İndeksi"
@@ -9577,7 +11616,7 @@ msgstr "Bitmask Kipi"
msgid "Priority Mode"
msgstr "Öncelik Kipi"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Simge Kipi"
@@ -9823,10 +11862,6 @@ msgid "No VCS plugins are available."
msgstr "Hiçbir VKS eklentisi mevcut değil."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Hata"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr "Remote ayarları boş. Ağ kullanan VKS özellikleri çalışmayabilir."
@@ -9884,26 +11919,10 @@ msgid "Remote Login"
msgstr "Uzak GiriÅŸ"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "Kullanıcı adı"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "Åžifre"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "SSH Genel Anahtar Yolu"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "SSH genel anahtar yolu seç"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "SSH Özel Anahtar Yolu"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "SSH özel anahtar yolu seç"
@@ -10136,7 +12155,7 @@ msgstr "Köşe"
msgid "Fragment"
msgstr "Bölümlenme"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Işık"
@@ -10969,7 +12988,7 @@ msgstr ""
msgid "Export Path"
msgstr "Dışa aktarım Yolu"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Kaynaklar"
@@ -11029,7 +13048,8 @@ msgstr "Betik"
msgid "GDScript Export Mode:"
msgstr "GDScript Dışa Aktarım Modu:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Yazı"
@@ -11052,6 +13072,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "GDScript Şifreleme Anahtarı (On altılı sayı sisteminde 256-bit):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Şuraya Taşı..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "PCK/Zip Dışa Aktar"
@@ -11378,11 +13409,6 @@ msgstr ""
"misiniz?\n"
"Bu biraz zaman alabilir."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Proje Yöneticisi"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Yerel Projeler"
@@ -11580,7 +13606,7 @@ msgstr "X Düğmesi 2"
msgid "Joypad Axis Index:"
msgstr "Oyun Kolu Ekseni İndeksi:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Eksen"
@@ -11774,10 +13800,6 @@ msgid "Remaps by Locale:"
msgstr "Yerele Göre Atamalar:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Yerel"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Yereller Süzgeci"
@@ -11929,7 +13951,7 @@ msgstr "Ayarlanmış sa, her alt düğüm grubu için sayaç yeniden baÅŸlatılÄ
msgid "Initial value for the counter"
msgstr "Sayaç için başlangıç değeri"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Adım"
@@ -12013,15 +14035,11 @@ msgstr "Ebeveynlik DeÄŸiÅŸtir"
msgid "Run Mode:"
msgstr "Çalışma Kipi:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Åžu anki Sahne"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Ana Sahne"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Ana Sahne DeÄŸiÅŸtirgenleri:"
@@ -12371,6 +14389,20 @@ msgstr "Yerel"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Miras Silinsin mi? (Geri Alınamaz!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Merkez Seçimi"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Çerçeve Seçimi"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Görünebilirliği Aç/Kapa"
@@ -12680,8 +14712,16 @@ msgid "Filter stack variables"
msgstr "Döşemelerde Bul"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Kesitçi"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12692,6 +14732,7 @@ msgid "Monitor"
msgstr "Görüntülük"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "DeÄŸer"
@@ -12715,24 +14756,16 @@ msgstr "Toplam:"
msgid "Export list to a CSV file"
msgstr "Listeyi CSV dosyasına aktar"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Kaynak Yolu"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Tür"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Biçem"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Kullanım"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Çeşitli"
@@ -12785,10 +14818,18 @@ msgid "Change Light Radius"
msgstr "Işın Çapını Değiştir"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "AudioStreamPlayer3D Emisyon Açısı Değişimi"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Kamera FOV'sunu DeÄŸiÅŸtir"
@@ -12796,6 +14837,22 @@ msgstr "Kamera FOV'sunu DeÄŸiÅŸtir"
msgid "Change Camera Size"
msgstr "Kamera Boyutunu DeÄŸiÅŸtir"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Nokta"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Bildirici DeÄŸiÅŸtir AABB"
@@ -12805,9 +14862,24 @@ msgid "Change Particles AABB"
msgstr "Parçacık AABB Değişimi"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Özellik Seç"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "DeÅŸme GeniÅŸlemesini DeÄŸiÅŸtir"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "GI Prob PiÅŸir"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Dolaylı aydınlatma"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Küresel Şeklin Çapını Değiştir"
@@ -12837,14 +14909,78 @@ msgid "Change Ray Shape Length"
msgstr "Işın Şeklinin Uzunluğunu Değiştir"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Gezinim Kipi"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Gezinim Kipi"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Gezinim Kipi"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Gezinim Kipi"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Oda Noktası Konumunu Ayarla"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Kenar BoÅŸluk Belirle"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Portal Noktası Konumunu Ayarla"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Geri dön"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Örtü Kipi"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Engelleyici Silindir Yarıçapını Ayarla"
@@ -12862,6 +14998,505 @@ msgstr "Portal Noktası Konumunu Ayarla"
msgid "Set Occluder Hole Point Position"
msgstr "Eğri Noktası Konumu Ayarla"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Engelleyici Çokgeni Oluştur"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Engelleyici Çokgeni Oluştur"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Engelleyici Çokgeni Oluştur"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Temas Kipi"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Tutamacı Ayarla"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "İşleme Mesajı"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "MultiNode Kur"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Hata Ayıklayıcı"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Süzgeçlemeyi Aç"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Dosya Yolunu Kopyala"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Betik Adı:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Hepsini Görüntüle"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Işık"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Kenar Pikselleri"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Tam Ekranı Aç/Kapat"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Soldan Görünüm"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Deneme"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "EÅŸitle"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Yapışma Kullan"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Etkin"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Çerçeve Seçimi"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Kaydedilirken hata"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Hata Ayıklayıcıyı Açık Tut"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Aç / Kapat Biçimi"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Çevrimiçi Dokümanlar"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Topluluk"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fizik Kare %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizik Kare %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Zorla Gönder"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Çerçeve Seçimi"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Tüm Aygıtlar"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Nokta"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Gölgelendirici"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "Shader Yedeklerini Zorla"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Ortamı Göster"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Kemikleri Göster"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Süzgeç:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Renkler"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Döşeme Simgesi Ayarla"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Fare Düğmesi"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "ÖzelSınıf"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Dönme Kayması:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Hata Ayıklayıcı"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Hata Ayıklayıcı"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Zaman aşımı."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Düğüm Türü Bul"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "Çek"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Denetçi"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Geri dön"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Düğüm Kenarlarına Hizala"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Silindir Yarıçapını Değiştir"
@@ -12878,6 +15513,120 @@ msgstr "Simit Şekli İç Yarıçapını Değiştir"
msgid "Change Torus Outer Radius"
msgstr "Simit Şekli Dış Yarıçapını Değiştir"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Seçenekler"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Temas Kipi"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Temas Kipi"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Materyal DeÄŸiÅŸiklikleri:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Yarıçap:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Ana Sahne DeÄŸiÅŸtirgenleri:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Uyarılar"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Kılavuz çizgilerini göster"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Simit Şekli İç Yarıçapını Değiştir"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Simit Şekli Dış Yarıçapını Değiştir"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Dahili Köşe Oluştur"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Rastgele Döndürme:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Uzaklık Seç:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Temas Kipi"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Dosya Depolama:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Kütüphane"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Bu girdi için bir dinamik kütüphane seçin"
@@ -12923,17 +15672,53 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative İskeleti Pasifleştirildi"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Kütüphane"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Kütüphaneler: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Betik Adı:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDYerel"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Betik"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Düğüm Yolunu Kopyala"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Adım argümanı sıfır!"
@@ -12970,6 +15755,24 @@ msgstr "Geçersiz örnek sözlüğü (geçersiz altsınıflar)"
msgid "Object can't provide a length."
msgstr "Nesne bir uzunluk saÄŸlayamaz."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Dil:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Çözümlenemedi"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "Örüntüyü GLTF2 Olarak Dışa Aktar"
@@ -12978,6 +15781,109 @@ msgstr "Örüntüyü GLTF2 Olarak Dışa Aktar"
msgid "Export GLTF..."
msgstr "GLTF Dışa Aktar..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Sahne Düğümünü Al"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Düğüm"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Arkadan Görünüm"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Örgü"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Materyal DeÄŸiÅŸiklikleri:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Özellikler"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Işık"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Yeni Animasyon İsmi:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "İskelet"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Bir Düğüm Seç"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animasyonlar:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fizik Kare %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Sonraki sekme"
@@ -13023,10 +15929,6 @@ msgid "GridMap Selection"
msgstr "GridMap Seçimi"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Izgara Haritası"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Yapışma Görünümü"
@@ -13138,6 +16040,57 @@ msgstr "Rötuş"
msgid "Plotting lightmaps"
msgstr "Işık haritalarını çizme"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Işık-Haritalarını Pişir"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Telkafes Görüntüle"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Gölgesiz Görüntüle"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Sınıf ismi ayrılmış anahtar kelime olamaz"
@@ -13146,6 +16099,11 @@ msgstr "Sınıf ismi ayrılmış anahtar kelime olamaz"
msgid "Build Solution"
msgstr "Solüsyonu İnşa Et"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Adsız Proje"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "İç özel durum yığını izlemesinin sonu"
@@ -13217,6 +16175,45 @@ msgstr "Geometri Ayrıştırılıyor..."
msgid "Done!"
msgstr "Oldu!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Derinlik"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Durum"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Girdi DeÄŸerini DeÄŸiÅŸtir"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13253,6 +16250,17 @@ msgstr "Bit dizisi bulundu fakat yığındaki düğüm değil, kusuru bildir!"
msgid "Stack overflow with stack depth: "
msgstr "Şu derinlikte yığın taşması: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Görsel Betikte Ara"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Fonksiyon"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Sinyal Argümanlarını Değiştir"
@@ -13579,6 +16587,12 @@ msgid "Return"
msgstr "Dön"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "Dön"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "KoÅŸul"
@@ -13624,6 +16638,11 @@ msgid "in order:"
msgstr "Klasör yeniden adlandırma:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Adım"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "DeÄŸiÅŸtir"
@@ -13639,6 +16658,12 @@ msgstr "Tür Değişimi"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Yeni Betik"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13649,6 +16674,28 @@ msgid "On Self"
msgstr "Kendi"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Esnetme Åžekli"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Temel Tipi DeÄŸiÅŸtir"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Argüman ismini değiştir"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Esnetme Åžekli"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr "%s'ı çıkar"
@@ -13686,12 +16733,32 @@ msgid "BitXor %s"
msgstr "%s'ın BitXor'unu Al"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Kip Seç"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Tür Değişimi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Ata"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Getir %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "İndeks:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Geçersiz indeks özelliği ismi."
@@ -13713,15 +16780,17 @@ msgid "Emit %s"
msgstr "Ayarla %s"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
-msgstr "Fonksiyon"
-
-#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Compose Array"
msgstr "Diziyi Yeniden Boyutlandır"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Operator"
+msgstr "Kaplama opeartörü."
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Şu tür için geçersiz değiştirgen: "
@@ -13812,6 +16881,11 @@ msgid "Construct %s"
msgstr "%s'ı Oluştur"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "%s'ı Oluştur"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Yerel DeÄŸiÅŸkeni Al"
@@ -13828,6 +16902,10 @@ msgstr "Eylem"
msgid "Deconstruct %s"
msgstr "%s'ı Yapısını Ayır"
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Görsel Betikte Ara"
@@ -13865,6 +16943,86 @@ msgstr "DüğümBeklemeSinyali"
msgid "WaitInstanceSignal"
msgstr "Örnek"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Öncelik Kipi"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "SSH Özel Anahtar Yolu"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "IK Zincirini Temizle"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Bölge Kipi"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Ana Özellikler:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Ana Özellikler:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Hata Ayıklayıcı"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Paket ismi eksik."
@@ -14264,6 +17422,27 @@ msgstr "HTTP sunucu klasörü oluşturulamadı:"
msgid "Error starting HTTP server:"
msgstr "HTTP sunucusu başlatılırken hata:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Yapışma Kullan"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14533,6 +17712,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Geçersiz paket kısa ismi."
@@ -14585,6 +17772,29 @@ msgstr "Geçersiz kare 310x150 belirtkenin bediz boyutları (310x150 olmalı)."
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Geçersiz açılış görüntülüğü bediz boyutları (620x300 olmalı)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Sinyal"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "Åžifre"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Hata Ayıklayıcı"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14606,6 +17816,29 @@ msgstr "Geçersiz uzantı."
msgid "Invalid product version:"
msgstr "Geçersiz ürün GUID'i."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Yeni Pencere"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Kare %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14614,6 +17847,190 @@ msgstr ""
"AnimatedSprite öğesinin çerçeveleri görüntülemesi için \"Çerçeveler\" "
"özelliğinde bir SpriteFrames kaynağı oluşturulmalı veya ayarlanmalıdır."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Üzerine Yaz"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Üzerine Yaz"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Örnek"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "DoÄŸrusal"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Audio Bus Ekle"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Audio Bus Yerleşim Düzenini Aç"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Oylum"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Ölçekle"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Oynat"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Uzaklık Seç:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animasyon"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Bus ekle"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Düğümleri Kopyala"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Simge Kipi"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Görüntü Kapısı"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Biçimi Taşı"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Kenar BoÅŸluk Belirle"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Yumuşakgeçiş"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Kaydırma:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Kaydırma:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Kaydırma:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Kenar BoÅŸluk Belirle"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Karıştır2 Düğümü"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Sağdan Görünüm"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Başlatımı Göster"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Işık"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14658,6 +18075,16 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
"Geçersiz çokgen. 'Segments' oluşturma modunda en az 2 nokta gereklidir."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Cetvel Åžekli"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Temas Çokgeni Oluştur"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14694,6 +18121,173 @@ msgstr ""
"CPUParçacık2B animasyonu \"Parçacık Animasyonu\" seçimi etkin olarak "
"CanvasÖgesiMalzemesi kullanımı gerektirir."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "DeÄŸer:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Rötuş"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Ölçekle"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Rastgele Yeniden BaÅŸlama (sn):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "FPS'yi Göster"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Yazı"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Emisyon Maskesi"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Emisyon Kaynağı: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Yönler"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "EtkinleÅŸtir"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Yörünge Görünümü Sağ"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "DoÄŸrusal"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Renkler"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Renkler"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Ayrım:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Düğüm A ve Düğüm B, PhysicsBody2D olmalıdır"
@@ -14714,12 +18308,109 @@ msgstr "Kesişim, iki PhysicsBody2D'ye bağlı değil"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Düğüm A ve Düğüm B, farklı PhysicsBody2D olmalıdır"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "EtkinleÅŸtir"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "\"Doku\" özelliğine ışık şeklinde bir doku sağlanmalıdır."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "DokuBölgesi"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "DeÄŸiÅŸtir"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Sağa Döndür"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Kamera Boyutunu DeÄŸiÅŸtir"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Gölgelendirici"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Süzgeç Değiştir"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Cetvel Åžekli"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14731,6 +18422,90 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çizin."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Eğriyi Böl"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Renk Geçişi Düzenlendi"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "DokuBölgesi"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Simge Kipi"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Bölge Kipi"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Yapışma Kipi:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Klasör yeniden adlandırma:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+#, fuzzy
+msgid "Multimesh"
+msgstr "%s'ı Çarp"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Yatay Yansıt"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Hız:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Uzaklık Seç:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D sadece Node2D düğümünün altında kullanılabilir."
@@ -14742,6 +18517,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Kontur Boyutu:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14758,6 +18538,34 @@ msgstr ""
"NavigationPolygonInstance, bir Navigation2D çocuğu olmalı ya da Navigation2D "
"düğümünün torunu olması gerekir. Bu nesne yalnızca yönlendirme verisi sağlar."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Dönme Adımı:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "%s Düzey Dönüyor."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Genel Sabit"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "%s Düzey Dönüyor."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14765,6 +18573,11 @@ msgstr ""
"ParallaxLayer, yalnızca ParallaxBackground düğümünün çocuğu olduğu zaman "
"çalışır."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Eylem"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14800,11 +18613,55 @@ msgstr ""
"Particles2D animasyonu, \"Parçacık Animasyonu\" etkinleştirilmiş bir "
"CanvasÖgesiMalzemesi kullanımını gerektirir."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Eğriyi Böl"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Katman"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Fonksiyon"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Varsayılan Önizleme"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14815,12 +18672,112 @@ msgstr ""
"değişikliği geçersiz kılınacak\n"
"Değişikliği bunun yerine çocuk çarpışma şekillerinin içinden yapın."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Dikey:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Işık"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Sürekli"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Kenar BoÅŸluk Belirle"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Çıktı taşınıyor"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "%s Düzey Dönüyor."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "DokuBölgesi"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Klasör yeniden adlandırma:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Dahili Köşe Oluştur"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Gizmolar"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Temas Kipi"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Yol özelliği çalışabilmesi için geçerli bir Node2D düğümüne işaret etmelidir."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Varsayılan tema"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Bu İskelet2B zinciri İskelet2B düğümünde sonlanmalı."
@@ -14837,6 +18794,14 @@ msgstr ""
"Bu kemik uygun bir DİNLENME pozundan yoksun. İskelet2B düğümüne gidip bir "
"tane atayın."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14848,6 +18813,64 @@ msgstr ""
"RigidBody2D, KinematicBody2D vs.'nin alt ÅŸekli olarak ve onlara ÅŸekil vermek "
"için kullanın."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "DöşemeTakımı"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Kamera Boyutunu DeÄŸiÅŸtir"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "Başlatım Görünümü"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Temas Kipi"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Temas Kipi"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Temas Kipi"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Engelleyici Dönüşümü Ayarla"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Biçem"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Ön ayar"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Öncelik Kipi"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -14856,11 +18879,37 @@ msgstr ""
"VisibilityEnabler2D, düzenlenmiş sahne köküyle doğrudan üst öğe olarak "
"kullanıldığında en iyi sonucu verir."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Bus Ses Düzeyini Sıfırla"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Bus Ses Düzeyini Sıfırla"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera üst düğüm olarak ARVROrigin düğümüne sahip olmalı."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController üst düğüm olarak ARVROrigin düğümüne sahip olmalı."
@@ -14873,6 +18922,11 @@ msgstr ""
"denetleyiciye bağlı olmayacak."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Sadece çapalar"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor üst düğüm olarak ARVROrigin düğümüne sahip olmalı."
@@ -14887,6 +18941,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin bir ARVRCamera alt düğümü gerektirir."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Animasyon Düğümü"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Emisyon Renkleri"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Emisyon Renkleri"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Doppler'i etkinleÅŸtir"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Özellik Parçası"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Dönüşümü Temizle"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Kullanıcı Arayüzü"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Örgü ve ışıkları bulmak"
@@ -14911,6 +19040,119 @@ msgstr "Işık-haritaları kaydediliyor"
msgid "Done"
msgstr "Oldu"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Varsayılan tema"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Yeni Atlas"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "Ortamı Göster"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Pikselden Yakala"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Yakala"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Veri ile"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Proje"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "En Yakın"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Kenar BoÅŸluk Belirle"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Klip Üzerine"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Portalları Çevir"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14980,6 +19222,71 @@ msgstr ""
"CPUParçacık animasyonu Billboard Modu \"Parçacık Billboard\" olarak "
"belirlenmiş UzamsalMalzeme kullanımı gerektirir."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "Emisyon Maskesi"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Emisyon Noktaları:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Portalları Çevir"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Öncelik Kipi"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Önceliklemeyi Etkinleştir"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Dinamik Kütüphane"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Gezinim"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "BileÅŸenler"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Örüntüler Haritalanıyor"
@@ -15007,10 +19314,75 @@ msgstr ""
"Bu uyarıyı kaldırmak için GIProbe'un Sıkıştırma özelliğini devre dışı "
"bırakın."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Renk Seç"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Bitmask Kipi"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Yönler"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Dikkat Dağıtmayan Kip"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Varsayılanı Göster"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "90 dereceden geniş açılı SpotIşık gölge oluşturamaz."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent sadece Spatial düğümünün altında kullanılabilir."
@@ -15023,6 +19395,10 @@ msgstr ""
"NavigationMeshInstance, bir Navigation düğümünün çocuğu ya da torunu "
"olmalıdır. O yalnızca yönlendirme verisi sağlar."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15070,6 +19446,11 @@ msgstr ""
"Parçacık animasyonu, Reklam Panosu Modu \"Parçacık Reklam Panosu\" olarak "
"ayarlanmış bir SpatialMaterial'ın kullanılmasını gerektirir."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Çizim Çağrıları:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -15083,6 +19464,11 @@ msgstr ""
"YolTakibet'in DÖNME_ODAKLI öğesi, üst Yol'un Eğri kaynağında \"Yukarı "
"Vektör\" özelliğinin etkinleştirilmesini gerektiriyor."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Döndürme Biçimi"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15093,6 +19479,16 @@ msgstr ""
"çalıştığında geçersiz kılınacak.\n"
"Boyu değişikliğini bunun yerine çocuk çarpışma şekilleri içinden yapın."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Eksen"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Karo Boya"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Düğüm A ve Düğüm B, PhysicsBody olmalıdır"
@@ -15113,6 +19509,55 @@ msgstr "Kesişim, herhangi bir PhysicsBody'ye bağlı değil"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Düğüm A ve Düğüm B, farklı PhysicsBody olmalıdır"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Büyük harf"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Küçük harf"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Büyük harf"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Küçük harf"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Sahne Kaydediliyor"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "RoomManager, bir Portal'ın çocuğu veya torunu olmamalıdır."
@@ -15125,6 +19570,40 @@ msgstr "Bir Oda, bir Portal'ın çocuğu veya torunu olmamalıdır."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Bir RoomGroup, bir Portal'ın çocuğu veya torunu olmamalıdır."
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Hata Ayıklayıcı"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Döndürme Biçimi"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15153,6 +19632,19 @@ msgstr ""
"Oda dışbükey gövde, çok sayıda uçak içerir.\n"
"Performansı artırmak için oda sınırını basitleştirmeyi düşünün."
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Öncelik"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "RoomManager, bir RoomGroup içine yerleştirilmemelidir."
@@ -15178,6 +19670,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "SceneTree'de yalnızca bir RoomManager olmalıdır."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Kaydırma Biçimi"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ZIP Dosyası"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15227,6 +19742,40 @@ msgstr ""
"Tüm odaların geometri veya manuel sınırlar içerdiğinden emin olun."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Animasyon ağacı geçersizdir."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Toplam:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Bir model ayarlanana kadar bu gövde yok sayılır."
@@ -15240,6 +19789,37 @@ msgstr ""
"geçersiz kılınır.\n"
"Bunun yerine alt düğümlerde çarpışma şekillerindeki boyutu değiştirin."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Bütünsel Dönüşümü Tut"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Gizmolar"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Nokta Yapışması"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15256,6 +19836,94 @@ msgstr ""
"VehicleWheel VehicleBody'ye bir tekerlek sistemi sağlaması için hizmet eder. "
"Lütfen bunu VehicleBody'nin çocuğu olarak kullanın."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Tekerlek Aşağı Düğmesi"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Çevrimiçi Belgeler"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Tekerlek Yukarı."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "İfade"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Tekrarla"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Üzerine Yaz"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Materyal DeÄŸiÅŸiklikleri:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Shader düğümü oluştur"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Ekstra Çağrı Argümanları:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Işık-Haritalarını Pişir"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "Uzaklık Seç:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "Uzaklık Seç:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15279,6 +19947,33 @@ msgstr ""
"Bu WorldEnvironment yoksayıldı. (3B sahneler için) Bir Kamera ekleyin veya "
"(2B sahneler için) bu ortamın Arkaplan Kipini Canvas olarak ayarlayın."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Ana Sahne"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "DeÄŸer"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Otomatik Üçgenleri Aç / Kapat"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "'%s' BlendTree düğümünde, animasyon bulunamadı: '% s'"
@@ -15287,10 +19982,111 @@ msgstr "'%s' BlendTree düğümünde, animasyon bulunamadı: '% s'"
msgid "Animation not found: '%s'"
msgstr "Animasyon bulunamadı: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Düğümü Çırp"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "X-Sönülme Süresi (sn):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "X-Sönülme Süresi (sn):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "KendiliÄŸinden Yeniden BaÅŸlat:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "KendiliÄŸinden Yeniden BaÅŸlat:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "GiriÅŸ Portu Ekle"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "X-Sönülme Süresi (sn):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "DeÄŸiÅŸtir"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Animasyon Sıfırlamayı Uygula"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Animasyon Ata"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Animasyon Ekle"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Otomatik Oynatmayı Aç/Kapat"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Animasyon UzunluÄŸunu DeÄŸiÅŸtir"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Animasyon Noktası Ekle"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Sınıf Seçenekleri:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Sahneyi Oynat"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "'%s' düğümünde geçersiz animasyon: '%s'."
@@ -15304,6 +20100,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "'%s' düğümünün '%s' girişine hiçbir şey bağlı değil."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Sinyalleri filtrele"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Grafik için hiçbir kök AnimationNode ayarlanmadı."
@@ -15321,10 +20122,87 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "AnimationOynatıcı kök düğümü geçerli bir düğüm değil."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Kök Düğüm Oluştur:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Bu düğüm kullanımdan kaldırıldı. Bunun yerine AnimasyonAğacı kullanın."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Oynat"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Ara DeÄŸerleme Kipi"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Hedef"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Kip Seç"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Yatay Yansıt"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Dikey Yansıt"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Simge Kipi"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Düğme"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Kısayollar"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Gruplar"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15376,6 +20254,100 @@ msgstr ""
"görüntülenmez. Bu sorunu çözmek için Fare Filtresini \"Durdur\" veya "
"\"Başarılı\" olarak ayarlayın."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Sadece çapalar"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Yönler"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Yatay:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Dikey:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Rastgele Döndürme:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Yola Odaklan"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Örtü Kipi"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Yereller Süzgeci"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Boyut: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Yatay Yansıt"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Dikey Yansıt"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Tema Özellikleri"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "XForm İletişim Kutusu"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Metni Kopyala"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Uyarı!"
@@ -15389,9 +20361,121 @@ msgid "Must use a valid extension."
msgstr "Geçerli bir uzantı kullanılmalı."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Yaklaştır"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Izgara haritasını etkinleştir."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Oylum"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Zaman"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Geçerli karakterler:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Sağ Düğme"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Yer Tutucu Olarak Yükle"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Yer Tutucu Olarak Yükle"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Eğri Çıkış Konumunu Ayarla"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Kenar BoÅŸluk Belirle"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Yeni yatay kılavuz oluştur"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15405,6 +20489,11 @@ msgstr ""
"gibi davranacaktır."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Doldur"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15414,10 +20503,49 @@ msgstr ""
"varsayılan olarak gizlenir. Bunları düzenleme için görünür yapmak iyidir, "
"ancak çalıştırıldıktan sonra gizlenirler."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Yakın zamanda:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "\"Exp Edit\" etkinse, \"Min Değer\" 0'dan büyük olmalıdır."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Oranı Koru"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Kenar Pikselleri"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Metni Kopyala"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Boyut:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Bus Efektini Taşı"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "ÖzelSınıf"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15428,10 +20556,303 @@ msgstr ""
"Bir kapsayıcı (VBox,HBox, vb) ya da Control'ü alt düğüm olarak kullanın ve "
"minimum boyutu elle ayarlayın."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Renk Seç"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Geçerli:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "DokuBölgesi"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "Editör Devre dışı"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Hepsini GeniÅŸlet"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "DokuBölgesi"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Adımla"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Tema Özellikleri"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Oynatma Modu:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(DiÄŸer)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "İz Ekle"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "EÄŸriyi Konumda Ayarla"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Görüntükapısını Göster"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Görüntükapısını Göster"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "İndir"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "İndiriliyor"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Zaman aşımı."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "İsimli Ayraç"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Açıklama"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Kaydırma Biçimi"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Gölgesiz Görüntüle"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Yeniden Adlandır"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Şunların sahipleri:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "%s'ı Çarp"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Çoklu Ayarla:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Yeni Sahne Kökü"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Renk Seç"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Pasif Öge"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Anahat OluÅŸtur"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Ara DeÄŸerleme Kipi"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Yönler"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Kontur Boyutu:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Ortamı Göster"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15440,6 +20861,11 @@ msgstr ""
"Proje Ayarlarında tanımlanmış Varsayılan Ortam (İşleme -> Görüntükapısı -> "
"Varsayılan Ortam) yüklenemedi."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Araları Doldurmayı Etkinleştir"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15452,6 +20878,20 @@ msgstr ""
"Çok düşük bekleme süreleri için Timer'a güvenmektense, bir betiğin process "
"döngüsünü kullanmayı tercih edin."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Karo Boya"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Sol Üst"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15472,10 +20912,1031 @@ msgstr ""
"Herhangi bir şeyi işlemek için her iki boyutta da görüntükapısı boyutu 2 "
"pikselden büyük ya da buna eşit olmalıdır."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Hata Ayıklama"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "OluÅŸturucu:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Animasyonun Güncelleme Kipini Değiştir"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Yeni Atlas"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "ÖzelSınıf"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "ÖzelSınıf"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Biçimi Taşı"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "İğneleme değeri"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "DeÄŸer"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Yarım Çözünürlük"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektör"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Yola Odaklan"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Kontur Boyutu:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "İlave Seçenekler:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Yazı Tipleri"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Veri ile"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Simge Kipi"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "SaÄŸa Girintile"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Eğriyi Böl"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Yeniden EÅŸlemeler"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Yapışma Kipi:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Seçimi Ölçekle"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Yalnızca Seçim"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Yarıçap:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Yarıçap:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Renkler"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Karıştır2 Düğümü"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Yakın zamanda:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Derinlik"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Önceliklemeyi Etkinleştir"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Sonraki sekme"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Köşe"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parametre DeÄŸiÅŸtirildi:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Karıştır2 Düğümü"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Parçacıklar"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Emisyon Maskesi"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Emisyon Renkleri"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Emisyon Renkleri"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Rastgele Ölçek:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Rastgele EÄŸilme:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Temizle"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "DuruÅŸu Temizle"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Engel"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Derinlik"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Geçiş: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Ayrım:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Rastgele Ölçek:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Karıştır2 Düğümü"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Öncelik Kipi"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Dikkat Dağıtmayan Kip"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Kaydırma Biçimi"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Karıştır2 Düğümü"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Renk operatörü."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Dönüşüm Durduruldu."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Örnek"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "DeÄŸiÅŸken Tipini Ayarla"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Geometri Ayrıştırılıyor..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Kontur Boyutu:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Sahneden BirleÅŸtir"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Hata"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Çokgenler"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Uzaklık Seç:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Örnekleyici"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere Küre Kümeleri"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Serbest Bakış Hız Değiştirici"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Serbest Bakış Hız Değiştirici"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Emisyon Noktaları:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Emisyon Kaynağı: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Emisyon Renkleri"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Emisyon Noktaları:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Yarıçap:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Alt SaÄŸ"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Sağ Üst"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Özel Sahneyi Oynat"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Kontur Boyutu:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Eğriyi Böl"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Gruplanmış"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "EÄŸriyi Kapat"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Çalıştır"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Yer Tutucu"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Eğriyi Böl"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "DokuBölgesi"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Kenar BoÅŸluk Belirle"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Hepsini GeniÅŸlet"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Doldur"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Simit Şekli İç Yarıçapını Değiştir"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Dosya Depolama:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Önayar yükle"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Dokuyu Kaldır"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Esnetme Åžekli"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Temel Tipi DeÄŸiÅŸtir"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Mevcut sahne adı"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Varsayılan"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "EtkinleÅŸtir"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Girdi Haritası"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Uniform ismi ayarla"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15493,9 +21954,305 @@ msgid "Invalid source for shader."
msgstr "Shader için geçersiz kaynak."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "DokuBölgesi"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Varsayılanı Yükle"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Bu tür için geçersiz karşılaştırma işlevi."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Ortamı Göster"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Varsayılan Önizleme"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Sol DoÄŸrusal"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Radyo Ögesi"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Rastgele EÄŸilme:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Yayınlamak"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Sekme:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Belgelendirme Hatası Bildir"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Baypas"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Sonrası"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Kaynak"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Boyut:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Oynatma Modu:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Belgelendirme Hatası Bildir"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Baypas"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Zaman aşımı."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Düğümü Çırp"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Audio Bus'ı Yeniden Adlandır"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Çıktı"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Harmanlama Süresini Değiştir"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "'%s' işlevinde farklılıklar atanamayabilir."
@@ -15526,3 +22283,321 @@ msgstr "uniform için atama."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Bölümleniyor..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "İfade"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "İçe Aktar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "İçe Aktar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "İçe Aktar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "İçe Aktar"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Kalıbı İçe Aktar"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Zorla Gönder"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Kamera Boyutunu DeÄŸiÅŸtir"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Gölgelendirici"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Düğümleri Süzgeçden Geçir"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Merkez Seçimi"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Dolgulama"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Eğriyi Böl"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Ara DeÄŸerleme Kipi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Aç"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Tümden Yeniden Adlandır"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Aranıyor..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Editörün güncellenmesi"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Öğeleri Yönet..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Çerçeveyi Yapıştır"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "İfade"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Esnetme Hizalaması Kullan"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "sinyaller"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Döşemeyi Kaldır"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Portalları Çevir"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Emilme Ayırmayı Görüntüle"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Çokgeni Taşı"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Ara DeÄŸerleme Kipi"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Kamera Boyutunu DeÄŸiÅŸtir"
diff --git a/editor/translations/tt.po b/editor/translations/tt.po
index afad464d26..5b296a48fa 100644
--- a/editor/translations/tt.po
+++ b/editor/translations/tt.po
@@ -18,6 +18,98 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.7-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Remote FS"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Connection"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+msgid "Root Node"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -63,6 +155,367 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Completion"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+msgid "Application"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Max Functions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -91,6 +544,104 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -285,7 +836,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -294,7 +845,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -343,6 +895,28 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -468,6 +1042,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -532,7 +1120,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -624,7 +1213,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -760,7 +1350,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -826,7 +1416,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1004,12 +1595,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1345,10 +1934,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1491,6 +2076,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1525,12 +2111,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1664,6 +2244,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1673,6 +2257,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1820,6 +2405,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1855,6 +2443,10 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+msgid "Default Feature Profile"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1924,6 +2516,34 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2020,6 +2640,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2038,10 +2662,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2058,10 +2678,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2113,6 +2729,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2275,6 +2900,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2776,6 +3402,152 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Quit Confirmation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Translate Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Capitalize Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2791,10 +3563,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2866,7 +3634,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2875,10 +3643,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2898,7 +3662,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2914,11 +3679,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3005,10 +3765,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3049,10 +3805,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3131,10 +3883,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3151,18 +3899,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3315,6 +4055,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3373,7 +4114,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3381,6 +4124,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3389,7 +4145,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3492,6 +4248,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3500,6 +4260,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3531,6 +4295,869 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autoscan Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scene Tree"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Property Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Җәмәгать"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+msgid "Add Type Hints"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Host"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Port"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Function Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3577,6 +5204,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3812,6 +5455,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4164,6 +5816,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4245,6 +5905,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4290,10 +5956,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4489,6 +6151,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4837,10 +6507,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4881,7 +6547,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5059,6 +6727,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5174,6 +6843,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5298,6 +6971,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5724,7 +7401,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5923,7 +7601,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6067,11 +7762,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6134,7 +7824,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6267,7 +7957,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6367,7 +8059,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6470,7 +8165,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6494,6 +8189,20 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply with Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6653,7 +8362,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6753,6 +8462,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6802,6 +8512,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6883,11 +8605,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6965,7 +8688,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -6974,10 +8698,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7096,6 +8816,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7173,6 +8898,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7194,7 +8923,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7219,6 +8948,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7251,11 +8982,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7275,10 +9001,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7343,12 +9065,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7360,6 +9126,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7494,10 +9261,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7556,7 +9319,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7588,7 +9351,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7702,10 +9466,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7849,7 +9609,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8035,11 +9795,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8157,6 +9912,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8820,6 +10591,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9060,6 +10835,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9104,11 +10921,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9116,23 +10939,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9160,7 +10982,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9385,10 +11207,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9447,26 +11265,10 @@ msgid "Remote Login"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9700,7 +11502,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10461,7 +12263,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10517,7 +12319,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10538,6 +12341,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10822,11 +12635,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11018,7 +12826,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11209,10 +13017,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11362,7 +13166,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11444,15 +13248,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11772,6 +13572,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12065,7 +13877,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12077,6 +13897,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12100,24 +13921,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12170,10 +13983,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12181,6 +14002,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12190,9 +14026,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12222,14 +14070,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12245,6 +14150,456 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+msgid "Orientation"
+msgstr ""
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Җәмәгать"
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12261,6 +14616,105 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Operation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12306,17 +14760,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12353,6 +14840,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12361,6 +14864,97 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Nodes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Unique Animation Names"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+msgid "Animations"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12406,10 +15000,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12521,6 +15111,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12529,6 +15167,10 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12598,6 +15240,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12628,6 +15306,16 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -12947,6 +15635,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr ""
@@ -12991,6 +15684,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13006,6 +15703,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13015,6 +15717,24 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13051,12 +15771,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13077,11 +15813,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
+msgid "Compose Array"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13171,6 +15908,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13186,6 +15927,10 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13222,6 +15967,78 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13579,6 +16396,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13832,6 +16669,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13884,6 +16729,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13902,12 +16767,190 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+msgid "Attenuation"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+msgid "Copy Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -13940,6 +16983,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13965,6 +17016,158 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Hue Variation"
+msgstr ""
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -13985,12 +17188,101 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14000,6 +17292,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14011,6 +17376,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14022,11 +17391,39 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+msgid "Motion"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14055,10 +17452,49 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Friction"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14066,11 +17502,99 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14083,6 +17607,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14090,17 +17622,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14111,6 +17715,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14124,6 +17732,74 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Model"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Space Transform"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14148,6 +17824,108 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14200,6 +17978,63 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Propagation"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14221,10 +18056,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14235,6 +18130,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14275,6 +18174,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14285,6 +18188,10 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+msgid "Rotation Mode"
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14292,6 +18199,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14312,6 +18227,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14324,6 +18283,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14348,6 +18339,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14371,6 +18374,26 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14407,6 +18430,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14417,6 +18472,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14429,6 +18512,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14446,6 +18605,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14454,10 +18637,96 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+msgid "Current Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Assigned Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Length"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Position"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14471,6 +18740,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14486,10 +18759,76 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Action Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14530,6 +18869,86 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14543,9 +18962,110 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+msgid "Timers"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Caret Position"
+msgstr ""
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14555,16 +19075,52 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14572,16 +19128,280 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Audio Track"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Timeout"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Reflections"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14590,6 +19410,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14604,10 +19436,934 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Error"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14623,9 +20379,282 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14653,3 +20682,291 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import S3TC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Remove Danglers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index 478dc7420f..2c6563ad7b 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -18,6 +18,98 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n >= 2 && (n < 11 || n > 99);\n"
"X-Generator: Weblate 4.3.1-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Network"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Remote FS"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Connection"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp
+msgid "Root Node"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -61,6 +153,367 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Completion"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+msgid "Application"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Max Functions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -89,6 +542,104 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Amcix"
@@ -283,7 +834,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Amẓ"
@@ -292,7 +843,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -341,6 +893,28 @@ msgstr ""
msgid "Remove Anim Track"
msgstr ""
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -466,6 +1040,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -530,7 +1118,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -622,7 +1211,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -758,7 +1348,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -824,7 +1414,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1002,12 +1593,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1343,10 +1932,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1489,6 +2074,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1523,12 +2109,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1662,6 +2242,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
@@ -1671,6 +2255,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1818,6 +2403,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1853,6 +2441,10 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+msgid "Default Feature Profile"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1922,6 +2514,34 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2018,6 +2638,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2036,10 +2660,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Description"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2056,10 +2676,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
@@ -2111,6 +2727,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2273,6 +2898,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2774,6 +3400,152 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Quit Confirmation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Translate Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Capitalize Properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2789,10 +3561,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2864,7 +3632,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2873,10 +3641,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2896,7 +3660,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2912,11 +3677,6 @@ msgstr ""
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3003,10 +3763,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3047,10 +3803,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3129,10 +3881,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr ""
@@ -3149,18 +3897,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3313,6 +4053,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3371,7 +4112,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3379,6 +4122,19 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
@@ -3387,7 +4143,7 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3490,6 +4246,10 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -3498,6 +4258,10 @@ msgstr ""
msgid "Extend Script"
msgstr ""
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3529,6 +4293,869 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autoscan Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scene Tree"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Property Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+msgid "Add Type Hints"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Amcix"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Host"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Port"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Function Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3575,6 +5202,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3810,6 +5453,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
@@ -4162,6 +5814,14 @@ msgstr ""
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4243,6 +5903,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""
@@ -4288,10 +5954,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4487,6 +6149,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4835,10 +6505,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -4879,7 +6545,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5057,6 +6725,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5172,6 +6841,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5296,6 +6969,10 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5722,7 +7399,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -5921,7 +7599,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6065,11 +7760,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6132,7 +7822,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6265,7 +7955,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6365,7 +8057,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6468,7 +8163,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6492,6 +8187,20 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply with Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6651,7 +8360,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6751,6 +8460,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6800,6 +8510,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
@@ -6881,11 +8603,12 @@ msgstr ""
msgid "Points"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -6963,7 +8686,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -6972,10 +8696,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7094,6 +8814,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7171,6 +8896,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7192,7 +8921,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7217,6 +8946,8 @@ msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7249,11 +8980,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7273,10 +8999,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7341,12 +9063,56 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -7358,6 +9124,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7492,10 +9259,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7554,7 +9317,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7586,7 +9349,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7700,10 +9464,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -7847,7 +9607,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8033,11 +9793,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8155,6 +9910,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -8818,6 +10589,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
@@ -9058,6 +10833,48 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9102,11 +10919,17 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -9114,23 +10937,22 @@ msgstr ""
msgid "Occlusion"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9158,7 +10980,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
@@ -9383,10 +11205,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9444,26 +11262,10 @@ msgid "Remote Login"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9696,7 +11498,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10457,7 +12259,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10513,7 +12315,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10534,6 +12337,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -10818,11 +12631,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -11014,7 +12822,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11205,10 +13013,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11358,7 +13162,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11440,15 +13244,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -11768,6 +13568,18 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12061,7 +13873,15 @@ msgid "Filter stack variables"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12073,6 +13893,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12096,24 +13917,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12166,10 +13979,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12177,6 +13998,21 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12186,9 +14022,21 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12218,14 +14066,71 @@ msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12241,6 +14146,455 @@ msgstr ""
msgid "Set Occluder Hole Point Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+msgid "Orientation"
+msgstr ""
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12257,6 +14611,105 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Operation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12302,17 +14755,50 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -12349,6 +14835,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12357,6 +14859,97 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Nodes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Unique Animation Names"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+msgid "Animations"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12402,10 +14995,6 @@ msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12517,6 +15106,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12525,6 +15162,10 @@ msgstr ""
msgid "Build Solution"
msgstr ""
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12594,6 +15235,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -12624,6 +15301,16 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -12943,6 +15630,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr ""
@@ -12987,6 +15679,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13002,6 +15698,11 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13011,6 +15712,24 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Rpc Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13047,12 +15766,28 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13073,11 +15808,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
+msgid "Compose Array"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13167,6 +15903,10 @@ msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Constructor"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13182,6 +15922,10 @@ msgstr ""
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
@@ -13218,6 +15962,78 @@ msgstr ""
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -13575,6 +16391,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -13828,6 +16664,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13880,6 +16724,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -13898,12 +16762,190 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus Name"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+msgid "Attenuation"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+msgid "Copy Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -13936,6 +16978,14 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13961,6 +17011,158 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Hue Variation"
+msgstr ""
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -13981,12 +17183,101 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Cull Mode"
+msgstr ""
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -13996,6 +17287,79 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14007,6 +17371,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14018,11 +17386,39 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+msgid "Motion"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14051,10 +17447,49 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Friction"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14062,11 +17497,99 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14079,6 +17602,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14086,17 +17617,89 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Friction"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Bounce"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Name"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14107,6 +17710,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14120,6 +17727,74 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Model"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Space Transform"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "User Data"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14144,6 +17819,109 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Amẓ"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14196,6 +17974,63 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Propagation"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14217,10 +18052,70 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14231,6 +18126,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14271,6 +18170,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14281,6 +18184,10 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+msgid "Rotation Mode"
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14288,6 +18195,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14308,6 +18223,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14320,6 +18279,38 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14344,6 +18335,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14367,6 +18370,26 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14403,6 +18426,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14413,6 +18468,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14425,6 +18508,82 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14442,6 +18601,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14450,10 +18633,96 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+msgid "Current Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Assigned Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Length"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Position"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14467,6 +18736,10 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Filter Enabled"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14482,10 +18755,76 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Action Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14526,6 +18865,86 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus Mode"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Filter"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog Text"
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14539,9 +18958,111 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Akud:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Caret Position"
+msgstr ""
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Horizontal"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14551,16 +19072,52 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Bbcode Text"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -14568,16 +19125,281 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Audio Track"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Akud:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Reflections"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -14586,6 +19408,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14600,10 +19434,936 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Azal:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Azal:"
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Blend Shape Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Error"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -14619,9 +20379,282 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -14649,3 +20682,291 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import S3TC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Opengl"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Remove Danglers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index d5e68f8a84..73a02c4c62 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -23,7 +23,7 @@ msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-16 16:36+0000\n"
+"PO-Revision-Date: 2022-03-10 22:02+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -33,7 +33,112 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Оператор екрана."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Ðове вікно"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Помилка"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Результати пошуку"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: Обертати"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "З даними"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "ЗаÑіб Ð¿Ñ€Ð¾Ñ„Ñ–Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð¼ÐµÑ€ÐµÐ¶Ñ–"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Віддалений "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Сторінка: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "З'єднати"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "ЗаÑіб Ð¿Ñ€Ð¾Ñ„Ñ–Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð¼ÐµÑ€ÐµÐ¶Ñ–"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Ðазва кореневого вузла"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Тип перетвореннÑ"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Редагувати з’єднаннÑ:"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -82,6 +187,400 @@ msgstr "Ðекоректні аргументи Ð´Ð»Ñ ÑÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ \"%s\"
msgid "On call to '%s':"
msgstr "При виклику \"%s\":"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Відкрити вікно редактора"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Копіювати позначене"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Ðова окрема плитка"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "ДіÑ"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "ÐÐ°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ñ€Ð¸Ð²'Ñзки"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Параметри проєкту…"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Ðазва"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "ОпиÑ"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "ЗапуÑтити"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Головна Ñцена"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Вимкнути автоплитки"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Вимкнений елемент"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Ðудіо"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Завантажити типове ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÑƒÐ²Ð°Ð½Ð½Ñ ÑˆÐ¸Ð½Ð¸."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Редактор"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Ðргументи головної Ñцени:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð²ÐµÑ€ÑÑ–Ñми"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Ðазва додатка:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Додати вхід"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Виділити"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "СкаÑувати"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "ФокуÑувати шлÑÑ…"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "ФокуÑувати шлÑÑ…"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Згори ліворуч"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Згори праворуч"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "ОтриманнÑ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Сторінка: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Ðа кінець"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (фізичний)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Створити увігнуту облаÑть зіткненнÑ"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Обробник:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Фільтри:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "ДіагноÑтика"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Параметри:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "ЗаÑіб профілюваннÑ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Створити функцію"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Вираз"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Формат"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "З'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð· методом:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Вершини:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "РеÑурÑ"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "ШлÑÑ… до реÑурÑу"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Джерело"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Мова"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "ТеÑтуваннÑ"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "Б"
@@ -110,6 +609,109 @@ msgstr "ПіБ"
msgid "EiB"
msgstr "ЕіБ"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Інтелектуальне прилипаннÑ"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "ВикориÑтати Ð¿Ñ€Ð¸Ð»Ð¸Ð¿Ð°Ð½Ð½Ñ Ð´Ð¾ пікÑелів"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Запікати карти оÑвітленнÑ"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Центрувати на вибраному"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "МаÑштаб"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Заповнити поверхню"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Вільні"
@@ -304,7 +906,7 @@ msgstr "ДиÑкретний"
msgid "Trigger"
msgstr "Триґер"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "ЗахопленнÑ"
@@ -313,7 +915,8 @@ msgid "Nearest"
msgstr "Ðайближча"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Лінійний"
@@ -362,6 +965,30 @@ msgstr "Змінити режим циклу анімації"
msgid "Remove Anim Track"
msgstr "Видалити доріжку"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Редактор"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "ÐнімаціÑ"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Ð’Ñтавити доріжку Ñ– ключ анімації"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -493,6 +1120,20 @@ msgstr "Ðе знайдено метод у об'єкті: "
msgid "Anim Move Keys"
msgstr "ПереміÑтити ключі анімації"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "ПеретвореннÑ"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Методи"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -570,7 +1211,8 @@ msgid "Seconds"
msgstr "Секунди"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "Кадри за Ñекунду"
@@ -662,7 +1304,8 @@ msgstr "МакÑ. кутова похибка:"
msgid "Max Optimizable Angle:"
msgstr "МакÑ. оптимізований кут:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Оптимізувати"
@@ -798,7 +1441,7 @@ msgstr "ЗменшеннÑ"
msgid "Reset Zoom"
msgstr "Скинути маÑштаб"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "ПопередженнÑ"
@@ -866,7 +1509,8 @@ msgstr "Додаткові аргументи виклику:"
msgid "Receiver Method:"
msgstr "Метод-отримувач:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Додатково"
@@ -1050,12 +1694,10 @@ msgstr ""
msgid "Dependencies"
msgstr "ЗалежноÑті"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "РеÑурÑ"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "ШлÑÑ…"
@@ -1404,10 +2046,6 @@ msgid "Delete Effect"
msgstr "Видалити ефект"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Ðудіо"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Ð”Ð¾Ð´Ð°Ð²Ð°Ð½Ð½Ñ Ð°ÑƒÐ´Ñ–Ð¾ шини"
@@ -1498,9 +2136,8 @@ msgid "Create a new Bus Layout."
msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð¾Ð²Ð¾Ð³Ð¾ ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÑƒÐ²Ð°Ð½Ð½Ñ ÑˆÐ¸Ð½Ð¸."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "Відкрити ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÑƒÐ²Ð°Ð½Ð½Ñ Ð°ÑƒÐ´Ñ–Ð¾ шини"
+msgstr "ÐšÐ¾Ð¼Ð¿Ð¾Ð½ÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð²ÑƒÐºÐ¾Ð²Ð¾Ñ— шини"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1551,6 +2188,7 @@ msgid "Remove Autoload"
msgstr "Видалити автозавантаженнÑ"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Увімкнути"
@@ -1585,12 +2223,6 @@ msgstr "ШлÑÑ…:"
msgid "Node Name:"
msgstr "Ім'Ñ Ð’ÑƒÐ·Ð»Ð°:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Ðазва"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Загальна змінна"
@@ -1742,6 +2374,10 @@ msgstr ""
"При екÑпортуванні у 32-бітовому режимі вбудовані PCK не можуть перевищувати "
"за розміром 4 ГіБ."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D-редактор"
@@ -1751,6 +2387,7 @@ msgid "Script Editor"
msgstr "Редактор Ñкриптів"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Бібліотека пакунків"
@@ -1908,6 +2545,9 @@ msgid "Import"
msgstr "Імпорт"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "ЕкÑпортуваннÑ"
@@ -1945,6 +2585,11 @@ msgstr "ЕкÑпорт профілю"
msgid "Manage Editor Feature Profiles"
msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ñ€Ð¾Ñ„Ñ–Ð»Ñми можливоÑтей редактора"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Профіль можливоÑтей Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Вибрати поточну теку"
@@ -2014,6 +2659,40 @@ msgstr "Зберегти"
msgid "Save a File"
msgstr "Зберегти файл"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "УÑпіх!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Режим гри:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Режим панорамуваннÑ"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Поточний:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Поточний профіль:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Поточний:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "ПовернутиÑÑ Ð½Ð°Ð·Ð°Ð´"
@@ -2112,6 +2791,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Ð†Ð¼Ð¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñ€ÐµÑурÑів"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Верхівка"
@@ -2130,10 +2813,6 @@ msgid "Inherited by:"
msgstr "УÑпадковано:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "ОпиÑ"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Підручники в інтернеті"
@@ -2150,10 +2829,6 @@ msgid "default:"
msgstr "типовий:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Методи"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "ВлаÑтивоÑті теми"
@@ -2209,6 +2884,15 @@ msgstr ""
"У поточній верÑÑ–Ñ— немає опиÑу цього методу. Будь лаÑка, [color=$color]"
"[url=$url]Ñтворіть його[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Довідка"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2374,6 +3058,7 @@ msgid "Up"
msgstr "ВивантаженнÑ"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Вузол"
@@ -2937,6 +3622,169 @@ msgid "%d more files"
msgstr "%d більше файлів"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Сцена"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "ШлÑÑ… до Ñцени:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Ð†Ð½Ñ‚ÐµÑ€Ñ„ÐµÐ¹Ñ ÐºÐ¾Ñ€Ð¸Ñтувача"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "ÐŸÐµÑ€ÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ¸ \"Сцена\""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Завжди показувати ґратку"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Результат"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "ОчиÑтити вивід"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "ÐвтонарізаннÑ"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Зберегти Ñцену перед запуÑком…"
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Зберегти гілку Ñк Ñцену"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "ПереглÑд відомоÑтей"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Приховати Ð¾Ð½Ð¾Ð²Ð»ÐµÐ½Ð½Ñ Ð»Ñ–Ñ‡Ð¸Ð»ÑŒÐ½Ð¸ÐºÐ°"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Оновлювати неперервно"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Оновити критичні зміни"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Ð’Ñтавити влаÑтивоÑті"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Отримати вузол Ñцени"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "ІнÑпектор"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Ð’Ñтавити влаÑтивоÑті"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Вимкнена кнопка"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Відкрити в інÑпекторі"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Відкрити в інÑпекторі"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "КориÑтувач"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "ШлÑÑ… до відкритого ключа SSH"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "ШлÑÑ… до закритого ключа SSH"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "ÐŸÐ¾Ð»Ð¾Ð¶ÐµÐ½Ð½Ñ Ð¿Ð°Ð½ÐµÐ»ÐµÐ¹"
@@ -2952,10 +3800,6 @@ msgstr "Перемкнути режим без відволіканнÑ."
msgid "Add a new scene."
msgstr "Додати нову Ñцену."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Сцена"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Перейти до раніше відкритої Ñцени."
@@ -3027,7 +3871,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Різні проєктні або Ñценографічні інÑтрументи."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Проєкт"
@@ -3036,10 +3880,6 @@ msgid "Project Settings..."
msgstr "Параметри проєкту…"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð²ÐµÑ€ÑÑ–Ñми"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "ÐÐ°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð²ÐµÑ€ÑÑ–Ñми"
@@ -3059,7 +3899,8 @@ msgstr "Ð’Ñтановити шаблон Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ð´Ð»Ñ Android…"
msgid "Open User Data Folder"
msgstr "Ð’Ñ–Ð´ÐºÑ€Ð¸Ñ‚Ñ‚Ñ Ñ‚ÐµÐºÐ¸ даних кориÑтувача"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "ІнÑтрументи"
@@ -3075,11 +3916,6 @@ msgstr "Перезавантажити поточний проєкт"
msgid "Quit to Project List"
msgstr "Вийти в ÑпиÑок проєктів"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "ДіагноÑтика"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Ð Ð¾Ð·Ð³Ð¾Ñ€Ñ‚Ð°Ð½Ð½Ñ Ð·Ð° допомогою віддаленого налагодженнÑ"
@@ -3198,10 +4034,6 @@ msgstr ""
"При віддаленому викориÑтанні на приÑтрої, це більш ефективно з мережевою "
"файловою ÑиÑтемою."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Редактор"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Параметри редактора…"
@@ -3242,10 +4074,6 @@ msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð¼Ð¾Ð¶Ð»Ð¸Ð²Ð¾ÑÑ‚Ñми редактора…"
msgid "Manage Export Templates..."
msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ ÑˆÐ°Ð±Ð»Ð¾Ð½Ð°Ð¼Ð¸ екÑпортуваннÑ…"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Довідка"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Ð”Ð¾ÐºÑƒÐ¼ÐµÐ½Ñ‚Ð°Ñ†Ñ–Ñ Ð² інтернеті"
@@ -3324,10 +4152,6 @@ msgid "Save & Restart"
msgstr "Зберегти Ñ– перезапуÑтити"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Оновлювати неперервно"
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr "Оновити уÑÑ– зміни"
@@ -3344,18 +4168,10 @@ msgid "FileSystem"
msgstr "Файлова ÑиÑтема"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "ІнÑпектор"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Розгорнути нижню панель"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Результат"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Ðе зберігати"
@@ -3522,6 +4338,7 @@ msgid "Installed Plugins:"
msgstr "Ð’Ñтановлені плаґіни:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Оновити"
@@ -3586,7 +4403,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Кадр #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "ЧаÑ"
@@ -3594,6 +4413,20 @@ msgstr "ЧаÑ"
msgid "Calls"
msgstr "Виклики"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Зневаджувач"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Перейменувати функцію"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Редагувати текÑÑ‚:"
@@ -3602,7 +4435,7 @@ msgstr "Редагувати текÑÑ‚:"
msgid "On"
msgstr "Увімкнено"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Шар"
@@ -3714,6 +4547,11 @@ msgstr "Перетворити до %s"
msgid "New %s"
msgstr "Ðовий %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Додати реÑурÑ"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Ðовий Ñкрипт"
@@ -3722,6 +4560,11 @@ msgstr "Ðовий Ñкрипт"
msgid "Extend Script"
msgstr "Розширити Ñкрипт"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Ðазва Ñкрипту:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3757,6 +4600,980 @@ msgstr "Ðе вдалоÑÑ Ð·Ð°Ð¿ÑƒÑтити Ñкрипт:"
msgid "Did you forget the '_run' method?"
msgstr "Ви забули метод '_run'?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Редактор компонуваннÑ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Показати уÑе"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Головна Ñцена"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Додати вузлову точку"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Режим без відволіканнÑ"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Тема"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Ðабір"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Кольори"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Вибрати колір"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Ð—Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚ оÑвітленнÑ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Межеві пікÑелі"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "ЦиклічніÑть анімації"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Тема редактора"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Кнопка коліщатка праворуч"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Файлова ÑиÑтема"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "ÐапрÑмки"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "ШлÑÑ… проєкту:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "ШлÑÑ… проєкту:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Зберегти"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Копіювати реÑурÑ"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Вікно XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Перемкнути приховані файли"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Мініатюра..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Отримати ієрархію Ñцен"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Завжди показувати ґратку"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Редактор груп"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "ПідреÑурÑи"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Тема редактора"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "БезпоÑереднє оÑвітленнÑ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "ЗаÑіб підÑÐ²Ñ–Ñ‡ÑƒÐ²Ð°Ð½Ð½Ñ ÑинтакÑиÑу"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Зменшити відÑтуп"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Тип"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Розмір:"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "ÐвтовідÑтуп"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Перетворити відÑтуп на пропуÑки"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Ðамалювати виклики:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Ðамалювати виклики:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "ÐавігаціÑ"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Показати центр"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Ðомер Ñ€Ñдка:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Ðомер Ñ€Ñдка:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "ПропуÑтити точки зупину"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Редактор Ñкриптів"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Файл"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Обрізати кінцевий пробіл"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "ПримуÑово вÑтановити резерви Ð´Ð»Ñ ÑˆÐµÐ¹Ð´ÐµÑ€Ñ–Ð²"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Клацніть правою кнопкою миші, щоб додати точку"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Копіювати вузол шлÑху"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Додати тип"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Показати помічники"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Карта Ñітки"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "ВідÑтань вибору:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Тільки виділити"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Крок Ñітки:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Крок Ñітки:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "Малюнок GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "Малюнок GridMap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "Малюнок GridMap"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Типовий"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Типова тема"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Типовий"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Режим навігації"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Редагувати віÑÑŒ Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Редагувати віÑÑŒ X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "ЗменшеннÑ"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "УпорÑдкувати за початковим внеÑеннÑм змін"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Режим панорамуваннÑ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Змінено"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Режим навігації"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Переклади"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Збільшувати"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "ОглÑд вгору"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Створити навігаційну Ñітку"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "ОглÑд ліворуч"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "ОглÑд ліворуч"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Коефіцієнт швидкоÑті оглÑду"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Модифікатор швидкоÑті довільного оглÑду"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Коефіцієнт швидкоÑті оглÑду"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Вибрати колір"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Вибрати колір"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Інтелектуальне прилипаннÑ"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Перейменувати Ð·Ð°Ð¿Ð¸Ñ ÐºÐ¾Ð»ÑŒÐ¾Ñ€Ñƒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Перейменувати Ð·Ð°Ð¿Ð¸Ñ ÐºÐ¾Ð»ÑŒÐ¾Ñ€Ñƒ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Ðалаштувати позначений профіль:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Розмір обведеннÑ:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "ШвидкіÑть:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Редактор плоÑких полігонів UV"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ Ð¿Ð»Ð¾Ñ‰Ð¸Ð½Ð°"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Перейменувати анімацію"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Створити доріжки RESET"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Редактор груп"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "УвеÑÑŒ прÑмокутник"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Ð’Ñтановити Ð¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð½Ñ Ð²Ð¸Ñ…Ð¾Ð´Ñƒ кривої"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "ВиглÑд Ñпереду"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Віддалений "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Вилучити точку"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Параметри редактора"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Керівник проєкту"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "у порÑдку:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Базовий тип"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Ð—Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ñ„Ð°Ð¹Ð»Ñƒ:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Ðекоректний колір тла."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Ðекоректний колір тла."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Імпортувати позначене"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "ÐаÑтупний поверх"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Ðомер Ñ€Ñдка:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Ðомер Ñ€Ñдка:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Ðекоректний колір тла."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Вилучити вибране"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Тільки виділити"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Поточна Ñцена"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "ЗаÑіб підÑÐ²Ñ–Ñ‡ÑƒÐ²Ð°Ð½Ð½Ñ ÑинтакÑиÑу"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "ФункціÑ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Перейменувати змінну"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Вибрати колір"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Закладки"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Точки зупину"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Результати пошуку"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Результати пошуку"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3805,6 +5622,22 @@ msgid "Starting the download..."
msgstr "Розпочинаємо Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ Ð´Ð°Ð½Ð¸Ñ…â€¦"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Помилка під Ñ‡Ð°Ñ Ð·Ð°Ð¿Ð¸Ñ‚Ñƒ за такою адреÑою:"
@@ -4052,6 +5885,15 @@ msgstr ""
"ÐžÑ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ ÑˆÐ°Ð±Ð»Ð¾Ð½Ñ–Ð² буде продовжено.\n"
"Під Ñ‡Ð°Ñ Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð½Ñ Ð¼Ð¾Ð¶Ð»Ð¸Ð²Ðµ тимчаÑове «замерзаннÑ» редактора."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "Пароль"
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Вибране"
@@ -4423,6 +6265,14 @@ msgstr "Редактор груп"
msgid "Manage Groups"
msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð³Ñ€ÑƒÐ¿Ð°Ð¼Ð¸"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Імпортувати в ÑкоÑті однієї Ñцени"
@@ -4504,6 +6354,12 @@ msgstr "Повернули об'єкт, що походить від Node, у м
msgid "Saving..."
msgstr "ЗбереженнÑ..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Виберіть заÑіб імпортуваннÑ"
@@ -4554,10 +6410,6 @@ msgid "Import As:"
msgstr "Імпортувати Ñк:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Ðабір"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Зберегти Ñцени, повторно імпортувати Ñ– перезапуÑтити"
@@ -4760,6 +6612,14 @@ msgstr "Ð”Ð¾Ð´Ð°Ð²Ð°Ð½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Додати %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5123,10 +6983,6 @@ msgid "Animation Tools"
msgstr "ІнÑтрументи анімації"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "ÐнімаціÑ"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Ðовий"
@@ -5167,7 +7023,9 @@ msgstr "Минулі"
msgid "Future"
msgstr "Майбутні"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Глибина"
@@ -5350,6 +7208,7 @@ msgid "Blend"
msgstr "Змішати"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "ПоєднаннÑ"
@@ -5465,6 +7324,10 @@ msgid "Filters..."
msgstr "Фільтри..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "ЗміÑÑ‚:"
@@ -5589,6 +7452,11 @@ msgid "Download Error"
msgstr "Помилка завантаженнÑ"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "ДоÑтупні профілі:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Ð—Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ñ†ÑŒÐ¾Ð³Ð¾ реÑурÑу вже виконуєтьÑÑ!"
@@ -5738,7 +7606,7 @@ msgstr "Запікати карти оÑвітленнÑ"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
-msgstr ""
+msgstr "ÐŸÑ€Ð¸Ð³Ð¾Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ°Ñ€Ñ‚Ð¸ оÑвітленнÑ"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -6039,7 +7907,8 @@ msgid "Zoom Reset"
msgstr "Відновити початковий маÑштаб"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Режим виділеннÑ"
@@ -6242,8 +8111,28 @@ msgid "View"
msgstr "ПереглÑд"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Завжди показувати ґратку"
+#, fuzzy
+msgid "Show"
+msgstr "Показати Ñітку"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Інтелектуальне прилипаннÑ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Режим ПеремиканнÑ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Сітка"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6391,11 +8280,6 @@ msgid "Zoom to 1600%"
msgstr "МаÑштаб у 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Додати %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Ð”Ð¾Ð´Ð°Ð²Ð°Ð½Ð½Ñ %s..."
@@ -6461,7 +8345,7 @@ msgstr "ОчиÑтити маÑку випромінюваннÑ"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "ЧаÑтинки"
@@ -6594,7 +8478,9 @@ msgstr "Змінено градієнт"
msgid "Item %d"
msgstr "Елемент %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Елементи"
@@ -6694,7 +8580,10 @@ msgstr "Ðе вдалоÑÑ Ñтворити контур!"
msgid "Create Outline"
msgstr "Створити контур"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Сітка"
@@ -6816,7 +8705,7 @@ msgstr ""
"Оновити з наÑвної Ñцени?\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Бібліотека Ñітки"
@@ -6840,6 +8729,23 @@ msgstr "Імпортувати зі Ñцени (заÑтоÑувати переÑ
msgid "Update from Scene"
msgstr "Оновити зі Ñцени"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Змінити Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐµÐºÐ·ÐµÐ¼Ð¿Ð»Ñра Ñітки"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Змінити Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐµÐºÐ·ÐµÐ¼Ð¿Ð»Ñра Ñітки"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Попередній переглÑд"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Ðе вказане джерело Ñітки (й у вузлі не вказано MultiMesh)."
@@ -7000,7 +8906,7 @@ msgstr "Точки поверхні"
msgid "Surface Points+Normal (Directed)"
msgstr "Точки поверхні + нормаль (напрÑмлена)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Об'єм"
@@ -7100,6 +9006,7 @@ msgstr "Закрити криву"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Параметри"
@@ -7149,6 +9056,20 @@ msgstr "Вилучити вхідну керувальну точку"
msgid "Split Segment (in curve)"
msgstr "Розділити Ñегмент (кривої)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Гаджети"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Кольори випромінюваннÑ"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "ПереÑунути з'єднаннÑ"
@@ -7234,11 +9155,12 @@ msgstr "UV"
msgid "Points"
msgstr "Точки"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Полігони"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "КіÑтки"
@@ -7319,7 +9241,8 @@ msgstr "ОчиÑтити UV"
msgid "Grid Settings"
msgstr "Параметри Ñітки"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "ПрилипаннÑ"
@@ -7328,10 +9251,6 @@ msgid "Enable Snap"
msgstr "Дозволити прилипаннÑ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Сітка"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Показати Ñітку"
@@ -7450,6 +9369,11 @@ msgid "Close and save changes?"
msgstr "Закрити та зберегти зміни?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Помилка під Ñ‡Ð°Ñ Ñпроби запиÑати TextFile:"
@@ -7531,6 +9455,10 @@ msgid "%s Class Reference"
msgstr "Довідник з клаÑу %s"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Знайти наÑтупне"
@@ -7552,7 +9480,7 @@ msgstr "Увімкнути або вимкнути упорÑдковуваннÑ
msgid "Filter methods"
msgstr "Фільтрувати методи"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Сортувати"
@@ -7577,6 +9505,8 @@ msgid "Previous Script"
msgstr "Попередній Ñкрипт"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Файл"
@@ -7609,11 +9539,6 @@ msgid "History Next"
msgstr "ÐаÑтупний файл"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Тема"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Імпортувати тему…"
@@ -7633,10 +9558,6 @@ msgstr "Закрити вÑе"
msgid "Close Docs"
msgstr "Закрити документацію"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "ЗапуÑтити"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7703,15 +9624,66 @@ msgstr ""
"Такі файли на диÑку новіші.\n"
"Що робити?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Зневаджувач"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Результати пошуку"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Ð—Ð½ÐµÐ²Ð°Ð´Ð¶ÐµÐ½Ð½Ñ Ð·Ð° допомогою зовнішнього редактора"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "ШлÑÑ… екÑпорту"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Виберіть файл шаблону"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Ðекоректний колір тла."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Згрупувати позначені"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Створити Ñкрипт"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Ðазва Ñкрипту:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Спорожнити ÑпиÑок нещодавніх Ñкриптів"
@@ -7720,6 +9692,7 @@ msgid "Connections to method:"
msgstr "З'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð· методом:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Джерело"
@@ -7858,10 +9831,6 @@ msgid "Convert Indent to Tabs"
msgstr "Перетворити відÑтуп на табулÑції"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "ÐвтовідÑтуп"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Знайти у файлах…"
@@ -7922,7 +9891,7 @@ msgstr ""
"До цього шейдера внеÑено зміни на диÑку.\n"
"Що Ñлід зробити?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Шейдер"
@@ -7954,7 +9923,8 @@ msgstr "ПерезапиÑати вільну позу"
msgid "Create physical bones"
msgstr "Створити фізичний кіÑÑ‚Ñк"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "КаркаÑ"
@@ -8068,10 +10038,6 @@ msgid "Translate"
msgstr "ПереÑунути"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "МаÑштаб"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "МаÑштаб: "
@@ -8215,7 +10181,7 @@ msgstr "ПереглÑд чаÑтоти кадрів"
msgid "Half Resolution"
msgstr "Половина роздільноÑті"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "ПроÑÐ»ÑƒÑ…Ð¾Ð²ÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð²ÑƒÐºÑƒ"
@@ -8229,13 +10195,14 @@ msgstr "Кінематичний переглÑд"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(Ðе у GLES2)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "Є недоÑтупним, Ñкщо викориÑтовуєтьÑÑ Ð¾Ð±Ñ€Ð¾Ð±Ð½Ð¸Ðº GLES2."
+msgstr ""
+"Режим діагноÑтики Ð¼Ð°Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ñ” доÑтупними, лише Ñкщо викориÑтовуєтьÑÑ "
+"обробник GLES3, а не GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -8412,11 +10379,6 @@ msgid "Reset Field of View to Default"
msgstr "ПовернутиÑÑ Ð´Ð¾ типового Ð¿Ð¾Ð»Ñ Ð·Ð¾Ñ€Ñƒ"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "ПеретвореннÑ"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Приліпити об'єкт до підлоги"
@@ -8534,6 +10496,24 @@ msgid "Post"
msgstr "ПіÑлÑ"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "ЗафікÑувати Ð¾Ð±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "ЕкземплÑÑ€"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Гаджет без назви"
@@ -9131,9 +11111,8 @@ msgid "Select Another Theme Resource:"
msgstr "Виберіть реÑÑƒÑ€Ñ Ñ–Ð½ÑˆÐ¾Ñ— теми:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme Resource"
-msgstr "Перейменувати реÑурÑ"
+msgstr "РеÑÑƒÑ€Ñ Ñ‚ÐµÐ¼Ð¸"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
@@ -9189,14 +11168,12 @@ msgid "Add Item Type"
msgstr "Додати тип запиÑу"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Variation Base Type"
-msgstr "Ð’Ñтановити тип змінної"
+msgstr "Ð’Ñтановити базовий тип змінної"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Base Type"
-msgstr "Змінити базовий тип"
+msgstr "Ð’Ñтановити базовий тип"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
@@ -9216,19 +11193,24 @@ msgid "Override all default type items."
msgstr "Перевизначити уÑÑ– запиÑи Ñтандартних типів."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
-msgstr "Змінити базовий тип"
+msgstr "Базовий тип"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
-msgstr ""
+msgstr "Виберіть базовий тип змінної зі ÑпиÑку доÑтупних типів."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
+"Тип, Ñкий пов'Ñзано із вбудованим клаÑом, не може бути позначено Ñк варіацію "
+"іншого типу."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9466,6 +11448,56 @@ msgstr "Віддзеркалити вертикально"
msgid "Clear Transform"
msgstr "ЗнÑти перетвореннÑ"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Ðамалювати карту плиток"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Показати уÑÑ– локалізації"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Показати лінійки"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "УпорÑдкувати файли"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "ЗалиттÑ"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Редактор"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Режим проÑвічуваннÑ"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Вибрати колір"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Додати текÑтури до TileSet."
@@ -9510,11 +11542,17 @@ msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ ÐºÐ¾Ð¾Ñ€Ð´Ð¸Ð½Ð°Ñ‚Ð°"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Вибір попередньої форми, підплитки або плитки."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "ОблаÑть"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "ЗіткненнÑ"
@@ -9522,23 +11560,22 @@ msgstr "ЗіткненнÑ"
msgid "Occlusion"
msgstr "Перешкода"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "ÐавігаціÑ"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Бітова маÑка"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "ПріоритетніÑть"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Піктограма"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z-індекÑ"
@@ -9566,7 +11603,7 @@ msgstr "Режим бітової маÑки"
msgid "Priority Mode"
msgstr "Режим пріоритетноÑті"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Режим піктограм"
@@ -9813,10 +11850,6 @@ msgid "No VCS plugins are available."
msgstr "Ðемає доÑтупних додатків ÑиÑтем ÐºÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð²ÐµÑ€ÑÑ–Ñми."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Помилка"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9876,26 +11909,10 @@ msgid "Remote Login"
msgstr "Ім'Ñ ÐºÐ¾Ñ€Ð¸Ñтувача віддаленого Ñховища"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "КориÑтувач"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "Пароль"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "ШлÑÑ… до відкритого ключа SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "Виберіть шлÑÑ… до відкритого ключа SSH"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "ШлÑÑ… до закритого ключа SSH"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "Виберіть шлÑÑ… до закритого ключа SSH"
@@ -10128,7 +12145,7 @@ msgstr "Вершина"
msgid "Fragment"
msgstr "Фрагмент"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Світло"
@@ -10968,7 +12985,7 @@ msgstr ""
msgid "Export Path"
msgstr "ШлÑÑ… екÑпорту"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "РеÑурÑи"
@@ -11028,7 +13045,8 @@ msgstr "Скрипт"
msgid "GDScript Export Mode:"
msgstr "Режим екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ GDScript:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "ТекÑÑ‚"
@@ -11050,6 +13068,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Ключ ÑˆÐ¸Ñ„Ñ€ÑƒÐ²Ð°Ð½Ð½Ñ GDScript (256-бітове шіÑтнадцÑткове чиÑло):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "ПереміÑтити до..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "ЕкÑпортувати PCK/Zip"
@@ -11378,11 +13407,6 @@ msgstr ""
"Ви Ñправді хочете виконати пошук у %s теках наÑвних проєктів Godot?\n"
"Пошук може бути доволі тривалим."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Керівник проєкту"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Локальні проєкти"
@@ -11581,7 +13605,7 @@ msgstr "Кнопка X 2"
msgid "Joypad Axis Index:"
msgstr "Ð†Ð½Ð´ÐµÐºÑ Ð²Ñ–ÑÑ– джойÑтика:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Ð’Ñ–ÑÑŒ"
@@ -11775,10 +13799,6 @@ msgid "Remaps by Locale:"
msgstr "ПереÑпрÑÐ¼ÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð° локаллю:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Мова"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Фільтр локалізацій"
@@ -11932,7 +13952,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Початкове Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð´Ð»Ñ Ð»Ñ–Ñ‡Ð¸Ð»ÑŒÐ½Ð¸ÐºÐ°"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Крок"
@@ -12016,15 +14036,11 @@ msgstr "Змінити батьківÑький"
msgid "Run Mode:"
msgstr "Режим виконаннÑ:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Поточна Ñцена"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Головна Ñцена"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Ðргументи головної Ñцени:"
@@ -12384,6 +14400,20 @@ msgstr "Локальний"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Вилучити уÑпадковуваннÑ? (Без можливоÑті ÑкаÑувати!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Центрувати на вибраному"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Кадрувати вибране"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Перемкнути видиміÑть"
@@ -12689,13 +14719,20 @@ msgid "Stack Frames"
msgstr "СтоÑувати кадри"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Filter stack variables"
-msgstr "Фільтрувати плитки"
+msgstr "Фільтрувати змінні Ñтека"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "ЗаÑіб профілюваннÑ"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12706,6 +14743,7 @@ msgid "Monitor"
msgstr "Монітор"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "ЗначеннÑ"
@@ -12729,24 +14767,16 @@ msgstr "Загалом:"
msgid "Export list to a CSV file"
msgstr "ЕкÑпортувати ÑпиÑок до файла CSV"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "ШлÑÑ… до реÑурÑу"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Тип"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Формат"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "ВикориÑтаннÑ"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Інше"
@@ -12799,10 +14829,18 @@ msgid "Change Light Radius"
msgstr "Змінити Ñ€Ð°Ð´Ñ–ÑƒÑ Ð¾ÑвітленнÑ"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Змінити кут Ð²Ð¸Ð¿Ñ€Ð¾Ð¼Ñ–Ð½ÑŽÐ²Ð°Ð½Ð½Ñ AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Змінити поле зору камери"
@@ -12810,6 +14848,22 @@ msgstr "Змінити поле зору камери"
msgid "Change Camera Size"
msgstr "Змінити розмір камери"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Точка"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Змінити AABB ÑповіщеннÑ"
@@ -12819,9 +14873,24 @@ msgid "Change Particles AABB"
msgstr "Змінити AABB чаÑток"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Вибір влаÑтивоÑті"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Змінити розміри зонду"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Запекти пробу GI"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "ОпоÑередковане оÑвітленнÑ"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Змінити Ñ€Ð°Ð´Ñ–ÑƒÑ Ñферичної форми"
@@ -12851,14 +14920,78 @@ msgid "Change Ray Shape Length"
msgstr "Змінити довжину форми променÑ"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Режим навігації"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Режим навігації"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Режим навігації"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Режим навігації"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Задати Ð¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð½Ñ Ñ‚Ð¾Ñ‡ÐºÐ¸ кімнати"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Ð’Ñтановити поле"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Задати Ð¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð½Ñ Ñ‚Ð¾Ñ‡ÐºÐ¸ порталу"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "ПовернутиÑÑ Ð½Ð°Ð·Ð°Ð´"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Режим перешкоди"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Змінити Ñ€Ð°Ð´Ñ–ÑƒÑ Ñфери закупорюваннÑ"
@@ -12874,6 +15007,505 @@ msgstr "Задати Ñ€Ð¾Ð·Ñ‚Ð°ÑˆÑƒÐ²Ð°Ð½Ð½Ñ Ñ‚Ð¾Ñ‡ÐºÐ¸ затінювальнÐ
msgid "Set Occluder Hole Point Position"
msgstr "Задати Ñ€Ð¾Ð·Ñ‚Ð°ÑˆÑƒÐ²Ð°Ð½Ð½Ñ Ñ‚Ð¾Ñ‡ÐºÐ¸ отвору затінюваннÑ"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Створено затінювальний полігон"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Створено затінювальний полігон"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Створено затінювальний полігон"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Режим перешкоди"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Ð’Ñтановити обробник"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "ÐŸÐ¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ Ð²Ð½ÐµÑку"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "Мультивузловий набір"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Зневаджувач"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Увімкнути фільтруваннÑ"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Копіювати шлÑÑ…"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Ðазва Ñкрипту:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Показати уÑе"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Світло"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Межеві пікÑелі"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Перемикач повноекранного режиму"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Ліворуч за шириною"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "ТеÑтуваннÑ"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Синхронізувати"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "За допомогою функції прив'Ñзки"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Увімкнути"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Кадрувати вибране"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Помилка збереженнÑ"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Залишити зневаджувач відкритим"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Режим ПеремиканнÑ"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Ð”Ð¾ÐºÑƒÐ¼ÐµÐ½Ñ‚Ð°Ñ†Ñ–Ñ Ð² інтернеті"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Спільнота"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Фізичний кадр %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Фізичний кадр %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "ПримуÑово запиÑати"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Кадрувати вибране"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "УÑÑ– приÑтрої"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Точка"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Шейдер"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "ПримуÑово вÑтановити резерви Ð´Ð»Ñ ÑˆÐµÐ¹Ð´ÐµÑ€Ñ–Ð²"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "ПереглÑд Ñередовища"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Показати кіÑтки"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Фільтр:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Кольори"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Ð’Ñтановити піктограму плитки"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Кнопка миші"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Ðетиповий вузол"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "ВідÑтуп повороту:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Зневаджувач"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Зневаджувач"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Перевищено Ñ‡Ð°Ñ Ð¾Ñ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ð½Ð° відповідь."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Знайти тип вузла"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "Отримати"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "ІнÑпектор"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "ПовернутиÑÑ Ð½Ð°Ð·Ð°Ð´"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "ÐŸÑ€Ð¸Ð»Ð¸Ð¿Ð°Ð½Ð½Ñ Ð´Ð¾ боків вузла"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Змінити Ñ€Ð°Ð´Ñ–ÑƒÑ Ñ†Ð¸Ð»Ñ–Ð½Ð´Ñ€Ð°"
@@ -12890,6 +15522,120 @@ msgstr "Змінити внутрішній Ñ€Ð°Ð´Ñ–ÑƒÑ Ñ‚Ð¾Ñ€Ð°"
msgid "Change Torus Outer Radius"
msgstr "Змінити зовнішній Ñ€Ð°Ð´Ñ–ÑƒÑ Ñ‚Ð¾Ñ€Ð°"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Параметри"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Режим перешкоди"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Режим перешкоди"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Зміни матеріалу:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "РадіуÑ:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Ðргументи головної Ñцени:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "ПопередженнÑ"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Показати напрÑмні"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Змінити внутрішній Ñ€Ð°Ð´Ñ–ÑƒÑ Ñ‚Ð¾Ñ€Ð°"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Змінити зовнішній Ñ€Ð°Ð´Ñ–ÑƒÑ Ñ‚Ð¾Ñ€Ð°"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Створити внутрішню вершину"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Випадкове обертаннÑ:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "ВідÑтань вибору:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Режим перешкоди"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Ð—Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ñ„Ð°Ð¹Ð»Ñƒ:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Бібліотека"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Виберіть динамічну бібліотеку Ð´Ð»Ñ Ñ†ÑŒÐ¾Ð³Ð¾ запиÑу"
@@ -12935,17 +15681,53 @@ msgid "Disabled GDNative Singleton"
msgstr "Вимкнений одинак GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Бібліотека"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Бібліотеки: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Ðазва Ñкрипту:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Скрипт"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Копіювати вузол шлÑху"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Ðргумент кроку дорівнює нулеві!"
@@ -12984,6 +15766,24 @@ msgstr "Ðекоректний Ñловник екземплÑра (некоре
msgid "Object can't provide a length."
msgstr "Об'єкт не може надавати довжину."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Мова:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Ðе вдаєтьÑÑ Ð²Ð¸Ñ€Ñ–ÑˆÐ¸Ñ‚Ð¸"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "ЕкÑпортувати GLTF2 Ñітки"
@@ -12992,6 +15792,109 @@ msgstr "ЕкÑпортувати GLTF2 Ñітки"
msgid "Export GLTF..."
msgstr "ЕкÑпортувати GLTF…"
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Отримати вузол Ñцени"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Вузол"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "ВиглÑд ззаду"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Сітка"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Зміни матеріалу:"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "МожливоÑті"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Світло"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Ðове ім'Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "КаркаÑ"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Виберіть вузол"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Ðнімації:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Фізичний кадр %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "ÐаÑтупна площина"
@@ -13037,10 +15940,6 @@ msgid "GridMap Selection"
msgstr "Вибір GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Карта Ñітки"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Миттєвий переглÑд"
@@ -13153,6 +16052,57 @@ msgstr "ПоÑÑ‚-обробка"
msgid "Plotting lightmaps"
msgstr "КреÑÐ»ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚ оÑвітленнÑ"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Запікати карти оÑвітленнÑ"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "ПереглÑд каркаÑу"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "ПереглÑд без тіней"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Ðазвою клаÑу не може бути зарезервоване ключове Ñлово"
@@ -13161,6 +16111,11 @@ msgstr "Ðазвою клаÑу не може бути зарезервованÐ
msgid "Build Solution"
msgstr "Зібрати рішеннÑ"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Проєкт без назви"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Кінець траÑÑƒÐ²Ð°Ð½Ð½Ñ Ñтека Ð´Ð»Ñ Ð²Ð½ÑƒÑ‚Ñ€Ñ–ÑˆÐ½ÑŒÐ¾Ð³Ð¾ виключеннÑ"
@@ -13232,6 +16187,45 @@ msgstr "Ðналіз геометрії..."
msgid "Done!"
msgstr "Зроблено!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "ПерÑпектива"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "СтатуÑ"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Зміна вхідного значеннÑ"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13268,6 +16262,17 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "ÐŸÐµÑ€ÐµÐ¿Ð¾Ð²Ð½ÐµÐ½Ð½Ñ Ñтека, глибина Ñтека: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Шукати VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "ФункціÑ"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Змірити аргументи Ñигналу"
@@ -13596,6 +16601,12 @@ msgid "Return"
msgstr "ПовернутиÑÑ"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "ПовернутиÑÑ"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Умова"
@@ -13640,6 +16651,11 @@ msgid "in order:"
msgstr "у порÑдку:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Крок"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "ПеремкнутиÑÑ"
@@ -13655,6 +16671,12 @@ msgstr "Виклик типу"
msgid "Is %s?"
msgstr "Чи %s?"
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Ðовий Ñкрипт"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr "При %s"
@@ -13664,6 +16686,28 @@ msgid "On Self"
msgstr "Ðа Ñобі"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Режим маÑштабуваннÑ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Базовий тип"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Змінити назву аргументу"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Режим маÑштабуваннÑ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr "ВіднÑти %s"
@@ -13700,12 +16744,32 @@ msgid "BitXor %s"
msgstr "Побітове «Виключне ÐБО» %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Режим виділеннÑ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Виклик типу"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Призначити"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Отримати %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "ІндекÑ:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ðеправильний Ñ–Ð½Ð´ÐµÐºÑ Ð²Ð»Ð°ÑтивоÑті імені."
@@ -13726,14 +16790,16 @@ msgid "Emit %s"
msgstr "ÐадіÑлати %s"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
-msgstr "ФункціÑ"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr "Композитний маÑив"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Operator"
+msgstr "ітератор"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Ðеправильний тип аргументу: "
@@ -13822,6 +16888,11 @@ msgid "Construct %s"
msgstr "Побудувати %s"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "Побудувати %s"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Отримати локальну змінну"
@@ -13837,6 +16908,10 @@ msgstr "Ð”Ñ–Ñ %s"
msgid "Deconstruct %s"
msgstr "ДеконÑтруювати %s"
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Шукати VisualScript"
@@ -13873,6 +16948,86 @@ msgstr "ÐžÑ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ñигналу вузла"
msgid "WaitInstanceSignal"
msgstr "ÐžÑ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ñигналу екземплÑра"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Режим пріоритетноÑті"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "ШлÑÑ… до закритого ключа SSH"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "ОчиÑтити ІК-ланцюг"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Режим облаÑті"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "ОÑновні можливоÑті:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "ОÑновні можливоÑті:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Перемкнути видиміÑть"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Зневаджувач"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Ðе вказано назви пакунка."
@@ -14019,6 +17174,11 @@ msgid ""
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
+"До параметра проєкту «android/modules» включено некоректний модуль "
+"«GodotPaymentV3» (змінено у Godot 3.2.2).\n"
+"Замініть його на вбудований додаток «GodotGooglePlayBilling».\n"
+"Зауважте, що Ñинглтон було також перейменовано з «GodotPayments» на "
+"«GodotGooglePlayBilling»."
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14286,6 +17446,27 @@ msgstr "Ðе вдалоÑÑ Ñтворити каталог на Ñервері
msgid "Error starting HTTP server:"
msgstr "Помилка під Ñ‡Ð°Ñ Ñпроби запуÑку Ñервера HTTP:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "За допомогою функції прив'Ñзки"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr "Ðе вдалоÑÑ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ñ‚Ð¸ доÑтуп до файлової ÑиÑтеми."
@@ -14584,6 +17765,14 @@ msgstr ""
"КонфіденційніÑть: увімкнено доÑтуп до бібліотеки фотографій, але Ð¾Ð¿Ð¸Ñ "
"викориÑÑ‚Ð°Ð½Ð½Ñ Ð½Ðµ вказано."
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Ðекоректна Ñкорочена назва пакунка."
@@ -14646,6 +17835,29 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð²Ñ–ÐºÐ½Ð° Ð²Ñ–Ñ‚Ð°Ð½Ð½Ñ (мають бути 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Сигнал"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "Пароль"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Зневаджувач"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14667,6 +17879,29 @@ msgstr "Ðекоректна верÑÑ–Ñ Ñ„Ð°Ð¹Ð»Ð°:"
msgid "Invalid product version:"
msgstr "Ðекоректна верÑÑ–Ñ Ð¿Ñ€Ð¾Ð´ÑƒÐºÑ‚Ñƒ:"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Ðове вікно"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Кадр %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14675,6 +17910,190 @@ msgstr ""
"Щоб AnimatedSprite могла показувати кадри, має бути Ñтворено або вÑтановлено "
"у влаÑтивоÑті «Frames» реÑÑƒÑ€Ñ SpriteFrames."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "ПеревизначеннÑ"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "ПеревизначеннÑ"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "ÐžÑ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ñигналу екземплÑра"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Лінійний"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Ð”Ð¾Ð´Ð°Ð²Ð°Ð½Ð½Ñ Ð°ÑƒÐ´Ñ–Ð¾ шини"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "ÐšÐ¾Ð¼Ð¿Ð¾Ð½ÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð²ÑƒÐºÐ¾Ð²Ð¾Ñ— шини"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Об'єм"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "МаÑштаб"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Відтворити"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "ВідÑтань вибору:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "ÐнімаціÑ"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Додати шину"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Копіювати вузли"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Режим піктограм"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 панель переглÑду"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Режим переміщеннÑ"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Ð’Ñтановити поле"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Згладжений"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "ЗÑув:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "ЗÑув:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "ЗÑув:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Ð’Ñтановити поле"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Вузол Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Праворуч за шириною"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Перемкнути видиміÑть"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Показати центр"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "ÐŸÑ€Ð¸Ð³Ð¾Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ°Ñ€Ñ‚Ð¸ оÑвітленнÑ"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14718,6 +18137,16 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
"Ðекоректний полігон. У режимі Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Â«Segments» потрібні принаймні 2 точки."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Режим вимірюваннÑ"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Створити полігон зіткненнÑ"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14753,6 +18182,173 @@ msgstr ""
"ÐÐ½Ñ–Ð¼Ð°Ñ†Ñ–Ñ CPUParticles2D потребує викориÑÑ‚Ð°Ð½Ð½Ñ CanvasItemMaterial із "
"увімкненим параметром «ÐÐ½Ñ–Ð¼Ð°Ñ†Ñ–Ñ Ñ‡Ð°Ñток»."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "ОбÑÑг:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "ПоÑÑ‚-обробка"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "МаÑштаб"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Випадкові Ð¿ÐµÑ€ÐµÐ·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ (Ñек.):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "ПереглÑд чаÑтоти кадрів"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "ТекÑÑ‚"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "МаÑка випромінюваннÑ"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Джерело випромінюваннÑ: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "ÐапрÑмки"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Ініціалізувати"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Орбітальний вид праворуч"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Лінійний"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Кольори"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Кольори"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "ВідокремленнÑ:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Вузол A і вузол B мають бути PhysicsBody2D"
@@ -14773,12 +18369,109 @@ msgstr "З'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð½Ðµ з'єднано із двома PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Вузол A і вузол B мають бути різними PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Ініціалізувати"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "Ð”Ð»Ñ Ð²Ð»Ð°ÑтивоÑті «Texture» Ñлід надати текÑтуру із формою оÑвітленнÑ."
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "TextureRegion"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Змінити"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Обернути праворуч"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "Змінити розмір камери"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Шейдер"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Змінити фільтр"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Режим вимірюваннÑ"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14792,6 +18485,90 @@ msgstr ""
"Ð”Ð»Ñ Ñ†ÑŒÐ¾Ð³Ð¾ затулÑÐ½Ð½Ñ Ð±Ð°Ð³Ð°Ñ‚Ð¾ÐºÑƒÑ‚Ð½Ð¸Ðº Ñ” порожнім. Будь лаÑка, намалюйте "
"багатокутник."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Розділити криву"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Змінено градієнт"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "TextureRegion"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Режим піктограм"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Режим облаÑті"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Режим прилипаннÑ:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "у порÑдку:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+#, fuzzy
+msgid "Multimesh"
+msgstr "Помножити на %s"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Віддзеркалити горизонтально"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "ШвидкіÑть:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "ВідÑтань вибору:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D можна викориÑтовувати лише під вузлом Node2D."
@@ -14805,6 +18582,11 @@ msgstr ""
"Ð´Ð»Ñ Ð¾Ð±'єкта Node2D."
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Розмір обведеннÑ:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14821,6 +18603,34 @@ msgstr ""
"NavigationPolygonInstance має бути дочірнім елементом вузла Navigation2D або "
"елементом ще нижчої підпорÑдкованоÑті. Він надає лише навігаційні дані."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Крок повороту:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° %s градуÑів."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Загальна Ñтала"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° %s градуÑів."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14828,6 +18638,11 @@ msgstr ""
"Вузол ParallaxLayer працює, лише Ñкщо його вÑтановлено Ñк дочірній Ð´Ð»Ñ Ð²ÑƒÐ·Ð»Ð° "
"ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "ДіÑ"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14870,10 +18685,54 @@ msgstr ""
"ÐÐ½Ñ–Ð¼Ð°Ñ†Ñ–Ñ Particles2D потребує викориÑÑ‚Ð°Ð½Ð½Ñ CanvasItemMaterial із увімкненим "
"параметром «ÐÐ½Ñ–Ð¼Ð°Ñ†Ñ–Ñ Ñ‡Ð°Ñток»."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Розділити криву"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D працюватиме лише Ñк дочірній елемент вузла Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "ВідÑтуп Ñітки:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Шар"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "ФункціÑ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Типове Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14884,6 +18743,101 @@ msgstr ""
"перевизначено фізичним рушієм під Ñ‡Ð°Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸.\n"
"ЗаміÑть цієї зміни, вам варто змінити розміри дочірніх форм зіткненнÑ."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Вертикально:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Світло"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Ðеперервна"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Ð’Ñтановити поле"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "ПереÑÑƒÐ²Ð°Ð½Ð½Ñ Ð²Ð¸Ð²ÐµÐ´ÐµÐ½Ð¸Ñ… даних"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° %s градуÑів."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "TextureRegion"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "у порÑдку:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Створити внутрішню вершину"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Гаджети"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Режим перешкоди"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
@@ -14891,6 +18845,11 @@ msgstr ""
"коректний вузол Node2D."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Типова тема"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Цей ланцюжок Bone2D має завершуватиÑÑ Ð²ÑƒÐ·Ð»Ð¾Ð¼ Skeleton2D."
@@ -14905,6 +18864,14 @@ msgstr ""
"Цій кіÑтці бракує належної пози REST. Перейдіть до вузла Skeleton2D Ñ– "
"вÑтановіть Ñ—Ñ—."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14916,6 +18883,64 @@ msgstr ""
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D тощо, щоб надати йому "
"форми."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Ðабір плиток"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "Змінити розмір камери"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "ПереглÑд центра"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Режим перешкоди"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Режим перешкоди"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Режим перешкоди"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "ÐŸÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð°Ð±Ð¾Ñ€Ñƒ закупорювача"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Формат"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Ðабір"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Режим пріоритетноÑті"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -14924,11 +18949,37 @@ msgstr ""
"VisibilityEnable2D найкраще працюватиме, Ñкщо його викориÑтано із "
"безпоÑереднім батьківÑьким елементом — редагованим коренем Ñцени."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Скинути гучніÑть шини"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Скинути гучніÑть шини"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera повинен мати батьківÑьким вузлом вузол ARVROrigin."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController повинен мати батьківÑьким вузлом вузол ARVROrigin."
@@ -14941,6 +18992,11 @@ msgstr ""
"цей контролер не буде пов'Ñзано із Ñправжнім елементом керуваннÑ."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Тільки прив'Ñзки"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor повинен мати батьківÑьким вузлом вузол ARVROrigin."
@@ -14956,6 +19012,81 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin повинен мати дочірній вузол ARVRCamera."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Ðнімаційний вузол"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Кольори випромінюваннÑ"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "Кольори випромінюваннÑ"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Увімкнути ефект Доплера"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Доріжка влаÑтивоÑтей"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "ЗнÑти перетвореннÑ"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Ð†Ð½Ñ‚ÐµÑ€Ñ„ÐµÐ¹Ñ ÐºÐ¾Ñ€Ð¸Ñтувача"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Пошук Ñіток та джерел Ñвітла"
@@ -14980,6 +19111,119 @@ msgstr "Ð—Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚ оÑвітленнÑ"
msgid "Done"
msgstr "Зроблено"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Типова тема"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Ðовий атлаÑ"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "ПереглÑд Ñередовища"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "Захопити з пікÑелÑ"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "ЗахопленнÑ"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "З даними"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Проєкт"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Ðайближча"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Ð’Ñтановити поле"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Обрізати вище"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Віддзеркалити портали"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15050,6 +19294,71 @@ msgstr ""
"Ð”Ð»Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ— CPUParticles Ñлід викориÑтовувати SpatialMaterial, режим "
"Billboard Ñкого Ñлід вÑтановити у Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Â«Particle Billboard»."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "МаÑка випромінюваннÑ"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "Точок випромінюваннÑ:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Віддзеркалити портали"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Режим пріоритетноÑті"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Увімкнути пріоритетніÑть"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Динамічна бібліотека"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "ÐавігаціÑ"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Складники"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Побудова Ñітки"
@@ -15076,10 +19385,75 @@ msgstr ""
"Вона більше ні на що не впливає.\n"
"Щоб уÑунути це попередженнÑ, вимкніть влаÑтивіÑть Compress у GIProbe."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Вибрати колір"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "ÐŸÑ€Ð¸Ð³Ð¾Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ°Ñ€Ñ‚Ð¸ оÑвітленнÑ"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "ÐапрÑмки"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Режим без відволіканнÑ"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Показати типовий"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight з кутом, Ñкий Ñ” більшим за 90 градуÑів, не може давати тіні."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent можна викориÑтовувати лише під проÑторовим вузлом."
@@ -15092,6 +19466,10 @@ msgstr ""
"NavigationMeshInstance має бути дочірнім елементом вузла Navigation або "
"елементом ще нижчої підпорÑдкованоÑті. Він надає лише навігаційні дані."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15147,6 +19525,11 @@ msgstr ""
"Ð”Ð»Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ— чаÑток Ñлід викориÑтовувати SpatialMaterial, режим Billboard "
"Ñкого Ñлід вÑтановити у Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Â«Particle Billboard»."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Ðамалювати виклики:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow працюватиме лише Ñк дочірній елемент вузла Path."
@@ -15159,6 +19542,11 @@ msgstr ""
"ROTATION_ORIENTED у PathFollow потребує Ð²Ð¼Ð¸ÐºÐ°Ð½Ð½Ñ Â«Up Vector» у його "
"батьківÑькому реÑурÑÑ– Curve у Path."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Режим повороту"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15169,6 +19557,16 @@ msgstr ""
"фізичним рушієм під Ñ‡Ð°Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸.\n"
"ЗаміÑть цієї зміни, вам варто змінити розміри дочірніх форм зіткненнÑ."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Ð’Ñ–ÑÑŒ"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Ðамалювати плитку"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Вузол A і вузол B мають належати до типу PhysicsBody"
@@ -15189,6 +19587,55 @@ msgstr "З'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð½Ðµ з'єднано із жодним PhysicsBody"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Вузол A і вузол B має бути різними PhysicsBody"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "ВЕРХÐІЙ РЕГІСТР"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "нижній регіÑтр"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "ВЕРХÐІЙ РЕГІСТР"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "нижній регіÑтр"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Ð—Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ñцени"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15207,6 +19654,40 @@ msgstr ""
"Ð—Ð°Ð¿Ð¸Ñ RoomGroup не повинен бути дочірнім об'єктом першого або другого Ñ€Ñ–Ð²Ð½Ñ "
"Ð´Ð»Ñ Portal."
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Зневаджувач"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Режим повороту"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15237,6 +19718,19 @@ msgstr ""
"Опукла оболонка кімнати міÑтить велику кількіÑть площин.\n"
"Вам варто ÑпроÑтити межу кімнати, щоб підвищити швидкодію."
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "ПріоритетніÑть"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "RoomManager не можна розташовувати у RoomGroup."
@@ -15262,6 +19756,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "У SceneTree має бути лише один Ð·Ð°Ð¿Ð¸Ñ RoomManager."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "Кадри за Ñекунду"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Режим панорамуваннÑ"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Файл ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15312,6 +19829,40 @@ msgstr ""
"ПереконайтеÑÑ, що Ð´Ð»Ñ ÑƒÑÑ–Ñ… кімнат вказано межі вручну або геометричні межі."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Дерево анімації недійÑне."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Загалом:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Це тіло буде проігноровано, аж доки ви не вÑтановите Ñітку."
@@ -15324,6 +19875,37 @@ msgstr ""
"Зміни розмірів SoftBody буде перевизначено фізичним рушієм під Ñ‡Ð°Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸.\n"
"ЗаміÑть цієї зміни, вам варто змінити розміри дочірніх форм зіткненнÑ."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Зберегти загальне перетвореннÑ"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Гаджети"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "ÐŸÑ€Ð¸Ð»Ð¸Ð¿Ð°Ð½Ð½Ñ Ð´Ð¾ пікÑелів"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15340,6 +19922,95 @@ msgstr ""
"VehicleWheel Ñлугує Ð´Ð»Ñ Ð·Ð°Ð±ÐµÐ·Ð¿ÐµÑ‡ÐµÐ½Ð½Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸ ÑиÑтеми ÐºÐ¾Ð»Ñ–Ñ Ñƒ VehicleBody. "
"Будь лаÑка, викориÑтовуйте цей елемент Ñк дочірній елемент вузла VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Кнопка коліщатка вниз"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Онлайн документаціÑ"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Коліщатко вгору."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Вираз"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Повторити Ñпробу"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "ПеревизначеннÑ"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Зміни матеріалу:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Створити вузол шейдера"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Додаткові аргументи виклику:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Запікати карти оÑвітленнÑ"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Lightmap Scale"
+msgstr "ÐŸÑ€Ð¸Ð³Ð¾Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ°Ñ€Ñ‚Ð¸ оÑвітленнÑ"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "ВідÑтань вибору:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "ВідÑтань вибору:"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15364,6 +20035,33 @@ msgstr ""
"проÑторових Ñцен) або вÑтановіть Ð´Ð»Ñ Background Mode цього Ñередовища "
"Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Canvas (Ð´Ð»Ñ Ð´Ð²Ð¾Ð²Ð¸Ð¼Ñ–Ñ€Ð½Ð¸Ñ… Ñцен)."
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Головна Ñцена"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "ЗначеннÑ"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Увімкнути або вимкнути автоматичні трикутники"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "У вузлі BlendTree «%s» не знайдено анімації: «%s»"
@@ -15372,10 +20070,111 @@ msgstr "У вузлі BlendTree «%s» не знайдено анімації: Â
msgid "Animation not found: '%s'"
msgstr "Ðе знайдено анімації: «%s»"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Змішувати вузол"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Ð§Ð°Ñ X-Fade (Ñ):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Ð§Ð°Ñ X-Fade (Ñ):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Ðвтоматичний перезапуÑк:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Ðвтоматичний перезапуÑк:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Додати вхідний порт"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Ð§Ð°Ñ X-Fade (Ñ):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "ПеремкнутиÑÑ"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Скинути заÑтоÑÑƒÐ²Ð°Ð½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Ð’Ñтановити анімацію"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Ð”Ð¾Ð´Ð°Ð²Ð°Ð½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Перемкнути автовідтвореннÑ"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Змінити триваліÑть анімації"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Додати точку анімації"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Параметри клаÑу:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Відтворити Ñцену"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "У вузлі «%s», некоректна анімаціÑ: «%s»."
@@ -15389,6 +20188,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Ðічого не з'єднано із входом «%s» вузла «%s»."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Фільтрувати Ñигнали"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Кореневий елемент AnimationNode Ð´Ð»Ñ Ð³Ñ€Ð°Ñ„Ñƒ не вÑтановлено."
@@ -15405,11 +20209,88 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Кореневий елемент AnimationPlayer не є коректним вузлом."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Створити кореневий вузол:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
"Цей вузол вважаєтьÑÑ Ð·Ð°Ñтарілим. СкориÑтайтеÑÑ Ð·Ð°Ð¼Ñ–Ñть нього AnimationTree."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Відтворити"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Режим інтерполÑції"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "ПризначеннÑ"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Режим виділеннÑ"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Віддзеркалити горизонтально"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Віддзеркалити вертикально"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Режим піктограм"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Кнопка"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Клавіатурні ÑкороченнÑ"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Групи"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15460,6 +20341,100 @@ msgstr ""
"вÑтановлено у Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Â«Ignore». Щоб вирішити проблему, вÑтановіть Ð´Ð»Ñ Mouse "
"Filter Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Â«Stop» або «Pass»."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Тільки прив'Ñзки"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "ÐапрÑмки"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Горизонтально:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Вертикально:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Випадкове обертаннÑ:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "ФокуÑувати шлÑÑ…"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Режим перешкоди"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Фільтр локалізацій"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Розмір: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Віддзеркалити горизонтально"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Віддзеркалити вертикально"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "ВлаÑтивоÑті теми"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Вікно XForm"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Копіювати текÑÑ‚"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Увага!"
@@ -15473,9 +20448,121 @@ msgid "Must use a valid extension."
msgstr "Ðеобхідно викориÑтовувати допуÑтиме розширеннÑ."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Збільшувати"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Увімкнути мінікарту ґратки."
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Об'єм"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "ЧаÑ"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "ПрипуÑтимі Ñимволи:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Перемкнути видиміÑть"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Права кнопка"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Завантажити Ñк заповнювач"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "Завантажити Ñк заповнювач"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Ð’Ñтановити Ð¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð½Ñ Ð²Ð¸Ñ…Ð¾Ð´Ñƒ кривої"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Ð’Ñтановити поле"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Створити горизонтальну напрÑмну"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15489,6 +20576,11 @@ msgstr ""
"Ñк «РозтÑгнути»."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Заповнити"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15498,10 +20590,49 @@ msgstr ""
"ÑкуÑÑŒ із функцій popup*(). Втім, робити Ñ—Ñ… видимими Ð´Ð»Ñ Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ â€” звична "
"практика. Втім, Ñлід пам'Ñтати, що під Ñ‡Ð°Ñ Ð·Ð°Ð¿ÑƒÑку Ñ—Ñ… буде приховано."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Ðещодавні:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Якщо увімкнено «Exp Edit», «Min Value» має бути > 0."
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Зберігати ÑÐ¿Ñ–Ð²Ð²Ñ–Ð´Ð½Ð¾ÑˆÐµÐ½Ð½Ñ Ñ€Ð¾Ð·Ð¼Ñ–Ñ€Ñ–Ð²"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Межеві пікÑелі"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Копіювати текÑÑ‚"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Розмір:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "ПереміÑтити ефект шини"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Ðетиповий вузол"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15513,10 +20644,303 @@ msgstr ""
"СкориÑтайтеÑÑ ÐºÐ¾Ð½Ñ‚ÐµÐ¹Ð½ÐµÑ€Ð¾Ð¼ Ñк дочірнім об'єктом (VBox, HBox тощо) або вузлом "
"Control Ñ– вÑтановіть нетиповий мінімальний розмір вручну."
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Вибрати колір"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Перемкнути видиміÑть"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Поточний:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "TextureRegion"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Редактор вимкнено)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Розгорнути вÑе"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "TextureRegion"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "Крок через"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "ВлаÑтивоÑті теми"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Режим гри:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Інші)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Додати доріжку"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Ð’Ñтановити криву в позиції"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Показати панель переглÑду"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Показати панель переглÑду"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Завантажити"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "ЗавантаженнÑ"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Перевищено Ñ‡Ð°Ñ Ð¾Ñ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ð½Ð° відповідь."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Іменований роздільник"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "ОпиÑ"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Режим панорамуваннÑ"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "ПереглÑд без тіней"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Перейменувати"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "ВлаÑники:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Помножити на %s"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Ð’Ñтановити кратніÑть:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Ðовий корінь Ñцени"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Вибрати колір"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Вимкнений елемент"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Створити контур"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Режим інтерполÑції"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "ÐапрÑмки"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Розмір обведеннÑ:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "ПереглÑд Ñередовища"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15525,6 +20949,11 @@ msgstr ""
"Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ типове Ñередовище, Ñк його визначено у параметрах "
"проєкту (Обробка -> Середовище -> Типове Ñередовище)."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Увімкнути калькуваннÑ"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15538,6 +20967,20 @@ msgstr ""
"Вам варто ÑкориÑтатиÑÑ Ñ†Ð¸ÐºÐ»Ð¾Ð¼ процеÑу Ñкрипту заміÑть Timer Ð´Ð»Ñ Ð´ÑƒÐ¶Ðµ малих "
"проміжків очікуваннÑ."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Ðамалювати плитку"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Згори ліворуч"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15558,10 +21001,1031 @@ msgstr ""
"Щоб програма могла хоч щоÑÑŒ показати, розмір Ð¿Ð¾Ð»Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду має бути більшим "
"або рівним 2 пікÑелÑм в обох вимірах."
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "ДіагноÑтика"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Обробник:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Змінити режим Ð¾Ð½Ð¾Ð²Ð»ÐµÐ½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Ðовий атлаÑ"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Ðетиповий вузол"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Ðетиповий вузол"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Режим переміщеннÑ"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Пришпилити значеннÑ"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "ЗначеннÑ"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Половина роздільноÑті"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Вектор"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "ФокуÑувати шлÑÑ…"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Розмір обведеннÑ:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Додаткові параметри:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Шрифти"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "З даними"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Режим піктограм"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Збільшити відÑтуп"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Розділити криву"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "ПереÑпрÑмуваннÑ"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Режим прилипаннÑ:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Вибір маÑштабу"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Тільки виділити"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "РадіуÑ:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "РадіуÑ:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Кольори"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Вузол Blend2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Ðещодавні:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Глибина"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Увімкнути пріоритетніÑть"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "ÐаÑтупна площина"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Вершина"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Змінено параметр:"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Вузол Blend2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "ЧаÑтинки"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "МаÑка випромінюваннÑ"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Кольори випромінюваннÑ"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Кольори випромінюваннÑ"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Випадковий маÑштаб:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Випадковий нахил:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "ОчиÑтити"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "ОчиÑтити позу"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Перешкода"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Глибина"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Перехід: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "ВідокремленнÑ:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Випадковий маÑштаб:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Вузол Blend2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Режим пріоритетноÑті"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Режим без відволіканнÑ"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Режим панорамуваннÑ"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Вузол Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Оператор кольору."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "ÐŸÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð¿ÐµÑ€ÐµÑ€Ð²Ð°Ð½Ð¾."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "ЕкземплÑÑ€"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Ð’Ñтановити базовий тип змінної"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Ðналіз геометрії..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Розмір обведеннÑ:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Об'єднати зі Ñцени"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Помилка"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Полігони"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "ВідÑтань вибору:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Зразок"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "Сфери набору OccluderShapeSphere"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "Коефіцієнт швидкоÑті оглÑду"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "Модифікатор швидкоÑті довільного оглÑду"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Точок випромінюваннÑ:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Джерело випромінюваннÑ: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Кольори випромінюваннÑ"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Точок випромінюваннÑ:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "РадіуÑ:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Внизу праворуч"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Згори праворуч"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Відтворити вибіркову Ñцену"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Розмір обведеннÑ:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Розділити криву"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Згруповано"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Закрити криву"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "ЗапуÑтити"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "ПідÑтавити"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Розділити криву"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "TextureRegion"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Ð’Ñтановити поле"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Розгорнути вÑе"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Заповнити"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Змінити внутрішній Ñ€Ð°Ð´Ñ–ÑƒÑ Ñ‚Ð¾Ñ€Ð°"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Ð—Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ñ„Ð°Ð¹Ð»Ñƒ:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Завантажити шаблон"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Вилучити текÑтуру"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Режим маÑштабуваннÑ"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Базовий тип"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Ðазва поточної Ñцени"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Типовий"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Ініціалізувати"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Карта введеннÑ"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Ð’Ñтановити однорідну назву"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15579,9 +22043,305 @@ msgid "Invalid source for shader."
msgstr "Ðекоректне джерело програми побудови тіней."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "TextureRegion"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Завантажити типовий"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Ðекоректна Ñ„ÑƒÐ½ÐºÑ†Ñ–Ñ Ð¿Ð¾Ñ€Ñ–Ð²Ð½ÑÐ½Ð½Ñ Ð´Ð»Ñ Ñ†ÑŒÐ¾Ð³Ð¾ типу."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "ПереглÑд Ñередовища"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Типове Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Лівий лінійний"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Пункт варіанта"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Випадковий нахил:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "ВипуÑк"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Площина:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "ÐадіÑлати відгук щодо документації"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Обхід"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "ПіÑлÑ"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "РеÑурÑ"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "Б"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Розмір:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Режим гри:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "ÐадіÑлати відгук щодо документації"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Обхід"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Перевищено Ñ‡Ð°Ñ Ð¾Ñ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ð½Ð° відповідь."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Змішувати вузол"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "ÐŸÐµÑ€ÐµÐ¹Ð¼ÐµÐ½ÑƒÐ²Ð°Ð½Ð½Ñ Ð°ÑƒÐ´Ñ–Ð¾ шини"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Результат"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Змінити Ñ‡Ð°Ñ Ð·Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "У функції «%s» не може бути надано змінне значеннÑ."
@@ -15613,3 +22373,321 @@ msgstr "ÐŸÑ€Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¾Ð´Ð½Ð¾Ñ€Ñ–Ð´Ð½Ð¾Ð³Ð¾."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Сталі не можна змінювати."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "РозбиттÑ..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Вираз"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Імпорт"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Імпорт"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Імпорт"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Імпорт"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Імпортувати тему"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "ПримуÑово запиÑати"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Змінити розмір камери"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Шейдер"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Фільтрувати вузли"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Центрувати на вибраному"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "ФаÑка"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Розділити криву"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Режим інтерполÑції"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Відкрити"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Пакетне перейменуваннÑ"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Шукаємо…"
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "ÐžÐ½Ð¾Ð²Ð»ÐµÐ½Ð½Ñ Ñ€ÐµÐ´Ð°ÐºÑ‚Ð¾Ñ€Ð°"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Керувати запиÑами…"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Ð’Ñтавити кадр"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Вираз"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "ВикориÑтати прив'ÑÐ·ÑƒÐ²Ð°Ð½Ð½Ñ Ð¼Ð°Ñштабу"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Сигнали"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Вилучити плитку"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Віддзеркалити портали"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "ПереглÑнути Ð²Ñ–Ð´Ð±Ñ€Ð°ÐºÐ¾Ð²ÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð°Ð¼Ð¸ÐºÐ°Ð½Ð½Ñ"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "ПереміÑтити полігон"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Режим інтерполÑції"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "Змінити розмір камери"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 3febf6aebe..ce10ef09d8 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -21,6 +21,106 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.10-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "سب سکریپشن بنائیں"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr ".تمام کا انتخاب"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "ریموٹ "
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr ".تمام کا انتخاب"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr ".تمام کا انتخاب"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "سب سکریپشن بنائیں"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr ".تمام کا انتخاب"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
#, fuzzy
@@ -66,6 +166,377 @@ msgstr "'%s' کی تعمیر کے لیے غلط دلائل"
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "سب سکریپشن بنائیں"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr ".تمام کا انتخاب"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "ایکشن منتقل کریں"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Description"
+msgstr "سب سکریپشن بنائیں"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr ".تمام کا انتخاب"
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr ".تمام کا انتخاب"
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "سب سکریپشن بنائیں"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr ".تمام کا انتخاب"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "سب سکریپشن بنائیں"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "سب سکریپشن بنائیں"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -94,6 +565,106 @@ msgstr ""
msgid "EiB"
msgstr ""
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr ".تمام کا انتخاب"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "ایکشن منتقل کریں"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -290,7 +861,7 @@ msgstr ""
msgid "Trigger"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
@@ -299,7 +870,8 @@ msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr ""
@@ -349,6 +921,29 @@ msgstr ""
msgid "Remove Anim Track"
msgstr "انیم ٹریک Ûٹائیں"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -475,6 +1070,20 @@ msgstr ""
msgid "Anim Move Keys"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "طریقے"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -539,7 +1148,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -632,7 +1242,8 @@ msgstr ""
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr ""
@@ -769,7 +1380,7 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
@@ -838,7 +1449,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
@@ -1023,12 +1635,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr ""
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr ""
@@ -1368,10 +1978,6 @@ msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1517,6 +2123,7 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -1551,12 +2158,6 @@ msgstr ""
msgid "Node Name:"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1690,6 +2291,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1701,6 +2306,7 @@ msgid "Script Editor"
msgstr "سب سکریپشن بنائیں"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
@@ -1855,6 +2461,9 @@ msgid "Import"
msgstr "درآمد"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -1892,6 +2501,11 @@ msgstr ""
msgid "Manage Editor Feature Profiles"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr ".تمام کا انتخاب"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1962,6 +2576,39 @@ msgstr ""
msgid "Save a File"
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr ".تمام کا انتخاب"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2063,6 +2710,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr ""
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
@@ -2081,11 +2732,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
-msgid "Description"
-msgstr "سب سکریپشن بنائیں"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
@@ -2102,10 +2748,6 @@ msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "طریقے"
-
-#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr ".تمام کا انتخاب"
@@ -2160,6 +2802,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2329,6 +2980,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "نوڈ"
@@ -2834,6 +3486,160 @@ msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2849,10 +3655,6 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -2925,7 +3727,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
@@ -2934,10 +3736,6 @@ msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -2959,7 +3757,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "سب سکریپشن بنائیں"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2976,11 +3775,6 @@ msgstr ".تمام کا انتخاب"
msgid "Quit to Project List"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3067,10 +3861,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
@@ -3112,10 +3902,6 @@ msgstr ""
msgid "Manage Export Templates..."
msgstr ".تمام کا انتخاب"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
@@ -3194,10 +3980,6 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "سب سکریپشن بنائیں"
@@ -3216,18 +3998,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
@@ -3386,6 +4160,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
@@ -3444,7 +4219,9 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
@@ -3452,6 +4229,20 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr ".تمام کا انتخاب"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3461,7 +4252,7 @@ msgstr ".تمام کا انتخاب"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3565,6 +4356,11 @@ msgstr ".تمام کا انتخاب"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr ".تمام کا انتخاب"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
@@ -3575,6 +4371,11 @@ msgstr "سب سکریپشن بنائیں"
msgid "Extend Script"
msgstr "سب سکریپشن بنائیں"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "سب سکریپشن بنائیں"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3606,6 +4407,909 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+msgid "Filesystem"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Ø§Ø«Ø§Ø«Û Ú©ÛŒ زپ ÙØ§Ø¦Ù„"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "ایک مینو منظر چنیں"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "انیم ٹریک Ûٹائیں"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "ریموٹ "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_settings.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "سب سکریپشن بنائیں"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3652,6 +5356,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
@@ -3894,6 +5614,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
@@ -4259,6 +5988,14 @@ msgstr "سب سکریپشن بنائیں"
msgid "Manage Groups"
msgstr ""
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -4340,6 +6077,12 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4388,10 +6131,6 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4598,6 +6337,14 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4956,10 +6703,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -5001,7 +6744,9 @@ msgstr ""
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5184,6 +6929,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5299,6 +7045,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -5423,6 +7173,11 @@ msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
@@ -5868,7 +7623,8 @@ msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
@@ -6079,7 +7835,24 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6224,11 +7997,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6293,7 +8061,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6429,7 +8197,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6534,7 +8304,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6640,7 +8413,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
@@ -6664,6 +8437,21 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply with Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr ".تمام کا انتخاب"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6824,7 +8612,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -6924,6 +8712,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
@@ -6977,6 +8766,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7064,12 +8865,13 @@ msgstr ""
msgid "Points"
msgstr ".تمام کا انتخاب"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "سب سکریپشن بنائیں"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7149,7 +8951,8 @@ msgstr ""
msgid "Grid Settings"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7158,10 +8961,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7283,6 +9082,11 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
@@ -7362,6 +9166,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7384,7 +9192,7 @@ msgstr ""
msgid "Filter methods"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
@@ -7411,6 +9219,8 @@ msgid "Previous Script"
msgstr "سب سکریپشن بنائیں"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
@@ -7444,11 +9254,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
@@ -7468,10 +9273,6 @@ msgstr ""
msgid "Close Docs"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7536,16 +9337,64 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search Results"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
-msgid "Search Results"
+msgid "Use External Editor"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
msgstr "سب سکریپشن بنائیں"
#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "سب سکریپشن بنائیں"
@@ -7555,6 +9404,7 @@ msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
@@ -7692,10 +9542,6 @@ msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
@@ -7756,7 +9602,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -7789,7 +9635,8 @@ msgstr ""
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -7904,11 +9751,6 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "ایکشن منتقل کریں"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8056,7 +9898,7 @@ msgstr ""
msgid "Half Resolution"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8245,11 +10087,6 @@ msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8368,6 +10205,22 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9075,6 +10928,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
@@ -9323,6 +11180,49 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
@@ -9369,12 +11269,18 @@ msgstr ""
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "ایکشن منتقل کریں"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "سب سکریپشن بنائیں"
@@ -9384,24 +11290,22 @@ msgstr "سب سکریپشن بنائیں"
msgid "Occlusion"
msgstr "سب سکریپشن بنائیں"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "سب سکریپشن بنائیں"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9433,7 +11337,7 @@ msgstr ""
msgid "Priority Mode"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "ایکشن منتقل کریں"
@@ -9682,10 +11586,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9748,27 +11648,10 @@ msgid "Remote Login"
msgstr ".تمام کا انتخاب"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr ".تمام کا انتخاب"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10020,7 +11903,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -10790,7 +12673,7 @@ msgstr ""
msgid "Export Path"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -10847,7 +12730,8 @@ msgstr "سب سکریپشن بنائیں"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -10868,6 +12752,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -11157,11 +13051,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11362,7 +13251,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
@@ -11556,10 +13445,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11709,7 +13594,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -11791,15 +13676,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12128,6 +14009,19 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr ".تمام کا انتخاب"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12432,7 +14326,15 @@ msgid "Filter stack variables"
msgstr "سب سکریپشن بنائیں"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12445,6 +14347,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -12468,24 +14371,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -12539,10 +14434,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12550,6 +14453,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr ".تمام کا انتخاب"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Notifier AABB"
@@ -12560,10 +14479,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -12594,15 +14525,77 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr ".تمام کا انتخاب"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr ".تمام کا انتخاب"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -12621,6 +14614,467 @@ msgstr ".تمام کا انتخاب"
msgid "Set Occluder Hole Point Position"
msgstr ".تمام کا انتخاب"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr ".تمام کا انتخاب"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr ".تمام کا انتخاب"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "سب سکریپشن بنائیں"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "کمیونٹی"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Width"
+msgstr ""
+
+#: main/main.cpp
+msgid "Test Height"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Enabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "سب سکریپشن بنائیں"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "کمیونٹی"
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr ".تمام کا انتخاب"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "سب سکریپشن بنائیں"
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "ایکشن منتقل کریں"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12637,6 +15091,112 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr ".تمام کا انتخاب"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "مستقل"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -12683,17 +15243,52 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
+msgid "Libraries: "
msgstr ""
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
@@ -12731,6 +15326,22 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
@@ -12740,6 +15351,103 @@ msgstr ""
msgid "Export GLTF..."
msgstr ".سپورٹ"
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "نوڈ"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Unique Animation Names"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -12789,10 +15497,6 @@ msgid "GridMap Selection"
msgstr ".تمام کا انتخاب"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -12909,6 +15613,54 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12918,6 +15670,11 @@ msgstr ""
msgid "Build Solution"
msgstr ".تمام کا انتخاب"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr ".تمام کا انتخاب"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -12987,6 +15744,42 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+msgid "Default Input Values"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13017,6 +15810,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr ".تمام کا انتخاب"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13358,6 +16163,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "سب سکریپشن بنائیں"
@@ -13402,6 +16213,10 @@ msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13417,6 +16232,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "سب سکریپشن بنائیں"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13426,6 +16247,27 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -13462,12 +16304,29 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Type Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -13488,12 +16347,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr ".تمام کا انتخاب"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -13591,6 +16450,11 @@ msgid "Construct %s"
msgstr "مستقل"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "مستقل"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -13607,6 +16471,10 @@ msgstr "ایکشن منتقل کریں"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -13647,6 +16515,80 @@ msgstr ".تمام کا انتخاب"
msgid "WaitInstanceSignal"
msgstr ""
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14012,6 +16954,26 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14266,6 +17228,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14318,6 +17288,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr ".تمام کا انتخاب"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14336,12 +17327,200 @@ msgstr ""
msgid "Invalid product version:"
msgstr ""
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "ایکشن منتقل کریں"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "گنتی"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14374,6 +17553,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14399,6 +17588,162 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr ".تمام کا انتخاب"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -14419,12 +17764,103 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "ایکشن منتقل کریں"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14434,6 +17870,82 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14445,6 +17957,10 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+msgid "Outlines"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14456,11 +17972,41 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "مستقل"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "ایکشن منتقل کریں"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14489,10 +18035,50 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14500,11 +18086,103 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Continuous Cd"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert Border"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -14517,6 +18195,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14524,17 +18210,93 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "ریموٹ "
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Amount"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -14545,6 +18307,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -14558,6 +18324,77 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Space Transform"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14582,6 +18419,110 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Quality"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14634,6 +18575,65 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -14655,10 +18655,71 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Detail"
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14669,6 +18730,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14709,6 +18774,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -14719,6 +18788,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "ایکشن منتقل کریں"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14726,6 +18800,14 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -14746,6 +18828,50 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -14758,6 +18884,39 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14782,6 +18941,18 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -14805,6 +18976,28 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Ø§Ø«Ø§Ø«Û Ú©ÛŒ زپ ÙØ§Ø¦Ù„"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14841,6 +19034,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -14851,6 +19076,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14863,6 +19116,83 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14880,6 +19210,30 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Auto Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -14888,10 +19242,102 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "autorestart_"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr ".تمام کا انتخاب"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "ایکشن منتقل کریں"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr ".تمام کا انتخاب"
+
+#: scene/animation/animation_player.cpp
+msgid "Assigned Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Length"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr ".تمام کا انتخاب"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -14905,6 +19351,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -14920,10 +19371,83 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "گنتی"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -14964,6 +19488,93 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/control.cpp
+msgid "Rect Rotation"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr ".تمام کا انتخاب"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -14977,9 +19588,112 @@ msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+msgid "Timers"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -14989,16 +19703,54 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "ایکشن منتقل کریں"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15006,16 +19758,289 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Disabled"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Audio Track"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr ".تمام کا انتخاب"
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr ".تمام کا انتخاب"
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Timeout"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr ".تمام کا انتخاب"
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15024,6 +20049,18 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15038,10 +20075,961 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target Update Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Error"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "نمونے"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Custom Defines"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15057,9 +21045,288 @@ msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Lowpass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "ایکشن منتقل کریں"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Hipass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr ".تمام کا انتخاب"
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15087,3 +21354,306 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "درآمد"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "درآمد"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "درآمد"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "درآمد"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "درآمد"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr ".تمام کا انتخاب"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "ایکشن منتقل کریں"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "سگنلز"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr ".تمام کا انتخاب"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 3590c07d79..ab60a8f06e 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -36,6 +36,110 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.11.1-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Mở Hướng dẫn"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Cửa sổ mới"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Lá»—i"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Kết quả tìm kiếm"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Nút Command: Xoay"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Xuất hồ sơ"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Xóa"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Trang: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Kết nối"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Xuất hồ sơ"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Tên nút gốc"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Kiểu biến đổi"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Chỉnh sửa kết nối:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -80,6 +184,399 @@ msgstr "Äối số không hợp lệ để dá»±ng '%s'"
msgid "On call to '%s':"
msgstr "Khi gá»i đến '%s':"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Mở trình chỉnh sửa"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Sao chép lá»±a chá»n"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Tạo Ô mới"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Chá»n tất cả"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Cài đặt Dính"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Cài đặt Dá»± Ãn..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Tên"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Ná»™i dung"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Chạy"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Cảnh chính"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Tắt"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Các mục tắt"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Âm thanh"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Nạp bố cục Bus mặc định."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Trình chỉnh sửa"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Tham số Cảnh chính:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Theo dõi phiên bản"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Tên Tiện ích:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Thêm Input"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Chá»n"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Huá»· bá»"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "ÄÆ°á»ng dẫn Tập trung"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "ÄÆ°á»ng dẫn Tập trung"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "Góc trên trái"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "Góc trên phải"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "Xuống"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Trang: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Ở cuối"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "Khung hình Vật lý %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Trình kết xuất hình ảnh:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Lá»c:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Gỡ lỗi"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Cài đặt:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Tạo Hàm"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Äặt phép diá»…n đạt"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Äịnh dạng"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Kết nối đến phương thức:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Äỉnh"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Tài nguyên"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "ÄÆ°á»ng dẫn Tài nguyên"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Nguồn"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Vùng vị trí"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Kiểm tra"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -108,6 +605,108 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Dính thông minh"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Dính điểm ảnh"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Căn giữa phần được chá»n"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "Tỷ lệ:"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Tá»± do"
@@ -302,7 +901,7 @@ msgstr "Äứt Ä‘oạn"
msgid "Trigger"
msgstr "Kích hoạt"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Chụp"
@@ -311,7 +910,8 @@ msgid "Nearest"
msgstr "Gần nhất"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Tịnh tuyến"
@@ -361,6 +961,30 @@ msgstr "Äổi chế độ vòng lặp hoạt ảnh"
msgid "Remove Anim Track"
msgstr "Xóa Anim Track"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Trình chỉnh sửa"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Hoạt ảnh"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Chèn Track & Key Anim"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -492,6 +1116,20 @@ msgstr "Không tìm thấy phương thức trong đối tượng: "
msgid "Anim Move Keys"
msgstr "Di chuyển các khoá hoạt cảnh"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "Biến đổi"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Phương thức"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -564,7 +1202,8 @@ msgid "Seconds"
msgstr "Giây"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "Khung hình(FPS)"
@@ -657,7 +1296,8 @@ msgstr "Sai lệch góc lớn nhất:"
msgid "Max Optimizable Angle:"
msgstr "Góc lớn nhất có thể tối ưu:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Tối ưu"
@@ -793,7 +1433,7 @@ msgstr "Thu nhá»"
msgid "Reset Zoom"
msgstr "Äặt lại độ phóng"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Cảnh báo"
@@ -861,7 +1501,8 @@ msgstr "Äối số mở rá»™ng được gá»i:"
msgid "Receiver Method:"
msgstr "Hàm nhận:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Nâng cao"
@@ -1044,12 +1685,10 @@ msgstr ""
msgid "Dependencies"
msgstr "Các phụ thuộc"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Tài nguyên"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "ÄÆ°á»ng dẫn"
@@ -1402,10 +2041,6 @@ msgid "Delete Effect"
msgstr "Xoá hiệu ứng"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Âm thanh"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Thêm Bus âm thanh"
@@ -1549,6 +2184,7 @@ msgid "Remove Autoload"
msgstr "Xóa Nạp tự động"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Mở"
@@ -1584,12 +2220,6 @@ msgstr "ÄÆ°á»ng dẫn:"
msgid "Node Name:"
msgstr "Tên Node:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Tên"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Biến toàn cục"
@@ -1737,6 +2367,10 @@ msgstr "Không tìm thấy tệp tin mẫu:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Ở các bản xuất 32-bit thì PCK được nhúng vào không thể lớn hơn 4 GiB."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Trình chỉnh sửa 3D"
@@ -1746,6 +2380,7 @@ msgid "Script Editor"
msgstr "Trình viết mã lệnh"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Thư viện tài nguyên"
@@ -1895,6 +2530,9 @@ msgid "Import"
msgstr "Nhập"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Xuất ra"
@@ -1930,6 +2568,11 @@ msgstr "Xuất hồ sơ"
msgid "Manage Editor Feature Profiles"
msgstr "Quản lý trình tính năng"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Quản lý Tính năng Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Chá»n thư mục hiện tại"
@@ -1999,6 +2642,40 @@ msgstr "Lưu"
msgid "Save a File"
msgstr "Lưu thành tệp tin"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Thành công!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Chế độ chơi:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Chế độ Xoay"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Hiện tại:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Hồ sơ hiện tại:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Hiện tại:"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Trở lại"
@@ -2097,6 +2774,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Nhập lại tài nguyên"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "Trên đầu"
@@ -2115,10 +2796,6 @@ msgid "Inherited by:"
msgstr "ÄÆ°á»£c thừa kế bởi:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Ná»™i dung"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Hướng dẫn trực tuyến"
@@ -2136,10 +2813,6 @@ msgid "default:"
msgstr "mặc định:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Phương thức"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Thuá»™c tính Chá»§ Ä‘á»"
@@ -2199,6 +2872,15 @@ msgstr ""
"Hiện phương thức này chưa được mô tả. Các bạn [color=$color][url=$url]đóng "
"góp[/url][/color] giúp chúng mình nha!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Trợ giúp"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2365,6 +3047,7 @@ msgid "Up"
msgstr "Lên"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nút"
@@ -2914,6 +3597,170 @@ msgid "%d more files"
msgstr "%d tệp tin nữa"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Cảnh"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "ÄÆ°á»ng dẫn Cảnh:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Giao diện ngưá»i dùng"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Chuyển Cửa sổ cảnh"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Luôn hiện lưới"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Äầu ra"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Xoá đầu ra"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Không Lưu"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Lưu cảnh trước khi chạy..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Lưu Nhánh thành Cảnh"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Xem thông tin"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Ẩn cái xoay xoay cập nhật"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Cập nhật Liên tục"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Äối số đã thay đổi"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Thuộc tính"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Nút TimeSeek"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Quan Sát Viên"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Thuộc tính"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Tắt"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Mở trong Trình kiểm tra"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Mở trong Trình kiểm tra"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Äổi tên"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Vị trí Khung"
@@ -2929,10 +3776,6 @@ msgstr "Bật tắt chế độ tập trung."
msgid "Add a new scene."
msgstr "Thêm cảnh mới."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Cảnh"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Trở vỠcảnh đã mở trước đó."
@@ -3004,7 +3847,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Dự án ngoài lỠhoặc các công cụ toàn phân cảnh."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Dá»± Ãn"
@@ -3013,10 +3856,6 @@ msgid "Project Settings..."
msgstr "Cài đặt Dá»± Ãn..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Theo dõi phiên bản"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Cài đặt trình Ä‘iá»u khiển phiên bản"
@@ -3037,7 +3876,8 @@ msgstr "Cài đặt mẫu xây dựng Android..."
msgid "Open User Data Folder"
msgstr "Mở thư mục dữ liệu của trình chỉnh sửa"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Công cụ"
@@ -3053,11 +3893,6 @@ msgstr "Tải lại dự án hiện tại"
msgid "Quit to Project List"
msgstr "Thoát khá»i Danh sách Dá»± án"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Gỡ lỗi"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Triển khai gỡ lỗi từ xa"
@@ -3157,10 +3992,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Trình chỉnh sửa"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Cài đặt trình chỉnh sửa..."
@@ -3202,10 +4033,6 @@ msgstr "Quản lý tính năng trình chỉnh sửa..."
msgid "Manage Export Templates..."
msgstr "Quản lý Các Mẫu Xuất Bản ..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Trợ giúp"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3286,10 +4113,6 @@ msgid "Save & Restart"
msgstr "Lưu & Khởi động lại"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Cập nhật Liên tục"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Cập nhật khi có thay đổi"
@@ -3308,18 +4131,10 @@ msgid "FileSystem"
msgstr "Hệ thống tệp tin"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Quan Sát Viên"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Mở rá»™ng bảng Ä‘iá»u khiển dưới"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Äầu ra"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Không Lưu"
@@ -3488,6 +4303,7 @@ msgid "Installed Plugins:"
msgstr "Các Tiện ích đã cài:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Cập nhật"
@@ -3547,7 +4363,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Khung hình #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Thá»i gian"
@@ -3555,6 +4373,20 @@ msgstr "Thá»i gian"
msgid "Calls"
msgstr "Lượt gá»i"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Trình gỡ lỗi"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Äổi tên Hàm"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Sửa văn bản:"
@@ -3563,7 +4395,7 @@ msgstr "Sửa văn bản:"
msgid "On"
msgstr "Bật"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lá»›p"
@@ -3670,6 +4502,11 @@ msgstr "Chuyển thành %s"
msgid "New %s"
msgstr "%s má»›i"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Thêm tài nguyên"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Mã lệnh mới"
@@ -3678,6 +4515,11 @@ msgstr "Mã lệnh mới"
msgid "Extend Script"
msgstr "Mở rộng Script"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Tên Mã lệnh:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3709,6 +4551,969 @@ msgstr "Không thể chạy tệp lệnh:"
msgid "Did you forget the '_run' method?"
msgstr "Bạn quên phương thức '_run' à?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Cài đặt Bố cục"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Hiển thị tất cả"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Cảnh chính"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Thêm điểm Nút"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Chế độ tập trung"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Tông màu"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Cài sẵn"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Màu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Chá»n màu"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Äiểm ảnh viá»n"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Vòng Lặp Hoạt Ảnh"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Chỉnh Tông màu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Phím Lăn Phải"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Hệ thống tệp tin"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Hướng đi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "ÄÆ°á»ng dẫn Dá»± án:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "ÄÆ°á»ng dẫn Dá»± án:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Lưu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Sao chép Tài nguyên"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Bật tắt File ẩn"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Ảnh thu nhá»..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Chỉnh sửa cảnh"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Luôn hiện lưới"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Trình chỉnh sửa Nhóm"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Tài nguyên phụ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Chỉnh Tông màu"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Hướng đi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Nổi màu cú pháp"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Thụt lỠTrái"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Kiểu"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Kích thước: "
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Thụt lỠTự động"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Chuyển thụt lỠthành Dấu cách"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Lượt gá»i"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Lượt gá»i"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Äiá»u hướng"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Hiện Gốc"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Dòng số:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Dòng số:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "LỠđi điểm dừng"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Trình viết mã lệnh"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "Tệp"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Xóa khoảng trắng cuối dòng"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Nhấp chuột phải để thêm điểm"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Sao chép đưá»ng dẫn nút"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Kiểu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Hiển thị trợ giúp"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Bản đồ Lưới"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Chá»n ô"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Chỉ chá»n"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Bước lưới:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Bước lưới:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Yz Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Mặc định"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Mặc định"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Mặc định"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Chế độ di chuyển"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Chỉnh trục Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Chỉnh trục X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Thu nhá»"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Sửa đổi lần cuối"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Chế độ Xoay"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Äã sá»­a đổi"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Chế độ di chuyển"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Bản dịch"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Phóng to"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Tá»± do"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Tạo lưới Ä‘iá»u hướng"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Chá»n màu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Chá»n màu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Dính thông minh"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Xóa mục Lớp"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Xóa mục Lớp"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Cấu hình hồ sÆ¡ được chá»n:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Kích cỡ viá»n:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Tốc độ:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Trình chỉnh sửa"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Mặt phẳng trước đó"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Äổi tên Hoạt ảnh"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Dán Tracks"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Trình chỉnh sửa Nhóm"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Rộng hết cỡ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Xóa Äa giác Tùy chỉnh"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Góc nhìn trực diện"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Xóa"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Xoá điểm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Cài đặt Trình biên tập"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Trình quản lý Dự án"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Äổi tên thư mục:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Thay đổi loại cơ sở"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Lưu trữ tệp tin:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Màu ná»n không hợp lệ."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Màu ná»n không hợp lệ."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Nhập cảnh"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Tá»a độ tiếp theo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Dòng số:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Dòng số:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Màu ná»n không hợp lệ."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Xoá lá»±a chá»n"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Chỉ chá»n"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Cảnh Hiện tại"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Nổi màu cú pháp"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Hàm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Äổi tên Biến"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Chá»n màu"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Dấu trang"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Äiểm dừng"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Kết quả tìm kiếm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Kết quả tìm kiếm"
+
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3759,6 +5564,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Lá»—i khi yêu cầu đưá»ng dẫn:"
@@ -4021,6 +5842,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Ưa thích"
@@ -4389,6 +6219,14 @@ msgstr "Trình chỉnh sửa Nhóm"
msgid "Manage Groups"
msgstr "Quản lý Nhóm"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Nhập vào Cảnh đơn"
@@ -4471,6 +6309,12 @@ msgstr ""
msgid "Saving..."
msgstr "Äang lưu ..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Chá»n bá»™ nhập"
@@ -4516,10 +6360,6 @@ msgid "Import As:"
msgstr "Nhập vào với:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Cài sẵn"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Lưu các cảnh, nhập lại, rồi tái khởi động"
@@ -4726,6 +6566,14 @@ msgstr "Thêm Hoạt ảnh"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Thêm %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5077,10 +6925,6 @@ msgid "Animation Tools"
msgstr "Công cụ Hoạt ảnh"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Hoạt ảnh"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Má»›i"
@@ -5122,7 +6966,9 @@ msgstr "Quá khứ"
msgid "Future"
msgstr "Tương lai"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Chiá»u sâu"
@@ -5305,6 +7151,7 @@ msgid "Blend"
msgstr "Hoà"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Trá»™n"
@@ -5420,6 +7267,10 @@ msgid "Filters..."
msgstr "Lá»c..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Ná»™i dung:"
@@ -5544,6 +7395,11 @@ msgid "Download Error"
msgstr "Lỗi tải"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Hồ sơ khả dụng:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Tải xuống nguyên liệu này đã được tiến hành!"
@@ -5979,7 +7835,8 @@ msgid "Zoom Reset"
msgstr "Äặt lại Thu phóng"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Chế độ chá»n"
@@ -6191,8 +8048,28 @@ msgid "View"
msgstr "Hiện thị"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Luôn hiện lưới"
+#, fuzzy
+msgid "Show"
+msgstr "Hiện lưới"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Dính thông minh"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Bật tắt Chức năng"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Lưới"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6344,11 +8221,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Thêm %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Äang thêm %s..."
@@ -6413,7 +8285,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Hạt"
@@ -6547,7 +8419,9 @@ msgstr "Dải màu đã được chỉnh sửa"
msgid "Item %d"
msgstr "Mục %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Mục"
@@ -6650,7 +8524,10 @@ msgstr "Không thể tạo đưá»ng viá»n!"
msgid "Create Outline"
msgstr "Tạo đưá»ng viá»n"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Lưới"
@@ -6767,7 +8644,7 @@ msgstr ""
"Cập nhật từ cảnh hiện có?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Thư viện Lưới"
@@ -6793,6 +8670,23 @@ msgstr "Nhập từ Cảnh"
msgid "Update from Scene"
msgstr "Cập nhật từ Cảnh"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Äổi Transform Animation"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Äổi Transform Animation"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Xem thá»­"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -6954,7 +8848,7 @@ msgstr "Các điểm bỠmặt"
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Âm lượng"
@@ -7054,6 +8948,7 @@ msgstr "Äóng đưá»ng cong"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Tùy chá»n"
@@ -7105,6 +9000,19 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr "Phân tách Ä‘oạn (trong đưá»ng cong)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Màu"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Di chuyển Khớp"
@@ -7190,11 +9098,12 @@ msgstr "UV"
msgid "Points"
msgstr "Các Äiểm"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Äa giác"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Xương"
@@ -7273,7 +9182,8 @@ msgstr ""
msgid "Grid Settings"
msgstr "Thiết lập lưới"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "Dính"
@@ -7282,10 +9192,6 @@ msgid "Enable Snap"
msgstr "Bật Dính"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Lưới"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Hiện lưới"
@@ -7410,6 +9316,11 @@ msgid "Close and save changes?"
msgstr "Äóng và lưu thay đổi?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Lỗi viết TextFile:"
@@ -7487,6 +9398,10 @@ msgid "%s Class Reference"
msgstr "Tham khảo Lớp %s"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Tìm tiếp"
@@ -7508,7 +9423,7 @@ msgstr "Bật/tắt sắp xếp danh sách phương thức theo bảng chữ cá
msgid "Filter methods"
msgstr "Lá»c phương thức"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Sắp xếp"
@@ -7535,6 +9450,8 @@ msgid "Previous Script"
msgstr "Tệp lệnh trước đó"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Tệp"
@@ -7568,11 +9485,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tông màu"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Nhập Tông màu..."
@@ -7592,10 +9504,6 @@ msgstr "Äóng tất cả"
msgid "Close Docs"
msgstr "Äóng Docs"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Chạy"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7662,15 +9570,66 @@ msgstr ""
"Các tệp sau đây mới hơn trên ổ cứng.\n"
"Hãy chá»n hành động cá»§a bạn:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Trình gỡ lỗi"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Kết quả tìm kiếm"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Gỡ lỗi bằng Trình chỉnh sửa bên ngoài"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "ÄÆ°á»ng dẫn xuất"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Chá»n tệp bản mẫu"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Màu ná»n không hợp lệ."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Nhóm Lá»±a chá»n"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Tạo Mã lệnh"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Tên Mã lệnh:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Dá»n các tệp lệnh gần đây"
@@ -7679,6 +9638,7 @@ msgid "Connections to method:"
msgstr "Kết nối đến phương thức:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Nguồn"
@@ -7816,10 +9776,6 @@ msgid "Convert Indent to Tabs"
msgstr "Chuyển thụt lỠthành Tab"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Thụt lỠTự động"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Tìm trong Tệp..."
@@ -7881,7 +9837,7 @@ msgstr ""
"Shader này đã bị chỉnh sửa trên bộ nhớ.\n"
"Hành động nào nên được thực hiện?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -7915,7 +9871,8 @@ msgstr "Ghi đè"
msgid "Create physical bones"
msgstr "Tạo xương vật lý"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Khung xương"
@@ -8043,11 +10000,6 @@ msgid "Translate"
msgstr "Bản dịch"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "Tỷ lệ:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8197,7 +10149,7 @@ msgstr "Xem tốc độ khung hình"
msgid "Half Resolution"
msgstr "Nửa độ phân giải"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Audio Listener"
msgstr "Trình nghe âm thanh"
@@ -8393,11 +10345,6 @@ msgid "Reset Field of View to Default"
msgstr "Äặt lại thành mặc định"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Biến đổi"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Dính Vật lên Sàn"
@@ -8517,6 +10464,24 @@ msgid "Post"
msgstr "Sau"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Khóa xoay ở chế độ xem"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Thêm vào Cảnh"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Dự án không tên"
@@ -9251,6 +11216,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Thay đổi loại cơ sở"
@@ -9502,6 +11471,55 @@ msgstr "Lật Dá»c"
msgid "Clear Transform"
msgstr "Xóa biến đổi"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Tô TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Xem trong trình quản lý tệp"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Hiện thước"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Tìm kiếm tệp tin"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Trình chỉnh sửa"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Hiển thị tất cả"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Chá»n màu"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Thêm Há»a tiết vào TileSet."
@@ -9547,11 +11565,17 @@ msgstr "Tá»a độ trước"
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Va chạm"
@@ -9560,23 +11584,22 @@ msgstr "Va chạm"
msgid "Occlusion"
msgstr "Tạo"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Äiá»u hướng"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmask"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Ưu tiên"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Biểu tượng"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Chỉ số Z"
@@ -9605,7 +11628,7 @@ msgstr "Chế độ Bitmask"
msgid "Priority Mode"
msgstr "Chế độ Ưu tiên"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "Bật tắt Chức năng"
@@ -9842,10 +11865,6 @@ msgid "No VCS plugins are available."
msgstr "Không có phần má»m kiểm soát phiên bản khả dụng."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Lá»—i"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9912,27 +11931,10 @@ msgid "Remote Login"
msgstr "Xoá điểm"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Äổi tên"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10185,7 +12187,7 @@ msgstr "Äỉnh"
msgid "Fragment"
msgstr "Mảnh"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "Ãnh sáng"
@@ -10973,7 +12975,7 @@ msgstr ""
msgid "Export Path"
msgstr "ÄÆ°á»ng dẫn xuất"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Tài nguyên"
@@ -11034,7 +13036,8 @@ msgstr "Tệp lệnh"
msgid "GDScript Export Mode:"
msgstr "Chế độ xuất tệp lệnh:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Văn bản"
@@ -11057,6 +13060,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Mã khóa tệp lệnh (256-bit theo hex):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Di chuyển đến..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Xuất PCK/Zip"
@@ -11383,11 +13397,6 @@ msgstr ""
"Bạn có chắc chắn quét các thư mục %s để tìm các dự án Godot có sẵn?\n"
"Äiá»u này sẽ mất chút thá»i gian."
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "Trình quản lý Dự án"
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11595,7 +13604,7 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Trục"
@@ -11788,10 +13797,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Vùng vị trí"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -11946,7 +13951,7 @@ msgstr "Nếu được đặt, bộ đếm sẽ khởi động lại với từn
msgid "Initial value for the counter"
msgstr "Giá trị đếm ban đầu"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "Bước"
@@ -12032,15 +14037,11 @@ msgstr "Äổi nút mẹ"
msgid "Run Mode:"
msgstr "Chế độ chạy:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Cảnh Hiện tại"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Cảnh chính"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Tham số Cảnh chính:"
@@ -12380,6 +14381,20 @@ msgstr "Cục bộ"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Xóa Kế thừa? (Mất tăm luôn đấy!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Căn giữa phần được chá»n"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Lá»±a chá»n khung hình"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
@@ -12701,7 +14716,15 @@ msgid "Filter stack variables"
msgstr "Lá»c ô"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -12715,6 +14738,7 @@ msgid "Monitor"
msgstr "Màn hình"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "Giá trị"
@@ -12741,24 +14765,16 @@ msgstr "Tổng:"
msgid "Export list to a CSV file"
msgstr "Xuất hồ sơ"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "ÄÆ°á»ng dẫn Tài nguyên"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Kiểu"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Äịnh dạng"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Sử dụng"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
#, fuzzy
msgid "Misc"
msgstr "Khác"
@@ -12812,10 +14828,18 @@ msgid "Change Light Radius"
msgstr "Thay đổi bán kính ánh sáng"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -12823,6 +14847,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Äiểm"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -12832,9 +14872,23 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Chá»n Thuá»™c tính"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Chiếu sáng gián tiếp"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Thay Äổi Bán Kính Hình Cầu"
@@ -12865,15 +14919,79 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "Chế độ di chuyển"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Chế độ di chuyển"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Chế độ di chuyển"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Chế độ di chuyển"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "Äặt vị trí Ä‘iểm uốn"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Äặt Lá»"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Äặt vị trí Ä‘iểm uốn"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Trở lại"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Tạo"
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "Chỉnh bán kính hình trụ"
@@ -12893,6 +15011,500 @@ msgstr "Äặt vị trí Ä‘iểm uốn"
msgid "Set Occluder Hole Point Position"
msgstr "Äặt vị trí Ä‘iểm uốn"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Äặt vị trí Ä‘iểm uốn"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Thu phóng đa giác"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Chế độ va chạm"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Äặt tay nắm"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Äổi"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Trình gỡ lỗi"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Kích hoạt lá»c"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Sao chép đưá»ng dẫn"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Tên Mã lệnh:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Hiển thị tất cả"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Ãnh sáng"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Äiểm ảnh viá»n"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Chế độ Toàn màn hình"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Rộng bên trái"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Kiểm tra"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Äồng bá»™ hoá"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Sử dụng Dính"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Mở"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Lá»±a chá»n khung hình"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Lỗi Khi Lưu"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Giữ Trình gỡ lỗi mở"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Bật tắt Chức năng"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Mở Hướng dẫn"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Cộng đồng"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Khung hình Vật lý %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Khung hình Vật lý %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Lưới nguồn:"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "Lá»±a chá»n khung hình"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Tất cả thiết bị"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Äiểm"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Xá»­ lí môi trưá»ng"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Hiển thị Xương"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Lá»c:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "Màu"
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Nút chuột"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Cắt các nút"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Äá»™ lệch xoay:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Trình gỡ lỗi"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Trình gỡ lỗi"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Quá giá»."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Tìm loại Node"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Quan Sát Viên"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Trở lại"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Dính vào các cạnh của Nút"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Thay Äổi Bán Kính Hình Trụ"
@@ -12909,6 +15521,118 @@ msgstr "Thay Äổi Bán Kính Trong Cá»§a Hình Xuyến"
msgid "Change Torus Outer Radius"
msgstr "Thay Äổi Bán Kính Ngoài Cá»§a Hình Xuyến"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Tùy chá»n"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Chế độ va chạm"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Chế độ va chạm"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Äối số đã thay đổi"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Bán kính:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Tham số Cảnh chính:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Cảnh báo"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Hiện đưá»ng căn"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Thay Äổi Bán Kính Trong Cá»§a Hình Xuyến"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Thay Äổi Bán Kính Ngoài Cá»§a Hình Xuyến"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Xoay ngẫu nhiên:"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Chế độ va chạm"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Lưu trữ tệp tin:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Thư viện"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Chá»n thư viện động cho mục này"
@@ -12955,17 +15679,53 @@ msgid "Disabled GDNative Singleton"
msgstr "Tắt đơn nhất GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Thư viện"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Thư viện: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Tên Mã lệnh:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Tệp lệnh"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Sao chép đưá»ng dẫn nút"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -13003,6 +15763,24 @@ msgstr "Từ điển không hợp lệ (Lớp con không hợp lệ)"
msgid "Object can't provide a length."
msgstr "Äối tượng không thể cung cấp chiá»u dài."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Ngôn ngữ:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Không thể giải quyết"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13013,6 +15791,109 @@ msgstr "Xuất Mesh Library"
msgid "Export GLTF..."
msgstr "Xuất..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Nút TimeSeek"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nút"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Góc nhìn lưng"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Lưới"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Äối số đã thay đổi"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Tính năng"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Ãnh sáng"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Tên hoạt ảnh mới:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Khung xương"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Chá»n má»™t Nút"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Các hoạt ảnh:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Khung hình Vật lý %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Mặt phẳng tiếp theo"
@@ -13061,10 +15942,6 @@ msgid "GridMap Selection"
msgstr "Chá»n tất cả"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Bản đồ Lưới"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13180,6 +16057,56 @@ msgstr "Hậu xử lí"
msgid "Plotting lightmaps"
msgstr ""
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Hiển thị tất cả"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Hiển thị tất cả"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Tên Lớp không được trùng với từ khóa"
@@ -13189,6 +16116,11 @@ msgstr "Tên Lớp không được trùng với từ khóa"
msgid "Build Solution"
msgstr "Chá»n tất cả"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Dự án không tên"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13258,6 +16190,45 @@ msgstr ""
msgid "Done!"
msgstr "Xong!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Phối cảnh"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "Trạng thái"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Thay đổi giá trị đầu vào"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13294,6 +16265,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr "Tràn ngăn xếp ở ngăn xếp tầng: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Tìm VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Hàm"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Thay đổi đối số tín hiệu"
@@ -13618,6 +16601,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "Loại"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Hoạt ảnh"
@@ -13663,6 +16652,11 @@ msgid "in order:"
msgstr "Äổi tên thư mục:"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "Bước"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -13679,6 +16673,12 @@ msgstr "Kiểu:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Mã lệnh mới"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13689,6 +16689,28 @@ msgid "On Self"
msgstr "Chính nó"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Chế độ căn Tỉ lệ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Thay đổi loại cơ sở"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Thay đổi tên đối số"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "Chế độ căn Tỉ lệ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Tại kí tự %s"
@@ -13729,12 +16751,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Chế độ chá»n"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Kiểu:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Gán"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Lấy %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Chỉ mục:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Tên thuộc tính chỉ mục không hợp lệ."
@@ -13757,15 +16799,15 @@ msgstr "Gán %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Hàm"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
msgstr "Thay đổi kích thước mảng"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Tham số có loại không hợp lệ: "
@@ -13871,6 +16913,11 @@ msgstr "Hằng số"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Hằng số"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Sử dụng Không gian Cục bộ"
@@ -13888,6 +16935,10 @@ msgstr "Chá»n tất cả"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Tìm VisualScript"
@@ -13929,6 +16980,83 @@ msgstr "Tín hiệu"
msgid "WaitInstanceSignal"
msgstr "Thêm vào Cảnh"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Chế độ Ưu tiên"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Chế độ va chạm"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Tính năng chính:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Tính năng chính:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Trình gỡ lỗi"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Thiếu tên gói."
@@ -14334,6 +17462,27 @@ msgstr "Không thể tạo folder."
msgid "Error starting HTTP server:"
msgstr "Lỗi khi lưu scene."
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Sử dụng Dính"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14599,6 +17748,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Gói có tên ngắn không hợp lệ."
@@ -14651,6 +17808,28 @@ msgstr "Kích thước ảnh logo 310x150 không hợp lệ (phải là 310x150)
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ảnh mở màn có kích thước không hợp lệ (phải là 620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Tín hiệu"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Trình gỡ lỗi"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14672,6 +17851,29 @@ msgstr "Tên đuôi không hợp lệ."
msgid "Invalid product version:"
msgstr "GUID sản phẩm không hợp lệ."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Cửa sổ mới"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Khung hình %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14680,6 +17882,188 @@ msgstr ""
"Tài nguyên SpriteFrames phải được tạo hoặc đặt trong thuộc tính \"Khung "
"hình\" thì AnimatedSprite mới hiển thị các khung hình được."
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Ghi đè"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Ghi đè"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Thêm vào Cảnh"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Tịnh tuyến"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Thêm Bus âm thanh"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "Mở bố cục Bus âm thanh"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Âm lượng"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Tỷ lệ:"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Chạy"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Thêm vào Cảnh"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Hoạt ảnh"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Thêm Bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Sao chép nút"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Bật tắt Chức năng"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Cổng xem"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Chế độ Di chuyển"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Äặt Lá»"
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Äá»™ dá»i:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "Äá»™ dá»i:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "Äá»™ dá»i:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Äặt Lá»"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Nút Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Rộng bên phải"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Hiện Gốc"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Ãnh sáng"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14721,6 +18105,16 @@ msgstr "Äa giác không hợp lệ. Cần ít nhất 3 Ä‘iểm trong chế Ä‘á»
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "Äa giác không hợp lệ. Cần ít nhất 2 Ä‘iểm trong chế độ dá»±ng 'Segments'."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Chế độ thước"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Tạo đa giác va chạm"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14754,6 +18148,172 @@ msgid ""
msgstr ""
"Hoạt ảnh CPUParticles2D cần CanvasItemMaterial bật \"Particles Animation\"."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Số lượng:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Hậu xử lí"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Tỷ lệ:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Khởi động lại ngẫu nhiên (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Xem tốc độ khung hình"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Văn bản"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Nguồn phát ra: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "Nguồn phát ra: "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Hướng đi"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Khởi tạo"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Tịnh tuyến"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Màu"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Màu"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Thu phóng (theo tỉ lệ):"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Nút A và Nút B phải là PhysicsBody2D"
@@ -14774,12 +18334,108 @@ msgstr "Khớp nối chưa kết nối tới hai PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Nút A và Nút B phải là 2 PhysicsBody2D khác nhau"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Khởi tạo"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "TextureRegion"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Äổi"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "Xoay Phải"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "Äổi bá»™ lá»c"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Chế độ thước"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14789,6 +18445,88 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Chia đưá»ng Curve"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Dải màu đã được chỉnh sửa"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "TextureRegion"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Bật tắt Chức năng"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Chế độ Dính:"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Chế độ Dính:"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Äổi tên thư mục:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Lật Ngang"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Tốc độ:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14800,6 +18538,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Kích cỡ viá»n:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14815,12 +18558,45 @@ msgstr ""
"NavigationPolygonInstance phải là nút con hoặc cháu của nút Navigation2D. Nó "
"chỉ cung cấp dữ liệu Ä‘iá»u hướng."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Bước xoay:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Xoay %s độ."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Hằng số"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Xoay %s độ."
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Nút ParallaxLayer chỉ hoạt động khi là con của một nút ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Chá»n tất cả"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -14854,10 +18630,54 @@ msgid ""
msgstr ""
"Hoạt ảnh Particles2D cần CanvasItemMaterial bật \"Particles Animation\"."
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Chia đưá»ng Curve"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D chỉ hoạt động khi được đặt làm con của một nút Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Äá»™ lệch lưới:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Lá»›p"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Hàm"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Cập nhật bản xem trước"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14868,6 +18688,100 @@ msgstr ""
"ghi đè khi tính toán vật lí.\n"
"Hãy sửa kích cỡ khối va chạm của nút con ý."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Dá»c:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Ãnh sáng"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "Liên tục"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Äặt Lá»"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Ná»n tảng"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "Xoay %s độ."
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "TextureRegion"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "Äổi tên thư mục:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Giá trị đếm ban đầu"
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Chế độ va chạm"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
@@ -14875,6 +18789,11 @@ msgstr ""
"được."
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Mặc định"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Chuỗi Bone2D này phải kết thúc với một nút Skeleton2D."
@@ -14888,6 +18807,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr "Thanh xương này thiếu dáng NGHỈ. Hãy đặt một dáng tại nút Skeleton2D."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14895,17 +18822,99 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "Chế độ va chạm"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "Chế độ va chạm"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "Chế độ va chạm"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "Xóa biến đổi"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Äịnh dạng"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Cài sẵn"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Chế độ Ưu tiên"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "Äặt lại âm lượng Bus"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "Äặt lại âm lượng Bus"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera phải là con nút ARVROrigin."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController phải là con nút ARVROrigin."
@@ -14916,6 +18925,11 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "Chỉ neo"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor phải là con của nút ARVROrigin."
@@ -14931,6 +18945,80 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin cần một nút con ARVRCamera."
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Nút Hoạt ảnh"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Nguồn phát ra: "
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Kích hoạt lá»c"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Theo dõi đặc tính"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Xóa biến đổi"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Giao diện ngưá»i dùng"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -14956,6 +19044,116 @@ msgstr ""
msgid "Done"
msgstr "Xong"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Mặc định"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Tập bản đồ mới"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "Chụp"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Ãnh sáng"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Dá»± Ãn"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Gần nhất"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Äặt Lá»"
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "Lật Ngang"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15023,6 +19221,69 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Lật Ngang"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Chế độ Ưu tiên"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Chỉnh độ ưu tiên của ô"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Thư viện động"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Äiá»u hướng"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Thành phần"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -15044,10 +19305,75 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "Chá»n màu"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "Chế độ Bitmask"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Hướng đi"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "Chế độ tập trung"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "Nạp mặc định"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15060,6 +19386,10 @@ msgstr ""
"NavigationMeshInstance phải là nút con hoặc cháu một nút Navigation. Nó chỉ "
"cung cấp dữ liệu Ä‘iá»u hướng."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15104,6 +19434,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Lượt gá»i"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -15114,6 +19449,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Chế độ Xoay"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15124,6 +19464,16 @@ msgstr ""
"ghi đè khi tính toán vật lí.\n"
"Hãy sửa kích cỡ khối va chạm của nút con ý."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Trục"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "Tô ô"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15144,6 +19494,55 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Chữ hoa"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Chữ thưá»ng"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Chữ hoa"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Chữ thưá»ng"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Lưu cảnh"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15156,6 +19555,40 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Trình gỡ lỗi"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Chế độ Xoay"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15180,6 +19613,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Ưu tiên"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15203,6 +19649,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "Khung hình(FPS)"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Chế độ Xoay"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "Tệp ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15239,6 +19708,40 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Animation tree vô hiệu."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Tổng:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -15251,6 +19754,36 @@ msgstr ""
"Thay đổi vỠkích cỡ của SoftBody sẽ bị ghi đè khi tính toán vật lí.\n"
"Hãy sửa kích cỡ khối va chạm của nút con ý."
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Xóa biến đổi"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Dính Äiểm ảnh"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15263,6 +19796,92 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Phím Lăn Xuống"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Tài liệu trực tuyến"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Lăn Lên."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Äặt phép diá»…n đạt"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Thử lại"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Ghi đè"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Äối số đã thay đổi"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Tạo nút Shader"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Äối số mở rá»™ng được gá»i:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Ãnh sáng"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15280,6 +19899,33 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Cảnh chính"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Giá trị"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Bật tắt Tự động tạo tam giác"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15288,10 +19934,109 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "Không tìm thấy Animation: '%s'"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Nút Mix"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Thá»i gian khung hình (ms)"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Tự khởi động lại:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Tự khởi động lại:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Thêm cổng vào"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Chế độ căn Tỉ lệ"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Gán Hoạt ảnh"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Thêm Hoạt ảnh"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Chuyển đổi Tự động chạy"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Thay Äá»™ Dài Hoạt Ảnh"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Thêm điểm Hoạt ảnh"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Tuỳ chá»n Lá»›p:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Chạy Cảnh"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "Trong node '%s', animation vô hiệu: '%s'."
@@ -15305,6 +20050,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Không có kết nối đến input '%s' của node '%s'."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Lá»c tín hiệu"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15322,10 +20072,86 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Animation tree vô hiệu."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Tạo Nút Gốc:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Chạy"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Ná»™i suy"
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Chế độ chá»n"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "Lật Ngang"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "Lật Dá»c"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Bật tắt Chức năng"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button (nút, phím)"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Lối tắt"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Nhóm"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15366,6 +20192,99 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Chỉ neo"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Hướng đi"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "Ngang:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "Dá»c:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "Xoay ngẫu nhiên:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "ÄÆ°á»ng dẫn Tập trung"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "Tạo"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "Äổi bá»™ lá»c"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Kích thước: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "Lật Ngang"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "Lật Dá»c"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Thuá»™c tính Chá»§ Ä‘á»"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "Sao chép văn bản"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Cảnh báo!"
@@ -15379,9 +20298,119 @@ msgid "Must use a valid extension."
msgstr "Sử dụng phần mở rộng hợp lệ."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Phóng to"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Âm lượng"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Thá»i gian"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Ký tự hợp lệ:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Xóa lịch sử Tệp gần đây"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Phím Phải"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "Äặt vị trí Ä‘iểm uốn"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Äặt Lá»"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "Tạo đưá»ng căn ngang"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15392,6 +20421,11 @@ msgstr ""
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Popup"
+msgstr "Äiá»n"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15401,10 +20435,49 @@ msgstr ""
"có dạng popup*(). Có thể để popup nhìn thấy được để chỉnh sửa, nhưng chúng "
"sẽ ẩn khi chạy."
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Gần đây:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Giữ Tỉ lệ"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Äiểm ảnh viá»n"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "Sao chép văn bản"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Kích thước: "
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Di chuyển hiệu ứng Bus"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Cắt các nút"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15412,10 +20485,301 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Chá»n màu"
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Hiện tại:"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "TextureRegion"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(Äã tắt trình chỉnh sá»­a)"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Mở rộng Tất cả"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "TextureRegion"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "TextureRegion"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "Thuá»™c tính Chá»§ Ä‘á»"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Chế độ chơi:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Khác)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Thêm Track Animation"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Äặt vị trí Ä‘iểm uốn"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Hiện Cổng xem"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "Hiện Cổng xem"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Tải"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Äang tải"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Quá giá»."
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Ná»™i dung"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Chế độ Xoay"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Hiển thị tất cả"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Äổi tên"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Sở hữu của:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Gán nhiá»u:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Gán nhiá»u:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Tạo Scene Mới"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Chá»n màu"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Các mục tắt"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Tạo đưá»ng viá»n"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Ná»™i suy"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Hướng đi"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Kích cỡ viá»n:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Xá»­ lí môi trưá»ng"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15424,6 +20788,11 @@ msgstr ""
"Environment mặc định được chỉ định trong Cài đặt Dự án (Rendering -> "
"Environment -> Default Environment) không thể nạp được."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Xem Khung hình Liên tiếp"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15432,6 +20801,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tô ô"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Góc trên trái"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15446,10 +20829,1025 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Gỡ lỗi"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Trình kết xuất hình ảnh:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "Äổi chế độ cập nhật hoạt ảnh"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Tập bản đồ mới"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Cắt các nút"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Cắt các nút"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Chế độ Di chuyển"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(giá trị)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Giá trị"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Nửa độ phân giải"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Véc tơ"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "ÄÆ°á»ng dẫn Tập trung"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Kích cỡ viá»n:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Tuỳ chá»n bổ sung:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Phông chữ"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Kết nối dữ liệu nút"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "Bật tắt Chức năng"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Thụt lỠphải"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "Chia đưá»ng Curve"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "Chế độ Dính:"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Chá»n Scale"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "Chỉ chá»n"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "Bán kính:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "Bán kính:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "Màu"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Nút Blend2"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Gần đây:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Chiá»u sâu"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Ưu tiên"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Mặt phẳng tiếp theo"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Äỉnh"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Äối số đã thay đổi"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Nút Blend2"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Hạt"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Äặt phép diá»…n đạt"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Nguồn phát ra: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Nguồn phát ra: "
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "Thu phóng ngẫu nhiên:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Nghiêng ngẫu nhiên:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Xoá"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Xoá sạch tư thế"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Tạo"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "Chiá»u sâu"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Chuyển tiếp: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Thu phóng (theo tỉ lệ):"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "Thu phóng ngẫu nhiên:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Nút Blend2"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Chế độ Ưu tiên"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "Chế độ tập trung"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Chế độ Xoay"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Nút Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Äổi Transform Animation"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Hủy Biến đổi."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Thêm vào Cảnh"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Äặt loại biến"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Kích cỡ viá»n:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Gộp từ Scene"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Lá»—i"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Äa giác"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "Nguồn phát ra: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "Nguồn phát ra: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "Nguồn phát ra: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "Tạo điểm phát xạ từ nút"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Bán kính:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "Góc dưới phải"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "Góc trên phải"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Chạy Cảnh Tuỳ Chá»n"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Kích cỡ viá»n:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "Chia đưá»ng Curve"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Nhóm"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "Äóng đưá»ng cong"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Chạy"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "Thay thế"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "Chia đưá»ng Curve"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "TextureRegion"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Äặt Lá»"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Mở rộng Tất cả"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Äiá»n"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Thay Äổi Bán Kính Trong Cá»§a Hình Xuyến"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Lưu trữ tệp tin:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Nạp cài đặt trước"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Xóa Há»a tiết"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Chế độ căn Tỉ lệ"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Thay đổi loại cơ sở"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Tên Cảnh hiện tại"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Mặc định"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Khởi tạo"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Ãnh xạ đầu vào"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Äối số đã thay đổi"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15466,9 +21864,304 @@ msgstr "nguồn vô hiệu cho shader."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Texture Type"
+msgstr "TextureRegion"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Nạp mặc định"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "nguồn vô hiệu cho shader."
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Cập nhật bản xem trước"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Tịnh tuyến trái"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Trình nghe âm thanh"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Nghiêng ngẫu nhiên:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "Phát hành"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Mặt phẳng:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Gửi ý kiến phản hồi vỠhướng dẫn"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "Bá» qua"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Sau"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Tài nguyên"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "Kích thước: "
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "Chế độ chơi:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "Gửi ý kiến phản hồi vỠhướng dẫn"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "Bá» qua"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "Quá giá»."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nút Mix"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Äổi tên Bus âm thanh"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Äầu ra"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Äổi Thá»i gian Chuyển Animation"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15496,3 +22189,319 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Không thể chỉnh sửa hằng số."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Phân vùng ..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Äặt phép diá»…n đạt"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Nhập"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Nhập"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Nhập"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Nhập"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Nhập Tông màu"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Lưới nguồn:"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Lá»c các nút"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Căn giữa phần được chá»n"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Äệm"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Chia đưá»ng Curve"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Ná»™i suy"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "Mở"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Äổi tên"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Äang tìm kiếm ..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Thoát trình chỉnh sửa?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Quản lý Các Mẫu Xuất Bản ..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Dán Khung hình"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Äặt phép diá»…n đạt"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Dính theo bước tỉ lệ"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Tín hiệu"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Xóa Ô"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Lật Ngang"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Cài đặt Cổng xem"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Di chuyển đa g"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Ná»™i suy"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 47b66ad06d..790efe6922 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -88,7 +88,7 @@ msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-03-08 15:20+0000\n"
+"PO-Revision-Date: 2022-03-10 22:01+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -99,6 +99,111 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.12-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "滤色è¿ç®—符。"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "新窗å£"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "错误"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "æœç´¢ç»“æžœ"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: 旋转"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "嫿•°æ®"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "网络分æžå™¨"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "远程 "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "页: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "连接"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "网络分æžå™¨"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "根节点åç§°"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "å˜æ¢ç±»åž‹"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "编辑连接:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -142,6 +247,400 @@ msgstr "构造 '%s' çš„å‚æ•°æ— æ•ˆ"
msgid "On call to '%s':"
msgstr "在调用 '%s' 时:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "打开编辑器"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "å¤åˆ¶é€‰ä¸­é¡¹"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "新建å•个图å—"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "动作"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "设置å¸é™„"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "项目设置..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "åç§°"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "æè¿°"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "è¿è¡Œ"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "主场景"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "ç¦ç”¨è‡ªåЍ图å—"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "ä¸å¯ç”¨çš„项目"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "音频"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "加载默认总线布局。"
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "编辑器"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "ä¸»åœºæ™¯å‚æ•°ï¼š"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "版本控制"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "æ’ä»¶å:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "添加输入"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "选择"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "å–æ¶ˆ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "èšç„¦è·¯å¾„"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "èšç„¦è·¯å¾„"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "左上"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "å³ä¸Š"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "下载"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "页: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "在结尾"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (物ç†ï¼‰"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "创建三角网格碰撞åŒçº§"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "渲染器:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "筛选:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "调试"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "设置:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "性能分æžå™¨"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "生æˆå‡½æ•°"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "表达å¼"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "æ ¼å¼"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "与方法的连接:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "顶点:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "资æº"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "资æºè·¯å¾„"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "æ¥æº"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "区域"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "测试"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -170,6 +669,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "智能å¸é™„"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "使用åƒç´ å¸é™„"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "烘焙光照贴图"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "居中显示所选项"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "缩放"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "填充表é¢"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "自由"
@@ -364,7 +966,7 @@ msgstr "离散"
msgid "Trigger"
msgstr "触å‘器"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "æ•获"
@@ -373,7 +975,8 @@ msgid "Nearest"
msgstr "临近"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "线性"
@@ -422,6 +1025,30 @@ msgstr "修改动画循环模å¼"
msgid "Remove Anim Track"
msgstr "移除动画轨é“"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "编辑器"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "动画"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "æ’入动画轨é“和关键帧"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -551,6 +1178,20 @@ msgstr "对象方法未找到: "
msgid "Anim Move Keys"
msgstr "移动动画关键帧"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "å˜æ¢"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "方法"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -621,7 +1262,8 @@ msgid "Seconds"
msgstr "ç§’"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -713,7 +1355,8 @@ msgstr "最大角度误差:"
msgid "Max Optimizable Angle:"
msgstr "最大å¯ä¼˜åŒ–角度:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "优化"
@@ -849,7 +1492,7 @@ msgstr "缩å°"
msgid "Reset Zoom"
msgstr "é‡ç½®ç¼©æ”¾"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "警告"
@@ -915,7 +1558,8 @@ msgstr "é¢å¤–è°ƒç”¨å‚æ•°ï¼š"
msgid "Receiver Method:"
msgstr "接收方法:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "高级"
@@ -1097,12 +1741,10 @@ msgstr ""
msgid "Dependencies"
msgstr "ä¾èµ–"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "资æº"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "路径"
@@ -1445,10 +2087,6 @@ msgid "Delete Effect"
msgstr "删除效果"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "音频"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "添加音频总线"
@@ -1539,9 +2177,8 @@ msgid "Create a new Bus Layout."
msgstr "创建新的总线布局。"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "打开音频总线布局"
+msgstr "音频总线布局"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1592,6 +2229,7 @@ msgid "Remove Autoload"
msgstr "移除 Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "å¯ç”¨"
@@ -1626,12 +2264,6 @@ msgstr "路径:"
msgid "Node Name:"
msgstr "节点å称:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "åç§°"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "全局å˜é‡"
@@ -1773,6 +2405,10 @@ msgstr "找ä¸åˆ°æ¨¡æ¿æ–‡ä»¶ï¼š"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "以 32 ä½å¹³å°å¯¼å‡ºæ—¶ï¼Œå†…嵌的 PCK ä¸èƒ½å¤§äºŽ 4GB。"
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D 编辑器"
@@ -1782,6 +2418,7 @@ msgid "Script Editor"
msgstr "脚本编辑器"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "ç´ æåº“"
@@ -1929,6 +2566,9 @@ msgid "Import"
msgstr "导入"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "导出"
@@ -1964,6 +2604,11 @@ msgstr "导出é…置文件"
msgid "Manage Editor Feature Profiles"
msgstr "管ç†ç¼–辑器功能é…置文件"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot 功能é…置文件"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "é€‰æ‹©å½“å‰æ–‡ä»¶å¤¹"
@@ -2033,6 +2678,40 @@ msgstr "ä¿å­˜"
msgid "Save a File"
msgstr "ä¿å­˜æ–‡ä»¶"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "æˆåŠŸï¼"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "播放模å¼ï¼š"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "平移模å¼"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "当å‰ï¼š"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "当å‰é…置文件:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "当å‰ï¼š"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "åŽé€€"
@@ -2129,6 +2808,10 @@ msgstr "文件 %s 有ä¸åŒç±»åž‹çš„多个导入器,已中止导入"
msgid "(Re)Importing Assets"
msgstr "æ­£åœ¨å¯¼å…¥æˆ–é‡æ–°å¯¼å…¥ç´ æ"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "顶部"
@@ -2147,10 +2830,6 @@ msgid "Inherited by:"
msgstr "派生:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "æè¿°"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "在线教程"
@@ -2167,10 +2846,6 @@ msgid "default:"
msgstr "默认:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "方法"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "主题属性"
@@ -2226,6 +2901,15 @@ msgstr ""
"当剿²¡æœ‰æ­¤æ–¹æ³•的说明。请帮我们[color=$color][url=$url]贡献一个[/url][/"
"color]ï¼"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "帮助"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2388,6 +3072,7 @@ msgid "Up"
msgstr "上传"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "节点"
@@ -2920,6 +3605,169 @@ msgid "%d more files"
msgstr "其他 %d 个文件"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "场景"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "场景路径:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "用户界é¢"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "切æ¢åœºæ™¯é€‰é¡¹å¡"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "总是显示网格"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "输出"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "清空输出"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "自动è£å‰ª"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "è¿è¡Œå‰ä¿å­˜åœºæ™¯..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "将分支ä¿å­˜ä¸ºåœºæ™¯"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "查看信æ¯"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "éšè—更新旋转图"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "æŒç»­æ›´æ–°"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "更新关键修改"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "粘贴属性"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "获å–场景节点"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "检查器"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "粘贴属性"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "ä¸å¯ç”¨çš„æŒ‰é’®"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "在检查器中打开"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "在检查器中打开"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr "用户å"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr "SSH 公钥路径"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr "SSH ç§é’¥è·¯å¾„"
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "颿¿ä½ç½®"
@@ -2935,10 +3783,6 @@ msgstr "切æ¢ä¸“注模å¼ã€‚"
msgid "Add a new scene."
msgstr "添加新场景。"
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "场景"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "转到上一个打开的场景。"
@@ -3010,7 +3854,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "其他项目或全场景工具。"
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "项目"
@@ -3019,10 +3863,6 @@ msgid "Project Settings..."
msgstr "项目设置..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "版本控制"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "设置版本控制"
@@ -3042,7 +3882,8 @@ msgstr "安装 Android 构建模æ¿..."
msgid "Open User Data Folder"
msgstr "打开 “用户数æ®â€ 文件夹"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "工具"
@@ -3058,11 +3899,6 @@ msgstr "釿–°åŠ è½½å½“å‰é¡¹ç›®"
msgid "Quit to Project List"
msgstr "退出到项目列表"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "调试"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "使用远程调试部署"
@@ -3165,10 +4001,6 @@ msgstr ""
"å¯ç”¨è¯¥é€‰é¡¹æ—¶ï¼Œä»»ä½•ä¿å­˜çš„脚本都会被正在è¿è¡Œçš„é¡¹ç›®é‡æ–°åŠ è½½ã€‚\n"
"当使用于远程设备时,å¯ç”¨ç½‘络文件系统能æé«˜ç¼–辑效率。"
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "编辑器"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "编辑器设置..."
@@ -3209,10 +4041,6 @@ msgstr "管ç†ç¼–辑器功能..."
msgid "Manage Export Templates..."
msgstr "管ç†å¯¼å‡ºæ¨¡æ¿..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "帮助"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "在线文档"
@@ -3291,10 +4119,6 @@ msgid "Save & Restart"
msgstr "ä¿å­˜å¹¶é‡å¯"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "æŒç»­æ›´æ–°"
-
-#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr "更新所有修改"
@@ -3311,18 +4135,10 @@ msgid "FileSystem"
msgstr "文件系统"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "检查器"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "å±•å¼€åº•éƒ¨é¢æ¿"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "输出"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "ä¸ä¿å­˜"
@@ -3485,6 +4301,7 @@ msgid "Installed Plugins:"
msgstr "已安装æ’件:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "æ›´æ–°"
@@ -3548,7 +4365,9 @@ msgstr ""
msgid "Frame #:"
msgstr "帧 #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "æ—¶é—´"
@@ -3556,6 +4375,20 @@ msgstr "æ—¶é—´"
msgid "Calls"
msgstr "调用"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "调试器"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "é‡å‘½å函数"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "编辑文本:"
@@ -3564,7 +4397,7 @@ msgstr "编辑文本:"
msgid "On"
msgstr "å¯ç”¨"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "层"
@@ -3671,6 +4504,11 @@ msgstr "转æ¢ä¸º %s"
msgid "New %s"
msgstr "新建 %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "添加资æº"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "新建脚本"
@@ -3679,6 +4517,11 @@ msgstr "新建脚本"
msgid "Extend Script"
msgstr "扩展脚本"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "脚本å:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3712,6 +4555,980 @@ msgstr "无法è¿è¡Œè„šæœ¬ï¼š"
msgid "Did you forget the '_run' method?"
msgstr "是å¦é—æ¼äº† _run() 方法?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "编辑器布局"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "全部显示"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "主场景"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "添加节点顶点"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "专注模å¼"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "主题"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "预设"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "颜色"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "拾å–颜色"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "正在ä¿å­˜å…‰ç…§è´´å›¾"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "边界åƒç´ "
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "动画循环"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "编辑器主题"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "滚轮å‘å³"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "文件系统"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "æ–¹å‘"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "项目路径:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "项目路径:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "ä¿å­˜"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "å¤åˆ¶èµ„æº"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "å˜æ¢å¯¹è¯æ¡†"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "åˆ‡æ¢æ˜¾ç¤ºéšè—文件"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "缩略图..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "获å–场景树"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "总是显示网格"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "分组编辑器"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "å­èµ„æº"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "编辑器主题"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "直接光照"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "语法高亮器"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "å‘左缩进"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "类型"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "大å°ï¼š"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "自动缩进"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "将缩进转为空格"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "绘制调用:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "绘制调用:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "导航"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "显示原点"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "行å·ï¼š"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "行å·ï¼š"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "跳过断点"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "脚本编辑器"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "文件"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "移除尾部空格"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "强制备用ç€è‰²å™¨"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "é¼ æ ‡å³é”®æ·»åŠ ç‚¹"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "å¤åˆ¶èŠ‚ç‚¹è·¯å¾„"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "添加类型"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "显示辅助信æ¯"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "网格地图"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "拾å–è·ç¦»ï¼š"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "仅选中"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "网格步长:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "网格步长:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "GridMap 绘制"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "GridMap 绘制"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "GridMap 绘制"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "默认"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "默认主题"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "默认"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "导航模å¼"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "编辑 Y 轴"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "编辑 X 轴"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "缩å°"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "按最早修改"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "平移模å¼"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "已修改"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "导航模å¼"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "翻译"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "放大"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "自由观看å‘上"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "创建导航网格"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "自由观看å‘å·¦"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "自由观看å‘å·¦"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "自由观看加速调整"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "自由观看å‡é€Ÿè°ƒæ•´"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "自由观看加速调整"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "拾å–颜色"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "拾å–颜色"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "智能å¸é™„"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "é‡å‘½å颜色项目"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "é‡å‘½å颜色项目"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "é…置所选é…置文件:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "轮廓大å°ï¼š"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "速度:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "2D 多边形 UV 编辑器"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "上一平é¢"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "é‡å‘½å动画"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "创建 RESET 轨é“"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "分组编辑器"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "整个矩形"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "设置曲线外控点ä½ç½®"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "å‰è§†å›¾"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "远程 "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "移除点"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "编辑器设置"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "项目管ç†å™¨"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "按顺åºï¼š"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "基础类型"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "ä¿å­˜æ–‡ä»¶ï¼š"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "无效的背景颜色。"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "无效的背景颜色。"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "导入所选项"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "下一层"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "行å·ï¼š"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "行å·ï¼š"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "无效的背景颜色。"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "删除选中项"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "仅选中"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "当å‰åœºæ™¯"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "语法高亮器"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "函数"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "é‡å‘½åå˜é‡"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "拾å–颜色"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "书签"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "断点"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "æœç´¢ç»“æžœ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "æœç´¢ç»“æžœ"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "æŒ‰ä½ %s å–æ•´ã€‚ æŒ‰ä½ Shift èŽ·å–æ›´ç²¾ç¡®çš„å˜åŒ–。"
@@ -3758,6 +5575,22 @@ msgid "Starting the download..."
msgstr "正在开始下载……"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "请求 URL 时出错:"
@@ -3997,6 +5830,15 @@ msgstr ""
"模æ¿ä¸‹è½½ä»ä¼šç»§ç»­ã€‚\n"
"å®Œæˆæ—¶ä½ å¯èƒ½ä¼šæ„Ÿå—到编辑器的短暂冻结。"
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr "密ç "
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "æ”¶è—"
@@ -4359,6 +6201,14 @@ msgstr "分组编辑器"
msgid "Manage Groups"
msgstr "管ç†åˆ†ç»„"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "导入为å•一场景"
@@ -4440,6 +6290,12 @@ msgstr "有在 `post_import()` 方法中返回继承了 Node 的对象å—?"
msgid "Saving..."
msgstr "ä¿å­˜ä¸­..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "选择导入器"
@@ -4488,10 +6344,6 @@ msgid "Import As:"
msgstr "导入为:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "预设"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "ä¿å­˜åœºæ™¯ã€é‡æ–°å¯¼å…¥ï¼Œç„¶åŽé‡å¯"
@@ -4690,6 +6542,14 @@ msgstr "添加动画"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "添加 %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5040,10 +6900,6 @@ msgid "Animation Tools"
msgstr "动画工具"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "动画"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "新建"
@@ -5084,7 +6940,9 @@ msgstr "过去"
msgid "Future"
msgstr "未æ¥"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "深度"
@@ -5265,6 +7123,7 @@ msgid "Blend"
msgstr "æ··åˆ (Blend)"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "æ··åˆ (Mix)"
@@ -5380,6 +7239,10 @@ msgid "Filters..."
msgstr "筛选..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "内容:"
@@ -5504,6 +7367,11 @@ msgid "Download Error"
msgstr "下载错误"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "å¯ç”¨é…置文件:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "此素æå·²åœ¨ä¸‹è½½ï¼"
@@ -5645,7 +7513,7 @@ msgstr "烘焙光照贴图"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
-msgstr ""
+msgstr "LightMap 烘焙"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -5939,7 +7807,8 @@ msgid "Zoom Reset"
msgstr "é‡ç½®ç¼©æ”¾"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "选择模å¼"
@@ -6140,8 +8009,28 @@ msgid "View"
msgstr "视图"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "总是显示网格"
+#, fuzzy
+msgid "Show"
+msgstr "显示网格"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "智能å¸é™„"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "åˆ‡æ¢æ¨¡å¼"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "网格"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6287,11 +8176,6 @@ msgid "Zoom to 1600%"
msgstr "缩放至 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "添加 %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "正在添加 %s..."
@@ -6356,7 +8240,7 @@ msgstr "清除å‘å°„é®ç½©"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "ç²’å­"
@@ -6489,7 +8373,9 @@ msgstr "编辑æ¸å˜"
msgid "Item %d"
msgstr "第 %d 项"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "列表项"
@@ -6589,7 +8475,10 @@ msgstr "无法创建轮廓ï¼"
msgid "Create Outline"
msgstr "创建轮廓"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "网格"
@@ -6706,7 +8595,7 @@ msgstr ""
"是å¦ä»Žå·²æœ‰åœºæ™¯ä¸­æ›´æ–°ï¼Ÿï¼š\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "网格库"
@@ -6730,6 +8619,23 @@ msgstr "ä»Žåœºæ™¯ä¸­å¯¼å…¥ï¼ˆåº”ç”¨å˜æ¢ï¼‰"
msgid "Update from Scene"
msgstr "从场景中更新"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "应用 MeshInstance å˜æ¢"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "应用 MeshInstance å˜æ¢"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "预览"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "未指定网格æºï¼ˆä¸”节点中没有设置 MultiMesh 集)。"
@@ -6889,7 +8795,7 @@ msgstr "表é¢é¡¶ç‚¹"
msgid "Surface Points+Normal (Directed)"
msgstr "表é¢å®šç‚¹ + 法线(有å‘)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "体积"
@@ -6989,6 +8895,7 @@ msgstr "é—­åˆæ›²çº¿"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "选项"
@@ -7038,6 +8945,20 @@ msgstr "移除内控点"
msgid "Split Segment (in curve)"
msgstr "拆分线段(在曲线中)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "控制器"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "å‘射色彩"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "移动关节"
@@ -7121,11 +9042,12 @@ msgstr "UV"
msgid "Points"
msgstr "点"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "多边形"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "骨骼"
@@ -7203,7 +9125,8 @@ msgstr "清除 UV"
msgid "Grid Settings"
msgstr "网格设置"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "å¸é™„"
@@ -7212,10 +9135,6 @@ msgid "Enable Snap"
msgstr "å¯ç”¨å¸é™„"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "网格"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "显示网格"
@@ -7334,6 +9253,11 @@ msgid "Close and save changes?"
msgstr "关闭并ä¿å­˜æ›´æ”¹å—?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "写入文本文件时出错:"
@@ -7411,6 +9335,10 @@ msgid "%s Class Reference"
msgstr "%s ç±»å‚考"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "查找下一个"
@@ -7432,7 +9360,7 @@ msgstr "åˆ‡æ¢æŒ‰å­—æ¯é¡ºåºæŽ’列方法。"
msgid "Filter methods"
msgstr "筛选方法"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "排åº"
@@ -7457,6 +9385,8 @@ msgid "Previous Script"
msgstr "上一个脚本"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "文件"
@@ -7489,11 +9419,6 @@ msgid "History Next"
msgstr "å‰è¿›"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "主题"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "导入主题..."
@@ -7513,10 +9438,6 @@ msgstr "关闭全部"
msgid "Close Docs"
msgstr "关闭文档"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "è¿è¡Œ"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7583,15 +9504,66 @@ msgstr ""
"ç£ç›˜ä¸­çš„下列文件已更新。\n"
"请选择执行哪项æ“作?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "调试器"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "æœç´¢ç»“æžœ"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "使用外部编辑器进行调试"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "导出路径"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "é€‰æ‹©æ¨¡æ¿æ–‡ä»¶"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "无效的背景颜色。"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "编组所选项"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "创建脚本"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "脚本å:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "清除最近的脚本"
@@ -7600,6 +9572,7 @@ msgid "Connections to method:"
msgstr "与方法的连接:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "æ¥æº"
@@ -7734,10 +9707,6 @@ msgid "Convert Indent to Tabs"
msgstr "将缩进转为制表符"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "自动缩进"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "在文件中查找..."
@@ -7798,7 +9767,7 @@ msgstr ""
"æ­¤ç€è‰²å™¨å·²åœ¨ç£ç›˜ä¸Šä¿®æ”¹ã€‚\n"
"应该采å–什么行动?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "ç€è‰²å™¨"
@@ -7830,7 +9799,8 @@ msgstr "覆盖放æ¾å§¿åŠ¿"
msgid "Create physical bones"
msgstr "创建物ç†éª¨éª¼"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "Skeleton"
@@ -7944,10 +9914,6 @@ msgid "Translate"
msgstr "平移"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "缩放"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "缩放: "
@@ -8091,7 +10057,7 @@ msgstr "查看 FPS"
msgid "Half Resolution"
msgstr "åŠåˆ†è¾¨çއ"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "音频监å¬å™¨"
@@ -8105,13 +10071,12 @@ msgstr "效果预览"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(GLES2 ä¸å¯ç”¨ï¼‰"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "使用 GLES2 渲染器时ä¸å¯ç”¨ã€‚"
+msgstr "调试绘制模å¼ä»…在使用 GLES3 渲染器时å¯ç”¨ï¼ŒGLES2 ä¸å¯ç”¨ã€‚"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -8285,11 +10250,6 @@ msgid "Reset Field of View to Default"
msgstr "é‡ç½®ä¸ºé»˜è®¤è§†é‡Ž"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "å˜æ¢"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "å¸é™„物体到地é¢"
@@ -8407,6 +10367,24 @@ msgid "Post"
msgstr "åŽç½®"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "é”定视角旋转"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "实例化"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "æœªå‘½åæŽ§åˆ¶å™¨"
@@ -8998,9 +10976,8 @@ msgid "Select Another Theme Resource:"
msgstr "选择其他主题资æºï¼š"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme Resource"
-msgstr "é‡å‘½å资æº"
+msgstr "主题资æº"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
@@ -9054,14 +11031,12 @@ msgid "Add Item Type"
msgstr "添加项目类型"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Variation Base Type"
-msgstr "设置å˜é‡ç±»åž‹"
+msgstr "设置å˜ç§åŸºç¡€ç±»åž‹"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Base Type"
-msgstr "修改基础类型"
+msgstr "设置基础类型"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
@@ -9080,19 +11055,22 @@ msgid "Override all default type items."
msgstr "覆盖所有默认类型项目。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
-msgstr "修改基础类型"
+msgstr "基础类型"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
-msgstr ""
+msgstr "从å¯ç”¨ç±»åž‹åˆ—表中选择该å˜ç§çš„基础类型。"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
-msgstr ""
+msgstr "与内置类关è”的类型无法被标记为å¦ä¸€ä¸ªç±»åž‹çš„å˜ç§ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9325,6 +11303,56 @@ msgstr "垂直翻转"
msgid "Clear Transform"
msgstr "æ¸…é™¤å˜æ¢"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "绘制 TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "显示所有区域"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "显示标尺"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "文件排åº"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "油漆桶填充"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "编辑器"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "显示é‡å¤ç»˜åˆ¶"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "拾å–颜色"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "添加纹ç†åˆ°å›¾å—集。"
@@ -9369,11 +11397,17 @@ msgstr "ä¸Šä¸€ä¸ªåæ ‡"
msgid "Select the previous shape, subtile, or Tile."
msgstr "选择上一个形状ã€å­å›¾å—ã€å›¾å—。"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "区域"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "碰撞"
@@ -9381,23 +11415,22 @@ msgstr "碰撞"
msgid "Occlusion"
msgstr "鮿Œ¡"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "导航"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "掩ç "
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "优先级"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "图标"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z 索引"
@@ -9425,7 +11458,7 @@ msgstr "ä½æŽ©ç æ¨¡å¼"
msgid "Priority Mode"
msgstr "优先模å¼"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "图标模å¼"
@@ -9664,10 +11697,6 @@ msgid "No VCS plugins are available."
msgstr "没有å¯ç”¨çš„ VCS æ’件。"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "错误"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr "远程仓库设置为空。使用网络的 VCS 特性å¯èƒ½æ— æ³•工作。"
@@ -9725,26 +11754,10 @@ msgid "Remote Login"
msgstr "远程仓库登录"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr "用户å"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr "密ç "
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr "SSH 公钥路径"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "选择 SSH 公钥路径"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr "SSH ç§é’¥è·¯å¾„"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "选择 SSH ç§é’¥è·¯å¾„"
@@ -9977,7 +11990,7 @@ msgstr "顶点"
msgid "Fragment"
msgstr "片段"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "ç¯å…‰"
@@ -10776,7 +12789,7 @@ msgstr ""
msgid "Export Path"
msgstr "导出路径"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "资æº"
@@ -10836,7 +12849,8 @@ msgstr "脚本"
msgid "GDScript Export Mode:"
msgstr "GDScript 导出模å¼ï¼š"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "文本"
@@ -10857,6 +12871,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "GDScript 加密密钥(256 ä½å六进制ç ï¼‰:"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "移动..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "导出 PCK/ZIP"
@@ -11172,11 +13197,6 @@ msgstr ""
"ç¡®å®šè¦æ‰«ææ–‡ä»¶å¤¹ %s 中的现有 Godot 项目å—? \n"
"è¿™å¯èƒ½éœ€è¦ä¸€æ®µæ—¶é—´ã€‚"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "项目管ç†å™¨"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "本地项目"
@@ -11372,7 +13392,7 @@ msgstr "X 按键 2"
msgid "Joypad Axis Index:"
msgstr "手柄摇æ†ç´¢å¼•:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "è½´"
@@ -11563,10 +13583,6 @@ msgid "Remaps by Locale:"
msgstr "按区域é‡å®šå‘:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "区域"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "筛选区域"
@@ -11718,7 +13734,7 @@ msgstr "如果å¯ç”¨ï¼Œè®¡æ•°å™¨å°†ä¸ºæ¯ç»„å­èŠ‚ç‚¹é‡ç½®ã€‚"
msgid "Initial value for the counter"
msgstr "计数器åˆå§‹å€¼"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "步长"
@@ -11802,15 +13818,11 @@ msgstr "é‡è®¾çˆ¶èŠ‚ç‚¹"
msgid "Run Mode:"
msgstr "è¿è¡Œæ¨¡å¼ï¼š"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "当å‰åœºæ™¯"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "主场景"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "ä¸»åœºæ™¯å‚æ•°ï¼š"
@@ -12148,6 +14160,20 @@ msgstr "本地"
msgid "Clear Inheritance? (No Undo!)"
msgstr "æ˜¯å¦æ¸…除继承?(无法撤销ï¼ï¼‰"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "居中显示所选项"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "完整显示所选项"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "切æ¢å¯è§æ€§"
@@ -12449,13 +14475,20 @@ msgid "Stack Frames"
msgstr "栈帧"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Filter stack variables"
-msgstr "筛选图å—"
+msgstr "筛选栈å˜é‡"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "性能分æžå™¨"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12466,6 +14499,7 @@ msgid "Monitor"
msgstr "监视"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "值"
@@ -12489,24 +14523,16 @@ msgstr "åˆè®¡ï¼š"
msgid "Export list to a CSV file"
msgstr "将列表导出为 CSV 文件"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "资æºè·¯å¾„"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "类型"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "æ ¼å¼"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "å ç”¨"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "å…¶ä»–"
@@ -12559,10 +14585,18 @@ msgid "Change Light Radius"
msgstr "修改光照åŠå¾„"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "修改 AudioStreamPlayer3D å‘å°„è§’"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "ä¿®æ”¹æ‘„åƒæœºè§†è§’"
@@ -12570,6 +14604,22 @@ msgstr "ä¿®æ”¹æ‘„åƒæœºè§†è§’"
msgid "Change Camera Size"
msgstr "ä¿®æ”¹æ‘„åƒæœºå°ºå¯¸"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "点"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "修改通知器 AABB"
@@ -12579,9 +14629,24 @@ msgid "Change Particles AABB"
msgstr "ä¿®æ”¹ç²’å­ AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "选择属性"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "修改探针范围"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "烘焙 GI 探针"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "间接光照"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "修改çƒä½“åŠå¾„"
@@ -12611,14 +14676,78 @@ msgid "Change Ray Shape Length"
msgstr "修改射线形状长度"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "导航模å¼"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "导航模å¼"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "导航模å¼"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "导航模å¼"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "设置房间顶点ä½ç½®"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "设置边è·"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "设置入å£é¡¶ç‚¹ä½ç½®"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "åŽé€€"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "鮿Œ¡æ¨¡å¼"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "è®¾ç½®é®æŒ¡çƒä½“åŠå¾„"
@@ -12634,6 +14763,505 @@ msgstr "è®¾ç½®é®æŒ¡å¤šè¾¹å½¢é¡¶ç‚¹ä½ç½®"
msgid "Set Occluder Hole Point Position"
msgstr "è®¾ç½®é®æŒ¡ç©ºæ´žé¡¶ç‚¹ä½ç½®"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "创建é®å…‰å¤šè¾¹å½¢"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "创建é®å…‰å¤šè¾¹å½¢"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "创建é®å…‰å¤šè¾¹å½¢"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "碰撞模å¼"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "设置处ç†ç¨‹åº"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "æäº¤æ¶ˆæ¯"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "设置多个节点"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "调试器"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "å¯ç”¨ç­›é€‰"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "å¤åˆ¶è·¯å¾„"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "脚本å:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "全部显示"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "ç¯å…‰"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "边界åƒç´ "
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "切æ¢å…¨å±æ¨¡å¼"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "左侧全幅"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "测试"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "åŒæ­¥"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "使用å¸é™„"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "å¯ç”¨"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "完整显示所选项"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "ä¿å­˜å‡ºé”™"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "ä¿æŒè°ƒè¯•器打开"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "åˆ‡æ¢æ¨¡å¼"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "在线文档"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "社区"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "物ç†å¸§ %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "物ç†å¸§ %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "强制推é€"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "完整显示所选项"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "所有设备"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "点"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "ç€è‰²å™¨"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "强制备用ç€è‰²å™¨"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "查看环境"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "显示骨骼"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "筛选:"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "颜色"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "设置图å—图标"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "鼠标按键"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "自定义节点"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "旋转å移:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "调试器"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "调试器"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "超时。"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "查找节点类型"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Stretch"
+msgstr "抓å–"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "检查器"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "åŽé€€"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "å¸é™„到节点边沿"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "修改圆柱体åŠå¾„"
@@ -12650,6 +15278,120 @@ msgstr "修改圆环内åŠå¾„"
msgid "Change Torus Outer Radius"
msgstr "修改圆环外åŠå¾„"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "选项"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "碰撞模å¼"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "碰撞模å¼"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "æè´¨å˜æ›´ï¼š"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "åŠå¾„:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "ä¸»åœºæ™¯å‚æ•°ï¼š"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "警告"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "显示辅助线"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "修改圆环内åŠå¾„"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "修改圆环外åŠå¾„"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "创建内部顶点"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "éšæœºæ—‹è½¬ï¼š"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "拾å–è·ç¦»ï¼š"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "碰撞模å¼"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "ä¿å­˜æ–‡ä»¶ï¼š"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "库"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "选择该平å°çš„动æ€é“¾æŽ¥åº“"
@@ -12695,17 +15437,53 @@ msgid "Disabled GDNative Singleton"
msgstr "ç¦ç”¨çš„ GDNative å•例"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "库"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "库: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "脚本å:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "脚本"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "å¤åˆ¶èŠ‚ç‚¹è·¯å¾„"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Step 傿•°ä¸º 0ï¼"
@@ -12742,6 +15520,24 @@ msgstr "实例字典无效(派生类无效)"
msgid "Object can't provide a length."
msgstr "对象无法æä¾›é•¿åº¦ã€‚"
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "语言:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "无法解æž"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "导出网格 GLTF2"
@@ -12750,6 +15546,109 @@ msgstr "导出网格 GLTF2"
msgid "Export GLTF..."
msgstr "导出 GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "获å–场景节点"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "节点"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "åŽè§†å›¾"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "网格"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "æè´¨å˜æ›´ï¼š"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "特性"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "ç¯å…‰"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "新动画å称:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Skeleton"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "选择一个节点"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "动画:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "物ç†å¸§ %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "下一平é¢"
@@ -12795,10 +15694,6 @@ msgid "GridMap Selection"
msgstr "GridMap 选择"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "网格地图"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "å¸é™„视图"
@@ -12910,6 +15805,57 @@ msgstr "åŽå¤„ç†"
msgid "Plotting lightmaps"
msgstr "绘制光照图"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "烘焙光照贴图"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "显示线框"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "显示无阴影"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "ç±»åä¸èƒ½æ˜¯ä¿ç•™å…³é”®å­—"
@@ -12918,6 +15864,11 @@ msgstr "ç±»åä¸èƒ½æ˜¯ä¿ç•™å…³é”®å­—"
msgid "Build Solution"
msgstr "构建解决方案"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "未命å项目"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "内部异常堆栈追朔结æŸ"
@@ -12987,6 +15938,45 @@ msgstr "è§£æžå¤šè¾¹å½¢ä¸­..."
msgid "Done!"
msgstr "完æˆï¼"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "é€è§†"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "状æ€"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "修改输入值"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13019,6 +16009,17 @@ msgstr "在éžå †æ ˆä¸­çš„节点中找到连续比特,请回报 Bugï¼"
msgid "Stack overflow with stack depth: "
msgstr "堆栈深度溢出: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "æœç´¢ VisualScript"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "函数"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "修改信å·å‚æ•°"
@@ -13340,6 +16341,12 @@ msgid "Return"
msgstr "返回"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "返回"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "æ¡ä»¶"
@@ -13384,6 +16391,11 @@ msgid "in order:"
msgstr "按顺åºï¼š"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Steps"
+msgstr "步长"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "切æ¢"
@@ -13399,6 +16411,12 @@ msgstr "类型转æ¢"
msgid "Is %s?"
msgstr "是 %s å—?"
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "新建脚本"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr "对 %s"
@@ -13408,6 +16426,28 @@ msgid "On Self"
msgstr "对自身"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "缩放模å¼"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "基础类型"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "ä¿®æ”¹å‚æ•°åç§°"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "缩放模å¼"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr "å°† %s å‡åŽ»"
@@ -13444,12 +16484,32 @@ msgid "BitXor %s"
msgstr "å°† %s 按ä½å¼‚或"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "选择模å¼"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "类型转æ¢"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "分é…"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "èŽ·å– %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "索引:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "属性å称索引无效。"
@@ -13470,14 +16530,16 @@ msgid "Emit %s"
msgstr "è§¦å‘ %s"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Function"
-msgstr "函数"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr "ç»„æˆæ•°ç»„"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Operator"
+msgstr "迭代器"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": æ— æ•ˆå‚æ•°ç±»åž‹: "
@@ -13564,6 +16626,11 @@ msgid "Construct %s"
msgstr "构造 %s"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "构造 %s"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "获å–局部å˜é‡"
@@ -13579,6 +16646,10 @@ msgstr "动作 %s"
msgid "Deconstruct %s"
msgstr "解构 %s"
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "æœç´¢ VisualScript"
@@ -13615,6 +16686,86 @@ msgstr "等待节点信å·"
msgid "WaitInstanceSignal"
msgstr "等待实例信å·"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "优先模å¼"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "SSH ç§é’¥è·¯å¾„"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "清除 IK 链"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "区域模å¼"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "主è¦ç‰¹æ€§ï¼š"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "主è¦ç‰¹æ€§ï¼š"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "åˆ‡æ¢ éšè—/å¯è§"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "调试器"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "包å缺失。"
@@ -13746,6 +16897,10 @@ msgid ""
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
+"项目设置“android/modulesâ€ä¸­åŒ…嫿— æ•ˆçš„“GodotPaymentV3â€æ¨¡å—(Godot 3.2.2 的修"
+"改)。\n"
+"请将其替æ¢ä¸ºç¬¬ä¸€æ–¹çš„“GodotGooglePlayBillingâ€æ’件。\n"
+"注æ„,å•例“GodotPaymentsâ€ä¹Ÿé‡å‘½å为了“GodotGooglePlayBillingâ€ã€‚"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -13988,6 +17143,27 @@ msgstr "无法创建 HTTP æœåŠ¡å™¨ç›®å½•ï¼š"
msgid "Error starting HTTP server:"
msgstr "å¯åЍ HTTP æœåŠ¡å™¨æ—¶å‡ºé”™ï¼š"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "使用å¸é™„"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr "无法访问文件系统。"
@@ -14250,6 +17426,14 @@ msgid ""
"specified."
msgstr "éšç§ï¼šå·²å¯ç”¨ç…§ç‰‡åº“访问,但未指定用途æè¿°ã€‚"
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "无效的包短å称。"
@@ -14302,6 +17486,29 @@ msgstr "宽幅 310x150 Logo 图片尺寸无效(应为 310x150)。"
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "å¯åŠ¨ç”»é¢å›¾ç‰‡å°ºå¯¸æ— æ•ˆï¼ˆåº”为 620x300)。"
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "ä¿¡å·"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Password"
+msgstr "密ç "
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "调试器"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14322,6 +17529,29 @@ msgstr "文件版本无效:"
msgid "Invalid product version:"
msgstr "产å“版本无效:"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "新窗å£"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "帧 %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14330,6 +17560,190 @@ msgstr ""
"必须创建 SpriteFrames 资æºï¼Œæˆ–在 “Frames†属性中设置 SpriteFrames 资æºï¼Œä»¥ä¾¿ "
"AnimatedSprite 显示帧。"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "é‡å†™"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "é‡å†™"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "等待实例信å·"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "线性"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "添加音频总线"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "音频总线布局"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "体积"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "缩放"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "è¿è¡Œ"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "拾å–è·ç¦»ï¼š"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "动画"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "添加总线"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "å¤åˆ¶èŠ‚ç‚¹"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "图标模å¼"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 个视窗"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "移动模å¼"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "设置边è·"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "平滑æ’值"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "å移:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "å移:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "å移:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "设置边è·"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Blend2 节点"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "å³ä¾§å…¨å¹…"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "åˆ‡æ¢ éšè—/å¯è§"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "显示原点"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "LightMap 烘焙"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14369,6 +17783,16 @@ msgstr "多边形无效。“Solidsâ€æž„建模å¼éœ€è¦è‡³å°‘三个点。"
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "多边形无效。“Segmentsâ€æž„建模å¼éœ€è¦è‡³å°‘两个点。"
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "标尺模å¼"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "创建碰撞多边形"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14400,6 +17824,173 @@ msgstr ""
"CPUParticles2D 动画需è¦ä½¿ç”¨å¯ç”¨äº† “Particles Animation†的 "
"CanvasItemMaterial。"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "æ•°é‡ï¼š"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "åŽå¤„ç†"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "缩放"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "éšæœºå¼€å§‹ï¼ˆç§’):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "查看 FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "文本"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "å‘å°„é®ç½©"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "å‘å°„æºï¼š "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "æ–¹å‘"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "åˆå§‹åŒ–"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "视图å‘å³çŽ¯ç»•"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "线性"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "颜色"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "颜色"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "分隔:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Node A 与 Node B 必须为 PhysicsBody2D"
@@ -14420,12 +18011,109 @@ msgstr "Joint 未连接 2 个 PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A 与 Node B 必须为ä¸åŒçš„ PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "åˆå§‹åŒ–"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "必须将具有ç¯å…‰å½¢çŠ¶çš„çº¹ç†æä¾›ç»™ “Textureâ€ï¼ˆçº¹ç†ï¼‰å±žæ€§ã€‚"
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "纹ç†åŒºåŸŸ"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "更改"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "å‘峿—‹è½¬"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "ä¿®æ”¹æ‘„åƒæœºå°ºå¯¸"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "ç€è‰²å™¨"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "修改过滤器"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "标尺模å¼"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14435,6 +18123,90 @@ msgstr "æ­¤é®å…‰ä½“必须设置é®å…‰å½¢çжæ‰èƒ½èµ·åˆ°é®å…‰ä½œç”¨ã€‚"
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "æ­¤é®å…‰ä½“çš„é®å…‰å¤šè¾¹å½¢ä¸ºç©ºã€‚请绘制一个多边形。"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "拆分曲线"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "编辑æ¸å˜"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "纹ç†åŒºåŸŸ"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "图标模å¼"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "区域模å¼"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "å¸é™„模å¼ï¼š"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "按顺åºï¼š"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+#, fuzzy
+msgid "Multimesh"
+msgstr "将 %s 乘以"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "水平翻转"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "速度:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "拾å–è·ç¦»ï¼š"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D åªèƒ½åœ¨ Node2D 节点下使用。"
@@ -14446,6 +18218,11 @@ msgid ""
msgstr "NavigationObstacle2D åªèƒ½ç”¨äºŽä¸º Node2D 对象é¿å…碰撞。"
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "轮廓大å°ï¼š"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14460,12 +18237,45 @@ msgstr ""
"NavigationPolygonInstance 类型的节点必须作为 Navigation2D çš„å­èŠ‚ç‚¹æˆ–å­å­™èŠ‚ç‚¹"
"æ‰èƒ½ä¸ºå…¶æä¾›å¯¼èˆªæ•°æ®ã€‚"
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "旋转步长:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "旋转 %s 度。"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "全局常é‡"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "旋转 %s 度。"
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer 类型的节点必须作为 ParallaxBackground çš„å­èŠ‚ç‚¹æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "动作"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -14502,10 +18312,54 @@ msgid ""
msgstr ""
"Particles2D 动画需è¦ä½¿ç”¨å¯ç”¨äº† “Particles Animation†的 CanvasItemMaterial。"
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "拆分曲线"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D ç±»åž‹çš„èŠ‚ç‚¹åªæœ‰ä½œä¸º Path2D çš„å­èŠ‚ç‚¹èŠ‚æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "网格å移:"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "层"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "函数"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "默认预览"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14516,11 +18370,111 @@ msgstr ""
"的覆盖。\n"
"建议您修改其å­èŠ‚ç‚¹ç¢°æ’žå½¢çŠ¶çš„å°ºå¯¸ã€‚"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "垂直:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "ç¯å…‰"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "连续"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "设置边è·"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "移动输出"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "旋转 %s 度。"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "纹ç†åŒºåŸŸ"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "按顺åºï¼š"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "创建内部顶点"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "控制器"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "碰撞模å¼"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path å±žæ€§å¿…é¡»æŒ‡å‘æœ‰æ•ˆçš„ Node2D 节点æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "默认主题"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "该 Bone2D 链æ¡åº”该以一个 Skeleton2D 节点结æŸã€‚"
@@ -14534,6 +18488,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr "该骨骼没有åˆé€‚的放æ¾å§¿åŠ¿ã€‚è¯·åˆ° Skeleton2D 节点中设置一个。"
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14544,17 +18506,101 @@ msgstr ""
"它作为 Area2Dã€StaticBody2Dã€RigidBody2Dã€KinematicBody2D 等的å­é¡¹æ¥èµ‹äºˆå®ƒä»¬"
"形状。"
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "图å—集"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "ä¿®æ”¹æ‘„åƒæœºå°ºå¯¸"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "显示原点"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "碰撞模å¼"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "碰撞模å¼"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "碰撞模å¼"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "鮿Œ¡è®¾ç½®å˜æ¢"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "æ ¼å¼"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "预设"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "优先模å¼"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr "当直接将已编辑的场景根作为父级使用时,VisibilityEnabler2D 效果最佳。"
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "é‡ç½®æ€»çº¿éŸ³é‡"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "é‡ç½®æ€»çº¿éŸ³é‡"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera 必须将 ARVROrigin 节点作为其父节点。"
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController 必须具有 ARVROrigin 节点作为其父节点。"
@@ -14565,6 +18611,11 @@ msgid ""
msgstr "控制器 ID ä¸èƒ½ä¸º 0,å¦åˆ™æ­¤æŽ§åˆ¶å™¨å°†ä¸ä¼šç»‘定到实际的控制器。"
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "仅锚点"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor 必须具有 ARVROrigin 节点作为其父节点。"
@@ -14578,6 +18629,81 @@ msgstr "锚点 ID ä¸èƒ½ä¸º 0,å¦åˆ™æ­¤é”šç‚¹å°†ä¸ä¼šç»‘定到实际的锚点
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin 需è¦ä¸€ä¸ª ARVRCamera å­èŠ‚ç‚¹ã€‚"
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "动画节点"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "å‘射色彩"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "å‘射色彩"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "å¯ç”¨å¤šæ™®å‹’效应"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "属性轨é“"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "æ¸…é™¤å˜æ¢"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "用户界é¢"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "正在查找网格和ç¯å…‰"
@@ -14602,6 +18728,119 @@ msgstr "正在ä¿å­˜å…‰ç…§è´´å›¾"
msgid "Done"
msgstr "完æˆ"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "默认主题"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "新建图集"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "查看环境"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "从åƒç´ æ•获"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "æ•获"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "嫿•°æ®"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "项目"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "临近"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "设置边è·"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "å‘上è£å‰ª"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "翻转入å£"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14663,6 +18902,71 @@ msgstr ""
"CPUParticles 动画需è¦ä½¿ç”¨ Billboard Mode 设置为 “Particle Billboard†的 "
"SpatialMaterial。"
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "å‘å°„é®ç½©"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "å‘å°„ä½ç½®ï¼š"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "翻转入å£"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "优先模å¼"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "å¯ç”¨ä¼˜å…ˆçº§"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "动æ€é“¾æŽ¥åº“"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "导航"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "组件"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "正在绘制网格"
@@ -14688,10 +18992,75 @@ msgstr ""
"因为存在已知问题,GIProbe Compress 属性已被å¯ç”¨ï¼Œä¸ä¼šå†èµ·ä»»ä½•作用。\n"
"如果è¦ç§»é™¤æœ¬è­¦å‘Šï¼Œè¯·ç¦ç”¨ GIProbe çš„ Compress 属性。"
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "拾å–颜色"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "LightMap 烘焙"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "æ–¹å‘"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "专注模å¼"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "显示默认"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "角度宽于 90 度的 SpotLight 无法投射出阴影。"
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent åªèƒ½åœ¨ Spatial 节点下使用。"
@@ -14704,6 +19073,10 @@ msgstr ""
"NavigationMeshInstance 类型节点必须作为 Navigation 节点的å­èŠ‚ç‚¹æˆ–å­å­™èŠ‚ç‚¹æ‰èƒ½"
"æä¾›å¯¼èˆªæ•°æ®ã€‚"
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14753,6 +19126,11 @@ msgstr ""
"ç²’å­åŠ¨ç”»éœ€è¦ä½¿ç”¨ Billboard Mode 设置为 “Particle Billboard†的 "
"SpatialMaterial。"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "绘制调用:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow ç±»åž‹çš„èŠ‚ç‚¹åªæœ‰ä½œä¸º Path 类型节点的å­èŠ‚ç‚¹æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
@@ -14765,6 +19143,11 @@ msgstr ""
"PathFollow çš„ ROTATION_ORIENTED è¦æ±‚在其父路径的 Curve 资æºä¸­å¯ç”¨ “Up "
"Vectorâ€ã€‚"
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "旋转模å¼"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14775,6 +19158,16 @@ msgstr ""
"的覆盖。\n"
"建议您修改å­èŠ‚ç‚¹çš„ç¢°æ’žå½¢çŠ¶ã€‚"
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "è½´"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "绘制图å—"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Node A 与 Node B 必须为 PhysicsBody"
@@ -14795,6 +19188,55 @@ msgstr "Joint 未连接到任何 PhysicsBody"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Node A 与 Node B 必须为ä¸åŒçš„ PhysicsBody"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "大写"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "å°å†™"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "大写"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "å°å†™"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "正在ä¿å­˜åœºæ™¯"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "RoomManager ä¸åº”该是 Portal çš„å­èŠ‚ç‚¹æˆ–å­™èŠ‚ç‚¹ã€‚"
@@ -14807,6 +19249,40 @@ msgstr "Room ä¸åº”该是 Portal çš„å­èŠ‚ç‚¹æˆ–å­™èŠ‚ç‚¹ã€‚"
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup ä¸åº”该是 Portal çš„å­èŠ‚ç‚¹æˆ–å­™èŠ‚ç‚¹ã€‚"
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "调试器"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "旋转模å¼"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14834,6 +19310,19 @@ msgstr ""
"房间的凸包中包å«å¤§é‡å¹³é¢ã€‚\n"
"为了æå‡æ€§èƒ½ï¼Œè¯·è€ƒè™‘简化房间的边界。"
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "优先级"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "RoomManager ä¸åº”该被放置在 RoomGroup 中。"
@@ -14859,6 +19348,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "场景树中仅能存在一个 RoomManager。"
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "平移模å¼"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ZIP 文件"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14903,6 +19415,40 @@ msgstr ""
"è¯·ç¡®ä¿æ‰€æœ‰æˆ¿é—´éƒ½åŒ…å«å‡ ä½•ç»“æž„ï¼Œæˆ–è€…åŒ…å«æ‰‹åŠ¨è¾¹ç•Œã€‚"
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "动画树无效。"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "åˆè®¡ï¼š"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "在设置网格之å‰ï¼Œå°†å¿½ç•¥è¯¥å®žä½“。"
@@ -14915,6 +19461,37 @@ msgstr ""
"对 SoftBody 尺寸的修改,将会在è¿è¡Œæ—¶è¢«ç‰©ç†å¼•擎所覆盖。\n"
"建议修改å­èŠ‚ç‚¹çš„ç¢°æ’žä½“å½¢çŠ¶å°ºå¯¸ã€‚"
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "ä¿æŒå…¨å±€å˜æ¢"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "控制器"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "åƒç´ å¸é™„"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14931,6 +19508,95 @@ msgstr ""
"VehicleWheel 是用æ¥ä¸º VehicleBody æä¾›è½¦è½®ç³»ç»Ÿçš„。请将它用作 VehicleBody çš„å­"
"节点。"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "滚轮å‘下"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "在线文档"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "滚轮å‘上滚动。"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "表达å¼"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "é‡è¯•"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "é‡å†™"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "æè´¨å˜æ›´ï¼š"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "创建ç€è‰²å™¨èŠ‚ç‚¹"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "é¢å¤–è°ƒç”¨å‚æ•°ï¼š"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "烘焙光照贴图"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Lightmap Scale"
+msgstr "LightMap 烘焙"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "拾å–è·ç¦»ï¼š"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "拾å–è·ç¦»ï¼š"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14952,6 +19618,33 @@ msgstr ""
"这个 WorldEnvironment 被忽略。添加摄åƒå¤´ï¼ˆç”¨äºŽ 3D 场景)或将此环境的背景模å¼"
"设置为画布(用于 2D 场景)。"
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "主场景"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "值"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "打开ï¼å…³é—­è‡ªåŠ¨ä¸‰è§’å½¢"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "在 BlendTree 节点 “%s†上没有å‘现动画: “%sâ€"
@@ -14960,10 +19653,111 @@ msgstr "在 BlendTree 节点 “%s†上没有å‘现动画: “%sâ€"
msgid "Animation not found: '%s'"
msgstr "没有动画: “%sâ€"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Mix 节点"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "淡入淡出时间(秒):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "淡入淡出时间(秒):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "è‡ªåŠ¨é‡æ–°å¼€å§‹ï¼š"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "è‡ªåŠ¨é‡æ–°å¼€å§‹ï¼š"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "添加输入端å£"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "淡入淡出时间(秒):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "切æ¢"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "动画应用é‡ç½®"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "设置动画"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "添加动画"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "打开ï¼å…³é—­è‡ªåŠ¨æ’­æ”¾"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "修改动画长度"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "添加动画点"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "类选项:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "è¿è¡Œåœºæ™¯"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "在节点 “%s†上的动画无效: “%s†。"
@@ -14977,6 +19771,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "没有任何物体连接到节点 “%s†的输入 “%s†。"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "筛选信å·"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "没有为图设置根 AnimationNode。"
@@ -14992,10 +19791,87 @@ msgstr "动画播放器的路径没有加载一个 AnimationPlayer 节点。"
msgid "The AnimationPlayer root node is not a valid node."
msgstr "AnimationPlayer æ ¹èŠ‚ç‚¹ä¸æ˜¯æœ‰æ•ˆèŠ‚ç‚¹ã€‚"
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "创建根节点:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "该节点已废弃。请使用 AnimationTree 代替。"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "è¿è¡Œ"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "æ’值模å¼"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "目标"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "选择模å¼"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "水平翻转"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "垂直翻转"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "图标模å¼"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "按钮"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "å¿«æ·é”®"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "分组"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15043,6 +19919,100 @@ msgstr ""
"由于该控件的 Mouse Filter 设置为“Ignoreâ€å› æ­¤å°†ä¸ä¼šæ˜¾ç¤ºé«˜äº®å·¥å…·æç¤ºã€‚å°† Mouse "
"Filter 设置为“Stopâ€æˆ–“Passâ€å¯ä¿®æ­£æ­¤é—®é¢˜ã€‚"
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "仅锚点"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "æ–¹å‘"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "æ°´å¹³:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "垂直:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "éšæœºæ—‹è½¬ï¼š"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "èšç„¦è·¯å¾„"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "鮿Œ¡æ¨¡å¼"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "筛选区域"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "大å°ï¼š "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "水平翻转"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "垂直翻转"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "主题属性"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "å˜æ¢å¯¹è¯æ¡†"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "å¤åˆ¶æ–‡æœ¬"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "警告ï¼"
@@ -15056,9 +20026,121 @@ msgid "Must use a valid extension."
msgstr "必须使用有效的扩展å。"
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "放大"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "å¯ç”¨ç½‘æ ¼å°åœ°å›¾ã€‚"
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "体积"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "æ—¶é—´"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "有效字符:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "切æ¢å¯è§æ€§"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "å³é”®"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "加载为å ä½ç¬¦"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "加载为å ä½ç¬¦"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "设置曲线外控点ä½ç½®"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "设置边è·"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "创建水平å‚考线"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15070,6 +20152,11 @@ msgstr ""
"当å‰ä½¿ç”¨çš„æ˜¯ GLES2 åŽç«¯ï¼Œå°†ä½¿ç”¨ Stretch 的行为代替这些模å¼ã€‚"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "å¡«å……"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15078,10 +20165,49 @@ msgstr ""
"弹窗将默认éšè—,除éžè°ƒç”¨ popup() 或任何 popup*() 函数。虽然å¯ä»¥å°†å¼¹çª—设为å¯è§"
"æ¥è¿›è¡Œç¼–辑,但在è¿è¡Œæ—¶ä¼šéšè—。"
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "最近使用:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "如果å¯ç”¨äº† “Exp Editâ€ï¼Œåˆ™ “Min Value†必须大于 0。"
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "ä¿æŒé•¿å®½æ¯”"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "边界åƒç´ "
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "å¤åˆ¶æ–‡æœ¬"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "大å°ï¼š"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "移动总线效果"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "自定义节点"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15092,10 +20218,303 @@ msgstr ""
"å­èŠ‚ç‚¹åº”è¯¥æ˜¯å•个容器(VBoxã€HBox 等)或者使用å•个控件并手动设置其自定义最å°å°º"
"寸。"
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "拾å–颜色"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "åˆ‡æ¢ éšè—/å¯è§"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "当å‰ï¼š"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "纹ç†åŒºåŸŸ"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(编辑器已ç¦ç”¨ï¼‰"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "全部展开"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "纹ç†åŒºåŸŸ"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "啿­¥è·³è¿‡"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "主题属性"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "播放模å¼ï¼š"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(其他)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "添加轨é“"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "设置曲线内控点ä½ç½®"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "显示视å£"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "显示视å£"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "下载"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "正在下载"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "超时。"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "带å称的分隔线"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "æè¿°"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "平移模å¼"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "显示无阴影"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "é‡å‘½å"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "拥有者:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "将 %s 乘以"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "批é‡è®¾ç½®ï¼š"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "新建场景根"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "拾å–颜色"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "ä¸å¯ç”¨çš„项目"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "创建轮廓"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "æ’值模å¼"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "æ–¹å‘"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "轮廓大å°ï¼š"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "查看环境"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15104,6 +20523,11 @@ msgstr ""
"无法加载项目设置中的默认环境(Rendering -> Environment -> Default "
"Environment)。"
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "å¯ç”¨æ´‹è‘±çš®"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15115,6 +20539,20 @@ msgstr ""
"现得æžä¸ºä¸åŒã€‚\n"
"建议使用脚本的 process 循环代替此类计时器。"
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "绘制图å—"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "左上"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15132,10 +20570,1031 @@ msgid ""
"dimensions to render anything."
msgstr "Viewport 的宽高都大于等于 2 åƒç´ æ—¶æ‰èƒ½è¿›è¡Œæ¸²æŸ“。"
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "调试"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "渲染器:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "修改动画更新模å¼"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "新建图集"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "自定义节点"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "自定义节点"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "移动模å¼"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "固定值"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "值"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "åŠåˆ†è¾¨çއ"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "å‘é‡"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "èšç„¦è·¯å¾„"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "轮廓大å°ï¼š"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "更多选项:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "字体"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "嫿•°æ®"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "图标模å¼"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "å‘å³ç¼©è¿›"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "拆分曲线"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "é‡å®šå‘"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "å¸é™„模å¼ï¼š"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "缩放选中项"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "仅选中"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "åŠå¾„:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "åŠå¾„:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "颜色"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Blend2 节点"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "最近使用:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "深度"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "å¯ç”¨ä¼˜å…ˆçº§"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "下一平é¢"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "顶点"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "ä¿®æ”¹å‚æ•°ï¼š"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Blend2 节点"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "ç²’å­"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "å‘å°„é®ç½©"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "å‘射色彩"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "å‘射色彩"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "éšæœºç¼©æ”¾ï¼š"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "éšæœºå€¾æ–œï¼š"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "清除"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "清除姿势"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "鮿Œ¡"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "深度"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "过渡: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "分隔:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "éšæœºç¼©æ”¾ï¼š"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Blend2 节点"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "优先模å¼"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "专注模å¼"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "平移模å¼"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Blend2 节点"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "颜色è¿ç®—符。"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "å·²å¿½ç•¥å˜æ¢ã€‚"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "实例化"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "设置å˜ç§åŸºç¡€ç±»åž‹"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "è§£æžå¤šè¾¹å½¢ä¸­..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "轮廓大å°ï¼š"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "从场景中åˆå¹¶"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "错误"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "多边形"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "拾å–è·ç¦»ï¼š"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "采样 Sampler"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere 设置 Spheres"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "自由观看加速调整"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "自由观看å‡é€Ÿè°ƒæ•´"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "å‘å°„ä½ç½®ï¼š"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "å‘å°„æºï¼š "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "å‘射色彩"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "å‘å°„ä½ç½®ï¼š"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "åŠå¾„:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "å³ä¸‹"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "å³ä¸Š"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "è¿è¡Œè‡ªå®šä¹‰åœºæ™¯"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "轮廓大å°ï¼š"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "拆分曲线"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "已分组"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "é—­åˆæ›²çº¿"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "è¿è¡Œ"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "替æ¢"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "拆分曲线"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "纹ç†åŒºåŸŸ"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "设置边è·"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "全部展开"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "å¡«å……"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "修改圆环内åŠå¾„"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "ä¿å­˜æ–‡ä»¶ï¼š"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "载入预设"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "移除纹ç†"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "缩放模å¼"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "基础类型"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "当å‰åœºæ™¯åç§°"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "默认"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "åˆå§‹åŒ–"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "键使˜ å°„"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "设置 Uniform åç§°"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15151,9 +21610,305 @@ msgid "Invalid source for shader."
msgstr "ç€è‰²å™¨çš„æºèµ„æºæ— æ•ˆã€‚"
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "纹ç†åŒºåŸŸ"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "加载默认"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "该类型的比较功能无效。"
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "查看环境"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "默认预览"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "左线性"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "å•选项目"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "éšæœºå€¾æ–œï¼š"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "å‘布"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "å¹³é¢ï¼š"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "å‘逿–‡æ¡£å馈"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "æ—通"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "åŽç½®"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "资æº"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "大å°ï¼š"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "播放模å¼ï¼š"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "å‘逿–‡æ¡£å馈"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "æ—通"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "超时。"
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix 节点"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "é‡å‘½å音频总线"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "输出"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "ä¿®æ”¹æ··åˆæ—¶é—´"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying ä¸èƒ½åœ¨â€œ%sâ€å‡½æ•°ä¸­èµ‹å€¼ã€‚"
@@ -15181,3 +21936,321 @@ msgstr "对 Uniform 的赋值。"
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "ä¸å…许修改常é‡ã€‚"
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "分区中..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "表达å¼"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "导入"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "导入"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "导入"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "导入"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "导入主题"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "强制推é€"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "ä¿®æ”¹æ‘„åƒæœºå°ºå¯¸"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "ç€è‰²å™¨"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "筛选节点"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "居中显示所选项"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "å¡«å……"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "拆分曲线"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "æ’值模å¼"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "打开"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "批é‡é‡å‘½å"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "æœç´¢ä¸­..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "正在更新编辑器"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "管ç†é¡¹ç›®..."
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "粘贴帧"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "表达å¼"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "使用缩放å¸é™„"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "ä¿¡å·"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "移除图å—"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "翻转入å£"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "æ˜¾ç¤ºé®æŒ¡å‰”除"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "移动多边形"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "æ’值模å¼"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "ä¿®æ”¹æ‘„åƒæœºå°ºå¯¸"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index be7d27d9c9..5d47288bdc 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -20,6 +20,107 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.0.2\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "開啓最近的"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "在幫助檔æœå°‹"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+msgid "Data"
+msgstr ""
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "匯出"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "移除"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr ""
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "連到"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "匯出"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "釿–°å‘½å..."
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "編輯連接"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
#, fuzzy
@@ -64,6 +165,389 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "開啟資料夾"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "複製é¸é …"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "行為"
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "專案設定"
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "å稱"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Description"
+msgstr "æè¿°ï¼š"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "é‹è¡Œ"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "å·²åœç”¨"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "å·²åœç”¨"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "刪除佈局"
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "編輯器"
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Version Control"
+msgstr "版本:"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "æ’件列表:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "é¸å–"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "å–æ¶ˆ"
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "下移"
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr "物ç†å¹€ %"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "篩é¸:"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "設定"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "åªé™é¸ä¸­"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "無干擾模å¼"
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "連到:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "內客"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "資æº"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "來æº:"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "測試"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr ""
@@ -92,6 +576,107 @@ msgstr ""
msgid "EiB"
msgstr "PiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "é¸é …"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "刪除é¸ä¸­æª”案"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Scale"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "自由"
@@ -303,7 +888,7 @@ msgstr "中斷"
msgid "Trigger"
msgstr "發動"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "æ•æ‰"
@@ -312,7 +897,8 @@ msgid "Nearest"
msgstr "最近"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "線性"
@@ -366,6 +952,30 @@ msgstr "更改動畫循環"
msgid "Remove Anim Track"
msgstr "移除動畫軌跡"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "編輯器"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "æ’入軌跡和關éµå¹€"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -506,6 +1116,21 @@ msgstr ""
msgid "Anim Move Keys"
msgstr "移動動畫幀"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+#, fuzzy
+msgid "Methods"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -576,7 +1201,8 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
@@ -680,7 +1306,8 @@ msgstr "最大的角度錯誤:"
msgid "Max Optimizable Angle:"
msgstr "最大的優化角度:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Optimize"
msgstr "優化"
@@ -822,7 +1449,7 @@ msgstr "縮å°"
msgid "Reset Zoom"
msgstr "é‡è¨­ç¸®æ”¾æ¯”例"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "警告"
@@ -889,7 +1516,8 @@ msgstr ""
msgid "Receiver Method:"
msgstr "接收模å¼ï¼š"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "進階"
@@ -1078,12 +1706,10 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "資æº"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "路徑"
@@ -1439,10 +2065,6 @@ msgid "Delete Effect"
msgstr "刪除é¸ä¸­æª”案"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
@@ -1596,6 +2218,7 @@ msgid "Remove Autoload"
msgstr "移除Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
#, fuzzy
msgid "Enable"
msgstr "啟用"
@@ -1634,12 +2257,6 @@ msgstr "路徑:"
msgid "Node Name:"
msgstr "Nodeå稱"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "å稱"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
@@ -1774,6 +2391,10 @@ msgstr ""
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D編輯器"
@@ -1783,6 +2404,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Asset Library"
msgstr "MeshLibrary..."
@@ -1947,6 +2569,9 @@ msgid "Import"
msgstr "å°Žå…¥"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "匯出"
@@ -1988,6 +2613,11 @@ msgstr "匯出"
msgid "Manage Editor Feature Profiles"
msgstr "管ç†è¼¸å‡ºç¯„本"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "管ç†è¼¸å‡ºç¯„本"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select Current Folder"
@@ -2061,6 +2691,40 @@ msgstr "儲存"
msgid "Save a File"
msgstr "儲存檔案"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "æˆåŠŸï¼"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "匯出"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "移動模å¼"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "ç•¶å‰ç‰ˆæœ¬ï¼š"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "新增資料夾"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "匯出"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go Back"
@@ -2166,6 +2830,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "導入中:"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
#, fuzzy
msgid "Top"
@@ -2185,11 +2853,6 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
-msgid "Description"
-msgstr "æè¿°ï¼š"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Online教學"
@@ -2209,11 +2872,6 @@ msgstr "é è¨­"
#: editor/editor_help.cpp
#, fuzzy
-msgid "Methods"
-msgstr "鏿“‡æ¨¡å¼"
-
-#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
msgstr "篩é¸:"
@@ -2269,6 +2927,15 @@ msgid ""
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "幫助"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -2440,6 +3107,7 @@ msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr ""
@@ -2978,6 +3646,167 @@ msgid "%d more files"
msgstr "多 %d 檔案"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "場景"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "場景路徑:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "切æ›scene tab"
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "下一個腳本"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "ä¸è¦å„²å­˜"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "儲存場景"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "新的動畫å稱:"
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Continuously"
+msgstr "連續"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "當改變時更新"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "內客"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "儲存場景"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "監視器"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "內客"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "å·²åœç”¨"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "監視器"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "監視器"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "釿–°å‘½å"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
@@ -2995,10 +3824,6 @@ msgstr ""
msgid "Add a new scene."
msgstr "新增軌迹"
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "場景"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Go to previously opened scene."
@@ -3075,7 +3900,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "專案"
@@ -3085,11 +3910,6 @@ msgid "Project Settings..."
msgstr "專案設定"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Version Control"
-msgstr "版本:"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
@@ -3111,7 +3931,8 @@ msgstr ""
msgid "Open User Data Folder"
msgstr "開啟 Project Manager?"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "工具"
@@ -3129,11 +3950,6 @@ msgstr "專案"
msgid "Quit to Project List"
msgstr "回到專案列表"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
@@ -3223,10 +4039,6 @@ msgid ""
"filesystem option is enabled."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "編輯器"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
@@ -3274,10 +4086,6 @@ msgstr "管ç†è¼¸å‡ºç¯„本"
msgid "Manage Export Templates..."
msgstr "管ç†è¼¸å‡ºç¯„本"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "幫助"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
@@ -3361,11 +4169,6 @@ msgstr "儲存檔案"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Continuously"
-msgstr "連續"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
msgstr "當改變時更新"
@@ -3383,18 +4186,10 @@ msgid "FileSystem"
msgstr "檔案系統"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "監視器"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "ä¸è¦å„²å­˜"
@@ -3562,6 +4357,7 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "æ›´æ–°"
@@ -3623,7 +4419,9 @@ msgstr ""
msgid "Frame #:"
msgstr "幀 #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Time"
msgstr "時間:"
@@ -3632,6 +4430,20 @@ msgstr "時間:"
msgid "Calls"
msgstr ""
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "åªé™é¸ä¸­"
+
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
@@ -3641,7 +4453,7 @@ msgstr "檔案"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -3746,6 +4558,11 @@ msgstr "轉為..."
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "複製資æº"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
@@ -3756,6 +4573,11 @@ msgstr "下一個腳本"
msgid "Extend Script"
msgstr "下一個腳本"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "腳本"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3788,6 +4610,952 @@ msgstr "ä¸èƒ½åŸ·è¡Œè…³æœ¬ï¼š"
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "編輯器佈局"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "全部å–代"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "管ç†è¼¸å‡ºç¯„本"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "新增節點"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "無干擾模å¼"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+#, fuzzy
+msgid "Preset"
+msgstr "é‡è¨­ç¸®æ”¾æ¯”例"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "光照圖生æˆä¸­"
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "動畫循環"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "檔案"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "å³ð¨«¡"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "檔案系統"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "æè¿°ï¼š"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "專案"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "é è¦½:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "儲存"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "貼上資æº"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "(ä¸ï¼‰é¡¯ç¤ºéš±è—的文件"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "縮圖"
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "峿™‚編輯"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Group編輯器"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "資æº"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "檔案"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "æè¿°ï¼š"
+
+#: editor/editor_settings.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "轉為..."
+
+#: editor/editor_settings.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "æ’ä»¶"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "檔案系統"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "行數:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "行數:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "刪除"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "下一個腳本"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "檔案"
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "複製路徑"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "新增節點"
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "鏿“‡ä¸»å ´æ™¯"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "åªé™é¸ä¸­"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "設定"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "設定"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "設定"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "設定"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "é è¨­"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "é è¨­"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "é è¨­"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "æ’ä»¶"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "轉為..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "轉為..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "縮å°"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "匯出"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "下滾"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "æ’ä»¶"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "翻譯"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "放大"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "下滾"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "下滾"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "下滾"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "下滾"
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "移除é¸é …"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "移除é¸é …"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "所有é¸é …"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "編輯器"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "上一個tab"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "釿–°å‘½åå‹•ç•«"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "è²¼ä¸Šåƒæ•¸"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Group編輯器"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "有效å稱"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "åªé™é¸ä¸­"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "移除"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "åªé™é¸ä¸­"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "編輯器設定"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "釿–°å‘½å資料夾:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "更改動畫循環"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "無效å稱"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "無效å稱"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "導入場景"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "下一個腳本"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "行數:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "行數:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "無效å稱"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "刪除é¸ä¸­æª”案"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "åªé™é¸ä¸­"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "未儲存當å‰å ´æ™¯ã€‚ä»è¦é–‹å•Ÿï¼Ÿ"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "行為"
+
+#: editor/editor_settings.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "刪除"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "在幫助檔æœå°‹"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "在幫助檔æœå°‹"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
@@ -3837,6 +5605,22 @@ msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "請求URL時出ç¾éŒ¯èª¤ï¼š"
@@ -4110,6 +5894,15 @@ msgid ""
"You may experience a short editor freeze when they finish."
msgstr ""
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
@@ -4496,6 +6289,14 @@ msgstr "Group編輯器"
msgid "Manage Groups"
msgstr "管ç†groups"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Single Scene"
@@ -4580,6 +6381,12 @@ msgstr ""
msgid "Saving..."
msgstr "儲存中..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
@@ -4631,11 +6438,6 @@ msgid "Import As:"
msgstr "å°Žå…¥"
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Preset"
-msgstr "é‡è¨­ç¸®æ”¾æ¯”例"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
@@ -4852,6 +6654,14 @@ msgstr "新增動畫"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -5234,10 +7044,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
@@ -5283,7 +7089,9 @@ msgstr "貼上"
msgid "Future"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -5474,6 +7282,7 @@ msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
@@ -5589,6 +7398,10 @@ msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "內容:"
@@ -5723,6 +7536,11 @@ msgid "Download Error"
msgstr "下載出ç¾éŒ¯èª¤"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "篩é¸:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Asset已在下載中"
@@ -6180,7 +7998,8 @@ msgid "Zoom Reset"
msgstr "縮å°"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "鏿“‡æ¨¡å¼"
@@ -6395,7 +8214,25 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "(ä¸ï¼‰é¡¯ç¤ºæœ€æ„›"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6550,11 +8387,6 @@ msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
@@ -6620,7 +8452,7 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
@@ -6760,7 +8592,9 @@ msgstr ""
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
@@ -6865,7 +8699,10 @@ msgstr ""
msgid "Create Outline"
msgstr ""
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -6973,7 +8810,7 @@ msgid ""
"%s"
msgstr ""
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "MeshLibrary..."
@@ -6998,6 +8835,23 @@ msgstr ""
msgid "Update from Scene"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "å‹•ç•«è®ŠåŒ–éŽæ¸¡"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "å‹•ç•«è®ŠåŒ–éŽæ¸¡"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "é è¦½:"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7159,7 +9013,7 @@ msgstr ""
msgid "Surface Points+Normal (Directed)"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
@@ -7260,6 +9114,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "é¸é …"
@@ -7313,6 +9168,18 @@ msgstr ""
msgid "Split Segment (in curve)"
msgstr ""
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
@@ -7401,12 +9268,13 @@ msgstr ""
msgid "Points"
msgstr "下移"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "æ’ä»¶"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
@@ -7487,7 +9355,8 @@ msgstr ""
msgid "Grid Settings"
msgstr "設定"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr ""
@@ -7496,10 +9365,6 @@ msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
@@ -7623,6 +9488,11 @@ msgid "Close and save changes?"
msgstr "è¦é—œé–‰å ´æ™¯å—Žï¼Ÿï¼ˆæœªå„²å­˜çš„æ›´æ”¹å°‡æœƒæ¶ˆå¤±ï¼‰"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "儲存TileSet時出ç¾éŒ¯èª¤ï¼"
@@ -7710,6 +9580,10 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -7733,7 +9607,7 @@ msgstr ""
msgid "Filter methods"
msgstr "篩é¸:"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
#, fuzzy
msgid "Sort"
msgstr "排åºï¼š"
@@ -7761,6 +9635,8 @@ msgid "Previous Script"
msgstr "上一個tab"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "檔案"
@@ -7797,11 +9673,6 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "如來如此"
@@ -7824,10 +9695,6 @@ msgstr "關閉"
msgid "Close Docs"
msgstr "關閉場景"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "é‹è¡Œ"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7896,16 +9763,67 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "在幫助檔æœå°‹"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "è¦é›¢é–‹ç·¨è¼¯å™¨å—Ž?"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "匯出"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "é¸å–Template檔案"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "無效å稱"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "移除é¸é …"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "新增腳本"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "腳本"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "關閉場景"
@@ -7916,6 +9834,7 @@ msgid "Connections to method:"
msgstr "連到:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "來æº:"
@@ -8061,10 +9980,6 @@ msgid "Convert Indent to Tabs"
msgstr "轉為..."
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "ç¯©é¸æª”案..."
@@ -8133,7 +10048,7 @@ msgid ""
"What action should be taken?"
msgstr ""
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
@@ -8168,7 +10083,8 @@ msgstr "覆蓋"
msgid "Create physical bones"
msgstr ""
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr ""
@@ -8286,11 +10202,6 @@ msgid "Translate"
msgstr "翻譯"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Scale"
-msgstr "鏿“‡æ¨¡å¼"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
@@ -8442,7 +10353,7 @@ msgstr "檔案"
msgid "Half Resolution"
msgstr "縮放selection"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
@@ -8638,11 +10549,6 @@ msgid "Reset Field of View to Default"
msgstr "é è¨­"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
@@ -8762,6 +10668,24 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "本地化"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instance"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
@@ -9503,6 +11427,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "更改動畫循環"
@@ -9762,6 +11690,52 @@ msgstr ""
msgid "Clear Transform"
msgstr ""
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "在Project Manager顯示"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "在幫助檔æœå°‹"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "編輯器"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "全部å–代"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
@@ -9811,12 +11785,18 @@ msgstr "上一個tab"
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Region"
msgstr "無干擾模å¼"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "無干擾模å¼"
@@ -9826,25 +11806,23 @@ msgstr "無干擾模å¼"
msgid "Occlusion"
msgstr "æ’ä»¶"
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation"
-msgstr "æ’ä»¶"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "匯出"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -9877,7 +11855,7 @@ msgstr ""
msgid "Priority Mode"
msgstr "匯出"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "移動模å¼"
@@ -10135,10 +12113,6 @@ msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -10203,27 +12177,10 @@ msgid "Remote Login"
msgstr "åªé™é¸ä¸­"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "釿–°å‘½å"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10491,7 +12448,7 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -11269,7 +13226,7 @@ msgstr ""
msgid "Export Path"
msgstr "匯出"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "資æº"
@@ -11328,7 +13285,8 @@ msgstr "下一個腳本"
msgid "GDScript Export Mode:"
msgstr "匯出"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "文字"
@@ -11349,6 +13307,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "æ¬åˆ°..."
+
+#: editor/project_export.cpp
#, fuzzy
msgid "Export PCK/Zip"
msgstr "匯出"
@@ -11651,11 +13620,6 @@ msgid ""
"This could take a while."
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -11866,7 +13830,7 @@ msgstr "按éµ"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Axis"
msgstr "中軸"
@@ -12062,10 +14026,6 @@ msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
@@ -12228,7 +14188,7 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr ""
@@ -12314,15 +14274,11 @@ msgstr ""
msgid "Run Mode:"
msgstr ""
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
@@ -12666,6 +14622,19 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "åªé™é¸ä¸­"
+
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
@@ -12993,7 +14962,15 @@ msgid "Filter stack variables"
msgstr "ç¯©é¸æª”案..."
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -13006,6 +14983,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr ""
@@ -13030,24 +15008,16 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "匯出"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
@@ -13101,10 +15071,18 @@ msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
@@ -13112,6 +15090,22 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "下移"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
@@ -13121,9 +15115,22 @@ msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
@@ -13154,15 +15161,78 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Navigation Edge"
+msgstr "æ’ä»¶"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "æ’ä»¶"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "æ’ä»¶"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "æ’ä»¶"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Set Room Point Position"
msgstr "åªé™é¸ä¸­"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "åªé™é¸ä¸­"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "å‘後"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "æ’ä»¶"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
@@ -13181,6 +15251,482 @@ msgstr "åªé™é¸ä¸­"
msgid "Set Occluder Hole Point Position"
msgstr "åªé™é¸ä¸­"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "åªé™é¸ä¸­"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "åªé™é¸ä¸­"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "無干擾模å¼"
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "åŒæ­¥æ›´æ–°è…³æœ¬"
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "更改動畫長度"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "複製路徑"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "腳本"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "全部å–代"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "全螢幕"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "線性"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "測試"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "啟用"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "載入錯誤:"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "開啓最近的"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "社群"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "物ç†å¹€ %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "物ç†å¹€ %"
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "設備"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "下移"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "當改變時更新"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "篩é¸:"
+
+#: main/main.cpp
+msgid "Bg Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "貼上"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "時間:"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "更改動畫循環"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "監視器"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "å‘後"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13197,6 +15743,115 @@ msgstr ""
msgid "Change Torus Outer Radius"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "é¸é …"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "無干擾模å¼"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "無干擾模å¼"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "當改變時更新"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "警告"
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "新增"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "貼上動畫"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "無干擾模å¼"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "更改動畫長度"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Library"
+msgstr "MeshLibrary..."
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -13245,18 +15900,53 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
-msgid "Library"
-msgstr "MeshLibrary..."
+msgid "Script Class"
+msgstr "腳本"
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "下一個腳本"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "複製路徑"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -13293,6 +15983,24 @@ msgstr ""
msgid "Object can't provide a length."
msgstr ""
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "語言"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "ä¸èƒ½è§£æ±º"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
@@ -13303,6 +16011,106 @@ msgstr "匯出Mesh Library"
msgid "Export GLTF..."
msgstr "匯出"
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "儲存場景"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "貼上"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "當改變時更新"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "文字"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "新的動畫å稱:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "åªé™é¸ä¸­"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "ä¸é¸"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "新增動畫"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "物ç†å¹€ %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
@@ -13355,10 +16163,6 @@ msgid "GridMap Selection"
msgstr "刪除é¸ä¸­æª”案"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -13478,6 +16282,56 @@ msgstr ""
msgid "Plotting lightmaps"
msgstr "光照圖生æˆä¸­"
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "全部å–代"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "全部å–代"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -13487,6 +16341,11 @@ msgstr ""
msgid "Build Solution"
msgstr "所有é¸é …"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "專案"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -13557,6 +16416,43 @@ msgstr ""
msgid "Done!"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Igd Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "動畫變化數值"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13587,6 +16483,18 @@ msgstr ""
msgid "Stack overflow with stack depth: "
msgstr ""
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "貼上"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "行為"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -13941,6 +16849,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "更改動畫循環"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "新增動畫"
@@ -13986,6 +16900,10 @@ msgid "in order:"
msgstr "釿–°å‘½å資料夾:"
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
@@ -14001,6 +16919,12 @@ msgstr ""
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "下一個腳本"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -14010,6 +16934,27 @@ msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "更改動畫循環"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Argument Cache"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "有效字符:"
@@ -14047,12 +16992,30 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "當改變時更新"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -14073,12 +17036,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "行為"
+msgid "Compose Array"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -14177,6 +17140,11 @@ msgid "Construct %s"
msgstr "常數"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Constructor"
+msgstr "常數"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -14193,6 +17161,10 @@ msgstr "行為"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -14235,6 +17207,82 @@ msgstr "訊號"
msgid "WaitInstanceSignal"
msgstr "Instance"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "匯出"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Ca Chain"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "無干擾模å¼"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "管ç†è¼¸å‡ºç¯„本"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "管ç†è¼¸å‡ºç¯„本"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -14618,6 +17666,26 @@ msgstr "無法新增資料夾"
msgid "Error starting HTTP server:"
msgstr "儲存TileSet時出ç¾éŒ¯èª¤ï¼"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14882,6 +17950,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14940,6 +18016,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "訊號"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14961,12 +18058,206 @@ msgstr "無效副檔å"
msgid "Invalid product version:"
msgstr "無效字型"
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "å¹€ %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "物ç†å¹€ %"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "覆蓋"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Instance"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "線性"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "移動 Audio Bus"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "編輯器佈局"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "é‹è¡Œ"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Instance"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "新增動畫"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "複製路徑"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "移動模å¼"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "移動模å¼"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Offset V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "線性"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14999,6 +18290,16 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "縮放selection"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -15024,6 +18325,165 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "檔案"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "文字"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "å¯è¦‹ç¢°æ’žåœ–å½¢"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "æè¿°ï¼š"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "線性"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "翻譯:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
@@ -15044,12 +18504,104 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "當改變時更新"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Height"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "更改動畫長度"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -15059,6 +18611,84 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "編輯Node Curve"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "移動模å¼"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "無干擾模å¼"
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "釿–°å‘½å資料夾:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -15070,6 +18700,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "關閉場景"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -15081,11 +18716,42 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "本地化"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "常數"
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "行為"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -15114,10 +18780,52 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "編輯Node Curve"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "行為"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "é è¦½:"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -15125,11 +18833,105 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "連續"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Texture Rotation Degrees"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "縮放比例:"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "釿–°å‘½å資料夾:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "新增"
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "無干擾模å¼"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "é è¨­"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
@@ -15142,6 +18944,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -15149,17 +18959,97 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "無干擾模å¼"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "無干擾模å¼"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "無干擾模å¼"
+
+#: scene/2d/tile_map.cpp
+msgid "Occluder Light Mask"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "é‡è¨­ç¸®æ”¾æ¯”例"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "匯出"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "é‡è¨­ç¸®æ”¾æ¯”例"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "é‡è¨­ç¸®æ”¾æ¯”例"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
@@ -15170,6 +19060,10 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
+msgid "Anchor Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
@@ -15183,6 +19077,78 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "模å¼"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "更改動畫長度"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "å‹•ç•«è®ŠåŒ–éŽæ¸¡"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "開啟 Project Manager?"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -15209,6 +19175,112 @@ msgstr "光照圖生æˆä¸­"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "é è¨­"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Mode"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Cell Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "æ•æ‰"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "專案"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "最近"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Areas"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15261,6 +19333,68 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "匯出"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "檔案"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "MeshLibrary..."
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "æ’ä»¶"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "內容:"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -15282,10 +19416,73 @@ msgid ""
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Color"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "æè¿°ï¼š"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "無干擾模å¼"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "é è¨­"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15296,6 +19493,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15336,6 +19537,10 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -15346,6 +19551,11 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "無干擾模å¼"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15353,6 +19563,15 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "中軸"
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Type"
+msgstr ""
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
@@ -15373,6 +19592,51 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "場景儲存中"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
@@ -15385,6 +19649,39 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "æ›´æ–°"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15409,6 +19706,19 @@ msgid ""
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "匯出"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15432,6 +19742,28 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "匯出"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "檔案"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15468,6 +19800,38 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
@@ -15478,6 +19842,34 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15490,6 +19882,87 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "關閉場景"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "上滾"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "é‡è©¦"
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "當改變時更新"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "新增資料夾"
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15507,6 +19980,31 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Min Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Value Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "é–‹ï¼é—œè‡ªå‹•播放"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -15516,10 +20014,109 @@ msgstr ""
msgid "Animation not found: '%s'"
msgstr "時長(秒)。"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "移動模å¼"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "時間:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "儲存檔案"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "å‹•æ™æ’入關éµå¹€ï¼Ÿ"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "新增訊號"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "新的動畫å稱:"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "新增動畫"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "é–‹ï¼é—œè‡ªå‹•播放"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "更改動畫å稱:"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "新增動畫"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "æè¿°ï¼š"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "é‹è¡Œå ´æ™¯"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
@@ -15535,6 +20132,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "由 '%s' 連到 '%s'"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "ç¯©é¸æª”案..."
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -15551,10 +20153,86 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "新增資料夾"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "é‹è¡Œ"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "模å¼"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "目標"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "新增"
+
+#: scene/gui/aspect_ratio_container.cpp
+msgid "Alignment Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "移動模å¼"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "按éµ"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "縮放selection"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Groups"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -15595,6 +20273,94 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "æè¿°ï¼š"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "åªé™é¸ä¸­"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "新增"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "本地化"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "æ’ä»¶"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "更改動畫長度"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Horizontal"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Vertical"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "篩é¸:"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "複製路徑"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "警告!"
@@ -15608,9 +20374,117 @@ msgid "Must use a valid extension."
msgstr "請用有效的副檔å。"
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "放大"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "時間:"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "有效字符:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "(ä¸ï¼‰é¡¯ç¤ºéš±è—的文件"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "å³ð¨«¡"
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "åªé™é¸ä¸­"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "新增"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15620,16 +20494,56 @@ msgid ""
msgstr ""
#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "最近:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "當\"Exp Edit\" 啟用時,\"Min Value\" 必須大於0。"
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "縮放比例:"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "複製路徑"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "貼上"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15637,16 +20551,300 @@ msgid ""
"minimum size manually."
msgstr ""
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "(ä¸ï¼‰é¡¯ç¤ºéš±è—的文件"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "未儲存當å‰å ´æ™¯ã€‚ä»è¦é–‹å•Ÿï¼Ÿ"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "å·²åœç”¨"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "全部展開"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Texture Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "篩é¸:"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "匯出"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(å…¶ä»–)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "新增動畫軌跡"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "åªé™é¸ä¸­"
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport Scale"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "下載"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "下載中"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "時間:"
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "æè¿°ï¼š"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "全部å–代"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "釿–°å‘½å"
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "儲存場景"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "å·²åœç”¨"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "模å¼"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "æè¿°ï¼š"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "é è¦½:"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15655,6 +20853,20 @@ msgid ""
"very low wait times."
msgstr ""
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "時間:"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "時間:"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15670,10 +20882,989 @@ msgid ""
"dimensions to render anything."
msgstr "viewport大å°å¿…須大於ï¼ä»¥æ¸²æŸ“任何æ±è¥¿ã€‚"
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "線性"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "目標"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "更改動畫å稱:"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "貼上"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "貼上"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "移動模å¼"
+
+#: scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "縮放selection"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "監視器"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "匯出"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "æè¿°ï¼š"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "連到:"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "移動模å¼"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "編輯Node Curve"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "移動模å¼"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "縮放selection"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "åªé™é¸ä¸­"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Blend Mode"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "最近:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "檔案"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "下一個"
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "當改變時更新"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "貼上動畫"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Energy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission Operator"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Normal Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim Tint"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "清空"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "é‹è¡Œå ´æ™¯"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "æ’ä»¶"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "éŽæ¸¡"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "翻譯:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail Blend Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "匯出"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "無干擾模å¼"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "移動模å¼"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "常數"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "縮放selection"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Instance"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "更改動畫循環"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "下一個腳本"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "錯誤!"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "æ’ä»¶"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "下滾"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "下滾"
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Emission Point Count"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "é‹è¡Œå ´æ™¯"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "編輯Node Curve"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Groups"
+
+#: scene/resources/sky.cpp
+msgid "Ground Curve"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "é‹è¡Œ"
+
+#: scene/resources/sky.cpp
+msgid "Sun Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "編輯Node Curve"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Texture Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "內容:"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "全部展開"
+
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "載入錯誤"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "移除é¸é …"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "更改動畫循環"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "未儲存當å‰å ´æ™¯ã€‚ä»è¦é–‹å•Ÿï¼Ÿ"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "é è¨­"
+
+#: scene/resources/visual_shader.cpp
+msgid "Initialized"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "腳本"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "當改變時更新"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15690,9 +21881,293 @@ msgid "Invalid source for shader."
msgstr "無效的SHADER來æºã€‚"
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "更改動畫循環"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "é è¨­"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "無效的函å¼é¡žåž‹å°æ¯”。"
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "é è¦½:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "線性"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "ç•¥éŽ"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "資æº"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Fft Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "匯出"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "ç•¥éŽ"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "時間:"
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "釿–°å‘½åAudio Bus"
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "更改動畫循環"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
@@ -15720,3 +22195,311 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "å°Žå…¥"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "å°Žå…¥"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "å°Žå…¥"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "å°Žå…¥"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "å°Žå…¥"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "篩é¸nodes:"
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "編輯Node Curve"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "模å¼"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "開啟"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "釿–°å‘½å..."
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "æœå°‹ä¸­..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "è¦é›¢é–‹ç·¨è¼¯å™¨å—Ž?"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "管ç†è¼¸å‡ºç¯„本"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "移動模å¼"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "版本:"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "訊號"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "移除é¸é …"
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "æ’ä»¶"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "縮放selection"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "模å¼"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size Mb"
+msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 15a32eaec6..ff641b99c4 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -45,6 +45,111 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.11-dev\n"
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "濾色é‹ç®—å­ã€‚"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "新視窗"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "錯誤"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "æœå°‹çµæžœ"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command:旋轉"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/image.cpp modules/visual_script/visual_script.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "åŒ…å«æ•¸æ“š"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "網路分æžå·¥å…·"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "é ç«¯ "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "é ï¼š "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "連接"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "網路分æžå·¥å…·"
+
+#: core/io/multiplayer_api.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "根節點å稱"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "轉æ›é¡žåž‹"
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "編輯連接內容:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -88,6 +193,400 @@ msgstr "用了無效的引數來建置「%sã€"
msgid "On call to '%s':"
msgstr "呼å«ã€Œ%sã€æ™‚:"
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "開啟編輯器"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "複製所é¸"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "新增單一圖塊"
+
+#: core/os/input_event.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "æ“作"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "設定å¸é™„"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "專案設定..."
+
+#: core/project_settings.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "å稱"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "說明"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "執行"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "主場景"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "ç¦ç”¨è‡ªå‹•圖塊"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "å·²åœç”¨çš„é …ç›®"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "音訊"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "載入é è¨­åŒ¯æµæŽ’é…置。"
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "編輯器"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "主場景引數:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "版本控制"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "外掛å稱:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "新增輸入"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "鏿“‡"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "å–æ¶ˆ"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "èšç„¦è·¯å¾‘"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "èšç„¦è·¯å¾‘"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "左上"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "å³ä¸Š"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "下行"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "é ï¼š "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "在çµå°¾"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (物ç†ï¼‰"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "建立三角網格碰撞åŒç´š"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "算繪引擎:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "篩é¸ï¼š"
+
+#: core/project_settings.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "åµéŒ¯"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "設定:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "分æžå·¥å…·"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "產生函å¼"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "設定表示å¼"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "æ ¼å¼"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "連接至方法:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "頂點:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "資æº"
+
+#: core/resource.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "資æºè·¯å¾‘"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "來æº"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "地å€"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "測試"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
#: core/ustring.cpp
msgid "B"
msgstr "B"
@@ -116,6 +615,109 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "智慧型å¸é™„"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "使用åƒç´ å¸é™„"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "烘焙光照圖"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "置中所é¸"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "縮放"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "填充表é¢"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "ä¸å—é™"
@@ -310,7 +912,7 @@ msgstr "ä¸é€£çºŒ"
msgid "Trigger"
msgstr "觸發程åº"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "截å–"
@@ -319,7 +921,8 @@ msgid "Nearest"
msgstr "最近的"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "線性"
@@ -369,6 +972,30 @@ msgstr "更改動畫循環模å¼"
msgid "Remove Anim Track"
msgstr "刪除動畫軌"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "編輯器"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "å‹•ç•«"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "新增動畫軌é“與關éµç•«æ ¼"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -498,6 +1125,20 @@ msgstr "在物件中找ä¸åˆ°æ–¹æ³•: "
msgid "Anim Move Keys"
msgstr "移動動畫關éµç•«æ ¼"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+msgid "Transform"
+msgstr "變æ›"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "方法"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -569,7 +1210,8 @@ msgid "Seconds"
msgstr "ç§’"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -661,7 +1303,8 @@ msgstr "最大角度誤差:"
msgid "Max Optimizable Angle:"
msgstr "æœ€å¤§å¯æœ€ä½³åŒ–角度:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "最佳化"
@@ -797,7 +1440,7 @@ msgstr "縮å°"
msgid "Reset Zoom"
msgstr "é‡è¨­ç¸®æ”¾å¤§å°"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "警告"
@@ -863,7 +1506,8 @@ msgstr "é¡å¤–呼å«å¼•數:"
msgid "Receiver Method:"
msgstr "接收器方法:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "進階"
@@ -1045,12 +1689,10 @@ msgstr ""
msgid "Dependencies"
msgstr "ç›¸ä¾æ€§"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "資æº"
-
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "路徑"
@@ -1393,10 +2035,6 @@ msgid "Delete Effect"
msgstr "刪除效果"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "音訊"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "æ–°å¢žéŸ³è¨ŠåŒ¯æµæŽ’"
@@ -1540,6 +2178,7 @@ msgid "Remove Autoload"
msgstr "刪除 Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "啟用"
@@ -1574,12 +2213,6 @@ msgstr "路徑:"
msgid "Node Name:"
msgstr "節點å稱:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "å稱"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "全域變數"
@@ -1725,6 +2358,10 @@ msgstr "找ä¸åˆ°æ¨£æ¿æª”案:"
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "匯出 32 ä½å…ƒæª”時,內嵌 PCK 大å°ä¸å¾—è¶…éŽ 4 GB。"
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D 編輯器"
@@ -1734,6 +2371,7 @@ msgid "Script Editor"
msgstr "腳本編輯器"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "ç´ æåº«"
@@ -1881,6 +2519,9 @@ msgid "Import"
msgstr "匯入"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "匯出"
@@ -1916,6 +2557,11 @@ msgstr "匯出設定檔"
msgid "Manage Editor Feature Profiles"
msgstr "管ç†ç·¨è¼¯å™¨åŠŸèƒ½è¨­å®šæª”"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Godot 功能設定檔"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "鏿“‡ç›®å‰è³‡æ–™å¤¾"
@@ -1985,6 +2631,40 @@ msgstr "ä¿å­˜"
msgid "Save a File"
msgstr "ä¿å­˜æª”案"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "æˆåŠŸï¼"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "播放模å¼ï¼š"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "平移模å¼"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "ç›®å‰ï¼š"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "ç›®å‰è¨­å®šæª”:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "ç›®å‰ï¼š"
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "上一é "
@@ -2081,6 +2761,10 @@ msgstr "ç”±æ–¼æœ‰å¤šå€‹åŒ¯å…¥å™¨å°æª”案 %s æä¾›äº†ä¸åŒçš„型別,已中æ­
msgid "(Re)Importing Assets"
msgstr "ï¼ˆé‡æ–°ï¼‰åŒ¯å…¥ç´ æ"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "頂端"
@@ -2099,10 +2783,6 @@ msgid "Inherited by:"
msgstr "被繼承:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "說明"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "線上教學"
@@ -2120,10 +2800,6 @@ msgid "default:"
msgstr "é è¨­ï¼š"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "方法"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "主題屬性"
@@ -2177,6 +2853,15 @@ msgid ""
msgstr ""
"è©²æ–¹æ³•ç›®å‰æ²’有說明。請幫我們[color=$color][url=$url]è²¢ç»ä¸€å€‹[/url][/color]ï¼"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "說明"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2343,6 +3028,7 @@ msgid "Up"
msgstr "上行"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "節點"
@@ -2875,6 +3561,170 @@ msgid "%d more files"
msgstr "其他 %d 個檔案"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "場景"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "場景路徑:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "使用者界é¢"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "切æ›å ´æ™¯åˆ†é "
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "æ°¸é é¡¯ç¤ºç¶²æ ¼"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "輸出"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "清除輸出"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "自動剪è£"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "執行å‰å…ˆä¿å­˜å ´æ™¯..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "ä¿å­˜åˆ†æ”¯ç‚ºå ´æ™¯"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "檢視資訊"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "éš±è—æ›´æ–°æ—‹è½‰åœ–"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "æŒçºŒæ›´æ–°"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "æè³ªè®Šæ›´ï¼š"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "貼上屬性"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "TimeSeek 節點"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "å±¬æ€§é¢æ¿"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "貼上屬性"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "å·²åœç”¨çš„æŒ‰éˆ•"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "åœ¨å±¬æ€§é¢æ¿ä¸­é–‹å•Ÿ"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "åœ¨å±¬æ€§é¢æ¿ä¸­é–‹å•Ÿ"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "釿–°å‘½å"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "åœé§åˆ—ä½ç½®"
@@ -2890,10 +3740,6 @@ msgstr "切æ›ï¼å–消專注模å¼ã€‚"
msgid "Add a new scene."
msgstr "新增場景。"
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "場景"
-
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "跳至上一個開啟的場景。"
@@ -2965,7 +3811,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "其他專案或全場景共通工具。"
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "專案"
@@ -2974,10 +3820,6 @@ msgid "Project Settings..."
msgstr "專案設定..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "版本控制"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "設定版本控制"
@@ -2998,7 +3840,8 @@ msgstr "å®‰è£ Android 建置樣æ¿..."
msgid "Open User Data Folder"
msgstr "開啟編輯器資料目錄"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "工具"
@@ -3014,11 +3857,6 @@ msgstr "釿–°è¼‰å…¥ç›®å‰å°ˆæ¡ˆ"
msgid "Quit to Project List"
msgstr "退出到專案列表"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "åµéŒ¯"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "部署並啟用é ç«¯åµéŒ¯"
@@ -3117,10 +3955,6 @@ msgstr ""
"開啟該é¸é …後,ä¿å­˜è…³æœ¬æ™‚æœƒæ–¼åŸ·è¡Œä¸­çš„éŠæˆ²å…§é‡æ–°è¼‰å…¥è…³æœ¬ã€‚\n"
"若在é ç«¯è£ç½®ä¸Šä½¿ç”¨ï¼Œå¯ä½¿ç”¨ç¶²è·¯æª”案系統 NFS 以ç²å¾—最佳效能。"
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "編輯器"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "編輯器設定..."
@@ -3161,10 +3995,6 @@ msgstr "管ç†ç·¨è¼¯å™¨åŠŸèƒ½..."
msgid "Manage Export Templates..."
msgstr "管ç†åŒ¯å‡ºæ¨£æ¿..."
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "說明"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "線上說明文件"
@@ -3243,10 +4073,6 @@ msgid "Save & Restart"
msgstr "ä¿å­˜ä¸¦é‡æ–°å•Ÿå‹•"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "æŒçºŒæ›´æ–°"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "更改時更新"
@@ -3265,18 +4091,10 @@ msgid "FileSystem"
msgstr "檔案系統"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "å±¬æ€§é¢æ¿"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "å±•é–‹åº•éƒ¨é¢æ¿"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "輸出"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "ä¸ä¿å­˜"
@@ -3439,6 +4257,7 @@ msgid "Installed Plugins:"
msgstr "已安è£çš„外掛:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "æ›´æ–°"
@@ -3502,7 +4321,9 @@ msgstr ""
msgid "Frame #:"
msgstr "å¹€ #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "時間"
@@ -3510,6 +4331,20 @@ msgstr "時間"
msgid "Calls"
msgstr "呼å«"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "除錯工具"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "釿–°å‘½å函å¼"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "編輯文字:"
@@ -3518,7 +4353,7 @@ msgstr "編輯文字:"
msgid "On"
msgstr "開啟"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "圖層"
@@ -3625,6 +4460,11 @@ msgstr "轉æ›ç‚º %s"
msgid "New %s"
msgstr "新增 %s"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "新增資æº"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "新增腳本"
@@ -3633,6 +4473,11 @@ msgstr "新增腳本"
msgid "Extend Script"
msgstr "擴充腳本"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "腳本å稱:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3666,6 +4511,979 @@ msgstr "無法執行腳本:"
msgid "Did you forget the '_run' method?"
msgstr "æ˜¯å¦æœªæ–°å¢žã€Œ_runã€æ–¹æ³•?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "編輯器é…ç½®"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "全部顯示"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "主場景"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "新增節點頂點"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "專注模å¼"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "主題"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "é è¨­è¨­å®š"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "é¡è‰²"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "鏿“‡é¡è‰²"
+
+#: editor/editor_settings.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "正在ä¿å­˜å…‰ç…§åœ–"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "邊界åƒç´ "
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "é‡è¤‡å‹•ç•«"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "編輯器主題"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "滾輪å‘峿Œ‰éµ"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "檔案系統"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "æ–¹å‘"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "專案路徑:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "專案路徑:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "ä¿å­˜"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "複製資æº"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "XForm å°è©±æ¡†"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "顯示ï¼å–æ¶ˆé¡¯ç¤ºéš±è—æª”案"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "縮圖…"
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "正在編輯場景樹"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "æ°¸é é¡¯ç¤ºç¶²æ ¼"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "群組編輯器"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "å­è³‡æº"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "編輯器主題"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "呿€§å…‰ç…§"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "高亮顯示語法"
+
+#: editor/editor_settings.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "å‘左縮排"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "型別"
+
+#: editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
+#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "大å°ï¼š"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "自動縮排"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "轉æ›ç¸®æŽ’為空白"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "繪製呼å«ï¼š"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "繪製呼å«ï¼š"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "導航"
+
+#: editor/editor_settings.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "顯示原點"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "行號:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "行號:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "è·³éŽä¸­æ–·é»ž"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "腳本編輯器"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "檔案"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "移除後方空白字元"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "å³éµé»žæ“Šä»¥æ–°å¢žæŽ§åˆ¶é»ž"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "複製節點路徑"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "新增類別"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "顯示輔助資訊"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "網格地圖"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "鏿“‡è·é›¢ï¼š"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "僅æœå°‹æ‰€é¸å€åŸŸ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "網格大å°ï¼š"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "網格大å°ï¼š"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "網格地圖繪圖"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "網格地圖繪圖"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Yz Plane"
+msgstr "網格地圖繪圖"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "é è¨­"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "é è¨­ä¸»é¡Œ"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "é è¨­"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "導航模å¼"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "編輯 Y 軸"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "編輯 X 軸"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "縮å°"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "按最早修改時間排åº"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "平移模å¼"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "已修改"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "導航模å¼"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "翻譯"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "放大"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "自由視圖 上"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "建立導航網格"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "自由視圖 左"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "自由視圖 左"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "加速自由視圖速度"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "放慢自由視圖速度"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "加速自由視圖速度"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "鏿“‡é¡è‰²"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "鏿“‡é¡è‰²"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "智慧型å¸é™„"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "釿–°å‘½åé¡è‰²é …ç›®"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "釿–°å‘½åé¡è‰²é …ç›®"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "設定所é¸ä¹‹è¨­å®šæª”:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "輪廓尺寸:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "速度:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Polygon2D UV 編輯器"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "上一個平é¢"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "釿–°å‘½åå‹•ç•«"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "貼上關éµç•«æ ¼"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "群組編輯器"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "全矩形"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "設定曲線外控制點ä½ç½®"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "å‰è¦–圖"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "é ç«¯ "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "移除控制點"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "編輯器設定"
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/editor_settings.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "專案管ç†å“¡"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "釿–°å‘½å資料夾:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "更改基礎型別"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "儲存檔案:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "無效的背景é¡è‰²ã€‚"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "無效的背景é¡è‰²ã€‚"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "匯入所é¸"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "下一個地æ¿"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "行號:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "行號:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "無效的背景é¡è‰²ã€‚"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "刪除所é¸"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "僅æœå°‹æ‰€é¸å€åŸŸ"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "ç›®å‰å ´æ™¯"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "高亮顯示語法"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "函å¼"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "釿–°å‘½å變數"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "鏿“‡é¡è‰²"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "書籤"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "中斷點"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "æœå°‹çµæžœ"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "æœå°‹çµæžœ"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "æŒ‰ä½ %s 以喿•´æ•¸ã€‚æŒ‰ä½ Shift 以進行更精確的更動。"
@@ -3713,6 +5531,22 @@ msgid "Starting the download..."
msgstr "正在開始下載……"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "請求 URL 時發生錯誤:"
@@ -3952,6 +5786,15 @@ msgstr ""
"將繼續下載樣æ¿ã€‚\n"
"å®Œæˆæ™‚編輯器å¯èƒ½æœƒè¢«çŸ­æš«å‡çµã€‚"
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "我的最愛"
@@ -4313,6 +6156,14 @@ msgstr "群組編輯器"
msgid "Manage Groups"
msgstr "管ç†ç¾¤çµ„"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "匯入為單一場景"
@@ -4394,6 +6245,12 @@ msgstr "æ˜¯å¦æœ‰åœ¨ `post_import()` 方法內回傳繼承 Node 之物件?"
msgid "Saving..."
msgstr "正在ä¿å­˜..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "鏿“‡åŒ¯å…¥ç¨‹å¼"
@@ -4442,10 +6299,6 @@ msgid "Import As:"
msgstr "匯入為:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "é è¨­è¨­å®š"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "ä¿å­˜å ´æ™¯ã€é‡æ–°åŒ¯å…¥ã€ä¸¦é‡æ–°å•Ÿå‹•"
@@ -4644,6 +6497,14 @@ msgstr "新增動畫"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "新增 %"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -4994,10 +6855,6 @@ msgid "Animation Tools"
msgstr "動畫工具"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "å‹•ç•«"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "新增"
@@ -5038,7 +6895,9 @@ msgstr "éŽåŽ»"
msgid "Future"
msgstr "未來"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/main/scene_tree.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "深度"
@@ -5219,6 +7078,7 @@ msgid "Blend"
msgstr "æ··åˆ (Blend)"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "æ··åˆ (Mix)"
@@ -5334,6 +7194,10 @@ msgid "Filters..."
msgstr "篩é¸..."
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "內容:"
@@ -5458,6 +7322,11 @@ msgid "Download Error"
msgstr "下載錯誤"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "å¯ç”¨è¨­å®šæª”:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "該素æå·²åœ¨ä¸‹è¼‰ä¸­ï¼"
@@ -5892,7 +7761,8 @@ msgid "Zoom Reset"
msgstr "é‡è¨­ç¸®æ”¾"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "鏿“‡æ¨¡å¼"
@@ -6098,8 +7968,28 @@ msgid "View"
msgstr "檢視"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "æ°¸é é¡¯ç¤ºç¶²æ ¼"
+#, fuzzy
+msgid "Show"
+msgstr "顯示網格"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "智慧型å¸é™„"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "åˆ‡æ›æ¨¡å¼"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "網格"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6245,11 +8135,6 @@ msgid "Zoom to 1600%"
msgstr "縮放至1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "新增 %"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "正在新增 %s…"
@@ -6314,7 +8199,7 @@ msgstr "清除發射é®ç½©"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "ç²’å­"
@@ -6447,7 +8332,9 @@ msgstr "漸層編輯"
msgid "Item %d"
msgstr "第 %d 項"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "é …ç›®"
@@ -6547,7 +8434,10 @@ msgstr "無法建立輪廓ï¼"
msgid "Create Outline"
msgstr "建立輪廓"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "網格"
@@ -6664,7 +8554,7 @@ msgstr ""
"è‡ªç¾æœ‰å ´æ™¯ä¸­æ›´æ–°ï¼Ÿ\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "網格庫"
@@ -6688,6 +8578,23 @@ msgstr "自場景匯入(套用變æ›ï¼‰"
msgid "Update from Scene"
msgstr "自場景更新"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "套用MeshInstance變æ›"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "套用MeshInstance變æ›"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "é è¦½"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "未指定網格來æºï¼ˆä¸”節點中沒有 MultiMesh 集)。"
@@ -6847,7 +8754,7 @@ msgstr "表é¢é ‚點"
msgid "Surface Points+Normal (Directed)"
msgstr "表é¢é»ž + 法線(有å‘)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "é«”ç©"
@@ -6947,6 +8854,7 @@ msgstr "關閉曲線"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "é¸é …"
@@ -6996,6 +8904,20 @@ msgstr "移除內控制點"
msgid "Split Segment (in curve)"
msgstr "拆分線段(在曲線中)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmo"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "發射色彩"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "移動關節"
@@ -7079,11 +9001,12 @@ msgstr "UV"
msgid "Points"
msgstr "點"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "多邊形"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "骨骼"
@@ -7161,7 +9084,8 @@ msgstr "清除 UV"
msgid "Grid Settings"
msgstr "網格設定"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
msgid "Snap"
msgstr "å¸é™„"
@@ -7170,10 +9094,6 @@ msgid "Enable Snap"
msgstr "啟用å¸é™„"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "網格"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "顯示網格"
@@ -7292,6 +9212,11 @@ msgid "Close and save changes?"
msgstr "關閉並ä¿å­˜ä¿®æ”¹å—Žï¼Ÿ"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "寫入 TextFile 時發生錯誤:"
@@ -7369,6 +9294,10 @@ msgid "%s Class Reference"
msgstr "%s 類別åƒç…§"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "尋找下一個"
@@ -7390,7 +9319,7 @@ msgstr "開啟ï¼é—œé–‰æŒ‰ç…§å­—æ¯é †åºæŽ’列方法列表。"
msgid "Filter methods"
msgstr "ç¯©é¸æ–¹æ³•"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "排åº"
@@ -7415,6 +9344,8 @@ msgid "Previous Script"
msgstr "上一個腳本"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "檔案"
@@ -7447,11 +9378,6 @@ msgid "History Next"
msgstr "下一個歷å²è¨˜éŒ„"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "主題"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "匯入主題..."
@@ -7471,10 +9397,6 @@ msgstr "全部關閉"
msgid "Close Docs"
msgstr "關閉說明文件"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "執行"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7541,15 +9463,66 @@ msgstr ""
"ç£ç¢Ÿä¸­çš„下列檔案已更新。\n"
"è«‹é¸æ“‡æ–¼åŸ·è¡Œä¹‹æ“作:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "除錯工具"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "æœå°‹çµæžœ"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "使用外部編輯器進行除錯"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "匯出路徑"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "鏿“‡æ¨£æ¿æª”案"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "無效的背景é¡è‰²ã€‚"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "為所é¸çš„項目建立群組"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "建立腳本"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "腳本å稱:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "清除最近開啟的腳本"
@@ -7558,6 +9531,7 @@ msgid "Connections to method:"
msgstr "連接至方法:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "來æº"
@@ -7692,10 +9666,6 @@ msgid "Convert Indent to Tabs"
msgstr "轉æ›ç¸®æŽ’為 Tab"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "自動縮排"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "在檔案中æœå°‹..."
@@ -7757,7 +9727,7 @@ msgstr ""
"ç£ç¢Ÿä¸Šè©²è‘—色器已被修改。\n"
"該執行什麼?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "著色器"
@@ -7789,7 +9759,8 @@ msgstr "è¦†è“‹éœæ­¢å§¿å‹¢"
msgid "Create physical bones"
msgstr "建立物ç†éª¨éª¼"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: scene/2d/polygon_2d.cpp
msgid "Skeleton"
msgstr "骨架"
@@ -7903,10 +9874,6 @@ msgid "Translate"
msgstr "移動"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "縮放"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "縮放: "
@@ -8050,7 +10017,7 @@ msgstr "檢視 FPS"
msgid "Half Resolution"
msgstr "åŠè§£æžåº¦"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "音訊監è½å™¨"
@@ -8245,11 +10212,6 @@ msgid "Reset Field of View to Default"
msgstr "é‡è¨­ç‚ºé è¨­å€¼"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "變æ›"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "å¸é™„物件至地æ¿"
@@ -8367,6 +10329,24 @@ msgid "Post"
msgstr "後置"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "鎖定視角旋轉"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "實體"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "未命åè£ç½®"
@@ -9043,6 +11023,10 @@ msgid "Override all default type items."
msgstr "複寫所有é è¨­é¡žåˆ¥é …目。"
#: editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "更改基礎型別"
@@ -9288,6 +11272,56 @@ msgstr "垂直翻轉"
msgid "Clear Transform"
msgstr "清除變æ›"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "繪製圖塊地圖"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "顯示所有地å€"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "顯示尺è¦"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "檔案排åº"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "油漆桶填滿"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "編輯器"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "顯示éŽåº¦ç¹ªåœ–"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "鏿“‡é¡è‰²"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "新增紋ç†è‡³åœ–塊集。"
@@ -9332,11 +11366,17 @@ msgstr "上一個座標"
msgid "Select the previous shape, subtile, or Tile."
msgstr "鏿“‡å‰ä¸€å€‹å½¢ç‹€ã€å­åœ–å¡Šã€æˆ–圖塊。"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
msgid "Region"
msgstr "å€åŸŸ"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "碰撞"
@@ -9344,23 +11384,22 @@ msgstr "碰撞"
msgid "Occlusion"
msgstr "鮿“‹"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "導航"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "é®ç½©"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "優先級"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "圖示"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z 索引"
@@ -9388,7 +11427,7 @@ msgstr "優先模å¼"
msgid "Priority Mode"
msgstr "優先模å¼"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "圖示模å¼"
@@ -9628,10 +11667,6 @@ msgid "No VCS plugins are available."
msgstr "ç„¡å¯ç”¨çš„版本控制 (VCS) 擴充功能。"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "錯誤"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9697,27 +11732,10 @@ msgid "Remote Login"
msgstr "移除控制點"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "釿–°å‘½å"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -9967,7 +11985,7 @@ msgstr "頂點"
msgid "Fragment"
msgstr "片段"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
msgid "Light"
msgstr "燈光"
@@ -10767,7 +12785,7 @@ msgstr ""
msgid "Export Path"
msgstr "匯出路徑"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "資æº"
@@ -10827,7 +12845,8 @@ msgstr "腳本"
msgid "GDScript Export Mode:"
msgstr "GDScript匯出模å¼ï¼š"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "純文字"
@@ -10848,6 +12867,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "GDScript加密密鑰(256 ä½å…ƒçš„ 16 進ä½ï¼‰ï¼š"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "移動至..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "匯出 PCK/ZIP"
@@ -11163,11 +13193,6 @@ msgstr ""
"ç¢ºå®šè¦æŽƒæ %s 中的 Godot 專案嗎?\n"
"這å¯èƒ½éœ€è¦ä¸€æ®µæ™‚間。"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgid "Project Manager"
-msgstr "專案管ç†å“¡"
-
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "本地專案"
@@ -11363,7 +13388,7 @@ msgstr "X æŒ‰éµ 2"
msgid "Joypad Axis Index:"
msgstr "æŽ§åˆ¶å™¨é¡žæ¯”æ–æ¡¿ç´¢å¼•:"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "類比軸"
@@ -11554,10 +13579,6 @@ msgid "Remaps by Locale:"
msgstr "ä¾åœ°å€è¨­å®šé‡æ˜ å°„:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "地å€"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "地å€ç¯©é¸æ¢ä»¶"
@@ -11709,7 +13730,7 @@ msgstr "è‹¥å•Ÿç”¨å‰‡è¨ˆæ•¸å™¨å°‡ä¾æ“šæ¯çµ„å­ç¯€é»žé‡æ–°å•Ÿå‹•。"
msgid "Initial value for the counter"
msgstr "計數器起始值"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/resources/animation.cpp
msgid "Step"
msgstr "步長"
@@ -11793,15 +13814,11 @@ msgstr "é‡è¨­æ¯ç¯€é»ž"
msgid "Run Mode:"
msgstr "執行模å¼ï¼š"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "ç›®å‰å ´æ™¯"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "主場景"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "主場景引數:"
@@ -12133,6 +14150,20 @@ msgstr "本機"
msgid "Clear Inheritance? (No Undo!)"
msgstr "ç¢ºå®šè¦æ¸…除繼承嗎?(無法復原ï¼ï¼‰"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "置中所é¸"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "完整顯示所é¸"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "切æ›å¯è¦‹ï¼éš±è—"
@@ -12439,8 +14470,16 @@ msgid "Filter stack variables"
msgstr "篩é¸åœ–塊"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "分æžå·¥å…·"
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12451,6 +14490,7 @@ msgid "Monitor"
msgstr "檢視程å¼"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
msgid "Value"
msgstr "數值"
@@ -12474,24 +14514,16 @@ msgstr "總計:"
msgid "Export list to a CSV file"
msgstr "匯出列表至 CSV 檔案"
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "資æºè·¯å¾‘"
-
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "型別"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "æ ¼å¼"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "使用é‡"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "雜項"
@@ -12544,10 +14576,18 @@ msgid "Change Light Radius"
msgstr "更改光照åŠå¾‘"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "更改 AudioStreamPlayer3D 發射角"
#: editor/spatial_editor_gizmos.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "更改相機視角"
@@ -12555,6 +14595,22 @@ msgstr "更改相機視角"
msgid "Change Camera Size"
msgstr "更改相機尺寸"
+#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "點"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "更改通知器 AABB"
@@ -12564,9 +14620,24 @@ msgid "Change Particles AABB"
msgstr "æ›´æ”¹ç²’å­ AABB"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "鏿“‡å±¬æ€§"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "更改探查範åœ"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "烘焙 GI 探查"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "éžå‘性光照"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "更改çƒå½¢åŠå¾‘"
@@ -12596,14 +14667,78 @@ msgid "Change Ray Shape Length"
msgstr "更改射線形長度"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "導航模å¼"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "導航模å¼"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "導航模å¼"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "導航模å¼"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "設定空間控制點ä½ç½®"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "設定外邊è·"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "è¨­å®šå…¥å£æŽ§åˆ¶é»žä½ç½®"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "上一é "
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "鮿“‹æ¨¡å¼"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "è¨­å®šé®æ“‹çƒé«”åŠå¾‘"
@@ -12621,6 +14756,503 @@ msgstr "è¨­å®šå…¥å£æŽ§åˆ¶é»žä½ç½®"
msgid "Set Occluder Hole Point Position"
msgstr "設定曲線控制點ä½ç½®"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "建立é®å…‰å¤šé‚Šå½¢"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "建立é®å…‰å¤šé‚Šå½¢"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "建立é®å…‰å¤šé‚Šå½¢"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "碰撞模å¼"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "設定處ç†ç¨‹å¼"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "æäº¤æ”¹å‹•"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "多節點組"
+
+#: main/main.cpp
+msgid "Rid Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "除錯工具"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "啟用æ¢ä»¶ç¯©é¸"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "複製路徑"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "腳本å稱:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "全部顯示"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "燈光"
+
+#: main/main.cpp scene/gui/dialogs.cpp
+msgid "Resizable"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "邊界åƒç´ "
+
+#: main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "開啟ï¼å–消全螢幕顯示"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "左延展"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "測試"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "åŒæ­¥"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "使用å¸é™„"
+
+#: main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "啟用"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "完整顯示所é¸"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "ä¿å­˜æ™‚發生錯誤"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "ä¿æŒé–‹å•Ÿé™¤éŒ¯å·¥å…·"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "åˆ‡æ›æ¨¡å¼"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "線上說明文件"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "社群"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "物ç†å½±æ ¼ %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "物ç†å½±æ ¼ %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "來æºç¶²æ ¼ï¼š"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay Msec"
+msgstr "完整顯示所é¸"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "所有è£ç½®"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "點"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "著色器"
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "檢視環境"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "顯示骨骼"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "篩é¸ï¼š"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Bg Color"
+msgstr "é¡è‰²"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "設定圖塊圖示"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "滑鼠按鈕"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "剪下節點"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "旋轉åç§»é‡ï¼š"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "除錯工具"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "除錯工具"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "逾時。"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "尋找節點型別"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "å±¬æ€§é¢æ¿"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "上一é "
+
+#: main/main.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "å¸é™„至節點å´é‚Š"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "更改圓柱體åŠå¾‘"
@@ -12637,6 +15269,120 @@ msgstr "更改環é¢å…§åŠå¾‘"
msgid "Change Torus Outer Radius"
msgstr "更改環é¢å¤–åŠå¾‘"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "é¸é …"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "碰撞模å¼"
+
+#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
+#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "碰撞模å¼"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "æè³ªè®Šæ›´ï¼š"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "åŠå¾‘:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "主場景引數:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "警告"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "顯示åƒè€ƒç·š"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "更改環é¢å…§åŠå¾‘"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "更改環é¢å¤–åŠå¾‘"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "建立內部頂點"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "隨機旋轉:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "鏿“‡è·é›¢ï¼š"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "碰撞模å¼"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "儲存檔案:"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "函å¼åº«"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "鏿“‡è©²é …目使用的動態函å¼åº«"
@@ -12682,17 +15428,53 @@ msgid "Disabled GDNative Singleton"
msgstr "ç¦ç”¨ GDNative 單例"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "函å¼åº«"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "函å¼åº«ï¼š "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "腳本å稱:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class Icon Path"
+msgstr ""
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "腳本"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "複製節點路徑"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Step 引數為 0ï¼"
@@ -12729,6 +15511,24 @@ msgstr "無效的實體字典(無效的å­é¡žåž‹ï¼‰"
msgid "Object can't provide a length."
msgstr "物件無法æä¾›é•·åº¦ã€‚"
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "語言:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "無法解æž"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "匯出網格GLTF2"
@@ -12737,6 +15537,109 @@ msgstr "匯出網格GLTF2"
msgid "Export GLTF..."
msgstr "匯出GLTF..."
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "TimeSeek 節點"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "節點"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "後視圖"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "網格"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "æè³ªè®Šæ›´ï¼š"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "功能"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "燈光"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "新增動畫å稱:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "骨架"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "鏿“‡ä¸€å€‹ç¯€é»ž"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "動畫:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "物ç†å½±æ ¼ %"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Cell Octant Size"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "下一個平é¢"
@@ -12782,10 +15685,6 @@ msgid "GridMap Selection"
msgstr "鏿“‡ç¶²æ ¼åœ°åœ–"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "網格地圖"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "å¸é™„檢視"
@@ -12897,6 +15796,57 @@ msgstr "後處ç†"
msgid "Plotting lightmaps"
msgstr "正在繪製光照"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "烘焙光照圖"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Iod"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "顯示線框"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "顯示無陰影"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K 2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "類別å稱ä¸èƒ½ç‚ºä¿ç•™é—œéµå­—"
@@ -12905,6 +15855,11 @@ msgstr "類別å稱ä¸èƒ½ç‚ºä¿ç•™é—œéµå­—"
msgid "Build Solution"
msgstr "建構解決方案"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "未命å專案"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "å…§éƒ¨ç•°å¸¸å †ç–Šå›žæº¯çµæŸ"
@@ -12974,6 +15929,45 @@ msgstr "正在解æžå¤šé‚Šå½¢..."
msgid "Done!"
msgstr "完æˆï¼"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "é€è¦–"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Igd Status"
+msgstr "狀態"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "更改輸入值"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13004,6 +15998,18 @@ msgstr "發ç¾äº†é€£çºŒä½å…ƒ (Sequance Bit) 但並éžåœ¨å †ç–Šä¸­çš„節點,è«
msgid "Stack overflow with stack depth: "
msgstr "堆疊深度的堆疊溢出: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "æœå°‹è¦–覺腳本 (VisualScript)"
+
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "函å¼"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "更改訊號引數"
@@ -13328,6 +16334,12 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Type"
+msgstr "æˆå“¡åž‹åˆ¥"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "å‹•ç•«"
@@ -13374,6 +16386,11 @@ msgstr "釿–°å‘½å資料夾:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "步長"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Switch"
msgstr "仰角:"
@@ -13390,6 +16407,12 @@ msgstr "類別:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "新增腳本"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13400,6 +16423,28 @@ msgid "On Self"
msgstr "僅自己"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "縮放模å¼"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "更改基礎型別"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "更改引數å稱"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Rpc Call Mode"
+msgstr "縮放模å¼"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "使–¼å­—å…ƒ %s"
@@ -13440,12 +16485,32 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "類別:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "指派"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "å–å¾— %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "索引:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "無效的索引屬性å稱。"
@@ -13468,13 +16533,14 @@ msgstr "設定 %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "函å¼"
+msgid "Compose Array"
+msgstr "調整陣列大å°"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "調整陣列大å°"
+msgid "Operator"
+msgstr "疊加é‹ç®—å­ã€‚"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13578,6 +16644,11 @@ msgstr "常數"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "常數"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "使用本機空間"
@@ -13595,6 +16666,10 @@ msgstr "æ“作"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "æœå°‹è¦–覺腳本 (VisualScript)"
@@ -13636,6 +16711,86 @@ msgstr "訊號"
msgid "WaitInstanceSignal"
msgstr "實體"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "優先模å¼"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "實體按éµ"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Ca Chain"
+msgstr "清除 IK éˆ"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "å€åŸŸæ¨¡å¼"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "主è¦åŠŸèƒ½ï¼š"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "主è¦åŠŸèƒ½ï¼š"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "切æ›å¯è¦‹ï¼éš±è—"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "除錯工具"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "缺少套件å稱。"
@@ -14010,6 +17165,27 @@ msgstr "無法建立HTTP伺æœå™¨ç›®éŒ„:"
msgid "Error starting HTTP server:"
msgstr "啟動HTTP伺æœå™¨æ™‚發生錯誤:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "使用å¸é™„"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14279,6 +17455,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "無效的套件段å稱。"
@@ -14331,6 +17515,28 @@ msgstr "無效的寬 310x150 LOGO 圖片尺寸(需為 310x150)。"
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "無效的啟動畫é¢åœ–片尺寸(應為 620x300)。"
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "訊號"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "除錯工具"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14352,6 +17558,29 @@ msgstr "無效的副檔å。"
msgid "Invalid product version:"
msgstr "ç„¡æ•ˆçš„ç”¢å“ GUID。"
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "新視窗"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "影格 %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14360,6 +17589,190 @@ msgstr ""
"必須先為「Framesã€å±¬æ€§å»ºç«‹æˆ–設定 SpriteFrames 資æºä»¥ä»¤ AnimatedSprite 顯示影"
"格。"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "複寫"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "複寫"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "實體"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "線性"
+
+#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
+#: scene/3d/physics_body.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "æ–°å¢žéŸ³è¨ŠåŒ¯æµæŽ’"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus Name"
+msgstr "é–‹å•ŸéŸ³è¨ŠåŒ¯æµæŽ’é…ç½®"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "é«”ç©"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "縮放"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "執行"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "鏿“‡è·é›¢ï¼š"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "å‹•ç•«"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "æ–°å¢žåŒ¯æµæŽ’"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "複製節點"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "圖示模å¼"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 個檢視å€"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "移動模å¼"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "設定外邊è·"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "平滑æ’值"
+
+#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "å移:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset H"
+msgstr "å移:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Offset V"
+msgstr "å移:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "設定外邊è·"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Blend2 節點"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "å³å»¶å±•"
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "切æ›å¯è¦‹ï¼éš±è—"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "顯示原點"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "燈光"
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14399,6 +17812,16 @@ msgstr "無效的多邊形。至少必須有三個點為「Solidsã€å»ºæ§‹æ¨¡å¼
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "無效的多邊形。至少必須有 2 個點為「Segmentsã€å»ºæ§‹æ¨¡å¼ã€‚"
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "å°ºè¦æ¨¡å¼"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "建立碰撞多邊形"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14431,6 +17854,173 @@ msgstr ""
"CPUParticles2D 動畫需è¦ä½¿ç”¨æœ‰å•Ÿç”¨ã€ŒParticles Animation(粒å­å‹•畫)ã€çš„ "
"CanvasItemMaterial。"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "數é‡ï¼š"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "後處ç†"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "縮放"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "éš¨æ©Ÿé‡æ–°é–‹å§‹ï¼ˆç§’):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "檢視 FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "純文字"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Normalmap"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "發射é®ç½©"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Sphere Radius"
+msgstr "發射æºï¼š "
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "æ–¹å‘"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "åˆå§‹åŒ–"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "å‘å³ç’°è¦–"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "線性"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color"
+msgstr "é¡è‰²"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "é¡è‰²"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "分隔:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Node A 與 Node B 必須為 PhysicsBody2D"
@@ -14451,12 +18041,109 @@ msgstr "Joint 未連çµè‡³ 2 個 PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A 與 Node B 必須為ä¸åŒçš„ PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "åˆå§‹åŒ–"
+
+#: scene/2d/joints_2d.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "有光照形狀的紋ç†å¿…é ˆæä¾›ã€ŒTextureã€ï¼ˆç´‹ç†ï¼‰å±¬æ€§ã€‚"
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "ç´‹ç†è²¼åœ–å€åŸŸ"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "更改"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Height"
+msgstr "å‘峿—‹è½‰"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range Layer Min"
+msgstr "更改相機尺寸"
+
+#: scene/2d/light_2d.cpp
+msgid "Range Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Range Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "著色器"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Shadow Filter"
+msgstr "æ›´æ”¹ç¯©é¸æ¢ä»¶"
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Shadow Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "å°ºè¦æ¨¡å¼"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14466,6 +18153,89 @@ msgstr "該é®å…‰é«”å¿…é ˆè¦æœ‰è¨­å®šï¼ˆæˆ–繪製)é®å…‰é«”å½¢ç‹€æ‰æœƒæœ‰ä½œ
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "é®å…‰é«”ç„¡é®å…‰é«”多邊形。請先繪製一個多邊形。"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "拆分控制點"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "漸層編輯"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "ç´‹ç†è²¼åœ–å€åŸŸ"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "圖示模å¼"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "å€åŸŸæ¨¡å¼"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "å¸é™„模å¼ï¼š"
+
+#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "釿–°å‘½å資料夾:"
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "水平翻轉"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "速度:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "鏿“‡è·é›¢ï¼š"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
@@ -14477,6 +18247,11 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "輪廓尺寸:"
+
+#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
@@ -14492,11 +18267,44 @@ msgstr ""
"NavigationPolygonInstance 必須是 Navigation2D 節點的å­ç´šæˆ–次å­ç´šã€‚其僅æä¾›å°Ž"
"航資料。"
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "旋轉步長:"
+
+#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "旋轉 %s 度。"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "常數"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "旋轉 %s 度。"
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ParallaxLayer 節點僅在當其被設為 ParallaxBackground çš„å­ç¯€é»žæ™‚有效。"
+#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "æ“作"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -14530,10 +18338,54 @@ msgstr ""
"Particles2D 動畫需è¦ä½¿ç”¨é–‹å•Ÿäº†ã€ŒParticles Animation(粒å­å‹•畫)ã€çš„ "
"CanvasItemMaterial。"
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "拆分控制點"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D 僅在其為 Path2D çš„å­ç¯€é»žæ™‚有效。"
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "網格åç§»é‡ï¼š"
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "圖層"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "函å¼"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "é è¨­é è¦½"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -14544,11 +18396,111 @@ msgstr ""
"擎複寫。\n"
"請改為修改其å­ç¯€é»žçš„碰撞形狀之大å°ã€‚"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "垂直:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "燈光"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Continuous Cd"
+msgstr "連續"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "設定外邊è·"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "移動輸出"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation Degrees"
+msgstr "旋轉 %s 度。"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Texture Rotation"
+msgstr "ç´‹ç†è²¼åœ–å€åŸŸ"
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Invert Border"
+msgstr "釿–°å‘½å資料夾:"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "建立內部頂點"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Gizmo"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "碰撞模å¼"
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "路徑屬性必須指å‘一個有效的 Node2D æ‰å¯ç”¨ã€‚"
#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "é è¨­ä¸»é¡Œ"
+
+#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "該 Bone2D éˆå¿…須以 Skeleton2D 節點çµå°¾ã€‚"
@@ -14561,6 +18513,14 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr "該骨骼缺少é©ç•¶çš„ã€Œéœæ­¢å§¿å‹¢ã€ã€‚請跳至 Skeleton2D 節點並進行設定。"
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -14570,17 +18530,101 @@ msgstr ""
"打開「Use Parentã€çš„ TileMap 僅å¯ç‚ºæ¯ç´š CollisionObject2D æä¾›å½¢ç‹€ã€‚請將其設"
"為 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D… çš„å­ç¯€é»žä»¥è³¦äºˆå…¶å½¢ç‹€ã€‚"
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "圖塊集"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Quadrant Size"
+msgstr "更改相機尺寸"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Cell Tile Origin"
+msgstr "顯示原點"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Use Parent"
+msgstr "碰撞模å¼"
+
+#: scene/2d/tile_map.cpp
+msgid "Collision Use Kinematic"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Friction"
+msgstr "碰撞模å¼"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Collision Bounce"
+msgstr "碰撞模å¼"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder Light Mask"
+msgstr "鮿“‹ç‰©é›†è®Šæ›"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "æ ¼å¼"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "é è¨­è¨­å®š"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "優先模å¼"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr "VisibilityEnabler2D 在直接作為已編輯場景的根節點的æ¯ç´šç¯€é»žæ™‚效果最佳。"
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Name"
+msgstr "é‡è¨­åŒ¯æµæŽ’音é‡"
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Reverb Bus Amount"
+msgstr "é‡è¨­åŒ¯æµæŽ’音é‡"
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus Uniformity"
+msgstr ""
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera 必須有 ARVROrigin 節點作為æ¯ç¯€é»žã€‚"
#: scene/3d/arvr_nodes.cpp
+msgid "Controller Id"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController 必須有 ARVROrigin 節點作為æ¯ç¯€é»žã€‚"
@@ -14591,6 +18635,11 @@ msgid ""
msgstr "控制器 ID ä¸å¯ç‚º 0,å¦å‰‡è©²æŽ§åˆ¶å™¨å°‡ä¸æœƒç¶å®šè‡³å¯¦éš›çš„æŽ§åˆ¶å™¨ã€‚"
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor Id"
+msgstr "僅é™éŒ¨é»ž"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor 必須有 ARVROrigin 節點作為æ¯ç¯€é»žã€‚"
@@ -14604,6 +18653,81 @@ msgstr "錨點 ID ä¸å¯ç‚º 0,å¦å‰‡è©²éŒ¨é»žå°‡ä¸æœƒè¢«ç¶å®šè‡³å¯¦éš›çš„錨
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin 必須有一個 ARVRCamera å­ç¯€é»žã€‚"
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Animation 節點"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "發射色彩"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle Degrees"
+msgstr "發射色彩"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "啟用都åœå‹’效應"
+
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "屬性軌é“"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "清除變æ›"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "使用者界é¢"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "正在尋找網格與光照"
@@ -14628,6 +18752,119 @@ msgstr "正在ä¿å­˜å…‰ç…§åœ–"
msgid "Done"
msgstr "完æˆ"
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "é è¨­ä¸»é¡Œ"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "新增åˆé›†"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Environment Mode"
+msgstr "檢視環境"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Environment Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Cell Size"
+msgstr "自åƒç´ ä¸­æ•æ‰"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Capture Quality"
+msgstr "截å–"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Capture Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "åŒ…å«æ•¸æ“š"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "專案"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "最近的"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "設定外邊è·"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "剪è£ä¸Šæ–¹"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To Areas"
+msgstr "翻轉入å£"
+
+#: scene/3d/camera.cpp
+msgid "Clip To Bodies"
+msgstr ""
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -14688,6 +18925,71 @@ msgstr ""
"CPUParticles 動畫需è¦ä½¿ç”¨ Billboard Mode 為「Particle Billboardã€çš„ "
"SpatialMaterial。"
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Radius"
+msgstr "發射é®ç½©"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Emission Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Ring Height"
+msgstr "發射點:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "翻轉入å£"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "優先模å¼"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "啟用優先級"
+
+#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "動態函å¼åº«"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "導航"
+
+#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "元件"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "正在繪製網格"
@@ -14713,10 +19015,75 @@ msgstr ""
"å› å·²çŸ¥æ¼æ´žGIProbe Compresså·²åœæ­¢ç¶­è­·ï¼Œå…¶ä¸æœƒèµ·ä»»ä½•作用。\n"
"è‹¥è¦ç§»é™¤é€™é …警告,請åœç”¨GIProbeçš„Compress屬性。"
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Color"
+msgstr "鏿“‡é¡è‰²"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Light Bake Mode"
+msgstr "優先模å¼"
+
+#: scene/3d/light.cpp
+msgid "Light Cull Mask"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Color"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "æ–¹å‘"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Directional Shadow Mode"
+msgstr "專注模å¼"
+
+#: scene/3d/light.cpp
+msgid "Directional Shadow Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Omni Shadow Detail"
+msgstr "顯示é è¨­"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "角度大於 90 度的 SpotLight 無法投射出陰影。"
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -14729,6 +19096,10 @@ msgstr ""
"NavigationMeshInstance 必須為 Navigation 節點的å­ç¯€é»žæˆ–次級å­ç¯€é»žã€‚其僅æä¾›å°Ž"
"航資料。"
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -14774,6 +19145,11 @@ msgstr ""
"ç²’å­å‹•畫需è¦ä½¿ç”¨ Billboard Mode 設定為「Particle Billboardã€çš„ "
"SpatialMaterial。"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "繪製呼å«ï¼š"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow 僅在其為 Path 節點的å­ç¯€é»žæ™‚æ‰å¯é‹ä½œã€‚"
@@ -14786,6 +19162,11 @@ msgstr ""
"PathFollow çš„ ROTATION_ORIENTED 需è¦åœ¨å…¶æ¯ç¯€é»ž Path çš„ Curve 資æºå…§å•Ÿç”¨ã€ŒUp "
"Vectorã€ã€‚"
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "旋轉模å¼"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -14796,6 +19177,16 @@ msgstr ""
"複寫。\n"
"請改為修改其å­ç¯€é»žçš„碰撞形狀之大å°ã€‚"
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "類比軸"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint Type"
+msgstr "繪製圖塊"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Node A 與 Node B 必須為 PhysicsBody"
@@ -14816,6 +19207,55 @@ msgstr "Joint 尚未連çµè‡³ä»»ä½• PhysicsBody"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Node A 與 Node B 必須為ä¸åŒçš„ PhysicsBody"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "大寫"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "å°å¯«"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "大寫"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "å°å¯«"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "正在ä¿å­˜å ´æ™¯"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "RoomManager䏿‡‰ç‚ºå…¥å£çš„å­æˆ–孫節點。"
@@ -14828,6 +19268,40 @@ msgstr "Room䏿‡‰æ˜¯Portalçš„å­æˆ–孫節點。"
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup䏿‡‰æ˜¯Portalçš„å­æˆ–孫節點。"
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "除錯工具"
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "旋轉模å¼"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Intensity"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Interior Ambient Contrib"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -14855,6 +19329,19 @@ msgstr ""
"空間凸包包å«å¤§é‡çš„å¹³é¢ã€‚\n"
"建議簡化空間的邊界以æå‡æ•ˆèƒ½ã€‚"
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "優先級"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "RoomManager䏿‡‰æ”¾ç½®æ–¼RoomGroup之中。"
@@ -14880,6 +19367,29 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "在SceneTree中僅能有一個RoomManager。"
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "平移模å¼"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "ZIP 檔案"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -14924,6 +19434,40 @@ msgstr ""
"è«‹ç¢ºä¿æ‰€æœ‰çš„空間都包å«å¹¾ä½•體或手動邊界。"
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "無效的動畫樹。"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "總計:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "該形體在設定網格å‰éƒ½å°‡è¢«å¿½ç•¥ã€‚"
@@ -14936,6 +19480,37 @@ msgstr ""
"更改 SoftBody 的大å°å°‡æœƒåœ¨åŸ·è¡Œæ™‚被物ç†å¼•擎複寫。\n"
"請改為修改其å­ç¯€é»žçš„碰撞形狀之大å°ã€‚"
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "ä¿æŒå…¨åŸŸè®Šæ›"
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Gizmo"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "åƒç´ å¸é™„"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14952,6 +19527,94 @@ msgstr ""
"VehicleWheel 旨在為 VehicleBody æä¾› Wheel System。請將其作為 VehicleBody çš„"
"å­ç¯€é»žã€‚"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "滾輪å‘下按éµ"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "線上說明文件"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "滾輪å‘上。"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "設定表示å¼"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "é‡è©¦"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "複寫"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "æè³ªè®Šæ›´ï¼š"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "建立著色器節點"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "é¡å¤–呼å«å¼•數:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "烘焙光照圖"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Min Distance"
+msgstr "鏿“‡è·é›¢ï¼š"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "LOD Max Distance"
+msgstr "鏿“‡è·é›¢ï¼š"
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -14973,6 +19636,33 @@ msgstr ""
"已忽略該 WorldEnvironment。請(為 3D 場景)新增一個相機或(為 2D 場景)將 "
"Environment 之 Background Mode 設為 Canvas。"
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "主場景"
+
+#: scene/animation/animation_blend_space_1d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "數值"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "開啟ï¼å–消自動三角形"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "æ–¼ BlendTree 節點「%sã€ä¸Šæœªæ‰¾åˆ°å‹•畫:「%sã€"
@@ -14981,10 +19671,111 @@ msgstr "æ–¼ BlendTree 節點「%sã€ä¸Šæœªæ‰¾åˆ°å‹•畫:「%sã€"
msgid "Animation not found: '%s'"
msgstr "未找到動畫:「%sã€"
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Mix 節點"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "淡入與淡出時間(秒):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "淡入與淡出時間(秒):"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "è‡ªå‹•é‡æ–°é–‹å§‹ï¼š"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "è‡ªå‹•é‡æ–°é–‹å§‹ï¼š"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "新增輸入埠å£"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "淡入與淡出時間(秒):"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "仰角:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "動畫套用é‡è¨­"
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "設定動畫"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "新增動畫"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "開啟ï¼é—œé–‰è‡ªå‹•播放"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "更改動畫長度"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "新增動畫頂點"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "類別é¸é …:"
+
+#: scene/animation/animation_player.cpp
+#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Active"
+msgstr ""
+
+#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "執行場景"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "於節點「%sã€å…§å‹•畫無效:「%sã€ã€‚"
@@ -14998,6 +19789,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "節點「%sã€çš„輸入「%sã€æœªæœ‰ä»»ä½•連接。"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "篩é¸è¨Šè™Ÿ"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "尚未為圖表設定根 AnimationNode。"
@@ -15013,10 +19809,87 @@ msgstr "連接至 AnimationPlayer 的路徑並未連接至 AnimationPlayer 節é»
msgid "The AnimationPlayer root node is not a valid node."
msgstr "AnimationPlayer çš„æ ¹ç¯€é»žä¸¦éžæœ‰æ•ˆç¯€é»žã€‚"
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "建立根節點:"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "è©²ç¯€é»žå·²åœæ­¢ç¶­è­·ï¼Œè«‹æ”¹ç‚ºä½¿ç”¨ AnimationTree。"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "執行"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "æ’值模å¼"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "目標"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "鏿“‡æ¨¡å¼"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Horizontal"
+msgstr "水平翻轉"
+
+#: scene/gui/aspect_ratio_container.cpp
+#, fuzzy
+msgid "Alignment Vertical"
+msgstr "垂直翻轉"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "圖示模å¼"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "按鈕"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "å¿«æ·éµ"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "群組"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15066,6 +19939,100 @@ msgstr ""
"由於設定的 Mouse Filter 設定為「Ignoreã€ï¼Œå°‡ä¸æœƒé¡¯ç¤ºæç¤ºå·¥å…·æç¤º 。è¦è§£æ±ºè©²å•"
"題,請將 Mouse Filter 設為「Stopã€æˆ–「Passã€ã€‚"
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "僅é™éŒ¨é»ž"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "æ–¹å‘"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Horizontal"
+msgstr "水平:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Vertical"
+msgstr "垂直:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect Rotation"
+msgstr "隨機旋轉:"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Hint Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "èšç„¦è·¯å¾‘"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus Mode"
+msgstr "鮿“‹æ¨¡å¼"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Mouse Filter"
+msgstr "地å€ç¯©é¸æ¢ä»¶"
+
+#: scene/gui/control.cpp
+msgid "Mouse Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "大å°ï¼š "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Horizontal"
+msgstr "水平翻轉"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags Vertical"
+msgstr "垂直翻轉"
+
+#: scene/gui/control.cpp
+msgid "Size Flags Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "主題屬性"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "XForm å°è©±æ¡†"
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog Text"
+msgstr "複製文字"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "警告ï¼"
@@ -15079,9 +20046,121 @@ msgid "Must use a valid extension."
msgstr "必須使用有效的副檔å。"
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "放大"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "啟用網格迷你地圖。"
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "é«”ç©"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "時間"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "å¯ä½¿ç”¨çš„字元:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "切æ›å¯è¦‹ï¼éš±è—"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "å³éµ"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "載入為佔ä½"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder Alpha"
+msgstr "載入為佔ä½"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Caret Position"
+msgstr "設定曲線外控制點ä½ç½®"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "設定外邊è·"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Axis Stretch Horizontal"
+msgstr "建立水平åƒè€ƒç·š"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch Vertical"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15094,6 +20173,11 @@ msgstr ""
"å› GLES2å¾Œç«¯ç›®å‰æ­£ä½œç”¨ä¸­ï¼Œé€™äº›æ¨¡å¼å°‡å¦‚åŒStretch一般地作用。"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "å¡«å……"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15102,10 +20186,49 @@ msgstr ""
"彈出視窗é è¨­æœƒéš±è—,除éžå‘¼å« popup() 或任何一個 popup*() 函å¼ã€‚å¯ä»¥å°‡å…¶è¨­ç‚ºå¯"
"見來進行編輯,但在執行的時候會隱è—。"
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "最近存å–:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "若啟用「Exp Editã€ï¼Œå‰‡ã€ŒMin Valueã€å¿…須大於 0。"
+#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "ä¿æŒæ¯”例"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "邊界åƒç´ "
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Bbcode Text"
+msgstr "複製文字"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "大å°ï¼š"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "ç§»å‹•åŒ¯æµæŽ’æ•ˆæžœ"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "剪下節點"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15116,10 +20239,303 @@ msgstr ""
"使用容器作為å­ç¯€é»žï¼ˆVBoxã€HBox…等),或是使用 Control 並手動設定其自定最å°"
"值。"
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "鏿“‡é¡è‰²"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "切æ›å¯è¦‹ï¼éš±è—"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "ç›®å‰ï¼š"
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect Sec"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Normal"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Pressed"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Hover"
+msgstr "ç´‹ç†è²¼åœ–å€åŸŸ"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Texture Disabled"
+msgstr "(已ç¦ç”¨ç·¨è¼¯å™¨ï¼‰"
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Texture Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "展開全部"
+
+#: scene/gui/texture_button.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Under"
+msgstr "ç´‹ç†è²¼åœ–å€åŸŸ"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Over"
+msgstr "ä¸é€²å…¥å‡½å¼"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Texture Progress"
+msgstr "主題屬性"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "播放模å¼ï¼š"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill Degrees"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(其它)"
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "新增動畫軌"
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "設定曲線內控制點ä½ç½®"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "顯示檢視å€"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport Scale"
+msgstr "顯示檢視å€"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "下載"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "正在下載"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "逾時。"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "帶å稱的分隔線"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "說明"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "平移模å¼"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "顯示無陰影"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "釿–°å‘½å"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "ç‚ºä¸‹åˆ—ä¹‹æ“æœ‰è€…:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "設定多個:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "設定多個:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "新場景根"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "鏿“‡é¡è‰²"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "å·²åœç”¨çš„é …ç›®"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "建立輪廓"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "æ’值模å¼"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "æ–¹å‘"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "輪廓尺寸:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use 32 Bpc Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "檢視環境"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15128,6 +20544,11 @@ msgstr ""
"無法載入專案設定中指定的é è¨­ç’°å¢ƒ (Rendering -> Environment -> Default "
"Environment)。"
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "啟用æåœ–ç´™"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15139,6 +20560,20 @@ msgstr ""
"截然ä¸åŒçš„行為。\n"
"建議使用腳本的處ç†è¿´åœˆï¼ˆProcess Loop)而éžé€™é¡žè¨ˆæ™‚器。"
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "繪製圖塊"
+
+#: scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "左上"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15156,10 +20591,1031 @@ msgid ""
"dimensions to render anything."
msgstr "Viewport長與寬必須皆大於或等於2åƒç´ æ‰å¯é€²è¡Œç®—繪。"
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "åµéŒ¯"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "算繪引擎:"
+
+#: scene/main/viewport.cpp
+msgid "Render Target Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target Update Mode"
+msgstr "更改動畫更新模å¼"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "新增åˆé›†"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay Sec"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "剪下節點"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "剪下節點"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "移動模å¼"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(數值)"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "數值"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "åŠè§£æžåº¦"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "å‘é‡ Vector"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "èšç„¦è·¯å¾‘"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "輪廓尺寸:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "更多é¸é …:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "å­—é«”"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "åŒ…å«æ•¸æ“š"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Background Mode"
+msgstr "圖示模å¼"
+
+#: scene/resources/environment.cpp
+msgid "Background Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background Camera Feed Id"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "å‘å³ç¸®æŽ’"
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Energy"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fog Depth Curve"
+msgstr "拆分控制點"
+
+#: scene/resources/environment.cpp
+msgid "Fog Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "釿˜ å°„"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap Mode"
+msgstr "å¸é™„模å¼ï¼š"
+
+#: scene/resources/environment.cpp
+msgid "Tonemap Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure Speed"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "縮放所é¸"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ss Reflections Fade In"
+msgstr "僅æœå°‹æ‰€é¸å€åŸŸ"
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ss Reflections Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius"
+msgstr "åŠå¾‘:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Radius 2"
+msgstr "åŠå¾‘:"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Bias"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SSAO Color"
+msgstr "é¡è‰²"
+
+#: scene/resources/environment.cpp
+msgid "SSAO Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Far Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DoF Blur Near Quality"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Intensity"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Strength"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Glow Blend Mode"
+msgstr "Blend2 節點"
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Contrast"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustment Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "最近存å–:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "深度"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "啟用優先級"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "下一個平é¢"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "頂點"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "å·²æ›´æ”¹åƒæ•¸ï¼š"
+
+#: scene/resources/material.cpp
+msgid "Params Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Params Blend Mode"
+msgstr "Blend2 節點"
+
+#: scene/resources/material.cpp
+msgid "Params Cull Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Params Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "ç²’å­"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "發射é®ç½©"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "發射色彩"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "發射色彩"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Normal Scale"
+msgstr "隨機縮放:"
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "隨機傾斜:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "清除"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "清除姿勢"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "鮿“‹"
+
+#: scene/resources/material.cpp
+msgid "AO Light Affect"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "AO Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Scale"
+msgstr "深度"
+
+#: scene/resources/material.cpp
+msgid "Depth Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter Strength"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "轉場: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "分隔:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction Scale"
+msgstr "隨機縮放:"
+
+#: scene/resources/material.cpp
+msgid "Refraction Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Detail Blend Mode"
+msgstr "Blend2 節點"
+
+#: scene/resources/material.cpp
+msgid "Detail UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV1 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "UV2 Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "優先模å¼"
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Distance Fade Mode"
+msgstr "專注模å¼"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Min Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade Max Distance"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "平移模å¼"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Blend2 節點"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "色彩é‹ç®—å­ã€‚"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "已中止變æ›ã€‚"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "實體"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Physics Interpolation Quality"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "設定變數型別"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "正在解æžå¤šé‚Šå½¢..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "輪廓尺寸:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "自場景åˆä½µ"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "錯誤"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "多邊形"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "鏿“‡è·é›¢ï¼š"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "採樣 Sampler"
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere設定çƒé«”"
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Size Modifier"
+msgstr "加速自由視圖速度"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Trail Color Modifier"
+msgstr "放慢自由視圖速度"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Texture"
+msgstr "發射點:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Normal Texture"
+msgstr "發射æºï¼š "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Color Texture"
+msgstr "發射色彩"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Point Count"
+msgstr "發射點:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "åŠå¾‘:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "å³ä¸‹"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "å³ä¸Š"
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "執行自定義場景"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "輪廓尺寸:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sky Curve"
+msgstr "拆分控制點"
+
+#: scene/resources/sky.cpp
+msgid "Sky Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "已組æˆç¾¤çµ„"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground Curve"
+msgstr "關閉曲線"
+
+#: scene/resources/sky.cpp
+msgid "Ground Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "執行"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Latitude"
+msgstr "å–代"
+
+#: scene/resources/sky.cpp
+msgid "Sun Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun Angle Max"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun Curve"
+msgstr "拆分控制點"
+
+#: scene/resources/sky.cpp
+msgid "Sun Energy"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Texture Size"
+msgstr "ç´‹ç†è²¼åœ–å€åŸŸ"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "設定外邊è·"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "展開全部"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "å¡«å……"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "更改環é¢å…§åŠå¾‘"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Shadow Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "儲存檔案:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "載入é è¨­è¨­å®š"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "移除紋ç†"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "縮放模å¼"
+
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "更改基礎型別"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "ç›®å‰å ´æ™¯å稱"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "é è¨­"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "åˆå§‹åŒ–"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "輸入映射"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "設定å‡å‹»å稱"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15175,9 +21631,305 @@ msgid "Invalid source for shader."
msgstr "無效的著色器來æºã€‚"
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "ç´‹ç†è²¼åœ–å€åŸŸ"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "載入é è¨­"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "該型別的比較函å¼ç„¡æ•ˆã€‚"
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "檢視環境"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "é è¨­é è¦½"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "左線性"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "å–®é¸é …"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "隨機傾斜:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack Us"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release Ms"
+msgstr "發行"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay Ms"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "å¹³é¢ï¼š"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "傳é€èªªæ˜Žæ–‡ä»¶å›žé¥‹"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Lowpass"
+msgstr "忽略效果"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "後置"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "資æº"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "Fft Size"
+msgstr "大å°ï¼š"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Msec"
+msgstr "播放模å¼ï¼š"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Predelay Feedback"
+msgstr "傳é€èªªæ˜Žæ–‡ä»¶å›žé¥‹"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Hipass"
+msgstr "忽略效果"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout Ms"
+msgstr "逾時。"
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix 節點"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "釿–°å‘½åéŸ³è¨ŠåŒ¯æµæŽ’"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "輸出"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "ä¿®æ”¹æ··åˆæ™‚é–“"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation Ms"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Bp Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Id"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying 變數ä¸å¯åœ¨å‡½å¼ã€Œ%sã€ä¸­è¢«æŒ‡æ´¾ã€‚"
@@ -15209,3 +21961,321 @@ msgstr "指派至å‡å‹»ã€‚"
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "ä¸å¯ä¿®æ”¹å¸¸æ•¸ã€‚"
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "正在分割..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "設定表示å¼"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "匯入"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "匯入"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "匯入"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "匯入"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "匯入主題"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "來æºç¶²æ ¼ï¼š"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "更改相機尺寸"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "著色器"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "篩é¸ç¯€é»ž"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "置中所é¸"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "å¡«å……"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "拆分控制點"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "æ’值模å¼"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Opengl"
+msgstr "開啟"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "æ‰¹æ¬¡é‡æ–°å‘½å"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "正在æœå°‹..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "正在更新編輯器"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "管ç†é …目……"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "貼上影格"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "設定表示å¼"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "使用縮放å¸é™„"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "訊號"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "移除圖塊"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "翻轉入å£"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "æª¢è¦–é®æ“‹å‰”除"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "移動多邊形"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "æ’值模å¼"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size Mb"
+msgstr "更改相機尺寸"
diff --git a/main/main.cpp b/main/main.cpp
index f0e74c3bb7..6134ad5146 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2399,10 +2399,10 @@ bool Main::start() {
"display/window/stretch/aspect",
PROPERTY_HINT_ENUM,
"ignore,keep,keep_width,keep_height,expand"));
- GLOBAL_DEF_BASIC("display/window/stretch/shrink", 1.0);
- ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink",
+ GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0);
+ ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/scale",
PropertyInfo(Variant::FLOAT,
- "display/window/stretch/shrink",
+ "display/window/stretch/scale",
PROPERTY_HINT_RANGE,
"1.0,8.0,0.1"));
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
diff --git a/misc/dist/linux/org.godotengine.Godot.desktop b/misc/dist/linux/org.godotengine.Godot.desktop
index 8b74234174..4d23c96545 100644
--- a/misc/dist/linux/org.godotengine.Godot.desktop
+++ b/misc/dist/linux/org.godotengine.Godot.desktop
@@ -9,3 +9,4 @@ PrefersNonDefaultGPU=true
Type=Application
MimeType=application/x-godot-project;
Categories=Development;IDE;
+StartupWMClass=Godot
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 2caf369354..a38040922d 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -34,7 +34,7 @@
#include "drivers/gles3/rasterizer_gles3.h"
#endif
#include "platform/javascript/os_javascript.h"
-#include "servers/rendering/rasterizer_dummy.h"
+#include "servers/rendering/dummy/rasterizer_dummy.h"
#include <emscripten.h>
#include <png.h>
diff --git a/platform/windows/godot.ico b/platform/windows/godot.ico
index dd611e07da..25830ffdc6 100644
--- a/platform/windows/godot.ico
+++ b/platform/windows/godot.ico
Binary files differ
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 13e3aa7883..b4669e452a 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -264,12 +264,19 @@ OS::Date OS_Windows::get_date(bool p_utc) const {
GetLocalTime(&systemtime);
}
+ //Get DST information from Windows, but only if p_utc is false.
+ TIME_ZONE_INFORMATION info;
+ bool daylight = false;
+ if (!p_utc && GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT) {
+ daylight = true;
+ }
+
Date date;
date.day = systemtime.wDay;
date.month = Month(systemtime.wMonth);
date.weekday = Weekday(systemtime.wDayOfWeek);
date.year = systemtime.wYear;
- date.dst = false;
+ date.dst = daylight;
return date;
}
@@ -295,16 +302,19 @@ OS::TimeZoneInfo OS_Windows::get_time_zone_info() const {
daylight = true;
}
+ // Daylight Bias needs to be added to the bias if DST is in effect, or else it will not properly update.
TimeZoneInfo ret;
if (daylight) {
ret.name = info.DaylightName;
+ ret.bias = info.Bias + info.DaylightBias;
} else {
ret.name = info.StandardName;
+ ret.bias = info.Bias + info.StandardBias;
}
// Bias value returned by GetTimeZoneInformation is inverted of what we expect
// For example, on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
- ret.bias = -info.Bias;
+ ret.bias = -ret.bias;
return ret;
}
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index cd2153b132..dd9df3c485 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -500,7 +500,7 @@ bool CPUParticles2D::get_split_scale() {
}
void CPUParticles2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -762,6 +762,11 @@ void CPUParticles2D::_particles_process(double p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
+ real_t t = Math_TAU * Math::randf();
+ real_t radius = emission_sphere_radius * Math::randf();
+ p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
real_t s = Math::randf(), t = Math_TAU * Math::randf();
real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
@@ -1357,7 +1362,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
@@ -1447,6 +1452,7 @@ void CPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 8c8f161d74..7ae51e3966 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -69,6 +69,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_RECTANGLE,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index ab28a83806..8c8596fc2e 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -508,7 +508,7 @@ bool CPUParticles3D::get_split_scale() {
}
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -804,6 +804,13 @@ void CPUParticles3D::_particles_process(double p_delta) {
case EMISSION_SHAPE_SPHERE: {
real_t s = 2.0 * Math::randf() - 1.0;
real_t t = Math_TAU * Math::randf();
+ real_t x = Math::randf();
+ real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ p.transform.origin = Vector3(0, 0, 0).lerp(Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s), x);
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
+ real_t s = 2.0 * Math::randf() - 1.0;
+ real_t t = Math_TAU * Math::randf();
real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
} break;
@@ -1530,7 +1537,7 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
@@ -1627,6 +1634,7 @@ void CPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 5eeb5e75d3..521b6c615e 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -71,6 +71,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index e7e164d7da..8396c23af7 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -408,13 +408,13 @@ bool DirectionalLight3D::is_blend_splits_enabled() const {
return blend_splits;
}
-void DirectionalLight3D::set_sky_only(bool p_sky_only) {
- sky_only = p_sky_only;
- RS::get_singleton()->light_directional_set_sky_only(light, p_sky_only);
+void DirectionalLight3D::set_sky_mode(SkyMode p_mode) {
+ sky_mode = p_mode;
+ RS::get_singleton()->light_directional_set_sky_mode(light, RS::LightDirectionalSkyMode(p_mode));
}
-bool DirectionalLight3D::is_sky_only() const {
- return sky_only;
+DirectionalLight3D::SkyMode DirectionalLight3D::get_sky_mode() const {
+ return sky_mode;
}
void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
@@ -449,8 +449,8 @@ void DirectionalLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight3D::set_blend_splits);
ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight3D::is_blend_splits_enabled);
- ClassDB::bind_method(D_METHOD("set_sky_only", "priority"), &DirectionalLight3D::set_sky_only);
- ClassDB::bind_method(D_METHOD("is_sky_only"), &DirectionalLight3D::is_sky_only);
+ ClassDB::bind_method(D_METHOD("set_sky_mode", "mode"), &DirectionalLight3D::set_sky_mode);
+ ClassDB::bind_method(D_METHOD("get_sky_mode"), &DirectionalLight3D::get_sky_mode);
ADD_GROUP("Directional Shadow", "directional_shadow_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal (Fast),PSSM 2 Splits (Average),PSSM 4 Splits (Slow)"), "set_shadow_mode", "get_shadow_mode");
@@ -462,11 +462,15 @@ void DirectionalLight3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_in_sky_only"), "set_sky_only", "is_sky_only");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sky_mode", PROPERTY_HINT_ENUM, "Light and Sky,Light Only,Sky Only"), "set_sky_mode", "get_sky_mode");
BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
+
+ BIND_ENUM_CONSTANT(SKY_MODE_LIGHT_AND_SKY);
+ BIND_ENUM_CONSTANT(SKY_MODE_LIGHT_ONLY);
+ BIND_ENUM_CONSTANT(SKY_MODE_SKY_ONLY);
}
DirectionalLight3D::DirectionalLight3D() :
@@ -477,6 +481,7 @@ DirectionalLight3D::DirectionalLight3D() :
set_param(PARAM_SHADOW_BIAS, 0.1);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
blend_splits = false;
+ set_sky_mode(SKY_MODE_LIGHT_AND_SKY);
}
void OmniLight3D::set_shadow_mode(ShadowMode p_mode) {
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index ed9e0bdfff..81c25f01c3 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -156,10 +156,16 @@ public:
SHADOW_PARALLEL_4_SPLITS,
};
+ enum SkyMode {
+ SKY_MODE_LIGHT_AND_SKY,
+ SKY_MODE_LIGHT_ONLY,
+ SKY_MODE_SKY_ONLY,
+ };
+
private:
bool blend_splits;
ShadowMode shadow_mode;
- bool sky_only = false;
+ SkyMode sky_mode = SKY_MODE_LIGHT_AND_SKY;
protected:
static void _bind_methods();
@@ -172,13 +178,14 @@ public:
void set_blend_splits(bool p_enable);
bool is_blend_splits_enabled() const;
- void set_sky_only(bool p_sky_only);
- bool is_sky_only() const;
+ void set_sky_mode(SkyMode p_mode);
+ SkyMode get_sky_mode() const;
DirectionalLight3D();
};
VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode)
+VARIANT_ENUM_CAST(DirectionalLight3D::SkyMode)
class OmniLight3D : public Light3D {
GDCLASS(OmniLight3D, Light3D);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 3d0ac291b8..433f21f91f 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -376,7 +376,7 @@ void AnimationNodeOneShot::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");
- ADD_GROUP("autorestart_", "Auto Restart");
+ ADD_GROUP("Auto Restart", "autorestart_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay");
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index e0e94d8632..309c2b5245 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -273,10 +273,6 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
}
}
- if (!p_seek && p_optimize && !any_valid) { //pointless to go on, all are zero
- return 0;
- }
-
String new_path;
AnimationNode *new_parent;
@@ -289,6 +285,10 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
new_parent = parent;
new_path = String(parent->base_path) + String(p_subpath) + "/";
}
+
+ if (!p_seek && p_optimize && !any_valid) {
+ return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_connections);
+ }
return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_connections);
}
@@ -618,6 +618,11 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
int bone_idx = sk->find_bone(path.get_subname(0));
if (bone_idx != -1) {
track_xform->bone_idx = bone_idx;
+ Transform3D rest = sk->get_bone_rest(bone_idx);
+ track_xform->init_loc = rest.origin;
+ track_xform->ref_rot = rest.basis.get_rotation_quaternion();
+ track_xform->init_rot = track_xform->ref_rot.log();
+ track_xform->init_scale = rest.basis.get_scale();
}
}
@@ -644,7 +649,6 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
} break;
case Animation::TYPE_BLEND_SHAPE: {
#ifndef _3D_DISABLED
-
if (path.get_subname_count() != 1) {
ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not contain a blend shape subname: '" + String(path) + "'");
continue;
@@ -942,23 +946,16 @@ void AnimationTree::_process_graph(double p_delta) {
real_t blend = (*as.track_blends)[blend_idx] * weight;
- if (blend < CMP_EPSILON) {
- continue; //nothing to blend
- }
-
switch (ttype) {
case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
-
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quaternion();
- t->rot_blend_accum = 0;
- t->scale = Vector3(1, 1, 1);
+ t->loc = t->init_loc;
+ t->rot = t->init_rot;
+ t->scale = t->init_scale;
}
-
if (track->root_motion) {
double prev_time = time - delta;
if (!backward) {
@@ -1036,22 +1033,19 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
- t->loc = t->loc.lerp(loc, blend);
+ t->loc += (loc - t->init_loc) * blend;
}
#endif // _3D_DISABLED
} break;
case Animation::TYPE_ROTATION_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
-
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quaternion();
- t->rot_blend_accum = 0;
- t->scale = Vector3(1, 1, 1);
+ t->loc = t->init_loc;
+ t->rot = t->init_rot;
+ t->scale = t->init_scale;
}
-
if (track->root_motion) {
double prev_time = time - delta;
if (!backward) {
@@ -1097,8 +1091,7 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
+ t->rot += (rot[1].log() - rot[0].log()) * blend;
prev_time = 0;
}
} else {
@@ -1108,8 +1101,7 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
a->rotation_track_interpolate(i, 0, &rot[1]);
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
+ t->rot += (rot[1].log() - rot[0].log()) * blend;
prev_time = 0;
}
}
@@ -1120,8 +1112,7 @@ void AnimationTree::_process_graph(double p_delta) {
}
a->rotation_track_interpolate(i, time, &rot[1]);
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
+ t->rot += (rot[1].log() - rot[0].log()) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
} else {
@@ -1132,29 +1123,22 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
- if (t->rot_blend_accum == 0) {
- t->rot = rot;
- t->rot_blend_accum = blend;
- } else {
- real_t rot_total = t->rot_blend_accum + blend;
- t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
- t->rot_blend_accum = rot_total;
+ if (signbit(rot.dot(t->ref_rot))) {
+ rot = -rot;
}
+ t->rot += (rot.log() - t->init_rot) * blend;
}
#endif // _3D_DISABLED
} break;
case Animation::TYPE_SCALE_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
-
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quaternion();
- t->rot_blend_accum = 0;
- t->scale = Vector3(1, 1, 1);
+ t->loc = t->init_loc;
+ t->rot = t->init_rot;
+ t->scale = t->init_scale;
}
-
if (track->root_motion) {
double prev_time = time - delta;
if (!backward) {
@@ -1232,7 +1216,7 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
- t->scale = t->scale.lerp(scale, blend);
+ t->scale += (scale - t->init_scale) * blend;
}
#endif // _3D_DISABLED
} break;
@@ -1254,7 +1238,7 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
- t->value = Math::lerp(t->value, value, (float)blend);
+ t->value += value * blend;
#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
@@ -1271,13 +1255,16 @@ void AnimationTree::_process_graph(double p_delta) {
}
if (t->process_pass != process_pass) {
- t->value = value;
t->process_pass = process_pass;
+ t->value = value;
+ t->value.zero();
}
- Variant::interpolate(t->value, value, blend, t->value);
-
+ Variant::blend(t->value, value, blend, t->value);
} else {
+ if (blend < CMP_EPSILON) {
+ continue; //nothing to blend
+ }
List<int> indices;
a->value_track_get_key_indices(i, time, delta, &indices, pingponged);
@@ -1289,7 +1276,10 @@ void AnimationTree::_process_graph(double p_delta) {
} break;
case Animation::TYPE_METHOD: {
- if (delta == 0) {
+ if (blend < CMP_EPSILON) {
+ continue; //nothing to blend
+ }
+ if (!seeked && Math::is_zero_approx(delta)) {
continue;
}
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
@@ -1312,14 +1302,16 @@ void AnimationTree::_process_graph(double p_delta) {
real_t bezier = a->bezier_track_interpolate(i, time);
if (t->process_pass != process_pass) {
- t->value = bezier;
t->process_pass = process_pass;
+ t->value = 0;
}
- t->value = Math::lerp(t->value, bezier, blend);
-
+ t->value += bezier * blend;
} break;
case Animation::TYPE_AUDIO: {
+ if (blend < CMP_EPSILON) {
+ continue; //nothing to blend
+ }
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
if (seeked) {
@@ -1431,6 +1423,9 @@ void AnimationTree::_process_graph(double p_delta) {
}
} break;
case Animation::TYPE_ANIMATION: {
+ if (blend < CMP_EPSILON) {
+ continue; //nothing to blend
+ }
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
@@ -1521,6 +1516,7 @@ void AnimationTree::_process_graph(double p_delta) {
case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
+ t->rot = t->rot.exp();
if (t->root_motion) {
Transform3D xform;
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 705ee91c76..3ccb6be073 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -197,9 +197,12 @@ private:
bool loc_used = false;
bool rot_used = false;
bool scale_used = false;
+ Vector3 init_loc = Vector3(0, 0, 0);
+ Quaternion ref_rot = Quaternion(0, 0, 0, 1);
+ Quaternion init_rot = Quaternion(0, 0, 0, 0);
+ Vector3 init_scale = Vector3(1, 1, 1);
Vector3 loc;
Quaternion rot;
- real_t rot_blend_accum = 0.0;
Vector3 scale;
TrackCacheTransform() {
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index b3804e73d9..37d75cea6a 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -240,6 +240,10 @@ void OptionButton::set_item_metadata(int p_idx, const Variant &p_metadata) {
popup->set_item_metadata(p_idx, p_metadata);
}
+void OptionButton::set_item_tooltip(int p_idx, const String &p_tooltip) {
+ popup->set_item_tooltip(p_idx, p_tooltip);
+}
+
void OptionButton::set_item_disabled(int p_idx, bool p_disabled) {
popup->set_item_disabled(p_idx, p_disabled);
}
@@ -268,6 +272,10 @@ Variant OptionButton::get_item_metadata(int p_idx) const {
return popup->get_item_metadata(p_idx);
}
+String OptionButton::get_item_tooltip(int p_idx) const {
+ return popup->get_item_tooltip(p_idx);
+}
+
bool OptionButton::is_item_disabled(int p_idx) const {
return popup->is_item_disabled(p_idx);
}
@@ -385,11 +393,13 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_disabled", "idx", "disabled"), &OptionButton::set_item_disabled);
ClassDB::bind_method(D_METHOD("set_item_id", "idx", "id"), &OptionButton::set_item_id);
ClassDB::bind_method(D_METHOD("set_item_metadata", "idx", "metadata"), &OptionButton::set_item_metadata);
+ ClassDB::bind_method(D_METHOD("set_item_tooltip", "idx", "tooltip"), &OptionButton::set_item_tooltip);
ClassDB::bind_method(D_METHOD("get_item_text", "idx"), &OptionButton::get_item_text);
ClassDB::bind_method(D_METHOD("get_item_icon", "idx"), &OptionButton::get_item_icon);
ClassDB::bind_method(D_METHOD("get_item_id", "idx"), &OptionButton::get_item_id);
ClassDB::bind_method(D_METHOD("get_item_index", "id"), &OptionButton::get_item_index);
ClassDB::bind_method(D_METHOD("get_item_metadata", "idx"), &OptionButton::get_item_metadata);
+ ClassDB::bind_method(D_METHOD("get_item_tooltip", "idx"), &OptionButton::get_item_tooltip);
ClassDB::bind_method(D_METHOD("is_item_disabled", "idx"), &OptionButton::is_item_disabled);
ClassDB::bind_method(D_METHOD("add_separator"), &OptionButton::add_separator);
ClassDB::bind_method(D_METHOD("clear"), &OptionButton::clear);
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 5352fe18a6..0a3c8cdb17 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -68,6 +68,7 @@ public:
void set_item_id(int p_idx, int p_id);
void set_item_metadata(int p_idx, const Variant &p_metadata);
void set_item_disabled(int p_idx, bool p_disabled);
+ void set_item_tooltip(int p_idx, const String &p_tooltip);
String get_item_text(int p_idx) const;
Ref<Texture2D> get_item_icon(int p_idx) const;
@@ -75,6 +76,7 @@ public:
int get_item_index(int p_id) const;
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
+ String get_item_tooltip(int p_idx) const;
void set_item_count(int p_count);
int get_item_count() const;
diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h
index 0f2184aca7..e0c4ba85ef 100644
--- a/scene/gui/tab_bar.h
+++ b/scene/gui/tab_bar.h
@@ -86,7 +86,7 @@ private:
Vector<Tab> tabs;
int current = 0;
int previous = 0;
- AlignmentMode tab_alignment = ALIGNMENT_CENTER;
+ AlignmentMode tab_alignment = ALIGNMENT_LEFT;
bool clip_tabs = true;
int rb_hover = -1;
bool rb_pressing = false;
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 1ef2b3496f..01a0411545 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -190,6 +190,9 @@ void ParticlesMaterial::_update_shader() {
case EMISSION_SHAPE_SPHERE: {
code += "uniform float emission_sphere_radius;\n";
} break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
+ code += "uniform float emission_sphere_radius;\n";
+ } break;
case EMISSION_SHAPE_BOX: {
code += "uniform vec3 emission_box_extents;\n";
} break;
@@ -398,6 +401,13 @@ void ParticlesMaterial::_update_shader() {
case EMISSION_SHAPE_SPHERE: {
code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float p = rand_from_seed(alt_seed);\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " TRANSFORM[3].xyz = mix(vec3(0.0, 0.0, 0.0), vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s), p);\n";
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
} break;
@@ -1165,7 +1175,7 @@ RID ParticlesMaterial::get_shader_rid() const {
}
void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -1388,7 +1398,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_point_texture", "get_emission_point_texture");
@@ -1496,6 +1506,7 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index fd00c58468..57da344ce0 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -73,6 +73,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 1930fa2682..3113987fbc 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -212,7 +212,7 @@ void ImageTexture::update(const Ref<Image> &p_image) {
ERR_FAIL_COND_MSG(mipmaps != p_image->has_mipmaps(),
"The new image mipmaps configuration must match the texture's image mipmaps configuration");
- RenderingServer::get_singleton()->texture_2d_update(texture, p_image);
+ RS::get_singleton()->texture_2d_update(texture, p_image);
notify_property_list_changed();
emit_changed();
diff --git a/servers/display_server_headless.h b/servers/display_server_headless.h
index f74a8fad23..3853ff4fdc 100644
--- a/servers/display_server_headless.h
+++ b/servers/display_server_headless.h
@@ -33,7 +33,7 @@
#include "servers/display_server.h"
-#include "servers/rendering/rasterizer_dummy.h"
+#include "servers/rendering/dummy/rasterizer_dummy.h"
class DisplayServerHeadless : public DisplayServer {
private:
diff --git a/servers/rendering/SCsub b/servers/rendering/SCsub
index 0939b68482..06d1d28b08 100644
--- a/servers/rendering/SCsub
+++ b/servers/rendering/SCsub
@@ -5,3 +5,4 @@ Import("env")
env.add_source_files(env.servers_sources, "*.cpp")
SConscript("renderer_rd/SCsub")
+SConscript("storage/SCsub")
diff --git a/servers/rendering/dummy/rasterizer_canvas_dummy.h b/servers/rendering/dummy/rasterizer_canvas_dummy.h
new file mode 100644
index 0000000000..194b5b5cfe
--- /dev/null
+++ b/servers/rendering/dummy/rasterizer_canvas_dummy.h
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* rasterizer_canvas_dummy.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RASTERIZER_CANVAS_DUMMY_H
+#define RASTERIZER_CANVAS_DUMMY_H
+
+#include "servers/rendering/renderer_canvas_render.h"
+
+class RasterizerCanvasDummy : public RendererCanvasRender {
+public:
+ PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; }
+ void free_polygon(PolygonID p_polygon) override {}
+
+ void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {}
+ void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {}
+
+ RID light_create() override { return RID(); }
+ void light_set_texture(RID p_rid, RID p_texture) override {}
+ void light_set_use_shadow(RID p_rid, bool p_enable) override {}
+ void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {}
+ void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {}
+
+ void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {}
+ RID occluder_polygon_create() override { return RID(); }
+ void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {}
+ void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
+ void set_shadow_texture_size(int p_size) override {}
+
+ bool free(RID p_rid) override { return true; }
+ void update() override {}
+
+ RasterizerCanvasDummy() {}
+ ~RasterizerCanvasDummy() {}
+};
+
+#endif // !RASTERIZER_CANVAS_DUMMY_H
diff --git a/servers/rendering/dummy/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_dummy.h
new file mode 100644
index 0000000000..b3fbc18c46
--- /dev/null
+++ b/servers/rendering/dummy/rasterizer_dummy.h
@@ -0,0 +1,99 @@
+/*************************************************************************/
+/* rasterizer_dummy.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RASTERIZER_DUMMY_H
+#define RASTERIZER_DUMMY_H
+
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "scene/resources/mesh.h"
+#include "servers/rendering/dummy/rasterizer_canvas_dummy.h"
+#include "servers/rendering/dummy/rasterizer_scene_dummy.h"
+#include "servers/rendering/dummy/rasterizer_storage_dummy.h"
+#include "servers/rendering/dummy/storage/canvas_texture_storage.h"
+#include "servers/rendering/dummy/storage/texture_storage.h"
+#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering_server.h"
+
+class RasterizerDummy : public RendererCompositor {
+private:
+ uint64_t frame = 1;
+ double delta = 0;
+
+protected:
+ RasterizerCanvasDummy canvas;
+ RendererDummy::CanvasTextureStorage canvas_texture_storage;
+ RendererDummy::TextureStorage texture_storage;
+ RasterizerStorageDummy storage;
+ RasterizerSceneDummy scene;
+
+public:
+ RendererCanvasTextureStorage *get_canvas_texture_storage() override { return &canvas_texture_storage; };
+ RendererTextureStorage *get_texture_storage() override { return &texture_storage; };
+ RendererStorage *get_storage() override { return &storage; }
+ RendererCanvasRender *get_canvas() override { return &canvas; }
+ RendererSceneRender *get_scene() override { return &scene; }
+
+ void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {}
+
+ void initialize() override {}
+ void begin_frame(double frame_step) override {
+ frame++;
+ delta = frame_step;
+ }
+
+ void prepare_for_blitting_render_targets() override {}
+ void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
+
+ void end_frame(bool p_swap_buffers) override {
+ if (p_swap_buffers) {
+ DisplayServer::get_singleton()->swap_buffers();
+ }
+ }
+
+ void finalize() override {}
+
+ static RendererCompositor *_create_current() {
+ return memnew(RasterizerDummy);
+ }
+
+ static void make_current() {
+ _create_func = _create_current;
+ }
+
+ bool is_low_end() const override { return true; }
+ uint64_t get_frame_number() const override { return frame; }
+ double get_frame_delta_time() const override { return delta; }
+
+ RasterizerDummy() {}
+ ~RasterizerDummy() {}
+};
+
+#endif // RASTERIZER_DUMMY_H
diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h
new file mode 100644
index 0000000000..3855222554
--- /dev/null
+++ b/servers/rendering/dummy/rasterizer_scene_dummy.h
@@ -0,0 +1,217 @@
+/*************************************************************************/
+/* rasterizer_scene_dummy.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RASTERIZER_SCENE_DUMMY_H
+#define RASTERIZER_SCENE_DUMMY_H
+
+#include "servers/rendering/renderer_scene_render.h"
+
+class RasterizerSceneDummy : public RendererSceneRender {
+public:
+ GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; }
+ void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {}
+ void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {}
+ void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override {}
+ void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {}
+ void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {}
+ void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {}
+ void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {}
+ void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {}
+ void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+ void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+ void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {}
+ void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {}
+ void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {}
+ void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+ void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {}
+ void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {}
+ void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {}
+
+ uint32_t geometry_instance_get_pair_mask() override { return 0; }
+ void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
+ void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
+ void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
+ void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
+ void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override {}
+
+ void geometry_instance_free(GeometryInstance *p_geometry_instance) override {}
+
+ /* SHADOW ATLAS API */
+
+ RID shadow_atlas_create() override { return RID(); }
+ void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {}
+ void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
+ bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
+
+ void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {}
+ int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
+ void set_directional_shadow_count(int p_count) override {}
+
+ /* SDFGI UPDATE */
+
+ void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
+ int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; }
+ AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); }
+ uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; }
+
+ /* SKY API */
+
+ RID sky_allocate() override { return RID(); }
+ void sky_initialize(RID p_rid) override {}
+ void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {}
+ void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {}
+ void sky_set_material(RID p_sky, RID p_material) override {}
+ Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
+
+ /* ENVIRONMENT API */
+
+ RID environment_allocate() override { return RID(); }
+ void environment_initialize(RID p_rid) override {}
+ void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {}
+ void environment_set_sky(RID p_env, RID p_sky) override {}
+ void environment_set_sky_custom_fov(RID p_env, float p_scale) override {}
+ void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {}
+ void environment_set_bg_color(RID p_env, const Color &p_color) override {}
+ void environment_set_bg_energy(RID p_env, float p_energy) override {}
+ void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
+ void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {}
+
+ void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override {}
+ void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
+ void environment_glow_set_use_high_quality(bool p_enable) override {}
+
+ void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {}
+ void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
+ void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {}
+ void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
+ void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override {}
+ void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
+
+ void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
+
+ void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
+ void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
+ void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {}
+
+ void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {}
+
+ void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}
+
+ void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
+ void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override {}
+ void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
+ void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
+
+ Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
+
+ bool is_environment(RID p_env) const override { return false; }
+ RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; }
+ int environment_get_canvas_max_layer(RID p_env) const override { return 0; }
+
+ RID camera_effects_allocate() override { return RID(); }
+ void camera_effects_initialize(RID p_rid) override {}
+ void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {}
+ void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {}
+
+ void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {}
+ void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {}
+
+ void shadows_quality_set(RS::ShadowQuality p_quality) override {}
+ void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {}
+
+ RID light_instance_create(RID p_light) override { return RID(); }
+ void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {}
+ void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
+ void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
+ void light_instance_mark_visible(RID p_light_instance) override {}
+
+ RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); }
+ void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {}
+ void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {}
+ RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); }
+ Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); }
+
+ RID reflection_atlas_create() override { return RID(); }
+ int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
+ void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
+
+ RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
+ void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {}
+ void reflection_probe_release_atlas_index(RID p_instance) override {}
+ bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
+ bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
+ bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
+ bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
+
+ RID decal_instance_create(RID p_decal) override { return RID(); }
+ void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
+
+ RID lightmap_instance_create(RID p_lightmap) override { return RID(); }
+ void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {}
+
+ RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); }
+ void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {}
+ bool voxel_gi_needs_update(RID p_probe) const override { return false; }
+ void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {}
+
+ void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
+
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
+ void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
+ void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
+
+ void set_scene_pass(uint64_t p_pass) override {}
+ void set_time(double p_time, double p_step) override {}
+ void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
+
+ RID render_buffers_create() override { return RID(); }
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
+ void gi_set_use_half_resolution(bool p_enable) override {}
+
+ void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
+ bool screen_space_roughness_limiter_is_active() const override { return false; }
+
+ void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
+ void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
+
+ TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
+
+ bool free(RID p_rid) override { return false; }
+ void update() override {}
+ void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
+
+ virtual void decals_set_filter(RS::DecalFilter p_filter) override {}
+ virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override {}
+
+ RasterizerSceneDummy() {}
+ ~RasterizerSceneDummy() {}
+};
+
+#endif // !RASTERIZER_SCENE_DUMMY_H
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_storage_dummy.h
index 8f82356d11..39837c794f 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/dummy/rasterizer_storage_dummy.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rasterizer_dummy.h */
+/* rasterizer_storage_dummy.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,265 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RASTERIZER_DUMMY_H
-#define RASTERIZER_DUMMY_H
+#ifndef RASTERIZER_STORAGE_DUMMY_H
+#define RASTERIZER_STORAGE_DUMMY_H
-#include "core/templates/rid_owner.h"
-#include "core/templates/self_list.h"
-#include "scene/resources/mesh.h"
-#include "servers/rendering/renderer_compositor.h"
-#include "servers/rendering/renderer_scene_render.h"
-#include "servers/rendering_server.h"
-
-class RasterizerSceneDummy : public RendererSceneRender {
-public:
- GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; }
- void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {}
- void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {}
- void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override {}
- void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {}
- void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {}
- void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {}
- void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {}
- void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {}
- void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {}
- void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {}
- void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {}
- void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {}
- void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {}
- void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {}
- void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {}
- void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {}
- void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {}
-
- uint32_t geometry_instance_get_pair_mask() override { return 0; }
- void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
- void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
- void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
- void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
- void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override {}
-
- void geometry_instance_free(GeometryInstance *p_geometry_instance) override {}
-
- /* SHADOW ATLAS API */
-
- RID shadow_atlas_create() override { return RID(); }
- void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {}
- void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
- bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
-
- void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {}
- int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
- void set_directional_shadow_count(int p_count) override {}
-
- /* SDFGI UPDATE */
-
- void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
- int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; }
- AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); }
- uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; }
-
- /* SKY API */
-
- RID sky_allocate() override { return RID(); }
- void sky_initialize(RID p_rid) override {}
- void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {}
- void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {}
- void sky_set_material(RID p_sky, RID p_material) override {}
- Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
-
- /* ENVIRONMENT API */
-
- RID environment_allocate() override { return RID(); }
- void environment_initialize(RID p_rid) override {}
- void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {}
- void environment_set_sky(RID p_env, RID p_sky) override {}
- void environment_set_sky_custom_fov(RID p_env, float p_scale) override {}
- void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {}
- void environment_set_bg_color(RID p_env, const Color &p_color) override {}
- void environment_set_bg_energy(RID p_env, float p_energy) override {}
- void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
- void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {}
-
- void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override {}
- void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
- void environment_glow_set_use_high_quality(bool p_enable) override {}
-
- void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {}
- void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {}
- void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
- void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override {}
- void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
-
- void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
-
- void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
- void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
- void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {}
-
- void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {}
-
- void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}
-
- void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
- void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override {}
- void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
- void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
-
- Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
-
- bool is_environment(RID p_env) const override { return false; }
- RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; }
- int environment_get_canvas_max_layer(RID p_env) const override { return 0; }
-
- RID camera_effects_allocate() override { return RID(); }
- void camera_effects_initialize(RID p_rid) override {}
- void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {}
- void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {}
-
- void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {}
- void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {}
-
- void shadows_quality_set(RS::ShadowQuality p_quality) override {}
- void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {}
-
- RID light_instance_create(RID p_light) override { return RID(); }
- void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {}
- void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
- void light_instance_mark_visible(RID p_light_instance) override {}
-
- RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); }
- void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {}
- void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {}
- RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); }
- Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); }
-
- RID reflection_atlas_create() override { return RID(); }
- int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
- void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
-
- RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
- void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {}
- void reflection_probe_release_atlas_index(RID p_instance) override {}
- bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
- bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
- bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
- bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
-
- RID decal_instance_create(RID p_decal) override { return RID(); }
- void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
-
- RID lightmap_instance_create(RID p_lightmap) override { return RID(); }
- void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {}
-
- RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); }
- void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {}
- bool voxel_gi_needs_update(RID p_probe) const override { return false; }
- void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {}
-
- void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
-
- void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
- void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
- void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
-
- void set_scene_pass(uint64_t p_pass) override {}
- void set_time(double p_time, double p_step) override {}
- void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
-
- RID render_buffers_create() override { return RID(); }
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
- void gi_set_use_half_resolution(bool p_enable) override {}
-
- void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
- bool screen_space_roughness_limiter_is_active() const override { return false; }
-
- void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
- void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
-
- TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
-
- bool free(RID p_rid) override { return false; }
- void update() override {}
- void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
-
- virtual void decals_set_filter(RS::DecalFilter p_filter) override {}
- virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override {}
-
- RasterizerSceneDummy() {}
- ~RasterizerSceneDummy() {}
-};
+#include "servers/rendering/renderer_storage.h"
+#include "storage/texture_storage.h"
class RasterizerStorageDummy : public RendererStorage {
public:
- bool can_create_resources_async() const override { return false; }
-
- /* TEXTURE API */
- struct DummyTexture {
- Ref<Image> image;
- };
- mutable RID_PtrOwner<DummyTexture> texture_owner;
-
- RID texture_allocate() override {
- DummyTexture *texture = memnew(DummyTexture);
- ERR_FAIL_COND_V(!texture, RID());
- return texture_owner.make_rid(texture);
- }
- void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override {
- DummyTexture *t = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!t);
- t->image = p_image->duplicate();
- }
-
- void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {}
- void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
- void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {}
- void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
- void texture_proxy_initialize(RID p_texture, RID p_base) override {}
- void texture_proxy_update(RID p_proxy, RID p_base) override {}
-
- void texture_2d_placeholder_initialize(RID p_texture) override {}
- void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override {}
- void texture_3d_placeholder_initialize(RID p_texture) override {}
-
- Ref<Image> texture_2d_get(RID p_texture) const override {
- DummyTexture *t = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!t, Ref<Image>());
- return t->image;
- }
-
- Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
- Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
-
- void texture_replace(RID p_texture, RID p_by_texture) override { free(p_by_texture); }
- void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
-
- void texture_set_path(RID p_texture, const String &p_path) override {}
- String texture_get_path(RID p_texture) const override { return String(); }
-
- void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
- void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
- void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {}
-
- void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
- void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
- Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }
-
- void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
-
- /* CANVAS TEXTURE API */
-
- RID canvas_texture_allocate() override { return RID(); }
- void canvas_texture_initialize(RID p_rid) override {}
- void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {}
- void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {}
-
- void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {}
- void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {}
-
/* SHADER API */
RID shader_allocate() override { return RID(); }
@@ -421,8 +170,8 @@ public:
void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
bool light_directional_get_blend_splits(RID p_light) const override { return false; }
- void light_directional_set_sky_only(RID p_light, bool p_sky_only) override {}
- bool light_directional_is_sky_only(RID p_light) const override { return false; }
+ void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {}
+ RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; }
RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
@@ -481,6 +230,9 @@ public:
AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
+ void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+
/* VOXEL GI API */
RID voxel_gi_allocate() override { return RID(); }
@@ -682,11 +434,8 @@ public:
RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; }
bool free(RID p_rid) override {
- if (texture_owner.owns(p_rid)) {
- // delete the texture
- DummyTexture *texture = texture_owner.get_or_null(p_rid);
- texture_owner.free(p_rid);
- memdelete(texture);
+ if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
+ RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
return true;
}
return false;
@@ -721,81 +470,4 @@ public:
~RasterizerStorageDummy() {}
};
-class RasterizerCanvasDummy : public RendererCanvasRender {
-public:
- PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; }
- void free_polygon(PolygonID p_polygon) override {}
-
- void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {}
- void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {}
-
- RID light_create() override { return RID(); }
- void light_set_texture(RID p_rid, RID p_texture) override {}
- void light_set_use_shadow(RID p_rid, bool p_enable) override {}
- void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {}
- void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {}
-
- void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {}
- RID occluder_polygon_create() override { return RID(); }
- void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {}
- void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
- void set_shadow_texture_size(int p_size) override {}
-
- bool free(RID p_rid) override { return true; }
- void update() override {}
-
- RasterizerCanvasDummy() {}
- ~RasterizerCanvasDummy() {}
-};
-
-class RasterizerDummy : public RendererCompositor {
-private:
- uint64_t frame = 1;
- double delta = 0;
-
-protected:
- RasterizerCanvasDummy canvas;
- RasterizerStorageDummy storage;
- RasterizerSceneDummy scene;
-
-public:
- RendererStorage *get_storage() override { return &storage; }
- RendererCanvasRender *get_canvas() override { return &canvas; }
- RendererSceneRender *get_scene() override { return &scene; }
-
- void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {}
-
- void initialize() override {}
- void begin_frame(double frame_step) override {
- frame++;
- delta = frame_step;
- }
-
- void prepare_for_blitting_render_targets() override {}
- void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
-
- void end_frame(bool p_swap_buffers) override {
- if (p_swap_buffers) {
- DisplayServer::get_singleton()->swap_buffers();
- }
- }
-
- void finalize() override {}
-
- static RendererCompositor *_create_current() {
- return memnew(RasterizerDummy);
- }
-
- static void make_current() {
- _create_func = _create_current;
- }
-
- bool is_low_end() const override { return true; }
- uint64_t get_frame_number() const override { return frame; }
- double get_frame_delta_time() const override { return delta; }
-
- RasterizerDummy() {}
- ~RasterizerDummy() {}
-};
-
-#endif // RASTERIZER_DUMMY_H
+#endif // !RASTERIZER_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/canvas_texture_storage.h b/servers/rendering/dummy/storage/canvas_texture_storage.h
new file mode 100644
index 0000000000..daa3ac5e42
--- /dev/null
+++ b/servers/rendering/dummy/storage/canvas_texture_storage.h
@@ -0,0 +1,53 @@
+/*************************************************************************/
+/* canvas_texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CANVAS_TEXTURE_STORAGE_DUMMY_H
+#define CANVAS_TEXTURE_STORAGE_DUMMY_H
+
+#include "servers/rendering/storage/canvas_texture_storage.h"
+
+namespace RendererDummy {
+
+class CanvasTextureStorage : public RendererCanvasTextureStorage {
+public:
+ virtual RID canvas_texture_allocate() override { return RID(); };
+ virtual void canvas_texture_initialize(RID p_rid) override{};
+ virtual void canvas_texture_free(RID p_rid) override{};
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{};
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{};
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{};
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{};
+};
+
+} // namespace RendererDummy
+
+#endif // !CANVAS_TEXTURE_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
new file mode 100644
index 0000000000..d40a1842a4
--- /dev/null
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -0,0 +1,116 @@
+/*************************************************************************/
+/* texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_STORAGE_DUMMY_H
+#define TEXTURE_STORAGE_DUMMY_H
+
+#include "servers/rendering/rendering_server_globals.h"
+#include "servers/rendering/storage/texture_storage.h"
+
+namespace RendererDummy {
+
+class TextureStorage : public RendererTextureStorage {
+private:
+ struct DummyTexture {
+ Ref<Image> image;
+ };
+ mutable RID_PtrOwner<DummyTexture> texture_owner;
+
+public:
+ static TextureStorage *get_singleton() {
+ // Here we cheat until we can retire RasterizerStorageDummy::free()
+
+ return (TextureStorage *)RSG::texture_storage;
+ };
+
+ virtual bool can_create_resources_async() const override { return false; }
+
+ DummyTexture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
+ bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
+
+ virtual RID texture_allocate() override {
+ DummyTexture *texture = memnew(DummyTexture);
+ ERR_FAIL_COND_V(!texture, RID());
+ return texture_owner.make_rid(texture);
+ };
+
+ virtual void texture_free(RID p_rid) override {
+ // delete the texture
+ DummyTexture *texture = texture_owner.get_or_null(p_rid);
+ texture_owner.free(p_rid);
+ memdelete(texture);
+ };
+
+ virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override {
+ DummyTexture *t = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!t);
+ t->image = p_image->duplicate();
+ };
+ virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override{};
+ virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override{};
+ virtual void texture_proxy_initialize(RID p_texture, RID p_base) override{}; //all slices, then all the mipmaps, must be coherent
+
+ virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override{};
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{};
+ virtual void texture_proxy_update(RID p_proxy, RID p_base) override{};
+
+ //these two APIs can be used together or in combination with the others.
+ virtual void texture_2d_placeholder_initialize(RID p_texture) override{};
+ virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override{};
+ virtual void texture_3d_placeholder_initialize(RID p_texture) override{};
+
+ virtual Ref<Image> texture_2d_get(RID p_texture) const override {
+ DummyTexture *t = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!t, Ref<Image>());
+ return t->image;
+ };
+ virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); };
+ virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); };
+
+ virtual void texture_replace(RID p_texture, RID p_by_texture) override { texture_free(p_by_texture); };
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override{};
+
+ virtual void texture_set_path(RID p_texture, const String &p_path) override{};
+ virtual String texture_get_path(RID p_texture) const override { return String(); };
+
+ virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{};
+ virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{};
+ virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override{};
+
+ virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override{};
+
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{};
+
+ virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); };
+};
+
+} // namespace RendererDummy
+
+#endif // !TEXTURE_STORAGE_DUMMY_H
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index a96f873088..56eaa396c8 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -34,6 +34,7 @@
#include "renderer_viewport.h"
#include "rendering_server_default.h"
#include "rendering_server_globals.h"
+#include "servers/rendering/storage/canvas_texture_storage.h"
static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
@@ -1530,26 +1531,26 @@ void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
}
RID RendererCanvasCull::canvas_texture_allocate() {
- return RSG::storage->canvas_texture_allocate();
+ return RSG::canvas_texture_storage->canvas_texture_allocate();
}
void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
- RSG::storage->canvas_texture_initialize(p_rid);
+ RSG::canvas_texture_storage->canvas_texture_initialize(p_rid);
}
void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
+ RSG::canvas_texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
}
void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
- RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
+ RSG::canvas_texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
}
void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
+ RSG::canvas_texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
}
void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
+ RSG::canvas_texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
}
void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index e58fd7bebc..c2bc2c03d0 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -34,6 +34,8 @@
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/storage/canvas_texture_storage.h"
+#include "servers/rendering/storage/texture_storage.h"
#include "servers/rendering_server.h"
class RendererSceneRender;
@@ -70,6 +72,8 @@ protected:
public:
static RendererCompositor *create();
+ virtual RendererCanvasTextureStorage *get_canvas_texture_storage() = 0;
+ virtual RendererTextureStorage *get_texture_storage() = 0;
virtual RendererStorage *get_storage() = 0;
virtual RendererCanvasRender *get_canvas() = 0;
virtual RendererSceneRender *get_scene() = 0;
diff --git a/servers/rendering/renderer_rd/SCsub b/servers/rendering/renderer_rd/SCsub
index 64e613ab91..d3ad381965 100644
--- a/servers/rendering/renderer_rd/SCsub
+++ b/servers/rendering/renderer_rd/SCsub
@@ -7,3 +7,4 @@ env.add_source_files(env.servers_sources, "*.cpp")
SConscript("forward_clustered/SCsub")
SConscript("forward_mobile/SCsub")
SConscript("shaders/SCsub")
+SConscript("storage_rd/SCsub")
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index f1bd179f44..07298e93b7 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -2213,7 +2213,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (p_radiance_texture.is_valid()) {
radiance_texture = p_radiance_texture;
} else {
- radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
}
RD::Uniform u;
u.binding = 2;
@@ -2230,7 +2230,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (ref_texture.is_valid()) {
u.append_id(ref_texture);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
}
uniforms.push_back(u);
}
@@ -2244,7 +2244,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
texture = shadow_atlas_get_texture(p_render_data->shadow_atlas);
}
if (!texture.is_valid()) {
- texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
u.append_id(texture);
uniforms.push_back(u);
@@ -2256,7 +2256,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
u.append_id(directional_shadow_get_texture());
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
}
uniforms.push_back(u);
}
@@ -2265,12 +2265,12 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
if (p_render_data && i < p_render_data->lightmaps->size()) {
RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
RID texture = storage->lightmap_get_texture(base);
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
u.append_id(rd_texture);
} else {
u.append_id(default_tex);
@@ -2283,7 +2283,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) {
RID tex = gi.voxel_gi_instance_get_texture((*p_render_data->voxel_gi_instances)[i]);
@@ -2313,7 +2313,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID();
- RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2322,7 +2322,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID();
- RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2332,7 +2332,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL);
+ RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2342,7 +2342,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID aot = rb ? render_buffers_get_ao_texture(p_render_data->render_buffers) : RID();
- RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2352,7 +2352,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 13;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID ambient_buffer = rb ? render_buffers_get_gi_ambient_texture(p_render_data->render_buffers) : RID();
- RID texture = ambient_buffer.is_valid() ? ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = ambient_buffer.is_valid() ? ambient_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2362,7 +2362,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 14;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID reflection_buffer = rb ? render_buffers_get_gi_reflection_texture(p_render_data->render_buffers) : RID();
- RID texture = reflection_buffer.is_valid() ? reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = reflection_buffer.is_valid() ? reflection_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2374,7 +2374,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) {
t = render_buffers_get_sdfgi_irradiance_probes(p_render_data->render_buffers);
} else {
- t = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ t = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
}
u.append_id(t);
uniforms.push_back(u);
@@ -2386,7 +2386,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) {
u.append_id(render_buffers_get_sdfgi_occlusion_texture(p_render_data->render_buffers));
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
uniforms.push_back(u);
}
@@ -2405,10 +2405,10 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (rb && render_buffers_has_volumetric_fog(p_render_data->render_buffers)) {
vfog = render_buffers_get_volumetric_fog_texture(p_render_data->render_buffers);
if (vfog.is_null()) {
- vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
} else {
- vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
u.append_id(vfog);
uniforms.push_back(u);
@@ -2418,7 +2418,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 19;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID ssil = rb ? render_buffers_get_ssil_texture(p_render_data->render_buffers) : RID();
- RID texture = ssil.is_valid() ? ssil : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2446,7 +2446,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
}
{
// No radiance texture.
- RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
@@ -2456,7 +2456,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
{
// No reflection atlas.
- RID ref_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
+ RID ref_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
@@ -2469,7 +2469,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2479,7 +2479,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2490,7 +2490,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
u.append_id(default_tex);
}
@@ -2504,7 +2504,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
u.append_id(default_tex);
}
@@ -2585,7 +2585,7 @@ void RenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_g
void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
- bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha);
+ bool has_base_alpha = (p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha;
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
bool has_alpha = has_base_alpha || has_blend_alpha;
@@ -2630,7 +2630,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 217427d515..2c42366959 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -58,6 +58,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
uses_point_size = false;
uses_alpha = false;
+ uses_alpha_clip = false;
uses_blend_alpha = false;
uses_depth_pre_pass = false;
uses_discard = false;
@@ -108,6 +109,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
+ actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 957b490664..1789319aaf 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -315,7 +315,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
if (p_radiance_texture.is_valid()) {
radiance_texture = p_radiance_texture;
} else {
- radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
}
RD::Uniform u;
u.binding = 2;
@@ -332,7 +332,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
if (ref_texture.is_valid()) {
u.append_id(ref_texture);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
}
uniforms.push_back(u);
}
@@ -346,7 +346,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
texture = shadow_atlas_get_texture(p_render_data->shadow_atlas);
}
if (!texture.is_valid()) {
- texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
u.append_id(texture);
uniforms.push_back(u);
@@ -358,7 +358,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
u.append_id(directional_shadow_get_texture());
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
}
uniforms.push_back(u);
}
@@ -369,12 +369,12 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
if (p_render_data && i < p_render_data->lightmaps->size()) {
RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
RID texture = storage->lightmap_get_texture(base);
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
u.append_id(rd_texture);
} else {
u.append_id(default_tex);
@@ -390,7 +390,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
if (i < (int)p_voxel_gi_instances.size()) {
RID tex = gi.voxel_gi_instance_get_texture(p_voxel_gi_instances[i]);
@@ -421,7 +421,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID();
- RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -430,7 +430,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID();
- RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2278,7 +2278,7 @@ void RenderForwardMobile::_geometry_instance_mark_dirty(GeometryInstance *p_geom
void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
- bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha);
+ bool has_base_alpha = ((p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha);
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
bool has_alpha = has_base_alpha || has_blend_alpha;
@@ -2323,7 +2323,7 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
SceneShaderForwardMobile::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = (SceneShaderForwardMobile::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 4dc56e8970..ed40e08d75 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -60,6 +60,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
uses_point_size = false;
uses_alpha = false;
+ uses_alpha_clip = false;
uses_blend_alpha = false;
uses_depth_pre_pass = false;
uses_discard = false;
@@ -109,6 +110,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
+ actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
// actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
@@ -293,7 +295,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_MULTIVIEW || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW) {
blend_state = blend_state_blend;
- if (depth_draw == DEPTH_DRAW_OPAQUE) {
+ if (depth_draw == DEPTH_DRAW_OPAQUE && !uses_alpha_clip) {
depth_stencil.enable_depth_write = false; //alpha does not draw depth
}
} else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_SHADOW_PASS_MULTIVIEW || k == SHADER_VERSION_SHADOW_PASS_DP) {
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index e6fc50afbf..b30a295fa6 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -358,7 +358,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI
bool use_normal;
bool use_specular;
- bool success = storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
+ bool success = canvas_texture_storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
//something odd happened
if (!success) {
_bind_canvas_texture(p_draw_list, default_canvas_texture, p_base_filter, p_base_repeat, r_last_texture, push_constant, r_texpixel_size);
@@ -977,7 +977,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
} else {
screen = storage->render_target_get_rd_backbuffer(p_to_render_target);
if (screen.is_null()) { //unallocated backbuffer
- screen = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ screen = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
}
u.append_id(screen);
@@ -2245,6 +2245,8 @@ void RendererCanvasRenderRD::update() {
}
RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
+ canvas_texture_storage = RendererRD::CanvasTextureStorage::get_singleton();
+ texture_storage = RendererRD::TextureStorage::get_singleton();
storage = p_storage;
{ //create default samplers
@@ -2257,7 +2259,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
String global_defines;
- uint32_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
+ uint64_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
if (uniform_max_size < 65536) {
//Yes, you guessed right, ARM again
state.max_lights_per_render = 64;
@@ -2575,8 +2577,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
state.default_transforms_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
}
- default_canvas_texture = storage->canvas_texture_allocate();
- storage->canvas_texture_initialize(default_canvas_texture);
+ default_canvas_texture = canvas_texture_storage->canvas_texture_allocate();
+ canvas_texture_storage->canvas_texture_initialize(default_canvas_texture);
state.shadow_texture_size = GLOBAL_GET("rendering/2d/shadow_atlas/size");
@@ -2696,6 +2698,6 @@ RendererCanvasRenderRD::~RendererCanvasRenderRD() {
}
RD::get_singleton()->free(state.shadow_texture);
- storage->free(default_canvas_texture);
+ canvas_texture_storage->canvas_texture_free(default_canvas_texture);
//pipelines don't need freeing, they are all gone after shaders are gone
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 84f64b6fda..c0138c4fe0 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -37,10 +37,14 @@
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/shader_compiler.h"
class RendererCanvasRenderRD : public RendererCanvasRender {
+ RendererRD::CanvasTextureStorage *canvas_texture_storage;
+ RendererRD::TextureStorage *texture_storage;
RendererStorageRD *storage;
enum {
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index e8978e7dca..46ec472121 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -46,7 +46,7 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
for (int i = 0; i < p_amount; i++) {
RID texture = storage->render_target_get_texture(p_render_targets[i].render_target);
ERR_CONTINUE(texture.is_null());
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
ERR_CONTINUE(rd_texture.is_null());
// TODO if keep_3d_linear was set when rendering to this render target we need to add a linear->sRGB conversion in.
@@ -155,6 +155,8 @@ void RendererCompositorRD::finalize() {
memdelete(scene);
memdelete(canvas);
memdelete(storage);
+ memdelete(texture_storage);
+ memdelete(canvas_texture_storage);
//only need to erase these, the rest are erased by cascade
blit.shader.version_free(blit.shader_version);
@@ -165,9 +167,9 @@ void RendererCompositorRD::finalize() {
void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
RD::get_singleton()->prepare_screen_for_drawing();
- RID texture = storage->texture_allocate();
- storage->texture_2d_initialize(texture, p_image);
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID texture = texture_storage->texture_allocate();
+ texture_storage->texture_2d_initialize(texture, p_image);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
RID uset;
{
@@ -235,7 +237,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::get_singleton()->swap_buffers();
- storage->free(texture);
+ texture_storage->texture_free(texture);
}
RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
@@ -283,11 +285,13 @@ RendererCompositorRD::RendererCompositorRD() {
singleton = this;
time = 0;
+ canvas_texture_storage = memnew(RendererRD::CanvasTextureStorage);
+ texture_storage = memnew(RendererRD::TextureStorage);
storage = memnew(RendererStorageRD);
canvas = memnew(RendererCanvasRenderRD(storage));
back_end = (bool)(int)GLOBAL_GET("rendering/vulkan/rendering/back_end");
- uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
+ uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
if (back_end || textures_per_stage < 48) {
scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile(storage));
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index e526b95677..07df38b2b2 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -39,12 +39,16 @@
#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
class RendererCompositorRD : public RendererCompositor {
protected:
UniformSetCacheRD *uniform_set_cache;
RendererCanvasRenderRD *canvas;
+ RendererRD::CanvasTextureStorage *canvas_texture_storage;
+ RendererRD::TextureStorage *texture_storage;
RendererStorageRD *storage;
RendererSceneRenderRD *scene;
@@ -88,6 +92,8 @@ protected:
static uint64_t frame;
public:
+ RendererCanvasTextureStorage *get_canvas_texture_storage() { return canvas_texture_storage; };
+ RendererTextureStorage *get_texture_storage() { return texture_storage; };
RendererStorage *get_storage() { return storage; }
RendererCanvasRender *get_canvas() { return canvas; }
RendererSceneRender *get_scene() { return scene; }
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 8f0e1d36db..75202d5abb 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -40,6 +40,7 @@ const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFF
// SDFGI
void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
storage = p_gi->storage;
gi = p_gi;
num_cascades = p_env->sdfgi_cascades;
@@ -377,7 +378,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].sdf_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -620,7 +621,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].sdf_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -633,7 +634,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].light_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -646,7 +647,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].light_aniso_0_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -659,7 +660,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].light_aniso_1_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1108,6 +1109,8 @@ void RendererSceneGIRD::SDFGI::update_cascades() {
}
void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) {
Vector<RD::Uniform> uniforms;
{
@@ -1118,7 +1121,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
if (i < cascades.size()) {
u.append_id(cascades[i].sdf_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1131,7 +1134,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
if (i < cascades.size()) {
u.append_id(cascades[i].light_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1144,7 +1147,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
if (i < cascades.size()) {
u.append_id(cascades[i].light_aniso_0_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1157,7 +1160,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
if (i < cascades.size()) {
u.append_id(cascades[i].light_aniso_1_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1455,7 +1458,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j));
ERR_CONTINUE(!li);
- if (storage->light_directional_is_sky_only(li->light)) {
+ if (storage->light_directional_get_sky_mode(li->light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
continue;
}
@@ -2385,7 +2388,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RID light = p_scene_render->light_instance_get_base_light(light_instance);
l.type = storage->light_get_type(light);
- if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_is_sky_only(light)) {
+ if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_get_sky_mode(light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
light_count--;
continue;
}
@@ -2453,7 +2456,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
passes = 1; //only re-blitting is necessary
}
int wg_size = 64;
- int wg_limit_x = RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
+ int64_t wg_limit_x = (int64_t)RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
for (int pass = 0; pass < passes; pass++) {
if (p_update_light_instances) {
@@ -2476,9 +2479,9 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
push_constant.cell_offset = mipmaps[i].cell_offset;
push_constant.cell_count = mipmaps[i].cell_count;
- int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
+ int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
while (wg_todo) {
- int wg_count = MIN(wg_todo, wg_limit_x);
+ int64_t wg_count = MIN(wg_todo, wg_limit_x);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
wg_todo -= wg_count;
@@ -2497,9 +2500,9 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
push_constant.cell_offset = mipmaps[i].cell_offset;
push_constant.cell_count = mipmaps[i].cell_count;
- int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
+ int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
while (wg_todo) {
- int wg_count = MIN(wg_todo, wg_limit_x);
+ int64_t wg_count = MIN(wg_todo, wg_limit_x);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
wg_todo -= wg_count;
@@ -2807,6 +2810,8 @@ RendererSceneGIRD::~RendererSceneGIRD() {
}
void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
storage = p_storage;
/* GI */
@@ -2924,7 +2929,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
uniforms.push_back(u);
}
{
@@ -3023,6 +3028,8 @@ RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironme
}
void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
r_voxel_gi_instances_used = 0;
// feels a little dirty to use our container this way but....
@@ -3085,7 +3092,7 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
}
if (texture == RID()) {
- texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
if (texture != rb->gi.voxel_gi_textures[i]) {
@@ -3121,6 +3128,8 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
}
void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
RD::get_singleton()->draw_command_begin_label("GI Render");
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
@@ -3186,7 +3195,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.append_id(rb->sdfgi->cascades[j].sdf_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3199,7 +3208,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.append_id(rb->sdfgi->cascades[j].light_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3212,7 +3221,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.append_id(rb->sdfgi->cascades[j].light_aniso_0_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3225,7 +3234,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.append_id(rb->sdfgi->cascades[j].light_aniso_1_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3237,7 +3246,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi) {
u.append_id(rb->sdfgi->occlusion_texture);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
uniforms.push_back(u);
}
@@ -3279,7 +3288,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi) {
u.append_id(rb->sdfgi->lightprobe_texture);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
}
uniforms.push_back(u);
}
@@ -3301,7 +3310,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 14;
- RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(buffer);
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index f2d1a17099..d51b1bf691 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -45,6 +45,7 @@
#include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 14207c6620..f5258d7923 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2490,7 +2490,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.exposure_texture = rb->luminance.current;
tonemap.auto_exposure_grey = env->auto_exp_scale;
} else {
- tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
if (can_use_effects && env && env->glow_enabled) {
@@ -2506,15 +2506,15 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.glow_texture = rb->blur[1].texture;
if (env->glow_map.is_valid()) {
tonemap.glow_map_strength = env->glow_map_strength;
- tonemap.glow_map = storage->texture_get_rd_texture(env->glow_map);
+ tonemap.glow_map = texture_storage->texture_get_rd_texture(env->glow_map);
} else {
tonemap.glow_map_strength = 0.0f;
- tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
} else {
- tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) {
@@ -2536,7 +2536,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
- tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
if (can_use_effects && env) {
tonemap.use_bcs = env->adjustments_enabled;
@@ -2546,7 +2546,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (env->adjustments_enabled && env->color_correction.is_valid()) {
tonemap.use_color_correction = true;
tonemap.use_1d_color_correction = env->use_1d_color_correction;
- tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction);
+ tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
}
}
@@ -2606,14 +2606,14 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
}
tonemap.use_glow = false;
- tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
tonemap.use_auto_exposure = false;
- tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
- tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
if (can_use_effects && env) {
tonemap.use_bcs = env->adjustments_enabled;
@@ -2623,7 +2623,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
if (env->adjustments_enabled && env->color_correction.is_valid()) {
tonemap.use_color_correction = true;
tonemap.use_1d_color_correction = env->use_1d_color_correction;
- tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction);
+ tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
}
}
@@ -2656,7 +2656,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas);
if (shadow_atlas_texture.is_null()) {
- shadow_atlas_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
}
Size2 rtsize = storage->render_target_get_size(rb->render_target);
@@ -2716,7 +2716,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
if (p_occlusion_buffer.is_valid()) {
Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
+ effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
}
}
}
@@ -3286,7 +3286,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
RS::LightType type = storage->light_get_type(base);
switch (type) {
case RS::LIGHT_DIRECTIONAL: {
- if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_is_sky_only(base)) {
+ if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
continue;
}
@@ -4364,7 +4364,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 1;
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
} else {
u.append_id(shadow_atlas->depth);
}
@@ -4380,7 +4380,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
if (directional_shadow.depth.is_valid()) {
u.append_id(directional_shadow.depth);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
}
uniforms.push_back(u);
copy_uniforms.push_back(u);
@@ -4545,7 +4545,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 19;
- RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID();
u.append_id(sky_texture.is_valid() ? sky_texture : radiance_texture);
uniforms.push_back(u);
@@ -5600,6 +5600,7 @@ uint32_t RendererSceneRenderRD::get_max_elements() const {
}
RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
+ texture_storage = RendererRD::TextureStorage::get_singleton();
storage = p_storage;
singleton = this;
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 4a86ced322..e302db2631 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -41,6 +41,7 @@
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
@@ -92,6 +93,7 @@ class RendererSceneRenderRD : public RendererSceneRender {
friend RendererSceneGIRD;
protected:
+ RendererRD::TextureStorage *texture_storage;
RendererStorageRD *storage;
double time;
double time_step = 0;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 45fc37bd02..44da9e40f8 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -33,6 +33,7 @@
#include "core/math/math_defs.h"
#include "renderer_scene_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_default.h"
////////////////////////////////////////////////////////////////////////////////
@@ -621,6 +622,8 @@ void RendererSceneSkyRD::Sky::free(RendererStorageRD *p_storage) {
}
RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextureSetVersion p_version, RID p_default_shader_rd) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
if (texture_uniform_sets[p_version].is_valid() && RD::get_singleton()->uniform_set_is_valid(texture_uniform_sets[p_version])) {
return texture_uniform_sets[p_version];
}
@@ -632,7 +635,7 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
if (radiance.is_valid() && p_version <= SKY_TEXTURE_SET_QUARTER_RES) {
u.append_id(radiance);
} else {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
uniforms.push_back(u);
}
@@ -648,9 +651,9 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
}
} else {
if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
} else {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
}
uniforms.push_back(u);
@@ -667,9 +670,9 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
}
} else {
if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
} else {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
}
uniforms.push_back(u);
@@ -793,6 +796,7 @@ RendererSceneSkyRD::RendererSceneSkyRD() {
}
void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
storage = p_storage;
{
@@ -972,7 +976,7 @@ void sky() {
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
u.append_id(vfog);
uniforms.push_back(u);
}
@@ -1006,21 +1010,21 @@ void sky() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
}
@@ -1163,7 +1167,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
ERR_CONTINUE(base.is_null());
RS::LightType type = storage->light_get_type(base);
- if (type == RS::LIGHT_DIRECTIONAL) {
+ if (type == RS::LIGHT_DIRECTIONAL && storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) {
SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[sky_scene_state.ubo.directional_light_count];
Transform3D light_transform = li->transform;
Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized();
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index f00931cf47..9076fc5bb8 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -35,1114 +35,13 @@
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_language.h"
-bool RendererStorageRD::can_create_resources_async() const {
- return true;
-}
-
-Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
- Ref<Image> image = p_image->duplicate();
-
- switch (p_image->get_format()) {
- case Image::FORMAT_L8: {
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //luminance
- case Image::FORMAT_LA8: {
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
- } break; //luminance-alpha
- case Image::FORMAT_R8: {
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RG8: {
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGB8: {
- //this format is not mandatory for specification, check if supported first
- if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_RGBA8: {
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_RGBA4444: {
- r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_RGB565: {
- r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_RF: {
- r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //float
- case Image::FORMAT_RGF: {
- r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGBF: {
- //this format is not mandatory for specification, check if supported first
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- image->convert(Image::FORMAT_RGBAF);
- }
-
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGBAF: {
- r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break;
- case Image::FORMAT_RH: {
- r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //half float
- case Image::FORMAT_RGH: {
- r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_RGBH: {
- //this format is not mandatory for specification, check if supported first
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- image->convert(Image::FORMAT_RGBAH);
- }
-
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGBAH: {
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break;
- case Image::FORMAT_RGBE9995: {
- r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
-#ifndef _MSC_VER
-#warning TODO need to make a function in Image to swap bits for this
-#endif
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
- } break;
- case Image::FORMAT_DXT1: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //s3tc bc1
- case Image::FORMAT_DXT3: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break; //bc2
- case Image::FORMAT_DXT5: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break; //bc3
- case Image::FORMAT_RGTC_R: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_R8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_RGTC_RG: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_RG8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_BPTC_RGBA: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break; //btpc bc7
- case Image::FORMAT_BPTC_RGBF: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- image->decompress();
- image->convert(Image::FORMAT_RGBAH);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //float bc6h
- case Image::FORMAT_BPTC_RGBFU: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- image->decompress();
- image->convert(Image::FORMAT_RGBAH);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //unsigned float bc6hu
- case Image::FORMAT_ETC2_R11: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_R8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //etc2
- case Image::FORMAT_ETC2_R11S: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8_SNORM;
- image->decompress();
- image->convert(Image::FORMAT_R8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //signed: {} break; NOT srgb.
- case Image::FORMAT_ETC2_RG11: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_RG8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_ETC2_RG11S: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
- image->decompress();
- image->convert(Image::FORMAT_RG8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_ETC:
- case Image::FORMAT_ETC2_RGB8: {
- //ETC2 is backwards compatible with ETC1, and all modern platforms support it
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_ETC2_RGBA8: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_ETC2_RGB8A1: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_ETC2_RA_AS_RG: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_DXT5_RA_AS_RG: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
-
- default: {
- }
- }
-
- return image;
-}
-
-RID RendererStorageRD::texture_allocate() {
- return texture_owner.allocate_rid();
-}
-
-void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
- ERR_FAIL_COND(p_image.is_null());
- ERR_FAIL_COND(p_image->is_empty());
-
- TextureToRDFormat ret_format;
- Ref<Image> image = _validate_texture_format(p_image, ret_format);
-
- Texture texture;
-
- texture.type = Texture::TYPE_2D;
-
- texture.width = p_image->get_width();
- texture.height = p_image->get_height();
- texture.layers = 1;
- texture.mipmaps = p_image->get_mipmap_count() + 1;
- texture.depth = 1;
- texture.format = p_image->get_format();
- texture.validated_format = image->get_format();
-
- texture.rd_type = RD::TEXTURE_TYPE_2D;
- texture.rd_format = ret_format.format;
- texture.rd_format_srgb = ret_format.format_srgb;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = texture.rd_format;
- rd_format.width = texture.width;
- rd_format.height = texture.height;
- rd_format.depth = 1;
- rd_format.array_layers = 1;
- rd_format.mipmaps = texture.mipmaps;
- rd_format.texture_type = texture.rd_type;
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_format.shareable_formats.push_back(texture.rd_format);
- rd_format.shareable_formats.push_back(texture.rd_format_srgb);
- }
- }
- {
- rd_view.swizzle_r = ret_format.swizzle_r;
- rd_view.swizzle_g = ret_format.swizzle_g;
- rd_view.swizzle_b = ret_format.swizzle_b;
- rd_view.swizzle_a = ret_format.swizzle_a;
- }
- Vector<uint8_t> data = image->get_data(); //use image data
- Vector<Vector<uint8_t>> data_slices;
- data_slices.push_back(data);
- texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND(texture.rd_texture.is_null());
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_view.format_override = texture.rd_format_srgb;
- texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
- if (texture.rd_texture_srgb.is_null()) {
- RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
- }
- }
-
- //used for 2D, overridable
- texture.width_2d = texture.width;
- texture.height_2d = texture.height;
- texture.is_render_target = false;
- texture.rd_view = rd_view;
- texture.is_proxy = false;
-
- texture_owner.initialize_rid(p_texture, texture);
-}
-
-void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
- ERR_FAIL_COND(p_layers.size() == 0);
-
- ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
- ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
-
- TextureToRDFormat ret_format;
- Vector<Ref<Image>> images;
- {
- int valid_width = 0;
- int valid_height = 0;
- bool valid_mipmaps = false;
- Image::Format valid_format = Image::FORMAT_MAX;
-
- for (int i = 0; i < p_layers.size(); i++) {
- ERR_FAIL_COND(p_layers[i]->is_empty());
-
- if (i == 0) {
- valid_width = p_layers[i]->get_width();
- valid_height = p_layers[i]->get_height();
- valid_format = p_layers[i]->get_format();
- valid_mipmaps = p_layers[i]->has_mipmaps();
- } else {
- ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
- ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
- ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
- ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
- }
-
- images.push_back(_validate_texture_format(p_layers[i], ret_format));
- }
- }
-
- Texture texture;
-
- texture.type = Texture::TYPE_LAYERED;
- texture.layered_type = p_layered_type;
-
- texture.width = p_layers[0]->get_width();
- texture.height = p_layers[0]->get_height();
- texture.layers = p_layers.size();
- texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
- texture.depth = 1;
- texture.format = p_layers[0]->get_format();
- texture.validated_format = images[0]->get_format();
-
- switch (p_layered_type) {
- case RS::TEXTURE_LAYERED_2D_ARRAY: {
- texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
- } break;
- case RS::TEXTURE_LAYERED_CUBEMAP: {
- texture.rd_type = RD::TEXTURE_TYPE_CUBE;
- } break;
- case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
- texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
- } break;
- }
-
- texture.rd_format = ret_format.format;
- texture.rd_format_srgb = ret_format.format_srgb;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = texture.rd_format;
- rd_format.width = texture.width;
- rd_format.height = texture.height;
- rd_format.depth = 1;
- rd_format.array_layers = texture.layers;
- rd_format.mipmaps = texture.mipmaps;
- rd_format.texture_type = texture.rd_type;
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_format.shareable_formats.push_back(texture.rd_format);
- rd_format.shareable_formats.push_back(texture.rd_format_srgb);
- }
- }
- {
- rd_view.swizzle_r = ret_format.swizzle_r;
- rd_view.swizzle_g = ret_format.swizzle_g;
- rd_view.swizzle_b = ret_format.swizzle_b;
- rd_view.swizzle_a = ret_format.swizzle_a;
- }
- Vector<Vector<uint8_t>> data_slices;
- for (int i = 0; i < images.size(); i++) {
- Vector<uint8_t> data = images[i]->get_data(); //use image data
- data_slices.push_back(data);
- }
- texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND(texture.rd_texture.is_null());
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_view.format_override = texture.rd_format_srgb;
- texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
- if (texture.rd_texture_srgb.is_null()) {
- RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
- }
- }
-
- //used for 2D, overridable
- texture.width_2d = texture.width;
- texture.height_2d = texture.height;
- texture.is_render_target = false;
- texture.rd_view = rd_view;
- texture.is_proxy = false;
-
- texture_owner.initialize_rid(p_texture, texture);
-}
-
-void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
- ERR_FAIL_COND(p_data.size() == 0);
- Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
- if (verr != Image::VALIDATE_3D_OK) {
- ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
- }
-
- TextureToRDFormat ret_format;
- Image::Format validated_format = Image::FORMAT_MAX;
- Vector<uint8_t> all_data;
- uint32_t mipmap_count = 0;
- Vector<Texture::BufferSlice3D> slices;
- {
- Vector<Ref<Image>> images;
- uint32_t all_data_size = 0;
- images.resize(p_data.size());
- for (int i = 0; i < p_data.size(); i++) {
- TextureToRDFormat f;
- images.write[i] = _validate_texture_format(p_data[i], f);
- if (i == 0) {
- ret_format = f;
- validated_format = images[0]->get_format();
- }
-
- all_data_size += images[i]->get_data().size();
- }
-
- all_data.resize(all_data_size); //consolidate all data here
- uint32_t offset = 0;
- Size2i prev_size;
- for (int i = 0; i < p_data.size(); i++) {
- uint32_t s = images[i]->get_data().size();
-
- memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
- {
- Texture::BufferSlice3D slice;
- slice.size.width = images[i]->get_width();
- slice.size.height = images[i]->get_height();
- slice.offset = offset;
- slice.buffer_size = s;
- slices.push_back(slice);
- }
- offset += s;
-
- Size2i img_size(images[i]->get_width(), images[i]->get_height());
- if (img_size != prev_size) {
- mipmap_count++;
- }
- prev_size = img_size;
- }
- }
-
- Texture texture;
-
- texture.type = Texture::TYPE_3D;
- texture.width = p_width;
- texture.height = p_height;
- texture.depth = p_depth;
- texture.mipmaps = mipmap_count;
- texture.format = p_data[0]->get_format();
- texture.validated_format = validated_format;
-
- texture.buffer_size_3d = all_data.size();
- texture.buffer_slices_3d = slices;
-
- texture.rd_type = RD::TEXTURE_TYPE_3D;
- texture.rd_format = ret_format.format;
- texture.rd_format_srgb = ret_format.format_srgb;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = texture.rd_format;
- rd_format.width = texture.width;
- rd_format.height = texture.height;
- rd_format.depth = texture.depth;
- rd_format.array_layers = 1;
- rd_format.mipmaps = texture.mipmaps;
- rd_format.texture_type = texture.rd_type;
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_format.shareable_formats.push_back(texture.rd_format);
- rd_format.shareable_formats.push_back(texture.rd_format_srgb);
- }
- }
- {
- rd_view.swizzle_r = ret_format.swizzle_r;
- rd_view.swizzle_g = ret_format.swizzle_g;
- rd_view.swizzle_b = ret_format.swizzle_b;
- rd_view.swizzle_a = ret_format.swizzle_a;
- }
- Vector<Vector<uint8_t>> data_slices;
- data_slices.push_back(all_data); //one slice
-
- texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND(texture.rd_texture.is_null());
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_view.format_override = texture.rd_format_srgb;
- texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
- if (texture.rd_texture_srgb.is_null()) {
- RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
- }
- }
-
- //used for 2D, overridable
- texture.width_2d = texture.width;
- texture.height_2d = texture.height;
- texture.is_render_target = false;
- texture.rd_view = rd_view;
- texture.is_proxy = false;
-
- texture_owner.initialize_rid(p_texture, texture);
-}
-
-void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
- Texture *tex = texture_owner.get_or_null(p_base);
- ERR_FAIL_COND(!tex);
- Texture proxy_tex = *tex;
-
- proxy_tex.rd_view.format_override = tex->rd_format;
- proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
- if (proxy_tex.rd_texture_srgb.is_valid()) {
- proxy_tex.rd_view.format_override = tex->rd_format_srgb;
- proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
- }
- proxy_tex.proxy_to = p_base;
- proxy_tex.is_render_target = false;
- proxy_tex.is_proxy = true;
- proxy_tex.proxies.clear();
-
- texture_owner.initialize_rid(p_texture, proxy_tex);
-
- tex->proxies.push_back(p_texture);
-}
-
-void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
- ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
-
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->is_render_target);
- ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
- ERR_FAIL_COND(p_image->get_format() != tex->format);
-
- if (tex->type == Texture::TYPE_LAYERED) {
- ERR_FAIL_INDEX(p_layer, tex->layers);
- }
-
-#ifdef TOOLS_ENABLED
- tex->image_cache_2d.unref();
-#endif
- TextureToRDFormat f;
- Ref<Image> validated = _validate_texture_format(p_image, f);
-
- RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
-}
-
-void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
- _texture_2d_update(p_texture, p_image, p_layer, false);
-}
-
-void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
- Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
- if (verr != Image::VALIDATE_3D_OK) {
- ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
- }
-
- Vector<uint8_t> all_data;
- {
- Vector<Ref<Image>> images;
- uint32_t all_data_size = 0;
- images.resize(p_data.size());
- for (int i = 0; i < p_data.size(); i++) {
- Ref<Image> image = p_data[i];
- if (image->get_format() != tex->validated_format) {
- image = image->duplicate();
- image->convert(tex->validated_format);
- }
- all_data_size += images[i]->get_data().size();
- images.push_back(image);
- }
-
- all_data.resize(all_data_size); //consolidate all data here
- uint32_t offset = 0;
-
- for (int i = 0; i < p_data.size(); i++) {
- uint32_t s = images[i]->get_data().size();
- memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
- offset += s;
- }
- }
-
- RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
-}
-
-void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(!tex->is_proxy);
- Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
- ERR_FAIL_COND(!proxy_to);
- ERR_FAIL_COND(proxy_to->is_proxy);
-
- if (tex->proxy_to.is_valid()) {
- //unlink proxy
- if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
- RD::get_singleton()->free(tex->rd_texture);
- tex->rd_texture = RID();
- }
- if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
- RD::get_singleton()->free(tex->rd_texture_srgb);
- tex->rd_texture_srgb = RID();
- }
- Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
- ERR_FAIL_COND(!prev_tex);
- prev_tex->proxies.erase(p_texture);
- }
-
- *tex = *proxy_to;
-
- tex->proxy_to = p_proxy_to;
- tex->is_render_target = false;
- tex->is_proxy = true;
- tex->proxies.clear();
- proxy_to->proxies.push_back(p_texture);
-
- tex->rd_view.format_override = tex->rd_format;
- tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
- if (tex->rd_texture_srgb.is_valid()) {
- tex->rd_view.format_override = tex->rd_format_srgb;
- tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
- }
-}
-
-//these two APIs can be used together or in combination with the others.
-void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image;
- image.instantiate();
- image->create(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- texture_2d_initialize(p_texture, image);
-}
-
-void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image;
- image.instantiate();
- image->create(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- Vector<Ref<Image>> images;
- if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
- images.push_back(image);
- } else {
- //cube
- for (int i = 0; i < 6; i++) {
- images.push_back(image);
- }
- }
-
- texture_2d_layered_initialize(p_texture, images, p_layered_type);
-}
-
-void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image;
- image.instantiate();
- image->create(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- Vector<Ref<Image>> images;
- //cube
- for (int i = 0; i < 4; i++) {
- images.push_back(image);
- }
-
- texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
-}
-
-Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Ref<Image>());
-
-#ifdef TOOLS_ENABLED
- if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
- return tex->image_cache_2d;
- }
-#endif
- Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
- Ref<Image> image;
- image.instantiate();
- image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
- ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
- if (tex->format != tex->validated_format) {
- image->convert(tex->format);
- }
-
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
- tex->image_cache_2d = image;
- }
-#endif
-
- return image;
-}
-
-Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Ref<Image>());
-
- Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
- Ref<Image> image;
- image.instantiate();
- image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
- ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
- if (tex->format != tex->validated_format) {
- image->convert(tex->format);
- }
-
- return image;
-}
-
-Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
- ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
-
- Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
-
- ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
-
- Vector<Ref<Image>> ret;
-
- for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
- const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
- ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
- ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
- Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
-
- Ref<Image> img;
- img.instantiate();
- img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
- ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
- if (tex->format != tex->validated_format) {
- img->convert(tex->format);
- }
-
- ret.push_back(img);
- }
-
- return ret;
-}
-
-void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
- Texture *by_tex = texture_owner.get_or_null(p_by_texture);
- ERR_FAIL_COND(!by_tex);
- ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
-
- if (tex == by_tex) {
- return;
- }
-
- if (tex->rd_texture_srgb.is_valid()) {
- RD::get_singleton()->free(tex->rd_texture_srgb);
- }
- RD::get_singleton()->free(tex->rd_texture);
-
- if (tex->canvas_texture) {
- memdelete(tex->canvas_texture);
- tex->canvas_texture = nullptr;
- }
-
- Vector<RID> proxies_to_update = tex->proxies;
- Vector<RID> proxies_to_redirect = by_tex->proxies;
-
- *tex = *by_tex;
-
- tex->proxies = proxies_to_update; //restore proxies, so they can be updated
-
- if (tex->canvas_texture) {
- tex->canvas_texture->diffuse = p_texture; //update
- }
-
- for (int i = 0; i < proxies_to_update.size(); i++) {
- texture_proxy_update(proxies_to_update[i], p_texture);
- }
- for (int i = 0; i < proxies_to_redirect.size(); i++) {
- texture_proxy_update(proxies_to_redirect[i], p_texture);
- }
- //delete last, so proxies can be updated
- texture_owner.free(p_by_texture);
-
- if (decal_atlas.textures.has(p_texture)) {
- //belongs to decal atlas..
-
- decal_atlas.dirty = true; //mark it dirty since it was most likely modified
- }
-}
-
-void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
- tex->width_2d = p_width;
- tex->height_2d = p_height;
-}
-
-void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->path = p_path;
-}
-
-String RendererStorageRD::texture_get_path(RID p_texture) const {
- return String();
-}
-
-void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->detect_3d_callback_ud = p_userdata;
- tex->detect_3d_callback = p_callback;
-}
-
-void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->detect_normal_callback_ud = p_userdata;
- tex->detect_normal_callback = p_callback;
-}
-
-void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->detect_roughness_callback_ud = p_userdata;
- tex->detect_roughness_callback = p_callback;
-}
-
-void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
-}
-
-void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
-}
-
-void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
-}
-
-Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
- return texture_2d_get_size(p_proxy);
-}
-
/* CANVAS TEXTURE */
-void RendererStorageRD::CanvasTexture::clear_sets() {
- if (cleared_cache) {
- return;
- }
- for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
- for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
- RD::get_singleton()->free(uniform_sets[i][j]);
- uniform_sets[i][j] = RID();
- }
- }
- }
- cleared_cache = true;
-}
-
-RendererStorageRD::CanvasTexture::~CanvasTexture() {
- clear_sets();
-}
-
void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
@@ -1237,149 +136,6 @@ void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
}
}
-RID RendererStorageRD::canvas_texture_allocate() {
- return canvas_texture_owner.allocate_rid();
-}
-void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
- canvas_texture_owner.initialize_rid(p_rid);
-}
-
-void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- switch (p_channel) {
- case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
- ct->diffuse = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
- ct->normal_map = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
- ct->specular = p_texture;
- } break;
- }
-
- ct->clear_sets();
-}
-
-void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->specular_color.r = p_specular_color.r;
- ct->specular_color.g = p_specular_color.g;
- ct->specular_color.b = p_specular_color.b;
- ct->specular_color.a = p_shininess;
- ct->clear_sets();
-}
-
-void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_filter = p_filter;
- ct->clear_sets();
-}
-
-void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_repeat = p_repeat;
- ct->clear_sets();
-}
-
-bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
- CanvasTexture *ct = nullptr;
-
- Texture *t = texture_owner.get_or_null(p_texture);
-
- if (t) {
- //regular texture
- if (!t->canvas_texture) {
- t->canvas_texture = memnew(CanvasTexture);
- t->canvas_texture->diffuse = p_texture;
- }
-
- ct = t->canvas_texture;
- } else {
- ct = canvas_texture_owner.get_or_null(p_texture);
- }
-
- if (!ct) {
- return false; //invalid texture RID
- }
-
- RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
- ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
-
- RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
- ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
-
- RID uniform_set = ct->uniform_sets[filter][repeat];
- if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- //create and update
- Vector<RD::Uniform> uniforms;
- { //diffuse
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 0;
-
- t = texture_owner.get_or_null(ct->diffuse);
- if (!t) {
- u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
- ct->size_cache = Size2i(1, 1);
- } else {
- u.append_id(t->rd_texture);
- ct->size_cache = Size2i(t->width_2d, t->height_2d);
- }
- uniforms.push_back(u);
- }
- { //normal
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1;
-
- t = texture_owner.get_or_null(ct->normal_map);
- if (!t) {
- u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
- ct->use_normal_cache = false;
- } else {
- u.append_id(t->rd_texture);
- ct->use_normal_cache = true;
- }
- uniforms.push_back(u);
- }
- { //specular
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 2;
-
- t = texture_owner.get_or_null(ct->specular);
- if (!t) {
- u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
- ct->use_specular_cache = false;
- } else {
- u.append_id(t->rd_texture);
- ct->use_specular_cache = true;
- }
- uniforms.push_back(u);
- }
- { //sampler
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 3;
- u.append_id(sampler_rd_get_default(filter, repeat));
- uniforms.push_back(u);
- }
-
- uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
- ct->uniform_sets[filter][repeat] = uniform_set;
- ct->cleared_cache = false;
- }
-
- r_uniform_set = uniform_set;
- r_size = ct->size_cache;
- r_specular_shininess = ct->specular_color;
- r_use_normal = ct->use_normal_cache;
- r_use_specular = ct->use_specular_cache;
-
- return true;
-}
-
/* SHADER API */
RID RendererStorageRD::shader_allocate() {
@@ -1487,7 +243,7 @@ void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const Str
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
- if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
+ if (p_texture.is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(p_texture)) {
if (!shader->default_texture_parameter.has(p_name)) {
shader->default_texture_parameter[p_name] = Map<int, RID>();
}
@@ -2642,11 +1398,12 @@ RendererStorageRD::MaterialData::~MaterialData() {
}
void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
- RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
#ifdef TOOLS_ENABLED
- Texture *roughness_detect_texture = nullptr;
+ RendererRD::Texture *roughness_detect_texture = nullptr;
RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
- Texture *normal_detect_texture = nullptr;
+ RendererRD::Texture *normal_detect_texture = nullptr;
#endif
bool uses_global_textures = false;
@@ -2732,19 +1489,19 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
switch (p_texture_uniforms[i].hint) {
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_ANISO);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
} break;
default: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
} break;
}
} break;
@@ -2753,27 +1510,27 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
switch (p_texture_uniforms[i].hint) {
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
} break;
default: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
} break;
}
} break;
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
} break;
case ShaderLanguage::TYPE_ISAMPLER3D:
case ShaderLanguage::TYPE_USAMPLER3D:
case ShaderLanguage::TYPE_SAMPLER3D: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
} break;
case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
case ShaderLanguage::TYPE_USAMPLER2DARRAY:
case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
} break;
default: {
@@ -2795,7 +1552,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
for (int j = 0; j < textures.size(); j++) {
- Texture *tex = singleton->texture_owner.get_or_null(textures[j]);
+ RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(textures[j]);
if (tex) {
rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
@@ -2817,7 +1574,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
#endif
}
if (rd_texture.is_null()) {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
#ifdef TOOLS_ENABLED
if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
@@ -4946,6 +3703,8 @@ void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool
}
void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
Vector<RD::Uniform> uniforms;
@@ -5248,14 +4007,14 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
RID rd_tex;
if (i < collision_3d_textures_used) {
- Texture *t = texture_owner.get_or_null(collision_3d_textures[i]);
- if (t && t->type == Texture::TYPE_3D) {
+ RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]);
+ if (t && t->type == RendererRD::Texture::TYPE_3D) {
rd_tex = t->rd_texture;
}
}
if (rd_tex == RID()) {
- rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
+ rd_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
u.append_id(rd_tex);
}
@@ -5268,7 +4027,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
if (collision_heightmap_texture.is_valid()) {
u.append_id(collision_heightmap_texture);
} else {
- u.append_id(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
}
uniforms.push_back(u);
}
@@ -6676,18 +5435,18 @@ bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
return light->directional_blend_splits;
}
-void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
+void RendererStorageRD::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
- light->directional_sky_only = p_sky_only;
+ light->directional_sky_mode = p_mode;
}
-bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
+RS::LightDirectionalSkyMode RendererStorageRD::light_directional_get_sky_mode(RID p_light) const {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, false);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
- return light->directional_sky_only;
+ return light->directional_sky_mode;
}
RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
@@ -6991,9 +5750,9 @@ void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type,
return;
}
- ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
+ ERR_FAIL_COND(p_texture.is_valid() && !RendererRD::TextureStorage::get_singleton()->owns_texture(p_texture));
- if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
+ if (decal->textures[p_type].is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(decal->textures[p_type])) {
texture_remove_from_decal_atlas(decal->textures[p_type]);
}
@@ -7398,6 +6157,8 @@ void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
}
void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!lm);
@@ -7405,17 +6166,17 @@ void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool
//erase lightmap users
if (lm->light_texture.is_valid()) {
- Texture *t = texture_owner.get_or_null(lm->light_texture);
+ RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture);
if (t) {
t->lightmap_users.erase(p_lightmap);
}
}
- Texture *t = texture_owner.get_or_null(p_light);
+ RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light);
lm->light_texture = p_light;
lm->uses_spherical_harmonics = p_uses_spherical_haromics;
- RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
+ RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
if (!t) {
if (using_lightmap_array) {
if (lm->array_index >= 0) {
@@ -7593,9 +6354,9 @@ void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
void RendererStorageRD::_update_render_target(RenderTarget *rt) {
if (rt->texture.is_null()) {
//create a placeholder until updated
- rt->texture = texture_allocate();
- texture_2d_placeholder_initialize(rt->texture);
- Texture *tex = texture_owner.get_or_null(rt->texture);
+ rt->texture = RendererRD::TextureStorage::get_singleton()->texture_allocate();
+ RendererRD::TextureStorage::get_singleton()->texture_2d_placeholder_initialize(rt->texture);
+ RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
tex->is_render_target = true;
}
@@ -7642,7 +6403,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
{ //update texture
- Texture *tex = texture_owner.get_or_null(rt->texture);
+ RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
//free existing textures
if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
@@ -7678,7 +6439,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
for (int i = 0; i < proxies.size(); i++) {
- texture_proxy_update(proxies[i], rt->texture);
+ RendererRD::TextureStorage::get_singleton()->texture_proxy_update(proxies[i], rt->texture);
}
}
}
@@ -8341,6 +7102,21 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
return RS::INSTANCE_NONE;
}
+void RendererStorageRD::decal_atlas_remove_texture(RID p_texture) {
+ if (decal_atlas.textures.has(p_texture)) {
+ decal_atlas.textures.erase(p_texture);
+ //there is not much a point of making it dirty, just let it be.
+ }
+}
+
+void RendererStorageRD::decal_atlas_mark_dirty_on_texture(RID p_texture) {
+ if (decal_atlas.textures.has(p_texture)) {
+ //belongs to decal atlas..
+
+ decal_atlas.dirty = true; //mark it dirty since it was most likely modified
+ }
+}
+
void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
if (!decal_atlas.textures.has(p_texture)) {
DecalAtlas::Texture t;
@@ -8406,7 +7182,7 @@ void RendererStorageRD::_update_decal_atlas() {
while ((K = decal_atlas.textures.next(K))) {
DecalAtlas::SortItem &si = itemsv.write[idx];
- Texture *src_tex = texture_owner.get_or_null(*K);
+ RendererRD::Texture *src_tex = RendererRD::TextureStorage::get_singleton()->get_texture(*K);
si.size.width = (src_tex->width / border) + 1;
si.size.height = (src_tex->height / border) + 1;
@@ -8555,7 +7331,7 @@ void RendererStorageRD::_update_decal_atlas() {
const RID *K = nullptr;
while ((K = decal_atlas.textures.next(K))) {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
- Texture *src_tex = texture_owner.get_or_null(*K);
+ RendererRD::Texture *src_tex = RendererRD::TextureStorage::get_singleton()->get_texture(*K);
effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
}
@@ -9265,47 +8041,10 @@ bool RendererStorageRD::has_os_feature(const String &p_feature) const {
}
bool RendererStorageRD::free(RID p_rid) {
- if (texture_owner.owns(p_rid)) {
- Texture *t = texture_owner.get_or_null(p_rid);
-
- ERR_FAIL_COND_V(!t, false);
- ERR_FAIL_COND_V(t->is_render_target, false);
-
- if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
- //erase this first, as it's a dependency of the one below
- RD::get_singleton()->free(t->rd_texture_srgb);
- }
- if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
- RD::get_singleton()->free(t->rd_texture);
- }
-
- if (t->is_proxy && t->proxy_to.is_valid()) {
- Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
- if (proxy_to) {
- proxy_to->proxies.erase(p_rid);
- }
- }
-
- if (decal_atlas.textures.has(p_rid)) {
- decal_atlas.textures.erase(p_rid);
- //there is not much a point of making it dirty, just let it be.
- }
-
- for (int i = 0; i < t->proxies.size(); i++) {
- Texture *p = texture_owner.get_or_null(t->proxies[i]);
- ERR_CONTINUE(!p);
- p->proxy_to = RID();
- p->rd_texture = RID();
- p->rd_texture_srgb = RID();
- }
-
- if (t->canvas_texture) {
- memdelete(t->canvas_texture);
- }
- texture_owner.free(p_rid);
-
- } else if (canvas_texture_owner.owns(p_rid)) {
- canvas_texture_owner.free(p_rid);
+ if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) {
+ RendererRD::TextureStorage::get_singleton()->texture_free(p_rid);
+ } else if (RendererRD::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
+ RendererRD::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid);
} else if (shader_owner.owns(p_rid)) {
Shader *shader = shader_owner.get_or_null(p_rid);
//make material unreference this
@@ -9367,7 +8106,7 @@ bool RendererStorageRD::free(RID p_rid) {
} else if (decal_owner.owns(p_rid)) {
Decal *decal = decal_owner.get_or_null(p_rid);
for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
- if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
+ if (decal->textures[i].is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(decal->textures[i])) {
texture_remove_from_decal_atlas(decal->textures[i]);
}
}
@@ -9421,7 +8160,7 @@ bool RendererStorageRD::free(RID p_rid) {
_clear_render_target(rt);
if (rt->texture.is_valid()) {
- Texture *tex = texture_owner.get_or_null(rt->texture);
+ RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
tex->is_render_target = false;
free(rt->texture);
}
@@ -9504,6 +8243,8 @@ RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
RendererStorageRD::RendererStorageRD() {
base_singleton = this;
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
shader_data_request_func[i] = nullptr;
}
@@ -9518,8 +8259,7 @@ RendererStorageRD::RendererStorageRD() {
memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
- { //create default textures
-
+ { // default atlas texture
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
@@ -9529,18 +8269,6 @@ RendererStorageRD::RendererStorageRD() {
Vector<uint8_t> pv;
pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
@@ -9550,211 +8278,12 @@ RendererStorageRD::RendererStorageRD() {
}
{
+ //take the chance and initialize decal atlas to something
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
-
- //take the chance and initialize decal atlas to something
decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
decal_atlas.texture_srgb = decal_atlas.texture;
}
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 128);
- pv.set(i * 4 + 1, 128);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 128);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default cubemap
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 6;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- for (int i = 0; i < 6; i++) {
- vpv.push_back(pv);
- }
- default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default cubemap array
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 6;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- for (int i = 0; i < 6; i++) {
- vpv.push_back(pv);
- }
- default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default cubemap white array
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 6;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- for (int i = 0; i < 6; i++) {
- vpv.push_back(pv);
- }
- default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default 3D
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.depth = 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_3D;
-
- Vector<uint8_t> pv;
- pv.resize(64 * 4);
- for (int i = 0; i < 64; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- for (int i = 0; i < 64; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default array
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 1;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
}
//default samplers
@@ -9961,7 +8490,7 @@ RendererStorageRD::RendererStorageRD() {
using_lightmap_array = true; // high end
if (using_lightmap_array) {
- uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
+ uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
if (textures_per_stage <= 256) {
lightmap_textures.resize(32);
@@ -9970,7 +8499,7 @@ RendererStorageRD::RendererStorageRD() {
}
for (int i = 0; i < lightmap_textures.size(); i++) {
- lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
+ lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
}
}
@@ -10177,11 +8706,6 @@ RendererStorageRD::~RendererStorageRD() {
memdelete_arr(global_variables.buffer_dirty_regions);
RD::get_singleton()->free(global_variables.buffer);
- //def textures
- for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
- RD::get_singleton()->free(default_rd_textures[i]);
- }
-
//def samplers
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 9416d04cdd..872dd41fe5 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -41,9 +41,12 @@
#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/shader_compiler.h"
+
class RendererStorageRD : public RendererStorage {
public:
static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
@@ -179,22 +182,6 @@ public:
typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *);
static void _material_uniform_set_erased(void *p_material);
- enum DefaultRDTexture {
- DEFAULT_RD_TEXTURE_WHITE,
- DEFAULT_RD_TEXTURE_BLACK,
- DEFAULT_RD_TEXTURE_NORMAL,
- DEFAULT_RD_TEXTURE_ANISO,
- DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER,
- DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
- DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
- DEFAULT_RD_TEXTURE_CUBEMAP_WHITE,
- DEFAULT_RD_TEXTURE_3D_WHITE,
- DEFAULT_RD_TEXTURE_3D_BLACK,
- DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
- DEFAULT_RD_TEXTURE_2D_UINT,
- DEFAULT_RD_TEXTURE_MAX
- };
-
enum DefaultRDBuffer {
DEFAULT_RD_BUFFER_VERTEX,
DEFAULT_RD_BUFFER_NORMAL,
@@ -212,113 +199,8 @@ public:
};
private:
- /* CANVAS TEXTURE API (2D) */
-
- struct CanvasTexture {
- RID diffuse;
- RID normal_map;
- RID specular;
- Color specular_color = Color(1, 1, 1, 1);
- float shininess = 1.0;
-
- RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
- RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
- RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
-
- Size2i size_cache = Size2i(1, 1);
- bool use_normal_cache = false;
- bool use_specular_cache = false;
- bool cleared_cache = true;
- void clear_sets();
- ~CanvasTexture();
- };
-
- RID_Owner<CanvasTexture, true> canvas_texture_owner;
-
/* TEXTURE API */
- struct Texture {
- enum Type {
- TYPE_2D,
- TYPE_LAYERED,
- TYPE_3D
- };
-
- Type type;
- RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
-
- RenderingDevice::TextureType rd_type;
- RID rd_texture;
- RID rd_texture_srgb;
- RenderingDevice::DataFormat rd_format;
- RenderingDevice::DataFormat rd_format_srgb;
- RD::TextureView rd_view;
-
- Image::Format format;
- Image::Format validated_format;
-
- int width;
- int height;
- int depth;
- int layers;
- int mipmaps;
-
- int height_2d;
- int width_2d;
-
- struct BufferSlice3D {
- Size2i size;
- uint32_t offset = 0;
- uint32_t buffer_size = 0;
- };
- Vector<BufferSlice3D> buffer_slices_3d;
- uint32_t buffer_size_3d = 0;
-
- bool is_render_target;
- bool is_proxy;
-
- Ref<Image> image_cache_2d;
- String path;
-
- RID proxy_to;
- Vector<RID> proxies;
- Set<RID> lightmap_users;
-
- RS::TextureDetectCallback detect_3d_callback = nullptr;
- void *detect_3d_callback_ud = nullptr;
-
- RS::TextureDetectCallback detect_normal_callback = nullptr;
- void *detect_normal_callback_ud = nullptr;
-
- RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
- void *detect_roughness_callback_ud = nullptr;
-
- CanvasTexture *canvas_texture = nullptr;
- };
-
- struct TextureToRDFormat {
- RD::DataFormat format;
- RD::DataFormat format_srgb;
- RD::TextureSwizzle swizzle_r;
- RD::TextureSwizzle swizzle_g;
- RD::TextureSwizzle swizzle_b;
- RD::TextureSwizzle swizzle_a;
- TextureToRDFormat() {
- format = RD::DATA_FORMAT_MAX;
- format_srgb = RD::DATA_FORMAT_MAX;
- swizzle_r = RD::TEXTURE_SWIZZLE_R;
- swizzle_g = RD::TEXTURE_SWIZZLE_G;
- swizzle_b = RD::TEXTURE_SWIZZLE_B;
- swizzle_a = RD::TEXTURE_SWIZZLE_A;
- }
- };
-
- //textures can be created from threads, so this RID_Owner is thread safe
- mutable RID_Owner<Texture, true> texture_owner;
-
- Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);
-
- RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
RID default_rd_storage_buffer;
@@ -1039,7 +921,7 @@ private:
RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
bool directional_blend_splits = false;
- bool directional_sky_only = false;
+ RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
uint64_t version = 0;
Dependency dependency;
@@ -1308,52 +1190,6 @@ private:
EffectsRD *effects = nullptr;
public:
- virtual bool can_create_resources_async() const;
-
- /* TEXTURE API */
-
- virtual RID texture_allocate();
-
- virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image);
- virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type);
- virtual void texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); //all slices, then all the mipmaps, must be coherent
- virtual void texture_proxy_initialize(RID p_texture, RID p_base);
-
- virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate);
-
- virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
- virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data);
- virtual void texture_proxy_update(RID p_texture, RID p_proxy_to);
-
- //these two APIs can be used together or in combination with the others.
- virtual void texture_2d_placeholder_initialize(RID p_texture);
- virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type);
- virtual void texture_3d_placeholder_initialize(RID p_texture);
-
- virtual Ref<Image> texture_2d_get(RID p_texture) const;
- virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const;
- virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const;
-
- virtual void texture_replace(RID p_texture, RID p_by_texture);
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height);
-
- virtual void texture_set_path(RID p_texture, const String &p_path);
- virtual String texture_get_path(RID p_texture) const;
-
- virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
- virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
- virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata);
-
- virtual void texture_debug_usage(List<RS::TextureInfo> *r_info);
-
- virtual void texture_set_proxy(RID p_proxy, RID p_base);
- virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable);
-
- virtual Size2 texture_size_with_proxy(RID p_proxy);
-
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
-
RID decal_atlas_get_texture() const;
RID decal_atlas_get_texture_srgb() const;
_FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) {
@@ -1367,33 +1203,6 @@ public:
//internal usage
- _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) {
- if (p_texture.is_null()) {
- return RID();
- }
- Texture *tex = texture_owner.get_or_null(p_texture);
-
- if (!tex) {
- return RID();
- }
- return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
- }
-
- _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) {
- if (p_texture.is_null()) {
- return Size2i();
- }
- Texture *tex = texture_owner.get_or_null(p_texture);
-
- if (!tex) {
- return Size2i();
- }
- return Size2i(tex->width_2d, tex->height_2d);
- }
-
- _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) {
- return default_rd_textures[p_texture];
- }
_FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
return default_rd_samplers[p_filter][p_repeat];
}
@@ -1405,19 +1214,6 @@ public:
void sampler_rd_set_default(float p_mipmap_bias);
- /* CANVAS TEXTURE API */
-
- RID canvas_texture_allocate();
- void canvas_texture_initialize(RID p_canvas_texture);
-
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture);
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess);
-
- virtual void canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter);
- virtual void canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat);
-
- bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
-
/* SHADER API */
RID shader_allocate();
@@ -1853,8 +1649,8 @@ public:
void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode);
void light_directional_set_blend_splits(RID p_light, bool p_enable);
bool light_directional_get_blend_splits(RID p_light) const;
- void light_directional_set_sky_only(RID p_light, bool p_sky_only);
- bool light_directional_is_sky_only(RID p_light) const;
+ void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode);
+ RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const;
RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light);
@@ -1926,7 +1722,7 @@ public:
const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
- return texture_owner.owns(light->projector);
+ return light_owner.owns(light->projector);
}
_FORCE_INLINE_ bool light_is_negative(RID p_light) const {
@@ -2010,6 +1806,12 @@ public:
virtual void decal_set_fade(RID p_decal, float p_above, float p_below);
virtual void decal_set_normal_fade(RID p_decal, float p_fade);
+ void decal_atlas_mark_dirty_on_texture(RID p_texture);
+ void decal_atlas_remove_texture(RID p_texture);
+
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
+
_FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->extents;
diff --git a/servers/rendering/renderer_rd/storage_rd/SCsub b/servers/rendering/renderer_rd/storage_rd/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp
new file mode 100644
index 0000000000..3299b93ee2
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp
@@ -0,0 +1,235 @@
+/*************************************************************************/
+/* canvas_texture_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "canvas_texture_storage.h"
+#include "texture_storage.h"
+
+// Until we move things into their own storage classes, also include our old class
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+
+using namespace RendererRD;
+
+///////////////////////////////////////////////////////////////////////////
+// CanvasTexture
+
+void CanvasTexture::clear_sets() {
+ if (cleared_cache) {
+ return;
+ }
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
+ RD::get_singleton()->free(uniform_sets[i][j]);
+ uniform_sets[i][j] = RID();
+ }
+ }
+ }
+ cleared_cache = true;
+}
+
+CanvasTexture::~CanvasTexture() {
+ clear_sets();
+}
+
+///////////////////////////////////////////////////////////////////////////
+// CanvasTextureStorage
+
+CanvasTextureStorage *CanvasTextureStorage::singleton = nullptr;
+
+CanvasTextureStorage *CanvasTextureStorage::get_singleton() {
+ return singleton;
+}
+
+CanvasTextureStorage::CanvasTextureStorage() {
+ singleton = this;
+}
+
+CanvasTextureStorage::~CanvasTextureStorage() {
+ singleton = nullptr;
+}
+
+RID CanvasTextureStorage::canvas_texture_allocate() {
+ return canvas_texture_owner.allocate_rid();
+}
+
+void CanvasTextureStorage::canvas_texture_initialize(RID p_rid) {
+ canvas_texture_owner.initialize_rid(p_rid);
+}
+
+void CanvasTextureStorage::canvas_texture_free(RID p_rid) {
+ canvas_texture_owner.free(p_rid);
+}
+
+void CanvasTextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ switch (p_channel) {
+ case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
+ ct->diffuse = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
+ ct->normal_map = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
+ ct->specular = p_texture;
+ } break;
+ }
+
+ ct->clear_sets();
+}
+
+void CanvasTextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ ct->specular_color.r = p_specular_color.r;
+ ct->specular_color.g = p_specular_color.g;
+ ct->specular_color.b = p_specular_color.b;
+ ct->specular_color.a = p_shininess;
+ ct->clear_sets();
+}
+
+void CanvasTextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ ct->texture_filter = p_filter;
+ ct->clear_sets();
+}
+
+void CanvasTextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+ ct->texture_repeat = p_repeat;
+ ct->clear_sets();
+}
+
+bool CanvasTextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
+ RendererStorageRD *storage = RendererStorageRD::base_singleton;
+
+ CanvasTexture *ct = nullptr;
+ TextureStorage *texture_storage = TextureStorage::get_singleton();
+ Texture *t = texture_storage->get_texture(p_texture);
+
+ // TODO once we have our texture storage split off we'll look into moving this code into canvas_texture
+
+ if (t) {
+ //regular texture
+ if (!t->canvas_texture) {
+ t->canvas_texture = memnew(CanvasTexture);
+ t->canvas_texture->diffuse = p_texture;
+ }
+
+ ct = t->canvas_texture;
+ } else {
+ ct = get_canvas_texture(p_texture);
+ }
+
+ if (!ct) {
+ return false; //invalid texture RID
+ }
+
+ RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
+ ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
+
+ RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
+ ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
+
+ RID uniform_set = ct->uniform_sets[filter][repeat];
+ if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ //create and update
+ Vector<RD::Uniform> uniforms;
+ { //diffuse
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 0;
+
+ t = texture_storage->get_texture(ct->diffuse);
+ if (!t) {
+ u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
+ ct->size_cache = Size2i(1, 1);
+ } else {
+ u.append_id(t->rd_texture);
+ ct->size_cache = Size2i(t->width_2d, t->height_2d);
+ }
+ uniforms.push_back(u);
+ }
+ { //normal
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+
+ t = texture_storage->get_texture(ct->normal_map);
+ if (!t) {
+ u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
+ ct->use_normal_cache = false;
+ } else {
+ u.append_id(t->rd_texture);
+ ct->use_normal_cache = true;
+ }
+ uniforms.push_back(u);
+ }
+ { //specular
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 2;
+
+ t = texture_storage->get_texture(ct->specular);
+ if (!t) {
+ u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
+ ct->use_specular_cache = false;
+ } else {
+ u.append_id(t->rd_texture);
+ ct->use_specular_cache = true;
+ }
+ uniforms.push_back(u);
+ }
+ { //sampler
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 3;
+ u.append_id(storage->sampler_rd_get_default(filter, repeat));
+ uniforms.push_back(u);
+ }
+
+ uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
+ ct->uniform_sets[filter][repeat] = uniform_set;
+ ct->cleared_cache = false;
+ }
+
+ r_uniform_set = uniform_set;
+ r_size = ct->size_cache;
+ r_specular_shininess = ct->specular_color;
+ r_use_normal = ct->use_normal_cache;
+ r_use_specular = ct->use_specular_cache;
+
+ return true;
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h
new file mode 100644
index 0000000000..6d3868edd5
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h
@@ -0,0 +1,90 @@
+/*************************************************************************/
+/* canvas_texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CANVAS_TEXTURE_STORAGE_RD_H
+#define CANVAS_TEXTURE_STORAGE_RD_H
+
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/storage/canvas_texture_storage.h"
+
+namespace RendererRD {
+
+class CanvasTexture {
+public:
+ RID diffuse;
+ RID normal_map;
+ RID specular;
+ Color specular_color = Color(1, 1, 1, 1);
+ float shininess = 1.0;
+
+ RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
+ RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
+ RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+
+ Size2i size_cache = Size2i(1, 1);
+ bool use_normal_cache = false;
+ bool use_specular_cache = false;
+ bool cleared_cache = true;
+
+ void clear_sets();
+ ~CanvasTexture();
+};
+
+class CanvasTextureStorage : public RendererCanvasTextureStorage {
+private:
+ static CanvasTextureStorage *singleton;
+
+ RID_Owner<RendererRD::CanvasTexture, true> canvas_texture_owner;
+
+public:
+ static CanvasTextureStorage *get_singleton();
+
+ CanvasTextureStorage();
+ virtual ~CanvasTextureStorage();
+
+ CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); };
+ bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); };
+
+ virtual RID canvas_texture_allocate() override;
+ virtual void canvas_texture_initialize(RID p_rid) override;
+ virtual void canvas_texture_free(RID p_rid) override;
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
+
+ bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
+};
+
+} // namespace RendererRD
+
+#endif // !CANVAS_TEXTURE_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
new file mode 100644
index 0000000000..acdaaae7a4
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -0,0 +1,1420 @@
+/*************************************************************************/
+/* texture_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "texture_storage.h"
+
+// only include until we have DecalStorage sorted
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+
+using namespace RendererRD;
+
+///////////////////////////////////////////////////////////////////////////
+// Texture
+
+void Texture::cleanup() {
+ if (RD::get_singleton()->texture_is_valid(rd_texture_srgb)) {
+ //erase this first, as it's a dependency of the one below
+ RD::get_singleton()->free(rd_texture_srgb);
+ }
+ if (RD::get_singleton()->texture_is_valid(rd_texture)) {
+ RD::get_singleton()->free(rd_texture);
+ }
+ if (canvas_texture) {
+ memdelete(canvas_texture);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+// TextureStorage
+
+TextureStorage *TextureStorage::singleton = nullptr;
+
+TextureStorage *TextureStorage::get_singleton() {
+ return singleton;
+}
+
+TextureStorage::TextureStorage() {
+ singleton = this;
+
+ { //create default textures
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 128);
+ pv.set(i * 4 + 1, 128);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 128);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default cubemap
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default cubemap array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default cubemap white array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default 3D
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.depth = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_3D;
+
+ Vector<uint8_t> pv;
+ pv.resize(64 * 4);
+ for (int i = 0; i < 64; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ for (int i = 0; i < 64; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 1;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+}
+
+TextureStorage::~TextureStorage() {
+ singleton = nullptr;
+
+ //def textures
+ for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
+ texture_free(default_rd_textures[i]);
+ }
+}
+
+bool TextureStorage::can_create_resources_async() const {
+ return true;
+}
+
+RID TextureStorage::texture_allocate() {
+ return texture_owner.allocate_rid();
+}
+
+void TextureStorage::texture_free(RID p_texture) {
+ Texture *t = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!t);
+ ERR_FAIL_COND(t->is_render_target);
+
+ t->cleanup();
+
+ if (t->is_proxy && t->proxy_to.is_valid()) {
+ Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
+ if (proxy_to) {
+ proxy_to->proxies.erase(p_texture);
+ }
+ }
+
+ RendererStorageRD::base_singleton->decal_atlas_remove_texture(p_texture);
+
+ for (int i = 0; i < t->proxies.size(); i++) {
+ Texture *p = texture_owner.get_or_null(t->proxies[i]);
+ ERR_CONTINUE(!p);
+ p->proxy_to = RID();
+ p->rd_texture = RID();
+ p->rd_texture_srgb = RID();
+ }
+
+ texture_owner.free(p_texture);
+}
+
+void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
+ TextureToRDFormat ret_format;
+ Ref<Image> image = _validate_texture_format(p_image, ret_format);
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_2D;
+
+ texture.width = p_image->get_width();
+ texture.height = p_image->get_height();
+ texture.layers = 1;
+ texture.mipmaps = p_image->get_mipmap_count() + 1;
+ texture.depth = 1;
+ texture.format = p_image->get_format();
+ texture.validated_format = image->get_format();
+
+ texture.rd_type = RD::TEXTURE_TYPE_2D;
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = 1;
+ rd_format.array_layers = 1;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.texture_type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<uint8_t> data = image->get_data(); //use image data
+ Vector<Vector<uint8_t>> data_slices;
+ data_slices.push_back(data);
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND(texture.rd_texture.is_null());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ texture_owner.initialize_rid(p_texture, texture);
+}
+
+void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
+ ERR_FAIL_COND(p_layers.size() == 0);
+
+ ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
+ ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
+
+ TextureToRDFormat ret_format;
+ Vector<Ref<Image>> images;
+ {
+ int valid_width = 0;
+ int valid_height = 0;
+ bool valid_mipmaps = false;
+ Image::Format valid_format = Image::FORMAT_MAX;
+
+ for (int i = 0; i < p_layers.size(); i++) {
+ ERR_FAIL_COND(p_layers[i]->is_empty());
+
+ if (i == 0) {
+ valid_width = p_layers[i]->get_width();
+ valid_height = p_layers[i]->get_height();
+ valid_format = p_layers[i]->get_format();
+ valid_mipmaps = p_layers[i]->has_mipmaps();
+ } else {
+ ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
+ ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
+ ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
+ ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
+ }
+
+ images.push_back(_validate_texture_format(p_layers[i], ret_format));
+ }
+ }
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_LAYERED;
+ texture.layered_type = p_layered_type;
+
+ texture.width = p_layers[0]->get_width();
+ texture.height = p_layers[0]->get_height();
+ texture.layers = p_layers.size();
+ texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
+ texture.depth = 1;
+ texture.format = p_layers[0]->get_format();
+ texture.validated_format = images[0]->get_format();
+
+ switch (p_layered_type) {
+ case RS::TEXTURE_LAYERED_2D_ARRAY: {
+ texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } break;
+ case RS::TEXTURE_LAYERED_CUBEMAP: {
+ texture.rd_type = RD::TEXTURE_TYPE_CUBE;
+ } break;
+ case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
+ texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+ } break;
+ }
+
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = 1;
+ rd_format.array_layers = texture.layers;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.texture_type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<Vector<uint8_t>> data_slices;
+ for (int i = 0; i < images.size(); i++) {
+ Vector<uint8_t> data = images[i]->get_data(); //use image data
+ data_slices.push_back(data);
+ }
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND(texture.rd_texture.is_null());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ texture_owner.initialize_rid(p_texture, texture);
+}
+
+void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
+ ERR_FAIL_COND(p_data.size() == 0);
+
+ Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
+ if (verr != Image::VALIDATE_3D_OK) {
+ ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
+ }
+
+ TextureToRDFormat ret_format;
+ Image::Format validated_format = Image::FORMAT_MAX;
+ Vector<uint8_t> all_data;
+ uint32_t mipmap_count = 0;
+ Vector<Texture::BufferSlice3D> slices;
+ {
+ Vector<Ref<Image>> images;
+ uint32_t all_data_size = 0;
+ images.resize(p_data.size());
+ for (int i = 0; i < p_data.size(); i++) {
+ TextureToRDFormat f;
+ images.write[i] = _validate_texture_format(p_data[i], f);
+ if (i == 0) {
+ ret_format = f;
+ validated_format = images[0]->get_format();
+ }
+
+ all_data_size += images[i]->get_data().size();
+ }
+
+ all_data.resize(all_data_size); //consolidate all data here
+ uint32_t offset = 0;
+ Size2i prev_size;
+ for (int i = 0; i < p_data.size(); i++) {
+ uint32_t s = images[i]->get_data().size();
+
+ memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
+ {
+ Texture::BufferSlice3D slice;
+ slice.size.width = images[i]->get_width();
+ slice.size.height = images[i]->get_height();
+ slice.offset = offset;
+ slice.buffer_size = s;
+ slices.push_back(slice);
+ }
+ offset += s;
+
+ Size2i img_size(images[i]->get_width(), images[i]->get_height());
+ if (img_size != prev_size) {
+ mipmap_count++;
+ }
+ prev_size = img_size;
+ }
+ }
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_3D;
+ texture.width = p_width;
+ texture.height = p_height;
+ texture.depth = p_depth;
+ texture.mipmaps = mipmap_count;
+ texture.format = p_data[0]->get_format();
+ texture.validated_format = validated_format;
+
+ texture.buffer_size_3d = all_data.size();
+ texture.buffer_slices_3d = slices;
+
+ texture.rd_type = RD::TEXTURE_TYPE_3D;
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = texture.depth;
+ rd_format.array_layers = 1;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.texture_type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<Vector<uint8_t>> data_slices;
+ data_slices.push_back(all_data); //one slice
+
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND(texture.rd_texture.is_null());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ texture_owner.initialize_rid(p_texture, texture);
+}
+
+void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
+ Texture *tex = texture_owner.get_or_null(p_base);
+ ERR_FAIL_COND(!tex);
+ Texture proxy_tex = *tex;
+
+ proxy_tex.rd_view.format_override = tex->rd_format;
+ proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
+ if (proxy_tex.rd_texture_srgb.is_valid()) {
+ proxy_tex.rd_view.format_override = tex->rd_format_srgb;
+ proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
+ }
+ proxy_tex.proxy_to = p_base;
+ proxy_tex.is_render_target = false;
+ proxy_tex.is_proxy = true;
+ proxy_tex.proxies.clear();
+
+ texture_owner.initialize_rid(p_texture, proxy_tex);
+
+ tex->proxies.push_back(p_texture);
+}
+
+void TextureStorage::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
+ ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
+
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->is_render_target);
+ ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
+ ERR_FAIL_COND(p_image->get_format() != tex->format);
+
+ if (tex->type == Texture::TYPE_LAYERED) {
+ ERR_FAIL_INDEX(p_layer, tex->layers);
+ }
+
+#ifdef TOOLS_ENABLED
+ tex->image_cache_2d.unref();
+#endif
+ TextureToRDFormat f;
+ Ref<Image> validated = _validate_texture_format(p_image, f);
+
+ RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
+}
+
+void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
+ _texture_2d_update(p_texture, p_image, p_layer, false);
+}
+
+void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
+
+ Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
+ if (verr != Image::VALIDATE_3D_OK) {
+ ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
+ }
+
+ Vector<uint8_t> all_data;
+ {
+ Vector<Ref<Image>> images;
+ uint32_t all_data_size = 0;
+ images.resize(p_data.size());
+ for (int i = 0; i < p_data.size(); i++) {
+ Ref<Image> image = p_data[i];
+ if (image->get_format() != tex->validated_format) {
+ image = image->duplicate();
+ image->convert(tex->validated_format);
+ }
+ all_data_size += images[i]->get_data().size();
+ images.push_back(image);
+ }
+
+ all_data.resize(all_data_size); //consolidate all data here
+ uint32_t offset = 0;
+
+ for (int i = 0; i < p_data.size(); i++) {
+ uint32_t s = images[i]->get_data().size();
+ memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
+ offset += s;
+ }
+ }
+
+ RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
+}
+
+void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(!tex->is_proxy);
+ Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
+ ERR_FAIL_COND(!proxy_to);
+ ERR_FAIL_COND(proxy_to->is_proxy);
+
+ if (tex->proxy_to.is_valid()) {
+ //unlink proxy
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
+ RD::get_singleton()->free(tex->rd_texture);
+ tex->rd_texture = RID();
+ }
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
+ RD::get_singleton()->free(tex->rd_texture_srgb);
+ tex->rd_texture_srgb = RID();
+ }
+ Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
+ ERR_FAIL_COND(!prev_tex);
+ prev_tex->proxies.erase(p_texture);
+ }
+
+ *tex = *proxy_to;
+
+ tex->proxy_to = p_proxy_to;
+ tex->is_render_target = false;
+ tex->is_proxy = true;
+ tex->proxies.clear();
+ proxy_to->proxies.push_back(p_texture);
+
+ tex->rd_view.format_override = tex->rd_format;
+ tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
+ if (tex->rd_texture_srgb.is_valid()) {
+ tex->rd_view.format_override = tex->rd_format_srgb;
+ tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
+ }
+}
+
+//these two APIs can be used together or in combination with the others.
+void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instantiate();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color(1, 0, 1, 1));
+
+ texture_2d_initialize(p_texture, image);
+}
+
+void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instantiate();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color(1, 0, 1, 1));
+
+ Vector<Ref<Image>> images;
+ if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
+ images.push_back(image);
+ } else {
+ //cube
+ for (int i = 0; i < 6; i++) {
+ images.push_back(image);
+ }
+ }
+
+ texture_2d_layered_initialize(p_texture, images, p_layered_type);
+}
+
+void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instantiate();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color(1, 0, 1, 1));
+
+ Vector<Ref<Image>> images;
+ //cube
+ for (int i = 0; i < 4; i++) {
+ images.push_back(image);
+ }
+
+ texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
+}
+
+Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Ref<Image>());
+
+#ifdef TOOLS_ENABLED
+ if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
+ return tex->image_cache_2d;
+ }
+#endif
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
+ ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ Ref<Image> image;
+ image.instantiate();
+ image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
+ ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
+ if (tex->format != tex->validated_format) {
+ image->convert(tex->format);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
+ tex->image_cache_2d = image;
+ }
+#endif
+
+ return image;
+}
+
+Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Ref<Image>());
+
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
+ ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ Ref<Image> image;
+ image.instantiate();
+ image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
+ ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
+ if (tex->format != tex->validated_format) {
+ image->convert(tex->format);
+ }
+
+ return image;
+}
+
+Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
+ ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
+
+ Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
+
+ ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
+
+ Vector<Ref<Image>> ret;
+
+ for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
+ const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
+ ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
+ ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
+ Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
+
+ Ref<Image> img;
+ img.instantiate();
+ img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
+ ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
+ if (tex->format != tex->validated_format) {
+ img->convert(tex->format);
+ }
+
+ ret.push_back(img);
+ }
+
+ return ret;
+}
+
+void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
+ Texture *by_tex = texture_owner.get_or_null(p_by_texture);
+ ERR_FAIL_COND(!by_tex);
+ ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
+
+ if (tex == by_tex) {
+ return;
+ }
+
+ if (tex->rd_texture_srgb.is_valid()) {
+ RD::get_singleton()->free(tex->rd_texture_srgb);
+ }
+ RD::get_singleton()->free(tex->rd_texture);
+
+ if (tex->canvas_texture) {
+ memdelete(tex->canvas_texture);
+ tex->canvas_texture = nullptr;
+ }
+
+ Vector<RID> proxies_to_update = tex->proxies;
+ Vector<RID> proxies_to_redirect = by_tex->proxies;
+
+ *tex = *by_tex;
+
+ tex->proxies = proxies_to_update; //restore proxies, so they can be updated
+
+ if (tex->canvas_texture) {
+ tex->canvas_texture->diffuse = p_texture; //update
+ }
+
+ for (int i = 0; i < proxies_to_update.size(); i++) {
+ texture_proxy_update(proxies_to_update[i], p_texture);
+ }
+ for (int i = 0; i < proxies_to_redirect.size(); i++) {
+ texture_proxy_update(proxies_to_redirect[i], p_texture);
+ }
+ //delete last, so proxies can be updated
+ texture_owner.free(p_by_texture);
+
+ RendererStorageRD::base_singleton->decal_atlas_mark_dirty_on_texture(p_texture);
+}
+
+void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
+
+ tex->width_2d = p_width;
+ tex->height_2d = p_height;
+}
+
+void TextureStorage::texture_set_path(RID p_texture, const String &p_path) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->path = p_path;
+}
+
+String TextureStorage::texture_get_path(RID p_texture) const {
+ RendererRD::Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, String());
+
+ return tex->path;
+}
+
+void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->detect_3d_callback_ud = p_userdata;
+ tex->detect_3d_callback = p_callback;
+}
+
+void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->detect_normal_callback_ud = p_userdata;
+ tex->detect_normal_callback = p_callback;
+}
+
+void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->detect_roughness_callback_ud = p_userdata;
+ tex->detect_roughness_callback = p_callback;
+}
+
+void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
+}
+
+void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
+}
+
+Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) {
+ return texture_2d_get_size(p_proxy);
+}
+
+Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
+ Ref<Image> image = p_image->duplicate();
+
+ switch (p_image->get_format()) {
+ case Image::FORMAT_L8: {
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //luminance
+ case Image::FORMAT_LA8: {
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
+ } break; //luminance-alpha
+ case Image::FORMAT_R8: {
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RG8: {
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGB8: {
+ //this format is not mandatory for specification, check if supported first
+ if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGBA8: {
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RGBA4444: {
+ r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RGB565: {
+ r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RF: {
+ r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //float
+ case Image::FORMAT_RGF: {
+ r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBF: {
+ //this format is not mandatory for specification, check if supported first
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ image->convert(Image::FORMAT_RGBAF);
+ }
+
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBAF: {
+ r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break;
+ case Image::FORMAT_RH: {
+ r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //half float
+ case Image::FORMAT_RGH: {
+ r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGBH: {
+ //this format is not mandatory for specification, check if supported first
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->convert(Image::FORMAT_RGBAH);
+ }
+
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBAH: {
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break;
+ case Image::FORMAT_RGBE9995: {
+ r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
+#ifndef _MSC_VER
+#warning TODO need to make a function in Image to swap bits for this
+#endif
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
+ } break;
+ case Image::FORMAT_DXT1: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //s3tc bc1
+ case Image::FORMAT_DXT3: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break; //bc2
+ case Image::FORMAT_DXT5: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break; //bc3
+ case Image::FORMAT_RGTC_R: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGTC_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_BPTC_RGBA: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break; //btpc bc7
+ case Image::FORMAT_BPTC_RGBF: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBAH);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //float bc6h
+ case Image::FORMAT_BPTC_RGBFU: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBAH);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //unsigned float bc6hu
+ case Image::FORMAT_ETC2_R11: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //etc2
+ case Image::FORMAT_ETC2_R11S: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_SNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //signed: {} break; NOT srgb.
+ case Image::FORMAT_ETC2_RG11: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_ETC2_RG11S: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_ETC:
+ case Image::FORMAT_ETC2_RGB8: {
+ //ETC2 is backwards compatible with ETC1, and all modern platforms support it
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_ETC2_RGBA8: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_ETC2_RGB8A1: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_ETC2_RA_AS_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_DXT5_RA_AS_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+
+ default: {
+ }
+ }
+
+ return image;
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
new file mode 100644
index 0000000000..5d8d165a08
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -0,0 +1,230 @@
+/*************************************************************************/
+/* texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_STORAGE_RD_H
+#define TEXTURE_STORAGE_RD_H
+
+#include "canvas_texture_storage.h"
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/storage/texture_storage.h"
+
+namespace RendererRD {
+
+enum DefaultRDTexture {
+ DEFAULT_RD_TEXTURE_WHITE,
+ DEFAULT_RD_TEXTURE_BLACK,
+ DEFAULT_RD_TEXTURE_NORMAL,
+ DEFAULT_RD_TEXTURE_ANISO,
+ DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER,
+ DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
+ DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
+ DEFAULT_RD_TEXTURE_CUBEMAP_WHITE,
+ DEFAULT_RD_TEXTURE_3D_WHITE,
+ DEFAULT_RD_TEXTURE_3D_BLACK,
+ DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
+ DEFAULT_RD_TEXTURE_2D_UINT,
+ DEFAULT_RD_TEXTURE_MAX
+};
+
+class Texture {
+public:
+ enum Type {
+ TYPE_2D,
+ TYPE_LAYERED,
+ TYPE_3D
+ };
+
+ Type type;
+ RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
+
+ RenderingDevice::TextureType rd_type;
+ RID rd_texture;
+ RID rd_texture_srgb;
+ RenderingDevice::DataFormat rd_format;
+ RenderingDevice::DataFormat rd_format_srgb;
+
+ RD::TextureView rd_view;
+
+ Image::Format format;
+ Image::Format validated_format;
+
+ int width;
+ int height;
+ int depth;
+ int layers;
+ int mipmaps;
+
+ int height_2d;
+ int width_2d;
+
+ struct BufferSlice3D {
+ Size2i size;
+ uint32_t offset = 0;
+ uint32_t buffer_size = 0;
+ };
+ Vector<BufferSlice3D> buffer_slices_3d;
+ uint32_t buffer_size_3d = 0;
+
+ bool is_render_target;
+ bool is_proxy;
+
+ Ref<Image> image_cache_2d;
+ String path;
+
+ RID proxy_to;
+ Vector<RID> proxies;
+
+ Set<RID> lightmap_users;
+
+ RS::TextureDetectCallback detect_3d_callback = nullptr;
+ void *detect_3d_callback_ud = nullptr;
+
+ RS::TextureDetectCallback detect_normal_callback = nullptr;
+ void *detect_normal_callback_ud = nullptr;
+
+ RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
+ void *detect_roughness_callback_ud = nullptr;
+
+ CanvasTexture *canvas_texture = nullptr;
+
+ void cleanup();
+};
+
+class TextureStorage : public RendererTextureStorage {
+private:
+ static TextureStorage *singleton;
+
+ //textures can be created from threads, so this RID_Owner is thread safe
+ mutable RID_Owner<Texture, true> texture_owner;
+
+ struct TextureToRDFormat {
+ RD::DataFormat format;
+ RD::DataFormat format_srgb;
+ RD::TextureSwizzle swizzle_r;
+ RD::TextureSwizzle swizzle_g;
+ RD::TextureSwizzle swizzle_b;
+ RD::TextureSwizzle swizzle_a;
+ TextureToRDFormat() {
+ format = RD::DATA_FORMAT_MAX;
+ format_srgb = RD::DATA_FORMAT_MAX;
+ swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ }
+ };
+
+ Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);
+ void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0, bool p_immediate = false);
+
+public:
+ static TextureStorage *get_singleton();
+
+ RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
+
+ _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) {
+ return default_rd_textures[p_texture];
+ }
+
+ TextureStorage();
+ virtual ~TextureStorage();
+
+ Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
+ bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
+
+ virtual bool can_create_resources_async() const override;
+
+ virtual RID texture_allocate() override;
+ virtual void texture_free(RID p_rid) override;
+
+ virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
+ virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
+ virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
+ virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
+
+ virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override;
+ virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
+
+ //these two APIs can be used together or in combination with the others.
+ virtual void texture_2d_placeholder_initialize(RID p_texture) override;
+ virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
+ virtual void texture_3d_placeholder_initialize(RID p_texture) override;
+
+ virtual Ref<Image> texture_2d_get(RID p_texture) const override;
+ virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override;
+ virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override;
+
+ virtual void texture_replace(RID p_texture, RID p_by_texture) override;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
+
+ virtual void texture_set_path(RID p_texture, const String &p_path) override;
+ virtual String texture_get_path(RID p_texture) const override;
+
+ virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
+ virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
+ virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override;
+
+ virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
+
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
+
+ virtual Size2 texture_size_with_proxy(RID p_proxy) override;
+
+ //internal usage
+
+ _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) {
+ if (p_texture.is_null()) {
+ return RID();
+ }
+ RendererRD::Texture *tex = texture_owner.get_or_null(p_texture);
+
+ if (!tex) {
+ return RID();
+ }
+ return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
+ }
+
+ _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) {
+ if (p_texture.is_null()) {
+ return Size2i();
+ }
+ RendererRD::Texture *tex = texture_owner.get_or_null(p_texture);
+
+ if (!tex) {
+ return Size2i();
+ }
+ return Size2i(tex->width_2d, tex->height_2d);
+ }
+};
+
+} // namespace RendererRD
+
+#endif // !_TEXTURE_STORAGE_RD_H
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 485cd7ba9d..700ca7e167 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -2948,7 +2948,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
//check shadow..
if (light) {
- if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_is_sky_only(E->base))) {
+ if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) {
lights_with_shadow.push_back(E);
}
//add to list
@@ -3473,7 +3473,7 @@ void RendererSceneCull::render_probes() {
cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) ||
- cache->sky_only != RSG::storage->light_directional_is_sky_only(instance->base)) {
+ cache->sky_mode != RSG::storage->light_directional_get_sky_mode(instance->base)) {
cache_dirty = true;
}
}
@@ -3541,7 +3541,7 @@ void RendererSceneCull::render_probes() {
cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
- cache->sky_only = RSG::storage->light_directional_is_sky_only(instance->base);
+ cache->sky_mode = RSG::storage->light_directional_get_sky_mode(instance->base);
idx++;
}
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 90d290bef9..2112118673 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -689,7 +689,7 @@ public:
float spot_angle;
float spot_attenuation;
bool has_shadow;
- bool sky_only;
+ RS::LightDirectionalSkyMode sky_mode;
};
Vector<LightCache> light_cache;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index ca3d3a048d..b5d6aae718 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -121,59 +121,6 @@ public:
Set<Dependency *> dependencies;
};
- virtual bool can_create_resources_async() const = 0;
- /* TEXTURE API */
-
- virtual RID texture_allocate() = 0;
-
- virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0;
- virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0;
- virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0;
- virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
-
- virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
- virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
- virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;
-
- //these two APIs can be used together or in combination with the others.
- virtual void texture_2d_placeholder_initialize(RID p_texture) = 0;
- virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) = 0;
- virtual void texture_3d_placeholder_initialize(RID p_texture) = 0;
-
- virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
- virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
- virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0;
-
- virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
-
- virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
- virtual String texture_get_path(RID p_texture) const = 0;
-
- virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
- virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
- virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0;
-
- virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0;
-
- virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
-
- virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;
-
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
-
- /* CANVAS TEXTURE API */
-
- virtual RID canvas_texture_allocate() = 0;
- virtual void canvas_texture_initialize(RID p_rid) = 0;
-
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0;
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0;
-
- virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0;
- virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0;
-
/* SHADER API */
virtual RID shader_allocate() = 0;
@@ -330,8 +277,8 @@ public:
virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0;
virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
- virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0;
- virtual bool light_directional_is_sky_only(RID p_light) const = 0;
+ virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) = 0;
+ virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const = 0;
virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;
@@ -397,6 +344,9 @@ public:
virtual AABB decal_get_aabb(RID p_decal) const = 0;
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
+
/* VOXEL GI API */
virtual RID voxel_gi_allocate() = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index b448a15d8e..f492c5e9bd 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -293,7 +293,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RendererCanvasRender::Light *cl = F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
- Size2 tsize = RSG::storage->texture_size_with_proxy(cl->texture);
+ Size2 tsize = RSG::texture_storage->texture_size_with_proxy(cl->texture);
tsize *= cl->scale;
Vector2 offset = tsize / 2.0;
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 1880415342..6ed4448638 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -1222,7 +1222,7 @@ public:
LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z,
};
- virtual int limit_get(Limit p_limit) = 0;
+ virtual uint64_t limit_get(Limit p_limit) = 0;
//methods below not exposed, used by RenderingDeviceRD
virtual void prepare_screen_for_drawing() = 0;
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index d93aad5d7b..af02e25cd9 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -398,6 +398,8 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
RendererSceneCull *sr = memnew(RendererSceneCull);
RSG::scene = sr;
RSG::rasterizer = RendererCompositor::create();
+ RSG::canvas_texture_storage = RSG::rasterizer->get_canvas_texture_storage();
+ RSG::texture_storage = RSG::rasterizer->get_texture_storage();
RSG::storage = RSG::rasterizer->get_storage();
RSG::canvas_render = RSG::rasterizer->get_canvas();
sr->set_scene_render(RSG::rasterizer->get_scene());
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 4a8944ccdd..d75caae018 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -126,54 +126,53 @@ public:
#include "servers/server_wrap_mt_common.h"
-//from now on, calls forwarded to this singleton
-#define ServerName RendererStorage
-#define server_name RSG::storage
-
/* TEXTURE API */
-#define FUNCRIDTEX0(m_type) \
- virtual RID m_type##_create() override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret); \
- } \
- return ret; \
+#define ServerName RendererTextureStorage
+#define server_name RSG::texture_storage
+
+#define FUNCRIDTEX0(m_type) \
+ virtual RID m_type##_create() override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret); \
+ } \
+ return ret; \
}
-#define FUNCRIDTEX1(m_type, m_type1) \
- virtual RID m_type##_create(m_type1 p1) override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret, p1); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1); \
- } \
- return ret; \
+#define FUNCRIDTEX1(m_type, m_type1) \
+ virtual RID m_type##_create(m_type1 p1) override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret, p1); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1); \
+ } \
+ return ret; \
}
-#define FUNCRIDTEX2(m_type, m_type1, m_type2) \
- virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret, p1, p2); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2); \
- } \
- return ret; \
+#define FUNCRIDTEX2(m_type, m_type1, m_type2) \
+ virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret, p1, p2); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2); \
+ } \
+ return ret; \
}
-#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
- virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \
- } \
- return ret; \
+#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
+ virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \
+ } \
+ return ret; \
}
//these go pass-through, as they can be called from any thread
@@ -214,6 +213,13 @@ public:
FUNC2(texture_set_force_redraw_if_visible, RID, bool)
+//from now on, calls forwarded to this singleton
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererStorage
+#define server_name RSG::storage
+
/* SHADER API */
FUNCRIDSPLIT(shader)
@@ -246,7 +252,9 @@ public:
virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) override {
RID mesh = RSG::storage->mesh_allocate();
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) {
+ // TODO once we have RSG::mesh_storage, add can_create_resources_async and call here instead of texture_storage!!
+
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) {
if (Thread::get_caller_id() == server_thread) {
command_queue.flush_if_pending();
}
@@ -354,7 +362,7 @@ public:
FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
FUNC2(light_directional_set_blend_splits, RID, bool)
- FUNC2(light_directional_set_sky_only, RID, bool)
+ FUNC2(light_directional_set_sky_mode, RID, LightDirectionalSkyMode)
/* PROBE API */
diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp
index b8b06b5eea..83aa8959c1 100644
--- a/servers/rendering/rendering_server_globals.cpp
+++ b/servers/rendering/rendering_server_globals.cpp
@@ -32,6 +32,8 @@
bool RenderingServerGlobals::threaded = false;
+RendererCanvasTextureStorage *RenderingServerGlobals::canvas_texture_storage = nullptr;
+RendererTextureStorage *RenderingServerGlobals::texture_storage = nullptr;
RendererStorage *RenderingServerGlobals::storage = nullptr;
RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr;
RendererCompositor *RenderingServerGlobals::rasterizer = nullptr;
diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h
index 4351830a5f..2bef490760 100644
--- a/servers/rendering/rendering_server_globals.h
+++ b/servers/rendering/rendering_server_globals.h
@@ -34,6 +34,8 @@
#include "servers/rendering/renderer_canvas_cull.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
+#include "servers/rendering/storage/canvas_texture_storage.h"
+#include "servers/rendering/storage/texture_storage.h"
class RendererCanvasCull;
class RendererViewport;
@@ -43,6 +45,8 @@ class RenderingServerGlobals {
public:
static bool threaded;
+ static RendererCanvasTextureStorage *canvas_texture_storage;
+ static RendererTextureStorage *texture_storage;
static RendererStorage *storage;
static RendererCanvasRender *canvas_render;
static RendererCompositor *rasterizer;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 7683cf20b3..08f1ced803 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -7483,8 +7483,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int uniforms = 0;
int instance_index = 0;
#ifdef DEBUG_ENABLED
- int uniform_buffer_size = 0;
- int max_uniform_buffer_size = 0;
+ uint64_t uniform_buffer_size = 0;
+ uint64_t max_uniform_buffer_size = 0;
int uniform_buffer_exceeded_line = -1;
bool check_device_limit_warnings = false;
diff --git a/servers/rendering/storage/SCsub b/servers/rendering/storage/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/rendering/storage/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/rendering/storage/canvas_texture_storage.h b/servers/rendering/storage/canvas_texture_storage.h
new file mode 100644
index 0000000000..ad4c67f649
--- /dev/null
+++ b/servers/rendering/storage/canvas_texture_storage.h
@@ -0,0 +1,51 @@
+/*************************************************************************/
+/* canvas_texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CANVAS_TEXTURE_STORAGE_H
+#define CANVAS_TEXTURE_STORAGE_H
+
+#include "servers/rendering_server.h"
+
+class RendererCanvasTextureStorage {
+public:
+ virtual ~RendererCanvasTextureStorage(){};
+
+ virtual RID canvas_texture_allocate() = 0;
+ virtual void canvas_texture_initialize(RID p_rid) = 0;
+ virtual void canvas_texture_free(RID p_rid) = 0;
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0;
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0;
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0;
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0;
+};
+
+#endif // !CANVAS_TEXTURE_STORAGE_H
diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h
new file mode 100644
index 0000000000..bef5e3e146
--- /dev/null
+++ b/servers/rendering/storage/texture_storage.h
@@ -0,0 +1,80 @@
+/*************************************************************************/
+/* texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_STORAGE_H
+#define TEXTURE_STORAGE_H
+
+#include "servers/rendering_server.h"
+
+class RendererTextureStorage {
+public:
+ virtual bool can_create_resources_async() const = 0;
+
+ virtual ~RendererTextureStorage(){};
+
+ virtual RID texture_allocate() = 0;
+ virtual void texture_free(RID p_rid) = 0;
+
+ virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0;
+ virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0;
+ virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0;
+ virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
+
+ virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
+ virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;
+
+ //these two APIs can be used together or in combination with the others.
+ virtual void texture_2d_placeholder_initialize(RID p_texture) = 0;
+ virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) = 0;
+ virtual void texture_3d_placeholder_initialize(RID p_texture) = 0;
+
+ virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
+ virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
+ virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0;
+
+ virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
+
+ virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
+ virtual String texture_get_path(RID p_texture) const = 0;
+
+ virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
+ virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
+ virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0;
+
+ virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0;
+
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
+
+ virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;
+};
+
+#endif // !TEXTURE_STORAGE_H
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index a6992014e8..668bd31a49 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1891,7 +1891,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode);
ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits);
- ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only);
+ ClassDB::bind_method(D_METHOD("light_directional_set_sky_mode", "light", "mode"), &RenderingServer::light_directional_set_sky_mode);
ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter);
@@ -1937,6 +1937,10 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
+ BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
+ BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY);
+ BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY);
+
ClassDB::bind_method(D_METHOD("shadows_quality_set", "quality"), &RenderingServer::shadows_quality_set);
ClassDB::bind_method(D_METHOD("directional_shadow_quality_set", "quality"), &RenderingServer::directional_shadow_quality_set);
ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size);
@@ -2895,8 +2899,7 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/environment/ssao/quality", 2);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/quality", PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"));
- GLOBAL_DEF("rendering/environment/ssao/half_size", false);
- GLOBAL_DEF("rendering/environment/ssao/half_size.mobile", true);
+ GLOBAL_DEF("rendering/environment/ssao/half_size", true);
GLOBAL_DEF("rendering/environment/ssao/adaptive_target", 0.5);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
GLOBAL_DEF("rendering/environment/ssao/blur_passes", 2);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 94d9cb8800..94692ba68d 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -469,9 +469,15 @@ public:
LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS,
};
+ enum LightDirectionalSkyMode {
+ LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY,
+ LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY,
+ LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY,
+ };
+
virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0;
virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
- virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0;
+ virtual void light_directional_set_sky_mode(RID p_light, LightDirectionalSkyMode p_mode) = 0;
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0;
@@ -1569,6 +1575,7 @@ VARIANT_ENUM_CAST(RenderingServer::LightParam);
VARIANT_ENUM_CAST(RenderingServer::LightBakeMode);
VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode);
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode);
+VARIANT_ENUM_CAST(RenderingServer::LightDirectionalSkyMode);
VARIANT_ENUM_CAST(RenderingServer::LightProjectorFilter);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeAmbientMode);
diff --git a/tests/core/math/test_color.h b/tests/core/math/test_color.h
index e62ce6ec60..702f17a9cf 100644
--- a/tests/core/math/test_color.h
+++ b/tests/core/math/test_color.h
@@ -146,15 +146,15 @@ TEST_CASE("[Color] Conversion methods") {
TEST_CASE("[Color] Named colors") {
CHECK_MESSAGE(
- Color::named("red").is_equal_approx(Color(1, 0, 0)),
+ Color::named("red").is_equal_approx(Color::hex(0xFF0000FF)),
"The named color \"red\" should match the expected value.");
// Named colors have their names automatically normalized.
CHECK_MESSAGE(
- Color::named("white_smoke").is_equal_approx(Color(0.96, 0.96, 0.96)),
+ Color::named("white_smoke").is_equal_approx(Color::hex(0xF5F5F5FF)),
"The named color \"white_smoke\" should match the expected value.");
CHECK_MESSAGE(
- Color::named("Slate Blue").is_equal_approx(Color(0.42, 0.35, 0.80)),
+ Color::named("Slate Blue").is_equal_approx(Color::hex(0x6A5ACDFF)),
"The named color \"Slate Blue\" should match the expected value.");
ERR_PRINT_OFF;